Properly initialize UAV buffer when data is provided.

This commit is contained in:
Branimir Karadžić
2017-05-31 18:05:23 -07:00
parent c4f5129e84
commit d638e5c84d

View File

@@ -4082,6 +4082,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
ID3D11Device* device = s_renderD3D11->m_device;
D3D11_SUBRESOURCE_DATA srd;
srd.pSysMem = _data;
srd.SysMemPitch = 0;
srd.SysMemSlicePitch = 0;
if (needUav)
{
desc.Usage = D3D11_USAGE_DEFAULT;
@@ -4089,7 +4094,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
desc.StructureByteStride = _stride;
DX_CHECK(device->CreateBuffer(&desc
, NULL
, NULL == _data ? NULL : &srd
, &m_ptr
) );
@@ -4119,11 +4124,6 @@ BX_PRAGMA_DIAGNOSTIC_POP();
desc.Usage = D3D11_USAGE_IMMUTABLE;
desc.CPUAccessFlags = 0;
D3D11_SUBRESOURCE_DATA srd;
srd.pSysMem = _data;
srd.SysMemPitch = 0;
srd.SysMemSlicePitch = 0;
DX_CHECK(device->CreateBuffer(&desc
, &srd
, &m_ptr