Sandy
536c4cdbf5
Texture format info: Invert R and B in R5G6B5 ( #2886 )
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d3d9: Do software conversion to take advantage of B5G6R5.
d3d11: Do software conversion to take advantage of B5G6R5.
gl: Set internal representation to swap R and B.
metal: Swizzle R and B and remove software conversion.
2022-08-23 06:46:56 -07:00
Sandy
054a9ecd83
Texture format info: Invert R and B in RGBA4 ( #2878 )
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* texture format info: Invert R and B in RGBA4
d3d9: Revert 06c08adc9e to force software
conversion because the format doesn't exist
d3d11: Force software conversion because the format doesn't exist
gl: Revert 3e3e655262 to swizzle R and B
mtl: Swizzle channels
* metal: Remove explicit conversion of RGBA4 and RGB5A1 in osx
* metal: Set alpha bit to correct end of short
2022-08-22 19:03:22 -07:00
Sandy
58aeeaf155
texture format info: Invert R and B in RGB5A1 ( #2876 )
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d3d9: Revert 76db2ed38d to force software
conversion and use the format that does exist
d3d11: Force software conversion because the format doesn't exist
gl: Revert b36aa71403 to swizzle R and B
mtl: Swizzle R and B
2022-08-22 17:36:50 -07:00
Бранимир Караџић
ec00fa1bc2
GL: Added component mapping stub.
2022-08-19 19:11:13 -07:00
Cedric Guillemet
6aad365c9e
Enable MSAA setting at context creation for Android ( #2854 )
2022-08-04 06:51:38 -07:00
Cedric Guillemet
a3d52fab32
premultiplied backbuffer for UWP/SwapchainPanel ( #2837 )
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* premultiplied backbuffer for UWP/SwapchainPanel
* init flag
* caps and feedback/opengl premul
* reduced #ifdef form
* removed ifdef
2022-07-18 09:23:57 -07:00
Бранимир Караџић
d0a4672307
Cleanup.
2022-07-10 23:26:39 -07:00
Бранимир Караџић
c066251750
Cleanup.
2022-07-10 20:46:11 -07:00
Бранимир Караџић
32192450c4
WebGL2: Fixed missing glReadBuffer import.
2022-07-10 19:03:28 -07:00
Cedric Guillemet
607a775009
FS Quad/MSAA for GLES3 ( #2820 )
2022-06-15 07:44:25 -07:00
Cedric Guillemet
f0cf1794e7
Fix MSAA with ARM Mali OpenGL ES ( #2818 )
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* Fix MSAA with ARM Mali OpenGL ES
* indenting
2022-06-15 03:35:19 -07:00
Julian Xhokaxhiu
89ae74122c
OpenGL: Enable sRGB texture format support for BC7 ( #2800 )
2022-05-17 10:54:37 -07:00
Sami Kyöstilä
09d8c34e34
GL: Properly reset FBO after emulated blit ( #2782 )
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Reset the previously bound FBO after rendering an emulated blit instead
of binding the default framebuffer.
Co-authored-by: Sami Kyöstilä <sami.kyostila@unrealvoodoo.org >
2022-04-23 07:25:46 -07:00
TooMuchVoltage Software Inc
f6e0db1969
Fixing shadow2DProj in GLSL ( #2775 )
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Removing erroneous extra bracket for aliasing shadow2DProj in GLSL. Would have caused compilation failure if used.
2022-04-20 06:33:17 -07:00
Christophe Dehais
f44818b548
Import glDrawBuffers() from WEBGL_draw_buffers extension ( #2667 )
2022-03-31 18:27:24 -07:00
Sandy
251e35ae09
Fixes for shader texture array in GLES3 ( #2750 )
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* opengl: use texture for texture2DArray
* shaderc: Add default precision for sampler2DArray on GLES3
2022-03-29 13:14:21 -07:00
Sandy
c0cbaf2a43
gl: Get maxTextureLayers on versions 3.0 and up ( #2749 )
2022-03-29 10:57:33 -07:00
Christophe Dehais
6c9248914e
Fix leaked FBO for depth/stencil only view ( #2738 )
2022-03-04 09:48:50 -08:00
Бранимир Караџић
ae7aeba72c
GL: Fixed vertex layout binding.
2022-02-25 17:21:55 -08:00
Бранимир Караџић
4581f14cd4
Happy New Year!
2022-01-15 11:59:06 -08:00
Christophe Dehais
c0729cb09b
Use m_gles3 flag more extensively (instead of compile-time ES version) ( #2665 )
2021-11-19 07:26:47 -08:00
Christophe Dehais
08cd17e3b8
Check if gl_Frag[Data/Color] are not already patched ( #2661 )
2021-11-18 13:12:38 -08:00
Бранимир Караџић
2cdba37415
GL: Fixed update surface size when texture is transcoded.
2021-11-11 20:00:18 -08:00
Christophe Dehais
65ae59a82b
Fix 3D blit test ( #2651 )
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bi.m_depth == 1 for usual 2D blit
2021-11-08 09:44:16 -08:00
Branimir Karadžić
7bfb8a7b38
More fixes.
2021-10-25 19:15:55 -07:00
Бранимир Караџић
8392a44b3a
Fixed assert macros, and improved error handling.
2021-10-25 18:59:32 -07:00
Andrew Willmott
1a001a67db
Fix RG16F typo ( #2603 )
2021-09-16 07:23:27 -07:00
Бранимир Караџић
925fbe30ae
Cleanup.
2021-08-14 12:39:50 -07:00
Бранимир Караџић
962a446055
Cleanup.
2021-08-14 08:33:25 -07:00
jwdevel
59a73fe9d3
Improve detection of EXT_gpu_shader4 ( #2572 )
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This extension is used to detect support for gl_InstanceID and gl_VertexID. However, in more recent
versions of OpenGL, this is built-in functionality. On my system, it does not list that extension,
even though it supports those features, but BGFX was not detecting that.
Updated detection to look for GL>=3.1.
Note 1: even with this change, you do need to compile BGFX with the appropriate
BGFX_CONFIG_RENDERER_OPENGL value (>=31). The default of 21 is not high enough.
Note 2: Even with all of the above, you will likely hit issues with duplicate '#version' lines in
the generated shader code. For that, see issue #xxxx.
fixes issue #2570
2021-08-07 18:02:08 -07:00
kingscallop
6a529fca4b
Fix usage of bx::findIdentifierMatch for gl_FragDepth ( #2533 )
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When trying to find all the instances of gl_FragDepth
and replace them with bgfx_FragDepth it only finds
the first instance.
2021-06-05 13:56:00 -07:00
Branimir Karadžić
c5aea5325d
Fixed MSVC build.
2021-05-19 07:03:02 -07:00
Бранимир Караџић
a47a1c8917
Fixed WebGL instancing and EGL context upgrade.
2021-05-18 22:41:51 -07:00
Бранимир Караџић
3214539bad
Fixing WebGL + Android instancing.
2021-05-18 20:22:46 -07:00
pezcode
2c21f68998
VPRT support for D3D11, D3D12, GL ( #2507 )
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* glsl-optimizer: whitelist ARB_shader_viewport_layer_array_enable
* D3D11: remove duplicate structs and enums
* D3D11: report BGFX_CAPS_VIEWPORT_LAYER_ARRAY
* D3D12: report BGFX_CAPS_VIEWPORT_LAYER_ARRAY
* GL: support for BGFX_CAPS_VIEWPORT_LAYER_ARRAY
* D3D11: multi-layer MSAA resolve
* D3D12: multi-layer MSAA resolve
* D3D12: fix binding multi-layer resolved textures
* GL: fix multi-layer rendertarget creation
2021-05-05 11:58:21 -07:00
Бранимир Караџић
9310d19141
Cleanup.
2021-04-27 09:18:22 -07:00
Бранимир Караџић
d01f86a6a9
Cleanup.
2021-04-26 19:54:58 -07:00
Бранимир Караџић
c319aa909e
Fixed build.
2021-04-23 22:30:21 -07:00
SnapperTT
ffde01f8c9
Fix change in blend rgba not being detected as a state change ( #2494 )
2021-04-23 20:15:01 -07:00
Hugo Amnov
24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders ( #2482 )
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* WebGPU: Add texture format (shaderc bin version 10)
* WebGPU: Simplify storage images + Fix format decorations
* Shaderc: Cleanup Texture name assumption in textures
2021-04-20 20:18:49 -07:00
pezcode
900afe7644
GL: only unbind instance buffer if it changed ( #2463 )
2021-04-09 09:36:21 -07:00
simon chen
0b8677ed06
fix update bug when compressed texture create with BGFX_TEXTURE_SRGB ( #2437 )
...
Co-authored-by: chenmou.cm <chenmou.cm@alibaba-inc.com >
2021-03-30 19:50:19 -07:00
Lee Thomason
176ab53d45
Print error messages when shader doesn't compile. ( #2378 )
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* Trace compile error if shader doesn't compile.
* remove redundant output
Co-authored-by: Lee Thomason <leet@unity3d.com >
2021-02-05 17:12:01 -08:00
Бранимир Караџић
16f441758f
Fixed #2368 .
2021-01-25 12:24:12 -08:00
kingscallop
758566b3af
Make the provoking vertex consistent across OpenGL, D3D and Vulkan ( #2360 )
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The default provoking vertex on OpenGL is the last of a triangle, but
on D3D and Vulkan it is the first.
This patch sets the provoking vertex to the first vertex on OpenGL.
2021-01-16 13:59:28 -08:00
Бранимир Караџић
af49c5d264
Happy New Year!
2021-01-14 15:53:49 -08:00
Branimir Karadžić
5c304dad3b
Fixed issue #2330 . Added support for 32-bit indices in transient index buffer.
2020-12-15 19:01:25 -08:00
Бранимир Караџић
86583e9bbd
Cleanup.
2020-11-25 22:29:40 -08:00
Christophe Dehais
6b790dc96b
Add opt-in compile flag for GL read back emulation ( #2305 )
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Co-authored-by: Christophe Dehais <christophe.dehais@fittingbox.com >
2020-11-05 14:54:17 -08:00
Christophe Dehais
3a297ed3c0
Add support for OES_fbo_render_mipmap ( #2303 )
...
Co-authored-by: Christophe Dehais <christophe.dehais@fittingbox.com >
2020-10-30 11:58:36 -07:00