gl: Get maxTextureLayers on versions 3.0 and up (#2749)

This commit is contained in:
Sandy
2022-03-29 13:57:33 -04:00
committed by GitHub
parent 04318d22c1
commit c0cbaf2a43

View File

@@ -2829,7 +2829,7 @@ namespace bgfx { namespace gl
;
g_caps.limits.maxTextureSize = uint16_t(glGet(GL_MAX_TEXTURE_SIZE) );
g_caps.limits.maxTextureLayers = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 31) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31) || s_extension[Extension::EXT_texture_array].m_supported ? uint16_t(bx::max(glGet(GL_MAX_ARRAY_TEXTURE_LAYERS), 1) ) : 1;
g_caps.limits.maxTextureLayers = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 30) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) || s_extension[Extension::EXT_texture_array].m_supported ? uint16_t(bx::max(glGet(GL_MAX_ARRAY_TEXTURE_LAYERS), 1) ) : 1;
g_caps.limits.maxComputeBindings = computeSupport ? BGFX_MAX_COMPUTE_BINDINGS : 0;
g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;