Commit Graph

1432 Commits

Author SHA1 Message Date
Miodrag Milanovic
0494b44c97 fix pnacl compile 2016-02-25 14:45:44 +01:00
Branimir Karadžić
24386066bc Added missing function. 2016-02-24 20:58:12 -08:00
Branimir Karadžić
c440387eac Cleanup. 2016-02-24 18:18:16 -08:00
Branimir Karadžić
57e0c80b36 Added missing GL enums. 2016-02-24 15:57:58 -08:00
Branimir Karadžić
5a87bb0ffe Added support for RGB8* formats. 2016-02-24 15:51:51 -08:00
Branimir Karadžić
6ef7724d40 D3D9: Fixed 16-bit texture formats. 2016-02-23 18:50:33 -08:00
Branimir Karadžić
d4d4d41e42 Exposed topology API. 2016-02-23 15:30:25 -08:00
Branimir Karadžić
9a7583c66a Cleanup. 2016-02-22 21:01:22 -08:00
Branimir Karadžić
3b09435af8 Cleanup. 2016-02-22 17:32:20 -08:00
Branimir Karadžić
c2b9699109 Enumerate all available format conversions. 2016-02-22 15:26:44 -08:00
Branimir Karadžić
de08904b62 Added topology convert utility function. 2016-02-21 23:12:13 -08:00
Branimir Karadžić
6fd77942ac Cleanup. 2016-02-21 22:33:42 -08:00
Branimir Karadžić
dc46b1a36b Cleanup. 2016-02-21 13:59:38 -08:00
Jonathan Young
707498637f Enable GL R8I and R8UI texture formats. 2016-02-21 20:35:40 +10:00
Branimir Karadžić
e36ccbc1ce Cleanup. 2016-02-20 19:18:51 -08:00
Branimir Karadžić
1b89cbe5f1 Cleanup. 2016-02-20 14:49:22 -08:00
Jean-François Verdon
b77196bd1d '_generateMips' is a better name for function's 'imageAlloc' parameter 2016-02-20 11:54:11 +01:00
Jean-François Verdon
1582a3f18c '_mips' is a pre-defined macro on android-mips platform, changing function parameter name to '_numMips' 2016-02-20 11:44:48 +01:00
Branimir Karadžić
18c023a01a Cleanup. 2016-02-19 08:34:50 -08:00
Branimir Karadžić
13a95332d9 Cleanup. 2016-02-18 16:52:58 -08:00
Branimir Karadžić
4e4af5983a D3D9: Fixed cubemap framebuffer. 2016-02-18 13:11:52 -08:00
Branimir Karadžić
051164a091 Bail out if only one renderer is present, but fails to initialize. 2016-02-17 10:06:47 -08:00
Branimir Karadžić
b2405e5221 Cleanup. 2016-02-16 20:38:59 -08:00
Branimir Karadžić
d7c679fc44 Cleanup. 2016-02-15 18:47:04 -08:00
Branimir Karadžić
459e211a26 Added framebuffer attachment. 2016-02-15 16:55:32 -08:00
Miodrag Milanovic
c0275c3a77 SteamLink support 2016-02-15 19:45:58 +01:00
Branimir Karadžić
2cefa31f4f Cleanup. 2016-02-14 17:34:29 -08:00
Branimir Karadžić
1f6d0e8c0a Added ability to select cubemap face for framebuffer attachments. PR#679. 2016-02-14 11:51:48 -08:00
Branimir Karadžić
d97863468b Cleanup. 2016-02-11 20:40:16 -08:00
Branimir Karadžić
4a6c2b286c Fixed compile warning. 2016-02-08 10:58:21 -08:00
Branimir Karadžić
d65ce46ca0 GL: Check sampler object support. 2016-02-08 08:58:16 -08:00
Branimir Karadžić
c9d8b03fa6 D3D11: Moved view state back to stack. 2016-02-07 19:01:30 -08:00
Branimir Karadžić
a42cba815c Added checks for OOB transform cache access. 2016-02-07 18:44:51 -08:00
Branimir Karadžić
831dfcf9dd Cleanup. 2016-02-06 14:31:14 -08:00
Branimir Karadžić
0ed78a0753 Cleanup. 2016-02-06 13:42:27 -08:00
Branimir Karadžić
cf6ccace77 Texture override internal now returns 0 to signal that internal texture is not yet created. 2016-02-05 18:41:01 -08:00
Branimir Karadžić
016bfc4290 Improved reader/writer error handling. 2016-01-31 16:00:02 -08:00
Branimir Karadžić
8ab0a4eea5 Cleanup. 2016-01-27 14:50:57 -08:00
Branimir Karadžić
c091ddfc05 SortKey: Added configurable depth and sequence masks. 2016-01-26 19:24:30 -08:00
Branimir Karadžić
d3fed15577 Updated comment. 2016-01-26 09:32:26 -08:00
Branimir Karadžić
98e7cd542c DXBC: Removed use of bx::CrtAllocator. 2016-01-25 09:30:14 -08:00
Branimir Karadžić
d67a1eefa9 Fixed OSX build. 2016-01-20 21:01:53 -08:00
Branimir Karadžić
cc205ee0d5 Cleanup. 2016-01-20 19:27:48 -08:00
Branimir Karadžić
c47216a32c Merge pull request #659 from lunkhound/d3d-proj-fix
removed z coord adjustment in shadow2D() shader builtin for HLSL
2016-01-18 19:01:53 -08:00
Branimir Karadžić
445ac92eff Added ability to create texture for external use. 2016-01-18 17:29:53 -08:00
Branimir Karadžić
da38788fb1 Cleanup. 2016-01-18 15:20:19 -08:00
Lunkhound
6f9a9278ec removed z coord adjustment in shadow2D() shader builtin for HLSL versions 2016-01-17 23:05:40 -08:00
Branimir Karadžić
ec5333e69d Fixed Metal. 2016-01-17 20:53:08 -08:00
Branimir Karadžić
07e65283b0 Adding ability to pass texture created outside of bgfx. 2016-01-17 20:33:39 -08:00
Branimir Karadžić
86a38a0160 SteamLink defines. 2016-01-16 00:11:38 -08:00