mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 04:53:06 +01:00
Cleanup.
This commit is contained in:
@@ -277,7 +277,7 @@ void calcMinBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _num
|
||||
_sphere.m_radius = bx::fsqrt(maxDistSq);
|
||||
}
|
||||
|
||||
void calcPlaneUv(const Plane& _plane, float _step, float* _udir, float* _vdir)
|
||||
void calcPlaneUv(const Plane& _plane, float* _udir, float* _vdir)
|
||||
{
|
||||
const uint8_t axis =
|
||||
bx::fabsolute(_plane.m_normal[0]) > 0.6f ? 0
|
||||
@@ -287,29 +287,22 @@ void calcPlaneUv(const Plane& _plane, float _step, float* _udir, float* _vdir)
|
||||
const uint8_t* index = (uint8_t*)&"\x1\x2\x0\x2\x0\x1"[axis*2];
|
||||
const uint8_t idx0 = *(index );
|
||||
const uint8_t idx1 = *(index+1);
|
||||
const float invStep = 1.0f/_step;
|
||||
|
||||
_udir[0] = 0.0f;
|
||||
_udir[1] = 0.0f;
|
||||
_udir[2] = 0.0f;
|
||||
_udir[idx0] = invStep;
|
||||
_udir[idx0] = 1.0f;
|
||||
|
||||
_vdir[0] = 0.0f;
|
||||
_vdir[1] = 0.0f;
|
||||
_vdir[2] = 0.0f;
|
||||
_vdir[idx1] = invStep;
|
||||
_vdir[idx1] = 1.0f;
|
||||
|
||||
const float invPlaneAxis = 1.0f / _plane.m_normal[axis];
|
||||
float normal[3];
|
||||
float invLen;
|
||||
|
||||
invLen = 1.0f / bx::vec3Norm(normal, _udir);
|
||||
bx::vec3Mul(_udir, normal, invLen);
|
||||
_udir[axis] -= bx::vec3Dot(_udir, _plane.m_normal) * invPlaneAxis;
|
||||
bx::vec3Norm(_udir, _udir);
|
||||
|
||||
invLen = 1.0f / bx::vec3Norm(normal, _vdir);
|
||||
bx::vec3Mul(_vdir, normal, invLen);
|
||||
_vdir[axis] -= bx::vec3Dot(_vdir, _plane.m_normal) * invPlaneAxis;
|
||||
bx::vec3Norm(_vdir, _vdir);
|
||||
}
|
||||
|
||||
@@ -95,7 +95,7 @@ void calcMaxBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _num
|
||||
void calcMinBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _numVertices, uint32_t _stride, float _step = 0.01f);
|
||||
|
||||
/// Calculate coplanar U/V vectors.
|
||||
void calcPlaneUv(const Plane& _plane, float _step, float* _udir, float* _vdir);
|
||||
void calcPlaneUv(const Plane& _plane, float* _udir, float* _vdir);
|
||||
|
||||
/// Returns 6 (near, far, left, right, top, bottom) planes representing frustum planes.
|
||||
void buildFrustumPlanes(Plane* _planes, const float* _viewProj);
|
||||
|
||||
@@ -6,9 +6,10 @@
|
||||
#include <string.h>
|
||||
#include <bx/debug.h>
|
||||
#include <bx/hash.h>
|
||||
#include <bx/uint32_t.h>
|
||||
#include <bx/string.h>
|
||||
#include <bx/readerwriter.h>
|
||||
#include <bx/radixsort.h>
|
||||
#include <bx/string.h>
|
||||
#include <bx/uint32_t.h>
|
||||
|
||||
#include "config.h"
|
||||
#include "vertexdecl.h"
|
||||
@@ -839,4 +840,5 @@ namespace bgfx
|
||||
|
||||
return (uint16_t)numVertices;
|
||||
}
|
||||
|
||||
} // namespace bgfx
|
||||
|
||||
Reference in New Issue
Block a user