mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Exposed topology API.
This commit is contained in:
@@ -186,7 +186,7 @@ void VectorDisplay::endFrame()
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bgfx::setTexture(0, s_texColor, m_lineTexId);
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bgfx::setVertexBuffer(m_vertexBuffers[i], m_vertexBuffersSize[i]); // explicitly feed vertex number!
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bgfx::setVertexBuffer(m_vertexBuffers[i], 0, m_vertexBuffersSize[i]); // explicitly feed vertex number!
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bgfx::setState(0
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| BGFX_STATE_RGB_WRITE
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@@ -822,8 +822,8 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
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);
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}
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bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount() );
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bgfx::setIndexBuffer(ibh, bc.textBuffer->getIndexCount() );
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bgfx::setVertexBuffer(vbh, 0, bc.textBuffer->getVertexCount() );
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bgfx::setIndexBuffer(ibh, 0, bc.textBuffer->getIndexCount() );
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}
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break;
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@@ -264,24 +264,45 @@ namespace bgfx
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/// Backbuffer ratios:
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enum Enum
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{
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Equal,
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Half,
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Quarter,
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Eighth,
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Sixteenth,
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Double,
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Equal, //!< Equal to backbuffer.
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Half, //!< One half size of backbuffer.
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Quarter, //!< One quarter size of backbuffer.
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Eighth, //!< One eighth size of backbuffer.
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Sixteenth, //!< One sixteenth size of backbuffer.
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Double, //!< Double size of backbuffer.
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Count
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};
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};
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/// Occlusion query result.
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///
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/// @attention C99 equivalent is `bgfx_occlusion_query_result_t`.
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///
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struct OcclusionQueryResult
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{
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enum Enum
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{
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Invisible,
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Visible,
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NoResult,
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Invisible, //!< Query failed test.
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Visible, //!< Query passed test.
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NoResult, //!< Query result is not available yet.
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Count
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};
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};
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/// Topology conversion function.
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///
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/// @attention C99 equivalent is `bgfx_topology_convert_t`.
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///
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struct TopologyConvert
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{
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enum Enum
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{
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TriListFlipWinding, //!< Flip winding order of triangle list.
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TriListToLineList, //!< Convert triangle list to line list.
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TriStripToTriList, //!< Convert triangle strip to triangle list.
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LineStripToLineList, //!< Convert line strip to line list.
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Count
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};
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@@ -703,6 +724,24 @@ namespace bgfx
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///
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uint16_t weldVertices(uint16_t* _output, const VertexDecl& _decl, const void* _data, uint16_t _num, float _epsilon = 0.001f);
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/// Convert index buffer for use with different primitive topologies.
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///
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/// @param[in] _conversion Conversion type, see `TopologyConvert::Enum`.
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/// @param[in] _dst Destination index buffer. If this argument it NULL
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/// function will return number of indices after conversion.
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/// @param[in] _dstSize Destination index buffer in bytes. It must be
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/// large enough to contain output indices. If destination size is
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/// insufficient index buffer will be truncated.
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/// @param[in] _indices Source indices.
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/// @param[in] _numIndices Number of input indices.
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/// @param[in] _index32 Set to `true` if input indices are 32-bit.
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///
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/// @returns Number of output indices after conversion.
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///
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/// @attention C99 equivalent is `bgfx_topology_convert`.
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///
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uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32);
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/// Swizzle RGBA8 image to BGRA8.
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///
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/// @param[in] _width Width of input image (pixels).
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@@ -1861,6 +1900,14 @@ namespace bgfx
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///
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void setUniform(UniformHandle _handle, const void* _value, uint16_t _num = 1);
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/// Set index buffer for draw primitive.
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///
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/// @param[in] _handle Index buffer.
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///
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/// @attention C99 equivalent is `bgfx_set_index_buffer`.
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///
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void setIndexBuffer(IndexBufferHandle _handle);
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/// Set index buffer for draw primitive.
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///
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/// @param[in] _handle Index buffer.
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@@ -1869,7 +1916,15 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_index_buffer`.
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///
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void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex = 0, uint32_t _numIndices = UINT32_MAX);
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void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices);
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/// Set index buffer for draw primitive.
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///
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/// @param[in] _handle Dynamic index buffer.
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///
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/// @attention C99 equivalent is `bgfx_set_dynamic_index_buffer`.
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///
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void setIndexBuffer(DynamicIndexBufferHandle _handle);
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/// Set index buffer for draw primitive.
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///
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@@ -1879,7 +1934,7 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_dynamic_index_buffer`.
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///
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void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex = 0, uint32_t _numIndices = UINT32_MAX);
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void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices);
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/// Set index buffer for draw primitive.
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///
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@@ -1920,11 +1975,20 @@ namespace bgfx
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/// Set vertex buffer for draw primitive.
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///
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/// @param[in] _handle Dynamic vertex buffer.
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///
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/// @attention C99 equivalent is `bgfx_set_dynamic_vertex_buffer`.
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///
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void setVertexBuffer(DynamicVertexBufferHandle _handle);
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/// Set vertex buffer for draw primitive.
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///
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/// @param[in] _handle Dynamic vertex buffer.
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/// @param[in] _startVertex First vertex to render.
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/// @param[in] _numVertices Number of vertices to render.
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///
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/// @attention C99 equivalent is `bgfx_set_dynamic_vertex_buffer`.
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///
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void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices = UINT32_MAX);
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void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices);
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/// Set vertex buffer for draw primitive.
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///
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@@ -6,7 +6,7 @@
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_API_VERSION UINT32_C(9)
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#define BGFX_API_VERSION UINT32_C(10)
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///
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#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.
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@@ -220,6 +220,17 @@ typedef enum bgfx_occlusion_query_result
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} bgfx_occlusion_query_result_t;
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typedef enum bgfx_topology_convert
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{
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BGFX_TOPOLOGY_CONVERT_TRI_LIST_FLIP_WINDING,
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BGFX_TOPOLOGY_CONVERT_TRI_LIST_TO_LINE_LIST,
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BGFX_TOPOLOGY_CONVERT_TRI_STRIP_TO_TRI_LIST,
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BGFX_TOPOLOGY_CONVERT_LINE_STRIP_TO_LINE_LIST,
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BGFX_TOPOLOGY_CONVERT_COUNT
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} bgfx_topology_convert_t;
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#define BGFX_HANDLE_T(_name) \
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typedef struct _name { uint16_t idx; } _name##_t
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@@ -753,7 +764,7 @@ BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffe
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BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
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/**/
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BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices);
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BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
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/**/
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BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
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@@ -77,6 +77,7 @@ typedef struct bgfx_interface_vtbl
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void (*vertex_unpack)(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index);
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void (*vertex_convert)(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num);
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uint16_t (*weld_vertices)(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon);
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uint32_t (*topology_convert)(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32);
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void (*image_swizzle_bgra8)(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
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void (*image_rgba8_downsample_2x2)(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
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uint8_t (*get_supported_renderers)(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT]);
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@@ -170,7 +171,7 @@ typedef struct bgfx_interface_vtbl
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void (*set_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
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void (*set_transient_index_buffer)(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
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void (*set_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
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void (*set_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices);
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void (*set_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
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void (*set_transient_vertex_buffer)(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
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void (*set_instance_data_buffer)(const bgfx_instance_data_buffer_t* _idb, uint32_t _num);
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void (*set_instance_data_from_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
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78
src/bgfx.cpp
78
src/bgfx.cpp
@@ -19,6 +19,7 @@
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#endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
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#include <bx/crtimpl.h>
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#include "topology.h"
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namespace bgfx
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{
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@@ -2376,6 +2377,11 @@ again:
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flushTextureUpdateBatch(_cmdbuf);
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}
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uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
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{
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return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
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}
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uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
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{
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uint8_t num = 0;
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@@ -3396,12 +3402,22 @@ again:
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s_ctx->setUniform(_handle, _value, _num);
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}
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void setIndexBuffer(IndexBufferHandle _handle)
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{
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setIndexBuffer(_handle, 0, UINT32_MAX);
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}
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void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
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}
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void setIndexBuffer(DynamicIndexBufferHandle _handle)
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{
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setIndexBuffer(_handle, 0, UINT32_MAX);
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}
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void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
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{
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BGFX_CHECK_MAIN_THREAD();
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@@ -3432,10 +3448,15 @@ again:
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s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
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}
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void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
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void setVertexBuffer(DynamicVertexBufferHandle _handle)
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{
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setVertexBuffer(_handle, 0, UINT32_MAX);
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}
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void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setVertexBuffer(_handle, _numVertices);
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s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
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}
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void setVertexBuffer(const TransientVertexBuffer* _tvb)
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@@ -3630,23 +3651,34 @@ BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
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#undef FLAGS_MASK_TEST
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BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
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BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
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BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
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BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
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BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
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BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
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BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
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#define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
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BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
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BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::PlatformData) == sizeof(bgfx_platform_data_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::InternalData) == sizeof(bgfx_internal_data_t) );
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BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
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BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
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BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
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BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
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BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
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BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
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BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
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BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
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BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
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BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
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#undef BGFX_C99_ENUM_CHECK
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#define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
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BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
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BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
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BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
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BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
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BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
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BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
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BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
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BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
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BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
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BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
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#undef BGFX_C99_STRUCT_SIZE_CHECK
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namespace bgfx
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{
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@@ -3775,6 +3807,11 @@ BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl
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return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
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}
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uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
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{
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return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
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}
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BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
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{
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bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
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@@ -4354,10 +4391,10 @@ BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint
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bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
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}
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BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
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BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
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{
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union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
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bgfx::setVertexBuffer(handle.cpp, _numVertices);
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bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
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}
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BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
|
||||
@@ -4547,6 +4584,7 @@ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
|
||||
BGFX_IMPORT_FUNC(vertex_unpack) \
|
||||
BGFX_IMPORT_FUNC(vertex_convert) \
|
||||
BGFX_IMPORT_FUNC(weld_vertices) \
|
||||
BGFX_IMPORT_FUNC(topology_convert) \
|
||||
BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
|
||||
BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
|
||||
BGFX_IMPORT_FUNC(get_supported_renderers) \
|
||||
|
||||
12
src/bgfx_p.h
12
src/bgfx_p.h
@@ -1538,10 +1538,10 @@ namespace bgfx
|
||||
m_draw.m_vertexBuffer = _handle;
|
||||
}
|
||||
|
||||
void setVertexBuffer(const DynamicVertexBuffer& _dvb, uint32_t _numVertices)
|
||||
void setVertexBuffer(const DynamicVertexBuffer& _dvb, uint32_t _startVertex, uint32_t _numVertices)
|
||||
{
|
||||
m_draw.m_startVertex = _dvb.m_startVertex;
|
||||
m_draw.m_numVertices = bx::uint32_min(_dvb.m_numVertices, _numVertices);
|
||||
m_draw.m_startVertex = _dvb.m_startVertex + _startVertex;
|
||||
m_draw.m_numVertices = bx::uint32_min(bx::uint32_imax(0, _dvb.m_numVertices - _startVertex), _numVertices);
|
||||
m_draw.m_vertexBuffer = _dvb.m_handle;
|
||||
m_draw.m_vertexDecl = _dvb.m_decl;
|
||||
}
|
||||
@@ -1549,7 +1549,7 @@ namespace bgfx
|
||||
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
|
||||
{
|
||||
m_draw.m_startVertex = _tvb->startVertex + _startVertex;
|
||||
m_draw.m_numVertices = bx::uint32_min(_tvb->size/_tvb->stride, _numVertices);
|
||||
m_draw.m_numVertices = bx::uint32_min(bx::uint32_imax(0, _tvb->size/_tvb->stride - _startVertex), _numVertices);
|
||||
m_draw.m_vertexBuffer = _tvb->handle;
|
||||
m_draw.m_vertexDecl = _tvb->decl;
|
||||
}
|
||||
@@ -3650,10 +3650,10 @@ namespace bgfx
|
||||
m_submit->setVertexBuffer(_handle, _startVertex, _numVertices);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices) )
|
||||
BGFX_API_FUNC(void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices) )
|
||||
{
|
||||
BGFX_CHECK_HANDLE("setVertexBuffer", m_dynamicVertexBufferHandle, _handle);
|
||||
m_submit->setVertexBuffer(m_dynamicVertexBuffers[_handle.idx], _numVertices);
|
||||
m_submit->setVertexBuffer(m_dynamicVertexBuffers[_handle.idx], _startVertex, _numVertices);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices) )
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
*/
|
||||
|
||||
#include <bx/debug.h>
|
||||
#include <bx/allocator.h>
|
||||
#include <bx/radixsort.h>
|
||||
|
||||
#include "config.h"
|
||||
|
||||
@@ -7,38 +7,25 @@
|
||||
#define BGFX_TOPOLOGY_H_HEADER_GUARD
|
||||
|
||||
#include <bgfx/bgfx.h>
|
||||
#include <bx/allocator.h>
|
||||
|
||||
namespace bgfx
|
||||
{
|
||||
///
|
||||
struct TopologyConvert
|
||||
{
|
||||
enum Enum
|
||||
{
|
||||
TriListFlipWinding,
|
||||
TriListToLineList,
|
||||
TriStripToTriList,
|
||||
LineStripToLineList,
|
||||
|
||||
Count
|
||||
};
|
||||
};
|
||||
|
||||
/// Convert index buffer for use with different primitive topologies.
|
||||
///
|
||||
/// @param[in] _conversion Conversion type, see `TopologyConvert::Enum`.
|
||||
/// @param[in] _dst Destination index buffer. If this argument it NULL
|
||||
/// function will return number of indices after conversion.
|
||||
/// @param[in] _dstSize Destination index buffer in bytes. It must be
|
||||
/// large enough to contain output indices. If destionation size is
|
||||
/// insufficent index buffer will be truncated.
|
||||
/// large enough to contain output indices. If destination size is
|
||||
/// insufficient index buffer will be truncated.
|
||||
/// @param[in] _indices Source indices.
|
||||
/// @param[in] _numIndices Number of input indices.
|
||||
/// @param[in] _index32 Set to `true` if input indices are 32-bit.
|
||||
///
|
||||
/// @returns Number of output indices after conversion.
|
||||
///
|
||||
/// @attention C99 equivalent is `bgfx_topology_convert`.
|
||||
///
|
||||
uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32, bx::AllocatorI* _allocator);
|
||||
|
||||
} // namespace bgfx
|
||||
|
||||
Reference in New Issue
Block a user