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Merge pull request #887 from nem0/master
Fixed DDS texture arrays & updateTexture2D in D3D11
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@@ -2793,6 +2793,7 @@ namespace bgfx
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bx::skip(_reader, 4); // reserved
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uint32_t dxgiFormat = 0;
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uint32_t arraySize = 1;
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if (DDPF_FOURCC == pixelFlags
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&& DDS_DX10 == fourcc)
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{
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@@ -2804,7 +2805,6 @@ namespace bgfx
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uint32_t miscFlags;
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bx::read(_reader, miscFlags);
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uint32_t arraySize;
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bx::read(_reader, arraySize);
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uint32_t miscFlags2;
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@@ -2880,7 +2880,7 @@ namespace bgfx
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_imageContainer.m_height = height;
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_imageContainer.m_depth = depth;
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_imageContainer.m_format = format;
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_imageContainer.m_numLayers = 1;
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_imageContainer.m_numLayers = arraySize;
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_imageContainer.m_numMips = uint8_t( (caps[0] & DDSCAPS_MIPMAP) ? mips : 1);
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_imageContainer.m_hasAlpha = hasAlpha;
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_imageContainer.m_cubeMap = cubeMap;
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@@ -4594,7 +4594,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{
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layer = _z * (TextureD3D11::TextureCube == m_type ? 6 : 1);
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box.front = 0;
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box.back = 0;
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box.back = 1;
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}
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const uint32_t subres = _mip + ( (layer + _side) * m_numMips);
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