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Always create separate dynamic vertex buffer for compute.
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@@ -2625,7 +2625,7 @@ namespace bgfx
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uint32_t size = bx::strideAlign16(_num*_decl.m_stride, _decl.m_stride);
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uint64_t ptr = 0;
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if (0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE) )
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if (0 != (_flags & BGFX_BUFFER_COMPUTE_READ_WRITE) )
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{
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VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
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if (!isValid(vertexBufferHandle) )
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