From 28c0cb3ace36cee260f5621279d6092ec2134a51 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Thu, 30 Mar 2017 21:27:05 -0700 Subject: [PATCH] Always create separate dynamic vertex buffer for compute. --- src/bgfx_p.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/bgfx_p.h b/src/bgfx_p.h index 5818ca3f0..fe3e8596b 100644 --- a/src/bgfx_p.h +++ b/src/bgfx_p.h @@ -2625,7 +2625,7 @@ namespace bgfx uint32_t size = bx::strideAlign16(_num*_decl.m_stride, _decl.m_stride); uint64_t ptr = 0; - if (0 != (_flags & BGFX_BUFFER_COMPUTE_WRITE) ) + if (0 != (_flags & BGFX_BUFFER_COMPUTE_READ_WRITE) ) { VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() }; if (!isValid(vertexBufferHandle) )