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Cleanup.
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@@ -691,16 +691,16 @@ namespace bgfx
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float translation[3]; //!< Eye translation.
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float fov[4]; //!< Field of view (up, down, left, right).
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float viewOffset[3]; //!< Eye view matrix translation adjustment.
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float projection[16]; //!< Eye projection matrix
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float projection[16]; //!< Eye projection matrix.
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float pixelsPerTanAngle[2]; //!< Number of pixels that fit in tan(angle) = 1.
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};
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Eye eye[2];
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uint16_t width; //!< Framebuffer width.
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uint16_t height; //!< Framebuffer width.
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uint32_t deviceWidth; //!< Device resolution width
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uint32_t deviceHeight; //!< Device resolution height
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uint8_t flags; //!< Status flags
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uint16_t width; //!< Frame buffer width.
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uint16_t height; //!< Frame buffer height.
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uint32_t deviceWidth; //!< Device resolution width.
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uint32_t deviceHeight; //!< Device resolution height.
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uint8_t flags; //!< Status flags.
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};
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/// Renderer statistics data.
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