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159 Commits

Author SHA1 Message Date
nossr50
70756c2a2e Preparing for a bugfix release. Also made sure mcMMO saves info on
shutdown.
2012-02-11 10:21:36 -08:00
nossr50
3d60c057ea Made xprate give more feedback when used via console 2012-02-11 06:17:57 -08:00
GJ
105b8b5a91 Fixes to several commands & console usage. Fixes Issue #150 2012-02-11 09:01:46 -05:00
NuclearW
9278ca4d27 Watch ourselves for negative xp gain.
Hopefully we'll get more info on the bug if we can't solve it by next release from anyone running a dev build.

Will help on the hunt of issue #98
2012-02-11 00:11:08 -05:00
NuclearW
d97e97ae5f Add McMMOPlayerXpGainEvent
Rename playername to playerName
2012-02-11 00:02:48 -05:00
NuclearW
5cbee8a4ab Make players logging out take damage from bleeding.
Done as per suggestion by nossr50
Closes #131
2012-02-10 23:29:19 -05:00
Grant
fe9db6c9ad Merge pull request #149 from nossr50/master
Possible fix for negative XP bug.
2012-02-10 16:32:24 -08:00
nossr50
a4845abc45 Possible fix for negative XP bug. 2012-02-10 11:58:58 -08:00
Grant
470b29eeca Merge pull request #148 from nossr50/master
Fixed the instant refresh bug. Fixed blockListener monitoring skills.
2012-02-10 09:59:11 -08:00
nossr50
f87f7f6feb Fixed the instant refresh bug. Fixed blockListener checking skills. 2012-02-10 09:44:17 -08:00
TheYeti
5e8a8aac53 Fix adding in to much copypasta 2012-02-10 03:07:43 -08:00
TheYeti
2672e218f4 Just updating the licensing documentation 2012-02-10 03:05:09 -08:00
Grant
02a728bdea Merge pull request #144 from nossr50/master
Fixed a major problem with my changes to PlayerProfile, however the refresh bug still exists.
2012-02-09 18:14:24 -08:00
nossr50
3a812612de Fixed a major problem where the hashmap wasn't initialized on
PlayerProfile creation. However there is still a big bug with abilities
instantly wearing off and refreshing.
2012-02-09 15:28:05 -08:00
Grant
4fdbce24d7 Merge pull request #143 from nossr50/master
Shrinking PlayerProfile, fixed a small bug as well.
2012-02-09 11:16:14 -08:00
GJ
52458041f0 Removed ColoredConsoleSender. No more CB Dependency! 2012-02-09 14:12:36 -05:00
nossr50
4a1e5a0dcc Silly commits 2012-02-09 11:12:16 -08:00
nossr50
f6c7ac6d98 Merge branch 'master' of github.com:TheYeti/mcMMO 2012-02-09 11:11:35 -08:00
nossr50
76675422ea Shrinking PlayerProfile one step at a time, also fixed a bug. 2012-02-09 11:10:39 -08:00
GJ
7dee6db362 Changed CraftItem to Item in Fishing, one step closer to being free of
CB dependency.
2012-02-09 14:04:48 -05:00
Grant
e8030c59f1 Merge pull request #142 from nossr50/master
Updated README, removed unused code.
2012-02-09 10:11:38 -08:00
nossr50
4b642d4953 Removed some old Sorcery code that won't ever be used 2012-02-09 10:08:04 -08:00
nossr50
346b7862af Changed the README to be up to date 2012-02-09 10:03:41 -08:00
NuclearW
3ec661cc02 Merge pull request #141 from nossr50/master
Added LGPL to Fishing.java
2012-02-09 10:01:58 -08:00
nossr50
d7f066b07e Added LGPL to Fishing.java 2012-02-09 10:00:01 -08:00
Grant
e54500fa90 Merge pull request #140 from nossr50/master 2012-02-09 09:49:12 -08:00
nossr50
a2c83425f2 Fixed even more of GJ's mistakes :P 2012-02-09 09:47:17 -08:00
NuclearW
41ce19b835 Merge pull request #139 from nossr50/master
Fixed some problems with Herbalism code, also optimized GT checks.
2012-02-09 09:36:59 -08:00
nossr50
9c11a6ffb0 Fixed some problems with Herbalism code, also optimized GT checks. 2012-02-09 09:33:20 -08:00
NuclearW
e36cd8109d Configure all the save timer 2012-02-09 11:26:57 -05:00
Grant
ee83e93269 Merge pull request #138 from nossr50/master
Optimizing how mcMMO saves player information
2012-02-09 07:06:37 -08:00
nossr50
0b4692e303 Hopefully the remaining tabs are now spaces... eclipse is being odd. 2012-02-09 03:42:08 -08:00
nossr50
e99b5a4abf Changed tab to 4 spaces. 2012-02-09 03:31:44 -08:00
nossr50
a419c4d4fe Forgot to commit this file. 2012-02-09 03:16:55 -08:00
nossr50
ca80a7d463 Optimized how mcMMO saves player information. 2012-02-09 03:11:18 -08:00
GJ
716e6296e5 Updates to Swords & Axes skills, optimizations. 2012-02-09 00:58:05 -05:00
NuclearW
6382bec05a Allow lookup of player's stats from console
Quick change to test new Jenkins+GitPOST
2012-02-08 23:17:01 -05:00
GJ
20248212ae Added MagmaCube to Combat XP table. 2012-02-08 10:11:55 -05:00
GJ
86e373b493 Various fixes for Blast Mining. 2012-02-07 15:28:41 -05:00
NuclearW
b4b0bbd081 Make Smooth Brick to Mossy Brick and Dirt to Grass for green thumb configurable
Closes issue #120
2012-02-07 11:43:07 -05:00
GJ
17bacbf9d6 Fixed BlastMining not checking if blocks had been placed. 2012-02-07 02:41:11 -05:00
GJ
b869fb0ca5 Helps to include the new file... 2012-02-07 01:37:41 -05:00
GJ
c70a23dd5c Framework for Blast Mining 2012-02-07 01:36:57 -05:00
GJ
f9e7ae22f2 Removed unused variables & imports. 2012-02-06 16:30:50 -05:00
TheYeti
30fb2770a6 Pants 2012-02-06 11:26:41 -08:00
TheYeti
11e1dc7ec8 Okay, lets fix everything that depended on Permissions 2012-02-06 11:24:33 -08:00
TheYeti
5645c29dd8 Removal of legacy permission system support. SuperPerms only now. 2012-02-06 10:48:02 -08:00
GJ
44e954efeb Fixed typos in MOTD & /mcmmo
There was an extra slash in there...
2012-02-06 11:53:55 -05:00
gmcferrin
4ffb20f3bb Back to new development! 2012-02-06 00:50:22 -05:00
gmcferrin
716dd02b3f Updated changelog & pom for hotfix RB 2012-02-06 00:27:01 -05:00
gmcferrin
5e93a4c9d3 Updates to config.yml & changelog 2012-02-06 00:17:55 -05:00
gmcferrin
cbeb994b69 Fix bug with Leaf Blower. 2012-02-05 23:16:25 -05:00
gmcferrin
43e3dd7977 Fix NoCheat conflict. Updated changelog.
Closes #104
2012-02-05 15:24:44 -05:00
NuclearW
598c507849 Don't counter-attack non-LivingEntity
Closes #100
Closes #107
2012-02-05 15:07:35 -05:00
gmcferrin
0b30920edd Fix for Issue #103 2012-02-05 12:53:40 -05:00
gmcferrin
6cfd81faf9 Fixed typo in regards to repair materials. Added option to configure
Anvil block ID.
2012-02-05 12:38:06 -05:00
TheYeti
cc9a6aa9b9 Remove anniversary stuff 2012-02-04 22:57:43 -08:00
NuclearW
c8ff58bb6c Monitor and ignoreCancelledEvents onBlockPlace 2012-02-05 01:46:39 -05:00
NuclearW
dc77d9f434 Merge branch 'master' of https://github.com/TheYeti/mcMMO 2012-02-05 01:39:34 -05:00
NuclearW
7c87fc8316 New fun versioning in our plugin.yml 2012-02-05 01:38:18 -05:00
gmcferrin
0068a3f07a Fixed compile errors from last commit. 2012-02-04 10:45:37 -05:00
gmcferrin
bb70289cb3 More fixes for instaBreak, moving abilities to individual skill files. 2012-02-04 09:35:07 -05:00
gmcferrin
80abd0db91 Fixed issue with Silk Touch & Double/Triple drops while mining. 2012-02-04 08:49:03 -05:00
NuclearW
bbef731be5 Absolutely 2012-02-04 05:13:09 -05:00
gmcferrin
897f4d3694 Changed Super Breaker to use instaBreak. 2012-02-04 02:52:31 -05:00
gmcferrin
2c380f609e Fixed import issues from last commit. 2012-02-04 01:59:31 -05:00
gmcferrin
aa9fe544a2 Merge branch 'master' of https://gmcferrin@github.com/TheYeti/mcMMO.git 2012-02-04 01:51:56 -05:00
NuclearW
230435c29d Make directory
Remove double initialization
2012-02-04 01:51:10 -05:00
gmcferrin
4a2325f244 Moved more stuff into skill files. 2012-02-04 01:36:03 -05:00
gmcferrin
d920702389 Fixed typo. As usual. 2012-02-04 00:26:29 -05:00
gmcferrin
16d56a45f2 Merge branch 'master' of https://gmcferrin@github.com/TheYeti/mcMMO.git 2012-02-04 00:22:33 -05:00
gmcferrin
3e62697567 Started moving stuff from mcBlockListener into their respective skill
files.
2012-02-04 00:22:10 -05:00
NuclearW
219372212e Lets maven our next major release! 2012-02-04 00:06:01 -05:00
TheYeti
3d401ac4cb Lets get started on our next major release! 2012-02-03 20:28:13 -08:00
NuclearW
20adf4674a Let the development continue
Update yml, pom, and changelog for 1.2.10-dev
2012-02-03 21:45:00 -05:00
NuclearW
20fb69fba3 Fix yml for release version 2012-02-03 21:04:46 -05:00
TheYeti
173c2c19c8 Super Secret Anniversary Easter Egg! Also, update build files for RB 2012-02-03 14:23:32 -08:00
TheYeti
66ac83ed9a Update changelog to reflect work that has been done 2012-02-03 12:51:17 -08:00
TheYeti
595d48d1b4 Update gitignore 2012-02-03 12:29:12 -08:00
gmcferrin
ddbb0176e7 Fix for Issue #7. 2012-02-03 14:11:37 -05:00
gmcferrin
68da48e19f Merge branch 'master' of https://gmcferrin@github.com/TheYeti/mcMMO.git 2012-02-03 13:29:02 -05:00
gmcferrin
c001bb8d2c Fixed some abilities not properly handling Unbreaking items. 2012-02-03 13:28:17 -05:00
NuclearW
f3ffbe1ad1 Add bin to gitignore 2012-02-03 05:51:42 -05:00
TheYeti
b80c73e251 Updated changelog, also somehow my git thinks the xpbar images aren't commited 2012-02-03 02:47:27 -08:00
gmcferrin
892f4935ae Added missing import from last commit. 2012-02-03 01:33:01 -05:00
gmcferrin
cb3904246c Fixed errors in last commit 2012-02-03 01:26:12 -05:00
gmcferrin
47ed176191 Updated Giga Breaker to properly handle Mycellium & Unbreaking enchants 2012-02-03 01:20:04 -05:00
gmcferrin
151c9ba1d4 Fixed bug with some skills failing to work once player passes max level
boost for the skill.
2012-02-02 17:04:49 -05:00
gmcferrin
81ab8692ad Fixed bug where it was impossible to get max level of enchants from
fishing.
2012-02-02 11:18:26 -05:00
gmcferrin
123e96e39d Fix for issue #85: Mining procs from odd blocks 2012-02-02 11:04:33 -05:00
gmcferrin
b4a3ddba3c Fixed issues with level caps having a tab character in the config file. 2012-02-02 08:26:02 -05:00
gmcferrin
2b85ed01ea Fixed BlockProcSimulate not having a Player input. 2012-02-02 01:26:52 -05:00
Grant
c99fce9143 Merge remote branch 'origin/master' 2012-02-02 01:12:55 -05:00
gmcferrin
ade31de797 Made Super Breaker & Silk Touch work together properly. 2012-02-02 00:56:56 -05:00
NuclearW
b8f4b6e2da Preliminary level caps implementation
Also with an option to choose name/displayname for a and p commands, as well as enable/disable them
2012-02-02 00:24:07 -05:00
gmcferrin
c95d2a9b84 ACTUALLY fixed missing variable type. 2012-02-01 16:08:00 -05:00
gmcferrin
ceca881cd5 Fixed missing variable type. 2012-02-01 15:57:47 -05:00
gmcferrin
6b668f5ac8 Merge pull request #77 from gmcferrin/pull-me
Optimizations for Excavation.java; Added Mycel & Soul Sand to Giga
2012-02-01 12:41:04 -08:00
gmcferrin
618f075ff2 Optimizations for Excavation.java; Added Mycel & Soul Sand to Giga
Breaker list.
2012-02-01 12:33:59 -05:00
NuclearW
7841fe2434 O(n)wards and upwards to victory.
Still need to do somthing about that thing not being saved on reload.
2012-02-01 12:11:34 -05:00
NuclearW
16577f6f23 Fix NPE 2012-02-01 11:43:57 -05:00
NuclearW
43731bd9f9 Merge pull request #76 from gmcferrin/pull-me
Added Nether Brick, End Stone, Moss Stone, and Stone Brick to Mining.
2012-02-01 07:36:22 -08:00
gmcferrin
0ca57f479b Added Nether Brick, End Stone, Moss Stone, and Stone Brick to Mining. 2012-02-01 10:23:36 -05:00
NuclearW
00d8ed9ec7 Move Spout events to new event system 2012-02-01 06:36:15 -05:00
NuclearW
3fcfde1697 Merge pull request #72 from gmcferrin/pull-me
More Mining optimizations
2012-02-01 01:05:16 -08:00
Grant
e3d04fd940 FIxed variable names in Herbalism.java 2012-02-01 03:50:39 -05:00
Grant
0f41381c98 Herbalism double drop updates 2012-02-01 03:45:46 -05:00
Grant
5b3c176192 Even more Mining optimizations. 2012-02-01 03:28:47 -05:00
Grant
64e6ea86fd Readded redstone ores to BlockWatchList. Added vines to BlockWatchList. 2012-02-01 02:11:01 -05:00
Grant
5404fc8703 More Mining optimizations 2012-02-01 02:00:53 -05:00
NuclearW
7693662cea Merge pull request #71 from gmcferrin/pull-me
Updated to remove unused "smelt" property. Minor optimizations in
2012-01-31 22:54:31 -08:00
Grant
388fd364ac Updated to remove unused "smelt" property. Minor optimizations in
Mining.java
2012-02-01 00:20:01 -05:00
NuclearW
fdb96a2cf8 Updated PayPal info for donations.
Cherry-picked from PR #68
2012-01-31 13:29:03 -05:00
NuclearW
e82d5db4b3 Update to mining
- Make a bit more efficient
 - Some more comments
2012-01-31 12:59:33 -05:00
NuclearW
563baea812 Selectively setExecutor for commands based on config. 2012-01-31 04:10:39 -05:00
TheYeti
3613cbd48b Merge remote branch 'origin/master' 2012-01-31 00:36:38 -08:00
TheYeti
f937e44018 Removal of alias variables and update of all commands 2012-01-31 00:36:07 -08:00
NuclearW
2c7730b478 Temporary fix for redstoneore duplication:
Handle it the same way as a block we cannot use data for.

Closes issue #64
2012-01-31 03:34:49 -05:00
TheYeti
50af20037a We do not need aliasing anymore 2012-01-31 00:22:54 -08:00
NuclearW
b7955ea29e Upate to config
Now has a default config copied over on first run (can and should be commented!)
Currently loads defaults from our in-jar file then what we define in code, could remove what we have in-code?
The power of the auto-formatter compells you
2012-01-31 02:59:46 -05:00
NuclearW
7cefdedea2 Added Nether Wart, Lily Pads, and Vines to Herbalism
Cherry picked from pull #62
2012-01-31 01:25:17 -05:00
NuclearW
647078778d Update gitignore
Remove unused resources.
2012-01-31 01:06:09 -05:00
TheYeti
61c6cd1b55 Change from FileConfiguration to YamlConfiguration 2012-01-30 13:47:47 -08:00
TheYeti
96a395af23 Updating changelog 2012-01-30 12:39:32 -08:00
TheYeti
2297c3e0f6 Merge branch 'refs/heads/master' of git@github.com:TheYeti/mcMMO.git 2012-01-30 12:38:09 -08:00
TheYeti
401af172ae Update LoadProperties to use new FileConfiguration 2012-01-30 12:20:43 -08:00
NuclearW
ddf7920c4d Changes to fishing 2012-01-30 14:20:51 -05:00
TheYeti
c46d900833 Merge remote branch 'origin/master' 2012-01-30 10:50:49 -08:00
The Yeti
bc9b089a53 Merge pull request #60 from gmcferrin/master
Fishing Config Options
2012-01-30 10:50:20 -08:00
TheYeti
e68092cae4 Hard Reset to origin/master due to merge issues 2012-01-30 10:49:15 -08:00
Grant
1aa231c902 Merge remote branch 'org.eclipse.jgit.transport.RemoteConfig@10a3c73/master' 2012-01-30 12:21:00 -05:00
Grant
63d9b30d14 Reverted changes in prior commit to solve compatibility issue. 2012-01-30 12:20:15 -05:00
NuclearW
b695f9ed27 Update for 1.1-R3
Includes fix from R2 as a breakage was introduced, but does not work with R2 because it also does not include the workaround for invalid block type being returned by BlockPlaceEvent.

Closes #57
2012-01-30 10:47:01 -05:00
NuclearW
f3283de8dd Terrible horrible workaround for R2 behavior 2012-01-30 10:09:45 -05:00
Grant
e69c2fd68e Updated pom.xml with new RB & Bukkit API 2012-01-30 07:54:19 -05:00
Grant
d1ce5f0be5 Updates to allow for configuration of items found while fishing. 2012-01-30 02:12:12 -05:00
Grant
5b45ea3739 Merge remote branch 'org.eclipse.jgit.transport.RemoteConfig@10a3c73/master' 2012-01-30 00:13:31 -05:00
gmcferrin
6f95d6b60d Merge pull request #3 from gmcferrin/patch-4
Patch 4
2012-01-29 19:57:10 -08:00
NuclearW
3552b756e0 Update changelog and fix bug 2012-01-29 16:05:46 -05:00
NuclearW
0b5a60e4c6 Update pom for new RB 2012-01-29 15:39:23 -05:00
NuclearW
01bbd9bcac New McMMOItemSpawnEvent
- Changed all of mcMMO to use one drop method to facilitate new event
- Added a missing bit of copyright notice to last event
2012-01-29 02:51:59 -05:00
NuclearW
a61efae527 Fix issues in last commit 2012-01-28 21:19:35 -05:00
NuclearW
3fef87923a Some optimizations
As suggested by @bm01 in issue #19:
- Pass PlayerProfile and current time to monitorSkills
- Pass PlayerProfile and current time to watchCooldowns

Testing with only one player seems to indicate a near-negligible increase in performance, but could be useful with more users online.
2012-01-28 21:13:40 -05:00
gmcferrin
c8869c86be Fix typo. 2012-01-28 19:41:39 -05:00
gmcferrin
42ddf648b1 Possible fix for [Issue #53] 2012-01-28 12:44:49 -05:00
NuclearW
fded7cad96 Fix typo
Stop programming at late night
2012-01-28 02:35:20 -05:00
NuclearW
23354ce049 New custom event McMMOPlayerLevelUpEvent 2012-01-28 02:00:18 -05:00
NuclearW
299f440f63 Change damage to use events system
Should provide a fix for issue #39

Also update pom and removed an unused import.
2012-01-28 01:24:29 -05:00
NuclearW
9bd4a0a707 Fix version 2012-01-27 21:46:24 -05:00
NuclearW
7c60217882 Update version and fix compilation issues 2012-01-27 21:43:56 -05:00
NuclearW
725056d88d Update version and fix compilation issues 2012-01-27 21:37:41 -05:00
The Yeti
f93efe54a5 Merge pull request #52 from gmcferrin/master
Arcane Forging Configuration
2012-01-27 15:35:23 -08:00
The Yeti
59e6d9781f Merge pull request #50 from gmcferrin/patch-3
Fixed cast issue with Repair Mastery - fixes Issue #47
2012-01-27 15:32:59 -08:00
gmcferrin
7d19fe68d9 Made Arcane Forging fully configurable. 2012-01-27 12:26:35 -05:00
gmcferrin
486fb5635d Better variable names for Arcane Forging config 2012-01-27 11:55:06 -05:00
gmcferrin
dfe2d0a585 Made Arcane Forging more configurable - options for keeping enchants & downgrading enchants 2012-01-27 10:51:08 -05:00
gmcferrin
71aac4ea7d Merge pull request #2 from gmcferrin/patch-3
Patch 3
2012-01-26 19:03:03 -08:00
gmcferrin
e1399427f0 Fixed cast issue with Repair Mastery - fixes Issue #47 2012-01-26 21:57:17 -05:00
gmcferrin
e0b0fd1d80 Merge pull request #1 from gmcferrin/patch-2
Patch 2
2012-01-26 14:16:55 -08:00
68 changed files with 7556 additions and 5906 deletions

41
.gitignore vendored
View File

@@ -1,5 +1,36 @@
/.project
/.classpath
/target
/.settings
# Eclipse stuff
/.classpath
/.project
/.settings
# netbeans
/nbproject
# we use maven!
/build.xml
# maven
/target
# vim
.*.sw[a-p]
# various other potential build files
/build
/bin
/dist
/manifest.mf
/world
# Mac filesystem dust
/.DS_Store
# intellij
*.iml
*.ipr
*.iws
.idea/
# Project Stuff
/src/main/resources/mcMMO

View File

@@ -1,6 +1,49 @@
Changelog:
#Versions without changelogs probably had very small misc fixes, like tweaks to the source code
Version 1.2.11
- Removed legacy Permission & PEX support. SuperPerms support only now.
- Made Smooth Brick to Mossy Brick and Dirt to Grass for green thumb configurable (Issue #120)
- Added MagmaCube to XP tables
- Made optimizations to Skull Splitter/Serrated Strikes
- Made it so players take damage if they try to log out with Serrated Strikes stacked onto them (Issue #131)
- Changed mcMMO to save data periodically to optimize performance with FlatFile & MySQL (Issue #138)
- Added a configurable save interval for the new save system
- Fixed a bug with the odds calculations for Serrated Strikes
- Fixed several commands not working from console (mmoedit, etc..) (Issue #150)
- Added a success message when executing xprate from console
Version 1.2.10
- Fixed issue with receiving Woodcutting XP for all blocks broken (Issue #103)
- Fixed issue with Spout images & sounds not working (Issue #93)
- Fixed typo with repairing Leather Armor & Bows
- Fixed issue with Silk Touch & Double/Triple drops not working properly
- Fixed conflict with NoCheat plugin & Super Breaker/Giga Drill Breaker/Berserk/Leaf Blower (Issue #104)
- Fixed counter-attacking non-LivingEntity (Issue #100 & Issue #107)
- Fixed various bugs with Leaf Blower
- Added Monitor & ignoreCancelledEvents to onBlockPlace
- Made Anvil ID configurable
Version 1.2.09
- Fixed issue with Repair Mastery (Issue #47)
- Made Arcane Forging fully configurable (Pull Request #52)
- Made Fishing configurable (Pull Request #60)
- Changed timer to be a bit more efficient (Issue #19)
- Changed to fire EntityDamageEvents for all damage done by mcMMO
- New custom event for developers McMMOPlayerLevelUpEvent
- New custom event for developers McMMOItemSpawnEvent
- Changed LoadProperties from the old Configuration to FileConfiguration
- Removed aliasing from config.yml
- Fixed mining procs from Super Break & Silk Touch
- Unused smelt property removed
- Minor optimizations
- Fix for setting properly block damage values
- Initial skill level capping added
- Initial command alias framework added
- Fixed abilities not handling Unbreaking items
- Fix for treefeller glitch
- Super secret anniversary easter egg!
Version 1.2.08
- Changed Bukkit events to new event system
- Changed aliasing to send both the mcmmo command and the command used.

346
LICENSE Normal file
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@@ -0,0 +1,346 @@
TERMS AND CONDITIONS
0. Definitions.
“This License” refers to version 3 of the GNU General Public License.
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”.
“Licensees” and “recipients” may be individuals or organizations.
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission,
other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work
“based on” the earlier work.
A “covered work” means either the unmodified Program or a work based on the Program.
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily
liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy.
Propagation includes copying, distribution (with or without modification), making available to the public, and in some
countries other activities as well.
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction
with a user through a computer network, with no transfer of a copy, is not conveying.
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liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program
in return for a fee.

View File

@@ -1,27 +1,24 @@
== mcMMO
**The RPG lovers mod**
=== Brief Description
mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
If you want an original RPG experience like no other mod out there, mcMMO is for you.
=== About the Developer
I've always wanted to make games and in the last year I decided to take a swing at developing Minecraft mods as a platform to teach myself programming, the biggest project I have made to date is mcMMO. I went from knowing nothing about Java to what I know now purely from modding Minecraft, and I plan to move onto game development in the not so distant future.
I take design very seriously, I am not the kind of person who can be satisfied giving a project anything less than my all. As you will see reflected in the quality of the mods I make, I take great care in my work.
Hearing that people enjoy mcMMO and seeing the daily youtube videos about my mod has become a joy, I really can't believe how popular my mod has gotten!
=== Compiling
Required Libraries:
* CraftBukkit
* Spout API
* Permissions
* PermissionsEx
Required to Run:
* Bukkit
== mcMMO
**The RPG lovers mod**
=== Brief Description
mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
If you want an original RPG experience like no other mod out there, mcMMO is for you.
=== About the Developer
I've always wanted to make games and in the last year I decided to take a swing at developing Minecraft mods as a platform to teach myself programming, the biggest project I have made to date is mcMMO. I went from knowing nothing about Java to what I know now purely from modding Minecraft, and I plan to move onto game development in the not so distant future.
I take design very seriously, I am not the kind of person who can be satisfied giving a project anything less than my all. As you will see reflected in the quality of the mods I make, I take great care in my work.
Hearing that people enjoy mcMMO and seeing the daily youtube videos about my mod has become a joy, I really can't believe how popular my mod has gotten!
=== Compiling
Required Libraries:
* Spout API
Required to Run:
* Bukkit
http://dev.bukkit.org/server-mods/mcmmo for more up to date information.

35
pom.xml
View File

@@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>1.2.08</version>
<version>1.2.11</version>
<name>mcMMO</name>
<url>https://github.com/TheYeti/mcMMO</url>
<issueManagement>
@@ -18,12 +18,12 @@
<filtering>true</filtering>
<directory>${basedir}/src/main/resources/</directory>
<includes>
<include>plugin.yml</include>
<include>*.yml</include>
</includes>
</resource>
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<filtering>false</filtering>
<directory>${basedir}/src/main/resources/xpbar/</directory>
<includes>
<include>xpbar*.png</include>
@@ -31,7 +31,7 @@
</resource>
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<filtering>false</filtering>
<directory>${basedir}/src/main/resources/healthbar/</directory>
<includes>
<include>health*.png</include>
@@ -39,7 +39,7 @@
</resource>
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<filtering>false</filtering>
<directory>${basedir}/src/main/resources/skillicon/</directory>
<includes>
<include>*.png</include>
@@ -47,7 +47,7 @@
</resource>
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<filtering>false</filtering>
<directory>${basedir}/src/main/resources/sound/</directory>
<includes>
<include>*.wav</include>
@@ -107,28 +107,7 @@
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId>
<version>1.1-R1</version>
<type>jar</type>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>craftbukkit</artifactId>
<version>1.1-R1</version>
<type>jar</type>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>com.nijikokun.bukkit</groupId>
<artifactId>Permissions</artifactId>
<version>3.1.6</version>
<type>jar</type>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>ru.tehkode.permissions</groupId>
<artifactId>bukkit</artifactId>
<version>1.18</version>
<version>1.1-R4-SNAPSHOT</version>
<type>jar</type>
<scope>compile</scope>
</dependency>

View File

@@ -16,6 +16,7 @@
*/
package com.gmail.nossr50;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.*;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
@@ -59,7 +60,10 @@ public class Combat
if(mcPermissions.getInstance().unarmed(attacker) && attacker.getItemInHand().getTypeId() == 0) //Unarmed
Unarmed.unarmedBonus(attacker, eventb);
if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker) && Users.getProfile(attacker).getSkillLevel(SkillType.AXES) >= 500)
event.setDamage(event.getDamage()+4);
{
int damage = event.getDamage()+4;
event.setDamage(damage);
}
//If there are any abilities to activate
combatAbilityChecks(attacker, PPa, pluginx);
@@ -68,7 +72,7 @@ public class Combat
if(!(((EntityDamageByEntityEvent) event).getDamager() instanceof Arrow))
{
if(mcPermissions.getInstance().axes(attacker))
Axes.axeCriticalCheck(attacker, eventb, pluginx); //Axe Criticals
Axes.axeCriticalCheck(attacker, eventb, pluginx); //Axe Critical Checks
if(!pluginx.misc.bleedTracker.contains((LivingEntity) event.getEntity())) //Swords Bleed
Swords.bleedCheck(attacker, (LivingEntity)event.getEntity(), pluginx);
@@ -79,8 +83,6 @@ public class Combat
Unarmed.disarmProcCheck(attacker, defender);
}
//Modify the event damage if Attacker is Berserk
if(PPa.getBerserkMode())
event.setDamage(event.getDamage() + (event.getDamage() / 2));
@@ -106,8 +108,12 @@ public class Combat
int hpLeft = defender.getHealth(), xpinc = 0;
if(hpLeft < event.getDamage())
xpinc = hpLeft;
else
{
if(hpLeft > 0)
xpinc = hpLeft;
else
xpinc = 0;
} else
xpinc = event.getDamage();
int xp = (int) (xpinc * 2 * LoadProperties.pvpxprewardmodifier);
@@ -352,17 +358,47 @@ public class Combat
Skills.XpCheckSkill(SkillType.ARCHERY, attacker);
}
}
public static void dealDamage(Entity target, int dmg){
if(target instanceof Player){
((Player) target).damage(dmg);
}
if(target instanceof Animals){
((Animals) target).damage(dmg);
}
if(target instanceof Monster){
((Monster) target).damage(dmg);
}
/**
* Attempt to damage target for value dmg with reason CUSTOM
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
*/
public static void dealDamage(LivingEntity target, int dmg){
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
}
/**
* Attempt to damage target for value dmg with reason cause
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param cause DamageCause to pass to damage event
*/
public static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
EntityDamageEvent ede = new EntityDamageEvent(target, cause, dmg);
Bukkit.getPluginManager().callEvent(ede);
if(ede.isCancelled()) return;
target.damage(ede.getDamage());
}
/**
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
public static void dealDamage(LivingEntity target, int dmg, Player attacker) {
EntityDamageEvent ede = new EntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
Bukkit.getPluginManager().callEvent(ede);
if(ede.isCancelled()) return;
target.damage(ede.getDamage());
}
public static boolean pvpAllowed(EntityDamageByEntityEvent event, World world)
{
if(!event.getEntity().getWorld().getPVP())
@@ -377,12 +413,17 @@ public class Combat
{
LivingEntity le = (LivingEntity)entity;
//Prevent a ridiculous amount of XP being granted by capping it at the remaining health of the entity
int hpLeft = le.getHealth(), xpinc = 0;
int hpLeft = le.getHealth(), xpinc = 0;
if(hpLeft < event.getDamage())
xpinc = hpLeft;
else
xpinc = event.getDamage();
if(hpLeft < event.getDamage())
{
if(hpLeft > 0)
xpinc = hpLeft;
else
xpinc = 0;
}
else
xpinc = event.getDamage();
if(entity instanceof Animals)
{
@@ -413,6 +454,8 @@ public class Combat
xp = (xpinc * 3);
else if(entity instanceof EnderDragon)
xp = (xpinc * 8);
else if(entity instanceof MagmaCube)
xp = (xpinc * 2);
}
}
return xp;

View File

@@ -23,7 +23,12 @@ public class AddxpCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!mcPermissions.permissionsEnabled) {
Player player = null;
if (sender instanceof Player) {
player = (Player) sender;
}
if (player != null && !mcPermissions.getInstance().mmoedit(player)) {
sender.sendMessage("This command requires permissions.");
return true;
}
@@ -55,14 +60,12 @@ public class AddxpCommand implements CommandExecutor {
return true;
}
Player player = (Player) sender;
if (!mcPermissions.getInstance().mmoedit(player)) {
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
return true;
}
if (args.length < 2) {
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.addxp + " playername skillname xp");
player.sendMessage(ChatColor.RED + "Usage is /addxp playername skillname xp");
return true;
}
if (args.length == 3) {
@@ -78,7 +81,7 @@ public class AddxpCommand implements CommandExecutor {
Users.getProfile(player).addXP(Skills.getSkillType(args[0]), newvalue, player);
player.sendMessage(ChatColor.RED + args[0] + " has been modified.");
} else {
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.addxp + " playername skillname xp");
player.sendMessage(ChatColor.RED + "Usage is /addxp playername skillname xp");
}
return true;

View File

@@ -24,7 +24,12 @@ public class MmoeditCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!mcPermissions.permissionsEnabled) {
Player player = null;
if (sender instanceof Player) {
player = (Player) sender;
}
if (player != null && !mcPermissions.getInstance().mmoedit(player)) {
sender.sendMessage("This command requires permissions.");
return true;
}
@@ -36,7 +41,7 @@ public class MmoeditCommand implements CommandExecutor {
if (!(sender instanceof Player)) {
if (args.length < 2) {
System.out.println("Usage is /" + LoadProperties.mmoedit + " playername skillname newvalue");
System.out.println("Usage is /mmoedit playername skillname newvalue");
return true;
} else if (args.length == 3) {
if ((plugin.getServer().getPlayer(args[0]) != null) && m.isInt(args[2]) && Skills.isSkill(args[1])) {
@@ -45,13 +50,12 @@ public class MmoeditCommand implements CommandExecutor {
System.out.println(args[1] + " has been modified for " + plugin.getServer().getPlayer(args[0]).getName() + ".");
}
} else {
System.out.println("Usage is /" + LoadProperties.mmoedit + " playername skillname newvalue");
System.out.println("Usage is /mmoedit playername skillname newvalue");
}
return true;
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
if (!mcPermissions.getInstance().mmoedit(player)) {
@@ -59,7 +63,7 @@ public class MmoeditCommand implements CommandExecutor {
return true;
}
if (args.length < 2) {
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.mmoedit + " playername skillname newvalue");
player.sendMessage(ChatColor.RED + "Usage is /mmoedit playername skillname newvalue");
return true;
}
if (args.length == 3) {
@@ -75,7 +79,7 @@ public class MmoeditCommand implements CommandExecutor {
player.sendMessage(ChatColor.RED + args[0] + " has been modified.");
}
} else {
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.mmoedit + " playername skillname newvalue");
player.sendMessage(ChatColor.RED + "Usage is /mmoedit playername skillname newvalue");
}
return true;

View File

@@ -8,6 +8,7 @@ import org.bukkit.entity.Player;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
@@ -16,6 +17,12 @@ import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.skills.Skills;
public class StatsCommand implements CommandExecutor {
private final mcMMO plugin;
public StatsCommand(mcMMO instance) {
this.plugin = instance;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!LoadProperties.statsEnable) {
@@ -23,18 +30,31 @@ public class StatsCommand implements CommandExecutor {
return true;
}
Player player = null;
if (sender instanceof Player) {
player = (Player) sender;
}
if (!(sender instanceof Player)) {
sender.sendMessage("This command does not support console useage.");
return true;
if(args.length != 1) {
sender.sendMessage("Usage: stats <username>");
return true;
} else {
Player temp = plugin.getServer().getPlayer(args[0]);
if(temp == null) {
sender.sendMessage("Could not find player: " + args[0]);
return true;
} else {
player = temp;
}
}
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
player.sendMessage(mcLocale.getString("mcPlayerListener.YourStats"));
if (mcPermissions.getEnabled())
player.sendMessage(mcLocale.getString("mcPlayerListener.NoSkillNote"));
player.sendMessage(mcLocale.getString("mcPlayerListener.NoSkillNote"));
ChatColor header = ChatColor.GOLD;

View File

@@ -30,15 +30,23 @@ public class WhoisCommand implements CommandExecutor {
return true;
}
Player player = (Player) sender;
Player player = null;
if (sender instanceof Player) {
player = (Player) sender;
}
if (!mcPermissions.getInstance().whois(player)) {
if (player != null && !mcPermissions.getInstance().whois(player)) {
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
return true;
}
if (!(sender instanceof Player)) {
sender.sendMessage("This command does not support console useage.");
return true;
}
if (args.length < 1) {
player.sendMessage(ChatColor.RED + "Proper usage is /" + LoadProperties.whois + " <playername>");
player.sendMessage(ChatColor.RED + "Proper usage is /whois <playername>");
return true;
}
// if split[1] is a player

View File

@@ -27,8 +27,8 @@ public class XprateCommand implements CommandExecutor {
if (!(sender instanceof Player)) {
if(args.length <= 0)
{
System.out.println(mcLocale.getString("Commands.xprate.proper", new Object[] {LoadProperties.xprate}));
System.out.println(mcLocale.getString("Commands.xprate.proper2", new Object[] {LoadProperties.xprate}));
System.out.println(mcLocale.getString("Commands.xprate.proper", new Object[] {"xprate"}));
System.out.println(mcLocale.getString("Commands.xprate.proper2", new Object[] {"xprate"}));
}
if(args.length == 1 && args[0].equalsIgnoreCase("reset"))
@@ -67,6 +67,8 @@ public class XprateCommand implements CommandExecutor {
x.sendMessage(ChatColor.GOLD+"XP EVENT FOR mcMMO HAS STARTED!");
x.sendMessage(ChatColor.GOLD+"mcMMO XP RATE IS NOW "+LoadProperties.xpGainMultiplier+"x!!");
}
System.out.println("The XP RATE was modified to "+LoadProperties.xpGainMultiplier);
}
return true;
@@ -81,8 +83,8 @@ public class XprateCommand implements CommandExecutor {
}
if(args.length <= 0)
{
player.sendMessage(mcLocale.getString("Commands.xprate.proper", new Object[] {LoadProperties.xprate}));
player.sendMessage(mcLocale.getString("Commands.xprate.proper2", new Object[] {LoadProperties.xprate}));
player.sendMessage(mcLocale.getString("Commands.xprate.proper", new Object[] {"xprate"}));
player.sendMessage(mcLocale.getString("Commands.xprate.proper2", new Object[] {"xprate"}));
}
if(args.length == 1 && args[0].equalsIgnoreCase("reset"))
{

View File

@@ -6,7 +6,6 @@ import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.locale.mcLocale;
@@ -14,7 +13,12 @@ import com.gmail.nossr50.locale.mcLocale;
public class McabilityCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!mcPermissions.permissionsEnabled) {
Player player = null;
if (sender instanceof Player) {
player = (Player) sender;
}
if (player != null && player.hasPermission("mcmmo.commands.ability")) {
sender.sendMessage("This command requires permissions.");
return true;
}
@@ -29,7 +33,6 @@ public class McabilityCommand implements CommandExecutor {
return true;
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
if (PP.getAbilityUse()) {

View File

@@ -29,44 +29,44 @@ public class MccCommand implements CommandExecutor {
if (mcPermissions.getInstance().party(player)) {
player.sendMessage(mcLocale.getString("m.mccPartyCommands"));
player.sendMessage(LoadProperties.party + " " + mcLocale.getString("m.mccParty"));
player.sendMessage(LoadProperties.party + " q " + mcLocale.getString("m.mccPartyQ"));
player.sendMessage("/party " + mcLocale.getString("m.mccParty"));
player.sendMessage("/party q " + mcLocale.getString("m.mccPartyQ"));
if (mcPermissions.getInstance().partyChat(player))
player.sendMessage("/p " + mcLocale.getString("m.mccPartyToggle"));
player.sendMessage(LoadProperties.invite + " " + mcLocale.getString("m.mccPartyInvite"));
player.sendMessage(LoadProperties.accept + " " + mcLocale.getString("m.mccPartyAccept"));
player.sendMessage("/invite " + mcLocale.getString("m.mccPartyInvite"));
player.sendMessage("/invite " + mcLocale.getString("m.mccPartyAccept"));
if (mcPermissions.getInstance().partyTeleport(player))
player.sendMessage(LoadProperties.ptp + " " + mcLocale.getString("m.mccPartyTeleport"));
player.sendMessage("/ptp " + mcLocale.getString("m.mccPartyTeleport"));
}
player.sendMessage(mcLocale.getString("m.mccOtherCommands"));
player.sendMessage(LoadProperties.stats + ChatColor.RED + " " + mcLocale.getString("m.mccStats"));
player.sendMessage("/stats " + ChatColor.RED + " " + mcLocale.getString("m.mccStats"));
player.sendMessage("/mctop <skillname> <page> " + ChatColor.RED + mcLocale.getString("m.mccLeaderboards"));
if (mcPermissions.getInstance().mySpawn(player)) {
player.sendMessage(LoadProperties.myspawn + " " + ChatColor.RED + mcLocale.getString("m.mccMySpawn"));
player.sendMessage(LoadProperties.clearmyspawn + " " + ChatColor.RED + mcLocale.getString("m.mccClearMySpawn"));
player.sendMessage("/myspawn " + ChatColor.RED + mcLocale.getString("m.mccMySpawn"));
player.sendMessage("/clearmyspawn " + ChatColor.RED + mcLocale.getString("m.mccClearMySpawn"));
}
if (mcPermissions.getInstance().mcAbility(player))
player.sendMessage(LoadProperties.mcability + ChatColor.RED + " " + mcLocale.getString("m.mccToggleAbility"));
player.sendMessage("/mcability" + ChatColor.RED + " " + mcLocale.getString("m.mccToggleAbility"));
if (mcPermissions.getInstance().adminChat(player))
player.sendMessage("/a " + ChatColor.RED + mcLocale.getString("m.mccAdminToggle"));
if (mcPermissions.getInstance().whois(player))
player.sendMessage(LoadProperties.whois + " " + mcLocale.getString("m.mccWhois"));
player.sendMessage("/whois " + mcLocale.getString("m.mccWhois"));
if (mcPermissions.getInstance().mmoedit(player))
player.sendMessage(LoadProperties.mmoedit + mcLocale.getString("m.mccMmoedit"));
player.sendMessage("/mmoedit" + mcLocale.getString("m.mccMmoedit"));
if (mcPermissions.getInstance().mcgod(player))
player.sendMessage(LoadProperties.mcgod + ChatColor.RED + " " + mcLocale.getString("m.mccMcGod"));
player.sendMessage("/mcgod" + ChatColor.RED + " " + mcLocale.getString("m.mccMcGod"));
player.sendMessage(mcLocale.getString("m.mccSkillInfo"));
player.sendMessage(LoadProperties.mcmmo + " " + mcLocale.getString("m.mccModDescription"));
player.sendMessage("/mcmmo " + mcLocale.getString("m.mccModDescription"));
return true;
}

View File

@@ -28,12 +28,12 @@ public class McgodCommand implements CommandExecutor {
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
if (mcPermissions.permissionsEnabled) {
if (!mcPermissions.getInstance().mcgod(player)) {
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
return true;
}
if (!mcPermissions.getInstance().mcgod(player)) {
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
return true;
}
if (mcPermissions.getInstance().mcgod(player)) {
if (PP.getGodMode()) {
player.sendMessage(mcLocale.getString("mcPlayerListener.GodModeDisabled"));
PP.toggleGodMode();

View File

@@ -1,7 +1,6 @@
package com.gmail.nossr50.commands.mc;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@@ -12,6 +11,7 @@ import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.locale.mcLocale;
public class McmmoCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!LoadProperties.mcmmoEnable) {
@@ -27,7 +27,7 @@ public class McmmoCommand implements CommandExecutor {
Player player = (Player) sender;
player.sendMessage(ChatColor.RED + "-----[]" + ChatColor.GREEN + "mcMMO" + ChatColor.RED + "[]-----");
String description = mcLocale.getString("mcMMO.Description", new Object[] { LoadProperties.mcc });
String description = mcLocale.getString("mcMMO.Description", new Object[] { "mcc" });
String[] mcSplit = description.split(",");
for (String x : mcSplit) {
@@ -37,10 +37,10 @@ public class McmmoCommand implements CommandExecutor {
if (LoadProperties.spoutEnabled && player instanceof SpoutPlayer) {
SpoutPlayer sPlayer = (SpoutPlayer) player;
if (LoadProperties.donateMessage)
sPlayer.sendNotification("[mcMMO] Donate!", "Paypal nossr50@gmail.com", Material.CAKE);
sPlayer.sendMessage(ChatColor.GREEN + "[mcMMO] Donate! Paypal theno1yeti@gmail.com");
} else {
if (LoadProperties.donateMessage)
player.sendMessage(ChatColor.GREEN + "If you like my work you can donate via Paypal: nossr50@gmail.com");
player.sendMessage(ChatColor.GREEN + "If you like my work you can donate via Paypal: theno1yeti@gmail.com");
}
return true;

View File

@@ -54,37 +54,16 @@ public class McrefreshCommand implements CommandExecutor {
PP.setFistsPreparationMode(false);
PP.setSwordsPreparationMode(false);
PP.setPickaxePreparationMode(false);
/*
* GREEN TERRA
*/
PP.setGreenTerraMode(false);
PP.setGreenTerraDeactivatedTimeStamp((long) 0);
/*
* GIGA DRILL BREAKER
*/
//RESET COOLDOWNS
PP.resetCooldowns();
PP.setGreenTerraMode(false);
PP.setGigaDrillBreakerMode(false);
PP.setGigaDrillBreakerDeactivatedTimeStamp((long) 0);
/*
* SERRATED STRIKE
*/
PP.setSerratedStrikesMode(false);
PP.setSerratedStrikesDeactivatedTimeStamp((long) 0);
/*
* SUPER BREAKER
*/
PP.setSuperBreakerMode(false);
PP.setSuperBreakerDeactivatedTimeStamp((long) 0);
/*
* TREE FELLER
*/
PP.setTreeFellerMode(false);
PP.setTreeFellerDeactivatedTimeStamp((long) 0);
/*
* BERSERK
*/
PP.setBerserkMode(false);
PP.setBerserkDeactivatedTimeStamp((long) 0);
player.sendMessage(mcLocale.getString("mcPlayerListener.AbilitiesRefreshed"));

View File

@@ -12,6 +12,7 @@ import org.bukkit.entity.Player;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.locale.mcLocale;
@@ -43,10 +44,12 @@ public class ACommand implements CommandExecutor {
return true;
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
Player player = null;
if (sender instanceof Player) {
player = (Player) sender;
}
if (!mcPermissions.getInstance().adminChat(player) && !player.isOp()) {
if (player != null && !mcPermissions.getInstance().adminChat(player) && !player.isOp()) {
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
return true;
}
@@ -59,8 +62,9 @@ public class ACommand implements CommandExecutor {
aMessage = aMessage + " " + args[i];
}
String aPrefix = ChatColor.AQUA + "{" + ChatColor.WHITE + player.getDisplayName() + ChatColor.AQUA + "} ";
log.log(Level.INFO, "[A]<" + player.getDisplayName() + "> " + aMessage);
String name = (LoadProperties.aDisplayNames) ? player.getDisplayName() : player.getName();
String aPrefix = ChatColor.AQUA + "{" + ChatColor.WHITE + name + ChatColor.AQUA + "} ";
log.log(Level.INFO, "[A]<" + name + "> " + aMessage);
for (Player herp : Bukkit.getServer().getOnlinePlayers()) {
if (mcPermissions.getInstance().adminChat(herp) || herp.isOp())
herp.sendMessage(aPrefix + aMessage);
@@ -68,19 +72,23 @@ public class ACommand implements CommandExecutor {
return true;
}
if (PP.getPartyChatMode())
PP.togglePartyChat();
PP.toggleAdminChat();
if (PP.getAdminChatMode()) {
player.sendMessage(mcLocale.getString("mcPlayerListener.AdminChatOn"));
// player.sendMessage(ChatColor.AQUA + "Admin chat toggled " + ChatColor.GREEN + "On");
} else {
player.sendMessage(mcLocale.getString("mcPlayerListener.AdminChatOff"));
// player.sendMessage(ChatColor.AQUA + "Admin chat toggled " + ChatColor.RED + "Off");
if(player != null)
{
PlayerProfile PP = Users.getProfile(player);
if (PP.getPartyChatMode())
PP.togglePartyChat();
PP.toggleAdminChat();
if (PP.getAdminChatMode()) {
player.sendMessage(mcLocale.getString("mcPlayerListener.AdminChatOn"));
// player.sendMessage(ChatColor.AQUA + "Admin chat toggled " + ChatColor.GREEN + "On");
} else {
player.sendMessage(mcLocale.getString("mcPlayerListener.AdminChatOff"));
// player.sendMessage(ChatColor.AQUA + "Admin chat toggled " + ChatColor.RED + "Off");
}
}
return true;
}
}

View File

@@ -48,7 +48,7 @@ public class InviteCommand implements CommandExecutor {
return true;
}
if (args.length < 1) {
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.invite + " <playername>");
player.sendMessage(ChatColor.RED + "Usage is /invite <playername>");
return true;
}
if (PP.inParty() && args.length >= 1 && (plugin.getServer().getPlayer(args[0]) != null)) {
@@ -61,7 +61,7 @@ public class InviteCommand implements CommandExecutor {
// target.sendMessage(ChatColor.RED+"ALERT: "+ChatColor.GREEN+"You have received a party invite for "+PPt.getInvite()+" from "+player.getName());
target.sendMessage(mcLocale.getString("mcPlayerListener.ReceivedInvite1", new Object[] { PPt.getInvite(), player.getName() }));
// target.sendMessage(ChatColor.YELLOW+"Type "+ChatColor.GREEN+LoadProperties.accept+ChatColor.YELLOW+" to accept the invite");
target.sendMessage(mcLocale.getString("mcPlayerListener.ReceivedInvite2", new Object[] { LoadProperties.accept }));
target.sendMessage(mcLocale.getString("mcPlayerListener.ReceivedInvite2", new Object[] { "/accept" }));
} else {
player.sendMessage(mcLocale.getString("Party.Locked"));
return true;

View File

@@ -69,9 +69,10 @@ public class PCommand implements CommandExecutor {
for (int i = 1; i <= args.length - 1; i++) {
pMessage = pMessage + " " + args[i];
}
String pPrefix = ChatColor.GREEN + "(" + ChatColor.WHITE + player.getDisplayName() + ChatColor.GREEN + ") ";
log.log(Level.INFO, "[P](" + PP.getParty() + ")" + "<" + player.getDisplayName() + "> " + pMessage);
String name = (LoadProperties.pDisplayNames) ? player.getDisplayName() : player.getName();
String pPrefix = ChatColor.GREEN + "(" + ChatColor.WHITE + name + ChatColor.GREEN + ") ";
log.log(Level.INFO, "[P](" + PP.getParty() + ")" + "<" + name + "> " + pMessage);
for (Player herp : Bukkit.getServer().getOnlinePlayers()) {
if (Users.getProfile(herp).inParty()) {

View File

@@ -42,9 +42,9 @@ public class PartyCommand implements CommandExecutor {
}
if (args.length == 0 && !PP.inParty()) {
player.sendMessage(mcLocale.getString("Party.Help1", new Object[] { LoadProperties.party }));
player.sendMessage(mcLocale.getString("Party.Help2", new Object[] { LoadProperties.party }));
player.sendMessage(mcLocale.getString("Party.Help3", new Object[] { LoadProperties.party }));
player.sendMessage(mcLocale.getString("Party.Help1", new Object[] { "/party "}));
player.sendMessage(mcLocale.getString("Party.Help2", new Object[] { "/party "}));
player.sendMessage(mcLocale.getString("Party.Help3", new Object[] { "/party " }));
return true;
} else if (args.length == 0 && PP.inParty()) {
String tempList = "";
@@ -81,13 +81,13 @@ public class PartyCommand implements CommandExecutor {
player.sendMessage(mcLocale.getString("mcPlayerListener.LeftParty"));
return true;
} else if (args[0].equalsIgnoreCase("?")) {
player.sendMessage(mcLocale.getString("Party.Help4", new Object[] { LoadProperties.party }));
player.sendMessage(mcLocale.getString("Party.Help2", new Object[] { LoadProperties.party }));
player.sendMessage(mcLocale.getString("Party.Help5", new Object[] { LoadProperties.party }));
player.sendMessage(mcLocale.getString("Party.Help6", new Object[] { LoadProperties.party }));
player.sendMessage(mcLocale.getString("Party.Help7", new Object[] { LoadProperties.party }));
player.sendMessage(mcLocale.getString("Party.Help8", new Object[] { LoadProperties.party }));
player.sendMessage(mcLocale.getString("Party.Help9", new Object[] { LoadProperties.party }));
player.sendMessage(mcLocale.getString("Party.Help4", new Object[] { "/party " }));
player.sendMessage(mcLocale.getString("Party.Help2", new Object[] { "/party " }));
player.sendMessage(mcLocale.getString("Party.Help5", new Object[] { "/party " }));
player.sendMessage(mcLocale.getString("Party.Help6", new Object[] { "/party " }));
player.sendMessage(mcLocale.getString("Party.Help7", new Object[] { "/party " }));
player.sendMessage(mcLocale.getString("Party.Help8", new Object[] { "/party " }));
player.sendMessage(mcLocale.getString("Party.Help9", new Object[] { "/party " }));
} else if (args[0].equalsIgnoreCase("lock")) {
if (PP.inParty()) {
if (Pinstance.isPartyLeader(player.getName(), PP.getParty())) {

View File

@@ -40,7 +40,7 @@ public class PtpCommand implements CommandExecutor {
return true;
}
if (args.length < 1) {
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.ptp + " <playername>");
player.sendMessage(ChatColor.RED + "Usage is /ptp <playername>");
return true;
}
if (plugin.getServer().getPlayer(args[0]) == null) {

View File

@@ -31,7 +31,7 @@ public class XplockCommand implements CommandExecutor {
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
if (args.length >= 1 && Skills.isSkill(args[0]) && mcPermissions.permission(player, "mcmmo.skills." + Skills.getSkillType(args[0]).toString().toLowerCase())) {
if (args.length >= 1 && Skills.isSkill(args[0]) && mcPermissions.getInstance().permission(player, "mcmmo.skills." + Skills.getSkillType(args[0]).toString().toLowerCase())) {
if (PP.getXpBarLocked()) {
PP.setSkillLock(Skills.getSkillType(args[0]));
player.sendMessage(mcLocale.getString("Commands.xplock.locked", new Object[] { m.getCapitalized(PP.getSkillLock().toString()) }));
@@ -52,7 +52,7 @@ public class XplockCommand implements CommandExecutor {
}
} else if (args.length >= 1 && !Skills.isSkill(args[0])) {
player.sendMessage("Commands.xplock.invalid");
} else if (args.length >= 2 && Skills.isSkill(args[0]) && !mcPermissions.permission(player, "mcmmo.skills." + Skills.getSkillType(args[0]).toString().toLowerCase())) {
} else if (args.length >= 2 && Skills.isSkill(args[0]) && !mcPermissions.getInstance().permission(player, "mcmmo.skills." + Skills.getSkillType(args[0]).toString().toLowerCase())) {
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
return true;
}

File diff suppressed because it is too large Load Diff

View File

@@ -18,6 +18,7 @@ package com.gmail.nossr50.config;
import java.util.*;
import java.util.logging.Logger;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
@@ -31,10 +32,11 @@ public class Misc
protected static final Logger log = Logger.getLogger("Minecraft");
public ArrayList<Entity> mobSpawnerList = new ArrayList<Entity>();
public ArrayList<Block> blockWatchList = new ArrayList<Block>();
public HashSet<Block> blockWatchList = new HashSet<Block>();
public ArrayList<Block> treeFeller = new ArrayList<Block>();
public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>();
public HashMap<Block, Integer> tntTracker = new HashMap<Block, Integer>();
mcMMO plugin = null;
//BLEED QUE STUFF

View File

@@ -0,0 +1,11 @@
package com.gmail.nossr50.datatypes;
public enum AbilityType {
BERSERK,
SUPER_BREAKER,
GIGA_DRILL_BREAKER,
GREEN_TERRA,
SKULL_SPLIITER,
TREE_FELLER,
SERRATED_STRIKES;
}

View File

@@ -32,6 +32,7 @@ import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.events.McMMOPlayerXpGainEvent;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
@@ -57,31 +58,31 @@ public class PlayerProfile
//TIMESTAMPS
//ATS = (Time of) Activation Time Stamp
//DATS = (Time of) Deactivation Time Stamp
private int xpGainATS = 0, recentlyHurt = 0, berserkATS = 0, berserkDATS = 0, gigaDrillBreakerATS = 0, gigaDrillBreakerDATS = 0,
respawnATS = 0, mySpawnATS = 0, greenTerraATS = 0, greenTerraDATS = 0, superBreakerATS = 0, superBreakerDATS = 0, serratedStrikesATS = 0, serratedStrikesDATS = 0, treeFellerATS = 0, treeFellerDATS = 0,
skullSplitterATS = 0, skullSplitterDATS = 0, hoePreparationATS = 0, axePreparationATS = 0, pickaxePreparationATS = 0, fistsPreparationATS = 0, shovelPreparationATS = 0, swordsPreparationATS = 0;
private int xpGainATS = 0, recentlyHurt = 0, mySpawnATS, respawnATS, hoePreparationATS, shovelPreparationATS, swordsPreparationATS, fistsPreparationATS, axePreparationATS, pickaxePreparationATS;
private SkillType lastgained = null, skillLock = null;
//MySQL STUFF
private int xpbarinc=0, lastlogin=0, userid = 0, bleedticks = 0;
//MAGIC STUFF
private int mana = 0;
private int greenDyeCycleSel = 0, greenDyeCycle = 0, blueDyeCycle = 0, blueDyeCycleSel = 0;
public boolean dyeChanged = false;
private String playername;
private String playerName;
//Time to HashMap this shiz
HashMap<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); //Skills and XP
HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); //Skills and XP
HashMap<AbilityType, Integer> skillsDATS = new HashMap<AbilityType, Integer>(); //Skill ATS
String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users";
public PlayerProfile(Player player)
{
hud = LoadProperties.defaulthud;
//Setup the HashMap for ability DATS
for(AbilityType abilityType : AbilityType.values())
{
skillsDATS.put(abilityType, 0);
}
//Setup the HashMap for the skills
for(SkillType skillType : SkillType.values())
{
@@ -92,7 +93,7 @@ public class PlayerProfile
}
}
playername = player.getName();
playerName = player.getName();
if (LoadProperties.useMySQL)
{
if(!loadMySQL(player)) {
@@ -156,13 +157,13 @@ public class PlayerProfile
}
else
{
superBreakerDATS = Integer.valueOf(cooldowns.get(1).get(0));
treeFellerDATS = Integer.valueOf(cooldowns.get(1).get(1));
berserkDATS = Integer.valueOf(cooldowns.get(1).get(2));
greenTerraDATS = Integer.valueOf(cooldowns.get(1).get(3));
gigaDrillBreakerDATS = Integer.valueOf(cooldowns.get(1).get(4));
serratedStrikesDATS = Integer.valueOf(cooldowns.get(1).get(5));
skullSplitterDATS = Integer.valueOf(cooldowns.get(1).get(6));
skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(cooldowns.get(1).get(0)));
skillsDATS.put(AbilityType.TREE_FELLER, Integer.valueOf(cooldowns.get(1).get(1)));
skillsDATS.put(AbilityType.BERSERK, Integer.valueOf(cooldowns.get(1).get(2)));
skillsDATS.put(AbilityType.GREEN_TERRA, Integer.valueOf(cooldowns.get(1).get(3)));
skillsDATS.put(AbilityType.GIGA_DRILL_BREAKER, Integer.valueOf(cooldowns.get(1).get(4)));
skillsDATS.put(AbilityType.SERRATED_STRIKES, Integer.valueOf(cooldowns.get(1).get(5)));
skillsDATS.put(AbilityType.SKULL_SPLIITER, Integer.valueOf(cooldowns.get(1).get(6)));
}
HashMap<Integer, ArrayList<String>> stats = mcMMO.database.Read("SELECT taming, mining, repair, woodcutting, unarmed, herbalism, excavation, archery, swords, axes, acrobatics, fishing FROM "+LoadProperties.MySQLtablePrefix+"skills WHERE user_id = " + id);
skills.put(SkillType.TAMING, Integer.valueOf(stats.get(1).get(0)));
@@ -219,7 +220,7 @@ public class PlayerProfile
//Find if the line contains the player we want.
String[] character = line.split(":");
if(!character[0].equals(playername)){continue;}
if(!character[0].equals(playerName)){continue;}
//Get Mining
if(character.length > 1 && m.isInt(character[1]))
@@ -276,19 +277,19 @@ public class PlayerProfile
if(character.length > 25 && m.isInt(character[25]))
skillsXp.put(SkillType.TAMING, Integer.valueOf(character[25]));
if(character.length > 26)
berserkDATS = Integer.valueOf(character[26]);
skillsDATS.put(AbilityType.BERSERK, Integer.valueOf(character[26]));
if(character.length > 27)
gigaDrillBreakerDATS = Integer.valueOf(character[27]);
skillsDATS.put(AbilityType.GIGA_DRILL_BREAKER, Integer.valueOf(character[27]));
if(character.length > 28)
treeFellerDATS = Integer.valueOf(character[28]);
skillsDATS.put(AbilityType.TREE_FELLER, Integer.valueOf(character[28]));
if(character.length > 29)
greenTerraDATS = Integer.valueOf(character[29]);
skillsDATS.put(AbilityType.GREEN_TERRA, Integer.valueOf(character[29]));
if(character.length > 30)
serratedStrikesDATS = Integer.valueOf(character[30]);
skillsDATS.put(AbilityType.SERRATED_STRIKES, Integer.valueOf(character[30]));
if(character.length > 31)
skullSplitterDATS = Integer.valueOf(character[31]);
skillsDATS.put(AbilityType.SKULL_SPLIITER, Integer.valueOf(character[31]));
if(character.length > 32)
superBreakerDATS = Integer.valueOf(character[32]);
skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(character[32]));
if(character.length > 33)
{
for(HUDType x : HUDType.values())
@@ -326,13 +327,13 @@ public class PlayerProfile
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"users SET party = '"+this.party+"' WHERE id = " +this.userid);
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"spawn SET world = '" + this.myspawnworld + "', x = " +getX()+", y = "+getY()+", z = "+getZ()+" WHERE user_id = "+this.userid);
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"cooldowns SET "
+" mining = "+(superBreakerDATS)
+", woodcutting = "+(treeFellerDATS)
+", unarmed = "+(berserkDATS)
+", herbalism = "+(greenTerraDATS)
+", excavation = "+(gigaDrillBreakerDATS)
+", swords = " +(serratedStrikesDATS)
+", axes = "+(skullSplitterDATS)
+" mining = " + skillsDATS.get(AbilityType.SUPER_BREAKER)
+", woodcutting = " + skillsDATS.get(AbilityType.TREE_FELLER)
+", unarmed = " + skillsDATS.get(AbilityType.BERSERK)
+", herbalism = " + skillsDATS.get(AbilityType.GREEN_TERRA)
+", excavation = " + skillsDATS.get(AbilityType.GIGA_DRILL_BREAKER)
+", swords = " + skillsDATS.get(AbilityType.SERRATED_STRIKES)
+", axes = " + skillsDATS.get(AbilityType.SKULL_SPLIITER)
+" WHERE user_id = "+this.userid);
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"skills SET "
+" taming = "+skills.get(SkillType.TAMING)
@@ -377,13 +378,13 @@ public class PlayerProfile
{
//Read the line in and copy it to the output it's not the player
//we want to edit
if(!line.split(":")[0].equalsIgnoreCase(playername))
if(!line.split(":")[0].equalsIgnoreCase(playerName))
{
writer.append(line).append("\r\n");
//Otherwise write the new player information
} else {
writer.append(playername + ":");
writer.append(playerName + ":");
writer.append(skills.get(SkillType.MINING) + ":");
writer.append(myspawn + ":");
writer.append(party+":");
@@ -411,13 +412,13 @@ public class PlayerProfile
writer.append(skillsXp.get(SkillType.TAMING) + ":");
//Need to store the DATS of abilities nao
//Berserk, Gigadrillbreaker, Tree Feller, Green Terra, Serrated Strikes, Skull Splitter, Super Breaker
writer.append(String.valueOf(berserkDATS)+":");
writer.append(String.valueOf(gigaDrillBreakerDATS)+":");
writer.append(String.valueOf(treeFellerDATS)+":");
writer.append(String.valueOf(greenTerraDATS)+":");
writer.append(String.valueOf(serratedStrikesDATS)+":");
writer.append(String.valueOf(skullSplitterDATS)+":");
writer.append(String.valueOf(superBreakerDATS)+":");
writer.append(String.valueOf(skillsDATS.get(AbilityType.BERSERK))+":");
writer.append(String.valueOf(skillsDATS.get(AbilityType.GIGA_DRILL_BREAKER))+":");
writer.append(String.valueOf(skillsDATS.get(AbilityType.TREE_FELLER))+":");
writer.append(String.valueOf(skillsDATS.get(AbilityType.GREEN_TERRA))+":");
writer.append(String.valueOf(skillsDATS.get(AbilityType.SERRATED_STRIKES))+":");
writer.append(String.valueOf(skillsDATS.get(AbilityType.SKULL_SPLIITER))+":");
writer.append(String.valueOf(skillsDATS.get(AbilityType.SUPER_BREAKER))+":");
writer.append(hud.toString()+":");
writer.append(skills.get(SkillType.FISHING) + ":");
writer.append(skillsXp.get(SkillType.FISHING) + ":");
@@ -442,7 +443,7 @@ public class PlayerProfile
BufferedWriter out = new BufferedWriter(file);
//Add the player to the end
out.append(playername + ":");
out.append(playerName + ":");
out.append(0 + ":"); //mining
out.append(myspawn+":");
out.append(party+":");
@@ -577,60 +578,10 @@ public class PlayerProfile
{
partyChatMode = !partyChatMode;
}
public void setMana(int newvalue)
{
mana = newvalue;
}
public int getCurrentMana()
{
return mana;
}
public void setDyeChanged(Boolean bool)
{
dyeChanged = bool;
}
public boolean getDyeChanged()
{
return dyeChanged;
}
public void setBlueDyeCycle(int newvalue)
{
blueDyeCycle = newvalue;
}
public int getBlueDyeCycle()
{
return blueDyeCycle;
}
public void setBlueDyeCycleSel(int newvalue)
{
blueDyeCycleSel = newvalue;
}
public int getBlueDyeCycleSel()
{
return blueDyeCycleSel;
}
public void setGreenDyeCycle(int newvalue)
{
greenDyeCycle = newvalue;
}
public int getGreenDyeCycle()
{
return greenDyeCycle;
}
public void setGreenDyeCycleSel(int newvalue)
{
greenDyeCycleSel = newvalue;
}
public int getGreenDyeCycleSel()
{
return greenDyeCycleSel;
}
public boolean isPlayer(String player)
{
return player.equals(playername);
return player.equals(Bukkit.getPlayer(playerName));
}
public boolean getPartyChatOnlyToggle(){return partyChatOnly;}
public void togglePartyChatOnly(){partyChatOnly = !partyChatOnly;}
@@ -753,10 +704,10 @@ public class PlayerProfile
pickaxePreparationMode = bool;
}
public long getPickaxePreparationATS(){
return pickaxePreparationATS;
return pickaxePreparationATS;
}
public void setPickaxePreparationATS(long newvalue){
pickaxePreparationATS = (int) (newvalue/1000);
pickaxePreparationATS = (int) (newvalue/1000);
}
/*
* GREEN TERRA MODE
@@ -771,15 +722,7 @@ public class PlayerProfile
public void setGreenTerraMode(Boolean bool){
greenTerraMode = bool;
}
public long getGreenTerraActivatedTimeStamp() {return greenTerraATS;}
public void setGreenTerraActivatedTimeStamp(Long newvalue){
greenTerraATS = (int) (newvalue/1000);
}
public long getGreenTerraDeactivatedTimeStamp() {return greenTerraDATS;}
public void setGreenTerraDeactivatedTimeStamp(Long newvalue){
greenTerraDATS = (int) (newvalue/1000);
save();
}
/*
* BERSERK MODE
*/
@@ -793,15 +736,6 @@ public class PlayerProfile
public void setBerserkMode(Boolean bool){
berserkMode = bool;
}
public long getBerserkActivatedTimeStamp() {return berserkATS;}
public void setBerserkActivatedTimeStamp(Long newvalue){
berserkATS = (int) (newvalue/1000);
}
public long getBerserkDeactivatedTimeStamp() {return berserkDATS;}
public void setBerserkDeactivatedTimeStamp(Long newvalue){
berserkDATS = (int) (newvalue/1000);
save();
}
/*
* SKULL SPLITTER
*/
@@ -815,15 +749,6 @@ public class PlayerProfile
public void setSkullSplitterMode(Boolean bool){
skullSplitterMode = bool;
}
public long getSkullSplitterActivatedTimeStamp() {return skullSplitterATS;}
public void setSkullSplitterActivatedTimeStamp(Long newvalue){
skullSplitterATS = (int) (newvalue/1000);
}
public long getSkullSplitterDeactivatedTimeStamp() {return skullSplitterDATS;}
public void setSkullSplitterDeactivatedTimeStamp(Long newvalue){
skullSplitterDATS = (int) (newvalue/1000);
save();
}
/*
* SERRATED STRIKES
*/
@@ -837,15 +762,6 @@ public class PlayerProfile
public void setSerratedStrikesMode(Boolean bool){
serratedStrikesMode = bool;
}
public long getSerratedStrikesActivatedTimeStamp() {return serratedStrikesATS;}
public void setSerratedStrikesActivatedTimeStamp(Long newvalue){
serratedStrikesATS = (int) (newvalue/1000);
}
public long getSerratedStrikesDeactivatedTimeStamp() {return serratedStrikesDATS;}
public void setSerratedStrikesDeactivatedTimeStamp(Long newvalue){
serratedStrikesDATS = (int) (newvalue/1000);
save();
}
/*
* GIGA DRILL BREAKER
*/
@@ -859,15 +775,6 @@ public class PlayerProfile
public void setGigaDrillBreakerMode(Boolean bool){
gigaDrillBreakerMode = bool;
}
public long getGigaDrillBreakerActivatedTimeStamp() {return gigaDrillBreakerATS;}
public void setGigaDrillBreakerActivatedTimeStamp(Long newvalue){
gigaDrillBreakerATS = (int) (newvalue/1000);
}
public long getGigaDrillBreakerDeactivatedTimeStamp() {return gigaDrillBreakerDATS;}
public void setGigaDrillBreakerDeactivatedTimeStamp(Long newvalue){
gigaDrillBreakerDATS = (int) (newvalue/1000);
save();
}
/*
* TREE FELLER STUFF
*/
@@ -881,15 +788,6 @@ public class PlayerProfile
public void setTreeFellerMode(Boolean bool){
treeFellerMode = bool;
}
public long getTreeFellerActivatedTimeStamp() {return treeFellerATS;}
public void setTreeFellerActivatedTimeStamp(Long newvalue){
treeFellerATS = (int) (newvalue/1000);
}
public long getTreeFellerDeactivatedTimeStamp() {return treeFellerDATS;}
public void setTreeFellerDeactivatedTimeStamp(Long newvalue){
treeFellerDATS = (int) (newvalue/1000);
save();
}
/*
* MINING
*/
@@ -903,15 +801,6 @@ public class PlayerProfile
public void setSuperBreakerMode(Boolean bool){
superBreakerMode = bool;
}
public long getSuperBreakerActivatedTimeStamp() {return superBreakerATS;}
public void setSuperBreakerActivatedTimeStamp(Long newvalue){
superBreakerATS = (int) (newvalue/1000);
}
public long getSuperBreakerDeactivatedTimeStamp() {return superBreakerDATS;}
public void setSuperBreakerDeactivatedTimeStamp(Long newvalue){
superBreakerDATS = (int) (newvalue/1000);
save();
}
public long getRecentlyHurt(){
return recentlyHurt;
}
@@ -921,7 +810,6 @@ public class PlayerProfile
public void skillUp(SkillType skillType, int newvalue)
{
skills.put(skillType, skills.get(skillType)+newvalue);
save();
}
public Integer getSkillLevel(SkillType skillType)
{
@@ -935,7 +823,23 @@ public class PlayerProfile
{
skills.put(skillType, 0);
}
public long getSkillDATS(AbilityType abilityType)
{
long convertedBack = skillsDATS.get(abilityType) * 1000;
return skillsDATS.get(abilityType);
}
public void setSkillDATS(AbilityType abilityType, long value)
{
int wearsOff = (int) (value * .001D);
skillsDATS.put(abilityType, wearsOff);
}
public void resetCooldowns()
{
for(AbilityType x : skillsDATS.keySet())
{
skillsDATS.put(x, 0);
}
}
/**
* Adds XP to the player, this ignores skill modifiers
* @param skillType The skill to add XP to
@@ -949,12 +853,14 @@ public class PlayerProfile
{
if(x == SkillType.ALL)
continue;
Bukkit.getPluginManager().callEvent(new McMMOPlayerXpGainEvent(Bukkit.getPlayer(playerName), x, newvalue));
skillsXp.put(x, skillsXp.get(x)+newvalue);
}
} else {
int xp = newvalue;
xp=xp*LoadProperties.xpGainMultiplier;
Bukkit.getPluginManager().callEvent(new McMMOPlayerXpGainEvent(Bukkit.getPlayer(playerName), skillType, xp));
skillsXp.put(skillType, skillsXp.get(skillType)+xp);
lastgained = skillType;
}
@@ -1001,6 +907,7 @@ public class PlayerProfile
{
if(x == SkillType.ALL)
continue;
Bukkit.getPluginManager().callEvent(new McMMOPlayerXpGainEvent(Bukkit.getPlayer(playerName), x, newvalue));
skillsXp.put(x, skillsXp.get(x)+newvalue);
}
} else {
@@ -1055,10 +962,10 @@ public class PlayerProfile
double percent = (trueBonus/oldxp)*100;
thisplayer.sendMessage(ChatColor.GREEN+"XP: "+oldxp+" Bonus XP: "+trueBonus+" Total: "+xp+ChatColor.GOLD+" [Master: "+leaderName+" " +" +"+(int)percent+"%]");
}
Bukkit.getPluginManager().callEvent(new McMMOPlayerXpGainEvent(Bukkit.getPlayer(playerName), skillType, xp));
skillsXp.put(skillType, skillsXp.get(skillType)+xp);
lastgained = skillType;
}
//save();
}
public void removeXP(SkillType skillType, int newvalue)
@@ -1080,7 +987,6 @@ public class PlayerProfile
} else {
skillsXp.put(skillType, skillsXp.get(skillType)-newvalue);
}
//save();
}
public void acceptInvite()
{
@@ -1126,7 +1032,6 @@ public class PlayerProfile
skills.put(skillType, newvalue);
skillsXp.put(skillType, newvalue);
}
save();
}
public Integer getXpToLevel(SkillType skillType)
{
@@ -1137,14 +1042,12 @@ public class PlayerProfile
public void setParty(String newParty)
{
party = newParty;
save();
}
//Retrieve the player's party
public String getParty() {return party;}
//Remove party
public void removeParty() {
party = null;
save();
}
//Retrieve whether or not the player is in a party
public boolean inParty()
@@ -1176,7 +1079,6 @@ public class PlayerProfile
public void setMySpawn(double x, double y, double z, String myspawnworldlocation){
myspawn = x+","+y+","+z;
myspawnworld = myspawnworldlocation;
save();
}
public String getX(){
if(myspawn != null)

View File

@@ -0,0 +1,89 @@
/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.events;
import org.bukkit.Location;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
/**
* Called when mcMMO is preparing to drop an item
*/
@SuppressWarnings("serial")
public class McMMOItemSpawnEvent extends Event implements Cancellable {
private Location location;
private ItemStack itemStack;
private boolean cancelled;
public McMMOItemSpawnEvent(Location location, ItemStack itemStack) {
this.location = location;
this.itemStack = itemStack;
this.cancelled = false;
}
/**
* @return Location where the item will be dropped
*/
public Location getLocation() {
return location;
}
/**
* @param location Location where to drop the item
*/
public void setLocation(Location location) {
this.location = location;
}
/**
* @return ItemStack that will be dropped
*/
public ItemStack getItemStack() {
return itemStack;
}
/**
* @param itemStack ItemStack to drop
*/
public void setItemStack(ItemStack itemStack) {
this.itemStack = itemStack;
}
/** Following are required for Cancellable **/
@Override
public boolean isCancelled() {
return cancelled;
}
@Override
public void setCancelled(boolean cancelled) {
this.cancelled = cancelled;
}
/** Rest of file is required boilerplate for custom events **/
private static final HandlerList handlers = new HandlerList();
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}

View File

@@ -0,0 +1,71 @@
/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.events;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import com.gmail.nossr50.datatypes.SkillType;
/**
* Called when a user levels up in a skill
*/
@SuppressWarnings("serial")
public class McMMOPlayerLevelUpEvent extends Event {
private Player player;
private SkillType skill;
private int levelsGained;
public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
this.player = player;
this.skill = skill;
this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later!
}
/**
* @return Player leveling up
*/
public Player getPlayer() {
return player;
}
/**
* @return SkillType that is being leveled up
*/
public SkillType getSkill() {
return skill;
}
/**
* @return The number of levels gained in this event
*/
public int getLevelsGained() {
return levelsGained;
}
/** Rest of file is required boilerplate for custom events **/
private static final HandlerList handlers = new HandlerList();
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}

View File

@@ -0,0 +1,68 @@
/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.events;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import com.gmail.nossr50.datatypes.SkillType;
@SuppressWarnings("serial")
public class McMMOPlayerXpGainEvent extends Event {
private Player player;
private SkillType skill;
private int xpGained;
public McMMOPlayerXpGainEvent(Player player, SkillType skill, int xpGained) {
this.player = player;
this.skill = skill;
this.xpGained = xpGained;
}
/**
* @return Player gaining experience (can be null)
*/
public Player getPlayer() {
return player;
}
/**
* @return SkillType that is gaining experience
*/
public SkillType getSkill() {
return skill;
}
/**
* @return The number experience gained in this event
*/
public int getXpGained() {
return xpGained;
}
/** Rest of file is required boilerplate for custom events **/
private static final HandlerList handlers = new HandlerList();
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}

View File

@@ -25,9 +25,11 @@ import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.Statistic;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
@@ -36,7 +38,9 @@ import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockDamageEvent;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerAnimationEvent;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import org.getspout.spoutapi.sound.SoundEffect;
@@ -45,7 +49,6 @@ import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.skills.*;
import com.gmail.nossr50.datatypes.FakeBlockBreakEvent;
public class mcBlockListener implements Listener
{
private final mcMMO plugin;
@@ -55,13 +58,16 @@ public class mcBlockListener implements Listener
this.plugin = plugin;
}
@EventHandler
@EventHandler(priority = EventPriority.MONITOR)
public void onBlockPlace(BlockPlaceEvent event)
{
{
if(event.isCancelled()) return;
//Setup some basic vars
Block block;
Player player = event.getPlayer();
//When blocks are placed on snow this event reports the wrong block.
if (event.getBlockReplacedState() != null && event.getBlockReplacedState().getTypeId() == 78)
{
@@ -72,16 +78,32 @@ public class mcBlockListener implements Listener
block = event.getBlock();
}
//TNT placement checks - needed for Blast Mining
if(block.getTypeId() == 46)
{
PlayerProfile PP = Users.getProfile(player);
int skill = PP.getSkillLevel(SkillType.MINING);
plugin.misc.tntTracker.put(block, skill);
}
//Check if the blocks placed should be monitored so they do not give out XP in the future
if(m.shouldBeWatched(block))
{
if(block.getTypeId() != 17 && block.getTypeId() != 39 && block.getTypeId() != 40 && block.getTypeId() != 91 && block.getTypeId() != 86)
block.setData((byte) 5); //Change the byte
else if(block.getTypeId() == 17 || block.getTypeId() == 39 || block.getTypeId() == 40 || block.getTypeId() == 91 || block.getTypeId() == 86)
int id = block.getTypeId();
//Only needed for blocks that use their block data (wood, pumpkins, etc.)
if (id == 17 || id == 73 || id == 74 || id == 81 || id == 83 || id == 86 || id == 91 || id == 106 || id == 98)
plugin.misc.blockWatchList.add(block);
else {
//block.setData((byte) 5); //Change the byte
//The following is a method to get around a breakage in 1.1-R2 and onward
//it should be removed as soon as functionality to change a block
//in this event returns.
plugin.changeQueue.push(block);
}
}
if(block.getTypeId() == 42 && LoadProperties.anvilmessages)
if(block.getTypeId() == LoadProperties.anvilID && LoadProperties.anvilmessages)
{
PlayerProfile PP = Users.getProfile(player);
if(LoadProperties.spoutEnabled)
@@ -131,6 +153,12 @@ public class mcBlockListener implements Listener
* HERBALISM
*/
//TNT removal checks - needed for Blast Mining
if(block.getTypeId() == 46)
{
plugin.misc.tntTracker.remove(block);
}
//Green Terra
if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && block.getTypeId() == 59 && block.getData() == (byte) 0x07)
{
@@ -148,60 +176,38 @@ public class mcBlockListener implements Listener
/*
* MINING
*/
if(mcPermissions.getInstance().mining(player))
{
if(LoadProperties.miningrequirespickaxe)
{
if(m.isMiningPick(inhand))
{
Mining.miningBlockCheck(false, player, block, plugin);
Mining.miningBlockCheck(player, block, plugin);
}
} else
{
Mining.miningBlockCheck(false, player, block, plugin);
Mining.miningBlockCheck(player, block, plugin);
}
}
/*
* WOOD CUTTING
*/
if(player != null && block.getTypeId() == 17 && mcPermissions.getInstance().woodcutting(player))
if(mcPermissions.getInstance().woodcutting(player))
{
if(LoadProperties.woodcuttingrequiresaxe)
{
if(m.isAxes(inhand))
{
if(!plugin.misc.blockWatchList.contains(block))
{
WoodCutting.woodCuttingProcCheck(player, block);
//Default
if(block.getData() == (byte)0)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine, player);
//Spruce
if(block.getData() == (byte)1)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce, player);
//Birch
if(block.getData() == (byte)2)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch, player);
}
WoodCutting.woodcuttingBlockCheck(player, block, plugin);
}
} else
{
if(!plugin.misc.blockWatchList.contains(block))
{
WoodCutting.woodCuttingProcCheck(player, block);
//Default
if(block.getData() == (byte)0)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine, player);
//Spruce
if(block.getData() == (byte)1)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce, player);
//Birch
if(block.getData() == (byte)2)
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch, player);
}
WoodCutting.woodcuttingBlockCheck(player, block, plugin);
}
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
/*
* IF PLAYER IS USING TREEFELLER
@@ -226,7 +232,7 @@ public class mcBlockListener implements Listener
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
if(blockx.getTypeId() == 17)
{
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
m.mcDropItem(blockx.getLocation(), item);
//XP WOODCUTTING
if(!plugin.misc.blockWatchList.contains(block))
{
@@ -238,10 +244,10 @@ public class mcBlockListener implements Listener
{
mat = Material.SAPLING;
item = new ItemStack(mat, 1, (short)0, blockx.getData());
item = new ItemStack(mat, 1, (short)0, (byte)(blockx.getData()-8));
if(Math.random() * 10 > 9)
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
m.mcDropItem(blockx.getLocation(), item);
}
if(blockx.getType() != Material.AIR)
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
@@ -249,7 +255,10 @@ public class mcBlockListener implements Listener
}
}
if(LoadProperties.toolsLoseDurabilityFromAbilities)
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
{
if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
}
plugin.misc.treeFeller.clear();
}
}
@@ -257,7 +266,7 @@ public class mcBlockListener implements Listener
* EXCAVATION
*/
if(Excavation.canBeGigaDrillBroken(block) && mcPermissions.getInstance().excavation(player) && block.getData() != (byte) 5)
Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player);
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
/*
* HERBALISM
*/
@@ -288,8 +297,6 @@ public class mcBlockListener implements Listener
PlayerProfile PP = Users.getProfile(player);
ItemStack inhand = player.getItemInHand();
Block block = event.getBlock();
Skills.monitorSkills(player);
/*
* ABILITY PREPARATION CHECKS
@@ -322,49 +329,21 @@ public class mcBlockListener implements Listener
/*
* GIGA DRILL BREAKER CHECKS
*/
if(PP.getGigaDrillBreakerMode() && m.blockBreakSimulate(block, player)
&& Excavation.canBeGigaDrillBroken(block) && m.isShovel(inhand))
{
int x = 0;
while(x < 3)
if(PP.getGigaDrillBreakerMode()
&& Excavation.canBeGigaDrillBroken(block)
&& m.blockBreakSimulate(block, player)
&& mcPermissions.getInstance().excavationAbility(player))
{
if(LoadProperties.excavationRequiresShovel)
{
if(block.getData() != (byte)5)
Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player);
x++;
if(m.isShovel(inhand)){
event.setInstaBreak(true);
Excavation.gigaDrillBreaker(player, block);
}
} else {
event.setInstaBreak(true);
Excavation.gigaDrillBreaker(player, block);
}
Material mat = Material.getMaterial(block.getTypeId());
if(block.getType() == Material.GRASS)
mat = Material.DIRT;
if(block.getType() == Material.CLAY)
mat = Material.CLAY_BALL;
byte type = block.getData();
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
block.setType(Material.AIR);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
if(LoadProperties.toolsLoseDurabilityFromAbilities)
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
if(item.getType() == Material.CLAY_BALL)
{
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
} else
{
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
}
//Spout stuff
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
/*
* BERSERK MODE CHECKS
@@ -372,72 +351,59 @@ public class mcBlockListener implements Listener
if(PP.getBerserkMode()
&& m.blockBreakSimulate(block, player)
&& player.getItemInHand().getTypeId() == 0
&& (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78))
&& (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78)
&& mcPermissions.getInstance().unarmedAbility(player))
{
Material mat = Material.getMaterial(block.getTypeId());
if(block.getTypeId() == 2)
mat = Material.DIRT;
if(block.getTypeId() == 78)
mat = Material.SNOW_BALL;
if(block.getTypeId() == 82)
mat = Material.CLAY_BALL;
byte type = block.getData();
event.setInstaBreak(true);
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
Bukkit.getPluginManager().callEvent(armswing);
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
block.setType(Material.AIR);
if(item.getType() == Material.CLAY_BALL)
{
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
} else
{
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
}
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
/*
* SUPER BREAKER CHECKS
*/
if(PP.getSuperBreakerMode()
&& Mining.canBeSuperBroken(block)
&& m.blockBreakSimulate(block, player))
&& Mining.canBeSuperBroken(block)
&& m.blockBreakSimulate(block, player)
&& mcPermissions.getInstance().miningAbility(player))
{
if(LoadProperties.miningrequirespickaxe)
{
if(m.isMiningPick(inhand))
if(m.isMiningPick(inhand)){
event.setInstaBreak(true);
Mining.SuperBreakerBlockCheck(player, block, plugin);
}
} else {
event.setInstaBreak(true);
Mining.SuperBreakerBlockCheck(player, block, plugin);
}
}
/*
* LEAF BLOWER
* LEAF BLOWER CHECKS
*/
if(block.getTypeId() == 18 && mcPermissions.getInstance().woodcutting(player) && PP.getSkillLevel(SkillType.WOODCUTTING) >= 100 && m.isAxes(player.getItemInHand()) && m.blockBreakSimulate(block, player))
{
m.damageTool(player, (short)1);
if(Math.random() * 10 > 9)
if(block.getTypeId() == 18
&& mcPermissions.getInstance().woodCuttingAbility(player)
&& PP.getSkillLevel(SkillType.WOODCUTTING) >= 100
&& m.blockBreakSimulate(block, player))
{
if(LoadProperties.woodcuttingrequiresaxe)
{
ItemStack x = new ItemStack(Material.SAPLING, 1, (short)0, block.getData());
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), x);
if(m.isAxes(inhand)){
event.setInstaBreak(true);
WoodCutting.leafBlower(player, block);
}
}
block.setType(Material.AIR);
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
else{
event.setInstaBreak(true);
WoodCutting.leafBlower(player, block);
}
}
if(block.getType() == Material.AIR && plugin.misc.blockWatchList.contains(block))
{
plugin.misc.blockWatchList.remove(block);

View File

@@ -16,10 +16,12 @@
*/
package com.gmail.nossr50.listeners;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
@@ -29,6 +31,8 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.ExplosionPrimeEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.Combat;
@@ -40,6 +44,7 @@ import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.skills.Acrobatics;
import com.gmail.nossr50.skills.BlastMining;
import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Taming;
@@ -52,7 +57,7 @@ public class mcEntityListener implements Listener
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.MONITOR)
@EventHandler(priority = EventPriority.LOW)
public void onEntityDamage(EntityDamageEvent event)
{
if(event.isCancelled())
@@ -77,6 +82,19 @@ public class mcEntityListener implements Listener
Users.addUser(defender);
}
/*
* Demolitions Expert
if(event.getCause() == DamageCause.BLOCK_EXPLOSION)
{
if(event.getEntity() instanceof Player)
{
Player player = (Player)event.getEntity();
BlastMining.demolitionsExpertise(player, event);
}
}
*/
if(event.getEntity() instanceof LivingEntity)
{
//CraftEntity cEntity = (CraftEntity)event.getEntity();
@@ -137,7 +155,7 @@ public class mcEntityListener implements Listener
/*
* PARTY CHECKS
*/
if(event.getEntity() instanceof Player && f instanceof Player)
if(e instanceof Player && f instanceof Player)
{
Player defender = (Player)e;
Player attacker = (Player)f;
@@ -196,6 +214,39 @@ public class mcEntityListener implements Listener
}
}
/*
@EventHandler (priority = EventPriority.LOW)
public void onExplosionPrime(ExplosionPrimeEvent event)
{
if(event.getEntity() instanceof TNTPrimed)
{
Block block = event.getEntity().getLocation().getBlock();
if(plugin.misc.tntTracker.get(block) != null)
{
int skillLevel = plugin.misc.tntTracker.get(block);
BlastMining.biggerBombs(skillLevel, event);
}
}
}
@EventHandler (priority = EventPriority.LOW)
public void onEnitityExplode(EntityExplodeEvent event)
{
if(event.getEntity() instanceof TNTPrimed)
{
Block block = event.getLocation().getBlock();
if(plugin.misc.tntTracker.get(block) != null)
{
int skillLevel = plugin.misc.tntTracker.get(block);
BlastMining.dropProcessing(skillLevel, event, plugin);
}
}
}
*/
public boolean isBow(ItemStack is){
if (is.getTypeId() == 261){
return true;

View File

@@ -25,8 +25,6 @@ import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.craftbukkit.command.ColouredConsoleSender;
import org.bukkit.craftbukkit.entity.CraftItem;
import org.bukkit.entity.CreatureType;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
@@ -47,6 +45,8 @@ import org.bukkit.event.player.PlayerPickupItemEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Item;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
@@ -84,7 +84,7 @@ public class mcPlayerListener implements Listener
{
if(event.getState() == State.CAUGHT_FISH)
{
if(event.getCaught() instanceof CraftItem)
if(event.getCaught() instanceof Item)
{
Fishing.processResults(event);
}
@@ -155,6 +155,13 @@ public class mcPlayerListener implements Listener
mmoHelper.containers.remove(player);
}
//Bleed it out
if(Users.getProfile(player).getBleedTicks() > 0) Combat.dealDamage(player, Users.getProfile(player).getBleedTicks()*2);
//Save PlayerData to MySQL/FlatFile on player quit
Users.getProfile(player).save();
//Remove PlayerProfile
Users.removeUser(event.getPlayer());
}
@@ -164,7 +171,7 @@ public class mcPlayerListener implements Listener
Player player = event.getPlayer();
if(mcPermissions.getInstance().motd(player) && LoadProperties.enableMotd)
{
player.sendMessage(mcLocale.getString("mcPlayerListener.MOTD", new Object[] {plugin.getDescription().getVersion(), LoadProperties.mcmmo}));
player.sendMessage(mcLocale.getString("mcPlayerListener.MOTD", new Object[] {plugin.getDescription().getVersion(), "mcmmo"}));
player.sendMessage(mcLocale.getString("mcPlayerListener.WIKI"));
}
//THIS IS VERY BAD WAY TO DO THINGS, NEED BETTER WAY
@@ -199,7 +206,7 @@ public class mcPlayerListener implements Listener
}
if(block != null && player != null && mcPermissions.getInstance().repair(player)
&& event.getClickedBlock().getTypeId() == 42 && (Repair.isTools(player.getItemInHand()) || Repair.isArmor(player.getItemInHand())))
&& event.getClickedBlock().getTypeId() == LoadProperties.anvilID && (Repair.isTools(player.getItemInHand()) || Repair.isArmor(player.getItemInHand())))
{
Repair.repairCheck(player, is, event.getClickedBlock());
event.setCancelled(true);
@@ -229,19 +236,22 @@ public class mcPlayerListener implements Listener
switch(block.getType())
{
case COBBLESTONE:
if(LoadProperties.enableCobbleToMossy)
{
if(LoadProperties.enableCobbleToMossy) {
block.setType(Material.MOSSY_COBBLESTONE);
pass = true;
}
break;
case DIRT:
pass = true;
block.setType(Material.GRASS);
if(LoadProperties.enableDirtToGrass) {
pass = true;
block.setType(Material.GRASS);
}
break;
case SMOOTH_BRICK:
pass = true;
block.setData((byte)1);
if(LoadProperties.enableSmoothToMossy) {
pass = true;
block.setData((byte)1);
}
break;
}
if(pass == false)
@@ -315,32 +325,24 @@ public class mcPlayerListener implements Listener
if(PP.getPartyChatMode())
{
event.setCancelled(true);
String format = ChatColor.GREEN + "(" + ChatColor.WHITE + player.getDisplayName() + ChatColor.GREEN + ") "+event.getMessage();
String name = (LoadProperties.pDisplayNames) ? player.getDisplayName() : player.getName();
String format = ChatColor.GREEN + "(" + ChatColor.WHITE + name + ChatColor.GREEN + ") "+event.getMessage();
for(Player x : Bukkit.getServer().getOnlinePlayers())
{
if(Party.getInstance().inSameParty(player, x))
x.sendMessage(format);
}
if(Bukkit.getServer() instanceof ColouredConsoleSender)
{
ColouredConsoleSender ccs = (ColouredConsoleSender) Bukkit.getServer();
ccs.sendMessage(ChatColor.GREEN+"[P]"+format); //Colors, woot!
}
log.log(Level.INFO, "[P]"+format);
} else if (PP.getAdminChatMode()) {
event.setCancelled(true);
String format = ChatColor.AQUA + "{" + ChatColor.WHITE + player.getDisplayName() + ChatColor.AQUA + "} "+event.getMessage();
String name = (LoadProperties.aDisplayNames) ? player.getDisplayName() : player.getName();
String format = ChatColor.AQUA + "{" + ChatColor.WHITE + name + ChatColor.AQUA + "} "+event.getMessage();
for(Player x : Bukkit.getServer().getOnlinePlayers())
{
if(x.isOp() || mcPermissions.getInstance().adminChat(x))
x.sendMessage(format);
}
if(Bukkit.getServer() instanceof ColouredConsoleSender)
{
ColouredConsoleSender ccs = (ColouredConsoleSender) Bukkit.getServer();
ccs.sendMessage(ChatColor.AQUA+"[A]"+format); //Colors, woot!
} else {
log.log(Level.INFO, "[A]"+format);
}
log.log(Level.INFO, "[A]"+format);
}
}

View File

@@ -0,0 +1,40 @@
/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.listeners;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import com.gmail.nossr50.events.McMMOPlayerXpGainEvent;
/**
* Listener for listening to our own events, only really useful for catching errors
*/
public class mcSelfListener implements Listener {
@EventHandler
public void onPlayerXpGain(McMMOPlayerXpGainEvent event) {
int xp = event.getXpGained();
if(xp < 0) {
try {
throw new Exception("Gained negative XP!");
} catch (Exception e) {
System.out.println(e.getMessage());
e.printStackTrace();
}
}
}
}

View File

@@ -16,7 +16,8 @@
*/
package com.gmail.nossr50.listeners;
import org.getspout.spoutapi.event.input.InputListener;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.getspout.spoutapi.event.input.KeyPressedEvent;
import org.getspout.spoutapi.gui.ScreenType;
import org.getspout.spoutapi.player.SpoutPlayer;
@@ -26,7 +27,7 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.popups.PopupMMO;
import com.gmail.nossr50.spout.SpoutStuff;
public class mcSpoutInputListener extends InputListener
public class mcSpoutInputListener implements Listener
{
mcMMO plugin = null;
@@ -35,6 +36,7 @@ public class mcSpoutInputListener extends InputListener
plugin = pluginx;
}
@EventHandler
public void onKeyPressedEvent(KeyPressedEvent event)
{
if(!event.getPlayer().isSpoutCraftEnabled() || event.getPlayer().getMainScreen().getActivePopup() != null)

View File

@@ -16,8 +16,9 @@
*/
package com.gmail.nossr50.listeners;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
import org.getspout.spoutapi.event.spout.SpoutListener;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.Users;
@@ -25,7 +26,7 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.HUDmmo;
import com.gmail.nossr50.spout.SpoutStuff;
public class mcSpoutListener extends SpoutListener
public class mcSpoutListener implements Listener
{
mcMMO plugin = null;
@@ -34,6 +35,7 @@ public class mcSpoutListener extends SpoutListener
plugin = pluginx;
}
@EventHandler
public void onSpoutCraftEnable(SpoutCraftEnableEvent event)
{
SpoutPlayer sPlayer = event.getPlayer();

View File

@@ -16,9 +16,10 @@
*/
package com.gmail.nossr50.listeners;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.getspout.spoutapi.event.screen.ButtonClickEvent;
import org.getspout.spoutapi.event.screen.ScreenCloseEvent;
import org.getspout.spoutapi.event.screen.ScreenListener;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.Users;
@@ -32,13 +33,15 @@ import com.gmail.nossr50.datatypes.buttons.ButtonPartyToggle;
import com.gmail.nossr50.datatypes.popups.PopupMMO;
import com.gmail.nossr50.spout.SpoutStuff;
public class mcSpoutScreenListener extends ScreenListener
public class mcSpoutScreenListener implements Listener
{
mcMMO plugin = null;
public mcSpoutScreenListener(mcMMO pluginx)
{
plugin = pluginx;
}
@EventHandler
public void onButtonClick(ButtonClickEvent event)
{
SpoutPlayer sPlayer = event.getPlayer();
@@ -83,6 +86,7 @@ public class mcSpoutScreenListener extends ScreenListener
}
}
@EventHandler
public void onScreenClose(ScreenCloseEvent event)
{
if(event.getScreen() instanceof PopupMMO)

View File

@@ -31,6 +31,7 @@ import com.gmail.nossr50.config.*;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.FakeBlockBreakEvent;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.events.McMMOItemSpawnEvent;
public class m
{
@@ -88,7 +89,13 @@ public class m
public static boolean shouldBeWatched(Block block)
{
int id = block.getTypeId();
return id == 103 || id == 82 || id == 16 || id == 73 || id == 49 || id == 81 || id == 83 || id == 86 || id == 91 || id == 1 || id == 17 || id == 42 || id == 87 || id == 89 || id == 2 || id == 3 || id == 12 || id == 13 || id == 21 || id == 15 || id == 14 || id == 56 || id == 38 || id == 37 || id == 39 || id == 40 || id == 24;
return shouldBeWatched(id);
}
public static boolean shouldBeWatched(int id) {
return id == 2 || id == 3 || id == 12 || id == 13 || id == 82 || //Excavation
id == 1 || id == 14 || id == 15 || id == 16 || id == 21 || id == 24 || id == 49 || id == 56 || id == 73 || id == 74 || id == 87 || id == 89 || id == 112 || id == 121 || id == 48 || id == 98 || //Mining
id == 17 || id == 37 || id == 38 || id == 39 || id == 40 || id == 81 || id == 83 || id == 86 || id == 91 || id == 103 || id == 106 || id == 111 || //Woodcutting & Herbalism
id == LoadProperties.anvilID; //Anvil
}
public static int getPowerLevel(Player player)
@@ -203,7 +210,7 @@ public class m
public static boolean abilityBlockCheck(Block block)
{
int i = block.getTypeId();
if(i == 107 ||i == 117 || i == 116 || i == 96 || i == 68 || i == 355 || i == 26 || i == 323 || i == 25 || i == 54 || i == 69 || i == 92 || i == 77 || i == 58 || i == 61 || i == 62 || i == 42 || i == 71 || i == 64 || i == 84 || i == 324 || i == 330){
if(i == 107 ||i == 117 || i == 116 || i == 96 || i == 68 || i == 355 || i == 26 || i == 323 || i == 25 || i == 54 || i == 69 || i == 92 || i == 77 || i == 58 || i == 61 || i == 62 || i == LoadProperties.anvilID || i == 71 || i == 64 || i == 84 || i == 324 || i == 330){
return false;
} else {
return true;
@@ -255,15 +262,21 @@ public class m
}
return true;
}
public static void mcDropItem(Location loc, int id)
public static void mcDropItem(Location location, int id)
{
if(loc != null)
{
Material mat = Material.getMaterial(id);
byte damage = 0;
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
}
if(location == null) return;
Material mat = Material.getMaterial(id);
ItemStack item = new ItemStack(mat, 1, (byte) 0, (byte) 0);
mcDropItem(location, item);
}
public static void mcDropItem(Location location, ItemStack itemStack) {
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
Bukkit.getPluginManager().callEvent(event);
if(event.isCancelled()) return;
location.getWorld().dropItemNaturally(location, itemStack);
}
public static boolean isSwords(ItemStack is)

View File

@@ -1,18 +1,19 @@
/*
This file is part of mcMMO.
Copyright (C) 2012 Matt 'The Yeti' Burnett & mcMMO Development
Copyright (C) 2010-2011 'nossr50'
mcMMO is free software: you can redistribute it and/or modify
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50;
@@ -24,7 +25,7 @@ import com.gmail.nossr50.commands.mc.*;
import com.gmail.nossr50.commands.party.*;
import com.gmail.nossr50.commands.general.*;
import com.gmail.nossr50.config.*;
import com.gmail.nossr50.runnables.mcTimer;
import com.gmail.nossr50.runnables.*;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.listeners.mcBlockListener;
import com.gmail.nossr50.listeners.mcEntityListener;
@@ -32,9 +33,9 @@ import com.gmail.nossr50.listeners.mcPlayerListener;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.skills.*;
import com.nijikokun.bukkit.Permissions.Permissions;
import org.bukkit.Bukkit;
import java.io.BufferedInputStream;
import java.io.BufferedReader;
import java.io.BufferedWriter;
@@ -44,6 +45,7 @@ import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.logging.Level;
@@ -52,6 +54,7 @@ import java.util.logging.Logger;
import org.bukkit.plugin.PluginDescriptionFile;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.plugin.PluginManager;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.FileManager;
@@ -59,17 +62,6 @@ import org.getspout.spoutapi.player.FileManager;
public class mcMMO extends JavaPlugin
{
/*
* I never expected mcMMO to get so popular!
* Thanks for all the support for the mod
* Thanks to the people who have worked on the code
* Thanks to the donators who helped me out financially
* Thanks to the server admins who use my mod :)
*
* This mod is open source, and its going to stay that way >:3
*
* Donate via paypal to nossr50@gmail.com (A million thanks to anyone that does!)
*/
public static String maindirectory = "plugins" + File.separator + "mcMMO";
File file = new File(maindirectory + File.separator + "config.yml");
@@ -79,11 +71,10 @@ public class mcMMO extends JavaPlugin
private final mcPlayerListener playerListener = new mcPlayerListener(this);
private final mcBlockListener blockListener = new mcBlockListener(this);
private final mcEntityListener entityListener = new mcEntityListener(this);
public static mcPermissions permissionHandler = new mcPermissions();
private Permissions permissions;
private Runnable mcMMO_Timer = new mcTimer(this); //BLEED AND REGENERATION
private Runnable mcMMO_SaveTimer = new mcSaveTimer(this); //Periodic saving of Player Data
private Runnable ChangeDataValueTimer = new ChangeDataValueTimer(this); //R2 block place workaround
//private Timer mcMMO_SpellTimer = new Timer(true);
//Alias - Command
@@ -93,9 +84,12 @@ public class mcMMO extends JavaPlugin
public Misc misc = new Misc(this);
//Config file stuff
LoadProperties config = new LoadProperties();
LoadProperties config;
//Jar stuff
public static File mcmmo;
//Queue for block data change for R2+ fix
public ArrayDeque<Block> changeQueue = new ArrayDeque<Block>();
public void onEnable()
{
@@ -118,9 +112,8 @@ public class mcMMO extends JavaPlugin
else if(!vnum.equalsIgnoreCase(this.getDescription().getVersion())) updateFrom(-1);
}
mcPermissions.initialize(getServer());
config.configCheck();
this.config = new LoadProperties(this);
this.config.load();
Party.getInstance().loadParties();
new Party(this);
@@ -132,7 +125,7 @@ public class mcMMO extends JavaPlugin
*/
PluginManager pm = getServer().getPluginManager();
if(pm.getPlugin("Spout") != null)
LoadProperties.spoutEnabled = true;
else
@@ -144,7 +137,6 @@ public class mcMMO extends JavaPlugin
pm.registerEvents(entityListener, this);
PluginDescriptionFile pdfFile = this.getDescription();
mcPermissions.initialize(getServer());
if(LoadProperties.useMySQL)
{
@@ -156,7 +148,12 @@ public class mcMMO extends JavaPlugin
for(Player player : getServer().getOnlinePlayers()){Users.addUser(player);} //In case of reload add all users back into PlayerProfile
System.out.println(pdfFile.getName() + " version " + pdfFile.getVersion() + " is enabled!" );
//Periodic save timer (Saves every 10 minutes)
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_SaveTimer, 0, LoadProperties.saveInterval * 1200);
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_Timer, 0, 20);
//R2+ block place fix
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, ChangeDataValueTimer, 0, 10);
registerCommands();
@@ -169,17 +166,6 @@ public class mcMMO extends JavaPlugin
FileManager FM = SpoutManager.getFileManager();
FM.addToPreLoginCache(this, SpoutStuff.getFiles());
/*
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this,
new Runnable() {
@Override
public void run() {
mmoHelper.updateAll();
}
}, 20, 20);
*/
}
}
@@ -241,12 +227,18 @@ public class mcMMO extends JavaPlugin
PlayerProfile PP = Users.getProfile(player);
return PP.inParty();
}
public Permissions getPermissions() {
return permissions;
}
public void onDisable() {
Bukkit.getServer().getScheduler().cancelTasks(this);
System.out.println("mcMMO was disabled.");
public void onDisable()
{
//Make sure to save player information if the server shuts down
for(Player x : Bukkit.getServer().getOnlinePlayers())
{
Users.getProfile(x).save();
}
Bukkit.getServer().getScheduler().cancelTasks(this); //This removes our tasks
System.out.println("mcMMO was disabled."); //How informative!
}
private void registerCommands() {
@@ -265,36 +257,6 @@ public class mcMMO extends JavaPlugin
aliasMap.put(mcLocale.getString("m.SkillUnarmed").toLowerCase(), "unarmed");
aliasMap.put(mcLocale.getString("m.SkillWoodCutting").toLowerCase(), "woodcutting");
//Mc* commands
aliasMap.put(LoadProperties.mcability, "mcability");
aliasMap.put(LoadProperties.mcc, "mcc");
aliasMap.put(LoadProperties.mcgod, "mcgod");
aliasMap.put(LoadProperties.mcmmo, "mcmmo");
aliasMap.put(LoadProperties.mcrefresh, "mcrefresh");
aliasMap.put(LoadProperties.mctop, "mctop");
//Party commands
aliasMap.put(LoadProperties.accept, "accept");
//aliasMap.put(null, "a");
aliasMap.put(LoadProperties.invite, "invite");
aliasMap.put(LoadProperties.party, "party");
//aliasMap.put(null, "p");
aliasMap.put(LoadProperties.ptp, "ptp");
//Other commands
aliasMap.put(LoadProperties.addxp, "addxp");
aliasMap.put(LoadProperties.clearmyspawn, "clearmyspawn");
aliasMap.put(LoadProperties.mmoedit, "mmoedit");
//aliasMap.put(key, "mmoupdate");
aliasMap.put(LoadProperties.myspawn, "myspawn");
aliasMap.put(LoadProperties.stats, "stats");
aliasMap.put(LoadProperties.whois, "whois");
aliasMap.put(LoadProperties.xprate, "xprate");
//Spout commands
//aliasMap.put(null, "mchud");
aliasMap.put(LoadProperties.xplock, "xplock");
//Register commands
//Skills commands
@@ -312,34 +274,34 @@ public class mcMMO extends JavaPlugin
getCommand("woodcutting").setExecutor(new WoodcuttingCommand());
//Mc* commands
getCommand("mcability").setExecutor(new McabilityCommand());
getCommand("mcc").setExecutor(new MccCommand());
getCommand("mcgod").setExecutor(new McgodCommand());
getCommand("mcmmo").setExecutor(new McmmoCommand());
getCommand("mcrefresh").setExecutor(new McrefreshCommand(this));
getCommand("mctop").setExecutor(new MctopCommand());
if(LoadProperties.mcabilityEnable) getCommand("mcability").setExecutor(new McabilityCommand());
if(LoadProperties.mccEnable) getCommand("mcc").setExecutor(new MccCommand());
if(LoadProperties.mcgodEnable) getCommand("mcgod").setExecutor(new McgodCommand());
if(LoadProperties.mcmmoEnable) getCommand("mcmmo").setExecutor(new McmmoCommand());
if(LoadProperties.mcrefreshEnable) getCommand("mcrefresh").setExecutor(new McrefreshCommand(this));
if(LoadProperties.mctopEnable) getCommand("mctop").setExecutor(new MctopCommand());
//Party commands
getCommand("accept").setExecutor(new AcceptCommand());
getCommand("a").setExecutor(new ACommand());
getCommand("invite").setExecutor(new InviteCommand(this));
getCommand("party").setExecutor(new PartyCommand());
getCommand("p").setExecutor(new PCommand());
getCommand("ptp").setExecutor(new PtpCommand(this));
if(LoadProperties.acceptEnable) getCommand("accept").setExecutor(new AcceptCommand());
if(LoadProperties.aEnable) getCommand("a").setExecutor(new ACommand());
if(LoadProperties.inviteEnable) getCommand("invite").setExecutor(new InviteCommand(this));
if(LoadProperties.partyEnable) getCommand("party").setExecutor(new PartyCommand());
if(LoadProperties.pEnable) getCommand("p").setExecutor(new PCommand());
if(LoadProperties.ptpEnable) getCommand("ptp").setExecutor(new PtpCommand(this));
//Other commands
getCommand("addxp").setExecutor(new AddxpCommand(this));
getCommand("clearmyspawn").setExecutor(new ClearmyspawnCommand());
getCommand("mmoedit").setExecutor(new MmoeditCommand(this));
if(LoadProperties.addxpEnable) getCommand("addxp").setExecutor(new AddxpCommand(this));
if(LoadProperties.clearmyspawnEnable) getCommand("clearmyspawn").setExecutor(new ClearmyspawnCommand());
if(LoadProperties.mmoeditEnable) getCommand("mmoedit").setExecutor(new MmoeditCommand(this));
getCommand("mmoupdate").setExecutor(new MmoupdateCommand());
getCommand("myspawn").setExecutor(new MyspawnCommand());
getCommand("stats").setExecutor(new StatsCommand());
getCommand("whois").setExecutor(new WhoisCommand(this));
getCommand("xprate").setExecutor(new XprateCommand());
if(LoadProperties.myspawnEnable) getCommand("myspawn").setExecutor(new MyspawnCommand());
if(LoadProperties.statsEnable) getCommand("stats").setExecutor(new StatsCommand(this));
if(LoadProperties.whoisEnable) getCommand("whois").setExecutor(new WhoisCommand(this));
if(LoadProperties.xprateEnable) getCommand("xprate").setExecutor(new XprateCommand());
//Spout commands
getCommand("mchud").setExecutor(new MchudCommand());
getCommand("xplock").setExecutor(new XplockCommand());
if(LoadProperties.xplockEnable) getCommand("xplock").setExecutor(new XplockCommand());
}

View File

@@ -16,337 +16,133 @@
*/
package com.gmail.nossr50;
import java.util.logging.Logger;
import org.bukkit.Server;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import ru.tehkode.permissions.PermissionManager;
import ru.tehkode.permissions.bukkit.PermissionsEx;
import com.nijiko.permissions.PermissionHandler;
import com.nijikokun.bukkit.Permissions.Permissions;
public class mcPermissions
{
private static volatile mcPermissions instance;
private enum PermissionType {
PEX, PERMISSIONS, BUKKIT
}
private static PermissionType permissionType;
private static Object PHandle;
public static boolean permissionsEnabled = false;
public boolean permission(Player player, String perm) {
return player.hasPermission(perm);
}
public static void initialize(Server server)
{
Logger log = Logger.getLogger("Minecraft");
if(permissionsEnabled && permissionType != PermissionType.PERMISSIONS) return;
Plugin PEXtest = server.getPluginManager().getPlugin("PermissionsEx");
Plugin test = server.getPluginManager().getPlugin("Permissions");
if(PEXtest != null) {
PHandle = (PermissionManager) PermissionsEx.getPermissionManager();
permissionType = PermissionType.PEX;
permissionsEnabled = true;
log.info("[mcMMO] PermissionsEx found, using PermissionsEx.");
} else if(test != null) {
PHandle = (PermissionHandler) ((Permissions) test).getHandler();
permissionType = PermissionType.PERMISSIONS;
permissionsEnabled = true;
log.info("[mcMMO] Permissions version "+test.getDescription().getVersion()+" found, using Permissions.");
} else {
permissionType = PermissionType.BUKKIT;
permissionsEnabled = true;
log.info("[mcMMO] Using Bukkit Permissions.");
}
}
public static boolean getEnabled()
{
return permissionsEnabled;
}
public static boolean permission(Player player, String permission)
{
if(!permissionsEnabled) return player.isOp();
switch(permissionType) {
case PEX:
return ((PermissionManager) PHandle).has(player, permission);
case PERMISSIONS:
return ((PermissionHandler) PHandle).has(player, permission);
case BUKKIT:
return player.hasPermission(permission);
default:
return true;
}
}
public boolean admin(Player player){
if (permissionsEnabled) {
return permission(player, "mcmmo.admin");
} else {
return true;
}
return player.hasPermission("mcmmo.admin");
}
public boolean mcrefresh(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.tools.mcrefresh");
} else {
return true;
}
return player.hasPermission("mcmmo.tools.mcrefresh");
}
public boolean mmoedit(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.tools.mmoedit");
} else {
return true;
}
return player.hasPermission("mcmmo.tools.mmoedit");
}
public boolean herbalismAbility(Player player){
if (permissionsEnabled) {
return permission(player, "mcmmo.ability.herbalism");
} else {
return true;
}
return player.hasPermission("mcmmo.ability.herbalism");
}
public boolean excavationAbility(Player player){
if (permissionsEnabled) {
return permission(player, "mcmmo.ability.excavation");
} else {
return true;
}
return player.hasPermission("mcmmo.ability.excavation");
}
public boolean unarmedAbility(Player player){
if (permissionsEnabled) {
return permission(player, "mcmmo.ability.unarmed");
} else {
return true;
}
return player.hasPermission("mcmmo.ability.unarmed");
}
public boolean chimaeraWing(Player player){
if (permissionsEnabled) {
return permission(player, "mcmmo.item.chimaerawing");
} else {
return true;
}
return player.hasPermission("mcmmo.item.chimaerawing");
}
public boolean miningAbility(Player player){
if (permissionsEnabled) {
return permission(player, "mcmmo.ability.mining");
} else {
return true;
}
return player.hasPermission("mcmmo.ability.mining");
}
public boolean axesAbility(Player player){
if (permissionsEnabled) {
return permission(player, "mcmmo.ability.axes");
} else {
return true;
}
return player.hasPermission("mcmmo.ability.axes");
}
public boolean swordsAbility(Player player){
if (permissionsEnabled) {
return permission(player, "mcmmo.ability.swords");
} else {
return true;
}
return player.hasPermission("mcmmo.ability.swords");
}
public boolean woodCuttingAbility(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.ability.woodcutting");
} else {
return true;
}
return player.hasPermission("mcmmo.ability.woodcutting");
}
public boolean mcgod(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.tools.mcgod");
} else {
return true;
}
return player.hasPermission("mcmmo.tools.mcgod");
}
public boolean regeneration(Player player){
if (permissionsEnabled) {
return permission(player, "mcmmo.regeneration");
} else {
return true;
}
return player.hasPermission("mcmmo.regeneration");
}
public boolean motd(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.motd");
} else {
return true;
}
return player.hasPermission("mcmmo.motd");
}
public boolean mcAbility(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.commands.ability");
} else {
return true;
}
return player.hasPermission("mcmmo.commands.ability");
}
public boolean mySpawn(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.commands.myspawn");
} else {
return true;
}
return player.hasPermission("mcmmo.commands.myspawn");
}
public boolean setMySpawn(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.commands.setmyspawn");
} else {
return true;
}
return player.hasPermission("mcmmo.commands.setmyspawn");
}
public boolean partyChat(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.chat.partychat");
} else {
return true;
}
return player.hasPermission("mcmmo.chat.partychat");
}
public boolean partyLock(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.chat.partylock");
} else {
return true;
}
return player.hasPermission("mcmmo.chat.partylock");
}
public boolean partyTeleport(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.commands.ptp");
} else {
return true;
}
return player.hasPermission("mcmmo.commands.ptp");
}
public boolean whois(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.commands.whois");
} else {
return true;
}
return player.hasPermission("mcmmo.commands.whois");
}
public boolean party(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.commands.party");
} else {
return true;
}
return player.hasPermission("mcmmo.commands.party");
}
public boolean adminChat(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.chat.adminchat");
} else {
return true;
}
return player.hasPermission("mcmmo.chat.adminchat");
}
public static mcPermissions getInstance() {
if (instance == null) {
instance = new mcPermissions();
instance = new mcPermissions();
}
return instance;
}
}
public boolean taming(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.taming");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.taming");
}
public boolean mining(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.mining");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.mining");
}
public boolean fishing(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.fishing");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.fishing");
}
public boolean alchemy(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.alchemy");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.alchemy");
}
public boolean enchanting(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.enchanting");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.enchanting");
}
public boolean woodcutting(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.woodcutting");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.woodcutting");
}
public boolean repair(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.repair");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.repair");
}
public boolean unarmed(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.unarmed");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.unarmed");
}
public boolean archery(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.archery");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.archery");
}
public boolean herbalism(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.herbalism");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.herbalism");
}
public boolean excavation(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.excavation");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.excavation");
}
public boolean swords(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.swords");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.swords");
}
public boolean axes(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.axes");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.axes");
}
public boolean acrobatics(Player player) {
if (permissionsEnabled) {
return permission(player, "mcmmo.skills.acrobatics");
} else {
return true;
}
return player.hasPermission("mcmmo.skills.acrobatics");
}
}

View File

@@ -32,7 +32,6 @@ import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.spout.util.ArrayListString;
@@ -118,7 +117,6 @@ public class Party
public void informPartyMembers(Player player, Player[] players)
{
int x = 0;
for(Player p : players)
{
if(player != null && p != null)
@@ -126,7 +124,6 @@ public class Party
if(inSameParty(player, p) && !p.getName().equals(player.getName()))
{
p.sendMessage(mcLocale.getString("Party.InformedOnJoin", new Object[] {player.getName()}));
x++;
}
}
}
@@ -171,14 +168,12 @@ public class Party
}
public void informPartyMembersOwnerChange(Player newOwner, Player[] players) {
int x = 0;
for(Player p : players){
if(newOwner != null && p != null){
if(inSameParty(newOwner, p))
{
//TODO: Needs more locale.
p.sendMessage(newOwner.getName()+" is the new party owner.");
x++;
}
}
}
@@ -191,13 +186,11 @@ public class Party
public void informPartyMembersQuit(Player player, Player[] players)
{
int x = 0;
for(Player p : players){
if(player != null && p != null){
if(inSameParty(player, p) && !p.getName().equals(player.getName()))
{
p.sendMessage(mcLocale.getString("Party.InformedOnQuit", new Object[] {player.getName()}));
x++;
}
}
}
@@ -246,7 +239,7 @@ public class Party
if(password == null)
{
//TODO: Needs more locale.
player.sendMessage("This party requires a password. Use "+LoadProperties.party+" <party> <password> to join it.");
player.sendMessage("This party requires a password. Use /party <party> <password> to join it.");
return;
} else if(!password.equalsIgnoreCase(getPartyPassword(newParty)))
{

View File

@@ -0,0 +1,47 @@
/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.runnables;
import org.bukkit.block.Block;
import com.gmail.nossr50.mcMMO;
/*
* This file was created for a breakage introduced in 1.1-R2
* It should be removed afterwards if the breakage is removed.
*/
public class ChangeDataValueTimer implements Runnable {
private mcMMO plugin;
public ChangeDataValueTimer(mcMMO instance) {
this.plugin = instance;
}
public void run() {
int size = plugin.changeQueue.size();
if(size == 0) return;
if(size > 25) {
size = (int) Math.floor(size / 10);
}
for(int i = 0; i < size; i++) {
Block change = plugin.changeQueue.poll();
if(change == null) continue;
change.setData((byte) 5);
}
}
}

View File

@@ -0,0 +1,40 @@
/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.runnables;
import org.bukkit.entity.Player;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO;
public class mcSaveTimer implements Runnable {
private final mcMMO plugin;
public mcSaveTimer(final mcMMO plugin)
{
this.plugin = plugin;
}
public void run()
{
//All player data will be saved periodically through this
for(Player player : plugin.getServer().getOnlinePlayers())
{
Users.getProfile(player).save();
}
}
}

View File

@@ -17,6 +17,7 @@
package com.gmail.nossr50.runnables;
import org.bukkit.entity.*;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
@@ -36,6 +37,7 @@ public class mcTimer implements Runnable
public void run()
{
long curTime = System.currentTimeMillis();
for(Player player : plugin.getServer().getOnlinePlayers())
{
if(player == null)
@@ -48,19 +50,19 @@ public class mcTimer implements Runnable
/*
* MONITOR SKILLS
*/
Skills.monitorSkills(player);
Skills.monitorSkills(player, PP, curTime);
/*
* COOLDOWN MONITORING
*/
Skills.watchCooldowns(player);
Skills.watchCooldowns(player, PP, curTime);
/*
* PLAYER BLEED MONITORING
*/
if(thecount % 2 == 0 && PP.getBleedTicks() >= 1)
{
player.damage(2);
Combat.dealDamage(player, 2);
PP.decreaseBleedTicks();
}

View File

@@ -37,7 +37,7 @@ public class Archery
pluginx.misc.arrowTracker.put(x, 0);
if(attacker != null)
{
if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
{
pluginx.misc.arrowTracker.put(x, 1);
}
@@ -48,7 +48,7 @@ public class Archery
{
if(attacker != null)
{
if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
{
pluginx.misc.arrowTracker.put(x, 1);
}

View File

@@ -25,10 +25,12 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.plugin.Plugin;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.party.Party;
@@ -51,26 +53,26 @@ public class Axes {
ticks++;
}
if(!PP.getSkullSplitterMode() && Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown))
if(!PP.getSkullSplitterMode() && Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown))
{
player.sendMessage(mcLocale.getString("Skills.SkullSplitterOn"));
for(Player y : player.getWorld().getPlayers()){
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.SkullSplitterPlayer", new Object[] {player.getName()}));
}
PP.setSkullSplitterActivatedTimeStamp(System.currentTimeMillis());
PP.setSkullSplitterDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
PP.setSkillDATS(AbilityType.SKULL_SPLIITER, System.currentTimeMillis()+(ticks*1000));
PP.setSkullSplitterMode(true);
}
if(!PP.getSkullSplitterMode() && !Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)){
if(!PP.getSkullSplitterMode() && !Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown)){
player.sendMessage(mcLocale.getString("Skills.TooTired")
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)+"s)");
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown)+"s)");
}
}
}
public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
{
Entity x = event.getEntity();
if(x instanceof Wolf){
Wolf wolf = (Wolf)x;
if(Taming.getOwner(wolf, pluginx) != null)
@@ -84,27 +86,29 @@ public class Axes {
PlayerProfile PPa = Users.getProfile(attacker);
if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
if(PPa.getSkillLevel(SkillType.AXES) >= 750){
if(Math.random() * 1000 <= 750){
if(Math.random() * 1000 <= 750 && !x.isDead()){
if(x instanceof Player){
int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
event.setDamage(damage);
Player player = (Player)x;
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
}
if(x instanceof Player){
event.setDamage(event.getDamage() * 2 - event.getDamage() / 2);
} else {
event.setDamage(event.getDamage() * 2);
else {
int damage = event.getDamage() * 2;
event.setDamage(damage);
}
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
}
} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES)){
} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES) && !x.isDead()){
if(x instanceof Player){
int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
event.setDamage(damage);
Player player = (Player)x;
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
}
if(x instanceof Player){
event.setDamage(event.getDamage() * 2 - event.getDamage() / 2);
} else {
event.setDamage(event.getDamage() * 2);
else {
int damage = event.getDamage() * 2;
event.setDamage(damage);
}
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
}
@@ -120,53 +124,52 @@ public class Axes {
LivingEntity x = (LivingEntity) event.getEntity();
targets = m.getTier(attacker);
for(Entity derp : x.getWorld().getEntities())
{
if(m.getDistance(x.getLocation(), derp.getLocation()) < 5)
{
//Make sure the Wolf is not friendly
if(derp instanceof Wolf)
for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
{
//Make sure the Wolf is not friendly
if(derp instanceof Wolf)
{
Wolf hurrDurr = (Wolf)derp;
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
continue;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
continue;
}
//Damage nearby LivingEntities
if(derp instanceof LivingEntity && targets >= 1)
{
if(derp instanceof Player)
{
Wolf hurrDurr = (Wolf)derp;
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
continue;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
continue;
}
//Damage nearby LivingEntities
if(derp instanceof LivingEntity && targets >= 1)
{
if(derp instanceof Player)
{
Player target = (Player)derp;
if(Users.getProfile(target).getGodMode())
continue;
Player target = (Player)derp;
if(Users.getProfile(target).getGodMode())
continue;
if(target.getName().equals(attacker.getName()))
continue;
if(Party.getInstance().inSameParty(attacker, target))
continue;
if(targets >= 1 && derp.getWorld().getPVP())
{
target.damage(event.getDamage() / 2);
target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
targets--;
continue;
}
}
else
{
LivingEntity target = (LivingEntity)derp;
target.damage(event.getDamage() / 2);
targets--;
}
if(target.getName().equals(attacker.getName()))
continue;
if(Party.getInstance().inSameParty(attacker, target))
continue;
if(target.isDead())
continue;
if(targets >= 1 && derp.getWorld().getPVP() && !target.isDead())
{
Combat.dealDamage(target, event.getDamage() / 2, attacker);
target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
targets--;
continue;
}
}
else
{
LivingEntity target = (LivingEntity)derp;
Combat.dealDamage(target, event.getDamage() / 2, attacker);
targets--;
}
}
}
}
}
}
}
}
}

View File

@@ -0,0 +1,385 @@
/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.skills;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.ExplosionPrimeEvent;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
public class BlastMining{
public static void explosionBlockDrops(Block block, Location loc)
{
int id = block.getTypeId();
Material mat = Material.getMaterial(id);
byte damage = 0;
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48)
{
m.mcDropItem(loc, item);
return;
}
switch (id)
{
//GLOWSTONE
case 89:
mat = Material.getMaterial(348);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
//REDSTONE
case 73:
mat = Material.getMaterial(331);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
case 74:
mat = Material.getMaterial(331);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
//LAPIS
case 21:
mat = Material.getMaterial(351);
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
//DIAMOND
case 56:
mat = Material.getMaterial(264);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
break;
//STONE
case 1:
mat = Material.getMaterial(4);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
break;
//COAL
case 16:
mat = Material.getMaterial(263);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
break;
}
}
/*
* Process the drops from the explosion
*/
public static void dropProcessing(int skillLevel, EntityExplodeEvent event, mcMMO plugin)
{
float yield = event.getYield();
List<Block> blocks = event.blockList();
Iterator<Block> iterator = blocks.iterator();
List<Block> ores = new ArrayList<Block>();
List<Block> debris = new ArrayList<Block>();
while(iterator.hasNext())
{
Block temp = iterator.next();
int id = temp.getTypeId();
if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74)
{
ores.add(temp);
}
else
{
debris.add(temp);
}
}
//Normal explosion
if(skillLevel < 125)
return;
//+5% ores
if(skillLevel >= 125 && skillLevel < 250)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
Iterator<Block> iterator3 = debris.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() < (yield + .05))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
while(iterator3.hasNext())
{
Block temp = iterator3.next();
if(Math.random() < yield)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
//+10% ores
if(skillLevel >= 250 && skillLevel < 375)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
Iterator<Block> iterator3 = debris.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() < (yield + .10))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
while(iterator3.hasNext())
{
Block temp = iterator3.next();
if(Math.random() < yield)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
//No debris, +15% ores
if(skillLevel >= 375 && skillLevel < 500)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() < (yield + .15))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
//No debris, +20% ores
if(skillLevel >= 500 && skillLevel < 625)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() < (yield + .20))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
//Double Drops, No Debris, +25% ores
if(skillLevel >= 625 && skillLevel < 750)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() < (yield + .25))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
}
//Double Drops, No Debris, +30% ores
if(skillLevel >= 750 && skillLevel < 875)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() < (yield + .30))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
}
//Triple Drops, No debris, +35% ores
if(skillLevel >= 875 && skillLevel < 1000)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() * 100 < (yield + .35))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
}
//Triple Drops, No debris, +40% ores
if(skillLevel >= 1000)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() * 100 < (yield + .40))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
}
}
/*
* Bigger Bombs (Unlocked at Mining 250)
*
* Increases radius of explosion by 1 at 250.
* Increases radius of explosion by 2 at 500.
* Increases radius of explosion by 3 at 750.
* Increases radius of explosion by 4 at 1000.
*/
public static void biggerBombs(int skillLevel, ExplosionPrimeEvent event)
{
float radius = event.getRadius();
if(skillLevel < 250)
return;
if(skillLevel >= 250)
radius++;
if(skillLevel >= 500)
radius++;
if(skillLevel >= 750)
radius++;
if(skillLevel >= 1000)
radius++;
event.setRadius(radius);
}
/*
* Demolitions Expertise (Unlocked at Mining 500)
*
* Reduces explosion damage to 1/4 of normal at 500.
* Reduces explosion damage to 1/2 of normal at 1000.
*/
public static void demolitionsExpertise(Player player, EntityDamageEvent event)
{
PlayerProfile PP = Users.getProfile(player);
int skill = PP.getSkillLevel(SkillType.MINING);
int damage = event.getDamage();
if(skill < 500)
return;
if(skill >= 500 && skill < 1000)
damage = damage/4;
if(skill >= 1000)
damage = damage/2;
event.setDamage(damage);
}
}

View File

@@ -17,20 +17,27 @@
package com.gmail.nossr50.skills;
import java.util.ArrayList;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.event.player.PlayerAnimationEvent;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import org.getspout.spoutapi.sound.SoundEffect;
public class Excavation
public class Excavation
{
public static void gigaDrillBreakerActivationCheck(Player player, Block block)
{
@@ -54,7 +61,7 @@ public class Excavation
ticks++;
}
if(!PP.getGigaDrillBreakerMode() && PP.getGigaDrillBreakerDeactivatedTimeStamp() < System.currentTimeMillis())
if(!PP.getGigaDrillBreakerMode() && PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER) < System.currentTimeMillis())
{
player.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerOn"));
for(Player y : player.getWorld().getPlayers())
@@ -62,8 +69,7 @@ public class Excavation
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerPlayer", new Object[] {player.getName()}));
}
PP.setGigaDrillBreakerActivatedTimeStamp(System.currentTimeMillis());
PP.setGigaDrillBreakerDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
PP.setSkillDATS(AbilityType.GIGA_DRILL_BREAKER, System.currentTimeMillis()+(ticks*1000));
PP.setGigaDrillBreakerMode(true);
}
@@ -71,31 +77,32 @@ public class Excavation
}
public static boolean canBeGigaDrillBroken(Block block)
{
return block.getType() == Material.DIRT || block.getType() == Material.GRASS || block.getType() == Material.SAND || block.getType() == Material.GRAVEL || block.getType() == Material.CLAY;
Material t = block.getType();
return t == Material.DIRT || t == Material.GRASS || t == Material.SAND || t == Material.GRAVEL || t == Material.CLAY || t == Material.MYCEL || t == Material.SOUL_SAND;
}
public static void excavationProcCheck(byte data, Material type, Location loc, Player player)
public static void excavationProcCheck(Material type, Location loc, Player player)
{
if(LoadProperties.excavationRequiresShovel && !m.isShovel(player.getItemInHand()))
return;
PlayerProfile PP = Users.getProfile(player);
int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
ArrayList<ItemStack> is = new ArrayList<ItemStack>();
int xp = 0;
switch(type)
{
case GRASS:
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
if(skillLevel >= 250)
{
//CHANCE TO GET EGGS
if(LoadProperties.eggs == true && Math.random() * 100 > 99)
if(LoadProperties.eggs && Math.random() * 100 > 99)
{
xp+= LoadProperties.meggs;
is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
}
//CHANCE TO GET APPLES
if(LoadProperties.apples == true && Math.random() * 100 > 99)
if(LoadProperties.apples && Math.random() * 100 > 99)
{
xp+= LoadProperties.mapple;
is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
@@ -104,149 +111,125 @@ public class Excavation
break;
case GRAVEL:
//CHANCE TO GET NETHERRACK
if(LoadProperties.netherrack == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 850 && Math.random() * 200 > 199)
if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
{
xp+= LoadProperties.mnetherrack;
is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
}
//CHANCE TO GET SULPHUR
if(LoadProperties.sulphur == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 75)
if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
{
if(Math.random() * 10 > 9)
{
xp+= LoadProperties.msulphur;
is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
}
xp+= LoadProperties.msulphur;
is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
}
//CHANCE TO GET BONES
if(LoadProperties.bones == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 175)
if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
{
if(Math.random() * 10 > 9)
{
xp+= LoadProperties.mbones;
is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
}
xp+= LoadProperties.mbones;
is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
}
break;
case SAND:
//CHANCE TO GET GLOWSTONE
if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 50 && Math.random() * 100 > 95)
if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
{
xp+= LoadProperties.mglowstone2;
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
}
//CHANCE TO GET SOUL SAND
if(LoadProperties.slowsand == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 650 && Math.random() * 200 > 199)
if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
{
xp+= LoadProperties.mslowsand;
is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
}
break;
case CLAY:
if(LoadProperties.slimeballs && PP.getSkillLevel(SkillType.EXCAVATION) >= 50)
//CHANCE TO GET SLIMEBALLS
if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
{
if(Math.random() * 20 > 19)
{
xp+= LoadProperties.mslimeballs;
is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
}
xp+= LoadProperties.mslimeballs;
is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
}
//CHANCE TO GET STRING
if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
{
xp+= LoadProperties.mstring;
is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
}
if(LoadProperties.string && PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
if(skillLevel >= 500)
{
if(Math.random() * 20 > 19)
{
xp+= LoadProperties.mstring;
is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
}
//CHANCE TO GET CLOCK
if(LoadProperties.watch && Math.random() * 100 > 99)
{
xp+= LoadProperties.mwatch;
is.add(new ItemStack(Material.WATCH, 1, (byte)0));
}
//CHANCE TO GET BUCKET
if(LoadProperties.bucket && Math.random() * 100 > 99)
{
xp+= LoadProperties.mbucket;
is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
}
}
if(LoadProperties.watch && PP.getSkillLevel(SkillType.EXCAVATION) >= 500)
//CHANCE TO GET COBWEB
if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
{
if(Math.random() * 100 > 99)
{
xp+= LoadProperties.mwatch;
is.add(new ItemStack(Material.WATCH, 1, (byte)0));
}
}
if(LoadProperties.bucket && PP.getSkillLevel(SkillType.EXCAVATION) >= 500)
{
if(Math.random() * 100 > 99)
{
xp+= LoadProperties.mbucket;
is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
}
}
if(LoadProperties.web && PP.getSkillLevel(SkillType.EXCAVATION) >= 750)
{
if(Math.random() * 20 > 19)
{
xp+= LoadProperties.mweb;
is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
}
xp+= LoadProperties.mweb;
is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
}
break;
}
//DIRT SAND OR GRAVEL
if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY)
//ALL MATERIALS
if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
{
xp+= LoadProperties.mbase;
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 750)
{
//CHANCE TO GET CAKE
if(LoadProperties.cake == true && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mcake;
is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
}
}
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
//CHANCE TO GET CAKE
if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mcake;
is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
}
if(skillLevel >= 350)
{
//CHANCE TO GET DIAMOND
if(LoadProperties.diamond == true && Math.random() * 750 > 749)
if(LoadProperties.diamond && Math.random() * 750 > 749)
{
xp+= LoadProperties.mdiamond2;
is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
xp+= LoadProperties.mdiamond2;
is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
}
}
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
{
//CHANCE TO GET YELLOW MUSIC
if(LoadProperties.music == true && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mmusic;
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
}
}
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
{
//CHANCE TO GET GREEN MUSIC
if(LoadProperties.music == true && Math.random() * 2000 > 1999)
if(LoadProperties.music && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mmusic;
is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
}
}
//CHANCE TO GET YELLOW MUSIC
if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mmusic;
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
}
}
//GRASS OR DIRT
if(type == Material.DIRT || type == Material.GRASS)
//GRASS OR DIRT OR MYCEL
if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
{
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 50)
//CHANCE FOR COCOA BEANS
if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
{
//CHANCE FOR COCOA BEANS
if(LoadProperties.cocoabeans == true && Math.random() * 75 > 74)
{
xp+= LoadProperties.mcocoa;
is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
}
xp+= LoadProperties.mcocoa;
is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
}
//CHANCE FOR SHROOMS
if(LoadProperties.mushrooms == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 500 && Math.random() * 200 > 199)
if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
{
xp+= LoadProperties.mmushroom2;
switch((int) Math.random() * 1)
switch((int)(Math.random() * 2))
{
case 0:
is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
@@ -258,7 +241,7 @@ public class Excavation
}
//CHANCE TO GET GLOWSTONE
if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 25 && Math.random() * 100 > 95)
if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
{
xp+= LoadProperties.mglowstone2;
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
@@ -269,11 +252,32 @@ public class Excavation
for(ItemStack x : is)
{
if(x != null)
loc.getWorld().dropItemNaturally(loc, x);
m.mcDropItem(loc, x);
}
//Handle XP related tasks
PP.addXP(SkillType.EXCAVATION, xp, player);
Skills.XpCheckSkill(SkillType.EXCAVATION, player);
}
}
public static void gigaDrillBreaker(Player player, Block block)
{
if(LoadProperties.toolsLoseDurabilityFromAbilities)
{
if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
}
if(block.getData() != (byte)5)
{
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
Bukkit.getPluginManager().callEvent(armswing);
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
}
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -27,6 +27,7 @@ import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
@@ -57,7 +58,7 @@ public class Herbalism
ticks++;
}
if(!PP.getGreenTerraMode() && Skills.cooldownOver(player, PP.getGreenTerraDeactivatedTimeStamp(), LoadProperties.greenTerraCooldown))
if(!PP.getGreenTerraMode() && Skills.cooldownOver(player, PP.getSkillDATS(AbilityType.GREEN_TERRA), LoadProperties.greenTerraCooldown))
{
player.sendMessage(mcLocale.getString("Skills.GreenTerraOn"));
for(Player y : player.getWorld().getPlayers())
@@ -65,8 +66,7 @@ public class Herbalism
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.GreenTerraPlayer", new Object[] {player.getName()}));
}
PP.setGreenTerraActivatedTimeStamp(System.currentTimeMillis());
PP.setGreenTerraDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
PP.setSkillDATS(AbilityType.GREEN_TERRA, System.currentTimeMillis()+(ticks*1000));
PP.setGreenTerraMode(true);
}
@@ -82,12 +82,12 @@ public class Herbalism
Location loc = block.getLocation();
ItemStack is = new ItemStack(mat, 1, (byte)0, (byte)0);
PP.addXP(SkillType.HERBALISM, LoadProperties.mwheat, player);
loc.getWorld().dropItemNaturally(loc, is);
m.mcDropItem(loc, is);
//DROP SOME SEEDS
mat = Material.SEEDS;
is = new ItemStack(mat, 1, (byte)0, (byte)0);
loc.getWorld().dropItemNaturally(loc, is);
m.mcDropItem(loc, is);
herbalismProcCheck(block, player, event, plugin);
herbalismProcCheck(block, player, event, plugin);
@@ -114,11 +114,7 @@ public class Herbalism
public static Boolean canBeGreenTerra(Block block){
int t = block.getTypeId();
if(t == 103 || t == 4 || t == 3 || t == 59 || t == 81 || t == 83 || t == 91 || t == 86 || t == 39 || t == 46 || t == 37 || t == 38){
return true;
} else {
return false;
}
return t == 103 || t == 4 || t == 3 || t == 59 || t == 81 || t == 83 || t == 91 || t == 86 || t == 39 || t == 46 || t == 37 || t == 38;
}
public static boolean hasSeeds(Player player){
ItemStack[] inventory = player.getInventory().getContents();
@@ -148,6 +144,7 @@ public class Herbalism
public static void herbalismProcCheck(Block block, Player player, BlockBreakEvent event, mcMMO plugin)
{
PlayerProfile PP = Users.getProfile(player);
int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
int type = block.getTypeId();
Location loc = block.getLocation();
ItemStack is = null;
@@ -157,6 +154,8 @@ public class Herbalism
{
return;
}
//Wheat
if(type == 59 && block.getData() == (byte) 0x7)
{
mat = Material.getMaterial(296);
@@ -164,43 +163,55 @@ public class Herbalism
PP.addXP(SkillType.HERBALISM, LoadProperties.mwheat, player);
if(player != null)
{
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
{
loc.getWorld().dropItemNaturally(loc, is);
}
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
m.mcDropItem(loc, is);
}
//GREEN THUMB
if(Math.random() * 1500 <= PP.getSkillLevel(SkillType.HERBALISM))
if(herbLevel > 1500 || (Math.random() * 1500 <= herbLevel))
{
event.setCancelled(true);
loc.getWorld().dropItemNaturally(loc, is);
m.mcDropItem(loc, is);
//DROP SOME SEEDS
mat = Material.SEEDS;
is = new ItemStack(mat, 1, (byte)0, (byte)0);
loc.getWorld().dropItemNaturally(loc, is);
m.mcDropItem(loc, is);
block.setData((byte) 0x1); //Change it to first stage
//Setup the bonuses
int bonus = 0;
if(PP.getSkillLevel(SkillType.HERBALISM) >= 200)
bonus++;
if(PP.getSkillLevel(SkillType.HERBALISM) >= 400)
bonus++;
//This replants the wheat at a certain stage in development based on Herbalism Skill
if(PP.getSkillLevel(SkillType.HERBALISM) >= 600)
bonus++;
//Change wheat to be whatever stage based on the bonus
if(bonus == 1)
block.setData((byte) 0x2);
if(bonus == 2)
block.setData((byte) 0x4);
else if(PP.getSkillLevel(SkillType.HERBALISM) >= 400)
block.setData((byte) 0x3);
if(bonus == 3)
block.setData((byte) 0x4);
else if(PP.getSkillLevel(SkillType.HERBALISM) >= 200)
block.setData((byte) 0x2);
else
block.setData((byte) 0x1);
}
}
//Nether Wart
if(type == 115 && block.getData() == (byte) 0x3)
{
mat = Material.getMaterial(372);
is = new ItemStack(mat, 1, (byte)0, (byte)0);
PP.addXP(SkillType.HERBALISM, LoadProperties.mnetherwart, player);
if(player != null)
{
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
{
m.mcDropItem(loc, is);
m.mcDropItem(loc, is);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, is);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, is);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, is);
}
}
}
/*
* We need to check not-wheat stuff for if it was placed by the player or not
* We need to check not-wheat and not-netherwart stuff for if it was placed by the player or not
*/
if(block.getData() != (byte) 5)
{
@@ -231,9 +242,9 @@ public class Herbalism
is = new ItemStack(Material.CACTUS, 1, (byte)0, (byte)0);
if(byteArray[x] != (byte) 5)
{
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
{
loc.getWorld().dropItemNaturally(target.getLocation(), is);
m.mcDropItem(target.getLocation(), is);
}
PP.addXP(SkillType.HERBALISM, LoadProperties.mcactus, player);
}
@@ -270,9 +281,9 @@ public class Herbalism
//Check for being placed by the player
if(byteArray[x] != (byte) 5)
{
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
{
loc.getWorld().dropItemNaturally(target.getLocation(), is);
m.mcDropItem(target.getLocation(), is);
}
PP.addXP(SkillType.HERBALISM, LoadProperties.msugar, player);
}
@@ -288,9 +299,9 @@ public class Herbalism
is = new ItemStack(mat, 1, (byte)0, (byte)0);
if(player != null)
{
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
{
loc.getWorld().dropItemNaturally(loc, is);
m.mcDropItem(loc, is);
}
}
PP.addXP(SkillType.HERBALISM, LoadProperties.mpumpkin, player);
@@ -298,12 +309,24 @@ public class Herbalism
//Melon
if(type == 103)
{
mat = Material.getMaterial(block.getTypeId());
mat = Material.getMaterial(360);
is = new ItemStack(mat, 1, (byte)0, (byte)0);
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
if(player != null)
{
loc.getWorld().dropItemNaturally(loc, is);
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
{
m.mcDropItem(loc, is);
m.mcDropItem(loc, is);
m.mcDropItem(loc, is);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, is);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, is);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, is);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, is);
}
}
PP.addXP(SkillType.HERBALISM, LoadProperties.mmelon, player);
}
@@ -314,9 +337,9 @@ public class Herbalism
is = new ItemStack(mat, 1, (byte)0, (byte)0);
if(player != null)
{
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
{
loc.getWorld().dropItemNaturally(loc, is);
m.mcDropItem(loc, is);
}
}
PP.addXP(SkillType.HERBALISM, LoadProperties.mmushroom, player);
@@ -326,12 +349,32 @@ public class Herbalism
mat = Material.getMaterial(block.getTypeId());
is = new ItemStack(mat, 1, (byte)0, (byte)0);
if(player != null){
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM)){
loc.getWorld().dropItemNaturally(loc, is);
}
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
m.mcDropItem(loc, is);
}
PP.addXP(SkillType.HERBALISM, LoadProperties.mflower, player);
}
//Lily Pads
if(type == 111)
{
mat = Material.getMaterial(block.getTypeId());
is = new ItemStack(mat, 1, (byte)0, (byte)0);
if(player != null){
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
m.mcDropItem(loc, is);
}
PP.addXP(SkillType.HERBALISM, LoadProperties.mlilypad, player);
}
//Vines
if(type == 106){
mat = Material.getMaterial(block.getTypeId());
is = new ItemStack(mat, 1, (byte)0, (byte)0);
if(player != null){
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
m.mcDropItem(loc, is);
}
PP.addXP(SkillType.HERBALISM, LoadProperties.mvines, player);
}
}
Skills.XpCheckSkill(SkillType.HERBALISM, player);
}

View File

@@ -16,21 +16,22 @@
*/
package com.gmail.nossr50.skills;
import net.minecraft.server.Enchantment;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Statistic;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.sound.SoundEffect;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.event.player.PlayerAnimationEvent;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
@@ -62,194 +63,207 @@ public class Mining
ticks++;
}
if(!PP.getSuperBreakerMode() && Skills.cooldownOver(player, PP.getSuperBreakerDeactivatedTimeStamp(), LoadProperties.superBreakerCooldown)){
if(!PP.getSuperBreakerMode() && Skills.cooldownOver(player, PP.getSkillDATS(AbilityType.SUPER_BREAKER), LoadProperties.superBreakerCooldown)){
player.sendMessage(mcLocale.getString("Skills.SuperBreakerOn"));
for(Player y : player.getWorld().getPlayers())
{
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.SuperBreakerPlayer", new Object[] {player.getName()}));
}
PP.setSuperBreakerActivatedTimeStamp(System.currentTimeMillis());
PP.setSuperBreakerDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
PP.setSkillDATS(AbilityType.SUPER_BREAKER, System.currentTimeMillis()+(ticks*1000));
PP.setSuperBreakerMode(true);
}
}
}
public static void blockProcSimulate(Block block)
public static void blockProcSimulate(Block block, Player player)
{
Location loc = block.getLocation();
Material mat = Material.getMaterial(block.getTypeId());
int id = block.getTypeId();
Material mat = Material.getMaterial(id);
byte damage = 0;
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
if(block.getTypeId() != 89 && block.getTypeId() != 73 && block.getTypeId() != 74 && block.getTypeId() != 56
&& block.getTypeId() != 21 && block.getTypeId() != 1 && block.getTypeId() != 16)
loc.getWorld().dropItemNaturally(loc, item);
if(block.getTypeId() == 89)
{
mat = Material.getMaterial(348);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48) {
m.mcDropItem(loc, item);
return;
}
if(block.getTypeId() == 73 || block.getTypeId() == 74)
{
mat = Material.getMaterial(331);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
loc.getWorld().dropItemNaturally(loc, item);
loc.getWorld().dropItemNaturally(loc, item);
if(Math.random() * 10 > 5){
loc.getWorld().dropItemNaturally(loc, item);
}
//Drop natural block with Silk Touch
if(player.getItemInHand().containsEnchantment(Enchantment.SILK_TOUCH)){
m.mcDropItem(loc, item);
return;
}
if(block.getTypeId() == 21)
{
mat = Material.getMaterial(351);
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
loc.getWorld().dropItemNaturally(loc, item);
loc.getWorld().dropItemNaturally(loc, item);
loc.getWorld().dropItemNaturally(loc, item);
loc.getWorld().dropItemNaturally(loc, item);
}
if(block.getTypeId() == 56)
{
mat = Material.getMaterial(264);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
}
if(block.getTypeId() == 1)
{
mat = Material.getMaterial(4);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
}
if(block.getTypeId() == 16)
{
mat = Material.getMaterial(263);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
switch (id){
//GLOWSTONE
case 89:
mat = Material.getMaterial(348);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
//REDSTONE
case 73:
mat = Material.getMaterial(331);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
case 74:
mat = Material.getMaterial(331);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
//LAPIS
case 21:
mat = Material.getMaterial(351);
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
//DIAMOND
case 56:
mat = Material.getMaterial(264);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
break;
//STONE
case 1:
mat = Material.getMaterial(4);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
break;
//COAL
case 16:
mat = Material.getMaterial(263);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
break;
}
}
public static void blockProcCheck(Block block, Player player)
{
PlayerProfile PP = Users.getProfile(player);
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING))
if(PP.getSkillLevel(SkillType.MINING) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING)))
{
blockProcSimulate(block);
blockProcSimulate(block, player);
return;
}
}
public static void miningBlockCheck(Boolean smelt, Player player, Block block, mcMMO plugin)
public static void miningBlockCheck(Player player, Block block, mcMMO plugin)
{
PlayerProfile PP = Users.getProfile(player);
if(plugin.misc.blockWatchList.contains(block) || block.getData() == (byte) 5)
return;
int xp = 0;
if(block.getTypeId() == 1 || block.getTypeId() == 24)
{
xp += LoadProperties.mstone;
if(smelt = false)
blockProcCheck(block, player);
else
blockProcCheck(block, player);
}
//OBSIDIAN
if(block.getTypeId() == 49)
{
xp += LoadProperties.mobsidian;
if(smelt = false)
blockProcCheck(block, player);
else
blockProcCheck(block, player);
}
//NETHERRACK
if(block.getTypeId() == 87)
{
xp += LoadProperties.mnetherrack;
if(smelt = false)
blockProcCheck(block, player);
else
blockProcCheck(block, player);
}
//GLOWSTONE
if(block.getTypeId() == 89)
{
xp += LoadProperties.mglowstone;
if(smelt = false)
blockProcCheck(block, player);
else
blockProcCheck(block, player);
}
//COAL
if(block.getTypeId() == 16)
{
xp += LoadProperties.mcoal;
if(smelt = false)
blockProcCheck(block, player);
else
blockProcCheck(block, player);
}
//GOLD
if(block.getTypeId() == 14)
{
xp += LoadProperties.mgold;
if(smelt = false)
blockProcCheck(block, player);
else
blockProcCheck(block, player);
}
//DIAMOND
if(block.getTypeId() == 56){
xp += LoadProperties.mdiamond;
if(smelt = false)
blockProcCheck(block, player);
else
blockProcCheck(block, player);
}
//IRON
if(block.getTypeId() == 15)
{
xp += LoadProperties.miron;
if(smelt = false)
blockProcCheck(block, player);
else
blockProcCheck(block, player);
}
//REDSTONE
if(block.getTypeId() == 73 || block.getTypeId() == 74)
{
xp += LoadProperties.mredstone;
if(smelt = false)
blockProcCheck(block, player);
else
blockProcCheck(block, player);
}
//LAPUS
if(block.getTypeId() == 21)
{
xp += LoadProperties.mlapis;
if(smelt = false)
blockProcCheck(block, player);
else
blockProcCheck(block, player);
}
int id = block.getTypeId();
switch (id) {
//STONE
case 1:
xp += LoadProperties.mstone;
break;
//SANDSTONE
case 24:
xp += LoadProperties.msandstone;
break;
//OBSIDIAN
case 49:
xp += LoadProperties.mobsidian;
break;
//NETHERRACK
case 87:
xp += LoadProperties.mnetherrack;
break;
//GLOWSTONE
case 89:
xp += LoadProperties.mglowstone;
break;
//COAL
case 16:
xp += LoadProperties.mcoal;
break;
//GOLD
case 14:
xp += LoadProperties.mgold;
break;
//DIAMOND
case 56:
xp += LoadProperties.mdiamond;
break;
//IRON
case 15:
xp += LoadProperties.miron;
break;
//REDSTONE
case 73:
xp += LoadProperties.mredstone;
break;
case 74:
xp += LoadProperties.mredstone;
break;
//LAPIS
case 21:
xp += LoadProperties.mlapis;
break;
//NETHER BRICK
case 112:
xp += LoadProperties.mnetherbrick;
break;
//END STONE
case 121:
xp += LoadProperties.mendstone;
break;
//MOSS STONE
case 48:
xp += LoadProperties.mmossstone;
break;
//STONE BRICK
case 98:
xp += LoadProperties.mstonebrick;
break;
}
if(canBeSuperBroken(block))
blockProcCheck(block, player);
PP.addXP(SkillType.MINING, xp, player);
Skills.XpCheckSkill(SkillType.MINING, player);
}
/*
* Handling SuperBreaker stuff
*/
public static Boolean canBeSuperBroken(Block block)
{
int t = block.getTypeId();
if(t == 49 || t == 87 || t == 89 || t == 73 || t == 74 || t == 56 || t == 21 || t == 1 || t == 16 || t == 14 || t == 15)
{
return true;
} else {
return false;
}
int id = block.getTypeId();
return id == 1 || id == 14 || id == 15 || id == 16 || id == 21 || id == 24 || id == 49 || id == 56 || id == 73 || id == 74 || id == 87 || id == 89 || id == 112 || id == 121 || id == 48 || id == 98;
}
public static void SuperBreakerBlockCheck(Player player, Block block, mcMMO plugin)
@@ -257,184 +271,140 @@ public class Mining
PlayerProfile PP = Users.getProfile(player);
if(LoadProperties.toolsLoseDurabilityFromAbilities)
{
if(player.getItemInHand().getEnchantments().containsKey(Enchantment.DURABILITY))
{
}
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
}
Location loc = block.getLocation();
Material mat = Material.getMaterial(block.getTypeId());
//Pre-processing
int id = block.getTypeId();
int xp = 0;
byte damage = 0;
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
if(block.getTypeId() == 1 || block.getTypeId() == 24)
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
//STONE
if(id == 1 && block.getData() != (byte) 5)
{
if(block.getTypeId() == 1)
{
mat = Material.COBBLESTONE;
if(!plugin.misc.blockWatchList.contains(block) && block.getData() != (byte) 5)
{
xp += LoadProperties.mstone;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
} else
{
mat = Material.SANDSTONE;
if(!plugin.misc.blockWatchList.contains(block) && block.getData() != (byte) 5)
{
xp += LoadProperties.msandstone;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
}
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
block.setType(Material.AIR);
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mstone;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//SANDSTONE
else if(id == 24 && block.getData() != (byte) 5)
{
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.msandstone;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//NETHERRACK
if(block.getTypeId() == 87)
else if(id == 87 && block.getData() != (byte) 5)
{
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
xp += LoadProperties.mnetherrack;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
mat = Material.getMaterial(87);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
block.setType(Material.AIR);
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mnetherrack;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//GLOWSTONE
if(block.getTypeId() == 89)
else if(id == 89 && block.getData() != (byte) 5)
{
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
xp += LoadProperties.mglowstone;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
mat = Material.getMaterial(348);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
block.setType(Material.AIR);
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mglowstone;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//COAL
if(block.getTypeId() == 16)
else if(id == 16 && block.getData() != (byte) 5)
{
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
xp += LoadProperties.mcoal;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
mat = Material.getMaterial(263);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
block.setType(Material.AIR);
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mcoal;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//GOLD
if(block.getTypeId() == 14 && m.getTier(player) >= 3)
else if(id == 14 && m.getTier(player) >= 3 && block.getData() != (byte) 5)
{
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
xp += LoadProperties.mgold;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
block.setType(Material.AIR);
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mgold;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//OBSIDIAN
if(block.getTypeId() == 49 && m.getTier(player) >= 4)
else if(id == 49 && m.getTier(player) >= 4 && block.getData() != (byte) 5)
{
if(LoadProperties.toolsLoseDurabilityFromAbilities)
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
xp += LoadProperties.mobsidian;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
mat = Material.getMaterial(49);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
block.setType(Material.AIR);
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mobsidian;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//DIAMOND
if(block.getTypeId() == 56 && m.getTier(player) >= 3)
else if(id == 56 && m.getTier(player) >= 3 && block.getData() != (byte) 5)
{
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
xp += LoadProperties.mdiamond;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
mat = Material.getMaterial(264);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
block.setType(Material.AIR);
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mdiamond;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//IRON
if(block.getTypeId() == 15 && m.getTier(player) >= 2)
else if(id == 15 && m.getTier(player) >= 2 && block.getData() != (byte) 5)
{
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
xp += LoadProperties.miron;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
block.setType(Material.AIR);
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.miron;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//REDSTONE
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 3)
else if((id == 73 || id == 74) && m.getTier(player) >= 3 && !plugin.misc.blockWatchList.contains(block))
{
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
{
xp += LoadProperties.mredstone;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
mat = Material.getMaterial(331);
item = new ItemStack(mat, 1, (byte)0, damage);
loc.getWorld().dropItemNaturally(loc, item);
loc.getWorld().dropItemNaturally(loc, item);
loc.getWorld().dropItemNaturally(loc, item);
if(Math.random() * 10 > 5)
{
loc.getWorld().dropItemNaturally(loc, item);
}
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
block.setType(Material.AIR);
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mredstone;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//LAPUS
if(block.getTypeId() == 21 && m.getTier(player) >= 3){
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
xp += LoadProperties.mlapis;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
mat = Material.getMaterial(351);
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
loc.getWorld().dropItemNaturally(loc, item);
loc.getWorld().dropItemNaturally(loc, item);
loc.getWorld().dropItemNaturally(loc, item);
loc.getWorld().dropItemNaturally(loc, item);
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
block.setType(Material.AIR);
//LAPIS
else if(id == 21 && m.getTier(player) >= 3 && block.getData() != (byte) 5)
{
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mlapis;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
if(block.getData() != (byte) 5)
//NETHER BRICK
else if(id == 112 && block.getData() != (byte) 5)
{
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mnetherbrick;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//END STONE
else if(id == 121 && block.getData() != (byte) 5)
{
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mendstone;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//MOSS STONE
else if(id == 48 && block.getData() != (byte) 5)
{
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mmossstone;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
//STONE BRICK
else if(id == 98 && !plugin.misc.blockWatchList.contains(block))
{
Bukkit.getPluginManager().callEvent(armswing);
xp += LoadProperties.mstonebrick;
blockProcCheck(block, player);
blockProcCheck(block, player);
}
if(!plugin.misc.blockWatchList.contains(block) && block.getData() != (byte) 5)
PP.addXP(SkillType.MINING, xp, player);
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
Skills.XpCheckSkill(SkillType.MINING, player);
}
}

View File

@@ -192,7 +192,7 @@ public class Repair {
removeItem(player, rIron);
repairItem(player, enchants, enchantsLevel);
durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
@@ -315,44 +315,53 @@ public class Repair {
if(rank == 0)
{
player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
for(Enchantment x : enchants)
if(LoadProperties.mayLoseEnchants)
{
is.removeEnchantment(x);
player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
for(Enchantment x : enchants)
{
is.removeEnchantment(x);
}
}
return;
}
boolean failure = false, downgrade = false;
for(Enchantment x : enchants)
if(LoadProperties.mayLoseEnchants)
{
//Remove enchant
is.removeEnchantment(x);
if(x.canEnchantItem(is))
for(Enchantment x : enchants)
{
if(Math.random() * 100 <= getEnchantChance(rank))
//Remove enchant
is.removeEnchantment(x);
if(x.canEnchantItem(is))
{
if(enchantsLvl[pos] > 1)
if(Math.random() * 100 <= getEnchantChance(rank))
{
if(Math.random() * 100 <= getDowngradeChance(rank))
{
is.addEnchantment(x, enchantsLvl[pos]-1);
downgrade = true;
} else
if(enchantsLvl[pos] > 1)
{
if(LoadProperties.mayDowngradeEnchants)
{
if(Math.random() * 100 <= getDowngradeChance(rank))
{
is.addEnchantment(x, enchantsLvl[pos]-1);
downgrade = true;
} else
{
is.addEnchantment(x, enchantsLvl[pos]);
}
}
}
else {
is.addEnchantment(x, enchantsLvl[pos]);
}
} else {
failure = true;
}
else {
is.addEnchantment(x, enchantsLvl[pos]);
}
} else {
failure = true;
}
pos++;
}
pos++;
}
if(failure == false && downgrade == false)
@@ -369,13 +378,13 @@ public class Repair {
switch(rank)
{
case 4:
return 40;
return LoadProperties.keepEnchantsRank4;
case 3:
return 30;
return LoadProperties.keepEnchantsRank3;
case 2:
return 20;
return LoadProperties.keepEnchantsRank2;
case 1:
return 10;
return LoadProperties.keepEnchantsRank1;
default:
return 0;
}
@@ -385,13 +394,13 @@ public class Repair {
switch(rank)
{
case 4:
return 15;
return LoadProperties.downgradeRank4;
case 3:
return 25;
return LoadProperties.downgradeRank3;
case 2:
return 50;
return LoadProperties.downgradeRank2;
case 1:
return 75;
return LoadProperties.downgradeRank1;
default:
return 100;
}
@@ -469,9 +478,9 @@ public class Repair {
}
public static short repairCalculate(Player player, short durability, int ramt){
PlayerProfile PP = Users.getProfile(player);
float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500);
float bonus = (float)(PP.getSkillLevel(SkillType.REPAIR)) / 500;
bonus = (ramt * bonus);
ramt = ramt+=bonus;
ramt+=bonus;
if(checkPlayerProcRepair(player)){
ramt = (short) (ramt * 2);
}
@@ -733,7 +742,7 @@ public class Repair {
PlayerProfile PP = Users.getProfile(player);
if(player != null)
{
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR))
if(PP.getSkillLevel(SkillType.REPAIR) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)))
{
player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
return true;

View File

@@ -18,6 +18,7 @@ package com.gmail.nossr50.skills;
import java.util.logging.Logger;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
@@ -32,9 +33,11 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.PlayerStat;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.events.McMMOPlayerLevelUpEvent;
import com.gmail.nossr50.locale.mcLocale;
@@ -75,33 +78,32 @@ public class Skills
return (int) (((deactivatedTimeStamp + (cooldown * 1000)) - System.currentTimeMillis())/1000);
}
public static void watchCooldowns(Player player){
PlayerProfile PP = Users.getProfile(player);
if(!PP.getGreenTerraInformed() && System.currentTimeMillis() - (PP.getGreenTerraDeactivatedTimeStamp()*1000) >= (LoadProperties.greenTerraCooldown * 1000)){
public static void watchCooldowns(Player player, PlayerProfile PP, long curTime){
if(!PP.getGreenTerraInformed() && curTime - (PP.getSkillDATS(AbilityType.GREEN_TERRA)*1000) >= (LoadProperties.greenTerraCooldown * 1000)){
PP.setGreenTerraInformed(true);
player.sendMessage(mcLocale.getString("Skills.YourGreenTerra"));
}
if(!PP.getTreeFellerInformed() && System.currentTimeMillis() - (PP.getTreeFellerDeactivatedTimeStamp()*1000) >= (LoadProperties.greenTerraCooldown * 1000)){
if(!PP.getTreeFellerInformed() && curTime - (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000) >= (LoadProperties.treeFellerCooldown * 1000)){
PP.setTreeFellerInformed(true);
player.sendMessage(mcLocale.getString("Skills.YourTreeFeller"));
}
if(!PP.getSuperBreakerInformed() && System.currentTimeMillis() - (PP.getSuperBreakerDeactivatedTimeStamp()*1000) >= (LoadProperties.superBreakerCooldown * 1000)){
if(!PP.getSuperBreakerInformed() && curTime - (PP.getSkillDATS(AbilityType.SUPER_BREAKER)*1000) >= (LoadProperties.superBreakerCooldown * 1000)){
PP.setSuperBreakerInformed(true);
player.sendMessage(mcLocale.getString("Skills.YourSuperBreaker"));
}
if(!PP.getSerratedStrikesInformed() && System.currentTimeMillis() - (PP.getSerratedStrikesDeactivatedTimeStamp()*1000) >= (LoadProperties.serratedStrikeCooldown * 1000)){
if(!PP.getSerratedStrikesInformed() && curTime - (PP.getSkillDATS(AbilityType.SERRATED_STRIKES)*1000) >= (LoadProperties.serratedStrikeCooldown * 1000)){
PP.setSerratedStrikesInformed(true);
player.sendMessage(mcLocale.getString("Skills.YourSerratedStrikes"));
}
if(!PP.getBerserkInformed() && System.currentTimeMillis() - (PP.getBerserkDeactivatedTimeStamp()*1000) >= (LoadProperties.berserkCooldown * 1000)){
if(!PP.getBerserkInformed() && (curTime - (PP.getSkillDATS(AbilityType.BERSERK)*1000)) >= (LoadProperties.berserkCooldown * 1000)){
PP.setBerserkInformed(true);
player.sendMessage(mcLocale.getString("Skills.YourBerserk"));
}
if(!PP.getSkullSplitterInformed() && System.currentTimeMillis() - (PP.getSkullSplitterDeactivatedTimeStamp()*1000) >= (LoadProperties.skullSplitterCooldown * 1000)){
if(!PP.getSkullSplitterInformed() && curTime - (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000) >= (LoadProperties.skullSplitterCooldown * 1000)){
PP.setSkullSplitterInformed(true);
player.sendMessage(mcLocale.getString("Skills.YourSkullSplitter"));
}
if(!PP.getGigaDrillBreakerInformed() && System.currentTimeMillis() - (PP.getGigaDrillBreakerDeactivatedTimeStamp()*1000) >= (LoadProperties.gigaDrillBreakerCooldown * 1000)){
if(!PP.getGigaDrillBreakerInformed() && curTime - (PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER)*1000) >= (LoadProperties.gigaDrillBreakerCooldown * 1000)){
PP.setGigaDrillBreakerInformed(true);
player.sendMessage(mcLocale.getString("Skills.YourGigaDrillBreaker"));
}
@@ -113,9 +115,9 @@ public class Skills
PlayerProfile PP = Users.getProfile(player);
if(mcPermissions.getInstance().herbalismAbility(player) && m.isHoe(player.getItemInHand()) && !PP.getHoePreparationMode()){
if(!PP.getGreenTerraMode() && !cooldownOver(player, (PP.getGreenTerraDeactivatedTimeStamp()*1000), LoadProperties.greenTerraCooldown)){
if(!PP.getGreenTerraMode() && !cooldownOver(player, (PP.getSkillDATS(AbilityType.GREEN_TERRA)*1000), LoadProperties.greenTerraCooldown)){
player.sendMessage(mcLocale.getString("Skills.TooTired")
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getGreenTerraDeactivatedTimeStamp()*1000), LoadProperties.greenTerraCooldown)+"s)");
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.GREEN_TERRA)*1000), LoadProperties.greenTerraCooldown)+"s)");
return;
}
if(LoadProperties.enableAbilityMessages)
@@ -124,104 +126,101 @@ public class Skills
PP.setHoePreparationMode(true);
}
}
public static void monitorSkills(Player player){
PlayerProfile PP = Users.getProfile(player);
if(PP != null)
{
if(PP.getHoePreparationMode() && System.currentTimeMillis() - (PP.getHoePreparationATS()*1000) >= 4000){
PP.setHoePreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerHoe"));
public static void monitorSkills(Player player, PlayerProfile PP, long curTime){
if(PP.getHoePreparationMode() && curTime - (PP.getHoePreparationATS()*1000) >= 4000){
PP.setHoePreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerHoe"));
}
if(PP.getAxePreparationMode() && curTime - (PP.getAxePreparationATS()*1000) >= 4000){
PP.setAxePreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerAxe"));
}
if(PP.getPickaxePreparationMode() && curTime - (PP.getPickaxePreparationATS()*1000) >= 4000){
PP.setPickaxePreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerPickAxe"));
}
if(PP.getSwordsPreparationMode() && curTime - (PP.getSwordsPreparationATS()*1000) >= 4000){
PP.setSwordsPreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerSword"));
}
if(PP.getFistsPreparationMode() && curTime - (PP.getFistsPreparationATS()*1000) >= 4000){
PP.setFistsPreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerFists"));
}
if(PP.getShovelPreparationMode() && curTime - (PP.getShovelPreparationATS()*1000) >= 4000){
PP.setShovelPreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerShovel"));
}
/*
* HERBALISM ABILITY
*/
if(mcPermissions.getInstance().herbalismAbility(player)){
if(PP.getGreenTerraMode() && (PP.getSkillDATS(AbilityType.GREEN_TERRA)*1000) <= curTime){
PP.setGreenTerraMode(false);
PP.setGreenTerraInformed(false);
player.sendMessage(mcLocale.getString("Skills.GreenTerraOff"));
}
if(PP.getAxePreparationMode() && System.currentTimeMillis() - (PP.getAxePreparationATS()*1000) >= 4000){
PP.setAxePreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerAxe"));
}
/*
* AXES ABILITY
*/
if(mcPermissions.getInstance().axesAbility(player)){
if(PP.getSkullSplitterMode() && (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000) <= curTime){
PP.setSkullSplitterMode(false);
PP.setSkullSplitterInformed(false);
player.sendMessage(mcLocale.getString("Skills.SkullSplitterOff"));
}
if(PP.getPickaxePreparationMode() && System.currentTimeMillis() - (PP.getPickaxePreparationATS()*1000) >= 4000){
PP.setPickaxePreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerPickAxe"));
}
/*
* WOODCUTTING ABILITY
*/
if(mcPermissions.getInstance().woodCuttingAbility(player)){
if(PP.getTreeFellerMode() && (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000) <= curTime){
PP.setTreeFellerMode(false);
PP.setTreeFellerInformed(false);
player.sendMessage(mcLocale.getString("Skills.TreeFellerOff"));
}
if(PP.getSwordsPreparationMode() && System.currentTimeMillis() - (PP.getSwordsPreparationATS()*1000) >= 4000){
PP.setSwordsPreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerSword"));
}
/*
* MINING ABILITY
*/
if(mcPermissions.getInstance().miningAbility(player)){
if(PP.getSuperBreakerMode() && (PP.getSkillDATS(AbilityType.SUPER_BREAKER)*1000) <= curTime){
PP.setSuperBreakerMode(false);
PP.setSuperBreakerInformed(false);
player.sendMessage(mcLocale.getString("Skills.SuperBreakerOff"));
}
if(PP.getFistsPreparationMode() && System.currentTimeMillis() - (PP.getFistsPreparationATS()*1000) >= 4000){
PP.setFistsPreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerFists"));
}
/*
* EXCAVATION ABILITY
*/
if(mcPermissions.getInstance().excavationAbility(player)){
if(PP.getGigaDrillBreakerMode() && (PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER)*1000) <= curTime){
PP.setGigaDrillBreakerMode(false);
PP.setGigaDrillBreakerInformed(false);
player.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerOff"));
}
if(PP.getShovelPreparationMode() && System.currentTimeMillis() - (PP.getShovelPreparationATS()*1000) >= 4000){
PP.setShovelPreparationMode(false);
player.sendMessage(mcLocale.getString("Skills.LowerShovel"));
}
/*
* SWORDS ABILITY
*/
if(mcPermissions.getInstance().swordsAbility(player)){
if(PP.getSerratedStrikesMode() && (PP.getSkillDATS(AbilityType.SERRATED_STRIKES)*1000) <= curTime){
PP.setSerratedStrikesMode(false);
PP.setSerratedStrikesInformed(false);
player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOff"));
}
/*
* HERBALISM ABILITY
*/
if(mcPermissions.getInstance().herbalismAbility(player)){
if(PP.getGreenTerraMode() && (PP.getGreenTerraDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
PP.setGreenTerraMode(false);
PP.setGreenTerraInformed(false);
player.sendMessage(mcLocale.getString("Skills.GreenTerraOff"));
}
}
/*
* AXES ABILITY
*/
if(mcPermissions.getInstance().axesAbility(player)){
if(PP.getSkullSplitterMode() && (PP.getSkullSplitterDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
PP.setSkullSplitterMode(false);
PP.setSkullSplitterInformed(false);
player.sendMessage(mcLocale.getString("Skills.SkullSplitterOff"));
}
}
/*
* WOODCUTTING ABILITY
*/
if(mcPermissions.getInstance().woodCuttingAbility(player)){
if(PP.getTreeFellerMode() && (PP.getTreeFellerDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
PP.setTreeFellerMode(false);
PP.setTreeFellerInformed(false);
player.sendMessage(mcLocale.getString("Skills.TreeFellerOff"));
}
}
/*
* MINING ABILITY
*/
if(mcPermissions.getInstance().miningAbility(player)){
if(PP.getSuperBreakerMode() && (PP.getSuperBreakerDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
PP.setSuperBreakerMode(false);
PP.setSuperBreakerInformed(false);
player.sendMessage(mcLocale.getString("Skills.SuperBreakerOff"));
}
}
/*
* EXCAVATION ABILITY
*/
if(mcPermissions.getInstance().excavationAbility(player)){
if(PP.getGigaDrillBreakerMode() && (PP.getGigaDrillBreakerDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
PP.setGigaDrillBreakerMode(false);
PP.setGigaDrillBreakerInformed(false);
player.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerOff"));
}
}
/*
* SWORDS ABILITY
*/
if(mcPermissions.getInstance().swordsAbility(player)){
if(PP.getSerratedStrikesMode() && (PP.getSerratedStrikesDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
PP.setSerratedStrikesMode(false);
PP.setSerratedStrikesInformed(false);
player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOff"));
}
}
/*
* UNARMED ABILITY
*/
if(mcPermissions.getInstance().unarmedAbility(player)){
if(PP.getBerserkMode() && (PP.getBerserkDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
PP.setBerserkMode(false);
PP.setBerserkInformed(false);
player.sendMessage(mcLocale.getString("Skills.BerserkOff"));
}
}
/*
* UNARMED ABILITY
*/
if(mcPermissions.getInstance().unarmedAbility(player)){
if(PP.getBerserkMode() && (PP.getSkillDATS(AbilityType.BERSERK)*1000) <= curTime){
PP.setBerserkMode(false);
PP.setBerserkInformed(false);
player.sendMessage(mcLocale.getString("Skills.BerserkOff"));
}
}
}
@@ -237,10 +236,10 @@ public class Skills
return;
if(mcPermissions.getInstance().miningAbility(player) && m.isMiningPick(player.getItemInHand()) && !PP.getPickaxePreparationMode())
{
if(!PP.getSuperBreakerMode() && !cooldownOver(player, (PP.getSuperBreakerDeactivatedTimeStamp()*1000), LoadProperties.superBreakerCooldown))
if(!PP.getSuperBreakerMode() && !cooldownOver(player, (PP.getSkillDATS(AbilityType.SUPER_BREAKER)*1000), LoadProperties.superBreakerCooldown))
{
player.sendMessage(mcLocale.getString("Skills.TooTired")
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSuperBreakerDeactivatedTimeStamp()*1000), LoadProperties.superBreakerCooldown)+"s)");
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.SUPER_BREAKER)*1000), LoadProperties.superBreakerCooldown)+"s)");
return;
}
if(LoadProperties.enableAbilityMessages)
@@ -250,10 +249,10 @@ public class Skills
}
if(mcPermissions.getInstance().excavationAbility(player) && m.isShovel(player.getItemInHand()) && !PP.getShovelPreparationMode())
{
if(!PP.getGigaDrillBreakerMode() && !cooldownOver(player, (PP.getGigaDrillBreakerDeactivatedTimeStamp()*1000), LoadProperties.gigaDrillBreakerCooldown))
if(!PP.getGigaDrillBreakerMode() && !cooldownOver(player, (PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER)*1000), LoadProperties.gigaDrillBreakerCooldown))
{
player.sendMessage(mcLocale.getString("Skills.TooTired")
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getGigaDrillBreakerDeactivatedTimeStamp()*1000), LoadProperties.gigaDrillBreakerCooldown)+"s)");
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER)*1000), LoadProperties.gigaDrillBreakerCooldown)+"s)");
return;
}
if(LoadProperties.enableAbilityMessages)
@@ -263,10 +262,10 @@ public class Skills
}
if(mcPermissions.getInstance().swordsAbility(player) && m.isSwords(player.getItemInHand()) && !PP.getSwordsPreparationMode())
{
if(!PP.getSerratedStrikesMode() && !cooldownOver(player, (PP.getSerratedStrikesDeactivatedTimeStamp()*1000), LoadProperties.serratedStrikeCooldown))
if(!PP.getSerratedStrikesMode() && !cooldownOver(player, (PP.getSkillDATS(AbilityType.SERRATED_STRIKES)*1000), LoadProperties.serratedStrikeCooldown))
{
player.sendMessage(mcLocale.getString("Skills.TooTired")
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSerratedStrikesDeactivatedTimeStamp()*1000), LoadProperties.serratedStrikeCooldown)+"s)");
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.SERRATED_STRIKES)*1000), LoadProperties.serratedStrikeCooldown)+"s)");
return;
}
if(LoadProperties.enableAbilityMessages)
@@ -276,10 +275,10 @@ public class Skills
}
if(mcPermissions.getInstance().unarmedAbility(player) && player.getItemInHand().getTypeId() == 0 && !PP.getFistsPreparationMode())
{
if(!PP.getBerserkMode() && !cooldownOver(player, (PP.getBerserkDeactivatedTimeStamp()*1000), LoadProperties.berserkCooldown))
if(!PP.getBerserkMode() && !cooldownOver(player, (PP.getSkillDATS(AbilityType.BERSERK)*1000), LoadProperties.berserkCooldown))
{
player.sendMessage(mcLocale.getString("Skills.TooTired")
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getBerserkDeactivatedTimeStamp()*1000), LoadProperties.berserkCooldown)+"s)");
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.BERSERK)*1000), LoadProperties.berserkCooldown)+"s)");
return;
}
if(LoadProperties.enableAbilityMessages)
@@ -315,6 +314,11 @@ public class Skills
public static void XpCheckSkill(SkillType skillType, Player player)
{
if(skillType == SkillType.ALL) {
XpCheckAll(player);
return;
}
PlayerProfile PP = Users.getProfile(player);
if(PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType))
@@ -323,9 +327,14 @@ public class Skills
while(PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType))
{
skillups++;
if(getSkillMaxLevel(skillType) >= PP.getSkillLevel(skillType) + 1) {
skillups++;
PP.skillUp(skillType, 1);
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
Bukkit.getPluginManager().callEvent(eventToFire);
}
PP.removeXP(skillType, PP.getXpToLevel(skillType));
PP.skillUp(skillType, 1);
}
if(!LoadProperties.useMySQL)
@@ -373,6 +382,36 @@ public class Skills
XpCheckSkill(x, player);
}
}
public static int getSkillMaxLevel(SkillType skillType) {
switch(skillType) {
case ACROBATICS:
return (LoadProperties.levelCapAcrobatics > 0) ? LoadProperties.levelCapAcrobatics : Integer.MAX_VALUE;
case ARCHERY:
return (LoadProperties.levelCapArchery > 0) ? LoadProperties.levelCapArchery : Integer.MAX_VALUE;
case AXES:
return (LoadProperties.levelCapAxes > 0) ? LoadProperties.levelCapAxes : Integer.MAX_VALUE;
case EXCAVATION:
return (LoadProperties.levelCapExcavation > 0) ? LoadProperties.levelCapExcavation : Integer.MAX_VALUE;
case FISHING:
return (LoadProperties.levelCapFishing > 0) ? LoadProperties.levelCapFishing : Integer.MAX_VALUE;
case HERBALISM:
return (LoadProperties.levelCapHerbalism > 0) ? LoadProperties.levelCapHerbalism : Integer.MAX_VALUE;
case MINING:
return (LoadProperties.levelCapMining > 0) ? LoadProperties.levelCapMining : Integer.MAX_VALUE;
case REPAIR:
return (LoadProperties.levelCapRepair > 0) ? LoadProperties.levelCapRepair : Integer.MAX_VALUE;
case SWORDS:
return (LoadProperties.levelCapSwords > 0) ? LoadProperties.levelCapSwords : Integer.MAX_VALUE;
case TAMING:
return (LoadProperties.levelCapTaming > 0) ? LoadProperties.levelCapTaming : Integer.MAX_VALUE;
case UNARMED:
return (LoadProperties.levelCapUnarmed > 0) ? LoadProperties.levelCapUnarmed : Integer.MAX_VALUE;
case WOODCUTTING:
return (LoadProperties.levelCapWoodcutting > 0) ? LoadProperties.levelCapWoodcutting : Integer.MAX_VALUE;
default:
return Integer.MAX_VALUE;
}
}
public static SkillType getSkillType(String skillName)
{
for(SkillType x : SkillType.values())

View File

@@ -17,7 +17,6 @@
package com.gmail.nossr50.skills;
import org.bukkit.ChatColor;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
@@ -28,6 +27,7 @@ import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
@@ -51,7 +51,7 @@ public class Swords
ticks++;
}
if(!PP.getSerratedStrikesMode() && PP.getSerratedStrikesDeactivatedTimeStamp() < System.currentTimeMillis())
if(!PP.getSerratedStrikesMode() && PP.getSkillDATS(AbilityType.SERRATED_STRIKES) < System.currentTimeMillis())
{
player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOn"));
for(Player y : player.getWorld().getPlayers())
@@ -59,8 +59,7 @@ public class Swords
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.SerratedStrikesPlayer", new Object[] {player.getName()}));
}
PP.setSerratedStrikesActivatedTimeStamp(System.currentTimeMillis());
PP.setSerratedStrikesDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
PP.setSkillDATS(AbilityType.SERRATED_STRIKES, System.currentTimeMillis()+(ticks*1000));
PP.setSerratedStrikesMode(true);
}
@@ -85,7 +84,7 @@ public class Swords
if(mcPermissions.getInstance().swords(attacker) && m.isSwords(attacker.getItemInHand())){
if(PPa.getSkillLevel(SkillType.SWORDS) >= 750)
{
if(Math.random() * 1000 >= 750)
if(Math.random() * 1000 <= 750)
{
if(!(x instanceof Player))
pluginx.misc.addToBleedQue(x);
@@ -119,67 +118,62 @@ public class Swords
LivingEntity x = (LivingEntity) event.getEntity();
targets = m.getTier(attacker);
for(Entity derp : x.getWorld().getEntities())
for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
{
if(m.getDistance(x.getLocation(), derp.getLocation()) < 5)
{
//Make sure the Wolf is not friendly
if(derp instanceof Wolf)
//Make sure the Wolf is not friendly
if(derp instanceof Wolf)
{
Wolf hurrDurr = (Wolf)derp;
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
continue;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
continue;
}
//Damage nearby LivingEntities
if(derp instanceof LivingEntity && targets >= 1)
{
if(derp instanceof Player)
{
Wolf hurrDurr = (Wolf)derp;
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
continue;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
continue;
}
//Damage nearby LivingEntities
if(derp instanceof LivingEntity && targets >= 1)
Player target = (Player)derp;
if(target.getName().equals(attacker.getName()))
continue;
if(Users.getProfile(target).getGodMode())
continue;
if(Party.getInstance().inSameParty(attacker, target))
continue;
if(targets >= 1 && derp.getWorld().getPVP())
{
Combat.dealDamage(target, event.getDamage() / 4, attacker);
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
Users.getProfile(target).addBleedTicks(5);
targets--;
continue;
}
}
else
{
if(derp instanceof Player)
{
Player target = (Player)derp;
if(target.getName().equals(attacker.getName()))
continue;
if(Users.getProfile(target).getGodMode())
continue;
if(Party.getInstance().inSameParty(attacker, target))
continue;
if(targets >= 1 && derp.getWorld().getPVP())
{
target.damage(event.getDamage() / 4);
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
Users.getProfile(target).addBleedTicks(5);
targets--;
continue;
}
}
else
{
if(!pluginx.misc.bleedTracker.contains(derp))
pluginx.misc.addToBleedQue((LivingEntity)derp);
LivingEntity target = (LivingEntity)derp;
target.damage(event.getDamage() / 4);
targets--;
}
if(!pluginx.misc.bleedTracker.contains(derp))
pluginx.misc.addToBleedQue((LivingEntity)derp);
LivingEntity target = (LivingEntity)derp;
Combat.dealDamage(target, event.getDamage() / 4, attacker);
targets--;
}
}
}
}
}
}
}
}
public static void counterAttackChecks(EntityDamageByEntityEvent event)
{
//Don't want to counter attack arrows
//Don't want to counter attack stuff not alive
if(event.getDamager() instanceof Arrow)
if(!(event.getDamager() instanceof LivingEntity))
return;
if(event instanceof EntityDamageByEntityEvent)
{
Entity f = ((EntityDamageByEntityEvent) event).getDamager();
@@ -193,7 +187,7 @@ public class Swords
{
if(Math.random() * 2000 <= 600)
{
Combat.dealDamage(f, event.getDamage() / 2);
Combat.dealDamage((LivingEntity) f, event.getDamage() / 2);
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
if(f instanceof Player)
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
@@ -201,7 +195,7 @@ public class Swords
}
else if (Math.random() * 2000 <= PPd.getSkillLevel(SkillType.SWORDS))
{
Combat.dealDamage(f, event.getDamage() / 2);
Combat.dealDamage((LivingEntity) f, event.getDamage() / 2);
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
if(f instanceof Player)
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
@@ -245,7 +239,7 @@ public class Swords
}
else
{
x.damage(2);
Combat.dealDamage(x, 2);
}
}
}

View File

@@ -16,7 +16,6 @@
*/
package com.gmail.nossr50.skills;
import org.bukkit.craftbukkit.CraftOfflinePlayer;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;

View File

@@ -23,6 +23,7 @@ import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
@@ -37,14 +38,17 @@ public class Unarmed {
{
PP.setFistsPreparationMode(false);
}
int ticks = 2;
int x = PP.getSkillLevel(SkillType.UNARMED);
while(x >= 50){
while(x >= 50)
{
x-=50;
ticks++;
}
if(!PP.getBerserkMode() && Skills.cooldownOver(player, PP.getBerserkDeactivatedTimeStamp(), LoadProperties.berserkCooldown))
if(!PP.getBerserkMode() && Skills.cooldownOver(player, PP.getSkillDATS(AbilityType.BERSERK), LoadProperties.berserkCooldown))
{
player.sendMessage(mcLocale.getString("Skills.BerserkOn"));
for(Player y : player.getWorld().getPlayers())
@@ -52,8 +56,8 @@ public class Unarmed {
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.BerserkPlayer", new Object[] {player.getName()}));
}
PP.setBerserkActivatedTimeStamp(System.currentTimeMillis());
PP.setBerserkDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
PP.setSkillDATS(AbilityType.BERSERK, System.currentTimeMillis()+(ticks*1000));
System.out.println("getSkillDATS(): "+PP.getSkillDATS(AbilityType.BERSERK));
PP.setBerserkMode(true);
}
}
@@ -84,7 +88,7 @@ public class Unarmed {
ItemStack item = defender.getItemInHand();
if(item != null)
{
loc.getWorld().dropItemNaturally(loc, item);
m.mcDropItem(loc, item);
ItemStack itemx = null;
defender.setItemInHand(itemx);
}
@@ -99,7 +103,7 @@ public class Unarmed {
ItemStack item = defender.getItemInHand();
if(item != null)
{
loc.getWorld().dropItemNaturally(loc, item);
m.mcDropItem(loc, item);
ItemStack itemx = null;
defender.setItemInHand(itemx);
}

View File

@@ -17,20 +17,25 @@
package com.gmail.nossr50.skills;
import java.util.ArrayList;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.event.player.PlayerAnimationEvent;
import org.bukkit.Bukkit;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.spout.SpoutStuff;
import com.gmail.nossr50.config.*;
import org.getspout.spoutapi.sound.SoundEffect;
public class WoodCutting
@@ -45,10 +50,10 @@ public class WoodCutting
Material mat = Material.getMaterial(block.getTypeId());
if(player != null)
{
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING))
if(PP.getSkillLevel(SkillType.WOODCUTTING) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING)))
{
ItemStack item = new ItemStack(mat, 1, (short) 0, type);
block.getWorld().dropItemNaturally(block.getLocation(), item);
m.mcDropItem(block.getLocation(), item);
}
}
}
@@ -77,7 +82,7 @@ public class WoodCutting
ticks++;
}
if(!PP.getTreeFellerMode() && Skills.cooldownOver(player, (PP.getTreeFellerDeactivatedTimeStamp()*1000), LoadProperties.treeFellerCooldown))
if(!PP.getTreeFellerMode() && Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000), LoadProperties.treeFellerCooldown))
{
player.sendMessage(mcLocale.getString("Skills.TreeFellerOn"));
for(Player y : player.getWorld().getPlayers())
@@ -85,13 +90,12 @@ public class WoodCutting
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.TreeFellerPlayer", new Object[] {player.getName()}));
}
PP.setTreeFellerActivatedTimeStamp(System.currentTimeMillis());
PP.setTreeFellerDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
PP.setSkillDATS(AbilityType.TREE_FELLER, System.currentTimeMillis()+(ticks*1000));
PP.setTreeFellerMode(true);
}
if(!PP.getTreeFellerMode() && !Skills.cooldownOver(player, (PP.getTreeFellerDeactivatedTimeStamp()*1000), LoadProperties.treeFellerCooldown)){
if(!PP.getTreeFellerMode() && !Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000), LoadProperties.treeFellerCooldown)){
player.sendMessage(ChatColor.RED+"You are too tired to use that ability again."
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getTreeFellerDeactivatedTimeStamp()*1000), LoadProperties.treeFellerCooldown)+"s)");
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000), LoadProperties.treeFellerCooldown)+"s)");
}
}
}
@@ -166,4 +170,49 @@ public class WoodCutting
isdone = false;
}
}
public static void woodcuttingBlockCheck(Player player, Block block, mcMMO plugin)
{
PlayerProfile PP = Users.getProfile(player);
int xp = 0;
byte data = block.getData();
if(plugin.misc.blockWatchList.contains(block))
return;
switch(data)
{
case 0:
xp += LoadProperties.mpine;
break;
case 1:
xp += LoadProperties.mspruce;
break;
case 2:
xp += LoadProperties.mbirch;
break;
}
if(block.getTypeId() == 17)
{
WoodCutting.woodCuttingProcCheck(player, block);
PP.addXP(SkillType.WOODCUTTING, xp, player);
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
}
}
public static void leafBlower(Player player, Block block){
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
Bukkit.getPluginManager().callEvent(armswing);
if(LoadProperties.toolsLoseDurabilityFromAbilities)
{
if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
}
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
}

View File

@@ -33,8 +33,6 @@ import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.Event.Priority;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.gui.Color;
import org.getspout.spoutapi.keyboard.Keyboard;
@@ -209,9 +207,9 @@ public class SpoutStuff
}
public static void registerCustomEvent()
{
Bukkit.getServer().getPluginManager().registerEvent(Event.Type.CUSTOM_EVENT, spoutListener, Priority.Normal, plugin);
Bukkit.getServer().getPluginManager().registerEvent(Event.Type.CUSTOM_EVENT, spoutInputListener, Priority.Normal, plugin);
Bukkit.getServer().getPluginManager().registerEvent(Event.Type.CUSTOM_EVENT, spoutScreenListener, Priority.Normal, plugin);
Bukkit.getServer().getPluginManager().registerEvents(spoutListener, plugin);
Bukkit.getServer().getPluginManager().registerEvents(spoutInputListener, plugin);
Bukkit.getServer().getPluginManager().registerEvents(spoutScreenListener, plugin);
}
public static Color getRetroColor(SkillType type)

View File

@@ -0,0 +1,357 @@
Items:
Chimaera_Wing:
Enabled: true
Feather_Cost: 10
Item_ID: 288
Spout:
Menu:
Key: KEY_M
XP:
Bar:
Enabled: true
X_POS: 95
Y_POS: 6
Icon:
Enabled: true
X_POS: 78
Y_POS: 2
Party:
HUD:
Show_Faces: true
Enabled: true
Show_Display_Name: false
HUD:
Default: STANDARD
Retro:
Colors:
Swords:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Taming:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Acrobatics:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Border:
BLUE: 0.0
GREEN: 0.0
RED: 0.0
Background:
BLUE: 0.75
GREEN: 0.75
RED: 0.75
Woodcutting:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Archery:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Axes:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Repair:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Fishing:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Excavation:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Herbalism:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Unarmed:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Mining:
BLUE: 0.75
GREEN: 0.3
RED: 0.3
Fishing:
Drops:
Gold_Tools: true
Diamond_Armor: true
Stone_Tools: true
Diamonds: true
Iron_Armor: true
Iron_Tools: true
Diamond_Tools: true
Item_Drops_Enabled: true
Records: true
Blaze_Rod: true
Leather_Armor: true
Drop_Chance:
Tier_1: 20
Tier_2: 25
Tier_3: 30
Tier_4: 35
Tier_5: 40
Gold_Armor: true
Glowstone_Dust: true
Ender_Pearl: true
Wooden_Tools: true
Skills:
Acrobatics:
Level_Cap: 0 #Level cap of 0 for no limit
Archery:
Level_Cap: 0
Axes:
Level_Cap: 0
Excavation:
Level_Cap: 0
Requires_Shovel: true
Fishing:
Level_Cap: 0
Herbalism:
Level_Cap: 0
Green_Thumb:
Cobble_To_Mossy: true
SmoothBrick_To_MossyBrick: true
Dirt_To_Grass: true
Mining:
Level_Cap: 0
Requires_Pickaxe: true
Repair:
Level_Cap: 0
Leather:
Name: Leather
ID: 334
String:
Name: String
ID: 287
Stone:
Name: Cobblestone
ID: 4
Wood:
Name: Wood Planks
ID: 5
Gold:
Name: Gold Bars
ID: 266
Anvil_Messages: true
Anvil_ID: 42
Diamond:
Name: Diamond
Level_Required: 50
ID: 264
Iron:
Name: Iron Bars
ID: 265
Swords:
Level_Cap: 0
Taming:
Level_Cap: 0
Call_Of_The_Wild:
Bones_Required: 10
Unarmed:
Level_Cap: 0
Woodcutting:
Level_Cap: 0
Requires_Axe: true
Experience:
Fishing:
Base: 800
Formula:
Multiplier:
Swords: 1.0
Taming: 1.0
Acrobatics: 1.0
Sorcery: 1.0
Excavation: 1.0
Herbalism: 1.0
Unarmed: 1.0
Woodcutting: 1.0
Mining: 1.0
Archery: 1.0
Axes: 1.0
Repair: 1.0
Gains:
Mobspawners:
Enabled: false
Multiplier:
PVP: 1
Global: 1.0
PVP:
Rewards: true
Excavation:
Base: 40
Cake: 3000
Sulphur: 30
Bones: 30
Map: 200
Slimeballs: 100
Bucket: 100
Apple: 100
Mushroom: 80
Eggs: 100
Slowsand: 80
Watch: 200
Web: 150
String: 200
Glowstone: 80
Music: 3000
Diamond: 1000
Cocoa_Beans: 100
Woodcutting:
Birch: 70
Spruce: 80
Pine: 90
Herbalism:
Sugar_Cane: 30
Cactus: 30
Flowers: 100
Pumpkin: 20
Mushrooms: 150
Wheat: 50
Melon: 20
Nether_Wart: 50
Lily_Pads: 100
Vines: 10
Mining:
Sandstone: 30
Glowstone: 30
Lapis: 400
Obsidian: 150
Stone: 30
Netherrack: 30
Gold: 350
Redstone: 150
Coal: 100
Diamond: 750
Iron: 250
MySQL:
Enabled: false
Database:
User:
Name: UserName
Password: UserPassword
Name: DataBaseName
TablePrefix: mcmmo_
Server:
Port: 3306
Address: localhost
XP:
Gains:
Mobspawners:
Enabled: false
PVP:
Rewards: true
General:
HP_Regeneration:
Enabled: true
Locale: en_us
MySpawn:
Enabled: true
MOTD:
Enabled: true
#Amount of time (in minutes) to wait between saves of player information
Save_Interval: 10
Excavation:
Drops:
Cake: true
Sulphur: true
Bones: true
Apples: true
Map: true
Slimeballs: true
Bucket: true
Netherrack: true
Mushrooms: true
Eggs: true
Slowsand: true
Watch: true
Web: true
String: true
Glowstone: true
Music: true
Diamond: true
Cocoa_Beans: true
Arcane_Forging:
Keep_Enchants:
Chance:
Rank_4: 40
Rank_3: 30
Rank_2: 20
Rank_1: 10
May_Lose_Enchants:
Enabled: true
Downgrades:
Enabled: true
Chance:
Rank_4: 15
Rank_3: 25
Rank_2: 50
Rank_1: 75
Abilities:
Activation:
Only_Activate_When_Sneaking: false
Enabled: true
Messages: true
Cooldowns:
Giga_Drill_Breaker: 240
Berserk: 240
Green_Terra: 240
Skull_Splitter: 240
Serrated_Strikes: 240
Tree_Feller: 240
Super_Breaker: 240
Tools:
Durability_Loss: 2
Durability_Loss_Enabled: true
Commands:
invite:
Enabled: true
mctop:
Enabled: true
xplock:
Enabled: true
whois:
Enabled: true
mcc:
Enabled: true
mmoedit:
Enabled: true
accept:
Enabled: true
stats:
Enabled: true
mcability:
Enabled: true
party:
Enabled: true
xprate:
Enabled: true
mcgod:
Enabled: true
mcmmo:
Enabled: true
Donate_Message: true
mcrefresh:
Enabled: true
myspawn:
Enabled: true
addxp:
Enabled: true
clearmyspawn:
Enabled: true
ptp:
Enabled: true
p:
Enabled: true
Display_Names: true
a:
Enabled: true
Display_Names: true

View File

@@ -1,397 +1,397 @@
Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde**
Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0}
Combat.Ignition=[[RED]]**ENTZUENDEN**
Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\!
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
Combat.TargetDazed=Target was [[DARK_RED]]benommen
Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister...
Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
Combat.Gore=[[YELLOW]]**BISS**
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!**
Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL**
Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s)
Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn..
m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______
m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe
m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe
m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat
m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung
m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren
m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied
m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______
m.mccStats=[[YELLOW]]- zeigt deinen Status
m.mccLeaderboards=[[YELLOW]]- Ranglisten
m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt
m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen
m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten
m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren
m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen
m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren
m.mccMcGod=[[YELLOW]]- God Mode
m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen
m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen
m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______
m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0}
m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[AQUA]]{0}
m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
m.Effects=EFFEKTE
m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______
m.SkillTaming=Bestienkunde (Taming)
m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen
m.EffectsTaming1_0=[[YELLOW]]Bestienkunde
m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe
m.EffectsTaming2_0=[[YELLOW]]Biss
m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt
m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen
m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus
m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst
m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun
m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell
m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz
m.EffectsTaming6_0=[[YELLOW]]Schockfest
m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung
m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst)
m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell)
m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest)
m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen)
m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst
m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr
m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell
m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz
m.AbilBonusTaming3_0=[[YELLOW]]Schockfest
m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden
m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen
m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden
m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}%
m.SkillWoodCutting=Holzfaellen (WoodCutting)
m.XPGainWoodCutting=[[YELLOW]]Baeume faellen
m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit)
m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren
m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm
m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg
m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops
m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items
m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
m.AbilBonusWoodCutting1_0=Blaetter-Sturm
m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg
m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s
m.SkillArchery=Bogenschiessen (Archery)
m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
m.EffectsArchery1_0=[[YELLOW]]Entzuenden
m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde
m.EffectsArchery3_0=[[YELLOW]]Schaden+
m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung
m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen
m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}%
m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}%
m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden
m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden
m.SkillAxes=Axt (Axes)
m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen
m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel)
m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden
m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister)
m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister
m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden
m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
m.SkillSwords=Schwert (Swords)
m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen
m.EffectsSwords1_0=[[YELLOW]]Konter
m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens
m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit)
m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt
m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+
m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung
m.EffectsSwords4_0=[[YELLOW]]parrieren
m.EffectsSwords4_1=[[AQUA]]negiert Schaden
m.EffectsSwords5_0=[[YELLOW]]Blutung
m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT
m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}%
m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks
m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} %
m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} %
m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s
m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden
m.SkillAcrobatics=Akrobatik (Acrobatics)
m.XPGainAcrobatics=[[YELLOW]]Runterfallen
m.EffectsAcrobatics1_0=[[YELLOW]]Rolle
m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden
m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle
m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle
m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen
m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden
m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}%
m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}%
m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}%
m.SkillMining=Bergbau (Mining)
m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz
m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit)
m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance
m.EffectsMining2_0=[[YELLOW]]doppelte Drops
m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items
m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}%
m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s
m.SkillRepair=Reparieren (Repair)
m.XPGainRepair=[[YELLOW]]Reparieren
m.EffectsRepair1_0=[[YELLOW]]Reparieren
m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung
m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister
m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert
m.EffectsRepair3_0=[[YELLOW]]Super Reparatur
m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet
m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL)
m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung
m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit
m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}%
m.SkillUnarmed=Faustkampf (Unarmed)
m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen
m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit)
m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde)
m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler)
m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt
m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister
m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung
m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling
m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus
m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken
m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab
m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling)
m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister)
m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling
m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus
m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister
m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus
m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}%
m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}%
m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s
m.SkillHerbalism=Kraeutersammler (Herbalism)
m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten
m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit)
m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops
m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen)
m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten
m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble)
m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen
m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+
m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe
m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter)
m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items
m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s
m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}%
m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0}
m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0}
m.SkillExcavation=Graben (Excavation)
m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen
m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit)
m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo
m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger
m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben
m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren.
mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir...
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics):
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery):
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes):
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation):
mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert
mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert
mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
mcPlayerListener.NoPermission=unzureichende mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1}
mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren
mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0}
mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]]<frei Uebersetzt von Jobsti>
mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____
mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair):
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords):
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming):
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed):
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting):
mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit!
Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit!
Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit!
Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit!
Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit!
Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit!
Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit!
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR**
Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE**
Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR**
Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT**
Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR**
Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE**
Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR**
Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE**
Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR**
Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL**
Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT**
Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT**
Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV**
Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt!
Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV**
Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt!
Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV**
Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt!
Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV**
Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt!
Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV**
Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt!
Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV**
Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt!
Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen**
Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen**
Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen**
Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen**
Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen**
Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV**
Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt
Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen**
Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen**
Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an.
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren
Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
m.SkillSorcery=Zauberkunst (Sorcery)
Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]])
Sorcery.Water.Thunder=GEWITTER
Sorcery.Curative.Self=HEILEN (SELBST)
Sorcery.Curative.Other=HEILEN (ANDERE)
m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]])
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti
Party.IsLocked=[[RED]]Gruppe ist gesperrt.
Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen.
Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt
Party.Unlocked=[[AQUA]]Gruppe entsperrt
Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos
Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden
Party.NewOwner={0} ist der neue Gruppenbesitzer.
Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort.
Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer.
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer.
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum Beitreten.
Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen.
Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein
Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!!
Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN!
Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!!
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining
m.SkillAlchemy=Alchemie(Alchemy)
m.SkillEnchanting=Verzaubern (Enchanting)
m.SkillFishing=Angeln (Fishing)
mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy):
mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting):
mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing):
Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren.
Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten.
Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert.
Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt.
m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden
m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
m.SkillFishing=Angeln (Fishing)
m.XPGainFishing=[[YELLOW]]Angeln
m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv)
m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln
m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger
m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln
m.EffectsFishing3_0=[[YELLOW]]Reissen
m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel)
m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5
m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger*
m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_;
m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen)
m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen
m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren.
m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss
m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite
Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde**
Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0}
Combat.Ignition=[[RED]]**ENTZUENDEN**
Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\!
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
Combat.TargetDazed=Target was [[DARK_RED]]benommen
Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister...
Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
Combat.Gore=[[YELLOW]]**BISS**
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!**
Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL**
Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s)
Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn..
m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______
m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe
m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe
m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat
m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung
m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren
m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied
m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______
m.mccStats=[[YELLOW]]- zeigt deinen Status
m.mccLeaderboards=[[YELLOW]]- Ranglisten
m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt
m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen
m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten
m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren
m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen
m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren
m.mccMcGod=[[YELLOW]]- God Mode
m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen
m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen
m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______
m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0}
m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[AQUA]]{0}
m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
m.Effects=EFFEKTE
m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______
m.SkillTaming=Bestienkunde (Taming)
m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen
m.EffectsTaming1_0=[[YELLOW]]Bestienkunde
m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe
m.EffectsTaming2_0=[[YELLOW]]Biss
m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt
m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen
m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus
m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst
m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun
m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell
m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz
m.EffectsTaming6_0=[[YELLOW]]Schockfest
m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung
m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst)
m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell)
m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest)
m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen)
m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst
m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr
m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell
m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz
m.AbilBonusTaming3_0=[[YELLOW]]Schockfest
m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden
m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen
m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden
m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}%
m.SkillWoodCutting=Holzfaellen (WoodCutting)
m.XPGainWoodCutting=[[YELLOW]]Baeume faellen
m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit)
m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren
m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm
m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg
m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops
m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items
m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
m.AbilBonusWoodCutting1_0=Blaetter-Sturm
m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg
m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s
m.SkillArchery=Bogenschiessen (Archery)
m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
m.EffectsArchery1_0=[[YELLOW]]Entzuenden
m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde
m.EffectsArchery3_0=[[YELLOW]]Schaden+
m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung
m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen
m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}%
m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}%
m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden
m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden
m.SkillAxes=Axt (Axes)
m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen
m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel)
m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden
m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister)
m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister
m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden
m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
m.SkillSwords=Schwert (Swords)
m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen
m.EffectsSwords1_0=[[YELLOW]]Konter
m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens
m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit)
m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt
m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+
m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung
m.EffectsSwords4_0=[[YELLOW]]parrieren
m.EffectsSwords4_1=[[AQUA]]negiert Schaden
m.EffectsSwords5_0=[[YELLOW]]Blutung
m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT
m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}%
m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks
m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} %
m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} %
m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s
m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden
m.SkillAcrobatics=Akrobatik (Acrobatics)
m.XPGainAcrobatics=[[YELLOW]]Runterfallen
m.EffectsAcrobatics1_0=[[YELLOW]]Rolle
m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden
m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle
m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle
m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen
m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden
m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}%
m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}%
m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}%
m.SkillMining=Bergbau (Mining)
m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz
m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit)
m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance
m.EffectsMining2_0=[[YELLOW]]doppelte Drops
m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items
m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}%
m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s
m.SkillRepair=Reparieren (Repair)
m.XPGainRepair=[[YELLOW]]Reparieren
m.EffectsRepair1_0=[[YELLOW]]Reparieren
m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung
m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister
m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert
m.EffectsRepair3_0=[[YELLOW]]Super Reparatur
m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet
m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL)
m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung
m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit
m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}%
m.SkillUnarmed=Faustkampf (Unarmed)
m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen
m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit)
m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde)
m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler)
m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt
m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister
m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung
m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling
m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus
m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken
m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab
m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling)
m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister)
m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling
m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus
m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister
m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus
m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}%
m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}%
m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s
m.SkillHerbalism=Kraeutersammler (Herbalism)
m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten
m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit)
m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops
m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen)
m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten
m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble)
m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen
m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+
m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe
m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter)
m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items
m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s
m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}%
m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0}
m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0}
m.SkillExcavation=Graben (Excavation)
m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen
m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit)
m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo
m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger
m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben
m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren.
mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir...
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics):
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery):
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes):
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation):
mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert
mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert
mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
mcPlayerListener.NoPermission=unzureichende mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1}
mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren
mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0}
mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]]<frei Uebersetzt von Jobsti>
mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____
mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair):
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords):
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming):
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed):
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting):
mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit!
Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit!
Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit!
Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit!
Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit!
Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit!
Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit!
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR**
Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE**
Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR**
Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT**
Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR**
Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE**
Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR**
Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE**
Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR**
Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL**
Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT**
Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT**
Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV**
Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt!
Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV**
Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt!
Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV**
Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt!
Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV**
Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt!
Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV**
Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt!
Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV**
Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt!
Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen**
Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen**
Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen**
Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen**
Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen**
Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV**
Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt
Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen**
Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen**
Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an.
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren
Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
m.SkillSorcery=Zauberkunst (Sorcery)
Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]])
Sorcery.Water.Thunder=GEWITTER
Sorcery.Curative.Self=HEILEN (SELBST)
Sorcery.Curative.Other=HEILEN (ANDERE)
m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]])
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti
Party.IsLocked=[[RED]]Gruppe ist gesperrt.
Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen.
Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt
Party.Unlocked=[[AQUA]]Gruppe entsperrt
Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos
Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden
Party.NewOwner={0} ist der neue Gruppenbesitzer.
Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort.
Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer.
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer.
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum Beitreten.
Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen.
Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein
Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!!
Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN!
Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!!
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining
m.SkillAlchemy=Alchemie(Alchemy)
m.SkillEnchanting=Verzaubern (Enchanting)
m.SkillFishing=Angeln (Fishing)
mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy):
mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting):
mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing):
Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren.
Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten.
Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert.
Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt.
m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden
m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
m.SkillFishing=Angeln (Fishing)
m.XPGainFishing=[[YELLOW]]Angeln
m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv)
m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln
m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger
m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln
m.EffectsFishing3_0=[[YELLOW]]Reissen
m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel)
m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5
m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger*
m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_;
m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen)
m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen
m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren.
m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss
m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite
m.EffectsTaming7_2=[[YELLOW]]Info: [[AQUA]]Ducken und Rechtsklick mit {0} Knochen in der Hand

View File

@@ -1,390 +1,390 @@
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
Combat.Ignition=[[RED]]**IGNITION**
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
Combat.WolfHealth=[[GREEN]]This beast has {0} Health
Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
Combat.Gore=[[GREEN]]**GORE**
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]You need more feathers..
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
m.mccParty=[party name] [[RED]]- Create/Join designated party
m.mccPartyQ=[[RED]]- Leave your current party
m.mccPartyToggle=[[RED]] - Toggle Party Chat
m.mccPartyInvite=[player name] [[RED]]- Send party invite
m.mccPartyAccept=[[RED]]- Accept party invite
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
m.mccStats=- View your mcMMO stats
m.mccLeaderboards=- Leaderboards
m.mccMySpawn=- Teleports to myspawn
m.mccClearMySpawn=- Clears your MySpawn
m.mccToggleAbility=- Toggle ability activation with right click
m.mccAdminToggle=- Toggle admin chat
m.mccWhois=[playername] [[RED]]- View detailed player info
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
m.mccMcGod=- God Mode
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
m.mccModDescription=[[RED]]- Read brief mod description
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFECTS
m.YourStats=YOUR STATS
m.SkillTaming=TAMING
m.XPGainTaming=Wolves getting harmed
m.EffectsTaming1_0=Beast Lore
m.EffectsTaming1_1=Bone-whacking inspects wolves
m.EffectsTaming2_0=Gore
m.EffectsTaming2_1=Critical Strike that applies Bleed
m.EffectsTaming3_0=Sharpened Claws
m.EffectsTaming3_1=Damage Bonus
m.EffectsTaming4_0=Environmentally Aware
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
m.EffectsTaming5_0=Thick Fur
m.EffectsTaming5_1=DMG Reduction, Fire Resistance
m.EffectsTaming6_0=Shock Proof
m.EffectsTaming6_1=Explosive Damage Reduction
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
m.AbilBonusTaming1_0=Environmentally Aware
m.AbilBonusTaming1_1=Wolves avoid danger
m.AbilBonusTaming2_0=Thick Fur
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
m.AbilBonusTaming3_0=Shock Proof
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
m.AbilBonusTaming4_0=Sharpened Claws
m.AbilBonusTaming4_1=+2 Damage
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
m.SkillWoodCutting=WOODCUTTING
m.XPGainWoodCutting=Chopping down trees
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
m.EffectsWoodCutting1_1=Make trees explode
m.EffectsWoodCutting2_0=Leaf Blower
m.EffectsWoodCutting2_1=Blow Away Leaves
m.EffectsWoodCutting3_0=Double Drops
m.EffectsWoodCutting3_1=Double the normal loot
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Leaf Blower
m.AbilBonusWoodCutting1_1=Blow away leaves
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
m.SkillArchery=ARCHERY
m.XPGainArchery=Attacking Monsters
m.EffectsArchery1_0=Ignition
m.EffectsArchery1_1=25% Chance Enemies will ignite
m.EffectsArchery2_0=Daze (Players)
m.EffectsArchery2_1=Disorients foes
m.EffectsArchery3_0=Damage+
m.EffectsArchery3_1=Modifies Damage
m.EffectsArchery4_0=Arrow Retrieval
m.EffectsArchery4_1=Chance to retrieve arrows from corpses
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=AXES
m.XPGainAxes=Attacking Monsters
m.EffectsAxes1_0=Skull Splitter (ABILITY)
m.EffectsAxes1_1=Deal AoE Damage
m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Double Damage
m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Modifies Damage
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus 4 damage
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
m.SkillSwords=SWORDS
m.XPGainSwords=Attacking Monsters
m.EffectsSwords1_0=Counter Attack
m.EffectsSwords1_1=Reflect 50% of damage taken
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
m.EffectsSwords3_0=Serrated Strikes Bleed+
m.EffectsSwords3_1=5 Tick Bleed
m.EffectsSwords4_0=Parrying
m.EffectsSwords4_1=Negates Damage
m.EffectsSwords5_0=Bleed
m.EffectsSwords5_1=Apply a bleed DoT
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
m.SkillAcrobatics=ACROBATICS
m.XPGainAcrobatics=Falling
m.EffectsAcrobatics1_0=Roll
m.EffectsAcrobatics1_1=Reduces or Negates damage
m.EffectsAcrobatics2_0=Graceful Roll
m.EffectsAcrobatics2_1=Twice as effective as Roll
m.EffectsAcrobatics3_0=Dodge
m.EffectsAcrobatics3_1=Reduce damage by half
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
m.SkillMining=MINING
m.XPGainMining=Mining Stone & Ore
m.EffectsMining1_0=Super Breaker (ABILITY)
m.EffectsMining1_1=Speed+, Triple Drop Chance
m.EffectsMining2_0=Double Drops
m.EffectsMining2_1=Double the normal loot
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
m.SkillRepair=REPAIR
m.XPGainRepair=Repairing
m.EffectsRepair1_0=Repair
m.EffectsRepair1_1=Repair Iron Tools & Armor
m.EffectsRepair2_0=Repair Mastery
m.EffectsRepair2_1=Increased repair amount
m.EffectsRepair3_0=Super Repair
m.EffectsRepair3_1=Double effectiveness
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
m.EffectsRepair4_1=Repair Diamond Tools & Armor
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
m.SkillUnarmed=UNARMED
m.XPGainUnarmed=Attacking Monsters
m.EffectsUnarmed1_0=Berserk (ABILITY)
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
m.EffectsUnarmed2_0=Disarm (Players)
m.EffectsUnarmed2_1=Drops the foes item held in hand
m.EffectsUnarmed3_0=Unarmed Mastery
m.EffectsUnarmed3_1=Large Damage Upgrade
m.EffectsUnarmed4_0=Unarmed Apprentice
m.EffectsUnarmed4_1=Damage Upgrade
m.EffectsUnarmed5_0=Arrow Deflect
m.EffectsUnarmed5_1=Deflect arrows
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
m.AbilBonusUnarmed1_0=Unarmed Apprentice
m.AbilBonusUnarmed1_1=+2 DMG Upgrade
m.AbilBonusUnarmed2_0=Unarmed Mastery
m.AbilBonusUnarmed2_1=+4 DMG Upgrade
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
m.SkillHerbalism=HERBALISM
m.XPGainHerbalism=Harvesting Herbs
m.EffectsHerbalism1_0=Green Terra (ABILITY)
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
m.EffectsHerbalism2_0=Green Thumb (Wheat)
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
m.EffectsHerbalism3_0=Green Thumb (Cobble)
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
m.EffectsHerbalism4_0=Food+
m.EffectsHerbalism4_1=Modifies health received from bread/stew
m.EffectsHerbalism5_0=Double Drops (All Herbs)
m.EffectsHerbalism5_1=Double the normal loot
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
m.SkillExcavation=EXCAVATION
m.XPGainExcavation=Digging and finding treasures
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
m.EffectsExcavation2_0=Treasure Hunter
m.EffectsExcavation2_1=Ability to dig for treasure
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
mcPlayerListener.AbilitiesOff=Ability use toggled off
mcPlayerListener.AbilitiesOn=Ability use toggled on
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
mcPlayerListener.AcrobaticsSkill=Acrobatics:
mcPlayerListener.ArcherySkill=Archery:
mcPlayerListener.AxesSkill=Axes:
mcPlayerListener.ExcavationSkill=Excavation:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
mcPlayerListener.HerbalismSkill=Herbalism:
mcPlayerListener.MiningSkill=Mining:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
mcPlayerListener.NoPermission=Insufficient mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
mcPlayerListener.PartyMembers=[[GREEN]]Party Members
mcPlayerListener.LeftParty=[[RED]]You have left that party
mcPlayerListener.JoinedParty=Joined Party: {0}
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill=Repair:
mcPlayerListener.SwordsSkill=Swords:
mcPlayerListener.TamingSkill=Taming:
mcPlayerListener.UnarmedSkill=Unarmed:
mcPlayerListener.WoodcuttingSkill=Woodcutting:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
Party.InformedOnJoin={0} [[GREEN]] has joined your party
Party.InformedOnQuit={0} [[GREEN]] has left your party
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Skills.TooTired=[[RED]]You are too tired to use that ability again.
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
Skills.BerserkOff=[[RED]]**Berserk has worn off**
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]That felt easy.
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
Skills.NeedMore=[[DARK_RED]]You need more
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
Skills.FullDurability=[[GRAY]]That is at full durability.
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
mcPlayerListener.SorcerySkill=Sorcery:
m.SkillSorcery=SORCERY
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=THUNDER
Sorcery.Curative.Self=CURE SELF
Sorcery.Curative.Other=CURE OTHER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
Combat.Ignition=[[RED]]**IGNITION**
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
Combat.WolfHealth=[[GREEN]]This beast has {0} Health
Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
Combat.Gore=[[GREEN]]**GORE**
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]You need more feathers..
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
m.mccParty=[party name] [[RED]]- Create/Join designated party
m.mccPartyQ=[[RED]]- Leave your current party
m.mccPartyToggle=[[RED]] - Toggle Party Chat
m.mccPartyInvite=[player name] [[RED]]- Send party invite
m.mccPartyAccept=[[RED]]- Accept party invite
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
m.mccStats=- View your mcMMO stats
m.mccLeaderboards=- Leaderboards
m.mccMySpawn=- Teleports to myspawn
m.mccClearMySpawn=- Clears your MySpawn
m.mccToggleAbility=- Toggle ability activation with right click
m.mccAdminToggle=- Toggle admin chat
m.mccWhois=[playername] [[RED]]- View detailed player info
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
m.mccMcGod=- God Mode
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
m.mccModDescription=[[RED]]- Read brief mod description
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFECTS
m.YourStats=YOUR STATS
m.SkillTaming=TAMING
m.XPGainTaming=Wolves getting harmed
m.EffectsTaming1_0=Beast Lore
m.EffectsTaming1_1=Bone-whacking inspects wolves
m.EffectsTaming2_0=Gore
m.EffectsTaming2_1=Critical Strike that applies Bleed
m.EffectsTaming3_0=Sharpened Claws
m.EffectsTaming3_1=Damage Bonus
m.EffectsTaming4_0=Environmentally Aware
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
m.EffectsTaming5_0=Thick Fur
m.EffectsTaming5_1=DMG Reduction, Fire Resistance
m.EffectsTaming6_0=Shock Proof
m.EffectsTaming6_1=Explosive Damage Reduction
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
m.AbilBonusTaming1_0=Environmentally Aware
m.AbilBonusTaming1_1=Wolves avoid danger
m.AbilBonusTaming2_0=Thick Fur
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
m.AbilBonusTaming3_0=Shock Proof
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
m.AbilBonusTaming4_0=Sharpened Claws
m.AbilBonusTaming4_1=+2 Damage
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
m.SkillWoodCutting=WOODCUTTING
m.XPGainWoodCutting=Chopping down trees
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
m.EffectsWoodCutting1_1=Make trees explode
m.EffectsWoodCutting2_0=Leaf Blower
m.EffectsWoodCutting2_1=Blow Away Leaves
m.EffectsWoodCutting3_0=Double Drops
m.EffectsWoodCutting3_1=Double the normal loot
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Leaf Blower
m.AbilBonusWoodCutting1_1=Blow away leaves
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
m.SkillArchery=ARCHERY
m.XPGainArchery=Attacking Monsters
m.EffectsArchery1_0=Ignition
m.EffectsArchery1_1=25% Chance Enemies will ignite
m.EffectsArchery2_0=Daze (Players)
m.EffectsArchery2_1=Disorients foes
m.EffectsArchery3_0=Damage+
m.EffectsArchery3_1=Modifies Damage
m.EffectsArchery4_0=Arrow Retrieval
m.EffectsArchery4_1=Chance to retrieve arrows from corpses
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=AXES
m.XPGainAxes=Attacking Monsters
m.EffectsAxes1_0=Skull Splitter (ABILITY)
m.EffectsAxes1_1=Deal AoE Damage
m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Double Damage
m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Modifies Damage
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus 4 damage
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
m.SkillSwords=SWORDS
m.XPGainSwords=Attacking Monsters
m.EffectsSwords1_0=Counter Attack
m.EffectsSwords1_1=Reflect 50% of damage taken
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
m.EffectsSwords3_0=Serrated Strikes Bleed+
m.EffectsSwords3_1=5 Tick Bleed
m.EffectsSwords4_0=Parrying
m.EffectsSwords4_1=Negates Damage
m.EffectsSwords5_0=Bleed
m.EffectsSwords5_1=Apply a bleed DoT
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
m.SkillAcrobatics=ACROBATICS
m.XPGainAcrobatics=Falling
m.EffectsAcrobatics1_0=Roll
m.EffectsAcrobatics1_1=Reduces or Negates damage
m.EffectsAcrobatics2_0=Graceful Roll
m.EffectsAcrobatics2_1=Twice as effective as Roll
m.EffectsAcrobatics3_0=Dodge
m.EffectsAcrobatics3_1=Reduce damage by half
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
m.SkillMining=MINING
m.XPGainMining=Mining Stone & Ore
m.EffectsMining1_0=Super Breaker (ABILITY)
m.EffectsMining1_1=Speed+, Triple Drop Chance
m.EffectsMining2_0=Double Drops
m.EffectsMining2_1=Double the normal loot
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
m.SkillRepair=REPAIR
m.XPGainRepair=Repairing
m.EffectsRepair1_0=Repair
m.EffectsRepair1_1=Repair Iron Tools & Armor
m.EffectsRepair2_0=Repair Mastery
m.EffectsRepair2_1=Increased repair amount
m.EffectsRepair3_0=Super Repair
m.EffectsRepair3_1=Double effectiveness
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
m.EffectsRepair4_1=Repair Diamond Tools & Armor
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
m.SkillUnarmed=UNARMED
m.XPGainUnarmed=Attacking Monsters
m.EffectsUnarmed1_0=Berserk (ABILITY)
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
m.EffectsUnarmed2_0=Disarm (Players)
m.EffectsUnarmed2_1=Drops the foes item held in hand
m.EffectsUnarmed3_0=Unarmed Mastery
m.EffectsUnarmed3_1=Large Damage Upgrade
m.EffectsUnarmed4_0=Unarmed Apprentice
m.EffectsUnarmed4_1=Damage Upgrade
m.EffectsUnarmed5_0=Arrow Deflect
m.EffectsUnarmed5_1=Deflect arrows
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
m.AbilBonusUnarmed1_0=Unarmed Apprentice
m.AbilBonusUnarmed1_1=+2 DMG Upgrade
m.AbilBonusUnarmed2_0=Unarmed Mastery
m.AbilBonusUnarmed2_1=+4 DMG Upgrade
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
m.SkillHerbalism=HERBALISM
m.XPGainHerbalism=Harvesting Herbs
m.EffectsHerbalism1_0=Green Terra (ABILITY)
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
m.EffectsHerbalism2_0=Green Thumb (Wheat)
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
m.EffectsHerbalism3_0=Green Thumb (Cobble)
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
m.EffectsHerbalism4_0=Food+
m.EffectsHerbalism4_1=Modifies health received from bread/stew
m.EffectsHerbalism5_0=Double Drops (All Herbs)
m.EffectsHerbalism5_1=Double the normal loot
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
m.SkillExcavation=EXCAVATION
m.XPGainExcavation=Digging and finding treasures
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
m.EffectsExcavation2_0=Treasure Hunter
m.EffectsExcavation2_1=Ability to dig for treasure
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
mcPlayerListener.AbilitiesOff=Ability use toggled off
mcPlayerListener.AbilitiesOn=Ability use toggled on
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
mcPlayerListener.AcrobaticsSkill=Acrobatics:
mcPlayerListener.ArcherySkill=Archery:
mcPlayerListener.AxesSkill=Axes:
mcPlayerListener.ExcavationSkill=Excavation:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
mcPlayerListener.HerbalismSkill=Herbalism:
mcPlayerListener.MiningSkill=Mining:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
mcPlayerListener.NoPermission=Insufficient mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
mcPlayerListener.PartyMembers=[[GREEN]]Party Members
mcPlayerListener.LeftParty=[[RED]]You have left that party
mcPlayerListener.JoinedParty=Joined Party: {0}
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill=Repair:
mcPlayerListener.SwordsSkill=Swords:
mcPlayerListener.TamingSkill=Taming:
mcPlayerListener.UnarmedSkill=Unarmed:
mcPlayerListener.WoodcuttingSkill=Woodcutting:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
Party.InformedOnJoin={0} [[GREEN]] has joined your party
Party.InformedOnQuit={0} [[GREEN]] has left your party
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Skills.TooTired=[[RED]]You are too tired to use that ability again.
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
Skills.BerserkOff=[[RED]]**Berserk has worn off**
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]That felt easy.
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
Skills.NeedMore=[[DARK_RED]]You need more
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
Skills.FullDurability=[[GRAY]]That is at full durability.
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
mcPlayerListener.SorcerySkill=Sorcery:
m.SkillSorcery=SORCERY
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=THUNDER
Sorcery.Curative.Self=CURE SELF
Sorcery.Curative.Other=CURE OTHER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

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@@ -1,390 +1,390 @@
Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras**
Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0}
Combat.Ignition=[[RED]]**IGNICION**
Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\!
Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado...
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro...
Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud
Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO**
Combat.Gore=[[GREEN]]**MORDISCO**
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!**
Item.ChimaeraWingPass=**FLECHA QUIMERA**
Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Necesitas mas plumas.
m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA--
m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica
m.mccPartyQ=[[RED]]- Abandona tu fiesta actual
m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta
m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta
m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta
m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta
m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS--
m.mccStats=- Mira tus estadisticas de McMMO
m.mccLeaderboards=- Ranking de lideres
m.mccMySpawn=- Teletransportate a tu lugar de nacimiento
m.mccClearMySpawn=- Limpia tu lugar de nacimiento
m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho
m.mccAdminToggle=- Activa/Desactiva el chat de admins
m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo
m.mccMcGod=- Modo dios
m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad
m.mccModDescription=[[RED]]- Lee la descripcion del MOD
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFECTOS
m.YourStats=TUS ESTADISTICAS
m.SkillTaming=DOMADURA
m.XPGainTaming=Lobos siendo lastimados
m.EffectsTaming1_0=Leyenda de bestias
m.EffectsTaming1_1=Golpear con huesos examina a los lobos
m.EffectsTaming2_0=Sangre
m.EffectsTaming2_1=Golpe critico que hace sangrar
m.EffectsTaming3_0=Garras afiladas
m.EffectsTaming3_1=Bonus de daño
m.EffectsTaming4_0=Consciente del medio ambiente
m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia
m.EffectsTaming5_0=Piel gruesa
m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego
m.EffectsTaming6_0=A prueba de golpes
m.EffectsTaming6_1=Reduccion del daño con explosivos
m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE)
m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA)
m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES)
m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS)
m.AbilBonusTaming1_0=Consciente del medio ambiente
m.AbilBonusTaming1_1=Los lobos evitan el peligro
m.AbilBonusTaming2_0=Piel gruesa
m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego
m.AbilBonusTaming3_0=A prueba de golpes
m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal
m.AbilBonusTaming4_0=Garras afiladas
m.AbilBonusTaming4_1=+2 de Daño
m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}%
m.SkillWoodCutting=TALA DE ARBOLES
m.XPGainWoodCutting=Cortando arboles
m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD)
m.EffectsWoodCutting1_1=Haz que los arboles exploten
m.EffectsWoodCutting2_0=Soplador de hojas
m.EffectsWoodCutting2_1=Aparta las hojas
m.EffectsWoodCutting3_0=Doble de gotas
m.EffectsWoodCutting3_1=Doble del botin habitual
m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS)
m.AbilBonusWoodCutting1_0=Soplador de hojas
m.AbilBonusWoodCutting1_1=Aparta las ojas
m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s
m.SkillArchery=Tiro con Arco
m.XPGainArchery=Ataque a monstruos
m.EffectsArchery1_0=Ignicion
m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
m.EffectsArchery2_0=Aturdir (Jugadores)
m.EffectsArchery2_1=Desorienta a los enemigos
m.EffectsArchery3_0=+ Daño
m.EffectsArchery3_1=Modifica el daño
m.EffectsArchery4_0=Recuperación de flecha
m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres
m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño
m.SkillAxes=HACHAS
m.XPGainAxes=Ataque a monstruos
m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
m.EffectsAxes1_1=Causa daños en arena
m.EffectsAxes2_0=Golpes criticos
m.EffectsAxes2_1=Doble de daño
m.EffectsAxes3_0=Maestria de hacha
m.EffectsAxes3_1=Modifica el daño
m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA)
m.AbilBonusAxes1_0=Maestria de hacha
m.AbilBonusAxes1_1=4 de daño de bonus
m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
m.SkillSwords=ESPADAS
m.XPGainSwords=Ataque a monstruos
m.EffectsSwords1_0=Contraataque
m.EffectsSwords1_1=Desviar el 50% del daño obtenido
m.EffectsSwords2_0=Golpes dentados (HABILIDAD)
m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia
m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia
m.EffectsSwords3_1=5 sangramientos
m.EffectsSwords4_0=Desviar
m.EffectsSwords4_1=Anula el daño
m.EffectsSwords5_0=Hemorragia
m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo
m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos
m.SkillAcrobatics=ACROBACIAS
m.XPGainAcrobatics=Caida
m.EffectsAcrobatics1_0=Rodar
m.EffectsAcrobatics1_1=Reduce o evita daño
m.EffectsAcrobatics2_0=Rodar con estilo
m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar
m.EffectsAcrobatics3_0=Esquivar
m.EffectsAcrobatics3_1=Reduce el daño a la mitad
m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}%
m.SkillMining=MINAR
m.XPGainMining=Minar Piedra & Oro
m.EffectsMining1_0=Super rompedor (HABILIDAD)
m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio
m.EffectsMining2_0=Beneficio doble
m.EffectsMining2_1=Dobla el botin normal
m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s
m.SkillRepair=REPARAR
m.XPGainRepair=Reparacion
m.EffectsRepair1_0=Reparar
m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro
m.EffectsRepair2_0=Maestro de reparacion
m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion
m.EffectsRepair3_0=Super Reparacion
m.EffectsRepair3_1=Doble efectividad
m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD)
m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes
m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido
m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}%
m.SkillUnarmed=DESARMADO
m.XPGainUnarmed=Ataque a monstruos
m.EffectsUnarmed1_0=Enloquecer (HABILIDAD)
m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles
m.EffectsUnarmed2_0=Desarmar (Jugadores)
m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo
m.EffectsUnarmed3_0=Maestro desarmado
m.EffectsUnarmed3_1=Mejora de grandes daños
m.EffectsUnarmed4_0=Aprendiz desarmado
m.EffectsUnarmed4_1=Mejora de daños
m.EffectsUnarmed5_0=Desviar flechas
m.EffectsUnarmed5_1=Desviar flechas
m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO)
m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO)
m.AbilBonusUnarmed1_0=Aprendiz desarmado
m.AbilBonusUnarmed1_1=Mejora de +2 de daño
m.AbilBonusUnarmed2_0=Maestro desarmado
m.AbilBonusUnarmed2_1=Mejora de +4 de daño
m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s
m.SkillHerbalism=HERBORISTERIA
m.XPGainHerbalism=Cosecha de hierbas
m.EffectsHerbalism1_0=Tierra verde (HABILIDAD)
m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio
m.EffectsHerbalism2_0=Dedos verdes (Trigo)
m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo
m.EffectsHerbalism3_0=Dedos verdes (Piedras)
m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas)
m.EffectsHerbalism4_0=+ Comida
m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso
m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas)
m.EffectsHerbalism5_1=Dobla el botin normal
m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0}
m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion
m.SkillExcavation=EXCAVACION
m.XPGainExcavation=Excavar y encontrar tesoros
m.EffectsExcavation1_0=Ultra perforador (HABILIDAD)
m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad
m.EffectsExcavation2_0=Cazatesoros
m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros
m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti...
mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada
mcPlayerListener.AbilitiesOn=Uso de habilidad activada
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!**
mcPlayerListener.AcrobaticsSkill=Acrobacias:
mcPlayerListener.ArcherySkill=Tiro con Arco:
mcPlayerListener.AxesSkill=Hachas:
mcPlayerListener.ExcavationSkill=Excavacion:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado
mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
mcPlayerListener.HerbalismSkill=Herboristeria:
mcPlayerListener.MiningSkill=Minar:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio.
mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual.
mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn
mcPlayerListener.NoPermission=mcPermisos insuficientes
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.
mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion
mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0}
mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo
mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0}
mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta
mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta
mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0}
mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado
mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado
mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado
mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado
mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres--
mcPlayerListener.RepairSkill=Reparar:
mcPlayerListener.SwordsSkill=Espadas:
mcPlayerListener.TamingSkill=Domar:
mcPlayerListener.UnarmedSkill=Desarmado:
mcPlayerListener.WoodcuttingSkill=Tala de arboles:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas
Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta
Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta
Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada!
Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada!
Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada!
Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada!
Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada!
Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada!
Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada!
Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo.
Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE**
Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO**
Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES**
Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA**
Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER**
Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS**
Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR**
Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO**
Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR**
Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS**
Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer!
Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde!
Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles!
Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor!
Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados!
Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas!
Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador!
Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado**
Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado**
Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado**
Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado**
Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado**
Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado**
Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado**
Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1})
Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1})
Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1})
Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1})
Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1})
Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1})
Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1})
Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1})
Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1})
Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1})
Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1})
Skills.FeltEasy=[[GRAY]]Esa fue facil.
Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados.
Skills.NeedMore=[[DARK_RED]]Necesitas mas
Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante
Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion
Skills.Disarmed=[[DARK_RED]]Has sido desarmado!
mcPlayerListener.SorcerySkill=Hechiceria:
m.SkillSorcery=HECHICERIA
Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=TRUENO
Sorcery.Curative.Self=CURARSE A SI MISMO
Sorcery.Curative.Other=CURAR A OTRO
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS**
Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades añadidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales!
Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte
Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada
Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada
Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir
Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consulta /{0} ? para mas informacion
Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir
Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta
Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta
Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0}
Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0}
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0}
Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad
Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor
Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!!
Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!!
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras**
Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0}
Combat.Ignition=[[RED]]**IGNICION**
Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\!
Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado...
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro...
Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud
Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO**
Combat.Gore=[[GREEN]]**MORDISCO**
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!**
Item.ChimaeraWingPass=**FLECHA QUIMERA**
Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Necesitas mas plumas.
m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA--
m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica
m.mccPartyQ=[[RED]]- Abandona tu fiesta actual
m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta
m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta
m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta
m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta
m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS--
m.mccStats=- Mira tus estadisticas de McMMO
m.mccLeaderboards=- Ranking de lideres
m.mccMySpawn=- Teletransportate a tu lugar de nacimiento
m.mccClearMySpawn=- Limpia tu lugar de nacimiento
m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho
m.mccAdminToggle=- Activa/Desactiva el chat de admins
m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo
m.mccMcGod=- Modo dios
m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad
m.mccModDescription=[[RED]]- Lee la descripcion del MOD
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFECTOS
m.YourStats=TUS ESTADISTICAS
m.SkillTaming=DOMADURA
m.XPGainTaming=Lobos siendo lastimados
m.EffectsTaming1_0=Leyenda de bestias
m.EffectsTaming1_1=Golpear con huesos examina a los lobos
m.EffectsTaming2_0=Sangre
m.EffectsTaming2_1=Golpe critico que hace sangrar
m.EffectsTaming3_0=Garras afiladas
m.EffectsTaming3_1=Bonus de daño
m.EffectsTaming4_0=Consciente del medio ambiente
m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia
m.EffectsTaming5_0=Piel gruesa
m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego
m.EffectsTaming6_0=A prueba de golpes
m.EffectsTaming6_1=Reduccion del daño con explosivos
m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE)
m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA)
m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES)
m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS)
m.AbilBonusTaming1_0=Consciente del medio ambiente
m.AbilBonusTaming1_1=Los lobos evitan el peligro
m.AbilBonusTaming2_0=Piel gruesa
m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego
m.AbilBonusTaming3_0=A prueba de golpes
m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal
m.AbilBonusTaming4_0=Garras afiladas
m.AbilBonusTaming4_1=+2 de Daño
m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}%
m.SkillWoodCutting=TALA DE ARBOLES
m.XPGainWoodCutting=Cortando arboles
m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD)
m.EffectsWoodCutting1_1=Haz que los arboles exploten
m.EffectsWoodCutting2_0=Soplador de hojas
m.EffectsWoodCutting2_1=Aparta las hojas
m.EffectsWoodCutting3_0=Doble de gotas
m.EffectsWoodCutting3_1=Doble del botin habitual
m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS)
m.AbilBonusWoodCutting1_0=Soplador de hojas
m.AbilBonusWoodCutting1_1=Aparta las ojas
m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s
m.SkillArchery=Tiro con Arco
m.XPGainArchery=Ataque a monstruos
m.EffectsArchery1_0=Ignicion
m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
m.EffectsArchery2_0=Aturdir (Jugadores)
m.EffectsArchery2_1=Desorienta a los enemigos
m.EffectsArchery3_0=+ Daño
m.EffectsArchery3_1=Modifica el daño
m.EffectsArchery4_0=Recuperación de flecha
m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres
m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño
m.SkillAxes=HACHAS
m.XPGainAxes=Ataque a monstruos
m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
m.EffectsAxes1_1=Causa daños en arena
m.EffectsAxes2_0=Golpes criticos
m.EffectsAxes2_1=Doble de daño
m.EffectsAxes3_0=Maestria de hacha
m.EffectsAxes3_1=Modifica el daño
m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA)
m.AbilBonusAxes1_0=Maestria de hacha
m.AbilBonusAxes1_1=4 de daño de bonus
m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
m.SkillSwords=ESPADAS
m.XPGainSwords=Ataque a monstruos
m.EffectsSwords1_0=Contraataque
m.EffectsSwords1_1=Desviar el 50% del daño obtenido
m.EffectsSwords2_0=Golpes dentados (HABILIDAD)
m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia
m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia
m.EffectsSwords3_1=5 sangramientos
m.EffectsSwords4_0=Desviar
m.EffectsSwords4_1=Anula el daño
m.EffectsSwords5_0=Hemorragia
m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo
m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos
m.SkillAcrobatics=ACROBACIAS
m.XPGainAcrobatics=Caida
m.EffectsAcrobatics1_0=Rodar
m.EffectsAcrobatics1_1=Reduce o evita daño
m.EffectsAcrobatics2_0=Rodar con estilo
m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar
m.EffectsAcrobatics3_0=Esquivar
m.EffectsAcrobatics3_1=Reduce el daño a la mitad
m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}%
m.SkillMining=MINAR
m.XPGainMining=Minar Piedra & Oro
m.EffectsMining1_0=Super rompedor (HABILIDAD)
m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio
m.EffectsMining2_0=Beneficio doble
m.EffectsMining2_1=Dobla el botin normal
m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s
m.SkillRepair=REPARAR
m.XPGainRepair=Reparacion
m.EffectsRepair1_0=Reparar
m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro
m.EffectsRepair2_0=Maestro de reparacion
m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion
m.EffectsRepair3_0=Super Reparacion
m.EffectsRepair3_1=Doble efectividad
m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD)
m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes
m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido
m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}%
m.SkillUnarmed=DESARMADO
m.XPGainUnarmed=Ataque a monstruos
m.EffectsUnarmed1_0=Enloquecer (HABILIDAD)
m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles
m.EffectsUnarmed2_0=Desarmar (Jugadores)
m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo
m.EffectsUnarmed3_0=Maestro desarmado
m.EffectsUnarmed3_1=Mejora de grandes daños
m.EffectsUnarmed4_0=Aprendiz desarmado
m.EffectsUnarmed4_1=Mejora de daños
m.EffectsUnarmed5_0=Desviar flechas
m.EffectsUnarmed5_1=Desviar flechas
m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO)
m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO)
m.AbilBonusUnarmed1_0=Aprendiz desarmado
m.AbilBonusUnarmed1_1=Mejora de +2 de daño
m.AbilBonusUnarmed2_0=Maestro desarmado
m.AbilBonusUnarmed2_1=Mejora de +4 de daño
m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s
m.SkillHerbalism=HERBORISTERIA
m.XPGainHerbalism=Cosecha de hierbas
m.EffectsHerbalism1_0=Tierra verde (HABILIDAD)
m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio
m.EffectsHerbalism2_0=Dedos verdes (Trigo)
m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo
m.EffectsHerbalism3_0=Dedos verdes (Piedras)
m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas)
m.EffectsHerbalism4_0=+ Comida
m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso
m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas)
m.EffectsHerbalism5_1=Dobla el botin normal
m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0}
m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion
m.SkillExcavation=EXCAVACION
m.XPGainExcavation=Excavar y encontrar tesoros
m.EffectsExcavation1_0=Ultra perforador (HABILIDAD)
m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad
m.EffectsExcavation2_0=Cazatesoros
m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros
m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti...
mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada
mcPlayerListener.AbilitiesOn=Uso de habilidad activada
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!**
mcPlayerListener.AcrobaticsSkill=Acrobacias:
mcPlayerListener.ArcherySkill=Tiro con Arco:
mcPlayerListener.AxesSkill=Hachas:
mcPlayerListener.ExcavationSkill=Excavacion:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado
mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
mcPlayerListener.HerbalismSkill=Herboristeria:
mcPlayerListener.MiningSkill=Minar:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio.
mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual.
mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn
mcPlayerListener.NoPermission=mcPermisos insuficientes
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.
mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion
mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0}
mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo
mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0}
mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta
mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta
mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0}
mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado
mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado
mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado
mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado
mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres--
mcPlayerListener.RepairSkill=Reparar:
mcPlayerListener.SwordsSkill=Espadas:
mcPlayerListener.TamingSkill=Domar:
mcPlayerListener.UnarmedSkill=Desarmado:
mcPlayerListener.WoodcuttingSkill=Tala de arboles:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas
Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta
Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta
Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada!
Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada!
Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada!
Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada!
Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada!
Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada!
Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada!
Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo.
Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE**
Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO**
Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES**
Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA**
Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER**
Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS**
Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR**
Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO**
Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR**
Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS**
Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer!
Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde!
Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles!
Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor!
Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados!
Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas!
Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador!
Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado**
Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado**
Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado**
Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado**
Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado**
Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado**
Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado**
Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1})
Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1})
Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1})
Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1})
Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1})
Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1})
Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1})
Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1})
Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1})
Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1})
Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1})
Skills.FeltEasy=[[GRAY]]Esa fue facil.
Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados.
Skills.NeedMore=[[DARK_RED]]Necesitas mas
Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante
Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion
Skills.Disarmed=[[DARK_RED]]Has sido desarmado!
mcPlayerListener.SorcerySkill=Hechiceria:
m.SkillSorcery=HECHICERIA
Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=TRUENO
Sorcery.Curative.Self=CURARSE A SI MISMO
Sorcery.Curative.Other=CURAR A OTRO
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS**
Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades añadidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales!
Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte
Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada
Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada
Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir
Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consulta /{0} ? para mas informacion
Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir
Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta
Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta
Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0}
Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0}
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0}
Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad
Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor
Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!!
Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!!
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

View File

@@ -1,369 +1,369 @@
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
Combat.Ignition=[[RED]]**SYTYTYS**
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
Combat.Gore=[[GREEN]]**PISTO**
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
m.mccPartyQ=[[RED]]- Lähde ryhmästä
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
m.mccStats=- Näytä mcMMO tilastosi
m.mccLeaderboards=- Tulostaulukko
m.mccMySpawn=- Siirtää sinut myspawniin
m.mccClearMySpawn=- Tyhjää myspawnisi
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
m.mccAdminToggle=- Laita admin juttelu päälle/pois
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
m.mccMcGod=- "God Mode"
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEKTIT
m.YourStats=TILASTOSI
m.SkillTaming=KESYTTÄMINEN
m.XPGainTaming=Susien satuttaminen
m.EffectsTaming1_0=Pedon Tarina
m.EffectsTaming1_1=Luulla lyöminen tutkii susia
m.EffectsTaming2_0=Pisto
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
m.EffectsTaming3_0=Teroitetut Kynnet
m.EffectsTaming3_1=Tuhoamis Bonus
m.EffectsTaming4_0=Ympäristötietoinen
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
m.EffectsTaming5_0=Paksu Turkki
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
m.EffectsTaming6_0=Räjähdyskestävä
m.EffectsTaming6_1=Räjähdysvahingon vähennys
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
m.AbilBonusTaming1_0=Ympäristötietoinen
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
m.AbilBonusTaming2_0=Paksu Turkki
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
m.AbilBonusTaming3_0=Räjähdyskestävä
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
m.AbilBonusTaming4_0=Teroitetut Kynnet
m.AbilBonusTaming4_1=+2 Vahinko
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
m.SkillWoodCutting=PUUN KAATO
m.XPGainWoodCutting=Puiden pilkkominen
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
m.EffectsWoodCutting1_1=Räjäytä puita
m.EffectsWoodCutting2_0=Lehdenpuhallin
m.EffectsWoodCutting2_1=Puhalla lehtiä pois
m.EffectsWoodCutting3_0=Tuplasaalis
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
m.SkillArchery=JOUSIAMMUNTA
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
m.EffectsArchery1_0=Sytytys
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
m.EffectsArchery2_0=Pökerrys (Pelaajat)
m.EffectsArchery2_1=Saa viholliset pois tolaltaan
m.EffectsArchery3_0=Vahinko+
m.EffectsArchery3_1=Muokkaa vahinkoa
m.EffectsArchery4_0=Nuolenkeräys
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
m.SkillAxes=KIRVEET
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
m.EffectsAxes1_1=Tee aluevahinkoa
m.EffectsAxes2_0=Kriittiset Iskut
m.EffectsAxes2_1=Tuplavahinko
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
m.EffectsAxes3_1=Muokkaa vahinkoa
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
m.AbilBonusAxes1_0=Kirveiden Herra
m.AbilBonusAxes1_1=+4 Vahinko
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
m.SkillSwords=MIEKAT
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
m.EffectsSwords1_0=Vastaisku
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
m.EffectsSwords4_0=Torjuminen
m.EffectsSwords4_1=Estää saadun vahingon
m.EffectsSwords5_0=Verenvuoto
m.EffectsSwords5_1=Lisää Verenvuoto
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
m.SkillAcrobatics=AKROBATIA
m.XPGainAcrobatics=Tippumalla
m.EffectsAcrobatics1_0=Kieriminen
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
m.EffectsAcrobatics2_0=Sulava Kieriminen
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
m.EffectsAcrobatics3_0=Väistö
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
m.SkillMining=LOUHINTA
m.XPGainMining=Louhimalla kiveä ja malmia
m.EffectsMining1_0=Supermurskain (TAITO)
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
m.EffectsMining2_0=Tuplasaalis
m.EffectsMining2_1=Tuplaa normaali saaliin määrä
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
m.SkillRepair=KORJAUS
m.XPGainRepair=Korjaamalla
m.EffectsRepair1_0=Korjaa
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
m.EffectsRepair2_0=Korjausten Herra
m.EffectsRepair2_1=Lisätty korjausten määrä
m.EffectsRepair3_0=Superkorjaus
m.EffectsRepair3_1=Tuplatehokkuus
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
m.SkillUnarmed=ASEISTAMATON
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
m.EffectsUnarmed1_0=Raivopää (TAITO)
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
m.EffectsUnarmed3_0=Aseistamattomuuden Herra
m.EffectsUnarmed3_1=Suuri vahingonlisäys
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
m.EffectsUnarmed4_1=Vahingonlisäys
m.EffectsUnarmed5_0=Nuolentorjunta
m.EffectsUnarmed5_1=Torjuu nuolia
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
m.AbilBonusUnarmed1_1=+2 Vahinko
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
m.AbilBonusUnarmed2_1=+4 Vahinko
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
m.SkillHerbalism=YRTTIHOITO
m.XPGainHerbalism=Keräämällä yrttejä
m.EffectsHerbalism1_0=Vihermaa (TAITO)
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
m.EffectsHerbalism4_0=Ruoka+
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
m.SkillExcavation=KAIVANTO
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
m.EffectsExcavation2_0=Aarteenmetsästäjä
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Skills.TooTired=[[RED]]You are too tired to use that ability again.
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
Skills.BerserkOff=[[RED]]**Berserk has worn off**
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
Combat.Ignition=[[RED]]**SYTYTYS**
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
Combat.Gore=[[GREEN]]**PISTO**
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
m.mccPartyQ=[[RED]]- Lähde ryhmästä
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
m.mccStats=- Näytä mcMMO tilastosi
m.mccLeaderboards=- Tulostaulukko
m.mccMySpawn=- Siirtää sinut myspawniin
m.mccClearMySpawn=- Tyhjää myspawnisi
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
m.mccAdminToggle=- Laita admin juttelu päälle/pois
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
m.mccMcGod=- "God Mode"
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEKTIT
m.YourStats=TILASTOSI
m.SkillTaming=KESYTTÄMINEN
m.XPGainTaming=Susien satuttaminen
m.EffectsTaming1_0=Pedon Tarina
m.EffectsTaming1_1=Luulla lyöminen tutkii susia
m.EffectsTaming2_0=Pisto
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
m.EffectsTaming3_0=Teroitetut Kynnet
m.EffectsTaming3_1=Tuhoamis Bonus
m.EffectsTaming4_0=Ympäristötietoinen
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
m.EffectsTaming5_0=Paksu Turkki
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
m.EffectsTaming6_0=Räjähdyskestävä
m.EffectsTaming6_1=Räjähdysvahingon vähennys
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
m.AbilBonusTaming1_0=Ympäristötietoinen
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
m.AbilBonusTaming2_0=Paksu Turkki
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
m.AbilBonusTaming3_0=Räjähdyskestävä
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
m.AbilBonusTaming4_0=Teroitetut Kynnet
m.AbilBonusTaming4_1=+2 Vahinko
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
m.SkillWoodCutting=PUUN KAATO
m.XPGainWoodCutting=Puiden pilkkominen
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
m.EffectsWoodCutting1_1=Räjäytä puita
m.EffectsWoodCutting2_0=Lehdenpuhallin
m.EffectsWoodCutting2_1=Puhalla lehtiä pois
m.EffectsWoodCutting3_0=Tuplasaalis
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
m.SkillArchery=JOUSIAMMUNTA
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
m.EffectsArchery1_0=Sytytys
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
m.EffectsArchery2_0=Pökerrys (Pelaajat)
m.EffectsArchery2_1=Saa viholliset pois tolaltaan
m.EffectsArchery3_0=Vahinko+
m.EffectsArchery3_1=Muokkaa vahinkoa
m.EffectsArchery4_0=Nuolenkeräys
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
m.SkillAxes=KIRVEET
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
m.EffectsAxes1_1=Tee aluevahinkoa
m.EffectsAxes2_0=Kriittiset Iskut
m.EffectsAxes2_1=Tuplavahinko
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
m.EffectsAxes3_1=Muokkaa vahinkoa
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
m.AbilBonusAxes1_0=Kirveiden Herra
m.AbilBonusAxes1_1=+4 Vahinko
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
m.SkillSwords=MIEKAT
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
m.EffectsSwords1_0=Vastaisku
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
m.EffectsSwords4_0=Torjuminen
m.EffectsSwords4_1=Estää saadun vahingon
m.EffectsSwords5_0=Verenvuoto
m.EffectsSwords5_1=Lisää Verenvuoto
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
m.SkillAcrobatics=AKROBATIA
m.XPGainAcrobatics=Tippumalla
m.EffectsAcrobatics1_0=Kieriminen
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
m.EffectsAcrobatics2_0=Sulava Kieriminen
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
m.EffectsAcrobatics3_0=Väistö
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
m.SkillMining=LOUHINTA
m.XPGainMining=Louhimalla kiveä ja malmia
m.EffectsMining1_0=Supermurskain (TAITO)
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
m.EffectsMining2_0=Tuplasaalis
m.EffectsMining2_1=Tuplaa normaali saaliin määrä
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
m.SkillRepair=KORJAUS
m.XPGainRepair=Korjaamalla
m.EffectsRepair1_0=Korjaa
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
m.EffectsRepair2_0=Korjausten Herra
m.EffectsRepair2_1=Lisätty korjausten määrä
m.EffectsRepair3_0=Superkorjaus
m.EffectsRepair3_1=Tuplatehokkuus
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
m.SkillUnarmed=ASEISTAMATON
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
m.EffectsUnarmed1_0=Raivopää (TAITO)
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
m.EffectsUnarmed3_0=Aseistamattomuuden Herra
m.EffectsUnarmed3_1=Suuri vahingonlisäys
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
m.EffectsUnarmed4_1=Vahingonlisäys
m.EffectsUnarmed5_0=Nuolentorjunta
m.EffectsUnarmed5_1=Torjuu nuolia
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
m.AbilBonusUnarmed1_1=+2 Vahinko
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
m.AbilBonusUnarmed2_1=+4 Vahinko
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
m.SkillHerbalism=YRTTIHOITO
m.XPGainHerbalism=Keräämällä yrttejä
m.EffectsHerbalism1_0=Vihermaa (TAITO)
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
m.EffectsHerbalism4_0=Ruoka+
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
m.SkillExcavation=KAIVANTO
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
m.EffectsExcavation2_0=Aarteenmetsästäjä
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Skills.TooTired=[[RED]]You are too tired to use that ability again.
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
Skills.BerserkOff=[[RED]]**Berserk has worn off**
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

View File

@@ -1,390 +1,390 @@
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0}
Combat.Ignition=[[RED]]**ALLUMAGE**
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître...
Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
Combat.Gore=[[GREEN]]**SANG**
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
m.mccPartyToggle=[[RED]] - Active le Chat de groupe
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
m.mccPartyAccept=[[RED]]- Accepter l'invitation
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
m.mccStats=- Voir vos statistiques
m.mccLeaderboards=- Classements
m.mccMySpawn=- Vous téléporte à votre spawn
m.mccClearMySpawn=- Éfface votre point de spawn
m.mccToggleAbility=- Active les capacités spéciales avec clic droit
m.mccAdminToggle=- Active le chat admin
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
m.mccMcGod=- Mode dieu
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
m.mccModDescription=[[RED]]- Affiche la description de mcMMO
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFETS
m.YourStats=VOS STATS
m.SkillTaming=DRESSAGE
m.XPGainTaming=Attaquer avec un loup
m.EffectsTaming1_0=Connaissance des bêtes
m.EffectsTaming1_1=Inspecte un loup avec un os
m.EffectsTaming2_0=Morsures
m.EffectsTaming2_1=Des coups critiques lors d'une morsure
m.EffectsTaming3_0=Griffes aiguisées
m.EffectsTaming3_1=Bonus de dégâts
m.EffectsTaming4_0=Conscient de l'environnement
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
m.EffectsTaming5_0=Epaisse fourrure
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
m.EffectsTaming6_0=Résistance aux chocs
m.EffectsTaming6_1=Réduction des dommages explosifs
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
m.AbilBonusTaming1_0=Conscient de l'environnement
m.AbilBonusTaming1_1=Le loup évite le danger
m.AbilBonusTaming2_0=Epaisse fourrure
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
m.AbilBonusTaming3_0=Résistance aux chocs
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
m.AbilBonusTaming4_0=Griffes aiguisées
m.AbilBonusTaming4_1=+2 Dommages
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
m.SkillWoodCutting=BÛCHERONNAGE
m.XPGainWoodCutting=Abattre des arbres
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
m.EffectsWoodCutting1_1=Faire exploser les arbres
m.EffectsWoodCutting2_0=Souffleur de feuilles
m.EffectsWoodCutting2_1=Détruire plus de feuilles
m.EffectsWoodCutting3_0=Double Butin
m.EffectsWoodCutting3_1=Double le butin normal
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
m.AbilBonusWoodCutting1_0=Soufler les feuilles
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillArchery=TIR À L'ARC
m.XPGainArchery=Attaquer les monstres
m.EffectsArchery1_0=Allumage
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
m.EffectsArchery2_0=Étourdir (les joueurs)
m.EffectsArchery2_1=Étourdi les joueurs
m.EffectsArchery3_0=Dégâts+
m.EffectsArchery3_1=Augmente les dégâts
m.EffectsArchery4_0=Récupération de flèches
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
m.SkillAxes=HACHE
m.XPGainAxes=Attaquer des monstres
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
m.EffectsAxes1_1=provoque des dégâts de zone
m.EffectsAxes2_0=Coup critiques
m.EffectsAxes2_1=double les dégâts
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
m.EffectsAxes3_1=Augmente les dégâts
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
m.AbilBonusAxes1_0=Maîtrise de la hache
m.AbilBonusAxes1_1=4 Blessures en bonus
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillSwords=ÉPÉE
m.XPGainSwords=Attaque des monstres
m.EffectsSwords1_0=Contre-Attaque
m.EffectsSwords1_1=Renvoie 50% des degats subis
m.EffectsSwords2_0=Lame crantée (capacité spéciale)
m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
m.EffectsSwords3_0=Lame crantée avec saignement+
m.EffectsSwords3_1=5 saignements
m.EffectsSwords4_0=Parer
m.EffectsSwords4_1=Annule les dommages
m.EffectsSwords5_0=Saignement
m.EffectsSwords5_1=provoque un saignement répété
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
m.SkillAcrobatics=ACROBATIE
m.XPGainAcrobatics=Chuter
m.EffectsAcrobatics1_0=Roulade
m.EffectsAcrobatics1_1=Réduit ou annule les dommages
m.EffectsAcrobatics2_0=Super roulade
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
m.EffectsAcrobatics3_0=Esquive
m.EffectsAcrobatics3_1=Dommages reduits de moitié
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
m.SkillMining=MINAGE
m.XPGainMining=Miner de la roche et des minerais
m.EffectsMining1_0=Super Breaker (capacité spéciale)
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
m.EffectsMining2_0=Double Butin
m.EffectsMining2_1=Double le butin normal
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillRepair=RÉPARATION
m.XPGainRepair=Réparer des objets
m.EffectsRepair1_0=Réparer
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
m.EffectsRepair2_0=Maître en réparation
m.EffectsRepair2_1=Augmente le nombre de réparations possibles
m.EffectsRepair3_0=Super Réparation
m.EffectsRepair3_1=Double l'efficacité
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
m.EffectsRepair4_1=Réparation des outils & armures en diamant
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
m.SkillUnarmed=MAINS NUES
m.XPGainUnarmed=Attaquer des monstres sans armes
m.EffectsUnarmed1_0=Berserk (capacité spéciale)
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
m.EffectsUnarmed2_0=Désarmer (les joueurs)
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
m.EffectsUnarmed3_0=Apprenti du désarmement
m.EffectsUnarmed3_1=Plus de dégâts
m.EffectsUnarmed4_0=Maîtrise du désarmement
m.EffectsUnarmed4_1=Beaucoup plus de dégâts
m.EffectsUnarmed5_0=Déviation des flèches
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement)
m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement)
m.AbilBonusUnarmed1_0=Apprenti du désarmement
m.AbilBonusUnarmed1_1=+2 dégâts
m.AbilBonusUnarmed2_0=Maîtrise du désarmement
m.AbilBonusUnarmed2_1=+4 dégâts
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillHerbalism=Herboristerie
m.XPGainHerbalism=Récoler des herbes
m.EffectsHerbalism1_0=Main verte (capacité spéciale)
m.EffectsHerbalism1_1=répand la main verte, 3x Butin
m.EffectsHerbalism2_0=Main verte (Blé)
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
m.EffectsHerbalism3_0=Main verte (Cobblestone)
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
m.EffectsHerbalism4_0=Nouriture+
m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût
m.EffectsHerbalism5_0=Double butin (Toutes cultures)
m.EffectsHerbalism5_1=Double les récoltes
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
m.SkillExcavation=EXCAVATION
m.XPGainExcavation=Creuser et trouver des trésors
m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
m.EffectsExcavation2_0=Chercheur de trésors
m.EffectsExcavation2_1=Capacité de trouver un trésor
m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
mcPlayerListener.AbilitiesOn=Capacité spéciale activée
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
mcPlayerListener.JoinedParty=Votre groupe: {0}
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
Skills.BerserkOff=[[RED]]**Berserk est fini**
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]That felt easy.
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
mcPlayerListener.SorcerySkill=Sorcery:
m.SkillSorcery=SORCERY
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=THUNDER
Sorcery.Curative.Self=CURE SELF
Sorcery.Curative.Other=CURE OTHER
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0}
Combat.Ignition=[[RED]]**ALLUMAGE**
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître...
Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
Combat.Gore=[[GREEN]]**SANG**
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
m.mccPartyToggle=[[RED]] - Active le Chat de groupe
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
m.mccPartyAccept=[[RED]]- Accepter l'invitation
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
m.mccStats=- Voir vos statistiques
m.mccLeaderboards=- Classements
m.mccMySpawn=- Vous téléporte à votre spawn
m.mccClearMySpawn=- Éfface votre point de spawn
m.mccToggleAbility=- Active les capacités spéciales avec clic droit
m.mccAdminToggle=- Active le chat admin
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
m.mccMcGod=- Mode dieu
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
m.mccModDescription=[[RED]]- Affiche la description de mcMMO
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFETS
m.YourStats=VOS STATS
m.SkillTaming=DRESSAGE
m.XPGainTaming=Attaquer avec un loup
m.EffectsTaming1_0=Connaissance des bêtes
m.EffectsTaming1_1=Inspecte un loup avec un os
m.EffectsTaming2_0=Morsures
m.EffectsTaming2_1=Des coups critiques lors d'une morsure
m.EffectsTaming3_0=Griffes aiguisées
m.EffectsTaming3_1=Bonus de dégâts
m.EffectsTaming4_0=Conscient de l'environnement
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
m.EffectsTaming5_0=Epaisse fourrure
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
m.EffectsTaming6_0=Résistance aux chocs
m.EffectsTaming6_1=Réduction des dommages explosifs
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
m.AbilBonusTaming1_0=Conscient de l'environnement
m.AbilBonusTaming1_1=Le loup évite le danger
m.AbilBonusTaming2_0=Epaisse fourrure
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
m.AbilBonusTaming3_0=Résistance aux chocs
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
m.AbilBonusTaming4_0=Griffes aiguisées
m.AbilBonusTaming4_1=+2 Dommages
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
m.SkillWoodCutting=BÛCHERONNAGE
m.XPGainWoodCutting=Abattre des arbres
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
m.EffectsWoodCutting1_1=Faire exploser les arbres
m.EffectsWoodCutting2_0=Souffleur de feuilles
m.EffectsWoodCutting2_1=Détruire plus de feuilles
m.EffectsWoodCutting3_0=Double Butin
m.EffectsWoodCutting3_1=Double le butin normal
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
m.AbilBonusWoodCutting1_0=Soufler les feuilles
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillArchery=TIR À L'ARC
m.XPGainArchery=Attaquer les monstres
m.EffectsArchery1_0=Allumage
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
m.EffectsArchery2_0=Étourdir (les joueurs)
m.EffectsArchery2_1=Étourdi les joueurs
m.EffectsArchery3_0=Dégâts+
m.EffectsArchery3_1=Augmente les dégâts
m.EffectsArchery4_0=Récupération de flèches
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
m.SkillAxes=HACHE
m.XPGainAxes=Attaquer des monstres
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
m.EffectsAxes1_1=provoque des dégâts de zone
m.EffectsAxes2_0=Coup critiques
m.EffectsAxes2_1=double les dégâts
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
m.EffectsAxes3_1=Augmente les dégâts
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
m.AbilBonusAxes1_0=Maîtrise de la hache
m.AbilBonusAxes1_1=4 Blessures en bonus
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillSwords=ÉPÉE
m.XPGainSwords=Attaque des monstres
m.EffectsSwords1_0=Contre-Attaque
m.EffectsSwords1_1=Renvoie 50% des degats subis
m.EffectsSwords2_0=Lame crantée (capacité spéciale)
m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
m.EffectsSwords3_0=Lame crantée avec saignement+
m.EffectsSwords3_1=5 saignements
m.EffectsSwords4_0=Parer
m.EffectsSwords4_1=Annule les dommages
m.EffectsSwords5_0=Saignement
m.EffectsSwords5_1=provoque un saignement répété
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
m.SkillAcrobatics=ACROBATIE
m.XPGainAcrobatics=Chuter
m.EffectsAcrobatics1_0=Roulade
m.EffectsAcrobatics1_1=Réduit ou annule les dommages
m.EffectsAcrobatics2_0=Super roulade
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
m.EffectsAcrobatics3_0=Esquive
m.EffectsAcrobatics3_1=Dommages reduits de moitié
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
m.SkillMining=MINAGE
m.XPGainMining=Miner de la roche et des minerais
m.EffectsMining1_0=Super Breaker (capacité spéciale)
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
m.EffectsMining2_0=Double Butin
m.EffectsMining2_1=Double le butin normal
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillRepair=RÉPARATION
m.XPGainRepair=Réparer des objets
m.EffectsRepair1_0=Réparer
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
m.EffectsRepair2_0=Maître en réparation
m.EffectsRepair2_1=Augmente le nombre de réparations possibles
m.EffectsRepair3_0=Super Réparation
m.EffectsRepair3_1=Double l'efficacité
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
m.EffectsRepair4_1=Réparation des outils & armures en diamant
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
m.SkillUnarmed=MAINS NUES
m.XPGainUnarmed=Attaquer des monstres sans armes
m.EffectsUnarmed1_0=Berserk (capacité spéciale)
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
m.EffectsUnarmed2_0=Désarmer (les joueurs)
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
m.EffectsUnarmed3_0=Apprenti du désarmement
m.EffectsUnarmed3_1=Plus de dégâts
m.EffectsUnarmed4_0=Maîtrise du désarmement
m.EffectsUnarmed4_1=Beaucoup plus de dégâts
m.EffectsUnarmed5_0=Déviation des flèches
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement)
m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement)
m.AbilBonusUnarmed1_0=Apprenti du désarmement
m.AbilBonusUnarmed1_1=+2 dégâts
m.AbilBonusUnarmed2_0=Maîtrise du désarmement
m.AbilBonusUnarmed2_1=+4 dégâts
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillHerbalism=Herboristerie
m.XPGainHerbalism=Récoler des herbes
m.EffectsHerbalism1_0=Main verte (capacité spéciale)
m.EffectsHerbalism1_1=répand la main verte, 3x Butin
m.EffectsHerbalism2_0=Main verte (Blé)
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
m.EffectsHerbalism3_0=Main verte (Cobblestone)
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
m.EffectsHerbalism4_0=Nouriture+
m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût
m.EffectsHerbalism5_0=Double butin (Toutes cultures)
m.EffectsHerbalism5_1=Double les récoltes
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
m.SkillExcavation=EXCAVATION
m.XPGainExcavation=Creuser et trouver des trésors
m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
m.EffectsExcavation2_0=Chercheur de trésors
m.EffectsExcavation2_1=Capacité de trouver un trésor
m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
mcPlayerListener.AbilitiesOn=Capacité spéciale activée
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
mcPlayerListener.JoinedParty=Votre groupe: {0}
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
Skills.BerserkOff=[[RED]]**Berserk est fini**
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]That felt easy.
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
mcPlayerListener.SorcerySkill=Sorcery:
m.SkillSorcery=SORCERY
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=THUNDER
Sorcery.Curative.Self=CURE SELF
Sorcery.Curative.Other=CURE OTHER
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

View File

@@ -1,396 +1,396 @@
# Dutch translation by Pluis65 v1.1
# To use: Set locale to nl
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
# Verander deze file alleen met Notepad++
# Geef fouten door aan pluis65@hotmail.com
# Last official edit: 8-7-2011
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
Combat.Ignition=[[RED]]**IGNITION**
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
m.mccPartyQ=[[RED]]- Verlaat je huidige party
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
m.mccStats=- Laat je levels zien
m.mccLeaderboards=- Topscores
m.mccMySpawn=- Teleporteer naar MySpawn
m.mccClearMySpawn=- Verwijder je MySpawn
m.mccToggleAbility=- Doe ability activatie aan/uit
m.mccAdminToggle=- Doe admin chat aan/uit
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
m.mccMcGod=- God Modus
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
m.mccModDescription=[[RED]]- Lees MOD beschrijving
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFECTEN
m.YourStats=JOUW STATUS
m.SkillTaming=TEMMEN
m.XPGainTaming=Wolven krijgen schade
m.EffectsTaming1_0=Wolfinspectie
m.EffectsTaming1_1=Bone-meal inspecteert wolven
m.EffectsTaming2_0=Gestold bloed
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
m.EffectsTaming3_0=Scherpere klauwen
m.EffectsTaming3_1=Geeft meer schade
m.EffectsTaming4_0=Mileukennis
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
m.EffectsTaming5_0=Dikke huis
m.EffectsTaming5_1=Minder schade, kan tegen vuur
m.EffectsTaming6_0=Explosieschild
m.EffectsTaming6_1=Minder explosie schade
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
m.AbilBonusTaming1_0=Milieukennis
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
m.AbilBonusTaming2_0=Dikkere huid
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
m.AbilBonusTaming3_0=Explosieschild
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
m.AbilBonusTaming4_0=Scherpere klauwen
m.AbilBonusTaming4_1=+2 Schade
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
m.SkillWoodCutting=HOUTHAKKEN
m.XPGainWoodCutting=Bomen omhakken
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
m.EffectsWoodCutting2_0=Leaf Blower
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
m.EffectsWoodCutting3_0=Dubbele Drop
m.EffectsWoodCutting3_1=Geeft een dubbele drop
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Leaf Blower
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
m.SkillArchery=BOOGSCHIETEN
m.XPGainArchery=Schiet op vijanden
m.EffectsArchery1_0=Brandende pijl
m.EffectsArchery1_1=25% kans dat een vijand verbrand
m.EffectsArchery2_0=Verdoof (Players)
m.EffectsArchery2_1=Gedesorienteerde vijanden
m.EffectsArchery3_0=Schade+
m.EffectsArchery3_1=Verhoogt schade
m.EffectsArchery4_0=Pijlen terugkrijgen
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
m.SkillAxes=BIJLEN
m.XPGainAxes=Val monsters aan met een bijl
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
m.EffectsAxes1_1=Geef schade rond om je heen
m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Dubbele schade
m.EffectsAxes3_0=Bijl Master (500 SKILL)
m.EffectsAxes3_1=Verhoogt schade
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
m.AbilBonusAxes1_0=Bijl Master
m.AbilBonusAxes1_1=4 schade extra
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
m.SkillSwords=ZWAARDEN
m.XPGainSwords=Val monsters aan met een zwaard
m.EffectsSwords1_0=Terugkaats Aanval
m.EffectsSwords1_1=Kaats 50% van de schade terug
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
m.EffectsSwords3_0=Serrated Strikes Bloeding+
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
m.EffectsSwords4_0=Pareren
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
m.EffectsSwords5_0=5 Tikken van Bloeding
m.EffectsSwords5_1=Laat anderen bloeden
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
m.SkillAcrobatics=ACROBATIEK
m.XPGainAcrobatics=Vallen
m.EffectsAcrobatics1_0=Rollen
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
m.EffectsAcrobatics2_0=Perfecte Rol
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
m.EffectsAcrobatics3_0=Ontwijken
m.EffectsAcrobatics3_1=50% minder schade
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
m.SkillMining=MIJNBOUW
m.XPGainMining=Hak steen & erts met een pickaxe
m.EffectsMining1_0=Super Breeker (ABILITY)
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
m.EffectsMining2_0=Dubbele Drops
m.EffectsMining2_1=Dubbele van normale drop
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
m.SkillRepair=REPAREREN
m.XPGainRepair=Repareer tools en armor
m.EffectsRepair1_0=Repareer
m.EffectsRepair1_1=Repareer Iron Tools & Armor
m.EffectsRepair2_0=Repareer Master
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
m.EffectsRepair3_0=Super Repareren
m.EffectsRepair3_1=Dubbel effectief
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
m.SkillUnarmed=ONBEWAPEND
m.XPGainUnarmed=Val monsters aan met hand
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
m.EffectsUnarmed2_0=Ontwapen (Players)
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
m.EffectsUnarmed3_0=Onbewapende held
m.EffectsUnarmed3_1=Nog meer schade
m.EffectsUnarmed4_0=Onbewapende leerling
m.EffectsUnarmed4_1=Meer schade
m.EffectsUnarmed5_0=Pijlafwijking
m.EffectsUnarmed5_1=Laat pijlen afwijken
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
m.AbilBonusUnarmed1_0=Onbewapende leerling
m.AbilBonusUnarmed1_1=+2 meer schade
m.AbilBonusUnarmed2_0=Onbewapende held
m.AbilBonusUnarmed2_1=+4 meer schade
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
m.SkillHerbalism=LANDBOUW
m.XPGainHerbalism=Verzamel kruiden en planten
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
m.EffectsHerbalism2_0=Groene vingers (Wheat)
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
m.EffectsHerbalism3_0=Groene vingers (Cobble)
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
m.EffectsHerbalism4_0=Voedsel+
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
m.EffectsHerbalism5_1=Dubbele drop van planten
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
m.SkillExcavation=UITGRAVING
m.XPGainExcavation=Graven
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
m.EffectsExcavation2_0=Schatzoeker
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
mcPlayerListener.AbilitiesOff=Ability activatie is uit
mcPlayerListener.AbilitiesOn=Ability activatie is aan
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
mcPlayerListener.ArcherySkill=Boogschieten:
mcPlayerListener.AxesSkill=Bijlen:
mcPlayerListener.ExcavationSkill=Uitgraving:
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
mcPlayerListener.HerbalismSkill=Landbouw:
mcPlayerListener.MiningSkill=Mijnbouw:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
mcPlayerListener.NoPermission=Je hebt geen permissie.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
mcPlayerListener.JoinedParty=Lid geworden van: {0}
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
mcPlayerListener.RepairSkill=Repareren:
mcPlayerListener.SwordsSkill=Zwaarden:
mcPlayerListener.TamingSkill=Temmen:
mcPlayerListener.UnarmedSkill=Onbewapend:
mcPlayerListener.WoodcuttingSkill=Houthakken:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
mcPlayerListener.SorcerySkill=Tovenarij:
m.SkillSorcery=TOVERNARIJ
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=DONDER
Sorcery.Curative.Self=HEEL JEZELF
Sorcery.Curative.Other=HEEL EEN ANDER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
# Dutch translation by Pluis65 v1.1
# To use: Set locale to nl
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
# Verander deze file alleen met Notepad++
# Geef fouten door aan pluis65@hotmail.com
# Last official edit: 8-7-2011
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
Combat.Ignition=[[RED]]**IGNITION**
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
m.mccPartyQ=[[RED]]- Verlaat je huidige party
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
m.mccStats=- Laat je levels zien
m.mccLeaderboards=- Topscores
m.mccMySpawn=- Teleporteer naar MySpawn
m.mccClearMySpawn=- Verwijder je MySpawn
m.mccToggleAbility=- Doe ability activatie aan/uit
m.mccAdminToggle=- Doe admin chat aan/uit
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
m.mccMcGod=- God Modus
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
m.mccModDescription=[[RED]]- Lees MOD beschrijving
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFECTEN
m.YourStats=JOUW STATUS
m.SkillTaming=TEMMEN
m.XPGainTaming=Wolven krijgen schade
m.EffectsTaming1_0=Wolfinspectie
m.EffectsTaming1_1=Bone-meal inspecteert wolven
m.EffectsTaming2_0=Gestold bloed
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
m.EffectsTaming3_0=Scherpere klauwen
m.EffectsTaming3_1=Geeft meer schade
m.EffectsTaming4_0=Mileukennis
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
m.EffectsTaming5_0=Dikke huis
m.EffectsTaming5_1=Minder schade, kan tegen vuur
m.EffectsTaming6_0=Explosieschild
m.EffectsTaming6_1=Minder explosie schade
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
m.AbilBonusTaming1_0=Milieukennis
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
m.AbilBonusTaming2_0=Dikkere huid
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
m.AbilBonusTaming3_0=Explosieschild
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
m.AbilBonusTaming4_0=Scherpere klauwen
m.AbilBonusTaming4_1=+2 Schade
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
m.SkillWoodCutting=HOUTHAKKEN
m.XPGainWoodCutting=Bomen omhakken
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
m.EffectsWoodCutting2_0=Leaf Blower
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
m.EffectsWoodCutting3_0=Dubbele Drop
m.EffectsWoodCutting3_1=Geeft een dubbele drop
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Leaf Blower
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
m.SkillArchery=BOOGSCHIETEN
m.XPGainArchery=Schiet op vijanden
m.EffectsArchery1_0=Brandende pijl
m.EffectsArchery1_1=25% kans dat een vijand verbrand
m.EffectsArchery2_0=Verdoof (Players)
m.EffectsArchery2_1=Gedesorienteerde vijanden
m.EffectsArchery3_0=Schade+
m.EffectsArchery3_1=Verhoogt schade
m.EffectsArchery4_0=Pijlen terugkrijgen
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
m.SkillAxes=BIJLEN
m.XPGainAxes=Val monsters aan met een bijl
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
m.EffectsAxes1_1=Geef schade rond om je heen
m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Dubbele schade
m.EffectsAxes3_0=Bijl Master (500 SKILL)
m.EffectsAxes3_1=Verhoogt schade
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
m.AbilBonusAxes1_0=Bijl Master
m.AbilBonusAxes1_1=4 schade extra
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
m.SkillSwords=ZWAARDEN
m.XPGainSwords=Val monsters aan met een zwaard
m.EffectsSwords1_0=Terugkaats Aanval
m.EffectsSwords1_1=Kaats 50% van de schade terug
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
m.EffectsSwords3_0=Serrated Strikes Bloeding+
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
m.EffectsSwords4_0=Pareren
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
m.EffectsSwords5_0=5 Tikken van Bloeding
m.EffectsSwords5_1=Laat anderen bloeden
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
m.SkillAcrobatics=ACROBATIEK
m.XPGainAcrobatics=Vallen
m.EffectsAcrobatics1_0=Rollen
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
m.EffectsAcrobatics2_0=Perfecte Rol
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
m.EffectsAcrobatics3_0=Ontwijken
m.EffectsAcrobatics3_1=50% minder schade
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
m.SkillMining=MIJNBOUW
m.XPGainMining=Hak steen & erts met een pickaxe
m.EffectsMining1_0=Super Breeker (ABILITY)
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
m.EffectsMining2_0=Dubbele Drops
m.EffectsMining2_1=Dubbele van normale drop
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
m.SkillRepair=REPAREREN
m.XPGainRepair=Repareer tools en armor
m.EffectsRepair1_0=Repareer
m.EffectsRepair1_1=Repareer Iron Tools & Armor
m.EffectsRepair2_0=Repareer Master
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
m.EffectsRepair3_0=Super Repareren
m.EffectsRepair3_1=Dubbel effectief
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
m.SkillUnarmed=ONBEWAPEND
m.XPGainUnarmed=Val monsters aan met hand
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
m.EffectsUnarmed2_0=Ontwapen (Players)
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
m.EffectsUnarmed3_0=Onbewapende held
m.EffectsUnarmed3_1=Nog meer schade
m.EffectsUnarmed4_0=Onbewapende leerling
m.EffectsUnarmed4_1=Meer schade
m.EffectsUnarmed5_0=Pijlafwijking
m.EffectsUnarmed5_1=Laat pijlen afwijken
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
m.AbilBonusUnarmed1_0=Onbewapende leerling
m.AbilBonusUnarmed1_1=+2 meer schade
m.AbilBonusUnarmed2_0=Onbewapende held
m.AbilBonusUnarmed2_1=+4 meer schade
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
m.SkillHerbalism=LANDBOUW
m.XPGainHerbalism=Verzamel kruiden en planten
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
m.EffectsHerbalism2_0=Groene vingers (Wheat)
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
m.EffectsHerbalism3_0=Groene vingers (Cobble)
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
m.EffectsHerbalism4_0=Voedsel+
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
m.EffectsHerbalism5_1=Dubbele drop van planten
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
m.SkillExcavation=UITGRAVING
m.XPGainExcavation=Graven
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
m.EffectsExcavation2_0=Schatzoeker
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
mcPlayerListener.AbilitiesOff=Ability activatie is uit
mcPlayerListener.AbilitiesOn=Ability activatie is aan
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
mcPlayerListener.ArcherySkill=Boogschieten:
mcPlayerListener.AxesSkill=Bijlen:
mcPlayerListener.ExcavationSkill=Uitgraving:
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
mcPlayerListener.HerbalismSkill=Landbouw:
mcPlayerListener.MiningSkill=Mijnbouw:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
mcPlayerListener.NoPermission=Je hebt geen permissie.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
mcPlayerListener.JoinedParty=Lid geworden van: {0}
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
mcPlayerListener.RepairSkill=Repareren:
mcPlayerListener.SwordsSkill=Zwaarden:
mcPlayerListener.TamingSkill=Temmen:
mcPlayerListener.UnarmedSkill=Onbewapend:
mcPlayerListener.WoodcuttingSkill=Houthakken:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
mcPlayerListener.SorcerySkill=Tovenarij:
m.SkillSorcery=TOVERNARIJ
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=DONDER
Sorcery.Curative.Self=HEEL JEZELF
Sorcery.Curative.Other=HEEL EEN ANDER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

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@@ -1,390 +1,390 @@
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
Combat.Ignition=[[RED]]**PODPALENIE**
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
Combat.Gore=[[GREEN]]**KRWOTOK**
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
m.mccStats=- Pokazuje twoje statystyki.
m.mccLeaderboards=- Pokazuje najlepszych graczy.
m.mccMySpawn=- Teleportuje do twojego spawna.
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
m.mccAdminToggle=- Wlacza chat adminow.
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
m.mccMcGod=- Niesmiertelnosc.
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
m.mccModDescription=[[RED]]- Wyswietla opis moda.
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEKTY
m.YourStats=TWOJE STATYSTYKI
m.SkillTaming=OSWAJANIE
m.XPGainTaming=Utrate zdrowia wilkow.
m.EffectsTaming1_0=Wiedza o zwierzetach
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
m.EffectsTaming2_0=Krwotok
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
m.EffectsTaming3_0=Ostre pazury
m.EffectsTaming3_1=Zwiekszenie obrazen.
m.EffectsTaming4_0=Sztuka przetrwania
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
m.EffectsTaming5_0=Grube futro
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
m.EffectsTaming6_0=Odpornosc na eksplozje
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
m.AbilBonusTaming1_0=Sztuka przetrwania
m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
m.AbilBonusTaming2_0=Grube futro
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
m.AbilBonusTaming3_0=Odpornosc na eksplozje
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
m.AbilBonusTaming4_0=Ostre pazury
m.AbilBonusTaming4_1=+2 do obrazen
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
m.SkillWoodCutting=DRWALNICTWO
m.XPGainWoodCutting=Scinanie drzew
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
m.EffectsWoodCutting3_0=Fachowa wycinka
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
m.SkillArchery=LUCZNICTWO
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
m.EffectsArchery1_0=Podpalenie
m.EffectsArchery1_1=25% szansa na podpalenie wroga.
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
m.EffectsArchery2_1=Dezorientuje przeciwnika.
m.EffectsArchery3_0=Wieksze obrazenia
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
m.EffectsArchery4_0=Odzyskiwanie strzal
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
m.SkillAxes=TOPORY
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
m.EffectsAxes2_0=Krytyczne uderzenie
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
m.EffectsAxes3_0=Doswiadczony wojownik
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
m.AbilBonusAxes1_0=Doswiadczony wojownik
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
m.SkillSwords=MIECZE
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
m.EffectsSwords1_0=Kontratak
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
m.EffectsSwords3_0=Krwawa furia ostrzy
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
m.EffectsSwords4_0=Blok
m.EffectsSwords4_1=Calkowicie blokujesz cios.
m.EffectsSwords5_0=Krwotok
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
m.SkillAcrobatics=AKROBATYKA
m.XPGainAcrobatics=Spadanie
m.EffectsAcrobatics1_0=Przewrot
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
m.EffectsAcrobatics2_0=Idealny przewrot
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
m.EffectsAcrobatics3_0=Unik
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
m.SkillMining=GORNICTWO
m.XPGainMining=Wykopywanie kamienia i roznych rud.
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
m.EffectsMining2_0=Fachowy wykop
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
m.SkillRepair=NAPRAWA
m.XPGainRepair=Naprawianie przedmiotow.
m.EffectsRepair1_0=Naprawa
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
m.EffectsRepair2_0=Mistrz naprawy
m.EffectsRepair2_1=Zwiekszona liczba napraw.
m.EffectsRepair3_0=Fachowa naprawa
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
m.SkillUnarmed=KUNG-FU
m.XPGainUnarmed=Atakowanie potworow bez broni.
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
m.EffectsUnarmed3_0=Wsciekle Piesci
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
m.EffectsUnarmed4_0=Droga Smoka
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
m.EffectsUnarmed5_0=Odbicie strzaly
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
m.AbilBonusUnarmed1_0=Droga Smoka
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
m.AbilBonusUnarmed2_0=Wsciekle Piesci
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
m.SkillHerbalism=ZIELARSTWO
m.XPGainHerbalism=Zbieranie ziol.
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
m.EffectsHerbalism2_0=Wprawne rece (zboze)
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
m.EffectsHerbalism3_0=Wprawne rece (bruk)
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
m.EffectsHerbalism4_0=Lepsze jedzenie
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
m.EffectsHerbalism5_0=Udane zbiory
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
m.SkillExcavation=WYKOPALISKA
m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
m.EffectsExcavation2_0=Lowca Skarbow
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
mcPlayerListener.ArcherySkill=Lucznictwo:
mcPlayerListener.AxesSkill=Topory:
mcPlayerListener.ExcavationSkill=Wykopaliska:
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
mcPlayerListener.HerbalismSkill=Zielarstwo:
mcPlayerListener.MiningSkill=Gornictwo:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
mcPlayerListener.NoPermission=Brak mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
mcPlayerListener.RepairSkill=Naprawa:
mcPlayerListener.SwordsSkill=Miecze:
mcPlayerListener.TamingSkill=Oswajanie:
mcPlayerListener.UnarmedSkill=Kung-fu:
mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
Skills.FeltEasy=[[GRAY]]To bylo proste.
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
mcPlayerListener.SorcerySkill=Magia:
m.SkillSorcery=MAGIA
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]Mana
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} Many
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=PIORUN
Sorcery.Curative.Self=ULECZ SIEBIE
Sorcery.Curative.Other=ULECZ INNYCH
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
Combat.Ignition=[[RED]]**PODPALENIE**
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
Combat.Gore=[[GREEN]]**KRWOTOK**
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
m.mccStats=- Pokazuje twoje statystyki.
m.mccLeaderboards=- Pokazuje najlepszych graczy.
m.mccMySpawn=- Teleportuje do twojego spawna.
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
m.mccAdminToggle=- Wlacza chat adminow.
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
m.mccMcGod=- Niesmiertelnosc.
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
m.mccModDescription=[[RED]]- Wyswietla opis moda.
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEKTY
m.YourStats=TWOJE STATYSTYKI
m.SkillTaming=OSWAJANIE
m.XPGainTaming=Utrate zdrowia wilkow.
m.EffectsTaming1_0=Wiedza o zwierzetach
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
m.EffectsTaming2_0=Krwotok
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
m.EffectsTaming3_0=Ostre pazury
m.EffectsTaming3_1=Zwiekszenie obrazen.
m.EffectsTaming4_0=Sztuka przetrwania
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
m.EffectsTaming5_0=Grube futro
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
m.EffectsTaming6_0=Odpornosc na eksplozje
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
m.AbilBonusTaming1_0=Sztuka przetrwania
m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
m.AbilBonusTaming2_0=Grube futro
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
m.AbilBonusTaming3_0=Odpornosc na eksplozje
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
m.AbilBonusTaming4_0=Ostre pazury
m.AbilBonusTaming4_1=+2 do obrazen
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
m.SkillWoodCutting=DRWALNICTWO
m.XPGainWoodCutting=Scinanie drzew
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
m.EffectsWoodCutting3_0=Fachowa wycinka
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
m.SkillArchery=LUCZNICTWO
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
m.EffectsArchery1_0=Podpalenie
m.EffectsArchery1_1=25% szansa na podpalenie wroga.
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
m.EffectsArchery2_1=Dezorientuje przeciwnika.
m.EffectsArchery3_0=Wieksze obrazenia
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
m.EffectsArchery4_0=Odzyskiwanie strzal
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
m.SkillAxes=TOPORY
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
m.EffectsAxes2_0=Krytyczne uderzenie
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
m.EffectsAxes3_0=Doswiadczony wojownik
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
m.AbilBonusAxes1_0=Doswiadczony wojownik
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
m.SkillSwords=MIECZE
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
m.EffectsSwords1_0=Kontratak
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
m.EffectsSwords3_0=Krwawa furia ostrzy
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
m.EffectsSwords4_0=Blok
m.EffectsSwords4_1=Calkowicie blokujesz cios.
m.EffectsSwords5_0=Krwotok
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
m.SkillAcrobatics=AKROBATYKA
m.XPGainAcrobatics=Spadanie
m.EffectsAcrobatics1_0=Przewrot
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
m.EffectsAcrobatics2_0=Idealny przewrot
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
m.EffectsAcrobatics3_0=Unik
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
m.SkillMining=GORNICTWO
m.XPGainMining=Wykopywanie kamienia i roznych rud.
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
m.EffectsMining2_0=Fachowy wykop
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
m.SkillRepair=NAPRAWA
m.XPGainRepair=Naprawianie przedmiotow.
m.EffectsRepair1_0=Naprawa
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
m.EffectsRepair2_0=Mistrz naprawy
m.EffectsRepair2_1=Zwiekszona liczba napraw.
m.EffectsRepair3_0=Fachowa naprawa
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
m.SkillUnarmed=KUNG-FU
m.XPGainUnarmed=Atakowanie potworow bez broni.
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
m.EffectsUnarmed3_0=Wsciekle Piesci
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
m.EffectsUnarmed4_0=Droga Smoka
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
m.EffectsUnarmed5_0=Odbicie strzaly
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
m.AbilBonusUnarmed1_0=Droga Smoka
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
m.AbilBonusUnarmed2_0=Wsciekle Piesci
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
m.SkillHerbalism=ZIELARSTWO
m.XPGainHerbalism=Zbieranie ziol.
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
m.EffectsHerbalism2_0=Wprawne rece (zboze)
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
m.EffectsHerbalism3_0=Wprawne rece (bruk)
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
m.EffectsHerbalism4_0=Lepsze jedzenie
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
m.EffectsHerbalism5_0=Udane zbiory
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
m.SkillExcavation=WYKOPALISKA
m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
m.EffectsExcavation2_0=Lowca Skarbow
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
mcPlayerListener.ArcherySkill=Lucznictwo:
mcPlayerListener.AxesSkill=Topory:
mcPlayerListener.ExcavationSkill=Wykopaliska:
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
mcPlayerListener.HerbalismSkill=Zielarstwo:
mcPlayerListener.MiningSkill=Gornictwo:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
mcPlayerListener.NoPermission=Brak mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
mcPlayerListener.RepairSkill=Naprawa:
mcPlayerListener.SwordsSkill=Miecze:
mcPlayerListener.TamingSkill=Oswajanie:
mcPlayerListener.UnarmedSkill=Kung-fu:
mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
Skills.FeltEasy=[[GRAY]]To bylo proste.
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
mcPlayerListener.SorcerySkill=Magia:
m.SkillSorcery=MAGIA
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]Mana
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} Many
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=PIORUN
Sorcery.Curative.Self=ULECZ SIEBIE
Sorcery.Curative.Other=ULECZ INNYCH
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

View File

@@ -1,404 +1,404 @@
Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras*
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
Combat.Ignition=[[RED]]*IGNIÇAO*
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
Combat.Gore=[[GREEN]]*MORDIDA*
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
Item.ChimaeraWingPass=*ASA QUIMERA*
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Você precisa de mais penas...
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
m.mccPartyQ=[[RED]]- Sair da equipe atual
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
m.mccPartyAccept=[[RED]]- Aceitar convite
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
m.mccStats=- Ver seus status
m.mccLeaderboards=- Classificaçao
m.mccMySpawn=- Teleportar para o spawn
m.mccClearMySpawn=- Remove o Ponto de Spawn
m.mccToggleAbility=- Ativa habilidades especiais com botao direito
m.mccAdminToggle=- Ativa o chat dos admin
m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
m.mccMcGod=- Modo Deus
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
m.mccModDescription=[[RED]]- Breve descriçao do Mod
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEITOS
m.YourStats=SUAS ESTATISTICAS
m.SkillTaming=DOMESTICAR
m.XPGainTaming=Ataque com um lobo
m.EffectsTaming1_0=Conhecimento de Feras
m.EffectsTaming1_1=Inspeciona um lobo com um osso
m.EffectsTaming2_0=Mordida
m.EffectsTaming2_1=Ataque crítico que causa hemorragia
m.EffectsTaming3_0=Garras afiadas
m.EffectsTaming3_1=Bônus de Dano
m.EffectsTaming4_0=Consciência do Ambiente
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
m.EffectsTaming5_0=Pele Grossa
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
m.EffectsTaming6_0=A Prova de Choque
m.EffectsTaming6_1=Reduz danos tomados com explosivos
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
m.AbilBonusTaming1_0=Conciência do ambiente
m.AbilBonusTaming1_1=Lobos evitam perigo
m.AbilBonusTaming2_0=Pele grossa
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
m.AbilBonusTaming3_0=A prova de choque
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
m.AbilBonusTaming4_0=Garras afiadas
m.AbilBonusTaming4_1=+2 Dano
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
m.SkillWoodCutting=LENHADOR
m.XPGainWoodCutting=Cortando árvores
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
m.EffectsWoodCutting1_1=Explode árvores
m.EffectsWoodCutting2_0=Soprador de Folhas
m.EffectsWoodCutting2_1=Destrói folhas rapidamente
m.EffectsWoodCutting3_0=Drop x2
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
m.AbilBonusWoodCutting1_0=Soprador de Folhas
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
m.SkillArchery=ARCO E FLECHA
m.XPGainArchery=Atacando monstros/
m.EffectsArchery1_0=Igniçao
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
m.EffectsArchery2_0=Atordoar (Jogadores)
m.EffectsArchery2_1=Desorienta os adversários
m.EffectsArchery3_0=+Dano
m.EffectsArchery3_1=Aumenta o Dano
m.EffectsArchery4_0=Recuperar Flechas
m.EffectsArchery4_1=Chance de recuperar flechas de corpos
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
m.SkillAxes=MACHADOS
m.XPGainAxes=Atacando monstros
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
m.EffectsAxes1_1=Causa Danos em Area
m.EffectsAxes2_0=Ataques Críticos
m.EffectsAxes2_1=Dobra o Dano
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
m.EffectsAxes3_1=Aumenta o Dano
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
m.AbilBonusAxes1_0=Mestre com Machados/
m.AbilBonusAxes1_1=Bônus de 4 de dano
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
m.SkillSwords=ESPADAS
m.XPGainSwords=Atacando monstros
m.EffectsSwords1_0=Contra-Ataque
m.EffectsSwords1_1=Retorna 50% do dano tomado
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
m.EffectsSwords3_0=Ataque Cortante com Hemorragia
m.EffectsSwords3_1=5 Sangramentos
m.EffectsSwords4_0=Desviar
m.EffectsSwords4_1=Anula o Dano
m.EffectsSwords5_0=Hemorragia
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
m.SkillAcrobatics=ACROBACIA
m.XPGainAcrobatics=Caindo
m.EffectsAcrobatics1_0=Rolar
m.EffectsAcrobatics1_1=Reduz ou anula o dano
m.EffectsAcrobatics2_0=Rolar com estilo
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
m.EffectsAcrobatics3_0=Esquivar
m.EffectsAcrobatics3_1=Reduz o dano pela metade
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
m.SkillMining=MINERAÇAO
m.XPGainMining=Minerando Pedras e Minérios
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
m.EffectsMining2_0=Drop x2
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
m.SkillRepair=REPARAÇAO
m.XPGainRepair=Reparando itens
m.EffectsRepair1_0=Reparar
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
m.EffectsRepair2_0=Mestre em Raparaçao
m.EffectsRepair2_1=Aumenta a quantia reparada
m.EffectsRepair3_0=Super Reparaçao
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
m.SkillUnarmed=DESARMADO
m.XPGainUnarmed=Atacando monstros
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
m.EffectsUnarmed2_0=Desarmar (Jogadores)
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
m.EffectsUnarmed3_0=Mestre do Desarmamento
m.EffectsUnarmed3_1=Aumenta muito o Dano
m.EffectsUnarmed4_0=Aprendiz do Desarmamento
m.EffectsUnarmed4_1=Aumenta o Dano
m.EffectsUnarmed5_0=Desviar Flechas
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
m.AbilBonusUnarmed1_1=+2 de Danos
m.AbilBonusUnarmed2_0=Mestre do Desarmamento
m.AbilBonusUnarmed2_1=+4 de Danos
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
m.SkillHerbalism=HERBALISMO
m.XPGainHerbalism=Colhendo Ervas
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
m.EffectsHerbalism1_1=EXP x3, Drop x3
m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
m.EffectsHerbalism4_0=Comida+
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida
m.SkillExcavation=ESCAVAÇAO
m.XPGainExcavation=Cavando e encontrando tesouros
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
m.EffectsExcavation2_0=Caçad/or de Tesouros
m.EffectsExcavation2_1=Encontra itens raros enquanto cava
m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
mcPlayerListener.AbilitiesOn=Habilidade especial ativada
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
mcPlayerListener.ArcherySkill=Arqueiro (Archery):
mcPlayerListener.AxesSkill=Machado (Axes):
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
mcPlayerListener.MiningSkill=Mineraçao (Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
mcPlayerListener.JoinedParty=Sua Equipe: {0}
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
mcPlayerListener.RepairSkill=Reparaçao (Repair):
mcPlayerListener.SwordsSkill=Espadas (Swords):
mcPlayerListener.TamingSkill=Domar (Taming):
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
Skills.BerserkOff=[[RED]]*Fúria acabou*
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]Essa foi fácil.
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
Skills.NeedMore=[[DARK_RED]]Você precisa de mais
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery):
m.SkillSorcery=FEITIÇARIA
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=TROVAO
Sorcery.Curative.Self=CURAR-SE
Sorcery.Curative.Other=CURAR AMIGOS
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
Party.IsntLocked=[[GRAY]]Equipe nao está trancada
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
Party.InvalidName=[[DARK_RED]]Este nome nao é valido
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras*
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
Combat.Ignition=[[RED]]*IGNIÇAO*
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
Combat.Gore=[[GREEN]]*MORDIDA*
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
Item.ChimaeraWingPass=*ASA QUIMERA*
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Você precisa de mais penas...
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
m.mccPartyQ=[[RED]]- Sair da equipe atual
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
m.mccPartyAccept=[[RED]]- Aceitar convite
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
m.mccStats=- Ver seus status
m.mccLeaderboards=- Classificaçao
m.mccMySpawn=- Teleportar para o spawn
m.mccClearMySpawn=- Remove o Ponto de Spawn
m.mccToggleAbility=- Ativa habilidades especiais com botao direito
m.mccAdminToggle=- Ativa o chat dos admin
m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
m.mccMcGod=- Modo Deus
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
m.mccModDescription=[[RED]]- Breve descriçao do Mod
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEITOS
m.YourStats=SUAS ESTATISTICAS
m.SkillTaming=DOMESTICAR
m.XPGainTaming=Ataque com um lobo
m.EffectsTaming1_0=Conhecimento de Feras
m.EffectsTaming1_1=Inspeciona um lobo com um osso
m.EffectsTaming2_0=Mordida
m.EffectsTaming2_1=Ataque crítico que causa hemorragia
m.EffectsTaming3_0=Garras afiadas
m.EffectsTaming3_1=Bônus de Dano
m.EffectsTaming4_0=Consciência do Ambiente
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
m.EffectsTaming5_0=Pele Grossa
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
m.EffectsTaming6_0=A Prova de Choque
m.EffectsTaming6_1=Reduz danos tomados com explosivos
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
m.AbilBonusTaming1_0=Conciência do ambiente
m.AbilBonusTaming1_1=Lobos evitam perigo
m.AbilBonusTaming2_0=Pele grossa
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
m.AbilBonusTaming3_0=A prova de choque
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
m.AbilBonusTaming4_0=Garras afiadas
m.AbilBonusTaming4_1=+2 Dano
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
m.SkillWoodCutting=LENHADOR
m.XPGainWoodCutting=Cortando árvores
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
m.EffectsWoodCutting1_1=Explode árvores
m.EffectsWoodCutting2_0=Soprador de Folhas
m.EffectsWoodCutting2_1=Destrói folhas rapidamente
m.EffectsWoodCutting3_0=Drop x2
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
m.AbilBonusWoodCutting1_0=Soprador de Folhas
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
m.SkillArchery=ARCO E FLECHA
m.XPGainArchery=Atacando monstros/
m.EffectsArchery1_0=Igniçao
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
m.EffectsArchery2_0=Atordoar (Jogadores)
m.EffectsArchery2_1=Desorienta os adversários
m.EffectsArchery3_0=+Dano
m.EffectsArchery3_1=Aumenta o Dano
m.EffectsArchery4_0=Recuperar Flechas
m.EffectsArchery4_1=Chance de recuperar flechas de corpos
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
m.SkillAxes=MACHADOS
m.XPGainAxes=Atacando monstros
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
m.EffectsAxes1_1=Causa Danos em Area
m.EffectsAxes2_0=Ataques Críticos
m.EffectsAxes2_1=Dobra o Dano
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
m.EffectsAxes3_1=Aumenta o Dano
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
m.AbilBonusAxes1_0=Mestre com Machados/
m.AbilBonusAxes1_1=Bônus de 4 de dano
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
m.SkillSwords=ESPADAS
m.XPGainSwords=Atacando monstros
m.EffectsSwords1_0=Contra-Ataque
m.EffectsSwords1_1=Retorna 50% do dano tomado
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
m.EffectsSwords3_0=Ataque Cortante com Hemorragia
m.EffectsSwords3_1=5 Sangramentos
m.EffectsSwords4_0=Desviar
m.EffectsSwords4_1=Anula o Dano
m.EffectsSwords5_0=Hemorragia
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
m.SkillAcrobatics=ACROBACIA
m.XPGainAcrobatics=Caindo
m.EffectsAcrobatics1_0=Rolar
m.EffectsAcrobatics1_1=Reduz ou anula o dano
m.EffectsAcrobatics2_0=Rolar com estilo
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
m.EffectsAcrobatics3_0=Esquivar
m.EffectsAcrobatics3_1=Reduz o dano pela metade
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
m.SkillMining=MINERAÇAO
m.XPGainMining=Minerando Pedras e Minérios
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
m.EffectsMining2_0=Drop x2
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
m.SkillRepair=REPARAÇAO
m.XPGainRepair=Reparando itens
m.EffectsRepair1_0=Reparar
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
m.EffectsRepair2_0=Mestre em Raparaçao
m.EffectsRepair2_1=Aumenta a quantia reparada
m.EffectsRepair3_0=Super Reparaçao
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
m.SkillUnarmed=DESARMADO
m.XPGainUnarmed=Atacando monstros
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
m.EffectsUnarmed2_0=Desarmar (Jogadores)
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
m.EffectsUnarmed3_0=Mestre do Desarmamento
m.EffectsUnarmed3_1=Aumenta muito o Dano
m.EffectsUnarmed4_0=Aprendiz do Desarmamento
m.EffectsUnarmed4_1=Aumenta o Dano
m.EffectsUnarmed5_0=Desviar Flechas
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
m.AbilBonusUnarmed1_1=+2 de Danos
m.AbilBonusUnarmed2_0=Mestre do Desarmamento
m.AbilBonusUnarmed2_1=+4 de Danos
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
m.SkillHerbalism=HERBALISMO
m.XPGainHerbalism=Colhendo Ervas
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
m.EffectsHerbalism1_1=EXP x3, Drop x3
m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
m.EffectsHerbalism4_0=Comida+
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida
m.SkillExcavation=ESCAVAÇAO
m.XPGainExcavation=Cavando e encontrando tesouros
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
m.EffectsExcavation2_0=Caçad/or de Tesouros
m.EffectsExcavation2_1=Encontra itens raros enquanto cava
m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
mcPlayerListener.AbilitiesOn=Habilidade especial ativada
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
mcPlayerListener.ArcherySkill=Arqueiro (Archery):
mcPlayerListener.AxesSkill=Machado (Axes):
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
mcPlayerListener.MiningSkill=Mineraçao (Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
mcPlayerListener.JoinedParty=Sua Equipe: {0}
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
mcPlayerListener.RepairSkill=Reparaçao (Repair):
mcPlayerListener.SwordsSkill=Espadas (Swords):
mcPlayerListener.TamingSkill=Domar (Taming):
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
Skills.BerserkOff=[[RED]]*Fúria acabou*
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]Essa foi fácil.
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
Skills.NeedMore=[[DARK_RED]]Você precisa de mais
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery):
m.SkillSorcery=FEITIÇARIA
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=TROVAO
Sorcery.Curative.Self=CURAR-SE
Sorcery.Curative.Other=CURAR AMIGOS
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
Party.IsntLocked=[[GRAY]]Equipe nao está trancada
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
Party.InvalidName=[[DARK_RED]]Este nome nao é valido
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

View File

@@ -1,382 +1,382 @@
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0}
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина
Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья
Combat.StruckByGore=[[RED]]**Окравление неудачно**
Combat.Gore=[[GREEN]]**Окравление**
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев..
m.mccPartyCommands=[[GREEN]]--Групповые команды--
m.mccParty=[party name] [[RED]]- Создание группы
m.mccPartyQ=[[RED]]- Покиньте текущую группу
m.mccPartyToggle=[[RED]] - Включить групповой чат
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
m.mccOtherCommands=[[GREEN]]--Другие команды--
m.mccStats=- Посмотреть ваши McMMo характеристики
m.mccLeaderboards=- Доска Лидеров
m.mccMySpawn=- Телепортирует к вашей кровати
m.mccClearMySpawn=- Убирает вашу кровать
m.mccToggleAbility=- Активировать возможность правым кликом мыши
m.mccAdminToggle=- Включить админский чат
m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
m.mccMcGod=- Режим Бога
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=ЭФФЕКТЫ
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
m.SkillTaming=Приручение
m.XPGainTaming=Волки причиняют ущерб
m.EffectsTaming1_0=Удар Волка
m.EffectsTaming1_1=Уменьшение количества костей
m.EffectsTaming2_0=Окравление
m.EffectsTaming2_1=Критический удар во время истекания кровью
m.EffectsTaming3_0=Острые Когти
m.EffectsTaming3_1=Бонус к урону
m.EffectsTaming4_0=Независимость от экологии
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
m.EffectsTaming5_0=Густой мех
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
m.EffectsTaming6_0=Надежная защита от повреждений
m.EffectsTaming6_1=Снижение урона от взрывов
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
m.AbilBonusTaming1_0=Независимость от экологии
m.AbilBonusTaming1_1=Волки избегают опасностей
m.AbilBonusTaming2_0=Густой мех
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
m.AbilBonusTaming3_0=Надежная защита от повреждений
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
m.AbilBonusTaming4_0=Острые Когти
m.AbilBonusTaming4_1=+2 Урона
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
m.SkillWoodCutting=Деревообработка
m.XPGainWoodCutting=Рубить деревья
m.EffectsWoodCutting1_0=Любитель деревьев(способность)
m.EffectsWoodCutting1_1=Делать взрывы деревьев
m.EffectsWoodCutting2_0=Быстрое срезание листьев
m.EffectsWoodCutting2_1=Сдувать листья
m.EffectsWoodCutting3_0=Двойной дроп
m.EffectsWoodCutting3_1=Нормальный двойной дроп
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
m.AbilBonusWoodCutting1_1=Сдувать листья
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
m.SkillArchery=Стрельба из лука
m.XPGainArchery=Атаковать монстров из лука
m.EffectsArchery1_0=Поджёг
m.EffectsArchery1_1=25% шанс, что цель подожгётся
m.EffectsArchery2_0=Шокирование(Игроков)
m.EffectsArchery2_1=Дезориентирует врагов
m.EffectsArchery3_0=Урон+
m.EffectsArchery3_1=Улучшает Урон
m.EffectsArchery4_0=Получение стрел
m.EffectsArchery4_1=Шанс получить стрелы из трупов
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=Топоры
m.XPGainAxes=Атаковать монстров топором
m.EffectsAxes1_0=Разрушитель черепов(способность)
m.EffectsAxes1_1=Увеличение урона от топора
m.EffectsAxes2_0=Критические удары
m.EffectsAxes2_1=Двойной урон
m.EffectsAxes3_0=Мастерство топора(500 уровень)
m.EffectsAxes3_1=Улучшение урона
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
m.AbilBonusAxes1_0=Мастерство топора
m.AbilBonusAxes1_1=Дает бонус в 4 урона
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
m.SkillSwords=Мечи
m.XPGainSwords=Атаковать монстров мечом
m.EffectsSwords1_0=Контр-Атака
m.EffectsSwords1_1=Отражает 50% полученного урона
m.EffectsSwords2_0=Зазубренные мечи(способность)
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
m.EffectsSwords3_1=Кровотечение 5 раз
m.EffectsSwords4_0=Парирование
m.EffectsSwords4_1=Отрицательный урон
m.EffectsSwords5_0=Кровотечение
m.EffectsSwords5_1=Заставляет врага кровоточить
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
m.SkillAcrobatics=Акробатика
m.XPGainAcrobatics=Нужно Падать с гор
m.EffectsAcrobatics1_0=Переворот
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
m.EffectsAcrobatics2_0=Превосходный переворот
m.EffectsAcrobatics2_1=Дважды эффективнее переворота
m.EffectsAcrobatics3_0=Уворот
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
m.SkillMining=Шахтёрство
m.XPGainMining=Добывать руду и камни в шахтах
m.EffectsMining1_0=Супер разрушитель(способность)
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
m.EffectsMining2_0=Двойной дроп
m.EffectsMining2_1=Двойной дроп становится нормальным
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
m.SkillRepair=Починка
m.XPGainRepair=Чинить вещи
m.EffectsRepair1_0=Починка
m.EffectsRepair1_1=Чинит Железные инструменты и броню
m.EffectsRepair2_0=Мастерство починки
m.EffectsRepair2_1=Увеличивает качество ремонта
m.EffectsRepair3_0=Супер починка
m.EffectsRepair3_1=Двойная эффективность вещей
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
m.SkillUnarmed=Рукопашный бой
m.XPGainUnarmed=Атаковать монстров голыми руками
m.EffectsUnarmed1_0=Берсерк(способность)
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
m.EffectsUnarmed2_0=Обезоружение(Игроки)
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
m.EffectsUnarmed3_0=Мастер Рукопашного боя
m.EffectsUnarmed3_1=Улучшение урона от кулаков
m.EffectsUnarmed4_0=Ученик рукопашного боя
m.EffectsUnarmed4_1=Увеличение урона от кулаков
m.EffectsUnarmed5_0=Отражение стрел
m.EffectsUnarmed5_1=Стрелы отражаются
m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя)
m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя)
m.AbilBonusUnarmed1_0=Ученик рукопашного боя
m.AbilBonusUnarmed1_1=+2 бонус к урону
m.AbilBonusUnarmed2_0=Мастер Рукопашного боя
m.AbilBonusUnarmed2_1=+4 бонус к урону
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
m.SkillHerbalism=Травоведение
m.XPGainHerbalism=Выращивать растения
m.EffectsHerbalism1_0=Озеленитель(способность)
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
m.EffectsHerbalism4_0=Улучшение еды
m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа
m.EffectsHerbalism5_0=Дройной дроп(Все растения)
m.EffectsHerbalism5_1=Двойной дроп становится нормальным
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения
m.SkillExcavation=Раскопка
m.XPGainExcavation=Раскапывать и искать сокровища
m.EffectsExcavation1_0=Мега дрель(способность)
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
m.EffectsExcavation2_0=Охотник за сокровищами
m.EffectsExcavation2_1=Способность копать сокровища
m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
mcPlayerListener.AbilitiesOff=Использование способностей выключено
mcPlayerListener.AbilitiesOn=Использование способностей включено
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
mcPlayerListener.AcrobaticsSkill=Акробатика:
mcPlayerListener.ArcherySkill=Стрельба из лука:
mcPlayerListener.AxesSkill=Топоры:
mcPlayerListener.ExcavationSkill=Раскопка:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
mcPlayerListener.HerbalismSkill=Травоведение:
mcPlayerListener.MiningSkill=Шахтёрство:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
mcPlayerListener.NoPermission=Недостаточные права.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
mcPlayerListener.JoinedParty=Присоединные группы: {0}
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
mcPlayerListener.RepairSkill=Починка:
mcPlayerListener.SwordsSkill=Мечи:
mcPlayerListener.TamingSkill=Приручение волков:
mcPlayerListener.UnarmedSkill=Рукопашный бой:
mcPlayerListener.WoodcuttingSkill=Деревообработка:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
Skills.FeltEasy=[[GRAY]]Это было легко.
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
Skills.NeedMore=[[DARK_RED]]Нужно больше материала
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
mcPlayerListener.SorcerySkill=Колдовство:
m.SkillSorcery=Колдовство
Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]] Маны
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} Маны
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=Гром
Sorcery.Curative.Self=Вылечить себя
Sorcery.Curative.Other=Вылечить других
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8)
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
Party.IsntLocked=[[GRAY]]Группа разблокирована
Party.Unlocked=[[GRAY]]Группа разблокирована
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
Party.Help3=[[RED]]Введите /{0} ? для большей информации
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
Party.InvalidName=[[DARK_RED]]Некорректное имя группы
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
Party.NotInYourParty=[[DARK_RED]]{0} не в группе
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни!
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0}
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина
Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья
Combat.StruckByGore=[[RED]]**Окравление неудачно**
Combat.Gore=[[GREEN]]**Окравление**
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев..
m.mccPartyCommands=[[GREEN]]--Групповые команды--
m.mccParty=[party name] [[RED]]- Создание группы
m.mccPartyQ=[[RED]]- Покиньте текущую группу
m.mccPartyToggle=[[RED]] - Включить групповой чат
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
m.mccOtherCommands=[[GREEN]]--Другие команды--
m.mccStats=- Посмотреть ваши McMMo характеристики
m.mccLeaderboards=- Доска Лидеров
m.mccMySpawn=- Телепортирует к вашей кровати
m.mccClearMySpawn=- Убирает вашу кровать
m.mccToggleAbility=- Активировать возможность правым кликом мыши
m.mccAdminToggle=- Включить админский чат
m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
m.mccMcGod=- Режим Бога
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=ЭФФЕКТЫ
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
m.SkillTaming=Приручение
m.XPGainTaming=Волки причиняют ущерб
m.EffectsTaming1_0=Удар Волка
m.EffectsTaming1_1=Уменьшение количества костей
m.EffectsTaming2_0=Окравление
m.EffectsTaming2_1=Критический удар во время истекания кровью
m.EffectsTaming3_0=Острые Когти
m.EffectsTaming3_1=Бонус к урону
m.EffectsTaming4_0=Независимость от экологии
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
m.EffectsTaming5_0=Густой мех
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
m.EffectsTaming6_0=Надежная защита от повреждений
m.EffectsTaming6_1=Снижение урона от взрывов
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
m.AbilBonusTaming1_0=Независимость от экологии
m.AbilBonusTaming1_1=Волки избегают опасностей
m.AbilBonusTaming2_0=Густой мех
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
m.AbilBonusTaming3_0=Надежная защита от повреждений
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
m.AbilBonusTaming4_0=Острые Когти
m.AbilBonusTaming4_1=+2 Урона
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
m.SkillWoodCutting=Деревообработка
m.XPGainWoodCutting=Рубить деревья
m.EffectsWoodCutting1_0=Любитель деревьев(способность)
m.EffectsWoodCutting1_1=Делать взрывы деревьев
m.EffectsWoodCutting2_0=Быстрое срезание листьев
m.EffectsWoodCutting2_1=Сдувать листья
m.EffectsWoodCutting3_0=Двойной дроп
m.EffectsWoodCutting3_1=Нормальный двойной дроп
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
m.AbilBonusWoodCutting1_1=Сдувать листья
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
m.SkillArchery=Стрельба из лука
m.XPGainArchery=Атаковать монстров из лука
m.EffectsArchery1_0=Поджёг
m.EffectsArchery1_1=25% шанс, что цель подожгётся
m.EffectsArchery2_0=Шокирование(Игроков)
m.EffectsArchery2_1=Дезориентирует врагов
m.EffectsArchery3_0=Урон+
m.EffectsArchery3_1=Улучшает Урон
m.EffectsArchery4_0=Получение стрел
m.EffectsArchery4_1=Шанс получить стрелы из трупов
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=Топоры
m.XPGainAxes=Атаковать монстров топором
m.EffectsAxes1_0=Разрушитель черепов(способность)
m.EffectsAxes1_1=Увеличение урона от топора
m.EffectsAxes2_0=Критические удары
m.EffectsAxes2_1=Двойной урон
m.EffectsAxes3_0=Мастерство топора(500 уровень)
m.EffectsAxes3_1=Улучшение урона
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
m.AbilBonusAxes1_0=Мастерство топора
m.AbilBonusAxes1_1=Дает бонус в 4 урона
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
m.SkillSwords=Мечи
m.XPGainSwords=Атаковать монстров мечом
m.EffectsSwords1_0=Контр-Атака
m.EffectsSwords1_1=Отражает 50% полученного урона
m.EffectsSwords2_0=Зазубренные мечи(способность)
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
m.EffectsSwords3_1=Кровотечение 5 раз
m.EffectsSwords4_0=Парирование
m.EffectsSwords4_1=Отрицательный урон
m.EffectsSwords5_0=Кровотечение
m.EffectsSwords5_1=Заставляет врага кровоточить
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
m.SkillAcrobatics=Акробатика
m.XPGainAcrobatics=Нужно Падать с гор
m.EffectsAcrobatics1_0=Переворот
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
m.EffectsAcrobatics2_0=Превосходный переворот
m.EffectsAcrobatics2_1=Дважды эффективнее переворота
m.EffectsAcrobatics3_0=Уворот
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
m.SkillMining=Шахтёрство
m.XPGainMining=Добывать руду и камни в шахтах
m.EffectsMining1_0=Супер разрушитель(способность)
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
m.EffectsMining2_0=Двойной дроп
m.EffectsMining2_1=Двойной дроп становится нормальным
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
m.SkillRepair=Починка
m.XPGainRepair=Чинить вещи
m.EffectsRepair1_0=Починка
m.EffectsRepair1_1=Чинит Железные инструменты и броню
m.EffectsRepair2_0=Мастерство починки
m.EffectsRepair2_1=Увеличивает качество ремонта
m.EffectsRepair3_0=Супер починка
m.EffectsRepair3_1=Двойная эффективность вещей
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
m.SkillUnarmed=Рукопашный бой
m.XPGainUnarmed=Атаковать монстров голыми руками
m.EffectsUnarmed1_0=Берсерк(способность)
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
m.EffectsUnarmed2_0=Обезоружение(Игроки)
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
m.EffectsUnarmed3_0=Мастер Рукопашного боя
m.EffectsUnarmed3_1=Улучшение урона от кулаков
m.EffectsUnarmed4_0=Ученик рукопашного боя
m.EffectsUnarmed4_1=Увеличение урона от кулаков
m.EffectsUnarmed5_0=Отражение стрел
m.EffectsUnarmed5_1=Стрелы отражаются
m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя)
m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя)
m.AbilBonusUnarmed1_0=Ученик рукопашного боя
m.AbilBonusUnarmed1_1=+2 бонус к урону
m.AbilBonusUnarmed2_0=Мастер Рукопашного боя
m.AbilBonusUnarmed2_1=+4 бонус к урону
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
m.SkillHerbalism=Травоведение
m.XPGainHerbalism=Выращивать растения
m.EffectsHerbalism1_0=Озеленитель(способность)
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
m.EffectsHerbalism4_0=Улучшение еды
m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа
m.EffectsHerbalism5_0=Дройной дроп(Все растения)
m.EffectsHerbalism5_1=Двойной дроп становится нормальным
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения
m.SkillExcavation=Раскопка
m.XPGainExcavation=Раскапывать и искать сокровища
m.EffectsExcavation1_0=Мега дрель(способность)
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
m.EffectsExcavation2_0=Охотник за сокровищами
m.EffectsExcavation2_1=Способность копать сокровища
m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
mcPlayerListener.AbilitiesOff=Использование способностей выключено
mcPlayerListener.AbilitiesOn=Использование способностей включено
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
mcPlayerListener.AcrobaticsSkill=Акробатика:
mcPlayerListener.ArcherySkill=Стрельба из лука:
mcPlayerListener.AxesSkill=Топоры:
mcPlayerListener.ExcavationSkill=Раскопка:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
mcPlayerListener.HerbalismSkill=Травоведение:
mcPlayerListener.MiningSkill=Шахтёрство:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
mcPlayerListener.NoPermission=Недостаточные права.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
mcPlayerListener.JoinedParty=Присоединные группы: {0}
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
mcPlayerListener.RepairSkill=Починка:
mcPlayerListener.SwordsSkill=Мечи:
mcPlayerListener.TamingSkill=Приручение волков:
mcPlayerListener.UnarmedSkill=Рукопашный бой:
mcPlayerListener.WoodcuttingSkill=Деревообработка:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
Skills.FeltEasy=[[GRAY]]Это было легко.
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
Skills.NeedMore=[[DARK_RED]]Нужно больше материала
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
mcPlayerListener.SorcerySkill=Колдовство:
m.SkillSorcery=Колдовство
Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]] Маны
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} Маны
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=Гром
Sorcery.Curative.Self=Вылечить себя
Sorcery.Curative.Other=Вылечить других
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8)
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
Party.IsntLocked=[[GRAY]]Группа разблокирована
Party.Unlocked=[[GRAY]]Группа разблокирована
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
Party.Help3=[[RED]]Введите /{0} ? для большей информации
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
Party.InvalidName=[[DARK_RED]]Некорректное имя группы
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
Party.NotInYourParty=[[DARK_RED]]{0} не в группе
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни!
m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

View File

@@ -1,8 +1,11 @@
name: mcMMO
main: com.gmail.nossr50.mcMMO
version: 1.2.08
version: ${project.version}-b${BUILD_NUMBER}
softdepend: [Spout]
author: TheYeti
authors:
- TheYeti
- NuclearW
- gmcferrin
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
commands:
mchud: