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41
.gitignore
vendored
41
.gitignore
vendored
@@ -1,5 +1,36 @@
|
||||
|
||||
/.project
|
||||
/.classpath
|
||||
/target
|
||||
/.settings
|
||||
# Eclipse stuff
|
||||
/.classpath
|
||||
/.project
|
||||
/.settings
|
||||
|
||||
# netbeans
|
||||
/nbproject
|
||||
|
||||
# we use maven!
|
||||
/build.xml
|
||||
|
||||
# maven
|
||||
/target
|
||||
|
||||
# vim
|
||||
.*.sw[a-p]
|
||||
|
||||
# various other potential build files
|
||||
/build
|
||||
/bin
|
||||
/dist
|
||||
/manifest.mf
|
||||
|
||||
/world
|
||||
|
||||
# Mac filesystem dust
|
||||
/.DS_Store
|
||||
|
||||
# intellij
|
||||
*.iml
|
||||
*.ipr
|
||||
*.iws
|
||||
.idea/
|
||||
|
||||
# Project Stuff
|
||||
/src/main/resources/mcMMO
|
||||
@@ -1,6 +1,49 @@
|
||||
Changelog:
|
||||
#Versions without changelogs probably had very small misc fixes, like tweaks to the source code
|
||||
|
||||
Version 1.2.11
|
||||
- Removed legacy Permission & PEX support. SuperPerms support only now.
|
||||
- Made Smooth Brick to Mossy Brick and Dirt to Grass for green thumb configurable (Issue #120)
|
||||
- Added MagmaCube to XP tables
|
||||
- Made optimizations to Skull Splitter/Serrated Strikes
|
||||
- Made it so players take damage if they try to log out with Serrated Strikes stacked onto them (Issue #131)
|
||||
- Changed mcMMO to save data periodically to optimize performance with FlatFile & MySQL (Issue #138)
|
||||
- Added a configurable save interval for the new save system
|
||||
- Fixed a bug with the odds calculations for Serrated Strikes
|
||||
- Fixed several commands not working from console (mmoedit, etc..) (Issue #150)
|
||||
- Added a success message when executing xprate from console
|
||||
|
||||
Version 1.2.10
|
||||
- Fixed issue with receiving Woodcutting XP for all blocks broken (Issue #103)
|
||||
- Fixed issue with Spout images & sounds not working (Issue #93)
|
||||
- Fixed typo with repairing Leather Armor & Bows
|
||||
- Fixed issue with Silk Touch & Double/Triple drops not working properly
|
||||
- Fixed conflict with NoCheat plugin & Super Breaker/Giga Drill Breaker/Berserk/Leaf Blower (Issue #104)
|
||||
- Fixed counter-attacking non-LivingEntity (Issue #100 & Issue #107)
|
||||
- Fixed various bugs with Leaf Blower
|
||||
- Added Monitor & ignoreCancelledEvents to onBlockPlace
|
||||
- Made Anvil ID configurable
|
||||
|
||||
Version 1.2.09
|
||||
- Fixed issue with Repair Mastery (Issue #47)
|
||||
- Made Arcane Forging fully configurable (Pull Request #52)
|
||||
- Made Fishing configurable (Pull Request #60)
|
||||
- Changed timer to be a bit more efficient (Issue #19)
|
||||
- Changed to fire EntityDamageEvents for all damage done by mcMMO
|
||||
- New custom event for developers McMMOPlayerLevelUpEvent
|
||||
- New custom event for developers McMMOItemSpawnEvent
|
||||
- Changed LoadProperties from the old Configuration to FileConfiguration
|
||||
- Removed aliasing from config.yml
|
||||
- Fixed mining procs from Super Break & Silk Touch
|
||||
- Unused smelt property removed
|
||||
- Minor optimizations
|
||||
- Fix for setting properly block damage values
|
||||
- Initial skill level capping added
|
||||
- Initial command alias framework added
|
||||
- Fixed abilities not handling Unbreaking items
|
||||
- Fix for treefeller glitch
|
||||
- Super secret anniversary easter egg!
|
||||
|
||||
Version 1.2.08
|
||||
- Changed Bukkit events to new event system
|
||||
- Changed aliasing to send both the mcmmo command and the command used.
|
||||
|
||||
346
LICENSE
Normal file
346
LICENSE
Normal file
@@ -0,0 +1,346 @@
|
||||
TERMS AND CONDITIONS
|
||||
0. Definitions.
|
||||
“This License” refers to version 3 of the GNU General Public License.
|
||||
|
||||
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
|
||||
|
||||
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”.
|
||||
“Licensees” and “recipients” may be individuals or organizations.
|
||||
|
||||
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission,
|
||||
other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work
|
||||
“based on” the earlier work.
|
||||
|
||||
A “covered work” means either the unmodified Program or a work based on the Program.
|
||||
|
||||
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily
|
||||
liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy.
|
||||
Propagation includes copying, distribution (with or without modification), making available to the public, and in some
|
||||
countries other activities as well.
|
||||
|
||||
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction
|
||||
with a user through a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and
|
||||
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|
||||
warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this
|
||||
License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any
|
||||
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|
||||
|
||||
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or,
|
||||
in the case of interfaces specified for a particular programming language, one that is widely used among developers
|
||||
working in that language.
|
||||
|
||||
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in
|
||||
the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to
|
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|
||||
available to the public in source code form. A “Major Component”, in this context, means a major essential component
|
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|
||||
compiler used to produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and
|
||||
(for an executable work) run the object code and to modify the work, including scripts to control those activities.
|
||||
However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs
|
||||
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|
||||
Source includes interface definition files associated with source files for the work, and the source code for shared
|
||||
libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data
|
||||
communication or control flow between those subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the
|
||||
Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided
|
||||
the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program.
|
||||
The output from running a covered work is covered by this License only if the output, given its content, constitutes a
|
||||
covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey, without conditions so long as your license
|
||||
otherwise remains in force. You may convey covered works to others for the sole purpose of having them make
|
||||
modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do not control copyright. Those thus making or running
|
||||
the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that
|
||||
prohibit them from making any copies of your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not
|
||||
allowed; section 10 makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling
|
||||
obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or
|
||||
restricting circumvention of such measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the
|
||||
extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you
|
||||
disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users,
|
||||
your or third parties' legal rights to forbid circumvention of technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating
|
||||
that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices
|
||||
of the absence of any warranty; and give all recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for
|
||||
a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source
|
||||
code under the terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
|
||||
b) The work must carry prominent notices stating that it is released under this License and any conditions added under
|
||||
section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
|
||||
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all
|
||||
its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way,
|
||||
but it does not invalidate such permission if you have separately received it.
|
||||
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has
|
||||
interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
|
||||
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of
|
||||
the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or
|
||||
distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the
|
||||
access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License, in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied
|
||||
by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
|
||||
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied
|
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by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for
|
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that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all
|
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the software in the product that is covered by this License, on a durable physical medium customarily used for software
|
||||
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|
||||
access to copy the Corresponding Source from a network server at no charge.
|
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|
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This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an
|
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offer, in accord with subsection 6b.
|
||||
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent
|
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|
||||
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|
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|
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|
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|
||||
is available for as long as needed to satisfy these requirements.
|
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e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and
|
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Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
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A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library,
|
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need not be included in conveying the object code work.
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A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used
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substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of
|
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the product.
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“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information
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|
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Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code
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is in no case prevented or interfered with solely because modification has been made.
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If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the
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conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to
|
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|
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Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not
|
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apply if neither you nor any third party retains the ability to install modified object code on the User Product (for
|
||||
example, the work has been installed in ROM).
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|
||||
The requirement to provide Installation Information does not include a requirement to continue to provide support
|
||||
service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product
|
||||
in which it has been modified or installed. Access to a network may be denied when the modification itself materially
|
||||
and adversely affects the operation of the network or violates the rules and protocols for communication across the
|
||||
network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format
|
||||
that is publicly documented (and with an implementation available to the public in source code form), and must require
|
||||
no special password or key for unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its
|
||||
conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were
|
||||
included in this License, to the extent that they are valid under applicable law. If additional permissions apply only
|
||||
to part of the Program, that part may be used separately under those permissions, but the entire Program remains
|
||||
governed by this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or
|
||||
from any part of it. (Additional permissions may be written to require their own removal in certain cases when you
|
||||
modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have
|
||||
or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by
|
||||
the copyright holders of that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
|
||||
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the
|
||||
Appropriate Legal Notices displayed by works containing it; or
|
||||
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be
|
||||
marked in reasonable ways as different from the original version; or
|
||||
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
|
||||
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
|
||||
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified
|
||||
versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual
|
||||
assumptions directly impose on those licensors and authors.
|
||||
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the
|
||||
Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with
|
||||
a term that is a further restriction, you may remove that term. If a license document contains a further restriction but
|
||||
permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of
|
||||
that license document, provided that the further restriction does not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a
|
||||
statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as
|
||||
exceptions; the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to
|
||||
propagate or modify it is void, and will automatically terminate your rights under this License (including any patent
|
||||
licenses granted under the third paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated
|
||||
(a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and
|
||||
(b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days
|
||||
after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you
|
||||
of the violation by some reasonable means, this is the first time you have received notice of violation of this License
|
||||
(for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the licenses of parties who have received copies or
|
||||
rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not
|
||||
qualify to receive new licenses for the same material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a
|
||||
covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not
|
||||
require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered
|
||||
work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run,
|
||||
modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third
|
||||
parties with this License.
|
||||
|
||||
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or
|
||||
subdividing an organization, or merging organizations. If propagation of a covered work results from an entity
|
||||
transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work
|
||||
the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with
|
||||
reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For
|
||||
example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License,
|
||||
and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent
|
||||
claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program
|
||||
is based. The work thus licensed is called the contributor's “contributor version”.
|
||||
|
||||
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already
|
||||
acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or
|
||||
selling its contributor version, but do not include claims that would be infringed only as a consequence of further
|
||||
modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent
|
||||
sublicenses in a manner consistent with the requirements of this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential
|
||||
patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its
|
||||
contributor version.
|
||||
|
||||
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to
|
||||
enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To
|
||||
“grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against
|
||||
the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not
|
||||
available for anyone to copy, free of charge and under the terms of this License, through a publicly available network
|
||||
server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available,
|
||||
or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a
|
||||
manner consistent with the requirements of this License, to extend the patent license to downstream recipients.
|
||||
“Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in
|
||||
a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in
|
||||
that country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring
|
||||
conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing
|
||||
them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is
|
||||
automatically extended to all recipients of the covered work and works based on it.
|
||||
|
||||
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of,
|
||||
or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You
|
||||
may not convey a covered work if you are a party to an arrangement with a third party that is in the business of
|
||||
distributing software, under which you make payment to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a
|
||||
discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from
|
||||
those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered
|
||||
work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to
|
||||
infringement that may otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this
|
||||
License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to
|
||||
satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence
|
||||
you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further
|
||||
conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License
|
||||
would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work
|
||||
licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the
|
||||
resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special
|
||||
requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply
|
||||
to the combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to
|
||||
time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new
|
||||
problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the
|
||||
GNU General Public License “or any later version” applies to it, you have the option of following the terms and
|
||||
conditions either of that numbered version or of any later version published by the Free Software Foundation. If the
|
||||
Program does not specify a version number of the GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used,
|
||||
that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the
|
||||
Program.
|
||||
|
||||
Later license versions may give you additional or different permissions. However, no additional obligations are imposed
|
||||
on any author or copyright holder as a result of your choosing to follow a later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING
|
||||
THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
|
||||
IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
|
||||
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU
|
||||
ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO
|
||||
MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
|
||||
INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO
|
||||
LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to
|
||||
their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil
|
||||
liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program
|
||||
in return for a fee.
|
||||
@@ -1,27 +1,24 @@
|
||||
== mcMMO
|
||||
**The RPG lovers mod**
|
||||
|
||||
=== Brief Description
|
||||
mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
|
||||
|
||||
If you want an original RPG experience like no other mod out there, mcMMO is for you.
|
||||
|
||||
=== About the Developer
|
||||
I've always wanted to make games and in the last year I decided to take a swing at developing Minecraft mods as a platform to teach myself programming, the biggest project I have made to date is mcMMO. I went from knowing nothing about Java to what I know now purely from modding Minecraft, and I plan to move onto game development in the not so distant future.
|
||||
|
||||
I take design very seriously, I am not the kind of person who can be satisfied giving a project anything less than my all. As you will see reflected in the quality of the mods I make, I take great care in my work.
|
||||
|
||||
Hearing that people enjoy mcMMO and seeing the daily youtube videos about my mod has become a joy, I really can't believe how popular my mod has gotten!
|
||||
|
||||
=== Compiling
|
||||
|
||||
Required Libraries:
|
||||
* CraftBukkit
|
||||
* Spout API
|
||||
* Permissions
|
||||
* PermissionsEx
|
||||
|
||||
Required to Run:
|
||||
* Bukkit
|
||||
|
||||
== mcMMO
|
||||
**The RPG lovers mod**
|
||||
|
||||
=== Brief Description
|
||||
mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
|
||||
|
||||
If you want an original RPG experience like no other mod out there, mcMMO is for you.
|
||||
|
||||
=== About the Developer
|
||||
I've always wanted to make games and in the last year I decided to take a swing at developing Minecraft mods as a platform to teach myself programming, the biggest project I have made to date is mcMMO. I went from knowing nothing about Java to what I know now purely from modding Minecraft, and I plan to move onto game development in the not so distant future.
|
||||
|
||||
I take design very seriously, I am not the kind of person who can be satisfied giving a project anything less than my all. As you will see reflected in the quality of the mods I make, I take great care in my work.
|
||||
|
||||
Hearing that people enjoy mcMMO and seeing the daily youtube videos about my mod has become a joy, I really can't believe how popular my mod has gotten!
|
||||
|
||||
=== Compiling
|
||||
|
||||
Required Libraries:
|
||||
* Spout API
|
||||
|
||||
Required to Run:
|
||||
* Bukkit
|
||||
|
||||
http://dev.bukkit.org/server-mods/mcmmo for more up to date information.
|
||||
35
pom.xml
35
pom.xml
@@ -2,7 +2,7 @@
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<groupId>com.gmail.nossr50.mcMMO</groupId>
|
||||
<artifactId>mcMMO</artifactId>
|
||||
<version>1.2.08</version>
|
||||
<version>1.2.11</version>
|
||||
<name>mcMMO</name>
|
||||
<url>https://github.com/TheYeti/mcMMO</url>
|
||||
<issueManagement>
|
||||
@@ -18,12 +18,12 @@
|
||||
<filtering>true</filtering>
|
||||
<directory>${basedir}/src/main/resources/</directory>
|
||||
<includes>
|
||||
<include>plugin.yml</include>
|
||||
<include>*.yml</include>
|
||||
</includes>
|
||||
</resource>
|
||||
<resource>
|
||||
<targetPath>resources</targetPath>
|
||||
<filtering>true</filtering>
|
||||
<filtering>false</filtering>
|
||||
<directory>${basedir}/src/main/resources/xpbar/</directory>
|
||||
<includes>
|
||||
<include>xpbar*.png</include>
|
||||
@@ -31,7 +31,7 @@
|
||||
</resource>
|
||||
<resource>
|
||||
<targetPath>resources</targetPath>
|
||||
<filtering>true</filtering>
|
||||
<filtering>false</filtering>
|
||||
<directory>${basedir}/src/main/resources/healthbar/</directory>
|
||||
<includes>
|
||||
<include>health*.png</include>
|
||||
@@ -39,7 +39,7 @@
|
||||
</resource>
|
||||
<resource>
|
||||
<targetPath>resources</targetPath>
|
||||
<filtering>true</filtering>
|
||||
<filtering>false</filtering>
|
||||
<directory>${basedir}/src/main/resources/skillicon/</directory>
|
||||
<includes>
|
||||
<include>*.png</include>
|
||||
@@ -47,7 +47,7 @@
|
||||
</resource>
|
||||
<resource>
|
||||
<targetPath>resources</targetPath>
|
||||
<filtering>true</filtering>
|
||||
<filtering>false</filtering>
|
||||
<directory>${basedir}/src/main/resources/sound/</directory>
|
||||
<includes>
|
||||
<include>*.wav</include>
|
||||
@@ -107,28 +107,7 @@
|
||||
<dependency>
|
||||
<groupId>org.bukkit</groupId>
|
||||
<artifactId>bukkit</artifactId>
|
||||
<version>1.1-R1</version>
|
||||
<type>jar</type>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.bukkit</groupId>
|
||||
<artifactId>craftbukkit</artifactId>
|
||||
<version>1.1-R1</version>
|
||||
<type>jar</type>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.nijikokun.bukkit</groupId>
|
||||
<artifactId>Permissions</artifactId>
|
||||
<version>3.1.6</version>
|
||||
<type>jar</type>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>ru.tehkode.permissions</groupId>
|
||||
<artifactId>bukkit</artifactId>
|
||||
<version>1.18</version>
|
||||
<version>1.1-R4-SNAPSHOT</version>
|
||||
<type>jar</type>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
*/
|
||||
package com.gmail.nossr50;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.*;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
@@ -59,7 +60,10 @@ public class Combat
|
||||
if(mcPermissions.getInstance().unarmed(attacker) && attacker.getItemInHand().getTypeId() == 0) //Unarmed
|
||||
Unarmed.unarmedBonus(attacker, eventb);
|
||||
if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker) && Users.getProfile(attacker).getSkillLevel(SkillType.AXES) >= 500)
|
||||
event.setDamage(event.getDamage()+4);
|
||||
{
|
||||
int damage = event.getDamage()+4;
|
||||
event.setDamage(damage);
|
||||
}
|
||||
|
||||
//If there are any abilities to activate
|
||||
combatAbilityChecks(attacker, PPa, pluginx);
|
||||
@@ -68,7 +72,7 @@ public class Combat
|
||||
if(!(((EntityDamageByEntityEvent) event).getDamager() instanceof Arrow))
|
||||
{
|
||||
if(mcPermissions.getInstance().axes(attacker))
|
||||
Axes.axeCriticalCheck(attacker, eventb, pluginx); //Axe Criticals
|
||||
Axes.axeCriticalCheck(attacker, eventb, pluginx); //Axe Critical Checks
|
||||
|
||||
if(!pluginx.misc.bleedTracker.contains((LivingEntity) event.getEntity())) //Swords Bleed
|
||||
Swords.bleedCheck(attacker, (LivingEntity)event.getEntity(), pluginx);
|
||||
@@ -79,8 +83,6 @@ public class Combat
|
||||
Unarmed.disarmProcCheck(attacker, defender);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Modify the event damage if Attacker is Berserk
|
||||
if(PPa.getBerserkMode())
|
||||
event.setDamage(event.getDamage() + (event.getDamage() / 2));
|
||||
@@ -106,8 +108,12 @@ public class Combat
|
||||
int hpLeft = defender.getHealth(), xpinc = 0;
|
||||
|
||||
if(hpLeft < event.getDamage())
|
||||
xpinc = hpLeft;
|
||||
else
|
||||
{
|
||||
if(hpLeft > 0)
|
||||
xpinc = hpLeft;
|
||||
else
|
||||
xpinc = 0;
|
||||
} else
|
||||
xpinc = event.getDamage();
|
||||
|
||||
int xp = (int) (xpinc * 2 * LoadProperties.pvpxprewardmodifier);
|
||||
@@ -352,17 +358,47 @@ public class Combat
|
||||
Skills.XpCheckSkill(SkillType.ARCHERY, attacker);
|
||||
}
|
||||
}
|
||||
public static void dealDamage(Entity target, int dmg){
|
||||
if(target instanceof Player){
|
||||
((Player) target).damage(dmg);
|
||||
}
|
||||
if(target instanceof Animals){
|
||||
((Animals) target).damage(dmg);
|
||||
}
|
||||
if(target instanceof Monster){
|
||||
((Monster) target).damage(dmg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to damage target for value dmg with reason CUSTOM
|
||||
*
|
||||
* @param target LivingEntity which to attempt to damage
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
*/
|
||||
public static void dealDamage(LivingEntity target, int dmg){
|
||||
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to damage target for value dmg with reason cause
|
||||
*
|
||||
* @param target LivingEntity which to attempt to damage
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
* @param cause DamageCause to pass to damage event
|
||||
*/
|
||||
public static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
|
||||
EntityDamageEvent ede = new EntityDamageEvent(target, cause, dmg);
|
||||
Bukkit.getPluginManager().callEvent(ede);
|
||||
if(ede.isCancelled()) return;
|
||||
|
||||
target.damage(ede.getDamage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
|
||||
*
|
||||
* @param target LivingEntity which to attempt to damage
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
* @param attacker Player to pass to event as damager
|
||||
*/
|
||||
public static void dealDamage(LivingEntity target, int dmg, Player attacker) {
|
||||
EntityDamageEvent ede = new EntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
|
||||
Bukkit.getPluginManager().callEvent(ede);
|
||||
if(ede.isCancelled()) return;
|
||||
|
||||
target.damage(ede.getDamage());
|
||||
}
|
||||
|
||||
public static boolean pvpAllowed(EntityDamageByEntityEvent event, World world)
|
||||
{
|
||||
if(!event.getEntity().getWorld().getPVP())
|
||||
@@ -377,12 +413,17 @@ public class Combat
|
||||
{
|
||||
LivingEntity le = (LivingEntity)entity;
|
||||
//Prevent a ridiculous amount of XP being granted by capping it at the remaining health of the entity
|
||||
int hpLeft = le.getHealth(), xpinc = 0;
|
||||
int hpLeft = le.getHealth(), xpinc = 0;
|
||||
|
||||
if(hpLeft < event.getDamage())
|
||||
xpinc = hpLeft;
|
||||
else
|
||||
xpinc = event.getDamage();
|
||||
if(hpLeft < event.getDamage())
|
||||
{
|
||||
if(hpLeft > 0)
|
||||
xpinc = hpLeft;
|
||||
else
|
||||
xpinc = 0;
|
||||
}
|
||||
else
|
||||
xpinc = event.getDamage();
|
||||
|
||||
if(entity instanceof Animals)
|
||||
{
|
||||
@@ -413,6 +454,8 @@ public class Combat
|
||||
xp = (xpinc * 3);
|
||||
else if(entity instanceof EnderDragon)
|
||||
xp = (xpinc * 8);
|
||||
else if(entity instanceof MagmaCube)
|
||||
xp = (xpinc * 2);
|
||||
}
|
||||
}
|
||||
return xp;
|
||||
|
||||
@@ -23,7 +23,12 @@ public class AddxpCommand implements CommandExecutor {
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!mcPermissions.permissionsEnabled) {
|
||||
Player player = null;
|
||||
if (sender instanceof Player) {
|
||||
player = (Player) sender;
|
||||
}
|
||||
|
||||
if (player != null && !mcPermissions.getInstance().mmoedit(player)) {
|
||||
sender.sendMessage("This command requires permissions.");
|
||||
return true;
|
||||
}
|
||||
@@ -55,14 +60,12 @@ public class AddxpCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
Player player = (Player) sender;
|
||||
|
||||
if (!mcPermissions.getInstance().mmoedit(player)) {
|
||||
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
|
||||
return true;
|
||||
}
|
||||
if (args.length < 2) {
|
||||
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.addxp + " playername skillname xp");
|
||||
player.sendMessage(ChatColor.RED + "Usage is /addxp playername skillname xp");
|
||||
return true;
|
||||
}
|
||||
if (args.length == 3) {
|
||||
@@ -78,7 +81,7 @@ public class AddxpCommand implements CommandExecutor {
|
||||
Users.getProfile(player).addXP(Skills.getSkillType(args[0]), newvalue, player);
|
||||
player.sendMessage(ChatColor.RED + args[0] + " has been modified.");
|
||||
} else {
|
||||
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.addxp + " playername skillname xp");
|
||||
player.sendMessage(ChatColor.RED + "Usage is /addxp playername skillname xp");
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -24,7 +24,12 @@ public class MmoeditCommand implements CommandExecutor {
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!mcPermissions.permissionsEnabled) {
|
||||
Player player = null;
|
||||
if (sender instanceof Player) {
|
||||
player = (Player) sender;
|
||||
}
|
||||
|
||||
if (player != null && !mcPermissions.getInstance().mmoedit(player)) {
|
||||
sender.sendMessage("This command requires permissions.");
|
||||
return true;
|
||||
}
|
||||
@@ -36,7 +41,7 @@ public class MmoeditCommand implements CommandExecutor {
|
||||
|
||||
if (!(sender instanceof Player)) {
|
||||
if (args.length < 2) {
|
||||
System.out.println("Usage is /" + LoadProperties.mmoedit + " playername skillname newvalue");
|
||||
System.out.println("Usage is /mmoedit playername skillname newvalue");
|
||||
return true;
|
||||
} else if (args.length == 3) {
|
||||
if ((plugin.getServer().getPlayer(args[0]) != null) && m.isInt(args[2]) && Skills.isSkill(args[1])) {
|
||||
@@ -45,13 +50,12 @@ public class MmoeditCommand implements CommandExecutor {
|
||||
System.out.println(args[1] + " has been modified for " + plugin.getServer().getPlayer(args[0]).getName() + ".");
|
||||
}
|
||||
} else {
|
||||
System.out.println("Usage is /" + LoadProperties.mmoedit + " playername skillname newvalue");
|
||||
System.out.println("Usage is /mmoedit playername skillname newvalue");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Player player = (Player) sender;
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if (!mcPermissions.getInstance().mmoedit(player)) {
|
||||
@@ -59,7 +63,7 @@ public class MmoeditCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
if (args.length < 2) {
|
||||
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.mmoedit + " playername skillname newvalue");
|
||||
player.sendMessage(ChatColor.RED + "Usage is /mmoedit playername skillname newvalue");
|
||||
return true;
|
||||
}
|
||||
if (args.length == 3) {
|
||||
@@ -75,7 +79,7 @@ public class MmoeditCommand implements CommandExecutor {
|
||||
player.sendMessage(ChatColor.RED + args[0] + " has been modified.");
|
||||
}
|
||||
} else {
|
||||
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.mmoedit + " playername skillname newvalue");
|
||||
player.sendMessage(ChatColor.RED + "Usage is /mmoedit playername skillname newvalue");
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -8,6 +8,7 @@ import org.bukkit.entity.Player;
|
||||
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.mcPermissions;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
@@ -16,6 +17,12 @@ import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.skills.Skills;
|
||||
|
||||
public class StatsCommand implements CommandExecutor {
|
||||
private final mcMMO plugin;
|
||||
|
||||
public StatsCommand(mcMMO instance) {
|
||||
this.plugin = instance;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!LoadProperties.statsEnable) {
|
||||
@@ -23,18 +30,31 @@ public class StatsCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
Player player = null;
|
||||
if (sender instanceof Player) {
|
||||
player = (Player) sender;
|
||||
}
|
||||
|
||||
if (!(sender instanceof Player)) {
|
||||
sender.sendMessage("This command does not support console useage.");
|
||||
return true;
|
||||
if(args.length != 1) {
|
||||
sender.sendMessage("Usage: stats <username>");
|
||||
return true;
|
||||
} else {
|
||||
Player temp = plugin.getServer().getPlayer(args[0]);
|
||||
if(temp == null) {
|
||||
sender.sendMessage("Could not find player: " + args[0]);
|
||||
return true;
|
||||
} else {
|
||||
player = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Player player = (Player) sender;
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.YourStats"));
|
||||
|
||||
if (mcPermissions.getEnabled())
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.NoSkillNote"));
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.NoSkillNote"));
|
||||
|
||||
ChatColor header = ChatColor.GOLD;
|
||||
|
||||
|
||||
@@ -30,15 +30,23 @@ public class WhoisCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
Player player = (Player) sender;
|
||||
Player player = null;
|
||||
if (sender instanceof Player) {
|
||||
player = (Player) sender;
|
||||
}
|
||||
|
||||
if (!mcPermissions.getInstance().whois(player)) {
|
||||
if (player != null && !mcPermissions.getInstance().whois(player)) {
|
||||
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!(sender instanceof Player)) {
|
||||
sender.sendMessage("This command does not support console useage.");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (args.length < 1) {
|
||||
player.sendMessage(ChatColor.RED + "Proper usage is /" + LoadProperties.whois + " <playername>");
|
||||
player.sendMessage(ChatColor.RED + "Proper usage is /whois <playername>");
|
||||
return true;
|
||||
}
|
||||
// if split[1] is a player
|
||||
|
||||
@@ -27,8 +27,8 @@ public class XprateCommand implements CommandExecutor {
|
||||
if (!(sender instanceof Player)) {
|
||||
if(args.length <= 0)
|
||||
{
|
||||
System.out.println(mcLocale.getString("Commands.xprate.proper", new Object[] {LoadProperties.xprate}));
|
||||
System.out.println(mcLocale.getString("Commands.xprate.proper2", new Object[] {LoadProperties.xprate}));
|
||||
System.out.println(mcLocale.getString("Commands.xprate.proper", new Object[] {"xprate"}));
|
||||
System.out.println(mcLocale.getString("Commands.xprate.proper2", new Object[] {"xprate"}));
|
||||
}
|
||||
|
||||
if(args.length == 1 && args[0].equalsIgnoreCase("reset"))
|
||||
@@ -67,6 +67,8 @@ public class XprateCommand implements CommandExecutor {
|
||||
x.sendMessage(ChatColor.GOLD+"XP EVENT FOR mcMMO HAS STARTED!");
|
||||
x.sendMessage(ChatColor.GOLD+"mcMMO XP RATE IS NOW "+LoadProperties.xpGainMultiplier+"x!!");
|
||||
}
|
||||
|
||||
System.out.println("The XP RATE was modified to "+LoadProperties.xpGainMultiplier);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -81,8 +83,8 @@ public class XprateCommand implements CommandExecutor {
|
||||
}
|
||||
if(args.length <= 0)
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Commands.xprate.proper", new Object[] {LoadProperties.xprate}));
|
||||
player.sendMessage(mcLocale.getString("Commands.xprate.proper2", new Object[] {LoadProperties.xprate}));
|
||||
player.sendMessage(mcLocale.getString("Commands.xprate.proper", new Object[] {"xprate"}));
|
||||
player.sendMessage(mcLocale.getString("Commands.xprate.proper2", new Object[] {"xprate"}));
|
||||
}
|
||||
if(args.length == 1 && args[0].equalsIgnoreCase("reset"))
|
||||
{
|
||||
|
||||
@@ -6,7 +6,6 @@ import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.mcPermissions;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
@@ -14,7 +13,12 @@ import com.gmail.nossr50.locale.mcLocale;
|
||||
public class McabilityCommand implements CommandExecutor {
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!mcPermissions.permissionsEnabled) {
|
||||
Player player = null;
|
||||
if (sender instanceof Player) {
|
||||
player = (Player) sender;
|
||||
}
|
||||
|
||||
if (player != null && player.hasPermission("mcmmo.commands.ability")) {
|
||||
sender.sendMessage("This command requires permissions.");
|
||||
return true;
|
||||
}
|
||||
@@ -29,7 +33,6 @@ public class McabilityCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
Player player = (Player) sender;
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if (PP.getAbilityUse()) {
|
||||
|
||||
@@ -29,44 +29,44 @@ public class MccCommand implements CommandExecutor {
|
||||
|
||||
if (mcPermissions.getInstance().party(player)) {
|
||||
player.sendMessage(mcLocale.getString("m.mccPartyCommands"));
|
||||
player.sendMessage(LoadProperties.party + " " + mcLocale.getString("m.mccParty"));
|
||||
player.sendMessage(LoadProperties.party + " q " + mcLocale.getString("m.mccPartyQ"));
|
||||
player.sendMessage("/party " + mcLocale.getString("m.mccParty"));
|
||||
player.sendMessage("/party q " + mcLocale.getString("m.mccPartyQ"));
|
||||
|
||||
if (mcPermissions.getInstance().partyChat(player))
|
||||
player.sendMessage("/p " + mcLocale.getString("m.mccPartyToggle"));
|
||||
|
||||
player.sendMessage(LoadProperties.invite + " " + mcLocale.getString("m.mccPartyInvite"));
|
||||
player.sendMessage(LoadProperties.accept + " " + mcLocale.getString("m.mccPartyAccept"));
|
||||
player.sendMessage("/invite " + mcLocale.getString("m.mccPartyInvite"));
|
||||
player.sendMessage("/invite " + mcLocale.getString("m.mccPartyAccept"));
|
||||
|
||||
if (mcPermissions.getInstance().partyTeleport(player))
|
||||
player.sendMessage(LoadProperties.ptp + " " + mcLocale.getString("m.mccPartyTeleport"));
|
||||
player.sendMessage("/ptp " + mcLocale.getString("m.mccPartyTeleport"));
|
||||
}
|
||||
player.sendMessage(mcLocale.getString("m.mccOtherCommands"));
|
||||
player.sendMessage(LoadProperties.stats + ChatColor.RED + " " + mcLocale.getString("m.mccStats"));
|
||||
player.sendMessage("/stats " + ChatColor.RED + " " + mcLocale.getString("m.mccStats"));
|
||||
player.sendMessage("/mctop <skillname> <page> " + ChatColor.RED + mcLocale.getString("m.mccLeaderboards"));
|
||||
|
||||
if (mcPermissions.getInstance().mySpawn(player)) {
|
||||
player.sendMessage(LoadProperties.myspawn + " " + ChatColor.RED + mcLocale.getString("m.mccMySpawn"));
|
||||
player.sendMessage(LoadProperties.clearmyspawn + " " + ChatColor.RED + mcLocale.getString("m.mccClearMySpawn"));
|
||||
player.sendMessage("/myspawn " + ChatColor.RED + mcLocale.getString("m.mccMySpawn"));
|
||||
player.sendMessage("/clearmyspawn " + ChatColor.RED + mcLocale.getString("m.mccClearMySpawn"));
|
||||
}
|
||||
|
||||
if (mcPermissions.getInstance().mcAbility(player))
|
||||
player.sendMessage(LoadProperties.mcability + ChatColor.RED + " " + mcLocale.getString("m.mccToggleAbility"));
|
||||
player.sendMessage("/mcability" + ChatColor.RED + " " + mcLocale.getString("m.mccToggleAbility"));
|
||||
|
||||
if (mcPermissions.getInstance().adminChat(player))
|
||||
player.sendMessage("/a " + ChatColor.RED + mcLocale.getString("m.mccAdminToggle"));
|
||||
|
||||
if (mcPermissions.getInstance().whois(player))
|
||||
player.sendMessage(LoadProperties.whois + " " + mcLocale.getString("m.mccWhois"));
|
||||
player.sendMessage("/whois " + mcLocale.getString("m.mccWhois"));
|
||||
|
||||
if (mcPermissions.getInstance().mmoedit(player))
|
||||
player.sendMessage(LoadProperties.mmoedit + mcLocale.getString("m.mccMmoedit"));
|
||||
player.sendMessage("/mmoedit" + mcLocale.getString("m.mccMmoedit"));
|
||||
|
||||
if (mcPermissions.getInstance().mcgod(player))
|
||||
player.sendMessage(LoadProperties.mcgod + ChatColor.RED + " " + mcLocale.getString("m.mccMcGod"));
|
||||
player.sendMessage("/mcgod" + ChatColor.RED + " " + mcLocale.getString("m.mccMcGod"));
|
||||
|
||||
player.sendMessage(mcLocale.getString("m.mccSkillInfo"));
|
||||
player.sendMessage(LoadProperties.mcmmo + " " + mcLocale.getString("m.mccModDescription"));
|
||||
player.sendMessage("/mcmmo " + mcLocale.getString("m.mccModDescription"));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -28,12 +28,12 @@ public class McgodCommand implements CommandExecutor {
|
||||
Player player = (Player) sender;
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if (mcPermissions.permissionsEnabled) {
|
||||
if (!mcPermissions.getInstance().mcgod(player)) {
|
||||
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
|
||||
return true;
|
||||
}
|
||||
if (!mcPermissions.getInstance().mcgod(player)) {
|
||||
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (mcPermissions.getInstance().mcgod(player)) {
|
||||
if (PP.getGodMode()) {
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.GodModeDisabled"));
|
||||
PP.toggleGodMode();
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package com.gmail.nossr50.commands.mc;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
@@ -12,6 +11,7 @@ import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
|
||||
public class McmmoCommand implements CommandExecutor {
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!LoadProperties.mcmmoEnable) {
|
||||
@@ -27,7 +27,7 @@ public class McmmoCommand implements CommandExecutor {
|
||||
Player player = (Player) sender;
|
||||
|
||||
player.sendMessage(ChatColor.RED + "-----[]" + ChatColor.GREEN + "mcMMO" + ChatColor.RED + "[]-----");
|
||||
String description = mcLocale.getString("mcMMO.Description", new Object[] { LoadProperties.mcc });
|
||||
String description = mcLocale.getString("mcMMO.Description", new Object[] { "mcc" });
|
||||
String[] mcSplit = description.split(",");
|
||||
|
||||
for (String x : mcSplit) {
|
||||
@@ -37,10 +37,10 @@ public class McmmoCommand implements CommandExecutor {
|
||||
if (LoadProperties.spoutEnabled && player instanceof SpoutPlayer) {
|
||||
SpoutPlayer sPlayer = (SpoutPlayer) player;
|
||||
if (LoadProperties.donateMessage)
|
||||
sPlayer.sendNotification("[mcMMO] Donate!", "Paypal nossr50@gmail.com", Material.CAKE);
|
||||
sPlayer.sendMessage(ChatColor.GREEN + "[mcMMO] Donate! Paypal theno1yeti@gmail.com");
|
||||
} else {
|
||||
if (LoadProperties.donateMessage)
|
||||
player.sendMessage(ChatColor.GREEN + "If you like my work you can donate via Paypal: nossr50@gmail.com");
|
||||
player.sendMessage(ChatColor.GREEN + "If you like my work you can donate via Paypal: theno1yeti@gmail.com");
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -54,37 +54,16 @@ public class McrefreshCommand implements CommandExecutor {
|
||||
PP.setFistsPreparationMode(false);
|
||||
PP.setSwordsPreparationMode(false);
|
||||
PP.setPickaxePreparationMode(false);
|
||||
/*
|
||||
* GREEN TERRA
|
||||
*/
|
||||
PP.setGreenTerraMode(false);
|
||||
PP.setGreenTerraDeactivatedTimeStamp((long) 0);
|
||||
|
||||
/*
|
||||
* GIGA DRILL BREAKER
|
||||
*/
|
||||
|
||||
//RESET COOLDOWNS
|
||||
PP.resetCooldowns();
|
||||
PP.setGreenTerraMode(false);
|
||||
PP.setGigaDrillBreakerMode(false);
|
||||
PP.setGigaDrillBreakerDeactivatedTimeStamp((long) 0);
|
||||
/*
|
||||
* SERRATED STRIKE
|
||||
*/
|
||||
PP.setSerratedStrikesMode(false);
|
||||
PP.setSerratedStrikesDeactivatedTimeStamp((long) 0);
|
||||
/*
|
||||
* SUPER BREAKER
|
||||
*/
|
||||
PP.setSuperBreakerMode(false);
|
||||
PP.setSuperBreakerDeactivatedTimeStamp((long) 0);
|
||||
/*
|
||||
* TREE FELLER
|
||||
*/
|
||||
PP.setTreeFellerMode(false);
|
||||
PP.setTreeFellerDeactivatedTimeStamp((long) 0);
|
||||
/*
|
||||
* BERSERK
|
||||
*/
|
||||
PP.setBerserkMode(false);
|
||||
PP.setBerserkDeactivatedTimeStamp((long) 0);
|
||||
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.AbilitiesRefreshed"));
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ import org.bukkit.entity.Player;
|
||||
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.mcPermissions;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
|
||||
@@ -43,10 +44,12 @@ public class ACommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
Player player = (Player) sender;
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
Player player = null;
|
||||
if (sender instanceof Player) {
|
||||
player = (Player) sender;
|
||||
}
|
||||
|
||||
if (!mcPermissions.getInstance().adminChat(player) && !player.isOp()) {
|
||||
if (player != null && !mcPermissions.getInstance().adminChat(player) && !player.isOp()) {
|
||||
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
|
||||
return true;
|
||||
}
|
||||
@@ -59,8 +62,9 @@ public class ACommand implements CommandExecutor {
|
||||
aMessage = aMessage + " " + args[i];
|
||||
}
|
||||
|
||||
String aPrefix = ChatColor.AQUA + "{" + ChatColor.WHITE + player.getDisplayName() + ChatColor.AQUA + "} ";
|
||||
log.log(Level.INFO, "[A]<" + player.getDisplayName() + "> " + aMessage);
|
||||
String name = (LoadProperties.aDisplayNames) ? player.getDisplayName() : player.getName();
|
||||
String aPrefix = ChatColor.AQUA + "{" + ChatColor.WHITE + name + ChatColor.AQUA + "} ";
|
||||
log.log(Level.INFO, "[A]<" + name + "> " + aMessage);
|
||||
for (Player herp : Bukkit.getServer().getOnlinePlayers()) {
|
||||
if (mcPermissions.getInstance().adminChat(herp) || herp.isOp())
|
||||
herp.sendMessage(aPrefix + aMessage);
|
||||
@@ -68,19 +72,23 @@ public class ACommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (PP.getPartyChatMode())
|
||||
PP.togglePartyChat();
|
||||
|
||||
PP.toggleAdminChat();
|
||||
|
||||
if (PP.getAdminChatMode()) {
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.AdminChatOn"));
|
||||
// player.sendMessage(ChatColor.AQUA + "Admin chat toggled " + ChatColor.GREEN + "On");
|
||||
} else {
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.AdminChatOff"));
|
||||
// player.sendMessage(ChatColor.AQUA + "Admin chat toggled " + ChatColor.RED + "Off");
|
||||
if(player != null)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if (PP.getPartyChatMode())
|
||||
PP.togglePartyChat();
|
||||
|
||||
PP.toggleAdminChat();
|
||||
|
||||
if (PP.getAdminChatMode()) {
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.AdminChatOn"));
|
||||
// player.sendMessage(ChatColor.AQUA + "Admin chat toggled " + ChatColor.GREEN + "On");
|
||||
} else {
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.AdminChatOff"));
|
||||
// player.sendMessage(ChatColor.AQUA + "Admin chat toggled " + ChatColor.RED + "Off");
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ public class InviteCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
if (args.length < 1) {
|
||||
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.invite + " <playername>");
|
||||
player.sendMessage(ChatColor.RED + "Usage is /invite <playername>");
|
||||
return true;
|
||||
}
|
||||
if (PP.inParty() && args.length >= 1 && (plugin.getServer().getPlayer(args[0]) != null)) {
|
||||
@@ -61,7 +61,7 @@ public class InviteCommand implements CommandExecutor {
|
||||
// target.sendMessage(ChatColor.RED+"ALERT: "+ChatColor.GREEN+"You have received a party invite for "+PPt.getInvite()+" from "+player.getName());
|
||||
target.sendMessage(mcLocale.getString("mcPlayerListener.ReceivedInvite1", new Object[] { PPt.getInvite(), player.getName() }));
|
||||
// target.sendMessage(ChatColor.YELLOW+"Type "+ChatColor.GREEN+LoadProperties.accept+ChatColor.YELLOW+" to accept the invite");
|
||||
target.sendMessage(mcLocale.getString("mcPlayerListener.ReceivedInvite2", new Object[] { LoadProperties.accept }));
|
||||
target.sendMessage(mcLocale.getString("mcPlayerListener.ReceivedInvite2", new Object[] { "/accept" }));
|
||||
} else {
|
||||
player.sendMessage(mcLocale.getString("Party.Locked"));
|
||||
return true;
|
||||
|
||||
@@ -69,9 +69,10 @@ public class PCommand implements CommandExecutor {
|
||||
for (int i = 1; i <= args.length - 1; i++) {
|
||||
pMessage = pMessage + " " + args[i];
|
||||
}
|
||||
String pPrefix = ChatColor.GREEN + "(" + ChatColor.WHITE + player.getDisplayName() + ChatColor.GREEN + ") ";
|
||||
|
||||
log.log(Level.INFO, "[P](" + PP.getParty() + ")" + "<" + player.getDisplayName() + "> " + pMessage);
|
||||
String name = (LoadProperties.pDisplayNames) ? player.getDisplayName() : player.getName();
|
||||
String pPrefix = ChatColor.GREEN + "(" + ChatColor.WHITE + name + ChatColor.GREEN + ") ";
|
||||
log.log(Level.INFO, "[P](" + PP.getParty() + ")" + "<" + name + "> " + pMessage);
|
||||
|
||||
for (Player herp : Bukkit.getServer().getOnlinePlayers()) {
|
||||
if (Users.getProfile(herp).inParty()) {
|
||||
|
||||
@@ -42,9 +42,9 @@ public class PartyCommand implements CommandExecutor {
|
||||
}
|
||||
|
||||
if (args.length == 0 && !PP.inParty()) {
|
||||
player.sendMessage(mcLocale.getString("Party.Help1", new Object[] { LoadProperties.party }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help2", new Object[] { LoadProperties.party }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help3", new Object[] { LoadProperties.party }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help1", new Object[] { "/party "}));
|
||||
player.sendMessage(mcLocale.getString("Party.Help2", new Object[] { "/party "}));
|
||||
player.sendMessage(mcLocale.getString("Party.Help3", new Object[] { "/party " }));
|
||||
return true;
|
||||
} else if (args.length == 0 && PP.inParty()) {
|
||||
String tempList = "";
|
||||
@@ -81,13 +81,13 @@ public class PartyCommand implements CommandExecutor {
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.LeftParty"));
|
||||
return true;
|
||||
} else if (args[0].equalsIgnoreCase("?")) {
|
||||
player.sendMessage(mcLocale.getString("Party.Help4", new Object[] { LoadProperties.party }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help2", new Object[] { LoadProperties.party }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help5", new Object[] { LoadProperties.party }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help6", new Object[] { LoadProperties.party }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help7", new Object[] { LoadProperties.party }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help8", new Object[] { LoadProperties.party }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help9", new Object[] { LoadProperties.party }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help4", new Object[] { "/party " }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help2", new Object[] { "/party " }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help5", new Object[] { "/party " }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help6", new Object[] { "/party " }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help7", new Object[] { "/party " }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help8", new Object[] { "/party " }));
|
||||
player.sendMessage(mcLocale.getString("Party.Help9", new Object[] { "/party " }));
|
||||
} else if (args[0].equalsIgnoreCase("lock")) {
|
||||
if (PP.inParty()) {
|
||||
if (Pinstance.isPartyLeader(player.getName(), PP.getParty())) {
|
||||
|
||||
@@ -40,7 +40,7 @@ public class PtpCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
if (args.length < 1) {
|
||||
player.sendMessage(ChatColor.RED + "Usage is /" + LoadProperties.ptp + " <playername>");
|
||||
player.sendMessage(ChatColor.RED + "Usage is /ptp <playername>");
|
||||
return true;
|
||||
}
|
||||
if (plugin.getServer().getPlayer(args[0]) == null) {
|
||||
|
||||
@@ -31,7 +31,7 @@ public class XplockCommand implements CommandExecutor {
|
||||
Player player = (Player) sender;
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if (args.length >= 1 && Skills.isSkill(args[0]) && mcPermissions.permission(player, "mcmmo.skills." + Skills.getSkillType(args[0]).toString().toLowerCase())) {
|
||||
if (args.length >= 1 && Skills.isSkill(args[0]) && mcPermissions.getInstance().permission(player, "mcmmo.skills." + Skills.getSkillType(args[0]).toString().toLowerCase())) {
|
||||
if (PP.getXpBarLocked()) {
|
||||
PP.setSkillLock(Skills.getSkillType(args[0]));
|
||||
player.sendMessage(mcLocale.getString("Commands.xplock.locked", new Object[] { m.getCapitalized(PP.getSkillLock().toString()) }));
|
||||
@@ -52,7 +52,7 @@ public class XplockCommand implements CommandExecutor {
|
||||
}
|
||||
} else if (args.length >= 1 && !Skills.isSkill(args[0])) {
|
||||
player.sendMessage("Commands.xplock.invalid");
|
||||
} else if (args.length >= 2 && Skills.isSkill(args[0]) && !mcPermissions.permission(player, "mcmmo.skills." + Skills.getSkillType(args[0]).toString().toLowerCase())) {
|
||||
} else if (args.length >= 2 && Skills.isSkill(args[0]) && !mcPermissions.getInstance().permission(player, "mcmmo.skills." + Skills.getSkillType(args[0]).toString().toLowerCase())) {
|
||||
player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
|
||||
return true;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -18,6 +18,7 @@ package com.gmail.nossr50.config;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
@@ -31,10 +32,11 @@ public class Misc
|
||||
protected static final Logger log = Logger.getLogger("Minecraft");
|
||||
|
||||
public ArrayList<Entity> mobSpawnerList = new ArrayList<Entity>();
|
||||
public ArrayList<Block> blockWatchList = new ArrayList<Block>();
|
||||
public HashSet<Block> blockWatchList = new HashSet<Block>();
|
||||
public ArrayList<Block> treeFeller = new ArrayList<Block>();
|
||||
public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
|
||||
public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>();
|
||||
public HashMap<Block, Integer> tntTracker = new HashMap<Block, Integer>();
|
||||
mcMMO plugin = null;
|
||||
|
||||
//BLEED QUE STUFF
|
||||
|
||||
11
src/main/java/com/gmail/nossr50/datatypes/AbilityType.java
Normal file
11
src/main/java/com/gmail/nossr50/datatypes/AbilityType.java
Normal file
@@ -0,0 +1,11 @@
|
||||
package com.gmail.nossr50.datatypes;
|
||||
|
||||
public enum AbilityType {
|
||||
BERSERK,
|
||||
SUPER_BREAKER,
|
||||
GIGA_DRILL_BREAKER,
|
||||
GREEN_TERRA,
|
||||
SKULL_SPLIITER,
|
||||
TREE_FELLER,
|
||||
SERRATED_STRIKES;
|
||||
}
|
||||
@@ -32,6 +32,7 @@ import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.events.McMMOPlayerXpGainEvent;
|
||||
import com.gmail.nossr50.party.Party;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
@@ -57,31 +58,31 @@ public class PlayerProfile
|
||||
//TIMESTAMPS
|
||||
//ATS = (Time of) Activation Time Stamp
|
||||
//DATS = (Time of) Deactivation Time Stamp
|
||||
private int xpGainATS = 0, recentlyHurt = 0, berserkATS = 0, berserkDATS = 0, gigaDrillBreakerATS = 0, gigaDrillBreakerDATS = 0,
|
||||
respawnATS = 0, mySpawnATS = 0, greenTerraATS = 0, greenTerraDATS = 0, superBreakerATS = 0, superBreakerDATS = 0, serratedStrikesATS = 0, serratedStrikesDATS = 0, treeFellerATS = 0, treeFellerDATS = 0,
|
||||
skullSplitterATS = 0, skullSplitterDATS = 0, hoePreparationATS = 0, axePreparationATS = 0, pickaxePreparationATS = 0, fistsPreparationATS = 0, shovelPreparationATS = 0, swordsPreparationATS = 0;
|
||||
private int xpGainATS = 0, recentlyHurt = 0, mySpawnATS, respawnATS, hoePreparationATS, shovelPreparationATS, swordsPreparationATS, fistsPreparationATS, axePreparationATS, pickaxePreparationATS;
|
||||
|
||||
private SkillType lastgained = null, skillLock = null;
|
||||
|
||||
//MySQL STUFF
|
||||
private int xpbarinc=0, lastlogin=0, userid = 0, bleedticks = 0;
|
||||
|
||||
//MAGIC STUFF
|
||||
private int mana = 0;
|
||||
private int greenDyeCycleSel = 0, greenDyeCycle = 0, blueDyeCycle = 0, blueDyeCycleSel = 0;
|
||||
public boolean dyeChanged = false;
|
||||
|
||||
private String playername;
|
||||
private String playerName;
|
||||
|
||||
//Time to HashMap this shiz
|
||||
HashMap<SkillType, Integer> skills = new HashMap<SkillType, Integer>(); //Skills and XP
|
||||
HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); //Skills and XP
|
||||
HashMap<AbilityType, Integer> skillsDATS = new HashMap<AbilityType, Integer>(); //Skill ATS
|
||||
|
||||
String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users";
|
||||
|
||||
public PlayerProfile(Player player)
|
||||
{
|
||||
hud = LoadProperties.defaulthud;
|
||||
//Setup the HashMap for ability DATS
|
||||
for(AbilityType abilityType : AbilityType.values())
|
||||
{
|
||||
skillsDATS.put(abilityType, 0);
|
||||
}
|
||||
|
||||
//Setup the HashMap for the skills
|
||||
for(SkillType skillType : SkillType.values())
|
||||
{
|
||||
@@ -92,7 +93,7 @@ public class PlayerProfile
|
||||
}
|
||||
}
|
||||
|
||||
playername = player.getName();
|
||||
playerName = player.getName();
|
||||
if (LoadProperties.useMySQL)
|
||||
{
|
||||
if(!loadMySQL(player)) {
|
||||
@@ -156,13 +157,13 @@ public class PlayerProfile
|
||||
}
|
||||
else
|
||||
{
|
||||
superBreakerDATS = Integer.valueOf(cooldowns.get(1).get(0));
|
||||
treeFellerDATS = Integer.valueOf(cooldowns.get(1).get(1));
|
||||
berserkDATS = Integer.valueOf(cooldowns.get(1).get(2));
|
||||
greenTerraDATS = Integer.valueOf(cooldowns.get(1).get(3));
|
||||
gigaDrillBreakerDATS = Integer.valueOf(cooldowns.get(1).get(4));
|
||||
serratedStrikesDATS = Integer.valueOf(cooldowns.get(1).get(5));
|
||||
skullSplitterDATS = Integer.valueOf(cooldowns.get(1).get(6));
|
||||
skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(cooldowns.get(1).get(0)));
|
||||
skillsDATS.put(AbilityType.TREE_FELLER, Integer.valueOf(cooldowns.get(1).get(1)));
|
||||
skillsDATS.put(AbilityType.BERSERK, Integer.valueOf(cooldowns.get(1).get(2)));
|
||||
skillsDATS.put(AbilityType.GREEN_TERRA, Integer.valueOf(cooldowns.get(1).get(3)));
|
||||
skillsDATS.put(AbilityType.GIGA_DRILL_BREAKER, Integer.valueOf(cooldowns.get(1).get(4)));
|
||||
skillsDATS.put(AbilityType.SERRATED_STRIKES, Integer.valueOf(cooldowns.get(1).get(5)));
|
||||
skillsDATS.put(AbilityType.SKULL_SPLIITER, Integer.valueOf(cooldowns.get(1).get(6)));
|
||||
}
|
||||
HashMap<Integer, ArrayList<String>> stats = mcMMO.database.Read("SELECT taming, mining, repair, woodcutting, unarmed, herbalism, excavation, archery, swords, axes, acrobatics, fishing FROM "+LoadProperties.MySQLtablePrefix+"skills WHERE user_id = " + id);
|
||||
skills.put(SkillType.TAMING, Integer.valueOf(stats.get(1).get(0)));
|
||||
@@ -219,7 +220,7 @@ public class PlayerProfile
|
||||
//Find if the line contains the player we want.
|
||||
String[] character = line.split(":");
|
||||
|
||||
if(!character[0].equals(playername)){continue;}
|
||||
if(!character[0].equals(playerName)){continue;}
|
||||
|
||||
//Get Mining
|
||||
if(character.length > 1 && m.isInt(character[1]))
|
||||
@@ -276,19 +277,19 @@ public class PlayerProfile
|
||||
if(character.length > 25 && m.isInt(character[25]))
|
||||
skillsXp.put(SkillType.TAMING, Integer.valueOf(character[25]));
|
||||
if(character.length > 26)
|
||||
berserkDATS = Integer.valueOf(character[26]);
|
||||
skillsDATS.put(AbilityType.BERSERK, Integer.valueOf(character[26]));
|
||||
if(character.length > 27)
|
||||
gigaDrillBreakerDATS = Integer.valueOf(character[27]);
|
||||
skillsDATS.put(AbilityType.GIGA_DRILL_BREAKER, Integer.valueOf(character[27]));
|
||||
if(character.length > 28)
|
||||
treeFellerDATS = Integer.valueOf(character[28]);
|
||||
skillsDATS.put(AbilityType.TREE_FELLER, Integer.valueOf(character[28]));
|
||||
if(character.length > 29)
|
||||
greenTerraDATS = Integer.valueOf(character[29]);
|
||||
skillsDATS.put(AbilityType.GREEN_TERRA, Integer.valueOf(character[29]));
|
||||
if(character.length > 30)
|
||||
serratedStrikesDATS = Integer.valueOf(character[30]);
|
||||
skillsDATS.put(AbilityType.SERRATED_STRIKES, Integer.valueOf(character[30]));
|
||||
if(character.length > 31)
|
||||
skullSplitterDATS = Integer.valueOf(character[31]);
|
||||
skillsDATS.put(AbilityType.SKULL_SPLIITER, Integer.valueOf(character[31]));
|
||||
if(character.length > 32)
|
||||
superBreakerDATS = Integer.valueOf(character[32]);
|
||||
skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(character[32]));
|
||||
if(character.length > 33)
|
||||
{
|
||||
for(HUDType x : HUDType.values())
|
||||
@@ -326,13 +327,13 @@ public class PlayerProfile
|
||||
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"users SET party = '"+this.party+"' WHERE id = " +this.userid);
|
||||
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"spawn SET world = '" + this.myspawnworld + "', x = " +getX()+", y = "+getY()+", z = "+getZ()+" WHERE user_id = "+this.userid);
|
||||
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"cooldowns SET "
|
||||
+" mining = "+(superBreakerDATS)
|
||||
+", woodcutting = "+(treeFellerDATS)
|
||||
+", unarmed = "+(berserkDATS)
|
||||
+", herbalism = "+(greenTerraDATS)
|
||||
+", excavation = "+(gigaDrillBreakerDATS)
|
||||
+", swords = " +(serratedStrikesDATS)
|
||||
+", axes = "+(skullSplitterDATS)
|
||||
+" mining = " + skillsDATS.get(AbilityType.SUPER_BREAKER)
|
||||
+", woodcutting = " + skillsDATS.get(AbilityType.TREE_FELLER)
|
||||
+", unarmed = " + skillsDATS.get(AbilityType.BERSERK)
|
||||
+", herbalism = " + skillsDATS.get(AbilityType.GREEN_TERRA)
|
||||
+", excavation = " + skillsDATS.get(AbilityType.GIGA_DRILL_BREAKER)
|
||||
+", swords = " + skillsDATS.get(AbilityType.SERRATED_STRIKES)
|
||||
+", axes = " + skillsDATS.get(AbilityType.SKULL_SPLIITER)
|
||||
+" WHERE user_id = "+this.userid);
|
||||
mcMMO.database.Write("UPDATE "+LoadProperties.MySQLtablePrefix+"skills SET "
|
||||
+" taming = "+skills.get(SkillType.TAMING)
|
||||
@@ -377,13 +378,13 @@ public class PlayerProfile
|
||||
{
|
||||
//Read the line in and copy it to the output it's not the player
|
||||
//we want to edit
|
||||
if(!line.split(":")[0].equalsIgnoreCase(playername))
|
||||
if(!line.split(":")[0].equalsIgnoreCase(playerName))
|
||||
{
|
||||
writer.append(line).append("\r\n");
|
||||
|
||||
//Otherwise write the new player information
|
||||
} else {
|
||||
writer.append(playername + ":");
|
||||
writer.append(playerName + ":");
|
||||
writer.append(skills.get(SkillType.MINING) + ":");
|
||||
writer.append(myspawn + ":");
|
||||
writer.append(party+":");
|
||||
@@ -411,13 +412,13 @@ public class PlayerProfile
|
||||
writer.append(skillsXp.get(SkillType.TAMING) + ":");
|
||||
//Need to store the DATS of abilities nao
|
||||
//Berserk, Gigadrillbreaker, Tree Feller, Green Terra, Serrated Strikes, Skull Splitter, Super Breaker
|
||||
writer.append(String.valueOf(berserkDATS)+":");
|
||||
writer.append(String.valueOf(gigaDrillBreakerDATS)+":");
|
||||
writer.append(String.valueOf(treeFellerDATS)+":");
|
||||
writer.append(String.valueOf(greenTerraDATS)+":");
|
||||
writer.append(String.valueOf(serratedStrikesDATS)+":");
|
||||
writer.append(String.valueOf(skullSplitterDATS)+":");
|
||||
writer.append(String.valueOf(superBreakerDATS)+":");
|
||||
writer.append(String.valueOf(skillsDATS.get(AbilityType.BERSERK))+":");
|
||||
writer.append(String.valueOf(skillsDATS.get(AbilityType.GIGA_DRILL_BREAKER))+":");
|
||||
writer.append(String.valueOf(skillsDATS.get(AbilityType.TREE_FELLER))+":");
|
||||
writer.append(String.valueOf(skillsDATS.get(AbilityType.GREEN_TERRA))+":");
|
||||
writer.append(String.valueOf(skillsDATS.get(AbilityType.SERRATED_STRIKES))+":");
|
||||
writer.append(String.valueOf(skillsDATS.get(AbilityType.SKULL_SPLIITER))+":");
|
||||
writer.append(String.valueOf(skillsDATS.get(AbilityType.SUPER_BREAKER))+":");
|
||||
writer.append(hud.toString()+":");
|
||||
writer.append(skills.get(SkillType.FISHING) + ":");
|
||||
writer.append(skillsXp.get(SkillType.FISHING) + ":");
|
||||
@@ -442,7 +443,7 @@ public class PlayerProfile
|
||||
BufferedWriter out = new BufferedWriter(file);
|
||||
|
||||
//Add the player to the end
|
||||
out.append(playername + ":");
|
||||
out.append(playerName + ":");
|
||||
out.append(0 + ":"); //mining
|
||||
out.append(myspawn+":");
|
||||
out.append(party+":");
|
||||
@@ -577,60 +578,10 @@ public class PlayerProfile
|
||||
{
|
||||
partyChatMode = !partyChatMode;
|
||||
}
|
||||
|
||||
public void setMana(int newvalue)
|
||||
{
|
||||
mana = newvalue;
|
||||
}
|
||||
|
||||
public int getCurrentMana()
|
||||
{
|
||||
return mana;
|
||||
}
|
||||
public void setDyeChanged(Boolean bool)
|
||||
{
|
||||
dyeChanged = bool;
|
||||
}
|
||||
public boolean getDyeChanged()
|
||||
{
|
||||
return dyeChanged;
|
||||
}
|
||||
public void setBlueDyeCycle(int newvalue)
|
||||
{
|
||||
blueDyeCycle = newvalue;
|
||||
}
|
||||
public int getBlueDyeCycle()
|
||||
{
|
||||
return blueDyeCycle;
|
||||
}
|
||||
public void setBlueDyeCycleSel(int newvalue)
|
||||
{
|
||||
blueDyeCycleSel = newvalue;
|
||||
}
|
||||
public int getBlueDyeCycleSel()
|
||||
{
|
||||
return blueDyeCycleSel;
|
||||
}
|
||||
public void setGreenDyeCycle(int newvalue)
|
||||
{
|
||||
greenDyeCycle = newvalue;
|
||||
}
|
||||
public int getGreenDyeCycle()
|
||||
{
|
||||
return greenDyeCycle;
|
||||
}
|
||||
public void setGreenDyeCycleSel(int newvalue)
|
||||
{
|
||||
greenDyeCycleSel = newvalue;
|
||||
}
|
||||
public int getGreenDyeCycleSel()
|
||||
{
|
||||
return greenDyeCycleSel;
|
||||
}
|
||||
|
||||
public boolean isPlayer(String player)
|
||||
{
|
||||
return player.equals(playername);
|
||||
return player.equals(Bukkit.getPlayer(playerName));
|
||||
}
|
||||
public boolean getPartyChatOnlyToggle(){return partyChatOnly;}
|
||||
public void togglePartyChatOnly(){partyChatOnly = !partyChatOnly;}
|
||||
@@ -753,10 +704,10 @@ public class PlayerProfile
|
||||
pickaxePreparationMode = bool;
|
||||
}
|
||||
public long getPickaxePreparationATS(){
|
||||
return pickaxePreparationATS;
|
||||
return pickaxePreparationATS;
|
||||
}
|
||||
public void setPickaxePreparationATS(long newvalue){
|
||||
pickaxePreparationATS = (int) (newvalue/1000);
|
||||
pickaxePreparationATS = (int) (newvalue/1000);
|
||||
}
|
||||
/*
|
||||
* GREEN TERRA MODE
|
||||
@@ -771,15 +722,7 @@ public class PlayerProfile
|
||||
public void setGreenTerraMode(Boolean bool){
|
||||
greenTerraMode = bool;
|
||||
}
|
||||
public long getGreenTerraActivatedTimeStamp() {return greenTerraATS;}
|
||||
public void setGreenTerraActivatedTimeStamp(Long newvalue){
|
||||
greenTerraATS = (int) (newvalue/1000);
|
||||
}
|
||||
public long getGreenTerraDeactivatedTimeStamp() {return greenTerraDATS;}
|
||||
public void setGreenTerraDeactivatedTimeStamp(Long newvalue){
|
||||
greenTerraDATS = (int) (newvalue/1000);
|
||||
save();
|
||||
}
|
||||
|
||||
/*
|
||||
* BERSERK MODE
|
||||
*/
|
||||
@@ -793,15 +736,6 @@ public class PlayerProfile
|
||||
public void setBerserkMode(Boolean bool){
|
||||
berserkMode = bool;
|
||||
}
|
||||
public long getBerserkActivatedTimeStamp() {return berserkATS;}
|
||||
public void setBerserkActivatedTimeStamp(Long newvalue){
|
||||
berserkATS = (int) (newvalue/1000);
|
||||
}
|
||||
public long getBerserkDeactivatedTimeStamp() {return berserkDATS;}
|
||||
public void setBerserkDeactivatedTimeStamp(Long newvalue){
|
||||
berserkDATS = (int) (newvalue/1000);
|
||||
save();
|
||||
}
|
||||
/*
|
||||
* SKULL SPLITTER
|
||||
*/
|
||||
@@ -815,15 +749,6 @@ public class PlayerProfile
|
||||
public void setSkullSplitterMode(Boolean bool){
|
||||
skullSplitterMode = bool;
|
||||
}
|
||||
public long getSkullSplitterActivatedTimeStamp() {return skullSplitterATS;}
|
||||
public void setSkullSplitterActivatedTimeStamp(Long newvalue){
|
||||
skullSplitterATS = (int) (newvalue/1000);
|
||||
}
|
||||
public long getSkullSplitterDeactivatedTimeStamp() {return skullSplitterDATS;}
|
||||
public void setSkullSplitterDeactivatedTimeStamp(Long newvalue){
|
||||
skullSplitterDATS = (int) (newvalue/1000);
|
||||
save();
|
||||
}
|
||||
/*
|
||||
* SERRATED STRIKES
|
||||
*/
|
||||
@@ -837,15 +762,6 @@ public class PlayerProfile
|
||||
public void setSerratedStrikesMode(Boolean bool){
|
||||
serratedStrikesMode = bool;
|
||||
}
|
||||
public long getSerratedStrikesActivatedTimeStamp() {return serratedStrikesATS;}
|
||||
public void setSerratedStrikesActivatedTimeStamp(Long newvalue){
|
||||
serratedStrikesATS = (int) (newvalue/1000);
|
||||
}
|
||||
public long getSerratedStrikesDeactivatedTimeStamp() {return serratedStrikesDATS;}
|
||||
public void setSerratedStrikesDeactivatedTimeStamp(Long newvalue){
|
||||
serratedStrikesDATS = (int) (newvalue/1000);
|
||||
save();
|
||||
}
|
||||
/*
|
||||
* GIGA DRILL BREAKER
|
||||
*/
|
||||
@@ -859,15 +775,6 @@ public class PlayerProfile
|
||||
public void setGigaDrillBreakerMode(Boolean bool){
|
||||
gigaDrillBreakerMode = bool;
|
||||
}
|
||||
public long getGigaDrillBreakerActivatedTimeStamp() {return gigaDrillBreakerATS;}
|
||||
public void setGigaDrillBreakerActivatedTimeStamp(Long newvalue){
|
||||
gigaDrillBreakerATS = (int) (newvalue/1000);
|
||||
}
|
||||
public long getGigaDrillBreakerDeactivatedTimeStamp() {return gigaDrillBreakerDATS;}
|
||||
public void setGigaDrillBreakerDeactivatedTimeStamp(Long newvalue){
|
||||
gigaDrillBreakerDATS = (int) (newvalue/1000);
|
||||
save();
|
||||
}
|
||||
/*
|
||||
* TREE FELLER STUFF
|
||||
*/
|
||||
@@ -881,15 +788,6 @@ public class PlayerProfile
|
||||
public void setTreeFellerMode(Boolean bool){
|
||||
treeFellerMode = bool;
|
||||
}
|
||||
public long getTreeFellerActivatedTimeStamp() {return treeFellerATS;}
|
||||
public void setTreeFellerActivatedTimeStamp(Long newvalue){
|
||||
treeFellerATS = (int) (newvalue/1000);
|
||||
}
|
||||
public long getTreeFellerDeactivatedTimeStamp() {return treeFellerDATS;}
|
||||
public void setTreeFellerDeactivatedTimeStamp(Long newvalue){
|
||||
treeFellerDATS = (int) (newvalue/1000);
|
||||
save();
|
||||
}
|
||||
/*
|
||||
* MINING
|
||||
*/
|
||||
@@ -903,15 +801,6 @@ public class PlayerProfile
|
||||
public void setSuperBreakerMode(Boolean bool){
|
||||
superBreakerMode = bool;
|
||||
}
|
||||
public long getSuperBreakerActivatedTimeStamp() {return superBreakerATS;}
|
||||
public void setSuperBreakerActivatedTimeStamp(Long newvalue){
|
||||
superBreakerATS = (int) (newvalue/1000);
|
||||
}
|
||||
public long getSuperBreakerDeactivatedTimeStamp() {return superBreakerDATS;}
|
||||
public void setSuperBreakerDeactivatedTimeStamp(Long newvalue){
|
||||
superBreakerDATS = (int) (newvalue/1000);
|
||||
save();
|
||||
}
|
||||
public long getRecentlyHurt(){
|
||||
return recentlyHurt;
|
||||
}
|
||||
@@ -921,7 +810,6 @@ public class PlayerProfile
|
||||
public void skillUp(SkillType skillType, int newvalue)
|
||||
{
|
||||
skills.put(skillType, skills.get(skillType)+newvalue);
|
||||
save();
|
||||
}
|
||||
public Integer getSkillLevel(SkillType skillType)
|
||||
{
|
||||
@@ -935,7 +823,23 @@ public class PlayerProfile
|
||||
{
|
||||
skills.put(skillType, 0);
|
||||
}
|
||||
|
||||
public long getSkillDATS(AbilityType abilityType)
|
||||
{
|
||||
long convertedBack = skillsDATS.get(abilityType) * 1000;
|
||||
return skillsDATS.get(abilityType);
|
||||
}
|
||||
public void setSkillDATS(AbilityType abilityType, long value)
|
||||
{
|
||||
int wearsOff = (int) (value * .001D);
|
||||
skillsDATS.put(abilityType, wearsOff);
|
||||
}
|
||||
public void resetCooldowns()
|
||||
{
|
||||
for(AbilityType x : skillsDATS.keySet())
|
||||
{
|
||||
skillsDATS.put(x, 0);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Adds XP to the player, this ignores skill modifiers
|
||||
* @param skillType The skill to add XP to
|
||||
@@ -949,12 +853,14 @@ public class PlayerProfile
|
||||
{
|
||||
if(x == SkillType.ALL)
|
||||
continue;
|
||||
Bukkit.getPluginManager().callEvent(new McMMOPlayerXpGainEvent(Bukkit.getPlayer(playerName), x, newvalue));
|
||||
skillsXp.put(x, skillsXp.get(x)+newvalue);
|
||||
}
|
||||
} else {
|
||||
int xp = newvalue;
|
||||
|
||||
xp=xp*LoadProperties.xpGainMultiplier;
|
||||
Bukkit.getPluginManager().callEvent(new McMMOPlayerXpGainEvent(Bukkit.getPlayer(playerName), skillType, xp));
|
||||
skillsXp.put(skillType, skillsXp.get(skillType)+xp);
|
||||
lastgained = skillType;
|
||||
}
|
||||
@@ -1001,6 +907,7 @@ public class PlayerProfile
|
||||
{
|
||||
if(x == SkillType.ALL)
|
||||
continue;
|
||||
Bukkit.getPluginManager().callEvent(new McMMOPlayerXpGainEvent(Bukkit.getPlayer(playerName), x, newvalue));
|
||||
skillsXp.put(x, skillsXp.get(x)+newvalue);
|
||||
}
|
||||
} else {
|
||||
@@ -1055,10 +962,10 @@ public class PlayerProfile
|
||||
double percent = (trueBonus/oldxp)*100;
|
||||
thisplayer.sendMessage(ChatColor.GREEN+"XP: "+oldxp+" Bonus XP: "+trueBonus+" Total: "+xp+ChatColor.GOLD+" [Master: "+leaderName+" " +" +"+(int)percent+"%]");
|
||||
}
|
||||
Bukkit.getPluginManager().callEvent(new McMMOPlayerXpGainEvent(Bukkit.getPlayer(playerName), skillType, xp));
|
||||
skillsXp.put(skillType, skillsXp.get(skillType)+xp);
|
||||
lastgained = skillType;
|
||||
}
|
||||
//save();
|
||||
}
|
||||
|
||||
public void removeXP(SkillType skillType, int newvalue)
|
||||
@@ -1080,7 +987,6 @@ public class PlayerProfile
|
||||
} else {
|
||||
skillsXp.put(skillType, skillsXp.get(skillType)-newvalue);
|
||||
}
|
||||
//save();
|
||||
}
|
||||
public void acceptInvite()
|
||||
{
|
||||
@@ -1126,7 +1032,6 @@ public class PlayerProfile
|
||||
skills.put(skillType, newvalue);
|
||||
skillsXp.put(skillType, newvalue);
|
||||
}
|
||||
save();
|
||||
}
|
||||
public Integer getXpToLevel(SkillType skillType)
|
||||
{
|
||||
@@ -1137,14 +1042,12 @@ public class PlayerProfile
|
||||
public void setParty(String newParty)
|
||||
{
|
||||
party = newParty;
|
||||
save();
|
||||
}
|
||||
//Retrieve the player's party
|
||||
public String getParty() {return party;}
|
||||
//Remove party
|
||||
public void removeParty() {
|
||||
party = null;
|
||||
save();
|
||||
}
|
||||
//Retrieve whether or not the player is in a party
|
||||
public boolean inParty()
|
||||
@@ -1176,7 +1079,6 @@ public class PlayerProfile
|
||||
public void setMySpawn(double x, double y, double z, String myspawnworldlocation){
|
||||
myspawn = x+","+y+","+z;
|
||||
myspawnworld = myspawnworldlocation;
|
||||
save();
|
||||
}
|
||||
public String getX(){
|
||||
if(myspawn != null)
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
This file is part of mcMMO.
|
||||
|
||||
mcMMO is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
mcMMO is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.gmail.nossr50.events;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
/**
|
||||
* Called when mcMMO is preparing to drop an item
|
||||
*/
|
||||
@SuppressWarnings("serial")
|
||||
public class McMMOItemSpawnEvent extends Event implements Cancellable {
|
||||
private Location location;
|
||||
private ItemStack itemStack;
|
||||
private boolean cancelled;
|
||||
|
||||
public McMMOItemSpawnEvent(Location location, ItemStack itemStack) {
|
||||
this.location = location;
|
||||
this.itemStack = itemStack;
|
||||
this.cancelled = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Location where the item will be dropped
|
||||
*/
|
||||
public Location getLocation() {
|
||||
return location;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param location Location where to drop the item
|
||||
*/
|
||||
public void setLocation(Location location) {
|
||||
this.location = location;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return ItemStack that will be dropped
|
||||
*/
|
||||
public ItemStack getItemStack() {
|
||||
return itemStack;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param itemStack ItemStack to drop
|
||||
*/
|
||||
public void setItemStack(ItemStack itemStack) {
|
||||
this.itemStack = itemStack;
|
||||
}
|
||||
|
||||
/** Following are required for Cancellable **/
|
||||
@Override
|
||||
public boolean isCancelled() {
|
||||
return cancelled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCancelled(boolean cancelled) {
|
||||
this.cancelled = cancelled;
|
||||
}
|
||||
|
||||
/** Rest of file is required boilerplate for custom events **/
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
/*
|
||||
This file is part of mcMMO.
|
||||
|
||||
mcMMO is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
mcMMO is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.gmail.nossr50.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
|
||||
/**
|
||||
* Called when a user levels up in a skill
|
||||
*/
|
||||
@SuppressWarnings("serial")
|
||||
public class McMMOPlayerLevelUpEvent extends Event {
|
||||
private Player player;
|
||||
private SkillType skill;
|
||||
private int levelsGained;
|
||||
|
||||
public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
|
||||
this.player = player;
|
||||
this.skill = skill;
|
||||
this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later!
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Player leveling up
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return SkillType that is being leveled up
|
||||
*/
|
||||
public SkillType getSkill() {
|
||||
return skill;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The number of levels gained in this event
|
||||
*/
|
||||
public int getLevelsGained() {
|
||||
return levelsGained;
|
||||
}
|
||||
|
||||
/** Rest of file is required boilerplate for custom events **/
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
This file is part of mcMMO.
|
||||
|
||||
mcMMO is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
mcMMO is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.gmail.nossr50.events;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
|
||||
@SuppressWarnings("serial")
|
||||
public class McMMOPlayerXpGainEvent extends Event {
|
||||
private Player player;
|
||||
private SkillType skill;
|
||||
private int xpGained;
|
||||
|
||||
public McMMOPlayerXpGainEvent(Player player, SkillType skill, int xpGained) {
|
||||
this.player = player;
|
||||
this.skill = skill;
|
||||
this.xpGained = xpGained;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Player gaining experience (can be null)
|
||||
*/
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return SkillType that is gaining experience
|
||||
*/
|
||||
public SkillType getSkill() {
|
||||
return skill;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The number experience gained in this event
|
||||
*/
|
||||
public int getXpGained() {
|
||||
return xpGained;
|
||||
}
|
||||
|
||||
/** Rest of file is required boilerplate for custom events **/
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
@@ -25,9 +25,11 @@ import com.gmail.nossr50.spout.SpoutStuff;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Statistic;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
@@ -36,7 +38,9 @@ import org.bukkit.event.block.BlockBreakEvent;
|
||||
import org.bukkit.event.block.BlockDamageEvent;
|
||||
import org.bukkit.event.block.BlockFromToEvent;
|
||||
import org.bukkit.event.block.BlockPlaceEvent;
|
||||
import org.bukkit.event.player.PlayerAnimationEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import org.getspout.spoutapi.SpoutManager;
|
||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||
import org.getspout.spoutapi.sound.SoundEffect;
|
||||
@@ -45,7 +49,6 @@ import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.skills.*;
|
||||
import com.gmail.nossr50.datatypes.FakeBlockBreakEvent;
|
||||
|
||||
|
||||
public class mcBlockListener implements Listener
|
||||
{
|
||||
private final mcMMO plugin;
|
||||
@@ -55,13 +58,16 @@ public class mcBlockListener implements Listener
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onBlockPlace(BlockPlaceEvent event)
|
||||
{
|
||||
{
|
||||
if(event.isCancelled()) return;
|
||||
|
||||
//Setup some basic vars
|
||||
Block block;
|
||||
Player player = event.getPlayer();
|
||||
|
||||
|
||||
//When blocks are placed on snow this event reports the wrong block.
|
||||
if (event.getBlockReplacedState() != null && event.getBlockReplacedState().getTypeId() == 78)
|
||||
{
|
||||
@@ -72,16 +78,32 @@ public class mcBlockListener implements Listener
|
||||
block = event.getBlock();
|
||||
}
|
||||
|
||||
//TNT placement checks - needed for Blast Mining
|
||||
if(block.getTypeId() == 46)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
int skill = PP.getSkillLevel(SkillType.MINING);
|
||||
plugin.misc.tntTracker.put(block, skill);
|
||||
}
|
||||
|
||||
//Check if the blocks placed should be monitored so they do not give out XP in the future
|
||||
if(m.shouldBeWatched(block))
|
||||
{
|
||||
if(block.getTypeId() != 17 && block.getTypeId() != 39 && block.getTypeId() != 40 && block.getTypeId() != 91 && block.getTypeId() != 86)
|
||||
block.setData((byte) 5); //Change the byte
|
||||
else if(block.getTypeId() == 17 || block.getTypeId() == 39 || block.getTypeId() == 40 || block.getTypeId() == 91 || block.getTypeId() == 86)
|
||||
int id = block.getTypeId();
|
||||
|
||||
//Only needed for blocks that use their block data (wood, pumpkins, etc.)
|
||||
if (id == 17 || id == 73 || id == 74 || id == 81 || id == 83 || id == 86 || id == 91 || id == 106 || id == 98)
|
||||
plugin.misc.blockWatchList.add(block);
|
||||
else {
|
||||
//block.setData((byte) 5); //Change the byte
|
||||
//The following is a method to get around a breakage in 1.1-R2 and onward
|
||||
//it should be removed as soon as functionality to change a block
|
||||
//in this event returns.
|
||||
plugin.changeQueue.push(block);
|
||||
}
|
||||
}
|
||||
|
||||
if(block.getTypeId() == 42 && LoadProperties.anvilmessages)
|
||||
if(block.getTypeId() == LoadProperties.anvilID && LoadProperties.anvilmessages)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
if(LoadProperties.spoutEnabled)
|
||||
@@ -131,6 +153,12 @@ public class mcBlockListener implements Listener
|
||||
* HERBALISM
|
||||
*/
|
||||
|
||||
//TNT removal checks - needed for Blast Mining
|
||||
if(block.getTypeId() == 46)
|
||||
{
|
||||
plugin.misc.tntTracker.remove(block);
|
||||
}
|
||||
|
||||
//Green Terra
|
||||
if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && block.getTypeId() == 59 && block.getData() == (byte) 0x07)
|
||||
{
|
||||
@@ -148,60 +176,38 @@ public class mcBlockListener implements Listener
|
||||
/*
|
||||
* MINING
|
||||
*/
|
||||
|
||||
if(mcPermissions.getInstance().mining(player))
|
||||
{
|
||||
if(LoadProperties.miningrequirespickaxe)
|
||||
{
|
||||
if(m.isMiningPick(inhand))
|
||||
{
|
||||
Mining.miningBlockCheck(false, player, block, plugin);
|
||||
Mining.miningBlockCheck(player, block, plugin);
|
||||
}
|
||||
} else
|
||||
{
|
||||
Mining.miningBlockCheck(false, player, block, plugin);
|
||||
Mining.miningBlockCheck(player, block, plugin);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* WOOD CUTTING
|
||||
*/
|
||||
|
||||
if(player != null && block.getTypeId() == 17 && mcPermissions.getInstance().woodcutting(player))
|
||||
if(mcPermissions.getInstance().woodcutting(player))
|
||||
{
|
||||
if(LoadProperties.woodcuttingrequiresaxe)
|
||||
{
|
||||
if(m.isAxes(inhand))
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block))
|
||||
{
|
||||
WoodCutting.woodCuttingProcCheck(player, block);
|
||||
//Default
|
||||
if(block.getData() == (byte)0)
|
||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine, player);
|
||||
//Spruce
|
||||
if(block.getData() == (byte)1)
|
||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce, player);
|
||||
//Birch
|
||||
if(block.getData() == (byte)2)
|
||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch, player);
|
||||
}
|
||||
WoodCutting.woodcuttingBlockCheck(player, block, plugin);
|
||||
}
|
||||
} else
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block))
|
||||
{
|
||||
WoodCutting.woodCuttingProcCheck(player, block);
|
||||
//Default
|
||||
if(block.getData() == (byte)0)
|
||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine, player);
|
||||
//Spruce
|
||||
if(block.getData() == (byte)1)
|
||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce, player);
|
||||
//Birch
|
||||
if(block.getData() == (byte)2)
|
||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch, player);
|
||||
}
|
||||
WoodCutting.woodcuttingBlockCheck(player, block, plugin);
|
||||
}
|
||||
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
|
||||
|
||||
/*
|
||||
* IF PLAYER IS USING TREEFELLER
|
||||
@@ -226,7 +232,7 @@ public class mcBlockListener implements Listener
|
||||
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
|
||||
if(blockx.getTypeId() == 17)
|
||||
{
|
||||
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
|
||||
m.mcDropItem(blockx.getLocation(), item);
|
||||
//XP WOODCUTTING
|
||||
if(!plugin.misc.blockWatchList.contains(block))
|
||||
{
|
||||
@@ -238,10 +244,10 @@ public class mcBlockListener implements Listener
|
||||
{
|
||||
mat = Material.SAPLING;
|
||||
|
||||
item = new ItemStack(mat, 1, (short)0, blockx.getData());
|
||||
item = new ItemStack(mat, 1, (short)0, (byte)(blockx.getData()-8));
|
||||
|
||||
if(Math.random() * 10 > 9)
|
||||
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
|
||||
m.mcDropItem(blockx.getLocation(), item);
|
||||
}
|
||||
if(blockx.getType() != Material.AIR)
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
||||
@@ -249,7 +255,10 @@ public class mcBlockListener implements Listener
|
||||
}
|
||||
}
|
||||
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
||||
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
||||
{
|
||||
if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
|
||||
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
||||
}
|
||||
plugin.misc.treeFeller.clear();
|
||||
}
|
||||
}
|
||||
@@ -257,7 +266,7 @@ public class mcBlockListener implements Listener
|
||||
* EXCAVATION
|
||||
*/
|
||||
if(Excavation.canBeGigaDrillBroken(block) && mcPermissions.getInstance().excavation(player) && block.getData() != (byte) 5)
|
||||
Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player);
|
||||
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
|
||||
/*
|
||||
* HERBALISM
|
||||
*/
|
||||
@@ -288,8 +297,6 @@ public class mcBlockListener implements Listener
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
ItemStack inhand = player.getItemInHand();
|
||||
Block block = event.getBlock();
|
||||
|
||||
Skills.monitorSkills(player);
|
||||
|
||||
/*
|
||||
* ABILITY PREPARATION CHECKS
|
||||
@@ -322,49 +329,21 @@ public class mcBlockListener implements Listener
|
||||
/*
|
||||
* GIGA DRILL BREAKER CHECKS
|
||||
*/
|
||||
if(PP.getGigaDrillBreakerMode() && m.blockBreakSimulate(block, player)
|
||||
&& Excavation.canBeGigaDrillBroken(block) && m.isShovel(inhand))
|
||||
{
|
||||
int x = 0;
|
||||
|
||||
while(x < 3)
|
||||
if(PP.getGigaDrillBreakerMode()
|
||||
&& Excavation.canBeGigaDrillBroken(block)
|
||||
&& m.blockBreakSimulate(block, player)
|
||||
&& mcPermissions.getInstance().excavationAbility(player))
|
||||
{
|
||||
if(LoadProperties.excavationRequiresShovel)
|
||||
{
|
||||
if(block.getData() != (byte)5)
|
||||
Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player);
|
||||
x++;
|
||||
if(m.isShovel(inhand)){
|
||||
event.setInstaBreak(true);
|
||||
Excavation.gigaDrillBreaker(player, block);
|
||||
}
|
||||
} else {
|
||||
event.setInstaBreak(true);
|
||||
Excavation.gigaDrillBreaker(player, block);
|
||||
}
|
||||
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
|
||||
if(block.getType() == Material.GRASS)
|
||||
mat = Material.DIRT;
|
||||
if(block.getType() == Material.CLAY)
|
||||
mat = Material.CLAY_BALL;
|
||||
|
||||
byte type = block.getData();
|
||||
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
|
||||
|
||||
block.setType(Material.AIR);
|
||||
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
||||
|
||||
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
||||
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
||||
|
||||
if(item.getType() == Material.CLAY_BALL)
|
||||
{
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
} else
|
||||
{
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
}
|
||||
|
||||
//Spout stuff
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||
}
|
||||
/*
|
||||
* BERSERK MODE CHECKS
|
||||
@@ -372,72 +351,59 @@ public class mcBlockListener implements Listener
|
||||
if(PP.getBerserkMode()
|
||||
&& m.blockBreakSimulate(block, player)
|
||||
&& player.getItemInHand().getTypeId() == 0
|
||||
&& (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78))
|
||||
&& (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78)
|
||||
&& mcPermissions.getInstance().unarmedAbility(player))
|
||||
{
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
|
||||
if(block.getTypeId() == 2)
|
||||
mat = Material.DIRT;
|
||||
if(block.getTypeId() == 78)
|
||||
mat = Material.SNOW_BALL;
|
||||
if(block.getTypeId() == 82)
|
||||
mat = Material.CLAY_BALL;
|
||||
|
||||
byte type = block.getData();
|
||||
event.setInstaBreak(true);
|
||||
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
|
||||
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
||||
|
||||
block.setType(Material.AIR);
|
||||
|
||||
if(item.getType() == Material.CLAY_BALL)
|
||||
{
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
} else
|
||||
{
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
}
|
||||
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||
}
|
||||
|
||||
/*
|
||||
* SUPER BREAKER CHECKS
|
||||
*/
|
||||
if(PP.getSuperBreakerMode()
|
||||
&& Mining.canBeSuperBroken(block)
|
||||
&& m.blockBreakSimulate(block, player))
|
||||
&& Mining.canBeSuperBroken(block)
|
||||
&& m.blockBreakSimulate(block, player)
|
||||
&& mcPermissions.getInstance().miningAbility(player))
|
||||
{
|
||||
|
||||
if(LoadProperties.miningrequirespickaxe)
|
||||
{
|
||||
if(m.isMiningPick(inhand))
|
||||
if(m.isMiningPick(inhand)){
|
||||
event.setInstaBreak(true);
|
||||
Mining.SuperBreakerBlockCheck(player, block, plugin);
|
||||
}
|
||||
} else {
|
||||
event.setInstaBreak(true);
|
||||
Mining.SuperBreakerBlockCheck(player, block, plugin);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* LEAF BLOWER
|
||||
* LEAF BLOWER CHECKS
|
||||
*/
|
||||
if(block.getTypeId() == 18 && mcPermissions.getInstance().woodcutting(player) && PP.getSkillLevel(SkillType.WOODCUTTING) >= 100 && m.isAxes(player.getItemInHand()) && m.blockBreakSimulate(block, player))
|
||||
{
|
||||
m.damageTool(player, (short)1);
|
||||
if(Math.random() * 10 > 9)
|
||||
if(block.getTypeId() == 18
|
||||
&& mcPermissions.getInstance().woodCuttingAbility(player)
|
||||
&& PP.getSkillLevel(SkillType.WOODCUTTING) >= 100
|
||||
&& m.blockBreakSimulate(block, player))
|
||||
{
|
||||
if(LoadProperties.woodcuttingrequiresaxe)
|
||||
{
|
||||
ItemStack x = new ItemStack(Material.SAPLING, 1, (short)0, block.getData());
|
||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), x);
|
||||
if(m.isAxes(inhand)){
|
||||
event.setInstaBreak(true);
|
||||
WoodCutting.leafBlower(player, block);
|
||||
}
|
||||
}
|
||||
block.setType(Material.AIR);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||
else{
|
||||
event.setInstaBreak(true);
|
||||
WoodCutting.leafBlower(player, block);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(block.getType() == Material.AIR && plugin.misc.blockWatchList.contains(block))
|
||||
{
|
||||
plugin.misc.blockWatchList.remove(block);
|
||||
|
||||
@@ -16,10 +16,12 @@
|
||||
*/
|
||||
package com.gmail.nossr50.listeners;
|
||||
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Wolf;
|
||||
import org.bukkit.entity.TNTPrimed;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
@@ -29,6 +31,8 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.event.entity.EntityDeathEvent;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
import org.bukkit.event.entity.ExplosionPrimeEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import com.gmail.nossr50.Combat;
|
||||
@@ -40,6 +44,7 @@ import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.party.Party;
|
||||
import com.gmail.nossr50.skills.Acrobatics;
|
||||
import com.gmail.nossr50.skills.BlastMining;
|
||||
import com.gmail.nossr50.skills.Skills;
|
||||
import com.gmail.nossr50.skills.Taming;
|
||||
|
||||
@@ -52,7 +57,7 @@ public class mcEntityListener implements Listener
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
@EventHandler(priority = EventPriority.LOW)
|
||||
public void onEntityDamage(EntityDamageEvent event)
|
||||
{
|
||||
if(event.isCancelled())
|
||||
@@ -77,6 +82,19 @@ public class mcEntityListener implements Listener
|
||||
Users.addUser(defender);
|
||||
}
|
||||
|
||||
/*
|
||||
* Demolitions Expert
|
||||
|
||||
if(event.getCause() == DamageCause.BLOCK_EXPLOSION)
|
||||
{
|
||||
if(event.getEntity() instanceof Player)
|
||||
{
|
||||
Player player = (Player)event.getEntity();
|
||||
BlastMining.demolitionsExpertise(player, event);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
if(event.getEntity() instanceof LivingEntity)
|
||||
{
|
||||
//CraftEntity cEntity = (CraftEntity)event.getEntity();
|
||||
@@ -137,7 +155,7 @@ public class mcEntityListener implements Listener
|
||||
/*
|
||||
* PARTY CHECKS
|
||||
*/
|
||||
if(event.getEntity() instanceof Player && f instanceof Player)
|
||||
if(e instanceof Player && f instanceof Player)
|
||||
{
|
||||
Player defender = (Player)e;
|
||||
Player attacker = (Player)f;
|
||||
@@ -196,6 +214,39 @@ public class mcEntityListener implements Listener
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@EventHandler (priority = EventPriority.LOW)
|
||||
public void onExplosionPrime(ExplosionPrimeEvent event)
|
||||
{
|
||||
if(event.getEntity() instanceof TNTPrimed)
|
||||
{
|
||||
Block block = event.getEntity().getLocation().getBlock();
|
||||
|
||||
if(plugin.misc.tntTracker.get(block) != null)
|
||||
{
|
||||
int skillLevel = plugin.misc.tntTracker.get(block);
|
||||
BlastMining.biggerBombs(skillLevel, event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@EventHandler (priority = EventPriority.LOW)
|
||||
public void onEnitityExplode(EntityExplodeEvent event)
|
||||
{
|
||||
if(event.getEntity() instanceof TNTPrimed)
|
||||
{
|
||||
Block block = event.getLocation().getBlock();
|
||||
|
||||
if(plugin.misc.tntTracker.get(block) != null)
|
||||
{
|
||||
int skillLevel = plugin.misc.tntTracker.get(block);
|
||||
BlastMining.dropProcessing(skillLevel, event, plugin);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
public boolean isBow(ItemStack is){
|
||||
if (is.getTypeId() == 261){
|
||||
return true;
|
||||
|
||||
@@ -25,8 +25,6 @@ import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.craftbukkit.command.ColouredConsoleSender;
|
||||
import org.bukkit.craftbukkit.entity.CraftItem;
|
||||
import org.bukkit.entity.CreatureType;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
@@ -47,6 +45,8 @@ import org.bukkit.event.player.PlayerPickupItemEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.event.player.PlayerRespawnEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import com.gmail.nossr50.Combat;
|
||||
import com.gmail.nossr50.Item;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
@@ -84,7 +84,7 @@ public class mcPlayerListener implements Listener
|
||||
{
|
||||
if(event.getState() == State.CAUGHT_FISH)
|
||||
{
|
||||
if(event.getCaught() instanceof CraftItem)
|
||||
if(event.getCaught() instanceof Item)
|
||||
{
|
||||
Fishing.processResults(event);
|
||||
}
|
||||
@@ -155,6 +155,13 @@ public class mcPlayerListener implements Listener
|
||||
mmoHelper.containers.remove(player);
|
||||
}
|
||||
|
||||
//Bleed it out
|
||||
if(Users.getProfile(player).getBleedTicks() > 0) Combat.dealDamage(player, Users.getProfile(player).getBleedTicks()*2);
|
||||
|
||||
//Save PlayerData to MySQL/FlatFile on player quit
|
||||
Users.getProfile(player).save();
|
||||
|
||||
//Remove PlayerProfile
|
||||
Users.removeUser(event.getPlayer());
|
||||
}
|
||||
|
||||
@@ -164,7 +171,7 @@ public class mcPlayerListener implements Listener
|
||||
Player player = event.getPlayer();
|
||||
if(mcPermissions.getInstance().motd(player) && LoadProperties.enableMotd)
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.MOTD", new Object[] {plugin.getDescription().getVersion(), LoadProperties.mcmmo}));
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.MOTD", new Object[] {plugin.getDescription().getVersion(), "mcmmo"}));
|
||||
player.sendMessage(mcLocale.getString("mcPlayerListener.WIKI"));
|
||||
}
|
||||
//THIS IS VERY BAD WAY TO DO THINGS, NEED BETTER WAY
|
||||
@@ -199,7 +206,7 @@ public class mcPlayerListener implements Listener
|
||||
}
|
||||
|
||||
if(block != null && player != null && mcPermissions.getInstance().repair(player)
|
||||
&& event.getClickedBlock().getTypeId() == 42 && (Repair.isTools(player.getItemInHand()) || Repair.isArmor(player.getItemInHand())))
|
||||
&& event.getClickedBlock().getTypeId() == LoadProperties.anvilID && (Repair.isTools(player.getItemInHand()) || Repair.isArmor(player.getItemInHand())))
|
||||
{
|
||||
Repair.repairCheck(player, is, event.getClickedBlock());
|
||||
event.setCancelled(true);
|
||||
@@ -229,19 +236,22 @@ public class mcPlayerListener implements Listener
|
||||
switch(block.getType())
|
||||
{
|
||||
case COBBLESTONE:
|
||||
if(LoadProperties.enableCobbleToMossy)
|
||||
{
|
||||
if(LoadProperties.enableCobbleToMossy) {
|
||||
block.setType(Material.MOSSY_COBBLESTONE);
|
||||
pass = true;
|
||||
}
|
||||
break;
|
||||
case DIRT:
|
||||
pass = true;
|
||||
block.setType(Material.GRASS);
|
||||
if(LoadProperties.enableDirtToGrass) {
|
||||
pass = true;
|
||||
block.setType(Material.GRASS);
|
||||
}
|
||||
break;
|
||||
case SMOOTH_BRICK:
|
||||
pass = true;
|
||||
block.setData((byte)1);
|
||||
if(LoadProperties.enableSmoothToMossy) {
|
||||
pass = true;
|
||||
block.setData((byte)1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(pass == false)
|
||||
@@ -315,32 +325,24 @@ public class mcPlayerListener implements Listener
|
||||
if(PP.getPartyChatMode())
|
||||
{
|
||||
event.setCancelled(true);
|
||||
String format = ChatColor.GREEN + "(" + ChatColor.WHITE + player.getDisplayName() + ChatColor.GREEN + ") "+event.getMessage();
|
||||
String name = (LoadProperties.pDisplayNames) ? player.getDisplayName() : player.getName();
|
||||
String format = ChatColor.GREEN + "(" + ChatColor.WHITE + name + ChatColor.GREEN + ") "+event.getMessage();
|
||||
for(Player x : Bukkit.getServer().getOnlinePlayers())
|
||||
{
|
||||
if(Party.getInstance().inSameParty(player, x))
|
||||
x.sendMessage(format);
|
||||
}
|
||||
if(Bukkit.getServer() instanceof ColouredConsoleSender)
|
||||
{
|
||||
ColouredConsoleSender ccs = (ColouredConsoleSender) Bukkit.getServer();
|
||||
ccs.sendMessage(ChatColor.GREEN+"[P]"+format); //Colors, woot!
|
||||
}
|
||||
log.log(Level.INFO, "[P]"+format);
|
||||
} else if (PP.getAdminChatMode()) {
|
||||
event.setCancelled(true);
|
||||
String format = ChatColor.AQUA + "{" + ChatColor.WHITE + player.getDisplayName() + ChatColor.AQUA + "} "+event.getMessage();
|
||||
String name = (LoadProperties.aDisplayNames) ? player.getDisplayName() : player.getName();
|
||||
String format = ChatColor.AQUA + "{" + ChatColor.WHITE + name + ChatColor.AQUA + "} "+event.getMessage();
|
||||
for(Player x : Bukkit.getServer().getOnlinePlayers())
|
||||
{
|
||||
if(x.isOp() || mcPermissions.getInstance().adminChat(x))
|
||||
x.sendMessage(format);
|
||||
}
|
||||
if(Bukkit.getServer() instanceof ColouredConsoleSender)
|
||||
{
|
||||
ColouredConsoleSender ccs = (ColouredConsoleSender) Bukkit.getServer();
|
||||
ccs.sendMessage(ChatColor.AQUA+"[A]"+format); //Colors, woot!
|
||||
} else {
|
||||
log.log(Level.INFO, "[A]"+format);
|
||||
}
|
||||
log.log(Level.INFO, "[A]"+format);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
This file is part of mcMMO.
|
||||
|
||||
mcMMO is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
mcMMO is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.gmail.nossr50.listeners;
|
||||
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
|
||||
import com.gmail.nossr50.events.McMMOPlayerXpGainEvent;
|
||||
|
||||
/**
|
||||
* Listener for listening to our own events, only really useful for catching errors
|
||||
*/
|
||||
public class mcSelfListener implements Listener {
|
||||
@EventHandler
|
||||
public void onPlayerXpGain(McMMOPlayerXpGainEvent event) {
|
||||
int xp = event.getXpGained();
|
||||
if(xp < 0) {
|
||||
try {
|
||||
throw new Exception("Gained negative XP!");
|
||||
} catch (Exception e) {
|
||||
System.out.println(e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,7 +16,8 @@
|
||||
*/
|
||||
package com.gmail.nossr50.listeners;
|
||||
|
||||
import org.getspout.spoutapi.event.input.InputListener;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.getspout.spoutapi.event.input.KeyPressedEvent;
|
||||
import org.getspout.spoutapi.gui.ScreenType;
|
||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||
@@ -26,7 +27,7 @@ import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.popups.PopupMMO;
|
||||
import com.gmail.nossr50.spout.SpoutStuff;
|
||||
|
||||
public class mcSpoutInputListener extends InputListener
|
||||
public class mcSpoutInputListener implements Listener
|
||||
{
|
||||
mcMMO plugin = null;
|
||||
|
||||
@@ -35,6 +36,7 @@ public class mcSpoutInputListener extends InputListener
|
||||
plugin = pluginx;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onKeyPressedEvent(KeyPressedEvent event)
|
||||
{
|
||||
if(!event.getPlayer().isSpoutCraftEnabled() || event.getPlayer().getMainScreen().getActivePopup() != null)
|
||||
|
||||
@@ -16,8 +16,9 @@
|
||||
*/
|
||||
package com.gmail.nossr50.listeners;
|
||||
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
|
||||
import org.getspout.spoutapi.event.spout.SpoutListener;
|
||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||
|
||||
import com.gmail.nossr50.Users;
|
||||
@@ -25,7 +26,7 @@ import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.HUDmmo;
|
||||
import com.gmail.nossr50.spout.SpoutStuff;
|
||||
|
||||
public class mcSpoutListener extends SpoutListener
|
||||
public class mcSpoutListener implements Listener
|
||||
{
|
||||
mcMMO plugin = null;
|
||||
|
||||
@@ -34,6 +35,7 @@ public class mcSpoutListener extends SpoutListener
|
||||
plugin = pluginx;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onSpoutCraftEnable(SpoutCraftEnableEvent event)
|
||||
{
|
||||
SpoutPlayer sPlayer = event.getPlayer();
|
||||
|
||||
@@ -16,9 +16,10 @@
|
||||
*/
|
||||
package com.gmail.nossr50.listeners;
|
||||
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.getspout.spoutapi.event.screen.ButtonClickEvent;
|
||||
import org.getspout.spoutapi.event.screen.ScreenCloseEvent;
|
||||
import org.getspout.spoutapi.event.screen.ScreenListener;
|
||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||
|
||||
import com.gmail.nossr50.Users;
|
||||
@@ -32,13 +33,15 @@ import com.gmail.nossr50.datatypes.buttons.ButtonPartyToggle;
|
||||
import com.gmail.nossr50.datatypes.popups.PopupMMO;
|
||||
import com.gmail.nossr50.spout.SpoutStuff;
|
||||
|
||||
public class mcSpoutScreenListener extends ScreenListener
|
||||
public class mcSpoutScreenListener implements Listener
|
||||
{
|
||||
mcMMO plugin = null;
|
||||
public mcSpoutScreenListener(mcMMO pluginx)
|
||||
{
|
||||
plugin = pluginx;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onButtonClick(ButtonClickEvent event)
|
||||
{
|
||||
SpoutPlayer sPlayer = event.getPlayer();
|
||||
@@ -83,6 +86,7 @@ public class mcSpoutScreenListener extends ScreenListener
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onScreenClose(ScreenCloseEvent event)
|
||||
{
|
||||
if(event.getScreen() instanceof PopupMMO)
|
||||
|
||||
@@ -31,6 +31,7 @@ import com.gmail.nossr50.config.*;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.FakeBlockBreakEvent;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.events.McMMOItemSpawnEvent;
|
||||
|
||||
public class m
|
||||
{
|
||||
@@ -88,7 +89,13 @@ public class m
|
||||
public static boolean shouldBeWatched(Block block)
|
||||
{
|
||||
int id = block.getTypeId();
|
||||
return id == 103 || id == 82 || id == 16 || id == 73 || id == 49 || id == 81 || id == 83 || id == 86 || id == 91 || id == 1 || id == 17 || id == 42 || id == 87 || id == 89 || id == 2 || id == 3 || id == 12 || id == 13 || id == 21 || id == 15 || id == 14 || id == 56 || id == 38 || id == 37 || id == 39 || id == 40 || id == 24;
|
||||
return shouldBeWatched(id);
|
||||
}
|
||||
public static boolean shouldBeWatched(int id) {
|
||||
return id == 2 || id == 3 || id == 12 || id == 13 || id == 82 || //Excavation
|
||||
id == 1 || id == 14 || id == 15 || id == 16 || id == 21 || id == 24 || id == 49 || id == 56 || id == 73 || id == 74 || id == 87 || id == 89 || id == 112 || id == 121 || id == 48 || id == 98 || //Mining
|
||||
id == 17 || id == 37 || id == 38 || id == 39 || id == 40 || id == 81 || id == 83 || id == 86 || id == 91 || id == 103 || id == 106 || id == 111 || //Woodcutting & Herbalism
|
||||
id == LoadProperties.anvilID; //Anvil
|
||||
}
|
||||
|
||||
public static int getPowerLevel(Player player)
|
||||
@@ -203,7 +210,7 @@ public class m
|
||||
public static boolean abilityBlockCheck(Block block)
|
||||
{
|
||||
int i = block.getTypeId();
|
||||
if(i == 107 ||i == 117 || i == 116 || i == 96 || i == 68 || i == 355 || i == 26 || i == 323 || i == 25 || i == 54 || i == 69 || i == 92 || i == 77 || i == 58 || i == 61 || i == 62 || i == 42 || i == 71 || i == 64 || i == 84 || i == 324 || i == 330){
|
||||
if(i == 107 ||i == 117 || i == 116 || i == 96 || i == 68 || i == 355 || i == 26 || i == 323 || i == 25 || i == 54 || i == 69 || i == 92 || i == 77 || i == 58 || i == 61 || i == 62 || i == LoadProperties.anvilID || i == 71 || i == 64 || i == 84 || i == 324 || i == 330){
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
@@ -255,15 +262,21 @@ public class m
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public static void mcDropItem(Location loc, int id)
|
||||
public static void mcDropItem(Location location, int id)
|
||||
{
|
||||
if(loc != null)
|
||||
{
|
||||
Material mat = Material.getMaterial(id);
|
||||
byte damage = 0;
|
||||
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
}
|
||||
if(location == null) return;
|
||||
|
||||
Material mat = Material.getMaterial(id);
|
||||
ItemStack item = new ItemStack(mat, 1, (byte) 0, (byte) 0);
|
||||
mcDropItem(location, item);
|
||||
}
|
||||
public static void mcDropItem(Location location, ItemStack itemStack) {
|
||||
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
|
||||
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
|
||||
Bukkit.getPluginManager().callEvent(event);
|
||||
if(event.isCancelled()) return;
|
||||
|
||||
location.getWorld().dropItemNaturally(location, itemStack);
|
||||
}
|
||||
|
||||
public static boolean isSwords(ItemStack is)
|
||||
|
||||
@@ -1,18 +1,19 @@
|
||||
/*
|
||||
This file is part of mcMMO.
|
||||
Copyright (C) 2012 Matt 'The Yeti' Burnett & mcMMO Development
|
||||
Copyright (C) 2010-2011 'nossr50'
|
||||
|
||||
mcMMO is free software: you can redistribute it and/or modify
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
mcMMO is distributed in the hope that it will be useful,
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.gmail.nossr50;
|
||||
|
||||
@@ -24,7 +25,7 @@ import com.gmail.nossr50.commands.mc.*;
|
||||
import com.gmail.nossr50.commands.party.*;
|
||||
import com.gmail.nossr50.commands.general.*;
|
||||
import com.gmail.nossr50.config.*;
|
||||
import com.gmail.nossr50.runnables.mcTimer;
|
||||
import com.gmail.nossr50.runnables.*;
|
||||
import com.gmail.nossr50.spout.SpoutStuff;
|
||||
import com.gmail.nossr50.listeners.mcBlockListener;
|
||||
import com.gmail.nossr50.listeners.mcEntityListener;
|
||||
@@ -32,9 +33,9 @@ import com.gmail.nossr50.listeners.mcPlayerListener;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.party.Party;
|
||||
import com.gmail.nossr50.skills.*;
|
||||
import com.nijikokun.bukkit.Permissions.Permissions;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
|
||||
import java.io.BufferedInputStream;
|
||||
import java.io.BufferedReader;
|
||||
import java.io.BufferedWriter;
|
||||
@@ -44,6 +45,7 @@ import java.io.FileNotFoundException;
|
||||
import java.io.FileReader;
|
||||
import java.io.FileWriter;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayDeque;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.logging.Level;
|
||||
@@ -52,6 +54,7 @@ import java.util.logging.Logger;
|
||||
import org.bukkit.plugin.PluginDescriptionFile;
|
||||
import org.bukkit.plugin.java.JavaPlugin;
|
||||
import org.bukkit.plugin.PluginManager;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.getspout.spoutapi.SpoutManager;
|
||||
import org.getspout.spoutapi.player.FileManager;
|
||||
@@ -59,17 +62,6 @@ import org.getspout.spoutapi.player.FileManager;
|
||||
|
||||
public class mcMMO extends JavaPlugin
|
||||
{
|
||||
/*
|
||||
* I never expected mcMMO to get so popular!
|
||||
* Thanks for all the support for the mod
|
||||
* Thanks to the people who have worked on the code
|
||||
* Thanks to the donators who helped me out financially
|
||||
* Thanks to the server admins who use my mod :)
|
||||
*
|
||||
* This mod is open source, and its going to stay that way >:3
|
||||
*
|
||||
* Donate via paypal to nossr50@gmail.com (A million thanks to anyone that does!)
|
||||
*/
|
||||
|
||||
public static String maindirectory = "plugins" + File.separator + "mcMMO";
|
||||
File file = new File(maindirectory + File.separator + "config.yml");
|
||||
@@ -79,11 +71,10 @@ public class mcMMO extends JavaPlugin
|
||||
private final mcPlayerListener playerListener = new mcPlayerListener(this);
|
||||
private final mcBlockListener blockListener = new mcBlockListener(this);
|
||||
private final mcEntityListener entityListener = new mcEntityListener(this);
|
||||
|
||||
public static mcPermissions permissionHandler = new mcPermissions();
|
||||
private Permissions permissions;
|
||||
|
||||
private Runnable mcMMO_Timer = new mcTimer(this); //BLEED AND REGENERATION
|
||||
private Runnable mcMMO_SaveTimer = new mcSaveTimer(this); //Periodic saving of Player Data
|
||||
private Runnable ChangeDataValueTimer = new ChangeDataValueTimer(this); //R2 block place workaround
|
||||
//private Timer mcMMO_SpellTimer = new Timer(true);
|
||||
|
||||
//Alias - Command
|
||||
@@ -93,9 +84,12 @@ public class mcMMO extends JavaPlugin
|
||||
public Misc misc = new Misc(this);
|
||||
|
||||
//Config file stuff
|
||||
LoadProperties config = new LoadProperties();
|
||||
LoadProperties config;
|
||||
//Jar stuff
|
||||
public static File mcmmo;
|
||||
|
||||
//Queue for block data change for R2+ fix
|
||||
public ArrayDeque<Block> changeQueue = new ArrayDeque<Block>();
|
||||
|
||||
public void onEnable()
|
||||
{
|
||||
@@ -118,9 +112,8 @@ public class mcMMO extends JavaPlugin
|
||||
else if(!vnum.equalsIgnoreCase(this.getDescription().getVersion())) updateFrom(-1);
|
||||
}
|
||||
|
||||
mcPermissions.initialize(getServer());
|
||||
|
||||
config.configCheck();
|
||||
this.config = new LoadProperties(this);
|
||||
this.config.load();
|
||||
|
||||
Party.getInstance().loadParties();
|
||||
new Party(this);
|
||||
@@ -132,7 +125,7 @@ public class mcMMO extends JavaPlugin
|
||||
*/
|
||||
|
||||
PluginManager pm = getServer().getPluginManager();
|
||||
|
||||
|
||||
if(pm.getPlugin("Spout") != null)
|
||||
LoadProperties.spoutEnabled = true;
|
||||
else
|
||||
@@ -144,7 +137,6 @@ public class mcMMO extends JavaPlugin
|
||||
pm.registerEvents(entityListener, this);
|
||||
|
||||
PluginDescriptionFile pdfFile = this.getDescription();
|
||||
mcPermissions.initialize(getServer());
|
||||
|
||||
if(LoadProperties.useMySQL)
|
||||
{
|
||||
@@ -156,7 +148,12 @@ public class mcMMO extends JavaPlugin
|
||||
for(Player player : getServer().getOnlinePlayers()){Users.addUser(player);} //In case of reload add all users back into PlayerProfile
|
||||
System.out.println(pdfFile.getName() + " version " + pdfFile.getVersion() + " is enabled!" );
|
||||
|
||||
//Periodic save timer (Saves every 10 minutes)
|
||||
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_SaveTimer, 0, LoadProperties.saveInterval * 1200);
|
||||
|
||||
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_Timer, 0, 20);
|
||||
//R2+ block place fix
|
||||
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, ChangeDataValueTimer, 0, 10);
|
||||
|
||||
registerCommands();
|
||||
|
||||
@@ -169,17 +166,6 @@ public class mcMMO extends JavaPlugin
|
||||
|
||||
FileManager FM = SpoutManager.getFileManager();
|
||||
FM.addToPreLoginCache(this, SpoutStuff.getFiles());
|
||||
|
||||
/*
|
||||
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this,
|
||||
new Runnable() {
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
mmoHelper.updateAll();
|
||||
}
|
||||
}, 20, 20);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,12 +227,18 @@ public class mcMMO extends JavaPlugin
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
return PP.inParty();
|
||||
}
|
||||
public Permissions getPermissions() {
|
||||
return permissions;
|
||||
}
|
||||
public void onDisable() {
|
||||
Bukkit.getServer().getScheduler().cancelTasks(this);
|
||||
System.out.println("mcMMO was disabled.");
|
||||
|
||||
public void onDisable()
|
||||
{
|
||||
//Make sure to save player information if the server shuts down
|
||||
for(Player x : Bukkit.getServer().getOnlinePlayers())
|
||||
{
|
||||
Users.getProfile(x).save();
|
||||
}
|
||||
|
||||
Bukkit.getServer().getScheduler().cancelTasks(this); //This removes our tasks
|
||||
|
||||
System.out.println("mcMMO was disabled."); //How informative!
|
||||
}
|
||||
|
||||
private void registerCommands() {
|
||||
@@ -265,36 +257,6 @@ public class mcMMO extends JavaPlugin
|
||||
aliasMap.put(mcLocale.getString("m.SkillUnarmed").toLowerCase(), "unarmed");
|
||||
aliasMap.put(mcLocale.getString("m.SkillWoodCutting").toLowerCase(), "woodcutting");
|
||||
|
||||
//Mc* commands
|
||||
aliasMap.put(LoadProperties.mcability, "mcability");
|
||||
aliasMap.put(LoadProperties.mcc, "mcc");
|
||||
aliasMap.put(LoadProperties.mcgod, "mcgod");
|
||||
aliasMap.put(LoadProperties.mcmmo, "mcmmo");
|
||||
aliasMap.put(LoadProperties.mcrefresh, "mcrefresh");
|
||||
aliasMap.put(LoadProperties.mctop, "mctop");
|
||||
|
||||
//Party commands
|
||||
aliasMap.put(LoadProperties.accept, "accept");
|
||||
//aliasMap.put(null, "a");
|
||||
aliasMap.put(LoadProperties.invite, "invite");
|
||||
aliasMap.put(LoadProperties.party, "party");
|
||||
//aliasMap.put(null, "p");
|
||||
aliasMap.put(LoadProperties.ptp, "ptp");
|
||||
|
||||
//Other commands
|
||||
aliasMap.put(LoadProperties.addxp, "addxp");
|
||||
aliasMap.put(LoadProperties.clearmyspawn, "clearmyspawn");
|
||||
aliasMap.put(LoadProperties.mmoedit, "mmoedit");
|
||||
//aliasMap.put(key, "mmoupdate");
|
||||
aliasMap.put(LoadProperties.myspawn, "myspawn");
|
||||
aliasMap.put(LoadProperties.stats, "stats");
|
||||
aliasMap.put(LoadProperties.whois, "whois");
|
||||
aliasMap.put(LoadProperties.xprate, "xprate");
|
||||
|
||||
//Spout commands
|
||||
//aliasMap.put(null, "mchud");
|
||||
aliasMap.put(LoadProperties.xplock, "xplock");
|
||||
|
||||
|
||||
//Register commands
|
||||
//Skills commands
|
||||
@@ -312,34 +274,34 @@ public class mcMMO extends JavaPlugin
|
||||
getCommand("woodcutting").setExecutor(new WoodcuttingCommand());
|
||||
|
||||
//Mc* commands
|
||||
getCommand("mcability").setExecutor(new McabilityCommand());
|
||||
getCommand("mcc").setExecutor(new MccCommand());
|
||||
getCommand("mcgod").setExecutor(new McgodCommand());
|
||||
getCommand("mcmmo").setExecutor(new McmmoCommand());
|
||||
getCommand("mcrefresh").setExecutor(new McrefreshCommand(this));
|
||||
getCommand("mctop").setExecutor(new MctopCommand());
|
||||
if(LoadProperties.mcabilityEnable) getCommand("mcability").setExecutor(new McabilityCommand());
|
||||
if(LoadProperties.mccEnable) getCommand("mcc").setExecutor(new MccCommand());
|
||||
if(LoadProperties.mcgodEnable) getCommand("mcgod").setExecutor(new McgodCommand());
|
||||
if(LoadProperties.mcmmoEnable) getCommand("mcmmo").setExecutor(new McmmoCommand());
|
||||
if(LoadProperties.mcrefreshEnable) getCommand("mcrefresh").setExecutor(new McrefreshCommand(this));
|
||||
if(LoadProperties.mctopEnable) getCommand("mctop").setExecutor(new MctopCommand());
|
||||
|
||||
//Party commands
|
||||
getCommand("accept").setExecutor(new AcceptCommand());
|
||||
getCommand("a").setExecutor(new ACommand());
|
||||
getCommand("invite").setExecutor(new InviteCommand(this));
|
||||
getCommand("party").setExecutor(new PartyCommand());
|
||||
getCommand("p").setExecutor(new PCommand());
|
||||
getCommand("ptp").setExecutor(new PtpCommand(this));
|
||||
if(LoadProperties.acceptEnable) getCommand("accept").setExecutor(new AcceptCommand());
|
||||
if(LoadProperties.aEnable) getCommand("a").setExecutor(new ACommand());
|
||||
if(LoadProperties.inviteEnable) getCommand("invite").setExecutor(new InviteCommand(this));
|
||||
if(LoadProperties.partyEnable) getCommand("party").setExecutor(new PartyCommand());
|
||||
if(LoadProperties.pEnable) getCommand("p").setExecutor(new PCommand());
|
||||
if(LoadProperties.ptpEnable) getCommand("ptp").setExecutor(new PtpCommand(this));
|
||||
|
||||
//Other commands
|
||||
getCommand("addxp").setExecutor(new AddxpCommand(this));
|
||||
getCommand("clearmyspawn").setExecutor(new ClearmyspawnCommand());
|
||||
getCommand("mmoedit").setExecutor(new MmoeditCommand(this));
|
||||
if(LoadProperties.addxpEnable) getCommand("addxp").setExecutor(new AddxpCommand(this));
|
||||
if(LoadProperties.clearmyspawnEnable) getCommand("clearmyspawn").setExecutor(new ClearmyspawnCommand());
|
||||
if(LoadProperties.mmoeditEnable) getCommand("mmoedit").setExecutor(new MmoeditCommand(this));
|
||||
getCommand("mmoupdate").setExecutor(new MmoupdateCommand());
|
||||
getCommand("myspawn").setExecutor(new MyspawnCommand());
|
||||
getCommand("stats").setExecutor(new StatsCommand());
|
||||
getCommand("whois").setExecutor(new WhoisCommand(this));
|
||||
getCommand("xprate").setExecutor(new XprateCommand());
|
||||
if(LoadProperties.myspawnEnable) getCommand("myspawn").setExecutor(new MyspawnCommand());
|
||||
if(LoadProperties.statsEnable) getCommand("stats").setExecutor(new StatsCommand(this));
|
||||
if(LoadProperties.whoisEnable) getCommand("whois").setExecutor(new WhoisCommand(this));
|
||||
if(LoadProperties.xprateEnable) getCommand("xprate").setExecutor(new XprateCommand());
|
||||
|
||||
//Spout commands
|
||||
getCommand("mchud").setExecutor(new MchudCommand());
|
||||
getCommand("xplock").setExecutor(new XplockCommand());
|
||||
if(LoadProperties.xplockEnable) getCommand("xplock").setExecutor(new XplockCommand());
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -16,337 +16,133 @@
|
||||
*/
|
||||
package com.gmail.nossr50;
|
||||
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import org.bukkit.Server;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.plugin.Plugin;
|
||||
|
||||
import ru.tehkode.permissions.PermissionManager;
|
||||
import ru.tehkode.permissions.bukkit.PermissionsEx;
|
||||
|
||||
import com.nijiko.permissions.PermissionHandler;
|
||||
import com.nijikokun.bukkit.Permissions.Permissions;
|
||||
|
||||
public class mcPermissions
|
||||
{
|
||||
private static volatile mcPermissions instance;
|
||||
|
||||
private enum PermissionType {
|
||||
PEX, PERMISSIONS, BUKKIT
|
||||
}
|
||||
|
||||
private static PermissionType permissionType;
|
||||
private static Object PHandle;
|
||||
public static boolean permissionsEnabled = false;
|
||||
public boolean permission(Player player, String perm) {
|
||||
return player.hasPermission(perm);
|
||||
}
|
||||
|
||||
public static void initialize(Server server)
|
||||
{
|
||||
Logger log = Logger.getLogger("Minecraft");
|
||||
|
||||
if(permissionsEnabled && permissionType != PermissionType.PERMISSIONS) return;
|
||||
|
||||
Plugin PEXtest = server.getPluginManager().getPlugin("PermissionsEx");
|
||||
Plugin test = server.getPluginManager().getPlugin("Permissions");
|
||||
if(PEXtest != null) {
|
||||
PHandle = (PermissionManager) PermissionsEx.getPermissionManager();
|
||||
permissionType = PermissionType.PEX;
|
||||
permissionsEnabled = true;
|
||||
log.info("[mcMMO] PermissionsEx found, using PermissionsEx.");
|
||||
} else if(test != null) {
|
||||
PHandle = (PermissionHandler) ((Permissions) test).getHandler();
|
||||
permissionType = PermissionType.PERMISSIONS;
|
||||
permissionsEnabled = true;
|
||||
log.info("[mcMMO] Permissions version "+test.getDescription().getVersion()+" found, using Permissions.");
|
||||
} else {
|
||||
permissionType = PermissionType.BUKKIT;
|
||||
permissionsEnabled = true;
|
||||
log.info("[mcMMO] Using Bukkit Permissions.");
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean getEnabled()
|
||||
{
|
||||
return permissionsEnabled;
|
||||
}
|
||||
|
||||
public static boolean permission(Player player, String permission)
|
||||
{
|
||||
if(!permissionsEnabled) return player.isOp();
|
||||
switch(permissionType) {
|
||||
case PEX:
|
||||
return ((PermissionManager) PHandle).has(player, permission);
|
||||
case PERMISSIONS:
|
||||
return ((PermissionHandler) PHandle).has(player, permission);
|
||||
case BUKKIT:
|
||||
return player.hasPermission(permission);
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public boolean admin(Player player){
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.admin");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.admin");
|
||||
}
|
||||
public boolean mcrefresh(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.tools.mcrefresh");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.tools.mcrefresh");
|
||||
}
|
||||
public boolean mmoedit(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.tools.mmoedit");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.tools.mmoedit");
|
||||
}
|
||||
public boolean herbalismAbility(Player player){
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.ability.herbalism");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.ability.herbalism");
|
||||
}
|
||||
public boolean excavationAbility(Player player){
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.ability.excavation");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.ability.excavation");
|
||||
}
|
||||
public boolean unarmedAbility(Player player){
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.ability.unarmed");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.ability.unarmed");
|
||||
}
|
||||
public boolean chimaeraWing(Player player){
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.item.chimaerawing");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.item.chimaerawing");
|
||||
}
|
||||
public boolean miningAbility(Player player){
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.ability.mining");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.ability.mining");
|
||||
}
|
||||
public boolean axesAbility(Player player){
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.ability.axes");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.ability.axes");
|
||||
}
|
||||
|
||||
public boolean swordsAbility(Player player){
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.ability.swords");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.ability.swords");
|
||||
}
|
||||
public boolean woodCuttingAbility(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.ability.woodcutting");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.ability.woodcutting");
|
||||
}
|
||||
public boolean mcgod(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.tools.mcgod");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.tools.mcgod");
|
||||
}
|
||||
public boolean regeneration(Player player){
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.regeneration");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.regeneration");
|
||||
}
|
||||
public boolean motd(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.motd");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.motd");
|
||||
}
|
||||
public boolean mcAbility(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.commands.ability");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.commands.ability");
|
||||
}
|
||||
public boolean mySpawn(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.commands.myspawn");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.commands.myspawn");
|
||||
}
|
||||
public boolean setMySpawn(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.commands.setmyspawn");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.commands.setmyspawn");
|
||||
}
|
||||
public boolean partyChat(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.chat.partychat");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.chat.partychat");
|
||||
}
|
||||
public boolean partyLock(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.chat.partylock");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.chat.partylock");
|
||||
}
|
||||
public boolean partyTeleport(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.commands.ptp");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.commands.ptp");
|
||||
}
|
||||
public boolean whois(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.commands.whois");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.commands.whois");
|
||||
}
|
||||
public boolean party(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.commands.party");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.commands.party");
|
||||
}
|
||||
public boolean adminChat(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.chat.adminchat");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.chat.adminchat");
|
||||
}
|
||||
public static mcPermissions getInstance() {
|
||||
if (instance == null) {
|
||||
instance = new mcPermissions();
|
||||
instance = new mcPermissions();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean taming(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.taming");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.taming");
|
||||
}
|
||||
public boolean mining(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.mining");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.mining");
|
||||
}
|
||||
public boolean fishing(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.fishing");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.fishing");
|
||||
}
|
||||
public boolean alchemy(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.alchemy");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.alchemy");
|
||||
}
|
||||
public boolean enchanting(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.enchanting");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.enchanting");
|
||||
}
|
||||
public boolean woodcutting(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.woodcutting");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.woodcutting");
|
||||
}
|
||||
public boolean repair(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.repair");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.repair");
|
||||
}
|
||||
public boolean unarmed(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.unarmed");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.unarmed");
|
||||
}
|
||||
public boolean archery(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.archery");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.archery");
|
||||
}
|
||||
public boolean herbalism(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.herbalism");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.herbalism");
|
||||
}
|
||||
public boolean excavation(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.excavation");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.excavation");
|
||||
}
|
||||
public boolean swords(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.swords");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.swords");
|
||||
}
|
||||
public boolean axes(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.axes");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.axes");
|
||||
}
|
||||
public boolean acrobatics(Player player) {
|
||||
if (permissionsEnabled) {
|
||||
return permission(player, "mcmmo.skills.acrobatics");
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
return player.hasPermission("mcmmo.skills.acrobatics");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,6 @@ import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.spout.util.ArrayListString;
|
||||
@@ -118,7 +117,6 @@ public class Party
|
||||
|
||||
public void informPartyMembers(Player player, Player[] players)
|
||||
{
|
||||
int x = 0;
|
||||
for(Player p : players)
|
||||
{
|
||||
if(player != null && p != null)
|
||||
@@ -126,7 +124,6 @@ public class Party
|
||||
if(inSameParty(player, p) && !p.getName().equals(player.getName()))
|
||||
{
|
||||
p.sendMessage(mcLocale.getString("Party.InformedOnJoin", new Object[] {player.getName()}));
|
||||
x++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -171,14 +168,12 @@ public class Party
|
||||
}
|
||||
|
||||
public void informPartyMembersOwnerChange(Player newOwner, Player[] players) {
|
||||
int x = 0;
|
||||
for(Player p : players){
|
||||
if(newOwner != null && p != null){
|
||||
if(inSameParty(newOwner, p))
|
||||
{
|
||||
//TODO: Needs more locale.
|
||||
p.sendMessage(newOwner.getName()+" is the new party owner.");
|
||||
x++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -191,13 +186,11 @@ public class Party
|
||||
|
||||
public void informPartyMembersQuit(Player player, Player[] players)
|
||||
{
|
||||
int x = 0;
|
||||
for(Player p : players){
|
||||
if(player != null && p != null){
|
||||
if(inSameParty(player, p) && !p.getName().equals(player.getName()))
|
||||
{
|
||||
p.sendMessage(mcLocale.getString("Party.InformedOnQuit", new Object[] {player.getName()}));
|
||||
x++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -246,7 +239,7 @@ public class Party
|
||||
if(password == null)
|
||||
{
|
||||
//TODO: Needs more locale.
|
||||
player.sendMessage("This party requires a password. Use "+LoadProperties.party+" <party> <password> to join it.");
|
||||
player.sendMessage("This party requires a password. Use /party <party> <password> to join it.");
|
||||
return;
|
||||
} else if(!password.equalsIgnoreCase(getPartyPassword(newParty)))
|
||||
{
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
This file is part of mcMMO.
|
||||
|
||||
mcMMO is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
mcMMO is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.gmail.nossr50.runnables;
|
||||
|
||||
import org.bukkit.block.Block;
|
||||
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
|
||||
/*
|
||||
* This file was created for a breakage introduced in 1.1-R2
|
||||
* It should be removed afterwards if the breakage is removed.
|
||||
*/
|
||||
public class ChangeDataValueTimer implements Runnable {
|
||||
private mcMMO plugin;
|
||||
|
||||
public ChangeDataValueTimer(mcMMO instance) {
|
||||
this.plugin = instance;
|
||||
}
|
||||
|
||||
public void run() {
|
||||
int size = plugin.changeQueue.size();
|
||||
if(size == 0) return;
|
||||
if(size > 25) {
|
||||
size = (int) Math.floor(size / 10);
|
||||
}
|
||||
|
||||
for(int i = 0; i < size; i++) {
|
||||
Block change = plugin.changeQueue.poll();
|
||||
if(change == null) continue;
|
||||
change.setData((byte) 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
40
src/main/java/com/gmail/nossr50/runnables/mcSaveTimer.java
Normal file
40
src/main/java/com/gmail/nossr50/runnables/mcSaveTimer.java
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
This file is part of mcMMO.
|
||||
|
||||
mcMMO is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
mcMMO is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.gmail.nossr50.runnables;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
|
||||
public class mcSaveTimer implements Runnable {
|
||||
private final mcMMO plugin;
|
||||
|
||||
public mcSaveTimer(final mcMMO plugin)
|
||||
{
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
public void run()
|
||||
{
|
||||
//All player data will be saved periodically through this
|
||||
for(Player player : plugin.getServer().getOnlinePlayers())
|
||||
{
|
||||
Users.getProfile(player).save();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,7 @@
|
||||
package com.gmail.nossr50.runnables;
|
||||
import org.bukkit.entity.*;
|
||||
|
||||
import com.gmail.nossr50.Combat;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
@@ -36,6 +37,7 @@ public class mcTimer implements Runnable
|
||||
|
||||
public void run()
|
||||
{
|
||||
long curTime = System.currentTimeMillis();
|
||||
for(Player player : plugin.getServer().getOnlinePlayers())
|
||||
{
|
||||
if(player == null)
|
||||
@@ -48,19 +50,19 @@ public class mcTimer implements Runnable
|
||||
/*
|
||||
* MONITOR SKILLS
|
||||
*/
|
||||
Skills.monitorSkills(player);
|
||||
Skills.monitorSkills(player, PP, curTime);
|
||||
|
||||
/*
|
||||
* COOLDOWN MONITORING
|
||||
*/
|
||||
Skills.watchCooldowns(player);
|
||||
Skills.watchCooldowns(player, PP, curTime);
|
||||
|
||||
/*
|
||||
* PLAYER BLEED MONITORING
|
||||
*/
|
||||
if(thecount % 2 == 0 && PP.getBleedTicks() >= 1)
|
||||
{
|
||||
player.damage(2);
|
||||
Combat.dealDamage(player, 2);
|
||||
PP.decreaseBleedTicks();
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ public class Archery
|
||||
pluginx.misc.arrowTracker.put(x, 0);
|
||||
if(attacker != null)
|
||||
{
|
||||
if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
|
||||
if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
|
||||
{
|
||||
pluginx.misc.arrowTracker.put(x, 1);
|
||||
}
|
||||
@@ -48,7 +48,7 @@ public class Archery
|
||||
{
|
||||
if(attacker != null)
|
||||
{
|
||||
if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
|
||||
if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
|
||||
{
|
||||
pluginx.misc.arrowTracker.put(x, 1);
|
||||
}
|
||||
|
||||
@@ -25,10 +25,12 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.plugin.Plugin;
|
||||
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.Combat;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcPermissions;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.party.Party;
|
||||
@@ -51,26 +53,26 @@ public class Axes {
|
||||
ticks++;
|
||||
}
|
||||
|
||||
if(!PP.getSkullSplitterMode() && Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown))
|
||||
if(!PP.getSkullSplitterMode() && Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.SkullSplitterOn"));
|
||||
for(Player y : player.getWorld().getPlayers()){
|
||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||
y.sendMessage(mcLocale.getString("Skills.SkullSplitterPlayer", new Object[] {player.getName()}));
|
||||
}
|
||||
PP.setSkullSplitterActivatedTimeStamp(System.currentTimeMillis());
|
||||
PP.setSkullSplitterDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
||||
PP.setSkillDATS(AbilityType.SKULL_SPLIITER, System.currentTimeMillis()+(ticks*1000));
|
||||
PP.setSkullSplitterMode(true);
|
||||
}
|
||||
if(!PP.getSkullSplitterMode() && !Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)){
|
||||
if(!PP.getSkullSplitterMode() && !Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown)){
|
||||
player.sendMessage(mcLocale.getString("Skills.TooTired")
|
||||
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)+"s)");
|
||||
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown)+"s)");
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
|
||||
{
|
||||
Entity x = event.getEntity();
|
||||
|
||||
if(x instanceof Wolf){
|
||||
Wolf wolf = (Wolf)x;
|
||||
if(Taming.getOwner(wolf, pluginx) != null)
|
||||
@@ -84,27 +86,29 @@ public class Axes {
|
||||
PlayerProfile PPa = Users.getProfile(attacker);
|
||||
if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
|
||||
if(PPa.getSkillLevel(SkillType.AXES) >= 750){
|
||||
if(Math.random() * 1000 <= 750){
|
||||
if(Math.random() * 1000 <= 750 && !x.isDead()){
|
||||
if(x instanceof Player){
|
||||
int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
|
||||
event.setDamage(damage);
|
||||
Player player = (Player)x;
|
||||
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
|
||||
}
|
||||
if(x instanceof Player){
|
||||
event.setDamage(event.getDamage() * 2 - event.getDamage() / 2);
|
||||
} else {
|
||||
event.setDamage(event.getDamage() * 2);
|
||||
else {
|
||||
int damage = event.getDamage() * 2;
|
||||
event.setDamage(damage);
|
||||
}
|
||||
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
|
||||
}
|
||||
} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES)){
|
||||
} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES) && !x.isDead()){
|
||||
if(x instanceof Player){
|
||||
int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
|
||||
event.setDamage(damage);
|
||||
Player player = (Player)x;
|
||||
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
|
||||
}
|
||||
if(x instanceof Player){
|
||||
event.setDamage(event.getDamage() * 2 - event.getDamage() / 2);
|
||||
} else {
|
||||
event.setDamage(event.getDamage() * 2);
|
||||
else {
|
||||
int damage = event.getDamage() * 2;
|
||||
event.setDamage(damage);
|
||||
}
|
||||
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
|
||||
}
|
||||
@@ -120,53 +124,52 @@ public class Axes {
|
||||
LivingEntity x = (LivingEntity) event.getEntity();
|
||||
targets = m.getTier(attacker);
|
||||
|
||||
for(Entity derp : x.getWorld().getEntities())
|
||||
{
|
||||
if(m.getDistance(x.getLocation(), derp.getLocation()) < 5)
|
||||
{
|
||||
|
||||
|
||||
//Make sure the Wolf is not friendly
|
||||
if(derp instanceof Wolf)
|
||||
for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
|
||||
{
|
||||
//Make sure the Wolf is not friendly
|
||||
if(derp instanceof Wolf)
|
||||
{
|
||||
Wolf hurrDurr = (Wolf)derp;
|
||||
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
|
||||
continue;
|
||||
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
|
||||
continue;
|
||||
}
|
||||
//Damage nearby LivingEntities
|
||||
if(derp instanceof LivingEntity && targets >= 1)
|
||||
{
|
||||
if(derp instanceof Player)
|
||||
{
|
||||
Wolf hurrDurr = (Wolf)derp;
|
||||
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
|
||||
continue;
|
||||
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
|
||||
continue;
|
||||
}
|
||||
//Damage nearby LivingEntities
|
||||
if(derp instanceof LivingEntity && targets >= 1)
|
||||
{
|
||||
if(derp instanceof Player)
|
||||
{
|
||||
Player target = (Player)derp;
|
||||
|
||||
if(Users.getProfile(target).getGodMode())
|
||||
continue;
|
||||
Player target = (Player)derp;
|
||||
|
||||
if(Users.getProfile(target).getGodMode())
|
||||
continue;
|
||||
|
||||
if(target.getName().equals(attacker.getName()))
|
||||
continue;
|
||||
|
||||
if(Party.getInstance().inSameParty(attacker, target))
|
||||
continue;
|
||||
if(targets >= 1 && derp.getWorld().getPVP())
|
||||
{
|
||||
target.damage(event.getDamage() / 2);
|
||||
target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
|
||||
targets--;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LivingEntity target = (LivingEntity)derp;
|
||||
target.damage(event.getDamage() / 2);
|
||||
targets--;
|
||||
}
|
||||
if(target.getName().equals(attacker.getName()))
|
||||
continue;
|
||||
|
||||
if(Party.getInstance().inSameParty(attacker, target))
|
||||
continue;
|
||||
|
||||
if(target.isDead())
|
||||
continue;
|
||||
|
||||
if(targets >= 1 && derp.getWorld().getPVP() && !target.isDead())
|
||||
{
|
||||
Combat.dealDamage(target, event.getDamage() / 2, attacker);
|
||||
target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
|
||||
targets--;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LivingEntity target = (LivingEntity)derp;
|
||||
Combat.dealDamage(target, event.getDamage() / 2, attacker);
|
||||
targets--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
385
src/main/java/com/gmail/nossr50/skills/BlastMining.java
Normal file
385
src/main/java/com/gmail/nossr50/skills/BlastMining.java
Normal file
@@ -0,0 +1,385 @@
|
||||
/*
|
||||
This file is part of mcMMO.
|
||||
|
||||
mcMMO is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
mcMMO is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
import org.bukkit.event.entity.ExplosionPrimeEvent;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
|
||||
public class BlastMining{
|
||||
|
||||
public static void explosionBlockDrops(Block block, Location loc)
|
||||
{
|
||||
int id = block.getTypeId();
|
||||
Material mat = Material.getMaterial(id);
|
||||
byte damage = 0;
|
||||
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
|
||||
if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48)
|
||||
{
|
||||
m.mcDropItem(loc, item);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (id)
|
||||
{
|
||||
//GLOWSTONE
|
||||
case 89:
|
||||
mat = Material.getMaterial(348);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//REDSTONE
|
||||
case 73:
|
||||
mat = Material.getMaterial(331);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
case 74:
|
||||
mat = Material.getMaterial(331);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//LAPIS
|
||||
case 21:
|
||||
mat = Material.getMaterial(351);
|
||||
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//DIAMOND
|
||||
case 56:
|
||||
mat = Material.getMaterial(264);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//STONE
|
||||
case 1:
|
||||
mat = Material.getMaterial(4);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//COAL
|
||||
case 16:
|
||||
mat = Material.getMaterial(263);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Process the drops from the explosion
|
||||
*/
|
||||
public static void dropProcessing(int skillLevel, EntityExplodeEvent event, mcMMO plugin)
|
||||
{
|
||||
float yield = event.getYield();
|
||||
List<Block> blocks = event.blockList();
|
||||
Iterator<Block> iterator = blocks.iterator();
|
||||
|
||||
List<Block> ores = new ArrayList<Block>();
|
||||
List<Block> debris = new ArrayList<Block>();
|
||||
|
||||
while(iterator.hasNext())
|
||||
{
|
||||
Block temp = iterator.next();
|
||||
int id = temp.getTypeId();
|
||||
if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74)
|
||||
{
|
||||
ores.add(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
debris.add(temp);
|
||||
}
|
||||
}
|
||||
|
||||
//Normal explosion
|
||||
if(skillLevel < 125)
|
||||
return;
|
||||
|
||||
//+5% ores
|
||||
if(skillLevel >= 125 && skillLevel < 250)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
Iterator<Block> iterator3 = debris.iterator();
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .05))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
while(iterator3.hasNext())
|
||||
{
|
||||
Block temp = iterator3.next();
|
||||
if(Math.random() < yield)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//+10% ores
|
||||
if(skillLevel >= 250 && skillLevel < 375)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
Iterator<Block> iterator3 = debris.iterator();
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .10))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
while(iterator3.hasNext())
|
||||
{
|
||||
Block temp = iterator3.next();
|
||||
if(Math.random() < yield)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//No debris, +15% ores
|
||||
if(skillLevel >= 375 && skillLevel < 500)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .15))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//No debris, +20% ores
|
||||
if(skillLevel >= 500 && skillLevel < 625)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .20))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Double Drops, No Debris, +25% ores
|
||||
if(skillLevel >= 625 && skillLevel < 750)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .25))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
if(Math.random() * 1000 <= skillLevel)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Double Drops, No Debris, +30% ores
|
||||
if(skillLevel >= 750 && skillLevel < 875)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .30))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
if(Math.random() * 1000 <= skillLevel)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Triple Drops, No debris, +35% ores
|
||||
if(skillLevel >= 875 && skillLevel < 1000)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() * 100 < (yield + .35))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Triple Drops, No debris, +40% ores
|
||||
if(skillLevel >= 1000)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() * 100 < (yield + .40))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Bigger Bombs (Unlocked at Mining 250)
|
||||
*
|
||||
* Increases radius of explosion by 1 at 250.
|
||||
* Increases radius of explosion by 2 at 500.
|
||||
* Increases radius of explosion by 3 at 750.
|
||||
* Increases radius of explosion by 4 at 1000.
|
||||
*/
|
||||
public static void biggerBombs(int skillLevel, ExplosionPrimeEvent event)
|
||||
{
|
||||
float radius = event.getRadius();
|
||||
if(skillLevel < 250)
|
||||
return;
|
||||
if(skillLevel >= 250)
|
||||
radius++;
|
||||
if(skillLevel >= 500)
|
||||
radius++;
|
||||
if(skillLevel >= 750)
|
||||
radius++;
|
||||
if(skillLevel >= 1000)
|
||||
radius++;
|
||||
|
||||
event.setRadius(radius);
|
||||
}
|
||||
|
||||
/*
|
||||
* Demolitions Expertise (Unlocked at Mining 500)
|
||||
*
|
||||
* Reduces explosion damage to 1/4 of normal at 500.
|
||||
* Reduces explosion damage to 1/2 of normal at 1000.
|
||||
*/
|
||||
public static void demolitionsExpertise(Player player, EntityDamageEvent event)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
int skill = PP.getSkillLevel(SkillType.MINING);
|
||||
int damage = event.getDamage();
|
||||
if(skill < 500)
|
||||
return;
|
||||
if(skill >= 500 && skill < 1000)
|
||||
damage = damage/4;
|
||||
if(skill >= 1000)
|
||||
damage = damage/2;
|
||||
|
||||
event.setDamage(damage);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -17,20 +17,27 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.event.player.PlayerAnimationEvent;
|
||||
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.spout.SpoutStuff;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import org.getspout.spoutapi.sound.SoundEffect;
|
||||
|
||||
|
||||
public class Excavation
|
||||
public class Excavation
|
||||
{
|
||||
public static void gigaDrillBreakerActivationCheck(Player player, Block block)
|
||||
{
|
||||
@@ -54,7 +61,7 @@ public class Excavation
|
||||
ticks++;
|
||||
}
|
||||
|
||||
if(!PP.getGigaDrillBreakerMode() && PP.getGigaDrillBreakerDeactivatedTimeStamp() < System.currentTimeMillis())
|
||||
if(!PP.getGigaDrillBreakerMode() && PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER) < System.currentTimeMillis())
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerOn"));
|
||||
for(Player y : player.getWorld().getPlayers())
|
||||
@@ -62,8 +69,7 @@ public class Excavation
|
||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||
y.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerPlayer", new Object[] {player.getName()}));
|
||||
}
|
||||
PP.setGigaDrillBreakerActivatedTimeStamp(System.currentTimeMillis());
|
||||
PP.setGigaDrillBreakerDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
||||
PP.setSkillDATS(AbilityType.GIGA_DRILL_BREAKER, System.currentTimeMillis()+(ticks*1000));
|
||||
PP.setGigaDrillBreakerMode(true);
|
||||
}
|
||||
|
||||
@@ -71,31 +77,32 @@ public class Excavation
|
||||
}
|
||||
public static boolean canBeGigaDrillBroken(Block block)
|
||||
{
|
||||
return block.getType() == Material.DIRT || block.getType() == Material.GRASS || block.getType() == Material.SAND || block.getType() == Material.GRAVEL || block.getType() == Material.CLAY;
|
||||
Material t = block.getType();
|
||||
return t == Material.DIRT || t == Material.GRASS || t == Material.SAND || t == Material.GRAVEL || t == Material.CLAY || t == Material.MYCEL || t == Material.SOUL_SAND;
|
||||
}
|
||||
public static void excavationProcCheck(byte data, Material type, Location loc, Player player)
|
||||
public static void excavationProcCheck(Material type, Location loc, Player player)
|
||||
{
|
||||
if(LoadProperties.excavationRequiresShovel && !m.isShovel(player.getItemInHand()))
|
||||
return;
|
||||
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
|
||||
ArrayList<ItemStack> is = new ArrayList<ItemStack>();
|
||||
|
||||
int xp = 0;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case GRASS:
|
||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
|
||||
if(skillLevel >= 250)
|
||||
{
|
||||
//CHANCE TO GET EGGS
|
||||
if(LoadProperties.eggs == true && Math.random() * 100 > 99)
|
||||
if(LoadProperties.eggs && Math.random() * 100 > 99)
|
||||
{
|
||||
xp+= LoadProperties.meggs;
|
||||
is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
|
||||
}
|
||||
//CHANCE TO GET APPLES
|
||||
if(LoadProperties.apples == true && Math.random() * 100 > 99)
|
||||
if(LoadProperties.apples && Math.random() * 100 > 99)
|
||||
{
|
||||
xp+= LoadProperties.mapple;
|
||||
is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
|
||||
@@ -104,149 +111,125 @@ public class Excavation
|
||||
break;
|
||||
case GRAVEL:
|
||||
//CHANCE TO GET NETHERRACK
|
||||
if(LoadProperties.netherrack == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 850 && Math.random() * 200 > 199)
|
||||
if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
|
||||
{
|
||||
xp+= LoadProperties.mnetherrack;
|
||||
is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
|
||||
|
||||
}
|
||||
//CHANCE TO GET SULPHUR
|
||||
if(LoadProperties.sulphur == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 75)
|
||||
if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
|
||||
{
|
||||
if(Math.random() * 10 > 9)
|
||||
{
|
||||
xp+= LoadProperties.msulphur;
|
||||
is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
|
||||
}
|
||||
xp+= LoadProperties.msulphur;
|
||||
is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
|
||||
}
|
||||
//CHANCE TO GET BONES
|
||||
if(LoadProperties.bones == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 175)
|
||||
if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
|
||||
{
|
||||
if(Math.random() * 10 > 9)
|
||||
{
|
||||
xp+= LoadProperties.mbones;
|
||||
is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
|
||||
}
|
||||
xp+= LoadProperties.mbones;
|
||||
is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
|
||||
}
|
||||
break;
|
||||
case SAND:
|
||||
//CHANCE TO GET GLOWSTONE
|
||||
if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 50 && Math.random() * 100 > 95)
|
||||
if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
|
||||
{
|
||||
xp+= LoadProperties.mglowstone2;
|
||||
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
||||
|
||||
}
|
||||
//CHANCE TO GET SOUL SAND
|
||||
if(LoadProperties.slowsand == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 650 && Math.random() * 200 > 199)
|
||||
if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
|
||||
{
|
||||
xp+= LoadProperties.mslowsand;
|
||||
is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
|
||||
}
|
||||
break;
|
||||
case CLAY:
|
||||
if(LoadProperties.slimeballs && PP.getSkillLevel(SkillType.EXCAVATION) >= 50)
|
||||
//CHANCE TO GET SLIMEBALLS
|
||||
if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
|
||||
{
|
||||
if(Math.random() * 20 > 19)
|
||||
{
|
||||
xp+= LoadProperties.mslimeballs;
|
||||
is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
|
||||
}
|
||||
xp+= LoadProperties.mslimeballs;
|
||||
is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
|
||||
}
|
||||
//CHANCE TO GET STRING
|
||||
if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
|
||||
{
|
||||
xp+= LoadProperties.mstring;
|
||||
is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
|
||||
}
|
||||
if(LoadProperties.string && PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
|
||||
if(skillLevel >= 500)
|
||||
{
|
||||
if(Math.random() * 20 > 19)
|
||||
{
|
||||
xp+= LoadProperties.mstring;
|
||||
is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
|
||||
}
|
||||
//CHANCE TO GET CLOCK
|
||||
if(LoadProperties.watch && Math.random() * 100 > 99)
|
||||
{
|
||||
xp+= LoadProperties.mwatch;
|
||||
is.add(new ItemStack(Material.WATCH, 1, (byte)0));
|
||||
|
||||
}
|
||||
//CHANCE TO GET BUCKET
|
||||
if(LoadProperties.bucket && Math.random() * 100 > 99)
|
||||
{
|
||||
xp+= LoadProperties.mbucket;
|
||||
is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
|
||||
}
|
||||
}
|
||||
if(LoadProperties.watch && PP.getSkillLevel(SkillType.EXCAVATION) >= 500)
|
||||
//CHANCE TO GET COBWEB
|
||||
if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
|
||||
{
|
||||
if(Math.random() * 100 > 99)
|
||||
{
|
||||
xp+= LoadProperties.mwatch;
|
||||
is.add(new ItemStack(Material.WATCH, 1, (byte)0));
|
||||
}
|
||||
}
|
||||
if(LoadProperties.bucket && PP.getSkillLevel(SkillType.EXCAVATION) >= 500)
|
||||
{
|
||||
if(Math.random() * 100 > 99)
|
||||
{
|
||||
xp+= LoadProperties.mbucket;
|
||||
is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
|
||||
}
|
||||
}
|
||||
if(LoadProperties.web && PP.getSkillLevel(SkillType.EXCAVATION) >= 750)
|
||||
{
|
||||
if(Math.random() * 20 > 19)
|
||||
{
|
||||
xp+= LoadProperties.mweb;
|
||||
is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
|
||||
}
|
||||
xp+= LoadProperties.mweb;
|
||||
is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
//DIRT SAND OR GRAVEL
|
||||
if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY)
|
||||
//ALL MATERIALS
|
||||
if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
|
||||
{
|
||||
xp+= LoadProperties.mbase;
|
||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 750)
|
||||
{
|
||||
//CHANCE TO GET CAKE
|
||||
if(LoadProperties.cake == true && Math.random() * 2000 > 1999)
|
||||
{
|
||||
xp+= LoadProperties.mcake;
|
||||
is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
|
||||
}
|
||||
}
|
||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
|
||||
//CHANCE TO GET CAKE
|
||||
if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
|
||||
{
|
||||
xp+= LoadProperties.mcake;
|
||||
is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
|
||||
}
|
||||
if(skillLevel >= 350)
|
||||
{
|
||||
//CHANCE TO GET DIAMOND
|
||||
if(LoadProperties.diamond == true && Math.random() * 750 > 749)
|
||||
if(LoadProperties.diamond && Math.random() * 750 > 749)
|
||||
{
|
||||
xp+= LoadProperties.mdiamond2;
|
||||
is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
|
||||
xp+= LoadProperties.mdiamond2;
|
||||
is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
|
||||
}
|
||||
}
|
||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
|
||||
{
|
||||
//CHANCE TO GET YELLOW MUSIC
|
||||
if(LoadProperties.music == true && Math.random() * 2000 > 1999)
|
||||
{
|
||||
xp+= LoadProperties.mmusic;
|
||||
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
|
||||
}
|
||||
}
|
||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
|
||||
{
|
||||
//CHANCE TO GET GREEN MUSIC
|
||||
if(LoadProperties.music == true && Math.random() * 2000 > 1999)
|
||||
if(LoadProperties.music && Math.random() * 2000 > 1999)
|
||||
{
|
||||
xp+= LoadProperties.mmusic;
|
||||
is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
|
||||
}
|
||||
}
|
||||
//CHANCE TO GET YELLOW MUSIC
|
||||
if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
|
||||
{
|
||||
xp+= LoadProperties.mmusic;
|
||||
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
|
||||
}
|
||||
}
|
||||
|
||||
//GRASS OR DIRT
|
||||
if(type == Material.DIRT || type == Material.GRASS)
|
||||
//GRASS OR DIRT OR MYCEL
|
||||
if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
|
||||
{
|
||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 50)
|
||||
//CHANCE FOR COCOA BEANS
|
||||
if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
|
||||
{
|
||||
//CHANCE FOR COCOA BEANS
|
||||
if(LoadProperties.cocoabeans == true && Math.random() * 75 > 74)
|
||||
{
|
||||
xp+= LoadProperties.mcocoa;
|
||||
is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
|
||||
}
|
||||
xp+= LoadProperties.mcocoa;
|
||||
is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
|
||||
}
|
||||
//CHANCE FOR SHROOMS
|
||||
if(LoadProperties.mushrooms == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 500 && Math.random() * 200 > 199)
|
||||
if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
|
||||
{
|
||||
xp+= LoadProperties.mmushroom2;
|
||||
switch((int) Math.random() * 1)
|
||||
switch((int)(Math.random() * 2))
|
||||
{
|
||||
case 0:
|
||||
is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
|
||||
@@ -258,7 +241,7 @@ public class Excavation
|
||||
|
||||
}
|
||||
//CHANCE TO GET GLOWSTONE
|
||||
if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 25 && Math.random() * 100 > 95)
|
||||
if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
|
||||
{
|
||||
xp+= LoadProperties.mglowstone2;
|
||||
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
||||
@@ -269,11 +252,32 @@ public class Excavation
|
||||
for(ItemStack x : is)
|
||||
{
|
||||
if(x != null)
|
||||
loc.getWorld().dropItemNaturally(loc, x);
|
||||
m.mcDropItem(loc, x);
|
||||
}
|
||||
|
||||
//Handle XP related tasks
|
||||
PP.addXP(SkillType.EXCAVATION, xp, player);
|
||||
Skills.XpCheckSkill(SkillType.EXCAVATION, player);
|
||||
}
|
||||
}
|
||||
|
||||
public static void gigaDrillBreaker(Player player, Block block)
|
||||
{
|
||||
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
||||
{
|
||||
if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
|
||||
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
||||
}
|
||||
|
||||
if(block.getData() != (byte)5)
|
||||
{
|
||||
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
|
||||
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
|
||||
Excavation.excavationProcCheck(block.getType(), block.getLocation(), player);
|
||||
}
|
||||
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -27,6 +27,7 @@ import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
@@ -57,7 +58,7 @@ public class Herbalism
|
||||
ticks++;
|
||||
}
|
||||
|
||||
if(!PP.getGreenTerraMode() && Skills.cooldownOver(player, PP.getGreenTerraDeactivatedTimeStamp(), LoadProperties.greenTerraCooldown))
|
||||
if(!PP.getGreenTerraMode() && Skills.cooldownOver(player, PP.getSkillDATS(AbilityType.GREEN_TERRA), LoadProperties.greenTerraCooldown))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.GreenTerraOn"));
|
||||
for(Player y : player.getWorld().getPlayers())
|
||||
@@ -65,8 +66,7 @@ public class Herbalism
|
||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||
y.sendMessage(mcLocale.getString("Skills.GreenTerraPlayer", new Object[] {player.getName()}));
|
||||
}
|
||||
PP.setGreenTerraActivatedTimeStamp(System.currentTimeMillis());
|
||||
PP.setGreenTerraDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
||||
PP.setSkillDATS(AbilityType.GREEN_TERRA, System.currentTimeMillis()+(ticks*1000));
|
||||
PP.setGreenTerraMode(true);
|
||||
}
|
||||
|
||||
@@ -82,12 +82,12 @@ public class Herbalism
|
||||
Location loc = block.getLocation();
|
||||
ItemStack is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.mwheat, player);
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
m.mcDropItem(loc, is);
|
||||
|
||||
//DROP SOME SEEDS
|
||||
mat = Material.SEEDS;
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
m.mcDropItem(loc, is);
|
||||
|
||||
herbalismProcCheck(block, player, event, plugin);
|
||||
herbalismProcCheck(block, player, event, plugin);
|
||||
@@ -114,11 +114,7 @@ public class Herbalism
|
||||
|
||||
public static Boolean canBeGreenTerra(Block block){
|
||||
int t = block.getTypeId();
|
||||
if(t == 103 || t == 4 || t == 3 || t == 59 || t == 81 || t == 83 || t == 91 || t == 86 || t == 39 || t == 46 || t == 37 || t == 38){
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
return t == 103 || t == 4 || t == 3 || t == 59 || t == 81 || t == 83 || t == 91 || t == 86 || t == 39 || t == 46 || t == 37 || t == 38;
|
||||
}
|
||||
public static boolean hasSeeds(Player player){
|
||||
ItemStack[] inventory = player.getInventory().getContents();
|
||||
@@ -148,6 +144,7 @@ public class Herbalism
|
||||
public static void herbalismProcCheck(Block block, Player player, BlockBreakEvent event, mcMMO plugin)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
|
||||
int type = block.getTypeId();
|
||||
Location loc = block.getLocation();
|
||||
ItemStack is = null;
|
||||
@@ -157,6 +154,8 @@ public class Herbalism
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Wheat
|
||||
if(type == 59 && block.getData() == (byte) 0x7)
|
||||
{
|
||||
mat = Material.getMaterial(296);
|
||||
@@ -164,43 +163,55 @@ public class Herbalism
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.mwheat, player);
|
||||
if(player != null)
|
||||
{
|
||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
|
||||
{
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
}
|
||||
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
|
||||
m.mcDropItem(loc, is);
|
||||
}
|
||||
//GREEN THUMB
|
||||
if(Math.random() * 1500 <= PP.getSkillLevel(SkillType.HERBALISM))
|
||||
if(herbLevel > 1500 || (Math.random() * 1500 <= herbLevel))
|
||||
{
|
||||
event.setCancelled(true);
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
m.mcDropItem(loc, is);
|
||||
//DROP SOME SEEDS
|
||||
mat = Material.SEEDS;
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
m.mcDropItem(loc, is);
|
||||
|
||||
block.setData((byte) 0x1); //Change it to first stage
|
||||
|
||||
//Setup the bonuses
|
||||
int bonus = 0;
|
||||
if(PP.getSkillLevel(SkillType.HERBALISM) >= 200)
|
||||
bonus++;
|
||||
if(PP.getSkillLevel(SkillType.HERBALISM) >= 400)
|
||||
bonus++;
|
||||
//This replants the wheat at a certain stage in development based on Herbalism Skill
|
||||
if(PP.getSkillLevel(SkillType.HERBALISM) >= 600)
|
||||
bonus++;
|
||||
|
||||
//Change wheat to be whatever stage based on the bonus
|
||||
if(bonus == 1)
|
||||
block.setData((byte) 0x2);
|
||||
if(bonus == 2)
|
||||
block.setData((byte) 0x4);
|
||||
else if(PP.getSkillLevel(SkillType.HERBALISM) >= 400)
|
||||
block.setData((byte) 0x3);
|
||||
if(bonus == 3)
|
||||
block.setData((byte) 0x4);
|
||||
else if(PP.getSkillLevel(SkillType.HERBALISM) >= 200)
|
||||
block.setData((byte) 0x2);
|
||||
else
|
||||
block.setData((byte) 0x1);
|
||||
}
|
||||
}
|
||||
|
||||
//Nether Wart
|
||||
if(type == 115 && block.getData() == (byte) 0x3)
|
||||
{
|
||||
mat = Material.getMaterial(372);
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.mnetherwart, player);
|
||||
if(player != null)
|
||||
{
|
||||
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
|
||||
{
|
||||
m.mcDropItem(loc, is);
|
||||
m.mcDropItem(loc, is);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, is);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, is);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, is);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* We need to check not-wheat stuff for if it was placed by the player or not
|
||||
* We need to check not-wheat and not-netherwart stuff for if it was placed by the player or not
|
||||
*/
|
||||
if(block.getData() != (byte) 5)
|
||||
{
|
||||
@@ -231,9 +242,9 @@ public class Herbalism
|
||||
is = new ItemStack(Material.CACTUS, 1, (byte)0, (byte)0);
|
||||
if(byteArray[x] != (byte) 5)
|
||||
{
|
||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
|
||||
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
|
||||
{
|
||||
loc.getWorld().dropItemNaturally(target.getLocation(), is);
|
||||
m.mcDropItem(target.getLocation(), is);
|
||||
}
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.mcactus, player);
|
||||
}
|
||||
@@ -270,9 +281,9 @@ public class Herbalism
|
||||
//Check for being placed by the player
|
||||
if(byteArray[x] != (byte) 5)
|
||||
{
|
||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
|
||||
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
|
||||
{
|
||||
loc.getWorld().dropItemNaturally(target.getLocation(), is);
|
||||
m.mcDropItem(target.getLocation(), is);
|
||||
}
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.msugar, player);
|
||||
}
|
||||
@@ -288,9 +299,9 @@ public class Herbalism
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
if(player != null)
|
||||
{
|
||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
|
||||
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
|
||||
{
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
m.mcDropItem(loc, is);
|
||||
}
|
||||
}
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.mpumpkin, player);
|
||||
@@ -298,12 +309,24 @@ public class Herbalism
|
||||
//Melon
|
||||
if(type == 103)
|
||||
{
|
||||
mat = Material.getMaterial(block.getTypeId());
|
||||
mat = Material.getMaterial(360);
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
|
||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
|
||||
if(player != null)
|
||||
{
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
|
||||
{
|
||||
m.mcDropItem(loc, is);
|
||||
m.mcDropItem(loc, is);
|
||||
m.mcDropItem(loc, is);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, is);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, is);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, is);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, is);
|
||||
}
|
||||
}
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.mmelon, player);
|
||||
}
|
||||
@@ -314,9 +337,9 @@ public class Herbalism
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
if(player != null)
|
||||
{
|
||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
|
||||
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
|
||||
{
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
m.mcDropItem(loc, is);
|
||||
}
|
||||
}
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.mmushroom, player);
|
||||
@@ -326,12 +349,32 @@ public class Herbalism
|
||||
mat = Material.getMaterial(block.getTypeId());
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
if(player != null){
|
||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM)){
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
}
|
||||
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
|
||||
m.mcDropItem(loc, is);
|
||||
}
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.mflower, player);
|
||||
}
|
||||
//Lily Pads
|
||||
if(type == 111)
|
||||
{
|
||||
mat = Material.getMaterial(block.getTypeId());
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
if(player != null){
|
||||
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
|
||||
m.mcDropItem(loc, is);
|
||||
}
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.mlilypad, player);
|
||||
}
|
||||
//Vines
|
||||
if(type == 106){
|
||||
mat = Material.getMaterial(block.getTypeId());
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
if(player != null){
|
||||
if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
|
||||
m.mcDropItem(loc, is);
|
||||
}
|
||||
PP.addXP(SkillType.HERBALISM, LoadProperties.mvines, player);
|
||||
}
|
||||
}
|
||||
Skills.XpCheckSkill(SkillType.HERBALISM, player);
|
||||
}
|
||||
|
||||
@@ -16,21 +16,22 @@
|
||||
*/
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import net.minecraft.server.Enchantment;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Statistic;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.getspout.spoutapi.sound.SoundEffect;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.event.player.PlayerAnimationEvent;
|
||||
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.spout.SpoutStuff;
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
@@ -62,194 +63,207 @@ public class Mining
|
||||
ticks++;
|
||||
}
|
||||
|
||||
if(!PP.getSuperBreakerMode() && Skills.cooldownOver(player, PP.getSuperBreakerDeactivatedTimeStamp(), LoadProperties.superBreakerCooldown)){
|
||||
if(!PP.getSuperBreakerMode() && Skills.cooldownOver(player, PP.getSkillDATS(AbilityType.SUPER_BREAKER), LoadProperties.superBreakerCooldown)){
|
||||
player.sendMessage(mcLocale.getString("Skills.SuperBreakerOn"));
|
||||
for(Player y : player.getWorld().getPlayers())
|
||||
{
|
||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||
y.sendMessage(mcLocale.getString("Skills.SuperBreakerPlayer", new Object[] {player.getName()}));
|
||||
}
|
||||
PP.setSuperBreakerActivatedTimeStamp(System.currentTimeMillis());
|
||||
PP.setSuperBreakerDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
||||
PP.setSkillDATS(AbilityType.SUPER_BREAKER, System.currentTimeMillis()+(ticks*1000));
|
||||
PP.setSuperBreakerMode(true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
public static void blockProcSimulate(Block block)
|
||||
public static void blockProcSimulate(Block block, Player player)
|
||||
{
|
||||
Location loc = block.getLocation();
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
int id = block.getTypeId();
|
||||
Material mat = Material.getMaterial(id);
|
||||
byte damage = 0;
|
||||
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
if(block.getTypeId() != 89 && block.getTypeId() != 73 && block.getTypeId() != 74 && block.getTypeId() != 56
|
||||
&& block.getTypeId() != 21 && block.getTypeId() != 1 && block.getTypeId() != 16)
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
if(block.getTypeId() == 89)
|
||||
{
|
||||
mat = Material.getMaterial(348);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
|
||||
if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48) {
|
||||
m.mcDropItem(loc, item);
|
||||
return;
|
||||
}
|
||||
if(block.getTypeId() == 73 || block.getTypeId() == 74)
|
||||
{
|
||||
mat = Material.getMaterial(331);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
if(Math.random() * 10 > 5){
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
}
|
||||
|
||||
//Drop natural block with Silk Touch
|
||||
if(player.getItemInHand().containsEnchantment(Enchantment.SILK_TOUCH)){
|
||||
m.mcDropItem(loc, item);
|
||||
return;
|
||||
}
|
||||
if(block.getTypeId() == 21)
|
||||
{
|
||||
mat = Material.getMaterial(351);
|
||||
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
}
|
||||
if(block.getTypeId() == 56)
|
||||
{
|
||||
mat = Material.getMaterial(264);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
}
|
||||
if(block.getTypeId() == 1)
|
||||
{
|
||||
mat = Material.getMaterial(4);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
}
|
||||
if(block.getTypeId() == 16)
|
||||
{
|
||||
mat = Material.getMaterial(263);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
|
||||
switch (id){
|
||||
//GLOWSTONE
|
||||
case 89:
|
||||
mat = Material.getMaterial(348);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//REDSTONE
|
||||
case 73:
|
||||
mat = Material.getMaterial(331);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
case 74:
|
||||
mat = Material.getMaterial(331);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//LAPIS
|
||||
case 21:
|
||||
mat = Material.getMaterial(351);
|
||||
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//DIAMOND
|
||||
case 56:
|
||||
mat = Material.getMaterial(264);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//STONE
|
||||
case 1:
|
||||
mat = Material.getMaterial(4);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//COAL
|
||||
case 16:
|
||||
mat = Material.getMaterial(263);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void blockProcCheck(Block block, Player player)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING))
|
||||
if(PP.getSkillLevel(SkillType.MINING) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING)))
|
||||
{
|
||||
blockProcSimulate(block);
|
||||
blockProcSimulate(block, player);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public static void miningBlockCheck(Boolean smelt, Player player, Block block, mcMMO plugin)
|
||||
public static void miningBlockCheck(Player player, Block block, mcMMO plugin)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
if(plugin.misc.blockWatchList.contains(block) || block.getData() == (byte) 5)
|
||||
return;
|
||||
int xp = 0;
|
||||
if(block.getTypeId() == 1 || block.getTypeId() == 24)
|
||||
{
|
||||
xp += LoadProperties.mstone;
|
||||
if(smelt = false)
|
||||
blockProcCheck(block, player);
|
||||
else
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//OBSIDIAN
|
||||
if(block.getTypeId() == 49)
|
||||
{
|
||||
xp += LoadProperties.mobsidian;
|
||||
if(smelt = false)
|
||||
blockProcCheck(block, player);
|
||||
else
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//NETHERRACK
|
||||
if(block.getTypeId() == 87)
|
||||
{
|
||||
xp += LoadProperties.mnetherrack;
|
||||
if(smelt = false)
|
||||
blockProcCheck(block, player);
|
||||
else
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//GLOWSTONE
|
||||
if(block.getTypeId() == 89)
|
||||
{
|
||||
xp += LoadProperties.mglowstone;
|
||||
if(smelt = false)
|
||||
blockProcCheck(block, player);
|
||||
else
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//COAL
|
||||
if(block.getTypeId() == 16)
|
||||
{
|
||||
xp += LoadProperties.mcoal;
|
||||
if(smelt = false)
|
||||
blockProcCheck(block, player);
|
||||
else
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//GOLD
|
||||
if(block.getTypeId() == 14)
|
||||
{
|
||||
xp += LoadProperties.mgold;
|
||||
if(smelt = false)
|
||||
blockProcCheck(block, player);
|
||||
else
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//DIAMOND
|
||||
if(block.getTypeId() == 56){
|
||||
xp += LoadProperties.mdiamond;
|
||||
if(smelt = false)
|
||||
blockProcCheck(block, player);
|
||||
else
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//IRON
|
||||
if(block.getTypeId() == 15)
|
||||
{
|
||||
xp += LoadProperties.miron;
|
||||
if(smelt = false)
|
||||
blockProcCheck(block, player);
|
||||
else
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//REDSTONE
|
||||
if(block.getTypeId() == 73 || block.getTypeId() == 74)
|
||||
{
|
||||
xp += LoadProperties.mredstone;
|
||||
if(smelt = false)
|
||||
blockProcCheck(block, player);
|
||||
else
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//LAPUS
|
||||
if(block.getTypeId() == 21)
|
||||
{
|
||||
xp += LoadProperties.mlapis;
|
||||
if(smelt = false)
|
||||
blockProcCheck(block, player);
|
||||
else
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
int id = block.getTypeId();
|
||||
|
||||
switch (id) {
|
||||
//STONE
|
||||
case 1:
|
||||
xp += LoadProperties.mstone;
|
||||
break;
|
||||
//SANDSTONE
|
||||
case 24:
|
||||
xp += LoadProperties.msandstone;
|
||||
break;
|
||||
//OBSIDIAN
|
||||
case 49:
|
||||
xp += LoadProperties.mobsidian;
|
||||
break;
|
||||
//NETHERRACK
|
||||
case 87:
|
||||
xp += LoadProperties.mnetherrack;
|
||||
break;
|
||||
//GLOWSTONE
|
||||
case 89:
|
||||
xp += LoadProperties.mglowstone;
|
||||
break;
|
||||
//COAL
|
||||
case 16:
|
||||
xp += LoadProperties.mcoal;
|
||||
break;
|
||||
//GOLD
|
||||
case 14:
|
||||
xp += LoadProperties.mgold;
|
||||
break;
|
||||
//DIAMOND
|
||||
case 56:
|
||||
xp += LoadProperties.mdiamond;
|
||||
break;
|
||||
//IRON
|
||||
case 15:
|
||||
xp += LoadProperties.miron;
|
||||
break;
|
||||
//REDSTONE
|
||||
case 73:
|
||||
xp += LoadProperties.mredstone;
|
||||
break;
|
||||
case 74:
|
||||
xp += LoadProperties.mredstone;
|
||||
break;
|
||||
//LAPIS
|
||||
case 21:
|
||||
xp += LoadProperties.mlapis;
|
||||
break;
|
||||
//NETHER BRICK
|
||||
case 112:
|
||||
xp += LoadProperties.mnetherbrick;
|
||||
break;
|
||||
//END STONE
|
||||
case 121:
|
||||
xp += LoadProperties.mendstone;
|
||||
break;
|
||||
//MOSS STONE
|
||||
case 48:
|
||||
xp += LoadProperties.mmossstone;
|
||||
break;
|
||||
//STONE BRICK
|
||||
case 98:
|
||||
xp += LoadProperties.mstonebrick;
|
||||
break;
|
||||
}
|
||||
|
||||
if(canBeSuperBroken(block))
|
||||
blockProcCheck(block, player);
|
||||
PP.addXP(SkillType.MINING, xp, player);
|
||||
Skills.XpCheckSkill(SkillType.MINING, player);
|
||||
}
|
||||
|
||||
/*
|
||||
* Handling SuperBreaker stuff
|
||||
*/
|
||||
public static Boolean canBeSuperBroken(Block block)
|
||||
{
|
||||
int t = block.getTypeId();
|
||||
if(t == 49 || t == 87 || t == 89 || t == 73 || t == 74 || t == 56 || t == 21 || t == 1 || t == 16 || t == 14 || t == 15)
|
||||
{
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
int id = block.getTypeId();
|
||||
return id == 1 || id == 14 || id == 15 || id == 16 || id == 21 || id == 24 || id == 49 || id == 56 || id == 73 || id == 74 || id == 87 || id == 89 || id == 112 || id == 121 || id == 48 || id == 98;
|
||||
}
|
||||
|
||||
public static void SuperBreakerBlockCheck(Player player, Block block, mcMMO plugin)
|
||||
@@ -257,184 +271,140 @@ public class Mining
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
||||
{
|
||||
if(player.getItemInHand().getEnchantments().containsKey(Enchantment.DURABILITY))
|
||||
{
|
||||
|
||||
}
|
||||
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
||||
if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
|
||||
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
||||
}
|
||||
|
||||
Location loc = block.getLocation();
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
//Pre-processing
|
||||
int id = block.getTypeId();
|
||||
int xp = 0;
|
||||
byte damage = 0;
|
||||
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
if(block.getTypeId() == 1 || block.getTypeId() == 24)
|
||||
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
|
||||
|
||||
//STONE
|
||||
if(id == 1 && block.getData() != (byte) 5)
|
||||
{
|
||||
if(block.getTypeId() == 1)
|
||||
{
|
||||
mat = Material.COBBLESTONE;
|
||||
if(!plugin.misc.blockWatchList.contains(block) && block.getData() != (byte) 5)
|
||||
{
|
||||
xp += LoadProperties.mstone;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
} else
|
||||
{
|
||||
mat = Material.SANDSTONE;
|
||||
if(!plugin.misc.blockWatchList.contains(block) && block.getData() != (byte) 5)
|
||||
{
|
||||
xp += LoadProperties.msandstone;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
}
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
|
||||
block.setType(Material.AIR);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mstone;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//SANDSTONE
|
||||
else if(id == 24 && block.getData() != (byte) 5)
|
||||
{
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.msandstone;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//NETHERRACK
|
||||
if(block.getTypeId() == 87)
|
||||
else if(id == 87 && block.getData() != (byte) 5)
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
|
||||
xp += LoadProperties.mnetherrack;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
mat = Material.getMaterial(87);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
|
||||
block.setType(Material.AIR);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mnetherrack;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//GLOWSTONE
|
||||
if(block.getTypeId() == 89)
|
||||
else if(id == 89 && block.getData() != (byte) 5)
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
|
||||
xp += LoadProperties.mglowstone;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
mat = Material.getMaterial(348);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
|
||||
block.setType(Material.AIR);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mglowstone;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//COAL
|
||||
if(block.getTypeId() == 16)
|
||||
else if(id == 16 && block.getData() != (byte) 5)
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
|
||||
xp += LoadProperties.mcoal;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
mat = Material.getMaterial(263);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
|
||||
block.setType(Material.AIR);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mcoal;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//GOLD
|
||||
if(block.getTypeId() == 14 && m.getTier(player) >= 3)
|
||||
else if(id == 14 && m.getTier(player) >= 3 && block.getData() != (byte) 5)
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
|
||||
xp += LoadProperties.mgold;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
|
||||
block.setType(Material.AIR);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mgold;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//OBSIDIAN
|
||||
if(block.getTypeId() == 49 && m.getTier(player) >= 4)
|
||||
else if(id == 49 && m.getTier(player) >= 4 && block.getData() != (byte) 5)
|
||||
{
|
||||
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
||||
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
|
||||
xp += LoadProperties.mobsidian;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
mat = Material.getMaterial(49);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
|
||||
block.setType(Material.AIR);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mobsidian;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//DIAMOND
|
||||
if(block.getTypeId() == 56 && m.getTier(player) >= 3)
|
||||
else if(id == 56 && m.getTier(player) >= 3 && block.getData() != (byte) 5)
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
|
||||
xp += LoadProperties.mdiamond;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
mat = Material.getMaterial(264);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
|
||||
block.setType(Material.AIR);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mdiamond;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//IRON
|
||||
if(block.getTypeId() == 15 && m.getTier(player) >= 2)
|
||||
else if(id == 15 && m.getTier(player) >= 2 && block.getData() != (byte) 5)
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
|
||||
xp += LoadProperties.miron;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
|
||||
block.setType(Material.AIR);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.miron;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//REDSTONE
|
||||
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 3)
|
||||
else if((id == 73 || id == 74) && m.getTier(player) >= 3 && !plugin.misc.blockWatchList.contains(block))
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
|
||||
{
|
||||
xp += LoadProperties.mredstone;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
mat = Material.getMaterial(331);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
if(Math.random() * 10 > 5)
|
||||
{
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
}
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
|
||||
block.setType(Material.AIR);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mredstone;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//LAPUS
|
||||
if(block.getTypeId() == 21 && m.getTier(player) >= 3){
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5){
|
||||
xp += LoadProperties.mlapis;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
mat = Material.getMaterial(351);
|
||||
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
player.incrementStatistic(Statistic.MINE_BLOCK, block.getType());
|
||||
block.setType(Material.AIR);
|
||||
//LAPIS
|
||||
else if(id == 21 && m.getTier(player) >= 3 && block.getData() != (byte) 5)
|
||||
{
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mlapis;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
if(block.getData() != (byte) 5)
|
||||
//NETHER BRICK
|
||||
else if(id == 112 && block.getData() != (byte) 5)
|
||||
{
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mnetherbrick;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//END STONE
|
||||
else if(id == 121 && block.getData() != (byte) 5)
|
||||
{
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mendstone;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//MOSS STONE
|
||||
else if(id == 48 && block.getData() != (byte) 5)
|
||||
{
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mmossstone;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
//STONE BRICK
|
||||
else if(id == 98 && !plugin.misc.blockWatchList.contains(block))
|
||||
{
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
xp += LoadProperties.mstonebrick;
|
||||
blockProcCheck(block, player);
|
||||
blockProcCheck(block, player);
|
||||
}
|
||||
|
||||
if(!plugin.misc.blockWatchList.contains(block) && block.getData() != (byte) 5)
|
||||
PP.addXP(SkillType.MINING, xp, player);
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||
|
||||
Skills.XpCheckSkill(SkillType.MINING, player);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -192,7 +192,7 @@ public class Repair {
|
||||
removeItem(player, rIron);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
|
||||
durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
|
||||
durabilityAfter = player.getItemInHand().getDurability();
|
||||
dif = (short) (durabilityBefore - durabilityAfter);
|
||||
if(m.isShovel(is))
|
||||
dif = (short) (dif / 3);
|
||||
@@ -315,44 +315,53 @@ public class Repair {
|
||||
|
||||
if(rank == 0)
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
|
||||
for(Enchantment x : enchants)
|
||||
if(LoadProperties.mayLoseEnchants)
|
||||
{
|
||||
is.removeEnchantment(x);
|
||||
player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
|
||||
for(Enchantment x : enchants)
|
||||
{
|
||||
is.removeEnchantment(x);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
boolean failure = false, downgrade = false;
|
||||
|
||||
for(Enchantment x : enchants)
|
||||
if(LoadProperties.mayLoseEnchants)
|
||||
{
|
||||
//Remove enchant
|
||||
is.removeEnchantment(x);
|
||||
|
||||
if(x.canEnchantItem(is))
|
||||
for(Enchantment x : enchants)
|
||||
{
|
||||
if(Math.random() * 100 <= getEnchantChance(rank))
|
||||
//Remove enchant
|
||||
is.removeEnchantment(x);
|
||||
|
||||
if(x.canEnchantItem(is))
|
||||
{
|
||||
if(enchantsLvl[pos] > 1)
|
||||
if(Math.random() * 100 <= getEnchantChance(rank))
|
||||
{
|
||||
if(Math.random() * 100 <= getDowngradeChance(rank))
|
||||
{
|
||||
is.addEnchantment(x, enchantsLvl[pos]-1);
|
||||
downgrade = true;
|
||||
} else
|
||||
if(enchantsLvl[pos] > 1)
|
||||
{
|
||||
if(LoadProperties.mayDowngradeEnchants)
|
||||
{
|
||||
if(Math.random() * 100 <= getDowngradeChance(rank))
|
||||
{
|
||||
is.addEnchantment(x, enchantsLvl[pos]-1);
|
||||
downgrade = true;
|
||||
} else
|
||||
{
|
||||
is.addEnchantment(x, enchantsLvl[pos]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
is.addEnchantment(x, enchantsLvl[pos]);
|
||||
}
|
||||
} else {
|
||||
failure = true;
|
||||
}
|
||||
else {
|
||||
is.addEnchantment(x, enchantsLvl[pos]);
|
||||
}
|
||||
} else {
|
||||
failure = true;
|
||||
}
|
||||
pos++;
|
||||
}
|
||||
pos++;
|
||||
}
|
||||
|
||||
if(failure == false && downgrade == false)
|
||||
@@ -369,13 +378,13 @@ public class Repair {
|
||||
switch(rank)
|
||||
{
|
||||
case 4:
|
||||
return 40;
|
||||
return LoadProperties.keepEnchantsRank4;
|
||||
case 3:
|
||||
return 30;
|
||||
return LoadProperties.keepEnchantsRank3;
|
||||
case 2:
|
||||
return 20;
|
||||
return LoadProperties.keepEnchantsRank2;
|
||||
case 1:
|
||||
return 10;
|
||||
return LoadProperties.keepEnchantsRank1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@@ -385,13 +394,13 @@ public class Repair {
|
||||
switch(rank)
|
||||
{
|
||||
case 4:
|
||||
return 15;
|
||||
return LoadProperties.downgradeRank4;
|
||||
case 3:
|
||||
return 25;
|
||||
return LoadProperties.downgradeRank3;
|
||||
case 2:
|
||||
return 50;
|
||||
return LoadProperties.downgradeRank2;
|
||||
case 1:
|
||||
return 75;
|
||||
return LoadProperties.downgradeRank1;
|
||||
default:
|
||||
return 100;
|
||||
}
|
||||
@@ -469,9 +478,9 @@ public class Repair {
|
||||
}
|
||||
public static short repairCalculate(Player player, short durability, int ramt){
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500);
|
||||
float bonus = (float)(PP.getSkillLevel(SkillType.REPAIR)) / 500;
|
||||
bonus = (ramt * bonus);
|
||||
ramt = ramt+=bonus;
|
||||
ramt+=bonus;
|
||||
if(checkPlayerProcRepair(player)){
|
||||
ramt = (short) (ramt * 2);
|
||||
}
|
||||
@@ -733,7 +742,7 @@ public class Repair {
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
if(player != null)
|
||||
{
|
||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR))
|
||||
if(PP.getSkillLevel(SkillType.REPAIR) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
|
||||
return true;
|
||||
|
||||
@@ -18,6 +18,7 @@ package com.gmail.nossr50.skills;
|
||||
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
@@ -32,9 +33,11 @@ import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.mcPermissions;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.spout.SpoutStuff;
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.PlayerStat;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.events.McMMOPlayerLevelUpEvent;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
|
||||
|
||||
@@ -75,33 +78,32 @@ public class Skills
|
||||
return (int) (((deactivatedTimeStamp + (cooldown * 1000)) - System.currentTimeMillis())/1000);
|
||||
}
|
||||
|
||||
public static void watchCooldowns(Player player){
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
if(!PP.getGreenTerraInformed() && System.currentTimeMillis() - (PP.getGreenTerraDeactivatedTimeStamp()*1000) >= (LoadProperties.greenTerraCooldown * 1000)){
|
||||
public static void watchCooldowns(Player player, PlayerProfile PP, long curTime){
|
||||
if(!PP.getGreenTerraInformed() && curTime - (PP.getSkillDATS(AbilityType.GREEN_TERRA)*1000) >= (LoadProperties.greenTerraCooldown * 1000)){
|
||||
PP.setGreenTerraInformed(true);
|
||||
player.sendMessage(mcLocale.getString("Skills.YourGreenTerra"));
|
||||
}
|
||||
if(!PP.getTreeFellerInformed() && System.currentTimeMillis() - (PP.getTreeFellerDeactivatedTimeStamp()*1000) >= (LoadProperties.greenTerraCooldown * 1000)){
|
||||
if(!PP.getTreeFellerInformed() && curTime - (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000) >= (LoadProperties.treeFellerCooldown * 1000)){
|
||||
PP.setTreeFellerInformed(true);
|
||||
player.sendMessage(mcLocale.getString("Skills.YourTreeFeller"));
|
||||
}
|
||||
if(!PP.getSuperBreakerInformed() && System.currentTimeMillis() - (PP.getSuperBreakerDeactivatedTimeStamp()*1000) >= (LoadProperties.superBreakerCooldown * 1000)){
|
||||
if(!PP.getSuperBreakerInformed() && curTime - (PP.getSkillDATS(AbilityType.SUPER_BREAKER)*1000) >= (LoadProperties.superBreakerCooldown * 1000)){
|
||||
PP.setSuperBreakerInformed(true);
|
||||
player.sendMessage(mcLocale.getString("Skills.YourSuperBreaker"));
|
||||
}
|
||||
if(!PP.getSerratedStrikesInformed() && System.currentTimeMillis() - (PP.getSerratedStrikesDeactivatedTimeStamp()*1000) >= (LoadProperties.serratedStrikeCooldown * 1000)){
|
||||
if(!PP.getSerratedStrikesInformed() && curTime - (PP.getSkillDATS(AbilityType.SERRATED_STRIKES)*1000) >= (LoadProperties.serratedStrikeCooldown * 1000)){
|
||||
PP.setSerratedStrikesInformed(true);
|
||||
player.sendMessage(mcLocale.getString("Skills.YourSerratedStrikes"));
|
||||
}
|
||||
if(!PP.getBerserkInformed() && System.currentTimeMillis() - (PP.getBerserkDeactivatedTimeStamp()*1000) >= (LoadProperties.berserkCooldown * 1000)){
|
||||
if(!PP.getBerserkInformed() && (curTime - (PP.getSkillDATS(AbilityType.BERSERK)*1000)) >= (LoadProperties.berserkCooldown * 1000)){
|
||||
PP.setBerserkInformed(true);
|
||||
player.sendMessage(mcLocale.getString("Skills.YourBerserk"));
|
||||
}
|
||||
if(!PP.getSkullSplitterInformed() && System.currentTimeMillis() - (PP.getSkullSplitterDeactivatedTimeStamp()*1000) >= (LoadProperties.skullSplitterCooldown * 1000)){
|
||||
if(!PP.getSkullSplitterInformed() && curTime - (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000) >= (LoadProperties.skullSplitterCooldown * 1000)){
|
||||
PP.setSkullSplitterInformed(true);
|
||||
player.sendMessage(mcLocale.getString("Skills.YourSkullSplitter"));
|
||||
}
|
||||
if(!PP.getGigaDrillBreakerInformed() && System.currentTimeMillis() - (PP.getGigaDrillBreakerDeactivatedTimeStamp()*1000) >= (LoadProperties.gigaDrillBreakerCooldown * 1000)){
|
||||
if(!PP.getGigaDrillBreakerInformed() && curTime - (PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER)*1000) >= (LoadProperties.gigaDrillBreakerCooldown * 1000)){
|
||||
PP.setGigaDrillBreakerInformed(true);
|
||||
player.sendMessage(mcLocale.getString("Skills.YourGigaDrillBreaker"));
|
||||
}
|
||||
@@ -113,9 +115,9 @@ public class Skills
|
||||
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
if(mcPermissions.getInstance().herbalismAbility(player) && m.isHoe(player.getItemInHand()) && !PP.getHoePreparationMode()){
|
||||
if(!PP.getGreenTerraMode() && !cooldownOver(player, (PP.getGreenTerraDeactivatedTimeStamp()*1000), LoadProperties.greenTerraCooldown)){
|
||||
if(!PP.getGreenTerraMode() && !cooldownOver(player, (PP.getSkillDATS(AbilityType.GREEN_TERRA)*1000), LoadProperties.greenTerraCooldown)){
|
||||
player.sendMessage(mcLocale.getString("Skills.TooTired")
|
||||
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getGreenTerraDeactivatedTimeStamp()*1000), LoadProperties.greenTerraCooldown)+"s)");
|
||||
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.GREEN_TERRA)*1000), LoadProperties.greenTerraCooldown)+"s)");
|
||||
return;
|
||||
}
|
||||
if(LoadProperties.enableAbilityMessages)
|
||||
@@ -124,104 +126,101 @@ public class Skills
|
||||
PP.setHoePreparationMode(true);
|
||||
}
|
||||
}
|
||||
public static void monitorSkills(Player player){
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
if(PP != null)
|
||||
{
|
||||
if(PP.getHoePreparationMode() && System.currentTimeMillis() - (PP.getHoePreparationATS()*1000) >= 4000){
|
||||
PP.setHoePreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerHoe"));
|
||||
|
||||
public static void monitorSkills(Player player, PlayerProfile PP, long curTime){
|
||||
if(PP.getHoePreparationMode() && curTime - (PP.getHoePreparationATS()*1000) >= 4000){
|
||||
PP.setHoePreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerHoe"));
|
||||
}
|
||||
if(PP.getAxePreparationMode() && curTime - (PP.getAxePreparationATS()*1000) >= 4000){
|
||||
PP.setAxePreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerAxe"));
|
||||
}
|
||||
if(PP.getPickaxePreparationMode() && curTime - (PP.getPickaxePreparationATS()*1000) >= 4000){
|
||||
PP.setPickaxePreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerPickAxe"));
|
||||
}
|
||||
if(PP.getSwordsPreparationMode() && curTime - (PP.getSwordsPreparationATS()*1000) >= 4000){
|
||||
PP.setSwordsPreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerSword"));
|
||||
}
|
||||
if(PP.getFistsPreparationMode() && curTime - (PP.getFistsPreparationATS()*1000) >= 4000){
|
||||
PP.setFistsPreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerFists"));
|
||||
}
|
||||
if(PP.getShovelPreparationMode() && curTime - (PP.getShovelPreparationATS()*1000) >= 4000){
|
||||
PP.setShovelPreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerShovel"));
|
||||
}
|
||||
|
||||
/*
|
||||
* HERBALISM ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().herbalismAbility(player)){
|
||||
if(PP.getGreenTerraMode() && (PP.getSkillDATS(AbilityType.GREEN_TERRA)*1000) <= curTime){
|
||||
PP.setGreenTerraMode(false);
|
||||
PP.setGreenTerraInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.GreenTerraOff"));
|
||||
}
|
||||
if(PP.getAxePreparationMode() && System.currentTimeMillis() - (PP.getAxePreparationATS()*1000) >= 4000){
|
||||
PP.setAxePreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerAxe"));
|
||||
}
|
||||
/*
|
||||
* AXES ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().axesAbility(player)){
|
||||
if(PP.getSkullSplitterMode() && (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000) <= curTime){
|
||||
PP.setSkullSplitterMode(false);
|
||||
PP.setSkullSplitterInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.SkullSplitterOff"));
|
||||
}
|
||||
if(PP.getPickaxePreparationMode() && System.currentTimeMillis() - (PP.getPickaxePreparationATS()*1000) >= 4000){
|
||||
PP.setPickaxePreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerPickAxe"));
|
||||
}
|
||||
/*
|
||||
* WOODCUTTING ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().woodCuttingAbility(player)){
|
||||
if(PP.getTreeFellerMode() && (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000) <= curTime){
|
||||
PP.setTreeFellerMode(false);
|
||||
PP.setTreeFellerInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.TreeFellerOff"));
|
||||
}
|
||||
if(PP.getSwordsPreparationMode() && System.currentTimeMillis() - (PP.getSwordsPreparationATS()*1000) >= 4000){
|
||||
PP.setSwordsPreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerSword"));
|
||||
}
|
||||
/*
|
||||
* MINING ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().miningAbility(player)){
|
||||
if(PP.getSuperBreakerMode() && (PP.getSkillDATS(AbilityType.SUPER_BREAKER)*1000) <= curTime){
|
||||
PP.setSuperBreakerMode(false);
|
||||
PP.setSuperBreakerInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.SuperBreakerOff"));
|
||||
}
|
||||
if(PP.getFistsPreparationMode() && System.currentTimeMillis() - (PP.getFistsPreparationATS()*1000) >= 4000){
|
||||
PP.setFistsPreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerFists"));
|
||||
}
|
||||
/*
|
||||
* EXCAVATION ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().excavationAbility(player)){
|
||||
if(PP.getGigaDrillBreakerMode() && (PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER)*1000) <= curTime){
|
||||
PP.setGigaDrillBreakerMode(false);
|
||||
PP.setGigaDrillBreakerInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerOff"));
|
||||
}
|
||||
if(PP.getShovelPreparationMode() && System.currentTimeMillis() - (PP.getShovelPreparationATS()*1000) >= 4000){
|
||||
PP.setShovelPreparationMode(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.LowerShovel"));
|
||||
}
|
||||
/*
|
||||
* SWORDS ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().swordsAbility(player)){
|
||||
if(PP.getSerratedStrikesMode() && (PP.getSkillDATS(AbilityType.SERRATED_STRIKES)*1000) <= curTime){
|
||||
PP.setSerratedStrikesMode(false);
|
||||
PP.setSerratedStrikesInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOff"));
|
||||
}
|
||||
|
||||
/*
|
||||
* HERBALISM ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().herbalismAbility(player)){
|
||||
if(PP.getGreenTerraMode() && (PP.getGreenTerraDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
|
||||
PP.setGreenTerraMode(false);
|
||||
PP.setGreenTerraInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.GreenTerraOff"));
|
||||
}
|
||||
}
|
||||
/*
|
||||
* AXES ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().axesAbility(player)){
|
||||
if(PP.getSkullSplitterMode() && (PP.getSkullSplitterDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
|
||||
PP.setSkullSplitterMode(false);
|
||||
PP.setSkullSplitterInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.SkullSplitterOff"));
|
||||
}
|
||||
}
|
||||
/*
|
||||
* WOODCUTTING ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().woodCuttingAbility(player)){
|
||||
if(PP.getTreeFellerMode() && (PP.getTreeFellerDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
|
||||
PP.setTreeFellerMode(false);
|
||||
PP.setTreeFellerInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.TreeFellerOff"));
|
||||
}
|
||||
}
|
||||
/*
|
||||
* MINING ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().miningAbility(player)){
|
||||
if(PP.getSuperBreakerMode() && (PP.getSuperBreakerDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
|
||||
PP.setSuperBreakerMode(false);
|
||||
PP.setSuperBreakerInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.SuperBreakerOff"));
|
||||
}
|
||||
}
|
||||
/*
|
||||
* EXCAVATION ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().excavationAbility(player)){
|
||||
if(PP.getGigaDrillBreakerMode() && (PP.getGigaDrillBreakerDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
|
||||
PP.setGigaDrillBreakerMode(false);
|
||||
PP.setGigaDrillBreakerInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerOff"));
|
||||
}
|
||||
}
|
||||
/*
|
||||
* SWORDS ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().swordsAbility(player)){
|
||||
if(PP.getSerratedStrikesMode() && (PP.getSerratedStrikesDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
|
||||
PP.setSerratedStrikesMode(false);
|
||||
PP.setSerratedStrikesInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOff"));
|
||||
}
|
||||
}
|
||||
/*
|
||||
* UNARMED ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().unarmedAbility(player)){
|
||||
if(PP.getBerserkMode() && (PP.getBerserkDeactivatedTimeStamp()*1000) <= System.currentTimeMillis()){
|
||||
PP.setBerserkMode(false);
|
||||
PP.setBerserkInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.BerserkOff"));
|
||||
}
|
||||
}
|
||||
/*
|
||||
* UNARMED ABILITY
|
||||
*/
|
||||
if(mcPermissions.getInstance().unarmedAbility(player)){
|
||||
if(PP.getBerserkMode() && (PP.getSkillDATS(AbilityType.BERSERK)*1000) <= curTime){
|
||||
PP.setBerserkMode(false);
|
||||
PP.setBerserkInformed(false);
|
||||
player.sendMessage(mcLocale.getString("Skills.BerserkOff"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -237,10 +236,10 @@ public class Skills
|
||||
return;
|
||||
if(mcPermissions.getInstance().miningAbility(player) && m.isMiningPick(player.getItemInHand()) && !PP.getPickaxePreparationMode())
|
||||
{
|
||||
if(!PP.getSuperBreakerMode() && !cooldownOver(player, (PP.getSuperBreakerDeactivatedTimeStamp()*1000), LoadProperties.superBreakerCooldown))
|
||||
if(!PP.getSuperBreakerMode() && !cooldownOver(player, (PP.getSkillDATS(AbilityType.SUPER_BREAKER)*1000), LoadProperties.superBreakerCooldown))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.TooTired")
|
||||
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSuperBreakerDeactivatedTimeStamp()*1000), LoadProperties.superBreakerCooldown)+"s)");
|
||||
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.SUPER_BREAKER)*1000), LoadProperties.superBreakerCooldown)+"s)");
|
||||
return;
|
||||
}
|
||||
if(LoadProperties.enableAbilityMessages)
|
||||
@@ -250,10 +249,10 @@ public class Skills
|
||||
}
|
||||
if(mcPermissions.getInstance().excavationAbility(player) && m.isShovel(player.getItemInHand()) && !PP.getShovelPreparationMode())
|
||||
{
|
||||
if(!PP.getGigaDrillBreakerMode() && !cooldownOver(player, (PP.getGigaDrillBreakerDeactivatedTimeStamp()*1000), LoadProperties.gigaDrillBreakerCooldown))
|
||||
if(!PP.getGigaDrillBreakerMode() && !cooldownOver(player, (PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER)*1000), LoadProperties.gigaDrillBreakerCooldown))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.TooTired")
|
||||
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getGigaDrillBreakerDeactivatedTimeStamp()*1000), LoadProperties.gigaDrillBreakerCooldown)+"s)");
|
||||
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER)*1000), LoadProperties.gigaDrillBreakerCooldown)+"s)");
|
||||
return;
|
||||
}
|
||||
if(LoadProperties.enableAbilityMessages)
|
||||
@@ -263,10 +262,10 @@ public class Skills
|
||||
}
|
||||
if(mcPermissions.getInstance().swordsAbility(player) && m.isSwords(player.getItemInHand()) && !PP.getSwordsPreparationMode())
|
||||
{
|
||||
if(!PP.getSerratedStrikesMode() && !cooldownOver(player, (PP.getSerratedStrikesDeactivatedTimeStamp()*1000), LoadProperties.serratedStrikeCooldown))
|
||||
if(!PP.getSerratedStrikesMode() && !cooldownOver(player, (PP.getSkillDATS(AbilityType.SERRATED_STRIKES)*1000), LoadProperties.serratedStrikeCooldown))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.TooTired")
|
||||
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSerratedStrikesDeactivatedTimeStamp()*1000), LoadProperties.serratedStrikeCooldown)+"s)");
|
||||
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.SERRATED_STRIKES)*1000), LoadProperties.serratedStrikeCooldown)+"s)");
|
||||
return;
|
||||
}
|
||||
if(LoadProperties.enableAbilityMessages)
|
||||
@@ -276,10 +275,10 @@ public class Skills
|
||||
}
|
||||
if(mcPermissions.getInstance().unarmedAbility(player) && player.getItemInHand().getTypeId() == 0 && !PP.getFistsPreparationMode())
|
||||
{
|
||||
if(!PP.getBerserkMode() && !cooldownOver(player, (PP.getBerserkDeactivatedTimeStamp()*1000), LoadProperties.berserkCooldown))
|
||||
if(!PP.getBerserkMode() && !cooldownOver(player, (PP.getSkillDATS(AbilityType.BERSERK)*1000), LoadProperties.berserkCooldown))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.TooTired")
|
||||
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getBerserkDeactivatedTimeStamp()*1000), LoadProperties.berserkCooldown)+"s)");
|
||||
+ChatColor.YELLOW+" ("+calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.BERSERK)*1000), LoadProperties.berserkCooldown)+"s)");
|
||||
return;
|
||||
}
|
||||
if(LoadProperties.enableAbilityMessages)
|
||||
@@ -315,6 +314,11 @@ public class Skills
|
||||
|
||||
public static void XpCheckSkill(SkillType skillType, Player player)
|
||||
{
|
||||
if(skillType == SkillType.ALL) {
|
||||
XpCheckAll(player);
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if(PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType))
|
||||
@@ -323,9 +327,14 @@ public class Skills
|
||||
|
||||
while(PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType))
|
||||
{
|
||||
skillups++;
|
||||
if(getSkillMaxLevel(skillType) >= PP.getSkillLevel(skillType) + 1) {
|
||||
skillups++;
|
||||
PP.skillUp(skillType, 1);
|
||||
|
||||
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
|
||||
Bukkit.getPluginManager().callEvent(eventToFire);
|
||||
}
|
||||
PP.removeXP(skillType, PP.getXpToLevel(skillType));
|
||||
PP.skillUp(skillType, 1);
|
||||
}
|
||||
|
||||
if(!LoadProperties.useMySQL)
|
||||
@@ -373,6 +382,36 @@ public class Skills
|
||||
XpCheckSkill(x, player);
|
||||
}
|
||||
}
|
||||
public static int getSkillMaxLevel(SkillType skillType) {
|
||||
switch(skillType) {
|
||||
case ACROBATICS:
|
||||
return (LoadProperties.levelCapAcrobatics > 0) ? LoadProperties.levelCapAcrobatics : Integer.MAX_VALUE;
|
||||
case ARCHERY:
|
||||
return (LoadProperties.levelCapArchery > 0) ? LoadProperties.levelCapArchery : Integer.MAX_VALUE;
|
||||
case AXES:
|
||||
return (LoadProperties.levelCapAxes > 0) ? LoadProperties.levelCapAxes : Integer.MAX_VALUE;
|
||||
case EXCAVATION:
|
||||
return (LoadProperties.levelCapExcavation > 0) ? LoadProperties.levelCapExcavation : Integer.MAX_VALUE;
|
||||
case FISHING:
|
||||
return (LoadProperties.levelCapFishing > 0) ? LoadProperties.levelCapFishing : Integer.MAX_VALUE;
|
||||
case HERBALISM:
|
||||
return (LoadProperties.levelCapHerbalism > 0) ? LoadProperties.levelCapHerbalism : Integer.MAX_VALUE;
|
||||
case MINING:
|
||||
return (LoadProperties.levelCapMining > 0) ? LoadProperties.levelCapMining : Integer.MAX_VALUE;
|
||||
case REPAIR:
|
||||
return (LoadProperties.levelCapRepair > 0) ? LoadProperties.levelCapRepair : Integer.MAX_VALUE;
|
||||
case SWORDS:
|
||||
return (LoadProperties.levelCapSwords > 0) ? LoadProperties.levelCapSwords : Integer.MAX_VALUE;
|
||||
case TAMING:
|
||||
return (LoadProperties.levelCapTaming > 0) ? LoadProperties.levelCapTaming : Integer.MAX_VALUE;
|
||||
case UNARMED:
|
||||
return (LoadProperties.levelCapUnarmed > 0) ? LoadProperties.levelCapUnarmed : Integer.MAX_VALUE;
|
||||
case WOODCUTTING:
|
||||
return (LoadProperties.levelCapWoodcutting > 0) ? LoadProperties.levelCapWoodcutting : Integer.MAX_VALUE;
|
||||
default:
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
}
|
||||
public static SkillType getSkillType(String skillName)
|
||||
{
|
||||
for(SkillType x : SkillType.values())
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.entity.Arrow;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
@@ -28,6 +27,7 @@ import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.mcPermissions;
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
@@ -51,7 +51,7 @@ public class Swords
|
||||
ticks++;
|
||||
}
|
||||
|
||||
if(!PP.getSerratedStrikesMode() && PP.getSerratedStrikesDeactivatedTimeStamp() < System.currentTimeMillis())
|
||||
if(!PP.getSerratedStrikesMode() && PP.getSkillDATS(AbilityType.SERRATED_STRIKES) < System.currentTimeMillis())
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOn"));
|
||||
for(Player y : player.getWorld().getPlayers())
|
||||
@@ -59,8 +59,7 @@ public class Swords
|
||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||
y.sendMessage(mcLocale.getString("Skills.SerratedStrikesPlayer", new Object[] {player.getName()}));
|
||||
}
|
||||
PP.setSerratedStrikesActivatedTimeStamp(System.currentTimeMillis());
|
||||
PP.setSerratedStrikesDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
||||
PP.setSkillDATS(AbilityType.SERRATED_STRIKES, System.currentTimeMillis()+(ticks*1000));
|
||||
PP.setSerratedStrikesMode(true);
|
||||
}
|
||||
|
||||
@@ -85,7 +84,7 @@ public class Swords
|
||||
if(mcPermissions.getInstance().swords(attacker) && m.isSwords(attacker.getItemInHand())){
|
||||
if(PPa.getSkillLevel(SkillType.SWORDS) >= 750)
|
||||
{
|
||||
if(Math.random() * 1000 >= 750)
|
||||
if(Math.random() * 1000 <= 750)
|
||||
{
|
||||
if(!(x instanceof Player))
|
||||
pluginx.misc.addToBleedQue(x);
|
||||
@@ -119,67 +118,62 @@ public class Swords
|
||||
LivingEntity x = (LivingEntity) event.getEntity();
|
||||
targets = m.getTier(attacker);
|
||||
|
||||
for(Entity derp : x.getWorld().getEntities())
|
||||
for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
|
||||
{
|
||||
if(m.getDistance(x.getLocation(), derp.getLocation()) < 5)
|
||||
{
|
||||
|
||||
|
||||
//Make sure the Wolf is not friendly
|
||||
if(derp instanceof Wolf)
|
||||
//Make sure the Wolf is not friendly
|
||||
if(derp instanceof Wolf)
|
||||
{
|
||||
Wolf hurrDurr = (Wolf)derp;
|
||||
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
|
||||
continue;
|
||||
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
|
||||
continue;
|
||||
}
|
||||
//Damage nearby LivingEntities
|
||||
if(derp instanceof LivingEntity && targets >= 1)
|
||||
{
|
||||
if(derp instanceof Player)
|
||||
{
|
||||
Wolf hurrDurr = (Wolf)derp;
|
||||
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
|
||||
continue;
|
||||
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
|
||||
continue;
|
||||
}
|
||||
//Damage nearby LivingEntities
|
||||
if(derp instanceof LivingEntity && targets >= 1)
|
||||
Player target = (Player)derp;
|
||||
|
||||
if(target.getName().equals(attacker.getName()))
|
||||
continue;
|
||||
|
||||
if(Users.getProfile(target).getGodMode())
|
||||
continue;
|
||||
|
||||
if(Party.getInstance().inSameParty(attacker, target))
|
||||
continue;
|
||||
if(targets >= 1 && derp.getWorld().getPVP())
|
||||
{
|
||||
Combat.dealDamage(target, event.getDamage() / 4, attacker);
|
||||
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
|
||||
Users.getProfile(target).addBleedTicks(5);
|
||||
targets--;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(derp instanceof Player)
|
||||
{
|
||||
Player target = (Player)derp;
|
||||
|
||||
if(target.getName().equals(attacker.getName()))
|
||||
continue;
|
||||
|
||||
if(Users.getProfile(target).getGodMode())
|
||||
continue;
|
||||
|
||||
if(Party.getInstance().inSameParty(attacker, target))
|
||||
continue;
|
||||
if(targets >= 1 && derp.getWorld().getPVP())
|
||||
{
|
||||
target.damage(event.getDamage() / 4);
|
||||
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
|
||||
Users.getProfile(target).addBleedTicks(5);
|
||||
targets--;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!pluginx.misc.bleedTracker.contains(derp))
|
||||
pluginx.misc.addToBleedQue((LivingEntity)derp);
|
||||
|
||||
LivingEntity target = (LivingEntity)derp;
|
||||
target.damage(event.getDamage() / 4);
|
||||
targets--;
|
||||
}
|
||||
if(!pluginx.misc.bleedTracker.contains(derp))
|
||||
pluginx.misc.addToBleedQue((LivingEntity)derp);
|
||||
|
||||
LivingEntity target = (LivingEntity)derp;
|
||||
Combat.dealDamage(target, event.getDamage() / 4, attacker);
|
||||
targets--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void counterAttackChecks(EntityDamageByEntityEvent event)
|
||||
{
|
||||
//Don't want to counter attack arrows
|
||||
//Don't want to counter attack stuff not alive
|
||||
|
||||
if(event.getDamager() instanceof Arrow)
|
||||
if(!(event.getDamager() instanceof LivingEntity))
|
||||
return;
|
||||
|
||||
|
||||
if(event instanceof EntityDamageByEntityEvent)
|
||||
{
|
||||
Entity f = ((EntityDamageByEntityEvent) event).getDamager();
|
||||
@@ -193,7 +187,7 @@ public class Swords
|
||||
{
|
||||
if(Math.random() * 2000 <= 600)
|
||||
{
|
||||
Combat.dealDamage(f, event.getDamage() / 2);
|
||||
Combat.dealDamage((LivingEntity) f, event.getDamage() / 2);
|
||||
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
|
||||
if(f instanceof Player)
|
||||
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
|
||||
@@ -201,7 +195,7 @@ public class Swords
|
||||
}
|
||||
else if (Math.random() * 2000 <= PPd.getSkillLevel(SkillType.SWORDS))
|
||||
{
|
||||
Combat.dealDamage(f, event.getDamage() / 2);
|
||||
Combat.dealDamage((LivingEntity) f, event.getDamage() / 2);
|
||||
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
|
||||
if(f instanceof Player)
|
||||
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
|
||||
@@ -245,7 +239,7 @@ public class Swords
|
||||
}
|
||||
else
|
||||
{
|
||||
x.damage(2);
|
||||
Combat.dealDamage(x, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
*/
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import org.bukkit.craftbukkit.CraftOfflinePlayer;
|
||||
import org.bukkit.entity.AnimalTamer;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
@@ -23,6 +23,7 @@ import org.bukkit.inventory.ItemStack;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
@@ -37,14 +38,17 @@ public class Unarmed {
|
||||
{
|
||||
PP.setFistsPreparationMode(false);
|
||||
}
|
||||
|
||||
int ticks = 2;
|
||||
int x = PP.getSkillLevel(SkillType.UNARMED);
|
||||
while(x >= 50){
|
||||
|
||||
while(x >= 50)
|
||||
{
|
||||
x-=50;
|
||||
ticks++;
|
||||
}
|
||||
|
||||
if(!PP.getBerserkMode() && Skills.cooldownOver(player, PP.getBerserkDeactivatedTimeStamp(), LoadProperties.berserkCooldown))
|
||||
if(!PP.getBerserkMode() && Skills.cooldownOver(player, PP.getSkillDATS(AbilityType.BERSERK), LoadProperties.berserkCooldown))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.BerserkOn"));
|
||||
for(Player y : player.getWorld().getPlayers())
|
||||
@@ -52,8 +56,8 @@ public class Unarmed {
|
||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||
y.sendMessage(mcLocale.getString("Skills.BerserkPlayer", new Object[] {player.getName()}));
|
||||
}
|
||||
PP.setBerserkActivatedTimeStamp(System.currentTimeMillis());
|
||||
PP.setBerserkDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
||||
PP.setSkillDATS(AbilityType.BERSERK, System.currentTimeMillis()+(ticks*1000));
|
||||
System.out.println("getSkillDATS(): "+PP.getSkillDATS(AbilityType.BERSERK));
|
||||
PP.setBerserkMode(true);
|
||||
}
|
||||
}
|
||||
@@ -84,7 +88,7 @@ public class Unarmed {
|
||||
ItemStack item = defender.getItemInHand();
|
||||
if(item != null)
|
||||
{
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
ItemStack itemx = null;
|
||||
defender.setItemInHand(itemx);
|
||||
}
|
||||
@@ -99,7 +103,7 @@ public class Unarmed {
|
||||
ItemStack item = defender.getItemInHand();
|
||||
if(item != null)
|
||||
{
|
||||
loc.getWorld().dropItemNaturally(loc, item);
|
||||
m.mcDropItem(loc, item);
|
||||
ItemStack itemx = null;
|
||||
defender.setItemInHand(itemx);
|
||||
}
|
||||
|
||||
@@ -17,20 +17,25 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.event.player.PlayerAnimationEvent;
|
||||
import org.bukkit.Bukkit;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.spout.SpoutStuff;
|
||||
import com.gmail.nossr50.config.*;
|
||||
import org.getspout.spoutapi.sound.SoundEffect;
|
||||
|
||||
|
||||
public class WoodCutting
|
||||
@@ -45,10 +50,10 @@ public class WoodCutting
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
if(player != null)
|
||||
{
|
||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING))
|
||||
if(PP.getSkillLevel(SkillType.WOODCUTTING) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING)))
|
||||
{
|
||||
ItemStack item = new ItemStack(mat, 1, (short) 0, type);
|
||||
block.getWorld().dropItemNaturally(block.getLocation(), item);
|
||||
m.mcDropItem(block.getLocation(), item);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -77,7 +82,7 @@ public class WoodCutting
|
||||
ticks++;
|
||||
}
|
||||
|
||||
if(!PP.getTreeFellerMode() && Skills.cooldownOver(player, (PP.getTreeFellerDeactivatedTimeStamp()*1000), LoadProperties.treeFellerCooldown))
|
||||
if(!PP.getTreeFellerMode() && Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000), LoadProperties.treeFellerCooldown))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.TreeFellerOn"));
|
||||
for(Player y : player.getWorld().getPlayers())
|
||||
@@ -85,13 +90,12 @@ public class WoodCutting
|
||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||
y.sendMessage(mcLocale.getString("Skills.TreeFellerPlayer", new Object[] {player.getName()}));
|
||||
}
|
||||
PP.setTreeFellerActivatedTimeStamp(System.currentTimeMillis());
|
||||
PP.setTreeFellerDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
||||
PP.setSkillDATS(AbilityType.TREE_FELLER, System.currentTimeMillis()+(ticks*1000));
|
||||
PP.setTreeFellerMode(true);
|
||||
}
|
||||
if(!PP.getTreeFellerMode() && !Skills.cooldownOver(player, (PP.getTreeFellerDeactivatedTimeStamp()*1000), LoadProperties.treeFellerCooldown)){
|
||||
if(!PP.getTreeFellerMode() && !Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000), LoadProperties.treeFellerCooldown)){
|
||||
player.sendMessage(ChatColor.RED+"You are too tired to use that ability again."
|
||||
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getTreeFellerDeactivatedTimeStamp()*1000), LoadProperties.treeFellerCooldown)+"s)");
|
||||
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000), LoadProperties.treeFellerCooldown)+"s)");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -166,4 +170,49 @@ public class WoodCutting
|
||||
isdone = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void woodcuttingBlockCheck(Player player, Block block, mcMMO plugin)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
int xp = 0;
|
||||
byte data = block.getData();
|
||||
|
||||
if(plugin.misc.blockWatchList.contains(block))
|
||||
return;
|
||||
|
||||
switch(data)
|
||||
{
|
||||
case 0:
|
||||
xp += LoadProperties.mpine;
|
||||
break;
|
||||
case 1:
|
||||
xp += LoadProperties.mspruce;
|
||||
break;
|
||||
case 2:
|
||||
xp += LoadProperties.mbirch;
|
||||
break;
|
||||
}
|
||||
|
||||
if(block.getTypeId() == 17)
|
||||
{
|
||||
WoodCutting.woodCuttingProcCheck(player, block);
|
||||
PP.addXP(SkillType.WOODCUTTING, xp, player);
|
||||
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
|
||||
}
|
||||
}
|
||||
|
||||
public static void leafBlower(Player player, Block block){
|
||||
|
||||
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
|
||||
Bukkit.getPluginManager().callEvent(armswing);
|
||||
|
||||
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
||||
{
|
||||
if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
|
||||
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
||||
}
|
||||
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,8 +33,6 @@ import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.Event.Priority;
|
||||
import org.getspout.spoutapi.SpoutManager;
|
||||
import org.getspout.spoutapi.gui.Color;
|
||||
import org.getspout.spoutapi.keyboard.Keyboard;
|
||||
@@ -209,9 +207,9 @@ public class SpoutStuff
|
||||
}
|
||||
public static void registerCustomEvent()
|
||||
{
|
||||
Bukkit.getServer().getPluginManager().registerEvent(Event.Type.CUSTOM_EVENT, spoutListener, Priority.Normal, plugin);
|
||||
Bukkit.getServer().getPluginManager().registerEvent(Event.Type.CUSTOM_EVENT, spoutInputListener, Priority.Normal, plugin);
|
||||
Bukkit.getServer().getPluginManager().registerEvent(Event.Type.CUSTOM_EVENT, spoutScreenListener, Priority.Normal, plugin);
|
||||
Bukkit.getServer().getPluginManager().registerEvents(spoutListener, plugin);
|
||||
Bukkit.getServer().getPluginManager().registerEvents(spoutInputListener, plugin);
|
||||
Bukkit.getServer().getPluginManager().registerEvents(spoutScreenListener, plugin);
|
||||
}
|
||||
|
||||
public static Color getRetroColor(SkillType type)
|
||||
|
||||
357
src/main/resources/config.yml
Normal file
357
src/main/resources/config.yml
Normal file
@@ -0,0 +1,357 @@
|
||||
Items:
|
||||
Chimaera_Wing:
|
||||
Enabled: true
|
||||
Feather_Cost: 10
|
||||
Item_ID: 288
|
||||
Spout:
|
||||
Menu:
|
||||
Key: KEY_M
|
||||
XP:
|
||||
Bar:
|
||||
Enabled: true
|
||||
X_POS: 95
|
||||
Y_POS: 6
|
||||
Icon:
|
||||
Enabled: true
|
||||
X_POS: 78
|
||||
Y_POS: 2
|
||||
Party:
|
||||
HUD:
|
||||
Show_Faces: true
|
||||
Enabled: true
|
||||
Show_Display_Name: false
|
||||
HUD:
|
||||
Default: STANDARD
|
||||
Retro:
|
||||
Colors:
|
||||
Swords:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Taming:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Acrobatics:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Border:
|
||||
BLUE: 0.0
|
||||
GREEN: 0.0
|
||||
RED: 0.0
|
||||
Background:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.75
|
||||
RED: 0.75
|
||||
Woodcutting:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Archery:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Axes:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Repair:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Fishing:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Excavation:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Herbalism:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Unarmed:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Mining:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Fishing:
|
||||
Drops:
|
||||
Gold_Tools: true
|
||||
Diamond_Armor: true
|
||||
Stone_Tools: true
|
||||
Diamonds: true
|
||||
Iron_Armor: true
|
||||
Iron_Tools: true
|
||||
Diamond_Tools: true
|
||||
Item_Drops_Enabled: true
|
||||
Records: true
|
||||
Blaze_Rod: true
|
||||
Leather_Armor: true
|
||||
Drop_Chance:
|
||||
Tier_1: 20
|
||||
Tier_2: 25
|
||||
Tier_3: 30
|
||||
Tier_4: 35
|
||||
Tier_5: 40
|
||||
Gold_Armor: true
|
||||
Glowstone_Dust: true
|
||||
Ender_Pearl: true
|
||||
Wooden_Tools: true
|
||||
Skills:
|
||||
Acrobatics:
|
||||
Level_Cap: 0 #Level cap of 0 for no limit
|
||||
Archery:
|
||||
Level_Cap: 0
|
||||
Axes:
|
||||
Level_Cap: 0
|
||||
Excavation:
|
||||
Level_Cap: 0
|
||||
Requires_Shovel: true
|
||||
Fishing:
|
||||
Level_Cap: 0
|
||||
Herbalism:
|
||||
Level_Cap: 0
|
||||
Green_Thumb:
|
||||
Cobble_To_Mossy: true
|
||||
SmoothBrick_To_MossyBrick: true
|
||||
Dirt_To_Grass: true
|
||||
Mining:
|
||||
Level_Cap: 0
|
||||
Requires_Pickaxe: true
|
||||
Repair:
|
||||
Level_Cap: 0
|
||||
Leather:
|
||||
Name: Leather
|
||||
ID: 334
|
||||
String:
|
||||
Name: String
|
||||
ID: 287
|
||||
Stone:
|
||||
Name: Cobblestone
|
||||
ID: 4
|
||||
Wood:
|
||||
Name: Wood Planks
|
||||
ID: 5
|
||||
Gold:
|
||||
Name: Gold Bars
|
||||
ID: 266
|
||||
Anvil_Messages: true
|
||||
Anvil_ID: 42
|
||||
Diamond:
|
||||
Name: Diamond
|
||||
Level_Required: 50
|
||||
ID: 264
|
||||
Iron:
|
||||
Name: Iron Bars
|
||||
ID: 265
|
||||
Swords:
|
||||
Level_Cap: 0
|
||||
Taming:
|
||||
Level_Cap: 0
|
||||
Call_Of_The_Wild:
|
||||
Bones_Required: 10
|
||||
Unarmed:
|
||||
Level_Cap: 0
|
||||
Woodcutting:
|
||||
Level_Cap: 0
|
||||
Requires_Axe: true
|
||||
Experience:
|
||||
Fishing:
|
||||
Base: 800
|
||||
Formula:
|
||||
Multiplier:
|
||||
Swords: 1.0
|
||||
Taming: 1.0
|
||||
Acrobatics: 1.0
|
||||
Sorcery: 1.0
|
||||
Excavation: 1.0
|
||||
Herbalism: 1.0
|
||||
Unarmed: 1.0
|
||||
Woodcutting: 1.0
|
||||
Mining: 1.0
|
||||
Archery: 1.0
|
||||
Axes: 1.0
|
||||
Repair: 1.0
|
||||
Gains:
|
||||
Mobspawners:
|
||||
Enabled: false
|
||||
Multiplier:
|
||||
PVP: 1
|
||||
Global: 1.0
|
||||
PVP:
|
||||
Rewards: true
|
||||
Excavation:
|
||||
Base: 40
|
||||
Cake: 3000
|
||||
Sulphur: 30
|
||||
Bones: 30
|
||||
Map: 200
|
||||
Slimeballs: 100
|
||||
Bucket: 100
|
||||
Apple: 100
|
||||
Mushroom: 80
|
||||
Eggs: 100
|
||||
Slowsand: 80
|
||||
Watch: 200
|
||||
Web: 150
|
||||
String: 200
|
||||
Glowstone: 80
|
||||
Music: 3000
|
||||
Diamond: 1000
|
||||
Cocoa_Beans: 100
|
||||
Woodcutting:
|
||||
Birch: 70
|
||||
Spruce: 80
|
||||
Pine: 90
|
||||
Herbalism:
|
||||
Sugar_Cane: 30
|
||||
Cactus: 30
|
||||
Flowers: 100
|
||||
Pumpkin: 20
|
||||
Mushrooms: 150
|
||||
Wheat: 50
|
||||
Melon: 20
|
||||
Nether_Wart: 50
|
||||
Lily_Pads: 100
|
||||
Vines: 10
|
||||
Mining:
|
||||
Sandstone: 30
|
||||
Glowstone: 30
|
||||
Lapis: 400
|
||||
Obsidian: 150
|
||||
Stone: 30
|
||||
Netherrack: 30
|
||||
Gold: 350
|
||||
Redstone: 150
|
||||
Coal: 100
|
||||
Diamond: 750
|
||||
Iron: 250
|
||||
MySQL:
|
||||
Enabled: false
|
||||
Database:
|
||||
User:
|
||||
Name: UserName
|
||||
Password: UserPassword
|
||||
Name: DataBaseName
|
||||
TablePrefix: mcmmo_
|
||||
Server:
|
||||
Port: 3306
|
||||
Address: localhost
|
||||
XP:
|
||||
Gains:
|
||||
Mobspawners:
|
||||
Enabled: false
|
||||
PVP:
|
||||
Rewards: true
|
||||
General:
|
||||
HP_Regeneration:
|
||||
Enabled: true
|
||||
Locale: en_us
|
||||
MySpawn:
|
||||
Enabled: true
|
||||
MOTD:
|
||||
Enabled: true
|
||||
#Amount of time (in minutes) to wait between saves of player information
|
||||
Save_Interval: 10
|
||||
Excavation:
|
||||
Drops:
|
||||
Cake: true
|
||||
Sulphur: true
|
||||
Bones: true
|
||||
Apples: true
|
||||
Map: true
|
||||
Slimeballs: true
|
||||
Bucket: true
|
||||
Netherrack: true
|
||||
Mushrooms: true
|
||||
Eggs: true
|
||||
Slowsand: true
|
||||
Watch: true
|
||||
Web: true
|
||||
String: true
|
||||
Glowstone: true
|
||||
Music: true
|
||||
Diamond: true
|
||||
Cocoa_Beans: true
|
||||
Arcane_Forging:
|
||||
Keep_Enchants:
|
||||
Chance:
|
||||
Rank_4: 40
|
||||
Rank_3: 30
|
||||
Rank_2: 20
|
||||
Rank_1: 10
|
||||
May_Lose_Enchants:
|
||||
Enabled: true
|
||||
Downgrades:
|
||||
Enabled: true
|
||||
Chance:
|
||||
Rank_4: 15
|
||||
Rank_3: 25
|
||||
Rank_2: 50
|
||||
Rank_1: 75
|
||||
Abilities:
|
||||
Activation:
|
||||
Only_Activate_When_Sneaking: false
|
||||
Enabled: true
|
||||
Messages: true
|
||||
Cooldowns:
|
||||
Giga_Drill_Breaker: 240
|
||||
Berserk: 240
|
||||
Green_Terra: 240
|
||||
Skull_Splitter: 240
|
||||
Serrated_Strikes: 240
|
||||
Tree_Feller: 240
|
||||
Super_Breaker: 240
|
||||
Tools:
|
||||
Durability_Loss: 2
|
||||
Durability_Loss_Enabled: true
|
||||
Commands:
|
||||
invite:
|
||||
Enabled: true
|
||||
mctop:
|
||||
Enabled: true
|
||||
xplock:
|
||||
Enabled: true
|
||||
whois:
|
||||
Enabled: true
|
||||
mcc:
|
||||
Enabled: true
|
||||
mmoedit:
|
||||
Enabled: true
|
||||
accept:
|
||||
Enabled: true
|
||||
stats:
|
||||
Enabled: true
|
||||
mcability:
|
||||
Enabled: true
|
||||
party:
|
||||
Enabled: true
|
||||
xprate:
|
||||
Enabled: true
|
||||
mcgod:
|
||||
Enabled: true
|
||||
mcmmo:
|
||||
Enabled: true
|
||||
Donate_Message: true
|
||||
mcrefresh:
|
||||
Enabled: true
|
||||
myspawn:
|
||||
Enabled: true
|
||||
addxp:
|
||||
Enabled: true
|
||||
clearmyspawn:
|
||||
Enabled: true
|
||||
ptp:
|
||||
Enabled: true
|
||||
p:
|
||||
Enabled: true
|
||||
Display_Names: true
|
||||
a:
|
||||
Enabled: true
|
||||
Display_Names: true
|
||||
@@ -1,397 +1,397 @@
|
||||
Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde**
|
||||
Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0}
|
||||
Combat.Ignition=[[RED]]**ENTZUENDEN**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
||||
Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister...
|
||||
Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie
|
||||
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
||||
Combat.Gore=[[YELLOW]]**BISS**
|
||||
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
|
||||
Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!**
|
||||
Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL**
|
||||
Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn..
|
||||
m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______
|
||||
m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe
|
||||
m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe
|
||||
m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat
|
||||
m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung
|
||||
m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren
|
||||
m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied
|
||||
m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______
|
||||
m.mccStats=[[YELLOW]]- zeigt deinen Status
|
||||
m.mccLeaderboards=[[YELLOW]]- Ranglisten
|
||||
m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt
|
||||
m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen
|
||||
m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten
|
||||
m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren
|
||||
m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren
|
||||
m.mccMcGod=[[YELLOW]]- God Mode
|
||||
m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen
|
||||
m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen
|
||||
m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______
|
||||
m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0}
|
||||
m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[AQUA]]{0}
|
||||
m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
|
||||
m.Effects=EFFEKTE
|
||||
m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______
|
||||
m.SkillTaming=Bestienkunde (Taming)
|
||||
m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen
|
||||
m.EffectsTaming1_0=[[YELLOW]]Bestienkunde
|
||||
m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe
|
||||
m.EffectsTaming2_0=[[YELLOW]]Biss
|
||||
m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt
|
||||
m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen
|
||||
m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus
|
||||
m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst
|
||||
m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun
|
||||
m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell
|
||||
m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz
|
||||
m.EffectsTaming6_0=[[YELLOW]]Schockfest
|
||||
m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung
|
||||
m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst)
|
||||
m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell)
|
||||
m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest)
|
||||
m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen)
|
||||
m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst
|
||||
m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr
|
||||
m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell
|
||||
m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz
|
||||
m.AbilBonusTaming3_0=[[YELLOW]]Schockfest
|
||||
m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden
|
||||
m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen
|
||||
m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden
|
||||
m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}%
|
||||
m.SkillWoodCutting=Holzfaellen (WoodCutting)
|
||||
m.XPGainWoodCutting=[[YELLOW]]Baeume faellen
|
||||
m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit)
|
||||
m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren
|
||||
m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm
|
||||
m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg
|
||||
m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops
|
||||
m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items
|
||||
m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
|
||||
m.AbilBonusWoodCutting1_0=Blaetter-Sturm
|
||||
m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg
|
||||
m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s
|
||||
m.SkillArchery=Bogenschiessen (Archery)
|
||||
m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsArchery1_0=[[YELLOW]]Entzuenden
|
||||
m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
|
||||
m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
|
||||
m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde
|
||||
m.EffectsArchery3_0=[[YELLOW]]Schaden+
|
||||
m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
|
||||
m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung
|
||||
m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen
|
||||
m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}%
|
||||
m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}%
|
||||
m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden
|
||||
m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden
|
||||
m.SkillAxes=Axt (Axes)
|
||||
m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
|
||||
m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
|
||||
m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
|
||||
m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
|
||||
m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel)
|
||||
m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden
|
||||
m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister)
|
||||
m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister
|
||||
m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden
|
||||
m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
|
||||
m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
|
||||
m.SkillSwords=Schwert (Swords)
|
||||
m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsSwords1_0=[[YELLOW]]Konter
|
||||
m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens
|
||||
m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit)
|
||||
m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt
|
||||
m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+
|
||||
m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung
|
||||
m.EffectsSwords4_0=[[YELLOW]]parrieren
|
||||
m.EffectsSwords4_1=[[AQUA]]negiert Schaden
|
||||
m.EffectsSwords5_0=[[YELLOW]]Blutung
|
||||
m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT
|
||||
m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}%
|
||||
m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks
|
||||
m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} %
|
||||
m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} %
|
||||
m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s
|
||||
m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden
|
||||
m.SkillAcrobatics=Akrobatik (Acrobatics)
|
||||
m.XPGainAcrobatics=[[YELLOW]]Runterfallen
|
||||
m.EffectsAcrobatics1_0=[[YELLOW]]Rolle
|
||||
m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden
|
||||
m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle
|
||||
m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle
|
||||
m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen
|
||||
m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden
|
||||
m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}%
|
||||
m.SkillMining=Bergbau (Mining)
|
||||
m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz
|
||||
m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit)
|
||||
m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance
|
||||
m.EffectsMining2_0=[[YELLOW]]doppelte Drops
|
||||
m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items
|
||||
m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}%
|
||||
m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s
|
||||
m.SkillRepair=Reparieren (Repair)
|
||||
m.XPGainRepair=[[YELLOW]]Reparieren
|
||||
m.EffectsRepair1_0=[[YELLOW]]Reparieren
|
||||
m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung
|
||||
m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister
|
||||
m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert
|
||||
m.EffectsRepair3_0=[[YELLOW]]Super Reparatur
|
||||
m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet
|
||||
m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung
|
||||
m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit
|
||||
m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}%
|
||||
m.SkillUnarmed=Faustkampf (Unarmed)
|
||||
m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit)
|
||||
m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde)
|
||||
m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler)
|
||||
m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt
|
||||
m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister
|
||||
m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung
|
||||
m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling
|
||||
m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus
|
||||
m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken
|
||||
m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab
|
||||
m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling)
|
||||
m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister)
|
||||
m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling
|
||||
m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus
|
||||
m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister
|
||||
m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus
|
||||
m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}%
|
||||
m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}%
|
||||
m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s
|
||||
m.SkillHerbalism=Kraeutersammler (Herbalism)
|
||||
m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten
|
||||
m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit)
|
||||
m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops
|
||||
m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen)
|
||||
m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten
|
||||
m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble)
|
||||
m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen
|
||||
m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+
|
||||
m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe
|
||||
m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter)
|
||||
m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items
|
||||
m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0}
|
||||
m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
|
||||
m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0}
|
||||
m.SkillExcavation=Graben (Excavation)
|
||||
m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen
|
||||
m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit)
|
||||
m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo
|
||||
m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger
|
||||
m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben
|
||||
m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren.
|
||||
mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir...
|
||||
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
|
||||
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
|
||||
mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics):
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery):
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes):
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert
|
||||
mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert
|
||||
mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
|
||||
mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
|
||||
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
|
||||
mcPlayerListener.NoPermission=unzureichende mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
|
||||
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
|
||||
mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren
|
||||
mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten
|
||||
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
|
||||
mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0}
|
||||
mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder
|
||||
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
|
||||
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
|
||||
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
|
||||
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
|
||||
mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an
|
||||
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
|
||||
mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]]<frei Uebersetzt von Jobsti>
|
||||
mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____
|
||||
mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair):
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords):
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming):
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed):
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting):
|
||||
mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______
|
||||
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
|
||||
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
|
||||
Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit!
|
||||
Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit!
|
||||
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
||||
Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR**
|
||||
Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE**
|
||||
Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR**
|
||||
Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT**
|
||||
Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR**
|
||||
Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE**
|
||||
Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR**
|
||||
Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE**
|
||||
Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR**
|
||||
Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL**
|
||||
Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT**
|
||||
Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT**
|
||||
Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV**
|
||||
Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt!
|
||||
Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV**
|
||||
Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt!
|
||||
Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV**
|
||||
Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt!
|
||||
Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV**
|
||||
Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt!
|
||||
Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV**
|
||||
Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt!
|
||||
Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV**
|
||||
Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt!
|
||||
Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen**
|
||||
Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen**
|
||||
Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen**
|
||||
Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen**
|
||||
Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen**
|
||||
Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV**
|
||||
Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt
|
||||
Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen**
|
||||
Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen**
|
||||
Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an.
|
||||
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
|
||||
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren
|
||||
Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit
|
||||
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
||||
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
|
||||
m.SkillSorcery=Zauberkunst (Sorcery)
|
||||
Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=GEWITTER
|
||||
Sorcery.Curative.Self=HEILEN (SELBST)
|
||||
Sorcery.Curative.Other=HEILEN (ANDERE)
|
||||
m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti
|
||||
Party.IsLocked=[[RED]]Gruppe ist gesperrt.
|
||||
Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen.
|
||||
Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt
|
||||
Party.Unlocked=[[AQUA]]Gruppe entsperrt
|
||||
Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
||||
Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos
|
||||
Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
||||
Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
|
||||
Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname
|
||||
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
|
||||
Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden
|
||||
Party.NewOwner={0} ist der neue Gruppenbesitzer.
|
||||
Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort.
|
||||
Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer.
|
||||
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer.
|
||||
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum Beitreten.
|
||||
Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen.
|
||||
Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein
|
||||
Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!!
|
||||
Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN!
|
||||
Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!!
|
||||
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
|
||||
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
|
||||
Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining
|
||||
m.SkillAlchemy=Alchemie(Alchemy)
|
||||
m.SkillEnchanting=Verzaubern (Enchanting)
|
||||
m.SkillFishing=Angeln (Fishing)
|
||||
mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy):
|
||||
mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting):
|
||||
mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing):
|
||||
Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren.
|
||||
Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten.
|
||||
Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert.
|
||||
Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt.
|
||||
m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden
|
||||
m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
|
||||
m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
|
||||
m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
|
||||
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||
m.SkillFishing=Angeln (Fishing)
|
||||
m.XPGainFishing=[[YELLOW]]Angeln
|
||||
m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv)
|
||||
m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln
|
||||
m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger
|
||||
m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln
|
||||
m.EffectsFishing3_0=[[YELLOW]]Reissen
|
||||
m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel)
|
||||
m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5
|
||||
m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger*
|
||||
m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_;
|
||||
m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen)
|
||||
m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen
|
||||
m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren.
|
||||
m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss
|
||||
m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite
|
||||
Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde**
|
||||
Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0}
|
||||
Combat.Ignition=[[RED]]**ENTZUENDEN**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
||||
Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister...
|
||||
Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie
|
||||
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
||||
Combat.Gore=[[YELLOW]]**BISS**
|
||||
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
|
||||
Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!**
|
||||
Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL**
|
||||
Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn..
|
||||
m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______
|
||||
m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe
|
||||
m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe
|
||||
m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat
|
||||
m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung
|
||||
m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren
|
||||
m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied
|
||||
m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______
|
||||
m.mccStats=[[YELLOW]]- zeigt deinen Status
|
||||
m.mccLeaderboards=[[YELLOW]]- Ranglisten
|
||||
m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt
|
||||
m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen
|
||||
m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten
|
||||
m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren
|
||||
m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren
|
||||
m.mccMcGod=[[YELLOW]]- God Mode
|
||||
m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen
|
||||
m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen
|
||||
m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______
|
||||
m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0}
|
||||
m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[AQUA]]{0}
|
||||
m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
|
||||
m.Effects=EFFEKTE
|
||||
m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______
|
||||
m.SkillTaming=Bestienkunde (Taming)
|
||||
m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen
|
||||
m.EffectsTaming1_0=[[YELLOW]]Bestienkunde
|
||||
m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe
|
||||
m.EffectsTaming2_0=[[YELLOW]]Biss
|
||||
m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt
|
||||
m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen
|
||||
m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus
|
||||
m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst
|
||||
m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun
|
||||
m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell
|
||||
m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz
|
||||
m.EffectsTaming6_0=[[YELLOW]]Schockfest
|
||||
m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung
|
||||
m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst)
|
||||
m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell)
|
||||
m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest)
|
||||
m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen)
|
||||
m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst
|
||||
m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr
|
||||
m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell
|
||||
m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz
|
||||
m.AbilBonusTaming3_0=[[YELLOW]]Schockfest
|
||||
m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden
|
||||
m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen
|
||||
m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden
|
||||
m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}%
|
||||
m.SkillWoodCutting=Holzfaellen (WoodCutting)
|
||||
m.XPGainWoodCutting=[[YELLOW]]Baeume faellen
|
||||
m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit)
|
||||
m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren
|
||||
m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm
|
||||
m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg
|
||||
m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops
|
||||
m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items
|
||||
m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
|
||||
m.AbilBonusWoodCutting1_0=Blaetter-Sturm
|
||||
m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg
|
||||
m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s
|
||||
m.SkillArchery=Bogenschiessen (Archery)
|
||||
m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsArchery1_0=[[YELLOW]]Entzuenden
|
||||
m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
|
||||
m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
|
||||
m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde
|
||||
m.EffectsArchery3_0=[[YELLOW]]Schaden+
|
||||
m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
|
||||
m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung
|
||||
m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen
|
||||
m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}%
|
||||
m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}%
|
||||
m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden
|
||||
m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden
|
||||
m.SkillAxes=Axt (Axes)
|
||||
m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
|
||||
m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
|
||||
m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
|
||||
m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
|
||||
m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel)
|
||||
m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden
|
||||
m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister)
|
||||
m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister
|
||||
m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden
|
||||
m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
|
||||
m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
|
||||
m.SkillSwords=Schwert (Swords)
|
||||
m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsSwords1_0=[[YELLOW]]Konter
|
||||
m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens
|
||||
m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit)
|
||||
m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt
|
||||
m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+
|
||||
m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung
|
||||
m.EffectsSwords4_0=[[YELLOW]]parrieren
|
||||
m.EffectsSwords4_1=[[AQUA]]negiert Schaden
|
||||
m.EffectsSwords5_0=[[YELLOW]]Blutung
|
||||
m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT
|
||||
m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}%
|
||||
m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks
|
||||
m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} %
|
||||
m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} %
|
||||
m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s
|
||||
m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden
|
||||
m.SkillAcrobatics=Akrobatik (Acrobatics)
|
||||
m.XPGainAcrobatics=[[YELLOW]]Runterfallen
|
||||
m.EffectsAcrobatics1_0=[[YELLOW]]Rolle
|
||||
m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden
|
||||
m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle
|
||||
m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle
|
||||
m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen
|
||||
m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden
|
||||
m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}%
|
||||
m.SkillMining=Bergbau (Mining)
|
||||
m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz
|
||||
m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit)
|
||||
m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance
|
||||
m.EffectsMining2_0=[[YELLOW]]doppelte Drops
|
||||
m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items
|
||||
m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}%
|
||||
m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s
|
||||
m.SkillRepair=Reparieren (Repair)
|
||||
m.XPGainRepair=[[YELLOW]]Reparieren
|
||||
m.EffectsRepair1_0=[[YELLOW]]Reparieren
|
||||
m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung
|
||||
m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister
|
||||
m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert
|
||||
m.EffectsRepair3_0=[[YELLOW]]Super Reparatur
|
||||
m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet
|
||||
m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung
|
||||
m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit
|
||||
m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}%
|
||||
m.SkillUnarmed=Faustkampf (Unarmed)
|
||||
m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen
|
||||
m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit)
|
||||
m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde)
|
||||
m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler)
|
||||
m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt
|
||||
m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister
|
||||
m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung
|
||||
m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling
|
||||
m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus
|
||||
m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken
|
||||
m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab
|
||||
m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling)
|
||||
m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister)
|
||||
m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling
|
||||
m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus
|
||||
m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister
|
||||
m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus
|
||||
m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}%
|
||||
m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}%
|
||||
m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s
|
||||
m.SkillHerbalism=Kraeutersammler (Herbalism)
|
||||
m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten
|
||||
m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit)
|
||||
m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops
|
||||
m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen)
|
||||
m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten
|
||||
m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble)
|
||||
m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen
|
||||
m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+
|
||||
m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe
|
||||
m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter)
|
||||
m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items
|
||||
m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0}
|
||||
m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
|
||||
m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0}
|
||||
m.SkillExcavation=Graben (Excavation)
|
||||
m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen
|
||||
m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit)
|
||||
m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo
|
||||
m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger
|
||||
m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben
|
||||
m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren.
|
||||
mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir...
|
||||
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
|
||||
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
|
||||
mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics):
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery):
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes):
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert
|
||||
mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert
|
||||
mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
|
||||
mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
|
||||
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
|
||||
mcPlayerListener.NoPermission=unzureichende mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
|
||||
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
|
||||
mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren
|
||||
mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten
|
||||
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
|
||||
mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0}
|
||||
mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder
|
||||
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
|
||||
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
|
||||
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
|
||||
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
|
||||
mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an
|
||||
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
|
||||
mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]]<frei Uebersetzt von Jobsti>
|
||||
mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____
|
||||
mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair):
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords):
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming):
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed):
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting):
|
||||
mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______
|
||||
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
|
||||
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
|
||||
Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit!
|
||||
Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit!
|
||||
Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit!
|
||||
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
||||
Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR**
|
||||
Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE**
|
||||
Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR**
|
||||
Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT**
|
||||
Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR**
|
||||
Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE**
|
||||
Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR**
|
||||
Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE**
|
||||
Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR**
|
||||
Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL**
|
||||
Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT**
|
||||
Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT**
|
||||
Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV**
|
||||
Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt!
|
||||
Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV**
|
||||
Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt!
|
||||
Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV**
|
||||
Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt!
|
||||
Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV**
|
||||
Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt!
|
||||
Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV**
|
||||
Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt!
|
||||
Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV**
|
||||
Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt!
|
||||
Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen**
|
||||
Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen**
|
||||
Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen**
|
||||
Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen**
|
||||
Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen**
|
||||
Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV**
|
||||
Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt
|
||||
Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen**
|
||||
Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen**
|
||||
Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an.
|
||||
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
|
||||
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren
|
||||
Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit
|
||||
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
||||
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
|
||||
m.SkillSorcery=Zauberkunst (Sorcery)
|
||||
Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=GEWITTER
|
||||
Sorcery.Curative.Self=HEILEN (SELBST)
|
||||
Sorcery.Curative.Other=HEILEN (ANDERE)
|
||||
m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti
|
||||
Party.IsLocked=[[RED]]Gruppe ist gesperrt.
|
||||
Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen.
|
||||
Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt
|
||||
Party.Unlocked=[[AQUA]]Gruppe entsperrt
|
||||
Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
||||
Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos
|
||||
Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
||||
Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
|
||||
Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname
|
||||
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
|
||||
Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden
|
||||
Party.NewOwner={0} ist der neue Gruppenbesitzer.
|
||||
Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort.
|
||||
Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer.
|
||||
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer.
|
||||
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum Beitreten.
|
||||
Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen.
|
||||
Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein
|
||||
Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!!
|
||||
Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN!
|
||||
Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!!
|
||||
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
|
||||
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
|
||||
Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining
|
||||
m.SkillAlchemy=Alchemie(Alchemy)
|
||||
m.SkillEnchanting=Verzaubern (Enchanting)
|
||||
m.SkillFishing=Angeln (Fishing)
|
||||
mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy):
|
||||
mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting):
|
||||
mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing):
|
||||
Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||
Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren.
|
||||
Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten.
|
||||
Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert.
|
||||
Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt.
|
||||
m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden
|
||||
m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
|
||||
m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
|
||||
m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
|
||||
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||
m.SkillFishing=Angeln (Fishing)
|
||||
m.XPGainFishing=[[YELLOW]]Angeln
|
||||
m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv)
|
||||
m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln
|
||||
m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger
|
||||
m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln
|
||||
m.EffectsFishing3_0=[[YELLOW]]Reissen
|
||||
m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel)
|
||||
m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5
|
||||
m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger*
|
||||
m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_;
|
||||
m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen)
|
||||
m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen
|
||||
m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren.
|
||||
m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss
|
||||
m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite
|
||||
m.EffectsTaming7_2=[[YELLOW]]Info: [[AQUA]]Ducken und Rechtsklick mit {0} Knochen in der Hand
|
||||
@@ -1,390 +1,390 @@
|
||||
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
|
||||
Combat.WolfHealth=[[GREEN]]This beast has {0} Health
|
||||
Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
|
||||
Combat.Gore=[[GREEN]]**GORE**
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]You need more feathers..
|
||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
|
||||
m.mccParty=[party name] [[RED]]- Create/Join designated party
|
||||
m.mccPartyQ=[[RED]]- Leave your current party
|
||||
m.mccPartyToggle=[[RED]] - Toggle Party Chat
|
||||
m.mccPartyInvite=[player name] [[RED]]- Send party invite
|
||||
m.mccPartyAccept=[[RED]]- Accept party invite
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
|
||||
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
|
||||
m.mccStats=- View your mcMMO stats
|
||||
m.mccLeaderboards=- Leaderboards
|
||||
m.mccMySpawn=- Teleports to myspawn
|
||||
m.mccClearMySpawn=- Clears your MySpawn
|
||||
m.mccToggleAbility=- Toggle ability activation with right click
|
||||
m.mccAdminToggle=- Toggle admin chat
|
||||
m.mccWhois=[playername] [[RED]]- View detailed player info
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
|
||||
m.mccMcGod=- God Mode
|
||||
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
|
||||
m.mccModDescription=[[RED]]- Read brief mod description
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFECTS
|
||||
m.YourStats=YOUR STATS
|
||||
m.SkillTaming=TAMING
|
||||
m.XPGainTaming=Wolves getting harmed
|
||||
m.EffectsTaming1_0=Beast Lore
|
||||
m.EffectsTaming1_1=Bone-whacking inspects wolves
|
||||
m.EffectsTaming2_0=Gore
|
||||
m.EffectsTaming2_1=Critical Strike that applies Bleed
|
||||
m.EffectsTaming3_0=Sharpened Claws
|
||||
m.EffectsTaming3_1=Damage Bonus
|
||||
m.EffectsTaming4_0=Environmentally Aware
|
||||
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
|
||||
m.EffectsTaming5_0=Thick Fur
|
||||
m.EffectsTaming5_1=DMG Reduction, Fire Resistance
|
||||
m.EffectsTaming6_0=Shock Proof
|
||||
m.EffectsTaming6_1=Explosive Damage Reduction
|
||||
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
m.AbilBonusTaming1_0=Environmentally Aware
|
||||
m.AbilBonusTaming1_1=Wolves avoid danger
|
||||
m.AbilBonusTaming2_0=Thick Fur
|
||||
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
|
||||
m.AbilBonusTaming3_0=Shock Proof
|
||||
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
|
||||
m.AbilBonusTaming4_0=Sharpened Claws
|
||||
m.AbilBonusTaming4_1=+2 Damage
|
||||
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=WOODCUTTING
|
||||
m.XPGainWoodCutting=Chopping down trees
|
||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||
m.EffectsWoodCutting1_1=Make trees explode
|
||||
m.EffectsWoodCutting2_0=Leaf Blower
|
||||
m.EffectsWoodCutting2_1=Blow Away Leaves
|
||||
m.EffectsWoodCutting3_0=Double Drops
|
||||
m.EffectsWoodCutting3_1=Double the normal loot
|
||||
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||
m.AbilBonusWoodCutting1_1=Blow away leaves
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
m.SkillArchery=ARCHERY
|
||||
m.XPGainArchery=Attacking Monsters
|
||||
m.EffectsArchery1_0=Ignition
|
||||
m.EffectsArchery1_1=25% Chance Enemies will ignite
|
||||
m.EffectsArchery2_0=Daze (Players)
|
||||
m.EffectsArchery2_1=Disorients foes
|
||||
m.EffectsArchery3_0=Damage+
|
||||
m.EffectsArchery3_1=Modifies Damage
|
||||
m.EffectsArchery4_0=Arrow Retrieval
|
||||
m.EffectsArchery4_1=Chance to retrieve arrows from corpses
|
||||
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||
m.SkillAxes=AXES
|
||||
m.XPGainAxes=Attacking Monsters
|
||||
m.EffectsAxes1_0=Skull Splitter (ABILITY)
|
||||
m.EffectsAxes1_1=Deal AoE Damage
|
||||
m.EffectsAxes2_0=Critical Strikes
|
||||
m.EffectsAxes2_1=Double Damage
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Modifies Damage
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus 4 damage
|
||||
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
m.SkillSwords=SWORDS
|
||||
m.XPGainSwords=Attacking Monsters
|
||||
m.EffectsSwords1_0=Counter Attack
|
||||
m.EffectsSwords1_1=Reflect 50% of damage taken
|
||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
|
||||
m.EffectsSwords3_0=Serrated Strikes Bleed+
|
||||
m.EffectsSwords3_1=5 Tick Bleed
|
||||
m.EffectsSwords4_0=Parrying
|
||||
m.EffectsSwords4_1=Negates Damage
|
||||
m.EffectsSwords5_0=Bleed
|
||||
m.EffectsSwords5_1=Apply a bleed DoT
|
||||
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
m.SkillAcrobatics=ACROBATICS
|
||||
m.XPGainAcrobatics=Falling
|
||||
m.EffectsAcrobatics1_0=Roll
|
||||
m.EffectsAcrobatics1_1=Reduces or Negates damage
|
||||
m.EffectsAcrobatics2_0=Graceful Roll
|
||||
m.EffectsAcrobatics2_1=Twice as effective as Roll
|
||||
m.EffectsAcrobatics3_0=Dodge
|
||||
m.EffectsAcrobatics3_1=Reduce damage by half
|
||||
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
m.SkillMining=MINING
|
||||
m.XPGainMining=Mining Stone & Ore
|
||||
m.EffectsMining1_0=Super Breaker (ABILITY)
|
||||
m.EffectsMining1_1=Speed+, Triple Drop Chance
|
||||
m.EffectsMining2_0=Double Drops
|
||||
m.EffectsMining2_1=Double the normal loot
|
||||
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPAIR
|
||||
m.XPGainRepair=Repairing
|
||||
m.EffectsRepair1_0=Repair
|
||||
m.EffectsRepair1_1=Repair Iron Tools & Armor
|
||||
m.EffectsRepair2_0=Repair Mastery
|
||||
m.EffectsRepair2_1=Increased repair amount
|
||||
m.EffectsRepair3_0=Super Repair
|
||||
m.EffectsRepair3_1=Double effectiveness
|
||||
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=Repair Diamond Tools & Armor
|
||||
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=UNARMED
|
||||
m.XPGainUnarmed=Attacking Monsters
|
||||
m.EffectsUnarmed1_0=Berserk (ABILITY)
|
||||
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
|
||||
m.EffectsUnarmed2_0=Disarm (Players)
|
||||
m.EffectsUnarmed2_1=Drops the foes item held in hand
|
||||
m.EffectsUnarmed3_0=Unarmed Mastery
|
||||
m.EffectsUnarmed3_1=Large Damage Upgrade
|
||||
m.EffectsUnarmed4_0=Unarmed Apprentice
|
||||
m.EffectsUnarmed4_1=Damage Upgrade
|
||||
m.EffectsUnarmed5_0=Arrow Deflect
|
||||
m.EffectsUnarmed5_1=Deflect arrows
|
||||
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
|
||||
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
|
||||
m.AbilBonusUnarmed1_0=Unarmed Apprentice
|
||||
m.AbilBonusUnarmed1_1=+2 DMG Upgrade
|
||||
m.AbilBonusUnarmed2_0=Unarmed Mastery
|
||||
m.AbilBonusUnarmed2_1=+4 DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=HERBALISM
|
||||
m.XPGainHerbalism=Harvesting Herbs
|
||||
m.EffectsHerbalism1_0=Green Terra (ABILITY)
|
||||
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
|
||||
m.EffectsHerbalism2_0=Green Thumb (Wheat)
|
||||
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
|
||||
m.EffectsHerbalism3_0=Green Thumb (Cobble)
|
||||
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
|
||||
m.EffectsHerbalism4_0=Food+
|
||||
m.EffectsHerbalism4_1=Modifies health received from bread/stew
|
||||
m.EffectsHerbalism5_0=Double Drops (All Herbs)
|
||||
m.EffectsHerbalism5_1=Double the normal loot
|
||||
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
|
||||
m.SkillExcavation=EXCAVATION
|
||||
m.XPGainExcavation=Digging and finding treasures
|
||||
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
|
||||
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
|
||||
m.EffectsExcavation2_0=Treasure Hunter
|
||||
m.EffectsExcavation2_1=Ability to dig for treasure
|
||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
mcPlayerListener.AbilitiesOff=Ability use toggled off
|
||||
mcPlayerListener.AbilitiesOn=Ability use toggled on
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobatics:
|
||||
mcPlayerListener.ArcherySkill=Archery:
|
||||
mcPlayerListener.AxesSkill=Axes:
|
||||
mcPlayerListener.ExcavationSkill=Excavation:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
|
||||
mcPlayerListener.HerbalismSkill=Herbalism:
|
||||
mcPlayerListener.MiningSkill=Mining:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
|
||||
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
|
||||
mcPlayerListener.NoPermission=Insufficient mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
|
||||
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Members
|
||||
mcPlayerListener.LeftParty=[[RED]]You have left that party
|
||||
mcPlayerListener.JoinedParty=Joined Party: {0}
|
||||
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
mcPlayerListener.RepairSkill=Repair:
|
||||
mcPlayerListener.SwordsSkill=Swords:
|
||||
mcPlayerListener.TamingSkill=Taming:
|
||||
mcPlayerListener.UnarmedSkill=Unarmed:
|
||||
mcPlayerListener.WoodcuttingSkill=Woodcutting:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
|
||||
Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
mcPlayerListener.SorcerySkill=Sorcery:
|
||||
m.SkillSorcery=SORCERY
|
||||
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=THUNDER
|
||||
Sorcery.Curative.Self=CURE SELF
|
||||
Sorcery.Curative.Other=CURE OTHER
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
|
||||
Combat.WolfHealth=[[GREEN]]This beast has {0} Health
|
||||
Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
|
||||
Combat.Gore=[[GREEN]]**GORE**
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]You need more feathers..
|
||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
|
||||
m.mccParty=[party name] [[RED]]- Create/Join designated party
|
||||
m.mccPartyQ=[[RED]]- Leave your current party
|
||||
m.mccPartyToggle=[[RED]] - Toggle Party Chat
|
||||
m.mccPartyInvite=[player name] [[RED]]- Send party invite
|
||||
m.mccPartyAccept=[[RED]]- Accept party invite
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
|
||||
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
|
||||
m.mccStats=- View your mcMMO stats
|
||||
m.mccLeaderboards=- Leaderboards
|
||||
m.mccMySpawn=- Teleports to myspawn
|
||||
m.mccClearMySpawn=- Clears your MySpawn
|
||||
m.mccToggleAbility=- Toggle ability activation with right click
|
||||
m.mccAdminToggle=- Toggle admin chat
|
||||
m.mccWhois=[playername] [[RED]]- View detailed player info
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
|
||||
m.mccMcGod=- God Mode
|
||||
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
|
||||
m.mccModDescription=[[RED]]- Read brief mod description
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFECTS
|
||||
m.YourStats=YOUR STATS
|
||||
m.SkillTaming=TAMING
|
||||
m.XPGainTaming=Wolves getting harmed
|
||||
m.EffectsTaming1_0=Beast Lore
|
||||
m.EffectsTaming1_1=Bone-whacking inspects wolves
|
||||
m.EffectsTaming2_0=Gore
|
||||
m.EffectsTaming2_1=Critical Strike that applies Bleed
|
||||
m.EffectsTaming3_0=Sharpened Claws
|
||||
m.EffectsTaming3_1=Damage Bonus
|
||||
m.EffectsTaming4_0=Environmentally Aware
|
||||
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
|
||||
m.EffectsTaming5_0=Thick Fur
|
||||
m.EffectsTaming5_1=DMG Reduction, Fire Resistance
|
||||
m.EffectsTaming6_0=Shock Proof
|
||||
m.EffectsTaming6_1=Explosive Damage Reduction
|
||||
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
m.AbilBonusTaming1_0=Environmentally Aware
|
||||
m.AbilBonusTaming1_1=Wolves avoid danger
|
||||
m.AbilBonusTaming2_0=Thick Fur
|
||||
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
|
||||
m.AbilBonusTaming3_0=Shock Proof
|
||||
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
|
||||
m.AbilBonusTaming4_0=Sharpened Claws
|
||||
m.AbilBonusTaming4_1=+2 Damage
|
||||
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=WOODCUTTING
|
||||
m.XPGainWoodCutting=Chopping down trees
|
||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||
m.EffectsWoodCutting1_1=Make trees explode
|
||||
m.EffectsWoodCutting2_0=Leaf Blower
|
||||
m.EffectsWoodCutting2_1=Blow Away Leaves
|
||||
m.EffectsWoodCutting3_0=Double Drops
|
||||
m.EffectsWoodCutting3_1=Double the normal loot
|
||||
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||
m.AbilBonusWoodCutting1_1=Blow away leaves
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
m.SkillArchery=ARCHERY
|
||||
m.XPGainArchery=Attacking Monsters
|
||||
m.EffectsArchery1_0=Ignition
|
||||
m.EffectsArchery1_1=25% Chance Enemies will ignite
|
||||
m.EffectsArchery2_0=Daze (Players)
|
||||
m.EffectsArchery2_1=Disorients foes
|
||||
m.EffectsArchery3_0=Damage+
|
||||
m.EffectsArchery3_1=Modifies Damage
|
||||
m.EffectsArchery4_0=Arrow Retrieval
|
||||
m.EffectsArchery4_1=Chance to retrieve arrows from corpses
|
||||
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||
m.SkillAxes=AXES
|
||||
m.XPGainAxes=Attacking Monsters
|
||||
m.EffectsAxes1_0=Skull Splitter (ABILITY)
|
||||
m.EffectsAxes1_1=Deal AoE Damage
|
||||
m.EffectsAxes2_0=Critical Strikes
|
||||
m.EffectsAxes2_1=Double Damage
|
||||
m.EffectsAxes3_0=Axe Mastery
|
||||
m.EffectsAxes3_1=Modifies Damage
|
||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
|
||||
m.AbilBonusAxes1_0=Axe Mastery
|
||||
m.AbilBonusAxes1_1=Bonus 4 damage
|
||||
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
m.SkillSwords=SWORDS
|
||||
m.XPGainSwords=Attacking Monsters
|
||||
m.EffectsSwords1_0=Counter Attack
|
||||
m.EffectsSwords1_1=Reflect 50% of damage taken
|
||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
|
||||
m.EffectsSwords3_0=Serrated Strikes Bleed+
|
||||
m.EffectsSwords3_1=5 Tick Bleed
|
||||
m.EffectsSwords4_0=Parrying
|
||||
m.EffectsSwords4_1=Negates Damage
|
||||
m.EffectsSwords5_0=Bleed
|
||||
m.EffectsSwords5_1=Apply a bleed DoT
|
||||
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
m.SkillAcrobatics=ACROBATICS
|
||||
m.XPGainAcrobatics=Falling
|
||||
m.EffectsAcrobatics1_0=Roll
|
||||
m.EffectsAcrobatics1_1=Reduces or Negates damage
|
||||
m.EffectsAcrobatics2_0=Graceful Roll
|
||||
m.EffectsAcrobatics2_1=Twice as effective as Roll
|
||||
m.EffectsAcrobatics3_0=Dodge
|
||||
m.EffectsAcrobatics3_1=Reduce damage by half
|
||||
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
m.SkillMining=MINING
|
||||
m.XPGainMining=Mining Stone & Ore
|
||||
m.EffectsMining1_0=Super Breaker (ABILITY)
|
||||
m.EffectsMining1_1=Speed+, Triple Drop Chance
|
||||
m.EffectsMining2_0=Double Drops
|
||||
m.EffectsMining2_1=Double the normal loot
|
||||
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPAIR
|
||||
m.XPGainRepair=Repairing
|
||||
m.EffectsRepair1_0=Repair
|
||||
m.EffectsRepair1_1=Repair Iron Tools & Armor
|
||||
m.EffectsRepair2_0=Repair Mastery
|
||||
m.EffectsRepair2_1=Increased repair amount
|
||||
m.EffectsRepair3_0=Super Repair
|
||||
m.EffectsRepair3_1=Double effectiveness
|
||||
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=Repair Diamond Tools & Armor
|
||||
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=UNARMED
|
||||
m.XPGainUnarmed=Attacking Monsters
|
||||
m.EffectsUnarmed1_0=Berserk (ABILITY)
|
||||
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
|
||||
m.EffectsUnarmed2_0=Disarm (Players)
|
||||
m.EffectsUnarmed2_1=Drops the foes item held in hand
|
||||
m.EffectsUnarmed3_0=Unarmed Mastery
|
||||
m.EffectsUnarmed3_1=Large Damage Upgrade
|
||||
m.EffectsUnarmed4_0=Unarmed Apprentice
|
||||
m.EffectsUnarmed4_1=Damage Upgrade
|
||||
m.EffectsUnarmed5_0=Arrow Deflect
|
||||
m.EffectsUnarmed5_1=Deflect arrows
|
||||
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
|
||||
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
|
||||
m.AbilBonusUnarmed1_0=Unarmed Apprentice
|
||||
m.AbilBonusUnarmed1_1=+2 DMG Upgrade
|
||||
m.AbilBonusUnarmed2_0=Unarmed Mastery
|
||||
m.AbilBonusUnarmed2_1=+4 DMG Upgrade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=HERBALISM
|
||||
m.XPGainHerbalism=Harvesting Herbs
|
||||
m.EffectsHerbalism1_0=Green Terra (ABILITY)
|
||||
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
|
||||
m.EffectsHerbalism2_0=Green Thumb (Wheat)
|
||||
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
|
||||
m.EffectsHerbalism3_0=Green Thumb (Cobble)
|
||||
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
|
||||
m.EffectsHerbalism4_0=Food+
|
||||
m.EffectsHerbalism4_1=Modifies health received from bread/stew
|
||||
m.EffectsHerbalism5_0=Double Drops (All Herbs)
|
||||
m.EffectsHerbalism5_1=Double the normal loot
|
||||
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
|
||||
m.SkillExcavation=EXCAVATION
|
||||
m.XPGainExcavation=Digging and finding treasures
|
||||
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
|
||||
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
|
||||
m.EffectsExcavation2_0=Treasure Hunter
|
||||
m.EffectsExcavation2_1=Ability to dig for treasure
|
||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
mcPlayerListener.AbilitiesOff=Ability use toggled off
|
||||
mcPlayerListener.AbilitiesOn=Ability use toggled on
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobatics:
|
||||
mcPlayerListener.ArcherySkill=Archery:
|
||||
mcPlayerListener.AxesSkill=Axes:
|
||||
mcPlayerListener.ExcavationSkill=Excavation:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
|
||||
mcPlayerListener.HerbalismSkill=Herbalism:
|
||||
mcPlayerListener.MiningSkill=Mining:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
|
||||
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
|
||||
mcPlayerListener.NoPermission=Insufficient mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
|
||||
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Members
|
||||
mcPlayerListener.LeftParty=[[RED]]You have left that party
|
||||
mcPlayerListener.JoinedParty=Joined Party: {0}
|
||||
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
mcPlayerListener.RepairSkill=Repair:
|
||||
mcPlayerListener.SwordsSkill=Swords:
|
||||
mcPlayerListener.TamingSkill=Taming:
|
||||
mcPlayerListener.UnarmedSkill=Unarmed:
|
||||
mcPlayerListener.WoodcuttingSkill=Woodcutting:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
|
||||
Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
mcPlayerListener.SorcerySkill=Sorcery:
|
||||
m.SkillSorcery=SORCERY
|
||||
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=THUNDER
|
||||
Sorcery.Curative.Self=CURE SELF
|
||||
Sorcery.Curative.Other=CURE OTHER
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
@@ -1,390 +1,390 @@
|
||||
Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0}
|
||||
Combat.Ignition=[[RED]]**IGNICION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado...
|
||||
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
||||
Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro...
|
||||
Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud
|
||||
Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO**
|
||||
Combat.Gore=[[GREEN]]**MORDISCO**
|
||||
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
|
||||
Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!**
|
||||
Item.ChimaeraWingPass=**FLECHA QUIMERA**
|
||||
Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Necesitas mas plumas.
|
||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA--
|
||||
m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica
|
||||
m.mccPartyQ=[[RED]]- Abandona tu fiesta actual
|
||||
m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta
|
||||
m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta
|
||||
m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta
|
||||
m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS--
|
||||
m.mccStats=- Mira tus estadisticas de McMMO
|
||||
m.mccLeaderboards=- Ranking de lideres
|
||||
m.mccMySpawn=- Teletransportate a tu lugar de nacimiento
|
||||
m.mccClearMySpawn=- Limpia tu lugar de nacimiento
|
||||
m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho
|
||||
m.mccAdminToggle=- Activa/Desactiva el chat de admins
|
||||
m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo
|
||||
m.mccMcGod=- Modo dios
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad
|
||||
m.mccModDescription=[[RED]]- Lee la descripcion del MOD
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFECTOS
|
||||
m.YourStats=TUS ESTADISTICAS
|
||||
m.SkillTaming=DOMADURA
|
||||
m.XPGainTaming=Lobos siendo lastimados
|
||||
m.EffectsTaming1_0=Leyenda de bestias
|
||||
m.EffectsTaming1_1=Golpear con huesos examina a los lobos
|
||||
m.EffectsTaming2_0=Sangre
|
||||
m.EffectsTaming2_1=Golpe critico que hace sangrar
|
||||
m.EffectsTaming3_0=Garras afiladas
|
||||
m.EffectsTaming3_1=Bonus de daño
|
||||
m.EffectsTaming4_0=Consciente del medio ambiente
|
||||
m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia
|
||||
m.EffectsTaming5_0=Piel gruesa
|
||||
m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego
|
||||
m.EffectsTaming6_0=A prueba de golpes
|
||||
m.EffectsTaming6_1=Reduccion del daño con explosivos
|
||||
m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE)
|
||||
m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA)
|
||||
m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES)
|
||||
m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS)
|
||||
m.AbilBonusTaming1_0=Consciente del medio ambiente
|
||||
m.AbilBonusTaming1_1=Los lobos evitan el peligro
|
||||
m.AbilBonusTaming2_0=Piel gruesa
|
||||
m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego
|
||||
m.AbilBonusTaming3_0=A prueba de golpes
|
||||
m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal
|
||||
m.AbilBonusTaming4_0=Garras afiladas
|
||||
m.AbilBonusTaming4_1=+2 de Daño
|
||||
m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=TALA DE ARBOLES
|
||||
m.XPGainWoodCutting=Cortando arboles
|
||||
m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD)
|
||||
m.EffectsWoodCutting1_1=Haz que los arboles exploten
|
||||
m.EffectsWoodCutting2_0=Soplador de hojas
|
||||
m.EffectsWoodCutting2_1=Aparta las hojas
|
||||
m.EffectsWoodCutting3_0=Doble de gotas
|
||||
m.EffectsWoodCutting3_1=Doble del botin habitual
|
||||
m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS)
|
||||
m.AbilBonusWoodCutting1_0=Soplador de hojas
|
||||
m.AbilBonusWoodCutting1_1=Aparta las ojas
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s
|
||||
m.SkillArchery=Tiro con Arco
|
||||
m.XPGainArchery=Ataque a monstruos
|
||||
m.EffectsArchery1_0=Ignicion
|
||||
m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
|
||||
m.EffectsArchery2_0=Aturdir (Jugadores)
|
||||
m.EffectsArchery2_1=Desorienta a los enemigos
|
||||
m.EffectsArchery3_0=+ Daño
|
||||
m.EffectsArchery3_1=Modifica el daño
|
||||
m.EffectsArchery4_0=Recuperación de flecha
|
||||
m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres
|
||||
m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño
|
||||
m.SkillAxes=HACHAS
|
||||
m.XPGainAxes=Ataque a monstruos
|
||||
m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
|
||||
m.EffectsAxes1_1=Causa daños en arena
|
||||
m.EffectsAxes2_0=Golpes criticos
|
||||
m.EffectsAxes2_1=Doble de daño
|
||||
m.EffectsAxes3_0=Maestria de hacha
|
||||
m.EffectsAxes3_1=Modifica el daño
|
||||
m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA)
|
||||
m.AbilBonusAxes1_0=Maestria de hacha
|
||||
m.AbilBonusAxes1_1=4 de daño de bonus
|
||||
m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
|
||||
m.SkillSwords=ESPADAS
|
||||
m.XPGainSwords=Ataque a monstruos
|
||||
m.EffectsSwords1_0=Contraataque
|
||||
m.EffectsSwords1_1=Desviar el 50% del daño obtenido
|
||||
m.EffectsSwords2_0=Golpes dentados (HABILIDAD)
|
||||
m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia
|
||||
m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia
|
||||
m.EffectsSwords3_1=5 sangramientos
|
||||
m.EffectsSwords4_0=Desviar
|
||||
m.EffectsSwords4_1=Anula el daño
|
||||
m.EffectsSwords5_0=Hemorragia
|
||||
m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo
|
||||
m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos
|
||||
m.SkillAcrobatics=ACROBACIAS
|
||||
m.XPGainAcrobatics=Caida
|
||||
m.EffectsAcrobatics1_0=Rodar
|
||||
m.EffectsAcrobatics1_1=Reduce o evita daño
|
||||
m.EffectsAcrobatics2_0=Rodar con estilo
|
||||
m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar
|
||||
m.EffectsAcrobatics3_0=Esquivar
|
||||
m.EffectsAcrobatics3_1=Reduce el daño a la mitad
|
||||
m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}%
|
||||
m.SkillMining=MINAR
|
||||
m.XPGainMining=Minar Piedra & Oro
|
||||
m.EffectsMining1_0=Super rompedor (HABILIDAD)
|
||||
m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio
|
||||
m.EffectsMining2_0=Beneficio doble
|
||||
m.EffectsMining2_1=Dobla el botin normal
|
||||
m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPARAR
|
||||
m.XPGainRepair=Reparacion
|
||||
m.EffectsRepair1_0=Reparar
|
||||
m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro
|
||||
m.EffectsRepair2_0=Maestro de reparacion
|
||||
m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion
|
||||
m.EffectsRepair3_0=Super Reparacion
|
||||
m.EffectsRepair3_1=Doble efectividad
|
||||
m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD)
|
||||
m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes
|
||||
m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido
|
||||
m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=DESARMADO
|
||||
m.XPGainUnarmed=Ataque a monstruos
|
||||
m.EffectsUnarmed1_0=Enloquecer (HABILIDAD)
|
||||
m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles
|
||||
m.EffectsUnarmed2_0=Desarmar (Jugadores)
|
||||
m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo
|
||||
m.EffectsUnarmed3_0=Maestro desarmado
|
||||
m.EffectsUnarmed3_1=Mejora de grandes daños
|
||||
m.EffectsUnarmed4_0=Aprendiz desarmado
|
||||
m.EffectsUnarmed4_1=Mejora de daños
|
||||
m.EffectsUnarmed5_0=Desviar flechas
|
||||
m.EffectsUnarmed5_1=Desviar flechas
|
||||
m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO)
|
||||
m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO)
|
||||
m.AbilBonusUnarmed1_0=Aprendiz desarmado
|
||||
m.AbilBonusUnarmed1_1=Mejora de +2 de daño
|
||||
m.AbilBonusUnarmed2_0=Maestro desarmado
|
||||
m.AbilBonusUnarmed2_1=Mejora de +4 de daño
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=HERBORISTERIA
|
||||
m.XPGainHerbalism=Cosecha de hierbas
|
||||
m.EffectsHerbalism1_0=Tierra verde (HABILIDAD)
|
||||
m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio
|
||||
m.EffectsHerbalism2_0=Dedos verdes (Trigo)
|
||||
m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo
|
||||
m.EffectsHerbalism3_0=Dedos verdes (Piedras)
|
||||
m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas)
|
||||
m.EffectsHerbalism4_0=+ Comida
|
||||
m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso
|
||||
m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas)
|
||||
m.EffectsHerbalism5_1=Dobla el botin normal
|
||||
m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion
|
||||
m.SkillExcavation=EXCAVACION
|
||||
m.XPGainExcavation=Excavar y encontrar tesoros
|
||||
m.EffectsExcavation1_0=Ultra perforador (HABILIDAD)
|
||||
m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad
|
||||
m.EffectsExcavation2_0=Cazatesoros
|
||||
m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros
|
||||
m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti...
|
||||
mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada
|
||||
mcPlayerListener.AbilitiesOn=Uso de habilidad activada
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobacias:
|
||||
mcPlayerListener.ArcherySkill=Tiro con Arco:
|
||||
mcPlayerListener.AxesSkill=Hachas:
|
||||
mcPlayerListener.ExcavationSkill=Excavacion:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
|
||||
mcPlayerListener.HerbalismSkill=Herboristeria:
|
||||
mcPlayerListener.MiningSkill=Minar:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual.
|
||||
mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn
|
||||
mcPlayerListener.NoPermission=mcPermisos insuficientes
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
|
||||
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta
|
||||
mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta
|
||||
mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0}
|
||||
mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado
|
||||
mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado
|
||||
mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado
|
||||
mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado
|
||||
mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres--
|
||||
mcPlayerListener.RepairSkill=Reparar:
|
||||
mcPlayerListener.SwordsSkill=Espadas:
|
||||
mcPlayerListener.TamingSkill=Domar:
|
||||
mcPlayerListener.UnarmedSkill=Desarmado:
|
||||
mcPlayerListener.WoodcuttingSkill=Tala de arboles:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas
|
||||
Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta
|
||||
Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta
|
||||
Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada!
|
||||
Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada!
|
||||
Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada!
|
||||
Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo.
|
||||
Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE**
|
||||
Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO**
|
||||
Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES**
|
||||
Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA**
|
||||
Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER**
|
||||
Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR**
|
||||
Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO**
|
||||
Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR**
|
||||
Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
||||
Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS**
|
||||
Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
||||
Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer!
|
||||
Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde!
|
||||
Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador!
|
||||
Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado**
|
||||
Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado**
|
||||
Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado**
|
||||
Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Esa fue facil.
|
||||
Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados.
|
||||
Skills.NeedMore=[[DARK_RED]]Necesitas mas
|
||||
Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante
|
||||
Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion
|
||||
Skills.Disarmed=[[DARK_RED]]Has sido desarmado!
|
||||
mcPlayerListener.SorcerySkill=Hechiceria:
|
||||
m.SkillSorcery=HECHICERIA
|
||||
Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=TRUENO
|
||||
Sorcery.Curative.Self=CURARSE A SI MISMO
|
||||
Sorcery.Curative.Other=CURAR A OTRO
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades añadidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales!
|
||||
Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte
|
||||
Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada
|
||||
Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada
|
||||
Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir
|
||||
Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consulta /{0} ? para mas informacion
|
||||
Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir
|
||||
Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta
|
||||
Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta
|
||||
Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad
|
||||
Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor
|
||||
Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!!
|
||||
Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0}
|
||||
Combat.Ignition=[[RED]]**IGNICION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado...
|
||||
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
||||
Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro...
|
||||
Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud
|
||||
Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO**
|
||||
Combat.Gore=[[GREEN]]**MORDISCO**
|
||||
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
|
||||
Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!**
|
||||
Item.ChimaeraWingPass=**FLECHA QUIMERA**
|
||||
Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Necesitas mas plumas.
|
||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA--
|
||||
m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica
|
||||
m.mccPartyQ=[[RED]]- Abandona tu fiesta actual
|
||||
m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta
|
||||
m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta
|
||||
m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta
|
||||
m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS--
|
||||
m.mccStats=- Mira tus estadisticas de McMMO
|
||||
m.mccLeaderboards=- Ranking de lideres
|
||||
m.mccMySpawn=- Teletransportate a tu lugar de nacimiento
|
||||
m.mccClearMySpawn=- Limpia tu lugar de nacimiento
|
||||
m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho
|
||||
m.mccAdminToggle=- Activa/Desactiva el chat de admins
|
||||
m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo
|
||||
m.mccMcGod=- Modo dios
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad
|
||||
m.mccModDescription=[[RED]]- Lee la descripcion del MOD
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFECTOS
|
||||
m.YourStats=TUS ESTADISTICAS
|
||||
m.SkillTaming=DOMADURA
|
||||
m.XPGainTaming=Lobos siendo lastimados
|
||||
m.EffectsTaming1_0=Leyenda de bestias
|
||||
m.EffectsTaming1_1=Golpear con huesos examina a los lobos
|
||||
m.EffectsTaming2_0=Sangre
|
||||
m.EffectsTaming2_1=Golpe critico que hace sangrar
|
||||
m.EffectsTaming3_0=Garras afiladas
|
||||
m.EffectsTaming3_1=Bonus de daño
|
||||
m.EffectsTaming4_0=Consciente del medio ambiente
|
||||
m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia
|
||||
m.EffectsTaming5_0=Piel gruesa
|
||||
m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego
|
||||
m.EffectsTaming6_0=A prueba de golpes
|
||||
m.EffectsTaming6_1=Reduccion del daño con explosivos
|
||||
m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE)
|
||||
m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA)
|
||||
m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES)
|
||||
m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS)
|
||||
m.AbilBonusTaming1_0=Consciente del medio ambiente
|
||||
m.AbilBonusTaming1_1=Los lobos evitan el peligro
|
||||
m.AbilBonusTaming2_0=Piel gruesa
|
||||
m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego
|
||||
m.AbilBonusTaming3_0=A prueba de golpes
|
||||
m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal
|
||||
m.AbilBonusTaming4_0=Garras afiladas
|
||||
m.AbilBonusTaming4_1=+2 de Daño
|
||||
m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=TALA DE ARBOLES
|
||||
m.XPGainWoodCutting=Cortando arboles
|
||||
m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD)
|
||||
m.EffectsWoodCutting1_1=Haz que los arboles exploten
|
||||
m.EffectsWoodCutting2_0=Soplador de hojas
|
||||
m.EffectsWoodCutting2_1=Aparta las hojas
|
||||
m.EffectsWoodCutting3_0=Doble de gotas
|
||||
m.EffectsWoodCutting3_1=Doble del botin habitual
|
||||
m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS)
|
||||
m.AbilBonusWoodCutting1_0=Soplador de hojas
|
||||
m.AbilBonusWoodCutting1_1=Aparta las ojas
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s
|
||||
m.SkillArchery=Tiro con Arco
|
||||
m.XPGainArchery=Ataque a monstruos
|
||||
m.EffectsArchery1_0=Ignicion
|
||||
m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
|
||||
m.EffectsArchery2_0=Aturdir (Jugadores)
|
||||
m.EffectsArchery2_1=Desorienta a los enemigos
|
||||
m.EffectsArchery3_0=+ Daño
|
||||
m.EffectsArchery3_1=Modifica el daño
|
||||
m.EffectsArchery4_0=Recuperación de flecha
|
||||
m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres
|
||||
m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño
|
||||
m.SkillAxes=HACHAS
|
||||
m.XPGainAxes=Ataque a monstruos
|
||||
m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
|
||||
m.EffectsAxes1_1=Causa daños en arena
|
||||
m.EffectsAxes2_0=Golpes criticos
|
||||
m.EffectsAxes2_1=Doble de daño
|
||||
m.EffectsAxes3_0=Maestria de hacha
|
||||
m.EffectsAxes3_1=Modifica el daño
|
||||
m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA)
|
||||
m.AbilBonusAxes1_0=Maestria de hacha
|
||||
m.AbilBonusAxes1_1=4 de daño de bonus
|
||||
m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
|
||||
m.SkillSwords=ESPADAS
|
||||
m.XPGainSwords=Ataque a monstruos
|
||||
m.EffectsSwords1_0=Contraataque
|
||||
m.EffectsSwords1_1=Desviar el 50% del daño obtenido
|
||||
m.EffectsSwords2_0=Golpes dentados (HABILIDAD)
|
||||
m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia
|
||||
m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia
|
||||
m.EffectsSwords3_1=5 sangramientos
|
||||
m.EffectsSwords4_0=Desviar
|
||||
m.EffectsSwords4_1=Anula el daño
|
||||
m.EffectsSwords5_0=Hemorragia
|
||||
m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo
|
||||
m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos
|
||||
m.SkillAcrobatics=ACROBACIAS
|
||||
m.XPGainAcrobatics=Caida
|
||||
m.EffectsAcrobatics1_0=Rodar
|
||||
m.EffectsAcrobatics1_1=Reduce o evita daño
|
||||
m.EffectsAcrobatics2_0=Rodar con estilo
|
||||
m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar
|
||||
m.EffectsAcrobatics3_0=Esquivar
|
||||
m.EffectsAcrobatics3_1=Reduce el daño a la mitad
|
||||
m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}%
|
||||
m.SkillMining=MINAR
|
||||
m.XPGainMining=Minar Piedra & Oro
|
||||
m.EffectsMining1_0=Super rompedor (HABILIDAD)
|
||||
m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio
|
||||
m.EffectsMining2_0=Beneficio doble
|
||||
m.EffectsMining2_1=Dobla el botin normal
|
||||
m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPARAR
|
||||
m.XPGainRepair=Reparacion
|
||||
m.EffectsRepair1_0=Reparar
|
||||
m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro
|
||||
m.EffectsRepair2_0=Maestro de reparacion
|
||||
m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion
|
||||
m.EffectsRepair3_0=Super Reparacion
|
||||
m.EffectsRepair3_1=Doble efectividad
|
||||
m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD)
|
||||
m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes
|
||||
m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido
|
||||
m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=DESARMADO
|
||||
m.XPGainUnarmed=Ataque a monstruos
|
||||
m.EffectsUnarmed1_0=Enloquecer (HABILIDAD)
|
||||
m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles
|
||||
m.EffectsUnarmed2_0=Desarmar (Jugadores)
|
||||
m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo
|
||||
m.EffectsUnarmed3_0=Maestro desarmado
|
||||
m.EffectsUnarmed3_1=Mejora de grandes daños
|
||||
m.EffectsUnarmed4_0=Aprendiz desarmado
|
||||
m.EffectsUnarmed4_1=Mejora de daños
|
||||
m.EffectsUnarmed5_0=Desviar flechas
|
||||
m.EffectsUnarmed5_1=Desviar flechas
|
||||
m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO)
|
||||
m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO)
|
||||
m.AbilBonusUnarmed1_0=Aprendiz desarmado
|
||||
m.AbilBonusUnarmed1_1=Mejora de +2 de daño
|
||||
m.AbilBonusUnarmed2_0=Maestro desarmado
|
||||
m.AbilBonusUnarmed2_1=Mejora de +4 de daño
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=HERBORISTERIA
|
||||
m.XPGainHerbalism=Cosecha de hierbas
|
||||
m.EffectsHerbalism1_0=Tierra verde (HABILIDAD)
|
||||
m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio
|
||||
m.EffectsHerbalism2_0=Dedos verdes (Trigo)
|
||||
m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo
|
||||
m.EffectsHerbalism3_0=Dedos verdes (Piedras)
|
||||
m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas)
|
||||
m.EffectsHerbalism4_0=+ Comida
|
||||
m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso
|
||||
m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas)
|
||||
m.EffectsHerbalism5_1=Dobla el botin normal
|
||||
m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion
|
||||
m.SkillExcavation=EXCAVACION
|
||||
m.XPGainExcavation=Excavar y encontrar tesoros
|
||||
m.EffectsExcavation1_0=Ultra perforador (HABILIDAD)
|
||||
m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad
|
||||
m.EffectsExcavation2_0=Cazatesoros
|
||||
m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros
|
||||
m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti...
|
||||
mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada
|
||||
mcPlayerListener.AbilitiesOn=Uso de habilidad activada
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobacias:
|
||||
mcPlayerListener.ArcherySkill=Tiro con Arco:
|
||||
mcPlayerListener.AxesSkill=Hachas:
|
||||
mcPlayerListener.ExcavationSkill=Excavacion:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
|
||||
mcPlayerListener.HerbalismSkill=Herboristeria:
|
||||
mcPlayerListener.MiningSkill=Minar:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual.
|
||||
mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn
|
||||
mcPlayerListener.NoPermission=mcPermisos insuficientes
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
|
||||
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta
|
||||
mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta
|
||||
mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0}
|
||||
mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado
|
||||
mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado
|
||||
mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado
|
||||
mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado
|
||||
mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres--
|
||||
mcPlayerListener.RepairSkill=Reparar:
|
||||
mcPlayerListener.SwordsSkill=Espadas:
|
||||
mcPlayerListener.TamingSkill=Domar:
|
||||
mcPlayerListener.UnarmedSkill=Desarmado:
|
||||
mcPlayerListener.WoodcuttingSkill=Tala de arboles:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas
|
||||
Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta
|
||||
Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta
|
||||
Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada!
|
||||
Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada!
|
||||
Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada!
|
||||
Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo.
|
||||
Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE**
|
||||
Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO**
|
||||
Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES**
|
||||
Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA**
|
||||
Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER**
|
||||
Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR**
|
||||
Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO**
|
||||
Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR**
|
||||
Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
||||
Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS**
|
||||
Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
||||
Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer!
|
||||
Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde!
|
||||
Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador!
|
||||
Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado**
|
||||
Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado**
|
||||
Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado**
|
||||
Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Esa fue facil.
|
||||
Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados.
|
||||
Skills.NeedMore=[[DARK_RED]]Necesitas mas
|
||||
Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante
|
||||
Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion
|
||||
Skills.Disarmed=[[DARK_RED]]Has sido desarmado!
|
||||
mcPlayerListener.SorcerySkill=Hechiceria:
|
||||
m.SkillSorcery=HECHICERIA
|
||||
Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=TRUENO
|
||||
Sorcery.Curative.Self=CURARSE A SI MISMO
|
||||
Sorcery.Curative.Other=CURAR A OTRO
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades añadidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales!
|
||||
Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte
|
||||
Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada
|
||||
Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada
|
||||
Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir
|
||||
Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consulta /{0} ? para mas informacion
|
||||
Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir
|
||||
Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta
|
||||
Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta
|
||||
Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad
|
||||
Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor
|
||||
Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!!
|
||||
Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
@@ -1,369 +1,369 @@
|
||||
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
|
||||
Combat.Ignition=[[RED]]**SYTYTYS**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
|
||||
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
|
||||
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
|
||||
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
||||
Combat.Gore=[[GREEN]]**PISTO**
|
||||
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
||||
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
|
||||
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
|
||||
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
|
||||
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
|
||||
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
|
||||
m.mccPartyQ=[[RED]]- Lähde ryhmästä
|
||||
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
|
||||
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
|
||||
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
|
||||
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
|
||||
m.mccStats=- Näytä mcMMO tilastosi
|
||||
m.mccLeaderboards=- Tulostaulukko
|
||||
m.mccMySpawn=- Siirtää sinut myspawniin
|
||||
m.mccClearMySpawn=- Tyhjää myspawnisi
|
||||
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
|
||||
m.mccAdminToggle=- Laita admin juttelu päälle/pois
|
||||
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
|
||||
m.mccMcGod=- "God Mode"
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
|
||||
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEKTIT
|
||||
m.YourStats=TILASTOSI
|
||||
m.SkillTaming=KESYTTÄMINEN
|
||||
m.XPGainTaming=Susien satuttaminen
|
||||
m.EffectsTaming1_0=Pedon Tarina
|
||||
m.EffectsTaming1_1=Luulla lyöminen tutkii susia
|
||||
m.EffectsTaming2_0=Pisto
|
||||
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
|
||||
m.EffectsTaming3_0=Teroitetut Kynnet
|
||||
m.EffectsTaming3_1=Tuhoamis Bonus
|
||||
m.EffectsTaming4_0=Ympäristötietoinen
|
||||
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
|
||||
m.EffectsTaming5_0=Paksu Turkki
|
||||
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
|
||||
m.EffectsTaming6_0=Räjähdyskestävä
|
||||
m.EffectsTaming6_1=Räjähdysvahingon vähennys
|
||||
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
|
||||
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
|
||||
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
|
||||
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
|
||||
m.AbilBonusTaming1_0=Ympäristötietoinen
|
||||
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
|
||||
m.AbilBonusTaming2_0=Paksu Turkki
|
||||
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
|
||||
m.AbilBonusTaming3_0=Räjähdyskestävä
|
||||
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
|
||||
m.AbilBonusTaming4_0=Teroitetut Kynnet
|
||||
m.AbilBonusTaming4_1=+2 Vahinko
|
||||
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=PUUN KAATO
|
||||
m.XPGainWoodCutting=Puiden pilkkominen
|
||||
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
|
||||
m.EffectsWoodCutting1_1=Räjäytä puita
|
||||
m.EffectsWoodCutting2_0=Lehdenpuhallin
|
||||
m.EffectsWoodCutting2_1=Puhalla lehtiä pois
|
||||
m.EffectsWoodCutting3_0=Tuplasaalis
|
||||
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
|
||||
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
|
||||
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
|
||||
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
|
||||
m.SkillArchery=JOUSIAMMUNTA
|
||||
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsArchery1_0=Sytytys
|
||||
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
|
||||
m.EffectsArchery2_0=Pökerrys (Pelaajat)
|
||||
m.EffectsArchery2_1=Saa viholliset pois tolaltaan
|
||||
m.EffectsArchery3_0=Vahinko+
|
||||
m.EffectsArchery3_1=Muokkaa vahinkoa
|
||||
m.EffectsArchery4_0=Nuolenkeräys
|
||||
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
|
||||
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
|
||||
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
|
||||
m.SkillAxes=KIRVEET
|
||||
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
|
||||
m.EffectsAxes1_1=Tee aluevahinkoa
|
||||
m.EffectsAxes2_0=Kriittiset Iskut
|
||||
m.EffectsAxes2_1=Tuplavahinko
|
||||
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
|
||||
m.EffectsAxes3_1=Muokkaa vahinkoa
|
||||
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
|
||||
m.AbilBonusAxes1_0=Kirveiden Herra
|
||||
m.AbilBonusAxes1_1=+4 Vahinko
|
||||
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
|
||||
m.SkillSwords=MIEKAT
|
||||
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsSwords1_0=Vastaisku
|
||||
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
|
||||
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
|
||||
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
|
||||
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
|
||||
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
|
||||
m.EffectsSwords4_0=Torjuminen
|
||||
m.EffectsSwords4_1=Estää saadun vahingon
|
||||
m.EffectsSwords5_0=Verenvuoto
|
||||
m.EffectsSwords5_1=Lisää Verenvuoto
|
||||
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
|
||||
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
|
||||
m.SkillAcrobatics=AKROBATIA
|
||||
m.XPGainAcrobatics=Tippumalla
|
||||
m.EffectsAcrobatics1_0=Kieriminen
|
||||
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
|
||||
m.EffectsAcrobatics2_0=Sulava Kieriminen
|
||||
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
|
||||
m.EffectsAcrobatics3_0=Väistö
|
||||
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
|
||||
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SkillMining=LOUHINTA
|
||||
m.XPGainMining=Louhimalla kiveä ja malmia
|
||||
m.EffectsMining1_0=Supermurskain (TAITO)
|
||||
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
|
||||
m.EffectsMining2_0=Tuplasaalis
|
||||
m.EffectsMining2_1=Tuplaa normaali saaliin määrä
|
||||
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
|
||||
m.SkillRepair=KORJAUS
|
||||
m.XPGainRepair=Korjaamalla
|
||||
m.EffectsRepair1_0=Korjaa
|
||||
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
|
||||
m.EffectsRepair2_0=Korjausten Herra
|
||||
m.EffectsRepair2_1=Lisätty korjausten määrä
|
||||
m.EffectsRepair3_0=Superkorjaus
|
||||
m.EffectsRepair3_1=Tuplatehokkuus
|
||||
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
|
||||
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
|
||||
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
|
||||
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=ASEISTAMATON
|
||||
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsUnarmed1_0=Raivopää (TAITO)
|
||||
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
|
||||
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
|
||||
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
|
||||
m.EffectsUnarmed3_0=Aseistamattomuuden Herra
|
||||
m.EffectsUnarmed3_1=Suuri vahingonlisäys
|
||||
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
|
||||
m.EffectsUnarmed4_1=Vahingonlisäys
|
||||
m.EffectsUnarmed5_0=Nuolentorjunta
|
||||
m.EffectsUnarmed5_1=Torjuu nuolia
|
||||
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
|
||||
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
|
||||
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
|
||||
m.AbilBonusUnarmed1_1=+2 Vahinko
|
||||
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
|
||||
m.AbilBonusUnarmed2_1=+4 Vahinko
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=YRTTIHOITO
|
||||
m.XPGainHerbalism=Keräämällä yrttejä
|
||||
m.EffectsHerbalism1_0=Vihermaa (TAITO)
|
||||
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
|
||||
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
|
||||
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
|
||||
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
|
||||
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
|
||||
m.EffectsHerbalism4_0=Ruoka+
|
||||
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
|
||||
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
|
||||
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
|
||||
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
|
||||
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
|
||||
m.SkillExcavation=KAIVANTO
|
||||
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
|
||||
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
|
||||
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
|
||||
m.EffectsExcavation2_0=Aarteenmetsästäjä
|
||||
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
|
||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
|
||||
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
|
||||
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
|
||||
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
|
||||
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
|
||||
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
|
||||
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
|
||||
mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
|
||||
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
|
||||
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
|
||||
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
|
||||
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
|
||||
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
|
||||
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
|
||||
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
|
||||
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
|
||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
|
||||
Combat.Ignition=[[RED]]**SYTYTYS**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
|
||||
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
|
||||
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
|
||||
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
||||
Combat.Gore=[[GREEN]]**PISTO**
|
||||
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
||||
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
|
||||
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
|
||||
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
|
||||
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
|
||||
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
|
||||
m.mccPartyQ=[[RED]]- Lähde ryhmästä
|
||||
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
|
||||
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
|
||||
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
|
||||
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
|
||||
m.mccStats=- Näytä mcMMO tilastosi
|
||||
m.mccLeaderboards=- Tulostaulukko
|
||||
m.mccMySpawn=- Siirtää sinut myspawniin
|
||||
m.mccClearMySpawn=- Tyhjää myspawnisi
|
||||
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
|
||||
m.mccAdminToggle=- Laita admin juttelu päälle/pois
|
||||
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
|
||||
m.mccMcGod=- "God Mode"
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
|
||||
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEKTIT
|
||||
m.YourStats=TILASTOSI
|
||||
m.SkillTaming=KESYTTÄMINEN
|
||||
m.XPGainTaming=Susien satuttaminen
|
||||
m.EffectsTaming1_0=Pedon Tarina
|
||||
m.EffectsTaming1_1=Luulla lyöminen tutkii susia
|
||||
m.EffectsTaming2_0=Pisto
|
||||
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
|
||||
m.EffectsTaming3_0=Teroitetut Kynnet
|
||||
m.EffectsTaming3_1=Tuhoamis Bonus
|
||||
m.EffectsTaming4_0=Ympäristötietoinen
|
||||
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
|
||||
m.EffectsTaming5_0=Paksu Turkki
|
||||
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
|
||||
m.EffectsTaming6_0=Räjähdyskestävä
|
||||
m.EffectsTaming6_1=Räjähdysvahingon vähennys
|
||||
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
|
||||
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
|
||||
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
|
||||
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
|
||||
m.AbilBonusTaming1_0=Ympäristötietoinen
|
||||
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
|
||||
m.AbilBonusTaming2_0=Paksu Turkki
|
||||
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
|
||||
m.AbilBonusTaming3_0=Räjähdyskestävä
|
||||
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
|
||||
m.AbilBonusTaming4_0=Teroitetut Kynnet
|
||||
m.AbilBonusTaming4_1=+2 Vahinko
|
||||
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=PUUN KAATO
|
||||
m.XPGainWoodCutting=Puiden pilkkominen
|
||||
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
|
||||
m.EffectsWoodCutting1_1=Räjäytä puita
|
||||
m.EffectsWoodCutting2_0=Lehdenpuhallin
|
||||
m.EffectsWoodCutting2_1=Puhalla lehtiä pois
|
||||
m.EffectsWoodCutting3_0=Tuplasaalis
|
||||
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
|
||||
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
|
||||
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
|
||||
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
|
||||
m.SkillArchery=JOUSIAMMUNTA
|
||||
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsArchery1_0=Sytytys
|
||||
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
|
||||
m.EffectsArchery2_0=Pökerrys (Pelaajat)
|
||||
m.EffectsArchery2_1=Saa viholliset pois tolaltaan
|
||||
m.EffectsArchery3_0=Vahinko+
|
||||
m.EffectsArchery3_1=Muokkaa vahinkoa
|
||||
m.EffectsArchery4_0=Nuolenkeräys
|
||||
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
|
||||
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
|
||||
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
|
||||
m.SkillAxes=KIRVEET
|
||||
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
|
||||
m.EffectsAxes1_1=Tee aluevahinkoa
|
||||
m.EffectsAxes2_0=Kriittiset Iskut
|
||||
m.EffectsAxes2_1=Tuplavahinko
|
||||
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
|
||||
m.EffectsAxes3_1=Muokkaa vahinkoa
|
||||
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
|
||||
m.AbilBonusAxes1_0=Kirveiden Herra
|
||||
m.AbilBonusAxes1_1=+4 Vahinko
|
||||
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
|
||||
m.SkillSwords=MIEKAT
|
||||
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsSwords1_0=Vastaisku
|
||||
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
|
||||
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
|
||||
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
|
||||
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
|
||||
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
|
||||
m.EffectsSwords4_0=Torjuminen
|
||||
m.EffectsSwords4_1=Estää saadun vahingon
|
||||
m.EffectsSwords5_0=Verenvuoto
|
||||
m.EffectsSwords5_1=Lisää Verenvuoto
|
||||
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
|
||||
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
|
||||
m.SkillAcrobatics=AKROBATIA
|
||||
m.XPGainAcrobatics=Tippumalla
|
||||
m.EffectsAcrobatics1_0=Kieriminen
|
||||
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
|
||||
m.EffectsAcrobatics2_0=Sulava Kieriminen
|
||||
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
|
||||
m.EffectsAcrobatics3_0=Väistö
|
||||
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
|
||||
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SkillMining=LOUHINTA
|
||||
m.XPGainMining=Louhimalla kiveä ja malmia
|
||||
m.EffectsMining1_0=Supermurskain (TAITO)
|
||||
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
|
||||
m.EffectsMining2_0=Tuplasaalis
|
||||
m.EffectsMining2_1=Tuplaa normaali saaliin määrä
|
||||
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
|
||||
m.SkillRepair=KORJAUS
|
||||
m.XPGainRepair=Korjaamalla
|
||||
m.EffectsRepair1_0=Korjaa
|
||||
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
|
||||
m.EffectsRepair2_0=Korjausten Herra
|
||||
m.EffectsRepair2_1=Lisätty korjausten määrä
|
||||
m.EffectsRepair3_0=Superkorjaus
|
||||
m.EffectsRepair3_1=Tuplatehokkuus
|
||||
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
|
||||
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
|
||||
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
|
||||
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=ASEISTAMATON
|
||||
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
|
||||
m.EffectsUnarmed1_0=Raivopää (TAITO)
|
||||
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
|
||||
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
|
||||
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
|
||||
m.EffectsUnarmed3_0=Aseistamattomuuden Herra
|
||||
m.EffectsUnarmed3_1=Suuri vahingonlisäys
|
||||
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
|
||||
m.EffectsUnarmed4_1=Vahingonlisäys
|
||||
m.EffectsUnarmed5_0=Nuolentorjunta
|
||||
m.EffectsUnarmed5_1=Torjuu nuolia
|
||||
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
|
||||
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
|
||||
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
|
||||
m.AbilBonusUnarmed1_1=+2 Vahinko
|
||||
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
|
||||
m.AbilBonusUnarmed2_1=+4 Vahinko
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=YRTTIHOITO
|
||||
m.XPGainHerbalism=Keräämällä yrttejä
|
||||
m.EffectsHerbalism1_0=Vihermaa (TAITO)
|
||||
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
|
||||
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
|
||||
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
|
||||
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
|
||||
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
|
||||
m.EffectsHerbalism4_0=Ruoka+
|
||||
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
|
||||
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
|
||||
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
|
||||
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
|
||||
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
|
||||
m.SkillExcavation=KAIVANTO
|
||||
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
|
||||
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
|
||||
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
|
||||
m.EffectsExcavation2_0=Aarteenmetsästäjä
|
||||
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
|
||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
|
||||
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
|
||||
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
|
||||
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
|
||||
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
|
||||
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
|
||||
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
|
||||
mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
|
||||
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
|
||||
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
|
||||
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
|
||||
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
|
||||
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
|
||||
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
|
||||
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
|
||||
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
|
||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
@@ -1,390 +1,390 @@
|
||||
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0}
|
||||
Combat.Ignition=[[RED]]**ALLUMAGE**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
|
||||
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
|
||||
Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître...
|
||||
Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie
|
||||
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
|
||||
Combat.Gore=[[GREEN]]**SANG**
|
||||
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
|
||||
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
|
||||
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
|
||||
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
|
||||
m.mccPartyToggle=[[RED]] - Active le Chat de groupe
|
||||
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
|
||||
m.mccPartyAccept=[[RED]]- Accepter l'invitation
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
|
||||
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
|
||||
m.mccStats=- Voir vos statistiques
|
||||
m.mccLeaderboards=- Classements
|
||||
m.mccMySpawn=- Vous téléporte à votre spawn
|
||||
m.mccClearMySpawn=- Éfface votre point de spawn
|
||||
m.mccToggleAbility=- Active les capacités spéciales avec clic droit
|
||||
m.mccAdminToggle=- Active le chat admin
|
||||
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
|
||||
m.mccMcGod=- Mode dieu
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
|
||||
m.mccModDescription=[[RED]]- Affiche la description de mcMMO
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFETS
|
||||
m.YourStats=VOS STATS
|
||||
m.SkillTaming=DRESSAGE
|
||||
m.XPGainTaming=Attaquer avec un loup
|
||||
m.EffectsTaming1_0=Connaissance des bêtes
|
||||
m.EffectsTaming1_1=Inspecte un loup avec un os
|
||||
m.EffectsTaming2_0=Morsures
|
||||
m.EffectsTaming2_1=Des coups critiques lors d'une morsure
|
||||
m.EffectsTaming3_0=Griffes aiguisées
|
||||
m.EffectsTaming3_1=Bonus de dégâts
|
||||
m.EffectsTaming4_0=Conscient de l'environnement
|
||||
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
|
||||
m.EffectsTaming5_0=Epaisse fourrure
|
||||
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
|
||||
m.EffectsTaming6_0=Résistance aux chocs
|
||||
m.EffectsTaming6_1=Réduction des dommages explosifs
|
||||
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
|
||||
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
|
||||
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
|
||||
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
|
||||
m.AbilBonusTaming1_0=Conscient de l'environnement
|
||||
m.AbilBonusTaming1_1=Le loup évite le danger
|
||||
m.AbilBonusTaming2_0=Epaisse fourrure
|
||||
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
|
||||
m.AbilBonusTaming3_0=Résistance aux chocs
|
||||
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
|
||||
m.AbilBonusTaming4_0=Griffes aiguisées
|
||||
m.AbilBonusTaming4_1=+2 Dommages
|
||||
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=BÛCHERONNAGE
|
||||
m.XPGainWoodCutting=Abattre des arbres
|
||||
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
|
||||
m.EffectsWoodCutting1_1=Faire exploser les arbres
|
||||
m.EffectsWoodCutting2_0=Souffleur de feuilles
|
||||
m.EffectsWoodCutting2_1=Détruire plus de feuilles
|
||||
m.EffectsWoodCutting3_0=Double Butin
|
||||
m.EffectsWoodCutting3_1=Double le butin normal
|
||||
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
|
||||
m.AbilBonusWoodCutting1_0=Soufler les feuilles
|
||||
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillArchery=TIR À L'ARC
|
||||
m.XPGainArchery=Attaquer les monstres
|
||||
m.EffectsArchery1_0=Allumage
|
||||
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
|
||||
m.EffectsArchery2_0=Étourdir (les joueurs)
|
||||
m.EffectsArchery2_1=Étourdi les joueurs
|
||||
m.EffectsArchery3_0=Dégâts+
|
||||
m.EffectsArchery3_1=Augmente les dégâts
|
||||
m.EffectsArchery4_0=Récupération de flèches
|
||||
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
|
||||
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
|
||||
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
|
||||
m.SkillAxes=HACHE
|
||||
m.XPGainAxes=Attaquer des monstres
|
||||
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
|
||||
m.EffectsAxes1_1=provoque des dégâts de zone
|
||||
m.EffectsAxes2_0=Coup critiques
|
||||
m.EffectsAxes2_1=double les dégâts
|
||||
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
|
||||
m.EffectsAxes3_1=Augmente les dégâts
|
||||
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
|
||||
m.AbilBonusAxes1_0=Maîtrise de la hache
|
||||
m.AbilBonusAxes1_1=4 Blessures en bonus
|
||||
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillSwords=ÉPÉE
|
||||
m.XPGainSwords=Attaque des monstres
|
||||
m.EffectsSwords1_0=Contre-Attaque
|
||||
m.EffectsSwords1_1=Renvoie 50% des degats subis
|
||||
m.EffectsSwords2_0=Lame crantée (capacité spéciale)
|
||||
m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
|
||||
m.EffectsSwords3_0=Lame crantée avec saignement+
|
||||
m.EffectsSwords3_1=5 saignements
|
||||
m.EffectsSwords4_0=Parer
|
||||
m.EffectsSwords4_1=Annule les dommages
|
||||
m.EffectsSwords5_0=Saignement
|
||||
m.EffectsSwords5_1=provoque un saignement répété
|
||||
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
|
||||
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
|
||||
m.SkillAcrobatics=ACROBATIE
|
||||
m.XPGainAcrobatics=Chuter
|
||||
m.EffectsAcrobatics1_0=Roulade
|
||||
m.EffectsAcrobatics1_1=Réduit ou annule les dommages
|
||||
m.EffectsAcrobatics2_0=Super roulade
|
||||
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
|
||||
m.EffectsAcrobatics3_0=Esquive
|
||||
m.EffectsAcrobatics3_1=Dommages reduits de moitié
|
||||
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
|
||||
m.SkillMining=MINAGE
|
||||
m.XPGainMining=Miner de la roche et des minerais
|
||||
m.EffectsMining1_0=Super Breaker (capacité spéciale)
|
||||
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
|
||||
m.EffectsMining2_0=Double Butin
|
||||
m.EffectsMining2_1=Double le butin normal
|
||||
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillRepair=RÉPARATION
|
||||
m.XPGainRepair=Réparer des objets
|
||||
m.EffectsRepair1_0=Réparer
|
||||
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
|
||||
m.EffectsRepair2_0=Maître en réparation
|
||||
m.EffectsRepair2_1=Augmente le nombre de réparations possibles
|
||||
m.EffectsRepair3_0=Super Réparation
|
||||
m.EffectsRepair3_1=Double l'efficacité
|
||||
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
|
||||
m.EffectsRepair4_1=Réparation des outils & armures en diamant
|
||||
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
|
||||
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=MAINS NUES
|
||||
m.XPGainUnarmed=Attaquer des monstres sans armes
|
||||
m.EffectsUnarmed1_0=Berserk (capacité spéciale)
|
||||
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
|
||||
m.EffectsUnarmed2_0=Désarmer (les joueurs)
|
||||
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
|
||||
m.EffectsUnarmed3_0=Apprenti du désarmement
|
||||
m.EffectsUnarmed3_1=Plus de dégâts
|
||||
m.EffectsUnarmed4_0=Maîtrise du désarmement
|
||||
m.EffectsUnarmed4_1=Beaucoup plus de dégâts
|
||||
m.EffectsUnarmed5_0=Déviation des flèches
|
||||
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
|
||||
m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement)
|
||||
m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement)
|
||||
m.AbilBonusUnarmed1_0=Apprenti du désarmement
|
||||
m.AbilBonusUnarmed1_1=+2 dégâts
|
||||
m.AbilBonusUnarmed2_0=Maîtrise du désarmement
|
||||
m.AbilBonusUnarmed2_1=+4 dégâts
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=Herboristerie
|
||||
m.XPGainHerbalism=Récoler des herbes
|
||||
m.EffectsHerbalism1_0=Main verte (capacité spéciale)
|
||||
m.EffectsHerbalism1_1=répand la main verte, 3x Butin
|
||||
m.EffectsHerbalism2_0=Main verte (Blé)
|
||||
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
|
||||
m.EffectsHerbalism3_0=Main verte (Cobblestone)
|
||||
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
|
||||
m.EffectsHerbalism4_0=Nouriture+
|
||||
m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût
|
||||
m.EffectsHerbalism5_0=Double butin (Toutes cultures)
|
||||
m.EffectsHerbalism5_1=Double les récoltes
|
||||
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
|
||||
m.SkillExcavation=EXCAVATION
|
||||
m.XPGainExcavation=Creuser et trouver des trésors
|
||||
m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
|
||||
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
|
||||
m.EffectsExcavation2_0=Chercheur de trésors
|
||||
m.EffectsExcavation2_1=Capacité de trouver un trésor
|
||||
m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
|
||||
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
|
||||
mcPlayerListener.AbilitiesOn=Capacité spéciale activée
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
|
||||
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
|
||||
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
|
||||
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
|
||||
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
|
||||
mcPlayerListener.JoinedParty=Votre groupe: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
|
||||
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
|
||||
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
|
||||
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
|
||||
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
|
||||
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
|
||||
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
|
||||
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
|
||||
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
|
||||
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
|
||||
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
|
||||
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
|
||||
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
|
||||
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
|
||||
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
|
||||
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
|
||||
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
|
||||
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
|
||||
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
|
||||
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
|
||||
Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
|
||||
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
|
||||
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
|
||||
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
|
||||
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
|
||||
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
|
||||
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
|
||||
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
|
||||
Skills.BerserkOff=[[RED]]**Berserk est fini**
|
||||
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
|
||||
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
|
||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
|
||||
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
|
||||
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
|
||||
mcPlayerListener.SorcerySkill=Sorcery:
|
||||
m.SkillSorcery=SORCERY
|
||||
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=THUNDER
|
||||
Sorcery.Curative.Self=CURE SELF
|
||||
Sorcery.Curative.Other=CURE OTHER
|
||||
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
|
||||
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0}
|
||||
Combat.Ignition=[[RED]]**ALLUMAGE**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
|
||||
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
|
||||
Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître...
|
||||
Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie
|
||||
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
|
||||
Combat.Gore=[[GREEN]]**SANG**
|
||||
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
|
||||
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
|
||||
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
|
||||
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
|
||||
m.mccPartyToggle=[[RED]] - Active le Chat de groupe
|
||||
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
|
||||
m.mccPartyAccept=[[RED]]- Accepter l'invitation
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
|
||||
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
|
||||
m.mccStats=- Voir vos statistiques
|
||||
m.mccLeaderboards=- Classements
|
||||
m.mccMySpawn=- Vous téléporte à votre spawn
|
||||
m.mccClearMySpawn=- Éfface votre point de spawn
|
||||
m.mccToggleAbility=- Active les capacités spéciales avec clic droit
|
||||
m.mccAdminToggle=- Active le chat admin
|
||||
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
|
||||
m.mccMcGod=- Mode dieu
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
|
||||
m.mccModDescription=[[RED]]- Affiche la description de mcMMO
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFETS
|
||||
m.YourStats=VOS STATS
|
||||
m.SkillTaming=DRESSAGE
|
||||
m.XPGainTaming=Attaquer avec un loup
|
||||
m.EffectsTaming1_0=Connaissance des bêtes
|
||||
m.EffectsTaming1_1=Inspecte un loup avec un os
|
||||
m.EffectsTaming2_0=Morsures
|
||||
m.EffectsTaming2_1=Des coups critiques lors d'une morsure
|
||||
m.EffectsTaming3_0=Griffes aiguisées
|
||||
m.EffectsTaming3_1=Bonus de dégâts
|
||||
m.EffectsTaming4_0=Conscient de l'environnement
|
||||
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
|
||||
m.EffectsTaming5_0=Epaisse fourrure
|
||||
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
|
||||
m.EffectsTaming6_0=Résistance aux chocs
|
||||
m.EffectsTaming6_1=Réduction des dommages explosifs
|
||||
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
|
||||
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
|
||||
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
|
||||
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
|
||||
m.AbilBonusTaming1_0=Conscient de l'environnement
|
||||
m.AbilBonusTaming1_1=Le loup évite le danger
|
||||
m.AbilBonusTaming2_0=Epaisse fourrure
|
||||
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
|
||||
m.AbilBonusTaming3_0=Résistance aux chocs
|
||||
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
|
||||
m.AbilBonusTaming4_0=Griffes aiguisées
|
||||
m.AbilBonusTaming4_1=+2 Dommages
|
||||
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=BÛCHERONNAGE
|
||||
m.XPGainWoodCutting=Abattre des arbres
|
||||
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
|
||||
m.EffectsWoodCutting1_1=Faire exploser les arbres
|
||||
m.EffectsWoodCutting2_0=Souffleur de feuilles
|
||||
m.EffectsWoodCutting2_1=Détruire plus de feuilles
|
||||
m.EffectsWoodCutting3_0=Double Butin
|
||||
m.EffectsWoodCutting3_1=Double le butin normal
|
||||
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
|
||||
m.AbilBonusWoodCutting1_0=Soufler les feuilles
|
||||
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillArchery=TIR À L'ARC
|
||||
m.XPGainArchery=Attaquer les monstres
|
||||
m.EffectsArchery1_0=Allumage
|
||||
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
|
||||
m.EffectsArchery2_0=Étourdir (les joueurs)
|
||||
m.EffectsArchery2_1=Étourdi les joueurs
|
||||
m.EffectsArchery3_0=Dégâts+
|
||||
m.EffectsArchery3_1=Augmente les dégâts
|
||||
m.EffectsArchery4_0=Récupération de flèches
|
||||
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
|
||||
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
|
||||
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
|
||||
m.SkillAxes=HACHE
|
||||
m.XPGainAxes=Attaquer des monstres
|
||||
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
|
||||
m.EffectsAxes1_1=provoque des dégâts de zone
|
||||
m.EffectsAxes2_0=Coup critiques
|
||||
m.EffectsAxes2_1=double les dégâts
|
||||
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
|
||||
m.EffectsAxes3_1=Augmente les dégâts
|
||||
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
|
||||
m.AbilBonusAxes1_0=Maîtrise de la hache
|
||||
m.AbilBonusAxes1_1=4 Blessures en bonus
|
||||
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillSwords=ÉPÉE
|
||||
m.XPGainSwords=Attaque des monstres
|
||||
m.EffectsSwords1_0=Contre-Attaque
|
||||
m.EffectsSwords1_1=Renvoie 50% des degats subis
|
||||
m.EffectsSwords2_0=Lame crantée (capacité spéciale)
|
||||
m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
|
||||
m.EffectsSwords3_0=Lame crantée avec saignement+
|
||||
m.EffectsSwords3_1=5 saignements
|
||||
m.EffectsSwords4_0=Parer
|
||||
m.EffectsSwords4_1=Annule les dommages
|
||||
m.EffectsSwords5_0=Saignement
|
||||
m.EffectsSwords5_1=provoque un saignement répété
|
||||
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
|
||||
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
|
||||
m.SkillAcrobatics=ACROBATIE
|
||||
m.XPGainAcrobatics=Chuter
|
||||
m.EffectsAcrobatics1_0=Roulade
|
||||
m.EffectsAcrobatics1_1=Réduit ou annule les dommages
|
||||
m.EffectsAcrobatics2_0=Super roulade
|
||||
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
|
||||
m.EffectsAcrobatics3_0=Esquive
|
||||
m.EffectsAcrobatics3_1=Dommages reduits de moitié
|
||||
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
|
||||
m.SkillMining=MINAGE
|
||||
m.XPGainMining=Miner de la roche et des minerais
|
||||
m.EffectsMining1_0=Super Breaker (capacité spéciale)
|
||||
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
|
||||
m.EffectsMining2_0=Double Butin
|
||||
m.EffectsMining2_1=Double le butin normal
|
||||
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillRepair=RÉPARATION
|
||||
m.XPGainRepair=Réparer des objets
|
||||
m.EffectsRepair1_0=Réparer
|
||||
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
|
||||
m.EffectsRepair2_0=Maître en réparation
|
||||
m.EffectsRepair2_1=Augmente le nombre de réparations possibles
|
||||
m.EffectsRepair3_0=Super Réparation
|
||||
m.EffectsRepair3_1=Double l'efficacité
|
||||
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
|
||||
m.EffectsRepair4_1=Réparation des outils & armures en diamant
|
||||
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
|
||||
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=MAINS NUES
|
||||
m.XPGainUnarmed=Attaquer des monstres sans armes
|
||||
m.EffectsUnarmed1_0=Berserk (capacité spéciale)
|
||||
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
|
||||
m.EffectsUnarmed2_0=Désarmer (les joueurs)
|
||||
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
|
||||
m.EffectsUnarmed3_0=Apprenti du désarmement
|
||||
m.EffectsUnarmed3_1=Plus de dégâts
|
||||
m.EffectsUnarmed4_0=Maîtrise du désarmement
|
||||
m.EffectsUnarmed4_1=Beaucoup plus de dégâts
|
||||
m.EffectsUnarmed5_0=Déviation des flèches
|
||||
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
|
||||
m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement)
|
||||
m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement)
|
||||
m.AbilBonusUnarmed1_0=Apprenti du désarmement
|
||||
m.AbilBonusUnarmed1_1=+2 dégâts
|
||||
m.AbilBonusUnarmed2_0=Maîtrise du désarmement
|
||||
m.AbilBonusUnarmed2_1=+4 dégâts
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=Herboristerie
|
||||
m.XPGainHerbalism=Récoler des herbes
|
||||
m.EffectsHerbalism1_0=Main verte (capacité spéciale)
|
||||
m.EffectsHerbalism1_1=répand la main verte, 3x Butin
|
||||
m.EffectsHerbalism2_0=Main verte (Blé)
|
||||
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
|
||||
m.EffectsHerbalism3_0=Main verte (Cobblestone)
|
||||
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
|
||||
m.EffectsHerbalism4_0=Nouriture+
|
||||
m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût
|
||||
m.EffectsHerbalism5_0=Double butin (Toutes cultures)
|
||||
m.EffectsHerbalism5_1=Double les récoltes
|
||||
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
|
||||
m.SkillExcavation=EXCAVATION
|
||||
m.XPGainExcavation=Creuser et trouver des trésors
|
||||
m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
|
||||
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
|
||||
m.EffectsExcavation2_0=Chercheur de trésors
|
||||
m.EffectsExcavation2_1=Capacité de trouver un trésor
|
||||
m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
|
||||
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
|
||||
mcPlayerListener.AbilitiesOn=Capacité spéciale activée
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
|
||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
|
||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
|
||||
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
|
||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
|
||||
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
|
||||
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
|
||||
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
|
||||
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
|
||||
mcPlayerListener.JoinedParty=Votre groupe: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
|
||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
|
||||
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
|
||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
|
||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
|
||||
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
|
||||
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
|
||||
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
|
||||
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
|
||||
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
|
||||
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
|
||||
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
|
||||
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
|
||||
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
|
||||
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
|
||||
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
|
||||
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
|
||||
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
|
||||
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
|
||||
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
|
||||
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
|
||||
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
|
||||
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
|
||||
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
|
||||
Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
|
||||
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
|
||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
|
||||
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
|
||||
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
|
||||
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
|
||||
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
|
||||
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
|
||||
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
|
||||
Skills.BerserkOff=[[RED]]**Berserk est fini**
|
||||
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
|
||||
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
|
||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
|
||||
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
|
||||
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
|
||||
mcPlayerListener.SorcerySkill=Sorcery:
|
||||
m.SkillSorcery=SORCERY
|
||||
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=THUNDER
|
||||
Sorcery.Curative.Self=CURE SELF
|
||||
Sorcery.Curative.Other=CURE OTHER
|
||||
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
|
||||
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
@@ -1,396 +1,396 @@
|
||||
# Dutch translation by Pluis65 v1.1
|
||||
# To use: Set locale to nl
|
||||
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
|
||||
# Verander deze file alleen met Notepad++
|
||||
# Geef fouten door aan pluis65@hotmail.com
|
||||
# Last official edit: 8-7-2011
|
||||
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
|
||||
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
|
||||
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
||||
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
|
||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
|
||||
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
|
||||
m.mccPartyQ=[[RED]]- Verlaat je huidige party
|
||||
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
|
||||
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
|
||||
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
|
||||
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
|
||||
m.mccStats=- Laat je levels zien
|
||||
m.mccLeaderboards=- Topscores
|
||||
m.mccMySpawn=- Teleporteer naar MySpawn
|
||||
m.mccClearMySpawn=- Verwijder je MySpawn
|
||||
m.mccToggleAbility=- Doe ability activatie aan/uit
|
||||
m.mccAdminToggle=- Doe admin chat aan/uit
|
||||
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
|
||||
m.mccMcGod=- God Modus
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
|
||||
m.mccModDescription=[[RED]]- Lees MOD beschrijving
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFECTEN
|
||||
m.YourStats=JOUW STATUS
|
||||
m.SkillTaming=TEMMEN
|
||||
m.XPGainTaming=Wolven krijgen schade
|
||||
m.EffectsTaming1_0=Wolfinspectie
|
||||
m.EffectsTaming1_1=Bone-meal inspecteert wolven
|
||||
m.EffectsTaming2_0=Gestold bloed
|
||||
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
|
||||
m.EffectsTaming3_0=Scherpere klauwen
|
||||
m.EffectsTaming3_1=Geeft meer schade
|
||||
m.EffectsTaming4_0=Mileukennis
|
||||
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
|
||||
m.EffectsTaming5_0=Dikke huis
|
||||
m.EffectsTaming5_1=Minder schade, kan tegen vuur
|
||||
m.EffectsTaming6_0=Explosieschild
|
||||
m.EffectsTaming6_1=Minder explosie schade
|
||||
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
|
||||
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
|
||||
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
|
||||
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
|
||||
m.AbilBonusTaming1_0=Milieukennis
|
||||
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
|
||||
m.AbilBonusTaming2_0=Dikkere huid
|
||||
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
|
||||
m.AbilBonusTaming3_0=Explosieschild
|
||||
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
|
||||
m.AbilBonusTaming4_0=Scherpere klauwen
|
||||
m.AbilBonusTaming4_1=+2 Schade
|
||||
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=HOUTHAKKEN
|
||||
m.XPGainWoodCutting=Bomen omhakken
|
||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
|
||||
m.EffectsWoodCutting2_0=Leaf Blower
|
||||
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
|
||||
m.EffectsWoodCutting3_0=Dubbele Drop
|
||||
m.EffectsWoodCutting3_1=Geeft een dubbele drop
|
||||
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
|
||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
|
||||
m.SkillArchery=BOOGSCHIETEN
|
||||
m.XPGainArchery=Schiet op vijanden
|
||||
m.EffectsArchery1_0=Brandende pijl
|
||||
m.EffectsArchery1_1=25% kans dat een vijand verbrand
|
||||
m.EffectsArchery2_0=Verdoof (Players)
|
||||
m.EffectsArchery2_1=Gedesorienteerde vijanden
|
||||
m.EffectsArchery3_0=Schade+
|
||||
m.EffectsArchery3_1=Verhoogt schade
|
||||
m.EffectsArchery4_0=Pijlen terugkrijgen
|
||||
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
|
||||
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
|
||||
m.SkillAxes=BIJLEN
|
||||
m.XPGainAxes=Val monsters aan met een bijl
|
||||
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
|
||||
m.EffectsAxes1_1=Geef schade rond om je heen
|
||||
m.EffectsAxes2_0=Critical Strikes
|
||||
m.EffectsAxes2_1=Dubbele schade
|
||||
m.EffectsAxes3_0=Bijl Master (500 SKILL)
|
||||
m.EffectsAxes3_1=Verhoogt schade
|
||||
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
|
||||
m.AbilBonusAxes1_0=Bijl Master
|
||||
m.AbilBonusAxes1_1=4 schade extra
|
||||
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
|
||||
m.SkillSwords=ZWAARDEN
|
||||
m.XPGainSwords=Val monsters aan met een zwaard
|
||||
m.EffectsSwords1_0=Terugkaats Aanval
|
||||
m.EffectsSwords1_1=Kaats 50% van de schade terug
|
||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
|
||||
m.EffectsSwords3_0=Serrated Strikes Bloeding+
|
||||
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
|
||||
m.EffectsSwords4_0=Pareren
|
||||
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
|
||||
m.EffectsSwords5_0=5 Tikken van Bloeding
|
||||
m.EffectsSwords5_1=Laat anderen bloeden
|
||||
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
|
||||
m.SkillAcrobatics=ACROBATIEK
|
||||
m.XPGainAcrobatics=Vallen
|
||||
m.EffectsAcrobatics1_0=Rollen
|
||||
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
|
||||
m.EffectsAcrobatics2_0=Perfecte Rol
|
||||
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
|
||||
m.EffectsAcrobatics3_0=Ontwijken
|
||||
m.EffectsAcrobatics3_1=50% minder schade
|
||||
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
|
||||
m.SkillMining=MIJNBOUW
|
||||
m.XPGainMining=Hak steen & erts met een pickaxe
|
||||
m.EffectsMining1_0=Super Breeker (ABILITY)
|
||||
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
|
||||
m.EffectsMining2_0=Dubbele Drops
|
||||
m.EffectsMining2_1=Dubbele van normale drop
|
||||
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPAREREN
|
||||
m.XPGainRepair=Repareer tools en armor
|
||||
m.EffectsRepair1_0=Repareer
|
||||
m.EffectsRepair1_1=Repareer Iron Tools & Armor
|
||||
m.EffectsRepair2_0=Repareer Master
|
||||
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
|
||||
m.EffectsRepair3_0=Super Repareren
|
||||
m.EffectsRepair3_1=Dubbel effectief
|
||||
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
|
||||
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
|
||||
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=ONBEWAPEND
|
||||
m.XPGainUnarmed=Val monsters aan met hand
|
||||
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
|
||||
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
|
||||
m.EffectsUnarmed2_0=Ontwapen (Players)
|
||||
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
|
||||
m.EffectsUnarmed3_0=Onbewapende held
|
||||
m.EffectsUnarmed3_1=Nog meer schade
|
||||
m.EffectsUnarmed4_0=Onbewapende leerling
|
||||
m.EffectsUnarmed4_1=Meer schade
|
||||
m.EffectsUnarmed5_0=Pijlafwijking
|
||||
m.EffectsUnarmed5_1=Laat pijlen afwijken
|
||||
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
|
||||
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
|
||||
m.AbilBonusUnarmed1_0=Onbewapende leerling
|
||||
m.AbilBonusUnarmed1_1=+2 meer schade
|
||||
m.AbilBonusUnarmed2_0=Onbewapende held
|
||||
m.AbilBonusUnarmed2_1=+4 meer schade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=LANDBOUW
|
||||
m.XPGainHerbalism=Verzamel kruiden en planten
|
||||
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
|
||||
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
|
||||
m.EffectsHerbalism2_0=Groene vingers (Wheat)
|
||||
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
|
||||
m.EffectsHerbalism3_0=Groene vingers (Cobble)
|
||||
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
|
||||
m.EffectsHerbalism4_0=Voedsel+
|
||||
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
|
||||
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
|
||||
m.EffectsHerbalism5_1=Dubbele drop van planten
|
||||
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
|
||||
m.SkillExcavation=UITGRAVING
|
||||
m.XPGainExcavation=Graven
|
||||
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
|
||||
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
|
||||
m.EffectsExcavation2_0=Schatzoeker
|
||||
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
|
||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
|
||||
mcPlayerListener.AbilitiesOff=Ability activatie is uit
|
||||
mcPlayerListener.AbilitiesOn=Ability activatie is aan
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
|
||||
mcPlayerListener.ArcherySkill=Boogschieten:
|
||||
mcPlayerListener.AxesSkill=Bijlen:
|
||||
mcPlayerListener.ExcavationSkill=Uitgraving:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
|
||||
mcPlayerListener.HerbalismSkill=Landbouw:
|
||||
mcPlayerListener.MiningSkill=Mijnbouw:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
|
||||
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
|
||||
mcPlayerListener.NoPermission=Je hebt geen permissie.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
|
||||
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
|
||||
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
|
||||
mcPlayerListener.JoinedParty=Lid geworden van: {0}
|
||||
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
|
||||
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
|
||||
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
|
||||
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
|
||||
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
|
||||
mcPlayerListener.RepairSkill=Repareren:
|
||||
mcPlayerListener.SwordsSkill=Zwaarden:
|
||||
mcPlayerListener.TamingSkill=Temmen:
|
||||
mcPlayerListener.UnarmedSkill=Onbewapend:
|
||||
mcPlayerListener.WoodcuttingSkill=Houthakken:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
|
||||
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
||||
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
||||
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
|
||||
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
|
||||
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
|
||||
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
||||
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
|
||||
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
|
||||
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
|
||||
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
|
||||
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
|
||||
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
|
||||
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
|
||||
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
|
||||
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
|
||||
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
|
||||
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
|
||||
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
|
||||
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
|
||||
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
|
||||
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
|
||||
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
|
||||
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
|
||||
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
|
||||
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
|
||||
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
||||
mcPlayerListener.SorcerySkill=Tovenarij:
|
||||
m.SkillSorcery=TOVERNARIJ
|
||||
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=DONDER
|
||||
Sorcery.Curative.Self=HEEL JEZELF
|
||||
Sorcery.Curative.Other=HEEL EEN ANDER
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
# Dutch translation by Pluis65 v1.1
|
||||
# To use: Set locale to nl
|
||||
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
|
||||
# Verander deze file alleen met Notepad++
|
||||
# Geef fouten door aan pluis65@hotmail.com
|
||||
# Last official edit: 8-7-2011
|
||||
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
|
||||
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
|
||||
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
||||
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
||||
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
|
||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
|
||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
|
||||
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
|
||||
m.mccPartyQ=[[RED]]- Verlaat je huidige party
|
||||
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
|
||||
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
|
||||
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
|
||||
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
|
||||
m.mccStats=- Laat je levels zien
|
||||
m.mccLeaderboards=- Topscores
|
||||
m.mccMySpawn=- Teleporteer naar MySpawn
|
||||
m.mccClearMySpawn=- Verwijder je MySpawn
|
||||
m.mccToggleAbility=- Doe ability activatie aan/uit
|
||||
m.mccAdminToggle=- Doe admin chat aan/uit
|
||||
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
|
||||
m.mccMcGod=- God Modus
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
|
||||
m.mccModDescription=[[RED]]- Lees MOD beschrijving
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFFECTEN
|
||||
m.YourStats=JOUW STATUS
|
||||
m.SkillTaming=TEMMEN
|
||||
m.XPGainTaming=Wolven krijgen schade
|
||||
m.EffectsTaming1_0=Wolfinspectie
|
||||
m.EffectsTaming1_1=Bone-meal inspecteert wolven
|
||||
m.EffectsTaming2_0=Gestold bloed
|
||||
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
|
||||
m.EffectsTaming3_0=Scherpere klauwen
|
||||
m.EffectsTaming3_1=Geeft meer schade
|
||||
m.EffectsTaming4_0=Mileukennis
|
||||
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
|
||||
m.EffectsTaming5_0=Dikke huis
|
||||
m.EffectsTaming5_1=Minder schade, kan tegen vuur
|
||||
m.EffectsTaming6_0=Explosieschild
|
||||
m.EffectsTaming6_1=Minder explosie schade
|
||||
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
|
||||
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
|
||||
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
|
||||
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
|
||||
m.AbilBonusTaming1_0=Milieukennis
|
||||
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
|
||||
m.AbilBonusTaming2_0=Dikkere huid
|
||||
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
|
||||
m.AbilBonusTaming3_0=Explosieschild
|
||||
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
|
||||
m.AbilBonusTaming4_0=Scherpere klauwen
|
||||
m.AbilBonusTaming4_1=+2 Schade
|
||||
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=HOUTHAKKEN
|
||||
m.XPGainWoodCutting=Bomen omhakken
|
||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
|
||||
m.EffectsWoodCutting2_0=Leaf Blower
|
||||
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
|
||||
m.EffectsWoodCutting3_0=Dubbele Drop
|
||||
m.EffectsWoodCutting3_1=Geeft een dubbele drop
|
||||
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
|
||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
|
||||
m.SkillArchery=BOOGSCHIETEN
|
||||
m.XPGainArchery=Schiet op vijanden
|
||||
m.EffectsArchery1_0=Brandende pijl
|
||||
m.EffectsArchery1_1=25% kans dat een vijand verbrand
|
||||
m.EffectsArchery2_0=Verdoof (Players)
|
||||
m.EffectsArchery2_1=Gedesorienteerde vijanden
|
||||
m.EffectsArchery3_0=Schade+
|
||||
m.EffectsArchery3_1=Verhoogt schade
|
||||
m.EffectsArchery4_0=Pijlen terugkrijgen
|
||||
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
|
||||
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
|
||||
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
|
||||
m.SkillAxes=BIJLEN
|
||||
m.XPGainAxes=Val monsters aan met een bijl
|
||||
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
|
||||
m.EffectsAxes1_1=Geef schade rond om je heen
|
||||
m.EffectsAxes2_0=Critical Strikes
|
||||
m.EffectsAxes2_1=Dubbele schade
|
||||
m.EffectsAxes3_0=Bijl Master (500 SKILL)
|
||||
m.EffectsAxes3_1=Verhoogt schade
|
||||
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
|
||||
m.AbilBonusAxes1_0=Bijl Master
|
||||
m.AbilBonusAxes1_1=4 schade extra
|
||||
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
|
||||
m.SkillSwords=ZWAARDEN
|
||||
m.XPGainSwords=Val monsters aan met een zwaard
|
||||
m.EffectsSwords1_0=Terugkaats Aanval
|
||||
m.EffectsSwords1_1=Kaats 50% van de schade terug
|
||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
|
||||
m.EffectsSwords3_0=Serrated Strikes Bloeding+
|
||||
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
|
||||
m.EffectsSwords4_0=Pareren
|
||||
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
|
||||
m.EffectsSwords5_0=5 Tikken van Bloeding
|
||||
m.EffectsSwords5_1=Laat anderen bloeden
|
||||
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
|
||||
m.SkillAcrobatics=ACROBATIEK
|
||||
m.XPGainAcrobatics=Vallen
|
||||
m.EffectsAcrobatics1_0=Rollen
|
||||
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
|
||||
m.EffectsAcrobatics2_0=Perfecte Rol
|
||||
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
|
||||
m.EffectsAcrobatics3_0=Ontwijken
|
||||
m.EffectsAcrobatics3_1=50% minder schade
|
||||
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
|
||||
m.SkillMining=MIJNBOUW
|
||||
m.XPGainMining=Hak steen & erts met een pickaxe
|
||||
m.EffectsMining1_0=Super Breeker (ABILITY)
|
||||
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
|
||||
m.EffectsMining2_0=Dubbele Drops
|
||||
m.EffectsMining2_1=Dubbele van normale drop
|
||||
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
|
||||
m.SkillRepair=REPAREREN
|
||||
m.XPGainRepair=Repareer tools en armor
|
||||
m.EffectsRepair1_0=Repareer
|
||||
m.EffectsRepair1_1=Repareer Iron Tools & Armor
|
||||
m.EffectsRepair2_0=Repareer Master
|
||||
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
|
||||
m.EffectsRepair3_0=Super Repareren
|
||||
m.EffectsRepair3_1=Dubbel effectief
|
||||
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
|
||||
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
|
||||
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
|
||||
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=ONBEWAPEND
|
||||
m.XPGainUnarmed=Val monsters aan met hand
|
||||
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
|
||||
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
|
||||
m.EffectsUnarmed2_0=Ontwapen (Players)
|
||||
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
|
||||
m.EffectsUnarmed3_0=Onbewapende held
|
||||
m.EffectsUnarmed3_1=Nog meer schade
|
||||
m.EffectsUnarmed4_0=Onbewapende leerling
|
||||
m.EffectsUnarmed4_1=Meer schade
|
||||
m.EffectsUnarmed5_0=Pijlafwijking
|
||||
m.EffectsUnarmed5_1=Laat pijlen afwijken
|
||||
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
|
||||
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
|
||||
m.AbilBonusUnarmed1_0=Onbewapende leerling
|
||||
m.AbilBonusUnarmed1_1=+2 meer schade
|
||||
m.AbilBonusUnarmed2_0=Onbewapende held
|
||||
m.AbilBonusUnarmed2_1=+4 meer schade
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=LANDBOUW
|
||||
m.XPGainHerbalism=Verzamel kruiden en planten
|
||||
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
|
||||
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
|
||||
m.EffectsHerbalism2_0=Groene vingers (Wheat)
|
||||
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
|
||||
m.EffectsHerbalism3_0=Groene vingers (Cobble)
|
||||
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
|
||||
m.EffectsHerbalism4_0=Voedsel+
|
||||
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
|
||||
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
|
||||
m.EffectsHerbalism5_1=Dubbele drop van planten
|
||||
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
|
||||
m.SkillExcavation=UITGRAVING
|
||||
m.XPGainExcavation=Graven
|
||||
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
|
||||
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
|
||||
m.EffectsExcavation2_0=Schatzoeker
|
||||
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
|
||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
|
||||
mcPlayerListener.AbilitiesOff=Ability activatie is uit
|
||||
mcPlayerListener.AbilitiesOn=Ability activatie is aan
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
|
||||
mcPlayerListener.ArcherySkill=Boogschieten:
|
||||
mcPlayerListener.AxesSkill=Bijlen:
|
||||
mcPlayerListener.ExcavationSkill=Uitgraving:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
|
||||
mcPlayerListener.HerbalismSkill=Landbouw:
|
||||
mcPlayerListener.MiningSkill=Mijnbouw:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
|
||||
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
|
||||
mcPlayerListener.NoPermission=Je hebt geen permissie.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
|
||||
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
|
||||
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
|
||||
mcPlayerListener.JoinedParty=Lid geworden van: {0}
|
||||
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
|
||||
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
|
||||
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
|
||||
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
|
||||
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
|
||||
mcPlayerListener.RepairSkill=Repareren:
|
||||
mcPlayerListener.SwordsSkill=Zwaarden:
|
||||
mcPlayerListener.TamingSkill=Temmen:
|
||||
mcPlayerListener.UnarmedSkill=Onbewapend:
|
||||
mcPlayerListener.WoodcuttingSkill=Houthakken:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
|
||||
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
||||
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
||||
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
|
||||
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
|
||||
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
|
||||
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
||||
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
|
||||
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
|
||||
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
|
||||
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
|
||||
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
|
||||
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
|
||||
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
|
||||
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
|
||||
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
|
||||
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
|
||||
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
|
||||
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
|
||||
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
|
||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
|
||||
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
|
||||
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
|
||||
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
|
||||
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
|
||||
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
|
||||
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
|
||||
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
|
||||
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
|
||||
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
||||
mcPlayerListener.SorcerySkill=Tovenarij:
|
||||
m.SkillSorcery=TOVERNARIJ
|
||||
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=DONDER
|
||||
Sorcery.Curative.Self=HEEL JEZELF
|
||||
Sorcery.Curative.Other=HEEL EEN ANDER
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
@@ -1,390 +1,390 @@
|
||||
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
|
||||
Combat.Ignition=[[RED]]**PODPALENIE**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
||||
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
||||
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
|
||||
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
|
||||
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
||||
Combat.Gore=[[GREEN]]**KRWOTOK**
|
||||
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
||||
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
|
||||
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
|
||||
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
|
||||
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
|
||||
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
|
||||
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
|
||||
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
|
||||
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
|
||||
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
|
||||
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
|
||||
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
|
||||
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
|
||||
m.mccStats=- Pokazuje twoje statystyki.
|
||||
m.mccLeaderboards=- Pokazuje najlepszych graczy.
|
||||
m.mccMySpawn=- Teleportuje do twojego spawna.
|
||||
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
|
||||
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
|
||||
m.mccAdminToggle=- Wlacza chat adminow.
|
||||
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
|
||||
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
|
||||
m.mccMcGod=- Niesmiertelnosc.
|
||||
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
|
||||
m.mccModDescription=[[RED]]- Wyswietla opis moda.
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEKTY
|
||||
m.YourStats=TWOJE STATYSTYKI
|
||||
m.SkillTaming=OSWAJANIE
|
||||
m.XPGainTaming=Utrate zdrowia wilkow.
|
||||
m.EffectsTaming1_0=Wiedza o zwierzetach
|
||||
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
|
||||
m.EffectsTaming2_0=Krwotok
|
||||
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
|
||||
m.EffectsTaming3_0=Ostre pazury
|
||||
m.EffectsTaming3_1=Zwiekszenie obrazen.
|
||||
m.EffectsTaming4_0=Sztuka przetrwania
|
||||
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
|
||||
m.EffectsTaming5_0=Grube futro
|
||||
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
|
||||
m.EffectsTaming6_0=Odpornosc na eksplozje
|
||||
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
|
||||
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
|
||||
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
|
||||
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
|
||||
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
|
||||
m.AbilBonusTaming1_0=Sztuka przetrwania
|
||||
m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
|
||||
m.AbilBonusTaming2_0=Grube futro
|
||||
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
|
||||
m.AbilBonusTaming3_0=Odpornosc na eksplozje
|
||||
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
|
||||
m.AbilBonusTaming4_0=Ostre pazury
|
||||
m.AbilBonusTaming4_1=+2 do obrazen
|
||||
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=DRWALNICTWO
|
||||
m.XPGainWoodCutting=Scinanie drzew
|
||||
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
|
||||
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
|
||||
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
|
||||
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
|
||||
m.EffectsWoodCutting3_0=Fachowa wycinka
|
||||
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
|
||||
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
|
||||
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
|
||||
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
|
||||
m.SkillArchery=LUCZNICTWO
|
||||
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
|
||||
m.EffectsArchery1_0=Podpalenie
|
||||
m.EffectsArchery1_1=25% szansa na podpalenie wroga.
|
||||
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
|
||||
m.EffectsArchery2_1=Dezorientuje przeciwnika.
|
||||
m.EffectsArchery3_0=Wieksze obrazenia
|
||||
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
|
||||
m.EffectsArchery4_0=Odzyskiwanie strzal
|
||||
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
|
||||
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
|
||||
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
|
||||
m.SkillAxes=TOPORY
|
||||
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
|
||||
m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
|
||||
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
|
||||
m.EffectsAxes2_0=Krytyczne uderzenie
|
||||
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
|
||||
m.EffectsAxes3_0=Doswiadczony wojownik
|
||||
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
|
||||
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
|
||||
m.AbilBonusAxes1_0=Doswiadczony wojownik
|
||||
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
|
||||
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
|
||||
m.SkillSwords=MIECZE
|
||||
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
|
||||
m.EffectsSwords1_0=Kontratak
|
||||
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
|
||||
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
|
||||
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
|
||||
m.EffectsSwords3_0=Krwawa furia ostrzy
|
||||
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
|
||||
m.EffectsSwords4_0=Blok
|
||||
m.EffectsSwords4_1=Calkowicie blokujesz cios.
|
||||
m.EffectsSwords5_0=Krwotok
|
||||
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
|
||||
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
|
||||
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
|
||||
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
|
||||
m.SkillAcrobatics=AKROBATYKA
|
||||
m.XPGainAcrobatics=Spadanie
|
||||
m.EffectsAcrobatics1_0=Przewrot
|
||||
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
|
||||
m.EffectsAcrobatics2_0=Idealny przewrot
|
||||
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
|
||||
m.EffectsAcrobatics3_0=Unik
|
||||
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
|
||||
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
|
||||
m.SkillMining=GORNICTWO
|
||||
m.XPGainMining=Wykopywanie kamienia i roznych rud.
|
||||
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
|
||||
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
|
||||
m.EffectsMining2_0=Fachowy wykop
|
||||
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
|
||||
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
|
||||
m.SkillRepair=NAPRAWA
|
||||
m.XPGainRepair=Naprawianie przedmiotow.
|
||||
m.EffectsRepair1_0=Naprawa
|
||||
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
|
||||
m.EffectsRepair2_0=Mistrz naprawy
|
||||
m.EffectsRepair2_1=Zwiekszona liczba napraw.
|
||||
m.EffectsRepair3_0=Fachowa naprawa
|
||||
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
|
||||
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
|
||||
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
|
||||
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
|
||||
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=KUNG-FU
|
||||
m.XPGainUnarmed=Atakowanie potworow bez broni.
|
||||
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
|
||||
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
|
||||
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
|
||||
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
|
||||
m.EffectsUnarmed3_0=Wsciekle Piesci
|
||||
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
|
||||
m.EffectsUnarmed4_0=Droga Smoka
|
||||
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
|
||||
m.EffectsUnarmed5_0=Odbicie strzaly
|
||||
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
|
||||
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
|
||||
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
|
||||
m.AbilBonusUnarmed1_0=Droga Smoka
|
||||
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
|
||||
m.AbilBonusUnarmed2_0=Wsciekle Piesci
|
||||
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
|
||||
m.SkillHerbalism=ZIELARSTWO
|
||||
m.XPGainHerbalism=Zbieranie ziol.
|
||||
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
|
||||
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
|
||||
m.EffectsHerbalism2_0=Wprawne rece (zboze)
|
||||
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
|
||||
m.EffectsHerbalism3_0=Wprawne rece (bruk)
|
||||
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
|
||||
m.EffectsHerbalism4_0=Lepsze jedzenie
|
||||
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
|
||||
m.EffectsHerbalism5_0=Udane zbiory
|
||||
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
|
||||
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
|
||||
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
|
||||
m.SkillExcavation=WYKOPALISKA
|
||||
m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
|
||||
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
|
||||
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
|
||||
m.EffectsExcavation2_0=Lowca Skarbow
|
||||
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
|
||||
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
|
||||
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
|
||||
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
|
||||
mcPlayerListener.ArcherySkill=Lucznictwo:
|
||||
mcPlayerListener.AxesSkill=Topory:
|
||||
mcPlayerListener.ExcavationSkill=Wykopaliska:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
|
||||
mcPlayerListener.HerbalismSkill=Zielarstwo:
|
||||
mcPlayerListener.MiningSkill=Gornictwo:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
|
||||
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
|
||||
mcPlayerListener.NoPermission=Brak mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
|
||||
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
|
||||
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
|
||||
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
|
||||
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
|
||||
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
|
||||
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
|
||||
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
|
||||
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
|
||||
mcPlayerListener.RepairSkill=Naprawa:
|
||||
mcPlayerListener.SwordsSkill=Miecze:
|
||||
mcPlayerListener.TamingSkill=Oswajanie:
|
||||
mcPlayerListener.UnarmedSkill=Kung-fu:
|
||||
mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
|
||||
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
||||
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
||||
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
|
||||
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
|
||||
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
|
||||
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
||||
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
|
||||
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
|
||||
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
|
||||
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
|
||||
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
|
||||
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
|
||||
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
|
||||
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
|
||||
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
|
||||
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
|
||||
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
|
||||
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
|
||||
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
|
||||
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
|
||||
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
|
||||
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
|
||||
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
|
||||
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
|
||||
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
|
||||
Skills.FeltEasy=[[GRAY]]To bylo proste.
|
||||
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
|
||||
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
|
||||
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
|
||||
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
||||
mcPlayerListener.SorcerySkill=Magia:
|
||||
m.SkillSorcery=MAGIA
|
||||
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]Mana
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} Many
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=PIORUN
|
||||
Sorcery.Curative.Self=ULECZ SIEBIE
|
||||
Sorcery.Curative.Other=ULECZ INNYCH
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
|
||||
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
|
||||
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
|
||||
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
|
||||
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
|
||||
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
|
||||
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
|
||||
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
|
||||
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
|
||||
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
|
||||
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
|
||||
Combat.Ignition=[[RED]]**PODPALENIE**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
||||
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
||||
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
|
||||
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
|
||||
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
||||
Combat.Gore=[[GREEN]]**KRWOTOK**
|
||||
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
||||
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
|
||||
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
|
||||
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
|
||||
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
|
||||
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
|
||||
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
|
||||
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
|
||||
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
|
||||
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
|
||||
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
|
||||
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
|
||||
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
|
||||
m.mccStats=- Pokazuje twoje statystyki.
|
||||
m.mccLeaderboards=- Pokazuje najlepszych graczy.
|
||||
m.mccMySpawn=- Teleportuje do twojego spawna.
|
||||
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
|
||||
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
|
||||
m.mccAdminToggle=- Wlacza chat adminow.
|
||||
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
|
||||
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
|
||||
m.mccMcGod=- Niesmiertelnosc.
|
||||
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
|
||||
m.mccModDescription=[[RED]]- Wyswietla opis moda.
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEKTY
|
||||
m.YourStats=TWOJE STATYSTYKI
|
||||
m.SkillTaming=OSWAJANIE
|
||||
m.XPGainTaming=Utrate zdrowia wilkow.
|
||||
m.EffectsTaming1_0=Wiedza o zwierzetach
|
||||
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
|
||||
m.EffectsTaming2_0=Krwotok
|
||||
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
|
||||
m.EffectsTaming3_0=Ostre pazury
|
||||
m.EffectsTaming3_1=Zwiekszenie obrazen.
|
||||
m.EffectsTaming4_0=Sztuka przetrwania
|
||||
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
|
||||
m.EffectsTaming5_0=Grube futro
|
||||
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
|
||||
m.EffectsTaming6_0=Odpornosc na eksplozje
|
||||
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
|
||||
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
|
||||
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
|
||||
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
|
||||
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
|
||||
m.AbilBonusTaming1_0=Sztuka przetrwania
|
||||
m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
|
||||
m.AbilBonusTaming2_0=Grube futro
|
||||
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
|
||||
m.AbilBonusTaming3_0=Odpornosc na eksplozje
|
||||
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
|
||||
m.AbilBonusTaming4_0=Ostre pazury
|
||||
m.AbilBonusTaming4_1=+2 do obrazen
|
||||
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=DRWALNICTWO
|
||||
m.XPGainWoodCutting=Scinanie drzew
|
||||
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
|
||||
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
|
||||
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
|
||||
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
|
||||
m.EffectsWoodCutting3_0=Fachowa wycinka
|
||||
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
|
||||
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
|
||||
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
|
||||
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
|
||||
m.SkillArchery=LUCZNICTWO
|
||||
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
|
||||
m.EffectsArchery1_0=Podpalenie
|
||||
m.EffectsArchery1_1=25% szansa na podpalenie wroga.
|
||||
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
|
||||
m.EffectsArchery2_1=Dezorientuje przeciwnika.
|
||||
m.EffectsArchery3_0=Wieksze obrazenia
|
||||
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
|
||||
m.EffectsArchery4_0=Odzyskiwanie strzal
|
||||
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
|
||||
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
|
||||
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
|
||||
m.SkillAxes=TOPORY
|
||||
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
|
||||
m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
|
||||
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
|
||||
m.EffectsAxes2_0=Krytyczne uderzenie
|
||||
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
|
||||
m.EffectsAxes3_0=Doswiadczony wojownik
|
||||
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
|
||||
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
|
||||
m.AbilBonusAxes1_0=Doswiadczony wojownik
|
||||
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
|
||||
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
|
||||
m.SkillSwords=MIECZE
|
||||
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
|
||||
m.EffectsSwords1_0=Kontratak
|
||||
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
|
||||
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
|
||||
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
|
||||
m.EffectsSwords3_0=Krwawa furia ostrzy
|
||||
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
|
||||
m.EffectsSwords4_0=Blok
|
||||
m.EffectsSwords4_1=Calkowicie blokujesz cios.
|
||||
m.EffectsSwords5_0=Krwotok
|
||||
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
|
||||
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
|
||||
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
|
||||
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
|
||||
m.SkillAcrobatics=AKROBATYKA
|
||||
m.XPGainAcrobatics=Spadanie
|
||||
m.EffectsAcrobatics1_0=Przewrot
|
||||
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
|
||||
m.EffectsAcrobatics2_0=Idealny przewrot
|
||||
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
|
||||
m.EffectsAcrobatics3_0=Unik
|
||||
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
|
||||
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
|
||||
m.SkillMining=GORNICTWO
|
||||
m.XPGainMining=Wykopywanie kamienia i roznych rud.
|
||||
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
|
||||
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
|
||||
m.EffectsMining2_0=Fachowy wykop
|
||||
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
|
||||
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
|
||||
m.SkillRepair=NAPRAWA
|
||||
m.XPGainRepair=Naprawianie przedmiotow.
|
||||
m.EffectsRepair1_0=Naprawa
|
||||
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
|
||||
m.EffectsRepair2_0=Mistrz naprawy
|
||||
m.EffectsRepair2_1=Zwiekszona liczba napraw.
|
||||
m.EffectsRepair3_0=Fachowa naprawa
|
||||
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
|
||||
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
|
||||
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
|
||||
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
|
||||
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=KUNG-FU
|
||||
m.XPGainUnarmed=Atakowanie potworow bez broni.
|
||||
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
|
||||
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
|
||||
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
|
||||
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
|
||||
m.EffectsUnarmed3_0=Wsciekle Piesci
|
||||
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
|
||||
m.EffectsUnarmed4_0=Droga Smoka
|
||||
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
|
||||
m.EffectsUnarmed5_0=Odbicie strzaly
|
||||
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
|
||||
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
|
||||
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
|
||||
m.AbilBonusUnarmed1_0=Droga Smoka
|
||||
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
|
||||
m.AbilBonusUnarmed2_0=Wsciekle Piesci
|
||||
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
|
||||
m.SkillHerbalism=ZIELARSTWO
|
||||
m.XPGainHerbalism=Zbieranie ziol.
|
||||
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
|
||||
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
|
||||
m.EffectsHerbalism2_0=Wprawne rece (zboze)
|
||||
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
|
||||
m.EffectsHerbalism3_0=Wprawne rece (bruk)
|
||||
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
|
||||
m.EffectsHerbalism4_0=Lepsze jedzenie
|
||||
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
|
||||
m.EffectsHerbalism5_0=Udane zbiory
|
||||
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
|
||||
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
|
||||
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
|
||||
m.SkillExcavation=WYKOPALISKA
|
||||
m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
|
||||
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
|
||||
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
|
||||
m.EffectsExcavation2_0=Lowca Skarbow
|
||||
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
|
||||
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
|
||||
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
|
||||
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
|
||||
mcPlayerListener.ArcherySkill=Lucznictwo:
|
||||
mcPlayerListener.AxesSkill=Topory:
|
||||
mcPlayerListener.ExcavationSkill=Wykopaliska:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
|
||||
mcPlayerListener.HerbalismSkill=Zielarstwo:
|
||||
mcPlayerListener.MiningSkill=Gornictwo:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
|
||||
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
|
||||
mcPlayerListener.NoPermission=Brak mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
|
||||
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
|
||||
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
|
||||
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
|
||||
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
|
||||
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
|
||||
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
|
||||
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
|
||||
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
|
||||
mcPlayerListener.RepairSkill=Naprawa:
|
||||
mcPlayerListener.SwordsSkill=Miecze:
|
||||
mcPlayerListener.TamingSkill=Oswajanie:
|
||||
mcPlayerListener.UnarmedSkill=Kung-fu:
|
||||
mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
|
||||
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
||||
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
||||
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
|
||||
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
|
||||
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
|
||||
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
||||
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
|
||||
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
|
||||
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
|
||||
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
|
||||
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
|
||||
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
|
||||
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
|
||||
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
|
||||
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
|
||||
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
|
||||
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
|
||||
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
|
||||
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
|
||||
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
|
||||
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
|
||||
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
|
||||
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
|
||||
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
|
||||
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
|
||||
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
|
||||
Skills.FeltEasy=[[GRAY]]To bylo proste.
|
||||
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
|
||||
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
|
||||
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
|
||||
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
||||
mcPlayerListener.SorcerySkill=Magia:
|
||||
m.SkillSorcery=MAGIA
|
||||
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]Mana
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} Many
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=PIORUN
|
||||
Sorcery.Curative.Self=ULECZ SIEBIE
|
||||
Sorcery.Curative.Other=ULECZ INNYCH
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
|
||||
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
|
||||
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
|
||||
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
|
||||
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
|
||||
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
|
||||
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
|
||||
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
|
||||
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
|
||||
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
|
||||
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
@@ -1,404 +1,404 @@
|
||||
Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras*
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
|
||||
Combat.Ignition=[[RED]]*IGNIÇAO*
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
|
||||
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
|
||||
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
||||
Combat.Gore=[[GREEN]]*MORDIDA*
|
||||
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
||||
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
|
||||
Item.ChimaeraWingPass=*ASA QUIMERA*
|
||||
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Você precisa de mais penas...
|
||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
|
||||
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
|
||||
m.mccPartyQ=[[RED]]- Sair da equipe atual
|
||||
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
|
||||
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
|
||||
m.mccPartyAccept=[[RED]]- Aceitar convite
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
|
||||
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
|
||||
m.mccStats=- Ver seus status
|
||||
m.mccLeaderboards=- Classificaçao
|
||||
m.mccMySpawn=- Teleportar para o spawn
|
||||
m.mccClearMySpawn=- Remove o Ponto de Spawn
|
||||
m.mccToggleAbility=- Ativa habilidades especiais com botao direito
|
||||
m.mccAdminToggle=- Ativa o chat dos admin
|
||||
m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
|
||||
m.mccMcGod=- Modo Deus
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
|
||||
m.mccModDescription=[[RED]]- Breve descriçao do Mod
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEITOS
|
||||
m.YourStats=SUAS ESTATISTICAS
|
||||
m.SkillTaming=DOMESTICAR
|
||||
m.XPGainTaming=Ataque com um lobo
|
||||
m.EffectsTaming1_0=Conhecimento de Feras
|
||||
m.EffectsTaming1_1=Inspeciona um lobo com um osso
|
||||
m.EffectsTaming2_0=Mordida
|
||||
m.EffectsTaming2_1=Ataque crítico que causa hemorragia
|
||||
m.EffectsTaming3_0=Garras afiadas
|
||||
m.EffectsTaming3_1=Bônus de Dano
|
||||
m.EffectsTaming4_0=Consciência do Ambiente
|
||||
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
|
||||
m.EffectsTaming5_0=Pele Grossa
|
||||
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
|
||||
m.EffectsTaming6_0=A Prova de Choque
|
||||
m.EffectsTaming6_1=Reduz danos tomados com explosivos
|
||||
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
|
||||
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
|
||||
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
|
||||
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
|
||||
m.AbilBonusTaming1_0=Conciência do ambiente
|
||||
m.AbilBonusTaming1_1=Lobos evitam perigo
|
||||
m.AbilBonusTaming2_0=Pele grossa
|
||||
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
|
||||
m.AbilBonusTaming3_0=A prova de choque
|
||||
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
|
||||
m.AbilBonusTaming4_0=Garras afiadas
|
||||
m.AbilBonusTaming4_1=+2 Dano
|
||||
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillWoodCutting=LENHADOR
|
||||
m.XPGainWoodCutting=Cortando árvores
|
||||
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
|
||||
m.EffectsWoodCutting1_1=Explode árvores
|
||||
m.EffectsWoodCutting2_0=Soprador de Folhas
|
||||
m.EffectsWoodCutting2_1=Destrói folhas rapidamente
|
||||
m.EffectsWoodCutting3_0=Drop x2
|
||||
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
|
||||
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
|
||||
m.AbilBonusWoodCutting1_0=Soprador de Folhas
|
||||
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillArchery=ARCO E FLECHA
|
||||
m.XPGainArchery=Atacando monstros/
|
||||
m.EffectsArchery1_0=Igniçao
|
||||
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
|
||||
m.EffectsArchery2_0=Atordoar (Jogadores)
|
||||
m.EffectsArchery2_1=Desorienta os adversários
|
||||
m.EffectsArchery3_0=+Dano
|
||||
m.EffectsArchery3_1=Aumenta o Dano
|
||||
m.EffectsArchery4_0=Recuperar Flechas
|
||||
m.EffectsArchery4_1=Chance de recuperar flechas de corpos
|
||||
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
|
||||
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
|
||||
|
||||
m.SkillAxes=MACHADOS
|
||||
m.XPGainAxes=Atacando monstros
|
||||
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
|
||||
m.EffectsAxes1_1=Causa Danos em Area
|
||||
m.EffectsAxes2_0=Ataques Críticos
|
||||
m.EffectsAxes2_1=Dobra o Dano
|
||||
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
|
||||
m.EffectsAxes3_1=Aumenta o Dano
|
||||
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
|
||||
m.AbilBonusAxes1_0=Mestre com Machados/
|
||||
m.AbilBonusAxes1_1=Bônus de 4 de dano
|
||||
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillSwords=ESPADAS
|
||||
m.XPGainSwords=Atacando monstros
|
||||
m.EffectsSwords1_0=Contra-Ataque
|
||||
m.EffectsSwords1_1=Retorna 50% do dano tomado
|
||||
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
|
||||
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
|
||||
m.EffectsSwords3_0=Ataque Cortante com Hemorragia
|
||||
m.EffectsSwords3_1=5 Sangramentos
|
||||
m.EffectsSwords4_0=Desviar
|
||||
m.EffectsSwords4_1=Anula o Dano
|
||||
m.EffectsSwords5_0=Hemorragia
|
||||
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
|
||||
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
|
||||
|
||||
m.SkillAcrobatics=ACROBACIA
|
||||
m.XPGainAcrobatics=Caindo
|
||||
m.EffectsAcrobatics1_0=Rolar
|
||||
m.EffectsAcrobatics1_1=Reduz ou anula o dano
|
||||
m.EffectsAcrobatics2_0=Rolar com estilo
|
||||
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
|
||||
m.EffectsAcrobatics3_0=Esquivar
|
||||
m.EffectsAcrobatics3_1=Reduz o dano pela metade
|
||||
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillMining=MINERAÇAO
|
||||
m.XPGainMining=Minerando Pedras e Minérios
|
||||
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
|
||||
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
|
||||
m.EffectsMining2_0=Drop x2
|
||||
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
|
||||
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillRepair=REPARAÇAO
|
||||
m.XPGainRepair=Reparando itens
|
||||
m.EffectsRepair1_0=Reparar
|
||||
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
|
||||
m.EffectsRepair2_0=Mestre em Raparaçao
|
||||
m.EffectsRepair2_1=Aumenta a quantia reparada
|
||||
m.EffectsRepair3_0=Super Reparaçao
|
||||
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
|
||||
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
|
||||
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
|
||||
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
|
||||
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillUnarmed=DESARMADO
|
||||
m.XPGainUnarmed=Atacando monstros
|
||||
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
|
||||
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
|
||||
m.EffectsUnarmed2_0=Desarmar (Jogadores)
|
||||
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
|
||||
m.EffectsUnarmed3_0=Mestre do Desarmamento
|
||||
m.EffectsUnarmed3_1=Aumenta muito o Dano
|
||||
m.EffectsUnarmed4_0=Aprendiz do Desarmamento
|
||||
m.EffectsUnarmed4_1=Aumenta o Dano
|
||||
m.EffectsUnarmed5_0=Desviar Flechas
|
||||
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
|
||||
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
|
||||
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
|
||||
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
|
||||
m.AbilBonusUnarmed1_1=+2 de Danos
|
||||
m.AbilBonusUnarmed2_0=Mestre do Desarmamento
|
||||
m.AbilBonusUnarmed2_1=+4 de Danos
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillHerbalism=HERBALISMO
|
||||
m.XPGainHerbalism=Colhendo Ervas
|
||||
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
|
||||
m.EffectsHerbalism1_1=EXP x3, Drop x3
|
||||
m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
|
||||
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
|
||||
m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
|
||||
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
|
||||
m.EffectsHerbalism4_0=Comida+
|
||||
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
|
||||
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
|
||||
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
|
||||
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida
|
||||
|
||||
m.SkillExcavation=ESCAVAÇAO
|
||||
m.XPGainExcavation=Cavando e encontrando tesouros
|
||||
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
|
||||
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
|
||||
m.EffectsExcavation2_0=Caçad/or de Tesouros
|
||||
m.EffectsExcavation2_1=Encontra itens raros enquanto cava
|
||||
m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
|
||||
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
|
||||
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
|
||||
mcPlayerListener.AbilitiesOn=Habilidade especial ativada
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
|
||||
mcPlayerListener.ArcherySkill=Arqueiro (Archery):
|
||||
mcPlayerListener.AxesSkill=Machado (Axes):
|
||||
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
|
||||
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
|
||||
mcPlayerListener.MiningSkill=Mineraçao (Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
|
||||
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
|
||||
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
|
||||
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
|
||||
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
|
||||
mcPlayerListener.JoinedParty=Sua Equipe: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
|
||||
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
|
||||
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
|
||||
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
|
||||
mcPlayerListener.RepairSkill=Reparaçao (Repair):
|
||||
mcPlayerListener.SwordsSkill=Espadas (Swords):
|
||||
mcPlayerListener.TamingSkill=Domar (Taming):
|
||||
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
|
||||
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
|
||||
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
|
||||
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
|
||||
|
||||
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
|
||||
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
|
||||
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
|
||||
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
|
||||
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
|
||||
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
|
||||
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
|
||||
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
|
||||
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
|
||||
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
|
||||
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
|
||||
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
|
||||
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
|
||||
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
|
||||
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
|
||||
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
|
||||
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
|
||||
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
|
||||
Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
|
||||
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
|
||||
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
|
||||
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
|
||||
Skills.BerserkOff=[[RED]]*Fúria acabou*
|
||||
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
|
||||
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
|
||||
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Essa foi fácil.
|
||||
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
|
||||
Skills.NeedMore=[[DARK_RED]]Você precisa de mais
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
|
||||
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
|
||||
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
|
||||
mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery):
|
||||
|
||||
m.SkillSorcery=FEITIÇARIA
|
||||
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=TROVAO
|
||||
Sorcery.Curative.Self=CURAR-SE
|
||||
Sorcery.Curative.Other=CURAR AMIGOS
|
||||
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
|
||||
Party.IsntLocked=[[GRAY]]Equipe nao está trancada
|
||||
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
||||
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
|
||||
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
|
||||
Party.InvalidName=[[DARK_RED]]Este nome nao é valido
|
||||
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
||||
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
|
||||
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras*
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
|
||||
Combat.Ignition=[[RED]]*IGNIÇAO*
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
|
||||
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
|
||||
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
||||
Combat.Gore=[[GREEN]]*MORDIDA*
|
||||
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
||||
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
|
||||
Item.ChimaeraWingPass=*ASA QUIMERA*
|
||||
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Você precisa de mais penas...
|
||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
|
||||
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
|
||||
m.mccPartyQ=[[RED]]- Sair da equipe atual
|
||||
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
|
||||
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
|
||||
m.mccPartyAccept=[[RED]]- Aceitar convite
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
|
||||
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
|
||||
m.mccStats=- Ver seus status
|
||||
m.mccLeaderboards=- Classificaçao
|
||||
m.mccMySpawn=- Teleportar para o spawn
|
||||
m.mccClearMySpawn=- Remove o Ponto de Spawn
|
||||
m.mccToggleAbility=- Ativa habilidades especiais com botao direito
|
||||
m.mccAdminToggle=- Ativa o chat dos admin
|
||||
m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
|
||||
m.mccMcGod=- Modo Deus
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
|
||||
m.mccModDescription=[[RED]]- Breve descriçao do Mod
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=EFEITOS
|
||||
m.YourStats=SUAS ESTATISTICAS
|
||||
m.SkillTaming=DOMESTICAR
|
||||
m.XPGainTaming=Ataque com um lobo
|
||||
m.EffectsTaming1_0=Conhecimento de Feras
|
||||
m.EffectsTaming1_1=Inspeciona um lobo com um osso
|
||||
m.EffectsTaming2_0=Mordida
|
||||
m.EffectsTaming2_1=Ataque crítico que causa hemorragia
|
||||
m.EffectsTaming3_0=Garras afiadas
|
||||
m.EffectsTaming3_1=Bônus de Dano
|
||||
m.EffectsTaming4_0=Consciência do Ambiente
|
||||
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
|
||||
m.EffectsTaming5_0=Pele Grossa
|
||||
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
|
||||
m.EffectsTaming6_0=A Prova de Choque
|
||||
m.EffectsTaming6_1=Reduz danos tomados com explosivos
|
||||
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
|
||||
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
|
||||
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
|
||||
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
|
||||
m.AbilBonusTaming1_0=Conciência do ambiente
|
||||
m.AbilBonusTaming1_1=Lobos evitam perigo
|
||||
m.AbilBonusTaming2_0=Pele grossa
|
||||
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
|
||||
m.AbilBonusTaming3_0=A prova de choque
|
||||
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
|
||||
m.AbilBonusTaming4_0=Garras afiadas
|
||||
m.AbilBonusTaming4_1=+2 Dano
|
||||
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillWoodCutting=LENHADOR
|
||||
m.XPGainWoodCutting=Cortando árvores
|
||||
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
|
||||
m.EffectsWoodCutting1_1=Explode árvores
|
||||
m.EffectsWoodCutting2_0=Soprador de Folhas
|
||||
m.EffectsWoodCutting2_1=Destrói folhas rapidamente
|
||||
m.EffectsWoodCutting3_0=Drop x2
|
||||
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
|
||||
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
|
||||
m.AbilBonusWoodCutting1_0=Soprador de Folhas
|
||||
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillArchery=ARCO E FLECHA
|
||||
m.XPGainArchery=Atacando monstros/
|
||||
m.EffectsArchery1_0=Igniçao
|
||||
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
|
||||
m.EffectsArchery2_0=Atordoar (Jogadores)
|
||||
m.EffectsArchery2_1=Desorienta os adversários
|
||||
m.EffectsArchery3_0=+Dano
|
||||
m.EffectsArchery3_1=Aumenta o Dano
|
||||
m.EffectsArchery4_0=Recuperar Flechas
|
||||
m.EffectsArchery4_1=Chance de recuperar flechas de corpos
|
||||
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
|
||||
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
|
||||
|
||||
m.SkillAxes=MACHADOS
|
||||
m.XPGainAxes=Atacando monstros
|
||||
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
|
||||
m.EffectsAxes1_1=Causa Danos em Area
|
||||
m.EffectsAxes2_0=Ataques Críticos
|
||||
m.EffectsAxes2_1=Dobra o Dano
|
||||
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
|
||||
m.EffectsAxes3_1=Aumenta o Dano
|
||||
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
|
||||
m.AbilBonusAxes1_0=Mestre com Machados/
|
||||
m.AbilBonusAxes1_1=Bônus de 4 de dano
|
||||
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillSwords=ESPADAS
|
||||
m.XPGainSwords=Atacando monstros
|
||||
m.EffectsSwords1_0=Contra-Ataque
|
||||
m.EffectsSwords1_1=Retorna 50% do dano tomado
|
||||
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
|
||||
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
|
||||
m.EffectsSwords3_0=Ataque Cortante com Hemorragia
|
||||
m.EffectsSwords3_1=5 Sangramentos
|
||||
m.EffectsSwords4_0=Desviar
|
||||
m.EffectsSwords4_1=Anula o Dano
|
||||
m.EffectsSwords5_0=Hemorragia
|
||||
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
|
||||
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
|
||||
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
|
||||
|
||||
m.SkillAcrobatics=ACROBACIA
|
||||
m.XPGainAcrobatics=Caindo
|
||||
m.EffectsAcrobatics1_0=Rolar
|
||||
m.EffectsAcrobatics1_1=Reduz ou anula o dano
|
||||
m.EffectsAcrobatics2_0=Rolar com estilo
|
||||
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
|
||||
m.EffectsAcrobatics3_0=Esquivar
|
||||
m.EffectsAcrobatics3_1=Reduz o dano pela metade
|
||||
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillMining=MINERAÇAO
|
||||
m.XPGainMining=Minerando Pedras e Minérios
|
||||
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
|
||||
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
|
||||
m.EffectsMining2_0=Drop x2
|
||||
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
|
||||
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillRepair=REPARAÇAO
|
||||
m.XPGainRepair=Reparando itens
|
||||
m.EffectsRepair1_0=Reparar
|
||||
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
|
||||
m.EffectsRepair2_0=Mestre em Raparaçao
|
||||
m.EffectsRepair2_1=Aumenta a quantia reparada
|
||||
m.EffectsRepair3_0=Super Reparaçao
|
||||
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
|
||||
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
|
||||
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
|
||||
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
|
||||
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
|
||||
|
||||
m.SkillUnarmed=DESARMADO
|
||||
m.XPGainUnarmed=Atacando monstros
|
||||
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
|
||||
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
|
||||
m.EffectsUnarmed2_0=Desarmar (Jogadores)
|
||||
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
|
||||
m.EffectsUnarmed3_0=Mestre do Desarmamento
|
||||
m.EffectsUnarmed3_1=Aumenta muito o Dano
|
||||
m.EffectsUnarmed4_0=Aprendiz do Desarmamento
|
||||
m.EffectsUnarmed4_1=Aumenta o Dano
|
||||
m.EffectsUnarmed5_0=Desviar Flechas
|
||||
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
|
||||
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
|
||||
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
|
||||
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
|
||||
m.AbilBonusUnarmed1_1=+2 de Danos
|
||||
m.AbilBonusUnarmed2_0=Mestre do Desarmamento
|
||||
m.AbilBonusUnarmed2_1=+4 de Danos
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
|
||||
|
||||
m.SkillHerbalism=HERBALISMO
|
||||
m.XPGainHerbalism=Colhendo Ervas
|
||||
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
|
||||
m.EffectsHerbalism1_1=EXP x3, Drop x3
|
||||
m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
|
||||
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
|
||||
m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
|
||||
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
|
||||
m.EffectsHerbalism4_0=Comida+
|
||||
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
|
||||
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
|
||||
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
|
||||
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida
|
||||
|
||||
m.SkillExcavation=ESCAVAÇAO
|
||||
m.XPGainExcavation=Cavando e encontrando tesouros
|
||||
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
|
||||
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
|
||||
m.EffectsExcavation2_0=Caçad/or de Tesouros
|
||||
m.EffectsExcavation2_1=Encontra itens raros enquanto cava
|
||||
m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
|
||||
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
|
||||
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
|
||||
mcPlayerListener.AbilitiesOn=Habilidade especial ativada
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
|
||||
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
|
||||
mcPlayerListener.ArcherySkill=Arqueiro (Archery):
|
||||
mcPlayerListener.AxesSkill=Machado (Axes):
|
||||
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
|
||||
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
|
||||
mcPlayerListener.MiningSkill=Mineraçao (Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
|
||||
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
|
||||
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
|
||||
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
|
||||
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
|
||||
mcPlayerListener.JoinedParty=Sua Equipe: {0}
|
||||
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
|
||||
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
|
||||
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
|
||||
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
|
||||
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
|
||||
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
|
||||
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
|
||||
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
|
||||
mcPlayerListener.RepairSkill=Reparaçao (Repair):
|
||||
mcPlayerListener.SwordsSkill=Espadas (Swords):
|
||||
mcPlayerListener.TamingSkill=Domar (Taming):
|
||||
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
|
||||
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
|
||||
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
|
||||
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
|
||||
|
||||
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
|
||||
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
|
||||
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
|
||||
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
|
||||
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
|
||||
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
|
||||
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
|
||||
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
|
||||
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
|
||||
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
|
||||
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
|
||||
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
|
||||
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
|
||||
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
|
||||
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
|
||||
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
|
||||
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
|
||||
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
|
||||
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
|
||||
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
|
||||
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
|
||||
Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
|
||||
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
|
||||
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
|
||||
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
|
||||
Skills.BerserkOff=[[RED]]*Fúria acabou*
|
||||
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
|
||||
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
|
||||
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Essa foi fácil.
|
||||
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
|
||||
Skills.NeedMore=[[DARK_RED]]Você precisa de mais
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
|
||||
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
|
||||
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
|
||||
mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery):
|
||||
|
||||
m.SkillSorcery=FEITIÇARIA
|
||||
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=TROVAO
|
||||
Sorcery.Curative.Self=CURAR-SE
|
||||
Sorcery.Curative.Other=CURAR AMIGOS
|
||||
|
||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
|
||||
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
|
||||
Party.IsntLocked=[[GRAY]]Equipe nao está trancada
|
||||
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
||||
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
|
||||
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
|
||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
|
||||
Party.InvalidName=[[DARK_RED]]Este nome nao é valido
|
||||
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
|
||||
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
|
||||
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
|
||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
||||
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
|
||||
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
|
||||
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
||||
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
@@ -1,382 +1,382 @@
|
||||
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
||||
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0}
|
||||
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
|
||||
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
|
||||
Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина
|
||||
Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья
|
||||
Combat.StruckByGore=[[RED]]**Окравление неудачно**
|
||||
Combat.Gore=[[GREEN]]**Окравление**
|
||||
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
|
||||
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
|
||||
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
|
||||
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев..
|
||||
m.mccPartyCommands=[[GREEN]]--Групповые команды--
|
||||
m.mccParty=[party name] [[RED]]- Создание группы
|
||||
m.mccPartyQ=[[RED]]- Покиньте текущую группу
|
||||
m.mccPartyToggle=[[RED]] - Включить групповой чат
|
||||
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
|
||||
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
|
||||
m.mccOtherCommands=[[GREEN]]--Другие команды--
|
||||
m.mccStats=- Посмотреть ваши McMMo характеристики
|
||||
m.mccLeaderboards=- Доска Лидеров
|
||||
m.mccMySpawn=- Телепортирует к вашей кровати
|
||||
m.mccClearMySpawn=- Убирает вашу кровать
|
||||
m.mccToggleAbility=- Активировать возможность правым кликом мыши
|
||||
m.mccAdminToggle=- Включить админский чат
|
||||
m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
|
||||
m.mccMcGod=- Режим Бога
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
|
||||
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=ЭФФЕКТЫ
|
||||
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
|
||||
m.SkillTaming=Приручение
|
||||
m.XPGainTaming=Волки причиняют ущерб
|
||||
m.EffectsTaming1_0=Удар Волка
|
||||
m.EffectsTaming1_1=Уменьшение количества костей
|
||||
m.EffectsTaming2_0=Окравление
|
||||
m.EffectsTaming2_1=Критический удар во время истекания кровью
|
||||
m.EffectsTaming3_0=Острые Когти
|
||||
m.EffectsTaming3_1=Бонус к урону
|
||||
m.EffectsTaming4_0=Независимость от экологии
|
||||
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
|
||||
m.EffectsTaming5_0=Густой мех
|
||||
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
|
||||
m.EffectsTaming6_0=Надежная защита от повреждений
|
||||
m.EffectsTaming6_1=Снижение урона от взрывов
|
||||
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
|
||||
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
|
||||
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
|
||||
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
|
||||
m.AbilBonusTaming1_0=Независимость от экологии
|
||||
m.AbilBonusTaming1_1=Волки избегают опасностей
|
||||
m.AbilBonusTaming2_0=Густой мех
|
||||
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
|
||||
m.AbilBonusTaming3_0=Надежная защита от повреждений
|
||||
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
|
||||
m.AbilBonusTaming4_0=Острые Когти
|
||||
m.AbilBonusTaming4_1=+2 Урона
|
||||
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=Деревообработка
|
||||
m.XPGainWoodCutting=Рубить деревья
|
||||
m.EffectsWoodCutting1_0=Любитель деревьев(способность)
|
||||
m.EffectsWoodCutting1_1=Делать взрывы деревьев
|
||||
m.EffectsWoodCutting2_0=Быстрое срезание листьев
|
||||
m.EffectsWoodCutting2_1=Сдувать листья
|
||||
m.EffectsWoodCutting3_0=Двойной дроп
|
||||
m.EffectsWoodCutting3_1=Нормальный двойной дроп
|
||||
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
|
||||
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
|
||||
m.AbilBonusWoodCutting1_1=Сдувать листья
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
|
||||
m.SkillArchery=Стрельба из лука
|
||||
m.XPGainArchery=Атаковать монстров из лука
|
||||
m.EffectsArchery1_0=Поджёг
|
||||
m.EffectsArchery1_1=25% шанс, что цель подожгётся
|
||||
m.EffectsArchery2_0=Шокирование(Игроков)
|
||||
m.EffectsArchery2_1=Дезориентирует врагов
|
||||
m.EffectsArchery3_0=Урон+
|
||||
m.EffectsArchery3_1=Улучшает Урон
|
||||
m.EffectsArchery4_0=Получение стрел
|
||||
m.EffectsArchery4_1=Шанс получить стрелы из трупов
|
||||
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
|
||||
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||
m.SkillAxes=Топоры
|
||||
m.XPGainAxes=Атаковать монстров топором
|
||||
m.EffectsAxes1_0=Разрушитель черепов(способность)
|
||||
m.EffectsAxes1_1=Увеличение урона от топора
|
||||
m.EffectsAxes2_0=Критические удары
|
||||
m.EffectsAxes2_1=Двойной урон
|
||||
m.EffectsAxes3_0=Мастерство топора(500 уровень)
|
||||
m.EffectsAxes3_1=Улучшение урона
|
||||
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
|
||||
m.AbilBonusAxes1_0=Мастерство топора
|
||||
m.AbilBonusAxes1_1=Дает бонус в 4 урона
|
||||
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
|
||||
m.SkillSwords=Мечи
|
||||
m.XPGainSwords=Атаковать монстров мечом
|
||||
m.EffectsSwords1_0=Контр-Атака
|
||||
m.EffectsSwords1_1=Отражает 50% полученного урона
|
||||
m.EffectsSwords2_0=Зазубренные мечи(способность)
|
||||
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
|
||||
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
|
||||
m.EffectsSwords3_1=Кровотечение 5 раз
|
||||
m.EffectsSwords4_0=Парирование
|
||||
m.EffectsSwords4_1=Отрицательный урон
|
||||
m.EffectsSwords5_0=Кровотечение
|
||||
m.EffectsSwords5_1=Заставляет врага кровоточить
|
||||
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
|
||||
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
|
||||
m.SkillAcrobatics=Акробатика
|
||||
m.XPGainAcrobatics=Нужно Падать с гор
|
||||
m.EffectsAcrobatics1_0=Переворот
|
||||
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
|
||||
m.EffectsAcrobatics2_0=Превосходный переворот
|
||||
m.EffectsAcrobatics2_1=Дважды эффективнее переворота
|
||||
m.EffectsAcrobatics3_0=Уворот
|
||||
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
|
||||
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
|
||||
m.SkillMining=Шахтёрство
|
||||
m.XPGainMining=Добывать руду и камни в шахтах
|
||||
m.EffectsMining1_0=Супер разрушитель(способность)
|
||||
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
|
||||
m.EffectsMining2_0=Двойной дроп
|
||||
m.EffectsMining2_1=Двойной дроп становится нормальным
|
||||
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
|
||||
m.SkillRepair=Починка
|
||||
m.XPGainRepair=Чинить вещи
|
||||
m.EffectsRepair1_0=Починка
|
||||
m.EffectsRepair1_1=Чинит Железные инструменты и броню
|
||||
m.EffectsRepair2_0=Мастерство починки
|
||||
m.EffectsRepair2_1=Увеличивает качество ремонта
|
||||
m.EffectsRepair3_0=Супер починка
|
||||
m.EffectsRepair3_1=Двойная эффективность вещей
|
||||
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
|
||||
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
|
||||
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
|
||||
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=Рукопашный бой
|
||||
m.XPGainUnarmed=Атаковать монстров голыми руками
|
||||
m.EffectsUnarmed1_0=Берсерк(способность)
|
||||
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
|
||||
m.EffectsUnarmed2_0=Обезоружение(Игроки)
|
||||
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
|
||||
m.EffectsUnarmed3_0=Мастер Рукопашного боя
|
||||
m.EffectsUnarmed3_1=Улучшение урона от кулаков
|
||||
m.EffectsUnarmed4_0=Ученик рукопашного боя
|
||||
m.EffectsUnarmed4_1=Увеличение урона от кулаков
|
||||
m.EffectsUnarmed5_0=Отражение стрел
|
||||
m.EffectsUnarmed5_1=Стрелы отражаются
|
||||
m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя)
|
||||
m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя)
|
||||
m.AbilBonusUnarmed1_0=Ученик рукопашного боя
|
||||
m.AbilBonusUnarmed1_1=+2 бонус к урону
|
||||
m.AbilBonusUnarmed2_0=Мастер Рукопашного боя
|
||||
m.AbilBonusUnarmed2_1=+4 бонус к урону
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=Травоведение
|
||||
m.XPGainHerbalism=Выращивать растения
|
||||
m.EffectsHerbalism1_0=Озеленитель(способность)
|
||||
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
|
||||
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
|
||||
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
|
||||
m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
|
||||
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
|
||||
m.EffectsHerbalism4_0=Улучшение еды
|
||||
m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа
|
||||
m.EffectsHerbalism5_0=Дройной дроп(Все растения)
|
||||
m.EffectsHerbalism5_1=Двойной дроп становится нормальным
|
||||
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения
|
||||
m.SkillExcavation=Раскопка
|
||||
m.XPGainExcavation=Раскапывать и искать сокровища
|
||||
m.EffectsExcavation1_0=Мега дрель(способность)
|
||||
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
|
||||
m.EffectsExcavation2_0=Охотник за сокровищами
|
||||
m.EffectsExcavation2_1=Способность копать сокровища
|
||||
m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
|
||||
mcPlayerListener.AbilitiesOff=Использование способностей выключено
|
||||
mcPlayerListener.AbilitiesOn=Использование способностей включено
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Акробатика:
|
||||
mcPlayerListener.ArcherySkill=Стрельба из лука:
|
||||
mcPlayerListener.AxesSkill=Топоры:
|
||||
mcPlayerListener.ExcavationSkill=Раскопка:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
|
||||
mcPlayerListener.HerbalismSkill=Травоведение:
|
||||
mcPlayerListener.MiningSkill=Шахтёрство:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
|
||||
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
|
||||
mcPlayerListener.NoPermission=Недостаточные права.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
|
||||
mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
|
||||
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
|
||||
mcPlayerListener.JoinedParty=Присоединные группы: {0}
|
||||
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
|
||||
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
|
||||
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
|
||||
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
|
||||
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
|
||||
mcPlayerListener.RepairSkill=Починка:
|
||||
mcPlayerListener.SwordsSkill=Мечи:
|
||||
mcPlayerListener.TamingSkill=Приручение волков:
|
||||
mcPlayerListener.UnarmedSkill=Рукопашный бой:
|
||||
mcPlayerListener.WoodcuttingSkill=Деревообработка:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
|
||||
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
|
||||
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
|
||||
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
|
||||
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
|
||||
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
|
||||
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
|
||||
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
|
||||
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
|
||||
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
|
||||
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
|
||||
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
|
||||
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
|
||||
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
|
||||
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
|
||||
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
|
||||
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
|
||||
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
|
||||
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
|
||||
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
|
||||
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
|
||||
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
|
||||
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
|
||||
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
|
||||
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
|
||||
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
|
||||
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Это было легко.
|
||||
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
|
||||
Skills.NeedMore=[[DARK_RED]]Нужно больше материала
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
|
||||
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
|
||||
Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
|
||||
mcPlayerListener.SorcerySkill=Колдовство:
|
||||
m.SkillSorcery=Колдовство
|
||||
Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]] Маны
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} Маны
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=Гром
|
||||
Sorcery.Curative.Self=Вылечить себя
|
||||
Sorcery.Curative.Other=Вылечить других
|
||||
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
|
||||
Party.IsntLocked=[[GRAY]]Группа разблокирована
|
||||
Party.Unlocked=[[GRAY]]Группа разблокирована
|
||||
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
|
||||
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
|
||||
Party.Help3=[[RED]]Введите /{0} ? для большей информации
|
||||
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
|
||||
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
|
||||
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
|
||||
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
|
||||
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
|
||||
Party.InvalidName=[[DARK_RED]]Некорректное имя группы
|
||||
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} не в группе
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни!
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
||||
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
||||
Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0}
|
||||
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
|
||||
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
|
||||
Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина
|
||||
Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья
|
||||
Combat.StruckByGore=[[RED]]**Окравление неудачно**
|
||||
Combat.Gore=[[GREEN]]**Окравление**
|
||||
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
|
||||
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
|
||||
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
|
||||
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
|
||||
Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев..
|
||||
m.mccPartyCommands=[[GREEN]]--Групповые команды--
|
||||
m.mccParty=[party name] [[RED]]- Создание группы
|
||||
m.mccPartyQ=[[RED]]- Покиньте текущую группу
|
||||
m.mccPartyToggle=[[RED]] - Включить групповой чат
|
||||
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
|
||||
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
|
||||
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
|
||||
m.mccOtherCommands=[[GREEN]]--Другие команды--
|
||||
m.mccStats=- Посмотреть ваши McMMo характеристики
|
||||
m.mccLeaderboards=- Доска Лидеров
|
||||
m.mccMySpawn=- Телепортирует к вашей кровати
|
||||
m.mccClearMySpawn=- Убирает вашу кровать
|
||||
m.mccToggleAbility=- Активировать возможность правым кликом мыши
|
||||
m.mccAdminToggle=- Включить админский чат
|
||||
m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию
|
||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
|
||||
m.mccMcGod=- Режим Бога
|
||||
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
|
||||
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
|
||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||
m.Effects=ЭФФЕКТЫ
|
||||
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
|
||||
m.SkillTaming=Приручение
|
||||
m.XPGainTaming=Волки причиняют ущерб
|
||||
m.EffectsTaming1_0=Удар Волка
|
||||
m.EffectsTaming1_1=Уменьшение количества костей
|
||||
m.EffectsTaming2_0=Окравление
|
||||
m.EffectsTaming2_1=Критический удар во время истекания кровью
|
||||
m.EffectsTaming3_0=Острые Когти
|
||||
m.EffectsTaming3_1=Бонус к урону
|
||||
m.EffectsTaming4_0=Независимость от экологии
|
||||
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
|
||||
m.EffectsTaming5_0=Густой мех
|
||||
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
|
||||
m.EffectsTaming6_0=Надежная защита от повреждений
|
||||
m.EffectsTaming6_1=Снижение урона от взрывов
|
||||
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
|
||||
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
|
||||
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
|
||||
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
|
||||
m.AbilBonusTaming1_0=Независимость от экологии
|
||||
m.AbilBonusTaming1_1=Волки избегают опасностей
|
||||
m.AbilBonusTaming2_0=Густой мех
|
||||
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
|
||||
m.AbilBonusTaming3_0=Надежная защита от повреждений
|
||||
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
|
||||
m.AbilBonusTaming4_0=Острые Когти
|
||||
m.AbilBonusTaming4_1=+2 Урона
|
||||
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
|
||||
m.SkillWoodCutting=Деревообработка
|
||||
m.XPGainWoodCutting=Рубить деревья
|
||||
m.EffectsWoodCutting1_0=Любитель деревьев(способность)
|
||||
m.EffectsWoodCutting1_1=Делать взрывы деревьев
|
||||
m.EffectsWoodCutting2_0=Быстрое срезание листьев
|
||||
m.EffectsWoodCutting2_1=Сдувать листья
|
||||
m.EffectsWoodCutting3_0=Двойной дроп
|
||||
m.EffectsWoodCutting3_1=Нормальный двойной дроп
|
||||
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
|
||||
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
|
||||
m.AbilBonusWoodCutting1_1=Сдувать листья
|
||||
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
|
||||
m.SkillArchery=Стрельба из лука
|
||||
m.XPGainArchery=Атаковать монстров из лука
|
||||
m.EffectsArchery1_0=Поджёг
|
||||
m.EffectsArchery1_1=25% шанс, что цель подожгётся
|
||||
m.EffectsArchery2_0=Шокирование(Игроков)
|
||||
m.EffectsArchery2_1=Дезориентирует врагов
|
||||
m.EffectsArchery3_0=Урон+
|
||||
m.EffectsArchery3_1=Улучшает Урон
|
||||
m.EffectsArchery4_0=Получение стрел
|
||||
m.EffectsArchery4_1=Шанс получить стрелы из трупов
|
||||
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
|
||||
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
|
||||
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
|
||||
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||
m.SkillAxes=Топоры
|
||||
m.XPGainAxes=Атаковать монстров топором
|
||||
m.EffectsAxes1_0=Разрушитель черепов(способность)
|
||||
m.EffectsAxes1_1=Увеличение урона от топора
|
||||
m.EffectsAxes2_0=Критические удары
|
||||
m.EffectsAxes2_1=Двойной урон
|
||||
m.EffectsAxes3_0=Мастерство топора(500 уровень)
|
||||
m.EffectsAxes3_1=Улучшение урона
|
||||
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
|
||||
m.AbilBonusAxes1_0=Мастерство топора
|
||||
m.AbilBonusAxes1_1=Дает бонус в 4 урона
|
||||
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
|
||||
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
|
||||
m.SkillSwords=Мечи
|
||||
m.XPGainSwords=Атаковать монстров мечом
|
||||
m.EffectsSwords1_0=Контр-Атака
|
||||
m.EffectsSwords1_1=Отражает 50% полученного урона
|
||||
m.EffectsSwords2_0=Зазубренные мечи(способность)
|
||||
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
|
||||
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
|
||||
m.EffectsSwords3_1=Кровотечение 5 раз
|
||||
m.EffectsSwords4_0=Парирование
|
||||
m.EffectsSwords4_1=Отрицательный урон
|
||||
m.EffectsSwords5_0=Кровотечение
|
||||
m.EffectsSwords5_1=Заставляет врага кровоточить
|
||||
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
|
||||
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
|
||||
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
|
||||
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
|
||||
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
|
||||
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
|
||||
m.SkillAcrobatics=Акробатика
|
||||
m.XPGainAcrobatics=Нужно Падать с гор
|
||||
m.EffectsAcrobatics1_0=Переворот
|
||||
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
|
||||
m.EffectsAcrobatics2_0=Превосходный переворот
|
||||
m.EffectsAcrobatics2_1=Дважды эффективнее переворота
|
||||
m.EffectsAcrobatics3_0=Уворот
|
||||
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
|
||||
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
|
||||
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
|
||||
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
|
||||
m.SkillMining=Шахтёрство
|
||||
m.XPGainMining=Добывать руду и камни в шахтах
|
||||
m.EffectsMining1_0=Супер разрушитель(способность)
|
||||
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
|
||||
m.EffectsMining2_0=Двойной дроп
|
||||
m.EffectsMining2_1=Двойной дроп становится нормальным
|
||||
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
|
||||
m.SkillRepair=Починка
|
||||
m.XPGainRepair=Чинить вещи
|
||||
m.EffectsRepair1_0=Починка
|
||||
m.EffectsRepair1_1=Чинит Железные инструменты и броню
|
||||
m.EffectsRepair2_0=Мастерство починки
|
||||
m.EffectsRepair2_1=Увеличивает качество ремонта
|
||||
m.EffectsRepair3_0=Супер починка
|
||||
m.EffectsRepair3_1=Двойная эффективность вещей
|
||||
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
|
||||
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
|
||||
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
|
||||
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
|
||||
m.SkillUnarmed=Рукопашный бой
|
||||
m.XPGainUnarmed=Атаковать монстров голыми руками
|
||||
m.EffectsUnarmed1_0=Берсерк(способность)
|
||||
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
|
||||
m.EffectsUnarmed2_0=Обезоружение(Игроки)
|
||||
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
|
||||
m.EffectsUnarmed3_0=Мастер Рукопашного боя
|
||||
m.EffectsUnarmed3_1=Улучшение урона от кулаков
|
||||
m.EffectsUnarmed4_0=Ученик рукопашного боя
|
||||
m.EffectsUnarmed4_1=Увеличение урона от кулаков
|
||||
m.EffectsUnarmed5_0=Отражение стрел
|
||||
m.EffectsUnarmed5_1=Стрелы отражаются
|
||||
m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя)
|
||||
m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя)
|
||||
m.AbilBonusUnarmed1_0=Ученик рукопашного боя
|
||||
m.AbilBonusUnarmed1_1=+2 бонус к урону
|
||||
m.AbilBonusUnarmed2_0=Мастер Рукопашного боя
|
||||
m.AbilBonusUnarmed2_1=+4 бонус к урону
|
||||
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
|
||||
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
|
||||
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
|
||||
m.SkillHerbalism=Травоведение
|
||||
m.XPGainHerbalism=Выращивать растения
|
||||
m.EffectsHerbalism1_0=Озеленитель(способность)
|
||||
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
|
||||
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
|
||||
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
|
||||
m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
|
||||
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
|
||||
m.EffectsHerbalism4_0=Улучшение еды
|
||||
m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа
|
||||
m.EffectsHerbalism5_0=Дройной дроп(Все растения)
|
||||
m.EffectsHerbalism5_1=Двойной дроп становится нормальным
|
||||
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
|
||||
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
|
||||
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
|
||||
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||
m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения
|
||||
m.SkillExcavation=Раскопка
|
||||
m.XPGainExcavation=Раскапывать и искать сокровища
|
||||
m.EffectsExcavation1_0=Мега дрель(способность)
|
||||
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
|
||||
m.EffectsExcavation2_0=Охотник за сокровищами
|
||||
m.EffectsExcavation2_1=Способность копать сокровища
|
||||
m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
|
||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
|
||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
|
||||
mcPlayerListener.AbilitiesOff=Использование способностей выключено
|
||||
mcPlayerListener.AbilitiesOn=Использование способностей включено
|
||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
|
||||
mcPlayerListener.AcrobaticsSkill=Акробатика:
|
||||
mcPlayerListener.ArcherySkill=Стрельба из лука:
|
||||
mcPlayerListener.AxesSkill=Топоры:
|
||||
mcPlayerListener.ExcavationSkill=Раскопка:
|
||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
|
||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
|
||||
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
|
||||
mcPlayerListener.HerbalismSkill=Травоведение:
|
||||
mcPlayerListener.MiningSkill=Шахтёрство:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
|
||||
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
|
||||
mcPlayerListener.NoPermission=Недостаточные права.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
|
||||
mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
|
||||
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
|
||||
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
|
||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
|
||||
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
|
||||
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
|
||||
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
|
||||
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
|
||||
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
|
||||
mcPlayerListener.JoinedParty=Присоединные группы: {0}
|
||||
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
|
||||
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
|
||||
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
|
||||
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
|
||||
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
|
||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
|
||||
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений:
|
||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
|
||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
|
||||
mcPlayerListener.RepairSkill=Починка:
|
||||
mcPlayerListener.SwordsSkill=Мечи:
|
||||
mcPlayerListener.TamingSkill=Приручение волков:
|
||||
mcPlayerListener.UnarmedSkill=Рукопашный бой:
|
||||
mcPlayerListener.WoodcuttingSkill=Деревообработка:
|
||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
|
||||
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
|
||||
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
|
||||
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
|
||||
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
|
||||
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
|
||||
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
|
||||
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
|
||||
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
|
||||
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
|
||||
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
|
||||
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
|
||||
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
|
||||
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
|
||||
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
|
||||
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
|
||||
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
|
||||
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
|
||||
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
|
||||
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
|
||||
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
|
||||
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
|
||||
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
|
||||
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
|
||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
|
||||
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
|
||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
|
||||
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
|
||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
|
||||
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
|
||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
|
||||
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
|
||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
|
||||
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
|
||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
|
||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
|
||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
|
||||
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
|
||||
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
|
||||
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
|
||||
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
|
||||
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
|
||||
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
|
||||
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
|
||||
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
|
||||
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
|
||||
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
|
||||
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
|
||||
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
|
||||
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
|
||||
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
|
||||
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
|
||||
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
|
||||
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
|
||||
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
|
||||
Skills.FeltEasy=[[GRAY]]Это было легко.
|
||||
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
|
||||
Skills.NeedMore=[[DARK_RED]]Нужно больше материала
|
||||
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
|
||||
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
|
||||
Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
|
||||
mcPlayerListener.SorcerySkill=Колдовство:
|
||||
m.SkillSorcery=Колдовство
|
||||
Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]]
|
||||
Sorcery.Current_Mana=[[DARK_AQUA]] Маны
|
||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||
Sorcery.Cost=[[RED]][COST] {0} Маны
|
||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||
Sorcery.Water.Thunder=Гром
|
||||
Sorcery.Curative.Self=Вылечить себя
|
||||
Sorcery.Curative.Other=Вылечить других
|
||||
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
|
||||
Party.IsntLocked=[[GRAY]]Группа разблокирована
|
||||
Party.Unlocked=[[GRAY]]Группа разблокирована
|
||||
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
|
||||
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
|
||||
Party.Help3=[[RED]]Введите /{0} ? для большей информации
|
||||
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
|
||||
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
|
||||
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
|
||||
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
|
||||
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
|
||||
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
|
||||
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
|
||||
Party.InvalidName=[[DARK_RED]]Некорректное имя группы
|
||||
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
|
||||
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} не в группе
|
||||
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
|
||||
mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни!
|
||||
m.SkillAlchemy=ALCHEMY
|
||||
m.SkillEnchanting=ENCHANTING
|
||||
m.SkillFishing=FISHING
|
||||
mcPlayerListener.AlchemySkill=Alchemy:
|
||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||
mcPlayerListener.FishingSkill=Fishing:
|
||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||
m.EffectsRepair5_0=Arcane Forging
|
||||
m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
m.XPGainFishing=Fishing (Go figure!)
|
||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||
m.EffectsFishing1_1=Fish up misc objects
|
||||
m.EffectsFishing2_0=Magic Hunter
|
||||
m.EffectsFishing2_1=Find Enchanted Items
|
||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
m.TamingSummon=[[GREEN]]Summoning complete
|
||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||
m.EffectsTaming7_0=Call of the Wild
|
||||
m.EffectsTaming7_1=Summon a wolf to your side
|
||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
||||
@@ -1,8 +1,11 @@
|
||||
name: mcMMO
|
||||
main: com.gmail.nossr50.mcMMO
|
||||
version: 1.2.08
|
||||
version: ${project.version}-b${BUILD_NUMBER}
|
||||
softdepend: [Spout]
|
||||
author: TheYeti
|
||||
authors:
|
||||
- TheYeti
|
||||
- NuclearW
|
||||
- gmcferrin
|
||||
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
|
||||
commands:
|
||||
mchud:
|
||||
|
||||
Reference in New Issue
Block a user