Removing old vector math.

This commit is contained in:
Branimir Karadžić
2018-12-04 20:16:07 -08:00
parent 76aa518a2e
commit e9f414c80a
2 changed files with 0 additions and 20 deletions

View File

@@ -642,20 +642,6 @@ namespace bx
return sqrt(vec3Dot(_a, _a) );
}
inline void vec3Lerp(float* _result, const float* _a, const float* _b, float _t)
{
_result[0] = lerp(_a[0], _b[0], _t);
_result[1] = lerp(_a[1], _b[1], _t);
_result[2] = lerp(_a[2], _b[2], _t);
}
inline void vec3Lerp(float* _result, const float* _a, const float* _b, const float* _c)
{
_result[0] = lerp(_a[0], _b[0], _c[0]);
_result[1] = lerp(_a[1], _b[1], _c[1]);
_result[2] = lerp(_a[2], _b[2], _c[2]);
}
inline float vec3Norm(float* _result, const float* _a)
{
const float len = vec3Length(_a);

View File

@@ -365,12 +365,6 @@ namespace bx
///
float vec3Length(const float* _a);
///
void vec3Lerp(float* _result, const float* _a, const float* _b, float _t);
///
void vec3Lerp(float* _result, const float* _a, const float* _b, const float* _c);
///
float vec3Norm(float* _result, const float* _a);