Removing old vector math.

This commit is contained in:
Branimir Karadžić
2018-12-20 21:49:23 -08:00
parent 77d6f60800
commit c806ce5258
2 changed files with 0 additions and 28 deletions

View File

@@ -773,25 +773,6 @@ namespace bx
};
}
inline void vec3Add(float* _result, const float* _a, const float* _b)
{
_result[0] = _a[0] + _b[0];
_result[1] = _a[1] + _b[1];
_result[2] = _a[2] + _b[2];
}
inline void vec3Sub(float* _result, const float* _a, const float* _b)
{
_result[0] = _a[0] - _b[0];
_result[1] = _a[1] - _b[1];
_result[2] = _a[2] - _b[2];
}
inline float vec3Dot(const float* _a, const float* _b)
{
return _a[0]*_b[0] + _a[1]*_b[1] + _a[2]*_b[2];
}
inline void mtxIdentity(float* _result)
{
memSet(_result, 0, sizeof(float)*16);

View File

@@ -375,15 +375,6 @@ namespace bx
///
BX_CONST_FUNC Quaternion rotateZ(float _az);
///
void vec3Add(float* _result, const float* _a, const float* _b);
///
void vec3Sub(float* _result, const float* _a, const float* _b);
///
float vec3Dot(const float* _a, const float* _b);
///
void mtxIdentity(float* _result);