diff --git a/include/bx/inline/math.inl b/include/bx/inline/math.inl index e275f8b..c9454e6 100644 --- a/include/bx/inline/math.inl +++ b/include/bx/inline/math.inl @@ -773,25 +773,6 @@ namespace bx }; } - inline void vec3Add(float* _result, const float* _a, const float* _b) - { - _result[0] = _a[0] + _b[0]; - _result[1] = _a[1] + _b[1]; - _result[2] = _a[2] + _b[2]; - } - - inline void vec3Sub(float* _result, const float* _a, const float* _b) - { - _result[0] = _a[0] - _b[0]; - _result[1] = _a[1] - _b[1]; - _result[2] = _a[2] - _b[2]; - } - - inline float vec3Dot(const float* _a, const float* _b) - { - return _a[0]*_b[0] + _a[1]*_b[1] + _a[2]*_b[2]; - } - inline void mtxIdentity(float* _result) { memSet(_result, 0, sizeof(float)*16); diff --git a/include/bx/math.h b/include/bx/math.h index eefeb08..07d5519 100644 --- a/include/bx/math.h +++ b/include/bx/math.h @@ -375,15 +375,6 @@ namespace bx /// BX_CONST_FUNC Quaternion rotateZ(float _az); - /// - void vec3Add(float* _result, const float* _a, const float* _b); - - /// - void vec3Sub(float* _result, const float* _a, const float* _b); - - /// - float vec3Dot(const float* _a, const float* _b); - /// void mtxIdentity(float* _result);