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Fixing include issues for WinRT builds.
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@@ -10,6 +10,7 @@
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
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# include <windows.h>
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# include "debug.h"
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#elif BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_EMSCRIPTEN \
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|| BX_PLATFORM_FREEBSD \
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@@ -107,6 +107,7 @@
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# define BX_PLATFORM_XBOX360 1
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#elif defined(_WIN32) || defined(_WIN64)
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// http://msdn.microsoft.com/en-us/library/6sehtctf.aspx
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# include <windows.h>
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# if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
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# undef BX_PLATFORM_WINDOWS
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# if !defined(WINVER) && !defined(_WIN32_WINNT)
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