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Removing old vector math.
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@@ -943,13 +943,6 @@ namespace bx
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_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
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}
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inline void vec3MulMtxXyz0(float* _result, const float* _vec, const float* _mat)
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{
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_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8];
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_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9];
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_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10];
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}
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inline void vec3MulMtxH(float* _result, const float* _vec, const float* _mat)
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{
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float xx = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
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@@ -962,22 +955,6 @@ namespace bx
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_result[2] = zz*invW;
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}
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inline void vec4Mul(float* _result, const float* _a, const float* _b)
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{
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_result[0] = _a[0] * _b[0];
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_result[1] = _a[1] * _b[1];
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_result[2] = _a[2] * _b[2];
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_result[3] = _a[3] * _b[3];
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}
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inline void vec4Mul(float* _result, const float* _a, float _b)
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{
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_result[0] = _a[0] * _b;
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_result[1] = _a[1] * _b;
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_result[2] = _a[2] * _b;
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_result[3] = _a[3] * _b;
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}
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inline void vec4MulMtx(float* _result, const float* _vec, const float* _mat)
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{
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_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
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@@ -516,18 +516,9 @@ namespace bx
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///
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void vec3MulMtx(float* _result, const float* _vec, const float* _mat);
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///
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void vec3MulMtxXyz0(float* _result, const float* _vec, const float* _mat);
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///
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void vec3MulMtxH(float* _result, const float* _vec, const float* _mat);
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///
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void vec4Mul(float* _result, const float* _a, const float* _b);
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///
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void vec4Mul(float* _result, const float* _a, float _b);
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///
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void vec4MulMtx(float* _result, const float* _vec, const float* _mat);
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