Commit Graph

133 Commits

Author SHA1 Message Date
Branimir Karadžić
40e614c45d Added external texture parameter. (#3596)
* Added external texture parameter.

* Use uint64_t instead of uintptr_t for external texture because VkImage is always 64-bit.
2026-02-18 20:12:37 +00:00
Branimir Karadžić
c37ba1db0f Updated version, regenerated bindings. (#3568) 2026-01-30 17:05:25 +00:00
Branimir Karadžić
868c66e1ed Added WebGPU. (#3544) 2026-01-10 04:09:39 +00:00
Branimir Karadžić
241e9c3330 Added Init.fallback option. Cleanup. (#3522) 2025-12-24 04:29:32 +00:00
Branimir Karadžić
587518dc5e Fixed IDL. (#3495) 2025-11-13 15:39:39 +00:00
Branimir Karadžić
9e8ecf4af4 Added EAC texture formats. (#3487) 2025-11-11 08:39:24 -08:00
Branimir Karadžić
35911ac2d9 Added uniform frequency. (#3485)
* Added uniform frequency.

* Cleanup.

* Cleanup.
2025-11-10 23:41:33 +00:00
Бранимир Караџић
358223c63e Added variable rate shading. 2025-11-06 17:21:53 -08:00
Бранимир Караџић
c9bcbe62d4 Fixed IDL typo. 2025-10-29 21:55:57 -07:00
Branimir Karadžić
16cf4f8683 Added ability to configure minimum uniform buffer size. 2025-10-29 16:06:17 -07:00
Бранимир Караџић
959cab248e Added ability to configure backbuffer depth/stencil. 2025-10-29 12:10:41 -07:00
Бранимир Караџић
cd3749dac9 Cleanup. 2025-10-25 22:18:15 -07:00
Gary Hsu
e7c2c69edb Add optional layerIndex argument to overrideInternal (#3477)
* Add optional layerIndex argument to overrideInternal

* Run genie idl
2025-10-26 05:12:34 +00:00
IchorDev
af31da1d3a D bindings: Fix nested struct methods, formatting, and Memory mutability (#3471)
Co-authored-by: IchorDev <ichordev@noreply.git.sleeping.town>
2025-10-10 16:01:41 +00:00
Jaziel Guerrero
9dfcab69f7 Add bindings for C3 Lang (#3456)
* Added bindings for C3 lang

* Fix sub-struct generation. Fix empty struct. Fix doc comments. These issues didn't allow the c3 compilation

* Add @extern for each function to match C API

* Add gen suffix to keep naming consistency
2025-08-31 02:44:28 +00:00
Scott Campbell
14426c32c9 Beef binding using int instead of int32 (#3440)
* int32_t changed to int, should have been int32

* Update bgfx.bf from idl gen
2025-07-11 08:34:54 +01:00
Бранимир Караџић
27ce54a1e4 Regenerated bindings from IDL. 2025-04-11 16:55:59 -07:00
Luigi Malomo
c8f237a39b Add u_invModelView uniform to shader and documentation (#3421) 2025-04-11 23:54:42 +00:00
Бранимир Караџић
a37185e678 Updated bindings. 2024-12-09 22:03:37 -08:00
Aaron Franke
40961806bd Format files to remove trailing spaces (#3384) 2024-12-09 22:01:16 -08:00
Бранимир Караџић
fe41532c40 Fixed IDL, added C++ IDL template. 2024-11-12 20:19:52 -08:00
IchorDev
f29c1b7cde D bindings: Fix a casing error (#3350)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl

* D bindings: Mark enum conv. functions `nothrow @nogc pure @safe`

* D bindings: Fix a casing error
2024-09-04 09:01:09 -07:00
Бранимир Караџић
2529e1abc7 Sorted caps. 2024-06-28 08:16:09 -07:00
Бранимир Караџић
2ad67a4dfd Cleanup. 2024-03-29 16:36:55 -07:00
IchorDev
e1077e376e D bindings: Mark enum conversion functions nothrow @nogc pure @safe (#3272)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl

* D bindings: Mark enum conv. functions `nothrow @nogc pure @safe`
2024-03-21 07:49:01 -07:00
IchorDev
4cb7b7138a Fix dispatch_indirect still using uint16_t in bgfx.idl (#3268)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl
2024-03-12 08:01:27 -07:00
Branimir Karadžić
98d88d9fc6 Fixed draw indirect. 2024-02-09 20:55:44 -08:00
Бранимир Караџић
b927f9e187 Use 32-bit arguments for indirect draw APIs. 2024-01-26 20:18:24 -08:00
Бранимир Караџић
f421348760 Updated version. 2024-01-14 18:22:39 -08:00
IchorDev
07be0f213a Fix error in dynamic version of D bindings (#3215)
Dazed and confused but trying to continue
2023-12-06 07:39:24 -08:00
IchorDev
ae4b0cd5a9 Fix random, erroneous D binding type generation; add missing IDL defaults (#3210)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds

* Culled D bindings for header-only C++ functions

* Added missing default to bgfx.idl

* cppinline now supported by all auto-gen bindings

The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.

* Fix mangling issue; use updated BindBC-Common API

* Add missing default to setTransform in IDL

* Fix erroneous generation of `uc_int64`

Non-deterministic ordering of hash-maps were the culprit all along!

* Add missing default to overrideInternal IDL & re-generate
2023-12-02 10:19:45 -08:00
Бранимир Караџић
1a329595aa Clarified docs about requirement to use command line tool to compile shaders. 2023-11-22 23:14:48 -08:00
Бранимир Караџић
e60dab3c12 Updated bindings. 2023-11-12 09:30:22 -08:00
IchorDev
9612f6d147 D bindings: fix mangling error, use improved BindBC-Common API (#3201)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds

* Culled D bindings for header-only C++ functions

* Added missing default to bgfx.idl

* cppinline now supported by all auto-gen bindings

The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.

* Fix mangling issue; use updated BindBC-Common API
2023-11-12 09:28:41 -08:00
Бранимир Караџић
49c0e49527 Removed WebGPU. (#3198) 2023-11-09 17:15:22 -08:00
Бранимир Караџић
f14c14a485 Removed D3D9. (#3191) 2023-11-03 21:15:42 -07:00
Nuno Silva
b68dc2b13e Fix Native Window Type IDL/Bindings; (#3163) 2023-08-26 20:50:34 +02:00
Jamil Halabi
f059531885 Added a new capability to check for PrimitiveID support (#3154) 2023-08-04 16:42:33 +02:00
IchorDev
878767e751 Culled D bindings for header-only C++ functions (#3130)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds

* Culled D bindings for header-only C++ functions

* Added missing default to bgfx.idl

* cppinline now supported by all auto-gen bindings

The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.
2023-07-19 20:53:42 -07:00
IchorDev
c3dab115a8 D bindings: deterministic sub-struct order (#3127)
* Reformatted comments; fixed a couple of oversights

* D bindings: deterministic sub-struct order

* Added missing default to IDL

* Fixed sub-struct linkage; regenerate D binds
2023-07-09 08:11:39 -07:00
IchorDev
d485a56f61 Reformatted comments; fixed a couple of oversights (#3125) 2023-07-07 12:40:22 -07:00
Бранимир Караџић
b2faea00bb Updated IDL. 2023-07-01 08:37:33 -07:00
Бранимир Караџић
c1afaa88e7 Updated IDL. 2023-06-26 11:22:34 -07:00
IchorDev
cbd83f57ca New auto-generated D bindings (#3114)
* Added shaderc default defines to docs

* Update tools.rst

* Update tools.rst

* WIP new D bindings

* New bindings "nearly done"

* More unfinished changes

* Nearly done; ctors still don't work

* Bindings auto-generation is done

* New auto-generated D bindings

* Reduced D bindings file count back to 2

---------

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-06-26 11:21:22 -07:00
Бранимир Караџић
6c8700d70c Removed non-existing C++ overloads from IDL. 2023-06-20 09:25:01 -07:00
Бранимир Караџић
02e67ff404 Cleanup. 2023-06-13 18:27:31 -07:00
云风
498c34273b Larger debug text for retina display (#3109)
* Add Init.Resolution.scaleDebug

* clamp scale to BGFX_CONFIG_MAX_SCALE_DEBUG

* update version

* Use textWdith/textHeight in helloworld
2023-06-13 18:17:38 -07:00
Бранимир Караџић
4f878bf473 Updated version number. 2023-02-13 19:59:31 -08:00
Raziel Alphadios
c2bc5177b5 Add support for remaining unsupported ASTC formats (#2963)
* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures

* Update idl and generate
Move comma in pixelformats

Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-25 17:03:40 -07:00
Бранимир Караџић
e4be44e92b Updated API version. 2022-09-18 19:11:58 -07:00