mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 12:42:34 +01:00
Cleanup.
This commit is contained in:
@@ -4200,7 +4200,7 @@ public static class bgfx
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/// <param name="_layerIndex">Layer index for texture arrays (only implemented for D3D11).</param>
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///
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[LinkName("bgfx_override_internal_texture_ptr")]
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public static extern void* override_internal_texture_ptr(TextureHandle _handle, void* _ptr, uint32 _layerIndex);
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public static extern void* override_internal_texture_ptr(TextureHandle _handle, void* _ptr, uint16 _layerIndex);
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/// <summary>
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/// Override internal texture by creating new texture. Previously created
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@@ -2898,7 +2898,7 @@ extern fn InternalData* get_internal_data() @extern("bgfx_get_internal_data");
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// _handle : `Texture handle.`
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// _ptr : `Native API pointer to texture.`
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// _layerIndex : `Layer index for texture arrays (only implemented for D3D11).`
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extern fn uptr override_internal_texture_ptr(TextureHandle _handle, uptr _ptr, uint _layerIndex) @extern("bgfx_override_internal_texture_ptr");
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extern fn uptr override_internal_texture_ptr(TextureHandle _handle, uptr _ptr, ushort _layerIndex) @extern("bgfx_override_internal_texture_ptr");
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// Override internal texture by creating new texture. Previously created
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// internal texture will released.
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@@ -4155,7 +4155,7 @@ public static partial class bgfx
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/// <param name="_layerIndex">Layer index for texture arrays (only implemented for D3D11).</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_override_internal_texture_ptr", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe UIntPtr override_internal_texture_ptr(TextureHandle _handle, UIntPtr _ptr, uint _layerIndex);
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public static extern unsafe UIntPtr override_internal_texture_ptr(TextureHandle _handle, UIntPtr _ptr, ushort _layerIndex);
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/// <summary>
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/// Override internal texture by creating new texture. Previously created
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@@ -9,7 +9,7 @@ import bindbc.common.types: c_int64, c_uint64, va_list;
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import bindbc.bgfx.config;
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static import bgfx.impl;
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enum uint apiVersion = 129;
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enum uint apiVersion = 130;
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alias ViewID = ushort;
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@@ -3093,7 +3093,7 @@ mixin(joinFnBinds((){
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ptr = Native API pointer to texture.
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layerIndex = Layer index for texture arrays (only implemented for D3D11).
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*/
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{q{size_t}, q{overrideInternal}, q{TextureHandle handle, size_t ptr, uint layerIndex}, ext: `C++, "bgfx"`},
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{q{size_t}, q{overrideInternal}, q{TextureHandle handle, size_t ptr, ushort layerIndex=0}, ext: `C++, "bgfx"`},
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/**
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* Override internal texture by creating new texture. Previously created
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@@ -3285,10 +3285,10 @@ extern fn bgfx_get_internal_data() [*c]const InternalData;
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/// <param name="_handle">Texture handle.</param>
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/// <param name="_ptr">Native API pointer to texture.</param>
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/// <param name="_layerIndex">Layer index for texture arrays (only implemented for D3D11).</param>
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pub inline fn overrideInternalTexturePtr(_handle: TextureHandle, _ptr: usize, _layerIndex: u32) usize {
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pub inline fn overrideInternalTexturePtr(_handle: TextureHandle, _ptr: usize, _layerIndex: u16) usize {
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return bgfx_override_internal_texture_ptr(_handle, _ptr, _layerIndex);
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}
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extern fn bgfx_override_internal_texture_ptr(_handle: TextureHandle, _ptr: usize, _layerIndex: u32) usize;
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extern fn bgfx_override_internal_texture_ptr(_handle: TextureHandle, _ptr: usize, _layerIndex: u16) usize;
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/// Override internal texture by creating new texture. Previously created
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/// internal texture will released.
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@@ -2958,7 +2958,7 @@ BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data(void);
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* yet from the main thread.
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*
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*/
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BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr, uint32_t _layerIndex);
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BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr, uint16_t _layerIndex);
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/**
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* Override internal texture by creating new texture. Previously created
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@@ -3844,7 +3844,7 @@ struct bgfx_interface_vtbl
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bgfx_render_frame_t (*render_frame)(int32_t _msecs);
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void (*set_platform_data)(const bgfx_platform_data_t * _data);
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const bgfx_internal_data_t* (*get_internal_data)(void);
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uintptr_t (*override_internal_texture_ptr)(bgfx_texture_handle_t _handle, uintptr_t _ptr, uint32_t _layerIndex);
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uintptr_t (*override_internal_texture_ptr)(bgfx_texture_handle_t _handle, uintptr_t _ptr, uint16_t _layerIndex);
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uintptr_t (*override_internal_texture)(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint64_t _flags);
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void (*set_marker)(const char* _name, int32_t _len);
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void (*set_state)(uint64_t _state, uint32_t _rgba);
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@@ -15,7 +15,7 @@
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_API_VERSION UINT32_C(129)
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#define BGFX_API_VERSION UINT32_C(130)
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/**
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* Color RGB/alpha/depth write. When it's not specified write will be disabled.
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@@ -1,7 +1,7 @@
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-- vim: syntax=lua
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-- bgfx interface
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version(129)
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version(130)
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typedef "bool"
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typedef "char"
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@@ -2705,7 +2705,8 @@ func.overrideInternal { cname = "override_internal_texture_ptr" }
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--- yet from the main thread.
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.handle "TextureHandle" --- Texture handle.
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.ptr "uintptr_t" --- Native API pointer to texture.
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.layerIndex "uint32_t" --- Layer index for texture arrays (only implemented for D3D11).
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.layerIndex "uint16_t" --- Layer index for texture arrays (only implemented for D3D11).
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{ default = 0 }
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--- Override internal texture by creating new texture. Previously created
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--- internal texture will released.
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@@ -338,7 +338,7 @@ namespace bgfx
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return &g_internalData;
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}
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uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint32_t _layerIndex)
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uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint16_t _layerIndex)
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{
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BGFX_CHECK_RENDER_THREAD();
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RendererContextI* rci = s_ctx->m_renderCtx;
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@@ -1010,7 +1010,7 @@ BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data(void)
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return (const bgfx_internal_data_t*)bgfx::getInternalData();
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}
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BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr, uint32_t _layerIndex)
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BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr, uint16_t _layerIndex)
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{
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union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
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return bgfx::overrideInternal(handle.cpp, _ptr, _layerIndex);
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@@ -3097,7 +3097,7 @@ namespace bgfx
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virtual void updateTextureEnd() = 0;
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virtual void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) = 0;
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virtual void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) = 0;
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virtual void overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint32_t _layerIndex) = 0;
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virtual void overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint16_t _layerIndex) = 0;
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virtual uintptr_t getInternal(TextureHandle _handle) = 0;
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virtual void destroyTexture(TextureHandle _handle) = 0;
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virtual void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) = 0;
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@@ -1903,7 +1903,7 @@ namespace bgfx { namespace d3d11
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release(mem);
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}
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void overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint32_t _layerIndex) override
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void overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint16_t _layerIndex) override
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{
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// Resource ref. counts might be messed up outside of bgfx.
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// Disabling ref. count check once texture is overridden.
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@@ -4741,11 +4741,12 @@ namespace bgfx { namespace d3d11
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}
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}
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void TextureD3D11::overrideInternal(uintptr_t _ptr, uint32_t layerIndex)
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void TextureD3D11::overrideInternal(uintptr_t _ptr, uint16_t _layerIndex)
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc{};
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const bool readable = (m_srv != NULL);
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const bool readable = NULL != m_srv;
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if (readable)
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{
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m_srv->GetDesc(&srvDesc);
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@@ -4754,16 +4755,21 @@ namespace bgfx { namespace d3d11
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switch (srvDesc.ViewDimension)
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{
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case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
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srvDesc.Texture2DArray.FirstArraySlice = layerIndex;
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srvDesc.Texture2DArray.FirstArraySlice = _layerIndex;
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srvDesc.Texture2DArray.ArraySize = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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srvDesc.Texture2DMSArray.FirstArraySlice = layerIndex;
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srvDesc.Texture2DMSArray.FirstArraySlice = _layerIndex;
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srvDesc.Texture2DMSArray.ArraySize = 1;
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break;
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default:
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break;
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}
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destroy();
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m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
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m_ptr = (ID3D11Resource*)_ptr;
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@@ -286,7 +286,7 @@ namespace bgfx { namespace d3d11
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void* create(const Memory* _mem, uint64_t _flags, uint8_t _skip);
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void destroy();
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void overrideInternal(uintptr_t _ptr, uint32_t _layerIndex);
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void overrideInternal(uintptr_t _ptr, uint16_t _layerIndex);
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void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
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void commit(uint8_t _stage, uint32_t _flags, const float _palette[][4]);
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void resolve(uint8_t _resolve, uint32_t _layer, uint32_t _numLayers, uint32_t _mip) const;
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@@ -2042,7 +2042,7 @@ namespace bgfx { namespace d3d12
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release(mem);
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}
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void overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint32_t /*_layerIndex*/) override
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void overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint16_t /*_layerIndex*/) override
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{
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// Resource ref. counts might be messed up outside of bgfx.
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// Disabling ref. count check once texture is overridden.
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@@ -3500,7 +3500,7 @@ namespace bgfx { namespace gl
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release(mem);
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}
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void overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint32_t /*_layerIndex*/) override
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void overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint16_t /*_layerIndex*/) override
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{
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m_textures[_handle.idx].overrideInternal(_ptr);
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}
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@@ -1141,7 +1141,7 @@ static_assert(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNames
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release(mem);
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}
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void overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint32_t /*_layerIndex*/) override
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void overrideInternal(TextureHandle _handle, uintptr_t _ptr, uint16_t /*_layerIndex*/) override
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{
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m_textures[_handle.idx].overrideInternal(_ptr);
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}
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@@ -189,7 +189,7 @@ namespace bgfx { namespace noop
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{
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}
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void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/, uint32_t /*_layerIndex*/) override
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void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/, uint16_t /*_layerIndex*/) override
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{
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}
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@@ -2403,7 +2403,7 @@ VK_IMPORT_DEVICE
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bgfx::release(mem);
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}
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void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/, uint32_t /*_layerIndex*/) override
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void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/, uint16_t /*_layerIndex*/) override
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{
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}
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