Бранимир Караџић
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0418da686a
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Updated version.
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2023-06-24 08:27:42 -07:00 |
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Бранимир Караџић
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68b2c630b0
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Removed deleted files from amalgamation.
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2023-06-24 08:26:20 -07:00 |
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Бранимир Караџић
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928800feab
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macOS, iOS: Removed OpenGL/OpenGLES support.
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2023-06-24 08:13:00 -07:00 |
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Бранимир Караџић
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cb7ca00fe1
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GL: Include glcontext_* based on defines.
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2023-06-23 21:14:06 -07:00 |
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Andy Fillebrown
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5ae4386bf0
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Fix D3D12 clear rect not being passed to frameBuffer.clear (#3113)
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2023-06-23 20:12:04 -07:00 |
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Бранимир Караџић
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fa1897bd1f
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Added headless validation for bgfx::init and bgfx::reset.
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2023-06-23 19:16:32 -07:00 |
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Бранимир Караџић
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2af2abda62
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Cleanup.
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2023-06-23 18:12:40 -07:00 |
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issam3105
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47345a3a17
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Support OpenGL on EGL and allow headless context creation (#3110)
* allow headless context creation using EGL
* Fixed dynamic lib import
---------
Co-authored-by: Dahmen issam <issam.dahmen@fittingbox.com>
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2023-06-23 09:51:59 -07:00 |
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Бранимир Караџић
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6c8700d70c
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Removed non-existing C++ overloads from IDL.
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2023-06-20 09:25:01 -07:00 |
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Бранимир Караџић
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02e67ff404
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Cleanup.
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2023-06-13 18:27:31 -07:00 |
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云风
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498c34273b
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Larger debug text for retina display (#3109)
* Add Init.Resolution.scaleDebug
* clamp scale to BGFX_CONFIG_MAX_SCALE_DEBUG
* update version
* Use textWdith/textHeight in helloworld
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2023-06-13 18:17:38 -07:00 |
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Бранимир Караџић
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b5471d14f8
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Acquire resource API lock when calling bgfx::reset.
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2023-06-12 20:10:07 -07:00 |
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Бранимир Караџић
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e7e75e4bff
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Cleanup.
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2023-05-26 08:40:53 -07:00 |
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云风
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5ddc5595ff
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Align at least 8 (#3104)
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2023-05-26 07:26:22 -07:00 |
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Бранимир Караџић
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fa01f76836
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Updated version.
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2023-05-21 17:28:13 -07:00 |
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Бранимир Караџић
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7e6816ab77
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Updated version.
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2023-05-18 23:04:41 -07:00 |
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Бранимир Караџић
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f611d68f72
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Fixed validation when creating dynamic index buffer with compute read flag.
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2023-05-09 18:14:30 -07:00 |
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Branimir Karadžić
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cd4f64b643
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Issue #3093.
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2023-05-05 19:22:44 -07:00 |
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Бранимир Караџић
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d015ec082e
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Updated version number.
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2023-05-04 22:24:26 -07:00 |
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Branimir Karadžić
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290295136b
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Added bx::Location, and removed allocator macros.
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2023-04-23 19:19:22 -07:00 |
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Branimir Karadžić
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277b5f4ada
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Fixed MSVC warning.
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2023-04-23 09:06:41 -07:00 |
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issam3105
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c3e3053935
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Fix call to non-existant glDrawBuffers on mobile WebGL 1 (#3068)
Co-authored-by: Issam <issam.dahmen@fittingbox.com>
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2023-04-04 07:52:40 -07:00 |
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Francis Hart
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27a801ea8e
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Ensure bgfx::init() respects BGFX_RESET_FLIP_AFTER_RENDER (#3073)
This updates the behaviour of bgfx::init() to ensure that it
checks for the BGFX_RESET_FLIP_AFTER_RENDER flag.
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2023-04-03 10:15:25 -07:00 |
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Бранимир Караџић
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c43c4479de
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Fixed issue #3067.
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2023-04-02 09:00:18 -07:00 |
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Бранимир Караџић
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538c9a05eb
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Updated version number.
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2023-03-31 19:04:14 -07:00 |
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Бранимир Караџић
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954c18b417
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Updated version number.
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2023-03-16 20:29:57 -07:00 |
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Бранимир Караџић
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f8019cb3d4
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Cleanup.
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2023-03-02 21:45:20 -08:00 |
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Бранимир Караџић
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5ec297bc71
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Fixed issue #3045.
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2023-03-02 21:21:10 -08:00 |
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Gary Hsu
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e0b5e0d67a
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Add support for Windows App SDK (WinUI 3) (#3044)
* Add support for Windows App SDK (WinUI 3)
* Update namespace
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2023-02-27 18:38:49 -08:00 |
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Бранимир Караџић
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9d5b980f5c
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Cleanup.
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2023-02-15 21:54:54 -08:00 |
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Бранимир Караџић
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4f878bf473
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Updated version number.
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2023-02-13 19:59:31 -08:00 |
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Christophe Dehais
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cd3a1ea7f8
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[GL] Fix sRGB framebuffer write (#3032)
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2023-02-02 09:16:32 -08:00 |
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Бранимир Караџић
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c645acdc03
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shaderc: Fixed textureSize overloads. Issue #3020.
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2023-01-25 20:27:14 -08:00 |
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Бранимир Караџић
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bea82a1343
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GLES3+: Fix headers.
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2023-01-21 08:51:44 -08:00 |
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HumanBean4
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9cc4d85b69
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Fixed texture side iterator being too small (#3026)
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2023-01-19 07:16:28 -08:00 |
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HumanBean4
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f449f139f1
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Fixed texture side iterator being too small (#3025)
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2023-01-19 07:16:04 -08:00 |
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Бранимир Караџић
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466c6a4e95
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Happy New Year!
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2023-01-14 10:05:12 -08:00 |
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Branimir Karadžić
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eb7f79c358
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D3D12: Fixed setting draw scissor.
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2022-12-22 20:21:39 -08:00 |
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Ali Seyedof
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9eb0d2953e
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Removed redundant WaitForVBlank from d3d9 (#2998)
Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
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2022-12-16 13:32:06 -08:00 |
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Seyedof
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dfbbb64664
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Added INDEX32 caps support for d3d9 renderer (#2996)
* Added INDEX32 caps support for d3d9 renderer
* Use UINT16_MAX instead of 1<<16
Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
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2022-12-16 08:43:12 -08:00 |
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pourtheworld
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acedbf0af0
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renderer_d3d11 fix compute shader input image cubemap format transformation (#2983)
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2022-12-10 08:49:12 -08:00 |
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Branimir Karadžić
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7911b10c07
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D3D12: Probe highest version of device.
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2022-12-08 18:57:42 -08:00 |
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kuncarous
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7c40b8df62
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Vulkan: Fixed R16U format. (#2991)
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2022-12-06 13:19:53 -08:00 |
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Branimir Karadžić
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6d08be28f7
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D3D12: Dump all feature support options.
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2022-12-03 09:22:27 -08:00 |
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Branimir Karadžić
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30176ceab8
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Fixed MSVC warning.
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2022-12-02 19:19:13 -08:00 |
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Бранимир Караџић
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ab207b67a4
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D3D12: Fixed R16U format. #2987
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2022-12-01 16:45:55 -08:00 |
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Бранимир Караџић
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66de825e6f
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Fixed issue #2982.
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2022-11-30 15:14:40 -08:00 |
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Бранимир Караџић
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d09481855e
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Updated version number.
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2022-11-24 08:14:45 -08:00 |
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Jamil Halabi
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54ade6e888
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Fixed MoltenVK on Mac to reflect new requirements (#2972)
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2022-11-22 12:06:30 -08:00 |
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Бранимир Караџић
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90e847c46d
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VK: Fixed some ubsan reported issue.
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2022-11-05 07:24:48 -07:00 |
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