kingscallop
cb113a95fb
Fix the missing clear of the depth buffer handle ( #2122 )
2020-04-26 20:32:27 -07:00
kingscallop
845f8692a5
Fix vulkan validation warning about alignment ( #2121 )
2020-04-26 20:32:10 -07:00
kingscallop
09c02f999d
Fixed small typo ( #2120 )
2020-04-26 20:30:45 -07:00
Бранимир Караџић
36ec2a462d
Removed alignment macros, and added functions instead.
2020-04-19 18:23:04 -07:00
Pablo Escobar
eeb5fe7c02
Don't double-quote profiler literals
2020-04-03 21:56:54 +00:00
Pablo Escobar
c08d451493
Formatting
2020-04-03 21:56:54 +00:00
Pablo Escobar
08360a338a
Vulkan: streamline debug labels (+ color)
2020-04-03 21:56:54 +00:00
Pablo Escobar
be626359f9
Fix #2071 again
2020-03-29 16:16:33 +00:00
Pablo Escobar
1c9e6e6bb6
Fix #2071 , #1950
2020-03-28 16:35:41 +00:00
Pablo Escobar
1f5ca837de
Vulkan: fall back to deprecated validation layers if necessary
2020-03-27 04:35:19 +00:00
Pablo Escobar
9482c8589e
Vulkan: bind correct compute index buffer
2020-03-26 22:17:53 +00:00
Pablo Escobar
d3e4e35700
Formatting
2020-03-26 19:03:05 +00:00
Pablo Escobar
570d269b86
Vulkan: enable sRGB backbuffer and sRGB textures
2020-03-26 19:03:05 +00:00
Pablo Escobar
0636436006
Vulkan: fix validation errors, switch to new validation layers
2020-03-24 21:28:48 +00:00
Бранимир Караџић
34caa9cfb3
Fixed issue #2072 .
2020-03-22 13:52:50 -07:00
Бранимир Караџић
8e18824460
Cleanup.
2020-03-22 13:51:09 -07:00
Pablo Escobar
c9fcca6327
Vulkan: use correct vertex layout for calculating vertex count
2020-03-22 20:47:35 +00:00
Sandy Carter
dba8b8efef
vulkan: Add swizzle definition to formats
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Fix color ordering of RGBA4
2020-02-08 09:21:12 -08:00
stolk
e7b8606146
Properly size the set, so that no overrun happens.
2020-02-04 18:24:59 -08:00
Abraham Stolk
bb07e99907
Fix clear range.
2020-01-30 12:18:28 -08:00
Abraham Stolk
2efeada1c0
This fixes a buffer overflow in an array of write descriptor sets.
2020-01-30 12:18:28 -08:00
Cedric Guillemet
b4cac17b93
default parameters
2020-01-21 09:11:53 -08:00
Cedric Guillemet
4b83e0f5bc
discard flags
2020-01-21 09:11:53 -08:00
Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Sandy
3a78f007ef
Fix inconsitency between Backends for RGB5A1 ( #1932 )
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* opengl: Fix color ordering of RGB5A1
* vulkan: Fix color ordering of RGB5A1
* d3d9: Fix color ordering of RGB5A1
2019-11-03 07:10:55 -08:00
Бранимир Караџић
ac81eb1e9d
Cleanup.
2019-10-28 18:26:28 -07:00
R. Belmont
02496b75c9
Support disabling vsync on Vulkan, take 2 ( #1925 )
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* Support disabling Vsync on Vulkan [couriersud]
* Add missing lines to fix compiling.
2019-10-28 16:04:36 -07:00
Бранимир Караџић
6097f53378
Revert "Support disabling Vsync on Vulkan [couriersud] ( #1924 )"
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This reverts commit 7ddbefac10 .
2019-10-28 08:19:17 -07:00
R. Belmont
7ddbefac10
Support disabling Vsync on Vulkan [couriersud] ( #1924 )
2019-10-28 08:17:35 -07:00
Cedric Guillemet
6a883a33fd
Front facing ( #1904 )
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* Added BGFX_STATE_FRONT_CCW to defines.h and implemented initial usage only in renderer_d3d11.cpp.
* set front facing for d3d12, gl metal and vulkan
* front facing method Metal
* tabs
* removed tab
idl updated
2019-10-25 20:07:05 -07:00
Бранимир Караџић
1e5c99ed76
VK: Added VK device to internal data.
2019-09-12 21:18:18 -07:00
Jonathan Young
3ea69999e6
Fix uninitialized Vulkan sampler hash.
2019-09-05 06:54:53 -07:00
Jonathan Young
d23c203981
Use correct texture mip dimensions in Vulkan renderer. 1x0 was possible for the lowest mip if the texture had a 2:1 or greater aspect ratio.
2019-08-30 07:22:57 -07:00
Бранимир Караџић
7758c6a69c
Fixed warnings.
2019-08-28 21:00:39 -07:00
Бранимир Караџић
016f29eea7
Cleanup.
2019-08-24 11:29:45 -07:00
Бранимир Караџић
31b2d37456
VK: Added more supported caps.
2019-08-23 20:48:58 -07:00
Rinthel
f453c55e7c
reflect review
2019-08-18 07:55:27 -07:00
Rinthel
b35efb53a1
refactor swapchain
2019-08-18 07:55:27 -07:00
Leandro Freire
1db46f4fe6
Rename variables and constants
2019-08-17 12:32:16 -07:00
Бранимир Караџић
2554425bae
Cleanup.
2019-08-17 09:51:50 -07:00
Rinthel
4342db8f3b
VK: descriptor set optimization / refactoring
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- add support to indirect compute call
- use dynamic uniform buffer instead of uniform
- create depth view for depth/stencil texture
- fix dynamic uniform buffer bug, apply it to compute shader
- refactor descriptor set allocation / setting
- fix image layout reinit
- get and set device feature / fix independent blending
- cleanup
2019-08-17 09:49:01 -07:00
Бранимир Караџић
e501923756
Fixed back buffer depth format.
2019-08-15 19:18:18 -07:00
Бранимир Караџић
cebb749752
VK: Cleanup.
2019-08-14 08:05:00 -07:00
Бранимир Караџић
981ea06a97
Cleanup.
2019-08-13 19:22:46 -07:00
Rinthel
2fa32d855d
implement compute shader support
2019-08-13 18:44:42 -07:00
Leandro Freire
855623e153
Rename VertexDecl to VertexLayout
2019-08-13 18:42:01 -07:00
Rinthel Kwon
6bd22840e7
VK: fix vertex binding bug
2019-08-12 08:31:23 -07:00
Бранимир Караџић
a6316cbf75
VK: Added EXT_memory_budget support.
2019-08-11 18:23:42 -07:00
Attila Kocsis
6b96532a41
Vulkan: scissor extent fixed.
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I have tested with imgui combobox.
2019-08-11 14:19:08 -07:00
Бранимир Караџић
518a5f189f
Fixed variable shadowing warning.
2019-08-11 09:08:16 -07:00