Commit Graph

9042 Commits

Author SHA1 Message Date
attilaz
c4e0a433f0 gl renderer: Fixed BGFX_RESET_MAXANISOTROPY change (#3494) 2025-11-13 14:38:57 +00:00
attilaz
1aee4faf0f gl renderer: Fixed etc2 srgb formats (#3493) 2025-11-13 14:38:28 +00:00
Branimir Karadžić
57e0d912bf Updated docs. (#3490) 2025-11-11 15:42:22 -08:00
Branimir Karadžić
a617e13eeb D3D12: Fixed crash when PIX is not present. (#3489) 2025-11-11 23:34:13 +00:00
Branimir Karadžić
0906e38406 Cleanup. (#3488) 2025-11-11 20:11:38 +00:00
Branimir Karadžić
9e8ecf4af4 Added EAC texture formats. (#3487) 2025-11-11 08:39:24 -08:00
Branimir Karadžić
35911ac2d9 Added uniform frequency. (#3485)
* Added uniform frequency.

* Cleanup.

* Cleanup.
2025-11-10 23:41:33 +00:00
Бранимир Караџић
8a9bc3ed65 EGL: Improved initialization. 2025-11-08 20:16:08 -08:00
Paul Gruenbacher
2e6ad9201e Fix missing resource locks for indirect buffer resource creation/destruction (#3482) 2025-11-07 22:09:19 +00:00
Бранимир Караџић
eba2137e4c Cleanup. 2025-11-07 08:06:53 -08:00
Бранимир Караџић
358223c63e Added variable rate shading. 2025-11-06 17:21:53 -08:00
Бранимир Караџић
45df9833a9 Metal: Added ability to make capture programmatically. 2025-11-05 13:45:20 -08:00
Бранимир Караџић
0fb116cf45 VK: Added descriptor pool per frame. 2025-11-04 14:15:49 -08:00
Бранимир Караџић
5e71b83296 macOS: Fixed console apps. 2025-11-03 14:02:38 -08:00
Бранимир Караџић
accf0ab417 Updated contributing. 2025-11-03 06:30:05 -08:00
Бранимир Караџић
e113d598ae Entry: Fixed file path. 2025-11-02 21:30:56 -08:00
Бранимир Караџић
eb7b35c8d8 Added sponsor button. 2025-11-02 18:47:50 -08:00
Бранимир Караџић
f8c7142383 Metal: Refcount check now defaults to warning instead of assert. 2025-11-02 08:41:34 -08:00
Бранимир Караџић
2e7732de11 Fixed function signature. 2025-11-01 22:07:51 -07:00
Бранимир Караџић
5d989a31ea Added example to docs. 2025-11-01 21:59:08 -07:00
Branimir Karadžić
bcf89eb860 Cleanup. 2025-11-01 21:53:14 -07:00
Бранимир Караџић
3722e21525 Added 50-headless example. 2025-11-01 21:29:11 -07:00
Бранимир Караџић
5e46bf86f7 Fixed build. 2025-10-31 19:12:19 -07:00
Бранимир Караџић
4746a705d9 Cleanup. 2025-10-31 16:06:16 -07:00
Бранимир Караџић
ddc98ad65a VisionOS: Remove support. (#3479) 2025-10-31 20:42:42 +00:00
Бранимир Караџић
5e39256f99 Metal: Fix refcount. 2025-10-31 13:41:00 -07:00
Бранимир Караџић
b388174473 Metal: Initialize text video mem with main frame buffer. 2025-10-31 13:37:35 -07:00
Бранимир Караџић
a1e27d8e6d Metal: Allow refcount mismatch for library. 2025-10-31 13:14:13 -07:00
Бранимир Караџић
c12f6da578 Metal: Fixed main buffer creation. 2025-10-31 11:33:22 -07:00
Бранимир Караџић
f51e393d7b Cleanup. 2025-10-31 08:50:20 -07:00
Бранимир Караџић
749caef538 Updated Khronos headers. 2025-10-31 08:44:02 -07:00
Branimir Karadžić
5d8eb6d67c Cleanup. 2025-10-31 08:44:02 -07:00
Бранимир Караџић
fb27483652 Cleanup. 2025-10-31 07:03:44 -07:00
Бранимир Караџић
6dfa2ffb0e EGL: Fixed crash when MSAA context is not available. 2025-10-30 21:48:54 -07:00
Бранимир Караџић
1cc3349673 Metal: Cleanup. 2025-10-30 20:10:03 -07:00
Бранимир Караџић
73c779f2b1 Metal: Fix obnoxius aviability annotation build issues. 2025-10-30 19:29:49 -07:00
Бранимир Караџић
71a965f827 Fixed iOS build. 2025-10-30 19:03:05 -07:00
Бранимир Караџић
6b84a02e26 Metal: Improve release macros to keep track of refcount. 2025-10-30 10:13:32 -07:00
Бранимир Караџић
0713bd42f6 Updated README. 2025-10-30 08:40:36 -07:00
Бранимир Караџић
886a7ee59f Updated README. 2025-10-30 08:37:35 -07:00
Бранимир Караџић
c9bcbe62d4 Fixed IDL typo. 2025-10-29 21:55:57 -07:00
ProPuke
df53a7ca84 Fixed: BGFX_TEXTURE_MSAA_SAMPLE and msaa sampling bugs with gl (#3351)
* fixed: multiple BGFX_TEXTURE_MSAA_SAMPLE attachments could not be present in a framebuffer at once (sample locations were not fixed)
I've just set the sample location as always fixed for now, although technically this can be false if only 1 msaa texture attachment is present

* fixed: framebuffer with a resolved msaa AND a sample msaa at the same time would result in an invalid framebuffer
it would try to also resolve the sample-msaa texture at the same, leading to an invalid target type

* fixed: depth attachments could not be sample-msaa
this is valid, they don't resolving

* fixed: shader error sampking msaa textures in gl
parameter duplication on texelFetch(sampler2DMS,*) led to failed shaders
2025-10-30 00:29:36 +00:00
Branimir Karadžić
55f997002f Added ability to configure minimum uniform buffer size. PR #3478. 2025-10-29 16:06:17 -07:00
Branimir Karadžić
16cf4f8683 Added ability to configure minimum uniform buffer size. 2025-10-29 16:06:17 -07:00
Бранимир Караџић
71e0db9369 Fixed Android build. 2025-10-29 13:59:22 -07:00
Бранимир Караџић
bf31667394 Fixed Android build. 2025-10-29 13:18:53 -07:00
Бранимир Караџић
959cab248e Added ability to configure backbuffer depth/stencil. 2025-10-29 12:10:41 -07:00
Бранимир Караџић
f7c4dd70f2 Cleanup. 2025-10-27 17:11:26 -07:00
Branimir Karadžić
5aaf3c62e4 Cleanup. 2025-10-27 15:31:11 -07:00
Бранимир Караџић
8f3b56c3e4 Added vk_layer_settings.txt. 2025-10-27 10:20:24 -07:00