Branimir Karadžić
aa2a9deb5f
Cleanup.
2017-02-08 18:17:59 -08:00
Branimir Karadžić
b62fe2749f
Fixed create/destroy windows.
2017-01-26 15:34:11 -08:00
Branimir Karadžić
a8cf2f86a9
Cleanup.
2017-01-20 16:34:27 -08:00
Branimir Karadžić
f63553fecc
Cleanup.
2017-01-15 16:22:47 -08:00
Branimir Karadžić
8b3f752af5
Skip rendering when scissor is zero area.
2017-01-11 20:38:38 -08:00
Branimir Karadžić
14dbb67320
Fixed IFH debug flag.
2017-01-10 17:14:50 -08:00
Branimir Karadžić
dcd82ea2b6
Backed out PR #1014 .
2017-01-08 15:23:02 -08:00
Branimir Karadžić
0271b449f8
Cleanup.
2017-01-06 20:15:33 -08:00
Dario Manesku
bb1a2f76a1
OGL backend now supports multiple vertex streams. ( #1014 )
2017-01-06 19:45:50 -08:00
Branimir Karadžić
3b83f53ab1
Happy New Year!
2017-01-01 00:18:41 -08:00
Branimir Karadžić
5a0d824331
Exposed a few more internal performats stats.
2016-12-19 17:18:07 -08:00
Branimir Karadžić
706facc788
Fixed blit with view remapping.
2016-11-20 14:29:37 -08:00
Matthew Endsley
e090bb9851
Use a single render target for VR rendering ( #977 )
...
This allows the game to render to a single FB and
pass that into existing post process pipeline.
2016-11-16 18:00:10 -08:00
Branimir Karadžić
e86aee5f2e
Don't present backbuffer if it's not affected by rendering.
2016-11-13 20:59:41 -08:00
Branimir Karadžić
025d806c70
Present swap chain only when it's updated.
2016-11-09 14:29:37 -08:00
Harold Comere
fa6977f994
* Fix AsmJS D16 D24S8 format / internal format match ( #966 )
2016-11-07 09:32:03 -08:00
Branimir Karadžić
daeab5c239
OVR: Fixed redundant clears.
2016-11-05 19:13:35 -07:00
Branimir Karadžić
89515a3617
Fixed issue #963 .
2016-11-04 19:54:03 -07:00
Branimir Karadžić
a3113ab94c
Added ability to retrieve uniform info.
2016-11-02 00:12:40 -07:00
benoitjacquier
061b805cfb
readtexture mip / gl metal noop support
2016-10-24 10:02:08 +02:00
benoitjacquier
9a0e685861
Merge branch 'master' of https://github.com/benoitjacquier/bgfx into readtexture_mip
2016-10-22 12:26:49 +02:00
Branimir Karadžić
ad7da4131e
Merge pull request #953 from benoitjacquier/cubemap_as_texturearray
...
Cubemap as texturearray
2016-10-21 09:10:34 -07:00
benoitjacquier
b19ca48387
Cubemap as texture array OpenGL support + example
2016-10-21 17:34:38 +02:00
benoitjacquier
74298e9940
readTexture mip support / D3D9 / D3D11
2016-10-21 17:22:05 +02:00
Branimir Karadžić
752f3deee7
Fixed issue #952 .
2016-10-18 20:36:41 -07:00
Branimir Karadžić
93454bd23b
Fixed issue #951 .
2016-10-17 19:19:42 -07:00
Branimir Karadžić
e0832ed675
Revert "glInvalidateFramebuffer: iOS (iPad Mini 2, iOS 10.0.1) invalid enum work around"
2016-10-16 18:50:05 -07:00
Branimir Karadžić
c9dffa6379
Merge pull request #949 from joedavisdev/pr/ios-framebuffer-invalidate-fix
...
glInvalidateFramebuffer: iOS (iPad Mini 2, iOS 10.0.1) invalid enum work around
2016-10-16 18:16:42 -07:00
Joe Davis
2bfc64e5f7
Worked around iOS (iPad Mini 2, iOS 10.0.1) invalid enum error by switching to functionality equivalent GL_DEPTH_ATTACHMENT|GL_STENCIL_ATTACHMENT assignment
2016-10-16 22:48:39 +01:00
Branimir Karadžić
b7e29467c2
Fixed issue #941 .
2016-10-15 10:45:16 -07:00
Branimir Karadžić
1c3e28fd9d
Cleanup.
2016-09-29 18:30:21 -07:00
Branimir Karadžić
50d867bbc2
Added limits info to caps.
2016-09-24 00:29:59 -07:00
Branimir Karadžić
6ebdf2e0c0
GL: Added vendorId identification. Issue #922 .
2016-09-22 23:17:18 -07:00
Branimir Karadžić
449b5b60f0
Cleanup.
2016-09-17 00:24:25 -07:00
Matthew Endsley
6ca7205391
Add BX_OVERRIDE directives to new VR classes
2016-09-16 21:25:25 -07:00
Matthew Endsley
d9dd4bceb5
Add platform agnostic bgfx::VR for renderers to interface
...
The new platform agnositic class bgfx::VR manages the
functionality that is shared across the various VR platforms.
The individual platform renderers no longer need
to interface with the internal VR tpyes (OVRRenderI) directly
This greatly simplifies the OVR object's surface area which
is now provided by the VRImplI interface. bgfx::VR now manages
core lifecycle issues of the headset.
The notable renderer API changes are the separation of sensor
sampling and rendering. We need these separate so we can control
the timing (later commit) of camera sampling with finer granularity
than at the start of the video frame.
2016-09-16 20:03:12 -07:00
Matthew Endsley
fd6ed06968
Fix opengl OVR texture lifetime issues
...
Clear mirror and eye textures of OVRRenderI at startup
instead of in the individual renderer interfaces
2016-09-16 15:45:52 -07:00
Branimir Karadžić
37f00de7de
Fixed issue #917 .
2016-09-15 20:54:00 -07:00
Matthew Endsley
eec95aeef6
Combine OVRBufferI and OVRMirrorI into a single interface
...
Simplify the renderer interface for VR to separate the OVR
implementation from the overall HMD foundation.
Part of merging OpenVR back upstream.
2016-09-14 17:50:15 -07:00
Branimir Karadžić
1ae77b0cfb
WIP: Adding vertex stream support.
2016-09-12 19:38:29 -07:00
Branimir Karadžić
425868f391
Cleanup.
2016-09-08 17:00:16 -07:00
Branimir Karadžić
0d9035311f
GL: Added GL error flush.
2016-08-31 08:57:53 -07:00
Branimir Karadžić
600ef81fb5
GLES: Fixed RGBA32F detection.
2016-08-30 23:38:51 -07:00
Branimir Karadžić
7749b745f7
GLES: Fixed RGBA32F detection.
2016-08-30 22:29:32 -07:00
Branimir Karadžić
15da3a3d5a
Fixed immutable texture array.
2016-08-23 18:20:42 -07:00
Branimir Karadžić
df88bc2106
Cleanup.
2016-08-22 19:42:38 -07:00
Branimir Karadžić
7537b705e5
GL: Added support for texture array.
2016-08-21 14:03:16 -07:00
Branimir Karadžić
63e79499fa
Cleanup.
2016-08-20 08:10:20 -07:00
Branimir Karadžić
7b59fb716a
Fixed stale VAO issue.
2016-08-18 19:02:57 -07:00
Branimir Karadžić
86084dc65f
GL: Detect autogen mipmap texture format support.
2016-07-27 21:22:23 -07:00