Commit Graph

790 Commits

Author SHA1 Message Date
Бранимир Караџић
959cab248e Added ability to configure backbuffer depth/stencil. 2025-10-29 12:10:41 -07:00
Бранимир Караџић
52bac63cd7 Updated RenderDoc interface. 2025-10-26 22:43:43 -07:00
Бранимир Караџић
cd3749dac9 Cleanup. 2025-10-25 22:18:15 -07:00
Gary Hsu
e7c2c69edb Add optional layerIndex argument to overrideInternal (#3477)
* Add optional layerIndex argument to overrideInternal

* Run genie idl
2025-10-26 05:12:34 +00:00
Branimir Karadžić
a85a76c484 Fixed build. 2025-10-23 12:42:45 -07:00
Бранимир Караџић
89e24f1849 Fixed Android build. 2025-10-23 12:39:42 -07:00
Бранимир Караџић
577db969fb Removed unused code. 2025-10-20 16:15:30 -07:00
Branimir Karadžić
5eeed00aaa Replaced use of dynamic StringT with FixedStringT. 2025-09-19 20:38:26 -07:00
Branimir Karadžić
0c4e7e2283 Fixed warning. 2025-09-14 10:36:01 -07:00
korsil
2e73bbb962 fix blit dstDepth calculation using src.m_numLayers instead of dst.m_numLayers (#3460) 2025-09-14 15:48:36 +00:00
Vincent Bousquet
d763739516 Fix blitting between texture array layers (#3428) 2025-05-31 00:46:12 +00:00
Luigi Malomo
c8f237a39b Add u_invModelView uniform to shader and documentation (#3421) 2025-04-11 23:54:42 +00:00
Бранимир Караџић
72f9b8b516 Workaround VK scratch buffer issue. 2025-03-29 08:21:28 -07:00
Martijn Courteaux
abe193a407 Fix UniformBuffer UB regarding UniformType::Enum with extra bits. (#3398) 2025-01-28 09:58:22 -08:00
Бранимир Караџић
860bafb23f Happy New Year! 2025-01-13 15:45:40 -08:00
Бранимир Караџић
7b3e1ebf62 Revert "Fix: Fix Uniform buffer doing too many iterations when updating rende…" (#3391)
This reverts commit 4bc652939f.
2024-12-31 09:07:30 -08:00
Бранимир Караџић
896c610b72 Removing alloca compat include. 2024-12-21 19:25:00 -08:00
Бранимир Караџић
042ebe8814 Cleanup. 2024-12-07 22:49:45 -08:00
Бранимир Караџић
4372a1f56c Assert on OOM. 2024-11-19 16:41:35 -08:00
Nuno Silva
4bc652939f Fix: Fix Uniform buffer doing too many iterations when updating renderer uniforms (#3372) 2024-11-10 20:30:45 -08:00
Martijn Courteaux
1109f3c5bf Vulkan: improve staging data performance by using scratch buffers per frame. (#3295)
* Vulkan: improve staging data performance by using scratch buffers per frame.

* vulkan: Add alignment parameter to request scratch space.

* Align staging buffers to texel block size.

* Fix scratch buffer allocation bug.

* Fix some non-deterministic behavior found by Valgrind. Paranoid printing.

* Remove debugging printing

* Fix alignment of converted formats.

* Remove forgotten debug print.
2024-06-21 07:32:00 -07:00
Oskar Kwaśniewski
3195593d8d feat: base visionOS bgfx implementation (#3289)
Co-authored-by: mani3xis <mariusz.pas+dev@protonmail.com>

fix: properly set storageMode

cleanup: remove unused variables

fix crash while releasing m_drawable on visionOS

fix: remove unused timing variable

fix: file name cases, cleanup

feat: integrate visionOS into bgfx examples
2024-06-03 08:14:53 -07:00
Бранимир Караџић
2ad67a4dfd Cleanup. 2024-03-29 16:36:55 -07:00
Branimir Karadžić
98d88d9fc6 Fixed draw indirect. 2024-02-09 20:55:44 -08:00
Бранимир Караџић
b927f9e187 Use 32-bit arguments for indirect draw APIs. 2024-01-26 20:18:24 -08:00
Бранимир Караџић
83dfadf673 Happy New Year! 2024-01-14 01:56:36 -08:00
Raziel Alphadios
f4a9bfc4bc Fix D3D12 debug crash due to validation layers SDK bug (#3222)
* Fix D3D12 debug crash due to validation layers SDK bug

* Change LONG to FARPROC to be technically correct

* Make requested changes:
Move windows version checking to function in bgfx.cpp
Change windowsVersionIs to also use this technique
Use bgfx code style
Specify dwOSVersionInfoSize prior to calling rtlGetVersion

* Merge both functions into one
Use bx::dlsym instead of GetProcAddress directly
Fix major & minor comparison logic

* Fix win10 version comment

* Revert rendererCreate check back to Win 0x0602

* Clean up logic as per suggestion
2023-12-13 19:20:07 -08:00
Бранимир Караџић
e9e2e224ee Replaced macros with C++17 attributes. 2023-12-02 20:16:56 -08:00
Бранимир Караџић
837803454a Cleanup. 2023-12-02 10:35:17 -08:00
Бранимир Караџић
edb72488bc macOS: Fixed VK (MoltenVK 1.2.6). 2023-12-01 20:51:28 -08:00
Бранимир Караџић
49c0e49527 Removed WebGPU. (#3198) 2023-11-09 17:15:22 -08:00
Бранимир Караџић
f14c14a485 Removed D3D9. (#3191) 2023-11-03 21:15:42 -07:00
Julian Sikorski
f4d463990a Allow simultaneous X11 and Wayland support (#3152)
* Allow simultaneous X11 and Wayland support

* Add NativeWindowHandleType

* Set default value for g_platformData.type

* Use g_platformData.type to check for a native Wayland window

* Stub getNativeWindowHandleType on platform where Wayland is not an option

* Implement getNativeWindowHandleType for GLFW

* Add getNativeWindowHandleType to the remaining C++ examples

* Add getNativeWindowHandleType to the C example
2023-08-17 16:54:31 +02:00
Jamil Halabi
a16f603e3c A follow up fix for the PrimitiveID capability (#3159)
* Added a new capability to check for PrimitiveID support

* A fix for PrimitiveID capability not listed in the debug log
2023-08-15 11:33:33 +02:00
Бранимир Караџић
fa1897bd1f Added headless validation for bgfx::init and bgfx::reset. 2023-06-23 19:16:32 -07:00
Бранимир Караџић
02e67ff404 Cleanup. 2023-06-13 18:27:31 -07:00
云风
498c34273b Larger debug text for retina display (#3109)
* Add Init.Resolution.scaleDebug

* clamp scale to BGFX_CONFIG_MAX_SCALE_DEBUG

* update version

* Use textWdith/textHeight in helloworld
2023-06-13 18:17:38 -07:00
Branimir Karadžić
290295136b Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
Francis Hart
27a801ea8e Ensure bgfx::init() respects BGFX_RESET_FLIP_AFTER_RENDER (#3073)
This updates the behaviour of bgfx::init() to ensure that it
checks for the BGFX_RESET_FLIP_AFTER_RENDER flag.
2023-04-03 10:15:25 -07:00
Бранимир Караџић
466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
Raziel Alphadios
c2bc5177b5 Add support for remaining unsupported ASTC formats (#2963)
* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures

* Update idl and generate
Move comma in pixelformats

Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-25 17:03:40 -07:00
Бранимир Караџић
8a405a0c73 Improved internal handle. 2022-10-05 21:10:19 -07:00
Бранимир Караџић
e87f08b1e5 Cleanup. 2022-10-01 08:48:57 -07:00
Бранимир Караџић
76923d21d9 Cleanup. 2022-10-01 08:29:58 -07:00
jwdevel
f1f77a6cd3 Record frame num in view stats (#2908)
* Add 'frameNumber' to Frame struct

Previously, the frame number returned from bgfx::frame() was tracked separately in the Context. Now,
we store that information in the Frame. This will allow us to attach the frame number to ViewStats.

* Add frame number to ViewStats

When ViewStats are enabled, we tag each timer query with the current frame number, then include
that information in the final results. In this way, clients can correlate specific work that they
submitted to specific GPU timing information.

NOTE: Some backends not implemented, yet. They will always have 0 for frame number.
The ones which are implemented are:
 * OpenGL
 * Vulkan
 * D3D 9,11,12
 * Noop
2022-09-18 19:09:48 -07:00
pezcode
ba467be036 Add support for indirect draw with indirect count (#2925)
* Add indirect draw with indirect count (BGFX_CAPS_DRAW_INDIRECT_COUNT)

* Update bindings

* VK: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* D3D12: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* GL: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* 48-drawindirect: Use BGFX_CAPS_DRAW_INDIRECT_COUNT if available

* 48-drawindirect: Update shaders
2022-09-17 18:16:19 -07:00
Бранимир Караџић
4c0baf5603 D3D11: Enable compilation on Linux. 2022-09-15 22:13:34 -07:00
Бранимир Караџић
9ad3825cee D3D12: Linux build. 2022-09-14 20:59:59 -07:00
Бранимир Караџић
72cbe83275 Removed bgfx::setPlatformData usage from entry example harness. 2022-08-25 20:07:03 -07:00
Sandy
85910e9778 Add BGR versions of 16 bit formats (#2897)
* pixelformats: Add BGRA4

* pixelformats: Add BGR5A1

* pixelformats: Add B5G6R5

* make idl
2022-08-25 16:08:06 -07:00