Commit Graph

768 Commits

Author SHA1 Message Date
Бранимир Караџић
2ad67a4dfd Cleanup. 2024-03-29 16:36:55 -07:00
Branimir Karadžić
98d88d9fc6 Fixed draw indirect. 2024-02-09 20:55:44 -08:00
Бранимир Караџић
b927f9e187 Use 32-bit arguments for indirect draw APIs. 2024-01-26 20:18:24 -08:00
Бранимир Караџић
83dfadf673 Happy New Year! 2024-01-14 01:56:36 -08:00
Raziel Alphadios
f4a9bfc4bc Fix D3D12 debug crash due to validation layers SDK bug (#3222)
* Fix D3D12 debug crash due to validation layers SDK bug

* Change LONG to FARPROC to be technically correct

* Make requested changes:
Move windows version checking to function in bgfx.cpp
Change windowsVersionIs to also use this technique
Use bgfx code style
Specify dwOSVersionInfoSize prior to calling rtlGetVersion

* Merge both functions into one
Use bx::dlsym instead of GetProcAddress directly
Fix major & minor comparison logic

* Fix win10 version comment

* Revert rendererCreate check back to Win 0x0602

* Clean up logic as per suggestion
2023-12-13 19:20:07 -08:00
Бранимир Караџић
e9e2e224ee Replaced macros with C++17 attributes. 2023-12-02 20:16:56 -08:00
Бранимир Караџић
837803454a Cleanup. 2023-12-02 10:35:17 -08:00
Бранимир Караџић
edb72488bc macOS: Fixed VK (MoltenVK 1.2.6). 2023-12-01 20:51:28 -08:00
Бранимир Караџић
49c0e49527 Removed WebGPU. (#3198) 2023-11-09 17:15:22 -08:00
Бранимир Караџић
f14c14a485 Removed D3D9. (#3191) 2023-11-03 21:15:42 -07:00
Julian Sikorski
f4d463990a Allow simultaneous X11 and Wayland support (#3152)
* Allow simultaneous X11 and Wayland support

* Add NativeWindowHandleType

* Set default value for g_platformData.type

* Use g_platformData.type to check for a native Wayland window

* Stub getNativeWindowHandleType on platform where Wayland is not an option

* Implement getNativeWindowHandleType for GLFW

* Add getNativeWindowHandleType to the remaining C++ examples

* Add getNativeWindowHandleType to the C example
2023-08-17 16:54:31 +02:00
Jamil Halabi
a16f603e3c A follow up fix for the PrimitiveID capability (#3159)
* Added a new capability to check for PrimitiveID support

* A fix for PrimitiveID capability not listed in the debug log
2023-08-15 11:33:33 +02:00
Бранимир Караџић
fa1897bd1f Added headless validation for bgfx::init and bgfx::reset. 2023-06-23 19:16:32 -07:00
Бранимир Караџић
02e67ff404 Cleanup. 2023-06-13 18:27:31 -07:00
云风
498c34273b Larger debug text for retina display (#3109)
* Add Init.Resolution.scaleDebug

* clamp scale to BGFX_CONFIG_MAX_SCALE_DEBUG

* update version

* Use textWdith/textHeight in helloworld
2023-06-13 18:17:38 -07:00
Branimir Karadžić
290295136b Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
Francis Hart
27a801ea8e Ensure bgfx::init() respects BGFX_RESET_FLIP_AFTER_RENDER (#3073)
This updates the behaviour of bgfx::init() to ensure that it
checks for the BGFX_RESET_FLIP_AFTER_RENDER flag.
2023-04-03 10:15:25 -07:00
Бранимир Караџић
466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
Raziel Alphadios
c2bc5177b5 Add support for remaining unsupported ASTC formats (#2963)
* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures

* Update idl and generate
Move comma in pixelformats

Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-25 17:03:40 -07:00
Бранимир Караџић
8a405a0c73 Improved internal handle. 2022-10-05 21:10:19 -07:00
Бранимир Караџић
e87f08b1e5 Cleanup. 2022-10-01 08:48:57 -07:00
Бранимир Караџић
76923d21d9 Cleanup. 2022-10-01 08:29:58 -07:00
jwdevel
f1f77a6cd3 Record frame num in view stats (#2908)
* Add 'frameNumber' to Frame struct

Previously, the frame number returned from bgfx::frame() was tracked separately in the Context. Now,
we store that information in the Frame. This will allow us to attach the frame number to ViewStats.

* Add frame number to ViewStats

When ViewStats are enabled, we tag each timer query with the current frame number, then include
that information in the final results. In this way, clients can correlate specific work that they
submitted to specific GPU timing information.

NOTE: Some backends not implemented, yet. They will always have 0 for frame number.
The ones which are implemented are:
 * OpenGL
 * Vulkan
 * D3D 9,11,12
 * Noop
2022-09-18 19:09:48 -07:00
pezcode
ba467be036 Add support for indirect draw with indirect count (#2925)
* Add indirect draw with indirect count (BGFX_CAPS_DRAW_INDIRECT_COUNT)

* Update bindings

* VK: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* D3D12: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* GL: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* 48-drawindirect: Use BGFX_CAPS_DRAW_INDIRECT_COUNT if available

* 48-drawindirect: Update shaders
2022-09-17 18:16:19 -07:00
Бранимир Караџић
4c0baf5603 D3D11: Enable compilation on Linux. 2022-09-15 22:13:34 -07:00
Бранимир Караџић
9ad3825cee D3D12: Linux build. 2022-09-14 20:59:59 -07:00
Бранимир Караџић
72cbe83275 Removed bgfx::setPlatformData usage from entry example harness. 2022-08-25 20:07:03 -07:00
Sandy
85910e9778 Add BGR versions of 16 bit formats (#2897)
* pixelformats: Add BGRA4

* pixelformats: Add BGR5A1

* pixelformats: Add B5G6R5

* make idl
2022-08-25 16:08:06 -07:00
Бранимир Караџић
2d313f46ad Cleanup. 2022-08-21 16:26:45 -07:00
Paul Gruenbacher
f99f972c17 Fix invalid boolean logic of texture validation (#2871)
I noticed that this 0363560934
broke b5e7a4cccd/examples/16-shadowmaps/shadowmaps.cpp (L1750)
which shouldn't be the case. The validation was meant for only multisample flags.
my boolean logic assumes that it must be BGFX_TEXTURE_RT in the flag or BGFX_TEXTURE_RT_MSAA_XX in the flag.
2022-08-20 18:04:10 -07:00
Branimir Karadžić
0363560934 Added depth MSAA texture validation. Issue #2862. 2022-08-17 17:00:21 -07:00
Бранимир Караџић
9022ffcb64 Add warning when calling RESET with unusupported feature. 2022-07-18 19:25:50 -07:00
Бранимир Караџић
24765f8967 Cleanup. 2022-05-21 18:02:37 -07:00
Бранимир Караџић
05b9355ac2 Discard state before touch. Fixed issue #2803. 2022-05-21 08:48:24 -07:00
Бранимир Караџић
6601b01430 Cleanup. 2022-05-17 07:07:10 -07:00
Alexander
6a1809baa2 Use depth in default sort mode (#2744)
submit param _depth is no longer ignored when using default sort mode
2022-03-14 08:58:59 -07:00
Fabio Soldati
4a922e34da Fixed wrong comparison of maxTextureSize (#2718)
Co-authored-by: Fabiz <info@peakfinder.org>
2022-01-30 08:14:19 -08:00
Бранимир Караџић
4581f14cd4 Happy New Year! 2022-01-15 11:59:06 -08:00
Бранимир Караџић
949142a75f Metal: Added GPU vendorId/deviceId detection. Fixed #2688. 2021-12-19 23:11:33 -08:00
Бранимир Караџић
fab6e8409b Cleanup. 2021-11-01 18:53:06 -07:00
Бранимир Караџић
5fd83e7a41 Added BGFX_TEXTURE_BLIT_DST validation. 2021-11-01 18:27:20 -07:00
pezcode
9f3b3d38c5 Fix isTextureValid number of layers check (#2639) 2021-10-27 09:27:15 -07:00
Бранимир Караџић
932d2f21e7 Cleanup. 2021-10-27 08:17:41 -07:00
Бранимир Караџић
8392a44b3a Fixed assert macros, and improved error handling. 2021-10-25 18:59:32 -07:00
Бранимир Караџић
2d9e6e7f4f Added setTexture validation to check for read back texture. 2021-10-14 21:03:26 -07:00
Branimir Karadžić
46384208ad Define WIN32_LEAN_AND_MEAN if it's not defined when including windows.h. 2021-10-13 20:18:03 -07:00
Бранимир Караџић
73db386165 Added uniform name validation. 2021-09-30 17:24:36 -07:00
Бранимир Караџић
227ea05dee Fixed transient vertex buffer when vertex layout allocation fails. 2021-09-16 18:32:58 -07:00
Бранимир Караџић
ee0fbea726 Added AGC renderer stub. 2021-08-24 19:35:09 -07:00
Бранимир Караџић
e0d26507dc Added BGFX_CONFIG_ENCODER_API_ONLY configuration setting to enable/disable non-encoder API. 2021-06-11 08:05:58 -07:00