Commit Graph

99 Commits

Author SHA1 Message Date
Branimir Karadžić
c37ba1db0f Updated version, regenerated bindings. (#3568) 2026-01-30 17:05:25 +00:00
Branimir Karadžić
868c66e1ed Added WebGPU. (#3544) 2026-01-10 04:09:39 +00:00
Branimir Karadžić
241e9c3330 Added Init.fallback option. Cleanup. (#3522) 2025-12-24 04:29:32 +00:00
Branimir Karadžić
587518dc5e Fixed IDL. (#3495) 2025-11-13 15:39:39 +00:00
Branimir Karadžić
9e8ecf4af4 Added EAC texture formats. (#3487) 2025-11-11 08:39:24 -08:00
Branimir Karadžić
35911ac2d9 Added uniform frequency. (#3485)
* Added uniform frequency.

* Cleanup.

* Cleanup.
2025-11-10 23:41:33 +00:00
Бранимир Караџић
358223c63e Added variable rate shading. 2025-11-06 17:21:53 -08:00
Бранимир Караџић
c9bcbe62d4 Fixed IDL typo. 2025-10-29 21:55:57 -07:00
Branimir Karadžić
16cf4f8683 Added ability to configure minimum uniform buffer size. 2025-10-29 16:06:17 -07:00
Бранимир Караџић
959cab248e Added ability to configure backbuffer depth/stencil. 2025-10-29 12:10:41 -07:00
Бранимир Караџић
cd3749dac9 Cleanup. 2025-10-25 22:18:15 -07:00
Gary Hsu
e7c2c69edb Add optional layerIndex argument to overrideInternal (#3477)
* Add optional layerIndex argument to overrideInternal

* Run genie idl
2025-10-26 05:12:34 +00:00
Бранимир Караџић
27ce54a1e4 Regenerated bindings from IDL. 2025-04-11 16:55:59 -07:00
Luigi Malomo
c8f237a39b Add u_invModelView uniform to shader and documentation (#3421) 2025-04-11 23:54:42 +00:00
Бранимир Караџић
a37185e678 Updated bindings. 2024-12-09 22:03:37 -08:00
Aaron Franke
40961806bd Format files to remove trailing spaces (#3384) 2024-12-09 22:01:16 -08:00
Бранимир Караџић
fe41532c40 Fixed IDL, added C++ IDL template. 2024-11-12 20:19:52 -08:00
Бранимир Караџић
2529e1abc7 Sorted caps. 2024-06-28 08:16:09 -07:00
Бранимир Караџић
2ad67a4dfd Cleanup. 2024-03-29 16:36:55 -07:00
IchorDev
4cb7b7138a Fix dispatch_indirect still using uint16_t in bgfx.idl (#3268)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl
2024-03-12 08:01:27 -07:00
Branimir Karadžić
98d88d9fc6 Fixed draw indirect. 2024-02-09 20:55:44 -08:00
Бранимир Караџић
b927f9e187 Use 32-bit arguments for indirect draw APIs. 2024-01-26 20:18:24 -08:00
Бранимир Караџић
f421348760 Updated version. 2024-01-14 18:22:39 -08:00
Бранимир Караџић
1a329595aa Clarified docs about requirement to use command line tool to compile shaders. 2023-11-22 23:14:48 -08:00
Бранимир Караџић
49c0e49527 Removed WebGPU. (#3198) 2023-11-09 17:15:22 -08:00
Бранимир Караџић
f14c14a485 Removed D3D9. (#3191) 2023-11-03 21:15:42 -07:00
Nuno Silva
b68dc2b13e Fix Native Window Type IDL/Bindings; (#3163) 2023-08-26 20:50:34 +02:00
Jamil Halabi
f059531885 Added a new capability to check for PrimitiveID support (#3154) 2023-08-04 16:42:33 +02:00
Бранимир Караџић
6c8700d70c Removed non-existing C++ overloads from IDL. 2023-06-20 09:25:01 -07:00
Бранимир Караџић
02e67ff404 Cleanup. 2023-06-13 18:27:31 -07:00
云风
498c34273b Larger debug text for retina display (#3109)
* Add Init.Resolution.scaleDebug

* clamp scale to BGFX_CONFIG_MAX_SCALE_DEBUG

* update version

* Use textWdith/textHeight in helloworld
2023-06-13 18:17:38 -07:00
Бранимир Караџић
4f878bf473 Updated version number. 2023-02-13 19:59:31 -08:00
Raziel Alphadios
c2bc5177b5 Add support for remaining unsupported ASTC formats (#2963)
* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures

* Update idl and generate
Move comma in pixelformats

Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-25 17:03:40 -07:00
jwdevel
f1f77a6cd3 Record frame num in view stats (#2908)
* Add 'frameNumber' to Frame struct

Previously, the frame number returned from bgfx::frame() was tracked separately in the Context. Now,
we store that information in the Frame. This will allow us to attach the frame number to ViewStats.

* Add frame number to ViewStats

When ViewStats are enabled, we tag each timer query with the current frame number, then include
that information in the final results. In this way, clients can correlate specific work that they
submitted to specific GPU timing information.

NOTE: Some backends not implemented, yet. They will always have 0 for frame number.
The ones which are implemented are:
 * OpenGL
 * Vulkan
 * D3D 9,11,12
 * Noop
2022-09-18 19:09:48 -07:00
pezcode
ba467be036 Add support for indirect draw with indirect count (#2925)
* Add indirect draw with indirect count (BGFX_CAPS_DRAW_INDIRECT_COUNT)

* Update bindings

* VK: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* D3D12: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* GL: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* 48-drawindirect: Use BGFX_CAPS_DRAW_INDIRECT_COUNT if available

* 48-drawindirect: Update shaders
2022-09-17 18:16:19 -07:00
Sandy
85910e9778 Add BGR versions of 16 bit formats (#2897)
* pixelformats: Add BGRA4

* pixelformats: Add BGR5A1

* pixelformats: Add B5G6R5

* make idl
2022-08-25 16:08:06 -07:00
Cedric Guillemet
a3d52fab32 premultiplied backbuffer for UWP/SwapchainPanel (#2837)
* premultiplied backbuffer for UWP/SwapchainPanel

* init flag

* caps and feedback/opengl premul

* reduced #ifdef form

* removed ifdef
2022-07-18 09:23:57 -07:00
Бранимир Караџић
f06d7257b2 Fixed docs. 2022-07-11 05:45:02 -07:00
Cedric Guillemet
f0cf1794e7 Fix MSAA with ARM Mali OpenGL ES (#2818)
* Fix MSAA with ARM Mali OpenGL ES

* indenting
2022-06-15 03:35:19 -07:00
Бранимир Караџић
eed8ed95dd Updated bindings. 2022-03-31 18:41:55 -07:00
Бранимир Караџић
3d4bd88c06 Updated version number. 2022-02-12 10:01:31 -08:00
luzpaz
6875e96bcb Fix various typos (#2719)
Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,utput`
2022-02-05 11:34:15 -08:00
Бранимир Караџић
1e2ca25424 Added Apple vendor id. 2021-12-19 21:05:20 -08:00
jwdevel
fd9bcf541a Enhance docs for BGFX_DEBUG_PROFILER, showing relation to per-view stats. (#2683)
Current docs are a little ambiguous with the term "profiling"; sometimes it means
bgfx::CallbackI functions, and sometimes per-view stats collection. This makes it a little clearer.
2021-12-13 12:46:06 -08:00
Cedric Guillemet
64a28415a8 Disable Batch indirect mode for Microsoft WARP (#2672)
* Disable Batch indirect mode for Microsoft WARP

* idl

Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
2021-12-01 11:19:47 -08:00
Бранимир Караџић
ee0fbea726 Added AGC renderer stub. 2021-08-24 19:35:09 -07:00
Бранимир Караџић
08e3d51a9e Fixed docs. 2021-05-25 20:13:59 -07:00
Бранимир Караџић
6baa370801 Fixed transient index buffer functions to all have 32-bit indices support, and removed 16-bit only restriction from docs. 2021-05-25 12:47:28 -07:00
Бранимир Караџић
117c999d6e Added bgfx::Init capabilities mask. 2021-04-22 20:18:48 -07:00
Бранимир Караџић
6109697ade Added bgfx::isFrameBufferValid API. 2021-04-16 22:13:26 -07:00