Commit Graph

1772 Commits

Author SHA1 Message Date
Branimir Karadžić
7092638aea Cleanup. 2016-11-17 18:53:49 -08:00
Matthew Endsley
e090bb9851 Use a single render target for VR rendering (#977)
This allows the game to render to a single FB and
pass that into existing post process pipeline.
2016-11-16 18:00:10 -08:00
Branimir Karadžić
2c03da5494 Cleanup. 2016-11-15 23:46:17 -08:00
Branimir Karadžić
34db235454 API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975. 2016-11-15 20:23:52 -08:00
Branimir Karadžić
4117e79e6c GLX: Set default context after swap chain destruction. 2016-11-15 19:41:22 -08:00
Branimir Karadžić
afb7ec3d73 Cleanup. 2016-11-15 16:57:28 -08:00
Branimir Karadžić
e86aee5f2e Don't present backbuffer if it's not affected by rendering. 2016-11-13 20:59:41 -08:00
Branimir Karadžić
ff669aceab Cleanup. 2016-11-12 21:44:33 -08:00
Branimir Karadžić
025d806c70 Present swap chain only when it's updated. 2016-11-09 14:29:37 -08:00
Branimir Karadžić
616472b742 Don't flip after each timeout. 2016-11-08 18:01:26 -08:00
Branimir Karadžić
d2f3f0e1b4 Cleanup. 2016-11-07 19:22:35 -08:00
Branimir Karadžić
25470bb418 Cleanup. 2016-11-07 18:09:05 -08:00
Harold Comere
fa6977f994 * Fix AsmJS D16 D24S8 format / internal format match (#966) 2016-11-07 09:32:03 -08:00
Branimir Karadžić
daeab5c239 OVR: Fixed redundant clears. 2016-11-05 19:13:35 -07:00
Branimir Karadžić
89515a3617 Fixed issue #963. 2016-11-04 19:54:03 -07:00
Branimir Karadžić
e795d8227a shaderc: Use HLSL code path for SPIR-V. 2016-11-03 22:00:55 -07:00
Branimir Karadžić
b9c1deceee Detect double freeing resources. 2016-11-03 16:52:34 -07:00
Branimir Karadžić
a3113ab94c Added ability to retrieve uniform info. 2016-11-02 00:12:40 -07:00
Branimir Karadžić
413972736f Metal: Fixed OSX build. 2016-10-31 20:50:06 -07:00
Stuart Carnie
dbe4c52d8f unbalanced retain / release (#959) 2016-10-29 12:43:47 -07:00
Branimir Karadžić
1bf5bdd376 Cleanup. 2016-10-29 10:36:09 -07:00
Branimir Karadžić
38a5b5ae44 Cleanup. 2016-10-28 16:33:17 -07:00
Branimir Karadžić
2230c23b76 Cleanup. 2016-10-28 13:18:30 -07:00
Branimir Karadžić
9f2844e297 Cleanup. 2016-10-25 20:16:00 -07:00
benoitjacquier
eaea9551fb readtextur mip level fix (#956) 2016-10-25 08:59:37 -07:00
Branimir Karadžić
a43f63e8e2 Cleanup. 2016-10-24 10:58:24 -07:00
Branimir Karadžić
246bcb864f Cleanup. 2016-10-24 08:07:11 -07:00
Branimir Karadžić
81a2c348e0 Merge pull request #954 from benoitjacquier/readtexture_mip
Readtexture mip
2016-10-24 07:58:55 -07:00
attilaz
d201cd6b1f metal fixes
- fixed clear with renderpass ( using fb’s width/height for checking
bounds)
- fixed texture aniso
2016-10-24 14:13:02 +02:00
benoitjacquier
061b805cfb readtexture mip / gl metal noop support 2016-10-24 10:02:08 +02:00
benoitjacquier
9a0e685861 Merge branch 'master' of https://github.com/benoitjacquier/bgfx into readtexture_mip 2016-10-22 12:26:49 +02:00
Branimir Karadžić
95f5854f1d GLES: Fixed build. 2016-10-21 09:13:05 -07:00
Branimir Karadžić
ad7da4131e Merge pull request #953 from benoitjacquier/cubemap_as_texturearray
Cubemap as texturearray
2016-10-21 09:10:34 -07:00
benoitjacquier
b19ca48387 Cubemap as texture array OpenGL support + example 2016-10-21 17:34:38 +02:00
benoitjacquier
281d216e23 D3D12 build fix 2016-10-21 17:34:03 +02:00
benoitjacquier
74298e9940 readTexture mip support / D3D9 / D3D11 2016-10-21 17:22:05 +02:00
Branimir Karadžić
1279f4c95c Merge branch 'master' of github.com:bkaradzic/bgfx 2016-10-19 18:12:14 -07:00
Branimir Karadžić
23d592a862 Cleanup. 2016-10-19 18:11:47 -07:00
benoitjacquier
3efd4a796d Cubemap as Texture Array
Cubemap's UAV are texture arrays
2016-10-19 18:17:44 +02:00
Branimir Karadžić
752f3deee7 Fixed issue #952. 2016-10-18 20:36:41 -07:00
Branimir Karadžić
0c633a61a4 Merge branch 'master' of github.com:bkaradzic/bgfx 2016-10-18 18:00:45 -07:00
Branimir Karadžić
6cda5f1740 Cleanup. 2016-10-18 17:58:42 -07:00
Branimir Karadžić
93454bd23b Fixed issue #951. 2016-10-17 19:19:42 -07:00
Branimir Karadžić
e0832ed675 Revert "glInvalidateFramebuffer: iOS (iPad Mini 2, iOS 10.0.1) invalid enum work around" 2016-10-16 18:50:05 -07:00
Branimir Karadžić
c9dffa6379 Merge pull request #949 from joedavisdev/pr/ios-framebuffer-invalidate-fix
glInvalidateFramebuffer: iOS (iPad Mini 2, iOS 10.0.1) invalid enum work around
2016-10-16 18:16:42 -07:00
Joe Davis
2bfc64e5f7 Worked around iOS (iPad Mini 2, iOS 10.0.1) invalid enum error by switching to functionality equivalent GL_DEPTH_ATTACHMENT|GL_STENCIL_ATTACHMENT assignment 2016-10-16 22:48:39 +01:00
Branimir Karadžić
b7e29467c2 Fixed issue #941. 2016-10-15 10:45:16 -07:00
Branimir Karadžić
98f398fd51 Fixed build. 2016-10-13 19:17:41 -07:00
Branimir Karadžić
7486ac8ee2 Merge pull request #947 from shakesoda/expose-ovrsession
Allow user-provided ovrSession via PlatformData
2016-10-13 15:02:25 -07:00
Branimir Karadžić
599992c8f1 Added ability to specify api thread wait timeout. Fixed HLSL compiler. 2016-10-13 15:01:27 -07:00