Commit Graph

1790 Commits

Author SHA1 Message Date
Бранимир Караџић
231b036bca D3D12: Fixed texture update. 2016-12-03 20:39:05 -08:00
Branimir Karadžić
ae1bd00db9 D3D12: Added RenderDoc support. 2016-12-02 13:03:57 -08:00
Branimir Karadžić
eb698de784 Fixed OSX build. 2016-12-01 09:01:25 -08:00
Branimir Karadžić
18965f41f7 Cleanup. 2016-11-30 22:21:04 -08:00
Branimir Karadžić
e20db23d79 Cleanup. 2016-11-30 08:53:09 -08:00
Branimir Karadžić
2c571700ce Cleanup. 2016-11-30 08:52:08 -08:00
o7alesmlakar
a312f729da Added KTX A8 texture format. (#992) 2016-11-30 08:50:40 -08:00
Branimir Karadžić
0daebdba47 Cleanup. 2016-11-29 22:34:25 -08:00
Branimir Karadžić
5d83b6fa4c Fixed VS build. 2016-11-28 23:32:23 -08:00
Branimir Karadžić
0e933091ed Added ANSI escape codes for debug text. Added info about backbuffer and debug text width/height. 2016-11-28 21:00:57 -08:00
Branimir Karadžić
857feaa70d Cleanup. 2016-11-22 21:14:01 -08:00
Branimir Karadžić
69759a0116 Cleanup. 2016-11-22 17:55:45 -08:00
Branimir Karadžić
6430099ea9 Added texture format validation function. 2016-11-22 14:37:20 -08:00
Branimir Karadžić
01f16797c7 Fixed build without tinystl. 2016-11-22 09:08:21 -08:00
Branimir Karadžić
706facc788 Fixed blit with view remapping. 2016-11-20 14:29:37 -08:00
Branimir Karadžić
3f98a93463 Renamed bgfx::setViewRemap to bgfx::setViewOrder. 2016-11-20 12:56:11 -08:00
Branimir Karadžić
63aa96f113 Cleanup. 2016-11-20 12:50:28 -08:00
Branimir Karadžić
cef953d6e9 Fixed issue #980. 2016-11-20 12:45:47 -08:00
Branimir Karadžić
7092638aea Cleanup. 2016-11-17 18:53:49 -08:00
Matthew Endsley
e090bb9851 Use a single render target for VR rendering (#977)
This allows the game to render to a single FB and
pass that into existing post process pipeline.
2016-11-16 18:00:10 -08:00
Branimir Karadžić
2c03da5494 Cleanup. 2016-11-15 23:46:17 -08:00
Branimir Karadžić
34db235454 API change: Added getTexture from FrameBufferHandle, and removed all helper APIs that were using FrameBufferHandle and attachment. Related to issue #975. 2016-11-15 20:23:52 -08:00
Branimir Karadžić
4117e79e6c GLX: Set default context after swap chain destruction. 2016-11-15 19:41:22 -08:00
Branimir Karadžić
afb7ec3d73 Cleanup. 2016-11-15 16:57:28 -08:00
Branimir Karadžić
e86aee5f2e Don't present backbuffer if it's not affected by rendering. 2016-11-13 20:59:41 -08:00
Branimir Karadžić
ff669aceab Cleanup. 2016-11-12 21:44:33 -08:00
Branimir Karadžić
025d806c70 Present swap chain only when it's updated. 2016-11-09 14:29:37 -08:00
Branimir Karadžić
616472b742 Don't flip after each timeout. 2016-11-08 18:01:26 -08:00
Branimir Karadžić
d2f3f0e1b4 Cleanup. 2016-11-07 19:22:35 -08:00
Branimir Karadžić
25470bb418 Cleanup. 2016-11-07 18:09:05 -08:00
Harold Comere
fa6977f994 * Fix AsmJS D16 D24S8 format / internal format match (#966) 2016-11-07 09:32:03 -08:00
Branimir Karadžić
daeab5c239 OVR: Fixed redundant clears. 2016-11-05 19:13:35 -07:00
Branimir Karadžić
89515a3617 Fixed issue #963. 2016-11-04 19:54:03 -07:00
Branimir Karadžić
e795d8227a shaderc: Use HLSL code path for SPIR-V. 2016-11-03 22:00:55 -07:00
Branimir Karadžić
b9c1deceee Detect double freeing resources. 2016-11-03 16:52:34 -07:00
Branimir Karadžić
a3113ab94c Added ability to retrieve uniform info. 2016-11-02 00:12:40 -07:00
Branimir Karadžić
413972736f Metal: Fixed OSX build. 2016-10-31 20:50:06 -07:00
Stuart Carnie
dbe4c52d8f unbalanced retain / release (#959) 2016-10-29 12:43:47 -07:00
Branimir Karadžić
1bf5bdd376 Cleanup. 2016-10-29 10:36:09 -07:00
Branimir Karadžić
38a5b5ae44 Cleanup. 2016-10-28 16:33:17 -07:00
Branimir Karadžić
2230c23b76 Cleanup. 2016-10-28 13:18:30 -07:00
Branimir Karadžić
9f2844e297 Cleanup. 2016-10-25 20:16:00 -07:00
benoitjacquier
eaea9551fb readtextur mip level fix (#956) 2016-10-25 08:59:37 -07:00
Branimir Karadžić
a43f63e8e2 Cleanup. 2016-10-24 10:58:24 -07:00
Branimir Karadžić
246bcb864f Cleanup. 2016-10-24 08:07:11 -07:00
Branimir Karadžić
81a2c348e0 Merge pull request #954 from benoitjacquier/readtexture_mip
Readtexture mip
2016-10-24 07:58:55 -07:00
attilaz
d201cd6b1f metal fixes
- fixed clear with renderpass ( using fb’s width/height for checking
bounds)
- fixed texture aniso
2016-10-24 14:13:02 +02:00
benoitjacquier
061b805cfb readtexture mip / gl metal noop support 2016-10-24 10:02:08 +02:00
benoitjacquier
9a0e685861 Merge branch 'master' of https://github.com/benoitjacquier/bgfx into readtexture_mip 2016-10-22 12:26:49 +02:00
Branimir Karadžić
95f5854f1d GLES: Fixed build. 2016-10-21 09:13:05 -07:00