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* Use getResourceDesc instead of GetDesc, See #1239 * Fix MSAA on d3d12
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@@ -2078,17 +2078,19 @@ namespace bgfx { namespace d3d12
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? s_textureFormat[m_resolution.format].m_fmtSrgb
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: s_textureFormat[m_resolution.format].m_fmt;
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if (1 < m_backBufferColor[ii]->GetDesc().DepthOrArraySize)
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if (1 < getResourceDesc(m_backBufferColor[ii]).DepthOrArraySize)
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{
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rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
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rtvDesc.ViewDimension = (NULL == m_msaaRt) ?
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D3D12_RTV_DIMENSION_TEXTURE2DARRAY : D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY;
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rtvDesc.Texture2DArray.FirstArraySlice = 0;
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rtvDesc.Texture2DArray.ArraySize = m_backBufferColor[ii]->GetDesc().DepthOrArraySize;
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rtvDesc.Texture2DArray.ArraySize = getResourceDesc(m_backBufferColor[ii]).DepthOrArraySize;
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rtvDesc.Texture2DArray.MipSlice = 0;
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rtvDesc.Texture2DArray.PlaneSlice = 0;
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}
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else
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{
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rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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rtvDesc.ViewDimension = (NULL == m_msaaRt) ?
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D3D12_RTV_DIMENSION_TEXTURE2D : D3D12_RTV_DIMENSION_TEXTURE2DMS;
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rtvDesc.Texture2D.MipSlice = 0;
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rtvDesc.Texture2D.PlaneSlice = 0;
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}
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