Updated docs.

This commit is contained in:
Branimir Karadžić
2016-10-11 19:02:55 -07:00
parent 3eb9a1b9ba
commit 6ff6cd6495

View File

@@ -520,7 +520,7 @@ namespace bgfx
///
uint64_t supported;
uint16_t vendorId; //!< Selected GPU vendor id.
uint16_t vendorId; //!< Selected GPU vendor PCI id.
uint16_t deviceId; //!< Selected GPU device id.
bool homogeneousDepth; //!< True when NDC depth is in [-1, 1] range.
bool originBottomLeft; //!< True when NDC origin is at bottom left.
@@ -532,8 +532,8 @@ namespace bgfx
///
struct GPU
{
uint16_t vendorId;
uint16_t deviceId;
uint16_t vendorId; //!< Vendor PCI id. See `BGFX_PCI_ID_*`.
uint16_t deviceId; //!< Device id.
};
GPU gpu[4]; //!< Enumerated GPUs.
@@ -541,23 +541,23 @@ namespace bgfx
struct Limits
{
uint32_t maxDrawCalls; //!< Maximum draw calls.
uint32_t maxBlits; //!<
uint32_t maxBlits; //!< Maximum number of blit calls.
uint32_t maxTextureSize; //!< Maximum texture size.
uint32_t maxViews; //!< Maximum views.
uint32_t maxFrameBuffers; //!<
uint32_t maxFrameBuffers; //!< Maximum number of frame buffer handles.
uint32_t maxFBAttachments; //!< Maximum frame buffer attachments.
uint32_t maxPrograms; //!<
uint32_t maxShaders; //!<
uint32_t maxTextures; //!<
uint32_t maxTextureSamplers; //!<
uint32_t maxVertexDecls; //!<
uint32_t maxVertexStreams; //!<
uint32_t maxIndexBuffers; //!<
uint32_t maxVertexBuffers; //!<
uint32_t maxDynamicIndexBuffers; //!<
uint32_t maxDynamicVertexBuffers; //!<
uint32_t maxUniforms; //!<
uint32_t maxOcclusionQueries; //!<
uint32_t maxPrograms; //!< Maximum number of program handles.
uint32_t maxShaders; //!< Maximum number of shader handles.
uint32_t maxTextures; //!< Maximum number of texture handles.
uint32_t maxTextureSamplers; //!< Maximum number of texture samplers.
uint32_t maxVertexDecls; //!< Maximum number of vertex format declarations.
uint32_t maxVertexStreams; //!< Maximum number of vertex streams.
uint32_t maxIndexBuffers; //!< Maximum number of index buffer handles.
uint32_t maxVertexBuffers; //!< Maximum number of vertex buffer handles.
uint32_t maxDynamicIndexBuffers; //!< Maximum number of dynamic index buffer handles.
uint32_t maxDynamicVertexBuffers; //!< Maximum number of dynamic vertex buffer handles.
uint32_t maxUniforms; //!< Maximum number of uniform handles.
uint32_t maxOcclusionQueries; //!< Maximum number of occlusion query handles.
};
Limits limits;