From 6ff6cd64958aadaac9b899f8f29392f026a2c83d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Tue, 11 Oct 2016 19:02:55 -0700 Subject: [PATCH] Updated docs. --- include/bgfx/bgfx.h | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/include/bgfx/bgfx.h b/include/bgfx/bgfx.h index c2c7cc8aa..d76b53a64 100644 --- a/include/bgfx/bgfx.h +++ b/include/bgfx/bgfx.h @@ -520,7 +520,7 @@ namespace bgfx /// uint64_t supported; - uint16_t vendorId; //!< Selected GPU vendor id. + uint16_t vendorId; //!< Selected GPU vendor PCI id. uint16_t deviceId; //!< Selected GPU device id. bool homogeneousDepth; //!< True when NDC depth is in [-1, 1] range. bool originBottomLeft; //!< True when NDC origin is at bottom left. @@ -532,8 +532,8 @@ namespace bgfx /// struct GPU { - uint16_t vendorId; - uint16_t deviceId; + uint16_t vendorId; //!< Vendor PCI id. See `BGFX_PCI_ID_*`. + uint16_t deviceId; //!< Device id. }; GPU gpu[4]; //!< Enumerated GPUs. @@ -541,23 +541,23 @@ namespace bgfx struct Limits { uint32_t maxDrawCalls; //!< Maximum draw calls. - uint32_t maxBlits; //!< + uint32_t maxBlits; //!< Maximum number of blit calls. uint32_t maxTextureSize; //!< Maximum texture size. uint32_t maxViews; //!< Maximum views. - uint32_t maxFrameBuffers; //!< + uint32_t maxFrameBuffers; //!< Maximum number of frame buffer handles. uint32_t maxFBAttachments; //!< Maximum frame buffer attachments. - uint32_t maxPrograms; //!< - uint32_t maxShaders; //!< - uint32_t maxTextures; //!< - uint32_t maxTextureSamplers; //!< - uint32_t maxVertexDecls; //!< - uint32_t maxVertexStreams; //!< - uint32_t maxIndexBuffers; //!< - uint32_t maxVertexBuffers; //!< - uint32_t maxDynamicIndexBuffers; //!< - uint32_t maxDynamicVertexBuffers; //!< - uint32_t maxUniforms; //!< - uint32_t maxOcclusionQueries; //!< + uint32_t maxPrograms; //!< Maximum number of program handles. + uint32_t maxShaders; //!< Maximum number of shader handles. + uint32_t maxTextures; //!< Maximum number of texture handles. + uint32_t maxTextureSamplers; //!< Maximum number of texture samplers. + uint32_t maxVertexDecls; //!< Maximum number of vertex format declarations. + uint32_t maxVertexStreams; //!< Maximum number of vertex streams. + uint32_t maxIndexBuffers; //!< Maximum number of index buffer handles. + uint32_t maxVertexBuffers; //!< Maximum number of vertex buffer handles. + uint32_t maxDynamicIndexBuffers; //!< Maximum number of dynamic index buffer handles. + uint32_t maxDynamicVertexBuffers; //!< Maximum number of dynamic vertex buffer handles. + uint32_t maxUniforms; //!< Maximum number of uniform handles. + uint32_t maxOcclusionQueries; //!< Maximum number of occlusion query handles. }; Limits limits;