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Cleanup.
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@@ -11,7 +11,7 @@
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# define SDL_MAIN_HANDLED
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#endif // BX_PLATFORM_WINDOWS
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#include <bx/bx.h>
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#include <bx/os.h>
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#include <SDL2/SDL.h>
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@@ -487,11 +487,13 @@ namespace entry
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WindowHandle defaultWindow = { 0 };
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setWindowSize(defaultWindow, m_width, m_height, true);
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bx::FileReaderI* reader = 0;
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while (!reader) {
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reader = getFileReader();
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bx::sleep(100);
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}
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bx::FileReaderI* reader = NULL;
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while (NULL == reader)
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{
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reader = getFileReader();
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bx::sleep(100);
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}
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if (bx::open(reader, "gamecontrollerdb.txt") )
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{
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bx::AllocatorI* allocator = getAllocator();
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