Fixed GLES3 build.

This commit is contained in:
Бранимир Караџић
2021-06-03 21:28:10 -07:00
parent ce807e7899
commit 5db742a7b0

View File

@@ -511,6 +511,10 @@ GL_IMPORT_KHR__(true, PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMes
GL_IMPORT_____x(true, PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage);
GL_IMPORT_____x(true, PFNGLGETTEXIMAGEPROC, glGetTexImage);
GL_IMPORT______(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisorNV);
GL_IMPORT______(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstancedNV);
GL_IMPORT______(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstancedNV);
# if BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 30
GL_IMPORT______(true, PFNGLGETSTRINGIPROC, glGetStringi);
@@ -557,10 +561,6 @@ GL_IMPORT_OES__(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysI
GL_IMPORT_OES__(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
#endif // BX_PLATFORM_IOS
GL_IMPORT______(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisorNV);
GL_IMPORT______(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstancedNV);
GL_IMPORT______(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstancedNV);
GL_IMPORT_OES__(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexArray);
GL_IMPORT_OES__(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays);
GL_IMPORT_OES__(true, PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays);