diff --git a/src/bgfx_shader.sh b/src/bgfx_shader.sh index b28ec90e6..68fb23742 100644 --- a/src/bgfx_shader.sh +++ b/src/bgfx_shader.sh @@ -608,6 +608,7 @@ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); } # define texture2D(_sampler, _coord) texture(_sampler, _coord) # define texture2DArray(_sampler, _coord) texture(_sampler, _coord) # define texture3D(_sampler, _coord) texture(_sampler, _coord) +# define textureCube(_sampler, _coord) texture(_sampler, _coord) # define texture2DLod(_sampler, _coord, _lod) textureLod(_sampler, _coord, _lod) # define texture2DLodOffset(_sampler, _coord, _lod, _offset) textureLodOffset(_sampler, _coord, _lod, _offset) # endif // BGFX_SHADER_LANGUAGE_GLSL >= 130