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Cleanup.
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@@ -133,10 +133,6 @@ static const uint16_t s_planeIndices[s_numPlaneIndices] =
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1, 3, 2,
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};
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//-------------------------------------------------
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// Helper functions
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//-------------------------------------------------
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static const char* s_shaderPath = NULL;
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static bool s_flipV = false;
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static uint32_t s_viewMask = 0;
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@@ -216,10 +212,6 @@ static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
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return program;
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}
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//-------------------------------------------------
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// Math
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//-------------------------------------------------
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void mtxScaleRotateTranslate(float* _result
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, const float _scaleX
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, const float _scaleY
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@@ -566,10 +558,6 @@ void submitMask(uint32_t _viewMask, int32_t _depth = 0)
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s_viewMask |= _viewMask;
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}
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//-------------------------------------------------
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// Mesh
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//-------------------------------------------------
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struct Aabb
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{
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float m_min[3];
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