Cleanup. Issue #2319.

This commit is contained in:
Бранимир Караџић
2020-11-29 15:16:03 -08:00
parent 35a9771c34
commit 3042c52ea6

View File

@@ -111,9 +111,9 @@ namespace bgfx
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
/// is repeat.
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
/// - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
/// mode.
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
/// - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
/// sampling.
///
/// @returns Native API pointer to texture. If result is 0, texture is not created yet from the