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Cleanup. Issue #2319.
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@@ -111,9 +111,9 @@ namespace bgfx
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/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
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/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
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/// is repeat.
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/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
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/// - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
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/// mode.
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/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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/// sampling.
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///
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/// @returns Native API pointer to texture. If result is 0, texture is not created yet from the
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