From 3042c52ea64ce0531bb4528143164975cda7b95b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=91=D1=80=D0=B0=D0=BD=D0=B8=D0=BC=D0=B8=D1=80=20=D0=9A?= =?UTF-8?q?=D0=B0=D1=80=D0=B0=D1=9F=D0=B8=D1=9B?= Date: Sun, 29 Nov 2020 15:16:03 -0800 Subject: [PATCH] Cleanup. Issue #2319. --- include/bgfx/platform.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/bgfx/platform.h b/include/bgfx/platform.h index 6fcbb8e75..ed44dd1f6 100644 --- a/include/bgfx/platform.h +++ b/include/bgfx/platform.h @@ -111,9 +111,9 @@ namespace bgfx /// @param[in] _format Texture format. See: `TextureFormat::Enum`. /// @param[in] _flags Default texture sampling mode is linear, and wrap mode /// is repeat. - /// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap + /// - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap /// mode. - /// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic + /// - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic /// sampling. /// /// @returns Native API pointer to texture. If result is 0, texture is not created yet from the