This commit is contained in:
Branimir Karadžić
2018-09-19 21:54:16 -07:00
parent 1d88d4244d
commit 06bd5d16cd
2 changed files with 8 additions and 4 deletions

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* References:
*
* Experiments in GPU-based occlusion culling
* https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/
* https://web.archive.org/web/20180920045301/https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/
*
* Experiments in GPU-based occlusion culling part 2: MultiDrawIndirect and mesh lodding
* https://interplayoflight.wordpress.com/2018/01/15/experiments-in-gpu-based-occlusion-culling-part-2-multidrawindirect-and-mesh-lodding/
* https://web.archive.org/web/20180920045332/https://interplayoflight.wordpress.com/2018/01/15/experiments-in-gpu-based-occlusion-culling-part-2-multidrawindirect-and-mesh-lodding/
*/
#include "common.h"

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/*
* Copyright 2018 Eric Arnebäck. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
* The bloom effect was based on the following presentation:
* http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
/*
* References:
*
* Next Generation Post Processing in Call of Duty: Advanced Warfare
* https://web.archive.org/web/20180920045230/http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
*/
#include "common.h"