diff --git a/examples/37-gpudrivenrendering/gpudrivenrendering.cpp b/examples/37-gpudrivenrendering/gpudrivenrendering.cpp index 282a3c77a..aa7f5e115 100644 --- a/examples/37-gpudrivenrendering/gpudrivenrendering.cpp +++ b/examples/37-gpudrivenrendering/gpudrivenrendering.cpp @@ -7,10 +7,10 @@ * References: * * Experiments in GPU-based occlusion culling - * https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/ + * https://web.archive.org/web/20180920045301/https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/ * * Experiments in GPU-based occlusion culling part 2: MultiDrawIndirect and mesh lodding - * https://interplayoflight.wordpress.com/2018/01/15/experiments-in-gpu-based-occlusion-culling-part-2-multidrawindirect-and-mesh-lodding/ + * https://web.archive.org/web/20180920045332/https://interplayoflight.wordpress.com/2018/01/15/experiments-in-gpu-based-occlusion-culling-part-2-multidrawindirect-and-mesh-lodding/ */ #include "common.h" diff --git a/examples/38-bloom/bloom.cpp b/examples/38-bloom/bloom.cpp index 045ae82c2..2c820d2ce 100644 --- a/examples/38-bloom/bloom.cpp +++ b/examples/38-bloom/bloom.cpp @@ -1,9 +1,13 @@ /* * Copyright 2018 Eric Arnebäck. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause + */ - * The bloom effect was based on the following presentation: - * http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare +/* + * References: + * + * Next Generation Post Processing in Call of Duty: Advanced Warfare + * https://web.archive.org/web/20180920045230/http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare */ #include "common.h"