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Updated docs.
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@@ -1160,9 +1160,10 @@ func.getRendererName
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"const char*" --- Name of renderer.
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.type "RendererType::Enum" --- Renderer backend type. See: `bgfx::RendererType`
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--- Fill bgfx::Init struct with default values, before using it to initialize the library.
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func.initCtor { cfunc }
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"void"
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.init "Init*"
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.init "Init*" --- Pointer to structure to be initialized. See: `bgfx::Init` for more info.
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--- Initialize the bgfx library.
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func.init { cfunc }
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