This commit is contained in:
Branimir Karadžić
2019-01-29 20:46:55 -08:00
parent ec4b823db7
commit 001cfa1ba1
5 changed files with 102 additions and 131 deletions

View File

@@ -4582,7 +4582,7 @@ namespace bgfx { namespace d3d12
const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
bimg::TextureInfo ti;
imageGetSize(
bimg::imageGetSize(
&ti
, uint16_t(imageContainer.m_width >>startLod)
, uint16_t(imageContainer.m_height>>startLod)
@@ -4593,19 +4593,10 @@ namespace bgfx { namespace d3d12
, imageContainer.m_format
);
const uint8_t numMips = ti.numMips;
const uint32_t textureWidth = ti.width;
const uint32_t textureHeight = ti.height;
const uint32_t textureDepth = ti.depth;
const uint16_t numLayers = ti.numLayers;
m_flags = _flags;
m_width = textureWidth;
m_height = textureHeight;
m_depth = 1 < imageContainer.m_depth
? textureDepth
: imageContainer.m_numLayers
;
m_width = ti.width;
m_height = ti.height;
m_depth = ti.depth;
m_requestedFormat = uint8_t(imageContainer.m_format);
m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
const bool convert = m_textureFormat != m_requestedFormat;
@@ -4624,9 +4615,9 @@ namespace bgfx { namespace d3d12
m_type = Texture2D;
}
m_numMips = numMips;
const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const uint32_t numSrd = numSides * numMips;
m_numMips = ti.numMips;
const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const uint32_t numSrd = numSides * ti.numMips;
D3D12_SUBRESOURCE_DATA* srd = (D3D12_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D12_SUBRESOURCE_DATA) );
uint32_t kk = 0;
@@ -4643,8 +4634,8 @@ namespace bgfx { namespace d3d12
, this - s_renderD3D12->m_textures
, getName( (TextureFormat::Enum)m_textureFormat)
, getName( (TextureFormat::Enum)m_requestedFormat)
, textureWidth
, textureHeight
, ti.width
, ti.height
, imageContainer.m_cubeMap ? "x6" : ""
, renderTarget ? 'x' : ' '
, writeOnly ? 'x' : ' '
@@ -4654,7 +4645,7 @@ namespace bgfx { namespace d3d12
for (uint8_t side = 0; side < numSides; ++side)
{
for (uint8_t lod = 0; lod < numMips; ++lod)
for (uint8_t lod = 0; lod < ti.numMips; ++lod)
{
bimg::ImageMip mip;
if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
@@ -4743,9 +4734,9 @@ namespace bgfx { namespace d3d12
D3D12_RESOURCE_DESC resourceDesc;
resourceDesc.Alignment = 1 < msaa.Count ? D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : 0;
resourceDesc.Width = textureWidth;
resourceDesc.Height = textureHeight;
resourceDesc.MipLevels = numMips;
resourceDesc.Width = ti.width;
resourceDesc.Height = ti.height;
resourceDesc.MipLevels = ti.numMips;
resourceDesc.Format = format;
resourceDesc.SampleDesc = msaa;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
@@ -4810,34 +4801,34 @@ namespace bgfx { namespace d3d12
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
if (imageContainer.m_cubeMap)
{
if (1 < numLayers)
if (1 < ti.numLayers)
{
m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
m_srvd.TextureCubeArray.MostDetailedMip = 0;
m_srvd.TextureCubeArray.MipLevels = numMips;
m_srvd.TextureCubeArray.MipLevels = ti.numMips;
m_srvd.TextureCubeArray.ResourceMinLODClamp = 0.0f;
m_srvd.TextureCubeArray.NumCubes = numLayers;
m_srvd.TextureCubeArray.NumCubes = ti.numLayers;
}
else
{
m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
m_srvd.TextureCube.MostDetailedMip = 0;
m_srvd.TextureCube.MipLevels = numMips;
m_srvd.TextureCube.MipLevels = ti.numMips;
m_srvd.TextureCube.ResourceMinLODClamp = 0.0f;
}
}
else
{
if (1 < numLayers)
if (1 < ti.numLayers)
{
m_srvd.ViewDimension = 1 < msaa.Count
? D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY
: D3D12_SRV_DIMENSION_TEXTURE2DARRAY
;
m_srvd.Texture2DArray.MostDetailedMip = 0;
m_srvd.Texture2DArray.MipLevels = numMips;
m_srvd.Texture2DArray.MipLevels = ti.numMips;
m_srvd.Texture2DArray.ResourceMinLODClamp = 0.0f;
m_srvd.Texture2DArray.ArraySize = numLayers;
m_srvd.Texture2DArray.ArraySize = ti.numLayers;
}
else
{
@@ -4846,18 +4837,18 @@ namespace bgfx { namespace d3d12
: D3D12_SRV_DIMENSION_TEXTURE2D
;
m_srvd.Texture2D.MostDetailedMip = 0;
m_srvd.Texture2D.MipLevels = numMips;
m_srvd.Texture2D.MipLevels = ti.numMips;
m_srvd.Texture2D.ResourceMinLODClamp = 0.0f;
}
}
if (1 < numLayers)
if (1 < ti.numLayers)
{
m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
m_uavd.Texture2DArray.MipSlice = 0;
m_uavd.Texture2DArray.FirstArraySlice = 0;
m_uavd.Texture2DArray.PlaneSlice = 0;
m_uavd.Texture2DArray.ArraySize = numLayers;
m_uavd.Texture2DArray.ArraySize = ti.numLayers;
}
else
{
@@ -4880,7 +4871,7 @@ namespace bgfx { namespace d3d12
resourceDesc.DepthOrArraySize = uint16_t(m_depth);
m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
m_srvd.Texture3D.MostDetailedMip = 0;
m_srvd.Texture3D.MipLevels = numMips;
m_srvd.Texture3D.MipLevels = ti.numMips;
m_srvd.Texture3D.ResourceMinLODClamp = 0.0f;
m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
@@ -4931,7 +4922,7 @@ namespace bgfx { namespace d3d12
kk = 0;
for (uint8_t side = 0; side < numSides; ++side)
{
for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
for (uint32_t lod = 0, num = ti.numMips; lod < num; ++lod)
{
BX_FREE(g_allocator, const_cast<void*>(srd[kk].pData) );
++kk;