mirror of
https://github.com/bkaradzic/bgfx.cmake.git
synced 2026-02-17 21:12:35 +01:00
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10 Commits
v1.128.877
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v1.128.883
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6
.github/workflows/ci.yml
vendored
6
.github/workflows/ci.yml
vendored
@@ -23,7 +23,7 @@ jobs:
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- name: Install Linux dependencies
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run: |
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sudo apt-get update
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sudo apt install -y libgl1-mesa-dev
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sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
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- uses: lukka/get-cmake@latest
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with:
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cmakeVersion: ${{ env.CMAKE_VERSION }}
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@@ -63,7 +63,7 @@ jobs:
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- name: Install Linux dependencies
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run: |
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sudo apt-get update
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sudo apt install -y libgl1-mesa-dev
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sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
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if: matrix.os == 'ubuntu-latest'
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# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.
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@@ -100,7 +100,7 @@ jobs:
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- name: Install Linux dependencies
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run: |
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sudo apt-get update
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sudo apt install -y libgl1-mesa-dev
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sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
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if: matrix.os == 'ubuntu-latest'
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# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.
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2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@@ -57,7 +57,7 @@ jobs:
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- name: Install Linux dependencies
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run: |
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sudo apt-get update
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sudo apt install -y libgl1-mesa-dev
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sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
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if: matrix.os == 'ubuntu-latest'
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# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.
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- uses: lukka/get-cmake@latest
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@@ -43,7 +43,7 @@ option(BGFX_INSTALL "Create installation target." ON)
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cmake_dependent_option(
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BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF "BGFX_INSTALL;BGFX_BUILD_EXAMPLES" OFF
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)
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cmake_dependent_option(BGFX_WITH_WAYLAND "Use Wayland backend." ON "CMAKE_SYSTEM_NAME STREQUAL 'Linux'" OFF)
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cmake_dependent_option(BGFX_WITH_WAYLAND "Use Wayland backend." ON "CMAKE_SYSTEM_NAME STREQUAL Linux" OFF)
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option(BGFX_CUSTOM_TARGETS "Include convenience custom targets." ON)
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option(BGFX_CONFIG_MULTITHREADED "Build bgfx with multithreaded configuration" ON)
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option(BGFX_CONFIG_RENDERER_WEBGPU "Enable the webgpu renderer" OFF)
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35
README.md
35
README.md
@@ -86,35 +86,38 @@ bgfx_compile_texture(
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)
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```
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### `bgfx_compile_shader_to_header`
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### `bgfx_compile_shaders`
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Add a build rule for a `*.sc` shader to the generated build system using shaderc.
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```cmake
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bgfx_compile_shader_to_header(
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bgfx_compile_shaders(
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TYPE VERTEX|FRAGMENT|COMPUTE
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SHADERS filenames
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VARYING_DEF filename
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OUTPUT_DIR directory
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[AS_HEADER]
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)
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```
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This defines a shaderc command to generate headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h`.
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This defines a shaderc command to generate binaries or headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h` for headers and in the directory expected by `load_shader` in `bgfx_utils.h`.
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The generated headers will have names in the format of `${SHADERS}.${RENDERING_API}.bin.h` where `RENDERING_API` can be `glsl`, `essl`, `spv`, `dx9`, `dx11` and `mtl` depending on the availability of the platform.
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The generated headers will have names in the format of `${RENDERING_API}/${SHADERS}.bin[.h]` where `RENDERING_API` can be `glsl`, `essl`, `spv`, `dx11` and `mtl` depending on the availability of the platform.
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Adding these `SHADERS` as source files to a target will run `shaderc` at build time and they will rebuild if either the contents of the `SHADERS` or the `VARYING_DEF` change.
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#### Examples: Generating shaders as headers
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```cmake
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bgfx_compile_shader_to_header(
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bgfx_compile_shaders(
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TYPE VERTEX
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SHADERS vs.sc
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VARYING_DEF varying.def.sc
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OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
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AS_HEADER
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)
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bgfx_compile_shader_to_header(
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TYPE FRAGMENT
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SHADERS fs.sc
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VARYING_DEF ${CMAKE_SOURCE_DIR}/varying.def.sc
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OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
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AS_HEADER
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)
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add_library(myLib main.cpp vs.sc fs.sc)
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@@ -123,21 +126,19 @@ target_include_directories(myLib ${CMAKE_BINARY_DIR}/include/generated/shaders)
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```cpp
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// main.cpp
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#include <vs.sc.glsl.bin.h>
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#include <vs.sc.essl.bin.h>
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#include <vs.sc.spv.bin.h>
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#include <fs.sc.glsl.bin.h>
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#include <fs.sc.essl.bin.h>
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#include <fs.sc.spv.bin.h>
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#include <glsl/vs.sc.bin.h>
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#include <essl/vs.sc.bin.h>
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#include <spv/vs.sc.bin.h>
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#include <glsl/fs.sc.bin.h>
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#include <essl/fs.sc.bin.h>
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#include <spv/fs.sc.bin.h>
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#if defined(_WIN32)
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#include <vs.sc.dx9.bin.h>
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#include <vs.sc.dx11.bin.h>
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#include <fs.sc.dx9.bin.h>
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#include <fs.sc.dx11.bin.h>
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#include <dx11/vs.sc.bin.h>
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#include <dx11/fs.sc.bin.h>
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#endif // defined(_WIN32)
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#if __APPLE__
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#include <vs.sc.mtl.bin.h>
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#include <fs.sc.mtl.bin.h>
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#include <mtl/vs.sc.bin.h>
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#include <mtl/fs.sc.bin.h>
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#endif // __APPLE__
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const bgfx::EmbeddedShader k_vs = BGFX_EMBEDDED_SHADER(vs);
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2
bgfx
2
bgfx
Submodule bgfx updated: af12904d8c...cc789e83a6
2
bimg
2
bimg
Submodule bimg updated: 2afa64c14c...0d1c78e779
2
bx
2
bx
Submodule bx updated: e7ede513dc...2cebc558eb
2
cmake/bgfx/3rdparty/spirv-opt.cmake
vendored
2
cmake/bgfx/3rdparty/spirv-opt.cmake
vendored
@@ -74,6 +74,8 @@ file(
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${SPIRV_TOOLS}/source/text.h
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${SPIRV_TOOLS}/source/text_handler.cpp
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${SPIRV_TOOLS}/source/text_handler.h
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${SPIRV_TOOLS}/source/to_string.cpp
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${SPIRV_TOOLS}/source/to_string.h
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${SPIRV_TOOLS}/source/util/bit_vector.cpp
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${SPIRV_TOOLS}/source/util/bit_vector.h
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${SPIRV_TOOLS}/source/util/bitutils.h
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@@ -87,6 +87,7 @@ endif()
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if(BGFX_WITH_WAYLAND)
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target_compile_definitions(bgfx PRIVATE "WL_EGL_PLATFORM=1")
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target_link_libraries(bgfx PRIVATE wayland-egl)
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endif()
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set(BGFX_CONFIG_OPTIONS "")
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@@ -136,14 +136,19 @@ function(add_example ARG_NAME)
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target_link_libraries(
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example-${ARG_NAME} PUBLIC bgfx bx bimg bimg_decode ${DEAR_IMGUI_LIBRARIES} ${MESHOPTIMIZER_LIBRARIES}
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)
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if(BGFX_WITH_WAYLAND)
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target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_WAYLAND=1)
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endif()
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if(BGFX_WITH_GLFW)
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find_package(glfw3 REQUIRED)
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target_link_libraries(example-${ARG_NAME} PUBLIC glfw)
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target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_GLFW)
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target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_GLFW=1)
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elseif(BGFX_WITH_SDL)
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find_package(SDL2 REQUIRED)
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target_link_libraries(example-${ARG_NAME} PUBLIC ${SDL2_LIBRARIES})
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target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_SDL)
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target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_SDL=1)
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elseif(UNIX AND NOT APPLE AND NOT ANDROID)
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target_link_libraries(example-${ARG_NAME} PUBLIC X11)
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endif()
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@@ -215,7 +215,7 @@ if(TARGET bgfx::texturec)
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add_custom_command(
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OUTPUT ${ARG_OUTPUT} #
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COMMAND bgfx::texturec ${CLI} #
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MAIN_DEPENDENCY ${ARG_INPUT} #
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MAIN_DEPENDENCY ${ARG_FILE} #
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)
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endfunction()
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endif()
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@@ -279,12 +279,12 @@ if(TARGET bgfx::geometryc)
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# --packnormal
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if(ARG_PACKNORMAL)
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list(APPEND CLI "--packnormal ${ARG_PACKNORMAL}")
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list(APPEND CLI "--packnormal" "${ARG_PACKNORMAL}")
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endif()
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# --packuv
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if(ARG_PACKUV)
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list(APPEND CLI "--packuv" ${ARG_PACKUV})
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list(APPEND CLI "--packuv" "${ARG_PACKUV}")
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endif()
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# --tangent
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@@ -352,7 +352,7 @@ if(TARGET bgfx::geometryc)
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add_custom_command(
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OUTPUT ${ARG_OUTPUT} #
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COMMAND bgfx::geometryc ${CLI} #
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MAIN_DEPENDENCY ${ARG_INPUT} #
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MAIN_DEPENDENCY ${ARG_FILE} #
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)
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endfunction()
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endif()
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@@ -539,34 +539,43 @@ if(TARGET bgfx::shaderc)
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set(${ARG_OUT} ${CLI} PARENT_SCOPE)
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endfunction()
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# extensions consistent with those listed under bgfx/runtime/shaders
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function(_bgfx_get_profile_path_ext PROFILE PROFILE_PATH_EXT)
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string(REPLACE 300_es essl PROFILE ${PROFILE})
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string(REPLACE 120 glsl PROFILE ${PROFILE})
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string(REPLACE s_4_0 dx10 PROFILE ${PROFILE})
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string(REPLACE s_5_0 dx11 PROFILE ${PROFILE})
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set(${PROFILE_PATH_EXT} ${PROFILE} PARENT_SCOPE)
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endfunction()
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# extensions consistent with embedded_shader.h
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function(_bgfx_get_profile_ext PROFILE PROFILE_EXT)
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string(REPLACE 300_es essl PROFILE ${PROFILE})
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string(REPLACE 120 glsl PROFILE ${PROFILE})
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string(REPLACE spirv spv PROFILE ${PROFILE})
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string(REPLACE metal mtl PROFILE ${PROFILE})
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string(REPLACE s_3_0 dx9 PROFILE ${PROFILE})
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string(REPLACE s_4_0 dx10 PROFILE ${PROFILE})
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string(REPLACE s_5_0 dx11 PROFILE ${PROFILE})
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set(${PROFILE_EXT} ${PROFILE} PARENT_SCOPE)
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endfunction()
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# bgfx_compile_shader_to_header(
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# bgfx_compile_shaders(
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# TYPE VERTEX|FRAGMENT|COMPUTE
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# SHADERS filenames
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# VARYING_DEF filename
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# OUTPUT_DIR directory
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# OUT_FILES_VAR variable name
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# INCLUDE_DIRS directories
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# [AS_HEADERS]
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# )
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#
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function(bgfx_compile_shader_to_header)
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set(options "")
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function(bgfx_compile_shaders)
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set(options AS_HEADERS)
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set(oneValueArgs TYPE VARYING_DEF OUTPUT_DIR OUT_FILES_VAR)
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set(multiValueArgs SHADERS INCLUDE_DIRS)
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cmake_parse_arguments(ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
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set(PROFILES 120 300_es spirv) # pssl
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set(PROFILES 120 300_es spirv)
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if(UNIX AND NOT APPLE)
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set(PLATFORM LINUX)
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elseif(EMSCRIPTEN)
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@@ -584,6 +593,8 @@ if(TARGET bgfx::shaderc)
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list(APPEND PROFILES s_4_0)
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list(APPEND PROFILES s_5_0)
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else()
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# pssl for Agc and Gnm renderers
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# nvn for Nvn renderer
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message(error "shaderc: Unsupported platform")
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endif()
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@@ -597,15 +608,25 @@ if(TARGET bgfx::shaderc)
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# Build output targets and their commands
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set(OUTPUTS "")
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set(COMMANDS "")
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set(MKDIR_COMMANDS "")
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foreach(PROFILE ${PROFILES})
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_bgfx_get_profile_path_ext(${PROFILE} PROFILE_PATH_EXT)
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_bgfx_get_profile_ext(${PROFILE} PROFILE_EXT)
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set(OUTPUT ${ARGS_OUTPUT_DIR}/${SHADER_FILE_BASENAME}.${PROFILE_EXT}.bin.h)
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if(ARGS_AS_HEADERS)
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set(HEADER_PREFIX .h)
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endif()
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set(OUTPUT ${ARGS_OUTPUT_DIR}/${PROFILE_PATH_EXT}/${SHADER_FILE_BASENAME}.bin${HEADER_PREFIX})
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set(PLATFORM_I ${PLATFORM})
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if(PROFILE STREQUAL "spirv")
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set(PLATFORM_I LINUX)
|
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endif()
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set(BIN2C_PART "")
|
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if(ARGS_AS_HEADERS)
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set(BIN2C_PART BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT})
|
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endif()
|
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_bgfx_shaderc_parse(
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CLI #
|
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${BIN2C_PART} #
|
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${ARGS_TYPE} ${PLATFORM_I} WERROR "$<$<CONFIG:debug>:DEBUG>$<$<CONFIG:relwithdebinfo>:DEBUG>"
|
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FILE ${SHADER_FILE_ABSOLUTE}
|
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OUTPUT ${OUTPUT}
|
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@@ -613,16 +634,24 @@ if(TARGET bgfx::shaderc)
|
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O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
|
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VARYINGDEF ${ARGS_VARYING_DEF}
|
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INCLUDES ${BGFX_SHADER_INCLUDE_PATH} ${ARGS_INCLUDE_DIRS}
|
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BIN2C BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT}
|
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)
|
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list(APPEND OUTPUTS ${OUTPUT})
|
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list(APPEND ALL_OUTPUTS ${OUTPUT})
|
||||
list(
|
||||
APPEND
|
||||
MKDIR_COMMANDS
|
||||
COMMAND
|
||||
${CMAKE_COMMAND}
|
||||
-E
|
||||
make_directory
|
||||
${ARGS_OUTPUT_DIR}/${PROFILE_PATH_EXT}
|
||||
)
|
||||
list(APPEND COMMANDS COMMAND bgfx::shaderc ${CLI})
|
||||
endforeach()
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${OUTPUTS}
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory ${ARGS_OUTPUT_DIR} ${COMMANDS}
|
||||
COMMAND ${MKDIR_COMMANDS} ${COMMANDS}
|
||||
MAIN_DEPENDENCY ${SHADER_FILE_ABSOLUTE}
|
||||
DEPENDS ${ARGS_VARYING_DEF}
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user