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...

12 Commits

Author SHA1 Message Date
Andrew Feng
1139067c7d Improve shader profile extension to be more compatible with bgfx (#247)
* remove profile extension incompatible with those listed under examples/runtime/shaders; fix incorrect parameter names; enforce consistent syntax when appending to CLI.

* remove dx9

* add separate profile extension for paths vs profile extension
2024-11-05 12:41:12 -05:00
Matt Tytel
b135fa3d77 Fixing wayland cmake definitions and linkage. 2024-11-05 10:24:53 -05:00
dependabot[bot]
9af6a48ce0 build(deps): bump the submodules group with 3 updates (#252) 2024-11-05 14:56:44 +00:00
dependabot[bot]
f531516396 build(deps): bump the submodules group across 1 directory with 2 updates
Bumps the submodules group with 2 updates in the / directory: [bgfx](https://github.com/bkaradzic/bgfx) and [bx](https://github.com/bkaradzic/bx).


Updates `bgfx` from `409fbc5` to `7e5bb54`
- [Commits](409fbc5d14...7e5bb54a3e)

Updates `bx` from `3d53a4a` to `296dfb2`
- [Commits](3d53a4abaa...296dfb202b)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-10-02 14:21:33 -04:00
Boyu
94184872a8 Fix incorrect adding .h in bgfx_compile_shaders (#245) 2024-09-10 19:10:48 -04:00
dependabot[bot]
4ceffda6de build(deps): bump the submodules group across 1 directory with 3 updates
Bumps the submodules group with 3 updates in the / directory: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `af12904` to `409fbc5`
- [Commits](af12904d8c...409fbc5d14)

Updates `bx` from `e7ede51` to `3d53a4a`
- [Commits](e7ede513dc...3d53a4abaa)

Updates `bimg` from `2afa64c` to `aaf9125`
- [Commits](2afa64c14c...aaf9125234)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-08-03 10:36:09 -04:00
Sandy
8defeece11 Update compile shaders example 2024-07-20 19:46:27 -04:00
Sandy Carter
5b8c8b9057 Cleanup pssl comment 2024-07-20 19:34:50 -04:00
Sandy Carter
de5f4544ef Change the output path of generated shaders
The paths now for output shaders is the same of the shader file inside of
a directory for the profile.
2024-07-20 19:34:50 -04:00
Sandy Carter
85b9f3cf5f Make bgfx_compile_shaders more generic
Allow compiling as header or as binaries
2024-07-20 19:34:50 -04:00
Sandy
79e4993ca5 Update cmake/bgfx/bgfx.cmake
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-09 09:41:37 -04:00
Sandy Carter
0211a63b99 Add option to use wayland on linux, enabled by default 2024-07-09 09:41:37 -04:00
11 changed files with 82 additions and 39 deletions

View File

@@ -23,7 +23,7 @@ jobs:
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt install -y libgl1-mesa-dev
sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
- uses: lukka/get-cmake@latest
with:
cmakeVersion: ${{ env.CMAKE_VERSION }}
@@ -63,7 +63,7 @@ jobs:
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt install -y libgl1-mesa-dev
sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
if: matrix.os == 'ubuntu-latest'
# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.
@@ -100,7 +100,7 @@ jobs:
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt install -y libgl1-mesa-dev
sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
if: matrix.os == 'ubuntu-latest'
# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.

View File

@@ -57,7 +57,7 @@ jobs:
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt install -y libgl1-mesa-dev
sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
if: matrix.os == 'ubuntu-latest'
# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.
- uses: lukka/get-cmake@latest

View File

@@ -43,6 +43,7 @@ option(BGFX_INSTALL "Create installation target." ON)
cmake_dependent_option(
BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF "BGFX_INSTALL;BGFX_BUILD_EXAMPLES" OFF
)
cmake_dependent_option(BGFX_WITH_WAYLAND "Use Wayland backend." ON "CMAKE_SYSTEM_NAME STREQUAL Linux" OFF)
option(BGFX_CUSTOM_TARGETS "Include convenience custom targets." ON)
option(BGFX_CONFIG_MULTITHREADED "Build bgfx with multithreaded configuration" ON)
option(BGFX_CONFIG_RENDERER_WEBGPU "Enable the webgpu renderer" OFF)

View File

@@ -86,35 +86,38 @@ bgfx_compile_texture(
)
```
### `bgfx_compile_shader_to_header`
### `bgfx_compile_shaders`
Add a build rule for a `*.sc` shader to the generated build system using shaderc.
```cmake
bgfx_compile_shader_to_header(
bgfx_compile_shaders(
TYPE VERTEX|FRAGMENT|COMPUTE
SHADERS filenames
VARYING_DEF filename
OUTPUT_DIR directory
[AS_HEADER]
)
```
This defines a shaderc command to generate headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h`.
This defines a shaderc command to generate binaries or headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h` for headers and in the directory expected by `load_shader` in `bgfx_utils.h`.
The generated headers will have names in the format of `${SHADERS}.${RENDERING_API}.bin.h` where `RENDERING_API` can be `glsl`, `essl`, `spv`, `dx9`, `dx11` and `mtl` depending on the availability of the platform.
The generated headers will have names in the format of `${RENDERING_API}/${SHADERS}.bin[.h]` where `RENDERING_API` can be `glsl`, `essl`, `spv`, `dx11` and `mtl` depending on the availability of the platform.
Adding these `SHADERS` as source files to a target will run `shaderc` at build time and they will rebuild if either the contents of the `SHADERS` or the `VARYING_DEF` change.
#### Examples: Generating shaders as headers
```cmake
bgfx_compile_shader_to_header(
bgfx_compile_shaders(
TYPE VERTEX
SHADERS vs.sc
VARYING_DEF varying.def.sc
OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
AS_HEADER
)
bgfx_compile_shader_to_header(
TYPE FRAGMENT
SHADERS fs.sc
VARYING_DEF ${CMAKE_SOURCE_DIR}/varying.def.sc
OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
AS_HEADER
)
add_library(myLib main.cpp vs.sc fs.sc)
@@ -123,21 +126,19 @@ target_include_directories(myLib ${CMAKE_BINARY_DIR}/include/generated/shaders)
```cpp
// main.cpp
#include <vs.sc.glsl.bin.h>
#include <vs.sc.essl.bin.h>
#include <vs.sc.spv.bin.h>
#include <fs.sc.glsl.bin.h>
#include <fs.sc.essl.bin.h>
#include <fs.sc.spv.bin.h>
#include <glsl/vs.sc.bin.h>
#include <essl/vs.sc.bin.h>
#include <spv/vs.sc.bin.h>
#include <glsl/fs.sc.bin.h>
#include <essl/fs.sc.bin.h>
#include <spv/fs.sc.bin.h>
#if defined(_WIN32)
#include <vs.sc.dx9.bin.h>
#include <vs.sc.dx11.bin.h>
#include <fs.sc.dx9.bin.h>
#include <fs.sc.dx11.bin.h>
#include <dx11/vs.sc.bin.h>
#include <dx11/fs.sc.bin.h>
#endif // defined(_WIN32)
#if __APPLE__
#include <vs.sc.mtl.bin.h>
#include <fs.sc.mtl.bin.h>
#include <mtl/vs.sc.bin.h>
#include <mtl/fs.sc.bin.h>
#endif // __APPLE__
const bgfx::EmbeddedShader k_vs = BGFX_EMBEDDED_SHADER(vs);

2
bgfx

Submodule bgfx updated: af12904d8c...cc789e83a6

2
bimg

Submodule bimg updated: 2afa64c14c...0d1c78e779

2
bx

Submodule bx updated: e7ede513dc...2cebc558eb

View File

@@ -74,6 +74,8 @@ file(
${SPIRV_TOOLS}/source/text.h
${SPIRV_TOOLS}/source/text_handler.cpp
${SPIRV_TOOLS}/source/text_handler.h
${SPIRV_TOOLS}/source/to_string.cpp
${SPIRV_TOOLS}/source/to_string.h
${SPIRV_TOOLS}/source/util/bit_vector.cpp
${SPIRV_TOOLS}/source/util/bit_vector.h
${SPIRV_TOOLS}/source/util/bitutils.h

View File

@@ -85,6 +85,11 @@ if(NOT ${BGFX_CONFIG_DEFAULT_MAX_ENCODERS} STREQUAL "")
)
endif()
if(BGFX_WITH_WAYLAND)
target_compile_definitions(bgfx PRIVATE "WL_EGL_PLATFORM=1")
target_link_libraries(bgfx PRIVATE wayland-egl)
endif()
set(BGFX_CONFIG_OPTIONS "")
list(
APPEND

View File

@@ -136,14 +136,19 @@ function(add_example ARG_NAME)
target_link_libraries(
example-${ARG_NAME} PUBLIC bgfx bx bimg bimg_decode ${DEAR_IMGUI_LIBRARIES} ${MESHOPTIMIZER_LIBRARIES}
)
if(BGFX_WITH_WAYLAND)
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_WAYLAND=1)
endif()
if(BGFX_WITH_GLFW)
find_package(glfw3 REQUIRED)
target_link_libraries(example-${ARG_NAME} PUBLIC glfw)
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_GLFW)
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_GLFW=1)
elseif(BGFX_WITH_SDL)
find_package(SDL2 REQUIRED)
target_link_libraries(example-${ARG_NAME} PUBLIC ${SDL2_LIBRARIES})
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_SDL)
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_SDL=1)
elseif(UNIX AND NOT APPLE AND NOT ANDROID)
target_link_libraries(example-${ARG_NAME} PUBLIC X11)
endif()

View File

@@ -215,7 +215,7 @@ if(TARGET bgfx::texturec)
add_custom_command(
OUTPUT ${ARG_OUTPUT} #
COMMAND bgfx::texturec ${CLI} #
MAIN_DEPENDENCY ${ARG_INPUT} #
MAIN_DEPENDENCY ${ARG_FILE} #
)
endfunction()
endif()
@@ -279,12 +279,12 @@ if(TARGET bgfx::geometryc)
# --packnormal
if(ARG_PACKNORMAL)
list(APPEND CLI "--packnormal ${ARG_PACKNORMAL}")
list(APPEND CLI "--packnormal" "${ARG_PACKNORMAL}")
endif()
# --packuv
if(ARG_PACKUV)
list(APPEND CLI "--packuv" ${ARG_PACKUV})
list(APPEND CLI "--packuv" "${ARG_PACKUV}")
endif()
# --tangent
@@ -352,7 +352,7 @@ if(TARGET bgfx::geometryc)
add_custom_command(
OUTPUT ${ARG_OUTPUT} #
COMMAND bgfx::geometryc ${CLI} #
MAIN_DEPENDENCY ${ARG_INPUT} #
MAIN_DEPENDENCY ${ARG_FILE} #
)
endfunction()
endif()
@@ -539,34 +539,43 @@ if(TARGET bgfx::shaderc)
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
endfunction()
# extensions consistent with those listed under bgfx/runtime/shaders
function(_bgfx_get_profile_path_ext PROFILE PROFILE_PATH_EXT)
string(REPLACE 300_es essl PROFILE ${PROFILE})
string(REPLACE 120 glsl PROFILE ${PROFILE})
string(REPLACE s_4_0 dx10 PROFILE ${PROFILE})
string(REPLACE s_5_0 dx11 PROFILE ${PROFILE})
set(${PROFILE_PATH_EXT} ${PROFILE} PARENT_SCOPE)
endfunction()
# extensions consistent with embedded_shader.h
function(_bgfx_get_profile_ext PROFILE PROFILE_EXT)
string(REPLACE 300_es essl PROFILE ${PROFILE})
string(REPLACE 120 glsl PROFILE ${PROFILE})
string(REPLACE spirv spv PROFILE ${PROFILE})
string(REPLACE metal mtl PROFILE ${PROFILE})
string(REPLACE s_3_0 dx9 PROFILE ${PROFILE})
string(REPLACE s_4_0 dx10 PROFILE ${PROFILE})
string(REPLACE s_5_0 dx11 PROFILE ${PROFILE})
set(${PROFILE_EXT} ${PROFILE} PARENT_SCOPE)
endfunction()
# bgfx_compile_shader_to_header(
# bgfx_compile_shaders(
# TYPE VERTEX|FRAGMENT|COMPUTE
# SHADERS filenames
# VARYING_DEF filename
# OUTPUT_DIR directory
# OUT_FILES_VAR variable name
# INCLUDE_DIRS directories
# [AS_HEADERS]
# )
#
function(bgfx_compile_shader_to_header)
set(options "")
function(bgfx_compile_shaders)
set(options AS_HEADERS)
set(oneValueArgs TYPE VARYING_DEF OUTPUT_DIR OUT_FILES_VAR)
set(multiValueArgs SHADERS INCLUDE_DIRS)
cmake_parse_arguments(ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
set(PROFILES 120 300_es spirv) # pssl
set(PROFILES 120 300_es spirv)
if(UNIX AND NOT APPLE)
set(PLATFORM LINUX)
elseif(EMSCRIPTEN)
@@ -584,6 +593,8 @@ if(TARGET bgfx::shaderc)
list(APPEND PROFILES s_4_0)
list(APPEND PROFILES s_5_0)
else()
# pssl for Agc and Gnm renderers
# nvn for Nvn renderer
message(error "shaderc: Unsupported platform")
endif()
@@ -597,15 +608,25 @@ if(TARGET bgfx::shaderc)
# Build output targets and their commands
set(OUTPUTS "")
set(COMMANDS "")
set(MKDIR_COMMANDS "")
foreach(PROFILE ${PROFILES})
_bgfx_get_profile_path_ext(${PROFILE} PROFILE_PATH_EXT)
_bgfx_get_profile_ext(${PROFILE} PROFILE_EXT)
set(OUTPUT ${ARGS_OUTPUT_DIR}/${SHADER_FILE_BASENAME}.${PROFILE_EXT}.bin.h)
if(ARGS_AS_HEADERS)
set(HEADER_PREFIX .h)
endif()
set(OUTPUT ${ARGS_OUTPUT_DIR}/${PROFILE_PATH_EXT}/${SHADER_FILE_BASENAME}.bin${HEADER_PREFIX})
set(PLATFORM_I ${PLATFORM})
if(PROFILE STREQUAL "spirv")
set(PLATFORM_I LINUX)
endif()
set(BIN2C_PART "")
if(ARGS_AS_HEADERS)
set(BIN2C_PART BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT})
endif()
_bgfx_shaderc_parse(
CLI #
${BIN2C_PART} #
${ARGS_TYPE} ${PLATFORM_I} WERROR "$<$<CONFIG:debug>:DEBUG>$<$<CONFIG:relwithdebinfo>:DEBUG>"
FILE ${SHADER_FILE_ABSOLUTE}
OUTPUT ${OUTPUT}
@@ -613,16 +634,24 @@ if(TARGET bgfx::shaderc)
O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
VARYINGDEF ${ARGS_VARYING_DEF}
INCLUDES ${BGFX_SHADER_INCLUDE_PATH} ${ARGS_INCLUDE_DIRS}
BIN2C BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT}
)
list(APPEND OUTPUTS ${OUTPUT})
list(APPEND ALL_OUTPUTS ${OUTPUT})
list(
APPEND
MKDIR_COMMANDS
COMMAND
${CMAKE_COMMAND}
-E
make_directory
${ARGS_OUTPUT_DIR}/${PROFILE_PATH_EXT}
)
list(APPEND COMMANDS COMMAND bgfx::shaderc ${CLI})
endforeach()
add_custom_command(
OUTPUT ${OUTPUTS}
COMMAND ${CMAKE_COMMAND} -E make_directory ${ARGS_OUTPUT_DIR} ${COMMANDS}
COMMAND ${MKDIR_COMMANDS} ${COMMANDS}
MAIN_DEPENDENCY ${SHADER_FILE_ABSOLUTE}
DEPENDS ${ARGS_VARYING_DEF}
)