From 49836b080e9cb4490c27725a60bc68c6a9e9a171 Mon Sep 17 00:00:00 2001 From: "Robert D. Blanchet Jr" Date: Wed, 10 Apr 2019 00:14:30 -0700 Subject: [PATCH] Fix syntax errors. --- cmake/3rdparty/glsl-optimizer.cmake | 1 + cmake/examples.cmake | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/cmake/3rdparty/glsl-optimizer.cmake b/cmake/3rdparty/glsl-optimizer.cmake index 960aa7d..6106faf 100755 --- a/cmake/3rdparty/glsl-optimizer.cmake +++ b/cmake/3rdparty/glsl-optimizer.cmake @@ -69,6 +69,7 @@ endif() if( MSVC ) set_target_properties( glsl-optimizer PROPERTIES COMPILE_FLAGS "/W0" ) target_compile_definitions( glsl-optimizer + PRIVATE __STDC__ __STDC_VERSION__=199901L strdup=_strdup diff --git a/cmake/examples.cmake b/cmake/examples.cmake index 1c282c7..abf9331 100755 --- a/cmake/examples.cmake +++ b/cmake/examples.cmake @@ -38,7 +38,7 @@ function( add_bgfx_shader FILE FOLDER ) if( WIN32 ) # dx9 - if( NOT "${TYPE}" STREQUAL "COMPUTE" }) + if( NOT "${TYPE}" STREQUAL "COMPUTE" ) set( DX9_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx9/${FILENAME}.bin ) shaderc_parse( DX9 ${COMMON} WINDOWS PROFILE ${D3D_PREFIX}_3_0 O 3 OUTPUT ${DX9_OUTPUT} ) list( APPEND OUTPUTS "DX9" ) @@ -47,7 +47,7 @@ function( add_bgfx_shader FILE FOLDER ) # dx11 set( DX11_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx11/${FILENAME}.bin ) - if( NOT "${TYPE}" STREQUAL "COMPUTE" }) + if( NOT "${TYPE}" STREQUAL "COMPUTE" ) shaderc_parse( DX11 ${COMMON} WINDOWS PROFILE ${D3D_PREFIX}_5_0 O 3 OUTPUT ${DX11_OUTPUT} ) else() shaderc_parse( DX11 ${COMMON} WINDOWS PROFILE ${D3D_PREFIX}_5_0 O 1 OUTPUT ${DX11_OUTPUT} )