135 lines
3.2 KiB
YAML
135 lines
3.2 KiB
YAML
---
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kind: pipeline
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type: docker
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name: default
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steps:
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- name: build_image_base
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pull: never
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image: bash_n_docker
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volumes:
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- name: dockersock
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path: /var/run/docker.sock
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- name: docker_config
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path: /docker_config/config.json
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commands:
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- export DOCKER_CONFIG=/docker_config
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- docker build -f docker/Dockerfile_Base -t spacegame_base .
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- name: build_image_linux
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pull: never
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image: bash_n_docker
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depends_on:
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- build_image_base
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volumes:
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- name: dockersock
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path: /var/run/docker.sock
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- name: docker_config
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path: /docker_config/config.json
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commands:
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- export DOCKER_CONFIG=/docker_config
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- docker build -f docker/Dockerfile_Linux -t spacegame_linux .
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- name: build_image_windows
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pull: never
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image: bash_n_docker
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depends_on:
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- build_image_base
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volumes:
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- name: dockersock
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path: /var/run/docker.sock
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- name: docker_config
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path: /docker_config/config.json
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commands:
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- export DOCKER_CONFIG=/docker_config
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- docker build -f docker/Dockerfile_Windows -t spacegame_windows .
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- name: build_game_linux
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pull: never
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image: spacegame_linux
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depends_on:
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- build_image_linux
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commands:
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- >
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cmake -S . -B build_linux -G Ninja
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-DCMAKE_TOOLCHAIN_FILE="cmake/clang_toolchain.cmake"
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-DCMAKE_BUILD_TYPE=Release
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-DSPACEGAME_BUILD_SHADERS=ON
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- cmake --build build_linux --verbose -- -l $(($(nproc)+4))
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- name: build_game_windows
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pull: never
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image: spacegame_windows
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depends_on:
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- build_image_windows
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commands:
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- >
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cmake -S . -B build_windows -G Ninja
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-DCMAKE_TOOLCHAIN_FILE="cmake/clang_mingw_toolchain.cmake"
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-DCMAKE_BUILD_TYPE=Release
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-DSPACEGAME_BUILD_SHADERS=OFF
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- cmake --build build_windows --verbose -- -l $(($(nproc)+4))
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- name: package_game
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pull: never
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image: spacegame_linux
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depends_on:
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- build_game_linux
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- build_game_windows
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when:
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event:
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- tag
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commands:
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# We need to fetch the release tag in order to get its message
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- git fetch origin tag $DRONE_TAG --no-tags
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# Get short version from tag name and long version from tag message
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# - VERSION_SHORT=$DRONE_TAG
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- VERSION_LONG=$(git for-each-ref refs/tags/$DRONE_TAG --format='%(contents)')
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# Package linux
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- LINUX_VERSION="$VERSION_LONG.linux"
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- mkdir spacegame_linux
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- echo $LINUX_VERSION > spacegame_linux/version.txt
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- cp build_linux/bin/x86_64/Release/spacegame spacegame_linux/spacegame
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- cp -r assets spacegame_linux/assets
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- zip -r spacegame_linux.zip spacegame_linux
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# Package windows
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- WINDOWS_VERSION="$VERSION_LONG.windows"
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- mkdir spacegame_windows
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- echo $WINDOWS_VERSION > spacegame_windows/version.txt
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- cp build_windows/bin/x86_64/Release/spacegame.exe spacegame_windows/spacegame.exe
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- cp -r assets spacegame_windows/assets
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- zip -r spacegame_windows.zip spacegame_windows
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- name: release
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image: plugins/gitea-release
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depends_on:
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- package_game
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when:
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event:
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- tag
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settings:
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api_key:
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from_secret: api_key
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base_url: https://git.lph.zone
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prerelease: true
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files:
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- spacegame_linux.zip
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- spacegame_windows.zip
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volumes:
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- name: dockersock
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host:
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path: /var/run/docker.sock
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- name: docker_config
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host:
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path: /home/crydsch/.docker/config.json
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image_pull_secrets:
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- dockerconfig
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