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Author SHA1 Message Date
TfT_02
1ee82df723 Add a new child skill: Ranching 2013-07-08 10:55:41 +02:00
1063 changed files with 39267 additions and 71659 deletions

344
.gitignore vendored
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@@ -7,546 +7,7 @@ Key:
! Change
- Removal
Version 2.2.0
mcMMO has a new config system (WIP)
mcMMO for Bukkit no longer requires Spigot in order to play, you can now use Bukkit instead (WIP)
mcMMO is now abstracted from the Bukkit API in order to support more platforms (WIP)
mcMMO has changed from using maven to gradle!
mcMMO is now a gradle project (this makes it much easier for us to support older versions of MC and other APIs)
Version 2.1.12
Salvage config entries are no longer case sensitive
Fixed a bug where Fishing was not rewarding vanilla XP orbs
Version 2.1.11
Fixed a bug where Rupture was using the wrong permission node (new permission node: mcmmo.ability.swords.rupture)
Version 2.1.10
Fishing command did an oopsie
Endstone now gives the same XP as Stone (update your experience.yml)
Version 2.1.9
Fixed a bug where grabbing the version of WG would throw classnotdefined errors
Version 2.1.8
mcMMO now checks for WG 7 before attempting to use the WG API
Made some optimizations for our WG integration
Fixed a bug where Bite chance for Master Angler was displaying too many decimal places
Fixed a bug where Abilities didn't check for permission nodes before activating
MaxBonusLevel now has specific entries for Standard and Retro in advanced.yml
MaxBonusLevel for Critical Strikes changed from 75/750 to 100/1000
MaxBonusLevel of Dodge changed from 80/800 to 100/1000
MaxBonusLevel of Rupture changed from 20/200 to 100/1000
MaxBonusLevel of Counter Attack changed from 60/600 to 100/1000
Version 2.1.7
Fixed an almost 6 year old bug where Salvage materials did not have a defined material count so they defaulted to 2 (which could lead to shovels giving back more diamonds than normal)
Added spam detection for Unarmed's bonus damage and disarm
Corrected an error where master angler for retro only required level 150 instead of 500 (update your skillranks.yml)
Fixed a bug where Players could see hidden party members in the party member listings
(API) Added addXpFromBlocks to ExperienceAPI to help make adding XP for a player easier
(API) Added addXpFromBlocksBySkill to ExperienceAPI to help make adding XP for a player easier
(API) Added addXpFromBlock to ExperienceAPI to help make adding XP for a player easier
(API) Added addXpFromBlockBySkill to ExperienceAPI to help make adding XP for a player easier
Version 2.1.6
Fixed a bug where Arcane Salvage could never fail
Recolored some lines in the locale related to failure from white to red
Fixed a bug where Salvage was giving back too many resources
SubSkillFailure renamed to SubSkillFailed in config.yml
SubSkillFailed now sends copies to chat by default
SubSkillFailed no longer sends messages to the action bar by default
Version 2.1.5
mcMMO no longer ignores cancelled events relating to the player left or right clicking
Version 2.1.4
Fixed a bug where Alchemy didn't gain XP
Fixed a bug where Archery gained XP from mob spawned entities
Fixed a display bug with Roll on /acrobatics command
Fixed a display bug for bite chance on Fishing
Fixed a display bug for treasure drop chances on Fishing
Fixed a display bug for Arcane Forging on Repair
Fixed a display bug for Super Repair on Repair
Fixed a display bug for Repair Mastery on Repair
Fixed a display bug for Second Smelt on Smelting
Repair Mastery now uses a rank system
Super Repair now uses a rank system
Changed the stat for bite chance to be more clear that its additive chance
Fixed Styling for the /salvage command
Temporarily disabled Flux Mining
Removed XP from entities that target endermite to prevent easy exploitation (Credits to TheBentoBox for the tip!) [Can be turned off in experience.yml]
Fixed a bug where static chance skills like Arcane Salvage were using incorrect calculations for success
Advanced Salvage now uses a rank system
Arcane Salvage now goes by your rank to determine the maximum amount of materials salvaged and is no longer percentage based
Fixed a bug where Iron Arm was checking for Iron Grip to be unlocked instead of itself
(Plugin Compatibility) mcMMO no longer ignores cancelled block place events (this is to prevent XP gains from placed blocks)
(Plugin Compatibility) mcMMO now ignores cancelled events relating to the player left or right clicking
(Locale) Changed the string for "Salvage.Ability.Bonus.1" to fit the new material recovery mechanics of Salvage
(Config) Added a toggle for the new endermite enderman xp farm fix in experience.yml "ExploitFix.EndermanEndermiteFarms"
(Config) Cleaned up some leftover 'unlocklevel' settings, this stuff is now handled in skillranks.yml
(Config) Removed Salvage.MaxPercentage
(Config) Removed Salvage.MaxPercentageChance
(Config) Added Salvage.ArcaneSalvage.MaxBonusLevel
(Config) Added Salvage.ArcaneSalvage.MaxChance
Version 2.1.3
Temporarily removed the unarmed no-item pickup feature until its fixed
Version 2.1.2
(Compatibility) mcMMO now deals custom damage type for all damage sources to be more compatible with other plugins (such as anti-cheat)
(Perks) Fixed a bug where the Lucky perk wasn't adding to success
(Skills) mcMMO will now listen to cancelled events to remove our temporary enchantments from tools
(Skills) Fixing a bug where Shake didn't calculate success correctly
(Skills) Fixed a bug where Arcane Forging didn't calculate success and failure correctly
(Skills) Fixed a bug where Salvage didn't calculate success and failure correctly
(Skills) Fixed a bug where Flux Mining didn't calculate success correctly
(Skills) Fixed a bug where Shake didn't calculate correctly
(Skills) Fixed a bug where Pummel didn't calculate correctly
(Skills) Tree Feller now works on Mushroom Stems
(Skills) Fixed a bug where magic chance would show as null
(Skills) Fixed a bug where Trap percentages were added to Fishing even though they no longer exist
(Skills) Magic Hunter now uses a rank system
(Skills) Fixed a bug where Magic Hunter would work without treasure hunter
(Skills) As long are you are empty handed mcMMO will no longer put items into your hands
(Skills) Improved the styling on /smelting
(Skills) Iron Arm Style can now reach a bonus damage of 10 (up from 8)
(Skills) Iron Arm Style now uses a rank system
(Skills) Iron Grip now uses a rank system
(Skills) Disarm now uses a rank system
(Skills) Arrow Deflect now uses a rank system
(Skills) Flux Mining is now a passive effect when you mine ore instead of requiring a special pickaxe
(Skills) Removed the Flux Mining mcMMO Pickaxe Item
(Style) Locked skills now are styled differently in the skill command display
(Experience) Phantoms have been added to the default experience.yml with a value of 4.0 (update your config!)
(Experience) Default XP value for witch set to 0.1 instead of 0.0
(Experience) Default XP value for ender dragon set to 1.0 instead of 0.0
(Style) Added @ symbol styling for hover tooltips to the locale
(Style) Added the skill names in the skill commands display to the locale so it can now be edited and styled
(Experience) Renamed Grass to Grass_Block in treasures.yml to allow grass to give items again (update your configs manually or delete to regen)
(Experience) Wood blocks now give XP and are affected by Tree Feller (6 sided bark blocks)
(API) Moved XPGainReason from skills to experience package
(API) Added XpGainSource for tracking sources of XP
(API) You can now specify XpGainSource when adding xp to players
(Config) The Extra Stats option for XP bars now overrides the setting for updating XP bars every time XP is gained
(Config) Added an option for Party XP gains to not update XP bars
(Config) Added an option for Passive XP gains to not update XP bars (smelting/brewing)
(Config) Added warnings if mcMMO finds a MaxBonusLevel of 0 for any skill that incorporates RNG
(Config) Removed config options for Iron Arm
(Config) Removed the options related to the Flux Mining Item
(Config) Second Smelt has a max activation chance of 50% instead of 100% (you can update your configs or gen new ones to get this change)
Version 2.1.1
= Fixed an issue where excavation wasn't using the correct permission node
= Added protection against AFK fishing
= Acrobatics now uses much better anti-exploit detection
Version 2.1.0
+ mcMMO now features XP bars! Configurable in experience.yml
+ Locale files now support & codes for colors and formatting!
+ Prevented exploits involving blocks made from entities (snowmen, etc..)
+ Added JSON integration to all Skill Commands
+ Added config setting to enable or disable old mcMMO skill scaling (General.RetroMode) this is on by default for existing installs
+ You can now disable specific skills in coreskills.yml without the need for permissions
+ Added links to mcMMO related websites to various commands
+ Certain elements of mcMMO's UI have been restyled
+ Added the tagline "Overhaul Era" to various locations until 3.0.0 comes out
+ You can now disable mcMMO completely for specific worlds via world_blacklist.txt in /plugins/mcMMO/
+ (WorldGuard) mcMMO now supports worldguard, you can use the flags "mcmmo" and "mcmmo-xp" on regions (they default to on unless otherwise specified)
! (Scoreboards) Scoreboards are now disabled by default, I don't like them. You can turn them back on in config.yml
+ (Sounds) Rolling now plays a sound (Graceful Roll has a different sound :) )
+ (Sounds) Activating Super abilities plays a sound (other plays can hear this)
+ (Sounds) Skill Unlock Notifications have sounds
+ (Sounds) Readying a tool for a super ability now plays a sound
+ (Sounds) Bleed DOT now plays a sound
+ (Experience) mcMMO now notifies you when you progress in a skill!
+ (Experience) Coral (blocks) now give Mining XP
+ (Experience) Coral (plants) now give Herbalism XP
+ (Experience) Blue Ice now gives Mining XP
+ (Experience) Dolphins now give combat XP
+ (Experience) Drowned mobs now count towards combat XP
+ (Experience) You can now set guaranteed minimum values for XP gained if diminishing returns are enabled, this value defaults to 5% (experience.yml)
+ (Events) Starting an XP event will now use the title API (toggle this in advanced.yml)
+ (Sound) Volume and Pitch of sounds can now be configured in the new sounds.yml file
+ (MySQL) Added support for SSL for MySQL/MariaDB (On by default)
! (Skills) Taming's Gore now uses Rupture Rank 1 for its DoT calculations
! (Skills) Sword's Bleed has been renamed to Rupture
! (Skills) Sword's Rupture no longer has an internal hard coded limit
! (Skills) Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
! (Skills) Sword's Rupture now ticks four times as fast
! (Skills) Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
! (Skills) Sword's Rupture will now deal lethal damage
= (Skills) Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
! (Skills) Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
! (Skills) Sword's Rupture now has a max chance to proc of 33% instead of 70%
! (Skills) Sword's Rupture now deals 50% more damage at above Rank 3 and can last much longer! The base damage for Bleed has been increased as well (update your advanced.yml admins)
! (Skills) Sword's Rupture no longer triggers invincibility frames when damaging your opponent
= (Skills) Furnaces now give XP to the last person to modify their inventory instead of the first person to open them
+ (Skills) Ability Lengths now have a default skill cap at which they stop increasing in length, configurable in advanced.yml (endurance perks extend this limit)
+ (Skills) Added a new subskill to some skills 'Understanding The Art' this adds nothing new, but tracks benefits that increase together that seemed unrelated, which was previously a bit obfuscated.
+ (Skills) Tool alerts now are sent to the Action Bar
+ (Skills) Super Ability activation alerts are now sent to the Action Bar
+ (Skills) Certain Skill messages are now sent to the Action Bar
+ (Skills) Added some missing information to skill stats
+ (Config) Skill Rank requirements are now defined in skillranks.yml you cannot add or remove ranks from this file
+ (Config) Added option to use SSL for MySQL in config.yml
+ (Config) Added option to disable the new URL links to config.yml
+ (Config) New config file added coreskills.yml
+ (Config) Added rank settings for the new Woodcutting skill
+ (Config) Added configurable parameters for the new Tree Feller
+ (Config) Added retro toggle for Tree Feller
+ (Config) Added toggle to disable all scoreboards
+ (Chat) Added ability for admins to spy on party chat (off unless toggled on)
+ (Commands) Added new info command /mmoinfo or /mcinfo
+ (Commands) Added toggle command /mcchatspy
+ (API) Added many missing SubSkills to SubSkillType class
+ (Permissions) Added permission node mcmmo.commands.mcchatspy & mcmmo.commands.mcchatspy.others
+ (Permissions) Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
+ (Permissions) Added mcmmo.commands.mmoinfo for the new mmoinfo/mcinfo command
! (Permissions) Call of the wild now uses mcmmo.ability.taming.callofthewild instead of mcmmo.ability.taming.callofthewild.all
+ (Locale) Added locale strings for new Woodcutting abilities
+ (Locale) Added locale strings for mcchatspy command
+ (Locale) Added locale strings for JSON integration
+ (Locale) Added locale strings for Taming's Pummel SubSkill
+ (Locale) Added locale strings for Unarmed's Block Cracker SubSkill
- (Locale) Removed localizations with the following codes for being almost empty: id, HR_hr, et_EE, lv, lt, no, pl_PL, pt_PT, tr_TR
- (Config) Removed SkillShot's IncreaseLevel & IncreasePercentage (replaced by RankDamageMultiplier)
- (Config) Removed AxeMastery's MaxBonus & MaxBonusLevel (replaced by RankDamageMultiplier)
= (Events) Fixed bug where XP rate could be a negative number
= (Experience) Fixed a bug where you could set a players levels into the negative and bad things would happen
= (Plugin Compatibility) mcMMO now fires new custom events relating to changes it makes to player scoreboards, plugin authors can listen to these events to improve compatibility
= (Items) Chimaera Wing now tracks cooldowns between sessions for players (no more disconnect abuse)
= (Skills) Added missing mushroom blocks to experience.yml defaults
= (Skills) Tridents will no longer be considered unarmed
= (MySQL) You can now inspect offline players
= (MySQL) When converting from MySQL to flatfile mcMMO will now properly include all users in the conversion process
= (Commands) '/mcMMO help' no longer displays the other/special commands category to players lacking permissions
+ (Party) Parties can now have size limits (configurable in config.yml), party size is unlimited by default
+ (Party) You can now turn on Friendly Fire for parties in config.yml
+ (Debug Stick) The Debug stick can now tell you about properties of a block related to Excavation
! (Deaths) Fixed the bug where mob names would be replaced by hearts
! (Experience) The XP values of fish are now based on their rarity and have been drastically changed
! (Experience) Skills now start at level 1 (configurable in advanced.yml)
! (Item) Improved some of the messages sent to the player regarding the Chimaera Wing
! (Party) Party member list will only include members of the party that you can see (aren't vanished)
! (Skills) Excavation Treasure Hunter is renamed to Archaeology
! (Skills) Swords no longer require blocking with a shield to trigger counter attacks
! (Skills) Stripping wood and right clicking on stripped wood will no longer ready your Axe
! (Skills) Some skill level rank requirements have changed
! (Skills) Green Thumb now uses a rank system
! (Skills) Farmer's Diet & Fisherman's Diet now use a rank system
! (Skills) Fixed an edge case bug where Blast Mining wouldn't inform the player that it was on cooldown
! (Skills) mcMMO skills will now be on a scale from 1-100 instead of 0-1000 (for existing mcMMO installs this is opt-in and off by default)
! (Skills) Skill Super Powers now use a rank system, almost all of them unlocking first at level 10
! (Skills) Acrobatics' Roll exploit detection was tweaked to still allow for Roll to trigger even if it rewards no XP
! (Skills) Acrobatics' Roll & Gracefull Roll are now considered the same skill (both mechanics are still there)
! (Skills) Woodcutting's Double Drop subskill is now named Harvest Lumber
! (Skills) Archery's Skill Shot now uses a rank system
! (Skills) Swords' Bleed now uses a rank system
! (Skills) Swords' Counter Attack now uses a rank system
! (Skills) Axe's Axe Mastery now uses a rank system
! (Skills) Axe's Impact now uses a rank system
! (Skills) Herbalism's Farmer's Diet now uses a rank system
! (Skills) Herbalism's Green Thumb now uses a rank system
! (Skills) Shake now uses a rank system
! (Skills) Flux Mining now uses a rank system
! (Skills) Removed traps from fishing
! (Skills) Dodge now uses a rank system
! (Skills) Arrow Retrieval now uses a rank system
! (Skills) Axes' Critical Strikes now uses a rank system
! (Skills) Axes' Greater Impact now uses a rank system
! (Skills) Taming's Beast Lore now uses a rank system
! (Skills) Taming's Gore now uses a rank system
! (Skills) Taming's Call of the Wild now uses a rank system
! (Skills) Taming's Pummel now uses a rank system
! (Kraken) Removed everything involving the kraken
= (Skills) Shake now sends custom damage types for better nocheat compat
! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle
! (Config) Unarmed.Deflect in advanced.yml is now Unarmed.ArrowDeflect
! (Config) Swords.Counter in advanced.yml is now Swords.CounterAttack
! (Config) Archery.Retrieve in advanced.yml is now Archery.ArrowRetrieval
! (Config) Axes.CriticalHit in advanced.yml is now Axes.CriticalStrikes
! (Config) Archery's Skill Shot now uses RankDamageMultiplier for its damage bonus calculations
! (Config) Axe's Axe mastery now uses RankDamageMultiplier for its damage bonus calculations
! (Permissions) Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
! (Permissions) Fast Food Service permission node renamed to mcmmo.ability.taming.fastfoodservice
! (Permissions) Counter Attack permission node renamed to mcmmo.ability.swords.counterattack
! (Permissions) Arrow Deflect permission node renamed to mcmmo.ability.unarmed.arrowdeflect
! (Permissions) Iron Arm Style permission node renamed to mcmmo.ability.unarmed.ironarmstyle
! (Permissions) Remove all mob health bar permissions, this is no longer a per-player setting.
! (Commands) Removed the mobhealthbar command, this is no longer a per-player setting.
! (Locale) The descriptions of a few skills have changed
! (Locale) Removed redundant information from some skill names and descriptions en_US (other locales will need to be updated)
! (Locale) SubSkill locale keys are now located at {ParentSkill}.SubSkill.SubSkillName
! (Locale) Super Abilities no longer have (ABILITY) in their Skill.Effect strings
! (API) mcMMO is now built against Spigot-API instead of Bukkit
! (API) Moved a lot of methods from SkillCommand to SkillUtils
! (API) SkillType is now PrimarySkillType
! (API) SecondarySkill is now SubSkillType
! (API) AbilityType is now SuperAbilityType
! (API) SecondaryAbilityEvent is now SubSkillEvent
! (API) SubSkillType has had many helpful methods added to it
! (API) GREEN_THUMB_PLANT & GREEN_THUMB_BLOCK are replaced by GREEN_THUMB
! (Code) Refactored some unreadable code relating to SecondaryAbilityType activation in SkillUtils
Version 2.0.0
= Fixed an interaction between Tree Feller and Stripped Wood
! Fireworks no longer fire by default for ability activation/deactivation
! Website has been changed and the MOTD string relating to it reflects this
! Discord link added to mcMMO command
! Updated misc strings relating to mcMMO
Version 1.5.05-SNAPSHOT
Version 1.5.04
+ Added option to config.yml to control mcMMO generated sound volume
+ Added option to config.yml to truncate existing player skill levels that exceed the skill level cap
+ Falling blocks persist mcMMO natural data
= Woodcutting double drops correctly identify acacia and dark oak logs
= Skill Reset command now correctly identifies arguments
= Hylian Treasure config options are now actually used
= Child skills now use parent skills configured skill caps properly
= Auto Update config now properly works
! Item dropped from blocks now drop from the center
! Potions Config updated for 1.9
! Flux mining now simulates a block break event for other plugins to act upon
! Zombie Pigmen spawned from nether portals are now considered spawner mobs
! Flux Pickaxe lore now appends to existing lore as opposed to replacing it
! Party chat no longer displays colors when logged in server console
- Treefeller no longer lowers exp for big trees
- No longer supports 1.8 :(
- Removed plugin metrics
Version 1.5.03
= Fixed bug where absorption hearts could be attacked by allied players
= Fixed bug where new forms of stone would drop the wrong type when mined with Silk Touch
= Fixed bug where blocks would not get tracked correctly when using sticky pistons and slime blocks in certain situations
= Fixed bug where config value for Daze damage was ignored
= Fixed UUID updater to not lose data on errors
= Fixed bug where uuid update could result in large amounts of user data being deleted
= Fixed bug where custom potions were missed in potion stage calculation
= Fixed piston dupe bugs permanently
= Fixed bug involving user name changes
= Fixed old user purge to properly calculate months
= Fixed bug where Repair would incorrectly check items
= Fixed bug where apostrophes in locale files would not read correctly
= Fixed bug where treasure data was limited to 255 instead of Short.MAX_VALUE
! Moved more user loading calculations to async loading thread to reduce lag on login
Version 1.5.02
+ Added option to config.yml for Chimaera Wings to stop using bed spawn points
+ Added option to config.yml to let non-tools in hand count as unarmed
+ Added option to experience.yml to control XP gained by killing bred animals
+ Added support for 1.8 mobs and features
= Fixed bug where no Mining XP was granted when Flux Mining was successful
= Fixed bug with UUID conversions in Flatfile
= Fixed a couple Dupe bugs that were introduced recently
= Fixed bug where MobHealthbarTypes were not saved between server restarts
! Changed Flux Mining mechanics. In order to use the ability, you need to infuse a pickaxe with furnace powers first.
! Scoreboard tips are only shown a couple of times to the player, instead of once per login session
! Changed Archery distance multiplier to be configurable
! Archery distance XP bonus cannot exceed indefinitely anymore
Version 1.5.01
+ Added new child skill; Salvage
+ Added UUID support!
+ Added SQL connection pooling and async loading!
+ Added the long awaited Diminished Returns feature
+ Added new feature to Herbalism. Instantly-regrown crops are protected from being broken for 1 second
+ Added option to config.yml to show the /mcstats scoreboard automatically after logging in
+ Added option to config.yml for Alchemy. Skills.Alchemy.Prevent_Hopper_Transfer_Bottles
+ Added option to config.yml for Scoreboards, display "Ability" instead of ability names on the scoreboards
+ Added options to experience.yml for Dirt and Sand variations
+ Added support for `MATERIAL|data` format in treasures.yml
+ Added API to experience events to get XP gain reason
+ Added API to check if an entity is bleeding
+ Added API to ExperienceAPI to get the amount of XP needed for a level
+ Added API class SkillAPI used to get a list of valid skill names
+ Added API events for hardcore features, McMMOPlayerPreDeathPenaltyEvent, McMMOPlayerStatLossEvent and McMMOPlayerVampirismEvent
+ Added API to ExperienceAPI to specify if XP can be shared
+ Added options to tools.yml and armor.yml config files to set a pretty repair material name
+ Added full support for repairables in tools.yml and armor.yml config files
+ Added magical mod config file import command, for Cauldron 1.7+. Check wiki for usage
+ Added particle effects and sounds to "Call of the Wild" (Taming)
+ Added summon length to "Call of the Wild". Summons will now commit suicide after their lifespan expires
+ Added feature which makes tamed wolves attack a target shot by the owner
= Fixed bug where pistons would mess with the block tracking
= Fixed bug where the Updater was running on the main thread.
= Fixed bug when players would use /ptp without being in a party
= Fixed bug where player didn't have a mcMMOPlayer object in AsyncPlayerChatEvent
= Fixed bug where dodge would check the wrong player skill level
= Fixed bug which causes /party teleport to stop working
= Fixed bug where SaveTimerTask would produce an IndexOutOfBoundsException
= Fixed bug where Alchemy would not fire BrewEvents
= Fixed bug with setting custom names and lore in treasures config
= Fixed bug which would cause a NullPointerException with getFlowerAndGrassXp()
= Fixed bug which could cause and SQLException regarding the connection property 'maxReconnects'.
= Fixed bug where falling blocks were incorrectly tracked
= Fixed bug where items would get deleted when in Berserk with a full inventory
= Fixed bug where the console would not correctly show party chat colors
= Fixed bug where party chat was using non thread safe methods
= Fixed bug where Blast Mining unlock levels could be to high in certain occasions
= Fixed bug where Blast Minings ability "Demolition Expert" would not work
= Fixed bug where Repair_Material_Quantity wasn't read in mod config files
! Changed SecondaryAbilityEvent to implement Cancellable and it now gets fired for damage related secondary abilities
! Changed the way mcMMO handles bonus damage, updated for the new damage event API
! Changed player data saving. Save tasks are now asynchronous
! Vanished players no longer get hit by AoE effects
! Changed Alchemy config option 'Prevent_Hopper_Transfer' renamed to 'Prevent_Hopper_Transfer_Ingredients'
! Changed Alchemy XP distribution. XP is granted based on the stage of the potion.
! Changed behavior of the Blast Mining ability "Demolition Expert"; now only decreases damage for the ability user
! Updated for new getOnlinePlayers() behavior
! Updated for new blocks and entities
! Changed McMMOPlayerDeathPenaltyEvent to get fired after hardcore penalty calculations, use McMMOPlayerPreDeathPenaltyEvent for old behavior
! Moved Refresh_Chunks setting from hidden.yml to config.yml
- Removed salvage ability from Repair, salvage has it's own (child) skill now
Version 1.5.00
+ Added Podzol & Red Sand to Excavation
+ Added Hardened Clay, Stained Clay, and Packed Ice to Mining blocks
+ Added Acacia and Dark Oak to Woodcutting blocks
+ Added Salmon, Clownfish, and Pufferfish to Fishing XP
+ Added new flowers and grasses to Herbalism XP
+ Added option to config.yml which allows players to always catch fish, even when a treasure is found
+ Added option to config.yml to override vanilla Minecraft treasures
! Fishing XP now depends on the type of fish.
! Woodcutting XP in experience.yml and Woodcutting double drops in config.yml now use the tree species names. Oak is now Generic, and Spruce is now Redwood.
! Red_Rose was replaced by Poppy, and so the key in experience.yml has been updated accordingly.
- Removed deprecated permission nodes
- Removed "Treasure found!" message
Version 1.4.08
+ Added a new skill; Alchemy. Special thanks to EasyMFnE for creating this!
+ Added SecondaryAbilityType enum, and new SecondaryAbilityWeightedActivationCheckEvent, fired when a secondary ability checkes its activation chances
+ Added the possibility to gain experience when using Fishing "Shake"
+ Added config options to disable various sound effects
+ Smelting now works with custom ores - add smelting XP value to blocks.yml, or it will default to 1/10th of normal XP.
+ Added automatic cleanup of backups folder.
+ Added bypass permission for finding Fishing traps
+ Added level threshold settings to hardcore modes. When a players skill level is below this threshold, they will not lose any stats
+ Added party alliances, two parties can now team up. Allies share party chat and cannot harm each other.
+ Added new experience bonus perk 'mcmmo.perks.xp.10percentboost.<skillname>' multiplies incoming XP by 1.1
+ Added new experience bonus perk 'mcmmo.perks.xp.customboost.<skillname>' multiplies incoming XP by the boost amount defined in the experience config
+ Added Ender Dragon, Wither, and Witch to combat experience multipliers - they do not give XP by default
+ Added support for multiple mod config files, naming can be done as either armor.<modname>.yml or <modname>.armor.yml
+ Added config options to configure the items used in "Call of the Wild"
+ Added config option to configure the database command cooldown
= Fixed bug where healthbars wouldn't display if skills were disabled
= Fixed bug with "Call of the Wild" entities despawning
= Fixed bug with updating (very) old user data.
= Fixed bug with checking maximum durability of mod items.
= Fixed exploit involving Call of The Wild.
= Fixed bug where LeafBlower permissions were ignored
= Fixed bug with toggle commands not properly displaying the success message.
= Fixed IllegalArgumentException caused by an empty Fishing treasure category
= Fixed bug with Salvage not reading the config value for the anvil material.
= Fixed exploit where you could receive smelting XP for improper items
= Fixed bug where the Unbreaking enchantment was ignored when using "Super Breaker" or "Giga Drill Breaker"
= Fixed bug which prevented players from gaining Acrobatics XP when the setting 'Prevent_XP_After_Teleport' was set to false
= Fixed bug where cooldown donor perks were reducing more than expected
= Fixed bug where disabling hardcore mode for specific skills didn't work
= Fixed bug which caused the net.shatteredlands.shatt.backup cleanup to delete old backups while it should have kept those
= Fixed bug where party chat broke if the display name contained special characters
= Fixed bug where `/addlevels all` and `/skillreset all` didn't work
= Fixed bug which made it possible to gain XP by taming the same horse multiple times, if a player "untamed" that horse
= Fixed bug where some horses summoned with "Call of the Wild" were unable to jump
= Fixed bug where the /ptp request expiration time was checked wrongly - preventing players from using the command
= Fixed bug where Hylian Luck was broken
= Fixed bug where Snow would never drop treasures
= Fixed issues with commands giving away vanished players.
= Fixed bug where the Repair lucky perk would increase the Arcane Forging downgrade chance, instead of decreasing it
! Changed party system. Parties now have XP and Levels. Party features such as party teleport and party chat have to be unlocked before they can be used by the party members
! Changed appearance of party member list. Gold = party leader, White = online, Gray = offline, Italic = not nearby
! Updated localization files
! Changed the appearance of /mcmmo commands
! Changed AxesCritical to CriticalHit in config file
! Changed several secondary ability permissions(deprecated versions still exist)
! Changed /ptp config setting, Commands.ptp.Confirm_Required is now Commands.ptp.Accept.Required
! Changed config validation for UnlockLevels, they can now also be 0
! Changed config validation for Rank_Levels, successive Ranks can now be less than or equal to each other
! Changed default amount of XP gained from mining Quartz Ore. From 250 to 100 XP.
! Changed Acrobatics config setting, Skills.Acrobatics.Prevent_XP_After_Teleport is now Skills.Acrobatics.XP_After_Teleport_Cooldown
- Removed /stats alias for /mcstats
Version 1.4.07
+ Added XP boost to Acrobatics when wearing Boots of Feather Falling
+ Added SQL Database can now recover from a dropped connection without losing data. (Thanks Riking!)
+ Added more tiers to Fishing, Repair and Smelting!
+ Added Carrot on a Stick and Flint & Steel to repair.vanilla.yml
+ Added horses to the "Shake" ability
+ Added ability to summon horses via "Call of the Wild" using apples
+ Added XP gain to Taming for horses
+ Added new permission nodes to allow more control over Taming and "Call of the Wild"
+ Added new experience.yml config file! Moved all experience related settings from config.yml to experience.yml
+ Added support for EXPONENTIAL formula curves to experience.yml
+ Added new /mcconvert command to convert players levels and experience from one formula curve to another.
+ Added snow to Excavation blocks
+ Added new experience curve option. Cumulative curve, calculates experience needed for next level using power level.
+ Added extra settings to config.yml for "Call of the Wild" (Taming)
+ Added a 5 second cooldown after teleporting before Acrobatics XP can be earned. Plus a config option to disable
+ Added new API methods to ExperienceAPI to get a players rank on the leaderboards
+ Added new McMMOPlayerDeathPenaltyEvent, fired when a player dies and would lose levels
+ Added new McMMOPlayerLevelChangeEvent, fired when a players level changes
+ Added new McMMOPlayerLevelDownEvent, fired when a player loses levels
+ Added ability to give custom names to items in treasures.yml - use the key "Custom_Name" to set, expects a string.
+ Added ability to give lore to items in treasures.yml - use the key "Lore" to set, expects a list of strings.
+ Added Quartz and Name Tags to the default Excavation treasures
+ Added a warning message if the server is running NoCheatPlus without CompatNoCheatPlus
+ Added cooldown to commands with heavy database access to prevent denial of service
+ Added /mcscoreboard keep, to keep the scoreboard up forever
+ Added Rainbow Mode to scoreboards
+ Added new /mccooldowns command to show all ability cooldowns
+ Commands may now both print text and display a scoreboard
+ Killing a custom entity will automatically add it to the custom entity config file with default values.
= Fixed bug which allowed players to bypass fishing's exploit prevention
= Fixed bug where FakeEntityDamageByEntityEvent wasn't being fired
= Fixed bug with "Skull Splitter" not finding the locale string
= Fixed issue where locale strings could cause the scoreboard header to be longer than 16 characters.
= Fixed a bug with "Beast Lore" when the entity had no owner but was tamed.
= Fixed a bug where AbilityDeactivateEvent would throw an error if the player logged out before his ability ran out.
= Fixed a bug where LevelUpEvent would be called for an offline player.
= Fixed a bug where teleport location was never reset if warmup was set to 0 for "Chimaera Wing".
= Fixed a bug where the "Dodge" DamageModifier wasn't being read from advanced.yml
= Fixed a bug where squid were not awarding XP.
= Fixed a bug where Combat XP was granted within 5 seconds for respawned players
= Fixed a bug where wrong feedback messages were being send when using a command on an offline player
= Fixed a bug where players were able to gain Herbalism XP in mine carts, even though Prevent_AFK_Leveling was enabled
= Fixed a bug where players would get hit by fireworks if they leveled up while in a boat
! Changed Fishing "Treasure Hunter" and "Magic Hunter" drop percentages
! Changed format of mod config files. (blocks.yml, tools.yml, armor.yml and entities.yml) **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
! Changed format of treasures.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
! Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
! Changed default XP multiplier for repairing shears
! Changed "Shake" drops for Witches. They no longer drop water bottles, since they no longer drop them in Vanilla.
! Changed fishing exploit prevention, by default it will no longer send global sounds, effects and messages.
! Changed Hardcore modes, they will also subtract experience
! Changed various values to double in advanced.yml for the sake of consistency.
! Nerfed Fishing "Master Angler" (removed skill level based bonus) and also made the modifiers configurable
! Nerfed Archery damage to eliminate constant one-hit kills.
! Changed the way Repair hands out XP, also added config options to control Repair XP
! Changed Swords "Counter Attack" ability from passive to active. Blocking is required to activate.
! Hardcore modes can now be toggled for each skill individually
! Vampirism can now be enabled without having Skill Death Penalty enabled
! Admin and Party chat prefixes are now customizable
! Changed the color of party leader names in Party chat
! Improved "Tree Feller" algorithm (Thanks Riking!)
! Improved AFK Acrobatics prevention mechanism
! Improved profile saving
! Improved partial name matcher
! Improved update checker
! Updated localization files
! Party item share category states are now saved when the server shuts down.
! When using "Super Breaker" or "Giga Driller" abilities extra tool durability is used (again)
! Mob healthbars are automatically disabled when the plugin "HealthBar" is found
! Massively improved scoreboard handling
! Reworked scoreboard configuration (config.yml) - **you will need to update**
- The /mmoupdate command has been removed. It is replaced by /mcconvert database
- Removed Abilities.Tools.Durability_Loss_Enabled, set Abilities.Tools.Durability_Loss to 0 to disable instead.
- Removed Skills.Fishing.Shake_UnlockLevel from advanced.yml, now using Skills.Fishing.Rank_Levels.Rank_1 instead.
- Removed SpoutPlugin support
Version 1.4.06
Version 1.4.06-dev
+ Added "Ice Fishing" ability to Fishing
+ Added global scoreboards to track skill rankings (display using /mctop)
+ Added per-player scoreboard displays for the /inspect, /mcrank, /mcstats, and /<skillname> commands
@@ -794,7 +255,7 @@ Version 1.4.00
! Changed Excavation to have individual XP values for each block type, rather than a base XP value.
! Changed the way party teleportation works. When using /ptp, the target player needs to confirm the teleport before it takes place. (Configurable)
! Changed BeastLore: Now also displays offline player names
! Changed net.shatteredlands.shatt.backup task to include ALL config files
! Changed backup task to include ALL config files
! Deprecated most functions in ExperienceAPI, replaced them with identical versions that use a String for the SkillName rather than the SkillType enum values
! Changed Super Breaker & Giga Drill Breaker to be an enchantment-based boost, rather than an instabreak. Option exists in hidden.yml to change this to an potion-based buff.
! Changed locales to fall back on English when translated strings cannot be found.
@@ -1017,7 +478,7 @@ Version 1.3.07
+ Added permission nodes for Treasure & Magic Hunter for Fishing
+ Added a permission node for Farmer's Diet
+ Added config options for enabling/disabling specific double drops
+ Added automatic zip net.shatteredlands.shatt.backup of flatfile database & config files
+ Added automatic zip backup of flatfile database & config files
+ Added config options to enable/disable specific skills for PVP & PVE
= Fixed bug where Tree Feller was looking at the wrong blocks for determining how much to take down.
= Fixed bug where Green Terra consumed seeds even on Mossy Stone Brick
@@ -1603,7 +1064,7 @@ Fixed bug with randomly receiving Taming XP
mcmmo.users file moved into /plugins/mcMMO/FlatFileStuff/
Leaderboard files now moved into /plugins/mcMMO/FlatFileStuff/Leaderboards
Locale files now have the prefix locale_ instead of messages_
Locale files are now located inside com/com.gmail/com.gmail.nossr50/locale/ instead of com/com.gmail/com.gmail.nossr50/
Locale files are now located inside com/gmail/nossr50/locale/ instead of com/gmail/nossr50/
Updated the code that handles permissions (this may mean 3.1.6 will finally play well!)
Some more source code organization
Fixed warnings for compiler

View File

@@ -1,234 +0,0 @@
# **Version 2.1.0+**
### Please use Spigot or Paper!
* **mcMMO is now built against Spigot-API instead of Bukkit**
### New Level Scaling
* mcMMO now features an optional 1-100 scaling mode!
* This is on by default for new installs, if you are upgrading mcMMO you will be put into Retro Mode instead (1-1000) scaling.
* The two scaling modes are the same, the changes are completely cosmetic!
* Skill Requirements in the config file will be multiplied by 10 if you are using Retro mode unless the setting has Retro in its name, keep this in mind if you need to edit anything!
### WorldGuard Support
* Added support for WorldGuard regions!
* `mcmmo` region flag turns on or off a players ability to use anything related to mcMMO other than commands
* `mcmmo-xp` region flag turns on or off a player's ability to gain XP
* These flags default to on unless you specify otherwise
### World Blacklist
* You can now disable mcMMO completely for specific worlds via `world_blacklist.txt` in /plugins/mcMMO/
* This file appears once mcMMO has been run at least once
* Every line of this file should be the name of a world where you don't want mcMMO to be enabled!
### Rank System
* Skills that are not yet unlocked will show up as `???` until learned
* Many skills now make use of a rank system!
* Rank level requirements are modified in `skillranks.yml`
* Woodcutting's Double Drop subskill is now named Harvest Lumber
* Archery's Skill Shot now uses a rank system
* Swords' Bleed now uses a rank system
* Swords' Counter Attack now uses a rank system
* Axe's Axe Mastery now uses a rank system
* Axe's Impact now uses a rank system
* Herbalism's Farmer's Diet now uses a rank system
* Herbalism's Green Thumb now uses a rank system
* Shake now uses a rank system
* Flux Mining now uses a rank system
* Removed traps from fishing
* Dodge now uses a rank system
* Arrow Retrieval now uses a rank system
* Axes' Critical Strikes now uses a rank system
* Axes' Greater Impact now uses a rank system
* Taming's Beast Lore now uses a rank system
* Taming's Gore now uses a rank system
* Taming's Call of the Wild now uses a rank system
* Taming's Pummel now uses a rank system
* Green Thumb now uses a rank system
* Farmer's Diet & Fisherman's Diet now use a rank system
### mcMMO Chat Alerts
* mcMMO no longer spams your chat!
* Most messages are sent to your action bar instead!
* Completely configurable! You can have mcMMO spam your chat again if you want!
* You can configure it so that messages will be sent to your action bar AND your chat system!
* Improved some of the messages sent to the player regarding the Chimaera Wing
### Localization File
* The descriptions of a few skills have changed
* Locale files now support & codes for colors and formatting!
* Added locale strings for new Woodcutting abilities
* Added locale strings for mcchatspy command
* Added locale strings for JSON integration
* Added locale strings for Taming's Pummel SubSkill
* Added locale strings for Unarmed's Block Cracker SubSkill
* Removed localizations with the following codes for being almost empty: `id`, `HR_hr`, `et_EE`, `lv`, `lt`, `no`, `pl_PL`, `pt_PT`, `tr_TR`
* Removed redundant information from some skill names and descriptions `en_US` (other locales will need to be updated)
* SubSkill locale keys are now located at `{ParentSkill}.SubSkill.SubSkillName`
* Super Abilities no longer have `(ABILITY)` in their `Skill.Effect` strings
### UI
* Certain elements of mcMMO's UI have been restyled
* Skills can now be clicked on and hovered over for more information!
* Added links to mcMMO related websites to various commands
* Customizeable and optional XP Bars
* Added the tagline "Overhaul Era" to various locations until 3.0.0 comes out
* Added option to disable the new URL links to `config.yml`
### Sounds
* Volume and Pitch of sounds can now be configured in the new `sounds.yml` file
### Super Ability Changes
* Skill Super Abilities now use a rank system, the default rank to unlock is level 5
* Activating Super abilities plays a sound (other plays can hear this)
* Ability Lengths now have a default skill cap at which they stop increasing in length
* Setting the cap to 0 removes it!
* Configurable in `advanced.yml` (endurance perks extend this limit)
### Skills
* mcMMO now notifies you when you progress in a skill!
* Excavation Treasure Hunter is renamed to Archaeology
* Readying a tool for a super ability now plays a sound
* Skill Unlock Notifications have sounds
* Stripping wood and right clicking on stripped wood will no longer ready your Axe
* Added new skill 'Understanding The Art' which adds nothing new but tracks previously hidden benefits of raising a skill
* Tool alerts now are sent to the Action Bar
* Super Ability activation alerts are now sent to the Action Bar
* Almost all Skill-related messages are now sent to the Action Bar
* Added some missing information to skill stats
* Swords no longer require blocking with a shield to trigger counter attacks
* Sword's Bleed has been renamed to Rupture
* Sword's Rupture no longer has an internal hard coded limit
* Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
* Sword's Rupture now ticks four times as fast
* Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
* Sword's Rupture will now deal lethal damage
* Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
* Sword's Rupture now has a max chance to proc of 33% instead of 70%
* Sword's Rupture now deals 50% more damage at above Rank 3 and can last much longer!
* The base damage for Bleed has been increased as well (update your `advanced.yml` admins)
* Sword's Rupture no longer triggers invincibility frames when damaging your opponent
* Sword's Rupture now plays a sound
* Taming's Gore now uses Rupture Rank 1 for its DoT calculations
* Furnaces now give XP to the last person to modify their inventory instead of the first person to open them
* Rolling now plays a sound (Graceful Roll has a different sound :) )
* Acrobatics' Roll exploit detection was tweaked to still allow for Roll to trigger even if it rewards no XP
* Acrobatics' Roll & Gracefull Roll are now considered the same skill (both mechanics are still there)
* Some skill level rank requirements have changed
### Experience
* Skills now start at level 1 (configurable in advanced.yml)
* Starting an XP event will now use the title API (toggle this in `advanced.yml`)
* The XP values of fish are now based on their rarity and have been drastically changed
* Coral (blocks) now give Mining XP
* Coral (plants) now give Herbalism XP
* Blue Ice now gives Mining XP
* Dolphins now give combat XP
* Drowned mobs now count towards combat XP
* Added missing mushroom blocks for XP
* You can now set guaranteed minimum values for XP gained if diminishing returns are enabled, this value defaults to 5% (`experience.yml`)
### Bug Fixes
* Fixed the bug where mob names would be replaced by hearts
* Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
* Fixed bug where XP rate could be a negative number
* Fixed a bug where you could set a players levels into the negative and bad things would happen
* Fixed an edge case bug where Blast Mining wouldn't inform the player that it was on cooldown
### Plugin Compatibility
* mcMMO now fires new custom events relating to changes it makes to player scoreboards, plugin authors can listen to these events to improve compatibility
### Exploit Fixes
* Prevented exploits involving blocks made from entities (snowmen, etc..)
* Chimaera Wing now tracks cooldowns between sessions for players (no more disconnect abuse)
* Tridents will no longer be considered unarmed
* Prevented exploits involving 2 high herbs and chorus flowers
* Vastly Improved the Acrobatics exploit detection checks
### Parties
* Parties can now have size limits (configurable in `config.yml`), party size is unlimited by default
* You can now turn on Friendly Fire for parties in `config.yml`
* Party member list will only include members of the party that you can see (aren't vanished)
### Scoreboards
* Scoreboards are now disabled by default since most of their functionality is handled better by XP bars.
* Added toggle to disable all scoreboards (previously you had to disable them one by one)
* You can turn them back on in `config.yml`
* You can have XP bars and scoreboards on at the same time
### MySQL
* Added support for SSL for MySQL/MariaDB in config.yml (On by default)
* mcMMO no longer spams your console if you are not using SSL for your MySQL server
* You can now inspect offline players
* When converting from MySQL to flatfile mcMMO will now properly include all users in the conversion process
### Admins
* Added ability for admins to spy on party chat (off unless toggled on) /mcchatspy
* The Debug stick can now tell you about properties of a block related to Excavation
### API
* Detailed guide to API changes is available at http://api.mcmmo.org
* Added many missing `SubSkills` to `SubSkillType` class
* Moved a lot of methods from `SkillCommand` to `SkillUtils`
* `SkillType` is now `PrimarySkillType`
* `SecondarySkill` is now `SubSkillType`
* `AbilityType` is now `SuperAbilityType`
* `SecondaryAbilityEvent` is now `SubSkillEvent`
* `SubSkillType` has had many helpful methods added to it
* `GREEN_THUMB_PLANT` & `GREEN_THUMB_BLOCK` are replaced by `GREEN_THUMB`
### Permissions
* Removed all mob health bar permissions, this is no longer a per-player setting.
* Added permission node `mcmmo.commands.mcchatspy` & `mcmmo.commands.mcchatspy.others`
* Added `mcmmo.commands.mmoinfo` for the new `mmoinfo`/`mcinfo` command
* Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
* Call of the wild now uses `mcmmo.ability.taming.callofthewild` instead of `mcmmo.ability.taming.callofthewild.all`
* Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
* Fast Food Service permission node renamed to `mcmmo.ability.taming.fastfoodservice`
* Counter Attack permission node renamed to `mcmmo.ability.swords.counterattack`
* Arrow Deflect permission node renamed to `mcmmo.ability.unarmed.arrowdeflect`
* Iron Arm Style permission node renamed to `mcmmo.ability.unarmed.ironarmstyle`
### Commands
* Added new info command `/mmoinfo` or `/mcinfo`
* Added toggle command `/mcchatspy`
* `/mcMMO help` no longer displays the other/special commands category to players lacking permissions
* Removed the `mobhealthbar` command, this is no longer a per-player setting.
### Misc Config Changes
* Removed `SkillShot`'s `IncreaseLevel` & `IncreasePercentage` (replaced by `RankDamageMultiplier`)
* Removed `AxeMastery`'s `MaxBonus` & `MaxBonusLevel` (replaced by `RankDamageMultiplier`)
* `Unarmed.IronArm` in `advanced.yml` is now `Unarmed.IronArmStyle`
* `Unarmed.Deflect` in `advanced.yml` is now `Unarmed.ArrowDeflect`
* `Swords.Counter` in `advanced.yml` is now `Swords.CounterAttack`
* `Archery.Retrieve` in `advanced.yml` is now `Archery.ArrowRetrieval`
* `Axes.CriticalHit` in `advanced.yml` is now `Axes.CriticalStrikes`
* Archery's Skill Shot now uses `RankDamageMultiplier` for its damage bonus calculations
* Axe's Axe mastery now uses `RankDamageMultiplier` for its damage bonus calculations
### Misc Changes
* Removed everything involving the kraken
* Code cleanup in a lot of places... unfortunately there is still much left to do!

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@@ -1,66 +1,47 @@
# mcMMO
## The RPG lovers mod
## Website
I'm working on a brand new website for mcMMO
You can check it out here http://www.mcmmo.org
I plan to post links to our new wiki (its still under development), downloads, and dev blogs there.
### Contributing
As the plugin is being developed for multiple Minecraft versions, and multiple Minecraft platforms (read: [sponge](https://spongepowered.org/), [spigot](https://spigotmc.org/), bukkit, and [paper](https://papermc.io)), the
overall build process is handled by [Gradle](https://gradle.org/) with [Kotlin-dsl](https://github.com/gradle/kotlin-dsl) based scripts.
As such, an IDE is strongly recommended when attempting to contribute features, additions, changes, bug fixes, etc. to mcMMO as the scripts handle a
majority of our dependencies and rebuilding a production worthy jar.
To get started, a few things need to be installed:
- JDK 8 (not 9, 10, 11, or 7)
- git
- Your favorite IDE (can be [Eclipse](https://eclipse.org/), [IntelliJ](https://jetbrains.org/)
- BuildTools.jar from [Spigot](https://www.spigotmc.org/wiki/buildtools/)
##### Using BuildTools
BuildTools is used to generate the craftbukkit/spigot dependencies used for varoius versions of Minecraft.
The key with this tool is that it can build and deploy multiple vesions of Minecraft based on "reviewions".
### Builds
Currently, you can obtain our builds via the Spigot resource page: https://spigot.mcmmo.org
### Dev builds
Our latest development builds are available [here](http://ci.mcmmo.info).
### Brief Description
The goal of mcMMO is to take core Minecraft game mechanics and expand them into add an extensive and quality RPG experience. Everything in mcMMO has been carefully thought out and is constantly being improved upon. Currently, mcMMO adds fourteen unique skills to train and level in. Each of these skills is highly customizable through our configuration files, allowing server admins to tweak mcMMO to best suit the needs of his or her server. Know that the mcMMO team is dedicated to providing an ever-evolving experience, and that we carefully read all feedback and bug reports in order to evaluate and balance the mechanics of mcMMO in every update.
mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
If you want an original RPG experience like no other mod out there, mcMMO is for you.
## About the Team
mcMMO is currently developed by a team of individuals from all over the world.
### Project Lead & Founder
[![com.gmail.nossr50](http://www.gravatar.com/avatar/f2ee41eedfd645fb4a3a2c8f6cb1b18c.png)](https://github.com/com.gmail.nossr50)
### Former Lead
[![gmcferrin](http://www.gravatar.com/avatar/b64c52daf25d206b27650788b5813b7b.png)](https://github.com/gmcferrin)
### Glorious Leader
[![gmcferrin](http://www.gravatar.com/avatar/b64c52daf25d206b27650788b5813b7b.png)]
(https://github.com/gmcferrin)
### Developers
[![bm01](http://www.gravatar.com/avatar/ec8146f5358177f12e9a252271bbc391.png)](https://github.com/bm01)
[![Glitchfinder](http://www.gravatar.com/avatar/5aa4cce22f72ae9c002ecec30f061d00.png)](https://github.com/Glitchfinder)
[![NuclearW](http://www.gravatar.com/avatar/90926bdcf1c8a75918df5ea5fa801ce6.png)](https://github.com/NuclearW)
[![shatteredbeam](http://www.gravatar.com/avatar/cad3b5d7d39cf5387afb87f494389610.png)](https://github.com/shatteredbeam)
[![TfT_02](http://www.gravatar.com/avatar/b8914f9970e1f6ffd5281ce4770e20a7.png)](https://github.com/TfT-02)
[![t00thpick1](http://www.gravatar.com/avatar/ee23c7794a0c40120c3474287c7bce06.png)](https://github.com/t00thpick1)
[![riking](https://1.gravatar.com/avatar/aca9f37e569ac3a63929920035a91ba4.png)](https://github.com/riking)
### Special thanks
[![EasyMFnE](https://www.gravatar.com/avatar/99c9a1fa3bbf957791ceac7b45daadb0.png)](https://github.com/EasyMFnE)
Added the Alchemy skill
[![bm01](http://www.gravatar.com/avatar/ec8146f5358177f12e9a252271bbc391.png)]
(https://github.com/bm01)
[![Glitchfinder](http://www.gravatar.com/avatar/5aa4cce22f72ae9c002ecec30f061d00.png)]
(https://github.com/Glitchfinder)
[![nossr50](http://www.gravatar.com/avatar/f2ee41eedfd645fb4a3a2c8f6cb1b18c.png)]
(https://github.com/nossr50)
[![NuclearW](http://www.gravatar.com/avatar/90926bdcf1c8a75918df5ea5fa801ce6.png)]
(https://github.com/NuclearW)
[![shatteredbeam](http://www.gravatar.com/avatar/cad3b5d7d39cf5387afb87f494389610.png)]
(https://github.com/shatteredbeam)
[![TfT_02](http://www.gravatar.com/avatar/b8914f9970e1f6ffd5281ce4770e20a7.png)]
(https://github.com/TfT-02)
[![t00thpick1](http://www.gravatar.com/avatar/ee23c7794a0c40120c3474287c7bce06.png)]
(https://github.com/t00thpick1)
## Compiling
mcMMO uses Maven 3 to manage dependencies, packaging, and shading of necessary classes; Maven 3 is required to compile mcMMO.
mcMMO uses Maven 3 to manage dependancies, packaging, and shading of necessary classes; Maven 3 is required to compile mcMMO.
The typical command used to build mcMMO is: `mvn clean package install`
The typical command used to build mcMMO is: mvn clean package install
Required Libraries:
* Bukkit
* Spout API
* JUnit
* Metrics
* Bukkit
https://spigot.mcmmo.org for more up to date information.
http://dev.bukkit.org/server-mods/mcmmo for more up to date information.

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@@ -1,139 +0,0 @@
import com.github.jengelman.gradle.plugins.shadow.tasks.ConfigureShadowRelocation
import com.github.jengelman.gradle.plugins.shadow.tasks.ShadowJar
/*
* Declares the version of the Gradle wrapper. We need 4.9 for now because
* ForgeGradle 3+ is a hard dependency for Gradle 4.9, 4.10 is not compatible
*/
val wrapper by tasks.getting(Wrapper::class) {
gradleVersion = "4.9"
}
/*
* Sets up project references to be used in child scripts, like
* ":bukkit", ":core", ":sponge" where these projects need to be
* referred to for dependencies, paths, outputs etc.
* Projects is specifically an object stored in <root>/buildSrc/src/main/java/Config.kt
* It's a nullable variable, but we just store it here and use it elsewhere.
*/
Projects.core = project("core")
Projects.bukkit = project("bukkit")
Projects.sponge = project("sponge")
/*
Declares the various other projects and stores them to Gradle's `extra` properties.
These are potentially usable for other purposes, but for now, they're here only to
declare the values for this root project's dependency (for shadowjar)
*/
var core: Project by extra { project("core") }
val bukkit by extra { project("bukkit") }
val bukkit_18 by extra { bukkit.project("1_8_8") }
val bukkit_112 by extra { bukkit.project("1_12") }
val bukkit_113 by extra { bukkit.project("1_13") }
val sponge by extra { project("sponge") }
val sponge_7 by extra { sponge.project("api7") }
group = properties["pluginGroup"]!!
version = properties["pluginVersion"]!!
/*
Even though all projects declares some of these plugins, we want to declare them the traditional
way so that we can have IDE utiliziation and processing, it helps with writing these scripts.
*/
plugins {
`java-library`
`maven-publish`
id("com.github.johnrengelman.shadow") version "4.0.4"
}
/*
Default management for ALL projects, not just root, or ":bukkit", but all projects and
their children projects.
*/
allprojects {
/*
We need the java library processing, and shadow allows us to run
shadowJar to relocate dependencies and bundle dependencies into a fat jar.
*/
apply(plugin="java-library")
apply(plugin="com.github.johnrengelman.shadow")
/*
Defines all the repositories for all project dependency resolutions. Some of these
repositories are meant for specific dependencies, so the content filters will
prevent attempts at resolving those dependencies being requested at those repositories.
Constants are defined in <root>/buildSrc/src/main/java/Config.kt
*/
repositories {
mavenCentral()
maven(Repos.sk89q) // WorldEdit/WorldGuard
maven(Repos.bstats) // bstats
maven(Repos.sponge) // Sponge, Configurate, and some other things
maven(Repos.spigot) // Spigot and Bukkit
maven(Repos.sonatype) // General Maven
mavenLocal() // For nms packages
}
// Sets all projects compatibility level to Java 8
java {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
// Encoding for all packages is UTF-8
tasks.getting(JavaCompile::class) {
options.encoding = "UTF-8"
}
// Default shadow jar configuration. Sub projects will override and add on,
// but this sets up at the very least the jdbc connection dependencies to be relocated
val shadowJar by tasks.getting(ShadowJar::class) { // Configure basics of relocation
relocate(Shadow.Origin.juli, Shadow.Target.juli)
relocate(Shadow.Origin.tomcat, Shadow.Target.tomcat)
exclude(Shadow.Exclude.ForgeGradle.dummyThing)
exclude(Shadow.Exclude.ForgeGradle.template)
}
}
/*
All subprojects shadowjar tasks that will exclude various dependencies, while
the root project will include some of these dependencies (like jdbc, configurate)
so that the sub project jars are already somewhat minimized, in the event those
platform jars are to be deployed individually versus an overall "all platforms"
jar.
*/
subprojects {
val shadowJar by tasks.getting(ShadowJar::class) {
dependencies {
exclude(dependency("${Deps.Groups.sponge}:${Deps.Modules.configurate_yaml}"))
exclude(dependency(Shadow.Exclude.guava))
exclude(dependency(Shadow.Exclude.snakeyaml))
exclude(dependency(Shadow.Exclude.tomcat))
exclude(dependency(Shadow.Exclude.juli))
}
}
}
// Sets up this root project to depend on all the implementations supported.
// By default, they all already should have shadow relocations and packaging,
// and their dependencies should not be leaking into this project.
dependencies {
compile(bukkit)
compile(sponge)
compile(bukkit_18)
compile(bukkit_112)
compile(bukkit_113)
compile(sponge_7)
}
// Configure shadow for the root project, we want to relocate bstats-bukkit
// and whatever else is configured in the allProjects configuration
val shadowJar by tasks.getting(ShadowJar::class) { // Root shadow relocation
relocate(Shadow.Origin.bstatsBukkit, Shadow.Target.bstatsBukkit)
baseName = "mcMMO"
classifier = "bundle"
}
// Tell the build task to depend on shadowjar.
val build by tasks
build.dependsOn(shadowJar)

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plugins {
`kotlin-dsl`
}
repositories {
jcenter()
}

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@@ -1,191 +0,0 @@
@file:Suppress("MayBeConstant", "unused")
import org.gradle.api.Project
object Plugins {
const val spongeGradleId = "${Deps.Groups.sponge}.plugin"
object FG2_3 {
const val classpath = "net.minecraftforge.gradle:ForgeGradle:${Versions.fg23}"
const val extensionName = "minecraft"
const val id = "net.minecraftforge.gradle.forge"
}
}
object Repos {
const val sk89q = "https://maven.sk89q.com/repo"
// bStats
const val bstats = "https://repo.codemc.org/repository/maven-public"
// configurate
const val sponge = "https://repo.spongepowered.org/maven/"
const val spigot = "https://hub.spigotmc.org/nexus/content/repositories/snapshots"
const val sonatype = "https://oss.sonatype.org/content/repositories/snapshots"
const val forge = "https://files.minecraftforge.net/maven/"
}
object Config {
object Libs {
const val configurate = "${Deps.Groups.sponge}:${Deps.Modules.configurate_yaml}:${Versions.configurate}"
const val jdbc = "${Deps.Groups.tomcat}:${Deps.Modules.jdbc}:${Versions.jdbc}"
const val juli = "${Deps.Groups.tomcat}:${Deps.Modules.juli}:${Versions.jdbc}"
const val junitDep = "${Deps.Groups.junit}:${Deps.Modules.junit}:${Versions.junit}"
const val flowmath = "${Deps.Groups.flowpowered}:${Deps.Modules.flowmath}:${Versions.flowmath}"
object Bukkit {
object `1_8` {
const val api = "$bukkit:${Versions.bukkit18}"
const val spigotApi = "${Bukkit.spigotApi}:${Versions.bukkit18}"
const val spigot = "$${Bukkit.spigot}:${Versions.bukkit18}"
const val nms = "$craftbukkit:${Versions.bukkit18}"
// only legacy existed at this point, no core.
const val wgLegacy = "${Bukkit.wgLegacy}:${Versions.wg18}"
}
object `1_12` {
const val api = "$bukkit:${Versions.bukkit112}"
const val spigotApi = "${Bukkit.spigotApi}:${Versions.bukkit112}"
const val spigot = "$${Bukkit.spigot}:${Versions.bukkit112}"
const val nms = "$craftbukkit:${Versions.bukkit112}"
// only legacy existed at this point, no core.
const val wgLegacy = "${Bukkit.wgLegacy}:${Versions.wg112}"
}
object `1_13` {
const val api = "$bukkit:${Versions.bukkit113}"
const val spigotApi = "${Bukkit.spigotApi}:${Versions.bukkit113}"
const val spigot = "$${Bukkit.spigot}:${Versions.bukkit113}"
const val nms = "$craftbukkit:${Versions.bukkit113}"
const val wgCore = "${Bukkit.wgCore}:${Versions.wg113}"
const val wgLegacy = "${Bukkit.wgLegacy}:${Versions.wg113}"
}
const val bukkit = "${Deps.Groups.bukkit}:${Deps.Modules.bukkit}"
const val craftbukkit = "${Deps.Groups.bukkit}:${Deps.Modules.craftbukkit}"
const val wgCore = "${Deps.Groups.worldguard}:${Deps.Modules.wgCore}"
const val wgLegacy = "${Deps.Groups.worldguard}:${Deps.Modules.wgLegacy}"
const val spigotApi = "${Deps.Groups.spigot}:${Deps.Modules.spigotApi}"
const val spigot = "${Deps.Groups.spigot}:${Deps.Modules.spigot}"
const val bstats = "${Deps.Groups.bstats}:${Deps.Modules.bstatsBukit}:${Versions.bstats}"
}
object Sponge {
object API7 { // All of these are specific to the API7 module, API8 will change
const val forgeGradleId = "net.minecraftforge.gradle.forge"
const val spongeGradleId = "${Deps.Groups.sponge}.plugin"
const val spongeGradleVersion = "0.9.0"
const val api = "${Sponge.api}:${Versions.sapi7}"
const val common = "${Sponge.common}:${Versions.spongeImpl7}"
const val forge_version = "14.23.5.2768"
const val minecraftVersion = "1.12.2-$forge_version"
const val mappings = "snapshot_20180808"
}
object Exclude {
const val group = Deps.Groups.sponge
const val module = Deps.Modules.spongeAPI
}
const val api = "${Deps.Groups.sponge}:${Deps.Modules.spongeAPI}"
const val common = "${Deps.Groups.sponge}:${Deps.Modules.spongecommon}"
const val bstats = "${Deps.Groups.bstats}:${Deps.Modules.bstatsSponge}:${Versions.bstats}"
}
}
}
object Deps {
object Groups {
const val nossr = "com.gmail.nossr50"
const val google = "com.google"
const val guava = "com.google.guava"
const val gson = "com.google.code.gson"
const val yaml = "org.yaml"
const val sk89q = "com.sk89q"
const val apache = "org.apache"
const val worldguard = "$sk89q.worldguard"
const val worldedit = "$sk89q.worldedit"
const val sponge = "org.spongepowered"
const val spigot = "org.spigotmc"
const val md5 = "net.md_5"
const val bukkit = "org.bukkit"
const val bstats = "org.bstats"
const val tomcat = "org.apache.tomcat"
const val junit = "junit"
const val checker = "org.checkerframework"
const val flowpowered = "com.flowpowered"
}
object Modules {
const val guava = "guava"
const val gson = "gson"
const val snakeyaml = "snakeyaml"
const val wgCore = "worldguard-core"
const val wgLegacy = "worldguard-legacy"
const val bungeecordChat = "bungeecord-chat"
const val spongeAPI = "spongeapi"
const val spongecommon = "spongecommon"
const val spongeforge = "spongeforge"
const val spongevanilla = "spongevanilla"
const val bukkit = "bukkit"
const val craftbukkit = "craftbukkit"
const val bstatsBukit = "bstats-bukkit"
const val bstatsSponge = "bstats-sponge"
const val spigotApi = "spigot-api"
const val spigot = "spigot"
const val configurate = "configurate"
const val configurate_core = "${configurate}-core"
const val configurate_yaml = "${configurate}-yaml"
const val jdbc = "tomcat-jdbc"
const val juli = "tomcat-juli"
const val junit = "junit"
const val checker = "checker-qual"
const val flowmath = "flow-math"
}
}
object Projects {
var core: Project? = null
var bukkit: Project? = null
var sponge: Project? = null
}
object Shadow {
object Origin {
const val juli = "${Deps.Groups.apache}.juli"
const val tomcat = "${Deps.Groups.apache}.tomcat"
const val apache = "${Deps.Groups.apache}.commons.logging"
const val bstatsBukkit = "${Deps.Groups.bstats}.bukkit"
const val configurate = "ninja.leaping.configurate"
const val checker = "org.checkerframework"
}
object Target {
const val juli = "${Deps.Groups.nossr}.database.tomcat.juli"
const val tomcat = "${Deps.Groups.nossr}.database.tomcat"
const val apache = "${Deps.Groups.nossr}.commons.logging"
const val bstatsBukkit = "${Deps.Groups.nossr}.metrics.bstat"
const val configurate = "${Deps.Groups.nossr}.${Deps.Modules.configurate}"
const val checker = "${Deps.Groups.nossr}.${Deps.Modules.configurate}.checkerframework"
}
object Exclude {
const val tomcat = "${Deps.Groups.tomcat}:${Deps.Modules.jdbc}"
const val juli = "${Deps.Groups.apache}:${Deps.Modules.juli}"
const val guava = "${Deps.Groups.guava}:${Deps.Modules.guava}"
const val snakeyaml = "${Deps.Groups.yaml}:${Deps.Modules.snakeyaml}"
const val bukkit = Deps.Groups.bukkit
const val spigot = Deps.Groups.spigot
const val sk89q = "com.sk89q"
const val wg = "$sk89q.worldguard"
const val intake = "$sk89q.intake"
const val flyway = "com.flywaydb"
const val khelekore = "org.khelekore"
const val findbugs = "com.google.code.findbugs"
const val bstats = "${Deps.Groups.bstats}"
object ForgeGradle {
const val dummyThing = "dummyThing"
const val template = "Version.java.template"
}
}
}

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@@ -1,16 +0,0 @@
object Versions {
const val configurate = "3.6" // Latest configurate
const val flowmath = "1.0.4-SNAPSHOT"
const val bukkit18 = "1.8.8-R0.1-SNAPSHOT" // Last bukkit 1.8.8
const val bukkit112 = "1.12.2-R0.1-SNAPSHOT" // Last bukkit 1.12.2
const val bukkit113 = "1.13.2-R0.1-SNAPSHOT" // Latest bukkit
const val sapi7 = "7.1.0" // Latest SpongeAPI stable
const val spongeImpl7 = "7.1.5" // Latest SpongeCommon stable
const val jdbc = "7.0.52"
const val junit = "4.12"
const val fg23 = "2.3-SNAPSHOT" // ForgeGradle to support MC 1.12.2
const val wg18 = "6.1.2" // Bukkit/CraftBukkit/Spigot 1.8.8 supported build, works on newer, but last one to support 1.8.8
const val wg112 = "6.2" // Last WorldGuard to support 1.12
const val wg113 = "7.0.0-SNAPSHOT" // Latest WorldGuard to support 1.13.2
const val bstats = "1.4" // Supports all backwards compatible. Always relocated
}

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import Config.Libs.Bukkit.`1_12` as Bukkit
// Config is located in <root>/buildSrc/src/main/java/Config.kt
// It provides a bunch of constant values we use as dependency
// strings, so we don't have to duplicate a bunch of them in
// various scripts.
plugins {
java // This is already provided, but for static compilation,
// we declare it here so we can use the IDE static type references
}
/*
Dependency inheritance is as follows
- ":core", which provides
configurate, tomcat jdbc/juli, and flowmath. It excludes sub
dependencies like guava and apache commons lang.
- ":bukkit", which provides nothing on it's own, except the
core bukkit classes that can be built on 1.13.2 API (which may change).
It also defines all subprojects to depend on ":core", and ":bukkit",
and bstats-bukkit.
*/
dependencies {
compileOnly(Bukkit.api) // Bukkit API for 1.12.2
compileOnly(Bukkit.nms) // CraftBukkit for 1.12.2
compileOnly(Bukkit.wgLegacy) // WorldGuard for 1.12.2 bukkit
}

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package com.gmail.nossr50.bukkit.v1_12;
import com.gmail.nossr50.VersionedHandler;
import com.gmail.nossr50.mcMMO;
import com.google.common.base.Joiner;
import com.google.common.collect.ImmutableMap;
import net.minecraft.server.v1_12_R1.Chunk;
import net.minecraft.server.v1_12_R1.EntityTypes;
import net.minecraft.server.v1_12_R1.IBlockData;
import net.minecraft.server.v1_12_R1.IBlockState;
import net.minecraft.server.v1_12_R1.MinecraftKey;
import net.minecraft.server.v1_12_R1.RegistryBlocks;
import net.minecraft.server.v1_12_R1.RegistryMaterials;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.v1_12_R1.CraftChunk;
import org.bukkit.craftbukkit.v1_12_R1.block.CraftBlockState;
import org.bukkit.craftbukkit.v1_12_R1.entity.CraftEntity;
import org.bukkit.entity.Entity;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
public class NmsHandler extends VersionedHandler {
/**
* Static reference to the block registry. Don't really care about the fact that
* it is being stored as a reference here, but for imports reasons, it's smaller
* line length makes it optimal to read for method usages.
*/
private static final RegistryBlocks<MinecraftKey, net.minecraft.server.v1_12_R1.Block> BLOCK_REGISTRY = net.minecraft.server.v1_12_R1.Block.REGISTRY;
/**
* We can keep track of block state id's by generating them on demand, i.e., when
* they're being requested from Blocks, or BlockDatas.
*/
private static final RegistryMaterials<MinecraftKey, IBlockData> BLOCK_STATE_REGISTRY = new RegistryMaterials<>();
NmsHandler(mcMMO plugin) {
super(plugin);
}
@Override
public String getIdFor(Block block) {
// We have to get the underlying nms block by the block, which might as well just be the type id.
final Chunk chunk = ((CraftChunk) block.getChunk()).getHandle();
// Get the block state from the underlying chunk (stored by reference in CraftBlock)
final IBlockData blockState = chunk.a(block.getX(), block.getY(), block.getZ());
// Sadly, Mojang doesn't store the string id onto blocks, states, or any of their types, they just call the registry.
final MinecraftKey key = BLOCK_REGISTRY.b(blockState.getBlock());
return key.toString();
}
@Override
public String getIdFor(Entity entity) {
// Every entity knows it's "type". Here, we just use the right method getter to get the EntityTypes instance for that entity
final net.minecraft.server.v1_12_R1.Entity nmsEntity = ((CraftEntity) entity).getHandle();
// And then... well. we get the string id from the registry, based on the entity class to id mapping in EntityTypes.
final MinecraftKey key = EntityTypes.a(nmsEntity);
// If the key is null, well, we've got bigger problems...
return key == null ? "minecraft:slime" : key.toString();
}
@SuppressWarnings("Duplicates")
@Override
public String getIdFor(BlockState block) {
// Since we don't really want to trust what "BlockState" gives us, and the API doesn't give us anything but
// what the API wants to give us, we have to dig into internals to get the true BlockState representation
final CraftBlockState craftState = (CraftBlockState) block;
// Because CraftBlock also stores the chunk reference, we can short cut in to use the chunk, instead of pinging
// the chunk map on WorldServer
final CraftChunk craftChunk = (CraftChunk) craftState.getChunk();
// Then query for the block state from the chunk.
final IBlockData nmsState = craftChunk.getHandle().a(block.getX(), block.getY(), block.getZ());
// And then we're gucci
final net.minecraft.server.v1_12_R1.Block nmsBlock = nmsState.getBlock();
final MinecraftKey blockKey = BLOCK_REGISTRY.b(nmsBlock);
// Now we can check if our blockstate registry actually has the block state.
final MinecraftKey stateKey = BLOCK_STATE_REGISTRY.b(nmsState);
if (stateKey != null) { // If the state has been registered by the handler, then by all means.
return stateKey.toString();
}
// If not, well, it needs to have a key generated and registered.
final String nameSpace = blockKey.getKey();
StringBuilder builder = new StringBuilder();
builder.append(nameSpace); // We only want to get the block id, not the domain id, since that's going to be appended later
// Get the full Property -> Value mapping for the block state
final ImmutableMap<IBlockState<?>, Comparable<?>> properties = nmsState.t();
if (!properties.isEmpty()) {
builder.append('[');
Joiner joiner = Joiner.on(',');
List<String> propertyValues = new ArrayList<>();
// Yadadadada, go through all property entries and add each as a string for the "propertyName=value" (like "variant=oak")
for (Map.Entry<IBlockState<?>, Comparable<?>> entry : properties.entrySet()) {
// a() gets the inputted "name" for the state, the value, well, that gets the value, which is always toStringable.
propertyValues.add(entry.getKey().a() + "=" + entry.getValue());
}
builder.append(joiner.join(propertyValues));
builder.append(']');
}
// Now we can make the MinecraftKey...
final MinecraftKey newKey = new MinecraftKey(builder.toString());
BLOCK_STATE_REGISTRY.a(newKey, nmsState);
return newKey.toString();
}
}

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@@ -1,27 +0,0 @@
import Config.Libs.Bukkit.`1_13` as Bukkit
// Config is located in <root>/buildSrc/src/main/java/Config.kt
// It provides a bunch of constant values we use as dependency
// strings, so we don't have to duplicate a bunch of them in
// various scripts. The import allows us to "import as" for shorthand
plugins {
`java-library` // This is already provided, but for static compilation,
// we declare it here so we can use the IDE static type references
}
/*
Dependency inheritance is as follows
- ":core", which provides
configurate, tomcat jdbc/juli, and flowmath. It excludes sub
dependencies like guava and apache commons lang.
- ":bukkit", which provides nothing on it's own, except the
core bukkit classes that can be built on 1.13.2 API (which may change).
It also defines all subprojects to depend on ":core", and ":bukkit",
and bstats-bukkit.
*/
dependencies {
compileOnly(Bukkit.api) // Bukkit API for 1.13.2 - Defined in <root>/buildSrc/src/main/java/Config.kt
compileOnly(Bukkit.nms) // CraftBukkit-1.13.2-R0.1-SNAPSHOT - Defined in <root>/buildSrc/src/main/java/Config.kt
compileOnly(Bukkit.wgCore) // WorldGuard-core - Defined in <root>/buildSrc/src/main/java/Config.kt
compileOnly(Bukkit.wgLegacy) // WorldGuard-legacy - Defined in <root>/buildSrc/src/main/java/Config.kt
}

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@@ -1,101 +0,0 @@
package com.gmail.nossr50.bukkit.v1_13;
import com.gmail.nossr50.VersionedHandler;
import com.gmail.nossr50.mcMMO;
import com.google.common.base.Joiner;
import com.google.common.collect.ImmutableMap;
import net.minecraft.server.v1_13_R2.EntityTypes;
import net.minecraft.server.v1_13_R2.IBlockData;
import net.minecraft.server.v1_13_R2.IBlockState;
import net.minecraft.server.v1_13_R2.IRegistry;
import net.minecraft.server.v1_13_R2.MinecraftKey;
import net.minecraft.server.v1_13_R2.RegistryMaterials;
import net.minecraft.server.v1_13_R2.WorldServer;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.v1_13_R2.block.CraftBlock;
import org.bukkit.craftbukkit.v1_13_R2.block.CraftBlockState;
import org.bukkit.craftbukkit.v1_13_R2.entity.CraftEntity;
import org.bukkit.entity.Entity;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
public class NmsHandler extends VersionedHandler {
private static final IRegistry<net.minecraft.server.v1_13_R2.Block> BLOCK_REGISTRY = IRegistry.BLOCK;
private static final IRegistry<EntityTypes<?>> ENTITY_REGISTRY = IRegistry.ENTITY_TYPE;
/**
* We use {@link RegistryMaterials} because we don't want to default to another block state,
* if a {@link IBlockData} is not registered, we need to generate an ID and register that key to
* that {@link IBlockData}. By default, this should be populated during plugin startup by
* calling some init method, but that will be determined later.
*/
private static final IRegistry<IBlockData> BLOCK_STATE_REGISTRY = new RegistryMaterials<>();
NmsHandler(mcMMO plugin) {
super(plugin);
}
@Override
public String getIdFor(Block block) {
// We have to get the underlying nms block by the block, which might as well just be the type id.
final WorldServer world = ((CraftBlock) block).getCraftWorld().getHandle();
// The registry.c(T) will return MinecraftKey, and the toString() returns the "$mod:$name", so "minecraft:stone"
final IBlockData blockState = world.getType(((CraftBlock) block).getPosition());
// Sadly, Mojang doesn't store the string id onto blocks, states, or any of their types, they just call the registry.
final MinecraftKey key = BLOCK_REGISTRY.getKey(blockState.getBlock());
// Sometimes, there's a rare case with mods where the key is going to be null, but should never happen in bukkit/spigot.
return key == null ? "minecraft:air" : key.toString();
}
@Override
public String getIdFor(Entity entity) {
// Every entity knows it's "type". Here, we just use the right method getter to get the EntityTypes instance for that entity
final EntityTypes<?> entityType = ((CraftEntity) entity).getHandle().P();
// And then... well. we get the string id from the registry!
final MinecraftKey key = ENTITY_REGISTRY.getKey(entityType);
// If the key is null, well, we've got bigger problems...
return key == null ? "minecraft:slime" : key.toString();
}
@SuppressWarnings("Duplicates")
@Override
public String getIdFor(BlockState block) {
// Much like #getIdFor(Block) except here we have the "state" by numerical id. So.. we have to grab it from
// the world.
final CraftBlockState craftState = (CraftBlockState) block;
final IBlockData nmsState = craftState.getHandle();
final net.minecraft.server.v1_13_R2.Block nmsBlock = nmsState.getBlock();
final MinecraftKey blockKey = BLOCK_REGISTRY.getKey(nmsBlock);
// Now we can check if our blockstate registry actually has the block state.
final MinecraftKey stateKey = BLOCK_STATE_REGISTRY.getKey(nmsState);
if (stateKey != null) { // If the state has been registered by the handler, then by all means.
return stateKey.toString();
}
// If not, well, it needs to have a key generated and registered.
final String nameSpace = blockKey.getKey();
StringBuilder builder = new StringBuilder();
builder.append(nameSpace); // We only want to get the block id, not the domain id, since that's going to be appended later
// Get the full Property -> Value mapping for the block state
final ImmutableMap<IBlockState<?>, Comparable<?>> properties = nmsState.getStateMap();
if (!properties.isEmpty()) {
builder.append('[');
Joiner joiner = Joiner.on(',');
List<String> propertyValues = new ArrayList<>();
// Yadadadada, go through all property entries and add each as a string for the "propertyName=value" (like "variant=oak")
for (Map.Entry<IBlockState<?>, Comparable<?>> entry : properties.entrySet()) {
// a() gets the inputted "name" for the state, the value, well, that gets the value, which is always toStringable.
propertyValues.add(entry.getKey().a() + "=" + entry.getValue());
}
builder.append(joiner.join(propertyValues));
builder.append(']');
}
// Now we can make the MinecraftKey...
final MinecraftKey newKey = new MinecraftKey(builder.toString());
BLOCK_STATE_REGISTRY.a(newKey, nmsState);
return newKey.toString();
}
}

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@@ -1,23 +0,0 @@
import Config.Libs.Bukkit.`1_8` as Bukkit
plugins {
java
}
/*
Dependency inheritance is as follows
- ":core", which provides
configurate, tomcat jdbc/juli, and flowmath. It excludes sub
dependencies like guava and apache commons lang.
- ":bukkit", which provides nothing on it's own, except the
core bukkit classes that can be built on 1.13.2 API (which may change).
It also defines all subprojects to depend on ":core", and ":bukkit",
and bstats-bukkit.
*/
dependencies {
compileOnly(Bukkit.api) // Bukkit API for 1.8.8 - Defined in <root>/buildSrc/src/main/java/Config.kt
compileOnly(Bukkit.nms) // CraftBukkit-1.8.8-R0.3-SNAPSHOT - Defined in <root>/buildSrc/src/main/java/Config.kt
compileOnly(Bukkit.wgLegacy) // Old worldguard - Defined in <root>/buildSrc/src/main/java/Config.kt
}

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@@ -1,93 +0,0 @@
package com.gmail.nossr50.bukkit.v1_8;
import com.gmail.nossr50.VersionedHandler;
import com.gmail.nossr50.mcMMO;
import com.google.common.base.Joiner;
import com.google.common.collect.ImmutableMap;
import net.minecraft.server.v1_8_R3.Blocks;
import net.minecraft.server.v1_8_R3.EntityTypes;
import net.minecraft.server.v1_8_R3.IBlockData;
import net.minecraft.server.v1_8_R3.IBlockState;
import net.minecraft.server.v1_8_R3.MinecraftKey;
import net.minecraft.server.v1_8_R3.RegistryBlocks;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.v1_8_R3.entity.CraftEntity;
import org.bukkit.craftbukkit.v1_8_R3.util.CraftMagicNumbers;
import org.bukkit.entity.Entity;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
@SuppressWarnings({"unused", "Duplicates"}) // We use reflection to load this handler on 1.8 versions
public class NmsHandler extends VersionedHandler {
/**
* Static reference to the block registry. Don't really care about the fact that
* it is being stored as a reference here, but for imports reasons, it's smaller
* line length makes it optimal to read for method usages.
*/
private static final RegistryBlocks<MinecraftKey, net.minecraft.server.v1_8_R3.Block> BLOCK_REGISTRY = net.minecraft.server.v1_8_R3.Block.REGISTRY;
/**
* We can keep track of block state id's by generating them on demand, i.e., when
* they're being requested from Blocks, or BlockDatas.
*/
private static final RegistryBlocks<MinecraftKey, IBlockData> BLOCK_STATE_REGISTRY = new RegistryBlocks<>(BLOCK_REGISTRY.c(Blocks.AIR)); // Default to AIR
NmsHandler(mcMMO plugin) {
super(plugin);
}
@Override
public String getIdFor(Block block) {
// We have to get the underlying nms block by the block, which might as well just be the type id.
final net.minecraft.server.v1_8_R3.Block block1 = CraftMagicNumbers.getBlock(block);
// The registry.c(T) will return MinecraftKey, and the toString() returns the "$mod:$name", so "minecraft:stone"
final MinecraftKey key = BLOCK_REGISTRY.c(block1);
return key.toString();
}
@Override
public String getIdFor(Entity entity) {
// EntityTypes maintains the maps of Class<? extends nms.Entity> to String for id's and to numerical id numbers.
// We of course are using the method that gets us the String id of the entity, such as "minecraft:creeper"
return EntityTypes.b(((CraftEntity) entity).getHandle());
}
@Override
public String getIdFor(BlockState block) {
// Much like #getIdFor(Block) except here we have the "state" by numerical id. So.. we have to grab it from
// the world.
final net.minecraft.server.v1_8_R3.Block nmsBlock = net.minecraft.server.v1_8_R3.Block.REGISTRY.a(block.getTypeId());
final MinecraftKey blockKey = net.minecraft.server.v1_8_R3.Block.REGISTRY.c(nmsBlock);
final IBlockData blockState = nmsBlock.fromLegacyData(block.getRawData());
// Now we can check if our blockstate registry actually has the block state.
final MinecraftKey stateKey = BLOCK_STATE_REGISTRY.c(blockState);
if (stateKey != null) { // If the state has been registered by the handler, then by all means.
return stateKey.toString();
}
// If not, well, it needs to have a key generated and registered.
final String nameSpace = blockKey.a();
StringBuilder builder = new StringBuilder();
builder.append(blockKey.a()); // We only want to get the block id, not the domain id, since that's going to be appended later
// Get the full Property -> Value mapping for the block state
final ImmutableMap<IBlockState, Comparable> properties = blockState.b();
if (!properties.isEmpty()) {
builder.append('[');
Joiner joiner = Joiner.on(',');
List<String> propertyValues = new ArrayList<>();
for (Map.Entry<IBlockState, Comparable> entry : properties.entrySet()) {
// a() gets the inputted "name" for the state, the value, well, that gets the value, which is always toStringable.
propertyValues.add(entry.getKey().a() + "=" + entry.getValue());
}
builder.append(joiner.join(propertyValues));
builder.append(']');
}
// Now we can make the MinecraftKey...
final MinecraftKey newKey = new MinecraftKey(builder.toString());
BLOCK_STATE_REGISTRY.a(newKey, blockState);
return newKey.toString();
}
}

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@@ -1,12 +0,0 @@
package com.gmail.nossr50.platform.bukkit;
import org.bukkit.Material;
import org.bukkit.craftbukkit.v1_8_R3.block.CraftBlock;
public class Testing18 {
Material material;
CraftBlock block;
}

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@@ -1,77 +0,0 @@
import com.github.jengelman.gradle.plugins.shadow.tasks.ShadowJar
import Config.Libs.Bukkit as Bukkit
// Config is located in <root>/buildSrc/src/main/java/Config.kt
// It provides a bunch of constant values we use as dependency
// strings, so we don't have to duplicate a bunch of them in
// various scripts. The import as allows for shorthand.
val bukkit: Project = Projects.bukkit!! // Static project references
val core: Project = Projects.core!! // Stored by Config.kt and created in <root>/build.gradle.kts
/* This configures ":bukkit" and it's dependent projects:
- ":bukkit:1_8_8"
- ":bukkit:1_12"
- ":bukkit:1_13"
Basically sets up all projects to depend on ":core" and
bstats-bukkit. Also sets up shadow to relocate bukkit related
packages to limit platform interference
*/
allprojects {
dependencies {
compile(core) // includes junit for tests
implementation(Bukkit.bstats) // Bukkit bstats
}
// TODO dunno if this works yet... project needs to compile.
val shadowJar by tasks.getting(ShadowJar::class) {
// Relocate bstats for bukkit, as per requirement for bstats
relocate(Shadow.Origin.bstatsBukkit, Shadow.Target.bstatsBukkit)
// Relocate the bukkit platform classes of mcmmo so we don't
// interfere with other platform classes (or core)
relocate(Deps.Groups.nossr, "${Deps.Groups.nossr}.bukkit") {
exclude("${Deps.Groups.nossr}.core")
}
}
}
// Tells all subprojects of ":bukkit" (":bukkit:1_8_8", ":bukkit:1_12",etc.)
// to depend on this project (":bukkit") to inherit the dependencies, and
// does NOT inherit the same configurations (anything configured outside
// here does not persist to child projects).
subprojects {
dependencies {
// Provide the base bukkit plugin dependency for plugin classloading.
// All "versioned" implementations will be properly classloaded by the bukkit parent
compileOnly(bukkit)
}
}
plugins {
`java-library` // This is already provided, but for static compilation,
// we declare it here so we can use the IDE static type references
}
dependencies {
// Temporary dependencies while things are being moved.
compileOnly(Bukkit.`1_13`.spigotApi) { // Spigot API for generic usage. Based on 1.13.2
isTransitive = true // We don't want the dependencies
}
compileOnly(Bukkit.`1_13`.api) { // Bukkit API for generic usage. Based on 1.13.2
isTransitive = true // We don't want the dependencies
}
compileOnly(Bukkit.`1_13`.wgCore) { // WorldGuard dependency, again, for 1.13.2
isTransitive = true // We don't want the dependencies
exclude(group = Shadow.Exclude.sk89q)
exclude(group = Shadow.Exclude.intake, module = "intake")
exclude(group = Shadow.Exclude.sk89q, module = "squirrelid")
exclude(group = Shadow.Exclude.flyway)
exclude(group = Shadow.Exclude.khelekore)
exclude(group = Shadow.Exclude.findbugs)
}
compileOnly(Bukkit.`1_13`.wgLegacy) {
isTransitive = true // We don't want the dependencies
exclude(group = Shadow.Exclude.bukkit)
exclude(group = Shadow.Exclude.sk89q, module = "commandbook")
exclude(group = Shadow.Exclude.bstats)
}
}

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@@ -1,12 +0,0 @@
package com.gmail.nossr50;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
public class BukkitBlockType {
private Material material;
private BlockData blockData;
}

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@@ -1,74 +0,0 @@
package com.gmail.nossr50;
import com.sk89q.worldedit.extension.platform.NoCapablePlatformException;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Entity;
public abstract class VersionedHandler {
private static VersionedHandler instance;
private final mcMMO plugin;
protected VersionedHandler(mcMMO plugin) {
this.plugin = plugin;
}
/**
* Gets the string value id of the BlockType, note that this is not the
* blockstate.
*
* Examples include: "minecraft:stone", "minecraft:chest", "thaumcraft:log2"
* BlockStates are more specific like "minecraft:log[variant=oak,axis=x]"
*
* This should be casting down and retrieving the id from the block registry maintained by vanilla.
*
* @param block The block instance (holds byte/numerical id or sometimes block state in newer versions)
* @return The string id of the block type
*/
public abstract String getIdFor(Block block);
/**
* Gets the string value id of the Entity, much like blocks, this is not
* the full string representation of the entity, just the string id of the
* TYPE.
*
* Examples include: "minecraft:creeeper", "minecraft:sheep", "thaumcraft:wisp"
*
* @param entity The entity instance
* @return The string id of the entity's registered type.
*/
public abstract String getIdFor(Entity entity);
// Technically can be TileEntity snapshot references as well.
public abstract String getIdFor(BlockState block);
/**
* Gets the {@link VersionedHandler} instance for this running platform.
* Note that all the handler does is perform various operations necessitated
* by either a lack of, or bridging an implementation of some API/core aspects
* that are not available through Bukkit API (like getting BlockType id's, or
* BlockState id's).
*
* @param plugin The mcmmo plugin
* @return The version handler instance
*/
public VersionedHandler getInstance(mcMMO plugin) {
if (instance == null) {
final String serverPackage = mcMMO.p.getServer().getClass().getPackage().getName();
final String serverVersion = serverPackage.substring(serverPackage.lastIndexOf(".") + 1);
try {
final Class<?> clazz = Class.forName("com.gmail.nossr50.bukkit." + serverVersion + ".NmsHandler");
if (VersionedHandler.class.isAssignableFrom(clazz)) {
instance = (VersionedHandler) clazz.getConstructor(mcMMO.class).newInstance(plugin);
}
} catch (Exception e) {
e.printStackTrace();
throw new NoCapablePlatformException("Could not discover a valid mcMMO VersionedHandler for version:" + serverVersion);
}
}
return instance;
}
}

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@@ -1,45 +0,0 @@
package com.gmail.nossr50.commands;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.data.database.FlatfileDatabaseManager;
import com.gmail.nossr50.core.data.database.SQLDatabaseManager;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.mcMMO;
import com.google.common.collect.ImmutableList;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import java.util.List;
public class MHDCommand implements TabExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (mcMMO.getDatabaseManager() instanceof SQLDatabaseManager) {
SQLDatabaseManager m = (SQLDatabaseManager) mcMMO.getDatabaseManager();
m.resetMobHealthSettings();
for (McMMOPlayer player : UserManager.getPlayers()) {
player.getProfile().setMobHealthbarType(MainConfig.getInstance().getMobHealthbarDefault());
}
sender.sendMessage("Mob health reset");
return true;
}
if (mcMMO.getDatabaseManager() instanceof FlatfileDatabaseManager) {
FlatfileDatabaseManager m = (FlatfileDatabaseManager) mcMMO.getDatabaseManager();
m.resetMobHealthSettings();
for (McMMOPlayer player : UserManager.getPlayers()) {
player.getProfile().setMobHealthbarType(MainConfig.getInstance().getMobHealthbarDefault());
}
sender.sendMessage("Mob health reset");
return true;
}
return false;
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
return ImmutableList.of();
}
}

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@@ -1,325 +0,0 @@
package com.gmail.nossr50.commands;
import com.gmail.nossr50.core.skills.ModConfigType;
import com.gmail.nossr50.core.util.Misc;
import com.gmail.nossr50.mcMMO;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import java.io.*;
import java.util.ArrayList;
import java.util.HashMap;
public class McImportCommand implements CommandExecutor {
int fileAmount;
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 0:
importModConfig();
return true;
default:
return false;
}
}
public boolean importModConfig() {
String importFilePath = mcMMO.getModDirectory() + File.separator + "import";
File importFile = new File(importFilePath, "import.log");
mcMMO.p.getLogger().info("Starting import of mod materials...");
fileAmount = 0;
HashMap<ModConfigType, ArrayList<String>> materialNames = new HashMap<ModConfigType, ArrayList<String>>();
BufferedReader in = null;
try {
// Open the file
in = new BufferedReader(new FileReader(importFile));
String line;
String materialName;
String modName;
// While not at the end of the file
while ((line = in.readLine()) != null) {
String[] split1 = line.split("material ");
if (split1.length != 2) {
continue;
}
String[] split2 = split1[1].split(" with");
if (split2.length != 2) {
continue;
}
materialName = split2[0];
// Categorise each material under a mod config type
ModConfigType type = ModConfigType.getModConfigType(materialName);
if (!materialNames.containsKey(type)) {
materialNames.put(type, new ArrayList<String>());
}
materialNames.get(type).add(materialName);
continue;
}
} catch (FileNotFoundException e) {
mcMMO.p.getLogger().warning("Could not find " + importFile.getAbsolutePath() + " ! (No such file or directory)");
mcMMO.p.getLogger().warning("Copy and paste latest.log to " + importFile.getParentFile().getAbsolutePath() + " and rename it to import.log");
return false;
} catch (Exception e) {
e.printStackTrace();
return false;
} finally {
tryClose(in);
}
createOutput(materialNames);
mcMMO.p.getLogger().info("Import finished! Created " + fileAmount + " files!");
return true;
}
private void createOutput(HashMap<ModConfigType, ArrayList<String>> materialNames) {
for (ModConfigType modConfigType : materialNames.keySet()) {
HashMap<String, ArrayList<String>> materialNamesType = new HashMap<String, ArrayList<String>>();
for (String materialName : materialNames.get(modConfigType)) {
String modName = Misc.getModName(materialName);
if (!materialNamesType.containsKey(modName)) {
materialNamesType.put(modName, new ArrayList<String>());
}
materialNamesType.get(modName).add(materialName);
}
createOutput(modConfigType, materialNamesType);
}
}
private void tryClose(Closeable c) {
if (c == null) {
return;
}
try {
c.close();
} catch (IOException e) {
e.printStackTrace();
}
}
private void createOutput(ModConfigType modConfigType, HashMap<String, ArrayList<String>> materialNames) {
File outputFilePath = new File(mcMMO.getModDirectory() + File.separator + "output");
if (!outputFilePath.exists() && !outputFilePath.mkdirs()) {
mcMMO.p.getLogger().severe("Could not create output directory! " + outputFilePath.getAbsolutePath());
}
FileWriter out = null;
String type = modConfigType.name().toLowerCase();
for (String modName : materialNames.keySet()) {
File outputFile = new File(outputFilePath, modName + "." + type + ".yml");
mcMMO.p.getLogger().info("Creating " + outputFile.getName());
try {
if (outputFile.exists() && !outputFile.delete()) {
mcMMO.p.getLogger().severe("Not able to delete old output file! " + outputFile.getAbsolutePath());
}
if (!outputFile.createNewFile()) {
mcMMO.p.getLogger().severe("Could not create output file! " + outputFile.getAbsolutePath());
continue;
}
StringBuilder writer = new StringBuilder();
HashMap<String, ArrayList<String>> configSections = getConfigSections(modConfigType, modName, materialNames);
if (configSections == null) {
mcMMO.p.getLogger().severe("Something went wrong!! type is " + type);
return;
}
// Write the file, go through each skill and write all the materials
for (String configSection : configSections.keySet()) {
if (configSection.equals("UNIDENTIFIED")) {
writer.append("# This isn't a valid config section and all materials in this category need to be").append("\r\n");
writer.append("# copy and pasted to a valid section of this config file.").append("\r\n");
}
writer.append(configSection).append(":").append("\r\n");
for (String line : configSections.get(configSection)) {
writer.append(line).append("\r\n");
}
writer.append("\r\n");
}
out = new FileWriter(outputFile);
out.write(writer.toString());
} catch (IOException e) {
e.printStackTrace();
return;
} catch (Exception e) {
e.printStackTrace();
return;
} finally {
tryClose(out);
fileAmount++;
}
}
}
private HashMap<String, ArrayList<String>> getConfigSections(ModConfigType type, String modName, HashMap<String, ArrayList<String>> materialNames) {
switch (type) {
case BLOCKS:
return getConfigSectionsBlocks(modName, materialNames);
case TOOLS:
return getConfigSectionsTools(modName, materialNames);
case ARMOR:
return getConfigSectionsArmor(modName, materialNames);
case UNKNOWN:
return getConfigSectionsUnknown(modName, materialNames);
}
return null;
}
private HashMap<String, ArrayList<String>> getConfigSectionsBlocks(String modName, HashMap<String, ArrayList<String>> materialNames) {
HashMap<String, ArrayList<String>> configSections = new HashMap<String, ArrayList<String>>();
// Go through all the materials and categorise them under a skill
for (String materialName : materialNames.get(modName)) {
String skillName = "UNIDENTIFIED";
if (materialName.contains("ORE")) {
skillName = "Mining";
} else if (materialName.contains("LOG") || materialName.contains("LEAVES")) {
skillName = "Woodcutting";
} else if (materialName.contains("GRASS") || materialName.contains("FLOWER") || materialName.contains("CROP")) {
skillName = "Herbalism";
} else if (materialName.contains("DIRT") || materialName.contains("SAND")) {
skillName = "Excavation";
}
if (!configSections.containsKey(skillName)) {
configSections.put(skillName, new ArrayList<String>());
}
ArrayList<String> skillContents = configSections.get(skillName);
skillContents.add(" " + materialName + "|0:");
skillContents.add(" " + " " + "XP_Gain: 99");
skillContents.add(" " + " " + "Double_Drops_Enabled: true");
if (skillName.equals("Mining")) {
skillContents.add(" " + " " + "Smelting_XP_Gain: 9");
} else if (skillName.equals("Woodcutting")) {
skillContents.add(" " + " " + "Is_Log: " + materialName.contains("LOG"));
}
}
return configSections;
}
private HashMap<String, ArrayList<String>> getConfigSectionsTools(String modName, HashMap<String, ArrayList<String>> materialNames) {
HashMap<String, ArrayList<String>> configSections = new HashMap<String, ArrayList<String>>();
// Go through all the materials and categorise them under a tool type
for (String materialName : materialNames.get(modName)) {
String toolType = "UNIDENTIFIED";
if (materialName.contains("PICKAXE")) {
toolType = "Pickaxes";
} else if (materialName.contains("AXE")) {
toolType = "Axes";
} else if (materialName.contains("BOW")) {
toolType = "Bows";
} else if (materialName.contains("HOE")) {
toolType = "Hoes";
} else if (materialName.contains("SHOVEL") || materialName.contains("SPADE")) {
toolType = "Shovels";
} else if (materialName.contains("SWORD")) {
toolType = "Swords";
}
if (!configSections.containsKey(toolType)) {
configSections.put(toolType, new ArrayList<String>());
}
ArrayList<String> skillContents = configSections.get(toolType);
skillContents.add(" " + materialName + ":");
skillContents.add(" " + " " + "XP_Modifier: 1.0");
skillContents.add(" " + " " + "Tier: 1");
skillContents.add(" " + " " + "Ability_Enabled: true");
addRepairableLines(materialName, skillContents);
}
return configSections;
}
private HashMap<String, ArrayList<String>> getConfigSectionsArmor(String modName, HashMap<String, ArrayList<String>> materialNames) {
HashMap<String, ArrayList<String>> configSections = new HashMap<String, ArrayList<String>>();
// Go through all the materials and categorise them under an armor type
for (String materialName : materialNames.get(modName)) {
String toolType = "UNIDENTIFIED";
if (materialName.contains("BOOT") || materialName.contains("SHOE")) {
toolType = "Boots";
} else if (materialName.contains("CHESTPLATE") || materialName.contains("CHEST")) {
toolType = "Chestplates";
} else if (materialName.contains("HELM") || materialName.contains("HAT")) {
toolType = "Helmets";
} else if (materialName.contains("LEGGINGS") || materialName.contains("LEGS") || materialName.contains("PANTS")) {
toolType = "Leggings";
}
if (!configSections.containsKey(toolType)) {
configSections.put(toolType, new ArrayList<String>());
}
ArrayList<String> skillContents = configSections.get(toolType);
skillContents.add(" " + materialName + ":");
addRepairableLines(materialName, skillContents);
}
return configSections;
}
private void addRepairableLines(String materialName, ArrayList<String> skillContents) {
skillContents.add(" " + " " + "Repairable: true");
skillContents.add(" " + " " + "Repair_Material: REPAIR_MATERIAL_NAME");
skillContents.add(" " + " " + "Repair_Material_Data_Value: 0");
skillContents.add(" " + " " + "Repair_Material_Quantity: 9");
skillContents.add(" " + " " + "Repair_Material_Pretty_Name: Repair Item Name");
skillContents.add(" " + " " + "Repair_MinimumLevel: 0");
skillContents.add(" " + " " + "Repair_XpMultiplier: 1.0");
Material material = Material.matchMaterial(materialName);
short durability = (material == null) ? (short) 9999 : material.getMaxDurability();
skillContents.add(" " + " " + "Durability: " + ((durability > 0) ? durability : (short) 9999));
}
private HashMap<String, ArrayList<String>> getConfigSectionsUnknown(String modName, HashMap<String, ArrayList<String>> materialNames) {
HashMap<String, ArrayList<String>> configSections = new HashMap<String, ArrayList<String>>();
// Go through all the materials and print them
for (String materialName : materialNames.get(modName)) {
String configKey = "UNIDENTIFIED";
if (!configSections.containsKey(configKey)) {
configSections.put(configKey, new ArrayList<String>());
}
ArrayList<String> skillContents = configSections.get(configKey);
skillContents.add(" " + materialName);
}
return configSections;
}
}

View File

@@ -1,29 +0,0 @@
package com.gmail.nossr50.commands;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.util.Permissions;
import org.bukkit.command.CommandSender;
public class McabilityCommand extends ToggleCommand {
@Override
protected boolean hasOtherPermission(CommandSender sender) {
return Permissions.mcabilityOthers(sender);
}
@Override
protected boolean hasSelfPermission(CommandSender sender) {
return Permissions.mcability(sender);
}
@Override
protected void applyCommandAction(McMMOPlayer mcMMOPlayer) {
mcMMOPlayer.getPlayer().sendMessage(LocaleLoader.getString("Commands.Ability." + (mcMMOPlayer.getAbilityUse() ? "Off" : "On")));
mcMMOPlayer.toggleAbilityUse();
}
@Override
protected void sendSuccessMessage(CommandSender sender, String playerName) {
sender.sendMessage(LocaleLoader.getString("Commands.Ability.Toggle", playerName));
}
}

View File

@@ -1,90 +0,0 @@
package com.gmail.nossr50.commands;
import com.gmail.nossr50.commands.database.ConvertDatabaseCommand;
import com.gmail.nossr50.commands.experience.ConvertExperienceCommand;
import com.gmail.nossr50.core.data.database.DatabaseManagerFactory;
import com.gmail.nossr50.core.datatypes.database.DatabaseType;
import com.gmail.nossr50.core.datatypes.experience.FormulaType;
import com.gmail.nossr50.mcMMO;
import com.google.common.collect.ImmutableList;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.util.StringUtil;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class McconvertCommand implements TabExecutor {
private static final List<String> FORMULA_TYPES;
private static final List<String> DATABASE_TYPES;
private static final List<String> SUBCOMMANDS = ImmutableList.of("database", "experience");
static {
ArrayList<String> formulaTypes = new ArrayList<String>();
ArrayList<String> databaseTypes = new ArrayList<String>();
for (FormulaType type : FormulaType.values()) {
formulaTypes.add(type.toString());
}
for (DatabaseType type : DatabaseType.values()) {
databaseTypes.add(type.toString());
}
// Custom stuff
databaseTypes.remove(DatabaseType.CUSTOM.toString());
if (mcMMO.getDatabaseManager().getDatabaseType() == DatabaseType.CUSTOM) {
databaseTypes.add(DatabaseManagerFactory.getCustomDatabaseManagerClass().getName());
}
Collections.sort(formulaTypes);
Collections.sort(databaseTypes);
FORMULA_TYPES = ImmutableList.copyOf(formulaTypes);
DATABASE_TYPES = ImmutableList.copyOf(databaseTypes);
}
private CommandExecutor databaseConvertCommand = new ConvertDatabaseCommand();
private CommandExecutor experienceConvertCommand = new ConvertExperienceCommand();
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 2:
if (args[0].equalsIgnoreCase("database") || args[0].equalsIgnoreCase("db")) {
return databaseConvertCommand.onCommand(sender, command, label, args);
} else if (args[0].equalsIgnoreCase("experience") || args[0].equalsIgnoreCase("xp") || args[1].equalsIgnoreCase("exp")) {
return experienceConvertCommand.onCommand(sender, command, label, args);
}
return false;
default:
return false;
}
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
switch (args.length) {
case 1:
return StringUtil.copyPartialMatches(args[0], SUBCOMMANDS, new ArrayList<String>(SUBCOMMANDS.size()));
case 2:
if (args[0].equalsIgnoreCase("database") || args[0].equalsIgnoreCase("db")) {
return StringUtil.copyPartialMatches(args[0], DATABASE_TYPES, new ArrayList<String>(DATABASE_TYPES.size()));
}
if (args[0].equalsIgnoreCase("experience") || args[0].equalsIgnoreCase("xp") || args[0].equalsIgnoreCase("exp")) {
return StringUtil.copyPartialMatches(args[0], FORMULA_TYPES, new ArrayList<String>(FORMULA_TYPES.size()));
}
return ImmutableList.of();
default:
return ImmutableList.of();
}
}
}

View File

@@ -1,29 +0,0 @@
package com.gmail.nossr50.commands;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.util.Permissions;
import org.bukkit.command.CommandSender;
public class McgodCommand extends ToggleCommand {
@Override
protected boolean hasOtherPermission(CommandSender sender) {
return Permissions.mcgodOthers(sender);
}
@Override
protected boolean hasSelfPermission(CommandSender sender) {
return Permissions.mcgod(sender);
}
@Override
protected void applyCommandAction(McMMOPlayer mcMMOPlayer) {
mcMMOPlayer.getPlayer().sendMessage(LocaleLoader.getString("Commands.GodMode." + (mcMMOPlayer.getGodMode() ? "Disabled" : "Enabled")));
mcMMOPlayer.toggleGodMode();
}
@Override
protected void sendSuccessMessage(CommandSender sender, String playerName) {
sender.sendMessage(LocaleLoader.getString("Commands.GodMode.Toggle", playerName));
}
}

View File

@@ -1,115 +0,0 @@
package com.gmail.nossr50.commands;
import com.gmail.nossr50.commands.party.PartySubcommandType;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.mcMMO;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
public class McmmoCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 0:
if (!Permissions.mcmmoDescription(sender)) {
sender.sendMessage(command.getPermissionMessage());
return true;
}
String description = LocaleLoader.getString("mcMMO.Description");
String[] mcSplit = description.split(",");
sender.sendMessage(mcSplit);
if (MainConfig.getInstance().getDonateMessageEnabled()) {
sender.sendMessage(LocaleLoader.getString("MOTD.Donate"));
sender.sendMessage(ChatColor.GOLD + " - " + ChatColor.GREEN + "com.gmail.nossr50@com.gmail.com" + ChatColor.GOLD + " Paypal");
}
if (Permissions.showversion(sender)) {
sender.sendMessage(LocaleLoader.getString("MOTD.Version", mcMMO.p.getDescription().getVersion()));
}
mcMMO.getHolidayManager().anniversaryCheck(sender);
return true;
case 1:
if (args[0].equalsIgnoreCase("?") || args[0].equalsIgnoreCase("help") || args[0].equalsIgnoreCase("commands")) {
if (!Permissions.mcmmoHelp(sender)) {
sender.sendMessage(command.getPermissionMessage());
return true;
}
sender.sendMessage(LocaleLoader.getString("Commands.mcc.Header"));
displayGeneralCommands(sender);
displayOtherCommands(sender);
displayPartyCommands(sender);
}
return true;
default:
return false;
}
}
private void displayGeneralCommands(CommandSender sender) {
sender.sendMessage(ChatColor.DARK_AQUA + " /mcstats " + LocaleLoader.getString("Commands.Stats"));
sender.sendMessage(ChatColor.DARK_AQUA + " /<skill>" + LocaleLoader.getString("Commands.SkillInfo"));
sender.sendMessage(ChatColor.DARK_AQUA + " /mctop " + LocaleLoader.getString("Commands.Leaderboards"));
if (Permissions.inspect(sender)) {
sender.sendMessage(ChatColor.DARK_AQUA + " /inspect " + LocaleLoader.getString("Commands.Inspect"));
}
if (Permissions.mcability(sender)) {
sender.sendMessage(ChatColor.DARK_AQUA + " /mcability " + LocaleLoader.getString("Commands.ToggleAbility"));
}
}
private void displayOtherCommands(CommandSender sender) {
//Don't show them this category if they have none of the permissions
if (!Permissions.skillreset(sender) && !Permissions.mmoedit(sender) && !Permissions.adminChat(sender) && !Permissions.mcgod(sender))
return;
sender.sendMessage(LocaleLoader.getString("Commands.Other"));
if (Permissions.skillreset(sender)) {
sender.sendMessage(ChatColor.DARK_AQUA + " /skillreset <skill|all> " + LocaleLoader.getString("Commands.Reset"));
}
if (Permissions.mmoedit(sender)) {
sender.sendMessage(ChatColor.DARK_AQUA + " /mmoedit " + LocaleLoader.getString("Commands.mmoedit"));
}
if (Permissions.adminChat(sender)) {
sender.sendMessage(ChatColor.DARK_AQUA + " /adminchat " + LocaleLoader.getString("Commands.AdminToggle"));
}
if (Permissions.mcgod(sender)) {
sender.sendMessage(ChatColor.DARK_AQUA + " /mcgod " + LocaleLoader.getString("Commands.mcgod"));
}
}
private void displayPartyCommands(CommandSender sender) {
if (Permissions.party(sender)) {
sender.sendMessage(LocaleLoader.getString("Commands.Party.Commands"));
sender.sendMessage(ChatColor.DARK_AQUA + " /party create <" + LocaleLoader.getString("Commands.Usage.PartyName") + "> " + LocaleLoader.getString("Commands.Party1"));
sender.sendMessage(ChatColor.DARK_AQUA + " /party join <" + LocaleLoader.getString("Commands.Usage.Player") + "> " + LocaleLoader.getString("Commands.Party2"));
sender.sendMessage(ChatColor.DARK_AQUA + " /party quit " + LocaleLoader.getString("Commands.Party.Quit"));
if (Permissions.partyChat(sender)) {
sender.sendMessage(ChatColor.DARK_AQUA + " /party chat " + LocaleLoader.getString("Commands.Party.Toggle"));
}
sender.sendMessage(ChatColor.DARK_AQUA + " /party invite <" + LocaleLoader.getString("Commands.Usage.Player") + "> " + LocaleLoader.getString("Commands.Party.Invite"));
sender.sendMessage(ChatColor.DARK_AQUA + " /party accept " + LocaleLoader.getString("Commands.Party.Accept"));
if (Permissions.partySubcommand(sender, PartySubcommandType.TELEPORT)) {
sender.sendMessage(ChatColor.DARK_AQUA + " /party teleport <" + LocaleLoader.getString("Commands.Usage.Player") + "> " + LocaleLoader.getString("Commands.Party.Teleport"));
}
}
}
}

View File

@@ -1,88 +0,0 @@
package com.gmail.nossr50.commands;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import com.gmail.nossr50.core.util.scoreboards.ScoreboardManager;
import com.google.common.collect.ImmutableList;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.util.StringUtil;
import java.util.ArrayList;
import java.util.List;
public class McscoreboardCommand implements TabExecutor {
private static final List<String> FIRST_ARGS = ImmutableList.of("keep", "time", "clear");
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandUtils.noConsoleUsage(sender)) {
return true;
}
switch (args.length) {
case 1:
if (args[0].equalsIgnoreCase("clear") || args[0].equalsIgnoreCase("reset")) {
ScoreboardManager.clearBoard(sender.getName());
sender.sendMessage(LocaleLoader.getString("Commands.Scoreboard.Clear"));
return true;
}
if (args[0].equalsIgnoreCase("keep")) {
if (!MainConfig.getInstance().getAllowKeepBoard() || !MainConfig.getInstance().getScoreboardsEnabled()) {
sender.sendMessage(LocaleLoader.getString("Commands.Disabled"));
return true;
}
if (!ScoreboardManager.isBoardShown(sender.getName())) {
sender.sendMessage(LocaleLoader.getString("Commands.Scoreboard.NoBoard"));
return true;
}
ScoreboardManager.keepBoard(sender.getName());
sender.sendMessage(LocaleLoader.getString("Commands.Scoreboard.Keep"));
return true;
}
return help(sender);
case 2:
if (args[0].equalsIgnoreCase("time") || args[0].equalsIgnoreCase("timer")) {
if (CommandUtils.isInvalidInteger(sender, args[1])) {
return true;
}
int time = Math.abs(Integer.parseInt(args[1]));
ScoreboardManager.setRevertTimer(sender.getName(), time);
sender.sendMessage(LocaleLoader.getString("Commands.Scoreboard.Timer", time));
return true;
}
return help(sender);
default:
return help(sender);
}
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
switch (args.length) {
case 1:
return StringUtil.copyPartialMatches(args[0], FIRST_ARGS, new ArrayList<String>(FIRST_ARGS.size()));
default:
return ImmutableList.of();
}
}
private boolean help(CommandSender sender) {
sender.sendMessage(LocaleLoader.getString("Commands.Scoreboard.Help.0"));
sender.sendMessage(LocaleLoader.getString("Commands.Scoreboard.Help.1"));
sender.sendMessage(LocaleLoader.getString("Commands.Scoreboard.Help.2"));
sender.sendMessage(LocaleLoader.getString("Commands.Scoreboard.Help.3"));
return true;
}
}

View File

@@ -1,30 +0,0 @@
package com.gmail.nossr50.commands.chat;
import com.gmail.nossr50.commands.ToggleCommand;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.util.Permissions;
import org.bukkit.command.CommandSender;
public class McChatSpy extends ToggleCommand {
@Override
protected boolean hasOtherPermission(CommandSender sender) {
return Permissions.adminChatSpyOthers(sender);
}
@Override
protected boolean hasSelfPermission(CommandSender sender) {
return Permissions.adminChatSpy(sender);
}
@Override
protected void applyCommandAction(McMMOPlayer mcMMOPlayer) {
mcMMOPlayer.getPlayer().sendMessage(LocaleLoader.getString("Commands.AdminChatSpy." + (mcMMOPlayer.isPartyChatSpying() ? "Disabled" : "Enabled")));
mcMMOPlayer.togglePartyChatSpying();
}
@Override
protected void sendSuccessMessage(CommandSender sender, String playerName) {
sender.sendMessage(LocaleLoader.getString("Commands.AdminChatSpy.Toggle", playerName));
}
}

View File

@@ -1,73 +0,0 @@
package com.gmail.nossr50.commands.database;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.data.database.DatabaseManager;
import com.gmail.nossr50.core.data.database.DatabaseManagerFactory;
import com.gmail.nossr50.core.datatypes.database.DatabaseType;
import com.gmail.nossr50.core.datatypes.player.PlayerProfile;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.runnables.database.DatabaseConversionTask;
import com.gmail.nossr50.core.runnables.player.PlayerProfileLoadingTask;
import com.gmail.nossr50.mcMMO;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class ConvertDatabaseCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 2:
DatabaseType previousType = DatabaseType.getDatabaseType(args[1]);
DatabaseType newType = mcMMO.getDatabaseManager().getDatabaseType();
if (previousType == newType || (newType == DatabaseType.CUSTOM && DatabaseManagerFactory.getCustomDatabaseManagerClass().getSimpleName().equalsIgnoreCase(args[1]))) {
sender.sendMessage(LocaleLoader.getString("Commands.mcconvert.Database.Same", newType.toString()));
return true;
}
DatabaseManager oldDatabase = DatabaseManagerFactory.createDatabaseManager(previousType);
if (previousType == DatabaseType.CUSTOM) {
Class<?> clazz;
try {
clazz = Class.forName(args[1]);
if (!DatabaseManager.class.isAssignableFrom(clazz)) {
sender.sendMessage(LocaleLoader.getString("Commands.mcconvert.Database.InvalidType", args[1]));
return true;
}
oldDatabase = DatabaseManagerFactory.createCustomDatabaseManager((Class<? extends DatabaseManager>) clazz);
} catch (Throwable e) {
e.printStackTrace();
sender.sendMessage(LocaleLoader.getString("Commands.mcconvert.Database.InvalidType", args[1]));
return true;
}
}
sender.sendMessage(LocaleLoader.getString("Commands.mcconvert.Database.Start", previousType.toString(), newType.toString()));
UserManager.saveAll();
UserManager.clearAll();
for (Player player : mcMMO.p.getServer().getOnlinePlayers()) {
PlayerProfile profile = oldDatabase.loadPlayerProfile(player.getUniqueId());
if (profile.isLoaded()) {
mcMMO.getDatabaseManager().saveUser(profile);
}
new PlayerProfileLoadingTask(player).runTaskLaterAsynchronously(mcMMO.p, 1); // 1 Tick delay to ensure the player is marked as online before we begin loading
}
new DatabaseConversionTask(oldDatabase, sender, previousType.toString(), newType.toString()).runTaskAsynchronously(mcMMO.p);
return true;
default:
return false;
}
}
}

View File

@@ -1,45 +0,0 @@
package com.gmail.nossr50.commands.experience;
import com.gmail.nossr50.core.datatypes.experience.XPGainReason;
import com.gmail.nossr50.core.datatypes.player.PlayerProfile;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.util.EventUtils;
import com.gmail.nossr50.core.util.Permissions;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class AddlevelsCommand extends ExperienceCommand {
@Override
protected boolean permissionsCheckSelf(CommandSender sender) {
return Permissions.addlevels(sender);
}
@Override
protected boolean permissionsCheckOthers(CommandSender sender) {
return Permissions.addlevelsOthers(sender);
}
@Override
protected void handleCommand(Player player, PlayerProfile profile, PrimarySkillType skill, int value) {
float xpRemoved = profile.getSkillXpLevelRaw(skill);
profile.addLevels(skill, value);
if (player == null) {
profile.scheduleAsyncSave();
return;
}
EventUtils.handleLevelChangeEvent(player, skill, value, xpRemoved, true, XPGainReason.COMMAND);
}
@Override
protected void handlePlayerMessageAll(Player player, int value) {
player.sendMessage(LocaleLoader.getString("Commands.addlevels.AwardAll.1", value));
}
@Override
protected void handlePlayerMessageSkill(Player player, int value, PrimarySkillType skill) {
player.sendMessage(LocaleLoader.getString("Commands.addlevels.AwardSkill.1", value, skill.getName()));
}
}

View File

@@ -1,43 +0,0 @@
package com.gmail.nossr50.commands.experience;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.experience.XPGainReason;
import com.gmail.nossr50.core.datatypes.experience.XPGainSource;
import com.gmail.nossr50.core.datatypes.player.PlayerProfile;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.util.Permissions;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class AddxpCommand extends ExperienceCommand {
@Override
protected boolean permissionsCheckSelf(CommandSender sender) {
return Permissions.addxp(sender);
}
@Override
protected boolean permissionsCheckOthers(CommandSender sender) {
return Permissions.addxpOthers(sender);
}
@Override
protected void handleCommand(Player player, PlayerProfile profile, PrimarySkillType skill, int value) {
if (player != null) {
UserManager.getPlayer(player).applyXpGain(skill, value, XPGainReason.COMMAND, XPGainSource.COMMAND);
} else {
profile.addXp(skill, value);
profile.scheduleAsyncSave();
}
}
@Override
protected void handlePlayerMessageAll(Player player, int value) {
player.sendMessage(LocaleLoader.getString("Commands.addxp.AwardAll", value));
}
@Override
protected void handlePlayerMessageSkill(Player player, int value, PrimarySkillType skill) {
player.sendMessage(LocaleLoader.getString("Commands.addxp.AwardSkill", value, skill.getName()));
}
}

View File

@@ -1,49 +0,0 @@
package com.gmail.nossr50.commands.experience;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.experience.FormulaType;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.runnables.database.FormulaConversionTask;
import com.gmail.nossr50.core.runnables.player.PlayerProfileLoadingTask;
import com.gmail.nossr50.mcMMO;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class ConvertExperienceCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 2:
FormulaType previousType = mcMMO.getFormulaManager().getPreviousFormulaType();
FormulaType newType = FormulaType.getFormulaType(args[1].toUpperCase());
if (newType == FormulaType.UNKNOWN) {
sender.sendMessage(LocaleLoader.getString("Commands.mcconvert.Experience.Invalid"));
return true;
}
if (previousType == newType) {
sender.sendMessage(LocaleLoader.getString("Commands.mcconvert.Experience.Same", newType.toString()));
return true;
}
sender.sendMessage(LocaleLoader.getString("Commands.mcconvert.Experience.Start", previousType.toString(), newType.toString()));
UserManager.saveAll();
UserManager.clearAll();
new FormulaConversionTask(sender, newType).runTaskLater(mcMMO.p, 1);
for (Player player : mcMMO.p.getServer().getOnlinePlayers()) {
new PlayerProfileLoadingTask(player).runTaskLaterAsynchronously(mcMMO.p, 1); // 1 Tick delay to ensure the player is marked as online before we begin loading
}
return true;
default:
return false;
}
}
}

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@@ -1,160 +0,0 @@
package com.gmail.nossr50.commands.experience;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.datatypes.player.PlayerProfile;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import com.gmail.nossr50.mcMMO;
import com.google.common.collect.ImmutableList;
import org.bukkit.OfflinePlayer;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import org.bukkit.util.StringUtil;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
public abstract class ExperienceCommand implements TabExecutor {
protected static void handleSenderMessage(CommandSender sender, String playerName, PrimarySkillType skill) {
if (skill == null) {
sender.sendMessage(LocaleLoader.getString("Commands.addlevels.AwardAll.2", playerName));
} else {
sender.sendMessage(LocaleLoader.getString("Commands.addlevels.AwardSkill.2", skill.getName(), playerName));
}
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
PrimarySkillType skill;
switch (args.length) {
case 2:
if (CommandUtils.noConsoleUsage(sender)) {
return true;
}
if (!permissionsCheckSelf(sender)) {
sender.sendMessage(command.getPermissionMessage());
return true;
}
if (!validateArguments(sender, args[0], args[1])) {
return true;
}
skill = PrimarySkillType.getSkill(args[0]);
if (args[1].equalsIgnoreCase("all")) {
skill = null;
}
if (skill != null && skill.isChildSkill()) {
sender.sendMessage(LocaleLoader.getString("Commands.Skill.ChildSkill"));
return true;
}
editValues((Player) sender, UserManager.getPlayer(sender.getName()).getProfile(), skill, Integer.parseInt(args[1]));
return true;
case 3:
if (!permissionsCheckOthers(sender)) {
sender.sendMessage(command.getPermissionMessage());
return true;
}
if (!validateArguments(sender, args[1], args[2])) {
return true;
}
skill = PrimarySkillType.getSkill(args[1]);
if (args[1].equalsIgnoreCase("all")) {
skill = null;
}
if (skill != null && skill.isChildSkill()) {
sender.sendMessage(LocaleLoader.getString("Commands.Skill.ChildSkill"));
return true;
}
int value = Integer.parseInt(args[2]);
String playerName = CommandUtils.getMatchedPlayerName(args[0]);
McMMOPlayer mcMMOPlayer = UserManager.getOfflinePlayer(playerName);
// If the mcMMOPlayer doesn't exist, create a temporary profile and check if it's present in the database. If it's not, abort the process.
if (mcMMOPlayer == null) {
UUID uuid = null;
OfflinePlayer player = mcMMO.p.getServer().getOfflinePlayer(playerName);
if (player != null) {
uuid = player.getUniqueId();
}
PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(playerName, uuid, false);
if (CommandUtils.unloadedProfile(sender, profile)) {
return true;
}
editValues(null, profile, skill, value);
} else {
editValues(mcMMOPlayer.getPlayer(), mcMMOPlayer.getProfile(), skill, value);
}
handleSenderMessage(sender, playerName, skill);
return true;
default:
return false;
}
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
switch (args.length) {
case 1:
List<String> playerNames = CommandUtils.getOnlinePlayerNames(sender);
return StringUtil.copyPartialMatches(args[0], playerNames, new ArrayList<String>(playerNames.size()));
case 2:
return StringUtil.copyPartialMatches(args[1], PrimarySkillType.SKILL_NAMES, new ArrayList<String>(PrimarySkillType.SKILL_NAMES.size()));
default:
return ImmutableList.of();
}
}
protected abstract boolean permissionsCheckSelf(CommandSender sender);
protected abstract boolean permissionsCheckOthers(CommandSender sender);
protected abstract void handleCommand(Player player, PlayerProfile profile, PrimarySkillType skill, int value);
protected abstract void handlePlayerMessageAll(Player player, int value);
protected abstract void handlePlayerMessageSkill(Player player, int value, PrimarySkillType skill);
private boolean validateArguments(CommandSender sender, String skillName, String value) {
return !(CommandUtils.isInvalidInteger(sender, value) || (!skillName.equalsIgnoreCase("all") && CommandUtils.isInvalidSkill(sender, skillName)));
}
protected void editValues(Player player, PlayerProfile profile, PrimarySkillType skill, int value) {
if (skill == null) {
for (PrimarySkillType primarySkillType : PrimarySkillType.NON_CHILD_SKILLS) {
handleCommand(player, profile, primarySkillType, value);
}
if (player != null) {
handlePlayerMessageAll(player, value);
}
} else {
handleCommand(player, profile, skill, value);
if (player != null) {
handlePlayerMessageSkill(player, value, skill);
}
}
}
}

View File

@@ -1,51 +0,0 @@
package com.gmail.nossr50.commands.experience;
import com.gmail.nossr50.core.datatypes.experience.XPGainReason;
import com.gmail.nossr50.core.datatypes.player.PlayerProfile;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.util.EventUtils;
import com.gmail.nossr50.core.util.Permissions;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class MmoeditCommand extends ExperienceCommand {
@Override
protected boolean permissionsCheckSelf(CommandSender sender) {
return Permissions.mmoedit(sender);
}
@Override
protected boolean permissionsCheckOthers(CommandSender sender) {
return Permissions.mmoeditOthers(sender);
}
@Override
protected void handleCommand(Player player, PlayerProfile profile, PrimarySkillType skill, int value) {
int skillLevel = profile.getSkillLevel(skill);
float xpRemoved = profile.getSkillXpLevelRaw(skill);
profile.modifySkill(skill, value);
if (player == null) {
profile.scheduleAsyncSave();
return;
}
if (value == skillLevel) {
return;
}
EventUtils.handleLevelChangeEvent(player, skill, value, xpRemoved, value > skillLevel, XPGainReason.COMMAND);
}
@Override
protected void handlePlayerMessageAll(Player player, int value) {
player.sendMessage(LocaleLoader.getString("Commands.mmoedit.AllSkills.1", value));
}
@Override
protected void handlePlayerMessageSkill(Player player, int value, PrimarySkillType skill) {
player.sendMessage(LocaleLoader.getString("Commands.mmoedit.Modified.1", skill.getName(), value));
}
}

View File

@@ -1,174 +0,0 @@
package com.gmail.nossr50.commands.experience;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.experience.XPGainReason;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.datatypes.player.PlayerProfile;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.util.EventUtils;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import com.gmail.nossr50.mcMMO;
import com.google.common.collect.ImmutableList;
import org.bukkit.OfflinePlayer;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import org.bukkit.util.StringUtil;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
* This class mirrors the structure of ExperienceCommand, except the
* value/quantity argument is removed.
*/
public class SkillresetCommand implements TabExecutor {
protected static void handleSenderMessage(CommandSender sender, String playerName, PrimarySkillType skill) {
if (skill == null) {
sender.sendMessage(LocaleLoader.getString("Commands.addlevels.AwardAll.2", playerName));
} else {
sender.sendMessage(LocaleLoader.getString("Commands.addlevels.AwardSkill.2", skill.getName(), playerName));
}
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
PrimarySkillType skill;
switch (args.length) {
case 1:
if (CommandUtils.noConsoleUsage(sender)) {
return true;
}
if (!permissionsCheckSelf(sender)) {
sender.sendMessage(command.getPermissionMessage());
return true;
}
if (!validateArguments(sender, args[0])) {
return true;
}
if (args[0].equalsIgnoreCase("all")) {
skill = null;
} else {
skill = PrimarySkillType.getSkill(args[1]);
}
editValues((Player) sender, UserManager.getPlayer(sender.getName()).getProfile(), skill);
return true;
case 2:
if (!permissionsCheckOthers(sender)) {
sender.sendMessage(command.getPermissionMessage());
return true;
}
if (!validateArguments(sender, args[1])) {
return true;
}
if (args[1].equalsIgnoreCase("all")) {
skill = null;
} else {
skill = PrimarySkillType.getSkill(args[1]);
}
String playerName = CommandUtils.getMatchedPlayerName(args[0]);
McMMOPlayer mcMMOPlayer = UserManager.getOfflinePlayer(playerName);
// If the mcMMOPlayer doesn't exist, create a temporary profile and check if it's present in the database. If it's not, abort the process.
if (mcMMOPlayer == null) {
UUID uuid = null;
OfflinePlayer player = mcMMO.p.getServer().getOfflinePlayer(playerName);
if (player != null) {
uuid = player.getUniqueId();
}
PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(playerName, uuid, false);
if (CommandUtils.unloadedProfile(sender, profile)) {
return true;
}
editValues(null, profile, skill);
} else {
editValues(mcMMOPlayer.getPlayer(), mcMMOPlayer.getProfile(), skill);
}
handleSenderMessage(sender, playerName, skill);
return true;
default:
return false;
}
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
switch (args.length) {
case 1:
List<String> playerNames = CommandUtils.getOnlinePlayerNames(sender);
return StringUtil.copyPartialMatches(args[0], playerNames, new ArrayList<String>(playerNames.size()));
case 2:
return StringUtil.copyPartialMatches(args[1], PrimarySkillType.SKILL_NAMES, new ArrayList<String>(PrimarySkillType.SKILL_NAMES.size()));
default:
return ImmutableList.of();
}
}
protected void handleCommand(Player player, PlayerProfile profile, PrimarySkillType skill) {
int levelsRemoved = profile.getSkillLevel(skill);
float xpRemoved = profile.getSkillXpLevelRaw(skill);
profile.modifySkill(skill, 0);
if (player == null) {
profile.scheduleAsyncSave();
return;
}
EventUtils.handleLevelChangeEvent(player, skill, levelsRemoved, xpRemoved, false, XPGainReason.COMMAND);
}
protected boolean permissionsCheckSelf(CommandSender sender) {
return Permissions.skillreset(sender);
}
protected boolean permissionsCheckOthers(CommandSender sender) {
return Permissions.skillresetOthers(sender);
}
protected void handlePlayerMessageAll(Player player) {
player.sendMessage(LocaleLoader.getString("Commands.Reset.All"));
}
protected void handlePlayerMessageSkill(Player player, PrimarySkillType skill) {
player.sendMessage(LocaleLoader.getString("Commands.Reset.Single", skill.getName()));
}
private boolean validateArguments(CommandSender sender, String skillName) {
return skillName.equalsIgnoreCase("all") || !CommandUtils.isInvalidSkill(sender, skillName);
}
protected void editValues(Player player, PlayerProfile profile, PrimarySkillType skill) {
if (skill == null) {
for (PrimarySkillType primarySkillType : PrimarySkillType.NON_CHILD_SKILLS) {
handleCommand(player, profile, primarySkillType);
}
if (player != null) {
handlePlayerMessageAll(player);
}
} else {
handleCommand(player, profile, skill);
if (player != null) {
handlePlayerMessageSkill(player, skill);
}
}
}
}

View File

@@ -1,63 +0,0 @@
package com.gmail.nossr50.commands.hardcore;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.mcMMO;
import org.bukkit.command.CommandSender;
public class HardcoreCommand extends HardcoreModeCommand {
@Override
protected boolean checkTogglePermissions(CommandSender sender) {
return Permissions.hardcoreToggle(sender);
}
@Override
protected boolean checkModifyPermissions(CommandSender sender) {
return Permissions.hardcoreModify(sender);
}
@Override
protected boolean checkEnabled(PrimarySkillType skill) {
if (skill == null) {
for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
if (!primarySkillType.getHardcoreStatLossEnabled()) {
return false;
}
}
return true;
}
return skill.getHardcoreStatLossEnabled();
}
@Override
protected void enable(PrimarySkillType skill) {
toggle(true, skill);
}
@Override
protected void disable(PrimarySkillType skill) {
toggle(false, skill);
}
@Override
protected void modify(CommandSender sender, double newPercentage) {
MainConfig.getInstance().setHardcoreDeathStatPenaltyPercentage(newPercentage);
sender.sendMessage(LocaleLoader.getString("Hardcore.DeathStatLoss.PercentageChanged", percent.format(newPercentage / 100.0D)));
}
private void toggle(boolean enable, PrimarySkillType skill) {
if (skill == null) {
for (PrimarySkillType primarySkillType : PrimarySkillType.NON_CHILD_SKILLS) {
primarySkillType.setHardcoreStatLossEnabled(enable);
}
} else {
skill.setHardcoreStatLossEnabled(enable);
}
mcMMO.p.getServer().broadcastMessage(LocaleLoader.getString("Hardcore.Mode." + (enable ? "Enabled" : "Disabled"), LocaleLoader.getString("Hardcore.DeathStatLoss.Name"), (skill == null ? "all skills" : skill.getName())));
}
}

View File

@@ -1,63 +0,0 @@
package com.gmail.nossr50.commands.hardcore;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.mcMMO;
import org.bukkit.command.CommandSender;
public class VampirismCommand extends HardcoreModeCommand {
@Override
protected boolean checkTogglePermissions(CommandSender sender) {
return Permissions.vampirismToggle(sender);
}
@Override
protected boolean checkModifyPermissions(CommandSender sender) {
return Permissions.vampirismModify(sender);
}
@Override
protected boolean checkEnabled(PrimarySkillType skill) {
if (skill == null) {
for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
if (!primarySkillType.getHardcoreVampirismEnabled()) {
return false;
}
}
return true;
}
return skill.getHardcoreVampirismEnabled();
}
@Override
protected void enable(PrimarySkillType skill) {
toggle(true, skill);
}
@Override
protected void disable(PrimarySkillType skill) {
toggle(false, skill);
}
@Override
protected void modify(CommandSender sender, double newPercentage) {
MainConfig.getInstance().setHardcoreVampirismStatLeechPercentage(newPercentage);
sender.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.PercentageChanged", percent.format(newPercentage / 100.0D)));
}
private void toggle(boolean enable, PrimarySkillType skill) {
if (skill == null) {
for (PrimarySkillType primarySkillType : PrimarySkillType.NON_CHILD_SKILLS) {
primarySkillType.setHardcoreVampirismEnabled(enable);
}
} else {
skill.setHardcoreVampirismEnabled(enable);
}
mcMMO.p.getServer().broadcastMessage(LocaleLoader.getString("Hardcore.Mode." + (enable ? "Enabled" : "Disabled"), LocaleLoader.getString("Hardcore.Vampirism.Name"), (skill == null ? "all skills" : skill)));
}
}

View File

@@ -1,128 +0,0 @@
package com.gmail.nossr50.commands.party;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.party.Party;
import com.gmail.nossr50.core.datatypes.party.PartyFeature;
import com.gmail.nossr50.core.datatypes.party.ShareMode;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.party.PartyManager;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class PartyInfoCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 0:
case 1:
Player player = (Player) sender;
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
Party party = mcMMOPlayer.getParty();
displayPartyHeader(player, party);
displayShareModeInfo(player, party);
displayPartyFeatures(player, party);
displayMemberInfo(player, mcMMOPlayer, party);
return true;
default:
sender.sendMessage(LocaleLoader.getString("Commands.Usage.1", "party", "info"));
return true;
}
}
private void displayPartyHeader(Player player, Party party) {
player.sendMessage(LocaleLoader.getString("Commands.Party.Header"));
StringBuilder status = new StringBuilder();
status.append(LocaleLoader.getString("Commands.Party.Status", party.getName(), LocaleLoader.getString("Party.Status." + (party.isLocked() ? "Locked" : "Unlocked")), party.getLevel()));
if (!party.hasReachedLevelCap()) {
status.append(" (").append(party.getXpToLevelPercentage()).append(")");
}
player.sendMessage(status.toString());
}
private void displayPartyFeatures(Player player, Party party) {
player.sendMessage(LocaleLoader.getString("Commands.Party.Features.Header"));
List<String> unlockedPartyFeatures = new ArrayList<String>();
List<String> lockedPartyFeatures = new ArrayList<String>();
for (PartyFeature partyFeature : PartyFeature.values()) {
if (!partyFeature.hasPermission(player)) {
continue;
}
if (isUnlockedFeature(party, partyFeature)) {
unlockedPartyFeatures.add(partyFeature.getLocaleString());
} else {
lockedPartyFeatures.add(partyFeature.getFeatureLockedLocaleString());
}
}
player.sendMessage(LocaleLoader.getString("Commands.Party.UnlockedFeatures", unlockedPartyFeatures.isEmpty() ? "None" : unlockedPartyFeatures));
for (String message : lockedPartyFeatures) {
player.sendMessage(message);
}
}
private boolean isUnlockedFeature(Party party, PartyFeature partyFeature) {
return party.getLevel() >= MainConfig.getInstance().getPartyFeatureUnlockLevel(partyFeature);
}
private void displayShareModeInfo(Player player, Party party) {
boolean xpShareEnabled = isUnlockedFeature(party, PartyFeature.XP_SHARE);
boolean itemShareEnabled = isUnlockedFeature(party, PartyFeature.ITEM_SHARE);
boolean itemSharingActive = (party.getItemShareMode() != ShareMode.NONE);
if (!xpShareEnabled && !itemShareEnabled) {
return;
}
String expShareInfo = "";
String itemShareInfo = "";
String separator = "";
if (xpShareEnabled) {
expShareInfo = LocaleLoader.getString("Commands.Party.ExpShare", party.getXpShareMode().toString());
}
if (itemShareEnabled) {
itemShareInfo = LocaleLoader.getString("Commands.Party.ItemShare", party.getItemShareMode().toString());
}
if (xpShareEnabled && itemShareEnabled) {
separator = ChatColor.DARK_GRAY + " || ";
}
player.sendMessage(LocaleLoader.getString("Commands.Party.ShareMode") + expShareInfo + separator + itemShareInfo);
if (itemSharingActive) {
player.sendMessage(LocaleLoader.getString("Commands.Party.ItemShareCategories", party.getItemShareCategories()));
}
}
private void displayMemberInfo(Player player, McMMOPlayer mcMMOPlayer, Party party) {
/*
* Only show members of the party that this member can see
*/
List<Player> nearMembers = PartyManager.getNearVisibleMembers(mcMMOPlayer);
int membersOnline = party.getVisibleMembers(player).size();
player.sendMessage(LocaleLoader.getString("Commands.Party.Members.Header"));
player.sendMessage(LocaleLoader.getString("Commands.Party.MembersNear", nearMembers.size() + 1, membersOnline));
player.sendMessage(party.createMembersList(player));
}
}

View File

@@ -1,79 +0,0 @@
package com.gmail.nossr50.commands.party;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.party.Party;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.party.PartyManager;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class PartyJoinCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 2:
case 3:
String targetName = CommandUtils.getMatchedPlayerName(args[1]);
McMMOPlayer mcMMOTarget = UserManager.getPlayer(targetName);
if (!CommandUtils.checkPlayerExistence(sender, targetName, mcMMOTarget)) {
return true;
}
Player target = mcMMOTarget.getPlayer();
if (!mcMMOTarget.inParty()) {
sender.sendMessage(LocaleLoader.getString("Party.PlayerNotInParty", targetName));
return true;
}
Player player = (Player) sender;
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
Party targetParty = mcMMOTarget.getParty();
if (player.equals(target) || (mcMMOPlayer.inParty() && mcMMOPlayer.getParty().equals(targetParty))) {
sender.sendMessage(LocaleLoader.getString("Party.Join.Self"));
return true;
}
String password = getPassword(args);
// Make sure party passwords match
if (!PartyManager.checkPartyPassword(player, targetParty, password)) {
return true;
}
String partyName = targetParty.getName();
// Changing parties
if (!PartyManager.changeOrJoinParty(mcMMOPlayer, partyName)) {
return true;
}
if (PartyManager.isPartyFull(player, targetParty)) {
player.sendMessage(LocaleLoader.getString("Commands.Party.PartyFull", targetParty.toString()));
return true;
}
player.sendMessage(LocaleLoader.getString("Commands.Party.Join", partyName));
PartyManager.addToParty(mcMMOPlayer, targetParty);
return true;
default:
sender.sendMessage(LocaleLoader.getString("Commands.Usage.3", "party", "join", "<" + LocaleLoader.getString("Commands.Usage.Player") + ">", "[" + LocaleLoader.getString("Commands.Usage.Password") + "]"));
return true;
}
}
private String getPassword(String[] args) {
if (args.length == 3) {
return args[2];
}
return null;
}
}

View File

@@ -1,69 +0,0 @@
package com.gmail.nossr50.commands.party;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.party.Party;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class PartyLockCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 1:
if (args[0].equalsIgnoreCase("lock")) {
togglePartyLock(sender, true);
} else if (args[0].equalsIgnoreCase("unlock")) {
togglePartyLock(sender, false);
}
return true;
case 2:
if (!args[0].equalsIgnoreCase("lock")) {
sendUsageStrings(sender);
return true;
}
if (CommandUtils.shouldEnableToggle(args[1])) {
togglePartyLock(sender, true);
} else if (CommandUtils.shouldDisableToggle(args[1])) {
togglePartyLock(sender, false);
} else {
sendUsageStrings(sender);
}
return true;
default:
sendUsageStrings(sender);
return true;
}
}
private void sendUsageStrings(CommandSender sender) {
sender.sendMessage(LocaleLoader.getString("Commands.Usage.2", "party", "lock", "[on|off]"));
sender.sendMessage(LocaleLoader.getString("Commands.Usage.1", "party", "unlock"));
}
private void togglePartyLock(CommandSender sender, boolean lock) {
Party party = UserManager.getPlayer((Player) sender).getParty();
if (!Permissions.partySubcommand(sender, lock ? PartySubcommandType.LOCK : PartySubcommandType.UNLOCK)) {
sender.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
if (lock ? party.isLocked() : !party.isLocked()) {
sender.sendMessage(LocaleLoader.getString("Party." + (lock ? "IsLocked" : "IsntLocked")));
return;
}
party.setLocked(lock);
sender.sendMessage(LocaleLoader.getString("Party." + (lock ? "Locked" : "Unlocked")));
}
}

View File

@@ -1,53 +0,0 @@
package com.gmail.nossr50.commands.party;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.party.Party;
import com.gmail.nossr50.core.datatypes.party.PartyFeature;
import com.gmail.nossr50.core.datatypes.party.ShareMode;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.util.StringUtils;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class PartyXpShareCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
Party party = UserManager.getPlayer((Player) sender).getParty();
if (party.getLevel() < MainConfig.getInstance().getPartyFeatureUnlockLevel(PartyFeature.XP_SHARE)) {
sender.sendMessage(LocaleLoader.getString("Party.Feature.Disabled.5"));
return true;
}
switch (args.length) {
case 2:
if (args[1].equalsIgnoreCase("none") || CommandUtils.shouldDisableToggle(args[1])) {
handleChangingShareMode(party, ShareMode.NONE);
} else if (args[1].equalsIgnoreCase("equal") || args[1].equalsIgnoreCase("even") || CommandUtils.shouldEnableToggle(args[1])) {
handleChangingShareMode(party, ShareMode.EQUAL);
} else {
sender.sendMessage(LocaleLoader.getString("Commands.Usage.2", "party", "xpshare", "<NONE | EQUAL>"));
}
return true;
default:
sender.sendMessage(LocaleLoader.getString("Commands.Usage.2", "party", "xpshare", "<NONE | EQUAL>"));
return true;
}
}
private void handleChangingShareMode(Party party, ShareMode mode) {
party.setXpShareMode(mode);
String changeModeMessage = LocaleLoader.getString("Commands.Party.SetSharing", LocaleLoader.getString("Party.ShareType.Xp"), LocaleLoader.getString("Party.ShareMode." + StringUtils.getCapitalized(mode.toString())));
for (Player member : party.getOnlineMembers()) {
member.sendMessage(changeModeMessage);
}
}
}

View File

@@ -1,38 +0,0 @@
package com.gmail.nossr50.commands.party.alliance;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.party.PartyManager;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class PartyAllianceAcceptCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 2:
Player player = (Player) sender;
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
if (!mcMMOPlayer.hasPartyAllianceInvite()) {
sender.sendMessage(LocaleLoader.getString("mcMMO.NoInvites"));
return true;
}
if (mcMMOPlayer.getParty().getAlly() != null) {
player.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.AlreadyAllies"));
return true;
}
PartyManager.acceptAllianceInvite(mcMMOPlayer);
return true;
default:
sender.sendMessage(LocaleLoader.getString("Commands.Usage.2", "party", "alliance", "accept"));
return true;
}
}
}

View File

@@ -1,131 +0,0 @@
package com.gmail.nossr50.commands.party.alliance;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.party.Party;
import com.gmail.nossr50.core.datatypes.party.PartyFeature;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.party.PartyManager;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import com.google.common.collect.ImmutableList;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import org.bukkit.util.StringUtil;
import java.util.ArrayList;
import java.util.List;
public class PartyAllianceCommand implements TabExecutor {
public static final List<String> ALLIANCE_SUBCOMMANDS = ImmutableList.of("invite", "accept", "disband");
private Player player;
private Party playerParty;
private Party targetParty;
private CommandExecutor partyAllianceInviteCommand = new PartyAllianceInviteCommand();
private CommandExecutor partyAllianceAcceptCommand = new PartyAllianceAcceptCommand();
private CommandExecutor partyAllianceDisbandCommand = new PartyAllianceDisbandCommand();
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandUtils.noConsoleUsage(sender)) {
return true;
}
player = (Player) sender;
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
playerParty = mcMMOPlayer.getParty();
switch (args.length) {
case 1:
if (playerParty.getLevel() < MainConfig.getInstance().getPartyFeatureUnlockLevel(PartyFeature.ALLIANCE)) {
sender.sendMessage(LocaleLoader.getString("Party.Feature.Disabled.3"));
return true;
}
if (playerParty.getAlly() == null) {
printUsage();
return true;
}
targetParty = playerParty.getAlly();
displayPartyHeader();
displayMemberInfo(mcMMOPlayer);
return true;
case 2:
case 3:
if (playerParty.getLevel() < MainConfig.getInstance().getPartyFeatureUnlockLevel(PartyFeature.ALLIANCE)) {
sender.sendMessage(LocaleLoader.getString("Party.Feature.Disabled.3"));
return true;
}
if (args[1].equalsIgnoreCase("invite")) {
return partyAllianceInviteCommand.onCommand(sender, command, label, args);
}
if (args[1].equalsIgnoreCase("accept")) {
return partyAllianceAcceptCommand.onCommand(sender, command, label, args);
}
if (args[1].equalsIgnoreCase("disband")) {
return partyAllianceDisbandCommand.onCommand(sender, command, label, args);
}
if (playerParty.getAlly() == null) {
printUsage();
return true;
}
targetParty = playerParty.getAlly();
displayPartyHeader();
displayMemberInfo(mcMMOPlayer);
return true;
default:
return false;
}
}
private boolean printUsage() {
player.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.Help.0"));
player.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.Help.1"));
return true;
}
@Override
public List<String> onTabComplete(CommandSender commandSender, Command command, String label, String[] args) {
switch (args.length) {
case 1:
List<String> matches = StringUtil.copyPartialMatches(args[0], ALLIANCE_SUBCOMMANDS, new ArrayList<String>(ALLIANCE_SUBCOMMANDS.size()));
if (matches.size() == 0) {
List<String> playerNames = CommandUtils.getOnlinePlayerNames(commandSender);
return StringUtil.copyPartialMatches(args[0], playerNames, new ArrayList<String>(playerNames.size()));
}
return matches;
default:
return ImmutableList.of();
}
}
private void displayPartyHeader() {
player.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.Header"));
player.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.Ally", playerParty.getName(), targetParty.getName()));
}
private void displayMemberInfo(McMMOPlayer mcMMOPlayer) {
List<Player> nearMembers = PartyManager.getNearMembers(mcMMOPlayer);
player.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.Members.Header"));
player.sendMessage(playerParty.createMembersList(player));
player.sendMessage(ChatColor.DARK_GRAY + "----------------------------");
player.sendMessage(targetParty.createMembersList(player));
}
}

View File

@@ -1,35 +0,0 @@
package com.gmail.nossr50.commands.party.alliance;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.party.Party;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.party.PartyManager;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class PartyAllianceDisbandCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 2:
Player player = (Player) sender;
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
Party party = mcMMOPlayer.getParty();
if (party.getAlly() == null) {
sender.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.None"));
return true;
}
PartyManager.disbandAlliance(player, party, party.getAlly());
return true;
default:
sender.sendMessage(LocaleLoader.getString("Commands.Usage.2", "party", "alliance", "disband"));
return true;
}
}
}

View File

@@ -1,70 +0,0 @@
package com.gmail.nossr50.commands.party.alliance;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.party.Party;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.party.PartyManager;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class PartyAllianceInviteCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 3:
String targetName = CommandUtils.getMatchedPlayerName(args[2]);
McMMOPlayer mcMMOTarget = UserManager.getOfflinePlayer(targetName);
if (!CommandUtils.checkPlayerExistence(sender, targetName, mcMMOTarget)) {
return false;
}
Player target = mcMMOTarget.getPlayer();
Player player = (Player) sender;
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
String playerName = player.getName();
if (player.equals(target)) {
sender.sendMessage(LocaleLoader.getString("Party.Invite.Self"));
return true;
}
if (!mcMMOTarget.inParty()) {
player.sendMessage(LocaleLoader.getString("Party.PlayerNotInParty", targetName));
return true;
}
if (PartyManager.inSameParty(player, target)) {
sender.sendMessage(LocaleLoader.getString("Party.Player.InSameParty", targetName));
return true;
}
if (!mcMMOTarget.getParty().getLeader().getUniqueId().equals(target.getUniqueId())) {
player.sendMessage(LocaleLoader.getString("Party.Target.NotOwner", targetName));
return true;
}
Party playerParty = mcMMOPlayer.getParty();
if (playerParty.getAlly() != null) {
player.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.AlreadyAllies"));
return true;
}
mcMMOTarget.setPartyAllianceInvite(playerParty);
sender.sendMessage(LocaleLoader.getString("Commands.Invite.Success"));
target.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.Invite.0", playerParty.getName(), playerName));
target.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.Invite.1"));
return true;
default:
sender.sendMessage(LocaleLoader.getString("Commands.Usage.3", "party", "alliance", "invite", "<" + LocaleLoader.getString("Commands.Usage.Player") + ">"));
return true;
}
}
}

View File

@@ -1,71 +0,0 @@
package com.gmail.nossr50.commands.player;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.SuperAbilityType;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import com.gmail.nossr50.core.util.scoreboards.ScoreboardManager;
import com.google.common.collect.ImmutableList;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import java.util.List;
public class MccooldownCommand implements TabExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandUtils.noConsoleUsage(sender)) {
return true;
}
if (!CommandUtils.hasPlayerDataKey(sender)) {
return true;
}
switch (args.length) {
case 0:
Player player = (Player) sender;
if (MainConfig.getInstance().getScoreboardsEnabled() && MainConfig.getInstance().getCooldownUseBoard()) {
ScoreboardManager.enablePlayerCooldownScoreboard(player);
if (!MainConfig.getInstance().getCooldownUseChat()) {
return true;
}
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
player.sendMessage(LocaleLoader.getString("Commands.Cooldowns.Header"));
player.sendMessage(LocaleLoader.getString("mcMMO.NoSkillNote"));
for (SuperAbilityType ability : SuperAbilityType.values()) {
if (!ability.getPermissions(player)) {
continue;
}
int seconds = mcMMOPlayer.calculateTimeRemaining(ability);
if (seconds <= 0) {
player.sendMessage(LocaleLoader.getString("Commands.Cooldowns.Row.Y", ability.getName()));
} else {
player.sendMessage(LocaleLoader.getString("Commands.Cooldowns.Row.N", ability.getName(), seconds));
}
}
return true;
default:
return false;
}
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
return ImmutableList.of();
}
}

View File

@@ -1,112 +0,0 @@
package com.gmail.nossr50.commands.player;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.runnables.commands.McrankCommandAsyncTask;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import com.gmail.nossr50.mcMMO;
import com.google.common.collect.ImmutableList;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.util.StringUtil;
import java.util.ArrayList;
import java.util.List;
public class McrankCommand implements TabExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
switch (args.length) {
case 0:
if (CommandUtils.noConsoleUsage(sender)) {
return true;
}
if (!Permissions.mcrank(sender)) {
sender.sendMessage(command.getPermissionMessage());
return true;
}
if (!CommandUtils.hasPlayerDataKey(sender)) {
return true;
}
display(sender, sender.getName());
return true;
case 1:
if (!Permissions.mcrankOthers(sender)) {
sender.sendMessage(command.getPermissionMessage());
return true;
}
if (!CommandUtils.hasPlayerDataKey(sender)) {
return true;
}
String playerName = CommandUtils.getMatchedPlayerName(args[0]);
McMMOPlayer mcMMOPlayer = UserManager.getOfflinePlayer(playerName);
if (mcMMOPlayer != null) {
Player player = mcMMOPlayer.getPlayer();
playerName = player.getName();
if (CommandUtils.tooFar(sender, player, Permissions.mcrankFar(sender))) {
return true;
}
} else if (CommandUtils.inspectOffline(sender, mcMMO.getDatabaseManager().loadPlayerProfile(playerName, false), Permissions.mcrankOffline(sender))) {
return true;
}
display(sender, playerName);
return true;
default:
return false;
}
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
switch (args.length) {
case 1:
List<String> playerNames = CommandUtils.getOnlinePlayerNames(sender);
return StringUtil.copyPartialMatches(args[0], playerNames, new ArrayList<String>(playerNames.size()));
default:
return ImmutableList.of();
}
}
private void display(CommandSender sender, String playerName) {
if (sender instanceof Player) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(sender.getName());
long cooldownMillis = Math.max(MainConfig.getInstance().getDatabasePlayerCooldown(), 1750);
if (mcMMOPlayer.getDatabaseATS() + cooldownMillis > System.currentTimeMillis()) {
sender.sendMessage(LocaleLoader.getString("Commands.Database.Cooldown"));
return;
}
if (((Player) sender).hasMetadata(mcMMO.databaseCommandKey)) {
sender.sendMessage(LocaleLoader.getString("Commands.Database.Processing"));
return;
} else {
((Player) sender).setMetadata(mcMMO.databaseCommandKey, new FixedMetadataValue(mcMMO.p, null));
}
mcMMOPlayer.actualizeDatabaseATS();
}
boolean useBoard = MainConfig.getInstance().getScoreboardsEnabled() && (sender instanceof Player) && (MainConfig.getInstance().getRankUseBoard());
boolean useChat = !useBoard || MainConfig.getInstance().getRankUseChat();
new McrankCommandAsyncTask(playerName, sender, useBoard, useChat).runTaskAsynchronously(mcMMO.p);
}
}

View File

@@ -1,65 +0,0 @@
package com.gmail.nossr50.commands.player;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import com.gmail.nossr50.core.util.scoreboards.ScoreboardManager;
import com.google.common.collect.ImmutableList;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import java.util.List;
public class McstatsCommand implements TabExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandUtils.noConsoleUsage(sender)) {
return true;
}
if (!CommandUtils.hasPlayerDataKey(sender)) {
return true;
}
switch (args.length) {
case 0:
Player player = (Player) sender;
if (MainConfig.getInstance().getStatsUseBoard() && MainConfig.getInstance().getScoreboardsEnabled()) {
ScoreboardManager.enablePlayerStatsScoreboard(player);
if (!MainConfig.getInstance().getStatsUseChat()) {
return true;
}
}
player.sendMessage(LocaleLoader.getString("Stats.Own.Stats"));
player.sendMessage(LocaleLoader.getString("mcMMO.NoSkillNote"));
CommandUtils.printGatheringSkills(player);
CommandUtils.printCombatSkills(player);
CommandUtils.printMiscSkills(player);
int powerLevelCap = MainConfig.getInstance().getPowerLevelCap();
if (powerLevelCap != Integer.MAX_VALUE) {
player.sendMessage(LocaleLoader.getString("Commands.PowerLevel.Capped", UserManager.getPlayer(player).getPowerLevel(), powerLevelCap));
} else {
player.sendMessage(LocaleLoader.getString("Commands.PowerLevel", UserManager.getPlayer(player).getPowerLevel()));
}
return true;
default:
return false;
}
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
return ImmutableList.of();
}
}

View File

@@ -1,135 +0,0 @@
package com.gmail.nossr50.commands.player;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.runnables.commands.MctopCommandAsyncTask;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.StringUtils;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import com.gmail.nossr50.mcMMO;
import com.google.common.collect.ImmutableList;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.util.StringUtil;
import java.util.ArrayList;
import java.util.List;
public class MctopCommand implements TabExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
PrimarySkillType skill = null;
switch (args.length) {
case 0:
display(1, skill, sender, command);
return true;
case 1:
if (StringUtils.isInt(args[0])) {
display(Math.abs(Integer.parseInt(args[0])), skill, sender, command);
return true;
}
skill = extractSkill(sender, args[0]);
if (skill == null) {
return true;
}
display(1, skill, sender, command);
return true;
case 2:
if (CommandUtils.isInvalidInteger(sender, args[1])) {
return true;
}
skill = extractSkill(sender, args[0]);
if (skill == null) {
return true;
}
display(Math.abs(Integer.parseInt(args[1])), skill, sender, command);
return true;
default:
return false;
}
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
switch (args.length) {
case 1:
return StringUtil.copyPartialMatches(args[0], PrimarySkillType.SKILL_NAMES, new ArrayList<String>(PrimarySkillType.SKILL_NAMES.size()));
default:
return ImmutableList.of();
}
}
private void display(int page, PrimarySkillType skill, CommandSender sender, Command command) {
if (skill != null && !Permissions.mctop(sender, skill)) {
sender.sendMessage(command.getPermissionMessage());
return;
}
if (sender instanceof Player) {
if (!CommandUtils.hasPlayerDataKey(sender)) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(sender.getName());
long cooldownMillis = Math.max(MainConfig.getInstance().getDatabasePlayerCooldown(), 1750);
if (mcMMOPlayer.getDatabaseATS() + cooldownMillis > System.currentTimeMillis()) {
double seconds = ((mcMMOPlayer.getDatabaseATS() + cooldownMillis) - System.currentTimeMillis()) / 1000;
if (seconds < 1) {
seconds = 1;
}
sender.sendMessage(LocaleLoader.formatString(LocaleLoader.getString("Commands.Database.Cooldown"), seconds));
return;
}
if (((Player) sender).hasMetadata(mcMMO.databaseCommandKey)) {
sender.sendMessage(LocaleLoader.getString("Commands.Database.Processing"));
return;
} else {
((Player) sender).setMetadata(mcMMO.databaseCommandKey, new FixedMetadataValue(mcMMO.p, null));
}
mcMMOPlayer.actualizeDatabaseATS();
}
display(page, skill, sender);
}
private void display(int page, PrimarySkillType skill, CommandSender sender) {
boolean useBoard = (sender instanceof Player) && (MainConfig.getInstance().getTopUseBoard());
boolean useChat = !useBoard || MainConfig.getInstance().getTopUseChat();
new MctopCommandAsyncTask(page, skill, sender, useBoard, useChat).runTaskAsynchronously(mcMMO.p);
}
private PrimarySkillType extractSkill(CommandSender sender, String skillName) {
if (CommandUtils.isInvalidSkill(sender, skillName)) {
return null;
}
PrimarySkillType skill = PrimarySkillType.getSkill(skillName);
if (CommandUtils.isChildSkill(sender, skill)) {
return null;
}
return skill;
}
}

View File

@@ -1,15 +0,0 @@
package com.gmail.nossr50.commands.server;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
/**
* This command facilitates switching the skill system scale between classic and modern scale
*/
public class Mcmmoupgrade implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
return false;
}
}

View File

@@ -1,98 +0,0 @@
package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.random.RandomChanceSkill;
import com.gmail.nossr50.core.util.random.RandomChanceUtil;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import com.gmail.nossr50.listeners.InteractionManager;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class AcrobaticsCommand extends SkillCommand {
private String dodgeChance;
private String dodgeChanceLucky;
private boolean canDodge;
private boolean canRoll;
public AcrobaticsCommand() {
super(PrimarySkillType.ACROBATICS);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// ACROBATICS_DODGE
if (canDodge) {
String[] dodgeStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ACROBATICS_DODGE);
dodgeChance = dodgeStrings[0];
dodgeChanceLucky = dodgeStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canDodge = canUseSubskill(player, SubSkillType.ACROBATICS_DODGE);
canRoll = canUseSubskill(player, SubSkillType.ACROBATICS_ROLL);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canDodge) {
messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
}
if (canRoll) {
AbstractSubSkill abstractSubSkill = InteractionManager.getAbstractByName("Roll");
if (abstractSubSkill != null) {
double rollChance, graceChance;
//Chance to roll at half
RandomChanceSkill roll_rcs = new RandomChanceSkill(player, SubSkillType.ACROBATICS_ROLL);
//Chance to graceful roll
RandomChanceSkill grace_rcs = new RandomChanceSkill(player, SubSkillType.ACROBATICS_ROLL);
grace_rcs.setSkillLevel(grace_rcs.getSkillLevel() * 2); //Double Odds
//Chance Stat Calculations
rollChance = RandomChanceUtil.getRandomChanceExecutionChance(roll_rcs);
graceChance = RandomChanceUtil.getRandomChanceExecutionChance(grace_rcs);
//damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
String rollStrings[] = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ACROBATICS_ROLL);
//Format
double rollChanceLucky = rollChance * 1.333D;
double graceChanceLucky = graceChance * 1.333D;
messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, rollStrings[0])
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollStrings[1]) : ""));
/*messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, String.valueOf(graceChance))
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", String.valueOf(graceChanceLucky)) : ""));*/
}
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ACROBATICS);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.primary.alchemy.AlchemyManager;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class AlchemyCommand extends SkillCommand {
private String brewSpeed;
private String brewSpeedLucky;
private int tier;
private int ingredientCount;
private String ingredientList;
private boolean canCatalysis;
private boolean canConcoctions;
public AlchemyCommand() {
super(PrimarySkillType.ALCHEMY);
}
protected String[] calculateAbilityDisplayValues(Player player) {
AlchemyManager alchemyManager = UserManager.getPlayer(player).getAlchemyManager();
String[] displayValues = new String[2];
boolean isLucky = Permissions.lucky(player, PrimarySkillType.ALCHEMY);
displayValues[0] = decimal.format(alchemyManager.calculateBrewSpeed(false)) + "x";
displayValues[1] = isLucky ? decimal.format(alchemyManager.calculateBrewSpeed(true)) + "x" : null;
return displayValues;
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// ALCHEMY_CATALYSIS
if (canCatalysis) {
String[] catalysisStrings = calculateAbilityDisplayValues(player);
brewSpeed = catalysisStrings[0];
brewSpeedLucky = catalysisStrings[1];
}
// ALCHEMY_CONCOCTIONS
if (canConcoctions) {
AlchemyManager alchemyManager = UserManager.getPlayer(player).getAlchemyManager();
tier = alchemyManager.getTier();
ingredientCount = alchemyManager.getIngredients().size();
ingredientList = alchemyManager.getIngredientList();
}
}
@Override
protected void permissionsCheck(Player player) {
canCatalysis = canUseSubskill(player, SubSkillType.ALCHEMY_CATALYSIS);
canConcoctions = canUseSubskill(player, SubSkillType.ALCHEMY_CONCOCTIONS);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canCatalysis) {
messages.add(getStatMessage(SubSkillType.ALCHEMY_CATALYSIS, brewSpeed)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", brewSpeedLucky) : ""));
}
if (canConcoctions) {
messages.add(getStatMessage(false, true, SubSkillType.ALCHEMY_CONCOCTIONS, String.valueOf(tier), String.valueOf(RankUtils.getHighestRank(SubSkillType.ALCHEMY_CONCOCTIONS))));
messages.add(getStatMessage(true, true, SubSkillType.ALCHEMY_CONCOCTIONS, String.valueOf(ingredientCount), ingredientList));
//messages.add(LocaleLoader.getString("Alchemy.Concoctions.Rank", tier, RankUtils.getHighestRank(SubSkillType.ALCHEMY_CONCOCTIONS)));
//messages.add(LocaleLoader.getString("Alchemy.Concoctions.Ingredients", ingredientCount, ingredientList));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ALCHEMY);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.util.HolidayManager.FakeSkillType;
import com.gmail.nossr50.core.util.Misc;
import com.gmail.nossr50.core.util.StringUtils;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import com.google.common.collect.ImmutableList;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.List;
public class AprilCommand implements TabExecutor {
protected DecimalFormat percent = new DecimalFormat("##0.00%");
protected DecimalFormat decimal = new DecimalFormat("##0.00");
private String skillName;
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandUtils.noConsoleUsage(sender)) {
return true;
}
skillName = StringUtils.getCapitalized(label);
switch (args.length) {
case 0:
Player player = (Player) sender;
FakeSkillType fakeSkillType = FakeSkillType.getByName(skillName);
float skillValue = Misc.getRandom().nextInt(99);
player.sendMessage(LocaleLoader.getString("Skills.Header", skillName));
player.sendMessage(LocaleLoader.getString("Commands.XPGain", getXPGainString(fakeSkillType)));
player.sendMessage(LocaleLoader.getString("Effects.Level", (int) skillValue, Misc.getRandom().nextInt(1000), 1000 + Misc.getRandom().nextInt(1000)));
List<String> effectMessages = effectsDisplay(fakeSkillType);
if (!effectMessages.isEmpty()) {
player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Effects.Effects")));
for (String message : effectMessages) {
player.sendMessage(message);
}
}
List<String> statsMessages = statsDisplay(fakeSkillType);
if (!statsMessages.isEmpty()) {
player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Commands.Stats.Self")));
for (String message : statsMessages) {
player.sendMessage(message);
}
}
player.sendMessage(LocaleLoader.formatString("[[DARK_AQUA]]Guide for {0} available - type /APRIL FOOLS ! :D", skillName));
return true;
default:
return true;
}
}
private String getXPGainString(FakeSkillType fakeSkillType) {
switch (fakeSkillType) {
case MACHO:
return "Get beaten up";
case JUMPING:
return "Kris Kross will make ya Jump Jump";
case THROWING:
return "Chuck your items on the floor";
case WRECKING:
return "I'M GONNA WRECK IT!";
case CRAFTING:
return "Craft apple pies";
case WALKING:
return "Walk around the park";
case SWIMMING:
return "Like a fish on a bicycle";
case FALLING:
return "Faceplant the floor, headbutt the ground";
case CLIMBING:
return "Climb the highest mountain";
case FLYING:
return "I believe I can fly";
case DIVING:
return "Scuba club 4000";
case PIGGY:
return "OINK! OINK!";
default:
return "Sit and wait?";
}
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
switch (args.length) {
case 1:
return ImmutableList.of("?");
default:
return ImmutableList.of();
}
}
private List<String> effectsDisplay(FakeSkillType fakeSkillType) {
List<String> messages = new ArrayList<String>();
switch (fakeSkillType) {
case MACHO:
messages.add(LocaleLoader.getString("Effects.Template", "Punching bag", "Absorb damage, like a bag of sand"));
break;
case JUMPING:
messages.add(LocaleLoader.getString("Effects.Template", "Jump", "PRESS SPACE TO JUMP"));
messages.add(LocaleLoader.getString("Effects.Template", "Jump Twice", "PRESS SPACE TWICE TO JUMP TWICE"));
break;
case THROWING:
messages.add(LocaleLoader.getString("Effects.Template", "Drop Item", "Randomly drop items, at random"));
break;
case WRECKING:
messages.add(LocaleLoader.getString("Effects.Template", "Ralphinator", "Smash windows with your fists"));
break;
case CRAFTING:
messages.add(LocaleLoader.getString("Effects.Template", "Crafting", "Chance of successful craft"));
break;
case WALKING:
messages.add(LocaleLoader.getString("Effects.Template", "Walk", "Traveling gracefully by foot"));
break;
case SWIMMING:
messages.add(LocaleLoader.getString("Effects.Template", "Swim", "Just keep swimming, swimming, swimming"));
break;
case FALLING:
messages.add(LocaleLoader.getString("Effects.Template", "Skydiving", "Go jump of a cliff. No, seriously."));
break;
case CLIMBING:
messages.add(LocaleLoader.getString("Effects.Template", "Rock Climber", "Use string to climb mountains faster"));
break;
case FLYING:
messages.add(LocaleLoader.getString("Effects.Template", "Fly", "Throw yourself at the ground and miss"));
break;
case DIVING:
messages.add(LocaleLoader.getString("Effects.Template", "Hold Breath", "Press shift to hold your breath longer"));
break;
case PIGGY:
messages.add(LocaleLoader.getString("Effects.Template", "Carrot Turbo", "Supercharge your pigs with carrots"));
break;
}
return messages;
}
private List<String> statsDisplay(FakeSkillType fakeSkillType) {
List<String> messages = new ArrayList<String>();
switch (fakeSkillType) {
case MACHO:
messages.add(LocaleLoader.formatString("[[RED]]Damage Taken: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(77))));
break;
case JUMPING:
messages.add(LocaleLoader.formatString("[[RED]]Double Jump Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27))));
break;
case THROWING:
messages.add(LocaleLoader.formatString("[[RED]]Drop Item Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(87))));
break;
case WRECKING:
messages.add(LocaleLoader.formatString("[[RED]]Wrecking Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(14))));
break;
case CRAFTING:
messages.add(LocaleLoader.formatString("[[RED]]Crafting Success: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27))));
break;
case WALKING:
messages.add(LocaleLoader.formatString("[[RED]]Walk Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27))));
break;
case SWIMMING:
messages.add(LocaleLoader.formatString("[[RED]]Swim Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27))));
break;
case FALLING:
messages.add(LocaleLoader.formatString("[[RED]]Skydiving Success: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(37))));
break;
case CLIMBING:
messages.add(LocaleLoader.formatString("[[RED]]Rock Climber Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27))));
break;
case FLYING:
messages.add(LocaleLoader.formatString("[[RED]]Fly Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27))));
break;
case DIVING:
messages.add(LocaleLoader.formatString("[[RED]]Hold Breath Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27))));
break;
case PIGGY:
messages.add(LocaleLoader.formatString("[[RED]]Carrot Turbo Boost: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(80)) + 10));
break;
}
return messages;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.primary.archery.Archery;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class ArcheryCommand extends SkillCommand {
private String skillShotBonus;
private String dazeChance;
private String dazeChanceLucky;
private String retrieveChance;
private String retrieveChanceLucky;
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
public ArcheryCommand() {
super(PrimarySkillType.ARCHERY);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// ARCHERY_ARROW_RETRIEVAL
if (canRetrieve) {
String[] retrieveStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
}
// ARCHERY_DAZE
if (canDaze) {
String[] dazeStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ARCHERY_DAZE);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
}
// SKILL SHOT
if (canSkillShot) {
skillShotBonus = percent.format(Archery.getDamageBonusPercent(player));
}
}
@Override
protected void permissionsCheck(Player player) {
canSkillShot = canUseSubskill(player, SubSkillType.ARCHERY_SKILL_SHOT);
canDaze = canUseSubskill(player, SubSkillType.ARCHERY_DAZE);
canRetrieve = canUseSubskill(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canRetrieve) {
messages.add(getStatMessage(SubSkillType.ARCHERY_ARROW_RETRIEVAL, retrieveChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
}
if (canDaze) {
messages.add(getStatMessage(SubSkillType.ARCHERY_DAZE, dazeChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
}
if (canSkillShot) {
messages.add(getStatMessage(SubSkillType.ARCHERY_SKILL_SHOT, skillShotBonus));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ARCHERY);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.primary.axes.Axes;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class AxesCommand extends SkillCommand {
private String critChance;
private String critChanceLucky;
private double axeMasteryDamage;
private double impactDamage;
private String skullSplitterLength;
private String skullSplitterLengthEndurance;
private boolean canSkullSplitter;
private boolean canCritical;
private boolean canAxeMastery;
private boolean canImpact;
private boolean canGreaterImpact;
public AxesCommand() {
super(PrimarySkillType.AXES);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// ARMOR IMPACT
if (canImpact) {
impactDamage = UserManager.getPlayer(player).getAxesManager().getImpactDurabilityDamage();
}
// AXE MASTERY
if (canAxeMastery) {
axeMasteryDamage = Axes.getAxeMasteryBonusDamage(player);
}
// CRITICAL HIT
if (canCritical) {
String[] criticalHitStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.AXES_CRITICAL_STRIKES);
critChance = criticalHitStrings[0];
critChanceLucky = criticalHitStrings[1];
}
// SKULL SPLITTER
if (canSkullSplitter) {
String[] skullSplitterStrings = calculateLengthDisplayValues(player, skillValue);
skullSplitterLength = skullSplitterStrings[0];
skullSplitterLengthEndurance = skullSplitterStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canSkullSplitter = Permissions.skullSplitter(player) && RankUtils.hasUnlockedSubskill(player, SubSkillType.AXES_SKULL_SPLITTER);
canCritical = canUseSubskill(player, SubSkillType.AXES_CRITICAL_STRIKES);
canAxeMastery = canUseSubskill(player, SubSkillType.AXES_AXE_MASTERY);
canImpact = canUseSubskill(player, SubSkillType.AXES_ARMOR_IMPACT);
canGreaterImpact = canUseSubskill(player, SubSkillType.AXES_GREATER_IMPACT);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canImpact) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", impactDamage)));
}
if (canAxeMastery) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", axeMasteryDamage)));
}
if (canCritical) {
messages.add(getStatMessage(SubSkillType.AXES_CRITICAL_STRIKES, critChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
}
if (canGreaterImpact) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage)));
}
if (canSkullSplitter) {
messages.add(getStatMessage(SubSkillType.AXES_SKULL_SPLITTER, skullSplitterLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.AXES);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class ExcavationCommand extends SkillCommand {
private String gigaDrillBreakerLength;
private String gigaDrillBreakerLengthEndurance;
private boolean canGigaDrill;
private boolean canTreasureHunt;
public ExcavationCommand() {
super(PrimarySkillType.EXCAVATION);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// GIGA DRILL BREAKER
if (canGigaDrill) {
String gigaDrillStrings[] = calculateLengthDisplayValues(player, skillValue);
gigaDrillBreakerLength = gigaDrillStrings[0];
gigaDrillBreakerLengthEndurance = gigaDrillStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canGigaDrill = Permissions.gigaDrillBreaker(player) && RankUtils.hasUnlockedSubskill(player, SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER);
canTreasureHunt = canUseSubskill(player, SubSkillType.EXCAVATION_ARCHAEOLOGY);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canGigaDrill) {
messages.add(getStatMessage(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, gigaDrillBreakerLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", gigaDrillBreakerLengthEndurance) : ""));
//messages.add(LocaleLoader.getString("Excavation.Effect.Length", gigaDrillBreakerLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", gigaDrillBreakerLengthEndurance) : ""));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.EXCAVATION);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.config.AdvancedConfig;
import com.gmail.nossr50.core.config.treasure.TreasureConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.primary.fishing.Fishing;
import com.gmail.nossr50.core.skills.primary.fishing.FishingManager;
import com.gmail.nossr50.core.skills.treasure.Rarity;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.random.RandomChanceUtil;
import com.gmail.nossr50.core.util.skills.RankUtils;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Location;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class FishingCommand extends SkillCommand {
private int lootTier;
private String shakeChance;
private String shakeChanceLucky;
private int fishermansDietRank;
private String biteChance;
private String trapTreasure;
private String commonTreasure;
private String uncommonTreasure;
private String rareTreasure;
private String epicTreasure;
private String legendaryTreasure;
private String recordTreasure;
private String magicChance;
private boolean canTreasureHunt;
private boolean canMagicHunt;
private boolean canShake;
private boolean canFishermansDiet;
private boolean canMasterAngler;
private boolean canIceFish;
public FishingCommand() {
super(PrimarySkillType.FISHING);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
FishingManager fishingManager = UserManager.getPlayer(player).getFishingManager();
// TREASURE HUNTER
if (canTreasureHunt) {
lootTier = fishingManager.getLootTier();
// ItemStack drop rates
commonTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.COMMON) / 100.0);
uncommonTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.UNCOMMON) / 100.0);
rareTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RARE) / 100.0);
epicTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.EPIC) / 100.0);
legendaryTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.LEGENDARY) / 100.0);
recordTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RECORD) / 100.0);
// Magic hunter drop rates
double totalEnchantChance = 0;
for (Rarity rarity : Rarity.values()) {
if (rarity != Rarity.RECORD) {
totalEnchantChance += TreasureConfig.getInstance().getEnchantmentDropRate(lootTier, rarity);
}
}
if (totalEnchantChance >= 1)
magicChance = percent.format(totalEnchantChance / 100.0);
else
magicChance = percent.format(0);
}
// FISHING_SHAKE
if (canShake) {
String[] shakeStrings = RandomChanceUtil.calculateAbilityDisplayValuesStatic(player, PrimarySkillType.FISHING, fishingManager.getShakeChance());
shakeChance = shakeStrings[0];
shakeChanceLucky = shakeStrings[1];
}
// FISHERMAN'S DIET
if (canFishermansDiet) {
fishermansDietRank = calculateRank(skillValue, Fishing.fishermansDietMaxLevel, Fishing.fishermansDietRankLevel1);
}
// MASTER ANGLER
if (canMasterAngler) {
double rawBiteChance = 1.0 / (player.getWorld().hasStorm() ? 300 : 500);
Location location = fishingManager.getHookLocation();
if (location == null) {
location = player.getLocation();
}
if (Fishing.masterAnglerBiomes.contains(location.getBlock().getBiome())) {
rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier();
}
if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) {
rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier();
}
double luckyModifier = Permissions.lucky(player, PrimarySkillType.FISHING) ? 1.333D : 1.0D;
biteChance = percent.format((rawBiteChance * 100.0D) * luckyModifier);
}
}
@Override
protected void permissionsCheck(Player player) {
canTreasureHunt = canUseSubskill(player, SubSkillType.FISHING_TREASURE_HUNTER);
canMagicHunt = canUseSubskill(player, SubSkillType.FISHING_MAGIC_HUNTER) && canUseSubskill(player, SubSkillType.FISHING_TREASURE_HUNTER);
canShake = canUseSubskill(player, SubSkillType.FISHING_SHAKE);
canFishermansDiet = canUseSubskill(player, SubSkillType.FISHING_FISHERMANS_DIET);
canMasterAngler = canUseSubskill(player, SubSkillType.FISHING_MASTER_ANGLER);
canIceFish = canUseSubskill(player, SubSkillType.FISHING_ICE_FISHING);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canFishermansDiet) {
messages.add(getStatMessage(false, true, SubSkillType.FISHING_FISHERMANS_DIET, String.valueOf(fishermansDietRank)));
}
if (canIceFish) {
messages.add(getStatMessage(SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_ICE_FISHING.getLocaleStatDescription()));
}
if (canMagicHunt) {
messages.add(getStatMessage(SubSkillType.FISHING_MAGIC_HUNTER, magicChance));
}
if (canMasterAngler) {
//TODO: Update this with more details
messages.add(getStatMessage(false, true, SubSkillType.FISHING_MASTER_ANGLER, biteChance));
}
if (canShake) {
messages.add(getStatMessage(SubSkillType.FISHING_SHAKE, shakeChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", shakeChanceLucky) : ""));
}
if (canTreasureHunt) {
messages.add(getStatMessage(false, true, SubSkillType.FISHING_TREASURE_HUNTER, String.valueOf(lootTier), String.valueOf(RankUtils.getHighestRank(SubSkillType.FISHING_TREASURE_HUNTER))));
messages.add(getStatMessage(true, true, SubSkillType.FISHING_TREASURE_HUNTER,
String.valueOf(commonTreasure),
String.valueOf(uncommonTreasure),
String.valueOf(rareTreasure),
String.valueOf(epicTreasure),
String.valueOf(legendaryTreasure),
String.valueOf(recordTreasure)));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.FISHING);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class HerbalismCommand extends SkillCommand {
private String greenTerraLength;
private String greenTerraLengthEndurance;
private String greenThumbChance;
private String greenThumbChanceLucky;
private int greenThumbStage;
private int farmersDietRank;
private String doubleDropChance;
private String doubleDropChanceLucky;
private String hylianLuckChance;
private String hylianLuckChanceLucky;
private String shroomThumbChance;
private String shroomThumbChanceLucky;
private boolean hasHylianLuck;
private boolean canGreenTerra;
private boolean canGreenThumbPlants;
private boolean canGreenThumbBlocks;
private boolean canFarmersDiet;
private boolean canDoubleDrop;
private boolean canShroomThumb;
public HerbalismCommand() {
super(PrimarySkillType.HERBALISM);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// DOUBLE DROPS
if (canDoubleDrop) {
String[] doubleDropStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.HERBALISM_DOUBLE_DROPS);
;
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}
// FARMERS DIET
if (canFarmersDiet) {
farmersDietRank = RankUtils.getRank(player, SubSkillType.HERBALISM_FARMERS_DIET);
}
// GREEN TERRA
if (canGreenTerra) {
String[] greenTerraStrings = calculateLengthDisplayValues(player, skillValue);
greenTerraLength = greenTerraStrings[0];
greenTerraLengthEndurance = greenTerraStrings[1];
}
// GREEN THUMB
if (canGreenThumbBlocks || canGreenThumbPlants) {
greenThumbStage = RankUtils.getRank(player, SubSkillType.HERBALISM_GREEN_THUMB);
String[] greenThumbStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.HERBALISM_GREEN_THUMB);
greenThumbChance = greenThumbStrings[0];
greenThumbChanceLucky = greenThumbStrings[1];
}
// HYLIAN LUCK
if (hasHylianLuck) {
String[] hylianLuckStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.HERBALISM_HYLIAN_LUCK);
hylianLuckChance = hylianLuckStrings[0];
hylianLuckChanceLucky = hylianLuckStrings[1];
}
// SHROOM THUMB
if (canShroomThumb) {
String[] shroomThumbStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.HERBALISM_SHROOM_THUMB);
shroomThumbChance = shroomThumbStrings[0];
shroomThumbChanceLucky = shroomThumbStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
hasHylianLuck = canUseSubskill(player, SubSkillType.HERBALISM_HYLIAN_LUCK);
canGreenTerra = Permissions.greenTerra(player);
canGreenThumbPlants = RankUtils.hasUnlockedSubskill(player, SubSkillType.HERBALISM_GREEN_THUMB) && (Permissions.greenThumbPlant(player, Material.WHEAT) || Permissions.greenThumbPlant(player, Material.CARROT) || Permissions.greenThumbPlant(player, Material.POTATO) || Permissions.greenThumbPlant(player, Material.BEETROOT) || Permissions.greenThumbPlant(player, Material.NETHER_WART) || Permissions.greenThumbPlant(player, Material.COCOA));
canGreenThumbBlocks = RankUtils.hasUnlockedSubskill(player, SubSkillType.HERBALISM_GREEN_THUMB) && (Permissions.greenThumbBlock(player, Material.DIRT) || Permissions.greenThumbBlock(player, Material.COBBLESTONE) || Permissions.greenThumbBlock(player, Material.COBBLESTONE_WALL) || Permissions.greenThumbBlock(player, Material.STONE_BRICKS));
canFarmersDiet = canUseSubskill(player, SubSkillType.HERBALISM_FARMERS_DIET);
canDoubleDrop = canUseSubskill(player, SubSkillType.HERBALISM_DOUBLE_DROPS) && !skill.getDoubleDropsDisabled();
canShroomThumb = canUseSubskill(player, SubSkillType.HERBALISM_SHROOM_THUMB);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canDoubleDrop) {
messages.add(getStatMessage(SubSkillType.HERBALISM_DOUBLE_DROPS, doubleDropChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
}
if (canFarmersDiet) {
messages.add(getStatMessage(false, true, SubSkillType.HERBALISM_FARMERS_DIET, String.valueOf(farmersDietRank)));
}
if (canGreenTerra) {
messages.add(getStatMessage(SubSkillType.HERBALISM_GREEN_TERRA, greenTerraLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", greenTerraLengthEndurance) : ""));
//messages.add(LocaleLoader.getString("Herbalism.Ability.GTe.Length", greenTerraLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", greenTerraLengthEndurance) : ""));
}
if (canGreenThumbBlocks || canGreenThumbPlants) {
messages.add(getStatMessage(SubSkillType.HERBALISM_GREEN_THUMB, greenThumbChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", greenThumbChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", greenThumbChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", greenThumbChanceLucky) : ""));
}
if (canGreenThumbPlants) {
messages.add(getStatMessage(true, true, SubSkillType.HERBALISM_GREEN_THUMB, String.valueOf(greenThumbStage)));
}
if (hasHylianLuck) {
messages.add(getStatMessage(SubSkillType.HERBALISM_HYLIAN_LUCK, hylianLuckChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", hylianLuckChanceLucky) : ""));
}
if (canShroomThumb) {
messages.add(getStatMessage(SubSkillType.HERBALISM_SHROOM_THUMB, shroomThumbChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", shroomThumbChanceLucky) : ""));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.HERBALISM);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.primary.mining.MiningManager;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class MiningCommand extends SkillCommand {
private String doubleDropChance;
private String doubleDropChanceLucky;
private String superBreakerLength;
private String superBreakerLengthEndurance;
private int blastMiningRank;
private int bonusTNTDrops;
private double blastRadiusIncrease;
private String oreBonus;
private String debrisReduction;
private String blastDamageDecrease;
private boolean canSuperBreaker;
private boolean canDoubleDrop;
private boolean canBlast;
private boolean canBiggerBombs;
private boolean canDemoExpert;
public MiningCommand() {
super(PrimarySkillType.MINING);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// BLAST MINING
if (canBlast || canDemoExpert || canBiggerBombs) {
MiningManager miningManager = UserManager.getPlayer(player).getMiningManager();
blastMiningRank = miningManager.getBlastMiningTier();
bonusTNTDrops = miningManager.getDropMultiplier();
oreBonus = percent.format(miningManager.getOreBonus() / 30.0D); // Base received in TNT is 30%
debrisReduction = percent.format(miningManager.getDebrisReduction() / 30.0D); // Base received in TNT is 30%
blastDamageDecrease = percent.format(miningManager.getBlastDamageModifier() / 100.0D);
blastRadiusIncrease = miningManager.getBlastRadiusModifier();
}
// DOUBLE DROPS
if (canDoubleDrop) {
String[] doubleDropStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.MINING_DOUBLE_DROPS);
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}
// SUPER BREAKER
if (canSuperBreaker) {
String[] superBreakerStrings = calculateLengthDisplayValues(player, skillValue);
superBreakerLength = superBreakerStrings[0];
superBreakerLengthEndurance = superBreakerStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canBiggerBombs = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_BIGGER_BOMBS) && Permissions.biggerBombs(player);
canBlast = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_BLAST_MINING) && Permissions.remoteDetonation(player);
canDemoExpert = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_DEMOLITIONS_EXPERTISE) && Permissions.demolitionsExpertise(player);
canDoubleDrop = Permissions.isSubSkillEnabled(player, SubSkillType.MINING_DOUBLE_DROPS) && !skill.getDoubleDropsDisabled();
canSuperBreaker = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_SUPER_BREAKER) && Permissions.superBreaker(player);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canBiggerBombs) {
messages.add(getStatMessage(true, true, SubSkillType.MINING_BLAST_MINING, String.valueOf(blastRadiusIncrease)));
//messages.add(LocaleLoader.getString("Mining.Blast.Radius.Increase", blastRadiusIncrease));
}
if (canBlast) {
messages.add(getStatMessage(false, true, SubSkillType.MINING_BLAST_MINING, String.valueOf(blastMiningRank), String.valueOf(RankUtils.getHighestRank(SubSkillType.MINING_BLAST_MINING)), LocaleLoader.getString("Mining.Blast.Effect", oreBonus, debrisReduction, bonusTNTDrops)));
//messages.add(LocaleLoader.getString("Mining.Blast.Rank", blastMiningRank, RankUtils.getHighestRank(SubSkillType.MINING_BLAST_MINING), LocaleLoader.getString("Mining.Blast.Effect", oreBonus, debrisReduction, bonusTNTDrops)));
}
if (canDemoExpert) {
messages.add(getStatMessage(SubSkillType.MINING_DEMOLITIONS_EXPERTISE, blastDamageDecrease));
//messages.add(LocaleLoader.getString("Mining.Effect.Decrease", blastDamageDecrease));
}
if (canDoubleDrop) {
messages.add(getStatMessage(SubSkillType.HERBALISM_DOUBLE_DROPS, doubleDropChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Mining.Effect.DropChance", doubleDropChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
}
if (canSuperBreaker) {
messages.add(getStatMessage(SubSkillType.MINING_SUPER_BREAKER, superBreakerLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", superBreakerLengthEndurance) : ""));
//messages.add(LocaleLoader.getString("Mining.Ability.Length", superBreakerLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", superBreakerLengthEndurance) : ""));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.MINING);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.listeners.InteractionManager;
import com.google.common.collect.ImmutableList;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import org.bukkit.util.StringUtil;
import java.util.ArrayList;
import java.util.List;
/**
* This is the command that retrieves data about skills from in-game sources
*/
public class MmoInfoCommand implements TabExecutor {
@Override
public boolean onCommand(CommandSender commandSender, Command command, String s, String[] args) {
/*
* Only allow players to use this command
*/
if (commandSender instanceof Player) {
if (args.length < 1)
return false;
Player player = (Player) commandSender;
if (Permissions.mmoinfo(player)) {
if (args == null || args[0] == null)
return false;
if (args[0].equalsIgnoreCase("???")) {
player.sendMessage(LocaleLoader.getString("Commands.MmoInfo.Header"));
player.sendMessage(LocaleLoader.getString("Commands.MmoInfo.SubSkillHeader", "???"));
player.sendMessage(LocaleLoader.getString("Commands.MmoInfo.DetailsHeader"));
player.sendMessage(LocaleLoader.getString("Commands.MmoInfo.Mystery"));
return true;
} else if (InteractionManager.getAbstractByName(args[0]) != null || PrimarySkillType.SUBSKILL_NAMES.contains(args[0])) {
displayInfo(player, args[0]);
return true;
}
//Not a real skill
player.sendMessage(LocaleLoader.getString("Commands.MmoInfo.NoMatch"));
return true;
}
}
return false;
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
switch (args.length) {
case 1:
return StringUtil.copyPartialMatches(args[0], PrimarySkillType.SUBSKILL_NAMES, new ArrayList<String>(PrimarySkillType.SUBSKILL_NAMES.size()));
default:
return ImmutableList.of();
}
}
private void displayInfo(Player player, String subSkillName) {
//Check to see if the skill exists in the new system
AbstractSubSkill abstractSubSkill = InteractionManager.getAbstractByName(subSkillName);
if (abstractSubSkill != null) {
/* New System Skills are programmable */
abstractSubSkill.printInfo(player);
//TextComponentFactory.sendPlayerUrlHeader(player);
} else {
/*
* Skill is only in the old system
*/
player.sendMessage(LocaleLoader.getString("Commands.MmoInfo.Header"));
player.sendMessage(LocaleLoader.getString("Commands.MmoInfo.SubSkillHeader", subSkillName));
player.sendMessage(LocaleLoader.getString("Commands.MmoInfo.DetailsHeader"));
player.sendMessage(LocaleLoader.getString("Commands.MmoInfo.OldSkill"));
}
for (SubSkillType subSkillType : SubSkillType.values()) {
if (subSkillType.getNiceNameNoSpaces(subSkillType).equalsIgnoreCase(subSkillName))
subSkillName = subSkillType.getWikiName(subSkillType.toString());
}
//Send Player Wiki Link
TextComponentFactory.sendPlayerSubSkillWikiLink(player, subSkillName);
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.MaterialType;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.primary.repair.ArcaneForging;
import com.gmail.nossr50.core.skills.primary.repair.Repair;
import com.gmail.nossr50.core.skills.primary.repair.RepairManager;
import com.gmail.nossr50.core.skills.primary.repair.repairables.Repairable;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import com.gmail.nossr50.mcMMO;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class RepairCommand extends SkillCommand {
private String repairMasteryBonus;
private String superRepairChance;
private String superRepairChanceLucky;
private boolean canSuperRepair;
private boolean canMasterRepair;
private boolean canArcaneForge;
private boolean canRepairStone;
private boolean canRepairIron;
private boolean canRepairGold;
private boolean canRepairDiamond;
private boolean canRepairString;
private boolean canRepairLeather;
private boolean canRepairWood;
private boolean arcaneBypass;
private int diamondLevel;
private int goldLevel;
private int ironLevel;
private int stoneLevel;
public RepairCommand() {
super(PrimarySkillType.REPAIR);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// We're using pickaxes here, not the best but it works
Repairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
Repairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
Repairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
Repairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
// REPAIR MASTERY
if (canMasterRepair) {
repairMasteryBonus = percent.format(Math.min(((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * skillValue), Repair.repairMasteryMaxBonus) / 100D);
}
// SUPER REPAIR
if (canSuperRepair) {
String[] superRepairStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.REPAIR_SUPER_REPAIR);
superRepairChance = superRepairStrings[0];
superRepairChanceLucky = superRepairStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canSuperRepair = canUseSubskill(player, SubSkillType.REPAIR_SUPER_REPAIR);
canMasterRepair = canUseSubskill(player, SubSkillType.REPAIR_REPAIR_MASTERY);
canArcaneForge = canUseSubskill(player, SubSkillType.REPAIR_ARCANE_FORGING);
canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND);
canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD);
canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON);
canRepairStone = Permissions.repairMaterialType(player, MaterialType.STONE);
canRepairString = Permissions.repairMaterialType(player, MaterialType.STRING);
canRepairLeather = Permissions.repairMaterialType(player, MaterialType.LEATHER);
canRepairWood = Permissions.repairMaterialType(player, MaterialType.WOOD);
arcaneBypass = Permissions.arcaneBypass(player);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canArcaneForge) {
RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
messages.add(getStatMessage(false, true,
SubSkillType.REPAIR_ARCANE_FORGING,
String.valueOf(RankUtils.getRank(player, SubSkillType.REPAIR_ARCANE_FORGING)),
RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
if (ArcaneForging.arcaneForgingEnchantLoss || ArcaneForging.arcaneForgingDowngrades) {
messages.add(getStatMessage(true, true, SubSkillType.REPAIR_ARCANE_FORGING,
String.valueOf(arcaneBypass ? 100 : repairManager.getKeepEnchantChance()),
String.valueOf(arcaneBypass ? 0 : repairManager.getDowngradeEnchantChance()))); //Jesus those parentheses
}
}
if (canMasterRepair) {
messages.add(getStatMessage(false, true, SubSkillType.REPAIR_REPAIR_MASTERY, repairMasteryBonus));
}
if (canSuperRepair) {
messages.add(getStatMessage(SubSkillType.REPAIR_SUPER_REPAIR, superRepairChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", superRepairChanceLucky) : ""));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.REPAIR);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.child.salvage.Salvage;
import com.gmail.nossr50.core.skills.child.salvage.SalvageManager;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class SalvageCommand extends SkillCommand {
private boolean canAdvancedSalvage;
private boolean canArcaneSalvage;
public SalvageCommand() {
super(PrimarySkillType.SALVAGE);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// TODO Auto-generated method stub
}
@Override
protected void permissionsCheck(Player player) {
canAdvancedSalvage = canUseSubskill(player, SubSkillType.SALVAGE_ADVANCED_SALVAGE);
canArcaneSalvage = canUseSubskill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
if (canAdvancedSalvage) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"),
LocaleLoader.getString("Salvage.Ability.Bonus.1", salvageManager.getSalvageableAmount())));
}
if (canArcaneSalvage) {
messages.add(getStatMessage(false, true, SubSkillType.SALVAGE_ARCANE_SALVAGE,
String.valueOf(salvageManager.getArcaneSalvageRank()),
String.valueOf(RankUtils.getHighestRank(SubSkillType.SALVAGE_ARCANE_SALVAGE))));
if (Salvage.arcaneSalvageEnchantLoss) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Arcane.ExtractFull"), percent.format(salvageManager.getExtractFullEnchantChance() / 100)));
}
if (Salvage.arcaneSalvageDowngrades) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Arcane.ExtractPartial"), percent.format(salvageManager.getExtractPartialEnchantChance() / 100)));
}
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.SALVAGE);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.config.AdvancedConfig;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.child.FamilyTree;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.StringUtils;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.commands.CommandUtils;
import com.gmail.nossr50.core.util.random.RandomChanceUtil;
import com.gmail.nossr50.core.util.scoreboards.ScoreboardManager;
import com.gmail.nossr50.core.util.skills.PerksUtils;
import com.gmail.nossr50.core.util.skills.RankUtils;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import com.google.common.collect.ImmutableList;
import net.md_5.bungee.api.ChatColor;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Player;
import java.text.DecimalFormat;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
public abstract class SkillCommand implements TabExecutor {
protected PrimarySkillType skill;
protected DecimalFormat percent = new DecimalFormat("##0.00%");
protected DecimalFormat decimal = new DecimalFormat("##0.00");
private String skillName;
private CommandExecutor skillGuideCommand;
public SkillCommand(PrimarySkillType skill) {
this.skill = skill;
skillName = skill.getName();
skillGuideCommand = new SkillGuideCommand(skill);
}
public static String[] addItemToFirstPositionOfArray(String itemToAdd, String... existingArray) {
String[] newArray = new String[existingArray.length + 1];
newArray[0] = itemToAdd;
System.arraycopy(existingArray, 0, newArray, 1, existingArray.length);
return newArray;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandUtils.noConsoleUsage(sender)) {
return true;
}
if (!CommandUtils.hasPlayerDataKey(sender)) {
return true;
}
switch (args.length) {
case 0:
Player player = (Player) sender;
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
boolean isLucky = Permissions.lucky(player, skill);
boolean hasEndurance = (PerksUtils.handleActivationPerks(player, 0, 0) != 0);
float skillValue = mcMMOPlayer.getSkillLevel(skill);
//Send the players a few blank lines to make finding the top of the skill command easier
if (AdvancedConfig.getInstance().doesSkillCommandSendBlankLines())
for (int i = 0; i < 2; i++) {
player.sendMessage("");
}
permissionsCheck(player);
dataCalculations(player, skillValue);
sendSkillCommandHeader(player, mcMMOPlayer, (int) skillValue);
//Make JSON text components
List<TextComponent> subskillTextComponents = getTextComponents(player);
//Subskills Header
player.sendMessage(LocaleLoader.getString("Skills.Overhaul.Header", LocaleLoader.getString("Effects.SubSkills.Overhaul")));
//Send JSON text components
TextComponentFactory.sendPlayerSubSkillList(player, subskillTextComponents);
/*for(TextComponent tc : subskillTextComponents)
{
player.spigot().sendMessage(new TextComponent[]{tc, new TextComponent(": TESTING")});
}*/
//Stats
getStatMessages(player, isLucky, hasEndurance, skillValue);
//Header
//Link Header
if (MainConfig.getInstance().getUrlLinksEnabled()) {
player.sendMessage(LocaleLoader.getString("Overhaul.mcMMO.Header"));
TextComponentFactory.sendPlayerUrlHeader(player);
}
if (MainConfig.getInstance().getScoreboardsEnabled() && MainConfig.getInstance().getSkillUseBoard()) {
ScoreboardManager.enablePlayerSkillScoreboard(player, skill);
}
return true;
default:
return skillGuideCommand.onCommand(sender, command, label, args);
}
}
private void getStatMessages(Player player, boolean isLucky, boolean hasEndurance, float skillValue) {
List<String> statsMessages = statsDisplay(player, skillValue, hasEndurance, isLucky);
if (!statsMessages.isEmpty()) {
player.sendMessage(LocaleLoader.getString("Skills.Overhaul.Header", LocaleLoader.getString("Commands.Stats.Self.Overhaul")));
for (String message : statsMessages) {
player.sendMessage(message);
}
}
player.sendMessage(LocaleLoader.getString("Guides.Available", skillName, skillName.toLowerCase()));
}
private void sendSkillCommandHeader(Player player, McMMOPlayer mcMMOPlayer, int skillValue) {
ChatColor hd1 = ChatColor.DARK_AQUA;
ChatColor c1 = ChatColor.GOLD;
ChatColor c2 = ChatColor.RED;
player.sendMessage(LocaleLoader.getString("Skills.Overhaul.Header", skillName));
if (!skill.isChildSkill()) {
/*
* NON-CHILD SKILLS
*/
//XP GAIN METHOD
player.sendMessage(LocaleLoader.getString("Commands.XPGain.Overhaul", LocaleLoader.getString("Commands.XPGain." + StringUtils.getCapitalized(skill.toString()))));
//LEVEL
player.sendMessage(LocaleLoader.getString("Effects.Level.Overhaul", skillValue, mcMMOPlayer.getSkillXpLevel(skill), mcMMOPlayer.getXpToLevel(skill)));
} else {
/*
* CHILD SKILLS
*/
Set<PrimarySkillType> parents = FamilyTree.getParents(skill);
ArrayList<PrimarySkillType> parentList = new ArrayList<>();
//TODO: Add JSON here
for (PrimarySkillType parent : parents) {
parentList.add(parent);
/*player.sendMessage(parent.getName() + " - " + LocaleLoader.getString("Effects.Level.Overhaul", mcMMOPlayer.getSkillLevel(parent), mcMMOPlayer.getSkillXpLevel(parent), mcMMOPlayer.getXpToLevel(parent)))*/
;
}
String parentMessage = "";
for (int i = 0; i < parentList.size(); i++) {
if (i + 1 < parentList.size()) {
parentMessage += LocaleLoader.getString("Effects.Child.ParentList", parentList.get(i).getName(), mcMMOPlayer.getSkillLevel(parentList.get(i)));
parentMessage += ChatColor.GRAY + ", ";
} else {
parentMessage += LocaleLoader.getString("Effects.Child.ParentList", parentList.get(i).getName(), mcMMOPlayer.getSkillLevel(parentList.get(i)));
}
}
//XP GAIN METHOD
player.sendMessage(LocaleLoader.getString("Commands.XPGain.Overhaul", LocaleLoader.getString("Commands.XPGain.Child")));
player.sendMessage(LocaleLoader.getString("Effects.Child.Overhaul", skillValue, parentMessage));
//LEVEL
//player.sendMessage(LocaleLoader.getString("Effects.Child.Overhaul", skillValue, skillValue));
}
/*
if (!skill.isChildSkill()) {
player.sendMessage(LocaleLoader.getString("Skills.Header", skillName));
player.sendMessage(LocaleLoader.getString("Commands.XPGain", LocaleLoader.getString("Commands.XPGain." + StringUtils.getCapitalized(skill.toString()))));
player.sendMessage(LocaleLoader.getString("Effects.Level", skillValue, mcMMOPlayer.getSkillXpLevel(skill), mcMMOPlayer.getXpToLevel(skill)));
} else {
player.sendMessage(LocaleLoader.getString("Skills.Header", skillName + " " + LocaleLoader.getString("Skills.Child")));
player.sendMessage(LocaleLoader.getString("Commands.XPGain", LocaleLoader.getString("Commands.XPGain.Child")));
player.sendMessage(LocaleLoader.getString("Effects.Child", skillValue));
player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Skills.Parents")));
Set<PrimarySkillType> parents = FamilyTree.getParents(skill);
for (PrimarySkillType parent : parents) {
player.sendMessage(parent.getName() + " - " + LocaleLoader.getString("Effects.Level", mcMMOPlayer.getSkillLevel(parent), mcMMOPlayer.getSkillXpLevel(parent), mcMMOPlayer.getXpToLevel(parent)));
}
}
*/
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
switch (args.length) {
case 1:
return ImmutableList.of("?");
default:
return ImmutableList.of();
}
}
protected int calculateRank(float skillValue, int maxLevel, int rankChangeLevel) {
return Math.min((int) skillValue, maxLevel) / rankChangeLevel;
}
protected String[] getAbilityDisplayValues(SkillActivationType skillActivationType, Player player, SubSkillType subSkill) {
return RandomChanceUtil.calculateAbilityDisplayValues(skillActivationType, player, subSkill);
}
protected String[] calculateLengthDisplayValues(Player player, float skillValue) {
int maxLength = skill.getAbility().getMaxLength();
int abilityLengthVar = AdvancedConfig.getInstance().getAbilityLength();
int abilityLengthCap = AdvancedConfig.getInstance().getAbilityLengthCap();
int length;
if (abilityLengthCap <= 0) {
length = 2 + (int) (skillValue / abilityLengthVar);
} else {
length = 2 + (int) (Math.min(abilityLengthCap, skillValue) / abilityLengthVar);
}
int enduranceLength = PerksUtils.handleActivationPerks(player, length, maxLength);
if (maxLength != 0) {
length = Math.min(length, maxLength);
}
return new String[]{String.valueOf(length), String.valueOf(enduranceLength)};
}
protected String getStatMessage(SubSkillType subSkillType, String... vars) {
return getStatMessage(false, false, subSkillType, vars);
}
protected String getStatMessage(boolean isExtra, boolean isCustom, SubSkillType subSkillType, String... vars) {
String templateKey = isCustom ? "Ability.Generic.Template.Custom" : "Ability.Generic.Template";
String statDescriptionKey = !isExtra ? subSkillType.getLocaleKeyStatDescription() : subSkillType.getLocaleKeyStatExtraDescription();
if (isCustom)
//Cast to Object[] to suppress warnings
return LocaleLoader.getString(templateKey, LocaleLoader.getString(statDescriptionKey, (Object[]) vars));
else {
String[] mergedList = addItemToFirstPositionOfArray(LocaleLoader.getString(statDescriptionKey), vars);
//Cast to Object[] to suppress warnings
return LocaleLoader.getString(templateKey, (Object[]) mergedList);
}
}
protected abstract void dataCalculations(Player player, float skillValue);
protected abstract void permissionsCheck(Player player);
//protected abstract List<String> effectsDisplay();
protected abstract List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky);
protected abstract List<TextComponent> getTextComponents(Player player);
/**
* Checks if a player can use a skill
*
* @param player target player
* @param subSkillType target subskill
* @return true if the player has permission and has the skill unlocked
*/
protected boolean canUseSubskill(Player player, SubSkillType subSkillType) {
return Permissions.isSubSkillEnabled(player, subSkillType) && RankUtils.hasUnlockedSubskill(player, subSkillType);
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.child.smelting.Smelting;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class SmeltingCommand extends SkillCommand {
private String burnTimeModifier;
private String str_secondSmeltChance;
private String str_secondSmeltChanceLucky;
private String str_fluxMiningChance;
private String str_fluxMiningChanceLucky;
private boolean canFuelEfficiency;
private boolean canSecondSmelt;
private boolean canFluxMine;
private boolean canUnderstandTheArt;
public SmeltingCommand() {
super(PrimarySkillType.SMELTING);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// FUEL EFFICIENCY
if (canFuelEfficiency) {
burnTimeModifier = decimal.format(1 + ((skillValue / Smelting.burnModifierMaxLevel) * Smelting.burnTimeMultiplier));
}
// FLUX MINING
/*if (canFluxMine) {
String[] fluxMiningStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.SMELTING_FLUX_MINING);
str_fluxMiningChance = fluxMiningStrings[0];
str_fluxMiningChanceLucky = fluxMiningStrings[1];
}*/
// SECOND SMELT
if (canSecondSmelt) {
String[] secondSmeltStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.SMELTING_SECOND_SMELT);
str_secondSmeltChance = secondSmeltStrings[0];
str_secondSmeltChanceLucky = secondSmeltStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canFuelEfficiency = canUseSubskill(player, SubSkillType.SMELTING_FUEL_EFFICIENCY);
canSecondSmelt = canUseSubskill(player, SubSkillType.SMELTING_SECOND_SMELT);
canFluxMine = canUseSubskill(player, SubSkillType.SMELTING_FLUX_MINING);
canUnderstandTheArt = Permissions.vanillaXpBoost(player, skill) && RankUtils.hasUnlockedSubskill(player, SubSkillType.SMELTING_UNDERSTANDING_THE_ART);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
/*if (canFluxMine) {
messages.add(getStatMessage(SubSkillType.SMELTING_FLUX_MINING, str_fluxMiningChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", str_fluxMiningChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Smelting.Ability.FluxMining", str_fluxMiningChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", str_fluxMiningChanceLucky) : ""));
}*/
if (canFuelEfficiency) {
messages.add(getStatMessage(false, true, SubSkillType.SMELTING_FUEL_EFFICIENCY, burnTimeModifier));
}
if (canSecondSmelt) {
messages.add(getStatMessage(SubSkillType.SMELTING_SECOND_SMELT, str_secondSmeltChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", str_secondSmeltChanceLucky) : ""));
}
if (canUnderstandTheArt) {
messages.add(getStatMessage(false, true, SubSkillType.SMELTING_UNDERSTANDING_THE_ART,
String.valueOf(UserManager.getPlayer(player).getSmeltingManager().getVanillaXpMultiplier())));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.SMELTING);
return textComponents;
}
}

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@@ -1,108 +0,0 @@
package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.config.AdvancedConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class SwordsCommand extends SkillCommand {
private String counterChance;
private String counterChanceLucky;
private int bleedLength;
private String bleedChance;
private String bleedChanceLucky;
private String serratedStrikesLength;
private String serratedStrikesLengthEndurance;
private boolean canCounter;
private boolean canSerratedStrike;
private boolean canBleed;
public SwordsCommand() {
super(PrimarySkillType.SWORDS);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// SWORDS_COUNTER_ATTACK
if (canCounter) {
String[] counterStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.SWORDS_COUNTER_ATTACK);
counterChance = counterStrings[0];
counterChanceLucky = counterStrings[1];
}
// SWORDS_RUPTURE
if (canBleed) {
bleedLength = UserManager.getPlayer(player).getSwordsManager().getRuptureBleedTicks();
String[] bleedStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.SWORDS_RUPTURE);
bleedChance = bleedStrings[0];
bleedChanceLucky = bleedStrings[1];
}
// SERRATED STRIKES
if (canSerratedStrike) {
String[] serratedStrikesStrings = calculateLengthDisplayValues(player, skillValue);
serratedStrikesLength = serratedStrikesStrings[0];
serratedStrikesLengthEndurance = serratedStrikesStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canBleed = canUseSubskill(player, SubSkillType.SWORDS_RUPTURE);
canCounter = canUseSubskill(player, SubSkillType.SWORDS_COUNTER_ATTACK);
canSerratedStrike = RankUtils.hasUnlockedSubskill(player, SubSkillType.SWORDS_SERRATED_STRIKES) && Permissions.serratedStrikes(player);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
int ruptureTicks = UserManager.getPlayer(player).getSwordsManager().getRuptureBleedTicks();
double ruptureDamagePlayers = RankUtils.getRank(player, SubSkillType.SWORDS_RUPTURE) >= 3 ? AdvancedConfig.getInstance().getRuptureDamagePlayer() * 1.5D : AdvancedConfig.getInstance().getRuptureDamagePlayer();
double ruptureDamageMobs = RankUtils.getRank(player, SubSkillType.SWORDS_RUPTURE) >= 3 ? AdvancedConfig.getInstance().getRuptureDamageMobs() * 1.5D : AdvancedConfig.getInstance().getRuptureDamageMobs();
if (canCounter) {
messages.add(getStatMessage(SubSkillType.SWORDS_COUNTER_ATTACK, counterChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
}
if (canBleed) {
messages.add(getStatMessage(SubSkillType.SWORDS_RUPTURE, bleedChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
messages.add(getStatMessage(true, true, SubSkillType.SWORDS_RUPTURE,
String.valueOf(ruptureTicks),
String.valueOf(ruptureDamagePlayers),
String.valueOf(ruptureDamageMobs)));
messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note"));
}
if (canSerratedStrike) {
messages.add(getStatMessage(SubSkillType.SWORDS_SERRATED_STRIKES, serratedStrikesLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.SWORDS);
return textComponents;
}
}

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@@ -1,102 +0,0 @@
package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.primary.taming.Taming;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class TamingCommand extends SkillCommand {
private String goreChance;
private String goreChanceLucky;
private boolean canBeastLore;
private boolean canGore;
private boolean canSharpenedClaws;
private boolean canEnvironmentallyAware;
private boolean canThickFur;
private boolean canShockProof;
private boolean canCallWild;
private boolean canFastFood;
private boolean canHolyHound;
public TamingCommand() {
super(PrimarySkillType.TAMING);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
if (canGore) {
String[] goreStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.TAMING_GORE);
goreChance = goreStrings[0];
goreChanceLucky = goreStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canBeastLore = canUseSubskill(player, SubSkillType.TAMING_BEAST_LORE);
canCallWild = Permissions.callOfTheWild(player, EntityType.HORSE) || Permissions.callOfTheWild(player, EntityType.WOLF) || Permissions.callOfTheWild(player, EntityType.OCELOT);
canEnvironmentallyAware = canUseSubskill(player, SubSkillType.TAMING_ENVIRONMENTALLY_AWARE);
canFastFood = canUseSubskill(player, SubSkillType.TAMING_FAST_FOOD_SERVICE);
canGore = canUseSubskill(player, SubSkillType.TAMING_GORE);
canSharpenedClaws = canUseSubskill(player, SubSkillType.TAMING_SHARPENED_CLAWS);
canShockProof = canUseSubskill(player, SubSkillType.TAMING_SHOCK_PROOF);
canThickFur = canUseSubskill(player, SubSkillType.TAMING_THICK_FUR);
canHolyHound = canUseSubskill(player, SubSkillType.TAMING_HOLY_HOUND);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canEnvironmentallyAware) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Taming.Ability.Bonus.0"), LocaleLoader.getString("Taming.Ability.Bonus.1")));
}
if (canFastFood) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Taming.Ability.Bonus.8"), LocaleLoader.getString("Taming.Ability.Bonus.9", percent.format(Taming.fastFoodServiceActivationChance / 100D))));
}
if (canGore) {
messages.add(LocaleLoader.getString("Ability.Generic.Template",
LocaleLoader.getString("Taming.Combat.Chance.Gore"),
goreChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", goreChanceLucky) : ""));
}
if (canHolyHound) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Taming.Ability.Bonus.10"), LocaleLoader.getString("Taming.Ability.Bonus.11")));
}
if (canSharpenedClaws) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Taming.Ability.Bonus.6"), LocaleLoader.getString("Taming.Ability.Bonus.7", Taming.sharpenedClawsBonusDamage)));
}
if (canShockProof) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Taming.Ability.Bonus.4"), LocaleLoader.getString("Taming.Ability.Bonus.5", Taming.shockProofModifier)));
}
if (canThickFur) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Taming.Ability.Bonus.2"), LocaleLoader.getString("Taming.Ability.Bonus.3", Taming.thickFurModifier)));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, this.skill);
return textComponents;
}
}

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@@ -1,129 +0,0 @@
package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class UnarmedCommand extends SkillCommand {
private String berserkLength;
private String berserkLengthEndurance;
private String deflectChance;
private String deflectChanceLucky;
private String disarmChance;
private String disarmChanceLucky;
private String ironGripChance;
private String ironGripChanceLucky;
private double ironArmBonus;
private boolean canBerserk;
private boolean canDisarm;
private boolean canIronArm;
private boolean canDeflect;
private boolean canIronGrip;
public UnarmedCommand() {
super(PrimarySkillType.UNARMED);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// UNARMED_ARROW_DEFLECT
if (canDeflect) {
String[] deflectStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.UNARMED_ARROW_DEFLECT);
;
deflectChance = deflectStrings[0];
deflectChanceLucky = deflectStrings[1];
}
// BERSERK
if (canBerserk) {
String[] berserkStrings = calculateLengthDisplayValues(player, skillValue);
berserkLength = berserkStrings[0];
berserkLengthEndurance = berserkStrings[1];
}
// UNARMED_DISARM
if (canDisarm) {
String[] disarmStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.UNARMED_DISARM);
;
disarmChance = disarmStrings[0];
disarmChanceLucky = disarmStrings[1];
}
// IRON ARM
if (canIronArm) {
ironArmBonus = UserManager.getPlayer(player).getUnarmedManager().getIronArmDamage();
}
// IRON GRIP
if (canIronGrip) {
String[] ironGripStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.UNARMED_IRON_GRIP);
ironGripChance = ironGripStrings[0];
ironGripChanceLucky = ironGripStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canBerserk = RankUtils.hasUnlockedSubskill(player, SubSkillType.UNARMED_BERSERK) && Permissions.berserk(player);
canIronArm = canUseSubskill(player, SubSkillType.UNARMED_IRON_ARM_STYLE);
canDeflect = canUseSubskill(player, SubSkillType.UNARMED_ARROW_DEFLECT);
canDisarm = canUseSubskill(player, SubSkillType.UNARMED_DISARM);
canIronGrip = canUseSubskill(player, SubSkillType.UNARMED_IRON_GRIP);
// TODO: Apparently we forgot about block cracker?
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canDeflect) {
messages.add(getStatMessage(SubSkillType.UNARMED_ARROW_DEFLECT, deflectChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : ""));
}
if (canBerserk) {
messages.add(getStatMessage(SubSkillType.UNARMED_BERSERK, berserkLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
//messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : ""));
}
if (canDisarm) {
messages.add(getStatMessage(SubSkillType.UNARMED_DISARM, disarmChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : ""));
}
if (canIronArm) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", ironArmBonus)));
}
if (canIronGrip) {
messages.add(getStatMessage(SubSkillType.UNARMED_IRON_GRIP, ironGripChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : ""));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.UNARMED);
return textComponents;
}
}

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package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.TextComponentFactory;
import com.gmail.nossr50.core.util.skills.RankUtils;
import com.gmail.nossr50.core.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class WoodcuttingCommand extends SkillCommand {
private String treeFellerLength;
private String treeFellerLengthEndurance;
private String doubleDropChance;
private String doubleDropChanceLucky;
private boolean canTreeFell;
private boolean canLeafBlow;
private boolean canDoubleDrop;
private boolean canSplinter;
private boolean canBarkSurgeon;
private boolean canNaturesBounty;
public WoodcuttingCommand() {
super(PrimarySkillType.WOODCUTTING);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// DOUBLE DROPS
if (canDoubleDrop) {
setDoubleDropClassicChanceStrings(player);
}
// TREE FELLER
if (canTreeFell) {
String[] treeFellerStrings = calculateLengthDisplayValues(player, skillValue);
treeFellerLength = treeFellerStrings[0];
treeFellerLengthEndurance = treeFellerStrings[1];
}
}
private void setDoubleDropClassicChanceStrings(Player player) {
String[] doubleDropStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
;
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}
@Override
protected void permissionsCheck(Player player) {
canTreeFell = RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_TREE_FELLER) && Permissions.treeFeller(player);
canDoubleDrop = canUseSubskill(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) && !skill.getDoubleDropsDisabled() && RankUtils.getRank(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER) >= 1;
canLeafBlow = canUseSubskill(player, SubSkillType.WOODCUTTING_LEAF_BLOWER);
/*canSplinter = canUseSubskill(player, SubSkillType.WOODCUTTING_SPLINTER);
canBarkSurgeon = canUseSubskill(player, SubSkillType.WOODCUTTING_BARK_SURGEON);
canNaturesBounty = canUseSubskill(player, SubSkillType.WOODCUTTING_NATURES_BOUNTY);*/
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canDoubleDrop) {
messages.add(getStatMessage(SubSkillType.WOODCUTTING_HARVEST_LUMBER, doubleDropChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
}
if (canLeafBlow) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Woodcutting.Ability.0"), LocaleLoader.getString("Woodcutting.Ability.1")));
}
if (canTreeFell) {
messages.add(getStatMessage(SubSkillType.WOODCUTTING_TREE_FELLER, treeFellerLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", treeFellerLengthEndurance) : ""));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.WOODCUTTING);
return textComponents;
}
}

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package com.gmail.nossr50.listeners;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.config.ChunkConversionOptions;
import com.gmail.nossr50.core.config.WorldBlacklist;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SuperAbilityType;
import com.gmail.nossr50.core.skills.ToolType;
import com.gmail.nossr50.core.skills.child.salvage.Salvage;
import com.gmail.nossr50.core.skills.primary.alchemy.Alchemy;
import com.gmail.nossr50.core.skills.primary.excavation.ExcavationManager;
import com.gmail.nossr50.core.skills.primary.herbalism.Herbalism;
import com.gmail.nossr50.core.skills.primary.herbalism.HerbalismManager;
import com.gmail.nossr50.core.skills.primary.mining.MiningManager;
import com.gmail.nossr50.core.skills.primary.repair.Repair;
import com.gmail.nossr50.core.skills.primary.woodcutting.WoodcuttingManager;
import com.gmail.nossr50.core.util.BlockUtils;
import com.gmail.nossr50.core.util.EventUtils;
import com.gmail.nossr50.core.util.ItemUtils;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.skills.SkillUtils;
import com.gmail.nossr50.core.util.sounds.SoundManager;
import com.gmail.nossr50.core.util.sounds.SoundType;
import com.gmail.nossr50.core.worldguard.WorldGuardManager;
import com.gmail.nossr50.core.worldguard.WorldGuardUtils;
import com.gmail.nossr50.core.events.fake.FakeBlockBreakEvent;
import com.gmail.nossr50.core.events.fake.FakeBlockDamageEvent;
import com.gmail.nossr50.mcMMO;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Tag;
import org.bukkit.block.*;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.*;
import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.metadata.MetadataValue;
import java.util.List;
public class BlockListener implements Listener {
private final mcMMO plugin;
public BlockListener(final mcMMO plugin) {
this.plugin = plugin;
}
/**
* Monitor BlockPistonExtend events.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPistonExtend(BlockPistonExtendEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
BlockFace direction = event.getDirection();
Block movedBlock = event.getBlock();
movedBlock = movedBlock.getRelative(direction, 2);
for (Block b : event.getBlocks()) {
if (BlockUtils.shouldBeWatched(b.getState()) && mcMMO.getPlaceStore().isTrue(b)) {
movedBlock = b.getRelative(direction);
mcMMO.getPlaceStore().setTrue(movedBlock);
}
}
}
/**
* Monitor BlockPistonRetract events.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPistonRetract(BlockPistonRetractEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
// Get opposite direction so we get correct block
BlockFace direction = event.getDirection();
Block movedBlock = event.getBlock().getRelative(direction);
mcMMO.getPlaceStore().setTrue(movedBlock);
for (Block block : event.getBlocks()) {
movedBlock = block.getRelative(direction);
mcMMO.getPlaceStore().setTrue(movedBlock);
}
}
/**
* Monitor blocks formed by entities (snowmen)
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntityBlockFormEvent(EntityBlockFormEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
if (BlockUtils.shouldBeWatched(event.getBlock().getState())) {
mcMMO.getPlaceStore().setTrue(event.getBlock());
}
}
/**
* Monitor falling blocks.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onFallingBlock(EntityChangeBlockEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
if (BlockUtils.shouldBeWatched(event.getBlock().getState()) && event.getEntityType().equals(EntityType.FALLING_BLOCK)) {
if (event.getTo().equals(Material.AIR) && mcMMO.getPlaceStore().isTrue(event.getBlock())) {
event.getEntity().setMetadata("mcMMOBlockFall", new FixedMetadataValue(plugin, event.getBlock().getLocation()));
} else {
List<MetadataValue> values = event.getEntity().getMetadata("mcMMOBlockFall");
if (!values.isEmpty()) {
if (values.get(0).value() == null) return;
Block spawn = ((org.bukkit.Location) values.get(0).value()).getBlock();
mcMMO.getPlaceStore().setTrue(event.getBlock());
mcMMO.getPlaceStore().setFalse(spawn);
}
}
}
}
/**
* Monitor BlockPlace events.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.MONITOR)
public void onBlockPlace(BlockPlaceEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
Player player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
BlockState blockState = event.getBlock().getState();
/* Check if the blocks placed should be monitored so they do not give out XP in the future */
if (BlockUtils.shouldBeWatched(blockState)) {
// Don't count de-barking wood
if (!Tag.LOGS.isTagged(event.getBlockReplacedState().getType()) || !Tag.LOGS.isTagged(event.getBlockPlaced().getType()))
mcMMO.getPlaceStore().setTrue(blockState);
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
if (blockState.getType() == Repair.anvilMaterial && PrimarySkillType.REPAIR.getPermissions(player)) {
mcMMOPlayer.getRepairManager().placedAnvilCheck();
} else if (blockState.getType() == Salvage.anvilMaterial && PrimarySkillType.SALVAGE.getPermissions(player)) {
mcMMOPlayer.getSalvageManager().placedAnvilCheck();
}
}
/**
* Monitor BlockMultiPlace events.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockMultiPlace(BlockMultiPlaceEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
Player player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
for (BlockState replacedBlockState : event.getReplacedBlockStates()) {
BlockState blockState = replacedBlockState.getBlock().getState();
/* Check if the blocks placed should be monitored so they do not give out XP in the future */
if (BlockUtils.shouldBeWatched(blockState)) {
mcMMO.getPlaceStore().setTrue(blockState);
}
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockGrow(BlockGrowEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
BlockState blockState = event.getBlock().getState();
if (!BlockUtils.shouldBeWatched(blockState)) {
return;
}
mcMMO.getPlaceStore().setFalse(blockState);
}
/**
* Monitor BlockBreak events.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(event.getPlayer()))
return;
}
if (event instanceof FakeBlockBreakEvent) {
return;
}
BlockState blockState = event.getBlock().getState();
Location location = blockState.getLocation();
if (!BlockUtils.shouldBeWatched(blockState)) {
return;
}
/* ALCHEMY - Cancel any brew in progress for that BrewingStand */
if (blockState instanceof BrewingStand && Alchemy.brewingStandMap.containsKey(location)) {
Alchemy.brewingStandMap.get(location).cancelBrew();
}
Player player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player) || player.getGameMode() == GameMode.CREATIVE) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
ItemStack heldItem = player.getInventory().getItemInMainHand();
/* HERBALISM */
if (BlockUtils.affectedByGreenTerra(blockState)) {
HerbalismManager herbalismManager = mcMMOPlayer.getHerbalismManager();
/* Green Terra */
if (herbalismManager.canActivateAbility()) {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.HERBALISM);
}
/*
* We don't check the block store here because herbalism has too many unusual edge cases.
* Instead, we check it inside the drops handler.
*/
if (PrimarySkillType.HERBALISM.getPermissions(player)) {
herbalismManager.herbalismBlockCheck(blockState);
}
}
/* MINING */
else if (BlockUtils.affectedBySuperBreaker(blockState) && ItemUtils.isPickaxe(heldItem) && PrimarySkillType.MINING.getPermissions(player) && !mcMMO.getPlaceStore().isTrue(blockState)) {
MiningManager miningManager = mcMMOPlayer.getMiningManager();
miningManager.miningBlockCheck(blockState);
}
/* WOOD CUTTING */
else if (BlockUtils.isLog(blockState) && ItemUtils.isAxe(heldItem) && PrimarySkillType.WOODCUTTING.getPermissions(player) && !mcMMO.getPlaceStore().isTrue(blockState)) {
WoodcuttingManager woodcuttingManager = mcMMOPlayer.getWoodcuttingManager();
if (woodcuttingManager.canUseTreeFeller(heldItem)) {
woodcuttingManager.processTreeFeller(blockState);
} else {
woodcuttingManager.woodcuttingBlockCheck(blockState);
}
}
/* EXCAVATION */
else if (BlockUtils.affectedByGigaDrillBreaker(blockState) && ItemUtils.isShovel(heldItem) && PrimarySkillType.EXCAVATION.getPermissions(player) && !mcMMO.getPlaceStore().isTrue(blockState)) {
ExcavationManager excavationManager = mcMMOPlayer.getExcavationManager();
excavationManager.excavationBlockCheck(blockState);
if (mcMMOPlayer.getAbilityMode(SuperAbilityType.GIGA_DRILL_BREAKER)) {
excavationManager.gigaDrillBreaker(blockState);
}
}
/* Remove metadata from placed watched blocks */
mcMMO.getPlaceStore().setFalse(blockState);
}
/**
* Handle BlockBreak events where the event is modified.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onBlockBreakHigher(BlockBreakEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(event.getPlayer()))
return;
}
if (event instanceof FakeBlockBreakEvent) {
return;
}
Player player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player) || player.getGameMode() == GameMode.CREATIVE) {
return;
}
BlockState blockState = event.getBlock().getState();
ItemStack heldItem = player.getInventory().getItemInMainHand();
if (Herbalism.isRecentlyRegrown(blockState)) {
event.setCancelled(true);
return;
}
if (ItemUtils.isSword(heldItem)) {
HerbalismManager herbalismManager = UserManager.getPlayer(player).getHerbalismManager();
if (herbalismManager.canUseHylianLuck()) {
if (herbalismManager.processHylianLuck(blockState)) {
blockState.update(true);
event.setCancelled(true);
} else if (blockState.getType() == Material.FLOWER_POT) {
blockState.setType(Material.AIR);
blockState.update(true);
event.setCancelled(true);
}
}
}
/*else if (!heldItem.containsEnchantment(Enchantment.SILK_TOUCH)) {
SmeltingManager smeltingManager = UserManager.getPlayer(player).getSmeltingManager();
if (smeltingManager.canUseFluxMining(blockState)) {
if (smeltingManager.processFluxMining(blockState)) {
blockState.update(true);
event.setCancelled(true);
}
}
}*/
}
/**
* Monitor BlockDamage events.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockDamage(BlockDamageEvent event) {
Player player = event.getPlayer();
BlockState blockState = event.getBlock().getState();
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(event.getPlayer()))
return;
}
if (event instanceof FakeBlockDamageEvent) {
return;
}
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
/*
* ABILITY PREPARATION CHECKS
*
* We check permissions here before processing activation.
*/
if (BlockUtils.canActivateAbilities(blockState)) {
ItemStack heldItem = player.getInventory().getItemInMainHand();
if (mcMMOPlayer.getToolPreparationMode(ToolType.HOE) && ItemUtils.isHoe(heldItem) && (BlockUtils.affectedByGreenTerra(blockState) || BlockUtils.canMakeMossy(blockState)) && Permissions.greenTerra(player)) {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.HERBALISM);
} else if (mcMMOPlayer.getToolPreparationMode(ToolType.AXE) && ItemUtils.isAxe(heldItem) && BlockUtils.isLog(blockState) && Permissions.treeFeller(player)) {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.WOODCUTTING);
} else if (mcMMOPlayer.getToolPreparationMode(ToolType.PICKAXE) && ItemUtils.isPickaxe(heldItem) && BlockUtils.affectedBySuperBreaker(blockState) && Permissions.superBreaker(player)) {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.MINING);
} else if (mcMMOPlayer.getToolPreparationMode(ToolType.SHOVEL) && ItemUtils.isShovel(heldItem) && BlockUtils.affectedByGigaDrillBreaker(blockState) && Permissions.gigaDrillBreaker(player)) {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.EXCAVATION);
} else if (mcMMOPlayer.getToolPreparationMode(ToolType.FISTS) && heldItem.getType() == Material.AIR && (BlockUtils.affectedByGigaDrillBreaker(blockState) || blockState.getType() == Material.SNOW || BlockUtils.affectedByBlockCracker(blockState) && Permissions.berserk(player))) {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.UNARMED);
}
}
/*
* TREE FELLER SOUNDS
*
* We don't need to check permissions here because they've already been checked for the ability to even activate.
*/
if (mcMMOPlayer.getAbilityMode(SuperAbilityType.TREE_FELLER) && BlockUtils.isLog(blockState) && MainConfig.getInstance().getTreeFellerSoundsEnabled()) {
SoundManager.sendSound(player, blockState.getLocation(), SoundType.FIZZ);
}
}
private Player getPlayerFromFurnace(Block furnaceBlock) {
List<MetadataValue> metadata = furnaceBlock.getMetadata(mcMMO.furnaceMetadataKey);
if (metadata.isEmpty()) {
return null;
}
return plugin.getServer().getPlayerExact(metadata.get(0).asString());
}
/**
* Handle BlockDamage events where the event is modified.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onBlockDamageHigher(BlockDamageEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(event.getPlayer()))
return;
}
if (event instanceof FakeBlockDamageEvent) {
return;
}
Player player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
ItemStack heldItem = player.getInventory().getItemInMainHand();
Block block = event.getBlock();
BlockState blockState = block.getState();
/*
* ABILITY TRIGGER CHECKS
*
* We don't need to check permissions here because they've already been checked for the ability to even activate.
*/
if (mcMMOPlayer.getAbilityMode(SuperAbilityType.GREEN_TERRA) && BlockUtils.canMakeMossy(blockState)) {
if (mcMMOPlayer.getHerbalismManager().processGreenTerra(blockState)) {
blockState.update(true);
}
} else if (mcMMOPlayer.getAbilityMode(SuperAbilityType.BERSERK) && heldItem.getType() == Material.AIR) {
if (SuperAbilityType.BERSERK.blockCheck(block.getState()) && EventUtils.simulateBlockBreak(block, player, true)) {
event.setInstaBreak(true);
SoundManager.sendSound(player, block.getLocation(), SoundType.POP);
} else if (mcMMOPlayer.getUnarmedManager().canUseBlockCracker() && BlockUtils.affectedByBlockCracker(blockState) && EventUtils.simulateBlockBreak(block, player, true)) {
if (mcMMOPlayer.getUnarmedManager().blockCrackerCheck(blockState)) {
blockState.update();
}
}
} else if (mcMMOPlayer.getWoodcuttingManager().canUseLeafBlower(heldItem) && BlockUtils.isLeaves(blockState) && EventUtils.simulateBlockBreak(block, player, true)) {
event.setInstaBreak(true);
SoundManager.sendSound(player, block.getLocation(), SoundType.POP);
}
}
@EventHandler(priority = EventPriority.MONITOR)
public void onBlockDamageCleanup(BlockDamageEvent event) {
Player player = event.getPlayer();
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
BlockState blockState = event.getBlock().getState();
ItemStack heldItem = player.getInventory().getItemInMainHand();
cleanupAbilityTools(player, mcMMOPlayer, blockState, heldItem);
debugStickDump(player, blockState);
}
public void debugStickDump(Player player, BlockState blockState) {
if (player.getInventory().getItemInMainHand().getType() == Material.DEBUG_STICK) {
if (mcMMO.getPlaceStore().isTrue(blockState))
player.sendMessage("[mcMMO DEBUG] This block is not natural and does not reward treasures/XP");
else {
player.sendMessage("[mcMMO DEBUG] This block is considered natural by mcMMO");
UserManager.getPlayer(player).getExcavationManager().printExcavationDebug(player, blockState);
}
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (WorldGuardManager.getInstance().hasMainFlag(player))
player.sendMessage("[mcMMO DEBUG] World Guard main flag is permitted for this player in this region");
else
player.sendMessage("[mcMMO DEBUG] World Guard main flag is DENIED for this player in this region");
if (WorldGuardManager.getInstance().hasXPFlag(player))
player.sendMessage("[mcMMO DEBUG] World Guard xp flag is permitted for this player in this region");
else
player.sendMessage("[mcMMO DEBUG] World Guard xp flag is not permitted for this player in this region");
}
if (blockState instanceof Furnace) {
Furnace furnace = (Furnace) blockState;
if (furnace.hasMetadata(mcMMO.furnaceMetadataKey)) {
player.sendMessage("[mcMMO DEBUG] This furnace has a registered owner");
Player furnacePlayer = getPlayerFromFurnace(furnace.getBlock());
if (furnacePlayer != null) {
player.sendMessage("[mcMMO DEBUG] This furnace is owned by player " + furnacePlayer.getName());
}
} else
player.sendMessage("[mcMMO DEBUG] This furnace does not have a registered owner");
}
if (ExperienceConfig.getInstance().isExperienceBarsEnabled())
player.sendMessage("[mcMMO DEBUG] XP bars are enabled, however you should check per-skill settings to make sure those are enabled.");
}
}
public void cleanupAbilityTools(Player player, McMMOPlayer mcMMOPlayer, BlockState blockState, ItemStack heldItem) {
if (ChunkConversionOptions.getInstance().useEnchantmentBuffs()) {
if ((ItemUtils.isPickaxe(heldItem) && !mcMMOPlayer.getAbilityMode(SuperAbilityType.SUPER_BREAKER)) || (ItemUtils.isShovel(heldItem) && !mcMMOPlayer.getAbilityMode(SuperAbilityType.GIGA_DRILL_BREAKER))) {
SkillUtils.removeAbilityBuff(heldItem);
}
} else {
if ((mcMMOPlayer.getAbilityMode(SuperAbilityType.SUPER_BREAKER) && !BlockUtils.affectedBySuperBreaker(blockState)) || (mcMMOPlayer.getAbilityMode(SuperAbilityType.GIGA_DRILL_BREAKER) && !BlockUtils.affectedByGigaDrillBreaker(blockState))) {
SkillUtils.handleAbilitySpeedDecrease(player);
}
}
}
}

View File

@@ -1,860 +0,0 @@
package com.gmail.nossr50.listeners;
import com.gmail.nossr50.core.config.experience.ExperienceConfig;
import com.gmail.nossr50.core.config.AdvancedConfig;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.config.WorldBlacklist;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.meta.OldName;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.party.PartyManager;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.primary.archery.Archery;
import com.gmail.nossr50.core.skills.primary.fishing.Fishing;
import com.gmail.nossr50.core.skills.primary.mining.BlastMining;
import com.gmail.nossr50.core.skills.primary.mining.MiningManager;
import com.gmail.nossr50.core.skills.primary.taming.Taming;
import com.gmail.nossr50.core.skills.primary.taming.TamingManager;
import com.gmail.nossr50.core.skills.subskills.interfaces.InteractType;
import com.gmail.nossr50.core.util.BlockUtils;
import com.gmail.nossr50.core.util.Misc;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.skills.CombatUtils;
import com.gmail.nossr50.core.worldguard.WorldGuardManager;
import com.gmail.nossr50.core.worldguard.WorldGuardUtils;
import com.gmail.nossr50.core.events.fake.FakeEntityDamageByEntityEvent;
import com.gmail.nossr50.core.events.fake.FakeEntityDamageEvent;
import com.gmail.nossr50.core.events.fake.FakeEntityTameEvent;
import com.gmail.nossr50.mcMMO;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.*;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.*;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.PotionMeta;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.metadata.MetadataValue;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.projectiles.ProjectileSource;
import java.util.List;
public class EntityListener implements Listener {
private final mcMMO plugin;
public EntityListener(final mcMMO plugin) {
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntityTargetEntity(EntityTargetLivingEntityEvent event) {
if (!ExperienceConfig.getInstance().isEndermanEndermiteFarmingPrevented())
return;
//Prevent entities from giving XP if they target endermite
if (event.getTarget() instanceof Endermite) {
if (event.getEntity().getMetadata(mcMMO.entityMetadataKey) == null || event.getEntity().getMetadata(mcMMO.entityMetadataKey).size() <= 0)
event.getEntity().setMetadata(mcMMO.entityMetadataKey, mcMMO.metadataValue);
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntityShootBow(EntityShootBowEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
if (event.getEntity() instanceof Player) {
Player player = (Player) event.getEntity();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
}
Entity projectile = event.getProjectile();
if (!(projectile instanceof Arrow)) {
return;
}
ItemStack bow = event.getBow();
if (bow != null && bow.containsEnchantment(Enchantment.ARROW_INFINITE)) {
projectile.setMetadata(mcMMO.infiniteArrowKey, mcMMO.metadataValue);
}
projectile.setMetadata(mcMMO.bowForceKey, new FixedMetadataValue(plugin, Math.min(event.getForce() * AdvancedConfig.getInstance().getForceMultiplier(), 1.0)));
projectile.setMetadata(mcMMO.arrowDistanceKey, new FixedMetadataValue(plugin, projectile.getLocation()));
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onProjectileLaunch(ProjectileLaunchEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
if (event.getEntity() instanceof Player) {
Player player = (Player) event.getEntity();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
}
Projectile projectile = event.getEntity();
if (!(projectile instanceof Arrow) || projectile.hasMetadata(mcMMO.bowForceKey)) {
return;
}
projectile.setMetadata(mcMMO.bowForceKey, new FixedMetadataValue(plugin, 1.0));
projectile.setMetadata(mcMMO.arrowDistanceKey, new FixedMetadataValue(plugin, projectile.getLocation()));
}
/**
* Monitor EntityChangeBlock events.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntityChangeBlock(EntityChangeBlockEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
Block block = event.getBlock();
// When the event is fired for the falling block that changes back to a
// normal block
// event.getBlock().getType() returns AIR
if (!BlockUtils.shouldBeWatched(block.getState()) && block.getType() != Material.AIR) {
return;
}
Entity entity = event.getEntity();
if (entity instanceof FallingBlock || entity instanceof Enderman) {
boolean isTracked = entity.hasMetadata(mcMMO.entityMetadataKey);
if (mcMMO.getPlaceStore().isTrue(block) && !isTracked) {
mcMMO.getPlaceStore().setFalse(block);
entity.setMetadata(mcMMO.entityMetadataKey, mcMMO.metadataValue);
} else if (isTracked) {
mcMMO.getPlaceStore().setTrue(block);
}
} else if ((block.getType() == Material.REDSTONE_ORE)) {
return;
} else {
if (mcMMO.getPlaceStore().isTrue(block)) {
mcMMO.getPlaceStore().setFalse(block);
}
}
}
/**
* Handle EntityDamageByEntity events that involve modifying the event.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
if (event instanceof FakeEntityDamageByEntityEvent) {
return;
}
if (event.getEntity() instanceof ArmorStand) {
return;
}
if (event.getDamager().hasMetadata(mcMMO.funfettiMetadataKey)) {
event.setCancelled(true);
return;
}
double damage = event.getFinalDamage();
Entity defender = event.getEntity();
Entity attacker = event.getDamager();
if (attacker instanceof Player) {
Player player = (Player) attacker;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
}
if (damage <= 0) {
if (defender instanceof Player && attacker instanceof Player) {
Player defendingPlayer = (Player) defender;
Player attackingPlayer = (Player) attacker;
if (event.getDamage(DamageModifier.ABSORPTION) > 0) {
//If friendly fire is off don't allow players to hurt one another
if (!MainConfig.getInstance().getPartyFriendlyFire())
if ((PartyManager.inSameParty(defendingPlayer, attackingPlayer) || PartyManager.areAllies(defendingPlayer, attackingPlayer)) && !(Permissions.friendlyFire(attackingPlayer) && Permissions.friendlyFire(defendingPlayer))) {
event.setCancelled(true);
return;
}
}
}
return;
}
/*
As far as I can tell at one point we registered meta-data about custom damage and we no longer do that.
if (defender.hasMetadata(mcMMO.customDamageKey)) {
defender.removeMetadata(mcMMO.customDamageKey, plugin);
return;
}
*/
if (Misc.isNPCEntity(defender) || !defender.isValid() || !(defender instanceof LivingEntity)) {
return;
}
LivingEntity target = (LivingEntity) defender;
if (CombatUtils.isInvincible(target, damage)) {
return;
}
if (Misc.isNPCEntity(attacker)) {
return;
}
if (attacker instanceof Projectile) {
ProjectileSource projectileSource = ((Projectile) attacker).getShooter();
if (projectileSource instanceof LivingEntity) {
attacker = (LivingEntity) projectileSource;
}
} else if (attacker instanceof Tameable) {
AnimalTamer animalTamer = ((Tameable) attacker).getOwner();
if (animalTamer != null && ((OfflinePlayer) animalTamer).isOnline()) {
attacker = (Entity) animalTamer;
}
} else if (attacker instanceof TNTPrimed && defender instanceof Player) {
if (BlastMining.processBlastMiningExplosion(event, (TNTPrimed) attacker, (Player) defender)) {
return;
}
}
if (defender instanceof Player && attacker instanceof Player) {
Player defendingPlayer = (Player) defender;
Player attackingPlayer = (Player) attacker;
if (!UserManager.hasPlayerDataKey(defendingPlayer) || !UserManager.hasPlayerDataKey(attackingPlayer)) {
return;
}
// We want to make sure we're not gaining XP or applying abilities
// when we hit ourselves
if (defendingPlayer.equals(attackingPlayer)) {
return;
}
//Party Friendly Fire
if (!MainConfig.getInstance().getPartyFriendlyFire())
if ((PartyManager.inSameParty(defendingPlayer, attackingPlayer) || PartyManager.areAllies(defendingPlayer, attackingPlayer)) && !(Permissions.friendlyFire(attackingPlayer) && Permissions.friendlyFire(defendingPlayer))) {
event.setCancelled(true);
return;
}
}
CombatUtils.processCombatAttack(event, attacker, target);
CombatUtils.handleHealthbars(attacker, target, event.getFinalDamage(), plugin);
/**
* This sets entity names back to whatever they are supposed to be
*/
if (!(attacker instanceof Player) && defender instanceof Player) {
if (event.getFinalDamage() >= ((LivingEntity) defender).getHealth()) {
List<MetadataValue> metadataValue = attacker.getMetadata("mcMMO_oldName");
if (metadataValue.size() <= 0)
return;
if (metadataValue != null) {
OldName oldName = (OldName) metadataValue.get(0);
attacker.setCustomName(oldName.asString());
attacker.setCustomNameVisible(false);
}
}
}
}
/**
* Handle EntityDamage events that involve modifying the event.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEntityDamage(EntityDamageEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
if (event.getEntity() instanceof Player) {
Player player = (Player) event.getEntity();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
}
/*
* Process Registered Interactions
*/
InteractionManager.processEvent(event, plugin, InteractType.ON_ENTITY_DAMAGE);
/*
* Old code
*/
if (event instanceof FakeEntityDamageEvent) {
return;
}
double damage = event.getFinalDamage();
if (damage <= 0) {
return;
}
Entity entity = event.getEntity();
/*
As far as I can tell at one point we registered meta-data about custom damage and we no longer do that.
if (entity.hasMetadata(mcMMO.customDamageKey)) {
entity.removeMetadata(mcMMO.customDamageKey, plugin);
return;
}
*/
if (Misc.isNPCEntity(entity) || !entity.isValid() || !(entity instanceof LivingEntity)) {
return;
}
LivingEntity livingEntity = (LivingEntity) entity;
if (CombatUtils.isInvincible(livingEntity, damage)) {
return;
}
DamageCause cause = event.getCause();
if (livingEntity instanceof Player) {
Player player = (Player) entity;
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
/* Check for invincibility */
if (mcMMOPlayer.getGodMode()) {
event.setCancelled(true);
return;
}
if (event.getFinalDamage() >= 1) {
mcMMOPlayer.actualizeRecentlyHurt();
}
} else if (livingEntity instanceof Tameable) {
Tameable pet = (Tameable) livingEntity;
AnimalTamer owner = pet.getOwner();
if (owner instanceof Player) {
Player player = (Player) owner;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
}
if (Taming.canPreventDamage(pet, owner)) {
Player player = (Player) owner;
Wolf wolf = (Wolf) pet;
TamingManager tamingManager = UserManager.getPlayer(player).getTamingManager();
switch (cause) {
case CONTACT:
case FIRE:
case LAVA:
if (tamingManager.canUseEnvironmentallyAware()) {
tamingManager.processEnvironmentallyAware(wolf, event.getDamage());
}
return;
case FALL:
if (tamingManager.canUseEnvironmentallyAware()) {
event.setCancelled(true);
}
return;
case ENTITY_ATTACK:
case PROJECTILE:
if (tamingManager.canUseThickFur()) {
event.setDamage(Taming.processThickFur(wolf, event.getDamage()));
if (event.getFinalDamage() == 0) {
event.setCancelled(true);
}
}
return;
case FIRE_TICK:
if (tamingManager.canUseThickFur()) {
Taming.processThickFurFire(wolf);
}
return;
case MAGIC:
case POISON:
case WITHER:
if (tamingManager.canUseHolyHound()) {
Taming.processHolyHound(wolf, event.getDamage());
}
return;
case BLOCK_EXPLOSION:
case ENTITY_EXPLOSION:
case LIGHTNING:
if (tamingManager.canUseShockProof()) {
event.setDamage(Taming.processShockProof(wolf, event.getDamage()));
if (event.getFinalDamage() == 0) {
event.setCancelled(true);
}
}
return;
default:
return;
}
}
}
}
/**
* Monitor EntityDeath events.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.LOWEST)
public void onEntityDeathLowest(EntityDeathEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
LivingEntity entity = event.getEntity();
if (Misc.isNPCEntity(entity)) {
return;
}
if (entity.hasMetadata(mcMMO.customNameKey)) {
entity.setCustomName(entity.getMetadata(mcMMO.customNameKey).get(0).asString());
entity.removeMetadata(mcMMO.customNameKey, plugin);
}
if (entity.hasMetadata(mcMMO.customVisibleKey)) {
entity.setCustomNameVisible(entity.getMetadata(mcMMO.customVisibleKey).get(0).asBoolean());
entity.removeMetadata(mcMMO.customVisibleKey, plugin);
}
if (entity.hasMetadata(mcMMO.entityMetadataKey)) {
entity.removeMetadata(mcMMO.entityMetadataKey, plugin);
}
}
/**
* Monitor EntityDeath events.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.MONITOR)
public void onEntityDeath(EntityDeathEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
LivingEntity entity = event.getEntity();
if (Misc.isNPCEntity(entity)) {
return;
}
Archery.arrowRetrievalCheck(entity);
}
/**
* Monitor CreatureSpawn events.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onCreatureSpawn(CreatureSpawnEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
LivingEntity entity = event.getEntity();
switch (event.getSpawnReason()) {
case NETHER_PORTAL:
case SPAWNER:
case SPAWNER_EGG:
entity.setMetadata(mcMMO.entityMetadataKey, mcMMO.metadataValue);
Entity passenger = entity.getPassenger();
if (passenger != null) {
passenger.setMetadata(mcMMO.entityMetadataKey, mcMMO.metadataValue);
}
return;
case BREEDING:
entity.setMetadata(mcMMO.bredMetadataKey, mcMMO.metadataValue);
return;
default:
return;
}
}
/**
* Handle ExplosionPrime events that involve modifying the event.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onExplosionPrime(ExplosionPrimeEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
Entity entity = event.getEntity();
if (!(entity instanceof TNTPrimed) || !entity.hasMetadata(mcMMO.tntMetadataKey)) {
return;
}
// We can make this assumption because we (should) be the only ones
// using this exact metadata
Player player = plugin.getServer().getPlayerExact(entity.getMetadata(mcMMO.tntMetadataKey).get(0).asString());
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
MiningManager miningManager = UserManager.getPlayer(player).getMiningManager();
if (miningManager.canUseBiggerBombs()) {
event.setRadius(miningManager.biggerBombs(event.getRadius()));
}
}
/**
* Handle EntityExplode events that involve modifying the event.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEnitityExplode(EntityExplodeEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
Entity entity = event.getEntity();
if (!(entity instanceof TNTPrimed) || !entity.hasMetadata(mcMMO.tntMetadataKey)) {
return;
}
// We can make this assumption because we (should) be the only ones
// using this exact metadata
Player player = plugin.getServer().getPlayerExact(entity.getMetadata(mcMMO.tntMetadataKey).get(0).asString());
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
MiningManager miningManager = UserManager.getPlayer(player).getMiningManager();
if (miningManager.canUseBlastMining()) {
miningManager.blastMiningDropProcessing(event.getYield(), event.blockList());
event.setYield(0);
}
}
/**
* Handle EntityExplode events that involve modifying the event.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onEntityExplodeMonitor(EntityExplodeEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
Entity entity = event.getEntity();
if (!(entity instanceof TNTPrimed) || !entity.hasMetadata(mcMMO.tntsafeMetadataKey)) {
return;
}
event.blockList().clear();
}
/**
* Handle FoodLevelChange events that involve modifying the event.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onFoodLevelChange(FoodLevelChangeEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
Entity entity = event.getEntity();
if (!(entity instanceof Player)) {
return;
}
Player player = (Player) entity;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
int currentFoodLevel = player.getFoodLevel();
int newFoodLevel = event.getFoodLevel();
int foodChange = newFoodLevel - currentFoodLevel;
if (foodChange <= 0) {
return;
}
/*
* Some foods have 3 ranks Some foods have 5 ranks The number of ranks
* is based on how 'common' the item is We can adjust this quite easily
* if we find something is giving too much of a bonus
*/
switch (player.getInventory().getItemInMainHand().getType()) {
case BAKED_POTATO: /*
* RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @
* 1000
*/
case BEETROOT:
case BREAD: /* RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
case CARROT: /*
* RESTORES 2 HUNGER - RESTORES 4 1/2 HUNGER @
* 1000
*/
case GOLDEN_CARROT: /*
* RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @
* 1000
*/
case MUSHROOM_STEW: /*
* RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @
* 1000
*/
case PUMPKIN_PIE: /*
* RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @
* 1000
*/
if (Permissions.isSubSkillEnabled(player, SubSkillType.HERBALISM_FARMERS_DIET)) {
event.setFoodLevel(UserManager.getPlayer(player).getHerbalismManager().farmersDiet(newFoodLevel));
}
return;
case COOKIE: /* RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
case MELON_SLICE: /* RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
case POISONOUS_POTATO: /*
* RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER
* @ 1000
*/
case POTATO: /* RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
if (Permissions.isSubSkillEnabled(player, SubSkillType.HERBALISM_FARMERS_DIET)) {
event.setFoodLevel(UserManager.getPlayer(player).getHerbalismManager().farmersDiet(newFoodLevel));
}
return;
case COOKED_SALMON: /*
* RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @
* 1000
*/
if (Permissions.isSubSkillEnabled(player, SubSkillType.FISHING_FISHERMANS_DIET)) {
event.setFoodLevel(UserManager.getPlayer(player).getFishingManager().handleFishermanDiet(Fishing.fishermansDietRankLevel1, newFoodLevel));
}
return;
case SALMON: /* RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
if (Permissions.isSubSkillEnabled(player, SubSkillType.FISHING_FISHERMANS_DIET)) {
event.setFoodLevel(UserManager.getPlayer(player).getFishingManager().handleFishermanDiet(Fishing.fishermansDietRankLevel2, newFoodLevel));
}
return;
default:
return;
}
}
/**
* Monitor EntityTame events.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntityTame(EntityTameEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
if (event instanceof FakeEntityTameEvent) {
return;
}
Player player = (Player) event.getOwner();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
LivingEntity entity = event.getEntity();
if (!UserManager.hasPlayerDataKey(player) || Misc.isNPCEntity(entity) || entity.hasMetadata(mcMMO.entityMetadataKey)) {
return;
}
entity.setMetadata(mcMMO.entityMetadataKey, mcMMO.metadataValue);
UserManager.getPlayer(player).getTamingManager().awardTamingXP(entity);
}
/**
* Handle EntityTarget events.
*
* @param event The event to process
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEntityTarget(EntityTargetEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
Entity entity = event.getEntity();
Entity target = event.getTarget();
if (!(entity instanceof Tameable) || !(target instanceof Player)) {
return;
}
Player player = (Player) target;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
Tameable tameable = (Tameable) entity;
if (!UserManager.hasPlayerDataKey(player) || !CombatUtils.isFriendlyPet(player, tameable)) {
return;
}
// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player,
// and the owner is in the same party
// So we can make some assumptions here, about our casting and our check
if (!(Permissions.friendlyFire(player) && Permissions.friendlyFire((Player) tameable.getOwner()))) {
event.setCancelled(true);
}
}
/**
* Handle PotionSplash events in order to fix broken Splash Potion of
* Saturation.
*
* @param event The event to process
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPotionSplash(PotionSplashEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
for (PotionEffect effect : ((PotionMeta) event.getPotion().getItem().getItemMeta()).getCustomEffects()) {
if (!effect.getType().equals(PotionEffectType.SATURATION)) {
return;
}
for (LivingEntity entity : event.getAffectedEntities()) {
int duration = (int) (effect.getDuration() * event.getIntensity(entity));
entity.addPotionEffect(new PotionEffect(effect.getType(), duration, effect.getAmplifier(), effect.isAmbient()));
}
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPigZapEvent(PigZapEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
if (event.getEntity().hasMetadata(mcMMO.entityMetadataKey)) {
event.getPigZombie().setMetadata(mcMMO.entityMetadataKey, mcMMO.metadataValue);
}
}
}

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@@ -1,107 +0,0 @@
package com.gmail.nossr50.listeners;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.core.skills.subskills.interfaces.InteractType;
import com.gmail.nossr50.core.skills.subskills.interfaces.Interaction;
import com.gmail.nossr50.mcMMO;
import org.bukkit.event.Event;
import java.util.ArrayList;
import java.util.HashMap;
public class InteractionManager {
private static HashMap<InteractType, ArrayList<Interaction>> interactRegister;
private static HashMap<String, AbstractSubSkill> subSkillNameMap; //Used for mmoinfo optimization
private static ArrayList<AbstractSubSkill> subSkillList;
/**
* Registers subskills with the Interaction registration
*
* @param abstractSubSkill the target subskill to register
*/
public static void registerSubSkill(AbstractSubSkill abstractSubSkill) {
/* INIT MAPS */
if (interactRegister == null)
interactRegister = new HashMap<>();
if (subSkillList == null)
subSkillList = new ArrayList<>();
if (subSkillNameMap == null)
subSkillNameMap = new HashMap<>();
//Store a unique copy of each subskill
if (!subSkillList.contains(abstractSubSkill))
subSkillList.add(abstractSubSkill);
//Init ArrayList
if (interactRegister.get(abstractSubSkill.getInteractType()) == null)
interactRegister.put(abstractSubSkill.getInteractType(), new ArrayList<>());
//Registration array reference
ArrayList<Interaction> arrayRef = interactRegister.get(abstractSubSkill.getInteractType());
//Register skill
arrayRef.add(abstractSubSkill);
String lowerCaseName = abstractSubSkill.getConfigKeyName().toLowerCase();
//Register in name map
if (subSkillNameMap.get(lowerCaseName) == null)
subSkillNameMap.put(lowerCaseName, abstractSubSkill);
System.out.println("[mcMMO] registered subskill: " + abstractSubSkill.getConfigKeyName());
}
/**
* Grabs the registered abstract skill by its name
* Is not case sensitive
*
* @param name name of subskill, not case sensitive
* @return null if the subskill is not registered
*/
public static AbstractSubSkill getAbstractByName(String name) {
return subSkillNameMap.get(name.toLowerCase());
}
/**
* Processes the associated Interactions for this event
*
* @param event target event
* @param plugin instance of mcMMO plugin
* @param curInteractType the associated interaction type
*/
public static void processEvent(Event event, mcMMO plugin, InteractType curInteractType) {
for (Interaction interaction : interactRegister.get(curInteractType)) {
interaction.doInteraction(event, plugin);
}
}
/**
* Returns the list that contains all unique instances of registered Interaction classes
* Interactions are extensions of abstract classes that represent modifying behaviours in Minecraft through events
*
* @return the unique collection of all registered Interaction classes
*/
public static ArrayList<AbstractSubSkill> getSubSkillList() {
return subSkillList;
}
public static boolean hasSubSkill(String name) {
return getAbstractByName(name) != null;
}
public static boolean hasSubSkill(SubSkillType subSkillType) {
return hasSubSkill(subSkillType.getNiceNameNoSpaces(subSkillType));
}
/**
* Returns the associative map which contains all registered interactions
*
* @return the interact register
*/
public static HashMap<InteractType, ArrayList<Interaction>> getInteractRegister() {
return interactRegister;
}
}

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@@ -1,456 +0,0 @@
package com.gmail.nossr50.listeners;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.config.WorldBlacklist;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.runnables.player.PlayerUpdateInventoryTask;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.SubSkillType;
import com.gmail.nossr50.core.skills.primary.alchemy.Alchemy;
import com.gmail.nossr50.core.skills.primary.alchemy.AlchemyPotionBrewer;
import com.gmail.nossr50.core.util.ItemUtils;
import com.gmail.nossr50.core.util.Permissions;
import com.gmail.nossr50.core.util.skills.SkillUtils;
import com.gmail.nossr50.core.worldguard.WorldGuardManager;
import com.gmail.nossr50.core.worldguard.WorldGuardUtils;
import com.gmail.nossr50.core.events.fake.FakeBrewEvent;
import com.gmail.nossr50.mcMMO;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.block.BrewingStand;
import org.bukkit.block.Furnace;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.*;
import org.bukkit.inventory.*;
import org.bukkit.metadata.MetadataValue;
import java.util.List;
public class InventoryListener implements Listener {
private final mcMMO plugin;
public InventoryListener(final mcMMO plugin) {
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onInventoryOpen(InventoryOpenEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
return;
Block furnaceBlock = processInventoryOpenOrCloseEvent(event.getInventory());
if (furnaceBlock == null) {
return;
}
HumanEntity player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
if (!furnaceBlock.hasMetadata(mcMMO.furnaceMetadataKey) && furnaceBlock.getMetadata(mcMMO.furnaceMetadataKey).size() == 0)
furnaceBlock.setMetadata(mcMMO.furnaceMetadataKey, UserManager.getPlayer((Player) player).getPlayerMetadata());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryClose(InventoryCloseEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
return;
Block furnaceBlock = processInventoryOpenOrCloseEvent(event.getInventory());
if (furnaceBlock == null || furnaceBlock.hasMetadata(mcMMO.furnaceMetadataKey)) {
return;
}
HumanEntity player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
furnaceBlock.removeMetadata(mcMMO.furnaceMetadataKey, plugin);
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onFurnaceBurnEvent(FurnaceBurnEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
Block furnaceBlock = event.getBlock();
BlockState furnaceState = furnaceBlock.getState();
ItemStack smelting = furnaceState instanceof Furnace ? ((Furnace) furnaceState).getInventory().getSmelting() : null;
if (!ItemUtils.isSmeltable(smelting)) {
return;
}
Player player = getPlayerFromFurnace(furnaceBlock);
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (!UserManager.hasPlayerDataKey(player) || !Permissions.isSubSkillEnabled(player, SubSkillType.SMELTING_FUEL_EFFICIENCY)) {
return;
}
event.setBurnTime(UserManager.getPlayer(player).getSmeltingManager().fuelEfficiency(event.getBurnTime()));
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onFurnaceSmeltEvent(FurnaceSmeltEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
Block furnaceBlock = event.getBlock();
ItemStack smelting = event.getSource();
if (!ItemUtils.isSmeltable(smelting)) {
return;
}
Player player = getPlayerFromFurnace(furnaceBlock);
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (!UserManager.hasPlayerDataKey(player) || !PrimarySkillType.SMELTING.getPermissions(player)) {
return;
}
event.setResult(UserManager.getPlayer(player).getSmeltingManager().smeltProcessing(smelting, event.getResult()));
}
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onFurnaceExtractEvent(FurnaceExtractEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
return;
Block furnaceBlock = event.getBlock();
if (!ItemUtils.isSmelted(new ItemStack(event.getItemType(), event.getItemAmount()))) {
return;
}
Player player = getPlayerFromFurnace(furnaceBlock);
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (!UserManager.hasPlayerDataKey(player) || !Permissions.vanillaXpBoost(player, PrimarySkillType.SMELTING)) {
return;
}
int exp = UserManager.getPlayer(player).getSmeltingManager().vanillaXPBoost(event.getExpToDrop());
event.setExpToDrop(exp);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onInventoryClickEventNormal(InventoryClickEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getWhoClicked().getWorld()))
return;
Inventory inventory = event.getInventory();
if (event.getWhoClicked() instanceof Player) {
Player player = ((Player) event.getWhoClicked()).getPlayer();
Block furnaceBlock = processInventoryOpenOrCloseEvent(event.getInventory());
if (furnaceBlock != null) {
if (furnaceBlock.getMetadata(mcMMO.furnaceMetadataKey).size() > 0)
furnaceBlock.removeMetadata(mcMMO.furnaceMetadataKey, mcMMO.p);
furnaceBlock.setMetadata(mcMMO.furnaceMetadataKey, UserManager.getPlayer(player).getPlayerMetadata());
}
}
if (!(inventory instanceof BrewerInventory)) {
return;
}
InventoryHolder holder = inventory.getHolder();
if (!(holder instanceof BrewingStand)) {
return;
}
HumanEntity whoClicked = event.getWhoClicked();
if (!UserManager.hasPlayerDataKey(event.getWhoClicked()) || !Permissions.isSubSkillEnabled(whoClicked, SubSkillType.ALCHEMY_CONCOCTIONS)) {
return;
}
Player player = (Player) whoClicked;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
BrewingStand stand = (BrewingStand) holder;
ItemStack clicked = event.getCurrentItem();
ItemStack cursor = event.getCursor();
if ((clicked != null && (clicked.getType() == Material.POTION || clicked.getType() == Material.SPLASH_POTION || clicked.getType() == Material.LINGERING_POTION)) || (cursor != null && (cursor.getType() == Material.POTION || cursor.getType() == Material.SPLASH_POTION || cursor.getType() == Material.LINGERING_POTION))) {
AlchemyPotionBrewer.scheduleCheck(player, stand);
return;
}
ClickType click = event.getClick();
InventoryType.SlotType slot = event.getSlotType();
if (click.isShiftClick()) {
switch (slot) {
case FUEL:
AlchemyPotionBrewer.scheduleCheck(player, stand);
return;
case CONTAINER:
case QUICKBAR:
if (!AlchemyPotionBrewer.isValidIngredient(player, clicked)) {
return;
}
if (!AlchemyPotionBrewer.transferItems(event.getView(), event.getRawSlot(), click)) {
return;
}
event.setCancelled(true);
AlchemyPotionBrewer.scheduleUpdate(inventory);
AlchemyPotionBrewer.scheduleCheck(player, stand);
return;
default:
return;
}
} else if (slot == InventoryType.SlotType.FUEL) {
boolean emptyClicked = AlchemyPotionBrewer.isEmpty(clicked);
if (AlchemyPotionBrewer.isEmpty(cursor)) {
if (emptyClicked && click == ClickType.NUMBER_KEY) {
AlchemyPotionBrewer.scheduleCheck(player, stand);
return;
}
AlchemyPotionBrewer.scheduleCheck(player, stand);
} else if (emptyClicked) {
if (AlchemyPotionBrewer.isValidIngredient(player, cursor)) {
int amount = cursor.getAmount();
if (click == ClickType.LEFT || (click == ClickType.RIGHT && amount == 1)) {
event.setCancelled(true);
event.setCurrentItem(cursor.clone());
event.setCursor(null);
AlchemyPotionBrewer.scheduleUpdate(inventory);
AlchemyPotionBrewer.scheduleCheck(player, stand);
} else if (click == ClickType.RIGHT) {
event.setCancelled(true);
ItemStack one = cursor.clone();
one.setAmount(1);
ItemStack rest = cursor.clone();
rest.setAmount(amount - 1);
event.setCurrentItem(one);
event.setCursor(rest);
AlchemyPotionBrewer.scheduleUpdate(inventory);
AlchemyPotionBrewer.scheduleCheck(player, stand);
}
}
}
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onInventoryDragEvent(InventoryDragEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getWhoClicked().getWorld()))
return;
Inventory inventory = event.getInventory();
if (!(inventory instanceof BrewerInventory)) {
return;
}
InventoryHolder holder = inventory.getHolder();
if (!(holder instanceof BrewingStand)) {
return;
}
HumanEntity whoClicked = event.getWhoClicked();
if (!UserManager.hasPlayerDataKey(event.getWhoClicked()) || !Permissions.isSubSkillEnabled(whoClicked, SubSkillType.ALCHEMY_CONCOCTIONS)) {
return;
}
if (!event.getInventorySlots().contains(Alchemy.INGREDIENT_SLOT)) {
return;
}
ItemStack cursor = event.getCursor();
ItemStack ingredient = ((BrewerInventory) inventory).getIngredient();
if (AlchemyPotionBrewer.isEmpty(ingredient) || ingredient.isSimilar(cursor)) {
Player player = (Player) whoClicked;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (AlchemyPotionBrewer.isValidIngredient(player, cursor)) {
// Not handled: dragging custom ingredients over ingredient slot (does not trigger any event)
AlchemyPotionBrewer.scheduleCheck(player, (BrewingStand) holder);
return;
}
event.setCancelled(true);
AlchemyPotionBrewer.scheduleUpdate(inventory);
}
}
// Apparently sometimes vanilla brewing beats our task listener to the actual brew. We handle this by cancelling the vanilla event and finishing our brew ourselves.
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onBrew(BrewEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getBlock().getWorld()))
return;
if (event instanceof FakeBrewEvent)
return;
Location location = event.getBlock().getLocation();
if (Alchemy.brewingStandMap.containsKey(location)) {
Alchemy.brewingStandMap.get(location).finishImmediately();
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onInventoryMoveItemEvent(InventoryMoveItemEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getSource().getLocation().getWorld()))
return;
Inventory inventory = event.getDestination();
if (!(inventory instanceof BrewerInventory)) {
return;
}
InventoryHolder holder = inventory.getHolder();
if (!(holder instanceof BrewingStand)) {
return;
}
ItemStack item = event.getItem();
if (MainConfig.getInstance().getPreventHopperTransferIngredients() && item.getType() != Material.POTION && item.getType() != Material.SPLASH_POTION && item.getType() != Material.LINGERING_POTION) {
event.setCancelled(true);
return;
}
if (MainConfig.getInstance().getPreventHopperTransferBottles() && (item.getType() == Material.POTION || item.getType() == Material.SPLASH_POTION || item.getType() == Material.LINGERING_POTION)) {
event.setCancelled(true);
return;
}
if (MainConfig.getInstance().getEnabledForHoppers() && AlchemyPotionBrewer.isValidIngredient(null, item)) {
AlchemyPotionBrewer.scheduleCheck(null, (BrewingStand) holder);
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryClickEvent(InventoryClickEvent event) {
SkillUtils.removeAbilityBuff(event.getCurrentItem());
if (event.getAction() == InventoryAction.HOTBAR_SWAP) {
SkillUtils.removeAbilityBuff(event.getWhoClicked().getInventory().getItem(event.getHotbarButton()));
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryOpenEvent(InventoryOpenEvent event) {
SkillUtils.removeAbilityBuff(event.getPlayer().getInventory().getItemInMainHand());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onCraftItem(CraftItemEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getWhoClicked().getWorld()))
return;
final HumanEntity whoClicked = event.getWhoClicked();
if (!whoClicked.hasMetadata(mcMMO.playerDataKey)) {
return;
}
ItemStack result = event.getRecipe().getResult();
if (!ItemUtils.isMcMMOItem(result)) {
return;
}
Player player = (Player) whoClicked;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
new PlayerUpdateInventoryTask((Player) whoClicked).runTaskLater(plugin, 0);
}
private Block processInventoryOpenOrCloseEvent(Inventory inventory) {
if (!(inventory instanceof FurnaceInventory)) {
return null;
}
Furnace furnace = (Furnace) inventory.getHolder();
if (furnace == null) {
return null;
}
return furnace.getBlock();
}
private Player getPlayerFromFurnace(Block furnaceBlock) {
List<MetadataValue> metadata = furnaceBlock.getMetadata(mcMMO.furnaceMetadataKey);
if (metadata.isEmpty()) {
return null;
}
return plugin.getServer().getPlayerExact(metadata.get(0).asString());
}
}

View File

@@ -1,804 +0,0 @@
package com.gmail.nossr50.listeners;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.core.chat.ChatManager;
import com.gmail.nossr50.core.chat.ChatManagerFactory;
import com.gmail.nossr50.core.chat.PartyChatManager;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.config.WorldBlacklist;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.chat.ChatMode;
import com.gmail.nossr50.core.datatypes.party.Party;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.locale.LocaleLoader;
import com.gmail.nossr50.core.party.ShareHandler;
import com.gmail.nossr50.core.runnables.player.PlayerProfileLoadingTask;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.skills.child.salvage.Salvage;
import com.gmail.nossr50.core.skills.child.salvage.SalvageManager;
import com.gmail.nossr50.core.skills.primary.fishing.FishingManager;
import com.gmail.nossr50.core.skills.primary.herbalism.HerbalismManager;
import com.gmail.nossr50.core.skills.primary.mining.MiningManager;
import com.gmail.nossr50.core.skills.primary.repair.Repair;
import com.gmail.nossr50.core.skills.primary.repair.RepairManager;
import com.gmail.nossr50.core.skills.primary.taming.TamingManager;
import com.gmail.nossr50.core.util.*;
import com.gmail.nossr50.core.util.skills.SkillUtils;
import com.gmail.nossr50.core.util.sounds.SoundManager;
import com.gmail.nossr50.core.util.sounds.SoundType;
import com.gmail.nossr50.core.worldguard.WorldGuardManager;
import com.gmail.nossr50.core.worldguard.WorldGuardUtils;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.*;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.*;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityPickupItemEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.*;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
public class PlayerListener implements Listener {
private final mcMMO plugin;
public PlayerListener(final mcMMO plugin) {
this.plugin = plugin;
}
/**
* Monitor PlayerTeleportEvents.
* <p>
* These events are monitored for the purpose of setting the
* player's last teleportation timestamp, in order to prevent
* possible Acrobatics exploitation.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerTeleport(PlayerTeleportEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
return;
Player player = event.getPlayer();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (!UserManager.hasPlayerDataKey(player) || MainConfig.getInstance().getXPAfterTeleportCooldown() <= 0 || event.getFrom().equals(event.getTo())) {
return;
}
UserManager.getPlayer(player).actualizeTeleportATS();
}
/**
* Handle PlayerDeathEvents at the lowest priority.
* <p>
* These events are used to modify the death message of a player when
* needed to correct issues potentially caused by the custom naming used
* for mob healthbars.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPlayerDeathLowest(PlayerDeathEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
String deathMessage = event.getDeathMessage();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(event.getEntity()))
return;
}
if (deathMessage == null) {
return;
}
Player player = event.getEntity();
event.setDeathMessage(MobHealthbarUtils.fixDeathMessage(deathMessage, player));
}
/**
* Monitor PlayerDeathEvents.
* <p>
* These events are monitored for the purpose of dealing the penalties
* associated with hardcore and vampirism modes. If neither of these
* modes are enabled, or if the player who died has hardcore bypass
* permissions, this handler does nothing.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerDeathMonitor(PlayerDeathEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
boolean statLossEnabled = HardcoreManager.isStatLossEnabled();
boolean vampirismEnabled = HardcoreManager.isVampirismEnabled();
if (!statLossEnabled && !vampirismEnabled) {
return;
}
Player killedPlayer = event.getEntity();
if (!killedPlayer.hasMetadata(mcMMO.playerDataKey) || Permissions.hardcoreBypass(killedPlayer)) {
return;
}
Player killer = killedPlayer.getKiller();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(killedPlayer))
return;
}
if (statLossEnabled || (killer != null && vampirismEnabled)) {
if (EventUtils.callPreDeathPenaltyEvent(killedPlayer).isCancelled()) {
return;
}
if (killer != null && vampirismEnabled) {
HardcoreManager.invokeVampirism(killer, killedPlayer);
}
if (statLossEnabled) {
HardcoreManager.invokeStatPenalty(killedPlayer);
}
}
}
/**
* Monitor PlayerChangedWorldEvents.
* <p>
* These events are monitored for the purpose of removing god mode or
* player parties if they are not allowed on the world the player has
* changed to.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerWorldChange(PlayerChangedWorldEvent event) {
Player player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
mcMMOPlayer.checkGodMode();
mcMMOPlayer.checkParty();
}
/**
* Monitor PlayerDropItemEvents.
* <p>
* These events are monitored for the purpose of flagging sharable
* dropped items, as well as removing ability buffs from pickaxes
* and shovels.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerDropItem(PlayerDropItemEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
return;
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(event.getPlayer()))
return;
}
Item drop = event.getItemDrop();
ItemStack dropStack = drop.getItemStack();
if (ItemUtils.isSharable(dropStack)) {
drop.setMetadata(mcMMO.droppedItemKey, mcMMO.metadataValue);
}
SkillUtils.removeAbilityBuff(dropStack);
}
/**
* Handle PlayerFishEvents at the highest priority.
* <p>
* These events are used for the purpose of handling our anti-exploit
* code, as well as dealing with ice fishing.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPlayerFishHighest(PlayerFishEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
return;
Player player = event.getPlayer();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (!UserManager.hasPlayerDataKey(player) || !PrimarySkillType.FISHING.getPermissions(player)) {
return;
}
FishingManager fishingManager = UserManager.getPlayer(player).getFishingManager();
switch (event.getState()) {
case CAUGHT_FISH:
//TODO Update to new API once available! Waiting for case CAUGHT_TREASURE:
Item fishingCatch = (Item) event.getCaught();
if (MainConfig.getInstance().getFishingOverrideTreasures() &&
fishingCatch.getItemStack().getType() != Material.SALMON &&
fishingCatch.getItemStack().getType() != Material.COD &&
fishingCatch.getItemStack().getType() != Material.TROPICAL_FISH &&
fishingCatch.getItemStack().getType() != Material.PUFFERFISH) {
fishingCatch.setItemStack(new ItemStack(Material.SALMON, 1));
}
if (Permissions.vanillaXpBoost(player, PrimarySkillType.FISHING)) {
//Don't modify XP below vanilla values
if (fishingManager.handleVanillaXpBoost(event.getExpToDrop()) > 1)
event.setExpToDrop(fishingManager.handleVanillaXpBoost(event.getExpToDrop()));
}
return;
case IN_GROUND:
Block block = player.getTargetBlock(null, 100);
if (fishingManager.canIceFish(block)) {
cancelFishingEventAndDropXp(event, player);
fishingManager.iceFishing(event.getHook(), block);
}
return;
default:
return;
}
}
private void cancelFishingEventAndDropXp(PlayerFishEvent event, Player player) {
event.setCancelled(true);
ExperienceOrb experienceOrb = (ExperienceOrb) player.getWorld().spawnEntity(player.getEyeLocation(), EntityType.EXPERIENCE_ORB);
experienceOrb.setExperience(event.getExpToDrop());
}
/**
* Monitor PlayerFishEvents.
* <p>
* These events are monitored for the purpose of handling the various
* Fishing skills and abilities.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerFishMonitor(PlayerFishEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
return;
Player player = event.getPlayer();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (!UserManager.hasPlayerDataKey(player) || !PrimarySkillType.FISHING.getPermissions(player)) {
return;
}
FishingManager fishingManager = UserManager.getPlayer(player).getFishingManager();
Entity caught = event.getCaught();
//event.setExpToDrop(event.getExpToDrop()); //Redundant?
switch (event.getState()) {
case FISHING:
if (fishingManager.canMasterAngler()) {
fishingManager.masterAngler(event.getHook());
fishingManager.setFishingTarget();
}
return;
case CAUGHT_FISH:
if (fishingManager.exploitPrevention(event.getHook().getBoundingBox()))
return;
fishingManager.handleFishing((Item) caught);
fishingManager.setFishingTarget();
return;
case CAUGHT_ENTITY:
if (fishingManager.canShake(caught)) {
fishingManager.shakeCheck((LivingEntity) caught);
fishingManager.setFishingTarget();
}
return;
default:
return;
}
}
/**
* Handle PlayerPickupItemEvents at the highest priority.
* <p>
* These events are used to handle item sharing between party members and
* are also used to handle item pickup for the Unarmed skill.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPlayerPickupItem(EntityPickupItemEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
if (event.getEntity() instanceof Player) {
Player player = (Player) event.getEntity();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
Item drop = event.getItem();
ItemStack dropStack = drop.getItemStack();
if (drop.hasMetadata(mcMMO.disarmedItemKey)) {
if (!player.getName().equals(drop.getMetadata(mcMMO.disarmedItemKey).get(0).asString())) {
event.setCancelled(true);
}
return;
}
if (!drop.hasMetadata(mcMMO.droppedItemKey) && mcMMOPlayer.inParty() && ItemUtils.isSharable(dropStack)) {
event.setCancelled(ShareHandler.handleItemShare(drop, mcMMOPlayer));
if (event.isCancelled()) {
SoundManager.sendSound(player, player.getLocation(), SoundType.POP);
return;
}
}
/*if (player.getInventory().getItemInMainHand().getType() == Material.AIR) {
Unarmed.handleItemPickup(player, event);
*//*boolean cancel = MainConfig.getInstance().getUnarmedItemPickupDisabled() || pickupSuccess;
event.setCancelled(cancel);
if (pickupSuccess) {
return;
}*//*
}*/
}
}
/**
* Monitor PlayerQuitEvents.
* <p>
* These events are monitored for the purpose of resetting player
* variables and other garbage collection tasks that must take place when
* a player exits the server.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerQuit(PlayerQuitEvent event) {
Player player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
mcMMOPlayer.logout(false);
}
/**
* Monitor PlayerJoinEvents.
* <p>
* These events are monitored for the purpose of initializing player
* variables, as well as handling the MOTD display and other important
* join messages.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
if (Misc.isNPCEntity(player)) {
return;
}
new PlayerProfileLoadingTask(player).runTaskLaterAsynchronously(mcMMO.p, 1); // 1 Tick delay to ensure the player is marked as online before we begin loading
if (MainConfig.getInstance().getMOTDEnabled() && Permissions.motd(player)) {
Motd.displayAll(player);
}
if (plugin.isXPEventEnabled()) {
player.sendMessage(LocaleLoader.getString("XPRate.Event", ExperienceConfig.getInstance().getExperienceGainsGlobalMultiplier()));
}
}
/**
* Monitor PlayerRespawnEvents.
* <p>
* These events are monitored for the purpose of setting the
* player's last respawn timestamp, in order to prevent
* possible exploitation.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerRespawn(PlayerRespawnEvent event) {
Player player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
UserManager.getPlayer(player).actualizeRespawnATS();
}
/**
* Handle PlayerInteractEvents at the lowest priority.
*
* @param event The event to modify
*/
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPlayerInteractLowest(PlayerInteractEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
return;
Player player = event.getPlayer();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (event.getHand() != EquipmentSlot.HAND || !UserManager.hasPlayerDataKey(player) || player.getGameMode() == GameMode.CREATIVE) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
MiningManager miningManager = mcMMOPlayer.getMiningManager();
Block block = event.getClickedBlock();
ItemStack heldItem = player.getInventory().getItemInMainHand();
switch (event.getAction()) {
case RIGHT_CLICK_BLOCK:
Material type = block.getType();
if (!MainConfig.getInstance().getAbilitiesOnlyActivateWhenSneaking() || player.isSneaking()) {
/* REPAIR CHECKS */
if (type == Repair.anvilMaterial && PrimarySkillType.REPAIR.getPermissions(player) && mcMMO.getRepairableManager().isRepairable(heldItem)) {
RepairManager repairManager = mcMMOPlayer.getRepairManager();
event.setCancelled(true);
// Make sure the player knows what he's doing when trying to repair an enchanted item
if (!(heldItem.getEnchantments().size() > 0) || repairManager.checkConfirmation(true)) {
repairManager.handleRepair(heldItem);
player.updateInventory();
}
}
/* SALVAGE CHECKS */
else if (type == Salvage.anvilMaterial && PrimarySkillType.SALVAGE.getPermissions(player) && mcMMO.getSalvageableManager().isSalvageable(heldItem)) {
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
event.setCancelled(true);
// Make sure the player knows what he's doing when trying to salvage an enchanted item
if (!(heldItem.getEnchantments().size() > 0) || salvageManager.checkConfirmation(true)) {
SkillUtils.handleAbilitySpeedDecrease(player);
salvageManager.handleSalvage(block.getLocation(), heldItem);
player.updateInventory();
}
}
}
/* BLAST MINING CHECK */
else if (miningManager.canDetonate()) {
if (type == Material.TNT) {
event.setCancelled(true); // Don't detonate the TNT if they're too close
} else {
miningManager.remoteDetonation();
}
}
break;
case LEFT_CLICK_BLOCK:
type = block.getType();
if (!MainConfig.getInstance().getAbilitiesOnlyActivateWhenSneaking() || player.isSneaking()) {
/* REPAIR CHECKS */
if (type == Repair.anvilMaterial && PrimarySkillType.REPAIR.getPermissions(player) && mcMMO.getRepairableManager().isRepairable(heldItem)) {
RepairManager repairManager = mcMMOPlayer.getRepairManager();
// Cancel repairing an enchanted item
if (repairManager.checkConfirmation(false)) {
repairManager.setLastAnvilUse(0);
player.sendMessage(LocaleLoader.getString("Skills.Cancelled", LocaleLoader.getString("Repair.Pretty.Name")));
}
}
/* SALVAGE CHECKS */
else if (type == Salvage.anvilMaterial && PrimarySkillType.SALVAGE.getPermissions(player) && mcMMO.getSalvageableManager().isSalvageable(heldItem)) {
SalvageManager salvageManager = mcMMOPlayer.getSalvageManager();
// Cancel salvaging an enchanted item
if (salvageManager.checkConfirmation(false)) {
salvageManager.setLastAnvilUse(0);
player.sendMessage(LocaleLoader.getString("Skills.Cancelled", LocaleLoader.getString("Salvage.Pretty.Name")));
}
}
}
break;
default:
break;
}
}
/**
* Monitor PlayerInteractEvents.
*
* @param event The event to monitor
*/
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerInteractMonitor(PlayerInteractEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
return;
Player player = event.getPlayer();
/* WORLD GUARD MAIN FLAG CHECK */
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasMainFlag(player))
return;
}
if (event.getHand() != EquipmentSlot.HAND || !UserManager.hasPlayerDataKey(player) || player.getGameMode() == GameMode.CREATIVE) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
ItemStack heldItem = player.getInventory().getItemInMainHand();
switch (event.getAction()) {
case RIGHT_CLICK_BLOCK:
if (player.getInventory().getItemInOffHand().getType() != Material.AIR && !player.isInsideVehicle() && !player.isSneaking()) {
break;
}
Block block = event.getClickedBlock();
BlockState blockState = block.getState();
/* ACTIVATION & ITEM CHECKS */
if (BlockUtils.canActivateTools(blockState)) {
if (MainConfig.getInstance().getAbilitiesEnabled()) {
if (BlockUtils.canActivateHerbalism(blockState)) {
mcMMOPlayer.processAbilityActivation(PrimarySkillType.HERBALISM);
}
mcMMOPlayer.processAbilityActivation(PrimarySkillType.AXES);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.EXCAVATION);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.MINING);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.SWORDS);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.UNARMED);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.WOODCUTTING);
}
ChimaeraWing.activationCheck(player);
}
/* GREEN THUMB CHECK */
HerbalismManager herbalismManager = mcMMOPlayer.getHerbalismManager();
if (heldItem.getType() == Material.BONE_MEAL) {
switch (blockState.getType()) {
case BEETROOTS:
case CARROT:
case COCOA:
case WHEAT:
case NETHER_WART_BLOCK:
case POTATO:
mcMMO.getPlaceStore().setFalse(blockState);
}
}
if (herbalismManager.canGreenThumbBlock(blockState)) {
player.getInventory().setItemInMainHand(new ItemStack(Material.WHEAT_SEEDS, heldItem.getAmount() - 1));
if (herbalismManager.processGreenThumbBlocks(blockState) && EventUtils.simulateBlockBreak(block, player, false)) {
blockState.update(true);
}
}
/* SHROOM THUMB CHECK */
else if (herbalismManager.canUseShroomThumb(blockState)) {
event.setCancelled(true);
if (herbalismManager.processShroomThumb(blockState) && EventUtils.simulateBlockBreak(block, player, false)) {
blockState.update(true);
}
}
break;
case RIGHT_CLICK_AIR:
if (player.getInventory().getItemInOffHand().getType() != Material.AIR && !player.isInsideVehicle() && !player.isSneaking()) {
break;
}
/* ACTIVATION CHECKS */
if (MainConfig.getInstance().getAbilitiesEnabled()) {
mcMMOPlayer.processAbilityActivation(PrimarySkillType.AXES);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.EXCAVATION);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.HERBALISM);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.MINING);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.SWORDS);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.UNARMED);
mcMMOPlayer.processAbilityActivation(PrimarySkillType.WOODCUTTING);
}
/* ITEM CHECKS */
ChimaeraWing.activationCheck(player);
/* BLAST MINING CHECK */
MiningManager miningManager = mcMMOPlayer.getMiningManager();
if (miningManager.canDetonate()) {
miningManager.remoteDetonation();
}
break;
case LEFT_CLICK_AIR:
case LEFT_CLICK_BLOCK:
if (!player.isSneaking()) {
break;
}
/* CALL OF THE WILD CHECKS */
Material type = heldItem.getType();
TamingManager tamingManager = mcMMOPlayer.getTamingManager();
if (type == MainConfig.getInstance().getTamingCOTWMaterial(EntityType.WOLF)) {
tamingManager.summonWolf();
} else if (type == MainConfig.getInstance().getTamingCOTWMaterial(EntityType.OCELOT)) {
tamingManager.summonOcelot();
} else if (type == MainConfig.getInstance().getTamingCOTWMaterial(EntityType.HORSE)) {
tamingManager.summonHorse();
}
break;
default:
break;
}
}
/**
* Handle PlayerChatEvents at high priority.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onPlayerChat(AsyncPlayerChatEvent event) {
Player player = event.getPlayer();
if (Misc.isNPCEntity(player) || !UserManager.hasPlayerDataKey(player)) {
return;
}
McMMOPlayer mcMMOPlayer = UserManager.getOfflinePlayer(player);
if (mcMMOPlayer == null) {
mcMMO.p.debug(player.getName() + "is chatting, but is currently not logged in to the server.");
mcMMO.p.debug("Party & Admin chat will not work properly for this player.");
return;
}
ChatManager chatManager = null;
if (mcMMOPlayer.isChatEnabled(ChatMode.PARTY)) {
Party party = mcMMOPlayer.getParty();
if (party == null) {
mcMMOPlayer.disableChat(ChatMode.PARTY);
player.sendMessage(LocaleLoader.getString("Commands.Party.None"));
return;
}
chatManager = ChatManagerFactory.getChatManager(plugin, ChatMode.PARTY);
((PartyChatManager) chatManager).setParty(party);
} else if (mcMMOPlayer.isChatEnabled(ChatMode.ADMIN)) {
chatManager = ChatManagerFactory.getChatManager(plugin, ChatMode.ADMIN);
}
if (chatManager != null) {
chatManager.handleChat(player, event.getMessage(), event.isAsynchronous());
event.setCancelled(true);
}
}
/**
* Handle "ugly" aliasing /skillname commands, since setAliases doesn't work.
*
* @param event The event to watch
*/
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
if (!MainConfig.getInstance().getLocale().equalsIgnoreCase("en_US")) {
String message = event.getMessage();
String command = message.substring(1).split(" ")[0];
String lowerCaseCommand = command.toLowerCase();
// Do these ACTUALLY have to be lower case to work properly?
for (PrimarySkillType skill : PrimarySkillType.values()) {
String skillName = skill.toString().toLowerCase();
String localizedName = skill.getName().toLowerCase();
if (lowerCaseCommand.equals(localizedName)) {
event.setMessage(message.replace(command, skillName));
break;
}
if (lowerCaseCommand.equals(skillName)) {
break;
}
}
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerStatisticIncrementEvent(PlayerStatisticIncrementEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
return;
if (!mcMMO.getHolidayManager().isAprilFirst()) {
return;
}
mcMMO.getHolidayManager().handleStatisticEvent(event);
}
}

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@@ -1,133 +0,0 @@
package com.gmail.nossr50.listeners;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.core.config.MainConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.datatypes.experience.XPGainReason;
import com.gmail.nossr50.core.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.util.scoreboards.ScoreboardManager;
import com.gmail.nossr50.core.worldguard.WorldGuardManager;
import com.gmail.nossr50.core.worldguard.WorldGuardUtils;
import com.gmail.nossr50.core.events.experience.McMMOPlayerLevelUpEvent;
import com.gmail.nossr50.core.events.experience.McMMOPlayerXpGainEvent;
import com.gmail.nossr50.core.events.skills.abilities.McMMOPlayerAbilityActivateEvent;
import com.gmail.nossr50.mcMMO;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
public class SelfListener implements Listener {
//Used in task scheduling and other things
private final mcMMO plugin;
public SelfListener(mcMMO plugin) {
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerLevelUp(McMMOPlayerLevelUpEvent event) {
Player player = event.getPlayer();
PrimarySkillType skill = event.getSkill();
//Players can gain multiple levels especially during xprate events
for (int i = 0; i < event.getLevelsGained(); i++) {
int previousLevelGained = event.getSkillLevel() - i;
//Send player skill unlock notifications
UserManager.getPlayer(player).processUnlockNotifications(plugin, event.getSkill(), previousLevelGained);
}
if (MainConfig.getInstance().getScoreboardsEnabled())
ScoreboardManager.handleLevelUp(player, skill);
if (!MainConfig.getInstance().getLevelUpEffectsEnabled()) {
return;
}
if ((event.getSkillLevel() % MainConfig.getInstance().getLevelUpEffectsTier()) == 0) {
skill.celebrateLevelUp(player);
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerXp(McMMOPlayerXpGainEvent event) {
if (MainConfig.getInstance().getScoreboardsEnabled())
ScoreboardManager.handleXp(event.getPlayer(), event.getSkill());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onAbility(McMMOPlayerAbilityActivateEvent event) {
if (MainConfig.getInstance().getScoreboardsEnabled())
ScoreboardManager.cooldownUpdate(event.getPlayer(), event.getSkill());
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerXpGain(McMMOPlayerXpGainEvent event) {
Player player = event.getPlayer();
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
PrimarySkillType primarySkillType = event.getSkill();
//WorldGuard XP Check
if (event.getXpGainReason() == XPGainReason.PVE ||
event.getXpGainReason() == XPGainReason.PVP ||
event.getXpGainReason() == XPGainReason.SHARED_PVE ||
event.getXpGainReason() == XPGainReason.SHARED_PVP) {
if (WorldGuardUtils.isWorldGuardLoaded()) {
if (!WorldGuardManager.getInstance().hasXPFlag(player)) {
event.setRawXpGained(0);
event.setCancelled(true);
}
}
}
if (event.getXpGainReason() == XPGainReason.COMMAND) {
return;
}
int threshold = ExperienceConfig.getInstance().getDiminishedReturnsThreshold(primarySkillType);
if (threshold <= 0 || !ExperienceConfig.getInstance().getDiminishedReturnsEnabled()) {
// Diminished returns is turned off
return;
}
final float rawXp = event.getRawXpGained();
if (rawXp < 0) {
// Don't calculate for XP subtraction
return;
}
if (primarySkillType.isChildSkill()) {
return;
}
float guaranteedMinimum = ExperienceConfig.getInstance().getDiminishedReturnsCap() * rawXp;
float modifiedThreshold = (float) (threshold / primarySkillType.getXpModifier() * ExperienceConfig.getInstance().getExperienceGainsGlobalMultiplier());
float difference = (mcMMOPlayer.getProfile().getRegisteredXpGain(primarySkillType) - modifiedThreshold) / modifiedThreshold;
if (difference > 0) {
// System.out.println("Total XP Earned: " + mcMMOPlayer.getProfile().getRegisteredXpGain(primarySkillType) + " / Threshold value: " + threshold);
// System.out.println(difference * 100 + "% over the threshold!");
// System.out.println("Previous: " + event.getRawXpGained());
// System.out.println("Adjusted XP " + (event.getRawXpGained() - (event.getRawXpGained() * difference)));
float newValue = rawXp - (rawXp * difference);
/*
* Make sure players get a guaranteed minimum of XP
*/
//If there is no guaranteed minimum proceed, otherwise only proceed if newValue would be higher than our guaranteed minimum
if (guaranteedMinimum <= 0 || newValue > guaranteedMinimum) {
if (newValue > 0) {
event.setRawXpGained(newValue);
} else {
event.setCancelled(true);
}
} else {
event.setRawXpGained(guaranteedMinimum);
}
}
}
}

View File

@@ -1,564 +0,0 @@
package com.gmail.nossr50;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.config.mods.ArmorConfigManager;
import com.gmail.nossr50.config.mods.BlockConfigManager;
import com.gmail.nossr50.config.mods.EntityConfigManager;
import com.gmail.nossr50.config.mods.ToolConfigManager;
import com.gmail.nossr50.config.skills.alchemy.PotionConfig;
import com.gmail.nossr50.config.skills.repair.RepairConfigManager;
import com.gmail.nossr50.config.skills.salvage.SalvageConfigManager;
import com.gmail.nossr50.core.config.*;
import com.gmail.nossr50.core.config.treasure.TreasureConfig;
import com.gmail.nossr50.core.data.UserManager;
import com.gmail.nossr50.core.data.blockmeta.chunkmeta.ChunkManager;
import com.gmail.nossr50.core.data.blockmeta.chunkmeta.ChunkManagerFactory;
import com.gmail.nossr50.core.data.database.DatabaseManager;
import com.gmail.nossr50.core.data.database.DatabaseManagerFactory;
import com.gmail.nossr50.core.party.PartyManager;
import com.gmail.nossr50.core.runnables.CheckDateTask;
import com.gmail.nossr50.core.runnables.SaveTimerTask;
import com.gmail.nossr50.core.runnables.backups.CleanBackupsTask;
import com.gmail.nossr50.core.runnables.database.UserPurgeTask;
import com.gmail.nossr50.core.runnables.party.PartyAutoKickTask;
import com.gmail.nossr50.core.runnables.player.ClearRegisteredXPGainTask;
import com.gmail.nossr50.core.runnables.player.PlayerProfileLoadingTask;
import com.gmail.nossr50.core.runnables.player.PowerLevelUpdatingTask;
import com.gmail.nossr50.core.runnables.skills.BleedTimerTask;
import com.gmail.nossr50.core.skills.PrimarySkillType;
import com.gmail.nossr50.core.config.ChildConfig;
import com.gmail.nossr50.core.skills.child.salvage.salvageables.Salvageable;
import com.gmail.nossr50.core.skills.child.salvage.salvageables.SalvageableManager;
import com.gmail.nossr50.core.skills.child.salvage.salvageables.SimpleSalvageableManager;
import com.gmail.nossr50.core.skills.primary.alchemy.Alchemy;
import com.gmail.nossr50.core.skills.primary.repair.repairables.Repairable;
import com.gmail.nossr50.core.skills.primary.repair.repairables.RepairableManager;
import com.gmail.nossr50.core.skills.primary.repair.repairables.SimpleRepairableManager;
import com.gmail.nossr50.core.skills.subskills.acrobatics.Roll;
import com.gmail.nossr50.core.util.*;
import com.gmail.nossr50.core.util.commands.CommandRegistrationManager;
import com.gmail.nossr50.core.util.experience.FormulaManager;
import com.gmail.nossr50.core.util.scoreboards.ScoreboardManager;
import com.gmail.nossr50.core.util.skills.RankUtils;
import com.gmail.nossr50.core.util.upgrade.UpgradeManager;
import com.gmail.nossr50.core.worldguard.WorldGuardManager;
import com.gmail.nossr50.listeners.*;
import com.gmail.nossr50.util.*;
import com.google.common.base.Charsets;
import net.shatteredlands.shatt.backup.ZipLibrary;
import org.bstats.bukkit.Metrics;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.List;
public class mcMMO extends JavaPlugin {
/* Metadata Values */
public final static String entityMetadataKey = "mcMMO: Spawned Entity";
public final static String blockMetadataKey = "mcMMO: Piston Tracking";
public final static String furnaceMetadataKey = "mcMMO: Tracked Furnace";
public final static String tntMetadataKey = "mcMMO: Tracked TNT";
public final static String funfettiMetadataKey = "mcMMO: Funfetti";
public final static String tntsafeMetadataKey = "mcMMO: Safe TNT";
public final static String customNameKey = "mcMMO: Custom Name";
public final static String customVisibleKey = "mcMMO: Name Visibility";
public final static String droppedItemKey = "mcMMO: Tracked Item";
public final static String infiniteArrowKey = "mcMMO: Infinite Arrow";
public final static String bowForceKey = "mcMMO: Bow Force";
public final static String arrowDistanceKey = "mcMMO: Arrow Distance";
//public final static String customDamageKey = "mcMMO: Custom Damage";
public final static String disarmedItemKey = "mcMMO: Disarmed Item";
public final static String playerDataKey = "mcMMO: Player Data";
public final static String greenThumbDataKey = "mcMMO: Green Thumb";
public final static String databaseCommandKey = "mcMMO: Processing Database Command";
public final static String bredMetadataKey = "mcMMO: Bred Animal";
public static mcMMO p;
// Jar Stuff
public static File mcmmo;
public static FixedMetadataValue metadataValue;
/* Managers */
private static ChunkManager placeStore;
private static RepairableManager repairableManager;
private static SalvageableManager salvageableManager;
private static ModManager modManager;
private static DatabaseManager databaseManager;
private static FormulaManager formulaManager;
private static HolidayManager holidayManager;
private static UpgradeManager upgradeManager;
/* Blacklist */
private static WorldBlacklist worldBlacklist;
/* File Paths */
private static String mainDirectory;
private static String flatFileDirectory;
private static String usersFile;
private static String modDirectory;
/* Plugin Checks */
private static boolean healthBarPluginEnabled;
private static boolean isRetroModeEnabled;
// MainConfig Validation Check
public boolean noErrorsInConfigFiles = true;
// XP Event Check
private boolean xpEventEnabled;
public static String getMainDirectory() {
return mainDirectory;
}
public static String getFlatFileDirectory() {
return flatFileDirectory;
}
public static String getUsersFilePath() {
return usersFile;
}
public static String getModDirectory() {
return modDirectory;
}
public static FormulaManager getFormulaManager() {
return formulaManager;
}
public static HolidayManager getHolidayManager() {
return holidayManager;
}
public static ChunkManager getPlaceStore() {
return placeStore;
}
public static RepairableManager getRepairableManager() {
return repairableManager;
}
public static SalvageableManager getSalvageableManager() {
return salvageableManager;
}
public static DatabaseManager getDatabaseManager() {
return databaseManager;
}
@Deprecated
public static void setDatabaseManager(DatabaseManager databaseManager) {
mcMMO.databaseManager = databaseManager;
}
public static ModManager getModManager() {
return modManager;
}
public static UpgradeManager getUpgradeManager() {
return upgradeManager;
}
public static boolean isHealthBarPluginEnabled() {
return healthBarPluginEnabled;
}
/**
* Checks if this plugin is using retro mode
* Retro mode is a 0-1000 skill system
* Standard mode is scaled for 1-100
*
* @return true if retro mode is enabled
*/
public static boolean isRetroModeEnabled() {
return isRetroModeEnabled;
}
public static WorldBlacklist getWorldBlacklist() {
return worldBlacklist;
}
/**
* Things to be run when the plugin is enabled.
*/
@Override
public void onEnable() {
try {
p = this;
getLogger().setFilter(new LogFilter(this));
metadataValue = new FixedMetadataValue(this, true);
PluginManager pluginManager = getServer().getPluginManager();
healthBarPluginEnabled = pluginManager.getPlugin("HealthBar") != null;
upgradeManager = new UpgradeManager();
setupFilePaths();
modManager = new ModManager();
loadConfigFiles();
if (!noErrorsInConfigFiles) {
return;
}
//Store this value so other plugins can check it
isRetroModeEnabled = MainConfig.getInstance().getIsRetroMode();
if (getServer().getName().equals("Cauldron") || getServer().getName().equals("MCPC+")) {
checkModConfigs();
}
if (healthBarPluginEnabled) {
getLogger().info("HealthBar plugin found, mcMMO's healthbars are automatically disabled.");
}
if (pluginManager.getPlugin("NoCheatPlus") != null && pluginManager.getPlugin("CompatNoCheatPlus") == null) {
getLogger().warning("NoCheatPlus plugin found, but CompatNoCheatPlus was not found!");
getLogger().warning("mcMMO will not work properly alongside NoCheatPlus without CompatNoCheatPlus");
}
databaseManager = DatabaseManagerFactory.getDatabaseManager();
registerEvents();
registerCoreSkills();
registerCustomRecipes();
PartyManager.loadParties();
formulaManager = new FormulaManager();
holidayManager = new HolidayManager();
for (Player player : getServer().getOnlinePlayers()) {
new PlayerProfileLoadingTask(player).runTaskLaterAsynchronously(mcMMO.p, 1); // 1 Tick delay to ensure the player is marked as online before we begin loading
}
debug("Version " + getDescription().getVersion() + " is enabled!");
scheduleTasks();
CommandRegistrationManager.registerCommands();
placeStore = ChunkManagerFactory.getChunkManager(); // Get our ChunkletManager
if (MainConfig.getInstance().getPTPCommandWorldPermissions()) {
Permissions.generateWorldTeleportPermissions();
}
//Populate Ranked Skill Maps (DO THIS LAST)
RankUtils.populateRanks();
//If anonymous statistics are enabled then use them
Metrics metrics;
if (MainConfig.getInstance().getIsMetricsEnabled()) {
metrics = new Metrics(this);
metrics.addCustomChart(new Metrics.SimplePie("version", () -> getDescription().getVersion()));
if (MainConfig.getInstance().getIsRetroMode())
metrics.addCustomChart(new Metrics.SimplePie("scaling", () -> "Standard"));
else
metrics.addCustomChart(new Metrics.SimplePie("scaling", () -> "Retro"));
}
} catch (Throwable t) {
getLogger().severe("There was an error while enabling mcMMO!");
if (!(t instanceof ExceptionInInitializerError)) {
t.printStackTrace();
} else {
getLogger().info("Please do not replace the mcMMO jar while the server is running.");
}
getServer().getPluginManager().disablePlugin(this);
}
//Init the blacklist
worldBlacklist = new WorldBlacklist(this);
}
@Override
public void onLoad() {
if (getServer().getPluginManager().getPlugin("WorldGuard") != null)
WorldGuardManager.getInstance().registerFlags();
}
/**
* Things to be run when the plugin is disabled.
*/
@Override
public void onDisable() {
try {
Alchemy.finishAllBrews(); // Finish all partially complete AlchemyBrewTasks to prevent vanilla brewing continuation on restart
UserManager.saveAll(); // Make sure to save player information if the server shuts down
UserManager.clearAll();
PartyManager.saveParties(); // Save our parties
//TODO: Needed?
if (MainConfig.getInstance().getScoreboardsEnabled())
ScoreboardManager.teardownAll();
formulaManager.saveFormula();
holidayManager.saveAnniversaryFiles();
placeStore.saveAll(); // Save our metadata
placeStore.cleanUp(); // Cleanup empty metadata stores
} catch (NullPointerException e) {
e.printStackTrace();
}
debug("Canceling all tasks...");
getServer().getScheduler().cancelTasks(this); // This removes our tasks
debug("Unregister all events...");
HandlerList.unregisterAll(this); // Cancel event registrations
if (MainConfig.getInstance().getBackupsEnabled()) {
// Remove other tasks BEFORE starting the Backup, or we just cancel it straight away.
try {
ZipLibrary.mcMMOBackup();
} catch (IOException e) {
getLogger().severe(e.toString());
} catch (Throwable e) {
if (e instanceof NoClassDefFoundError) {
getLogger().severe("Backup class not found!");
getLogger().info("Please do not replace the mcMMO jar while the server is running.");
} else {
getLogger().severe(e.toString());
}
}
}
databaseManager.onDisable();
debug("Was disabled."); // How informative!
}
public boolean isXPEventEnabled() {
return xpEventEnabled;
}
public void setXPEventEnabled(boolean enabled) {
this.xpEventEnabled = enabled;
}
public void toggleXpEventEnabled() {
xpEventEnabled = !xpEventEnabled;
}
public void debug(String message) {
getLogger().info("[Debug] " + message);
}
/**
* Setup the various storage file paths
*/
private void setupFilePaths() {
mcmmo = getFile();
mainDirectory = getDataFolder().getPath() + File.separator;
flatFileDirectory = mainDirectory + "flatfile" + File.separator;
usersFile = flatFileDirectory + "mcmmo.users";
modDirectory = mainDirectory + "mods" + File.separator;
fixFilePaths();
}
private void fixFilePaths() {
File oldFlatfilePath = new File(mainDirectory + "FlatFileStuff" + File.separator);
File oldModPath = new File(mainDirectory + "ModConfigs" + File.separator);
if (oldFlatfilePath.exists()) {
if (!oldFlatfilePath.renameTo(new File(flatFileDirectory))) {
getLogger().warning("Failed to rename FlatFileStuff to flatfile!");
}
}
if (oldModPath.exists()) {
if (!oldModPath.renameTo(new File(modDirectory))) {
getLogger().warning("Failed to rename ModConfigs to mods!");
}
}
File oldArmorFile = new File(modDirectory + "armor.yml");
File oldBlocksFile = new File(modDirectory + "blocks.yml");
File oldEntitiesFile = new File(modDirectory + "entities.yml");
File oldToolsFile = new File(modDirectory + "tools.yml");
if (oldArmorFile.exists()) {
if (!oldArmorFile.renameTo(new File(modDirectory + "armor.default.yml"))) {
getLogger().warning("Failed to rename armor.yml to armor.default.yml!");
}
}
if (oldBlocksFile.exists()) {
if (!oldBlocksFile.renameTo(new File(modDirectory + "blocks.default.yml"))) {
getLogger().warning("Failed to rename blocks.yml to blocks.default.yml!");
}
}
if (oldEntitiesFile.exists()) {
if (!oldEntitiesFile.renameTo(new File(modDirectory + "entities.default.yml"))) {
getLogger().warning("Failed to rename entities.yml to entities.default.yml!");
}
}
if (oldToolsFile.exists()) {
if (!oldToolsFile.renameTo(new File(modDirectory + "tools.default.yml"))) {
getLogger().warning("Failed to rename tools.yml to tools.default.yml!");
}
}
File currentFlatfilePath = new File(flatFileDirectory);
currentFlatfilePath.mkdirs();
}
private void loadConfigFiles() {
// Force the loading of config files
TreasureConfig.getInstance();
ChunkConversionOptions.getInstance();
AdvancedConfig.getInstance();
PotionConfig.getInstance();
CoreSkillsConfig.getInstance();
SoundConfig.getInstance();
RankConfig.getInstance();
new ChildConfig();
List<Repairable> repairables = new ArrayList<Repairable>();
List<Salvageable> salvageables = new ArrayList<Salvageable>();
if (MainConfig.getInstance().getToolModsEnabled()) {
new ToolConfigManager(this);
}
if (MainConfig.getInstance().getArmorModsEnabled()) {
new ArmorConfigManager(this);
}
if (MainConfig.getInstance().getBlockModsEnabled()) {
new BlockConfigManager(this);
}
if (MainConfig.getInstance().getEntityModsEnabled()) {
new EntityConfigManager(this);
}
// Load repair configs, make manager, and register them at this time
repairables.addAll(new RepairConfigManager(this).getLoadedRepairables());
repairables.addAll(modManager.getLoadedRepairables());
repairableManager = new SimpleRepairableManager(repairables.size());
repairableManager.registerRepairables(repairables);
// Load salvage configs, make manager and register them at this time
SalvageConfigManager sManager = new SalvageConfigManager(this);
salvageables.addAll(sManager.getLoadedSalvageables());
salvageableManager = new SimpleSalvageableManager(salvageables.size());
salvageableManager.registerSalvageables(salvageables);
}
private void registerEvents() {
PluginManager pluginManager = getServer().getPluginManager();
// Register events
pluginManager.registerEvents(new PlayerListener(this), this);
pluginManager.registerEvents(new BlockListener(this), this);
pluginManager.registerEvents(new EntityListener(this), this);
pluginManager.registerEvents(new InventoryListener(this), this);
pluginManager.registerEvents(new SelfListener(this), this);
pluginManager.registerEvents(new WorldListener(this), this);
}
/**
* Registers core skills
* This enables the skills in the new skill system
*/
private void registerCoreSkills() {
/*
* Acrobatics skills
*/
if (CoreSkillsConfig.getInstance().isPrimarySkillEnabled(PrimarySkillType.ACROBATICS)) {
System.out.println("[mcMMO]" + " enabling Acrobatics Skills");
//TODO: Should do this differently
Roll roll = new Roll();
CoreSkillsConfig.getInstance().isSkillEnabled(roll);
InteractionManager.registerSubSkill(new Roll());
}
}
private void registerCustomRecipes() {
getServer().getScheduler().scheduleSyncDelayedTask(this, () -> {
if (MainConfig.getInstance().getChimaeraEnabled()) {
getServer().addRecipe(ChimaeraWing.getChimaeraWingRecipe());
}
}, 40);
}
private void scheduleTasks() {
// Periodic save timer (Saves every 10 minutes by default)
long saveIntervalTicks = MainConfig.getInstance().getSaveInterval() * 1200;
new SaveTimerTask().runTaskTimer(this, saveIntervalTicks, saveIntervalTicks);
// Cleanup the backups folder
new CleanBackupsTask().runTaskAsynchronously(mcMMO.p);
// Bleed timer (Runs every 0.5 seconds)
new BleedTimerTask().runTaskTimer(this, 1 * Misc.TICK_CONVERSION_FACTOR, 1 * (Misc.TICK_CONVERSION_FACTOR / 2));
// Old & Powerless User remover
long purgeIntervalTicks = MainConfig.getInstance().getPurgeInterval() * 60L * 60L * Misc.TICK_CONVERSION_FACTOR;
if (purgeIntervalTicks == 0) {
new UserPurgeTask().runTaskLaterAsynchronously(this, 2 * Misc.TICK_CONVERSION_FACTOR); // Start 2 seconds after startup.
} else if (purgeIntervalTicks > 0) {
new UserPurgeTask().runTaskTimerAsynchronously(this, purgeIntervalTicks, purgeIntervalTicks);
}
// Automatically remove old members from parties
long kickIntervalTicks = MainConfig.getInstance().getAutoPartyKickInterval() * 60L * 60L * Misc.TICK_CONVERSION_FACTOR;
if (kickIntervalTicks == 0) {
new PartyAutoKickTask().runTaskLater(this, 2 * Misc.TICK_CONVERSION_FACTOR); // Start 2 seconds after startup.
} else if (kickIntervalTicks > 0) {
new PartyAutoKickTask().runTaskTimer(this, kickIntervalTicks, kickIntervalTicks);
}
// Update power level tag scoreboards
new PowerLevelUpdatingTask().runTaskTimer(this, 2 * Misc.TICK_CONVERSION_FACTOR, 2 * Misc.TICK_CONVERSION_FACTOR);
if (getHolidayManager().nearingAprilFirst()) {
new CheckDateTask().runTaskTimer(this, 10L * Misc.TICK_CONVERSION_FACTOR, 1L * 60L * 60L * Misc.TICK_CONVERSION_FACTOR);
}
// Clear the registered XP data so players can earn XP again
if (ExperienceConfig.getInstance().getDiminishedReturnsEnabled()) {
new ClearRegisteredXPGainTask().runTaskTimer(this, 60, 60);
}
}
private void checkModConfigs() {
if (!MainConfig.getInstance().getToolModsEnabled()) {
getLogger().warning("Cauldron implementation found, but the custom tool config for mcMMO is disabled!");
getLogger().info("To enable, set Mods.Tool_Mods_Enabled to TRUE in config.yml.");
}
if (!MainConfig.getInstance().getArmorModsEnabled()) {
getLogger().warning("Cauldron implementation found, but the custom armor config for mcMMO is disabled!");
getLogger().info("To enable, set Mods.Armor_Mods_Enabled to TRUE in config.yml.");
}
if (!MainConfig.getInstance().getBlockModsEnabled()) {
getLogger().warning("Cauldron implementation found, but the custom block config for mcMMO is disabled!");
getLogger().info("To enable, set Mods.Block_Mods_Enabled to TRUE in config.yml.");
}
if (!MainConfig.getInstance().getEntityModsEnabled()) {
getLogger().warning("Cauldron implementation found, but the custom entity config for mcMMO is disabled!");
getLogger().info("To enable, set Mods.Entity_Mods_Enabled to TRUE in config.yml.");
}
}
public InputStreamReader getResourceAsReader(String fileName) {
InputStream in = getResource(fileName);
return in == null ? null : new InputStreamReader(in, Charsets.UTF_8);
}
}

View File

@@ -1,624 +0,0 @@
package util.java.mcMMO;
import org.bukkit.Material;
import org.bukkit.potion.PotionData;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.potion.PotionType;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
public class PotionConfigGenerator {
public static void main(String[] args) {
Map<WriteablePotion, Map<Ingredient, WriteablePotion>> vanillaPotions = new HashMap<>();
populateVanillaPotions(vanillaPotions);
Map<WriteablePotion, Map<Ingredient, WriteablePotion>> mcMMOPotions = new HashMap<>();
populateCustomPotions(mcMMOPotions);
List<WriteablePotion> sorted = new ArrayList<>();
sorted.addAll(vanillaPotions.keySet());
sorted.addAll(mcMMOPotions.keySet());
sorted.sort((a, b) -> {
// All normal potions first
if (a.mat == Material.POTION && b.mat != Material.POTION) {
return -1;
}
if (b.mat == Material.POTION && a.mat != Material.POTION) {
return 1;
}
// All splash potions second
if (a.mat == Material.SPLASH_POTION && b.mat != Material.SPLASH_POTION) {
return -1;
}
if (b.mat == Material.SPLASH_POTION && a.mat != Material.SPLASH_POTION) {
return 1;
}
// Vanilla Potions first
if (a.effect == null && b.effect != null) {
return -1;
}
if (b.effect == null && a.effect != null) {
return 1;
}
// Vanilla potions
if (a.effect == null && b.effect == null) {
// Order by PotionType
if (a.data.getType() != b.data.getType()) {
return Integer.compare(a.data.getType().ordinal(), b.data.getType().ordinal());
}
// Plain before extended or upgraded
if (!a.data.isExtended() && !a.data.isUpgraded() && (b.data.isExtended() || b.data.isUpgraded())) {
return -1;
}
if (!b.data.isExtended() && !b.data.isUpgraded() && (a.data.isExtended() || a.data.isUpgraded())) {
return 1;
}
// Extended before Upgraded
if (a.data.isExtended() && b.data.isUpgraded()) {
return -1;
}
if (b.data.isExtended() && a.data.isUpgraded()) {
return -1;
}
// Same potion somehow?
return 0;
}
// mcMMO Potions
else {
if ((a.baseName.contains("II") || a.baseName.contains("EXTENDED")) && !(b.baseName.contains("II") || b.baseName.contains("EXTENDED"))) {
return 1;
}
if ((b.baseName.contains("II") || b.baseName.contains("EXTENDED")) && !(a.baseName.contains("II") || a.baseName.contains("EXTENDED"))) {
return -1;
}
if (!a.baseName.contains("II") && b.baseName.contains("II")) {
return -1;
}
if (!b.baseName.contains("II") && a.baseName.contains("II")) {
return 1;
}
return a.baseName.split("_")[0].compareTo(b.baseName.split("_")[0]);
}
});
for (WriteablePotion potion : sorted) {
System.out.println(" " + potion.name + ":");
Map<Ingredient, WriteablePotion> children;
if (vanillaPotions.containsKey(potion)) {
children = vanillaPotions.get(potion);
} else {
System.out.println(" Name: " + prettify(potion.name));
children = mcMMOPotions.get(potion);
}
System.out.println(" Material: " + potion.mat.name());
System.out.println(" PotionData:");
System.out.println(" PotionType: " + potion.data.getType().name());
if (potion.data.isExtended()) {
System.out.println(" Extended: true");
}
if (potion.data.isUpgraded()) {
System.out.println(" Upgraded: true");
}
if (potion.effect != null) {
System.out.println(" Effects: [\"" + getName(potion.effect.getType()) + " " + potion.effect.getAmplifier() + " " + potion.effect.getDuration() + "\"]");
}
if (children == null || children.isEmpty()) {
continue;
}
System.out.println(" Children:");
for (Entry<Ingredient, WriteablePotion> child : children.entrySet()) {
System.out.println(" " + child.getKey().name + ": " + child.getValue().name);
}
}
}
private static String prettify(String name) {
String[] substrings = name.split("_");
String prettyString = "";
int size = 1;
for (String string : substrings) {
prettyString = prettyString.concat(getCapitalized(string));
if (size < substrings.length) {
prettyString = prettyString.concat(" ");
}
size++;
}
return prettyString;
}
public static String getCapitalized(String target) {
if (target.equals("II")) { // hacks
return target;
}
return target.substring(0, 1).toUpperCase() + target.substring(1).toLowerCase();
}
private static String getName(PotionEffectType type) {
switch (type.getId()) {
case 1:
return "SPEED";
case 2:
return "SLOW";
case 3:
return "FAST_DIGGING";
case 4:
return "SLOW_DIGGING";
case 5:
return "INCREASE_DAMAGE";
case 6:
return "HEAL";
case 7:
return "HARM";
case 8:
return "JUMP";
case 9:
return "CONFUSION";
case 10:
return "REGENERATION";
case 11:
return "DAMAGE_RESISTANCE";
case 12:
return "FIRE_RESISTANCE";
case 13:
return "WATER_BREATHING";
case 14:
return "INVISIBILITY";
case 15:
return "BLINDNESS";
case 16:
return "NIGHT_VISION";
case 17:
return "HUNGER";
case 18:
return "WEAKNESS";
case 19:
return "POISON";
case 20:
return "WITHER";
case 21:
return "HEALTH_BOOST";
case 22:
return "ABSORPTION";
case 23:
return "SATURATION";
case 24:
return "GLOWING";
case 25:
return "LEVITATION";
case 26:
return "LUCK";
case 27:
return "UNLUCK";
case 28:
return "SLOW_FALLING";
case 29:
return "CONDUIT_POWER";
case 30:
return "DOLPHINS_GRACE";
default:
return "UNKNOWN_EFFECT_TYPE_" + type.getId();
}
}
private static void populateVanillaPotions(Map<WriteablePotion, Map<Ingredient, WriteablePotion>> vanillaPotions) {
for (PotionType type : PotionType.values()) {
for (Material material : new Material[]{Material.POTION, Material.SPLASH_POTION, Material.LINGERING_POTION}) {
WriteablePotion data = new WriteablePotion(material, type);
HashMap<Ingredient, WriteablePotion> children = new HashMap<>();
getChildren(data, children);
vanillaPotions.put(data, children);
if (type.isExtendable()) {
data = new WriteablePotion(material, new PotionData(type, true, false));
children = new HashMap<>();
getChildren(data, children);
vanillaPotions.put(data, children);
}
if (type.isUpgradeable()) {
data = new WriteablePotion(material, new PotionData(type, false, true));
children = new HashMap<>();
getChildren(data, children);
vanillaPotions.put(data, children);
}
}
}
for (Entry<WriteablePotion, Map<Ingredient, WriteablePotion>> entry : vanillaPotions.entrySet()) {
if (entry.getKey().mat == Material.POTION) {
entry.getValue().put(new Ingredient(Material.GUNPOWDER), new WriteablePotion(Material.SPLASH_POTION, entry.getKey().data));
}
if (entry.getKey().mat == Material.SPLASH_POTION) {
entry.getValue().put(new Ingredient(Material.DRAGON_BREATH), new WriteablePotion(Material.LINGERING_POTION, entry.getKey().data));
}
}
}
private static void getChildren(WriteablePotion current, HashMap<Ingredient, WriteablePotion> children) {
switch (current.data.getType()) {
case WATER:
assert (!current.data.isExtended());
assert (!current.data.isUpgraded());
children.put(new Ingredient(Material.NETHER_WART), new WriteablePotion(current.mat, PotionType.AWKWARD));
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, PotionType.WEAKNESS));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, PotionType.MUNDANE));
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(current.mat, PotionType.THICK));
children.put(new Ingredient(Material.BLAZE_POWDER), new WriteablePotion(current.mat, PotionType.MUNDANE));
children.put(new Ingredient(Material.SUGAR), new WriteablePotion(current.mat, PotionType.MUNDANE));
children.put(new Ingredient(Material.RABBIT_FOOT), new WriteablePotion(current.mat, PotionType.MUNDANE));
children.put(new Ingredient(Material.SPIDER_EYE), new WriteablePotion(current.mat, PotionType.MUNDANE));
children.put(new Ingredient(Material.MAGMA_CREAM), new WriteablePotion(current.mat, PotionType.MUNDANE));
children.put(new Ingredient(Material.GLISTERING_MELON_SLICE), new WriteablePotion(current.mat, PotionType.MUNDANE));
children.put(new Ingredient(Material.GHAST_TEAR), new WriteablePotion(current.mat, PotionType.MUNDANE));
return;
case AWKWARD:
assert (!current.data.isExtended());
assert (!current.data.isUpgraded());
children.put(new Ingredient(Material.GOLDEN_CARROT), new WriteablePotion(current.mat, PotionType.NIGHT_VISION));
children.put(new Ingredient(Material.RABBIT_FOOT), new WriteablePotion(current.mat, PotionType.JUMP));
children.put(new Ingredient(Material.MAGMA_CREAM), new WriteablePotion(current.mat, PotionType.FIRE_RESISTANCE));
children.put(new Ingredient(Material.SUGAR), new WriteablePotion(current.mat, PotionType.SPEED));
children.put(new Ingredient(Material.PUFFERFISH), new WriteablePotion(current.mat, PotionType.WATER_BREATHING));
children.put(new Ingredient(Material.GLISTERING_MELON_SLICE), new WriteablePotion(current.mat, PotionType.INSTANT_HEAL));
children.put(new Ingredient(Material.SPIDER_EYE), new WriteablePotion(current.mat, PotionType.POISON));
children.put(new Ingredient(Material.GHAST_TEAR), new WriteablePotion(current.mat, PotionType.REGEN));
children.put(new Ingredient(Material.BLAZE_POWDER), new WriteablePotion(current.mat, PotionType.STRENGTH));
children.put(new Ingredient(Material.TURTLE_HELMET), new WriteablePotion(current.mat, PotionType.TURTLE_MASTER));
children.put(new Ingredient(Material.PHANTOM_MEMBRANE), new WriteablePotion(current.mat, PotionType.SLOW_FALLING));
// mcMMO custom potions
double mod = 1;
if (current.mat == Material.SPLASH_POTION) {
mod = 0.75;
}
if (current.mat == Material.LINGERING_POTION) {
mod = 0.25;
}
children.put(new Ingredient(Material.BROWN_MUSHROOM), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.CONFUSION, (int) (450 * mod), 0), "NAUSEA"));
children.put(new Ingredient(Material.CARROT), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.FAST_DIGGING, (int) (3600 * mod), 0), "HASTE"));
children.put(new Ingredient(Material.SLIME_BALL), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.SLOW_DIGGING, (int) (3600 * mod), 0), "DULLNESS"));
children.put(new Ingredient(Material.GOLDEN_APPLE), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, (int) (450 * mod), 0), "RESISTANCE"));
children.put(new Ingredient(Material.INK_SAC), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.BLINDNESS, (int) (225 * mod), 0), "BLINDNESS"));
children.put(new Ingredient(Material.ROTTEN_FLESH), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.HUNGER, (int) (900 * mod), 0), "HUNGER"));
children.put(new Ingredient(Material.POISONOUS_POTATO), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.WITHER, (int) (450 * mod), 0), "DECAY"));
children.put(new Ingredient(Material.QUARTZ), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.ABSORPTION, (int) (1800 * mod), 0), "ABSORPTION"));
children.put(new Ingredient(Material.FERN), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.SATURATION, (int) (8 * mod), 0), "SATURATION"));
children.put(new Ingredient(Material.APPLE), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.HEALTH_BOOST, (int) (1800 * mod), 0), "HEALTH_BOOST"));
return;
case FIRE_RESISTANCE:
assert (!current.data.isUpgraded());
if (current.data.isExtended()) {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, new PotionData(PotionType.SLOWNESS, true, false)));
} else {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, PotionType.SLOWNESS));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
}
return;
case INSTANT_DAMAGE:
assert (!current.data.isExtended());
if (!current.data.isUpgraded()) {
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(current.mat, new PotionData(current.data.getType(), false, true)));
}
return;
case INSTANT_HEAL:
assert (!current.data.isExtended());
if (!current.data.isUpgraded()) {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, PotionType.INSTANT_DAMAGE));
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(current.mat, new PotionData(current.data.getType(), false, true)));
} else {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, new PotionData(PotionType.INSTANT_DAMAGE, false, true)));
}
return;
case INVISIBILITY:
assert (!current.data.isUpgraded());
if (!current.data.isExtended()) {
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
}
return;
case JUMP:
if (!current.data.isUpgraded() && !current.data.isExtended()) {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, PotionType.SLOWNESS));
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(current.mat, new PotionData(current.data.getType(), false, true)));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
}
return;
case NIGHT_VISION:
assert (!current.data.isUpgraded());
if (!current.data.isExtended()) {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, PotionType.INVISIBILITY));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
} else {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, new PotionData(PotionType.INVISIBILITY, true, false)));
}
return;
case POISON:
if (!current.data.isUpgraded() && !current.data.isExtended()) {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, PotionType.INSTANT_DAMAGE));
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(current.mat, new PotionData(current.data.getType(), false, true)));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
} else {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, new PotionData(PotionType.INSTANT_DAMAGE, false, true)));
}
return;
case REGEN:
if (!current.data.isUpgraded() && !current.data.isExtended()) {
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(current.mat, new PotionData(current.data.getType(), false, true)));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
}
return;
case SLOWNESS:
assert (!current.data.isUpgraded());
if (!current.data.isExtended()) {
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
}
return;
case SLOW_FALLING:
assert (!current.data.isUpgraded());
if (!current.data.isExtended()) {
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
}
return;
case SPEED:
if (!current.data.isUpgraded() && !current.data.isExtended()) {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, PotionType.SLOWNESS));
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(current.mat, new PotionData(current.data.getType(), false, true)));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
} else {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, new PotionData(PotionType.SLOWNESS, true, false)));
}
return;
case STRENGTH:
if (!current.data.isUpgraded() && !current.data.isExtended()) {
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(current.mat, new PotionData(current.data.getType(), false, true)));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
}
return;
case TURTLE_MASTER:
if (!current.data.isUpgraded() && !current.data.isExtended()) {
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(current.mat, new PotionData(current.data.getType(), false, true)));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
}
return;
case WATER_BREATHING:
assert (!current.data.isUpgraded());
if (!current.data.isExtended()) {
children.put(new Ingredient(Material.FERMENTED_SPIDER_EYE), new WriteablePotion(current.mat, PotionType.INSTANT_DAMAGE));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
}
return;
case WEAKNESS:
assert (!current.data.isUpgraded());
if (!current.data.isExtended()) {
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(current.mat, new PotionData(current.data.getType(), true, false)));
}
return;
case LUCK:
case MUNDANE:
case THICK:
case UNCRAFTABLE:
assert (!current.data.isExtended());
assert (!current.data.isUpgraded());
return;
default:
assert (false);
break;
}
}
private static void populateCustomPotions(Map<WriteablePotion, Map<Ingredient, WriteablePotion>> mcMMOPotions) {
for (Material material : new Material[]{Material.POTION, Material.SPLASH_POTION, Material.LINGERING_POTION}) {
WriteablePotion data;
double mod = 1;
if (material == Material.SPLASH_POTION) {
mod = 0.75;
}
if (material == Material.LINGERING_POTION) {
mod = 0.25;
}
HashMap<Ingredient, WriteablePotion> children;
data = new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.CONFUSION, (int) (450 * mod), 0), "NAUSEA");
children = new HashMap<>();
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() / 2, 1), data.baseName + "_II"));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() * 2, 0), data.baseName + "_EXTENDED"));
for (WriteablePotion child : children.values()) {
mcMMOPotions.put(child, new HashMap<>());
}
mcMMOPotions.put(data, children);
data = new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.FAST_DIGGING, (int) (3600 * mod), 0), "HASTE");
children = new HashMap<>();
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() / 2, 1), data.baseName + "_II"));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() * 2, 0), data.baseName + "_EXTENDED"));
for (WriteablePotion child : children.values()) {
mcMMOPotions.put(child, new HashMap<>());
}
mcMMOPotions.put(data, children);
data = new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.SLOW_DIGGING, (int) (3600 * mod), 0), "DULLNESS");
children = new HashMap<>();
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() / 2, 1), data.baseName + "_II"));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() * 2, 0), data.baseName + "_EXTENDED"));
for (WriteablePotion child : children.values()) {
mcMMOPotions.put(child, new HashMap<>());
}
mcMMOPotions.put(data, children);
data = new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, (int) (450 * mod), 0), "RESISTANCE");
children = new HashMap<>();
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() / 2, 1), data.baseName + "_II"));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() * 2, 0), data.baseName + "_EXTENDED"));
for (WriteablePotion child : children.values()) {
mcMMOPotions.put(child, new HashMap<>());
}
mcMMOPotions.put(data, children);
data = new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.BLINDNESS, (int) (225 * mod), 0), "BLINDNESS");
children = new HashMap<>();
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() / 2, 1), data.baseName + "_II"));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() * 2, 0), data.baseName + "_EXTENDED"));
for (WriteablePotion child : children.values()) {
mcMMOPotions.put(child, new HashMap<>());
}
mcMMOPotions.put(data, children);
data = new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.HUNGER, (int) (900 * mod), 0), "HUNGER");
children = new HashMap<>();
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() / 2, 1), data.baseName + "_II"));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() * 2, 0), data.baseName + "_EXTENDED"));
for (WriteablePotion child : children.values()) {
mcMMOPotions.put(child, new HashMap<>());
}
mcMMOPotions.put(data, children);
data = new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.WITHER, (int) (450 * mod), 0), "DECAY");
children = new HashMap<>();
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() / 2, 1), data.baseName + "_II"));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() * 2, 0), data.baseName + "_EXTENDED"));
for (WriteablePotion child : children.values()) {
mcMMOPotions.put(child, new HashMap<>());
}
mcMMOPotions.put(data, children);
data = new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.ABSORPTION, (int) (1800 * mod), 0), "ABSORPTION");
children = new HashMap<>();
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() / 2, 1), data.baseName + "_II"));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() * 2, 0), data.baseName + "_EXTENDED"));
for (WriteablePotion child : children.values()) {
mcMMOPotions.put(child, new HashMap<>());
}
mcMMOPotions.put(data, children);
data = new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.SATURATION, (int) (8 * mod), 0), "SATURATION");
children = new HashMap<>();
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() / 2, 1), data.baseName + "_II"));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() * 2, 0), data.baseName + "_EXTENDED"));
for (WriteablePotion child : children.values()) {
mcMMOPotions.put(child, new HashMap<>());
}
mcMMOPotions.put(data, children);
data = new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.HEALTH_BOOST, (int) (1800 * mod), 0), "HEALTH_BOOST");
children = new HashMap<>();
children.put(new Ingredient(Material.GLOWSTONE_DUST), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() / 2, 1), data.baseName + "_II"));
children.put(new Ingredient(Material.REDSTONE), new WriteablePotion(material, PotionType.UNCRAFTABLE, new PotionEffect(data.effect.getType(), data.effect.getDuration() * 2, 0), data.baseName + "_EXTENDED"));
for (WriteablePotion child : children.values()) {
mcMMOPotions.put(child, new HashMap<>());
}
mcMMOPotions.put(data, children);
}
// Add all material state changes
for (Entry<WriteablePotion, Map<Ingredient, WriteablePotion>> entry : mcMMOPotions.entrySet()) {
if (entry.getKey().mat == Material.POTION) {
PotionEffect effect = new PotionEffect(entry.getKey().effect.getType(), (int) (entry.getKey().effect.getDuration() * 0.75), entry.getKey().effect.getAmplifier());
entry.getValue().put(new Ingredient(Material.GUNPOWDER), new WriteablePotion(Material.SPLASH_POTION, entry.getKey().data, effect, entry.getKey().baseName));
} else if (entry.getKey().mat == Material.SPLASH_POTION) {
PotionEffect effect = new PotionEffect(entry.getKey().effect.getType(), (int) (entry.getKey().effect.getDuration() * 0.33), entry.getKey().effect.getAmplifier());
entry.getValue().put(new Ingredient(Material.DRAGON_BREATH), new WriteablePotion(Material.LINGERING_POTION, entry.getKey().data, effect, entry.getKey().baseName));
}
}
}
public static class Ingredient {
public Material mat;
public int data;
public String name;
public Ingredient(Material mat) {
this.mat = mat;
this.data = 0;
name = mat.name();
}
}
public static class WriteablePotion {
public String name;
public Material mat;
public PotionData data;
public PotionEffect effect;
public String baseName;
public WriteablePotion(PotionData data) {
this(Material.POTION, data);
}
public WriteablePotion(Material type, PotionData data) {
this(type, data, null, getMCName(data.getType()));
}
public WriteablePotion(Material mat, PotionType type, PotionEffect effect, String baseName) {
this(mat, new PotionData(type, false, false), effect, baseName);
}
public WriteablePotion(Material type, PotionData data, PotionEffect effect, String baseName) {
this.data = data;
this.effect = effect;
this.mat = type;
this.baseName = baseName;
this.name = "POTION_OF_" + baseName;
if (mat == Material.SPLASH_POTION) {
this.name = "SPLASH_" + this.name;
}
if (mat == Material.LINGERING_POTION) {
this.name = "LINGERING_" + this.name;
}
if (data.isExtended()) {
this.name += "_EXTENDED";
}
if (data.isUpgraded()) {
this.name += "_II";
}
}
public WriteablePotion(PotionType type) {
this(new PotionData(type, false, false));
}
public WriteablePotion(Material mat, PotionType type) {
this(mat, new PotionData(type, false, false));
}
private static String getMCName(PotionType type) {
switch (type) {
case INSTANT_DAMAGE:
return "HARMING";
case INSTANT_HEAL:
return "HEALING";
case JUMP:
return "LEAPING";
case REGEN:
return "REGENERATION";
case SPEED:
return "SWIFTNESS";
case UNCRAFTABLE:
return "EMPTY";
case LUCK:
case MUNDANE:
case NIGHT_VISION:
case POISON:
case INVISIBILITY:
case SLOWNESS:
case AWKWARD:
case STRENGTH:
case THICK:
case FIRE_RESISTANCE:
case WATER:
case WATER_BREATHING:
case WEAKNESS:
case TURTLE_MASTER:
case SLOW_FALLING:
return type.name();
default:
return "";
}
}
public int hashCode() {
return name.hashCode();
}
public boolean equals(Object obj) {
if (!(obj instanceof WriteablePotion)) {
return false;
}
return name.equals(((WriteablePotion) obj).name);
}
}
}

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@@ -1,3 +0,0 @@
Manifest-Version: 1.0
Main-Class: com.gmail.nossr50.mcMMO

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@@ -1,586 +0,0 @@
#
# Advanced configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
# Its mainly here if you've customized the experience formula.
# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
# Enables anonymous statistics
Metrics:
bstats: true
Feedback:
SkillCommand:
BlankLinesAboveHeader: true
# If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN)
Events:
XP:
SendTitles: true
#The actionbar is the message location right above the health bar
## If you disable the action bar messages, mcMMO will send the message to the chat system instead
ActionBarNotifications:
AbilityOff:
Enabled: true
SendCopyOfMessageToChat: false
HardcoreMode:
Enabled: true
SendCopyOfMessageToChat: true
RequirementsNotMet:
Enabled: true
SendCopyOfMessageToChat: false
AbilityCoolDown:
Enabled: true
SendCopyOfMessageToChat: false
LevelUps:
Enabled: true
SendCopyOfMessageToChat: true
Holiday:
Enabled: true
SendCopyOfMessageToChat: true
ToolReady:
Enabled: true
SendCopyOfMessageToChat: false
SubSkillInteraction:
Enabled: true
SendCopyOfMessageToChat: false
SubSkillFailed:
Enabled: false
SendCopyOfMessageToChat: true
SubSkillUnlocked:
Enabled: true
SendCopyOfMessageToChat: true
SuperAbilityInteraction:
Enabled: true
SendCopyOfMessageToChat: false
SuperAbilityAlertOthers:
Enabled: true
SendCopyOfMessageToChat: true
ExperienceGain:
Enabled: true
SendCopyOfMessageToChat: false
ItemMessage:
Enabled: true
SendCopyOfMessageToChat: false
NoPermission:
Enabled: true
SendCopyOfMessageToChat: true
PartyMessage:
Enabled: true
SendCopyOfMessageToChat: true
Skills:
General:
StartingLevel: 1
Ability:
Length:
Standard:
CapLevel: 50
IncreaseLevel: 5
RetroMode:
CapLevel: 500
IncreaseLevel: 50
EnchantBuff: 5
# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
#
# Settings for Acrobatics
###
Acrobatics:
Dodge:
# ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
# DamageModifier: Dodge damage will be divided by this modifier
ChanceMax: 20.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
DamageModifier: 2.0
Roll:
# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
DamageThreshold: 7.0
#
# Settings for Alchemy
###
Alchemy:
Catalysis:
# MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
MaxBonusLevel:
Standard: 100
RetroMode: 1000
MinSpeed: 1.0
MaxSpeed: 4.0
#
# Settings for Archery
###
Archery:
SkillShot:
# RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
# RankDamageMultiplier is a percentage
RankDamageMultiplier: 10.0
# MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
# You should be careful to not set this too low
MaxDamage: 9.0
Daze:
# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
ChanceMax: 50.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
BonusDamage: 4.0
ArrowRetrieval:
# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
ForceMultiplier: 2.0
#
# Settings for Axes
###
Axes:
AxeMastery:
# This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
# With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
RankDamageMultiplier: 1.0
CriticalStrikes:
# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
ChanceMax: 37.50
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
PVP_Modifier: 1.5
PVE_Modifier: 2.0
GreaterImpact:
# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits
Chance: 25.0
KnockbackModifier: 1.5
BonusDamage: 2.0
ArmorImpact:
# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
# Chance: Chance of hitting with ArmorImpact
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
IncreaseLevel: 5
Chance: 25.0
MaxPercentageDurabilityDamage: 20.0
SkullSplitter:
# DamageModifier: Damage will get divided by this modifier
DamageModifier: 2.0
#
# Settings for Fishing
###
Fishing:
ShakeChance:
Rank_1: 15.0
Rank_2: 15.0
Rank_3: 25.0
Rank_4: 35.0
Rank_5: 45.0
Rank_6: 55.0
Rank_7: 65.0
Rank_8: 75.0
# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 1
Rank_2: 2
Rank_3: 3
Rank_4: 3
Rank_5: 4
Rank_6: 4
Rank_7: 5
Rank_8: 5
FishermansDiet:
# This determines when Fisherman's Diet adds extra hunger recovery to food
RankChange: 20
MasterAngler:
# BoatMultiplier: Catch rate is multiplied by this modifier
# BiomeModifier: Catch rate is multiplied by this modifier
BoatModifier: 2.0
BiomeModifier: 2.0
#
# Settings for Herbalism
###
Herbalism:
GreenThumb:
# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
HylianLuck:
# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
ChanceMax: 10.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
ShroomThumb:
# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
ChanceMax: 50.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
#
# Settings for Mining
###
Mining:
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
BlastMining:
# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease:
Rank_1: 0.0
Rank_2: 0.0
Rank_3: 0.0
Rank_4: 25.0
Rank_5: 25.0
Rank_6: 50.0
Rank_7: 50.0
Rank_8: 100.0
# OreBonus Ranks: % of extra ores received when Blast Mining
OreBonus:
Rank_1: 35.0
Rank_2: 40.0
Rank_3: 45.0
Rank_4: 50.0
Rank_5: 55.0
Rank_6: 60.0
Rank_7: 65.0
Rank_8: 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction:
Rank_1: 10.0
Rank_2: 20.0
Rank_3: 30.0
Rank_4: 30.0
Rank_5: 30.0
Rank_6: 30.0
Rank_7: 30.0
Rank_8: 30.0
# DropMultiplier Ranks: # of times each ore will drop
DropMultiplier:
Rank_1: 1
Rank_2: 1
Rank_3: 1
Rank_4: 1
Rank_5: 2
Rank_6: 2
Rank_7: 3
Rank_8: 3
# BlastRadiusModifier Ranks: Increases the blast radius by this amount
BlastRadiusModifier:
Rank_1: 1.0
Rank_2: 1.0
Rank_3: 2.0
Rank_4: 2.0
Rank_5: 3.0
Rank_6: 3.0
Rank_7: 4.0
Rank_8: 4.0
#
# Settings for Repair
###
Repair:
RepairMastery:
# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
# MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage: 200.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
SuperRepair:
# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
ArcaneForging:
May_Lose_Enchants: true
Keep_Enchants_Chance:
Rank_1: 10.0
Rank_2: 20.0
Rank_3: 30.0
Rank_4: 40.0
Rank_5: 50.0
Rank_6: 50.0
Rank_7: 60.0
Rank_8: 60.0
Downgrades_Enabled: true
Downgrades_Chance:
Rank_1: 75.0
Rank_2: 50.0
Rank_3: 40.0
Rank_4: 30.0
Rank_5: 25.0
Rank_6: 20.0
Rank_7: 15.0
Rank_8: 10.0
#
# Settings for Salvage
###
Salvage:
ArcaneSalvage:
# EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
# EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
EnchantLossEnabled: true
EnchantDowngradeEnabled: true
# ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
ExtractFullEnchant:
Rank_1: 2.5
Rank_2: 5.0
Rank_3: 7.5
Rank_4: 10.0
Rank_5: 12.5
Rank_6: 17.5
Rank_7: 25.0
Rank_8: 32.5
# ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
ExtractPartialEnchant:
Rank_1: 2.0
Rank_2: 2.5
Rank_3: 5.0
Rank_4: 7.5
Rank_5: 10.0
Rank_6: 12.5
Rank_7: 15.0
Rank_8: 17.5
#
# Settings for Smelting
###
Smelting:
FuelEfficiency:
# Multiplier: The furnace burn time will be multiplied by this value.
# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
Multiplier: 3.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
SecondSmelt:
# ChanceMax: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
ChanceMax: 50.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
FluxMining:
# Chance: Chance for Flux Mining to activate
Chance: 33.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 1
Rank_2: 2
Rank_3: 3
Rank_4: 3
Rank_5: 4
Rank_6: 4
Rank_7: 5
Rank_8: 5
#
# Settings for Swords
###
Swords:
Rupture:
# ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
ChanceMax: 33.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs
DamagePlayer: 2.0
DamageMobs: 3.0
# These settings determine how long the Bleeding effect lasts
MaxTicks: 8
BaseTicks: 2
CounterAttack:
# ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
ChanceMax: 30.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
DamageModifier: 2.0
SerratedStrikes:
# DamageModifier: Damage will get divided by this modifier
# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
DamageModifier: 4.0
BleedTicks: 5
#
# Settings for Taming
###
Taming:
Gore:
# ChanceMax: Maximum chance of triggering gore
# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
# Modifier: Damage will get multiplied by this modifier
Modifier: 2.0
FastFoodService:
# Chance: The chance for wolves to heal hp when inflicting damage
Chance: 50.0
EnvironmentallyAware:
ThickFur:
# Modifier: Damage will get divided by this modifier
Modifier: 2.0
ShockProof:
# Modifier: Damage will get divided by this modifier
Modifier: 6.0
SharpenedClaws:
# Bonus: This bonus will get added to the damage caused
Bonus: 2.0
CallOfTheWild:
# MinHorseJumpStrength: The minimum jump strength a summoned horse must have
# MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
MinHorseJumpStrength: 0.7
MaxHorseJumpStrength: 2.0
Pummel:
# ChanceMax: Maximum chance of triggering pummel
Chance: 10.0
#
# Settings for Unarmed
###
Unarmed:
Disarm:
# ChanceMax: Maximum chance of disarming other players
# MaxBonusLevel: Level when the maximum chance to disarm is reached
# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
ChanceMax: 33.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
AntiTheft: false
ArrowDeflect:
# ChanceMax: Maximum chance of deflecting arrows
# MaxBonusLevel: Level when the maximum chance to deflect is reached
ChanceMax: 50.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
IronGrip:
# ChanceMax: Maximum chance of preventing being disarmed
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000
IronArmStyle:
# BonusMin: Minimum bonus damage for unarmed
# BonusMax: Maximum bonus damage for unarmed
# IncreaseLevel: Bonus damage increases every increase level
IncreaseLevel: 10
#
# Settings for Woodcutting
###
Woodcutting:
TreeFeller:
# If set to true then tree feller will not use the new system and will use its old behaviour
Classic: false
# This is the time in seconds to build a new charge of Tree Feller
ChargeRate: 600
Rank_Levels:
Rank_1:
TreeSizeMax: 100
Charges: 1
Rank_2:
TreeSizeMax: 200
Charges: 1
Rank_3:
TreeSizeMax: 200
Charges: 2
Rank_4:
TreeSizeMax: 200
Charges: 3
Rank_5:
TreeSizeMax: 500
Charges: 3
# Double Drops
HarvestLumber:
# ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel:
Standard: 100
RetroMode: 1000

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@@ -1,535 +0,0 @@
#
# mcMMO configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
#####
#
# Settings for mcMMO in general
###
General:
# Turning this on will scale mcMMO around 1-1000 with default scaling factor
# Everything in your config related to skill level requirements, skill level bonuses, etc will be multiplied by 10 when this mode is on
# This change is purely cosmetic, it retains the old feel of mcMMO where you could level up thousands of times
RetroMode:
Enabled: false
Locale: en_US
MOTD_Enabled: true
# Send a message to the player when his profile was successfully loaded
Show_Profile_Loaded: false
# Amount of time (in minutes) to wait between saves of player information
Save_Interval: 10
# Allow mcMMO to report on basic anonymous usage
Stats_Tracking: true
# Allow mcMMO to check if a new version is available
Update_Check: true
Prefer_Beta: false
Power_Level_Cap: 0
# Should mcMMO truncate levels if you lower your max level cap for a skillname
TruncateSkills: true
# Should mcMMO print out debug messages?
Verbose_Logging: false
# Should mcMMO over-write configs to update, or make new ones ending in .new?
Config_Update_Overwrite: true
# Play level-up sounds
LevelUp_Sounds: true
# This should fix blocks being broken client side, but not server-side.
# Enable to refresh the chunks around a player at the end of Super Breaker,
# Giga Drill Breaker, and Berserk. Resource intensive for larger servers.
Refresh_Chunks: false
#
# Settings for the mcMMO scoreboards
###
Scoreboard:
# Set this to true to enable scoreboards
UseScoreboards: false
# Display player's power levels below their names?
Power_Level_Tags: false
# Allow players to use "/mcscoreboard keep" to keep the scoreboard up
Allow_Keep: true
# Show the /mcstats scoreboard automatically after logging in
Show_Stats_After_Login: false
# Show scoreboard tips 5 times. Tips are only displayed once for every login session.
# Set to 0 to never show these tips.
Tips_Amount: 5
# Add some more color on the board :-)
Rainbows: false
# Display ability names?
Ability_Names: true
# Settings for each type of scoreboard
# Print: Should the command output be printed in chat?
# Board: Should the command output be displayed in the scoreboard sidebar?
# Display_Time: Amount of time (seconds) to display in the sidebar before clearing.
# To display permanently, use "/mcscoreboard keep" or set to -1
Types:
# Settings for /mcrank
# The sub-options (Print, Board, Display_Time) are the same for each type.
Rank:
Print: false
Board: true
Display_Time: 15
# Settings for /mctop
Top:
Print: true
Board: true
Display_Time: 15
# Settings for /mcstats
Stats:
Print: false
Board: true
Display_Time: 15
# Settings for /inspect
Inspect:
Print: false
Board: true
Display_Time: 20
# Settings for /mccooldown
Cooldown:
Print: true
Board: true
Display_Time: 41
# Settings for /<skillname> (e.g. /mining, /unarmed)
# No "print" option is given here; the information will always be displayed in chat.
# It should also be noted that this display is pretty dang cool.
Skill:
Board: true
Display_Time: 30
# Should the board be shown when a player levels up, and for how long?
# It is recommended to NOT have LevelUp_Time be -1, as this may confuse players.
LevelUp_Board: true
LevelUp_Time: 5
Mob_Healthbar:
# Enabled: Whether or not the feature is enabled at all
# Display_Type: Per player Default display for mob health bars - HEARTS, BAR, or DISABLED
# Display_Time: Amount of time (in seconds) to display. To display permanently, set to -1
Enabled: true
Display_Type: HEARTS
Display_Time: 3
Database_Purging:
# Amount of time (in hours) to wait between database purging
# To only run at server start, set to 0
# To never run, set to -1
Purge_Interval: -1
# Any user who hasn't connected in this many months will be purged from the database
# To never purge old users, set to -1
Old_User_Cutoff: 6
#
# Settings for Backups
# Allow mcMMO to create zip backups for config files and flatfile data on shutdown.
###
Backups:
Enabled: true
Keep:
Last_24_Hours: true
Daily_Last_Week: true
Weekly_Past_Months: true
#
# Settings for using a mySQL database
###
MySQL:
Enabled: false
Database:
User_Name: UserName
User_Password: UserPassword
Name: DataBaseName
TablePrefix: mcmmo_
# This setting is the max simultaneous mysql connections allowed at a time, needs to be
# high enough to support multiple player logins in quick succession
MaxConnections:
Misc: 30
Load: 30
Save: 30
# This setting is the max size of the pool of cached connections that we hold available
# at any given time
MaxPoolSize:
Misc: 10
Load: 20
Save: 20
Server:
SSL: true
Port: 3306
Address: localhost
#
# Settings for Hardcore mode
# Players will not lose stats when their level is below the Level_Threshold
###
Hardcore:
Death_Stat_Loss:
Penalty_Percentage: 75.0
Level_Threshold: 0
Enabled:
Acrobatics: false
Alchemy: false
Archery: false
Axes: false
Excavation: false
Fishing: false
Herbalism: false
Mining: false
Repair: false
Swords: false
Taming: false
Unarmed: false
Woodcutting: false
Vampirism:
Leech_Percentage: 5.0
Level_Threshold: 0
Enabled:
Acrobatics: false
Alchemy: false
Archery: false
Axes: false
Excavation: false
Fishing: false
Herbalism: false
Mining: false
Repair: false
Swords: false
Taming: false
Unarmed: false
Woodcutting: false
#
# Settings for SMP Mods
###
Mods:
Tool_Mods_Enabled: false
Armor_Mods_Enabled: false
Block_Mods_Enabled: false
Entity_Mods_Enabled: false
#
# Settings for mcMMO items
###
Items:
Chimaera_Wing:
Enabled: true
Cooldown: 240
Warmup: 5
RecentlyHurt_Cooldown: 60
Prevent_Use_Underground: true
# Attempt to use the bed spawn, if one is available
Use_Bed_Spawn: true
Use_Cost: 1
Recipe_Cost: 5
Item_Name: FEATHER
Sound_Enabled: true
Flux_Pickaxe:
Sound_Enabled: true
#
# Settings for Parties
###
Party:
# Enable Hurting other players in the same party
FriendlyFire: false
# Maximum size for a party, -1 for infinite
MaxSize: -1
# Amount of time (in hours) to wait between automatically kicking old party members
# To only run at server start, set to 0
# To never kick old users, set to -1
AutoKick_Interval: 12
# Any user who hasn't connected in this many days will get kicked from their party
Old_Party_Member_Cutoff: 7
# Settings for party share modes
Sharing:
ExpShare_bonus_base: 1.1
ExpShare_bonus_increase: 1.05
ExpShare_bonus_cap: 1.5
Range: 75.0
# Party members level up their party by earning individual experience
# Newly created parties will not immediately have access to all the party features
# and have to level up the party a bit before they can use them.
Leveling:
Level_Cap: 10
# Uses the regular XP formula but is multiplied by <amount of party members> + <Xp_Curve_Modifier>
Xp_Curve_Modifier: 3
Near_Members_Needed: false
Inform_All_Party_Members_On_LevelUp: false
Chat_UnlockLevel: 1
Teleport_UnlockLevel: 2
Alliance_UnlockLevel: 5
ItemShare_UnlockLevel: 8
XpShare_UnlockLevel: 10
#
# Settings for Abilities
###
Abilities:
Enabled: true
Messages: true
Activation:
Only_Activate_When_Sneaking: false
Cooldowns:
Berserk: 240
Blast_Mining: 60
Giga_Drill_Breaker: 240
Green_Terra: 240
Serrated_Strikes: 240
Skull_Splitter: 240
Super_Breaker: 240
Tree_Feller: 240
Max_Seconds:
Berserk: 0
Blast_Mining: 0
Giga_Drill_Breaker: 0
Green_Terra: 0
Serrated_Strikes: 0
Skull_Splitter: 0
Super_Breaker: 0
Tree_Feller: 0
Limits:
Tree_Feller_Threshold: 500
Tools:
# Use more tool durability while using abilities. Set Durability_Loss to 0 to disable the extra durability damage.
Durability_Loss: 1
#
# Settings for Skills
# Level cap of 0 for no limit
###
Skills:
Acrobatics:
Enabled_For_PVP: true
Enabled_For_PVE: true
Prevent_AFK_Leveling: true
Max_Tries_At_Same_Location: 3
Prevent_Dodge_Lightning: false
# Prevent earning Acrobatics XP a few seconds after teleporting
XP_After_Teleport_Cooldown: 5
Level_Cap: 0
Alchemy:
# Allow Hoppers to transfer ingredients and brew Rank 1 Alchemy potions
Enabled_for_Hoppers: true
# Prevent Hoppers from transferring ingredients into Brewing Stands
Prevent_Hopper_Transfer_Ingredients: false
# Prevent Hoppers from transferring bottles into Brewing Stands
Prevent_Hopper_Transfer_Bottles: false
Level_Cap: 0
Archery:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Axes:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Ability_Activation_Level_Gate: 10
Excavation:
Level_Cap: 0
Ability_Activation_Level_Gate: 10
Fishing:
Level_Cap: 0
Drops_Enabled: true
Override_Vanilla_Treasures: true
# Always catch fish, even when treasure is found
Extra_Fish: false
Lure_Modifier: 4.0
Herbalism:
Level_Cap: 0
Prevent_AFK_Leveling: true
Mining:
Level_Cap: 0
Detonator_Name: FLINT_AND_STEEL
Ability_Activation_Level_Gate: 10
Repair:
Level_Cap: 0
Anvil_Messages: true
Anvil_Placed_Sounds: true
Anvil_Use_Sounds: true
Anvil_Material: IRON_BLOCK
# Ask for a confirmation when a player tries to repair an enchanted item
Confirm_Required: true
Salvage:
Level_Cap: 0
Anvil_Messages: true
Anvil_Placed_Sounds: true
Anvil_Use_Sounds: true
Anvil_Material: GOLD_BLOCK
# Ask for a confirmation when a player tries to salvage an enchanted item
Confirm_Required: true
Smelting:
Level_Cap: 0
Swords:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Ability_Activation_Level_Gate: 10
Taming:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Call_Of_The_Wild:
# Item_Material: Material of the item needed to summon the pet
# Item_Amount: Amount of items required to summon the pet
# Summon_Amount: Amount of pets to summon when using Call Of The Wild
# Summon_Length: Pets despawn when their summon life length expires
# Summon_Max_Amount: Maximum amount of pets that can be summoned at the same time
Wolf:
Item_Material: BONE
Item_Amount: 10
Summon_Amount: 1
Summon_Length: 240
Summon_Max_Amount: 10
Ocelot:
Item_Material: COD
Item_Amount: 10
Summon_Amount: 1
Summon_Length: 240
Summon_Max_Amount: 10
Horse:
Item_Material: APPLE
Item_Amount: 10
Summon_Amount: 1
Summon_Length: 240
Summon_Max_Amount: 10
# Range to check for nearby pets when using Call Of The Wild, 0 will disable the check
Range: 40.0
Unarmed:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Ability_Activation_Level_Gate: 10
Block_Cracker:
SmoothBrick_To_CrackedBrick: true
# When using Unarmed, picked up items will automatically get moved to a free slot instead of going in the slot
# of your hand. Should item pickup be disabled when your entire inventory - except for your hand - is full?
Item_Pickup_Disabled_Full_Inventory: true
# Any attacks made without a tool, i.e. with one's open hand, a block, etc., will count as unarmed.
Items_As_Unarmed: false
Woodcutting:
Tree_Feller_Sounds: true
Level_Cap: 0
Ability_Activation_Level_Gate: 10
#
# Settings for Double Drops
###
Double_Drops:
Herbalism:
Beetroots_Ripe: true
Brown_Mushroom: true
Cactus: true
Carrots_Ripe: true
Cocoa_Ripe: true
Wheat_Ripe: true
Melon: true
Nether_Wart_Ripe: true
Potatoes_Ripe: true
Pumpkin: true
Red_Mushroom: true
Red_Tulip: true
Sugar_Cane: true
Vine: true
Lily_Pad: true
Dandelion: true
Mining:
Coal_Ore: true
Diamond_Ore: true
Emerald_Ore: true
End_Stone: true
Glowstone: true
Gold_Ore: true
Iron_Ore: true
Lapis_Ore: true
Mossy_Cobblestone: true
Netherrack: true
Obsidian: true
Nether_Quartz_Ore: true
Redstone_Ore: true
Sandstone: true
Stone: true
Woodcutting:
Acacia_Log: true
Birch_Log: true
Dark_Oak_Log: true
Oak_Log: true
Jungle_Log: true
Spruce_Log: true
#
# Settings for commands
###
Commands:
Skills:
# Turn this off to prevent mcMMO URL links from being sent
URL_Links: true
Generic:
# If true, when using partial names in commands mcMMO will try to look for a match from
# the offline players. Enabling this might slow the server down if there are a lot of offline players.
Match_OfflinePlayers: false
Database:
# Database command cooldown in milliseconds, cannot be changed below the default value. (1750)
# Prevents players from spamming /mctop or /mcrank
Player_Cooldown: 1750
mcmmo:
Donate_Message: true
inspect:
Max_Distance: 30.0
ptp:
Cooldown: 120
Warmup: 5
RecentlyHurt_Cooldown: 60
Accept_Required: true
Request_Timeout: 300
# If true, require players to have a mcmmo.commands.ptp.world.[WorldName] permission
# to teleport to, from, or within any given world.
World_Based_Permissions: false
partychat:
Chat_Prefix_Format: '[[GREEN]]([[WHITE]]{0}[[GREEN]])'
Use_Display_Names: true
Chat_Prefix_Format_Ally: '[[GREEN]](A)[[RESET]]'
adminchat:
Chat_Prefix_Format: '[[AQUA]][[[WHITE]]{0}[[AQUA]]]'
Use_Display_Names: true
#
# Settings for particles
###
Particles:
# These settings determine if fireworks should get launched when a player activates/deactivates an ability
Ability_Activation: false
Ability_Deactivation: false
# Determines if the fireworks should be a large ball or a small one
LargeFireworks: true
# Use particle effect when these abilities trigger
Bleed: true
Dodge: true
Flux: true
Greater_Impact: true
Call_of_the_Wild: true
# These settings determine if fireworks should get launched when a player levels-up,
# this will happen by default for every 100 levels.
LevelUp_Enabled: true
LevelUp_Tier: 100
#
# Settings for sounds
###
Sounds:
# This setting controls the master volume. 1.0 is Max, 0 would be off
MasterVolume: 1.0

View File

@@ -1,9 +0,0 @@
#
# This file includes a few settings for each skill in mcMMO
#Acrobatics
Acrobatics:
# turn this to false to disable all subskills for this skill
Enabled: true
Roll:
Enabled: true

View File

@@ -1,440 +0,0 @@
#
# Experience configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# Configure the experience formula and experience settings here.
#
#####
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
# These are the only valid colors for Experience Bars, use the exact name found here
# BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW (As of the time of this update these are the only Bar colors available, this could change in the future so check the BarColor enum to see if it has)
# BarStyle Settings (USE THE EXACT NAME) :
#SEGMENTED_10
# Splits the boss bar into 10 segments
#SEGMENTED_12
# Splits the boss bar into 12 segments
#SEGMENTED_20
# Splits the boss bar into 20 segments
#SEGMENTED_6
# Splits the boss bar into 6 segments
#SOLID
# The bar is one solid piece
ExploitFix:
EndermanEndermiteFarms: true
Experience_Bars:
# Turn this to false if you wanna disable XP bars
Enable: true
Update:
# XP that you gained from your party but not yourself
Party: true
# Passive is stuff like smelting, brewing
Passive: true
# If you want to use a fancy edited title from the locale, then you'll probably want to turn this on, but it will make your server do a lot more work!
# I recommend leaving this off!
ThisMayCauseLag:
AlwaysUpdateTitlesWhenXPIsGained:
Enable: false
# You can make your own custom details in the locale file without having to use the ExtraDetails setting!
ExtraDetails: false
Acrobatics:
Enable: true
Color: PINK
BarStyle: SEGMENTED_6
Alchemy:
Enable: true
Color: PURPLE
BarStyle: SEGMENTED_6
Archery:
Enable: true
Color: BLUE
BarStyle: SEGMENTED_6
Axes:
Enable: true
Color: BLUE
BarStyle: SEGMENTED_6
Excavation:
Enable: true
Color: YELLOW
BarStyle: SEGMENTED_6
Fishing:
Enable: true
Color: PURPLE
BarStyle: SEGMENTED_6
Herbalism:
Enable: true
Color: GREEN
BarStyle: SEGMENTED_6
Mining:
Enable: true
Color: YELLOW
BarStyle: SEGMENTED_6
Repair:
Enable: true
Color: PURPLE
BarStyle: SEGMENTED_6
Salvage:
Enable: true
Color: PURPLE
BarStyle: SEGMENTED_6
Smelting:
Enable: true
Color: PURPLE
BarStyle: SEGMENTED_6
Swords:
Enable: true
Color: BLUE
BarStyle: SEGMENTED_6
Taming:
Enable: true
Color: RED
BarStyle: SEGMENTED_6
Unarmed:
Enable: true
Color: BLUE
BarStyle: SEGMENTED_6
Woodcutting:
Enable: true
Color: GREEN
BarStyle: SEGMENTED_6
#
# Settings for XP formula
###
Experience_Formula:
# Valid values are: LINEAR and EXPONENTIAL
# If an invalid value is entered, this will reset to the default setting, which is LINEAR
# LINEAR: base + (level * multiplier)
# EXPONENTIAL: multiplier * level ^ exponent + base
Curve: LINEAR
# If invalid values are entered mcMMO will not start and print an error in the console
Linear_Values:
base: 1020
multiplier: 20
Exponential_Values:
multiplier: 0.1
exponent: 1.80
base: 2000
# Cumulative experience curves will use a players power level instead of their skill level,
# players with high power levels will have to gain a lot more experience to reach the next level in every skill.
Cumulative_Curve: false
# Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
Multiplier:
Global: 1.0
PVP: 1.0
# Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
Mobspawners:
Multiplier: 0
Breeding:
Multiplier: 1.0
# Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
Modifier:
Swords: 1.0
Taming: 1.0
Acrobatics: 1.0
Excavation: 1.0
Herbalism: 1.0
Unarmed: 1.0
Woodcutting: 1.0
Mining: 1.0
Archery: 1.0
Axes: 1.0
Repair: 1.0
Fishing: 1.0
Alchemy: 1.0
# XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
# with 1.25 by default, resulting in a 25% XP boost
Custom_XP_Perk:
Boost: 1.25
#
# Settings for Diminished Returns
###
Diminished_Returns:
#This is the minimum amount of XP a player will earn after reaching the timed threshold (this is to prevent punishing a player too hard for earning XP)
## A value of 1 would mean that a player gets FULL XP, which defeats the purpose of diminished returns, the default value is 0.05 (5% minimum XP)
### Set this value to 0 to turn it off
Guaranteed_Minimum_Percentage: 0.05
Enabled: false
# Limit the amount of experience a player can earn:
# Threshold (amount of experience) per Time_Interval (in minutes)
Threshold:
Swords: 20000
Taming: 20000
Acrobatics: 20000
Excavation: 20000
Herbalism: 20000
Unarmed: 20000
Woodcutting: 20000
Mining: 20000
Archery: 20000
Axes: 20000
Repair: 20000
Fishing: 20000
Alchemy: 20000
Time_Interval: 10
#
# Settings for XP conversion with '/mcconvert experience'
###
Conversion:
# Old experience will get divided by this modifier
Exp_Modifier: 1
#
# Settings for XP distribution
###
Experience:
PVP:
Rewards: true
Acrobatics:
Dodge: 120
Roll: 80
Fall: 120
# FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
FeatherFall_Multiplier: 2.0
Alchemy:
# Alchemy potion stages are based on the number of ingredients added
# Potion_Stage_1 represents a base potion
# Potion_Stage_2 represents a base potion with one ingredient
# Potion_Stage_3 represents a base potion with one ingredient and one amplifier
# Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
# Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
Potion_Stage_1: 15
Potion_Stage_2: 30
Potion_Stage_3: 60
Potion_Stage_4: 120
Potion_Stage_5: 0
Archery:
Distance_Multiplier: 0.025
Fishing:
Cod: 100
Salmon: 600
Tropical_Fish: 10000
Pufferfish: 2400
Shake: 50
Excavation:
Clay: 40
Dirt: 40
Coarse_Dirt: 40
Podzol: 40
Grass_Block: 40
Gravel: 40
Mycelium: 40
Sand: 40
Red_Sand: 40
Snow: 20
Snow_Block: 40
Soul_Sand: 40
Woodcutting:
Oak_Log: 70
Spruce_Log: 80
Birch_Log: 90
Jungle_Log: 100
Acacia_Log: 90
Dark_Oak_Log: 90
Stripped_Oak_Log: 70
Stripped_Spruce_Log: 80
Stripped_Birch_Log: 90
Stripped_Jungle_Log: 100
Stripped_Acacia_Log: 90
Stripped_Dark_Oak_Log: 90
Oak_Wood: 70
Spruce_Wood: 70
Birch_Wood: 70
Jungle_Wood: 70
Acacia_Wood: 70
Dark_Oak_Wood: 70
Mycelium: 70
Red_Mushroom_Block: 70
Brown_Mushroom_Block: 70
Mushroom_Stem: 80
Herbalism:
Tube_Coral_Fan: 80
Brain_Coral: 90
Bubble_Coral: 75
Fire_Coral: 120
Horn_Coral: 175
Dead_Tube_Coral: 30
Dead_Brain_Coral: 30
Dead_Bubble_Coral: 30
Dead_Fire_Coral: 30
Dead_Horn_Coral: 30
Allium: 300
Azure_Bluet: 150
Beetroots_Ripe: 50
Blue_Orchid: 150
Brown_Mushroom: 150
Cactus: 30
Carrots_Ripe: 50
Chorus_Flower_Ripe: 25
Chorus_Plant: 1
Cocoa_Ripe: 30
Wheat_Ripe: 50
Dead_Bush: 30
Lilac: 50
Melon: 20
Nether_Wart_Ripe: 50
Orange_Tulip: 150
Oxeye_Daisy: 150
Peony: 50
Pink_Tulip: 150
Poppy: 100
Potatoes_Ripe: 50
Pumpkin: 20
Red_Mushroom: 150
Red_Tulip: 150
Rose_Bush: 50
Fern: 10
Grass: 10
Sugar_Cane: 30
Sunflower: 50
Tall_Grass: 50
Large_Fern: 50
Vine: 10
Lily_Pad: 100
White_Tulip: 150
Dandelion: 100
Mining:
Tube_Coral_Block: 75
Brain_Coral_Block: 80
Bubble_Coral_Block: 70
Fire_Coral_Block: 90
Horn_Coral_Block: 125
Coal_Ore: 100
Diamond_Ore: 750
Emerald_Ore: 1000
End_Bricks: 200
Nether_Brick: 50
End_Stone: 30
Glowstone: 30
Gold_Ore: 350
Terracotta: 30
Iron_Ore: 250
Lapis_Ore: 400
Mossy_Cobblestone: 30
Netherrack: 30
Obsidian: 150
Packed_Ice: 50
Blue_Ice: 100
Nether_Quartz_Ore: 100
Redstone_Ore: 150
Sandstone: 30
Black_Terracotta: 50
Blue_Terracotta: 50
Brown_Terracotta: 50
Cyan_Terracotta: 50
Gray_Terracotta: 50
Green_Terracotta: 50
Light_Blue_Terracotta: 50
Light_Gray_Terracotta: 50
Lime_Terracotta: 50
Magenta_Terracotta: 50
Orange_Terracotta: 50
Pink_Terracotta: 50
Purple_Terracotta: 50
Red_Terracotta: 50
White_Terracotta: 50
Yellow_Terracotta: 50
Stone: 30
Granite: 30
Andesite: 30
Diorite: 30
Red_Sandstone: 100
Prismarine: 70
Purpur_Block: 200
Purpur_Pillar: 250
Purpur_Slab: 150
Purpur_Stairs: 250
Repair:
Base: 1000.0
Wood: 0.6
Stone: 1.3
Iron: 2.5
Gold: 0.3
Diamond: 5.0
Leather: 1.6
String: 1.8
Other: 1.5
Smelting:
Coal_Ore: 10
Diamond_Ore: 75
Emerald_Ore: 100
Gold_Ore: 35
Iron_Ore: 25
Lapis_Ore: 40
Nether_Quartz_Ore: 25
Redstone_Ore: 15
Taming:
Animal_Taming:
Wolf: 250
Ocelot: 500
Horse: 1000
Donkey: 1000
Mule: 1000
Skeleton_Horse: 1000
Zombie_Horse: 1000
Combat:
Multiplier:
Animals: 1.0
Creeper: 4.0
Skeleton: 3.0
Spider: 2.0
Giant: 4.0
Zombie: 2.0
Slime: 2.0
Ghast: 3.0
Pig_Zombie: 3.0
Enderman: 1.0
Cave_Spider: 3.0
Silverfish: 3.0
Blaze: 3.0
Magma_Cube: 2.0
Ender_Dragon: 1.0
Wither: 1.0
Witch: 0.1
Iron_Golem: 2.0
Wither_Skeleton: 4.0
Endermite: 2.0
Guardian: 3.0
Elder_Guardian: 4.0
Shulker: 2.0
Donkey: 1.0
Mule: 1.0
Horse: 1.0
Zombie_Villager: 2.0
Skeleton_Horse: 1.0
Zombie_Horse: 1.2
Husk: 3.0
Evoker: 3.0
Polar_Bear: 2.0
Llama: 1.0
Vindicator: 3.0
Stray: 2.0
Rabbit: 1.0
Chicken: 1.0
Bat: 1.0
Mushroom_Cow: 1.2
Cow: 1.0
Turtle: 1.1
Sheep: 1.0
Pig: 1.0
Squid: 1.0
Ocelot: 1.0
Villager: 1.0
Snowman: 0.0
Parrot: 1.0
Illusioner: 3.0
Drowned: 1.0
Dolphin: 1.3
Phantom: 4.0

View File

@@ -1,96 +0,0 @@
#
# ItemStack Weights configuration
#
# This file is used to determine the value of an item. This will only
# happen when users are sharing items in a party using the EQUAL item share mode.
#
# Rare items should have a higher value than common items. If an item is not listed
# here, the value from "Default" will be used instead.
#
#####
Item_Weights:
Default: 5
Quartz: 200
Nether_Quartz_Ore: 200
Emerald: 150
Emerald_Ore: 150
Diamond: 100
Diamond_Ore: 100
Gold_Ingot: 50
Gold_Ore: 50
Iron_Ingot: 40
Iron_Ore: 40
Lapis_Ore: 30
Redstone: 30
Redstone_Ore: 30
Glowstone_Dust: 20
Coal: 10
Coal_Ore: 10
# ItemStack weights for armor and tools
Diamond_Sword: 150
Diamond_Shovel: 150
Diamond_Pickaxe: 150
Diamond_Axe: 150
Diamond_Helmet: 150
Diamond_Chestplate: 150
Diamond_Leggings: 150
Diamond_Boots: 150
Golden_Sword: 75
Golden_Shovel: 75
Golden_Pickaxe: 75
Golden_Axe: 75
Golden_Helmet: 75
Golden_Chestplate: 75
Golden_Leggings: 75
Golden_Boots: 75
Iron_Sword: 60
Iron_Shovel: 60
Iron_Pickaxe: 60
Iron_Axe: 60
Iron_Helmet: 60
Iron_Chestplate: 60
Iron_Leggings: 60
Iron_Boots: 60
# Items in this section will get added to the Misc share category.
# Case insensitive, though the name must be exactly the same as set in the Bukkit Material enum.
Party_Shareables:
Misc_Items:
- Diamond_Sword
- Diamond_Shovel
- Diamond_Pickaxe
- Diamond_Axe
- Golden_Sword
- Golden_Shovel
- Golden_Pickaxe
- Golden_Axe
- Iron_Sword
- Iron_Shovel
- Iron_Pickaxe
- Iron_Axe
- Stone_Sword
- Stone_Shovel
- Stone_Pickaxe
- Stone_Axe
- Wooden_Sword
- Wooden_Shovel
- Wooden_Pickaxe
- Wooden_Axe
- Bow
- Diamond_Helmet
- Diamond_Chestplate
- Diamond_Leggings
- Diamond_Boots
- Golden_Helmet
- Golden_Chestplate
- Golden_Leggings
- Golden_Boots
- Iron_Helmet
- Iron_Chestplate
- Iron_Leggings
- Iron_Boots
- Leather_Helmet
- Leather_Chestplate
- Leather_Leggings
- Leather_Boots

View File

@@ -1,647 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani**
Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi**
Acrobatics.DodgeChance=\u0160ance na \u00faskok: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=Valeni
Acrobatics.SubSkill.Roll.Description=Redukuje nebo ru\u0161\u00ed zran\u011bn\u00ed zp\u016fsoben\u00e9 p\u00e1dem
Acrobatics.SubSkill.GracefulRoll.Name=\u0160\u0165astn\u00fd kotoul
Acrobatics.SubSkill.GracefulRoll.Description=Dvojt\u00e1 effectivita ne\u017e norm\u00e1ln\u00ed
Acrobatics.SubSkill.Dodge.Name=\u00dahyb
Acrobatics.SubSkill.Dodge.Description=Sn\u00ed\u017een\u00e9 zran\u011bn\u00ed o polovinu
Acrobatics.Listener=Akrobacie:
Acrobatics.SubSkill.Roll.Chance=\u0160ance na kotoul: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=\u0160ance na \u0160\u0165astn\u00fd kotoul: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Valis se**
Acrobatics.SkillName=AKROBACIE
Acrobatics.Skillup=Dovednost akrobacie byla navysena o {0}. Celkem ({1})
Archery.Combat.DazeChance=\u0160ance na om\u00e1men\u00ed: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=\u0160ance z\u00edsk\u00e1n\u00ed \u0161\u00edp\u016f zp\u011bt: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=Bonusov\u00e9 zran\u011bn\u00ed p\u0159esn\u00e9 trefy: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=P\u0159esn\u00e1 trefa
Archery.SubSkill.SkillShot.Description=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem
Archery.SubSkill.Daze.Name=Om\u00e1men\u00ed (Hr\u00e1\u010di)
Archery.SubSkill.Daze.Description=Dezorientuje protivn\u00edky a zp\u016fsob\u00ed {0} po\u0161kozen\u00ed.
Archery.SubSkill.ArrowRetrieval.Name=Sb\u011br \u0161\u00edp\u016f
Archery.SubSkill.ArrowRetrieval.Description=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
Archery.Listener=Lukostrelba
Archery.SkillName=LUKOSTRELBA
Archery.Skillup=Dovednost lukostrelba byla navysena o {0}. Celkem ({1})
Axes.Ability.Bonus.0=Mistr sekyr
Axes.Ability.Bonus.1=Bonusove zraneni {0}
Axes.Ability.Bonus.2=Ucinek
Axes.Ability.Bonus.3=Zpusobi bonusove zraneni o velkosi {0} do brneni
Axes.Ability.Bonus.4=Vyssi ucinek
Axes.Ability.Bonus.5=Zpusobi bonusove zraneni o velkosi {0} vsem neozbrojenym nepratelum
Axes.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVOU SEKERU**
Axes.Ability.Ready=[[GREEN]]**P\u0158IPRAVUJE\u0160 SI SVOJ\u00cd SEKERU!**
Axes.Combat.CritStruck=[[DARK_RED]]Byl jsi KRITICKY zasazen!
Axes.Combat.CritChance=Sance na kriticky uder: [[YELLOW]]{0}%
Axes.Combat.CriticalHit=KRITICK\u00dd Z\u00c1SAH!
Axes.Combat.GI.Proc=[[GREEN]]**\u00daDER VELKOU SILOU**
Axes.Combat.GI.Struck=**ZASAZENI S VYSSIM UCINKEM**
Axes.Combat.SS.Length=Delka trvani Drtice lebek: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=[[GREEN]]**Drtic lebek byl AKTIVOVAN**
Axes.SubSkill.SkullSplitter.Description=Ud\u011bl AoE zran\u011bn\u00ed
Axes.SubSkill.CriticalStrikes.Name=Kriticky zasah
Axes.SubSkill.CriticalStrikes.Description=Dvojite zraneni
Axes.SubSkill.AxeMastery.Name=Mistr sekyr
Axes.SubSkill.AxeMastery.Description=Pridava bonusove zraneni
Axes.SubSkill.ArmorImpact.Name=\u00da\u010dinek
Axes.SubSkill.ArmorImpact.Description=Zas\u00e1hnout s dostate\u010dnou silou pro rozdrcen\u00ed brn\u011bn\u00ed
Axes.SubSkill.GreaterImpact.Name=Vyssi ucinek
Axes.SubSkill.GreaterImpact.Description=Zpusobi bonusove zraneni neozbrojenym nepratelum.
Axes.Listener=Sekery:
Axes.SkillName=SEKERY
Axes.Skills.SS.Off=**Drtic lebek byl deaktivovan**
Axes.Skills.SS.On=[[GREEN]]**Drtic lebek byl AKTIVOVAN**
Axes.Skills.SS.Refresh=[[GREEN]]Schopnost [[YELLOW]]Drtic lebek [[GREEN]]byla obnovena!
Axes.Skills.SS.Other.Off=Drti\u010d lebek[[GREEN]] byl deaktivovan na [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Drtice lebek!
Axes.Skillup=Dovednost v sekerach byla navysena o {0}. Celkem ({1})
Excavation.Ability.Lower=[[GRAY]]**Sklonil jsi svoji lopatu**
Excavation.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOU LOPATU**
Excavation.SubSkill.GigaDrillBreaker.Name=Giga Vrtacka (SCHOPNOST)
Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed
Excavation.SubSkill.TreasureHunter.Name=Hleda\u010d poklad\u016f
Excavation.SubSkill.TreasureHunter.Description=Schopnost kopat poklady
Excavation.Effect.Length=Delka trvani Giga Drill Breaker: [[YELLOW]]{0}s
Excavation.Listener=Kopani:
Excavation.SkillName=KOPANI
Excavation.Skills.GigaDrillBreaker.Off=**Giga vrta\u010dka selhala**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER BYL AKTIVOVAN**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Tvoje schopnost [[YELLOW]]Giga Vrta\u010dka [[GREEN]]byla obnovena!
Excavation.Skills.GigaDrillBreaker.Other.Off=Ni\u010ditel hl\u00edny[[GREEN]] je vy\u010derp\u00e1n do [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]]Giga Vrta\u010dku!
Excavation.Skillup=Dovednost v kopani byla navysena o {0}. Celkem ({1})
Fishing.Ability.Chance=\u0160ance na zah\u00e1knut\u00ed: [[YELLOW]]{0}
Fishing.Ability.Info=Magick\u00fd lovec: [[GRAY]] **Zvy\u0161uje se s dovednost\u00ed Lovec poklad\u016f**
Fishing.Ability.Locked.0=Uzam\u010deno do {0}+ schopnosti (Prot\u0159ep\u00e1n\u00ed)
Fishing.Ability.Locked.1=UZAM\u010cENO DOKU\u010e {0}+ DOVEDNOST (RYBA\u0158EN\u00cd V LEDU)
Fishing.Ability.Rank=Lovec Poklad\u016f Level: [[YELLOW]]{0}/5
Fishing.Ability.TH.MagicRate=\u0160ance na magick\u00e9ho lovce: [[YELLOW]]{0}
Fishing.Ability.Shake=\u0160ance na ot\u0159es: [[YELLOW]]{0}
Fishing.Ability.IceFishing=Ledov\u00e9 ryba\u0159en\u00ed: B\u011b\u017ete ryba\u0159it do ledu
Fishing.Ability.FD=Ryb\u00e1\u0159\u016fv apetit: [[YELLOW]]Rank {0}
Fishing.SubSkill.TreasureHunter.Name=Lovec pokladu (pasivni)
Fishing.SubSkill.TreasureHunter.Description=Fish up misc. objects
Fishing.SubSkill.MagicHunter.Name=Magicky Lovec
Fishing.SubSkill.MagicHunter.Description=Na\u0161el si o\u010darovanou v\u011bc
Fishing.SubSkill.Shake.Name=Shake (vs. Entities)
Fishing.SubSkill.Shake.Description=Vyklepni p\u0159edm\u011bty z p\u0159\u00ed\u0161er s prutem
Fishing.SubSkill.FishermansDiet.Name=Ryb\u00e1\u0159\u016fv apetit
Fishing.SubSkill.FishermansDiet.Description=Zlep\u0161uje dopl\u0148ov\u00e1n\u00ed hladu z naryba\u0159en\u00fdch j\u00eddel
Fishing.SubSkill.MasterAngler.Name=Mistr Ryb\u00e1\u0159
Fishing.SubSkill.MasterAngler.Description=Zvy\u0161uje \u0161anci zah\u00e1knut\u00ed ryby p\u0159i ryba\u0159en\u00ed
Fishing.SubSkill.IceFishing.Name=Ryba\u0159en\u00ed v ledu
Fishing.SubSkill.IceFishing.Description=Umo\u017e\u0148uje v\u00e1m ryba\u0159it v ledov\u00fdch prost\u0159ed\u00edch
Fishing.Chance.Raining=[[BLUE]] De\u0161\u0165ov\u00fd bonus
Fishing.Listener=Rybareni:
Fishing.Ability.TH.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovkem...
Fishing.SkillName=RYBARENI
Fishing.Skillup=Dovednost v rybareni byla navysena o {0}. Celkem ({1})
Herbalism.Ability.DoubleDropChance=\u0160ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
Herbalism.Ability.FD=Farm\u00e1\u0159ova dieta: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=Bude\u0161 pot\u0159ebovat v\u00edc sem\u00ednek pro Green Tera.
Herbalism.Ability.GTh.Chance=\u0160ance na dovednost Zahradn\u00edk: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**ZAHRADN\u00cdK SELHAL**
Herbalism.Ability.GTh.Stage=Zahradn\u00edk Stage: [[\u017dlut\u00e9]] Plodiny rostou ve st\u00e1diu {0}
Herbalism.Ability.GTh=[[GREEN]]**ZAHRADNIK**
Herbalism.Ability.HylianLuck=Hylian Luck zm\u011bn\u011bn: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**SKLONIL JSI SVOJI MOTYKU**
Herbalism.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOU MOTYKU**
Herbalism.Ability.ShroomThumb.Chance=\u0160ance na dovednost Houba\u0159: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**HOUBA\u0158 SELHAL**
Herbalism.SubSkill.GreenTerra.Name=Green Terra (SCHOPNOST)
Herbalism.SubSkill.GreenTerra.Description=\u0160\u00ed\u0159en\u00ed planety, 3x v\u00edce drop\u016f
Herbalism.SubSkill.GreenThumb.Name=Zahradnik (Wheat)
Herbalism.SubSkill.GreenThumb.Description=Automaticky sazi plodiny pri sklizeni
Herbalism.SubSkill.GreenThumb.Description.2=Zar\u016fst cihly mechem, nebo nebo nechat vyr\u016fst tr\u00e1vu
Herbalism.SubSkill.FarmersDiet.Name=Farm\u00e1\u0159\u016fv apetit
Herbalism.SubSkill.FarmersDiet.Description=Zvysuje obnovu hladu ze sklizenych jidel
Herbalism.SubSkill.DoubleDrops.Name=Dvojnasobny zisk (vsechny byliny)
Herbalism.SubSkill.DoubleDrops.Description=Zdvojnasobi normalni zisk
Herbalism.SubSkill.HylianLuck.Name=Hyliansk\u00e9 \u0161t\u011bst\u00ed
Herbalism.SubSkill.HylianLuck.Description=D\u00e1v\u00e1 malou \u0161anci naj\u00edt vz\u00e1cn\u00e9 p\u0159edm\u011bty
Herbalism.SubSkill.ShroomThumb.Name=Houba\u0159
Herbalism.SubSkill.ShroomThumb.Description=Roz\u0161i\u0159te podhoub\u00ed do tr\u00e1vy a hl\u00edny
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule t\u011b doprov\u00e1z\u00ed!
Herbalism.Listener=Bylinarstvi:
Herbalism.SkillName=Bylinkarstvi
Herbalism.Skills.GTe.On=[[GREEN]]**ZELEN\u00c1 TERRA AKTIVOV\u00c1NA**
Herbalism.Skills.GTe.Refresh=[[GREEN]]Schopnost [[YELLOW]]Green Terra [[GREEN]]je obnovena!
Herbalism.Skills.GTe.Other.Off=Green Terra[[GREEN]] byla deaktivovana [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]Green Terra!
Herbalism.Skillup=[[DARK_RED]]Dovednost v bylinarstvi byla navysena o {0}. Celkem ({1}).
Mining.Ability.Length=Trvani Super Breaker: [[YELLOW]]{0}s
Mining.Ability.Locked.0=Zam\u010deno doku\u010f {0}+ DOVEDNOST (T\u011a\u017dEN\u00cd V\u00ddBUCHEM)
Mining.Ability.Locked.1=Zamknuto doku\u010f {0}+ DOVEDNOST (V\u011aT\u0160\u00cd BOMBY)
Mining.Ability.Locked.2=ZAM\u010cENO DOKU\u010e{0}+ DOVEDNOST (DEMOLI\u010cN\u00cd ODBORNOST)
Mining.Ability.Lower=[[GRAY]]**SLOZIL SI SVUJ KRUMPAC**
Mining.Ability.Ready=[[GREEN]]**KRUMPAC PRIPRAVEN**
Mining.SubSkill.SuperBreaker.Name=Super Breaker (SCHOPNOST)
Mining.SubSkill.SuperBreaker.Description=Rychlost+, sance na trojnasobny zisk
Mining.SubSkill.DoubleDrops.Name=Dvojn\u00e1sobn\u00fd zisk
Mining.SubSkill.DoubleDrops.Description=Zdvojnasobi normalni zisk
Mining.SubSkill.BlastMining.Name=Tezeni vybuchem
Mining.SubSkill.BlastMining.Description=Bonusy za tezeni s TNT
Mining.SubSkill.BiggerBombs.Name=V\u011bt\u0161\u00ed bomby
Mining.SubSkill.BiggerBombs.Description=Navysuje vzdalenost exploze TNT
Mining.SubSkill.DemolitionsExpertise.Name=Odborn\u00e1 demolice
Mining.SubSkill.DemolitionsExpertise.Description=Snizuje zraneni zpusobene vybuchem TNT
Mining.Effect.Decrease=Sn\u00ed\u017een\u00ed \u0161kod Demoli\u010dn\u00edho experta: [[YELLOW]]{0}
Mining.Effect.DropChance=\u0161ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
Mining.Listener=Dolovani:
Mining.SkillName=DOLOVANI
Mining.Skills.SuperBreaker.Off=**Super Ni\u010den\u00ed vyprchalo**
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER BYL AKTIVOVAN**
Mining.Skills.SuperBreaker.Other.Off=Super Breaker[[GREEN]] byl deaktivovan [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Mega Ni\u010den\u00ed
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena!
Mining.Skillup=Dovednost v dolovani byla navysena o {0}. Celkem ({1})
Mining.Blast.Boom=[[GRAY]]**VYBUCH**
Mining.Blast.Effect=+{0} v\u00fdnos rudy, -{1} v\u00fdnos trosek, {2}x ko\u0159ist
Mining.Blast.Radius.Increase=Navyseni radiusu vybuchu: [[YELLOW]]+{0}
Mining.Blast.Rank=V\u00fdbu\u0161n\u00e9 t\u011b\u017een\u00ed [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]]V\u00fdbu\u0161n\u00e9 T\u011b\u017een\u00ed!
Mining.Blast.Refresh=[[GREEN]]Dovednost [[YELLOW]]Dolovani vybuchem [[GREEN]]je nyni obnovena!
Repair.SubSkill.Repair.Name=Opravovani
Repair.SubSkill.Repair.Description=Oprava zbroje a n\u00e1stroj\u016f
Repair.SubSkill.GoldRepair.Name=Oprava zlata ({0}+ SKILL)
Repair.SubSkill.GoldRepair.Description=Oprava zlat\u00fdch n\u00e1stroj\u016f a brn\u011bn\u00ed
Repair.SubSkill.IronRepair.Name=Oprava \u017eeleza ({0}+ SKILL)
Repair.SubSkill.IronRepair.Description=Oprava \u017eelezn\u00fdch nastroju a brneni
Repair.SubSkill.StoneRepair.Name=Oprava kamene ({0}+ SKILL)
Repair.SubSkill.StoneRepair.Description=Oprava kamenn\u00fdch n\u00e1stroj\u016f
Repair.SubSkill.RepairMastery.Name=Mistrovstvi v opravovani
Repair.SubSkill.RepairMastery.Description=Zvysena efektivita opravy
Repair.SubSkill.SuperRepair.Name=Superopravovani
Repair.SubSkill.SuperRepair.Description=Dvojita efektivita
Repair.SubSkill.DiamondRepair.Name=Oprava diamantovych predmetu ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=Oprava diamantovych nastroju a brneni
Repair.SubSkill.ArcaneForging.Name=Tajemne kovani
Repair.SubSkill.ArcaneForging.Description=Oprava enchantovanych predmetu
Repair.SubSkill.Salvage.Name=Sb\u00edrat({0}+ Dovednost)
Repair.SubSkill.Salvage.Description=Sb\u00edrat N\u00e1stroje a Zbroj
Repair.Error=[[DARK_RED]]V mcMMO do\u0161lo k chyb\u011b p\u0159i oprav\u011b tohoto itemu!
Repair.Listener.Anvil=[[DARK_RED]]Polo\u017eil si kovadlinu, na kovadlin\u011b m\u016f\u017ee\u0161 opravovat n\u00e1stroje a zbroj.
Repair.Listener.Anvil2=[[DARK_RED]]Polozil jsi Salvage kovadlinu, pouzij ji na zachranu armoru.
Repair.Listener=Opravovani:
Repair.SkillName=OPRAVOVANI
Repair.Skills.AdeptSalvage=[[TMAV\u011a_\u010cERVEN\u00c1]] Nejsi dostate\u010dn\u011b dovedn\u00fd na Sb\u00edr\u00e1n\u00ed v\u011bc\u00ed.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Diamantovych predmetu.
Repair.Skills.AdeptGold=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Zlatych predmetu.
Repair.Skills.AdeptIron=[[DARK_RED]]Nejsi dostatecne zkuseny na opravu s Ironem.
Repair.Skills.AdeptStone=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Kamennych predmetu.
Repair.Skills.Adept=Mus\u00ed\u0161 m\u00edt level [[YELLOW]]{0}[[RED]] k oprav\u011b [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]To bylo snadn\u00e9.
Repair.Skills.FullDurability=[[GRAY]]Tento p\u0159edm\u011bt nen\u00ed po\u0161kozen\u00fd.
Repair.Skills.SalvageSuccess=[[GRAY]] P\u0159edm\u011bt zachr\u00e1n\u011bn!
Repair.Skills.NotFullDurability=[[TMAV\u011a_\u010cERVEN\u00c1]]Nem\u016f\u017eete sb\u00edrat poni\u010den\u00e9 v\u011bci.
Repair.Skills.Mastery=Mistrovstvi v opravovani: [[YELLOW]]Extra {0} \u017eivotnosti obnovena
Repair.Skills.StackedItems=[[DARK_RED]]Nem\u016f\u017ee\u0161 opravovat nestackovan\u00e9 p\u0159edm\u011bty.
Repair.Skills.Super.Chance=\u0160ance na superopravov\u00e1n\u00ed: [[YELLOW]]{0}
Repair.Skillup=Dovednost v opravovani byla navysena o {0}. Celkem ({1})
Repair.Pretty.Name=Oprava
Salvage.Pretty.Name=Zachr\u00e1nit
Repair.Arcane.Chance.Downgrade=[[GRAY]]Sance na degradovani magicke sily predmetu: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]Pravd\u011bpodobnost \u00fasp\u011bchu AF: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=Magick\u00e1 s\u00edla tohoto p\u0159edm\u011btu zesl\u00e1bla.
Repair.Arcane.Fail=Predmet ztratil navzdy svou magickou silu.
Repair.Arcane.Lost=Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu.
Repair.Arcane.Perfect=[[GREEN]]Udr\u017eel jsi nezn\u00e1mou enegii v tomto p\u0159edm\u011btu.
Repair.Arcane.Rank=Tajemne kov\u00e1n\u00ed: [[YELLOW]]Level {0}/4
Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC**
Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
Swords.Combat.Bleed.Chance=\u0160ance na krv\u00e1cen\u00ed: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=D\u00e9lka krv\u00e1cen\u00ed: [[YELLOW]]{0} tik\u016f
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 trva 2 sekundy
Swords.Combat.Bleeding.Started=[[DARK_RED]] Krv\u00e1c\u00ed\u0161!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Krvaceni bylo [[GREEN]]zastaveno[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**NEPRITEL KRVACI**
Swords.Combat.Counter.Chance=\u0160ance na proti\u00fatok: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Zasa\u017een proti\u00fatokem!
Swords.Combat.Countered=[[GREEN]]**PROTIUTOK**
Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
Swords.SubSkill.CounterAttack.Name=Protiutok
Swords.SubSkill.CounterAttack.Description=Sance k reflektovani obdrzeneho poskozeni pri braneni {0}
Swords.SubSkill.SerratedStrikes.Name=Hrozivy utok (SCHOPNOST)
Swords.SubSkill.SerratedStrikes.Description={0} Po\u0161kozen\u00ed \u00fatok do okol\u00ed, Krv\u00e1cen\u00ed+ \u00fatok do okol\u00ed
Swords.Effect.4=Hrozivy utok krvaceni+
Swords.Effect.5={0} Tikav\u00e9 Krv\u00e1cen\u00ed
Swords.SubSkill.Bleed.Name=Krv\u00e1cen\u00ed
Swords.SubSkill.Bleed.Description=Aplikuj krv\u00e1cejic\u00ed DoTku
Swords.Listener=Mece:
Swords.SkillName=MECE
Swords.Skills.SS.Off=**Hroziv\u00fd \u00fatok byl deaktivov\u00e1n**
Swords.Skills.SS.On=[[GREEN]]**HROZIVY UTOK BYL AKTIVOVAN**
Swords.Skills.SS.Refresh=[[GREEN]]Tvoje schopnost [[YELLOW]]Serrated Strikes [[GREEN]]je obnovena!
Swords.Skills.SS.Other.Off=Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
Swords.Skillup=Dovednost mece byla navysena o {0}. Celkem ({1})
Swords.SS.Length=D\u00e9lka Hroziv\u00e9ho \u00datoku: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Ekologicky informovane
Taming.Ability.Bonus.1=Vlci, vyhn\u011bte se nebezpe\u010d\u00ed
Taming.Ability.Bonus.2=Husta srst
Taming.Ability.Bonus.3=1/{0} Po\u0161kozen\u00ed, Odolnost proti ohni
Taming.Ability.Bonus.4=Otresuvzdorny
Taming.Ability.Bonus.5=V\u00fdbu\u0161niny d\u011blaj\u00ed 1/{0} norm\u00e1ln\u00edho po\u0161kozen\u00ed
Taming.Ability.Bonus.6=Nabrousene drapy
Taming.Ability.Bonus.7=+{0} Po\u0161kozen\u00ed
Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed
Taming.Ability.Bonus.9={0} \u0161ance na vyl\u00e9\u010den\u00ed p\u0159i \u00fatoku
Taming.Ability.Bonus.10=Svat\u00fd Chrt
Taming.Ability.Bonus.11=Obnovuje zdrav\u00ed p\u0159i zran\u011bn\u00ed magi\u00ed nebo lektvarem
Taming.Ability.Locked.0=ZAM\u010cENO DOKU\u010e{0}+ DOVEDNOST (UV\u011aDOM\u011aL\u00dd O SV\u00c9M OKOL\u00cd)
Taming.Ability.Locked.1=ZAM\u010cENO DOKU\u010e {0}+ DOVEDNOST (HUST\u00c1 SRST)
Taming.Ability.Locked.2=ZAM\u010cENO DOKU\u010e {0}+DOVEDNOST (OT\u0158ESUVZDORN\u00dd)
Taming.Ability.Locked.3=ZAM\u010cENO DOKUD {0}+ DOVEDNOST (NABROU\u0160EN\u00c9 DR\u00c1PY)
Taming.Ability.Locked.4=ZAM\u010cENO DOKU\u010e{0}+ DOVEDNOST (RYCHL\u00c9 OB\u010cERSTVEN\u00cd)
Taming.Ability.Locked.5=UZAM\u010cENO DOKU\u010e {0}+ DOVEDNOST (Svat\u00fd Chrt)
Taming.Combat.Chance.Gore=\u0160ance na nabodnut\u00ed: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=Tradice \u0161elem
Taming.SubSkill.BeastLore.Description=Na\u0159\u00edznut\u00ed kost\u00ed kontroluje vlky & oceloty
Taming.SubSkill.ShockProof.Name=Otresuvzdorny
Taming.SubSkill.ShockProof.Description=Po\u0161kozen\u00ed Exploz\u00ed Sn\u00ed\u017eeno
Taming.SubSkill.CallOfTheWild.Name=Vol\u00e1n\u00ed divociny
Taming.SubSkill.CallOfTheWild.Description=Privolej zvirata na svou stranu
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW (Ocelot): Skrc se a levym-klikem s {0} rybami v ruce
Taming.Effect.15=[[GRAY]]COTW (Ocelot): Skrc se a levym-klikem s {0} kostmi v ruce
Taming.SubSkill.FastFoodService.Name=Rychl\u00e9 Ob\u010derstven\u00ed
Taming.SubSkill.FastFoodService.Description=\u0160ance na vyl\u00e9\u010den\u00ed vlka p\u0159i \u00fatoku
Taming.SubSkill.HolyHound.Name=Svat\u00fd Chrt
Taming.SubSkill.HolyHound.Description=Uzdraven Magi\u00ed & Lektvarem
Taming.SubSkill.Gore.Name=Krveprolit\u00ed
Taming.SubSkill.Gore.Description=Kritick\u00fd \u00fader, kter\u00fd aplikuje krv\u00e1cen\u00ed
Taming.SubSkill.SharpenedClaws.Name=Nabrousene drapy
Taming.SubSkill.SharpenedClaws.Description=Bonus k zran\u011bn\u00ed
Taming.SubSkill.EnvironmentallyAware.Name=Ekologicky informovane
Taming.SubSkill.EnvironmentallyAware.Description=Kaktusov\u00e1/L\u00e1vov\u00e1 f\u00f3bie, Imunita proti zran\u011bn\u00ed p\u00e1dem
Taming.SubSkill.ThickFur.Name=Husta srst
Taming.SubSkill.ThickFur.Description=Sn\u00ed\u017een\u00e9 zran\u011bn\u00ed,Odolnost proti ohni
Taming.Listener.Wolf=[[DARK_GRAY]]Vlk vlk pribehl zpatky k tobe...
Taming.Listener=Ochocovani:
Taming.SkillName=OCHOCOVANI
Taming.Skillup=Dovednost v ochocovani byla navysena o {0}. Celkem ({1})
Taming.Summon.Complete=[[GREEN]]Vyvol\u00e1n\u00ed hotovo
Taming.Summon.Fail.Ocelot=M\u00e1\u0161 pobl\u00ed\u0161 p\u0159\u00edli\u0161 moc, abys povolal dal\u0161\u00edho.
Taming.Summon.Fail.Wolf=M\u00e1\u0161 p\u0159\u00edli\u0161 mnoho vlk\u016f v okol\u00ed k tomu, aby jsi p\u0159ivolal dal\u0161\u00ed.
Taming.Summon.Name.Format={0}s {1}
Unarmed.Ability.Berserk.Length=Delka trvani Besneni: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Styl \u017eelezn\u00e9 pa\u017ee
Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed
Unarmed.Ability.Chance.ArrowDeflect=\u0160ance na vych\u00edlen\u00ed \u0161\u00edpu: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=\u0160ance na odzbrojen\u00ed: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=\u0160ance na \u017delezn\u00fd stisk: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=Tv\u016fj soupe\u0159 m\u00e1 \u017eelezn\u00e9 sev\u0159en\u00ed!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Tv\u016fj \u017eelezny stisk zabr\u00e1nil tomu abys byl odzbrojen!
Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI**
Unarmed.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOJE PESTI**
Unarmed.SubSkill.Berserk.Name=B\u011bsn\u011bn\u00ed (SCHOPNOST)
Unarmed.SubSkill.Berserk.Description=+50% DMG, Nici slabsi materiali
Unarmed.SubSkill.Disarm.Name=Odzbrojit (Hr\u00e1ce)
Unarmed.SubSkill.Disarm.Description=Vyraz\u00ed nep\u0159\u00e1tel\u016fm p\u0159edm\u011bt kter\u00fd dr\u017e\u00ed v ruce
Unarmed.SubSkill.IronArmStyle.Name=Styl \u017eelezn\u00e9 pa\u017ee
Unarmed.SubSkill.IronArmStyle.Description=Na \u010das ti zatvrd\u00ed ruku
Unarmed.SubSkill.ArrowDeflect.Name=Vych\u00fdlen\u00ed \u0161\u00edpu
Unarmed.SubSkill.ArrowDeflect.Description=Odrazeni sipu
Unarmed.SubSkill.IronGrip.Name=\u017delezn\u00fd stisk
Unarmed.SubSkill.IronGrip.Description=Zabra\u0148uje va\u0161emu odzbrojen\u00ed
Unarmed.Listener=Neozbrojeny:
Unarmed.SkillName=NEOZBROJENY
Unarmed.Skills.Berserk.Off=**Besneni bylo deaktivovano**
Unarmed.Skills.Berserk.On=[[GREEN]]**BESNENI AKTIVOVANO**
Unarmed.Skills.Berserk.Other.Off=Besneni[[GREEN]] bylo deaktivovano [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Besneni!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Tvoje [[YELLOW]]schopnost B\u011bsn\u011bn\u00ed [[GREEN]]byla obnovena!
Unarmed.Skillup=Dovednost v boji rukou byla navy\u0161ena o {0}. Celkem ({1})
Woodcutting.Ability.0=Vyfoukavac
Woodcutting.Ability.1=Odfoukne listi
Woodcutting.Ability.Chance.DDrop=\u0160ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
Woodcutting.Ability.Length=D\u00e9lka Tree felleru: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=ZAM\u010cENO DOKUD {0}+ DOVEDNOST (FOUKA\u010c LIST\u00cd)
Woodcutting.SubSkill.TreeFeller.Name=Ni\u010ditel strom\u016f (ABILITA)
Woodcutting.SubSkill.TreeFeller.Description=Odp\u00e1l\u00ed strom
Woodcutting.SubSkill.LeafBlower.Name=Vyfoukavac
Woodcutting.SubSkill.LeafBlower.Description=Odfoukne listi
Woodcutting.SubSkill.HarvestLumber.Name=Dvojnasobne zisky
Woodcutting.SubSkill.HarvestLumber.Description=Zdvojnasobi normalni zisk
Woodcutting.Listener=D\u0159evorubectv\u00ed:
Woodcutting.SkillName=DREVORUBECTVI
Woodcutting.Skills.TreeFeller.Off=Valec stromu[[GREEN]] byl deaktivovan [[YELLOW]]{0} t
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**V\u00c1LE\u010c STROM\u016e AKTIVOV\u00c1NO**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Schopnost [[YELLOW]]Valec stromu [[GREEN]]byla obnovena!
Woodcutting.Skills.TreeFeller.Other.Off=Valec stromu[[GREEN]] byl deaktivovan [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Valece stromu!
Woodcutting.Skills.TreeFeller.Splinter=TVOJE SEKERA SE ROZLETELA NA TISICE KOUSKU!
Woodcutting.Skills.TreeFeller.Threshold=Tento strom je p\u0159\u00edli\u0161 velk\u00fd!
Woodcutting.Skillup=Dovednost v dolovani byla navysena o {0}. Celkem ({1})
Ability.Generic.Refresh=[[GREEN]**SCHOPNOSTI OBNOVENY!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.ArrowDeflect=[[WHITE]]**SIP VYCHYLEN**
Combat.BeastLore=[[GREEN]]**TRADICE SELEM**
Combat.BeastLoreHealth=[[DARK_AQUA]]Zivoty ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Vlastn\u00edk ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**PRUNIK**
Combat.StruckByGore=**BYL JSI PROBODNUT**
Combat.TargetDazed=C\u00edl byl [[DARK_RED]]Omr\u00e1\u010den
Combat.TouchedFuzzy=[[DARK_RED]]Nejasne dotcen. Mas zavrat.
mcMMO.Description=[[DARK_AQUA]]O [[YELLOW]]mcMMO[[DARK_AQUA]] Projekt:,[[GOLD]]mcMMO je [[RED]]open source[[GOLD]] RPG m\u00f3d vytvo\u0159en\u00fd v \u00fanoru 2011,[[GOLD]]autorem [[BLUE]]com.gmail.nossr50[[GOLD]]. C\u00edl projektu je poskytnout kvalitu RPG.,[[DARK_AQUA]]Tipy:,[[GOLD]] - [[GREEN]]Pou\u017eij [[RED]]/mcmmo help[[GREEN]] pro zobrazen\u00ed dostupn\u00fdch p\u0159\u00edkaz\u016f,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] pro zobrazen\u00ed detailn\u00edch informac\u00ed o skillu,[[DARK_AQUA]]V\u00fdvoj\u00e1\u0159i:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](Majitel),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Vedouc\u00ed projektu),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](V\u00fdvoj\u00e1\u0159),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](V\u00fdvoj\u00e1\u0159),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](V\u00fdvoj\u00e1\u0159),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](V\u00fdvoj\u00e1\u0159),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](V\u00fdvoj\u00e1\u0159),[[DARK_AQUA]]U\u017eite\u010dn\u00e9 odkazy:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Nahla\u0161ov\u00e1n\u00ed Chyb,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,
Commands.addlevels.AwardAll.1=[[GREEN]]Bylo v\u00e1m ud\u011bleno {0} \u00farovn\u00ed ve v\u0161ech dovednostech!
Commands.addlevels.AwardAll.2=V\u0161echny schopnosti byly zm\u011bn\u011bny na {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]Tvoje dovednost {1} je nyn\u00ed {0}!
Commands.addlevels.AwardSkill.2={0} bylo upraveno pro {1}.
Commands.addxp.AwardAll=[[GREEN]]Bylo v\u00e1m ud\u011bleno {0} zku\u0161enost\u00ed ve v\u0161ech skillech!
Commands.addxp.AwardSkill=[[GREEN]]Z\u00edskal si {0} zku\u0161enost\u00ed v {1}!
Commands.Ability.Off=Pou\u017eit\u00ed schopnosti bylo [[RED]] vypnuto
Commands.Ability.On=Pou\u017eit\u00ed schopnosti bylo [[GREEN]]zapnuto
Commands.AdminChat.Off=Admin chat [[RED]]Vypnuty
Commands.AdminChat.On=Admin Chat[[GREEN]]Zapnut\u00fd
Commands.AdminToggle=- Prepnout admin chat
Commands.Chat.Console=*\u0158\u00edd\u00edc\u00ed panel*
Commands.Disabled=Tento prikaz je vypnuty.
Commands.DoesNotExist=Hrac se v databaze nenachazi!
Commands.GodMode.Disabled=mcMMO Godmod vypnuty
Commands.GodMode.Enabled=mcMMO Godmod aktivovan
Commands.GodMode.Forbidden=[mcMMO] M\u00f3d B\u016fh nen\u00ed povolen v tomto sv\u011bt\u011b (pod\u00edvej se do Povolen\u00ed)
Commands.Inspect=<player> [[RED]]- Shl\u00e9dni detailn\u00ed informace o hr\u00e1\u010di
Commands.Party.Invite.Accepted=[[GREEN]]Pozvanka prijata. Pridal jsi se k party {0}
Commands.Invite.Success=[[GREEN]]Pozv\u00e1nka \u00faspesne odesl\u00e1na.
Commands.Leaderboards=<skill> <page> [[RED]]- Tabulka nejlep\u0161\u00edch
Commands.mcc.Header=---[][[YELLOW]]mcMMO P\u0159\u00edkazy[[RED]][]---
Commands.mcgod=- Prepnout GodMod
Commands.mchud.Invalid=Nespr\u00e1vn\u00fd typ HUD.
Commands.mcpurge.Success=[[GREEN]]Datab\u00e1ze byla \u00fasp\u011b\u0161n\u011b vy\u010dist\u011bna!
Commands.mcrank.Heading=[[GOLD]]-=OSOBN\u00cd HODNOCEN\u00cd=-
Commands.mcrank.Overall=Celkov\u00e1[[GREEN]] - [[GOLD]]Hodnost [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=C\u00cdL: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]Hodnost [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Bez hodnosti
Commands.mcrefresh.Success={0}\'\' schopnosti obnoveny.
Commands.mcremove.Success=[[GREEN]]{0} byl \u00fasp\u011b\u0161n\u011b vymaz\u00e1n z datab\u00e1ze!
Commands.mctop.Tip=[[GOLD]]Tip: Pro osobn\u00ed statistiky pou\u017eij [[RED]]/mcrank[[GOLD]]!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
Commands.mmoedit.AllSkills.1=[[GREEN]]Tv\u00e1 \u00farove\u0148 ve v\u0161ech skillech byla nastavena na {0}!
Commands.mmoedit.Modified.1=[[GREEN]]Tv\u016fj skill v {0} byl pozm\u011bn\u011bn na {1}!
Commands.mmoedit.Modified.2={0} bylo upraveno pro {1}.
Commands.mmoshowdb=Aktu\u00e1ln\u00ed pou\u017e\u00edvan\u00e1 datab\u00e1ze je [[GREEN]]{0}
Commands.ModDescription=- Precti si strucny popis pluginu
Commands.NoConsole=Tento prikaz nepodporuje pouziti z konzole.
Commands.Notifications.Off=Oznamov\u00e1n\u00ed schopnost\u00ed [[RED]]vypnuto
Commands.Notifications.On=Oznamov\u00e1n\u00ed schopnost\u00ed [[GREEN]]zapnuto
Commands.Offline=Tento p\u0159\u00edkaz nefunguje pro offline hr\u00e1\u010de.
Commands.Other=[[GREEN]]--OSTATNI PRIKAZY--
Commands.Party.Header=-----[][[GREEN]]PARTA[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]JM\u00c9NO: [[WHITE]]{0} {1}
Commands.Party.ShareMode=[[DARK_GRAY]]M\u00d3D SD\u00cdLEN\u00cd:
Commands.Party.ItemShare=[[GRAY]]P\u0158EDM\u011aT [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
Commands.Party.ItemShareCategories=[[DARK_GRAY]]Sd\u00edl\u00edm p\u0159edm\u011bty: [[GRAY]][[ITALIC]]{0}
Commands.Party.MembersNear=[[DARK_GRAY]]BL\u00cdZKO TEBE[[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=- Potvrdit pozvanku do party
Commands.Party.Chat.Off=Chat jenom pro partu [[RED]]Vypnuty
Commands.Party.Chat.On=Party chat [[RED]]Off
Commands.Party.Commands=[[GREEN]]--P\u0158\u00cdKAZY PARTY--
Commands.Party.Invite.0=VAROVANI: [[GREEN]]Obdrzel jsi pozvanku do party {0} od {1}
Commands.Party.Invite.1=Napi\u0161te [[GREEN]]/party accept[[YELLOW]] abyste p\u0159ijali pozv\u00e1nku
Commands.Party.Invite=- Poslat pozv\u00e1nku do party
Commands.Party.Join=[[GRAY]]P\u0159idal/a jste se do party: {0}
Commands.Party.Create=[[GRAY]]Vytvo\u0159ena parta: {0}
Commands.Party.Rename=[[GRAY]]Jm\u00e9no party zm\u011bn\u011bno na: [[WHITE]]{0}
Commands.Party.SetSharing=[[GRAY]]Parta {0} sd\u00edl\u00ed nastaven\u00ed na: [[DARK_AQUA]]{1}
Commands.Party.ToggleShareCategory=[[GRAY]]Sd\u00edlen\u00ed v\u011bc\u00ed v part\u011b pro [[GOLD]]{0} [[GRAY]]bylo [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]Parta {0} u\u017e existuje!
Commands.Party.Kick=Byl jsi vyhozen z party {0}!
Commands.Party.Leave=Opustil jsi party
Commands.Party.Members.Header=-----[][[GREEN]]\u010cLENOV\u00c9[[RED]][]-----
Commands.Party.None=[RED]]Nejsi v zadne party.
Commands.Party.Quit=- Opustil jsi svoji aktualni partu
Commands.Party.Teleport=<hrac> [[RED]]- Teleport ke clenovi party
Commands.Party.Toggle=- Zapnout party chat
Commands.Party.1=- Vytvo\u0159en\u00ed nov\u00e9 party
Commands.Party.2=- P\u0159ipoj\u00ed se k hr\u00e1\u010dov\u011b part\u011b
Commands.ptp.Enabled=Teleportace paret [[GREEN]]zapnut\u00e1
Commands.ptp.Disabled=Teleportace paret [[RED]]vypnut\u00e1
Commands.ptp.NoRequests=V tuto chv\u00edli nem\u00e1te \u017e\u00e1dne po\u017eadavky o teleport
Commands.ptp.NoWorldPermissions=[mcMMO] Nem\u00e1\u0161 opr\u00e1vn\u011bn\u00ed pro teleportaci do sv\u011bta {0}.
Commands.ptp.Request1={0} [[GREEN]]po\u017e\u00e1dal ,aby se k v\u00e1m mohl teleportovat.
Commands.ptp.Request2=[[GREEN]]K teleportu napi\u0161te [[YELLOW]]/ptp accept. [[GREEN]]Po\u017eadavek vypr\u0161\u00ed za [[RED]]{0} [[GREEN]]sekund.
Commands.ptp.AcceptAny.Enabled=Potvrzen\u00ed teleportu party [[GREEN]]zapnut
Commands.ptp.AcceptAny.Disabled=Potvrzen\u00ed teleportu party [[RED]]vypnuto
Commands.ptp.RequestExpired=Po\u017eadavek o teleport party vypr\u0161el!
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] Rebricek [[YELLOW]]Celkovych levelu--
Commands.PowerLevel.Capped=[[DARK_RED]]CELKOV\u00c1 \u00daROVE\u0147: [[GREEN]]{0} [[DARK_RED]]MAXIM\u00c1LN\u00cd \u00daROVE\u0147: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]CELKOVY LEVEL: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]] Vsechny vase dovednosti byly uspesne resetov\u00e1ny.
Commands.Reset.Single=[[GREEN]]Tvoje dovednost {0} byla uspesne restartovana.
Commands.Reset=Resetov\u00e1n\u00ed zku\u0161enost\u00ed na level 0
Commands.Skill.Invalid=Neplatny nazev dovednosti!
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] Tabulka nejlepsich--
Commands.SkillInfo=- Shl\u00e9dnout detailn\u00ed informace o dovednosti
Commands.Stats.Self=Tvoje statistiky
Commands.Stats=- Shl\u00e9dnout svoje mcMMO statistiky
Commands.ToggleAbility=- Aktivace schopnosti prav\u00fdm tla\u010d\u00edtkem.
Commands.Usage.0=Spr\u00e1vn\u00e9 pou\u017eit\u00ed je /{0}
Commands.Usage.1=Spr\u00e1vn\u00e9 pou\u017eit\u00ed je /{0} {1}
Commands.Usage.2=Spr\u00e1vn\u00e9 pou\u017eit\u00ed je /{0} {1} {2}
Commands.Usage.3=Spr\u00e1vn\u00e9 pou\u017eit\u00ed je /{0} {1} {2} {3}
Commands.Usage.Level=\u00darove\u0148
Commands.Usage.Message=zprava
Commands.Usage.Page=stranka
Commands.Usage.PartyName=jm\u00e9no
Commands.Usage.Password=heslo
Commands.Usage.Player=hrac
Commands.Usage.Rate=hodnota
Commands.Usage.Skill=Dovednost
Commands.Usage.XP=Zku\u0161enostn\u00ed body
mcMMO.NoInvites=Momentalne nemas zadne pozvanky
mcMMO.NoPermission=[[DARK_RED]]Nedostatecna prava
mcMMO.NoSkillNote=[[DARK_GRAY]]Pokud nemas pristup k schopnosti, nebude zobrazena.
Party.Forbidden=[mcMMO] Party nejsou povoleny (pod\u00edvej se do Povolen\u00ed)
Party.Help.0=Spr\u00e1vn\u00e9 pou\u017eit\u00ed je [[DARK_AQUA]]{0} <player> [password].
Party.Help.1=Pro vytvo\u0159en\u00ed party, pou\u017eij [[DARK_AQUA]]{0} <name> [password].
Party.Help.2=Pora\u010f se s [[DARK_AQUA]]{0} [[RED]]pro v\u00edce informac\u00ed
Party.Help.3=Pou\u017eij [[DARK_AQUA]]{0} <player> [password] [[RED]]pro vstup nebo [[DARK_AQUA]]{1} [[RED]]pro opu\u0161t\u011bn\u00ed
Party.Help.4=Pro uzam\u010den\u00ed nebo odem\u010den\u00ed tv\u00e9 party, pou\u017eij [[DARK_AQUA]]{0}
Party.Help.5=Pro ochr\u00e1n\u011bn\u00ed va\u0161\u00ed party heslem, pou\u017eij [[DARK_AQUA]]{0} <password>
Party.Help.6=Pro vykopnut\u00ed hr\u00e1\u010de z tv\u00e9 party, pou\u017eij [[DARK_AQUA]]{0} <player>
Party.Help.7=Pro p\u0159esunut\u00ed v\u016fdcovstv\u00ed tv\u00e9 party, pou\u017eij [[DARK_AQUA]]{0} <player>
Party.Help.8=Pro zru\u0161en\u00ed va\u0161\u00ed party pou\u017eij [[DARK_AQUA]]{0}
Party.Help.9=Pou\u017eijte[[DARK_AQUA]]{0} [[RED]]abyste sd\u00edlel v\u011bci se \u010dleny party.
Party.Help.10=Pou\u017eij [[DARK_AQUA]]{0} [[RED]]k zapnut\u00ed sd\u00edlen\u00ed zku\u0161enostn\u00edch bod\u016f se \u010dleny party
Party.InformedOnJoin={0} [[GREEN]]se p\u0159idal do va\u0161\u00ed party
Party.InformedOnQuit={0} [[GREEN]]opustil va\u0161\u00ed partu
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]nastavil jm\u00e9no party na [[WHITE]]{1}
Party.InvalidName=[[DARK_RED]]Toto nen\u00ed mo\u017en\u00e9 jm\u00e9no pro partu.
Party.Invite.Self=Nem\u016f\u017ee\u0161 pozvat s\u00e1m sebe!
Party.IsLocked=Tahla parta je ji\u017e uzamknuta!
Party.IsntLocked=Tato parta je zamknuta!
Party.Locked=Parta je zamnuta, pouze velitel party t\u011b m\u016f\u017ee p\u0159izvat.
Party.NotInYourParty=[[DARK_RED]]{0} nen\u00ed ve tv\u00e9 part\u011b.
Party.NotOwner=[[DARK_RED]]Nejste v\u016fdcem party.
Party.Owner.New=[[GREEN]]{0} se stal v\u016fdce party.
Party.Owner.NotLeader=[[DARK_RED]]U\u017e nejsi v\u016fdce party.
Party.Owner.Player=[[GREEN]]Nyn\u00ed jsi v\u016fdce party.
Party.Password.None=Tato parta je zaheslov\u00e1na. Pros\u00edm napi\u0161te heslo pro vstup.
Party.Password.Incorrect=Heslo k part\u011b je \u0161patn\u011b!
Party.Password.Set=[[GREEN]]Heslo do party nastaveno na {0}
Party.Password.Removed=[[GREEN]]Heslo party bylo vy\u010di\u0161t\u011bno.
Party.Player.Invalid=Tohle neni platny hrac.
Party.NotOnline=[[DARK_RED]]{0} nen\u00ed online!
Party.Player.InSameParty={0} u\u017e je na va\u0161\u00ed party!
Party.PlayerNotInParty=[[DARK_RED]]{0} nen\u00ed na party
Party.Specify=Mus\u00ed\u0161 specifikovat partu.
Party.Teleport.Dead=Nemuzes se teleportovat k mrtvemu hraci.
Party.Teleport.Hurt=Byl jsi zran\u011bn v posledn\u00edch {0} sekund\u00e1ch a nem\u016f\u017ee\u0161 se teleportovat.
Party.Teleport.Player=[[GREEN]]Byl jsi teleportovan k {0}.
Party.Teleport.Self=Nem\u016f\u017ee\u0161 se teleportovat s\u00e1m na sebe!
Party.Teleport.Target=[[GREEN]]{0} se k tobe teleportoval.
Party.Teleport.Disabled={0} neumo\u017e\u0148uje teleportace paret
Party.Rename.Same=Toto u\u017e je jm\u00e9no va\u0161\u00ed party!
Party.Join.Self=Nem\u016f\u017ee\u0161 nabrat sebe!
Party.Unlocked=[[GRAY]]Party je odemknuta
Party.Disband=[[GRAY]]Parta se rozpadla
Party.Status.Locked=[[DARK_RED]](POUZE POZV\u00c1NKY)
Party.Status.Unlocked=[[DARK_GREEN]](OTEV\u0158\u00cdT)
Party.ShareType.Xp=EXP
Party.ShareType.Item=P\u0158EDM\u011aT
Party.ShareMode.None=\u017d\u00c1DN\u00dd
Party.ShareMode.Equal=STEJN\u00dd
Party.ShareMode.Random=N\u00c1HODN\u00dd
Party.XpShare.Disabled=Sd\u00edlen\u00ed party zku\u0161enost\u00ed je vypnuto.
Party.ItemShare.Disabled=Sd\u00edlen\u00ed item\u016f v part\u011b je zak\u00e1zan\u00e9.
Party.ItemShare.Category.Loot=Ko\u0159ist
Party.ItemShare.Category.Mining=T\u011b\u017een\u00ed
Party.ItemShare.Category.Herbalism=Bylink\u00e1\u0159stv\u00ed
Party.ItemShare.Category.Woodcutting=D\u0159evorubectv\u00ed
Party.ItemShare.Category.Misc=R\u016fzn\u00e9
Commands.XPGain.Acrobatics=Padani
Commands.XPGain.Archery=Zabijen\u00ed monster.
Commands.XPGain.Axes=Utoceni na monstra
Commands.XPGain.Child=Z\u00edsk\u00e1v\u00e1 \u00farovn\u011b z rodi\u010dovsk\u00fdch dovednost\u00ed
Commands.XPGain.Excavation=Kopani a nalezani pokladu
Commands.XPGain.Fishing=Rybareni (Bez zjistit!)
Commands.XPGain.Herbalism=Sklizeni rostlin
Commands.XPGain.Mining=Tezba kamene a rudy
Commands.XPGain.Repair=Opravovani
Commands.XPGain.Swords=Zabijenim monster.
Commands.XPGain.Taming=Ochoceni zvirat nebo boj s vlky
Commands.XPGain.Unarmed=Zabijenim monster.
Commands.XPGain.Woodcutting=K\u00e1cen\u00ed strom\u016f
Commands.XPGain=[[DARK_GRAY]]Zisk dovednosti: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Tvuj XP bar byl uzamcen na {0}!
Commands.xplock.unlocked=[[GOLD]]Tvuj XP bar je nyni [[GREEN]]ODEMCEN[[GOLD]]!
Commands.xprate.modified=Sazba zku\u0161enostn\u00edch bod\u016f byla zm\u011bn\u011bna na {0}
Commands.xprate.over=mcMMO Event na XP N\u00e1sobek ZKON\u010cIL!
Commands.xprate.proper.0=Spravne pouziti prikazu pro zmenu sazby dovednosti je /xprate <integer> <true/false>
Commands.xprate.proper.1=Spravne pou\u017eit\u00ed k obnov\u011b urovn\u011b XP na v\u00fdchoz\u00ed hodnotu je /xprate reset
Commands.xprate.proper.2=Uvedte prosim true nebo false pro rozliseni zda-li se jedna o udalost na zisk dovednosti nebo ne
Commands.xprate.started.0=[[GOLD]]XP EVENT PRO mcMMO ZA\u010cAL!
Commands.xprate.started.1=[[GOLD]]mcMMO XP N\u00c1SOBEK JE NYN\u00cd {0}x!
XPRate.Event=[[GOLD]]mcMMO je nyni v modu zmeneneho pomeru ziskavani dovednosti! Nasobek pomeru dovednosti je {0}x!
Effects.Effects=EFEKTY
Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Available=[[GRAY]]N\u00e1vod k {0} - napi\u0161te /{1} ? [page]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} N\u00e1vod[[GOLD]]=-
Guides.Page.Invalid=Nespr\u00e1vn\u00e9 \u010d\u00edslo str\u00e1nky!
Guides.Page.OutOfRange=Tato str\u00e1nka neexistuje, je tu pouze {0} str\u00e1nek.
Guides.Usage=Pou\u017eit\u00ed je /{0} ? [page]
Guides.Smelting.Section.0=Ji\u017e brzy...
Inspect.Offline=Nem\u00e1\u0161 pr\u00e1va kontrolovat hr\u00e1\u010de co nejsou online!
Inspect.OfflineStats=mcMMO Statistiky pro offline hrace [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Statistiky pro [[YELLOW]]{0}
Inspect.TooFar=Jsi moc daleko pro prozkoum\u00e1n\u00ed tohoto hr\u00e1\u010de.
Item.ChimaeraWing.Fail=**K\u0158\u00cdDLO CHIM\u00c9RY SELHALO!**
Item.ChimaeraWing.Pass=**KRIDLO CHIMERY**
Item.ChimaeraWing.Name=K\u0159\u00eddlo chim\u00e9ry
Item.ChimaeraWing.Lore=[[GRAY]]Teleportuje v\u00e1s k va\u0161\u00ed posteli.
Item.Generic.Wait=Mus\u00ed\u0161 po\u010dkat ne\u017e to zas bude\u0161 moci pou\u017e\u00edt! [[YELLOW]]({0}s)
Item.Injured.Wait=Predchvili jsi byl zranen a musis pockat az budes moci pouzit tuto schopnost. [[YELLOW]]({0}s)
Teleport.Commencing=[[GRAY]]Zah\u00e1jen\u00ed teleportu za[[GOLD]]({0}) [[GRAY]]sekund, pros\u00edm st\u016fj klidn\u011b...
Teleport.Cancelled=[[DARK_RED]]Teleportace zru\u0161ena
Skills.Child=[[GOLD]](D\u011btsk\u00e1 dovednost)
Skills.Disarmed=[[DARK_RED]]Byl jsi odzbrojen!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Potrebujes vic
Skills.Parents=RODI\u010cE
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=Si moc unaveny na pouziti teto schopnosti znovu.
Skills.Cancelled={0} zru\u0161eno!
Skills.ConfirmOrCancel=[[GREEN]Stiskn\u011bte znovu prav\u00e9 tla\u010d\u00edtko pro potvrzen\u00ed [[GOLD]]{0}[[GREEN]]. Lev\u00e9 tla\u010d\u00edtko ke zru\u0161en\u00ed.
Stats.Header.Combat=[[GOLD]]-=BOJOVE DOVEDNOSTI=-
Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
Stats.Header.Misc=Ostatni schopnosti
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
Perks.XP.Name=Zku\u0161enost
Perks.XP.Desc=Obdrzene {0}x Zkusenosti
Perks.Lucky.Name=\u0160test\u00ed
Perks.Lucky.Desc=D\u00e1v\u00e1 {0} dovednostem a schopnostem o 33,3% lep\u0161\u00ed \u0161anci na aktivaci.
Perks.Lucky.Desc.Login=D\u00e1v\u00e1 ur\u010dit\u00fdm dovednostem a schopnostem o 33,3% lep\u0161\u00ed \u0161anci na aktivaci.
Perks.Lucky.Bonus=[[GOLD]] ({0} s perkem \u0160\u0165astlivec)
Perks.Cooldowns.Name=Rychle zotaveni
Perks.Cooldowns.Desc=Zmen\u0161\u00ed dobu znovunabit\u00ed schopnosti o {0}.
Perks.ActivationTime.Name=Vytrvalost
Perks.ActivationTime.Desc=Prodlu\u017euje pou\u017eit\u00ed schopnosti na {0} sekund.
Perks.ActivationTime.Bonus=[[GOLD]] ({0} s perkem V\u00fddr\u017enost)
MOTD.Donate=[[DARK_AQUA]]Informace o p\u0159\u00edsp\u011bvc\u00edch:
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Dovednost\u00ed penalizace kv\u016fli smrti : [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[GOLD]][mcMMO] [[DARK_AQUA]]Up\u00edrsk\u00e9 Cizen\u00ed Stat\u016f: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO Perky]
MOTD.Version=[[GOLD]][mcMMO] - verze [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - Web mcMMO
Smelting.Ability.FluxMining=\u0160ANCE NA T\u011a\u017dBU VRT\u00c1KEM: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=N\u00e1sobi\u010d v\u00fdkonnosti paliva: [[YELLOW]]{0}x
Smelting.Ability.Locked.0=ZAM\u010cENO DOKU\u010e {0}+ DOVEDNOST (Z\u00c1KLADN\u00cd ZKU\u0160ENOSTN\u00cd ZES\u00cdLEN\u00cd)
Smelting.Ability.Locked.1=UZAM\u010cENO DOKU\u010e {0}+ DOVEDNOST (T\u011b\u017eba vrt\u00e1kem)
Smelting.Ability.SecondSmelt=\u0160ance na z\u00edsk\u00e1n\u00ed druh\u00e9 ztaveniny: [[YELLOW]]{0}
Smelting.Ability.VanillaXPBoost=N\u00c1SOBI\u010c ZKU\u0160ENOST\u00cd: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=V\u00fdkonnost paliva
Smelting.SubSkill.FuelEfficiency.Description=Zvy\u0161uje dobu ho\u0159en\u00ed paliva v pec\u00edch p\u0159i taven\u00ed
Smelting.SubSkill.SecondSmelt.Name=Druh\u00e1 ztavenina
Smelting.SubSkill.SecondSmelt.Description=Zvy\u0161uje zdroje z\u00edskan\u00e9 z taven\u00ed
Smelting.Effect.4=Zku\u0161enostn\u00ed zes\u00edlen\u00ed z p\u016fvodn\u00edho minecraftu
Smelting.Effect.5=Zvy\u0161uje po\u010det zku\u0161enost\u00ed z\u00edskan\u00fdch p\u0159i taven\u00ed
Smelting.SubSkill.FluxMining.Name=T\u011b\u017eba Vrt\u00e1kem
Smelting.SubSkill.FluxMining.Description=\u0160ance aby byla ruda instant\u011b ztavena p\u0159i t\u011b\u017eb\u011b
Smelting.FluxMining.Success=[[GREEN]]Ta ruda se sama ztavila!
Smelting.Listener=Taven\u00ed:
Smelting.SkillName=TAVEN\u00cd
Commands.Description.addlevels=P\u0159id\u00e1v\u00e1 u\u017eivatelsk\u00e9 mcMMO \u00farovn\u011b
Commands.Description.adminchat=Zap\u00edn\u00e1/vyp\u00edn\u00e1 mcMMO administr\u00e1torsk\u00fd chat nebo odes\u00edl\u00e1 administr\u00e1torsk\u00e9 chatov\u00e9 zpr\u00e1vy
Commands.Description.addxp=P\u0159id\u00e1 u\u017eivateli mcMMO XP
Commands.Description.hardcore=Upravuje mcMMO hardcore procentu\u00e1lnost nebo zap\u00edn\u00e1/vyp\u00edn\u00e1 hardcore m\u00f3d
Commands.Description.inspect=Zobraz\u00ed detailn\u00ed mcMMO info jin\u00e9ho hr\u00e1\u010de
Commands.Description.mcability=Zap\u00edn\u00e1/vyp\u00edna p\u0159ipraven\u00ed mcMMO schopnost\u00ed kliknut\u00edm prav\u00e9ho tla\u010d\u00edtka my\u0161i
Commands.Description.mcgod=Zap\u00edn\u00e1/vyp\u00edn\u00e1 mcMMO nesmrteln\u00fd m\u00f3d
Commands.Description.mchud=Zm\u011bn\u00ed tv\u016fj mcMMO HUD styl
Commands.Description.mcmmo=Zobraz\u00ed stru\u010dn\u00fd popis mcMMO
Commands.Description.mcnotify=P\u0159ep\u00edn\u00e1 zobrazov\u00e1n\u00ed upozor\u0148ov\u00e1n\u00ed mcMMO schopnost\u00ed v chatu na zapnuto/vypnuto
Commands.Description.mcpurge=Pro\u010dist\u00ed u\u017eivatele bez mcMMO \u00farovn\u00ed a u\u017eivatele kter\u00e9 se nep\u0159ipojili za posledn\u00edch {0} m\u011bs\u00edc\u016f z mcMMO datab\u00e1ze.
Commands.Description.mcrank=Zobraz\u00ed hr\u00e1\u010dsk\u00e9 mcMMO \u017eeb\u0159\u00ed\u010dky
Commands.Description.mcrefresh=Obnovuje v\u0161echny mcMMO cooldowny
Commands.Description.mcremove=Odstranit u\u017eivatele z datab\u00e1ze mcMMO
Commands.Description.mcstats=Zobraz\u00ed tv\u00e9 mcMMO \u00farovn\u011b a XP
Commands.Description.mctop=Zobraz\u00ed mcMMO \u017eeb\u0159\u00ed\u010dky
Commands.Description.mmoedit=Upravuje u\u017eivatelsk\u00e9 mcMMO \u00farovn\u011b
Commands.Description.mmoupdate=P\u0159esouv\u00e1n\u00ed mcMMO datab\u00e1ze ze star\u00e9 do datab\u00e1ze nov\u00e9
Commands.Description.mmoshowdb=Zobraz\u00ed n\u00e1zev aktu\u00e1ln\u00ed datab\u00e1ze (p\u0159\u00ed\u0161t\u011b pou\u017e\u00edjte /mmoupdate)
Commands.Description.party=Nastavuje r\u016fzn\u00e9 mcMMO nastaven\u00ed party
Commands.Description.partychat=Zap\u00edn\u00e1/vyp\u00edn\u00e1 mcMMO chat party nebo odes\u00edl\u00e1 chatov\u00e9 zpr\u00e1vy
Commands.Description.ptp=Teleport k mcMMO clenovi party
Commands.Description.Skill=Zobraz\u00ed detailn\u00ed mcMMO informace o skillu {0}
Commands.Description.skillreset=Resetuje u\u017eivatelsk\u00e9 mcMMO \u00farovn\u011b
Commands.Description.vampirism=Upravuje mcMMO procenta up\u00edrstv\u00ed nebo zap\u00edn\u00e1/vyp\u00edna up\u00edrsk\u00fd m\u00f3d
Commands.Description.xplock=Nastav\u00ed tv\u016fj mcMMO XP bar na konkr\u00e9tn\u00ed mcMMO skill
Commands.Description.xprate=Upravuje mcMMO XP n\u00e1sobek nebo spou\u0161t\u00ed mcMMO XP ud\u00e1lost
UpdateChecker.Outdated=Pou\u017e\u00edv\u00e1\u0161 zastaralou verzi mcMMO!
UpdateChecker.NewAvailable=Nov\u00e1 verze dostupn\u00e1 na BukkitDevu.
Scoreboard.Header.PlayerStats=mcMMO Staty
Scoreboard.Header.PlayerRank=mcMMO Ranky
Scoreboard.Header.PlayerInspect=mcMMO Staty:
Scoreboard.Misc.Level=Level
Scoreboard.Misc.CurrentXP=Aktualn\u00ed XP
Scoreboard.Misc.RemainingXP=Zb\u00fdvaj\u00edc\u00ed XP
Scoreboard.Misc.Overall=Celkov\u011b

View File

@@ -1,467 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]] **osgoi\'r**
Acrobatics.DodgeChance=Dodge Chance: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=Roll
Acrobatics.SubSkill.Roll.Description=Reduces or Negates fall damage
Acrobatics.SubSkill.GracefulRoll.Name=Graceful Roll
Acrobatics.SubSkill.GracefulRoll.Description=Twice as effective as a normal Roll
Acrobatics.SubSkill.Dodge.Name=Dodge
Acrobatics.SubSkill.Dodge.Description=Reduce attack damage by half
Acrobatics.Listener=Acrobateg
Acrobatics.SubSkill.Roll.Chance=Roll Chance: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATEG
Acrobatics.Skillup=Acrobateg sgil cynyddu {0}. Cyfanswm ({1})
Archery.Combat.DazeChance=Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=Skill Shot Bonus Damage: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=Skill Shot
Archery.SubSkill.SkillShot.Description=Increases damage done with bows
Archery.SubSkill.Daze.Name=Daze (Players)
Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
Archery.Listener=Archery:
Archery.SkillName=ARCHERY
Archery.Skillup=sgiliau Saethyddiaeth cynyddu {0}. Cyfanswm ({1})
Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
Axes.Ability.Bonus.4=Greater Impact
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=** ** BRIFO GAN EFFAITH FWYAF
Axes.Combat.SS.Length=Skull Splitter Length: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=Skull Splitter
Axes.SubSkill.SkullSplitter.Description=Deal AoE Damage
Axes.SubSkill.CriticalStrikes.Name=Critical Strikes
Axes.SubSkill.CriticalStrikes.Description=Double Damage
Axes.SubSkill.AxeMastery.Name=Axe Mastery
Axes.SubSkill.AxeMastery.Description=Adds bonus DMG
Axes.SubSkill.ArmorImpact.Name=Impact
Axes.SubSkill.ArmorImpact.Description=Strike with enough force to shatter armor
Axes.SubSkill.GreaterImpact.Name=Greater Impact
Axes.SubSkill.GreaterImpact.Description=Deal bonus damage to unarmored foes
Axes.Listener=Axes:
Axes.SkillName=AXES
Axes.Skills.SS.Off=**Skull Splitter has worn off**
Axes.Skills.SS.On=actifadu Penglog Llorweddol
Axes.Skills.SS.Refresh=[[GREEN]] Eich [[YELLOW]] Penglog Llorweddol [[GREEN]] gallu ei hadnewyddu!
Axes.Skills.SS.Other.Off=Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Llorweddol Benglog!
Axes.Skillup=sgiliau Echelau cynyddu {0}. Cyfanswm ({1})
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.SubSkill.GigaDrillBreaker.Name=Giga Drill Breaker
Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed
Excavation.SubSkill.TreasureHunter.Name=Treasure Hunter
Excavation.SubSkill.TreasureHunter.Description=Ability to dig for treasure
Excavation.Effect.Length=Giga Drill Breaker Length: [[YELLOW]]{0}s
Excavation.Listener=Cloddio:
Excavation.SkillName=CLODDIO
Excavation.Skills.GigaDrillBreaker.Off=**Giga Drill Breaker has worn off**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Excavation.Skills.GigaDrillBreaker.Other.Off=Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=Excavation skill increased by {0}. Total ({1})
Fishing.Ability.Info=Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
Fishing.Ability.Rank=Treasure Hunter Rank: [[YELLOW]]{0}/5
Fishing.Ability.TH.MagicRate=Magic Hunter Chance: [[YELLOW]]{0}
Fishing.Ability.Shake=Shake Chance: [[YELLOW]]{0}
Fishing.Ability.FD=Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
Fishing.SubSkill.TreasureHunter.Name=Treasure Hunter (Passive)
Fishing.SubSkill.TreasureHunter.Description=Fish up misc. objects
Fishing.SubSkill.MagicHunter.Name=Magic Hunter
Fishing.SubSkill.MagicHunter.Description=Find Enchanted Items
Fishing.SubSkill.Shake.Name=Shake (vs. Entities)
Fishing.SubSkill.Shake.Description=Shake items off of mobs w/ fishing pole
Fishing.SubSkill.FishermansDiet.Name=Fisherman\'s Diet
Fishing.SubSkill.FishermansDiet.Description=Improves hunger restored from fished foods
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
Fishing.Listener=Fishing:
Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING
Fishing.Skillup=Fishing skill increased by {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.GTe.Length=Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
Herbalism.SubSkill.GreenTerra.Name=Green Terra
Herbalism.SubSkill.GreenTerra.Description=Spread the Terra, 3x Drops
Herbalism.SubSkill.GreenThumb.Name=Green Thumb (Wheat)
Herbalism.SubSkill.GreenThumb.Description=Auto-Plants crops when harvesting
Herbalism.SubSkill.GreenThumb.Description.2=Make bricks mossy, or make grass grow
Herbalism.SubSkill.FarmersDiet.Name=Farmer\'s Diet
Herbalism.SubSkill.FarmersDiet.Description=Improves hunger restored from farmed foods
Herbalism.SubSkill.DoubleDrops.Name=Double Drops (All Herbs)
Herbalism.SubSkill.DoubleDrops.Description=Double the normal loot
Herbalism.Listener=Meddygaeth lysieuol:
Herbalism.SkillName=HERBALISM
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
Herbalism.Skills.GTe.Refresh=[[GREEN]] Eich [[YELLOW]] Green Terra [[GREEN]] gallu ei hadnewyddu!
Herbalism.Skills.GTe.Other.Off=Green terra [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=Herbalism skill increased by {0}. Total ({1})
Mining.Ability.Length=Hyd Torri\'r Super: [[YELLOW]] {0} s
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
Mining.Ability.Lower=[[GRAY]]You lower your Pickaxe.
Mining.Ability.Ready=[[GREEN]] ** CHI'N BAROD EICH PICKAXE **
Mining.SubSkill.SuperBreaker.Name=Super Breaker
Mining.SubSkill.SuperBreaker.Description=Speed+, Triple Drop Chance
Mining.SubSkill.DoubleDrops.Name=Double Drops
Mining.SubSkill.DoubleDrops.Description=Double the normal loot
Mining.SubSkill.BlastMining.Name=Blast Mining
Mining.SubSkill.BlastMining.Description=Bonuses to mining with TNT
Mining.SubSkill.BiggerBombs.Name=Bigger Bombs
Mining.SubSkill.BiggerBombs.Description=Increases TNT explosion radius
Mining.SubSkill.DemolitionsExpertise.Name=Demolitions Expertise
Mining.SubSkill.DemolitionsExpertise.Description=Decreases damage from TNT explosions
Mining.Effect.Decrease=Demolitions Expert Damage Decrease: [[YELLOW]]{0}
Mining.Effect.DropChance=Double Drop Chance: [[YELLOW]]{0}
Mining.Listener=Mwyngloddio:
Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=**Super Breaker has worn off**
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
Mining.Skills.SuperBreaker.Other.Off=Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]] Eich [[YELLOW]] Super Torri\'r [[GREEN]] gallu ei hadnewyddu!
Mining.Skillup=sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Radius.Increase=Chwyth Cynnydd Radiws [[YELLOW]] {0}
Mining.Blast.Rank=Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]] Eich [[YELLOW]] Mwyngloddio Chwyth [[GREEN]] gallu ei hadnewyddu!
Repair.SubSkill.Repair.Name=Repair
Repair.SubSkill.Repair.Description=Repair Tools & Armor
Repair.SubSkill.GoldRepair.Name=Gold Repair ({0}+ SKILL)
Repair.SubSkill.GoldRepair.Description=Repair Gold Tools & Armor
Repair.SubSkill.IronRepair.Name=Iron Repair ({0}+ SKILL)
Repair.SubSkill.IronRepair.Description=Repair Iron Tools & Armor
Repair.SubSkill.StoneRepair.Name=Stone Repair ({0}+ SKILL)
Repair.SubSkill.StoneRepair.Description=Repair Stone Tools
Repair.SubSkill.RepairMastery.Name=Repair Mastery
Repair.SubSkill.RepairMastery.Description=Increased repair amount
Repair.SubSkill.SuperRepair.Name=Super Repair
Repair.SubSkill.SuperRepair.Description=Double effectiveness
Repair.SubSkill.DiamondRepair.Name=Diamond Repair ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=Repair Diamond Tools & Armor
Repair.SubSkill.ArcaneForging.Name=Arcane Forging
Repair.SubSkill.ArcaneForging.Description=Atgyweiriwch eitemau sydd hud
Repair.SubSkill.Salvage.Name=Salvage ({0}+ SKILL)
Repair.SubSkill.Salvage.Description=Salvage Tools & Armor
Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item!
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Atgyweirio:
Repair.SkillName=ATGYWEIRIO:
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]] Dydych chi ddim yn ddigon medrus i drwsio Diemwnt.
Repair.Skills.AdeptGold=[[DARK RED]] Dydych chi ddim yn ddigon medrus i drwsio Aur.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
Repair.Skills.AdeptStone=[[DARK_RED]] Dydych chi ddim yn ddigon medrus i drwsio cerrig.
Repair.Skills.Adept=You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
Repair.Skills.Mastery=Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]] Cyfradd Llwyddiant AF: [[YELLOW]] {0}%
Repair.Arcane.Downgrade=Arcane power has decreased for this item.
Repair.Arcane.Fail=P\u0175er dirgel wedi gadael yr eitem barhaol
Repair.Arcane.Lost=You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=Arcane Forging: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF **
Swords.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH SWORD **
Swords.Combat.Bleed.Chance=Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GREEN]] rhoi\'r gorau i [[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]** GELYN GWAEDU\'N**
Swords.Combat.Counter.Chance=Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
Swords.SubSkill.CounterAttack.Name=Counter Attack
Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes
Swords.Effect.4=Serrated Strikes Bleed+
Swords.SubSkill.Bleed.Name=Bleed
Swords.SubSkill.Bleed.Description=Apply a bleed DoT
Swords.Listener=Swords:
Swords.SkillName=SWORDS
Swords.Skills.SS.Off=**Serrated Strikes has worn off**
Swords.Skills.SS.On=[[GREEN]] ** Streiciau danheddog actifadu **
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Swords.Skills.SS.Other.Off=Streiciau danheddog [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
Swords.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Streiciau danheddog!
Swords.Skillup=Swords skill increased by {0}. Total ({1})
Swords.SS.Length=Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Ffwr Trwchus
Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0}% Chance for heal on attack
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=Gore Chance: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=Beast Lore
Taming.SubSkill.BeastLore.Description=Bone-whacking inspects wolves & ocelots
Taming.SubSkill.ShockProof.Name=Shock Proof
Taming.SubSkill.ShockProof.Description=Explosive Damage Reduction
Taming.SubSkill.CallOfTheWild.Name=Call of the Wild
Taming.SubSkill.CallOfTheWild.Description=Summon an animal to your side
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
Taming.SubSkill.FastFoodService.Name=Fast Food Service
Taming.SubSkill.FastFoodService.Description=Chance for wolves to heal on attack
Taming.SubSkill.Gore.Name=Gore
Taming.SubSkill.Gore.Description=Critical Strike that applies Bleed
Taming.SubSkill.SharpenedClaws.Name=Sharpened Claws
Taming.SubSkill.SharpenedClaws.Description=Damage Bonus
Taming.SubSkill.EnvironmentallyAware.Name=Environmentally Aware
Taming.SubSkill.EnvironmentallyAware.Description=Cactus/Lava Phobia, Fall DMG Immune
Taming.SubSkill.ThickFur.Name=Thick Fur
Taming.SubSkill.ThickFur.Description=DMG Reduction, Fire Resistance
Taming.Listener.Wolf=[[DARK_GRAY]] Eich sgrialu i blaidd yn \u00f4l i chi ...
Taming.Listener=Taming:
Taming.SkillName=TAMING
Taming.Skillup=sgiliau Ddofi cynyddu {0}.\u00a0Cyfanswm ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=You have too many wolves nearby to summon any more.
Unarmed.Ability.Berserk.Length=Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
Unarmed.Ability.Chance.ArrowDeflect=Saeth wyro cyfle: [[YELLOW]] {0}
Unarmed.Ability.Chance.Disarm=Disarm Chance: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=Your opponent has an iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
Unarmed.SubSkill.Berserk.Name=Berserk
Unarmed.SubSkill.Berserk.Description=+50% DMG, Breaks weak materials
Unarmed.SubSkill.Disarm.Name=Disarm (Players)
Unarmed.SubSkill.Disarm.Description=Drops the foes item held in hand
Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
Unarmed.SubSkill.IronArmStyle.Description=Hardens your arm over time
Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect
Unarmed.SubSkill.ArrowDeflect.Description=Deflect arrows
Unarmed.Listener=Dim Arfau:
Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=** arno\\\'i hun wedi gwisgo i ffwrdd **
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
Unarmed.Skills.Berserk.Other.Off=arno\'i hun [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] arno\'i hun!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=Unarmed skill increased by {0}. Total ({1})
Woodcutting.Ability.0=Chwythwr o ddail
Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael
Woodcutting.Ability.Chance.DDrop=Double Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=Tree Feller Length: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
Woodcutting.SubSkill.TreeFeller.Name=Tree Feller
Woodcutting.SubSkill.TreeFeller.Description=Make trees explode
Woodcutting.SubSkill.LeafBlower.Name=Leaf Blower
Woodcutting.SubSkill.LeafBlower.Description=Blow Away Leaves
Woodcutting.SubSkill.HarvestLumber.Name=Double Drops
Woodcutting.SubSkill.HarvestLumber.Description=Double the normal loot
Woodcutting.Listener=Woodcutting:
Woodcutting.SkillName=Torri coed
Woodcutting.Skills.TreeFeller.Off=**Tree Feller has worn off**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]] Eich [[YELLOW]] Feller Coed [[GREEN]] gallu ei hadnewyddu!
Woodcutting.Skills.TreeFeller.Other.Off=Feller Coed [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Woodcutting.Skills.TreeFeller.Splinter=EICH AXE GWAHANU I DDWSINAU O DARNAU!
Woodcutting.Skills.TreeFeller.Threshold=That tree is too large!
Woodcutting.Skillup=Woodcutting skill increased by {0}. Total ({1})
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]] ** bwystfil ll\u00ean **
Combat.BeastLoreHealth=[[DARK_AQUA]] Iechyd ([[GREEN]] {0} [[DARK_AQUA]] / {1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**GORED**
Combat.StruckByGore=**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy=[[DARK_RED]] cyffwrdd Fuzzy. Teimlo benysgafn.
Commands.addlevels.AwardAll.1=[[GREEN]]You were awarded {0} levels in all skills!
Commands.addlevels.AwardAll.2=All skills have been modified for {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]You were awarded {0} levels in {1}!
Commands.addlevels.AwardSkill.2={0} has been modified for {1}.
Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills!
Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}!
Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on
Commands.AdminChat.Off=Admin Sgwrs unig [[RED]] Oddi ar
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
Commands.AdminToggle=- sgwrs gweinyddol Toggle
Commands.Chat.Console=*Console*
Commands.Disabled=Mae\'r gorchymyn yn anabl.
Commands.DoesNotExist=nid Chwaraewr yn bodoli yn y gronfa ddata!
Commands.GodMode.Disabled=mcMMO Godmode Disabled
Commands.GodMode.Enabled=mcMMO Godmode Enabled
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
Commands.Inspect=<player> [[RED]]- View detailed player info
Commands.Party.Invite.Accepted=[[GREEN]] Gwahodd Derbyniwyd. Yr ydych wedi ymuno parti {0}
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
Commands.mcc.Header=---[][[YELLOW]]mcMMO Commands[[RED]][]---
Commands.mcgod=- Toggle GodMode
Commands.mchud.Invalid=That is not a valid HUD type.
Commands.mcpurge.Success=[[GREEN]]The database was successfully purged!
Commands.mcrank.Heading=[[GOLD]]-=PERSONAL RANKINGS=-
Commands.mcrank.Overall=Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=TARGET: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Unranked
Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database!
Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings!
Commands.mmoedit=[chwaraewr] <skill> <newvalue> [[RED]] - Targed addasu
Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}!
Commands.mmoedit.Modified.2={0} has been modified for {1}.
Commands.ModDescription=- Read brief mod description
Commands.NoConsole=This command does not support console usage.
Commands.Other=[[GREEN]]--OTHER COMMANDS--
Commands.Party.Accept=- Accept party invite
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
Commands.Party.Invite.0=RHYBUDD: [[GREEN]] fod wedi derbyn gwahoddiad i barti {0} o {1}
Commands.Party.Kick=oeddech yn cicio o blaid {0}!
Commands.Party.Leave=Yr ydych wedi gadael y blaid honno
Commands.Party.None=You are not in a party.
Commands.Party.Quit=- Leave your current party
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
Commands.Party.Toggle=- Toggle Party Chat
Commands.PowerLevel.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
Commands.Reset=Reset a skill\'s level to 0
Commands.Skill.Invalid=That is not a valid skillname!
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
Commands.Stats.Self=YOUR STATS
Commands.Stats=- View your mcMMO stats
Commands.ToggleAbility=- Toggle ability activation with right click
Commands.Usage.1=Proper usage is /{0} {1}
Commands.Usage.2=Proper usage is /{0} {1} {2}
Commands.Usage.3=Proper usage is /{0} {1} {2} {3}
Commands.Usage.Level=level
Commands.Usage.Message=message
Commands.Usage.Page=page
Commands.Usage.Player=player
Commands.Usage.Skill=skill
Commands.Usage.XP=xp
mcMMO.NoInvites=You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
Party.IsLocked=This party is already locked!
Party.IsntLocked=This party is not locked!
Party.Locked=Party is locked, only party leader may invite.
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.Owner.New=[[GREEN]]{0} is the new party leader.
Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader.
Party.Owner.Player=[[GREEN]]You are now the party leader.
Party.Password.Incorrect=Party password is incorrect.
Party.Password.Set=[[GREEN]] Blaid cyfrinair wedi ei osod i {0}
Party.Player.Invalid=Nid yw hynny\'n chwaraewr ddilys.
Party.Teleport.Dead=Ni allwch teleport y chwaraewr yn farw.
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Self=You can\'t teleport to yourself!
Party.Teleport.Target=[[GREEN]] {0} wedi teleported i chi.
Party.Unlocked=[[GRAY]] Blaid yn cael ei gloi
Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters
Commands.XPGain.Excavation=Cloddio a dod o hyd i drysorau
Commands.XPGain.Fishing=Pysgota (Ewch ffigur!)
Commands.XPGain.Herbalism=Perlysiau cynaeafu
Commands.XPGain.Mining=Mwyngloddio Cerrig a Mwyn
Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Angenfilod ymosod
Commands.XPGain.Taming=Anifeiliaid Taming, neu ymladd \u00e2\'ch bleiddiaid
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]] Cael Profiad: [[WHITE]] {0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xprate.modified=The XP RATE was modified to {0}
Commands.xprate.over=mcMMO XP Rate Event is OVER!!
Commands.xprate.proper.0=Proper usage to change the XP rate is /xprate <integer> <true/false>
Commands.xprate.proper.1=Proper usage to restore the XP rate to default is /xprate reset
Commands.xprate.proper.2=Please specify true or false to indicate if this is an xp event or not
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]] mcMMO ar hyn o bryd mewn digwyddiad gyfradd XP! Gyfradd yn XP {0} x!
Effects.Effects=EFFEITHIAU
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Available=[[GRAY]]Guide for {0} available - type /{1} ? [page]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
Guides.Page.Invalid=Not a valid page number!
Guides.Usage=Usage is /{0} ? [page]
Inspect.Offline=You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=You are too far away to inspect that player!
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA ADAIN**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
Skills.Disarmed=[[DARK_RED]] Rydych wedi cael eich diarfogi!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]] y bydd angen mwy o [[GRAY]]{0}
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto. [[YELLOW]]({0}s)
Stats.Header.Combat=[GOLD]] - = GWRTHSEFYLL SGILIAU = -
Stats.Header.Gathering=[[GOLD]] -= CASGLU SGILIAU = = -
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Ystadegau
Perks.XP.Name=Experience
Perks.XP.Desc=Receive {0}x XP.
Perks.Lucky.Name=Luck
Perks.Lucky.Desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.Lucky.Desc.Login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.Lucky.Bonus=[[GOLD]] ({0} with Lucky Perk)
Perks.Cooldowns.Name=Fast Recovery
Perks.Cooldowns.Desc=Cuts cooldown duration by {0}.
Perks.ActivationTime.Name=Endurance
Perks.ActivationTime.Desc=Increases ability activation time by {0} seconds.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s with Endurance Perk)
MOTD.Donate=[[DARK_AQUA]]Donation Info:
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Skill Death Penalty: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirism Stat Leech: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO Perks]
MOTD.Version=[[GOLD]][mcMMO] Running version [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website
Skills.AbilityGateRequirementFail=
Smelting.SubSkill.UnderstandingTheArt.Name=

View File

@@ -1,466 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**Yndefuld Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Undviget**
Acrobatics.DodgeChance=Afv\u00e6rgnings Chance: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=Rul
Acrobatics.SubSkill.Roll.Description=Reducerer eller omvender Fald skade
Acrobatics.SubSkill.GracefulRoll.Name=Yndefuldt Rul
Acrobatics.SubSkill.GracefulRoll.Description=Dobbelt s\u00e5 effektiv som en normal rulning
Acrobatics.SubSkill.Dodge.Name=Afv\u00e6rg
Acrobatics.SubSkill.Dodge.Description=Reducer angrebs skade med halvdelen
Acrobatics.Listener=Akrobatik:
Acrobatics.SubSkill.Roll.Chance=Rulle Chance: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=Yndefuldt Rul Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rullede**
Acrobatics.SkillName=AKROBATIK
Acrobatics.Skillup=Akrobatik evne for\u00f8get med {0}. Total ({1})
Archery.Combat.DazeChance=Chance for at blive forvirret: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=Chance for at Genbruge Pile: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=Skyde Evne Bonus Skade: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=Evne Skud
Archery.SubSkill.SkillShot.Description=For\u00f8ger skade for\u00e5rsaget med buer
Archery.SubSkill.Daze.Name=Lam (Spillere)
Archery.SubSkill.ArrowRetrieval.Name=Genbrug Pile
Archery.SubSkill.ArrowRetrieval.Description=Chance for at tage pile ud af lig
Archery.Listener=Bueskydning:
Archery.SkillName=BUESKYDNING
Archery.Skillup=Bueskydnings evne for\u00f8get med {0}. Total ({1})
Axes.Ability.Bonus.0=\u00d8kse Mestring
Axes.Ability.Bonus.1=Bonus {0} skade
Axes.Ability.Bonus.2=Rustnings Effekt
Axes.Ability.Bonus.3=P\u00e5f\u00f8r {0} Bonus Skade til rustning
Axes.Ability.Bonus.4=St\u00f8rre Slag
Axes.Ability.Bonus.5=P\u00e5f\u00f8r {0} Bonus Skade til ubev\u00e6bnede fjender
Axes.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DIN \u00d8KSE**
Axes.Ability.Ready=[[GREEN]]**DU G\u00d8R DIN \u00d8KSE KLAR**
Axes.Combat.CritStruck=[[DARK_RED]]Du er blevet KRITISK ramt!
Axes.Combat.CritChance=Chance for at ramme kritisk: [[YELLOW]]{0}
Axes.Combat.CriticalHit=KRITISK SLAG!
Axes.Combat.GI.Proc=[[GREEN]]**RAMT AF STOR KRAFT**
Axes.Combat.GI.Struck=**RAMT AF ST\u00d8RRE SLAG**
Axes.Combat.SS.Length=Kranie Splitter L\u00e6ngde: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=Kranie Splitter (Evne)
Axes.SubSkill.SkullSplitter.Description=For\u00e5rsag Omr\u00e5de Skade
Axes.SubSkill.CriticalStrikes.Name=Kritiske Slag
Axes.SubSkill.CriticalStrikes.Description=Fordoblet Skade
Axes.SubSkill.AxeMastery.Name=\u00d8kse Mestring
Axes.SubSkill.AxeMastery.Description=Tilf\u00f8jer bonus skade
Axes.SubSkill.ArmorImpact.Name=Rustnings Effekt
Axes.SubSkill.ArmorImpact.Description=Ram med nok kraft for at smadre rustningen
Axes.SubSkill.GreaterImpact.Name=St\u00f8rre Slag
Axes.SubSkill.GreaterImpact.Description=Giv bonus skade til ubev\u00e6bnede fjender
Axes.Listener=\u00d8kser:
Axes.SkillName=\u00d8KSER
Axes.Skills.SS.Off=**Berserker er aftaget**
Axes.Skills.SS.On=[[GREEN]]**Kranie Knuser AKTIVERET**
Axes.Skills.SS.Refresh=[[GREEN]]Din [[YELLOW]]Kranie Splitter [[GREEN]]evne er genindl\u00e6st!
Axes.Skills.SS.Other.Off=Kranie Knuser[[GREEN]] er aftaget i [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brugt [[RED]]Kranie Splitter!
Axes.Skillup=\u00d8kse evner forbedret med {0}. Ialt ({1})
Excavation.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DIN SKOVL**
Excavation.Ability.Ready=[[GREEN]]**DU G\u00d8R DIN SKOVL KLAR**
Excavation.SubSkill.GigaDrillBreaker.Name=Giga Borer (EVNE)
Excavation.SubSkill.GigaDrillBreaker.Description=3x Tabs ratio for blokke, 3x EXP, +Fart
Excavation.SubSkill.TreasureHunter.Name=Skatte J\u00e6ger
Excavation.SubSkill.TreasureHunter.Description=Evne til at grave efter skatte
Excavation.Effect.Length=Giga Borer L\u00e6ngde: [[YELLOW]]{0}s
Excavation.Listener=Udgravning:
Excavation.SkillName=UDVINDING
Excavation.Skills.GigaDrillBreaker.Off=**Giga Borer er aftaget**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**Super Bor AKTIVERET**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Din [[YELLOW]]Giga Borer [[GREEN]]evne er genindl\u00e6st!
Excavation.Skills.GigaDrillBreaker.Other.Off=Giga Borer[[GREEN]] er aftaget i [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brugt [[RED]]Giga Borer!
Excavation.Skillup=Udgravningsevne for\u00f8get med {0}. Total ({1})
Fishing.Ability.Info=Magisk J\u00e6ger: [[GRAY]] **Forbedres med skattejagts ranken**
Fishing.Ability.Locked.0=L\u00c5ST INDTIL {0}+ EVNE (RYST)
Fishing.Ability.Rank=Skatte J\u00e6ger Rank: [[YELLOW]]{0}/5
Fishing.Ability.TH.MagicRate=Magi J\u00e6ger Chance: [[YELLOW]]{0}
Fishing.Ability.Shake=Ryste Chance: [[YELLOW]]{0}
Fishing.Ability.FD=Fiskers Diet: [[YELLOW]]Rank {0}
Fishing.SubSkill.TreasureHunter.Name=Skatte J\u00e6ger (Passiv)
Fishing.SubSkill.TreasureHunter.Description=Fisk diverse objekter op.
Fishing.SubSkill.MagicHunter.Name=Magi J\u00e6ger
Fishing.SubSkill.MagicHunter.Description=Find Fortryllede Ting.
Fishing.SubSkill.Shake.Name=Ryst (Mod V\u00e6sner)
Fishing.SubSkill.Shake.Description=Ryst ting ud af monstre med en fiskestang
Fishing.SubSkill.FishermansDiet.Name=Fiskers Diet
Fishing.SubSkill.FishermansDiet.Description=Forbedrer Sult genoprettet af Fisked mad
Fishing.Chance.Raining=[[BLUE]] Regn Bonus
Fishing.Listener=Fiskeri:
Fishing.Ability.TH.MagicFound=[[GRAY]]Du f\u00f8ler et strejf a magi med denne fangst...
Fishing.SkillName=FISKER
Fishing.Skillup=Fisker evne for\u00f8get med {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=2x Tabs Chance: [[YELLOW]]{0}
Herbalism.Ability.GTe.Length=Gr\u00f8n Terra L\u00e6ngde: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=Du mangler flere fr\u00f8 for at sprede Gr\u00f8n Terra.
Herbalism.Ability.GTh.Chance=Gr\u00f8nne Fingre Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**GR\u00d8NNE FINGRE MISLYKKEDES**
Herbalism.Ability.GTh.Stage=Gr\u00f8nne Fingre Stadie: [[YELLOW]] Planter gror i stadie {0}
Herbalism.Ability.GTh=[[GREEN]]**GR\u00d8NNE FINGRE**
Herbalism.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DIt LUGEJERN**
Herbalism.Ability.Ready=[[GREEN]]**DU G\u00d8R DIT LUGEJERN KLAR**
Herbalism.SubSkill.GreenTerra.Name=Gr\u00f8n Terra (EVNE)
Herbalism.SubSkill.GreenTerra.Description=Spred Terra, 3x Tab
Herbalism.SubSkill.GreenThumb.Name=Gr\u00f8nne Fingre (Hvede)
Herbalism.SubSkill.GreenThumb.Description=Auto-Planter afgr\u00f8der mens du h\u00f8ster
Herbalism.SubSkill.GreenThumb.Description.2=Lav Mursten Mossede, eller f\u00e5 gr\u00e6s til at gro
Herbalism.SubSkill.FarmersDiet.Name=Farmer\'s Diet
Herbalism.SubSkill.FarmersDiet.Description=Forbedrer Sult genoprettet af farmed mad
Herbalism.SubSkill.DoubleDrops.Name=Dobble tab (alle planter)
Herbalism.SubSkill.DoubleDrops.Description=G\u00f8r din normale udbytte dobblet s\u00e5 stort
Herbalism.Listener=Urtekundskab
Herbalism.SkillName=NATURMEDICIN
Herbalism.Skills.GTe.On=[[GREEN]]**GR\u00d8N TERRA AKTIVERET**
Herbalism.Skills.GTe.Refresh=[[GREEN]Din [[YELLOW]]Gr\u00f8nne Terra [[GREEN]]evne er genindl\u00e6st!
Herbalism.Skills.GTe.Other.Off=Gr\u00f8n Terra[[GREEN]] er aftaget i [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brugt [[RED]]Gr\u00f8n Terra!
Herbalism.Skillup=Naturens Evne forbedret med {0}. Total ({1})
Mining.Ability.Length=Super \u00d8del\u00e6gger L\u00e6ngde: [[YELLOW]]{0}s
Mining.Ability.Locked.0=L\u00c5ST INDTIL {0}+ EVNE (BLAST MINING)
Mining.Ability.Locked.1=L\u00c5ST INDTIL {0}+ EVNE (ST\u00d8RRE BOMBER)
Mining.Ability.Locked.2=L\u00c5ST INDTIL {0}+ EVNE (NEDRIVNINGS EXPERTISE)
Mining.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DIN HAKKE**
Mining.Ability.Ready=[[GREEN]]**DU G\u00d8R DIN HAKKE KLAR**
Mining.SubSkill.SuperBreaker.Name=Super \u00d8del\u00e6gger (EVNE)
Mining.SubSkill.SuperBreaker.Description=Fart+, 3x Tabs chance
Mining.SubSkill.DoubleDrops.Name=Dobble Tab
Mining.SubSkill.DoubleDrops.Description=Fordobble det normale udbytte
Mining.SubSkill.BlastMining.Name=Blast Mining
Mining.SubSkill.BlastMining.Description=Bonuser for at mine med TNT
Mining.SubSkill.BiggerBombs.Name=St\u00f8rre Bomber
Mining.SubSkill.BiggerBombs.Description=Forbedrer TNT explosions radius
Mining.SubSkill.DemolitionsExpertise.Name=Nedrivnings Expertise
Mining.SubSkill.DemolitionsExpertise.Description=Formindsker skade fra TNT explotioner
Mining.Effect.Decrease=Nedrivingings Expert Skade neds\u00e6ttelse: [[YELLOW]]{0}
Mining.Effect.DropChance=2x Tabs Chance: [[YELLOW]]{0}
Mining.Listener=Minedrift:
Mining.SkillName=MINER
Mining.Skills.SuperBreaker.Off=**Super \u00d8del\u00e6gger er aftaget**
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER \u00d8DEL\u00c6GGER AKTIVERET**
Mining.Skills.SuperBreaker.Other.Off=Super \u00d8del\u00e6gger[[GREEN]] er aftaget i [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brugt [[RED]]Super \u00d8del\u00e6gger!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[YELLOW]]Super Smadrer [[GREEN]]evne er genindl\u00e6st!
Mining.Skillup=Minedriftsevne for\u00f8get med {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Radius.Increase=Eksplosions Radius For\u00f8gelse: [[YELLOW]]+{0}
Mining.Blast.Rank=Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] her brugt [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Spring Mining [[GREEN]]evne er genindl\u00e6st!
Repair.SubSkill.Repair.Name=Reparer
Repair.SubSkill.Repair.Description=Reparer V\u00e6rkt\u00f8jer & Rustning
Repair.SubSkill.GoldRepair.Name=Guld Reparer ({0}+ EVNE)
Repair.SubSkill.GoldRepair.Description=Reparer Guld V\u00e6rkt\u00f8jer & Rustning
Repair.SubSkill.IronRepair.Name=Jern Reparer ({0}+ EVNE)
Repair.SubSkill.IronRepair.Description=Reparer Jern V\u00e6rkt\u00f8jer & Rustning
Repair.SubSkill.StoneRepair.Name=Sten Reparer ({0}+ EVNE)
Repair.SubSkill.StoneRepair.Description=Reparer Sten V\u00e6rkt\u00f8jer
Repair.SubSkill.RepairMastery.Name=Reperations Beherskelse
Repair.SubSkill.RepairMastery.Description=For\u00f8get reperations m\u00e6ngde
Repair.SubSkill.SuperRepair.Name=Super Reparering
Repair.SubSkill.SuperRepair.Description=Dobble effektivitet
Repair.SubSkill.DiamondRepair.Name=Diamant reperation ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=Reparer Diamant V\u00e6rkt\u00f8jer & udstyr
Repair.SubSkill.ArcaneForging.Name=Mystisk Smedning
Repair.SubSkill.ArcaneForging.Description=Reparer magiske genstande
Repair.SubSkill.Salvage.Name=Genbrug ({0}+ EVNE)
Repair.SubSkill.Salvage.Description=Genbrugelige V\u00e6rkt\u00f8jer og Rustninger
Repair.Error=[[DARK_RED]]mcMMO m\u00f8dte en fejl mens den fors\u00f8gte at reparere dette objekt!
Repair.Listener.Anvil=[[DARK_RED]]Du har placeret en armbolt, armbolte kan reparere v\u00e6rkt\u00f8j og rustning.
Repair.Listener.Anvil2=[[DARK_RED]]Du har placeret en Genbrugs Ambolt, Brug den til at Genbruge V\u00e6rkt\u00f8jer og Rustning (F\u00e5 materialer tilbage)
Repair.Listener=Reparer:
Repair.SkillName=REPARER
Repair.Skills.AdeptSalvage=[[DARK_RED]] Du har ikke Evner nok til at bruge Genbrug p\u00e5 Objekter.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere diamant.
Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere guld.
Repair.Skills.AdeptIron=[[DARK_RED]]Du har ikke evner nok til at reparere Jern.
Repair.Skills.AdeptStone=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere sten.
Repair.Skills.Adept=Du skal v\u00e6re level [[YELLOW]]{0}[[RED]] for at reparere [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Det var nemt.
Repair.Skills.FullDurability=[[GRAY]]Det er p\u00e5 fuld holdbarhed
Repair.Skills.SalvageSuccess=[[GRAY]]Genstand genbrugt!
Repair.Skills.NotFullDurability=[[DARK_RED]]Du kan ikke genbruge \u00f8delagte v\u00e6rkt\u00f8jer og rustninger.
Repair.Skills.Mastery=Reperations Beherskelse: [[YELLOW]]Extra {0} Modstand gendannet
Repair.Skills.StackedItems=[[DARK_RED]]Du kan ikke reparere ting i stabler.
Repair.Skills.Super.Chance=Super Reparerings Chance: [[YELLOW]]{0}
Repair.Skillup=Reperations skill forbedret med {0}. Total ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Degraderings Chance: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Ratio: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=Magisk magt er nedsat for dette objekt.
Repair.Arcane.Fail=Magisk energi har forladt genstanden for altid.
Repair.Arcane.Lost=Du har ikke evner nok til at beholde nogle fortryllelser.
Repair.Arcane.Perfect=[[GREEN]]Du har vedligeholdt de magiske energier i dette objekt.
Repair.Arcane.Rank=Magisk Smedning: [[YELLOW]]Rank {0}/4
Swords.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DIT SV\u00c6RD**
Swords.Ability.Ready=[[GREEN]]**DU HAR FORBEREDT DIT SV\u00c6RD**
Swords.Combat.Bleed.Chance=Bl\u00f8de Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=Bl\u00f8dnings L\u00e6ngde: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTER: [[YELLOW]]1 Tick sker hver 2 sekund
Swords.Combat.Bleeding.Started=[[DARK_RED]] Du Bl\u00f8der!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen er [[GREEN]]stoppet[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**MODSTANDEREN BL\u00d8DER**
Swords.Combat.Counter.Chance=Modangrebs Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Angrib med et modangreb!
Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
Swords.Combat.SS.Struck=[[DARK_RED]]Ramt af F\u00e6gtekunstens S\u00e5r!
Swords.SubSkill.CounterAttack.Name=Modangreb
Swords.SubSkill.SerratedStrikes.Name=F\u00e6gteKunst (Evne)
Swords.Effect.4=F\u00e6gteKunst Bl\u00f8dning+
Swords.SubSkill.Bleed.Name=Bl\u00f8de
Swords.SubSkill.Bleed.Description=S\u00e6t en Bl\u00f8dning med skade over tid (DoT=Skade over tid)
Swords.Listener=Sv\u00e6rd:
Swords.SkillName=SV\u00c6RD
Swords.Skills.SS.Off=**Fokuseret F\u00e6gtekunst er aftaget**
Swords.Skills.SS.On=[[GREEN]]**F\u00c6GTEKUNST AKTIVERET**
Swords.Skills.SS.Refresh=[[GREEN]]Din [[YELLOW]]F\u00e6gtekunst [[GREEN]]evne er genindl\u00e6st!
Swords.Skills.SS.Other.Off=F\u00e6gtekunst[[GREEN]] er aftaget i [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brugt [[RED]]F\u00c6GTEKUNST!
Swords.Skillup=Sv\u00e6rd evne for\u00f8get med {0}. Total ({1})
Swords.SS.Length=F\u00e6gtekunstens L\u00e6ngde: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Omgivelses bevidst
Taming.Ability.Bonus.1=Ulve undviger fare
Taming.Ability.Bonus.2=Tyk Pels
Taming.Ability.Bonus.4=Shock Sikker
Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er
Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Locked.0=L\u00c5ST INDTIL {0}+ EVNE (OMGIVELSES BEVIDST)
Taming.Ability.Locked.1=L\u00c5ST INDTIL {0}+ EVNE (TYK PELS)
Taming.Ability.Locked.2=L\u00c5ST INDTIL {0}+ EVNE (SHOCK SIKKER)
Taming.Ability.Locked.3=L\u00c5ST INDTIL {0}+ EVNE (SK\u00c6RPEDE KL\u00d8ER)
Taming.Ability.Locked.4=L\u00c5ST INDTIL {0}+ EVNE (FAST FOOD SERVICE)
Taming.Combat.Chance.Gore=Spidnings Chance: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=[[GREEN]]**TIGGENDE MONSTER**
Taming.SubSkill.BeastLore.Description=Sl\u00e5 p\u00e5 Ulve & Ocelotter med en Knogle for at incpicere dem.
Taming.SubSkill.ShockProof.Name=Shock Sikker
Taming.SubSkill.ShockProof.Description=Explosiv Skades Reduktion
Taming.SubSkill.CallOfTheWild.Name=Kaldet fra Naturen.
Taming.SubSkill.CallOfTheWild.Description=Lav et dyr ved din side
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW (Ocelot): Crouch og venstre-click med {0} en Fisk i h\u00e5nden
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch og venstre-click med {0} Knogler i din h\u00e5nd.
Taming.SubSkill.FastFoodService.Name=Fast Food Service
Taming.SubSkill.FastFoodService.Description=Chance for Ulve liver op n\u00e5r de angriber
Taming.SubSkill.Gore.Name=M\u00e5l Punkt.
Taming.SubSkill.Gore.Description=Kritisk slag some f\u00e5r dig til at Bl\u00f8de
Taming.SubSkill.SharpenedClaws.Name=Sk\u00e6rpet Kl\u00f8er
Taming.SubSkill.SharpenedClaws.Description=Skade Bonus
Taming.SubSkill.EnvironmentallyAware.Name=Omgivelses bevidst
Taming.SubSkill.EnvironmentallyAware.Description=Kaktus/Lava Phobi, Immun mod Fald Skade
Taming.SubSkill.ThickFur.Name=Tyk Pels
Taming.SubSkill.ThickFur.Description=Skades Reduktion, Ild Modstand
Taming.Listener.Wolf=[[DARK_GRAY]]Din ulv smutter tilbage til dig...
Taming.Listener=T\u00e6mning:
Taming.SkillName=T\u00c6MMER
Taming.Skillup=T\u00e6mningsevne for\u00f8get med {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Skabelse Komplet
Taming.Summon.Fail.Ocelot=Der er for mange Ocelotter i n\u00e6rheden af dig til at du kan spawne flere.
Taming.Summon.Fail.Wolf=Der er for mange Ulve i n\u00e6rheden af dig til at du kan spawne flere.
Unarmed.Ability.Berserk.Length=Berserker L\u00e6ngde: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Jern Arm Stil
Unarmed.Ability.Bonus.1=+{0} DMG Upgradering
Unarmed.Ability.Chance.ArrowDeflect=Pile Undvignings Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=Afv\u00e6bnings Chance: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=Din modstander har et Jerngreb!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Dit Jerngreb lod dig modst\u00e5 afv\u00e6bning!
Unarmed.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DINE N\u00c6VER**
Unarmed.Ability.Ready=[[GREEN]]**DU KLARG\u00d8R DIN N\u00c6VE**
Unarmed.SubSkill.Berserk.Name=Berserker (EVNE)
Unarmed.SubSkill.Berserk.Description=+50% skade, \u00f8del\u00e6gger svage materialer
Unarmed.SubSkill.Disarm.Name=Afv\u00e6bn (Spiller)
Unarmed.SubSkill.Disarm.Description=F\u00e5 objektet i din fjendes h\u00e5nd til at ryge ned p\u00e5 jorden.
Unarmed.SubSkill.IronArmStyle.Name=Jern Arm Stil
Unarmed.SubSkill.IronArmStyle.Description=Forst\u00e6rker din arm over tiden
Unarmed.SubSkill.ArrowDeflect.Name=Pile Undvigning
Unarmed.SubSkill.ArrowDeflect.Description=Undvig Pile
Unarmed.Listener=Ubev\u00e6bnet:
Unarmed.SkillName=UBEV\u00c6BNET
Unarmed.Skills.Berserk.Off=**Berserker er nu aftaget**
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERKER AKTIVERET**
Unarmed.Skills.Berserk.Other.Off=Berserker[[GREEN]] er aftaget i [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brugt [[RED]]Berserker!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Dine [[YELLOW]]Berserker [[GREEN]]evner er genindl\u00e6st!
Unarmed.Skillup=Ubev\u00e6bnet evne for\u00f8get med {0}. Total ({1})
Woodcutting.Ability.0=Blad Bl\u00e6ser
Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k
Woodcutting.Ability.Chance.DDrop=2x Tabs Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=Tr\u00e6 Hugger L\u00e6ngde: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=L\u00c5ST INDTIL {0}+ EVNE (BLAD BL\u00c6SER)
Woodcutting.SubSkill.TreeFeller.Name=Tr\u00e6 Hugger (EVNE)
Woodcutting.SubSkill.TreeFeller.Description=F\u00e5r tr\u00e6er til at explodere
Woodcutting.SubSkill.LeafBlower.Name=Blad Bl\u00e6ser
Woodcutting.SubSkill.LeafBlower.Description=Spr\u00e6ng blade v\u00e6k
Woodcutting.SubSkill.HarvestLumber.Name=Dobbel tab
Woodcutting.SubSkill.HarvestLumber.Description=Dobbel det normale udbytte
Woodcutting.Listener=Tr\u00e6f\u00e6ldning:
Woodcutting.SkillName=TR\u00c6F\u00c6LDNING
Woodcutting.Skills.TreeFeller.Off=**Tr\u00e6 Hugger er nu aftaget**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TR\u00c6 HUGGER AKTIVERET**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Din [[YELLOW]]Tr\u00e6 Hugger [[GREEN]]evne er genindl\u00e6st!
Woodcutting.Skills.TreeFeller.Other.Off=Tr\u00e6 hugger[[GREEN]] er aftaget i [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brugt [[RED]]Tr\u00e6 hugger!
Woodcutting.Skills.TreeFeller.Splinter=DIN \u00d8KSE SPLINTRER I TUSINDER AF STYKKER!
Woodcutting.Skills.TreeFeller.Threshold=Det tr\u00e6 er for stort!
Woodcutting.Skillup=Tr\u00e6hugningsevne for\u00f8get med {0}. Total ({1})
Ability.Generic.Refresh=[[GREEN]]**EVNER GENINDL\u00c6ST!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.ArrowDeflect=[[WHITE]]**UNDVIGER PIL**
Combat.BeastLore=[[GREEN]]**TIGGENDE MONSTER**
Combat.BeastLoreHealth=[[DARK_AQUA]]Liv ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Ejer ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**SPIDDET**
Combat.StruckByGore=**DU ER BLEVET SPIDDET**
Combat.TargetDazed=M\u00e5let er nu [[DARK_RED]]Bed\u00f8vet
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Plysse. F\u00f8lte mig svimmel.
Commands.addlevels.AwardAll.1=[[GREEN]]Du har f\u00e5et {0} Exp i alle evner!
Commands.addlevels.AwardAll.2=Alle evner er blevet \u00e6ndret til {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]Du har f\u00e5et{0} levels i {1}!
Commands.addlevels.AwardSkill.2={0} er blevet \u00e6ndret for {1}.
Commands.addxp.AwardAll=[[GREEN]]Du har f\u00e5et {0} Exp i alle evner!
Commands.addxp.AwardSkill=[[GREEN]]Du har f\u00e5et {0} Exp i {1}!
Commands.Ability.Off=Evne brug sat til [[GREEN]]Sand
Commands.Ability.On=Evne brug sat til [[GREEN]]Sand
Commands.AdminChat.Off=Admin Chat kun [[RED]]Slukket
Commands.AdminChat.On=Kun Admin Chat [[GREEN]]Rigtigt
Commands.AdminToggle=- Skift admin chatten
Commands.Chat.Console=*Konsol*
Commands.Disabled=Denne kommando er sl\u00e5et fra.
Commands.DoesNotExist=Spiller eksisterer ikke i databasen!
Commands.GodMode.Disabled=mcMMO GudeTilstand Slukket
Commands.GodMode.Enabled=mcMMO GudeTilstand Aktiveret
Commands.GodMode.Forbidden=[mcMMO] Gude Tilstand er ikke tilladt i denne verden (Se Tilladelser)
Commands.Inspect=<player> [[RED]]- Se detaljeret spiller Info
Commands.Party.Invite.Accepted=[[GREEN]]Invitation Accepteret. Du har sluttet dig til en gruppe {0}
Commands.Invite.Success=[[GREEN]]Invitation sendt successfuldt
Commands.Leaderboards=<skill> <page> [[RED]]- Ranglister
Commands.mcc.Header=---[][[YELLOW]]mcMMO Kommandoer[[RED]][]---
Commands.mcgod=- Skift GudeTilstand
Commands.mchud.Invalid=Det er ikke en tilladt HUD type.
Commands.mcpurge.Success=[[GREEN]]Databasen er blevet succesfuldt renset!
Commands.mcrank.Heading=[[GOLD]]-=PERSONLIGE RANGLISTER=-
Commands.mcrank.Overall=Overall[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=M\u00c5L: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Degraderet
Commands.mcrefresh.Success={0}\'\'s nedk\u00f8ling er blevet genindl\u00e6st.
Commands.mcremove.Success=[[GREEN]]{0} er succesfuldt fjernet fra databasen!
Commands.mctop.Tip=[[GOLD]]Tip: Brug [[RED]]/mcrank[[GOLD]] for at se all dine personlige rangs!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u00c6ndrer m\u00e5let
Commands.mmoedit.Modified.1=[[GREEN]]Dit level i {0} er sat til {1}!
Commands.mmoedit.Modified.2={0} er blevet \u00e6ndret for {1}.
Commands.ModDescription=- L\u00e6s den korte mod beskrivelse
Commands.NoConsole=Denne kommando er ikke supported af konsollen.
Commands.Other=[[GREEN]]--ANDRE KOMMANDOER--
Commands.Party.Accept=- Accepter gruppe invitation
Commands.Party.Chat.Off=Gruppe Chat kun [[RED]]Slukket
Commands.Party.Chat.On=Kun Gruppe Chat [[GREEN]]Rigtigt
Commands.Party.Commands=[[GREEN]]--GRUPPE KOMMANDOER--
Commands.Party.Invite.0=INFORMATION: [[GREEN]]Du har modtaget en gruppe invitation for {0} from {1}
Commands.Party.Kick=Du er blevet fjernet fra gruppen {0}!
Commands.Party.Leave=Du har forladt denne gruppe
Commands.Party.None=Du er ikke i en gruppe.
Commands.Party.Quit=- Forlad din nuv\u00e6rende Gruppe
Commands.Party.Teleport=<player> [[RED]]- Teleporter til gruppe medlem
Commands.Party.Toggle=- Skift Gruppe Chat
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] Kraft Level [[YELLOW]]Rangliste--
Commands.PowerLevel.Capped=[[DARK_RED]]KRAFT LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]Kraft level: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]Dine {0} Evne levels er blevet gendannet succesfuldt
Commands.Reset.Single=[[GREEN]]Dine {0} Evne levels er blevet gendannet succesfuldt
Commands.Reset=Genindl\u00e6s en evnes level til 0
Commands.Skill.Invalid=Det er ikke et brugbart evnenavn!
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] Rangliste--
Commands.Stats.Self=DINE STATS
Commands.Stats=- Se dine mcMMO statistikker.
Commands.ToggleAbility=- Skift evne aktivering med h\u00f8jre-click
Commands.Usage.1=Korrekt brug er /{0} {1}
Commands.Usage.2=Korrekt brug er /{0} {1} {2}
Commands.Usage.3=Korrekt brug er /{0} {1} {2} {3}
Commands.Usage.Level=Level
Commands.Usage.Message=besked
Commands.Usage.Page=side
Commands.Usage.Player=spiller
Commands.Usage.Skill=Evne
Commands.Usage.XP=xp
mcMMO.NoInvites=Du har ingen invitationer p\u00e5 nuv\u00e6rende tidspunkt
mcMMO.NoPermission=[[DARK_RED]]Ikke nok Tilladelser.
mcMMO.NoSkillNote=[[DARK_GRAY]]Hvis du ikke har adgang til en evne, vil den evne ikke blive vist her.
Party.Forbidden=[mcMMO] grupper er ikke tilladt i denne verden (Se Tilladelser)
Party.InvalidName=[[DARK_RED]]Dette er ikke et gruppe navn.
Party.IsLocked=Denne gruppe er allerede l\u00e5st!
Party.IsntLocked=Denne gruppe er ikke l\u00e5st!
Party.Locked=Festen er l\u00e5st, kun gruppe lederen kan invitere.
Party.NotInYourParty=[[DARK_RED]]{0} er ikke i din gruppe
Party.NotOwner=[[DARK_RED]]Du er ikke gruppe lederen.
Party.Owner.New=[[GREEN]]{0} er den nye gruppe leder.
Party.Owner.NotLeader=[[DARK_RED]]Du er ikke l\u00e6ngere gruppens leder.
Party.Owner.Player=[[GREEN]]Du er nu gruppe lederen.
Party.Password.Incorrect=Gruppe kodeord er forkert.
Party.Password.Set=[[GREEN]]Gruppe adgangskode sat til {0}
Party.Player.Invalid=Dette er ikke en rigtig spiller.
Party.Teleport.Dead=Du kan ikke teleportere til en d\u00f8d spiller.
Party.Teleport.Player=[[GREEN]]Du har teleporteret til {0}.
Party.Teleport.Self=Du kan ikke teleportere dig selv!
Party.Teleport.Target=[[GREEN]]{0} har teleporteret til dig.
Party.Unlocked=[[GRAY]]Gruppe er \u00e5ben
Commands.XPGain.Acrobatics=Falder
Commands.XPGain.Archery=Angriber Monstre
Commands.XPGain.Axes=Angriver Monstre
Commands.XPGain.Excavation=Graver og finder skatte
Commands.XPGain.Fishing=Fiskning (Brug nu hovedet!)
Commands.XPGain.Herbalism=Samler Urter
Commands.XPGain.Mining=Udvinde Sten & Malm
Commands.XPGain.Repair=Repererer
Commands.XPGain.Swords=Angriber Monstre
Commands.XPGain.Taming=Dyret\u00e6mning, eller kamp m/ dine ulve
Commands.XPGain.Unarmed=Angriber Monstre
Commands.XPGain.Woodcutting=Hugger tr\u00e6er ned
Commands.XPGain=[[DARK_GRAY]]XP FORTJENST: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Din XP BAR er nu l\u00e5st til {0}!
Commands.xplock.unlocked=[[GOLD]]Din XP BAR er nu [[GREEN]]\u00c5BEN[[GOLD]]!
Commands.xprate.modified=The XP er blevet \u00e6ndret til {0}
Commands.xprate.over=mcMMO XP bed\u00f8mnings begivenhed er SLUT!!
Commands.xprate.proper.0=Den rigtige m\u00e5de at \u00e6ndre XP ratio er /xprate <integer> <true/false>
Commands.xprate.proper.1=Rigtig brug for at s\u00e6tte XP level til 0 er /xprate reset
Commands.xprate.proper.2=V\u00e6lg sandt eller falsk for at vise om dette er en XP begivenhed eller ikke
Commands.xprate.started.0=[[GOLD]]XP BEGIVENHEDER FOR mcMMO ER STARTET!
Commands.xprate.started.1=[[GOLD]]mcMMO XP BED\u00d8MMELSE ER NU {0}x!
XPRate.Event=[[GOLD]]mcMMO er lige nu i gang med et XP bed\u00f8mnings begivenhed! XP bed\u00f8mning er {0}x!
Effects.Effects=Effekter
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Available=[[GRAY]]Guide for {0} tilg\u00e6ngelige - skriv /{1} ? [page]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
Guides.Page.Invalid=Ikke et gyldigt side nummer!
Guides.Usage=Korrekt brug er /{0} ? [page]
Inspect.Offline=Du har ikke tilladelse til at inspicere offline spillere!
Inspect.OfflineStats=mcMMO Stats for Offline Spillere [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO F\u00e6rdigheder for [[YELLOW]]{0}
Inspect.TooFar=Du er for langt v\u00e6k til at inspicere denne spiller!
Item.ChimaeraWing.Fail=**KIM\u00c6RE VINGE FEJLEDE!**
Item.ChimaeraWing.Pass=**KIM\u00c6RE VINGE**
Item.Injured.Wait=Du var for nylig skadet og m\u00e5 derfor vente med at bruge dette. [[YELLOW]]({0}s)
Skills.Disarmed=[[DARK_RED]]Du er blevet afv\u00e6bnet!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Du mangler mere
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=Du er for udmattet til at bruge denne evne igen.
Stats.Header.Combat=[[GOLD]]-=KAMP EVNER=-
Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
Perks.XP.Name=Erfaring
Perks.XP.Desc=Modtag {0}x XP.
Perks.Lucky.Name=Held
Perks.Lucky.Desc=Giver {0} Evner en 33.3% bedre chance for at aktivere.
Perks.Lucky.Desc.Login=Giver visse Evner en 33.3% bedre chance for at aktivere.
Perks.Lucky.Bonus=[[GOLD]] ({0} med heldig frynsegode)
Perks.Cooldowns.Name=Hurtig Bedring
Perks.Cooldowns.Desc=Sk\u00e6rer Nedk\u00f8lings tiden ned med {0}.
Perks.ActivationTime.Name=Udholdenhed
Perks.ActivationTime.Desc=Forl\u00e6nger evne aktivations tid med {0} sekunder
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s med Udholdenheds Frynsegode)
MOTD.Donate=[[DARK_AQUA]]Donations Info:
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Evne d\u00f8ds straf: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]Vampyr Statistik Igle: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO Frynsegoder]
MOTD.Version=[[GOLD]][mcMMO] K\u00f8rer version [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Hjemmeside

View File

@@ -1,938 +0,0 @@
# de locale file v0.1
# -----------------
# Setting up a new standard for string names, for easier localization.
# SkillName.SubType.LocalEffect.Increment
# Skill name, such as ACROBATICS, MINING.
# Sub-type, such as EFFECT, ABILITY, COMBAT.
# Local Effect, local text for Skill Name; ACROBATICS_ROLL, IGNITIONTIME,GRACECHANCE.
# Increment, for multi-line or array-like lists.
# ######
#
# EXAMPLES:
#
# Acrobatics.Ability.Proc
# Axes.Ability.Refresh.1
#
#Changelog to locale_de:
#-Added Alchemy Skill
#-Added Archery Effect 3
#-Added Axes.Combat.SS.Struck
#-Added multiple Fishing-Skill translations
#-Added multiple Herbalism-Skill translations
#-Added Mining.Blast.Effect
#-Salvage aus Repair herausgenommen
#-Added missing Swords.Effect skills
#-Added horses and holy hound to taming
#-Added Unarmed.SubSkillType.IronGrip.Description
#-Added Smelting
#Commands.addlevels
#Everything except parties translated to German
#Giga Bohrhammer in Giga Bohrer umbenannt.
#Added Guides.Smelting.Section.1
# --Lumis31
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Grazi\u00f6s Abgerollt**
Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen**
Acrobatics.DodgeChance=Ausweich-Chance: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=Rolle
Acrobatics.SubSkill.Roll.Description=Reduziert oder negiert Fall-Schaden
Acrobatics.SubSkill.GracefulRoll.Name=Grazi\u00f6se Rolle
Acrobatics.SubSkill.GracefulRoll.Description=Doppelte Effektivit\u00e4t der Rolle
Acrobatics.SubSkill.Dodge.Name=Ausweichen
Acrobatics.SubSkill.Dodge.Description=Halbiert Angriffschaden
Acrobatics.Listener=Akrobatik:
Acrobatics.SubSkill.Roll.Chance=Rolle-Chance: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=Grazi\u00f6se Rolle-Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Abgerollt**
Acrobatics.SkillName=AKROBATIK
Acrobatics.Skillup=Akrobatik Skill um {0} gestiegen. Gesamt ({1})
#ALCHEMY
Alchemy.SubSkill.Catalysis.Name=Katalyse
Alchemy.SubSkill.Catalysis.Description=Erh\u00F6ht die Braugeschwindigkeit
Alchemy.SubSkill.Concoctions.Name=Braukunst
Alchemy.SubSkill.Concoctions.Description=Braue Tr\u00E4nke mit mehr Zutaten
Alchemy.Listener=Alchemie:
Alchemy.Ability.Locked.0=GESPERRT bis Skill {0}+ (KATALYSE)
Alchemy.Catalysis.Speed=Braugeschwindigkeit: [[YELLOW]]{0}
Alchemy.Concoctions.Rank=Braukunst Rang: [[YELLOW]]{0}/{1}
Alchemy.Concoctions.Ingredients=Zutaten [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
Alchemy.SkillName=ALCHEMIE
Alchemy.Skillup=Alchemie Skill um {0} gestiegen. Gesamt ({1})
#ARCHERY
Archery.Combat.DazeChance=Chance auf Bet\u00e4ubung: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=Chance auf Pfeil-R\u00fcckgewinnung: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=Kunstschuss Zusatzschaden: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=Kunstschuss
Archery.SubSkill.SkillShot.Description=Erh\u00f6ht Schaden vom Bogen
Archery.SubSkill.Daze.Name=Bet\u00e4ubung (Spieler)
Archery.SubSkill.Daze.Description=Verwirrt Feinde und f\u00FCgt {0} Schaden zu
Archery.SubSkill.ArrowRetrieval.Name=Pfeil-R\u00fcckgewinnung
Archery.SubSkill.ArrowRetrieval.Description=Chance auf Pfeil-R\u00fcckgewinnung von Leichen
Archery.Listener=Bogen:
Archery.SkillName=BOGEN
Archery.Skillup=Bogenschie\u00DFen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
#AXES
Axes.Ability.Bonus.0=Axt-Beherrschung
Axes.Ability.Bonus.1={0} Zusatz-Schaden
Axes.Ability.Bonus.2=Wucht
Axes.Ability.Bonus.3=Verursacht {0} Zusatz-Schaden gegen R\u00fcstung
Axes.Ability.Bonus.4=Wucht-Schlag
Axes.Ability.Bonus.5=Verursacht {0} Zusatz-Schaden gegen ungepanzerte Feinde
Axes.Ability.Lower=[[GRAY]]**Du senkst deine Axt**
Axes.Ability.Ready=[[GREEN]]**Deine Axt ist bereit**
Axes.Combat.CritStruck=[[DARK_RED]]Du wurdest KRITISCH getroffen!
Axes.Combat.CritChance=Chance auf kritischen Treffer: [[YELLOW]]{0}
Axes.Combat.CriticalHit=KRITISCHER TREFFER!
Axes.Combat.GI.Proc=[[GREEN]]**AUSGESCHALTET durch GEWALT SCHLAG**
Axes.Combat.GI.Struck=**Von WUCHT-SCHLAG getroffen**
Axes.Combat.SS.Struck=[[DARK_RED]]vom Sch\u00E4delspalter getroffen!
Axes.Combat.SS.Length=Sch\u00e4del-Spalter Dauer: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=Sch\u00e4del-Spalter (F\u00e4higkeit)
Axes.SubSkill.SkullSplitter.Description=Verursacht Umgebungsschaden
Axes.SubSkill.CriticalStrikes.Name=Kritische Treffer
Axes.SubSkill.CriticalStrikes.Description=Doppelter Schaden
Axes.SubSkill.AxeMastery.Name=Axt-Beherrschung
Axes.SubSkill.AxeMastery.Description=Verursacht Bonus-Schaden
Axes.SubSkill.ArmorImpact.Name=Wucht
Axes.SubSkill.ArmorImpact.Description=Treffe mit gen\u00fcgend Gewalt zum R\u00fcstung zerschmettern
Axes.SubSkill.GreaterImpact.Name=Wucht-Schlag
Axes.SubSkill.GreaterImpact.Description=Zusatz-Schaden gegen ungepanzerte Feinde
Axes.Listener=Axt:
Axes.SkillName=AXT
Axes.Skills.SS.Off=**Sch\u00e4del-Spalter abgenutzt**
Axes.Skills.SS.On=[[GREEN]]**Sch\u00e4del-Spalter AKTIVIERT**
Axes.Skills.SS.Refresh=[[GREEN]]Dein [[YELLOW]]Sch\u00e4del-Spalter [[GREEN]]ist wieder bereit!
Axes.Skills.SS.Other.Off={0}s [[RED]]Sch\u00e4del-Spalter[[GREEN]] ist [[GREEN]]abgenutzt
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Sch\u00e4del-Spalter!
Axes.Skillup=Axt Skill um {0} gestiegen. Gesamt ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**Du senkst deine SCHAUFEL**
Excavation.Ability.Ready=[[GREEN]]**Deine SCHAUFEL ist bereit**
Excavation.SubSkill.GigaDrillBreaker.Name=Giga Bohrhammer (F\u00e4higkeit)
Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Geschwindigkeit
Excavation.SubSkill.TreasureHunter.Name=Schatz-J\u00e4ger
Excavation.SubSkill.TreasureHunter.Description=F\u00e4higkeit nach Sch\u00e4tzen zu graben
Excavation.Effect.Length=Giga Bohrhammer Dauer: [[YELLOW]]{0}s
Excavation.Listener=Graben:
Excavation.SkillName=GRABEN
Excavation.Skills.GigaDrillBreaker.Off=**Giga Bohrer ausgelaufen**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**Giga Bohrer AKTIVIERT**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Dein [[YELLOW]]Giga Bohrer [[GREEN]]ist wieder bereit!
Excavation.Skills.GigaDrillBreaker.Other.Off={0}s [[RED]]Giga Bohrer[[GREEN]] ist [[GREEN]]ausgelaufen
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Giga Bohrer!
Excavation.Skillup=Graben Skill um {0} gestiegen. Gesamt ({1})
#FISHING
Fishing.Ability.Chance=Anbei\u00DFwahrscheinlichkeit: [[YELLOW]]{0}
Fishing.Ability.Info=Zauber-J\u00e4ger: [[GRAY]] **Verbessert sich mit Schatz-J\u00e4ger Rang**
Fishing.Ability.Locked.0=GESPERRT bis Skill {0}+ (Rei\u00DFen)
Fishing.Ability.Locked.1=GESPERRT bis Skill {0}+ (Eisangeln)
Fishing.Ability.Locked.2=GESPERRT bis Skill {0}+ (Profiangel)
Fishing.Ability.Rank=Schatz-J\u00e4ger Rang: [[YELLOW]]{0}/{1}
Fishing.Ability.TH.DropRate=Drop Rate: [[DARK_RED]]Falle: [[YELLOW]]{0} [[GRAY]]Oft: [[YELLOW]]{1} [[GREEN]]Gelegentlich: [[YELLOW]]{2}\n[[BLUE]]Au\u00DFergew\u00F6hnlich: [[YELLOW]]{3} [[LIGHT_PURPLE]]Selten: [[YELLOW]]{4} [[GOLD]]Schatz: [[YELLOW]]{5} [[AQUA]]Schallplatte: [[YELLOW]]{6}
Fishing.Ability.TH.MagicRate=Zauber-J\u00e4ger Chance: [[YELLOW]]{0}
Fishing.Ability.Shake=Rei\u00DFen-Chance: [[YELLOW]]{0}
Fishing.Ability.IceFishing=Eisangeln: Angeln im Eis
Fishing.Ability.FD=Fischer-Mahlzeit Rang: [[YELLOW]]{0}
Fishing.SubSkill.TreasureHunter.Name=Schatz-J\u00e4ger (Passiv)
Fishing.SubSkill.TreasureHunter.Description=Angle verschiedene Objekte
Fishing.SubSkill.MagicHunter.Name=Zauber-J\u00e4ger
Fishing.SubSkill.MagicHunter.Description=Finde verzauberte Gegenst\u00e4nde
Fishing.SubSkill.Shake.Name=Rei\u00DFen
Fishing.SubSkill.Shake.Description=Rei\u00DFe per Angel Gegenst\u00e4nde aus den Mobs
Fishing.SubSkill.FishermansDiet.Name=Fischer-Mahlzeit
Fishing.SubSkill.FishermansDiet.Description=Verbessert Effizienz von geangelter Nahrung
Fishing.SubSkill.MasterAngler.Name=Profiangel
Fishing.SubSkill.MasterAngler.Description=Erh\u00F6ht die Chance des Anbei\u00DFens
Fishing.SubSkill.IceFishing.Name=Eisangeln
Fishing.SubSkill.IceFishing.Description=Erm\u00F6glicht dir in Eisbiomen angeln zu gehen
Fishing.Chance.Raining=[[BLUE]] Regen Bonus
Fishing.Listener=Angeln:
Fishing.Ability.TH.MagicFound=[[AQUA]]Dich ber\u00fchrt ein leichter Zauber bei diesem Fang...
Fishing.Ability.TH.Boom=[[GRAY]]KARPADOR SETZT PLATSCHER EIN!!!
Fishing.Ability.TH.Poison=[[GRAY]]Hier stinkt etwas...
Fishing.SkillName=ANGELN
Fishing.Skillup=Angel Skill um {0} gestiegen. Gesamt ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=Chance auf Doppel-Drops: [[YELLOW]]{0}
Herbalism.Ability.FD=Bauernfr\u00fchst\u00fcck: [[YELLOW]]Stufe {0}
Herbalism.Ability.GTe.Length=Gr\u00fcnes Land Dauer: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=Du brauchst mehr Samen um Gr\u00FCnes Land zu verbreiten.
Herbalism.Ability.GTh.Chance=Gr\u00fcner Daumen Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**Gr\u00fcner Daumen GESCHEITERT**
Herbalism.Ability.GTh.Stage=Gr\u00fcner Daumen Stufe: [[YELLOW]] Weizen w\u00e4chst auf Stufe {0}
Herbalism.Ability.GTh=[[GREEN]]**GR\u00dcNER DAUMEN**
Herbalism.Ability.HylianLuck=Hylians Gl\u00fccks Chance: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**Du senkst deine HARKE**
Herbalism.Ability.Ready=[[GREEN]]**Deine HARKE ist bereit**
Herbalism.Ability.ShroomThumb.Chance=Gr\u00FCne Zehe Chance: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**GR\u00DCNE ZEHE GESCHEITERT**
Herbalism.SubSkill.GreenTerra.Name=Gr\u00fcnes Land (F\u00e4higkeit)
Herbalism.SubSkill.GreenTerra.Description=Erte das Land ab, 3x Drops
Herbalism.SubSkill.GreenThumb.Name=Gr\u00fcner Daumen (Weizen)
Herbalism.SubSkill.GreenThumb.Description=Auto-Saat, s\u00e4ht Weizen wenn abgeerntet
Herbalism.SubSkill.GreenThumb.Description.2=Bemoost Steinziegel , l\u00e4sst Gras wachsen
Herbalism.SubSkill.FarmersDiet.Name=Bauernfr\u00fchst\u00fcck
Herbalism.SubSkill.FarmersDiet.Description=Erh\u00f6ht Effektivit\u00e4t von geernteter Nahrung
Herbalism.SubSkill.DoubleDrops.Name=Doppel Drops (Alle Pflanzen)
Herbalism.SubSkill.DoubleDrops.Description=Verdoppelt die normale Ausbeute (Loot)
Herbalism.SubSkill.HylianLuck.Name=Hylian Gl\u00fcck
Herbalism.SubSkill.HylianLuck.Description=Gibt eine kleine M\u00f6glichkeit, seltene Gegenst\u00e4nde zu finden
Herbalism.SubSkill.ShroomThumb.Name=Pilz Zehe
Herbalism.SubSkill.ShroomThumb.Description=Verbreite Myzel auf Gras und Erde
Herbalism.HylianLuck=[[GREEN]]Heute ist das Gl\u00fcck von Hyrule mit dir!
Herbalism.Listener=Pflanzenkunde:
Herbalism.SkillName=PFLANZENKUNDE
Herbalism.Skills.GTe.Off=**Gr\u00fcnes Land ist ausgelaufen**
Herbalism.Skills.GTe.On=[[GREEN]]**Gr\u00fcnes Land AKTIVIERT**
Herbalism.Skills.GTe.Refresh=[[GREEN]]Deine [[YELLOW]]Gr\u00fcnes Land [[GREEN]]F\u00e4higkeit ist wieder bereit!
Herbalism.Skills.GTe.Other.Off={0}s [[RED]]Gr\u00fcnes Land[[GREEN]] ist [[GREEN]]ausgelaufen.
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Gr\u00fcnes Land!
Herbalism.Skillup=Pflanzenkunde Skill um {0} gestiegen. Gesamt ({1})
#MINING
Mining.Ability.Length=Super-Brecher Dauer: [[YELLOW]]{0}s
Mining.Ability.Locked.0=GESPERRT bis Skill {0}+ (Z\u00fcndstoff)
Mining.Ability.Locked.1=GESPERRT bis Skill {0}+ (Sprengmeister)
Mining.Ability.Locked.2=GESPERRT bis Skill {0}+ (Explosions-Experte)
Mining.Ability.Lower=[[GRAY]]**Du senkst deine SPITZHACKE**
Mining.Ability.Ready=[[GREEN]]**Deine SPITZHACKE ist bereit**
Mining.SubSkill.SuperBreaker.Name=Super-Brecher (F\u00e4higkeit)
Mining.SubSkill.SuperBreaker.Description=Abbaugeschwindigkeit+, Dreifach-Drop Chance
Mining.SubSkill.DoubleDrops.Name=Doppel Drops
Mining.SubSkill.DoubleDrops.Description=Verdoppelt die normale Ausbeute
Mining.SubSkill.BlastMining.Name=Z\u00fcndstoff
Mining.SubSkill.BlastMining.Description=Bonus beim Abbaue mit TNT
Mining.SubSkill.BiggerBombs.Name=Sprengmeister
Mining.SubSkill.BiggerBombs.Description=Erh\u00f6ht den Explosions-Radius
Mining.SubSkill.DemolitionsExpertise.Name=Explosions-Experte
Mining.SubSkill.DemolitionsExpertise.Description=Reduziert die Verletzung durch TNT Explosionen
Mining.Effect.Decrease=Explosions-Experte Schadensreduzierung: [[YELLOW]]{0}
Mining.Effect.DropChance=Doppel Drop Chance: [[YELLOW]]{0}
Mining.Listener=Bergbau:
Mining.SkillName=BERGBAU
Mining.Skills.SuperBreaker.Off=**Super-Brecher ist ausgelaufen**
Mining.Skills.SuperBreaker.On=[[GREEN]]**Super-Brecher AKTIVIERT**
Mining.Skills.SuperBreaker.Other.Off={0}s [[RED]]Super-Brecher[[GREEN]] ist [[GREEN]]ausgelaufen.
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Super-Brecher!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Dein [[YELLOW]]Super-Brecher [[GREEN]]ist wieder bereit!
Mining.Skillup=Bergbau Fertigkeit ist um {0} gestiegen. Gesamt ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect=+{0} Erze -{1} Schutt, {2}x Drops
Mining.Blast.Radius.Increase=Z\u00fcndstoff Radius Erh\u00f6hung: [[YELLOW]]+{0}
Mining.Blast.Rank=Z\u00fcndstoff Rang:[[YELLOW]] {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Z\u00fcndstoff!
Mining.Blast.Refresh=[[GREEN]]Dein [[YELLOW]]Z\u00fcndstoff [[GREEN]]ist wieder bereit!
#REPAIR
Repair.SubSkill.Repair.Name=Reparatur
Repair.SubSkill.Repair.Description=Repariere Werkzeuge & R\u00fcstung
Repair.SubSkill.GoldRepair.Name=Gold Reparatur ({0}+ SKILL)
Repair.SubSkill.GoldRepair.Description=Repariere Gold-Werkzeuge & R\u00fcstung
Repair.SubSkill.IronRepair.Name=Eisen Reparatur ({0}+ SKILL)
Repair.SubSkill.IronRepair.Description=Repariere Eisen-Werkzeuge & R\u00fcstung
Repair.SubSkill.StoneRepair.Name=Stein Reparatur ({0}+ SKILL)
Repair.SubSkill.StoneRepair.Description=Repariere Stein-Werkzeuge
Repair.SubSkill.RepairMastery.Name=Reparatur Meister
Repair.SubSkill.RepairMastery.Description=Erh\u00f6ht den Reparatur-Wert
Repair.SubSkill.SuperRepair.Name=Super-Reparatur
Repair.SubSkill.SuperRepair.Description=Doppelte Effektivit\u00e4t
Repair.SubSkill.DiamondRepair.Name=Diamant Reparatur ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=Repariere Diamant-Werkzeuge & R\u00fcstung
Repair.SubSkill.ArcaneForging.Name=Arkanes Schmieden
Repair.SubSkill.ArcaneForging.Description=Repariere magische Gegenst\u00e4nde
Repair.Error=[[DARK_RED]]mcMMO ist beim Versuch dieses Item zu reparieren auf einen Fehler gesto\u00DFen!
Repair.Listener.Anvil=[[DARK_RED]]Du hast einen Amboss platziert, Ambosse k\u00f6nnen Waffen und R\u00fcstung reparieren.
Repair.Listener=Reparatur:
Repair.SkillName=REPARATUR
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du hast nicht gen\u00fcgend Level um Diamant zu reparieren.
Repair.Skills.AdeptGold=[[DARK_RED]]Du hast nicht gen\u00fcgend Level um Gold zu reparieren.
Repair.Skills.AdeptIron=[[DARK_RED]]Du hast nicht gen\u00fcgend Level um Eisen zu reparieren
Repair.Skills.AdeptStone=[[DARK_RED]]Du hast nicht gen\u00fcgend Level um Stein zu reparieren
Repair.Skills.Adept=Du ben\u00f6tigst Level [[YELLOW]]{0}[[RED]] um [[YELLOW]]{1} zu reparieren.
Repair.Skills.FeltEasy=[[GRAY]]Das f\u00fchlte sich einfach an.
Repair.Skills.FullDurability=[[GRAY]]Dieser Gegenstand hat volle Haltbarkeit.
Repair.Skills.Mastery=Reparatur-Meister: [[YELLOW]]{0} Zusatz-Haltbarkeit.
Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Gegenst\u00e4nde reparieren.
Repair.Skills.Super.Chance=Super-Reparatur Chance: [[YELLOW]]{0}
Repair.Skillup=Reparatur Skill um {0} gestiegen. Gesamt ({1})
Repair.Pretty.Name=Reparatur
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AS Verminderungs Chance: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]AS Erfolgs-Rate: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=Zauber-Wert des Gegenstands vermindert.
Repair.Arcane.Fail=Der Gegenstands wurde entzaubert.
Repair.Arcane.Lost=Du hast nicht gen\u00fcgend Skill um Verzauberungen zu erhalten.
Repair.Arcane.Perfect=[[GREEN]]Du hast den Zauber-Wert des Gegenstands erhalten.
Repair.Arcane.Rank=Arkanes Schmieden Rang: [[YELLOW]]{0}/{1}
#SALVAGE
Salvage.Pretty.Name=Verwerten
Salvage.SubSkill.AdvancedSalvage.Name=Fortgeschrittenes Verwerten
Salvage.SubSkill.AdvancedSalvage.Description=Verwerte besch\u00E4digte Items
Salvage.SubSkill.ArcaneSalvaging.Name=Arkanes Verwerten
Salvage.SubSkill.ArcaneSalvaging.Description=Extra Verzauberung aus Items
Salvage.Ability.Locked.0=GESPERRT bis Skill {0}+ (Fortgeschrittenes Verwerten)
Salvage.Ability.Bonus.0=Fortgeschrittenes Verwerten
Salvage.Ability.Bonus.1=Max Ertrag {0} Item zerst\u00F6rt
Salvage.Arcane.Rank=Arkanes Verwerten: [[YELLOW]]Rang {0}/{1}
Salvage.Arcane.ExtractFull=[[GRAY]]Verwerten: Gesamte Verzauberung Wahrscheinlichkeit
Salvage.Arcane.ExtractPartial=[[GRAY]]Verwerten: Teil-Verzauberung Wahrscheinlichkeit
Salvage.Skills.Success=[[GREEN]]Item verwertet!
Salvage.Skills.Adept.Damaged=[[DARK_RED]]Deine F\u00E4higkeit ist nicht hoch genug um besch\u00E4digte Items zu verwerten.
Salvage.Skills.Adept.Level=Du musst Level [[YELLOW]]{0}[[RED]] sein um [[YELLOW]]{1} [[RED]] zu verwerten.
Salvage.Skills.TooDamaged=[[DARK_RED]]Das Item ist zu besch\u00E4digt um verwertet zu werden.
Salvage.Skills.ArcaneFailed=Es ist dir nicht gelungen das Wissen aus diesem Item zu extrahieren.
Salvage.Skills.ArcanePartial=Es ist dir gelungen ein bisschen Wissen zu extrahieren.
Salvage.Skills.ArcaneSuccess=[[GREEN]]Du konntest alles Wissen aus diesem Item extrahieren!
Salvage.Listener.Anvil=[[DARK_RED]]Du hast einen Verwertungs-Amboss platziert, benutze ihn um Werkzeuge und R\u00FCstung zu verwerten.
Salvage.Listener=Verwerten:
Salvage.SkillName=VERWERTEN
#SWORDS
Swords.Ability.Lower=[[GRAY]]**Du senkst dein SCHWERT**
Swords.Ability.Ready=[[GREEN]]**Dein SCHWERT ist bereit**
Swords.Combat.Bleed.Chance=Blutungs Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=Blutungs Dauer: [[YELLOW]]{0} Ticks
Swords.Combat.Bleed.Note=[[GRAY]]Info: [[YELLOW]]1 Tick tritt alle 2 Sekunden ein.
Swords.Combat.Bleeding.Started=[[DARK_RED]] Du blutest!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Das Bluten hat [[GREEN]]aufgeh\u00f6rt[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**GEGNER BLUTET**
Swords.Combat.Counter.Chance=Gegenangriff Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Treffer durch Gegenangriff!
Swords.Combat.Countered=[[GREEN]]**GEGENANGRIFF**
Swords.Combat.SS.Struck=[[DARK_RED]]Getroffen von S\u00c4GEZAHNSCHLAG!
Swords.SubSkill.CounterAttack.Name=Gegenangriff
Swords.SubSkill.CounterAttack.Description=Reflektiere {0} des Schadens w\u00E4hrend du blockierst
Swords.SubSkill.SerratedStrikes.Name=S\u00e4gezahnschlag (F\u00e4higkeit)
Swords.SubSkill.SerratedStrikes.Description={0} Fl\u00E4chenschaden, Fl\u00E4chenblutung+
Swords.Effect.4=S\u00e4gezahnschlag, Blutung+
Swords.Effect.5={0} Ticks Blutung
Swords.SubSkill.Bleed.Name=Blutung
Swords.SubSkill.Bleed.Description=Verursacht Blutungsschaden \u00fcber Zeit
Swords.Listener=Schwert:
Swords.SkillName=SCHWERT
Swords.Skills.SS.Off=**S\u00e4gezahnschlag abgenutzt**
Swords.Skills.SS.On=[[GREEN]]**S\u00e4gezahnschlag AKTIVIERT**
Swords.Skills.SS.Refresh=[[GREEN]]Dein [[YELLOW]]S\u00e4gezahnschlag [[GREEN]]ist wieder bereit!
Swords.Skills.SS.Other.Off={0}s [[RED]]S\u00e4gezahnschlag[[GREEN]] ist [[GREEN]]abgenutzt.
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]S\u00e4gezahnschlag!
Swords.Skillup=Schwert Skill um {0} gestiegen. Gesamt ({1})
Swords.SS.Length=S\u00e4gezahnschlag Dauer: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Umweltbewusst
Taming.Ability.Bonus.1=W\u00f6lfe weichen Gefahren aus
Taming.Ability.Bonus.2=Dicker Pelz
Taming.Ability.Bonus.3=1/{0} Schaden, Feuer-Resistent
Taming.Ability.Bonus.4=Schock-Sicher
Taming.Ability.Bonus.5=Explosionen f\u00FCgen 1/{0} des normalen Schadens zu
Taming.Ability.Bonus.6=Gesch\u00e4rfte Krallen
Taming.Ability.Bonus.7=+{0} Schaden
Taming.Ability.Bonus.8=Schnell-Imbiss
Taming.Ability.Bonus.9={0} Chance auf Heilung bei einer Attacke
Taming.Ability.Bonus.10=Heiliger Hund
Taming.Ability.Bonus.11=Regenerierung auch mit Tr\u00E4nken und Zaubern m\u00F6glich
Taming.Ability.Locked.0=GESPERRT bis Skill {0}+ (Umweltbewusst)
Taming.Ability.Locked.1=GESPERRT bis Skill {0}+ (Dicker Pelz)
Taming.Ability.Locked.2=GESPERRT bis Skill {0}+ (Schock-Sicher)
Taming.Ability.Locked.3=GESPERRT bis Skill {0}+ (Gesch\u00e4rfte Krallen)
Taming.Ability.Locked.4=GESPERRT bis Skill {0}+ (Schnell-Imbiss)
Taming.Ability.Locked.5=GESPERRT bis Skill {0}+ (Heiliger Hund)
Taming.Combat.Chance.Gore=Aufschlitzen Chance: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=Bestienkunde
Taming.SubSkill.BeastLore.Description=Knochenschlag inspiziert W\u00f6lfe und Ozelots
Taming.SubSkill.ShockProof.Name=Schock-Sicher
Taming.SubSkill.ShockProof.Description=Reduktion von Explosions-Schaden
Taming.SubSkill.CallOfTheWild.Name=Ruf der Wildnis
Taming.SubSkill.CallOfTheWild.Description=Beschw\u00f6re ein Tier an deine Seite
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]RdW: B\u00fccken und Linksklick mit {0} {1} (Ozelot), {2} {3} (Wolf), {4} {5} (Pferd)
Taming.SubSkill.FastFoodService.Name=Schnell-Imbiss
Taming.SubSkill.FastFoodService.Description=Chance auf Heilung bei Attacke (Wolf)
Taming.SubSkill.HolyHound.Name=Heiliger Hund
Taming.SubSkill.HolyHound.Description=Heilung durch Magie und Tr\u00E4nke
Taming.SubSkill.Gore.Name=Aufschlitzen
Taming.SubSkill.Gore.Description=Kritische Treffer verursachen Blutung
Taming.SubSkill.SharpenedClaws.Name=Gesch\u00e4rfte Krallen
Taming.SubSkill.SharpenedClaws.Description=Schadens-Bonus
Taming.SubSkill.EnvironmentallyAware.Name=Umweltbewusst
Taming.SubSkill.EnvironmentallyAware.Description=Kaktus/Lava-Furcht, Immun gegen Fall-Schaden
Taming.SubSkill.ThickFur.Name=Dicker Pelz
Taming.SubSkill.ThickFur.Description=Verminderter Schaden, Feuer-Resistent
Taming.Listener.Wolf=[[DARK_GRAY]]Dein Wolf hastet zu dir zur\u00fcck...
Taming.Listener=Z\u00e4hmen:
Taming.SkillName=Z\u00c4HMEN
Taming.Skillup=Z\u00e4hhmen Skill um {0} gestiegen. Gesamt ({1})
Taming.Summon.Complete=[[GREEN]]Beschw\u00f6rung abgeschlossen
Taming.Summon.Lifespan=(Lebenszeit: {0}s)
Taming.Summon.Fail.Ocelot=Du hast zu viele Ozelots um dich, um weitere zu beschw\u00f6ren.
Taming.Summon.Fail.Wolf=Du hast zu viele W\u00f6lfe um dich, um weitere zu beschw\u00f6ren.
Taming.Summon.Fail.Horse=Du hast zu viele Pferde um dich, um weitere zu beschw\u00f6ren.
Taming.Summon.Fail.TooMany=Du hast das Maximum an beschworenen Tieren erreicht [[YELLOW]]({0})
Taming.Summon.Name.Format={0}''s {1}
#UNARMED
Unarmed.Ability.Berserk.Length=Berserker Dauer: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Eiserner Arm
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
Unarmed.Ability.Chance.ArrowDeflect=Pfeile ablenken Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=Entwaffnen Chance: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=Eisen Griff Chance: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=Dein Gegner hat einen eisernen Griff!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Dein eiserner Griff hat dich vor Entwaffnung gesch\u00FCtzt!
Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00c4USTE**
Unarmed.Ability.Ready=[[GREEN]]**Deine F\u00c4USTE sind bereit**
Unarmed.SubSkill.Berserk.Name=Berserker (F\u00e4higkeit)
Unarmed.SubSkill.Berserk.Description=+50% Schaden, Zerbricht weiche Materialien
Unarmed.SubSkill.Disarm.Name=Entwaffnen (Spieler)
Unarmed.SubSkill.Disarm.Description=L\u00E4sst Gegenstand aus der Hand des Feindes fallen
Unarmed.SubSkill.IronArmStyle.Name=Eiserner Arm
Unarmed.SubSkill.IronArmStyle.Description=Erh\u00f6ht kurzfristig deine Schlagkraft
Unarmed.SubSkill.ArrowDeflect.Name=Pfeil-Ablenkung
Unarmed.SubSkill.ArrowDeflect.Description=Lenkt Pfeile ab
Unarmed.SubSkill.IronGrip.Name=Eisen Griff
Unarmed.SubSkill.IronGrip.Description=Sch\u00FCtzt dich davor, entwaffnet zu werden
Unarmed.Listener=Unbewaffnet:
Unarmed.SkillName=UNBEWAFFNET
Unarmed.Skills.Berserk.Off=**Berserker ausgelaufen**
Unarmed.Skills.Berserk.On=[[GREEN]]**Berserker AKTIVIERT**
Unarmed.Skills.Berserk.Other.Off={0}s [[RED]]Berserker[[GREEN]] ist [[GREEN]]ausgelaufen
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Berserker!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Dein [[YELLOW]]Berserker [[GREEN]]ist wieder bereit!
Unarmed.Skillup=Unbewaffnet Skill um {0} gestiegen. Gesamt ({1})
#WOODCUTTING
Woodcutting.Ability.0=Bl\u00e4ttersturm
Woodcutting.Ability.1=Bl\u00e4st Bl\u00e4tter davon
Woodcutting.Ability.Chance.DDrop=Doppel Drop Chance: [[YELLOW]]{0}
Woodcutting.Ability.Length=Baumf\u00e4ller Dauer: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=GESPERRT bis Skill {0}+ (Bl\u00e4ttersturm)
Woodcutting.SubSkill.TreeFeller.Name=Baumf\u00e4ller (F\u00e4higkeit)
Woodcutting.SubSkill.TreeFeller.Description=L\u00e4sst B\u00e4ume explodieren
Woodcutting.SubSkill.LeafBlower.Name=Bl\u00e4ttersturm
Woodcutting.SubSkill.LeafBlower.Description=Bl\u00e4st Bl\u00e4tter davon
Woodcutting.SubSkill.HarvestLumber.Name=Doppel Drops
Woodcutting.SubSkill.HarvestLumber.Description=Verdoppelt die Ausbeute
Woodcutting.Listener=Holzf\u00e4ller:
Woodcutting.SkillName=HOLZF\u00c4LLER
Woodcutting.Skills.TreeFeller.Off=**Baumf\u00e4ller abgelaufen**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**Baumf\u00e4ller AKTIVIERT**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Dein [[YELLOW]]Baumf\u00e4ller [[GREEN]]ist wieder bereit!
Woodcutting.Skills.TreeFeller.Other.Off={0}s [[RED]]Baumf\u00e4ller[[GREEN]] ist [[GREEN]]abgelaufen
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Baumf\u00e4ller!
Woodcutting.Skills.TreeFeller.Splinter=Deine Axt zersplittert in tausend kleine Teile!
Woodcutting.Skills.TreeFeller.Threshold=Dieser Baum ist zu gro\u00DF!
Woodcutting.Skillup=Holzf\u00e4ller Skill um {0} gestiegen. Gesamt ({1})
#ABILITIY
##generic
Ability.Generic.Refresh=[[GREEN]]**F\u00e4higkeit wieder BEREIT!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**Pfeil ABGELENKT**
Combat.BeastLore=[[GREEN]]**BESTIENKUNDE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**AUFGESCHLITZT**
Combat.StruckByGore=**du wurdest AUFGESCHLITZT**
Combat.TargetDazed=Ziel wurde [[DARK_RED]]BET\u00c4UBT
Combat.TouchedFuzzy=[[DARK_RED]]Ungl\u00fccklich ber\u00fchrt. Schwindelgef\u00fchl.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]\u00DCber das [[YELLOW]]mcMMO[[DARK_AQUA]] Projekt: [[GOLD]]mcMMO ist ein [[RED]]open source[[GOLD]] RPG mod der im Februar 2011,[[GOLD]]von [[BLUE]]com.gmail.nossr50[[GOLD]] erstellt wurde. Ziel ist es eine gute RPG Erfahrung zu vermitteln.,[[DARK_AQUA]]Tipps:,[[GOLD]] - [[GREEN]]Benutz [[RED]]/mcmmo help[[GREEN]] um Befehle zu sehen,[[GOLD]] - [[GREEN]]Tippe [[RED]]/SKILLNAME[[GREEN]] um detaillierte Skillinformationen zu sehen,[[DARK_AQUA]]Entwickler:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](Gr\u00FCnder),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Projektleitung),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Entwickler),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Entwickler),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Entwickler),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Entwickler),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Entwickler),[[GOLD]] - [[GREEN]]lumis31 [[BLUE]](Deutsche \u00DCbersetzung), [[DARK_AQUA]]N\u00FCtzliche Links:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,
Commands.addlevels.AwardAll.1=[[GREEN]]Dir wurden {0} Level in allen Skills gutgeschrieben!
Commands.addlevels.AwardAll.2=Alle Skills wurden um {0} ge\u00E4ndert.
Commands.addlevels.AwardSkill.1=[[GREEN]]Dir wurden {0} Level in {1} gutgeschrieben!
Commands.addlevels.AwardSkill.2={0} wurde um {1} ge\u00E4ndert.
Commands.addxp.AwardAll=[[GREEN]]Dir wurden {0} Erfahrungspunkte in Skills gutgeschrieben!
Commands.addxp.AwardSkill=[[GREEN]Dir wurde {0} Erfahrung in {1} gutgeschrieben!
Commands.Ability.Off=F\u00e4higkeiten [[RED]]deaktiviert
Commands.Ability.On=F\u00e4higkeiten [[GREEN]]aktiviert
Commands.Ability.Toggle=Benutzung von F\u00E4higkeiten wurde f\u00FCr [[YELLOW]]{0} ge\u00E4ndert
Commands.AdminChat.Off=Nur Admin Chat [[RED]] deaktiviert
Commands.AdminChat.On=Nur Admin Chat [[GREEN]] aktiviert
Commands.AdminToggle=[[GREEN]]- Schalte den Adminchat um
Commands.Chat.Console=*Konsole*
Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]mcMMO F\u00E4higkeiten Abk\u00FChlzeit[[GOLD]] =--
Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1} Sekunden verbleiben
Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]Bereit!
Commands.Database.Cooldown=Du musst 1 Sekunde warten bevor du diesen Befehl erneut verwenden darfst.
Commands.Database.Processing=Dein vorheriger Befehl wird noch verarbeitet. Bitte warten.
Commands.Disabled=Dieser Befehl ist deaktiviert.
Commands.DoesNotExist=[[RED]]Spieler in Datenbank nicht vorhanden!
Commands.GodMode.Disabled=mcMMO Godmode deaktiviert
Commands.GodMode.Enabled=mcMMO Godmode aktiviert
Commands.GodMode.Forbidden=[mcMMO] Der Godmode ist in dieser Welt nicht erlaubt(Siehe Permissions)
Commands.GodMode.Toggle=Godmode wurde f\u00FCr [[YELLOW]]{0} aktiviert
Commands.Healthbars.Changed.HEARTS=[mcMMO]Deine Lebensanzeige wurde zu [[RED]]Herzen[[WHITE]] ge\u00E4ndert.
Commands.Healthbars.Changed.BAR=[mcMMO] Deine Lebensanzeige wurde zu [[YELLOW]]K\u00E4stchen[[WHITE]] ge\u00E4ndert.
Commands.Healthbars.Changed.DISABLED=[mcMMO] Die Mob-Lebensanzeige wurde [[GRAY]]deaktiviert[[WHITE]].
Commands.Healthbars.Invalid=Ung\u00FCltiger Lebensanzeige Typ!
Commands.Inspect=<player> [[GREEN]]- Siehe detaillierte Spielerinformationen
Commands.Invite.Success=[[GREEN]]Einladung erfolgreich gesendet.
Commands.Leaderboards=<skill> <page> [[GREEN]]- Bestenlisten
Commands.mcc.Header=---[][[GREEN]]mcMMO Befehle[[RED]][]---
Commands.mcgod=[[GREEN]]- Schalte Godmode um
Commands.mchud.Invalid=Das ist kein g\u00FCltiger HUD Typ.
Commands.mcpurge.Success=[[GREEN]]Die Datenbank wurde erfolgreich ges\u00E4ubert!
Commands.mcrank.Heading=[[GOLD]]-=PERS\u00D6NLICHE STATISTIKEN=-
Commands.mcrank.Overall=Insgesamt[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=ZIEL: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Ohne Rang
Commands.mcrefresh.Success={0}''s Abk\u00FChlzeiten wurden erneuert.
Commands.mcremove.Success=[[GREEN]]{0} wurde erfolgreich von der Datenbank entfernt!
Commands.mctop.Tip=[[GOLD]]Tipp: Benutze [[RED]]/mcrank[[GOLD]] um deine pers\u00F6nlichen Statistiken zu sehen!
Commands.mmoedit=[player] <skill> <newvalue> [[GREEN]] - Ziel modifizieren
Commands.mmoedit.AllSkills.1=[[GREEN]]Dein Level wurde in allen F\u00E4higkeiten zu {0} gesetzt!
Commands.mmoedit.Modified.1=[[GREEN]]Dein Level in {0} wurde zu {1} gesetzt!
Commands.mmoedit.Modified.2={0} wurde bei {1} modifiziert.
Commands.mcconvert.Database.Same=Du benutzt bereits die {0} Datenbank!
Commands.mcconvert.Database.InvalidType={0} ist kein g\u00FCltiger Datenbanktyp.
Commands.mcconvert.Database.Start=[[GRAY]]Beginne Konvertierung von {0} zu {1}...
Commands.mcconvert.Database.Finish=[[GRAY]]Datenbanken Migration vollendet; die {1} Datenbank hat nun alle Daten von der {0} Datenbank.
Commands.mmoshowdb=Die zurzeit verwendete Datenbank ist [[GREEN]]{0}
Commands.mcconvert.Experience.Invalid=Unbekannter Formeltyp! G\u00FCltige Typen sind: [[GREEN]]LINEAR [[RED]]und [[GREEN]]EXPONENTIAL.
Commands.mcconvert.Experience.Same=Formeltyp {0} wird bereits verwendet
Commands.mcconvert.Experience.Start=[[GRAY]]Beginne Konvertierung von Kurve {0} zu Kurve {1}
Commands.mcconvert.Experience.Finish=[[GRAY]]Konvertierung vollendet; jetzt wird die {0} XP Kurve verwendet.
Commands.ModDescription=[[GREEN]]- Kurze Modbeschreibung
Commands.NoConsole=Dieser Befehl kann nicht aus der Konsole verwendet werden.
Commands.Notifications.Off=F\u00E4higkeiten Hinweise wurden [[RED]]deaktiviert
Commands.Notifications.On=F\u00E4higkeiten Hinweise wurden [[GREEN]]aktiviert
Commands.Offline=Dieser Befehl funktioniert nur bei eingeloggten Spielern.
Commands.NotLoaded=Spielerprofil wurde noch nicht geladen.
Commands.Other=---[][[GREEN]]ANDERE BEFEHLE[[RED]][]---
Commands.Party.Header=-----[][[GREEN]]PARTY[[RED]][]-----
Commands.Party.Features.Header=-----[][[GREEN]]FEATURES[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]NAME: [[WHITE]]{0} {1} [[DARK_GRAY]]LEVEL: [[DARK_AQUA]]{2}
Commands.Party.Status.Alliance=[[DARK_GRAY]]ALLY: [[WHITE]]{0}
Commands.Party.UnlockedFeatures=[[DARK_GRAY]]Freigeschaltete Features: [[GRAY]][[ITALIC]]{0}
Commands.Party.ShareMode=[[DARK_GRAY]]TEILEN MODUS:
Commands.Party.ItemShare=[[GRAY]]ITEM [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
Commands.Party.ItemShareCategories=[[DARK_GRAY]]Teile Items: [[GRAY]][[ITALIC]]{0}
Commands.Party.MembersNear=[[DARK_GRAY]]IN DER N\u00C4HE [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=[[GREEN]]- Nimm Party-Einladung an
Commands.Party.Chat.Off=Nur Party Chat [[RED]]Aus
Commands.Party.Chat.On=Nur Party Chat [[GREEN]]AN
Commands.Party.Commands=---[][[GREEN]]PARTY BEFEHLE[[RED]][]---
Commands.Party.Invite.0=ALERT: [[GREEN]]Du hast eine Party Einladung f\u00FCr {0} von {1} erhalten.
Commands.Party.Invite.1=Benutze [[GREEN]]/party accept[[YELLOW]] um die Einladung anzunehmen
Commands.Party.Invite=[[GREEN]]- Sende eine Party Einladung
Commands.Party.Invite.Accepted=[[GREEN]]Einladung angenommen. Du bist der {0} Party beigetreten.
Commands.Party.Join=[[GRAY]]Beigetretene Party: {0}
Commands.Party.Create=[[GRAY]]Erstellte Party: {0}
Commands.Party.Rename=[[GRAY]]Party Name wurde zu: [[WHITE]]{0} [[GRAY]]ge\u00E4ndert
Commands.Party.SetSharing=[[GRAY]]Party {0} teilen: [[DARK_AQUA]]{1}
Commands.Party.ToggleShareCategory=[[GRAY]]Party item Teilen f\u00FCr[[GOLD]]{0} [[GRAY]]wurde [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]Party {0} ist bereits vorhanden!
Commands.Party.Kick=Du wurdest von {0} Party entfernt!
Commands.Party.Leave=Du hast die Party verlassen
Commands.Party.Members.Header=-----[][[GREEN]]MITGLIEDER[[RED]][]-----
Commands.Party.None=Du bist in keiner Party.
Commands.Party.Quit=[[GREEN]]- Verlasse deine aktuelle Party.
Commands.Party.Teleport=[[GREEN]]- Teleportiere dich zu Partymitgliedern.
Commands.Party.Toggle=[[GREEN]]- Schalte den Party Chat.
Commands.Party1=[[GREEN]]- Erstelle eine neue Party
Commands.Party2=[[GREEN]]- Tritt der Party eines Spielers bei.
Commands.Party.Alliance.Header=-----[][[GREEN]]PARTY ALLIANZEN[[RED]][]-----
Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]IS MIT FOLGENDEN VERB\u00DCNDET: [[WHITE]]{1}
Commands.Party.Alliance.Members.Header=-----[][[GREEN]]ALLIANZEN MITGLIEDER[[RED]][]-----
Commands.Party.Alliance.Invite.0=ALERT: [[GREEN]]Du hast eine B\u00FCndnis Anfrage f\u00FCr {0} von {1} erhalten
Commands.Party.Alliance.Invite.1=Tippe [[GREEN]]/party alliance accept[[YELLOW]] um die Anfrage anzunehmen
Commands.Party.Alliance.Invite.Accepted=[[GREEN]]B\u00FCndnis Anfrage angenommen
Commands.Party.Alliance.None=Deine Party hat keine Verb\u00FCndeten.
Commands.Party.Alliance.AlreadyAllies=Deine Party ist bereits in einem B\u00FCndnis. Trenne mit[[DARK_AQUA]]/party alliance disband
Commands.Party.Alliance.Help.0=Diese Party ist in keinem B\u00FCndnis. Lade einen Party Anf\u00FChrer an.
Commands.Party.Alliance.Help.1=um zu verb\u00FCnden [[DARK_AQUA]]/party alliance invite <Spieler>[[RED]].
Commands.ptp.Enabled=Party Teleport [[GREEN]]aktiviert
Commands.ptp.Disabled=Party Teleport [[RED]]deaktiviert
Commands.ptp.NoRequests=Du hast aktuell keine teleportanfragen.
Commands.ptp.NoWorldPermissions=[mcMMO] Du hast nicht die Rechte um in die Welt {0} zu teleportieren.
Commands.ptp.Request1={0} [[GREEN]]m\u00F6chte sich zu dir teleportieren.
Commands.ptp.Request2=[[GREEN]]Um zu teleportieren tippe[[YELLOW]]/ptp accept[[GREEN]]. Die Anfrage l\u00E4uft in[[RED]]{0} [[GREEN]]Sekunden aus.
Commands.ptp.AcceptAny.Enabled=Party Teleport Anfragenbest\u00E4tigung[[GREEN]]aktiviert
Commands.ptp.AcceptAny.Disabled=Party Teleport Anfragenbest\u00E4tigung[[RED]]deaktiviert
Commands.ptp.RequestExpired=Party Teleport Anfrage ist ausgelaufen.
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] Power Level [[YELLOW]]Bestenliste--
Commands.PowerLevel.Capped=[[DARK_RED]]GESAMT LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]GESAMT LEVEL: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]Alles Skilllevel wurden erfolgreich zur\u00FCckgesetzt.
Commands.Reset.Single=[[GREEN]]Dein {0} Skilllevel wurde erfolgreich zur\u00FCckgesetzt.
Commands.Reset=[[GREEN]]- Setze ein Skilllevel auf 0
Commands.Scoreboard.Clear=[[DARK_AQUA]]Die Stats \u00DCbersicht wurde ausgeblendet.
Commands.Scoreboard.NoBoard=Die Stats Anzeige ist nicht sichtbar.
Commands.Scoreboard.Keep=[[DARK_AQUA]]Die Stats \u00DCbersicht bleibt sichtbar bis du [[GREEN]]/mcscoreboard clear[[DARK_AQUA]] verwendest.
Commands.Scoreboard.Timer=[[DARK_AQUA]]Die Stats \u00DCbersicht wird nach [[GOLD]]{0}[[DARK_AQUA]] Sekunden verschwinden.
Commands.Scoreboard.Help.0=[[GOLD]] == [[GREEN]]Hilfe f\u00FCr[[RED]]/mcscoreboard[[GOLD]] ==
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - blende die \u00DCbersicht aus
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - behalte die \u00DCbersicht offen
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - blende die \u00DCbersicht nach [[LIGHT_PURPLE]]n[[WHITE]] Sekunden aus
Commands.Scoreboard.Tip.Keep=[[GOLD]]Tipp: Benutze [[RED]]/mcscoreboard keep[[GOLD]] um deine Stats sichtbar zu lassen
Commands.Scoreboard.Tip.Clear=[[GOLD]]Tipp: Benutze [[RED]]/mcscoreboard clear[[GOLD]] um die \u00DCbersicht auszublenden
Commands.Skill.Invalid=Das ist kein g\u00FCltiger Skillname!
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] Bestenliste--
Commands.SkillInfo=[[GREEN]]-Detaillierte Informationen zu einem Skill
Commands.Stats.Self=DEINE STATS
Commands.Stats=[[GREEN]]- Sieh deine McMMO Stats
Commands.ToggleAbility=[[GREEN]]- Schalte auf F\u00E4higkeiten Aktivierung mit Rechtsklick
Commands.Usage.0=Korrekte Verwendung ist /{0}
Commands.Usage.1=Korrekte Verwendung ist /{0} {1}
Commands.Usage.2=Korrekte Verwendung ist /{0} {1} {2}
Commands.Usage.3=Korrekte Verwendung ist /{0} {1} {2} {3}
Commands.Usage.FullClassName=classname
Commands.Usage.Level=Level
Commands.Usage.Message=Message
Commands.Usage.Page=Seite
Commands.Usage.PartyName=Name
Commands.Usage.Password=Passwort
Commands.Usage.Player=Spieler
Commands.Usage.Rate=Eate
Commands.Usage.Skill=Skill
Commands.Usage.XP=xp
mcMMO.NoInvites=Du hast zurzeit keine Einladungen
mcMMO.NoPermission=[[DARK_RED]]Unzureichende Berechtigungen.
mcMMO.NoSkillNote=[[DARK_GRAY]]Wenn du keinen Zugriff auf einen Skill hast wird er hier nicht angezeigt.
##party
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=Proper usage is [[DARK_AQUA]]{0} <player> [password].
Party.Help.1=To create a party, use [[DARK_AQUA]]{0} <name> [password].
Party.Help.2=Consult [[DARK_AQUA]]{0} [[RED]]for more information
Party.Help.3=Use [[DARK_AQUA]]{0} <player> [password] [[RED]]to join or [[DARK_AQUA]]{1} [[RED]]to quit
Party.Help.4=To lock or unlock your party, use [[DARK_AQUA]]{0}
Party.Help.5=To password protect your party, use [[DARK_AQUA]]{0} <password>
Party.Help.6=To kick a player from your party, use [[DARK_AQUA]]{0} <player>
Party.Help.7=To transfer ownership of your party, use [[DARK_AQUA]]{0} <player>
Party.Help.8=To disband your party, use [[DARK_AQUA]]{0}
Party.Help.9=Use [[DARK_AQUA]]{0} [[RED]]to share items with party members
Party.Help.10=Use [[DARK_AQUA]]{0} [[RED]]to enable XP sharing with party members
Party.InformedOnJoin={0} [[GREEN]]has joined your party
Party.InformedOnQuit={0} [[GREEN]]has left your party
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]has set the party name to [[WHITE]]{1}
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
Party.Invite.Self=You can't invite yourself!
Party.IsLocked=This party is already locked!
Party.IsntLocked=This party is not locked!
Party.Locked=Party is locked, only party leader may invite.
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.NotOwner=[[DARK_RED]]You are not the party leader.
Party.Target.NotOwner=[[DARK_RED]]{0} is not the party leader.
Party.Owner.New=[[GREEN]]{0} is the new party leader.
Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader.
Party.Owner.Player=[[GREEN]]You are now the party leader.
Party.Password.None=This party is password protected. Please provide a password to join.
Party.Password.Incorrect=Party password is incorrect.
Party.Password.Set=[[GREEN]]Party password set to {0}
Party.Password.Removed=[[GREEN]]Party password has been cleared.
Party.Player.Invalid=That is not a valid player.
Party.NotOnline=[[DARK_RED]]{0} is not online!
Party.Player.InSameParty={0} already is in your party!
Party.PlayerNotInParty=[[DARK_RED]]{0} is not in a party
Party.Specify=You must specify a party.
Party.Teleport.Dead=You can't teleport to a dead player.
Party.Teleport.Hurt=You have been hurt in the last {0} seconds and cannot teleport.
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Self=You can't teleport to yourself!
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Teleport.Disabled={0} doesn't allow party teleportation.
Party.Rename.Same=That is already the name of your party!
Party.Join.Self=You can't join yourself!
Party.Unlocked=[[GRAY]]Party is unlocked
Party.Disband=[[GRAY]]The party has been disbanded
Party.Alliance.Formed=[[GRAY]]Your party is now allies with [[GREEN]]{0}
Party.Alliance.Disband=[[GRAY]]Your party is no longer allies with [[RED]]{0}
Party.Status.Locked=[[DARK_RED]](INVITE-ONLY)
Party.Status.Unlocked=[[DARK_GREEN]](OPEN)
Party.LevelUp=Party level increased by {0}. Total ({1})
Party.Feature.Chat=Party Chat
Party.Feature.Teleport=Party Teleport
Party.Feature.Alliance=Alliances
Party.Feature.ItemShare=Item Sharing
Party.Feature.XpShare=XP Sharing
Party.Feature.Locked.Chat=LOCKED UNTIL {0}+ (PARTY CHAT)
Party.Feature.Locked.Teleport=LOCKED UNTIL {0}+ (PARTY TELEPORT)
Party.Feature.Locked.Alliance=LOCKED UNTIL {0}+ (ALLIANCES)
Party.Feature.Locked.ItemShare=LOCKED UNTIL {0}+ (ITEM SHARING)
Party.Feature.Locked.XpShare=LOCKED UNTIL {0}+ (XP SHARING)
Party.Feature.Disabled.1=Party chat is not unlocked yet.
Party.Feature.Disabled.2=Party teleport is not unlocked yet.
Party.Feature.Disabled.3=Party alliances are not unlocked yet.
Party.Feature.Disabled.4=Party item sharing is not unlocked yet.
Party.Feature.Disabled.5=Party XP sharing is not unlocked yet.
Party.ShareType.Xp=XP
Party.ShareType.Item=ITEM
Party.ShareMode.None=NONE
Party.ShareMode.Equal=EQUAL
Party.ShareMode.Random=RANDOM
Party.ItemShare.Category.Loot=Loot
Party.ItemShare.Category.Mining=Mining
Party.ItemShare.Category.Herbalism=Herbalism
Party.ItemShare.Category.Woodcutting=Woodcutting
Party.ItemShare.Category.Misc=Misc
##xp
Commands.XPGain.Acrobatics=Fallen
Commands.XPGain.Alchemy=Tr\u00E4nke brauen
Commands.XPGain.Archery=Monster angreifen
Commands.XPGain.Axes=Monster angreifen
Commands.XPGain.Child=Levelerhalt durch Verbesserung der Eltern-Skills
Commands.XPGain.Excavation=Graben und Sch\u00E4tze finden
Commands.XPGain.Fishing=Angeln
Commands.XPGain.Herbalism=Ernten
Commands.XPGain.Mining=Erze und Steine abbauen
Commands.XPGain.Repair=Reparieren
Commands.XPGain.Swords=Monster angreifen
Commands.XPGain.Taming=Monster z\u00E4hmen, mit dem Wolf k\u00E4mpfen
Commands.XPGain.Unarmed=Monster angreifen
Commands.XPGain.Woodcutting=B\u00E4ume f\u00E4llen
Commands.XPGain=[[DARK_GRAY]]XP ZUWACHS: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Deine XP Anzeige ist nun auf {0} festgesetzt!
Commands.xplock.unlocked=[[GOLD]]Deine XP Anzeige ist nun wieder [[GREEN]]FREIGEGEBEN[[GOLD]]!
Commands.xprate.modified=The XP RATE wurde auf {0} gesetzt!
Commands.xprate.over=Das mcMMO XP Rate Event ist vor\u00fcber!!
Commands.xprate.proper.0=Korrekte Eingabe f\u00fcr XP Rate Wechsel: /xprate <integer> <true/false>
Commands.xprate.proper.1=Korrekte Eingabe f\u00fcr R\u00fccksetzung auf Standard XP Rate: /xprate reset
Commands.xprate.proper.2=Bitte spezifiziere mit true/false ob dies ein XP-Event ist oder nicht.
Commands.xprate.started.0=[[GOLD]]Das XP EVENT f\u00fcr mcMMO hat BEGONNEN!
Commands.xprate.started.1=[[GOLD]]Die mcMMO XP RATE liegt nun bei {0}x!
XPRate.Event=[[GOLD]]mcMMO hat gerade ein XP-RATE Event. Derzeitige XP Rate: {0}x!
#EFFECTS
##generic
Effects.Effects=EFFEKTE
Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Available=[[GRAY]]Anleitung f\u00FCr {0} vorhanden - tippe /{1} ? [Seite]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Anleitung[[GOLD]]=-
Guides.Page.Invalid=Keine g\u00FCltige Seitenzahl!
Guides.Page.OutOfRange=Es gibt nur insgesamt {0} Seiten.
Guides.Usage=Der Befehl ist /{0} ? [Seite]
##Acrobatics
Guides.Acrobatics.Section.0=[[DARK_AQUA]]\u00DCber Akrobatik:\n[[YELLOW]]Akrobatik ist die Kunst sich grazi\u00F6s fortzubewegen.\n[[YELLOW]]Fall- und Kampfschaden werden reduziert\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP sammelst du indem du in K\u00E4mpfen\n[[YELLOW]]ausweichst, oder St\u00FCrze aus gro\u00DFen H\u00F6hen \u00FCberlebst.
Guides.Acrobatics.Section.1=[[DARK_AQUA]]Wie funktioniert Rollen?\n[[YELLOW]]Ab und zu rollst du beim Fallen ab und der Fallschaden wird\n[[YELLOW]]reduziert. Wenn du den Schleichen Knopf w\u00E4hrend dem Fallen\n[[YELLOW]]h\u00E4ltst, verdoppelt sich die Wahrscheinlichkeit abzurollen.\n[[YELLOW]]In dem Fall rollst du grazi\u00F6s ab.\n[[YELLOW]]Grazi\u00F6se Rollen sind gleich wie normale Rollen, nur dass\n[[YELLOW]]sie \u00F6fter passieren und damit mehr Schutz vor St\u00FCrzen\n[[YELLOW]]liefern.
Guides.Acrobatics.Section.2=[[DARK_AQUA]]Wie funktioniert Ausweichen?\n[[YELLOW]]Ausweichen ist eine passive F\u00E4higkeit\n[[YELLOW]]die ab und zu den Schaden in K\u00E4mpfen halbiert.\n[[YELLOW]]Die Wahrscheinlichkeit auszuweichen ist abh\u00E4ngig vom \n[[YELLOW]]Akrobatiklevel.
##Alchemy
Guides.Alchemy.Section.0=[[DARK_AQUA]]\u00DCber Alchemie:\n[[YELLOW]]In Alchemie musst du Tr\u00E4nke brauen.\n[[YELLOW]]Mit h\u00F6herem Level werden die Tr\u00E4nke schneller\n[[YELLOW]]gebraut und neue Zutaten f\u00FCr zun\u00E4chst unerh\u00E4ltliche Tr\u00E4nke \n[[YELLOW]]freigeschaltet.\n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]Tr\u00E4nke brauen.
Guides.Alchemy.Section.1=[[DARK_AQUA]]Wie funktioniert Katalyse?\n[[YELLOW]]Katalyse beschleunigt das Brauen von Tr\u00E4nken bis\n[[YELLOW]]zu 4-facher Geschwindigkeit bei Level 1000.\n[[YELLOW]]
Guides.Alchemy.Section.2=[[DARK_AQUA]]Wie funktioniert Braukunst?\n[[YELLOW]]Braukunst erm\u00F6glich das Brauen weiterer Tr\u00E4nke mit neuen\n[[YELLOW]]Zutaten.\n[[YELLOW]]Welche Zutaten m\u00F6glich sind, h\u00E4ngt vom Rang ab.\n[[YELLOW]]Insgesamt gibt es 8 R\u00E4nge zum freischalten.
Guides.Alchemy.Section.3=[[DARK_AQUA]]Braukunst Tier 1 Zutaten:\n[[YELLOW]]Lohnenstaub, Fermentierte Spinnenaugen, Ghast Tr\u00E4nen,\n[[YELLOW]]Redstone, Glowstonestaub, Zucker, Glitzernde Melone,\n[[YELLOW]]Goldene Karotte, Magma Creme, Netherwarzen, Spinnenaugen, \n[[YELLOW]]Schwarzpulver, Seerose, Kugelfisch (Vanilla Tr\u00E4nke)
Guides.Alchemy.Section.4=[[DARK_AQUA]]Braukunst Tier 2 Zutaten:\n[[YELLOW]]Karotte (Eile)\n[[YELLOW]]Schleimball (Langsamkeit)\n\n[[DARK_AQUA]]Braukunst Tier 3 Zutaten:\n[[YELLOW]]Quarz (Absoption)\n[[YELLOW]]Roter Pilz (Springen)
Guides.Alchemy.Section.5=[[DARK_AQUA]]Braukunst Tier 4 Zutaten:\n[[YELLOW]]Apfel (Gesundheitsboost)\n[[YELLOW]]Verrottetes Fleisch (Hunger)\n\n[[DARK_AQUA]]Braukunst Tier 5 Zutaten:\n[[YELLOW]]Brauner Pilz(\u00DCbelkeit)\n[[YELLOW]]Tintensack (Blindheit)
Guides.Alchemy.Section.6=[[DARK_AQUA]]Braukunst Tier 6 Zutaten:\n[[YELLOW]]Gras (S\u00E4ttigung)\n\n[[DARK_AQUA]]Braukunst Tier 7 Zutaten:\n[[YELLOW]]Giftige Kartoffel(Verwesung)\n\n[[DARK_AQUA]]Braukunst Tier 8 Zutaten:\n[[YELLOW]]Normaler Goldener Apfel (Resistenz)
##Archery
Guides.Archery.Section.0=[[DARK_AQUA]]\u00DCber Bogenschie\u00DFen:\n[[YELLOW]]In Bogenschie\u00DFen geht es um die Verwendung von Pfeil und\n[[YELLOW]]Bogen.\n\n[[YELLOW]]Es gibt unterschiedliche Kampfboni, wie Zusatzschaden,\n[[YELLOW]]der mit dem Level steigt und der F\u00E4higkeit Feinde im PVP\n[[YELLOW]]zu bet\u00E4uben. Zus\u00E4tzlich kannst du einige verschossene\n[[YELLOW]]Pfeile aus den Leichen deiner Feinde wiedergewinnen.
Guides.Archery.Section.1=[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]XP erh\u00E4ltst du durch das Abschie\u00DFen von Monstern und\n[[YELLOW]]anderen Spielern.
Guides.Archery.Section.2=[[DARK_AQUA]]Wie funktioniert der Kunstschuss?\n[[YELLOW]]Kunstschuss erh\u00F6ht den Schaden deines Schusses.\n[[YELLOW]]Der Zusatzschaden steigt mit deinem Bogen Level.\n[[YELLOW]]In den Standardeinstellungen steigt der Schaden um 10%\n[[YELLOW]]alle 50 Level, mit einem Maximum von 200% extra.
Guides.Archery.Section.3=[[DARK_AQUA]]Wie Funktioniert Bet\u00E4ubung?\n[[YELLOW]]Du hast eine passive Wahrscheinlichkeit andere Spieler\n[[YELLOW]]zu bet\u00E4uben wenn du sie anschie\u00DFt. Der Spieler wird\n[[YELLOW]]gezwungen f\u00FCr eine kurze Weile senkrecht nach oben zu\n[[YELLOW]]schauen.\n[[YELLOW]]Ein Bet\u00E4ubungsschuss f\u00FCgt au\u00DFerdem 4 Schadenspunkte \n[[YELLOW]](2 Herzen) extra zu.
Guides.Archery.Section.4=[[DARK_AQUA]]Wie funktioniert die Pfeilr\u00FCckgewinnung?\n[[YELLOW]]Du hast eine passive Wahrscheinlichkeit einige Pfeile\n[[YELLOW]]zur\u00FCckzubekommen wenn du Monster mit dem Bogen t\u00F6test.\n[[YELLOW]]Die Wahrscheinlichkeit steigt mit dem Bogen Level.\n[[YELLOW]]Standardm\u00E4\u00DFig steigt diese F\u00E4higkeit um 0.1% pro Level, bis\n[[YELLOW]]100% bei Level 1000.
##Axes
Guides.Axes.Section.0=[[DARK_AQUA]]\u00DCber Axt:\n[[YELLOW]]Mit dem Axt Skill kannst du die Axt f\u00FCr viel mehr als\n[[YELLOW]]nur abholzen verwenden! Du kannst Monster und Spieler\n[[YELLOW]]sprichw\u00F6rtlich weghacken und ihnen t\u00F6dliche\n[[YELLOW]]Schl\u00E4ge verpassen oder sie zur\u00FCckweichen lassen\n[[YELLOW]]Deine Axt zerst\u00F6rt au\u00DFerdem sehr gut R\u00FCstungen,\n[[YELLOW]]was mit h\u00F6herem Level noch mehr ansteigt.
Guides.Axes.Section.1=[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]Um XP zu bekommen musst du Spieler oder Monster \n[[YELLOW]]mit einer Axt schlagen.
Guides.Axes.Section.2=[[DARK_AQUA]]Wie funktioniert der Sch\u00E4delspalter?\n[[YELLOW]]Diese F\u00E4higkeit erlaubt dir einen Angriff mit Fl\u00E4chenschaden\n[[YELLOW]]auszuf\u00FChren.\n[[YELLOW]]Der Fl\u00E4chenschaden ist halb so gro\u00DF wie der \n[[YELLOW]]Hauptangriff, also perfekt f\u00FCr gro\u00DFe Ansammlungen von Mobs.
Guides.Axes.Section.3=[[DARK_AQUA]]Wie funktionieren kritische Treffer?\n[[YELLOW]]Kritische Treffer sind eine passive F\u00E4higkeit\n[[YELLOW]]die ab und zu Zusatzschaden zuf\u00FCgen.\n[[YELLOW]]In den Standardeinstellungen wird alle 2 Level \n[[YELLOW]]die Wahrscheinlichkeit um 0.1% erh\u00F6ht. Das f\u00FCgt Mobs\n[[YELLOW]]doppelten und anderen Spielern 1,5 fachen Schaden zu.
Guides.Axes.Section.4=[[DARK_AQUA]]Wie funktioniert die Axt-Beherrschung?\n[[YELLOW]]Axt Beherrschung ist eine passive F\u00E4higkeit die deinen\n[[YELLOW]]Axt-Schl\u00E4gen Zusatzschaden hinzuf\u00FCgt.\n[[YELLOW]]Standardm\u00E4\u00DFig steigt der Schaden um 1 alle 50 Level,\n[[YELLOW]]maximal auf 4 Extraschaden bei Level 200.
Guides.Axes.Section.5=[[DARK_AQUA]]Wie funktioniert Wucht?\n[[YELLOW]]Schlage m\u00E4chtig zu und zerst\u00F6re R\u00FCstungen!\n[[YELLOW]]Wucht hat eine passive Wahrscheinlichkeit gegnerische\n[[YELLOW]]R\u00FCstung zu besch\u00E4digen. Dieser Schaden steigt mit deinem Axt\n[[YELLOW]]Level.
Guides.Axes.Section.6=[[DARK_AQUA]]Wie funktioniert der Wucht-Schlag?\n[[YELLOW]]Du hast eine passive Chance Monster und\n[[YELLOW]]Spieler beim Schlag zur\u00FCckweichen zu lassen\n[[YELLOW]]Standardm\u00E4\u00DFig ist die Wahrscheinlichkeit 25%\n[[YELLOW]]Zus\u00E4tzlich f\u00FCgst du Zusatzschaden zu.
##Excavation
Guides.Excavation.Section.0=[[DARK_AQUA]]\u00DCber Graben:\n[[YELLOW]]Graben ist die F\u00E4higkeit Sch\u00E4tze im Dreck zu finden.\n[[YELLOW]]Durch Aufgraben des Landes wirst du Sch\u00E4tze finden\n[[YELLOW]]Je l\u00E4nger du das tust, desto mehr Sch\u00E4tze findest du.\n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]XP erh\u00E4ltst du durch Schaufeln.\n[[YELLOW]]Nur bestimmte Materialen geben XP und Sch\u00E4tze.
Guides.Excavation.Section.1=[[DARK_AQUA]]Kompatible Materialien:\n[[YELLOW]]Gras, Erde, Sand, Lehm, Kies, Myzel, Seelensand, Schnee
Guides.Excavation.Section.2=[[DARK_AQUA]]Wie funktioniert der Giga Bohrer?\n[[YELLOW]]Halte eine Schaufel in der Hand und mach Rechtsklick.\n[[YELLOW]]Von nun an hast du ca. 4 Sekunden um einen kompatiblem\n[[YELLOW]]Block abzubauen.\n[[YELLOW]]Daraufhin wird der Giga Bohrer aktiviert.
Guides.Excavation.Section.3=[[DARK_AQUA]]Was ist der Giga Bohrer?\n[[YELLOW]]Giga Bohrer ist eine F\u00E4higkeit deren Dauer vom Graben Skill\n[[YELLOW]]abh\u00E4ngt.\n[[YELLOW]]Es verdreifacht die Wahrscheinlichkeit Sch\u00E4tze zu finden\n[[YELLOW]]und erm\u00F6glicht sofortiges Abbauen kompatibler Materialien.
Guides.Excavation.Section.4=[[DARK_AQUA]]Wie funktioniert der Schatz J\u00E4ger?\n[[YELLOW]]Jeder m\u00F6gliche Schatz hat seine eigene Level Voraussetzung\n[[YELLOW]]um zu erscheinen, folglich ist es schwer[[YELLOW]]zu sagen inwiefern es \n[[YELLOW]]dir hilft ein höheres Level zu haben.\n[[YELLOW]]Je h\u00F6her das Level, desto mehr Sch\u00E4tze k\u00F6nnen gefunden\n[[YELLOW]]werden.
Guides.Excavation.Section.5=Beachte au\u00DFerdem, dass jedes kompatible Material seine\n[[YELLOW]]eigenen einzigartigen Sch\u00E4tze hat.\n[[YELLOW]]Anders ausgedr\u00FCckt: Sch\u00E4tze die du in Kies findest\n[[YELLOW]]gibt es nicht zwingend in Erde.
Guides.Excavation.Section.6=[[DARK_AQUA]]Bemerkung zu Graben:\n[[YELLOW]]Graben Drops sind vollkommen anpassbar\n[[YELLOW]]Ergebnisse unterscheiden sich deshalb von Server zu Server.
##Fishing
Guides.Fishing.Section.0=[[DARK_AQUA]]\u00DCber Angeln:\n[[YELLOW]]Mit dem Angeln Skill ist Angeln wieder aufregend!\n[[YELLOW]]Finde versteckte Sch\u00E4tze oder Rei\u00DFe Items von Monstern.\n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]Fang Fische.
Guides.Fishing.Section.1=[[DARK_AQUA]]Wie funktioniert der Schatz J\u00E4ger?\n[[YELLOW]]Mit dieser F\u00E4higkeit kannst du beim Angeln Sch\u00E4tze finden.\n[[YELLOW]]Diese k\u00F6nnen sogar verzaubert sein!\n[[YELLOW]]Jeder m\u00F6gliche Schatz kann mit jedem Level gefunden\n[[YELLOW]]werden. Die H\u00E4ufigkeit h\u00E4ngt von dem Wert des Items ab.\n[[YELLOW]]Je h\u00F6her der Angeln Skill ist, desto einfacher wird es\n[[YELLOW]]wertvolle Sch\u00E4tze zu finden.
Guides.Fishing.Section.2=[[DARK_AQUA]]Wie funktioniert Eisangeln?\n[[YELLOW]]Mit dieser F\u00E4higkeit kannst du in Eisseen angeln!\n[[YELLOW]]Wirf deine Angeln in einem Eissee aus\n[[YELLOW]]um ein kleines Loch zum Angeln zu erstellen.
Guides.Fishing.Section.3=[[DARK_AQUA]]Wie funktioniert die Profiangel?\n[[YELLOW]]Mit dieser passiven F\u00E4higkeit bei\u00DFen mehr Fische an.\n[[YELLOW]]Sobald die F\u00E4higkeit freigeschaltet ist bringt das Angeln\n[[YELLOW]]in einem Boot oder Ozean die doppelte \n[[YELLOW]]Anbei\u00DFwahrscheinlichkeit.
Guides.Fishing.Section.4=[[DARK_AQUA]]Wie funktioniert Rei\u00DFen?\n[[YELLOW]]Diese F\u00E4higkeit erm\u00F6glich es Monstern Items zu entrei\u00DFen,\n[[YELLOW]]indem du sie an deine Angel h\u00E4ngst. \n[[YELLOW]]Die Monster lassen das Item, das sie normalerweise beim Tod\n[[YELLOW]]fallen lassen fallen.\n[[YELLOW]]Au\u00DFerdem gibt es eine kleine Wahrscheinlichkeit Monstersch\u00E4del\n[[YELLOW]]zu bekommen.
Guides.Fishing.Section.5=[[DARK_AQUA]]Wie funktioniert die Fischer-Mahlzeit?\n[[YELLOW]]Du wirst beim Essen von Fisch besser satt.
Guides.Fishing.Section.6=[[DARK_AQUA]]Bemerkung zum Angeln:\n[[YELLOW]]Angeln Drops sind vollkommen anpassbar.\n[[YELLOW]]Ergebnisse unterscheiden sich deshalb von Server zu Server.
##Herbalism
Guides.Herbalism.Section.0=[[DARK_AQUA]]\u00DCber Pflanzenkunde\n[[YELLOW]]In Pflanzenkunde geht es um das Ernten.\n\n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]Ernte Pflanzen.
Guides.Herbalism.Section.1=[[DARK_AQUA]]Kompatible Blocks\n[[YELLOW]]Weizen, Kartoffeln, Karotten, Melonen, K\u00FCrbisse,\n[[YELLOW]]Zuckerrohr, Kakaobohnen, Blumen, Kakteen,\n[[YELLOW]]Pilze, Netherwarzen, Seerosen und Ranken.
Guides.Herbalism.Section.2=[[DARK_AQUA]]Wie funktioniert Gr\u00FCnes Land?\n[[YELLOW]]Gr\u00FCnes Land ist eine aktive F\u00E4higkeit die du aktivierst indem du\n[[YELLOW]]mit einer Harke in der Hand rechtsklickst.\n[[YELLOW]]Gr\u00FCnes Land erm\u00f6glicht einen 3-fachen Ertrag beim Ernten.\n[[YELLOW]]Au\u00DFerdem erm\u00F6glich es Leben in zu hauchen und sie\n[[YELLOW]]mithilfe von Samen aus dem Inventar zu verwandeln.
Guides.Herbalism.Section.3=[[DARK_AQUA]]Wie funktioniert der Gr\u00FCne Daumen (Samen)?\n[[YELLOW]]Diese passive F\u00E4higkeit pflanz automatisch beim Ernten nach.\n[[YELLOW]]Der Erfolg h\u00E4ngt vom Pflanzenkunde Level ab.
Guides.Herbalism.Section.4=[[DARK_AQUA]]Wie funktioniert der Gr\u00FCne Daumen(Blocks)?\n[[YELLOW]]Diese aktive F\u00E4higkeit erm\u00F6glich es Bl\u00F6cke in ihre \n[[YELLOW]]"Naturverwandte" Form zu verwandeln. Klicke dazu mit der\n[[YELLOW]]rechten Maustaste auf einen Block, w\u00E4hrend du Samen in\n[[YELLOW]]der Hand h\u00E4ltst. \n[[YELLOW]]Pro Versuch kostet es dich einen Samen.\n[[YELLOW]]Der Erfolg h\u00E4ngt vom Pflanzenkunde Level ab.
Guides.Herbalism.Section.5=[[DARK_AQUA]]Wie funktioniert das Bauernfr\u00FChst\u00FCck?\n[[YELLOW]]Du wirst beim Essen von Brot, Keksen, Melonen, Pilzsuppe,\n[[YELLOW]]Karotten und Kartoffeln satter.
Guides.Herbalism.Section.6=[[DARK_AQUA]]Wie funktioniert Hylians Gl\u00FCck?\n[[YELLOW]]Diese passive F\u00E4higkeit gibt dir eine Chance Items zu finden\n[[YELLOW]]wenn du bestimmte Bl\u00F6cke mit dem Schwert abbaust.
Guides.Herbalism.Section.7=[[DARK_AQUA]]Wie funktionieren Doppeldrops?\n[[YELLOW]]Du erh\u00E4ltst beim Ernten mehr Ertrag.
##Mining
Guides.Mining.Section.0=[[DARK_AQUA]]\u00DCber Bergbau:\n[[YELLOW]]Im Bergbau musst du Steine und Erze sammeln. Du erh\u00E4ltst\n[[YELLOW]]ab und zu zus\u00E4tzliche Drops.\n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]Um Erfahrung zu sammeln musst du mit der Spitzhacke abbauen.\n[[YELLOW]]Nur bestimmte Blocks geben XP.
Guides.Mining.Section.1=[[DARK_AQUA]]Kompatible Materialien:\n[[YELLOW]]Stein, Kohleerz, Eisenerz, Golderz, Diamanterz, Redstoneerz,\n[[YELLOW]]Lapiserz, Obsidian, Bemooster Bruchstein, Endstein,\n[[YELLOW]]Glowstone, und Netherrack.
Guides.Mining.Section.2=[[DARK_AQUA]]Wie funktioniert Super-Brecher?:\n[[YELLOW]]Mache einen Rechtsklick w\u00E4hrend du eine Spitzhacke in der\n[[YELLOW]]Hand h\u00E4ltst.\n[[YELLOW]]Von nun an hast du ungef\u00E4hr 4 Sekunden um ein mit Bergbau\n[[YELLOW]]kompatibles Material abzubauen, daraufhin wird Super-Brecher\n[[YELLOW]]aktiviert.
Guides.Mining.Section.3=[[DARK_AQUA]]Was ist Super-Brecher?\n[[YELLOW]]Super-Brecher ist eine F\u00E4higkeit deren Dauer\n[[YELLOW]]vom Bergbau Skill abh\u00E4ngt. Es verdreifacht die \n[[YELLOW]]Wahrscheinlichkeit Sch\u00E4tze zu finden und erm\u00F6glicht\n[[YELLOW]]sofortiges Abbauen kompatibler Materialien.
Guides.Mining.Section.4=[[DARK_AQUA]]Wie benutzt man Z\u00FCndstoff?:\n[[YELLOW]]Halte ein Feuerzeug in der Hand, b\u00FCck dich und klicke aus\n[[YELLOW]]sicherer Entfernung mit der rechten Maustaste auf das TNT.\n[[YELLOW]]Das TNT wird sofort explodieren.
Guides.Mining.Section.5=[[DARK_AQUA]]Wie funktioniert Z\u00FCndstoff?\n[[YELLOW]]Z\u00FCndstoff ist eine F\u00E4higkeit mit einer Abklingzeit, deren St\u00E4rke\n[[YELLOW]]vom Level abh\u00E4ngt. Sie erlaubt dir beim Abbauen mit TNT dieses\n[[YELLOW]]aus der Ferne zu z\u00FCnden. Z\u00FCndstoff besteht aus 3 Teilen.\n[[YELLOW]]Erstens dem Sprengmeister mit gr\u00F6\u00DFeren Explosionen\n[[YELLOW]]Zweitens dem Explosions-Experten, der Schaden von TNT\n[[YELLOW]]reduziert.\n[[YELLOW]]Die dritte F\u00E4higkeit erh\u00F6ht einfach den Erzertrag und\n[[YELLOW]]und reduziert den Schutt.
##Repair
Guides.Repair.Section.0=[[DARK_AQUA]]\u00DCber Reparatur:\n[[YELLOW]]Reparatur erlaub dir an einem Eisenblock Werkzeuge und\n[[YELLOW]]Waffen zu reparieren.\n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]Repariere Werkzeuge am Eisenblockamboss\n[[RED]]Achtung: [[YELLOW]]Das ist nicht der normale Minecraft Amboss!
Guides.Repair.Section.1=[[DARK_AQUA]]Wie kann ich Reparatur verwenden?\n[[YELLOW]]Platziere einen mcMMO Amboss, halte das zu reparierende Item\n[[YELLOW]]in der Hand und klicke mit der rechten Maustaste auf ihn. Zum\n[[YELLOW]]Reparieren benötigst du die Ausgangsmaterialien im Inventar,\n[[YELLOW]]diese werden dir im Zuge der Reparatur abgezogen.
Guides.Repair.Section.2=[[DARK_AQUA]]Wie funktioniert der Reparatur Meister?\n[[YELLOW]]Mit dem Reparatur Meister wird dein Werkzeug ein bisschen\n[[YELLOW]]besser als normalerweise repariert.\n[[YELLOW]]Der Bonus ist abh\u00E4ngig vom Reparatur Level.
Guides.Repair.Section.3=[[DARK_AQUA]]Wie funktioniert Super Reparatur?\n[[YELLOW]]Mit Super Reparatur werden ab und zu deine Items\n[[YELLOW]]doppelt so gut repariert.
Guides.Repair.Section.4=[[DARK_AQUA]]Wie funktioniert Arkanes Schmieden?\n[[YELLOW]]Diese F\u00E4higkeit erm\u00F6glicht dir mit einer gewissen\n[[YELLOW]]Wahrscheinlichkeit Verzauberungen auf Items zu erhalten.\n[[YELLOW]]Verzauberungen k\u00F6nnen erhalten, vermindert werden oder\n[[YELLOW]]ganz verloren gehen.
##Salvage
Guides.Salvage.Section.0=[[DARK_AQUA]]\u00DCber Verwerten:\n[[YELLOW]]Mit einem Goldamboss kannst du R\u00FCstungen und\n[[YELLOW]]Werkzeuge verwerten.\n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]Verwerten ist ein vom Angeln und Reparieren abh\u00E4ngiger Skill\n[[YELLOW]]Sein Level ist die H\u00E4lfte von deren Summe.
Guides.Salvage.Section.1=[[DARK_AQUA]]Wie funktioniert Verwerten?\n[[YELLOW]]Platziere einen Goldamboss und rechtsklicke mit dem Item in\n[[YELLOW]]der Hand. Das item wird zerst\u00F6rt und in seine\n[[YELLOW]]Bestandteile zerlegt.\n\n[[YELLOW]]Beispielsweise gibt eine Eisenaxt Eisenbarren.
Guides.Salvage.Section.2=[[DARK_AQUA]]Wie funktioniert Fortgeschrittenes Verwerten?\n[[YELLOW]]Sobald freigeschaltet, kannst du besch\u00E4digte Items verwerten.\n[[YELLOW]]Der Ertrag steigt mit dem Level.\n[[YELLOW]]Der Mindestertrag ist immer 1 Item, ansonsten kannst du nicht\n[[YELLOW]]verwerten.
Guides.Salvage.Section.3=[[DARK_AQUA]]Zur Verbildlichung ein Beispiel:\n[[YELLOW]]Sagen wir verwerten eine Goldene Spitzhacke mit 80%\n[[YELLOW]]Haltbarkeit, bedeutet das, dass wir nur 2 Gold bekommen\n[[YELLOW]]k\u00F6nnen (Spitzhacke=3 Goldbarren, also jeder 33,33%\n[[YELLOW]]Haltbarkeit) was 66% entspricht. Wenn dein\n[[YELLOW]]Ertragsprozentsatz unter 66% liegt wirst du keine 2 Barren\n[[YELLOW]]bekommen k\u00F6nnen. Wenn sie dar\u00FCber ist, kannst du den\n[[YELLOW]]"gesamten Betrag" bekommen, der aus 2 Eisenbarren besteht.
Guides.Salvage.Section.4=[[DARK_AQUA]]Wie funktioniert Arkanes Verwerten?\n[[YELLOW]]Diese F\u00E4higkeit erm\u00F6glicht es verzauberte B\u00FCcher beim\n[[YELLOW]]Verwerten von verzauberten Items zu bekommen.\n[[YELLOW]]Verzauberungen k\u00F6nnen vollkommen oder teilweise extrahiert\n[[YELLOW]]werden.\n[[YELLOW]]Bei einer teilweisen Extraktion wird das Verzauberungslevel\n[[YELLOW]]reduziert.
##Smelting
Guides.Smelting.Section.0=Kommt irgendwann mal...
Guides.Smelting.Section.1=Immer noch hier?
##Swords
Guides.Swords.Section.0=[[DARK_AQUA]]\u00DCber Schwerter:\n[[YELLOW]]Diese F\u00E4higkeit gibt Kampfboni bei Benutzung\n[[YELLOW]]des Schwertes.\n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]Verletze Monster und Spieler mit dem Schwert.
Guides.Swords.Section.1=[[DARK_AQUA]]Wie funktioniert der S\u00E4gezahnschlag??\n[[YELLOW]]S\u00E4gezahnschlag ist eine aktive F\u00E4higkeit die du mit Rechtsklick \n[[YELLOW]]aktivierst.\n[[YELLOW]]Mit dieser F\u00E4higkeit kannst du Fl\u00E4chenschaden verteilen. \n[[YELLOW]]Au\u00DFerdem blutet das Ziel f\u00FCr kurze Zeit.
Guides.Swords.Section.2=[[DARK_AQUA]]Wie funktioniert der Gegenangriff?\n[[YELLOW]]Gegenangriff ist eine aktive F\u00E4higkeit,\n[[YELLOW]]bei der Angriffe von Monstern beim Blocken um bis zu 50%\n[[YELLOW]]des erhaltenen Schadens reflektiert werden k\u00F6nnen.
Guides.Swords.Section.3=[[DARK_AQUA]]Wie funktioniert Blutung?\n[[YELLOW]]Blutung f\u00FCgt den Gegnern alle 2 Sekunden Schaden zu. Das\n[[YELLOW]]Bluten geht solange bis die F\u00E4higkeit ausl\u00E4uft oder der\n[[YELLOW]]Gegner stirbt.\n[[YELLOW]]Die Dauer der Blutung erh\u00F6ht sich mit dem Schwert Skill.
##Taming
Guides.Taming.Section.0=[[DARK_AQUA]]\u00DCber Z\u00E4hmen:\n[[YELLOW]]Z\u00E4hmen gibt dem Spieler diverse Kampfboni beim Kampf mit\n[[YELLOW]]gez\u00E4hmten W\u00F6lfen.\n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]Um XP zu bekommen musst du Tiere z\u00E4hmen oder mit\n[[YELLOW]]deinen W\u00F6lfen k\u00E4mpfen.
Guides.Taming.Section.1=[[DARK_AQUA]]Wie funktioniert Ruf der Wildnis?\n[[YELLOW]]Ruf der Wildnis ist eine aktive F\u00E4higkeit die dir erlaubt\n[[YELLOW]]einen Wolf, einen Ozelot oder ein Pferd an deine Seite zu\n[[YELLOW]]rufen. \n[[YELLOW]]Das tust du, indem du Linksklickst w\u00E4hrend du Knochen, Fisch\n[[YELLOW]]oder \u00C4pfel in der Hand h\u00E4ltst.
Guides.Taming.Section.2=[[DARK_AQUA]]Wie funktioniert Bestienkunde?\n[[YELLOW]]Bestienkunde erlaubt es die Haustiere zu inspizieren\n[[YELLOW]]Halte einen Knochen in der Hand und klick mit linker Maustaste\n[[YELLOW]]auf das Haustier um Bestienkunde zu aktivieren.
Guides.Taming.Section.3=[[DARK_AQUA]]Wie funktioniert Aufschlitzen?\n[[YELLOW]]Aufschlitzen ist eine passive F\u00E4higkeit die beim Ziel\n[[YELLOW]]des Wolfes Blutungen hervorrufen kann. Der Erfolg h\u00E4ngt\n[[YELLOW]]vom Z\u00E4hmen Level ab.
Guides.Taming.Section.4=[[DARK_AQUA]]Wie funktionieren gesch\u00E4rfte Klauen?\n[[YELLOW]]Gesch\u00E4rfte Klauen geben Zusatzschaden in Abh\u00E4ngigkeit\n[[YELLOW]]vom Z\u00E4hmen Level.
Guides.Taming.Section.5=[[DARK_AQUA]]Wie funktioniert Umweltbewusst?\n[[YELLOW]]Diese passive F\u00E4higkeit erm\u00F6glich W\u00F6lfen sich zu dir zu\n[[YELLOW]]teleportieren wenn sie in die N\u00E4he von Gefahren wie \n[[YELLOW]]Kakteen/Lava kommen. \n[[YELLOW]]Zus\u00E4tzlich sind W\u00F6lfe immun gegen Fallschaden.
Guides.Taming.Section.6=[[DARK_AQUA]]Wie funktioniert Dicker Pelz?\n[[YELLOW]]Diese passive F\u00E4higkeit reduziert Schaden und \n[[YELLOW]]macht W\u00F6lfe feuerresistent.
Guides.Taming.Section.7=[[DARK_AQUA]]Wie funktioniert Schocksicher?\n[[YELLOW]]Diese passive F\u00E4higkeit reduziert den Schaden\n[[YELLOW]]durch Explosionen.
Guides.Taming.Section.8=[[DARK_AQUA]]Wie funktioniert Schnell-Imbiss?\n[[YELLOW]]Diese passive F\u00E4higkeit gibt dem Wolf eine Chance sich zu \n[[YELLOW]]erholen wann immer er einen Gegner verletzt.
##Unarmed
Guides.Unarmed.Section.0=[[DARK_AQUA]]\u00DCber Unbewaffnet:\n[[YELLOW]]Mit Unbewaffnet kann der echte Mann endlich mit seinen\n[[YELLOW]]F\u00E4usten angemessen zuschlagen. \n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]K\u00E4mpfe unbewaffnet gegen Monster und andere Spieler
Guides.Unarmed.Section.1=[[DARK_AQUA]]Wie funktioniert Berserker?\n[[YELLOW]]Berserker ist eine aktive F\u00E4higkeit die mit Rechtsklick\n[[YELLOW]]aktiviert wird.\n[[YELLOW]]Im Berserker Modus f\u00FCgst du 50% mehr Schaden zu und\n[[YELLOW]]kannst weiche Materiale wie Gras und Erde sofort abbauen.
Guides.Unarmed.Section.2=[[DARK_AQUA]]Wie funktioniert der Eiserne Arm?\n[[YELLOW]]Eiserner Arm erh\u00F6ht den Monstern und Spielern mit den\n[[YELLOW]]F\u00E4usten zugef\u00FCgten Schaden.
Guides.Unarmed.Section.3=[[DARK_AQUA]]Wie funktioniert Pfeilablenkung?\n[[YELLOW]]Pfeilablenkung ist eine passive F\u00E4higkeit die ab und zu\n[[YELLOW]]Pfeile von Skeletten und angreifenden Spielern ablenkt.\n[[YELLOW]]Diese Pfeile prallen einfach ab und fallen auf den Boden.
Guides.Unarmed.Section.4=[[DARK_AQUA]]Wie funktioniert der Eiserne Griff?\n[[YELLOW]]Eiserner Griff ist eine passive F\u00E4higkeit die Entwaffnung\n[[YELLOW]]verhindert. Mit h\u00F6herem Level ist es umso einfacher\n[[YELLOW]]Entwaffnung zu verhindern.
Guides.Unarmed.Section.5=[[DARK_AQUA]]Wie funktioniert Entwaffnen?\n[[YELLOW]]Diese passive F\u00E4higkeit erm\u00F6glich es den Gegner zu\n[[YELLOW]]entwaffnen, sodass seine Waffe auf den Boden f\u00E4llt.
##Woodcutting
Guides.Woodcutting.Section.0=[[DARK_AQUA]]\u00DCber Holzf\u00E4ller:\n[[YELLOW]]Im Holzf\u00E4llen geht es um das F\u00E4llen von B\u00E4umen.\n\n[[DARK_AQUA]]XP ZUWACHS:\n[[YELLOW]]Du kriegst XP f\u00FCr das abholzen von Baumst\u00E4mmen.
Guides.Woodcutting.Section.1=[[DARK_AQUA]]Wie funktioniert der Baumf\u00E4ller?\n[[YELLOW]]Baumf\u00E4ller ist eine aktive F\u00E4higkeit. Mache mit der Axt in der\n[[YELLOW]]Hand einen Rechtsklick um sie zu aktivieren. Der Baum\n[[YELLOW]]wird sofortig gef\u00E4llt und alle St\u00E4mme abgebaut.
Guides.Woodcutting.Section.2=[[DARK_AQUA]]Wie funktioniert Bl\u00E4ttersturm?\n[[YELLOW]]Bl\u00E4ttersturm ist eine passive F\u00E4higkeit die Bl\u00E4tter\n[[YELLOW]]bei Ber\u00FChrung mit der Axt sofortig bricht. Standardm\u00E4\u00DFig\n[[YELLOW]]wird diese F\u00E4higkeit bei Level 100 freigeschaltet.
Guides.Woodcutting.Section.3=[[DARK_AQUA]]Wie funktionieren Doppel-Drops?\n[[YELLOW]]Diese passive F\u00E4higkeit gibt dir ab und zu doppelten\n[[YELLOW]]Ertrag f\u00FCr jeden Stamm den du f\u00E4llst.
#INSPECT
Inspect.Offline=[[RED]]Du hast nicht die Rechte um offline Spieler zu inspizieren!
Inspect.OfflineStats=mcMMO Stats f\u00FCr Offline Spieler [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats f\u00FCr [[YELLOW]]{0}
Inspect.TooFar=Du bist zu weit entfernt um den Spieler zu inspizieren!
#ITEMS
Item.ChimaeraWing.Fail=**CHIMAERA FL\u00DCGEL GESCHEITERT!**
Item.ChimaeraWing.Pass=**CHIMAERA FL\u00DCGEL*
Item.ChimaeraWing.Name=Chimaera Fl\u00FCgel
Item.ChimaeraWing.Lore=[[GRAY]]Teleportiert dich zu deinem Bett.
Item.Generic.Wait=Du musst warten bis du das wieder verwenden kannst! [[YELLOW]]({0}s)
Item.Injured.Wait=Du wurdest vor kurzem verletzt und musst warten bis du das verwenden kannst. [[YELLOW]]({0}s)
Item.FluxPickaxe.Name=Flux Spitzhacke
Item.FluxPickaxe.Lore.1=[[GRAY]]Hat eine Wahrscheinlichkeit Erze sofort zu schmelzen.
Item.FluxPickaxe.Lore.2=[[GRAY]]Ben\u00F6tigt Schmelzen Level {0}+
#TELEPORTATION
Teleport.Commencing=[[GRAY]]Beginne Teleport in [[GOLD]]({0}) [[GRAY]]Sekunden, bitte stillhalten...
Teleport.Cancelled=[[DARK_RED]]Teleport abgebrochen!
#SKILLS
Skills.Child=[[GOLD]](VERWANDTER SKILL)
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Du brauchst mehr[[GRAY]]{0}
Skills.Parents=ELTERN
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.ChildStats={0}[[GREEN]]{1}
Skills.TooTired=Du bist zu m\u00FCde um diese F\u00E4higkeit zu verwenden. [[YELLOW]]({0}s)
Skills.Cancelled={0} abgebrochen!
Skills.ConfirmOrCancel=[[GREEN]]Erneuter Rechtsklick zur Best\u00E4tigung [[GOLD]]{0}[[GREEN]]. Linksklick zum abbrechen.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=KAMPFSKILLS=-
Stats.Header.Gathering=[[GOLD]]-=SAMMELSKILLS=-
Stats.Header.Misc=[[GOLD]]-=DIV.SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.XP.Name=Erfahrung
Perks.XP.Desc=Erhalte mehr Erfahrung in bestimmen Skills.
Perks.Lucky.Name=Gl\u00FCck
Perks.Lucky.Desc={0} Skills und F\u00E4higkeiten werden um 33.3% \u00F6fter aktiviert.
Perks.Lucky.Desc.Login=Bestimmte Skills und F\u00E4higkeiten werden um 33.3% \u00F6fter aktiviert.
Perks.Lucky.Bonus=[[GOLD]] ({0} mit Gl\u00FCcksbonus)
Perks.Cooldowns.Name=Schnelle Erholung
Perks.Cooldowns.Desc=Verk\u00FCrzt die Abklingzeit um {0}.
Perks.ActivationTime.Name=Ausdauer
Perks.ActivationTime.Desc=Erh\u00F6ht die F\u00E4higkeitszeit um {0} Sekunden.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s mit Ausdauer Bonus)
#HARDCORE
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Hardcore Modus {0} deaktiviert f\u00FCr {1}.
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Hardcore Modus {0} aktiviert f\u00FCr {1}.
Hardcore.DeathStatLoss.Name=Skillverlust bei Tod:
Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]Du hast durch den Tod[[BLUE]]{0}[[DARK_RED]] Level verloren.
Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] Der Verlustprozentsatz wurde auf {0} ge\u00E4ndert.
Hardcore.Vampirism.Name=Vampirismus
Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] war nicht erfahren genug um dir Wissen zu hinterlassen.
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]Du hast [[BLUE]]{0}[[DARK_AQUA]] Level von [[YELLOW]]{1} [[DARK_AQUA]] gestohlen.
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] hat es nicht geschafft Wissen von dir zu stehlen!
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] hat[[BLUE]]{1}[[DARK_RED]] Level von dir gestohlen!
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] Der Vampirismus Prozentsatz wurde auf {0} ge\u00E4ndert.
#MOTD
MOTD.Donate=[[DARK_AQUA]]Spenden Info:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Hardcore Modus aktiviert: [[DARK_RED]]{0}
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Skillverlust bei Tod: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirismus Prozentsatz: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO Boni]
MOTD.Version=[[GOLD]][mcMMO] Verwende Version[[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Webseite
#SMELTING
Smelting.Ability.FluxMining=Schmelztiegel: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=Brennstoff Effizienz Multiplikator: [[YELLOW]]{0}x
Smelting.Ability.Locked.0=GESPERRT bis {0}+ Skill (XP BOOST)
Smelting.Ability.Locked.1=GESPERRT bis {0}+ Skill (SCHMELZTIEGEL)
Smelting.Ability.SecondSmelt=Extra Schmelzung: [[YELLOW]]{0}
Smelting.Ability.VanillaXPBoost=Vanilla XP Multiplikator: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=Brennstoff Effizienz
Smelting.SubSkill.FuelEfficiency.Description=Erh\u00F6he die Brenndauer des Brennstoffes in \u00D6fen
Smelting.SubSkill.SecondSmelt.Name=Extra Schmelzung
Smelting.SubSkill.SecondSmelt.Description=Verdoppelt den Ertrag beim Schmelzen
Smelting.Effect.4=Vanilla XP Boost
Smelting.Effect.5=Erh\u00F6ht die erhaltene Erfahrung beim Schmelzen
Smelting.SubSkill.FluxMining.Name=Schmelztiegel
Smelting.SubSkill.FluxMining.Description=M\u00F6glichkeit, Erze direkt beim Abbauen zu Schmelzen
Smelting.Listener=Schmelzen:
Smelting.SkillName=SCHMELZEN
#COMMAND DESCRIPTIONS
Commands.Description.addlevels=Gib einem Spieler mcMMO Level
Commands.Description.adminchat=Schalte den mcMMO Adminchat an/aus oder sende Adminchat Nachrichten
Commands.Description.addxp=Gib einem Spieler mcMMO XP
Commands.Description.hardcore=\u00C4ndere den mcMMO hardcore Prozentsatz oder schalte den hardcore Modus an/aus
Commands.Description.inspect=Sieh detaillierte mcMMO Informationen \u00FCber einen anderen Spieler
Commands.Description.mcability=Schalte die Bereitschaft von mcMMO F\u00E4higkeiten bei Rechtsklick an/aus
Commands.Description.mccooldown=Sieh alle mcMMO F\u00E4higkeiten Abklingzeiten
Commands.Description.mcgod=Schalte mcMMO godmode an/aus
Commands.Description.mchud=\u00C4ndere deinen mcMMO HUD Stil
Commands.Description.mcmmo=Zeige eine kurze Beschreibung von mcMMO
Commands.Description.mcnotify=Schalte die meisten mcMMO F\u00E4higkeiten Hinweise im Chat an/aus
Commands.Description.mcpurge=Bereinige die mcMMO Datenbank von Spielern die {0} Monate nicht online waren oder 0 Level haben.
Commands.Description.mcrank=Zeige das mcMMO Ranking f\u00FCr einen Spieler
Commands.Description.mcrefresh=Aktualisiere alle Abklingzeiten f\u00FCr mcMMO
Commands.Description.mcremove=Entferne einen Benutzer aus der mcMMO Datenbank
Commands.Description.mcscoreboard=Verwalte deine mcMMO \u00DCbersicht
Commands.Description.mcstats=Zeige deine mcMMO Level und XP
Commands.Description.mctop=Zeige die mcMMO Bestenlisten
Commands.Description.mmoedit=Editiere die mcMMO Level bei einem Benutzer
Commands.Description.mmoupdate=Migriere die mcMMO Datenbank von einer alten Datenbank zur aktuellen
Commands.Description.mcconvert=Konvertiert Datenbanktypen oder Erfahrungsformeln
Commands.Description.mmoshowdb=Zeige den Namen der aktuellen Datenbank (zur Benutzung mit /mmoupdate)
Commands.Description.party=Steuere verschiedene mcMMO Party Einstellungen
Commands.Description.partychat=Schalte den mcMMO Party Chat an/aus oder send Party Nachrichten
Commands.Description.ptp=Teleportiere zu einem mcMMO Party Mitglied
Commands.Description.Skill=Zeige detaillierte Informationen zu einem mcMMO Skill {0}
Commands.Description.skillreset=Setze die mcMMO Level f\u00FCr einen Spieler zur\u00FCck
Commands.Description.vampirism=Schalte Vampirismus an/aus / \u00E4ndere den Vampirismus Prozentsatz
Commands.Description.xplock=Setze deine mcMMO XP-Leiste auf einen bestimmten Skill fest
Commands.Description.xprate=\u00C4ndere die mcMMO XP Rate oder starte ein XP Event
#UPDATE CHECKER
UpdateChecker.Outdated=Du verwendest eine veraltete mcMMO Version!
UpdateChecker.NewAvailable=Eine neue Version ist auf BukkitDev erh\u00E4ltlich.
#SCOREBOARD HEADERS
Scoreboard.Header.PlayerStats=mcMMO Stats
Scoreboard.Header.PlayerCooldowns=mcMMO Abklingzeiten
Scoreboard.Header.PlayerRank=mcMMO Bestenlisten
Scoreboard.Header.PlayerInspect=mcMMO Stats: {0}
Scoreboard.Header.PowerLevel=Gesamt Level
Scoreboard.Misc.PowerLevel=[[GOLD]]Gesamt Level
Scoreboard.Misc.Level=[[DARK_AQUA]]Level
Scoreboard.Misc.CurrentXP=[[GREEN]]Aktuelle XP
Scoreboard.Misc.RemainingXP=Verbliebene XP
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Abklingzeit
Scoreboard.Misc.Overall=[[GOLD]]Insgesamt
Scoreboard.Misc.Ability=F\u00E4higkeit
#DATABASE RECOVERY
Profile.Loading.Success=[[GREEN]]Your mcMMO profile has been loaded.
Profile.Loading.Failure=mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]].
Profile.Loading.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO was unable to load the player data for [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Please inspect your database setup.

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Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado**
Acrobatics.Combat.Proc=[[GREEN]]**Esquivado**
Acrobatics.DodgeChance=Probabilidad de Esquivar: [[YELLOW]]{0}%
Acrobatics.SubSkill.Roll.Name=Rodada
Acrobatics.SubSkill.Roll.Description=Reduce o Elimina el da\u00f1o de caida
Acrobatics.SubSkill.GracefulRoll.Name=Rodada Majestuosa
Acrobatics.SubSkill.GracefulRoll.Description=El doble de efectivo que una rodada normal
Acrobatics.SubSkill.Dodge.Name=Esquivar
Acrobatics.SubSkill.Dodge.Description=Reduce el da\u00f1o de ataque a la mitad
Acrobatics.Listener=Acrobacias:
Acrobatics.SubSkill.Roll.Chance=Probabilidad de Rodar: [[YELLOW]]{0}%
Acrobatics.SubSkill.Roll.GraceChance=Probabilidad de Rodada Majestuosa: [[YELLOW]]{0}%
Acrobatics.Roll.Text=**Rodado**
Acrobatics.SkillName=ACROBACIAS
Acrobatics.Skillup=Habilidad de Acrobacias incrementada en {0}. Total ({1})
Archery.Combat.DazeChance=Probabilidad de Aturdimiento: [[YELLOW]]{0}%
Archery.Combat.RetrieveChance=Probabilidad de Recuperar Flechas: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=Da\u00f1o bonus por Habilidad de Tiro: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=Habilidad de Tiro
Archery.SubSkill.SkillShot.Description=Incrementar da\u00f1o hecho con arcos
Archery.SubSkill.Daze.Name=Aturdir (Jugadores)
Archery.SubSkill.Daze.Description=Desorienta a los enemigos y inflige {0} DMG
Archery.SubSkill.ArrowRetrieval.Name=Recuperaci\u00f3n de Flecha
Archery.SubSkill.ArrowRetrieval.Description=Probabilidad de recuperar flechas de los cadaveres
Archery.Listener=Arquer\u00eda:
Archery.SkillName=ARQUER\u00cdA
Archery.Skillup=Habilidad de Arquer\u00eda incrementada en {0}. Total ({1})
Axes.Ability.Bonus.0=Dominio del Hacha
Axes.Ability.Bonus.1={0} de Da\u00f1o Bonus
Axes.Ability.Bonus.2=Impacto
Axes.Ability.Bonus.3=Aplicar un bonus de {0} de da\u00f1o a la armadura
Axes.Ability.Bonus.4=Gran Impacto
Axes.Ability.Bonus.5=Hacer {0} de da\u00f1o bonus a los enemigos sin armadura
Axes.Ability.Lower=[[GRAY]]**BAJAS TU HACHA**
Axes.Ability.Ready=[[GREEN]]**PREPARAS TU HACHA**
Axes.Combat.CritStruck=[[DARK_RED]]\u00a1Fuiste golpeado CR\u00cdTICAMENTE!
Axes.Combat.CritChance=Probabilidad de golpe cr\u00edtico: [[YELLOW]]{0}%
Axes.Combat.CriticalHit=\u00a1GOLPE CR\u00cdTICO!
Axes.Combat.GI.Proc=[[GREEN]]**GOLPEADO CON GRAN FUERZA**
Axes.Combat.GI.Struck=**GOLPEADO POR IMPACTO MAYOR**
Axes.Combat.SS.Struck=[[DARK_RED]]Golpeado mediante DIVISOR DE CRANEOS!
Axes.Combat.SS.Length=Duraci\u00f3n de Parte Cr\u00e1neos: [[YELLOW]]{0}seg
Axes.SubSkill.SkullSplitter.Name=Parte Cr\u00e1neos (HABILIDAD)
Axes.SubSkill.SkullSplitter.Description=Distribuir Da\u00f1o en el \u00c1rea de Cobertura
Axes.SubSkill.CriticalStrikes.Name=Golpes Cr\u00edticos
Axes.SubSkill.CriticalStrikes.Description=Da\u00f1o Doble
Axes.SubSkill.AxeMastery.Name=Dominio del Hacha
Axes.SubSkill.AxeMastery.Description=Agrega da\u00f1o bonus
Axes.SubSkill.ArmorImpact.Name=Impacto
Axes.SubSkill.ArmorImpact.Description=Golpear con fuerza como para destruir armaduras
Axes.SubSkill.GreaterImpact.Name=Gran Impacto
Axes.SubSkill.GreaterImpact.Description=Hacer da\u00f1o bonus a los enemigos sin armadura
Axes.Listener=Hachas:
Axes.SkillName=HACHAS
Axes.Skills.SS.Off=**Parte Cr\u00e1neos ha expirado**
Axes.Skills.SS.On=[[GREEN]]**PARTE CR\u00c1NEOS ACTIVADO**
Axes.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Parte Cr\u00e1neos [[GREEN]]est\u00e1 refrescada!
Axes.Skills.SS.Other.Off=Parte Cr\u00e1neos[[GREEN]] le ha expirado a [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Parte Cr\u00e1neos!
Axes.Skillup=Habilidad de Hacha incrementada en {0}. Total ({1})
Excavation.Ability.Lower=[[GRAY]]**BAJAS TU PALA**
Excavation.Ability.Ready=[[GREEN]]**PREPARAS TU PALA**
Excavation.SubSkill.GigaDrillBreaker.Name=Ultra Taladro Destructor (HABILIDAD)
Excavation.SubSkill.GigaDrillBreaker.Description=Triple Drop, Tripe EXP, M\u00e1s Velocidad
Excavation.SubSkill.TreasureHunter.Name=Cazador de Tesoros
Excavation.SubSkill.TreasureHunter.Description=Habilidad para cavar por tesoros
Excavation.Effect.Length=Duraci\u00f3n de Ultra Taladro Destructor: [[YELLOW]]{0}seg
Excavation.Listener=Excavaci\u00f3n:
Excavation.SkillName=EXCAVACI\u00d3N
Excavation.Skills.GigaDrillBreaker.Off=**Ultra Taladro Destructor ha expirado**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVADO**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Ultra Taladro Destructor [[GREEN]]fue refrescada!
Excavation.Skills.GigaDrillBreaker.Other.Off=Ultra Taladro Destructor[[GREEN]] le ha expirado a [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ultra Taladro Destructor!
Excavation.Skillup=Habilidad de Excavaci\u00f3n incrementada en {0}. Total ({1})
Fishing.Ability.Chance=Probabilidad de mordisco: [[YELLOW]]{0}
Fishing.Ability.Info=Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros**
Fishing.Ability.Locked.0=Bloqueado hasta {0}+ habilidad (sacudir)
Fishing.Ability.Locked.1=Bloqueado hasta {0}+ HABILIDAD (PESCA DE HIELO)
Fishing.Ability.Rank=Cazador de Tesoros: [[YELLOW]]Rango {0}/5
Fishing.Ability.TH.MagicRate=Probabilidad de Cazador M\u00e1gico: [[YELLOW]]{0}
Fishing.Ability.Shake=Probabilidad de esquivar: [[YELLOW]]{0}
Fishing.Ability.IceFishing=Pesca de hielo: ve a pescar en el hielo
Fishing.Ability.FD=Dieta del pescador: [[YELLOW]]Rank {0}
Fishing.SubSkill.TreasureHunter.Name=Cazador de Tesoros (Pasivo)
Fishing.SubSkill.TreasureHunter.Description=Pescar objetos miscel\u00e1neos
Fishing.SubSkill.MagicHunter.Name=Cazador M\u00e1gico
Fishing.SubSkill.MagicHunter.Description=Encuentra Objetos Encantados
Fishing.SubSkill.Shake.Name=Sacudir (contra Entidades)
Fishing.SubSkill.Shake.Description=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar
Fishing.SubSkill.FishermansDiet.Name=Dieta del pescador
Fishing.SubSkill.FishermansDiet.Description=Mejora el hambre restaurada a partir de alimentos pescados
Fishing.SubSkill.MasterAngler.Name=Maestro pescador
Fishing.SubSkill.MasterAngler.Description=Aumenta la probabilidad de ser mordido mientras se pesca
Fishing.SubSkill.IceFishing.Name=Pesca de hielo
Fishing.SubSkill.IceFishing.Description=Te permite pescar en biomas de hielo
Fishing.Chance.Raining=[[BLUE]] Lluvia de Bonus
Fishing.Listener=Pescador:
Fishing.Ability.TH.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
Fishing.SkillName=PESCADOR
Fishing.Skillup=Habilidad de Pescador incrementada en {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=Probabilidad de Doble Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=Dieta del granjero: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
Herbalism.Ability.GTe.NeedMore=Necesitas mas semillas para esparcir tierra verde
Herbalism.Ability.GTh.Chance=Probabilidad de Pulgar Verde: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**PULGAR VERDE FALL\u00d3**
Herbalism.Ability.GTh.Stage=Etapa de pulgar verde: [[YELLOW]] Los cultivos crecen en la etapa {0}
Herbalism.Ability.GTh=[[GREEN]]**PULGAR VERDE**
Herbalism.Ability.HylianLuck=Probabilidad de Suerte de Hylian: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**BAJAS TU AZADA**
Herbalism.Ability.Ready=[[GREEN]]**PREPARASTE TU AZADA**
Herbalism.Ability.ShroomThumb.Chance=Probabilidad de Pulgar Hongo: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**PULGAR HONGO FALLIDO**
Herbalism.SubSkill.GreenTerra.Name=Tierra Verde (HABILIDAD)
Herbalism.SubSkill.GreenTerra.Description=Arar la Tierra, Triple Drops
Herbalism.SubSkill.GreenThumb.Name=Pulgar Verde (Trigo)
Herbalism.SubSkill.GreenThumb.Description=Autoplantar semillas cuando estas cosechando
Herbalism.Effect.4=Pulgar verde (Bloques)
Herbalism.SubSkill.GreenThumb.Description.2=Haces ladrillos mohosos o hacer crecer el pasto
Herbalism.SubSkill.FarmersDiet.Name=Dieta del Granjero
Herbalism.SubSkill.FarmersDiet.Description=Aumenta el hambre restaurada por la comida cultivada
Herbalism.SubSkill.DoubleDrops.Name=Doble Drops (Todas las Hierbas)
Herbalism.SubSkill.DoubleDrops.Description=El doble del bot\u00edn normal
Herbalism.SubSkill.HylianLuck.Name=Suerte de Hylian
Herbalism.SubSkill.HylianLuck.Description=Da una peque\u00f1a posibilidad de encontrar objetos raros
Herbalism.SubSkill.ShroomThumb.Name=Pulgar Hongo
Herbalism.SubSkill.ShroomThumb.Description=Esparcir micelio a tierra e hierva.
Herbalism.HylianLuck=[[GREEN]]La suerte de Hyrule esta contigo hoy!
Herbalism.Listener=Herbalismo:
Herbalism.SkillName=HERBALISMO
Herbalism.Skills.GTe.On=[[GREEN]]**TIERRA VERDE ACTIVADO**
Herbalism.Skills.GTe.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]]est\u00e1 refrescada!
Herbalism.Skills.GTe.Other.Off=Tierra Verde[[GREEN]] le ha expirado a [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Tierra Verde!
Herbalism.Skillup=Habilidad de Herbalismo incrementada en {0}. Total ({1})
Mining.Ability.Length=Duraci\u00f3n de Super Destructor: [[YELLOW]]{0}seg
Mining.Ability.Locked.0=Bloqueado hasta {0} + HABILIDAD (MINERIA EXPLOSIVA)
Mining.Ability.Locked.1=Bloqueado hasta {0} + HABILIDAD (MAYORES BOMBAS)
Mining.Ability.Locked.2=Bloqueado hasta {0} + HABILIDAD (EXPERTO EN DEMOLICIONES)
Mining.Ability.Lower=[[GRAY]]**BAJASTE TU PICO**
Mining.Ability.Ready=[[GREEN]]**PREPARAS TU PICO**
Mining.SubSkill.SuperBreaker.Name=S\u00faper Destructor (HABILIDAD)
Mining.SubSkill.SuperBreaker.Description=Aumento de Velocidad, Probabilidad de Triple Drop
Mining.SubSkill.DoubleDrops.Name=Doble Drops
Mining.SubSkill.DoubleDrops.Description=El doble del bot\u00edn normal
Mining.SubSkill.BlastMining.Name=Miner\u00eda Explosiva
Mining.SubSkill.BlastMining.Description=Bonuses a la miner\u00eda con TNT
Mining.SubSkill.BiggerBombs.Name=Mayores Bombas
Mining.SubSkill.BiggerBombs.Description=Incrementa el radio de la explosi\u00f3n de TNT
Mining.SubSkill.DemolitionsExpertise.Name=Experto en Demoliciones
Mining.SubSkill.DemolitionsExpertise.Description=Reduce el da\u00f1o de las explosiones de TNT
Mining.Effect.Decrease=Da\u00f1o de Experto en Demolici\u00f3n Decrementado: [[YELLOW]]{0}
Mining.Effect.DropChance=Probabilidad de Doble Drop: [[YELLOW]]{0}
Mining.Listener=Miner\u00eda:
Mining.SkillName=MINER\u00cdA
Mining.Skills.SuperBreaker.Off=**S\u00faper Destructor ha expirado**
Mining.Skills.SuperBreaker.On=[[GREEN]]**S\u00daPER DESTRUCTOR ACTIVADO**
Mining.Skills.SuperBreaker.Other.Off=S\u00faper Destructor[[GREEN]] le ha expirado a [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Super Destructor!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada!
Mining.Skillup=Habilidad de Miner\u00eda incrementada en {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect=+ {0} mineral de rendimiento, - {1} rendimiento de los desechos, {2} x drops
Mining.Blast.Radius.Increase=Incrementado Radio de Explosi\u00f3n: [[YELLOW]]+{0}
Mining.Blast.Rank=Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
Mining.Blast.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Miner\u00eda Explosiva [[GREEN]]est\u00e1 refrescada!
Repair.SubSkill.Repair.Name=Reparaci\u00f3n
Repair.SubSkill.Repair.Description=Reparar Herramientas y Armaduras
Repair.SubSkill.GoldRepair.Name=Reparar Oro (HABILIDAD {0}+)
Repair.SubSkill.GoldRepair.Description=Reparar Herramientas y Armaduras de Oro
Repair.SubSkill.IronRepair.Name=Reparar Metal (HABILIDAD {0}+)
Repair.SubSkill.IronRepair.Description=Reparar Herramientas y Armaduras de Metal
Repair.SubSkill.StoneRepair.Name=Reparar Piedra (HABILIDAD {0}+)
Repair.SubSkill.StoneRepair.Description=Reparar Herramientas de Piedra
Repair.SubSkill.RepairMastery.Name=Maestr\u00eda de la Reparaci\u00f3n
Repair.SubSkill.RepairMastery.Description=Cantidad de reparaci\u00f3n Incrementada
Repair.SubSkill.SuperRepair.Name=S\u00faper Reparaci\u00f3n
Repair.SubSkill.SuperRepair.Description=Doble Efectividad
Repair.SubSkill.DiamondRepair.Name=Reparaci\u00f3n de Diamante ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=Reparar Herramientas y Armaduras de Diamante
Repair.SubSkill.ArcaneForging.Name=Forjado Arcano
Repair.SubSkill.ArcaneForging.Description=Reparar objetos m\u00e1gicos
Repair.SubSkill.Salvage.Name=Rescatado ({0}+ HABILIDAD)
Repair.SubSkill.Salvage.Description=[[DARK_RED]]Haz colocado un yunque, utiliza esto para reparar herramientas y armaduras.
Repair.Error=[[DARK_RED]]mcMMO encontro un error al intentar reparar este objeto!
Repair.Listener.Anvil=[[DARK_RED]]Has colocado un yunque y estos pueden usarse para reparar herramientas y armaduras.
Repair.Listener.Anvil2=[[DARK_RED]]Tu colocaste un yunque de reparaci\u00f3n, utiliza esto para arreglar herramientas y armaduras.
Repair.Listener=Reparaci\u00f3n:
Repair.SkillName=REPARACI\u00d3N
Repair.Skills.AdeptSalvage=[[DARK_RED]]No tienes la habilidad suficiente para salvar objetos.
Repair.Skills.AdeptDiamond=[[DARK_RED]]No tienes la suficiente habilidad para reparar Diamante.
Repair.Skills.AdeptGold=[[DARK_RED]]No tienes la suficiente habilidad para reparar Oro.
Repair.Skills.AdeptIron=[[DARK_RED]]No tienes la suficiente habilidad para reparar Hierro.
Repair.Skills.AdeptStone=[[DARK_RED]]No tienes la suficiente habilidad para reparar Piedra.
Repair.Skills.Adept=Debes ser nivel [[YELLOW]]{0}[[RED]] para reparar [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
Repair.Skills.SalvageSuccess=[[GRAY]]Objeto recuperado!
Repair.Skills.NotFullDurability=[[DARK_RED]] No se puede rescatar los elementos da\u00f1ados.
Repair.Skills.Mastery=Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0} de durabilidad adicional restaurada
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
Repair.Skills.Super.Chance=Probabilidad de Super Reparaci\u00f3n: [[YELLOW]]{0}
Repair.Skillup=Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
Repair.Pretty.Name=Reparar
Salvage.Pretty.Name=Objetos salvados
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en FA: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]Tasa de \u00c9xito de FA: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=El poder Arcano de este objeto ha disminu\u00eddo.
Repair.Arcane.Fail=El objeto ha perdido permanentemente sus poderes Arcanos
Repair.Arcane.Lost=No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de este objeto.
Repair.Arcane.Rank=Forja Arcana: [[YELLOW]]Rango {0}/4
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
Swords.Combat.Bleed.Chance=Probabilidad de Sangramiento: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=Duraci\u00f3n del Sangrado: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick sucede cada 2 segundos
Swords.Combat.Bleeding.Started=[[GREEN]]**ENEMIGO SANGRANDO**
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u00a1El sangrado ha [[GREEN]]parado[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMIGO SANGRANDO**
Swords.Combat.Counter.Chance=Probabilidad de Contra Ataque: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
Swords.SubSkill.CounterAttack.Name=Contra Ataque
Swords.SubSkill.CounterAttack.Description=Refleja {0} del da\u00f1o tomando mientras se bloquea
Swords.SubSkill.SerratedStrikes.Name=Ataque Dentado (HABILIDAD)
Swords.SubSkill.SerratedStrikes.Description={0} DMG AoE, Sangrado + AoE
Swords.Effect.4=Ataque Dentado Sangriento+
Swords.Effect.5={0} marca de sangrado
Swords.SubSkill.Bleed.Name=Sangrado
Swords.SubSkill.Bleed.Description=Aplicar sangrado que da\u00f1a con el tiempo
Swords.Listener=Espadas:
Swords.SkillName=ESPADAS
Swords.Skills.SS.Off=**Ataque Dentado ha expirado**
Swords.Skills.SS.On=[[GREEN]]**ATAQUE DENTADO ACTIVADO**
Swords.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Golpe Dentado [[GREEN]]fue refrescada!
Swords.Skills.SS.Other.Off=Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado!
Swords.Skillup=Skill de espada se incremento en {0}. Total ({1})
Swords.SS.Length=Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Consciente del Entorno
Taming.Ability.Bonus.1=Lobos evitan peligros
Taming.Ability.Bonus.2=Piel Gruesa
Taming.Ability.Bonus.3=1/{0}Da\u00f1o, Resistencia al fuego
Taming.Ability.Bonus.4=A Prueba de Golpes
Taming.Ability.Bonus.5=Los explosivos hacen un 1/{0} de da\u00f1o normal.
Taming.Ability.Bonus.6=Garras Afiladas
Taming.Ability.Bonus.7=+{0} Da\u00f1o
Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida
Taming.Ability.Bonus.9={0} Posibilidad de curarse durante el ataque
Taming.Ability.Bonus.10=Sabueso divino
Taming.Ability.Bonus.11=Recuperar vida cuando eres da\u00f1ado por magia o veneno
Taming.Ability.Locked.0=Bloqueado hasta {0} + HABILIDAD (CONCIENCIADO CON EL MEDIOAMBIENTE)
Taming.Ability.Locked.1=Bloqueado hasta {0} + HABILIDAD (PIEL GRUESA)
Taming.Ability.Locked.2=Bloqueado hasta {0} + HABILIDAD (A PRUEBA DE GOLPES)
Taming.Ability.Locked.3=Bloqueado hasta {0} + HABILIDAD (GARRAS AFILADAS)
Taming.Ability.Locked.4=Bloqueado hasta {0} + HABILIDAD (SERVICIO DE COMIDA RAPIDA)
Taming.Ability.Locked.5=Bloqueado hasta {0}+ HABILIDAD (SABUESO DIVINO)
Taming.Combat.Chance.Gore=Probabilidad de Gore: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=Conocimiento de la Bestia
Taming.SubSkill.BeastLore.Description=Golpear con un hueso para inspeccionar los lobos y ocelotes
Taming.SubSkill.ShockProof.Name=A Prueba de Golpes
Taming.SubSkill.ShockProof.Description=Reducci\u00f3n de Da\u00f1o por Explosiones
Taming.SubSkill.CallOfTheWild.Name=Llamado a la Naturaleza
Taming.SubSkill.CallOfTheWild.Description=Convocar a un animal a tu lado
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]TIP (Ocelote): Agacharse y hacer click izquierdo con {0} pescados en la mano
Taming.Effect.15=[[GRAY]]TIP (Lobo): Agacharse y hacer click izquierdo con {0} huesos en la mano
Taming.SubSkill.Gore.Name0=[[GRAY]] COTW (caballo): Agachate y haz clic con {0} manzanas en la mano
Taming.SubSkill.FastFoodService.Name=Servicio de Comida R\u00e1pida
Taming.SubSkill.FastFoodService.Description=Probabilidad de que los lobos se curen en ataque
Taming.SubSkill.HolyHound.Name=Sabueso divino
Taming.SubSkill.HolyHound.Description=Curado por magia y veneno
Taming.SubSkill.Gore.Name=Mordisco
Taming.SubSkill.Gore.Description=Golpe Cr\u00edtico que aplica Sangrado
Taming.SubSkill.SharpenedClaws.Name=Garras Afiladas
Taming.SubSkill.SharpenedClaws.Description=Da\u00f1o Bonus
Taming.SubSkill.EnvironmentallyAware.Name=Consciente del Entorno
Taming.SubSkill.EnvironmentallyAware.Description=Fobia al Cactus y a la Lava, Inmune al Da\u00f1o por Ca\u00eddas
Taming.SubSkill.ThickFur.Name=Piel Gruesa
Taming.SubSkill.ThickFur.Description=Da\u00f1o Reducido, Resistencia al Fuego
Taming.Listener.Wolf=[[DARK_GRAY]]T\u00fa lobo se escabulle hacia t\u00ed...
Taming.Listener=Domador:
Taming.SkillName=DOMADOR
Taming.Skillup=Habilidad de Domador incrementada en {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Invocaci\u00f3n completada
Taming.Summon.Fail.Ocelot=Tienes demasiados ocelotes cerca como para convocar m\u00e1s.
Taming.Summon.Fail.Wolf=Tienes demasiados lobos cerca como para convocar m\u00e1s.
Taming.Summon.Fail.Horse=Tienes cerca demasiados caballos para poder invocar a uno.
Taming.Summon.Name.Format={0}s {1}
Unarmed.Ability.Berserk.Length=Duraci\u00f3n de Enloquecido: [[YELLOW]]{0}seg
Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
Unarmed.Ability.Chance.ArrowDeflect=Probabilidad de Desviar Flechas: [[YELLOW]]{0}%
Unarmed.Ability.Chance.Disarm=Probabilidad de Desarmar: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=Probabilidad de agarre de hierro: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=Tu oponente tiene agarre de hierro!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Tu agarre de hierro te salvo de ser desarmado!
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
Unarmed.Ability.Ready=[[GREEN]]**LEVANTASTE LA GUARDIA**
Unarmed.SubSkill.Berserk.Name=Enloquecido (HABILIDAD)
Unarmed.SubSkill.Berserk.Description=+50% de Da\u00f1o, Rompe materiales d\u00e9biles
Unarmed.SubSkill.Disarm.Name=Desarmar (Jugadores)
Unarmed.SubSkill.Disarm.Description=Hace soltar el item que un enemigo lleva en la mano
Unarmed.SubSkill.IronArmStyle.Name=Estilo del Pu\u00f1o de Hierro
Unarmed.SubSkill.IronArmStyle.Description=Endurece su brazo con el tiempo
Unarmed.SubSkill.ArrowDeflect.Name=Flecha Desviada
Unarmed.SubSkill.ArrowDeflect.Description=Desviar flechas
Unarmed.SubSkill.IronGrip.Name=Agarre de hierro
Unarmed.SubSkill.IronGrip.Description=Te previene de ser desarmado
Unarmed.Listener=Desarmado:
Unarmed.SkillName=DESARMADO
Unarmed.Skills.Berserk.Off=**Enloquecido ha expirado**
Unarmed.Skills.Berserk.On=[[GREEN]]**ENLOQUECIDO ACTIVADO**
Unarmed.Skills.Berserk.Other.Off=Enloquecido[[GREEN]] le ha expirado a [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Enloquecido!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloquecido [[GREEN]]est\u00e1 refrescada!
Unarmed.Skillup=Habilidad de Desarmado incrementada en {0}. Total ({1})
Woodcutting.Ability.0=Soplador de Hojas
Woodcutting.Ability.1=Remover hojas
Woodcutting.Ability.Chance.DDrop=Probabilidad de Doble Drop: [[YELLOW]]{0}
Woodcutting.Ability.Length=Duraci\u00f3n de Ca\u00edda de \u00c1rbol: [[YELLOW]]{0}seg
Woodcutting.Ability.Locked.0=Bloqueado hasta {0} + HABILIDAD (soplador de hojas)
Woodcutting.SubSkill.TreeFeller.Name=Ca\u00edda de \u00c1rbol (HABILIDAD)
Woodcutting.SubSkill.TreeFeller.Description=Hace que el \u00e1rbol explote
Woodcutting.SubSkill.LeafBlower.Name=Soplador de Hojas
Woodcutting.SubSkill.LeafBlower.Description=Remover Hojas
Woodcutting.SubSkill.HarvestLumber.Name=Doble Drops
Woodcutting.SubSkill.HarvestLumber.Description=El doble del bot\u00edn normal
Woodcutting.Listener=Le\u00f1ador:
Woodcutting.SkillName=LE\u00d1ADOR
Woodcutting.Skills.TreeFeller.Off=**Caida de \u00c1rbol ha expirado**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**CA\u00cdDA DE \u00c1RBOL ACTIVADA**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Ca\u00edda de \u00c1rbol [[GREEN]]est\u00e1 refrescada!
Woodcutting.Skills.TreeFeller.Other.Off=Ca\u00edda de \u00c1rbol[[GREEN]] le ha expirado a [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ca\u00edda de \u00c1rbol!
Woodcutting.Skills.TreeFeller.Splinter=\u00a1TU HACHA EXPLOT\u00d3 EN MILES DE PEDAZOS!
Woodcutting.Skills.TreeFeller.Threshold=\u00a1Ese \u00e1rbol es demasiado grande!
Woodcutting.Skillup=Habilidad de Le\u00f1ador incrementada en {0}. Total ({1})
Ability.Generic.Refresh=[[GREEN]]**\u00a1HABILIDADES REFRESCADAS!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
Combat.BeastLore=[[GREEN]]**CONOCIMIENTO DE LA BESTIA**
Combat.BeastLoreHealth=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Due\u00f1o ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**MORDISCO**
Combat.StruckByGore=**FUISTE MORDISQUEADO**
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
Combat.TouchedFuzzy=[[DARK_RED]]Est\u00e1s confuso. Te sientes mareado.
mcMMO.Description=[[DARK_AQUA]]Sobre el proyecto[[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO es un mod RPG de[[RED]codigo abierto[[GOLD]] creado en Febrero de 2011, [[GOLD]]por [[BLUE]]com.gmail.nossr50[[GOLD]]. La meta es proveer una experiencia igual a la de los RPG.,[[DARK_AQUA]]Consejos:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcmmo help[[GREEN]] para ver los comandos,[[GOLD]] - [[GREEN]]Teclea [[RED]]/SKILLNAME[[GREEN]]para ver informacion detalada de las habilidades,[[DARK_AQUA]]Desarrolladores:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](Founder & Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Former Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Reporte de fallos,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,
Commands.addlevels.AwardAll.1=[[GREEN]]Fuistes recompensado con {0} niveles en todas las habilidades!
Commands.addlevels.AwardAll.2=Todas las Skins han sido mofificadas por {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]Fuistes recompensado con {0} niveles en {1}!
Commands.addlevels.AwardSkill.2={0} ha sido modificado por {1}.
Commands.addxp.AwardAll=[[GREEN]]Fuistes recompensado con {0} experiencia en todas las habilidades!
Commands.addxp.AwardSkill=[[GREEN]]Fuistes recompensado con {0} experiencia en {1}!
Commands.Ability.Off=Habilidades [[RED]]desactivadas
Commands.Ability.On=Habilidades [[GREEN]]activadas
Commands.AdminChat.Off=Chat s\u00f3lo para Admins [[RED]]desactivado
Commands.AdminChat.On=Chat s\u00f3lo para Admins [[GREEN]]activado
Commands.AdminToggle=- Alternar chat de admin
Commands.Chat.Console=*Consola*
Commands.Disabled=Este comando est\u00e1 deshabilitado.
Commands.DoesNotExist=\u00a1El jugador no existe en la base de datos!
Commands.GodMode.Disabled=mcMMO Modo Dios Desactivado
Commands.GodMode.Enabled=mcMMO Modo Dios Activado
Commands.GodMode.Forbidden=[mcMMO] No se permite Modo Dios en este mundo (Ver permisos)
Commands.Inspect=<jugador> [[RED]]-Ver informaci\u00f3n detallada del jugador
Commands.Party.Invite.Accepted=[[GREEN]]Invitaci\u00f3n Aceptada. Te uniste al grupo {0}
Commands.Invite.Success=[[GREEN]]Invitaci\u00f3n enviada satisfactoriamente
Commands.Leaderboards=<habilidad> <p\u00e1gina> [[RED]]- Tabla de posiciones
Commands.mcc.Header=---[][[YELLOW]]Comandos mcMMO[[RED]][]---
Commands.mcgod=- Alternar Modo Dios
Commands.mchud.Invalid=Ese no es un tipo valido de HUD.
Commands.mcpurge.Success=[[GREEN]]La base de datos fue purgada exitosamente!
Commands.mcrank.Heading=[[GOLD]]-=CLASIFICACION PERSONAL=-
Commands.mcrank.Overall=Conjunto[[GREEN]] - [[GOLD]]Clasificacion [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=OBJETIVO: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]Clasificacion [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Sin clasificar
Commands.mcrefresh.Success={0}\'\'s del tiempo de reutilizacion ha sido renovado.
Commands.mcremove.Success=[[GREEN]]{0} fue eliminado de la base de datos exitosamente!!
Commands.mctop.Tip=[[GOLD]]Tip: Usa [[RED]]/mcrank[[GOLD]] para ver todas tus estadisticas!
Commands.mmoedit=[jugador] <habilidad> <nuevo valor> [[RED]] - Modificar habilidad
Commands.mmoedit.AllSkills.1=[[GREEN]]tu nivel en todas las habilidades fue cambiado a {0}!
Commands.mmoedit.Modified.1=[[GREEN]]Tu nivel en {0} fue modificado a {1}!
Commands.mmoedit.Modified.2={0} ha sido modificado por {1}.
Commands.mcconvert.Database.Same=Ya estas usando la base de datos {0}
Commands.mcconvert.Database.InvalidType={0} no en un tipo de base de datos valido.
Commands.mcconvert.Database.Start=[[GRAY]]Comenzando conversion de {0} a {1}...
Commands.mcconvert.Database.Finish=[[GRAY]]Migracion de la base de datos completada; La base datos {1} ahora tiene todos los datos de la base de datos {0}.
Commands.mmoshowdb=La base de datos usada actualmente es [[GREEN]]{0}
Commands.mcconvert.Experience.Invalid=Tipo de formula desconocidaa Los tipos validos son: [[GREEN]]LINEAR [[RED]]y [[GREEN]]EXPONENTIAL.
Commands.mcconvert.Experience.Same=Ya esta usando el tipo de formula {0}
Commands.mcconvert.Experience.Start=[[GRAY]]Comenznado converso de la curva {0} a {1}
Commands.mcconvert.Experience.Finish=[[GRAY]]Formula de conversion completa; ahora usando la curva XP {0}.
Commands.ModDescription=- Lea la descripci\u00f3n breve del mod
Commands.NoConsole=Este comando no es soportado desde la consola.
Commands.Notifications.Off=Notificaciones de habilidad [[RED]]desactivadas
Commands.Notifications.On=Notificaciones de habilidad [[GREEN]]activadas
Commands.Offline=Este comando no sirve para jugadores desconectados
Commands.Other=[[GREEN]]--OTROS COMANDOS--
Commands.Party.Header=-----[][[GREEN]]GRUPO[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]NOMBRE: [[WHITE]]{0} {1}
Commands.Party.ShareMode=[[DARK_GRAY]]MODO COMPARTIR:
Commands.Party.ItemShare=[[GRAY]]OBJETO [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
Commands.Party.ItemShareCategories=[[DARK_GRAY]]Compartiendo objetos: [[GRAY]][[ITALIC]]{0}
Commands.Party.MembersNear=[[DARK_GRAY]]CERCA DE TI [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=- Aceptar invitaci\u00f3n al grupo
Commands.Party.Chat.Off=S\u00f3lo chat de grupo [[RED]]desactivado
Commands.Party.Chat.On=S\u00f3lo chat de grupo [[RED]]activado
Commands.Party.Commands=[[GREEN]]--COMANDOS DEL GRUPO--
Commands.Party.Invite.0=ATENCI\u00d3N: [[GREEN]]Fuiste invitado al grupo {0} por {1}
Commands.Party.Invite.1=Teclea [[GREEN]]/party accept[[YELLOW]] para aceptar la invitacion al grupo
Commands.Party.Invite=[RED]]- Invitacion de grupo enviada
Commands.Party.Join=[[GRAY]]Unido al grupo: {0}
Commands.Party.Create=[[GRAY]]Grupo creado: {0}
Commands.Party.Rename=[[GRAY]]el nombre del grupo ha cambiado a: [[WHITE]]{0}
Commands.Party.SetSharing=[[GRAY]]Grupo {0} compartir establecido a: [[DARK_AQUA]]{1}
Commands.Party.ToggleShareCategory=[[GRAY]]Objetos de grupo compartiendo por[[GOLD]]{0} [[GRAY]]ha sido [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]El grupo {0} ya existe!
Commands.Party.Kick=\u00a1Fuiste expulsado del grupo {0}!
Commands.Party.Leave=Abandonaste el grupo
Commands.Party.Members.Header=-----[][[GREEN]]MIEMBROS[[RED]][]-----
Commands.Party.None=No est\u00e1s en un grupo.
Commands.Party.Quit=- Abandona tu grupo actual
Commands.Party.Teleport=<jugador> [[RED]]- Teletransportarse al miembro del grupo
Commands.Party.Toggle=- Alternar chat de grupo
Commands.Party.1=- Nuevo grupo creado
Commands.Party.2=[RED]]- Unete a un grupo de jugadores
Commands.ptp.Enabled=Teletransportacion de grupo [[GREEN]]activada
Commands.ptp.Disabled=Teletransportacion de grupo [[RED]]desactivada
Commands.ptp.NoRequests=No tienes ninguna peticion de teletransporte ahora mismo
Commands.ptp.NoWorldPermissions=[mcMMO] No tienes permiso para teletransportarte al mundo {0}.
Commands.ptp.Request1={0} [[GREEN]]ha pedido teletransportarse a tu posicion.
Commands.ptp.Request2=[[GREEN]]Para teletransportarse, teclea [[YELLOW]]/ptp accept. [[GREEN]]La peticion expira en [[RED]]{0} [[GREEN]]segundos.
Commands.ptp.AcceptAny.Enabled=Confirmacion de la peticion de teletransportacion del grupo [[GREEN]]habilitada
Commands.ptp.AcceptAny.Disabled=Confirmacion de la peticion de teletransportacion del grupo [[GREEN]]deshabilitada
Commands.ptp.RequestExpired=La peticion de teletransporte del grupo ha expirado!
Commands.PowerLevel.Leaderboard=--mcMMO-- Tabla de L\u00edderes: [[BLUE]]Nivel de Poder
Commands.PowerLevel.Capped=[[DARK_RED]]NIVEL DE PODER: [[GREEN]]{0} [[DARK_RED]]MAXIMO PODER: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]NIVEL DE PODER: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]Todos los niveles de tus habilidades se resetearon correctamente
Commands.Reset.Single=[GREEN]]Tu {0} nivel de skill se reseteo correctamente.
Commands.Reset=Resetea el nivel de una habilidad a 0
Commands.Skill.Invalid=\u00a1Esa no es una habilidad v\u00e1lida!
Commands.Skill.Leaderboard=--mcMMO-- Tabla de L\u00edderes: [[BLUE]]{0}
Commands.SkillInfo=- Ver informacion detallada sobre habilidades
Commands.Stats.Self=TUS ESTAD\u00cdSTICAS
Commands.Stats=- Ver tus estad\u00edsticas de mcMMO
Commands.ToggleAbility=- Alternar activaci\u00f3n de habilidades con click derecho
Commands.Usage.0=El uso correcto es /{0}
Commands.Usage.1=El uso adecuado es /{0} {1}
Commands.Usage.2=El uso correcto es /{0} {1} {2}
Commands.Usage.3=El uso correcto es /{0} {1} {2} {3}
Commands.Usage.FullClassName=Clase
Commands.Usage.Level=Nivel
Commands.Usage.Message=mensaje
Commands.Usage.Page=pagina
Commands.Usage.PartyName=nombre
Commands.Usage.Password=Contrase\u00f1a
Commands.Usage.Player=Jugador
Commands.Usage.Rate=Velocidad
Commands.Usage.Skill=Habilidad
Commands.Usage.XP=XP
mcMMO.NoInvites=No tienes invitaciones en este momento
mcMMO.NoPermission=[[DARK_RED]]Permisos insuficientes.
mcMMO.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no ser\u00e1 mostrada aqu\u00ed.
Party.Forbidden=[mcMMO] No se permiten grupos en este mundo (Ver permisos)
Party.Help.0=El uso adecuado es[[DARK_AQUA]]{0} <player> [password].
Party.Help.1=Para crear un grupo, usa [[DARK_AQUA]]{0} <name> [password].
Party.Help.2=Consulta [[DARK_AQUA]]{0} [[RED]]para mas informacion
Party.Help.3=Usa [[DARK_AQUA]]{0} <player> [password] [[RED]]para entrar o [[DARK_AQUA]]{1} [[RED]]salir
Party.Help.4=Para bloquear o desbloquear tu grupo, usa [[DARK_AQUA]]{0}
Party.Help.5=Para proteger el grupo con contrase\u00f1a, usa [[DARK_AQUA]]{0} <password>
Party.Help.6=Para echar a un jugador del grupo usa, use [[DARK_AQUA]]{0} <player>
Party.Help.7=Para pasar el lider a otro, usa [[DARK_AQUA]]{0} <player>
Party.Help.8=Para eliminar tu grupo, usa [[DARK_AQUA]]{0}
Party.Help.9=Usa [[DARK_AQUA]]{0} [[RED]]para compartir objetos con los miembros del grupo
Party.Help.10=Usa [[DARK_AQUA]]{0} [[RED]]para activar la XP compartida con los miembros del grupo.
Party.InformedOnJoin={0} [[GREEN]]ha entrado en tu grupo
Party.InformedOnQuit={0} [[GREEN]]ha salido de tu grupo
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]ha cambiado el nombre del grupo a [[WHITE]]{1}
Party.InvalidName=[[DARK_RED]]Ese no es un nombre de grupo v\u00e1lido.
Party.Invite.Self=No puedes invitarte a ti mismo!
Party.IsLocked=\u00a1Este grupo ya est\u00e1 bloqueado!
Party.IsntLocked=\u00a1Este grupo no est\u00e1 bloqueado!
Party.Locked=El grupo est\u00e1 bloqueado, solo el l\u00edder puede invitarte
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
Party.NotOwner=[[DARK_RED]]No eres el lider del grupo
Party.Owner.New=[[GREEN]]{0} es el nuevo lider del grupo.
Party.Owner.NotLeader=[[DARK_RED]]Ya no eres el lider del grupo.
Party.Owner.Player=[[GREEN]]Ahora eres el lider del grupo
Party.Password.None=Este grupo esta protegido por contrase\u00f1a. Escribala para poder entrar.
Party.Password.Incorrect=La contrase\u00f1a del grupo es incorrecta
Party.Password.Set=[[GREEN]]Contrase\u00f1a del grupo establecida: [[RED]]{0}
Party.Password.Removed=[[GREEN]]La contrase\u00f1a del grupo ha sido eliminada.
Party.Player.Invalid=Ese no es un jugador v\u00e1lido.
Party.NotOnline=[[DARK_RED]]{0} no esta conectado!
Party.Player.InSameParty={0} ya esta en tu grupo!
Party.PlayerNotInParty=[[DARK_RED]]{0} no esta en un grupo
Party.Specify=Debes especificar un grupo
Party.Teleport.Dead=No te puedes teletransportar a un jugador muerto.
Party.Teleport.Hurt=Has sido herido en los ultimos {0} segundos y no te puedes teletransportar.
Party.Teleport.Player=[[GREEN]]Te teletransportaste a {0}.
Party.Teleport.Self=No puedes teletransportarte a ti mismo!
Party.Teleport.Target=[[GREEN]]{0} se teletransport\u00f3 a ti.
Party.Teleport.Disabled={0} no permite teletransportacion de grupo.
Party.Rename.Same=Ese es ya el nombre de tu grupo!
Party.Join.Self=No puedes te puedes unir a ti mismo!
Party.Unlocked=[[GRAY]]El grupo est\u00e1 desbloqueado
Party.Disband=[[GRAY]]El grupo ha sido eliminado
Party.Status.Locked=[[DARK_RED]](Solo para invitados)
Party.Status.Unlocked=[[DARK_GREEN]](Abierto)
Party.ShareType.Xp=EXP
Party.ShareType.Item=OBJETO
Party.ShareMode.None=NINGUNO
Party.ShareMode.Equal=IGUAL
Party.ShareMode.Random=ALEATORIO
Party.XpShare.Disabled=El grupo no comparte la experiencia.
Party.ItemShare.Disabled=El grupo no comparte los objetos.
Party.ItemShare.Category.Loot=Saquear
Party.ItemShare.Category.Mining=Mineria
Party.ItemShare.Category.Herbalism=Herbolaria
Party.ItemShare.Category.Woodcutting=Tala de arboles
Party.ItemShare.Category.Misc=Misc
Commands.XPGain.Acrobatics=Cayendo
Commands.XPGain.Archery=Atacando a Monstruos
Commands.XPGain.Axes=Atacando a Monstruos
Commands.XPGain.Child=Niveles obtenidos de las habilidades padre
Commands.XPGain.Excavation=Excavar y encontrar tesoros
Commands.XPGain.Fishing=Pesca (\u00a1Imag\u00ednate!)
Commands.XPGain.Herbalism=Recolectando hierbas
Commands.XPGain.Mining=Minando Piedra y Minerales
Commands.XPGain.Repair=Reparando
Commands.XPGain.Swords=Atacando a Monstruos
Commands.XPGain.Taming=Domando animales, o combatiendo con tus lobos
Commands.XPGain.Unarmed=Atacando a Monstruos
Commands.XPGain.Woodcutting=Tala de arboles
Commands.XPGain=[[DARK_GRAY]]OBTENCI\u00d3N DE EXPERIENCIA: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
Commands.xprate.modified=La probabilidad de XP fue modificada a {0}
Commands.xprate.over=mcMMO EXP Rate Event TERMINO!!
Commands.xprate.proper.0=[[DARK_AQUA]]El uso correcto es /xprate <n\u00famero entero> <true:false>
Commands.xprate.proper.1=Uso correcto para restaurar el ratio de EXP por defecto es /xprate reset
Commands.xprate.proper.2=Por favor especifique true o false para indicar si este es un evento de experiencia o no
Commands.xprate.started.0=[[GOLD]]\u00a1EL EVENTO DE EXP DE mcMMO HA COMENZADO!
Commands.xprate.started.1=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de EXP! \u00a1El ratio de EXP es x{0}!
XPRate.Event=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de rate de EXP! \u00a1El rate de EXP es {0}x!
Effects.Effects=EFECTOS
Effects.Child=[[DARK_GRAY]]NIVEL: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]Nivel: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Available=[[GRAY]]Guia para {0} disponible - tipo /{1} ? [page]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guia[[GOLD]]=-
Guides.Page.Invalid=Numero de pagina no disponible
Guides.Page.OutOfRange=La pagina no existe, solo hay {0} paginas en total
Guides.Usage=El uso es /{0} ? [page]
Guides.Smelting.Section.0=Muy pronto...
Inspect.Offline=\u00a1No tienen permiso para inspeccionar jugadores fuera de linea!
Inspect.OfflineStats=Estad\u00edsticas de mcMMO para el Jugador Desconectado [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]Estad\u00edsticas de mcMMO para [[YELLOW]]{0}
Inspect.TooFar=\u00a1Est\u00e1s demasiado lejos como para inspeccionar a ese jugador!
Item.ChimaeraWing.Fail=**\u00a1LAS ALAS DE QUIMERA FALLARON!**
Item.ChimaeraWing.Pass=**\u00a1ALAS DE QUIMERA!**
Item.ChimaeraWing.Name=Ala de quimera
Item.ChimaeraWing.Lore=[[GRAY]]Teletransportate a tu cama.
Item.Generic.Wait=Tienes que esperar hasta que puedas usar esto de nuevo! [[YELLOW]]({0}s)
Item.Injured.Wait=Te lesionaste recientemente y ten\u00e9s que esperar para usar esto. [[YELLOW]]({0}seg)
Teleport.Commencing=[[GRAY]]Comenzando el teletransporte en [[GOLD]]({0}) [[GRAY]]segundos, por favor mantente hasta...
Teleport.Cancelled=[[DARK_RED]]Teletransportacion cancelada!
Skills.Child=[[GOLD]](HABILIDAD HIJA)
Skills.Disarmed=[[DARK_RED]]\u00a1Has sido desarmado!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Necesitas m\u00e1s
Skills.Parents=PADRES
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] EXP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=Est\u00e1s demasiado cansado como para utilizar esa habilidad de nuevo.
Skills.Cancelled={0} cancelado!
Skills.ConfirmOrCancel=[[GREEN]]Click derecho otra vez para confirmar [[GOLD]]{0}[[GREEN]]. Click izquierdo para cancelar.
Stats.Header.Combat=[[GOLD]]-=HABILIDADES DE COMBATE=-
Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=-
Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
Perks.XP.Name=Experiencia
Perks.XP.Desc=Recibes un impulso de XP en ciertas habilidades.
Perks.Lucky.Name=Suerte
Perks.Lucky.Desc=Da {0} destrezas y habilidades de un 33,3% m\u00e1s posibilidades de activar.
Perks.Lucky.Desc.Login=Da ciertas destrezas y habilidades de un 33,3% m\u00e1s posibilidades de activar.
Perks.Lucky.Bonus=[[GOLD]] ({0} con suerte de beneficios adicionales)
Perks.Cooldowns.Name=Recuperaci\u00f3n rapida
Perks.Cooldowns.Desc=Acorta la duraci\u00f3n de tiempo de reutilizaci\u00f3n {0}
Perks.ActivationTime.Name=Resistencia
Perks.ActivationTime.Desc=Aumenta el tiempo de activaci\u00f3n de la capacidad por {0} segundos.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s con beneficio de resistencia)
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Modo hardcore {0} desactivado. {1}
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Modo dhrdcore {0} activado. {1}
Hardcore.DeathStatLoss.Name=Bonus de pena de muerte.
Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]Has perdido [[BLUE]]{0}[[DARK_RED]] de la muerte.
Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] El porcentaje de perdida de stats fue cambiado a {0}.
Hardcore.Vampirism.Name=Vampirismo
Hardcore.Vampirism.Killer.Failure=[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] era demasiado inexperto para concederte algo de sabiduria.
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]Has robado [[BLUE]]{0}[[DARK_AQUA]] niveles de [[YELLOW]]{1}.
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] fue incapaz de robarte sabiduria!
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] te ha robado [[BLUE]]{1}[[DARK_RED]] niveles!
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] El porcentaje de sanguijuela fue cambiado a {0}.
MOTD.Donate=[[DARK_AQUA]]Informacion de la donacion:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Modo hardcore activado: [[DARK_RED]]{0}
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Penalizacion de habilidad por muerte: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Estadisticas de sanguijuela vampirica: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO Beneficios]
MOTD.Version=[[GOLD]][mcMMO] Utilizando la version [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - Pagina web de mcMMO
Smelting.Ability.FluxMining=Probabilidad de mineria fluida: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=Multiplicador de eficiencia del combustible: [[YELLOW]]{0}x
Smelting.Ability.Locked.0=Bloqueado hasta {0}+ HABILIDAD (IMPULSO DE XP VANILLA)
Smelting.Ability.Locked.1=Bloqueado hasta {0}+ HABILIDAD (MINERIA FLUIDA)
Smelting.Ability.SecondSmelt=Probabilidad de segundo fundido: [[YELLOW]]{0}
Smelting.Ability.VanillaXPBoost=Multiplicador de XP Vanilla: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=Eficiencia del combustible
Smelting.SubSkill.FuelEfficiency.Description=Aumente el tiempo de quemado de combustible utilizado en los hornos mientras se funde.
Smelting.SubSkill.SecondSmelt.Name=Seunda fusion
Smelting.SubSkill.SecondSmelt.Description=Recursos dobles obtenidos por fusion
Smelting.Effect.4=Impulso de XP Vamilla
Smelting.Effect.5=Aumento de la XP VANILLA obtenida mientras de funde
Smelting.SubSkill.FluxMining.Name=Mineria fluida
Smelting.SubSkill.FluxMining.Description=Probabilidad de que los minerales sean automaticamente fundidos mientras se mina (toque de seda)
Smelting.FluxMining.Success=[[GREEN]]Ese mineral se fundio por si solo!
Smelting.Listener=Fusion
Smelting.SkillName=FUNDIENDO
Commands.Description.addlevels=A\u00f1adir niveles mcMMO a un usuario
Commands.Description.adminchat=Activa/Desactiva el chat de administarcion mcMMO o envia mensajes de chat de administraci\u00f3n
Commands.Description.addxp=A\u00f1adir XP mcMMO a un usuario
Commands.Description.hardcore=Modifica el porcentaje de mcMMO Hardcore o Activa/Desactiva el modo hardcore
Commands.Description.inspect=Ver informacion mcMMO detallada de un jugador
Commands.Description.mcability=Activar/Desactivar habilidades mcMMO en boton derecho del raton
Commands.Description.mcgod=Activa/Desactiva modo dios mcMMO
Commands.Description.mchud=Cambiar el estilo de mcMMO HUD
Commands.Description.mcmmo=Mostrar una breve descripci\u00f3n de mcMMO
Commands.Description.mcnotify=Activa/Desactiva las notificaciones de habilidad
Commands.Description.mcpurge=Purgar usuarios con ningun nivel mcMMO y usuarios que no se han conectado en {0} meses de la base de datos
Commands.Description.mcrank=Mostrar las estadisticas mcMMO de un jugador
Commands.Description.mcrefresh=Actualizar todos los tiempos de reutilizaci\u00f3n para mcMMO
Commands.Description.mcremove=Elimina a un usuario de la base de datos de mcMMO
Commands.Description.mcstats=Muestra tu nivel y XP mcMMO
Commands.Description.mctop=Mostrar tablas de clasificaci\u00f3n mcMMO
Commands.Description.mmoedit=Editar niveles mcMMO de un usuario
Commands.Description.mmoupdate=Migrar la base de datos mcMMO de una base de datos antigua a una nueva actual
Commands.Description.mcconvert=Convierte tipos de basa de datos o tipos de formulas de experiencia.
Commands.Description.mmoshowdb=Muestra el nombre del tipo de base de datos actual(para mas tarde usarla con /mmoupdate)
Commands.Description.party=Controlar varias configuraciones de los grupos mcMMO
Commands.Description.partychat=Activar/Desactivar el chat de grupo o enviar mensajes por el chat de grupo
Commands.Description.ptp=Teletransportate a un mienbro de tu grupo mcMMO
Commands.Description.Skill=Ver informacion detallada de la habilidades {0}
Commands.Description.skillreset=Resetear el nivel mcMMO de un usuario
Commands.Description.vampirism=Modifica el porcentaje de vampirismo mcMMO o Activa/Desactiva el modo vampiro
Commands.Description.xplock=Bloquear la barra de experiencia mcMMO de una habilidad especifica
Commands.Description.xprate=Modifica la velocidad del mcMMO XP o comieza un evento de mcMMO XP
UpdateChecker.Outdated=Estas usando una version de mcMMO antigua!
UpdateChecker.NewAvailable=Hay una nueva version disponible en BukkitDev
Scoreboard.Header.PlayerStats=Estadisticas de mcMMO
Scoreboard.Header.PlayerRank=Rankings de mcMMO
Scoreboard.Header.PlayerInspect=Estadisticas mcMMO:
Scoreboard.Header.PowerLevel=Nivel de poder
Scoreboard.Misc.PowerLevel=Nivel de poder
Scoreboard.Misc.Level=Nivel
Scoreboard.Misc.CurrentXP=XP actual
Scoreboard.Misc.RemainingXP=XP restante
Scoreboard.Misc.Overall=Total

View File

@@ -1,199 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**Sulava Laskeutuminen**
Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike**
Acrobatics.Listener=Akrobatia:
Acrobatics.SkillName=AKROBATIA
Acrobatics.Skillup=Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
Archery.SubSkill.SkillShot.Name=Taitolaukaus
Archery.SubSkill.SkillShot.Description=Parantaa jousien aiheuttamaa vahinkoa
Archery.SubSkill.ArrowRetrieval.Description=Mahdollisuus saada nuolia takaisin ruumiilta
Archery.Skillup=Jousiammuntataito kehittyi {0} tasoa. Kokonaistaso: ({1})
Axes.Ability.Lower=[[GRAY]]**LASKET KIRVEESI ALAS**
Axes.Ability.Ready=[[GREEN]]**KOHOTAT KIRVEESI**
Axes.Combat.CritStruck=[[DARK_RED]]Sinuun iskettiin KRITIKAALISESTI!
Axes.Combat.CriticalHit=KRIITTINEN OSUMA!
Axes.Combat.GI.Proc=[[GREEN]]**OSUI SUURELLA VOIMALLA**
Axes.Combat.GI.Struck=**OSUNUT SUUREMMALLA VOIMALLA**
Axes.Combat.SS.Length=Kallon Halkaisun Pituus: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=Kallonhalkaisija (Kyky)
Axes.SubSkill.CriticalStrikes.Name=Kriittiset Iskut
Axes.SubSkill.CriticalStrikes.Description=Kaksinkertainen Vahinko
Axes.SubSkill.AxeMastery.Description=Lis\u00e4\u00e4 vahinkoa
Axes.SubSkill.ArmorImpact.Description=Ly\u00f6 panssarin rikkovalla voimalla
Axes.SubSkill.GreaterImpact.Name=Suurempi osumisvoima
Axes.SubSkill.GreaterImpact.Description=Tee enemm\u00e4n vahinkoa panssaroimattomiin vihollisiin
Axes.Listener=Kirveet:
Axes.SkillName=KIRVEET
Axes.Skills.SS.On=[[GREEN]]**Kallonhalkaisija AKTIVOITU**
Axes.Skills.SS.Refresh=[[GREEN]]Sinun[[YELLOW]]Kallonhalkaisu [[GREEN]]taito on latautunut!
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] on k\u00e4ytt\u00e4nyt [[RED]] Kallonhalkaisijaa!
Axes.Skillup=Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
Excavation.Ability.Lower=[[GRAY]]**LASKET LAPIOSI ALAS**
Excavation.Ability.Ready=[[GREEN]]**KOHOTAT LAPIOSI**
Excavation.SubSkill.TreasureHunter.Name=Aarteenmets\u00e4st\u00e4j\u00e4
Excavation.Listener=Kaivuu:
Excavation.SkillName=KAIVANTO
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**TEHO PORA HAJOITUS AKTIVOITU**
Excavation.Skillup=Kaivuu taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
Fishing.SubSkill.TreasureHunter.Name=Aarteenmets\u00e4st\u00e4j\u00e4 (Passiivinen)
Fishing.Listener=Kalastus:
Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=KALASTUS
Fishing.Skillup=Kalastustaito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
Herbalism.Ability.GTh.Fail=**VIHERPEUKALO EP\u00c4ONNISTUI**
Herbalism.Ability.GTh=[[GREEN]]**VIHERPEUKALO**
Herbalism.Ability.Lower=[[GRAY]]**LASKET KUOKKASI ALAS**
Herbalism.Ability.Ready=[[GREEN]]**KOHOTAT KUOKKASI**
Herbalism.Listener=Yrttitietous:
Herbalism.Skills.GTe.Refresh=[[GREEN]]Sinun [[YELLOW]]Viherpeukalo [[GREEN]]taito on latautunut!
Herbalism.Skills.GTe.Other.Off=Viherpaukalo taito[[GREEN]] kului loppuun ajaksi [[YELLOW]]{0}
Mining.Ability.Length=Teho Hajoituksen Pituus: [[YELLOW]]{0}s
Mining.Ability.Lower=[[GRAY]]**LASKIT HAKKUSI**
Mining.Ability.Ready=[[GREEN]]**VALMISTAUDUT ISKEM\u00c4\u00c4N HAKULLASI**
Mining.Listener=Louhinta:
Mining.SkillName=LOUHINTA
Mining.Skills.SuperBreaker.Other.Off=Tehostettu hajoitus[[GREEN]] kului loppuun ajaksi [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Sinun [[YELLOW]Superrikkomis [[GREEN]]-taito on uudelleenlatautunut!
Mining.Skillup=Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Radius.Increase=R\u00e4j\u00e4ytys Et\u00e4isyys Nousi: [[YELLOW]]+{0}
Mining.Blast.Refresh=[[GREEN]]Sinun [[YELLOW] R\u00e4j\u00e4ht\u00e4v\u00e4 Kaivuu [[GREEN]]-kyky on uudelleenlatautunut!
Repair.SubSkill.Repair.Name=Korjaus
Repair.SubSkill.RepairMastery.Name=Korjaus Mestaruus
Repair.SubSkill.RepairMastery.Description=Korotettu korjaus taso
Repair.SubSkill.SuperRepair.Name=Tehostettu Korjaus
Repair.SubSkill.SuperRepair.Description=Kaksinkertainen tehokkuus
Repair.SubSkill.DiamondRepair.Name=Timantti Korjaus ({0}+ TAITO)
Repair.SubSkill.DiamondRepair.Description=Korjaa Timantti ty\u00f6kaluja & haarniskoita
Repair.SubSkill.ArcaneForging.Name=Mystinen Korjaus
Repair.SubSkill.ArcaneForging.Description=Korjaa lumottuja esineit\u00e4
Repair.Listener.Anvil=[[DARK_RED]]Olet asettanut alasimen paikalleen, voit korjata ty\u00f6kalusi ja haarniskasi sill\u00e4.
Repair.Listener=Korjaus:
Repair.SkillName=KORJAA
Repair.Skills.AdeptDiamond=[[DARK_RED]]Et ole tarpeeksi taitava korjataksesi timanttia.
Repair.Skills.AdeptGold=[[DARK_RED]]Et ole tarpeeksi taitava korjataksesi kultaa.
Repair.Skills.AdeptIron=[[DARK_RED]]Et ole tarpeeksi taitava korjataksesi rautaa.
Repair.Skills.AdeptStone=Et ole tarpeeksi taitava korjataksesi kive\u00e4.
Repair.Skills.FeltEasy=[[GRAY]]Seh\u00e4n tuntui helpolta.
Repair.Skills.StackedItems=[[DARK_RED]]Et voi korjata p\u00e4\u00e4llekk\u00e4isi\u00e4 tavaroita.
Repair.Skillup=Korjaustaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]Mystisen Korjauksen huononnus mahdollisuus: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]Mystisen Taonnan Onnistumisprosentti: [[YELLOW]]{0}%
Repair.Arcane.Fail=Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4sti.
Repair.Arcane.Lost=Et ollut tarpeeksi taitava pit\u00e4\u00e4ksesi lumouksia.
Swords.Ability.Lower=[[GRAY]]**LASKIT MIEKKASI**
Swords.Ability.Ready=[[GREEN]]**VALMISTAUDUT ISKEM\u00c4\u00c4N MIEKALLASI**
Swords.Combat.Bleeding.Stopped=[[GRAY]]Verenvuodatus on [[GREEN]]loppunut[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**Vihollinen vuotaa verta**
Swords.Combat.Countered=[[GREEN]]**VASTAISKU**
Swords.Combat.SS.Struck=[[DARK_RED]]Sinua iskettiin SAHALAITA ISKULLA!
Swords.SubSkill.CounterAttack.Name=Vastaisku
Swords.Effect.4=Sahalaitaiset Iskut Verenvuoto+
Swords.Listener=Miekkailu:
Swords.Skills.SS.On=[[GREEN]]**SAHALAITAISET ISKUT AKTIVOITU**
Swords.Skills.SS.Other.Off=Sahalaita Isku[[GREEN]] kului loppuun ajaksi [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] on k\u00e4ytt\u00e4nyt [[RED]]Sahalaita iskua!
Swords.SS.Length=Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
Taming.Ability.Bonus.1=Sudet v\u00e4ltt\u00e4v\u00e4t vaaraa
Taming.Ability.Bonus.2=Paksu Turkki
Taming.Ability.Bonus.6=Teroitetut Kynnet
Taming.SubSkill.ShockProof.Name=Shokin Kest\u00e4v\u00e4
Taming.SubSkill.ShockProof.Description=R\u00e4j\u00e4hdysvahingon v\u00e4hent\u00e4minen
Taming.SubSkill.CallOfTheWild.Name=Er\u00e4maan Kutsu
Taming.SubSkill.CallOfTheWild.Description=Kutsu el\u00e4in puolellesi
Taming.SubSkill.FastFoodService.Name=Pikaruokapalvelu
Taming.SubSkill.Gore.Description=Kriittinen Isku joka saa aikaan Verenvuodon.
Taming.SubSkill.ThickFur.Name=Paksu Turkki
Taming.Listener.Wolf=[[DARK_GRAY]]Sutesi kipitt\u00e4\u00e4 takaisin luoksesi...
Taming.Listener=Kesytt\u00e4minen:
Taming.SkillName=KESYTT\u00c4MINEN
Taming.Skillup=Kesytys taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
Taming.Summon.Complete=[[GREEN]]Kutsuminen valmis
Unarmed.Ability.Berserk.Length=Sekop\u00e4\u00e4n Pituus: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Rautak\u00e4sityyli
Unarmed.Ability.Bonus.1=+{0} Vahinkoparannus
Unarmed.Ability.Lower=[[GRAY]]**LASKET NYRKKISI ALAS**
Unarmed.Listener=Aseeton:
Unarmed.SkillName=ASEETON
Unarmed.Skills.Berserk.Off=**Berserkki on deaktivoitunut**
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK AKTIVOITU**
Unarmed.Skills.Berserk.Other.Off=Sekop\u00e4\u00e4[[GREEN]] kului loppuun ajaksi [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] on k\u00e4ytt\u00e4nyt [[RED]]berserkki\u00e4!
Woodcutting.Ability.0=Lehtipuhallin
Woodcutting.Ability.1=Puhaltaa lehti\u00e4 pois
Woodcutting.Ability.Length=Puunkaatajan kesto: [[YELLOW]]{0}s
Woodcutting.SubSkill.TreeFeller.Name=Puunkaataja (KYKY)
Woodcutting.SubSkill.TreeFeller.Description=Saa puut r\u00e4j\u00e4ht\u00e4m\u00e4\u00e4n
Woodcutting.SubSkill.LeafBlower.Name=Lehtien Puhaltaja
Woodcutting.Listener=Puunhakkuu:
Woodcutting.SkillName=Puunhakkuu
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**PUUNKAATAJA AKTIVOITU**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Sinun [[YELLOW]]Puunhakkuu [[GREEN]]taito on latautunut!
Woodcutting.Skills.TreeFeller.Other.Off=Puunhakkuu[[GREEN]] kului loppuun ajaksi [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] on k\u00e4ytt\u00e4nyt [[RED]]Puunkaatajaa!
Woodcutting.Skills.TreeFeller.Splinter=SINUN KIRVES HAJOSI TUHANSIIN OSIIN!
Woodcutting.Skills.TreeFeller.Threshold=Puu on liian suuri!
Woodcutting.Skillup=Puunhakkuutaso nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**PISTO**
Combat.StruckByGore=**SINUA ON PISTETTY**
Combat.TargetDazed=Kohde [[DARK_RED]]tyrm\u00e4tty
Combat.TouchedFuzzy=[[DARK_RED]]T\u00f6kk\u00e4sit P\u00f6rr\u00f6\u00e4. Tunsit huimauksen.
Commands.AdminChat.Off=Ainoastaan Yll\u00e4pit\u00e4jien keskustelu [[RED]]pois p\u00e4\u00e4lt\u00e4
Commands.AdminToggle=Kytke adminchat p\u00e4\u00e4lle/pois
Commands.Disabled=T\u00e4m\u00e4 komento ei ole k\u00e4ytett\u00e4viss\u00e4.
Commands.DoesNotExist=Player does not exist in the database!
Commands.Party.Invite.Accepted=[[GREEN]]Kutsu hyv\u00e4ksytty. Liityit ryhm\u00e4\u00e4n {0}
Commands.Invite.Success=[[GREEN]]Kutsu l\u00e4hetettiin onnistuneesti.
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Muokkaa kohdetta
Commands.NoConsole=This command does not support console usage.
Commands.Other=[[GREEN]]--MUUT KOMENNOT--
Commands.Party.Accept=- Hyv\u00e4ksy kutsu ryhm\u00e4\u00e4n
Commands.Party.Commands=[[GREEN]]--RYHM\u00c4KOMENNOT--
Commands.Party.Invite.0=HUOMIO: [[GREEN]]Sait kutsun ryhm\u00e4\u00e4n {0} pelaajalta {1}
Commands.Party.Kick=Sinut on potkittu ryhm\u00e4st\u00e4 {0}!
Commands.Party.Leave=Sin\u00e4 l\u00e4hdit ryhm\u00e4st\u00e4
Commands.Party.None=Et ole miss\u00e4\u00e4n ryhm\u00e4ss\u00e4.
Commands.Party.Quit=- J\u00e4t\u00e4 nykyinen ryhm\u00e4si
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] Voimataso [[YELLOW]]Leaderboard--
Commands.PowerLevel=[[DARK_RED]]Voimataso: [[GREEN]]{0}
Commands.Stats.Self=SINUN TILASTOSI
mcMMO.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole oikeutta k\u00e4ytt\u00e4\u00e4 jotain taitoa, sit\u00e4 ei n\u00e4ytet\u00e4 t\u00e4ss\u00e4.
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.IsLocked=T\u00e4m\u00e4 ryhm\u00e4 on jo lukittu!
Party.IsntLocked=T\u00e4m\u00e4 ryhm\u00e4 ei ole lukittu!
Party.Locked=Party is locked, only party leader may invite.
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.Password.Set=[[GREEN]]Party password set to {0}
Party.Player.Invalid=Tuo ei ole kelvollinen pelaaja.
Party.Teleport.Dead=Et voi teleportata kuolleeseen pelaajaan.
Party.Teleport.Target=[[GREEN]]{0} teleporttasi luoksesi.
Party.Unlocked=[[GRAY]]Party is unlocked
Commands.XPGain.Acrobatics=Tippuminen
Commands.XPGain.Axes=Hy\u00f6kk\u00e4\u00e4v\u00e4t Hirvi\u00f6t
Commands.XPGain.Excavation=Kaivaminen ja aarteidenl\u00f6yt\u00e4minen
Commands.XPGain.Fishing=Kalastus
Commands.XPGain.Herbalism=Yrttien sadonkorjuu
Commands.XPGain.Mining=Kiven ja malmin louhiminen
Commands.XPGain.Swords=Hy\u00f6kk\u00e4\u00e4vi\u00e4 Hirvi\u00f6it\u00e4
Commands.XPGain.Taming=El\u00e4inten kesytt\u00e4minen tai taisteleminen susiesi kanssa.
Commands.XPGain=[[DARK_GRAY]]XP SAATAVUUS: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xprate.over=mcMMO XP Rate Event is OVER!!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
Effects.Effects=TEHOSTEET
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=You are too far away to inspect that player!
Item.ChimaeraWing.Pass=**SILLIKUNINGAS SIIPI**
Item.Injured.Wait=Loukkaannuit \u00e4skett\u00e4in ja sinun tulee odottaa hetki. [[YELLOW]]({0}s)
Skills.Disarmed=[[DARK_RED]]Sinut on riisuttu aseista!
Skills.TooTired=You are too tired to use that ability again.
Stats.Header.Combat=[[GOLD]]-=TAISTELUTAIDOT=-
Stats.Header.Gathering=[[GOLD]]-=Resurssinkeruutaidot=-
Stats.Header.Misc=[[GOLD]]-=SEKALAISET TAIDOT=-
Stats.Own.Stats=[[GREEN]][mcMMO] Tilastot

View File

@@ -1,862 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
Acrobatics.DodgeChance=Probabilit\u00e9 d\'esquive : [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=Roulade
Acrobatics.SubSkill.Roll.Description=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute
Acrobatics.SubSkill.GracefulRoll.Name=Roulade gracieuse
Acrobatics.SubSkill.GracefulRoll.Description=Deux fois plus efficace qu\'une roulade classique
Acrobatics.SubSkill.Dodge.Name=Esquive
Acrobatics.SubSkill.Dodge.Description=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us
Acrobatics.Listener=Acrobatie :
Acrobatics.SubSkill.Roll.Chance=Probabilit\u00e9 de roulade : [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=Probabilit\u00e9 de roulade gracieuse : [[YELLOW]]{0}
Acrobatics.Roll.Text=**ROULADE**
Acrobatics.SkillName=ACROBATIE
Acrobatics.Skillup=Le talent Acrobatie augmente de {0}. Total ({1})
Alchemy.SubSkill.Catalysis.Name=Catalyse
Alchemy.SubSkill.Catalysis.Description=Augmente la vitesse de confection des potions
Alchemy.SubSkill.Concoctions.Name=Concoctions
Alchemy.SubSkill.Concoctions.Description=Confection des potions avec plus d\u2019ingr\u00e9dients
Alchemy.Listener=Alchimie
Alchemy.Ability.Locked.0=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveaux de talent (CATALYSE)
Alchemy.Catalysis.Speed=Vitesse de confection des poitions : [[YELLOW]]{0}
Alchemy.Concoctions.Rank=Classement des confectionneurs de potions: [[YELLOW]]{0}/{1}
Alchemy.Concoctions.Ingredients=Ingr\u00e9dients [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
Alchemy.SkillName=ALCHIMIE
Alchemy.Skillup=Le talent Alchimie augmente de {0}. Total ({1})
Archery.Combat.DazeChance=Probabilit\u00e9 de d\u00e9sorienter : [[YELLOW]]{0}
Archery.Combat.RetrieveChance=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches : [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=Tir pr\u00e9cis
Archery.SubSkill.SkillShot.Description=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
Archery.SubSkill.Daze.Name=Chance de d\u00e9sorienter : [[YELLOW]]{0}%
Archery.SubSkill.Daze.Description=D\u00e9soriente les adversaires en leur faisant {0} dommages
Archery.SubSkill.ArrowRetrieval.Name=R\u00e9cup\u00e9ration de fl\u00e8che
Archery.SubSkill.ArrowRetrieval.Description=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps
Archery.Listener=Archerie :
Archery.SkillName=ARCHERIE
Archery.Skillup=Le talent Archerie augmente de {0}. Total ({1})
Axes.Ability.Bonus.0=Ma\u00eetrise des haches
Axes.Ability.Bonus.1={0} de d\u00e9g\u00e2ts en plus
Axes.Ability.Bonus.2=Impact
Axes.Ability.Bonus.3=Inflige {0} de d\u00e9g\u00e2ts \u00e0 l\'armure
Axes.Ability.Bonus.4=Impact puissant
Axes.Ability.Bonus.5=Inflige {0} de d\u00e9g\u00e2ts en plus aux ennemis sans armure
Axes.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HACHE**
Axes.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HACHE**
Axes.Combat.CritStruck=[[DARK_RED]]Vous avez re\u00e7u un coup critique !
Axes.Combat.CritChance=Chance d\'infliger un coup critique : [[YELLOW]]{0}%
Axes.Combat.CriticalHit=COUP CRITIQUE !
Axes.Combat.GI.Proc=[[GREEN]]**FRAPP\u00c9 D\'UNE VIOLENTE INOU\u00cfE**
Axes.Combat.GI.Struck=**TOUCH\u00c9 PAR UN IMPACT PUISSANT**
Axes.Combat.SS.Struck=[[DARK_RED]]Bloqu\u00e9 par TRANCHE-CR\u00c2NE !
Axes.Combat.SS.Length=Dur\u00e9e de Tranche-cr\u00e2ne : [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=Tranche-cr\u00e2ne (Comp\u00e9tence)
Axes.SubSkill.SkullSplitter.Description=Inflige des d\u00e9g\u00e2ts de zone
Axes.SubSkill.CriticalStrikes.Name=Coup critique
Axes.SubSkill.CriticalStrikes.Description=D\u00e9g\u00e2ts doubl\u00e9s
Axes.SubSkill.AxeMastery.Name=Ma\u00eetrise des haches
Axes.SubSkill.AxeMastery.Description=Ajoute des d\u00e9g\u00e2ts
Axes.SubSkill.ArmorImpact.Name=Impact
Axes.SubSkill.ArmorImpact.Description=Frappe avec suffisamment de force pour briser l\'armure
Axes.SubSkill.GreaterImpact.Name=Impact puissant
Axes.SubSkill.GreaterImpact.Description=Inflige des d\u00e9g\u00e2ts bonus aux ennemis sans armure
Axes.Listener=Haches :
Axes.SkillName=HACHES
Axes.Skills.SS.Off=**Tranche-cr\u00e2ne est termin\u00e9**
Axes.Skills.SS.On=[[GREEN]]**TRANCHE-CR\u00c2NE ACTIV\u00c9**
Axes.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2ne [[GREEN]]est pr\u00eate !
Axes.Skills.SS.Other.Off=Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
Axes.Skillup=Le talent Haches augmente de {0}. Total ({1})
Axes.Ability.Bonus.0=Ma\u00eetrise des haches
Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
Excavation.SubSkill.GigaDrillBreaker.Name=Foreur (Comp\u00e9tence)
Excavation.SubSkill.GigaDrillBreaker.Description=Drops x3, XP x3, plus rapide
Excavation.SubSkill.TreasureHunter.Name=Chasseur de tr\u00e9sors
Excavation.SubSkill.TreasureHunter.Description=Capacit\u00e9 \u00e0 d\u00e9terrer des tr\u00e9sors
Excavation.Effect.Length=Dur\u00e9e de Foreur : [[YELLOW]]{0}s
Excavation.Listener=Excavation:
Excavation.SkillName=EXCAVATION
Excavation.Skills.GigaDrillBreaker.Off=**Votre comp\u00e9tence Foreur est termin\u00e9e**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**FOREUR ACTIV\u00c9**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Foreur [[GREEN]]est pr\u00eate !
Excavation.Skills.GigaDrillBreaker.Other.Off=Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur !
Excavation.Skillup=La comp\u00e9tence excavation augmente de {0}. Total ({1})
Fishing.Ability.Chance=Chance que \u00e7a morde: [[YELLOW]]{0}
Fishing.Ability.Info=P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
Fishing.Ability.Locked.0=BLOCKE JUSQU\'A {0}+ COMPETENCE (SHAKE)
Fishing.Ability.Locked.1=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveaux de talent (PECHEUR SUR GLACE)
Fishing.Ability.Locked.2=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveau(x) (Ma\u00eetre P\u00eacheur)
Fishing.Ability.Rank=Chasseur de tr\u00e9sors : [[YELLOW]]{0}/{1}
Fishing.Ability.TH.DropRate=Taux de Loot: [[DARK_RED]]Pi\u00e8ge: [[YELLOW]]{0} [[GRAY]]Commun: [[YELLOW]]{1} [[GREEN]]Non commun: [[YELLOW]]{2}\n[[BLUE]]Rare: [[YELLOW]]{3} [[LIGHT_PURPLE]]\u00c9pique: [[YELLOW]]{4} [[GOLD]]L\u00e9gendaire: [[YELLOW]]{5} [[AQUA]]Record: [[YELLOW]]{6}
Fishing.Ability.TH.MagicRate=Chasse magique: [[YELLOW]]{0}
Fishing.Ability.Shake=Chance d\'esquive : [[YELLOW]]{0}
Fishing.Ability.IceFishing=P\u00eache sur Glace: Allez p\u00eacher sur de la glace
Fishing.Ability.FD=R\u00e9gime de p\u00e9cheur: [[YELLOW]]Classement {0}
Fishing.SubSkill.TreasureHunter.Name=Chasseur de tr\u00e9sors
Fishing.SubSkill.TreasureHunter.Description=Remonte des objets inhabituels
Fishing.SubSkill.MagicHunter.Name=P\u00eache magique
Fishing.SubSkill.MagicHunter.Description=Remonte des objets magiques
Fishing.SubSkill.Shake.Name=Secousse (sur monstres)
Fishing.SubSkill.Shake.Description=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
Fishing.SubSkill.FishermansDiet.Name=R\u00e9gime de fermier
Fishing.SubSkill.FishermansDiet.Description=Am\u00e9liore la nutrition des produits de la ferme
Fishing.SubSkill.MasterAngler.Name=Ma\u00eetre P\u00eacheur
Fishing.SubSkill.MasterAngler.Description=Augmente les chances que \u00e7a morde lors de la p\u00eache
Fishing.SubSkill.IceFishing.Name=P\u00eache sur Glace
Fishing.SubSkill.IceFishing.Description=Vous permet de p\u00eacher dans les biomes glac\u00e9s
Fishing.Chance.Raining=[[BLUE]] Bonus de pluie
Fishing.Listener=P\u00eache :
Fishing.Ability.TH.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
Fishing.Ability.TH.Boom=[[GRAY]]TEMPS D\'EXPLOSION !!!
Fishing.Ability.TH.Poison=[[GRAY]]Quelque chose n\'a pas bien cuit...
Fishing.SkillName=P\u00caCHE
Fishing.Skillup=Le talent p\u00eache augmente de {0}. Total ({1})
Herbalism.Ability.DoubleDropChance=Double Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=R\u00e9gime du fermier: [[YELLOW]]Classement {0}
Herbalism.Ability.GTe.Length=Dur\u00e9e de Main verte : [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=Vous avez besoin de plus de graines pour r\u00e9pandre la terre verte
Herbalism.Ability.GTh.Chance=Chances de Mains Vertes: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**MAINS VERTES \u00c9CHOU\u00c9ES**
Herbalism.Ability.GTh.Stage=Vos sens de jardinier vous indique que [[YELLOW]] Ce champ est en train de pousser {0}
Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS**
Herbalism.Ability.HylianLuck=Probabilit\u00e9 de chance d\'Hylian: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HOUE**
Herbalism.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HOUE**
Herbalism.Ability.ShroomThumb.Chance=Doigts \u00e0 Champignons, Chance: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**DOIGTS VERTS \u00c9CHOU\u00c9**
Herbalism.SubSkill.GreenTerra.Name=Main verte (Comp\u00e9tence)
Herbalism.SubSkill.GreenTerra.Description=Propage les plantes / triple drops
Herbalism.SubSkill.GreenThumb.Name=Mains Vertes (Bl\u00e9)
Herbalism.SubSkill.GreenThumb.Description=Plantation automatique apres recolte du champ
Herbalism.Effect.4=Mains Vertes (Blocs)
Herbalism.SubSkill.GreenThumb.Description.2=Faire des briques avec mousse ou faire pousser l\'herbe
Herbalism.SubSkill.FarmersDiet.Name=R\u00e9gime de fermier
Herbalism.SubSkill.FarmersDiet.Description=Am\u00e9liore la nutrition des produits de la ferme
Herbalism.SubSkill.DoubleDrops.Name=Double drops
Herbalism.SubSkill.DoubleDrops.Description=Double la quantit\u00e9 r\u00e9colt\u00e9e
Herbalism.SubSkill.HylianLuck.Name=Chance d\'Hylian
Herbalism.SubSkill.HylianLuck.Description=Donne une petite chance de trouver de rares objets
Herbalism.SubSkill.ShroomThumb.Name=Doigts \u00e0 Champignons
Herbalism.SubSkill.ShroomThumb.Description=Etend le mycelium sur la terre et l\'herbe
Herbalism.HylianLuck=[[GREEN]]la chance d\'Hyrule est avec vous aujourd\'hui !
Herbalism.Listener=Herboristerie :
Herbalism.SkillName=HERBORISTERIE
Herbalism.Skills.GTe.Off=**Votre comp\u00e9tence Main verte est termin\u00e9e**
Herbalism.Skills.GTe.On=[[GREEN]]**MAIN VERTE ACTIV\u00c9**
Herbalism.Skills.GTe.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Main verte [[GREEN]]est pr\u00eate !
Herbalism.Skills.GTe.Other.Off=Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
Herbalism.Skillup=Le talent Herboristerie augmente de {0}. Total ({1})
Mining.Ability.Length=Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
Mining.Ability.Locked.0=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveaux du talent (MINAGE PAR EXPLOSIONS)
Mining.Ability.Locked.1=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveau(x) (Grosses Explosions)
Mining.Ability.Locked.2=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveau(x) (Expert en d\u00e9molition)
Mining.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PIOCHE**
Mining.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PIOCHE**
Mining.SubSkill.SuperBreaker.Name=Broyeur (Comp\u00e9tence)
Mining.SubSkill.SuperBreaker.Description=Plus rapide, chance de triple drops
Mining.SubSkill.DoubleDrops.Name=Double drops
Mining.SubSkill.DoubleDrops.Description=Double la quantit\u00e9 r\u00e9colt\u00e9e
Mining.SubSkill.BlastMining.Name=Minage explosif
Mining.SubSkill.BlastMining.Description=Bonus au minage \u00e0 l\'explosif
Mining.SubSkill.BiggerBombs.Name=Grosses explosions
Mining.SubSkill.BiggerBombs.Description=Augmente le rayon d\'explosion de la TNT
Mining.SubSkill.DemolitionsExpertise.Name=Expert en d\u00e9molition
Mining.SubSkill.DemolitionsExpertise.Description=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
Mining.Effect.Decrease=Baisse de l\'expertise en d\u00e9molition: [[YELLOW]]{0}
Mining.Effect.DropChance=Double Drop: [[YELLOW]]{0}
Mining.Listener=Minage :
Mining.SkillName=MINAGE
Mining.Skills.SuperBreaker.Off=**Votre comp\u00e9tence Broyeur est termin\u00e9e**
Mining.Skills.SuperBreaker.On=[[GREEN]]**BROYEUR ACTIV\u00c9**
Mining.Skills.SuperBreaker.Other.Off=Broyeur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur !
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
Mining.Skillup=Le talent Minage augmente de {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOUM**
Mining.Blast.Effect=+{0} de r\u00e9colte des minerais, -{1} de r\u00e9colte des d\u00e9bris, {2}x les r\u00e9compenses
Mining.Blast.Radius.Increase=Rayon d\'explosion : [[YELLOW]]+{0}
Mining.Blast.Rank=Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
Mining.Blast.Refresh=[[GREEN]]Votre capacit\u00e9 [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
Repair.SubSkill.Repair.Name=R\u00e9paration
Repair.SubSkill.Repair.Description=R\u00e9parer Outils & Armures
Repair.SubSkill.GoldRepair.Name=R\u00e9paration d\'Or ({0}+ SKILL)
Repair.SubSkill.GoldRepair.Description=R\u00e9parer Outils & Armures en Or
Repair.SubSkill.IronRepair.Name=R\u00e9paration en Fer ({0}+ SKILL)
Repair.SubSkill.IronRepair.Description=R\u00e9paration Outils & Armures en Fer
Repair.SubSkill.StoneRepair.Name=R\u00e9paration en Pierre ({0}+ SKILL)
Repair.SubSkill.StoneRepair.Description=R\u00e9parer Outils en Pierre
Repair.SubSkill.RepairMastery.Name=Ma\u00eetrise de la forge
Repair.SubSkill.RepairMastery.Description=Am\u00e9liore la r\u00e9paration
Repair.SubSkill.SuperRepair.Name=Superbe r\u00e9paration
Repair.SubSkill.SuperRepair.Description=Double l\'efficacit\u00e9
Repair.SubSkill.DiamondRepair.Name=R\u00e9paration du diamant (talent {0}+)
Repair.SubSkill.DiamondRepair.Description=R\u00e9pare les outils et armures en diamant
Repair.SubSkill.ArcaneForging.Name=Forge arcanique
Repair.SubSkill.ArcaneForging.Description=R\u00e9pare les objets magiques
Repair.Error=[[DARK_RED]]McMMO a rencontr\u00e9 une erreur en essayant de r\u00e9parer cet objet !
Repair.Listener.Anvil=[[DARK_RED]]Vous venez de poser une enclume, elle peut \u00eatre utilis\u00e9e pour r\u00e9parer votre \u00e9quipement.
Repair.Listener.Anvil2=[[DARK_RED]]Tu as plac\u00e9 une enclume sauvage, utilises la pour r\u00e9parer les outils et armures sauvages.
Repair.Listener=R\u00e9paration :
Repair.SkillName=R\u00c9PARATION
Repair.Skills.AdeptDiamond=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant.
Repair.Skills.AdeptGold=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or.
Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer.
Repair.Skills.AdeptStone=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer la pierre.
Repair.Skills.Adept=Vous devez avoir le niveau [[YELLOW]]{0}[[RED]] pour pouvoir r\u00e9parer [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
Repair.Skills.Mastery=Maitrise de la forge: [[YELLOW]]Extra {0} durabilit\u00e9 en place
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
Repair.Skills.Super.Chance=Chance Super R\u00e9paration: [[YELLOW]]{0}
Repair.Skillup=Le talent R\u00e9paration augmente de {0}. Total ({1})
Repair.Pretty.Name=R\u00e9paration
Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}%
Repair.Arcane.Downgrade=Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
Repair.Arcane.Fail=Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet.
Repair.Arcane.Lost=Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet.
Repair.Arcane.Rank=Forge arcanique : [[YELLOW]]Rang {0}/4
Salvage.Pretty.Name=Recyclage
Salvage.SubSkill.AdvancedSalvage.Name=Recyclage Avanc\u00e9
Salvage.SubSkill.AdvancedSalvage.Description=Recyclage des objets endommag\u00e9s
Salvage.SubSkill.ArcaneSalvaging.Name=Recyclage Arcanique
Salvage.SubSkill.ArcaneSalvaging.Description=Extrait les enchantements des objets
Salvage.Ability.Locked.0=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveau(x) du talent (Recyclage Avanc\u00e9)
Salvage.Ability.Bonus.0=Recyclage Avanc\u00e9
Salvage.Ability.Bonus.1=Rendement maximal {0} objet(s) d\u00e9truit(s)
Salvage.Arcane.Rank=Recyclage Arcanique: [[YELLOW]]Rang {0}/{1}
Salvage.Arcane.ExtractFull=[[GRAY]]Recyclage Arcanique : Chance d\'un enchantement complet
Salvage.Arcane.ExtractPartial=[[GRAY]]Recyclage Arcanique : Chance d\'un enchantement partiel
Salvage.Skills.Success=[[GREEN]]Objet recycl\u00e9 !
Salvage.Skills.Adept.Damaged=[[DARK_RED]]Vous n\'\u00eates pas assez talentueux pour recycler des objets endommag\u00e9s.
Salvage.Skills.Adept.Level=Vous devez \u00eatre niveau [[YELLOW]]{0}[[RED]] pour recycler [[YELLOW]]{1}
Salvage.Skills.TooDamaged=[[DARK_RED]]C\'est objet est trop endommag\u00e9 pour \u00eatre recycl\u00e9.
Salvage.Skills.ArcaneFailed=Vous avez \u00e9t\u00e9 incapable d\'extraire la connaissance contenue dans cet objet.
Salvage.Skills.ArcanePartial=Vous avez \u00e9t\u00e9 capable d\'extraire toute la connaissance contenue dans cet objet.
Salvage.Skills.ArcaneSuccess=[[GREEN]]Vous avez \u00e9t\u00e9 capable d\'extraire toute la connaissance contenue dans cet objet.
Salvage.Listener.Anvil=[[DARK_RED]]Vous avez plac\u00e9 une enclume de r\u00e9paration, utilisez-la pour recycler vos outils et vos armures.
Salvage.Listener=Recyclage:
Salvage.SkillName=RECYCLAGE
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
Swords.Combat.Bleed.Chance=Chance de saignement: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
Swords.Combat.Bleeding.Started=[[DARK_RED]] Tu saignes!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE**
Swords.Combat.Counter.Chance=Chance de Contre Attaque: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
Swords.SubSkill.CounterAttack.Name=Contre-attaque
Swords.SubSkill.CounterAttack.Description=Renvoie {0} des dommages pris en bloquant
Swords.SubSkill.SerratedStrikes.Name=Attaque D\u00e9chirante (Capacit\u00e9)
Swords.SubSkill.SerratedStrikes.Description={0} DMG AoE, Saignement+ AoE
Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante
Swords.Effect.5={0} Intervale entre les saignements
Swords.SubSkill.Bleed.Name=Saignement
Swords.SubSkill.Bleed.Description=Applique un saignement
Swords.Listener=\u00c9p\u00e9es :
Swords.SkillName=\u00c9P\u00c9ES
Swords.Skills.SS.Off=**Votre comp\u00e9tence Attaque d\u00e9chirante est termin\u00e9e**
Swords.Skills.SS.On=[[GREEN]]**ATTAQUE D\u00c9CHIRANTE ACTIV\u00c9E**
Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e9chirante [[GREEN]]est pr\u00eate !
Swords.Skills.SS.Other.Off=Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
Swords.Skillup=Ep\u00e9e augmente de {0}. Total ({1})
Swords.SS.Length=Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
Taming.Ability.Bonus.2=Fourrure \u00e9paisse
Taming.Ability.Bonus.3=R\u00e9duction de d\u00e9g\u00e2t, r\u00e9sistance au feu
Taming.Ability.Bonus.4=R\u00e9sistance aux chocs
Taming.Ability.Bonus.5=Les explosifs font 1/{0} compar\u00e9 au dommage normal
Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
Taming.Ability.Bonus.7=+{0} Damage
Taming.Ability.Bonus.8=Fast food
Taming.Ability.Bonus.9={0} Chance d\'etre soign\u00e9 lors de d\'une attaque
Taming.Ability.Bonus.10=Super chien de chasse
Taming.Ability.Bonus.11=Regagne de la vie lorsqu\'endommag\u00e9 par de la magie ou du poison
Taming.Ability.Locked.0=Attentif \u00e0 l\'environnement
Taming.Ability.Locked.1=Fourrure \u00e9paisse
Taming.Ability.Locked.2=R\u00e9sistance aux chocs
Taming.Ability.Locked.3=Griffes ac\u00e9r\u00e9es
Taming.Ability.Locked.4=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveau(x) (SERVICE FAST FOOD)
Taming.Ability.Locked.5=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveaux du talent (Super chien de chasse)
Taming.Ability.Lower=[[GRAY]]**VOS LOUPS SE METTENT EN RETRAIT**
Taming.Ability.Ready=[[GRAY]]**VOUS PREPAREZ VOS LOUPS**
Taming.Combat.Chance.Gore=Chance Gore: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=Connaissances des b\u00eates
Taming.SubSkill.BeastLore.Description=Bone-whacking inspects wolves & ocelots
Taming.SubSkill.ShockProof.Name=R\u00e9sistance aux chocs
Taming.SubSkill.ShockProof.Description=R\u00e9duction des d\u00e9g\u00e2ts explosifs
Taming.SubSkill.CallOfTheWild.Name=Appel de la nature
Taming.SubSkill.CallOfTheWild.Description=Appelle un animal \u00e0 vos c\u00f4t\u00e9s
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW: Accroupissez vous et faites un clic-gauche avec\n{0} {1} (Ocelot), {2} {3} (Loup), {4} {5} (Cheval)
Taming.SubSkill.FastFoodService.Name=Fast food
Taming.SubSkill.FastFoodService.Description=Probabilit\u00e9 de voler la vie en attaquant
Taming.SubSkill.HolyHound.Name=Super chien de chasse
Taming.SubSkill.HolyHound.Description=Soign\u00e9 par la Magie et le Poison
Taming.SubSkill.Gore.Name=Morsure
Taming.SubSkill.Gore.Description=Coup critique faisant saigner
Taming.SubSkill.SharpenedClaws.Name=Griffes ac\u00e9r\u00e9es
Taming.SubSkill.SharpenedClaws.Description=Bonus aux d\u00e9g\u00e2ts
Taming.SubSkill.EnvironmentallyAware.Name=Attentif \u00e0 l\'environnement
Taming.SubSkill.EnvironmentallyAware.Description=Phobie des cactus et de la lave, immunis\u00e9 aux chutes
Taming.SubSkill.ThickFur.Name=Fourrure \u00e9paisse
Taming.SubSkill.ThickFur.Description=R\u00e9duction de d\u00e9g\u00e2t, r\u00e9sistance au feu
Taming.SubSkill.Gore.Name0=Charge (Abilit\u00e9)
Taming.SubSkill.Gore.Name1=Ennemi cible, Rapidit\u00e9 de Loup++
Taming.Listener.Wolf=[[DARK_GRAY]]Votre loup se pr\u00e9cipite \u00e0 vos c\u00f4t\u00e9s...
Taming.Listener=Apprivoisement :
Taming.SkillName=APPRIVOISEMENT
Taming.Skills.Charge.Off=**Charge s\'est arr\u00eat\u00e9e**
Taming.Skills.Charge.On=[[GREEN]]**CHARGE ACTIV\u00c9E**
Taming.Skills.Charge.Other.Off=Charge[[GREEN]] s\'est arr\u00eat\u00e9e pour [[YELLOW]]{0}
Taming.Skills.Charge.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Charge!
Taming.Skills.Charge.Refresh=[[GREEN]]Votre capacit\u00e9 [[YELLOW]]Charge [[GREEN]]a \u00e9t\u00e9 renouvel\u00e9e!
Taming.Skills.Charge.NoneNearby=**AUCUN LOUP DISPONIBLE A PROXIMIT\u00c9**
Taming.Skills.Charge.NoTarget=**AUCUNE CIBLE TROUV\u00c9E**
Taming.Skillup=Le talent Apprivoisement augmente de {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Appel r\u00e9ussi
Taming.Summon.Lifespan=(Dur\u00e9e de vie: {0}s)
Taming.Summon.Fail.Ocelot=Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs.
Taming.Summon.Fail.Wolf=Il y a d\u00e9j\u00e0 trop de loups dans les environs.
Taming.Summon.Fail.Horse=Il y a d\u00e9j\u00e0 trop de chevaux dans les environs.
Taming.Summon.Fail.TooMany=Vous ne pouvez pas appeler plus d\'animaux \u00e0 vos c\u00f4t\u00e9s. [[YELLOW]]({0})
Taming.Summon.Name.Format={1} de {0}
Unarmed.Ability.Berserk.Length=Dur\u00e9e de Berserk : [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Poings de fer
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
Unarmed.Ability.Chance.ArrowDeflect=D\u00e9viation de fl\u00e8che: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=Chance D\u00e9sarmer: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=Chance de Poigne de Fer: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=Votre adversaire a une poigne de fer !
Unarmed.Ability.IronGrip.Defender=Votre poigne de fer vous a emp\u00each\u00e9 d\'\u00eatre d\u00e9sarm\u00e9 !
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS**
Unarmed.SubSkill.Berserk.Name=Berserk (Comp\u00e9tence)
Unarmed.SubSkill.Berserk.Description=+50% de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples
Unarmed.SubSkill.Disarm.Name=D\u00e9sarmement (sur joueurs)
Unarmed.SubSkill.Disarm.Description=Fait tomber l\'arme des ennemis
Unarmed.SubSkill.IronArmStyle.Name=Poings de fer
Unarmed.SubSkill.IronArmStyle.Description=Durcit vos poings au fil du temps
Unarmed.SubSkill.ArrowDeflect.Name=D\u00e9viation de fl\u00e8che
Unarmed.SubSkill.ArrowDeflect.Description=D\u00e9vie les fl\u00e8ches
Unarmed.SubSkill.IronGrip.Name=Poigne de Fer
Unarmed.SubSkill.IronGrip.Description=Vous emp\u00eache d\'\u00eatre d\u00e9sarm\u00e9
Unarmed.Listener=Poings :
Unarmed.SkillName=POINGS
Unarmed.Skills.Berserk.Off=**Votre capacit\u00e9 Furie est termin\u00e9e**
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIV\u0081\u00c9**
Unarmed.Skills.Berserk.Other.Off=Berserk[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Furie !
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
Unarmed.Skillup=La comp\u00e9tence Poings augmente de {0}. Total ({1})
Woodcutting.Ability.0=Souffleur de Feuilles
Woodcutting.Ability.1=Souffle les feuilles
Woodcutting.Ability.Chance.DDrop=Double Drop: [[YELLOW]]{0}
Woodcutting.Ability.Length=Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveaux du talent (EXPLOSEUR DE FEUILLES)
Woodcutting.SubSkill.TreeFeller.Name=Abatteur (Comp\u00e9tence)
Woodcutting.SubSkill.TreeFeller.Description=Fait exploser les arbres
Woodcutting.SubSkill.LeafBlower.Name=Soufflage
Woodcutting.SubSkill.LeafBlower.Description=Souffle les feuilles
Woodcutting.SubSkill.HarvestLumber.Name=Double drops
Woodcutting.SubSkill.HarvestLumber.Description=Double la quantit\u00e9 r\u00e9colt\u00e9e
Woodcutting.Listener=B\u00fbcheronnage :
Woodcutting.SkillName=B\u00dbCHERONNAGE
Woodcutting.Skills.TreeFeller.Off=**Votre comp\u00e9tence Abatteur est termin\u00e9e**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**ABATTEUR ACTIV\u00c9**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Abatteur [[GREEN]]est pr\u00eate !
Woodcutting.Skills.TreeFeller.Other.Off=Abatteur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Abatteur !
Woodcutting.Skills.TreeFeller.Splinter=VOTRE HACHE SE BRISE EN MILLE MORCEAUX !
Woodcutting.Skills.TreeFeller.Threshold=Cet arbre est trop large!
Woodcutting.Skillup=La comp\u00e9tence B\u00fbcheronnage augmente de {0}. Total ({1})
Ability.Generic.Refresh=[[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template={0} : [[YELLOW]]{1}
Combat.ArrowDeflect=[[WHITE]]**FL\u00c8CHE DEVI\u00c9E**
Combat.BeastLore=[[GREEN]]**CONNAISSANCE DES B\u00caTES**
Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Propri\u00e9taire ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**SANG**
Combat.StruckByGore=**FRAPP\u00c9 JUSQU\'AU SANG**
Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez \u00e9tourdi.
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]com.gmail.nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcmmo help[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](Founder & Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Former Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,
Commands.addlevels.AwardAll.1=[[GREEN]]Vous avez \u00e9t\u00e9 r\u00e9compens\u00e9 de {0} niveau(x) dans tous les talents !
Commands.addlevels.AwardAll.2=Tous les talents ont \u00e9t\u00e9 modifi\u00e9s pour {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]Vous avez re\u00e7u {0} niveau dans {1}!
Commands.addlevels.AwardSkill.2={0} a \u00e9t\u00e9 modifi\u00e9 pour {1}.
Commands.addxp.AwardAll=[[GREEN]]Vous avez \u00e9t\u00e9 r\u00e9compens\u00e9 de {0} experiences dans chaque comp\u00e9tences!
Commands.addxp.AwardSkill=[[GREEN]]Vous avez \u00e9t\u00e9 r\u00e9compens\u00e9 de {0} experiences dans {1} !
Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off
Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On
Commands.Ability.Toggle=L\'utilisation des capacit\u00e9s a \u00e9t\u00e9 modifi\u00e9e pour [[YELLOW]]{0}
Commands.AdminChat.Off=Canal admin [[RED]]Off
Commands.AdminChat.On=Canal admin [[GREEN]]On
Commands.AdminToggle=[[GREEN]]- Active/d\u00e9sactive le tchat admin
Commands.Chat.Console=*Console*
Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]Temps d\'attente des capacit\u00e9s McMMO[[GOLD]] =--
Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1} secondes restantes
Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]] Pr\u00eat !
Commands.Database.Cooldown=Vous devez attendre 1 seconde avant de pouvoir utiliser cette commande de nouveau.
Commands.Database.Processing=Votre commande pr\u00e9c\u00e9dente est toujours en ex\u00e9cution. Veuillez patienter.
Commands.Disabled=Cette commande est d\u00e9sactiv\u00e9e.
Commands.DoesNotExist=Ce joueur est absent de la base de donn\u00e9es !
Commands.GodMode.Disabled=mcMMO Godmode d\u00e9sactiv\u00e9
Commands.GodMode.Enabled=mcMMO Godmode activ\u00e9
Commands.GodMode.Forbidden=[mcMMO] Le Godmode n\'est pas permis sur ce monde (voir les permissions)
Commands.GodMode.Toggle=Le mode Dieu a \u00e9t\u00e9 modifi\u00e9 pour [[YELLOW]]{0}
Commands.Healthbars.Changed.HEARTS=[mcMMO] Le type d\'affichage de la barre de vie a \u00e9t\u00e9 chang\u00e9 en [[RED]]C\u0153urs[[WHITE]].
Commands.Healthbars.Changed.BAR=[mcMMO] Le type d\'affichage de la barre de vie a \u00e9t\u00e9 chang\u00e9 en [[YELLOW]]Bo\u00eetes[[WHITE]].
Commands.Healthbars.Changed.DISABLED=[mcMMO] La barre de vie des entit\u00e9s a \u00e9t\u00e9 [[GRAY]]d\u00e9sactiv\u00e9e[[WHITE]].
Commands.Healthbars.Invalid=Type de barre de vie invalide !
Commands.Inspect=<joueur> [[GREEN]]- Voir les infos d\u00e9taill\u00e9es sur le joueur
Commands.Invite.Success=[[GREEN]]Invitation envoy\u00e9e.
Commands.Leaderboards=<talent> <page> [[GREEN]]- Classement
Commands.mcc.Header=---[][[GREEN]]Commandes McMMO[[RED]][]---
Commands.mcgod=[[GREEN]]- Active/D\u00e9sactive le \"Mode Dieu\"
Commands.mchud.Invalid=Ce n\'est pas un type valide d\'HUD.
Commands.mcpurge.Success=[[GREEN]]La base de donn\u00e9es a \u00e9t\u00e9 purg\u00e9e avec succ\u00e8s !
Commands.mcrank.Heading=[[GOLD]]-=CLASSEMENT PERSONNEL=-
Commands.mcrank.Overall=Toutes competences confondues[[GREEN]] - [[GOLD]]Classement [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=CIBLE : [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]Classement [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Non class\u00e9
Commands.mcrefresh.Success=Le temps d\'attente de {0} a \u00e9t\u00e9 refra\u00eechi.
Commands.mcremove.Success=[[GREEN]]{0} a \u00e9t\u00e9 enlev\u00e9(e) de la base de donn\u00e9es avec succ\u00e8s !
Commands.mctop.Tip=[[GOLD]]Astuce : Utilisez [[RED]]/mcrank[[GOLD]] pour voir vos positions dans les diff\u00e9rents classements !
Commands.mmoedit=[joueur] <comp\u00e9tence> <nouvellevaleur> [[GREEN]] - Modifie la cible
Commands.mmoedit.AllSkills.1=[[GREEN]]Le niveau de tous vos talents a \u00e9t\u00e9 mis \u00e0 {0} !
Commands.mmoedit.Modified.1=[[GREEN]]Votre niveau en {0} a \u00e9t\u00e9 modifi\u00e9 \u00e0 {1}!
Commands.mmoedit.Modified.2={0} a \u00e9t\u00e9 modifi\u00e9 pour {1}.
Commands.mcconvert.Database.Same=Vous utilisez d\u00e9j\u00e0 le/la {0} base de donn\u00e9es !
Commands.mcconvert.Database.InvalidType={0} n\'est pas un type de base de donn\u00e9es valide.
Commands.mcconvert.Database.Start=[[GRAY]]Commencement de la conversion de {0} \u00e0 {1}...
Commands.mcconvert.Database.Finish=[[GRAY]]La migration de la base de donn\u00e9es a \u00e9t\u00e9 achev\u00e9e; la {1} base de donn\u00e9es a d\u00e9sormais toutes les donn\u00e9es de/du {0} base de donn\u00e9es.
Commands.mmoshowdb=La base de donn\u00e9es actuellement utilis\u00e9e est [[GREEN]]{0}
Commands.mcconvert.Experience.Invalid=Type de formule inconnu! Les types valides sont: [[GREEN]]LINEAR [[RED]]and [[GREEN]]EXPONENTIAL.
Commands.mcconvert.Experience.Same=Vous utilisez d\u00e9j\u00e0 une formule type {0}
Commands.mcconvert.Experience.Start=[[GRAY]]Commencement de la conversion de {0} \u00e0 {1}...
Commands.mcconvert.Experience.Finish=[[GRAY]]Changement de formule appliqu\u00e9; utilisation d\u00e9sormais de {0} pour la courbe d\'EXP.
Commands.ModDescription=[[GREEN]]- Lire la br\u00e8ve description du mod
Commands.NoConsole=Cette commande ne peut \u00eatre utilis\u00e9e via la console.
Commands.Notifications.Off=Les notifications des capacit\u00e9s ont \u00e9t\u00e9 [[RED]]d\u00e9sactiv\u00e9es
Commands.Notifications.On=Les notifications des capacit\u00e9s ont \u00e9t\u00e9 [[GREEN]]activ\u00e9es
Commands.Offline=Cette commande ne fonctionne pas sur les joueurs non connect\u00e9s.
Commands.NotLoaded=Le profil du joueur n\'est pas encore charg\u00e9.
Commands.Other=---[][[GREEN]]AUTRES COMMANDES[[RED]][]---
Commands.Party.Header=-----[][[GREEN]]GUILDE[[RED]][]-----
Commands.Party.Features.Header=-----[][[GREEN]]FONCTIONALIT\u00c9S[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]NOM: [[WHITE]]{0} {1} [[DARK_GRAY]]NIVEAU: [[DARK_AQUA]]{2}
Commands.Party.Status.Alliance=[[DARK_GRAY]]ALLIANCES: [[WHITE]]{0}
Commands.Party.UnlockedFeatures=[[DARK_GRAY]]Fonctionnalit\u00e9s D\u00e9bloqu\u00e9es: [[GRAY]][[ITALIC]]{0}
Commands.Party.ShareMode=[[DARK_GRAY]]MODE PARTAGE :
Commands.Party.ItemShare=[[GRAY]]OBJETS [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
Commands.Party.ItemShareCategories=[[DARK_GRAY]]Partage d\'objets: [[GRAY]][[ITALIC]]{0}
Commands.Party.MembersNear=[[DARK_GRAY]]A C\u00d4T\u00c9 DE VOUS [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=[[GREEN]]- Accepter l\'invitation de la guilde
Commands.Party.Chat.Off=Canal guilde [[RED]]d\u00e9sactiv\u00e9
Commands.Party.Chat.On=Canal guilde [[RED]]activ\u00e9
Commands.Party.Commands=---[][[GREEN]]COMMANDES DE GUILDE[[RED]][]---
Commands.Party.Invite.0=ALERT: [[GREEN]]Vous avez re\u00e7u une invitation de {1} pour rejoindre la guilde {0}
Commands.Party.Invite.1=Tapez [[GREEN]]/party accept[[YELLOW]] pour accepter l\'invitation de guilde
Commands.Party.Invite=[[GREEN]]- Envoyer une invitation de groupe.
Commands.Party.Invite.Accepted=[[GREEN]]Invitation accept\u00e9e. Vous avez rejoint la guilde {0}
Commands.Party.Join=[[GRAY]]a rejoint la guilde: {0}
Commands.Party.Create=[[GRAY]]Groupe Cr\u00e9\u00e9: {0}
Commands.Party.Rename=[[GRAY]]Le nom de la guilde a \u00e9t\u00e9 chang\u00e9 en : [[WHITE]]{0}
Commands.Party.SetSharing=[[GRAY]]Le partage des {0} de la guilde a \u00e9t\u00e9 mis \u00e0: [[DARK_AQUA]]{1}
Commands.Party.ToggleShareCategory=[[GRAY]]Le partage d\'objets de guilde [[GOLD]]{0} [[GRAY]]a \u00e9t\u00e9 [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]La guilde {0} existe d\u00e9j\u00e0!
Commands.Party.Kick=Vous avez \u00e9t\u00e9 \u00e9ject\u00e9 du groupe {0} !
Commands.Party.Leave=Vous avez quitt\u00e9 la guilde.
Commands.Party.Members.Header=-----[][[GREEN]]MEMBRES[[RED]][]-----
Commands.Party.None=Vous n\'\u00eates pas dans une guilde.
Commands.Party.Quit=[[GREEN]]- Quitter votre pr\u00e9sente guilde
Commands.Party.Teleport=[[GREEN]]- Vous t\u00e9l\u00e9porte \u00e0 un membre de la guilde
Commands.Party.Toggle=[[GREEN]]- Active/d\u00e9sactive le tchat de guilde
Commands.Party1=[[GREEN]]- Cr\u00e9er une nouvelle guilde
Commands.Party2=[[GREEN]]- Rejoindre une guilde
Commands.Party.Alliance.Header=-----[][[GREEN]]ALLIANCE DE LA GUILDE[[RED]][]-----
Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]EST ALLI\u00c9 AVEC : [[WHITE]]{1}
Commands.Party.Alliance.Members.Header=-----[][[GREEN]]MEMBRES DE L\'ALLIANCE[[RED]][]-----
Commands.Party.Alliance.Invite.0=ALERTE: [[GREEN]]Vous avez re\u00e7u une invitation d\'alliance de guilde de {1} pour {0}
Commands.Party.Alliance.Invite.1=Tapez [[GREEN]]/party alliance accept[[YELLOW]] pour accepter l\'invitation
Commands.Party.Alliance.Invite.Accepted=[[GREEN]]Invitation d\'alliance accept\u00e9e.
Commands.Party.Alliance.None=Votre groupe n\'a pas d\'alli\u00e9.
Commands.Party.Alliance.AlreadyAllies=Votre groupe a d\u00e9j\u00e0 une alliance. D\u00e9faites-la avec [[DARK_AQUA]]/party alliance disband
Commands.Party.Alliance.Help.0=Cette guilde n\'a pas form\u00e9 d\'alliance. Invitez un chef de groupe.
Commands.Party.Alliance.Help.1=\u00e0 une alliance [[DARK_AQUA]]/party alliance invite <joueur>[[RED]].
Commands.ptp.Enabled=T\u00e9l\u00e9portation de guilde [[GREEN]]activ\u00e9e
Commands.ptp.Disabled=T\u00e9l\u00e9portation de guilde [[RED]]d\u00e9sactiv\u00e9e
Commands.ptp.NoRequests=Vous n\'avez pas de requ\u00eates de t\u00e9l\u00e9portation en ce moment
Commands.ptp.NoWorldPermissions=[mcMMO] Vous n\'avez pas la permission de vous t\u00e9l\u00e9porter dans le monde {0}.
Commands.ptp.Request1={0} [[GREEN]] vous a envoy\u00e9 une requ\u00eate de t\u00e9l\u00e9portation vers vous.
Commands.ptp.Request2=[[GREEN]]pour vous t\u00e9l\u00e9porter, tapez [[YELLOW]]/ptp accept[[GREEN]]. La requ\u00eate expire dans [[RED]]{0} [[GREEN]]secondes.
Commands.ptp.AcceptAny.Enabled=Confirmation de la demande de t\u00e9l\u00e9portation de guilde [[GREEN]]activ\u00e9e
Commands.ptp.AcceptAny.Disabled=Confirmation de la demande de t\u00e9l\u00e9portation du guilde [[RED]]d\u00e9sactiv\u00e9e
Commands.ptp.RequestExpired=La requ\u00eate de t\u00e9l\u00e9portation de guilde a expir\u00e9!
Commands.PowerLevel.Leaderboard=--Classement mcMMO ([[BLUE]]Niveau Global[[YELLOW]])--
Commands.PowerLevel.Capped=[[DARK_RED]]NIVEAU GLOBAL: [[GREEN]]{0} [[DARK_RED]]NIVEAU MAX ATTEINT: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]NIVEAU GLOBAL : [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]Toutes vos comp\u00e9tences ont \u00e9t\u00e9 remises \u00e0 zero.
Commands.Reset.Single=[[GREEN]]Ta comp\u00e9tence {0} a \u00e9t\u00e9 remise \u00e0 zero.
Commands.Reset=[[GREEN]]- Remise \u00e0 0 d\'un talent
Commands.Scoreboard.Clear=[[DARK_AQUA]]Le tableau des scores McMMO a \u00e9t\u00e9 enlev\u00e9.
Commands.Scoreboard.NoBoard=Le tableau des scores McMMO n\'est pas actif.
Commands.Scoreboard.Keep=[[DARK_AQUA]]Le tableau des scores McMMO restera affich\u00e9 tant que vous n\'utiliserez pas [[GREEN]]/mcscoreboard clear[[DARK_AQUA]].
Commands.Scoreboard.Timer=[[DARK_AQUA]]Le tableau des scores mcMMO sera enlev\u00e9 dans [[GOLD]]{0}[[DARK_AQUA]] secondes \u00e0 compter de maintenant.
Commands.Scoreboard.Help.0=[[GOLD]] == [[GREEN]]Aide pour [[RED]]/mcscoreboard[[GOLD]] ==
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - enl\u00e8ve le tableau des scores McMMO
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - Garde le tableau des scores affich\u00e9
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - enl\u00e8ve le tableau des scores McMMO apr\u00e8s [[LIGHT_PURPLE]]n[[WHITE]] secondes
Commands.Scoreboard.Tip.Keep=[[GOLD]]Astuce : Utilisez [[RED]]/mcscoreboard keep[[GOLD]] quand le tableau des scores est affich\u00e9 pour l\'emp\u00eacher de s\'en aller.
Commands.Scoreboard.Tip.Clear=[[GOLD]]Astuce : Utilisez [[RED]]/mcscoreboard clear[[GOLD]] pour de d\u00e9barrasser du tableau des scores.
Commands.Skill.Invalid=Ce talent n\'existe pas !
Commands.Skill.Leaderboard=--Classement mcMMO ([[BLUE]]{0}[[YELLOW]])--
Commands.SkillInfo=[[GREEN]]- Voir des informations d\u00e9taill\u00e9es \u00e0 propos d\'un talent
Commands.Stats.Self=VOS STATISTIQUES
Commands.Stats=[[GREEN]]- Voir vos statistiques McMMO
Commands.ToggleAbility=[[GREEN]]- Active/D\u00e9sactive la possibilit\u00e9 d\'activation d\'une capacit\u00e9 avec un clic droit
Commands.Usage.0=L\'utilisation correcte est /{0}
Commands.Usage.1=L\'utilisation correcte est /{0} {1}
Commands.Usage.2=L\'utilisation correcte est /{0} {1} {2}
Commands.Usage.3=L\'utilisation correcte est /{0} {1} {2} {3}
Commands.Usage.FullClassName=nom de classe
Commands.Usage.Level=niveau
Commands.Usage.Message=message
Commands.Usage.Page=page
Commands.Usage.PartyName=nom
Commands.Usage.Password=mot de passe
Commands.Usage.Player=joueur
Commands.Usage.Rate=taux
Commands.Usage.Skill=Comp\u00e9tence
Commands.Usage.XP=exp
mcMMO.NoInvites=Vous n\'avez pas \u00e9t\u00e9 invit\u00e9
mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits.
mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour une comp\u00e9tence, il n\'appara\u00eetra pas ici.
Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions)
Party.Help.0=L\'utilisation correcte est [[DARK_AQUA]]{0} <joueur> [mot de passe].
Party.Help.1=pour cr\u00e9er une guilde, utilisez [[DARK_AQUA]]{0} <name> [mot de passe].
Party.Help.2=Consultez [[DARK_AQUA]]{0} [[RED]]pour plus d\'informations
Party.Help.3=Utilisez [[DARK_AQUA]]{0} <player> [motdepasse] [[RED]]pour rejoindre, ou [[DARK_AQUA]]{1} [[RED]]pour quitter
Party.Help.4=Pour bloquer ou d\u00e9bloquer votre groupe, utilisez [[DARK_AQUA]]{0}
Party.Help.5=Pour prot\u00e9ger votre guilde avec un mot de passe, utilisez [[DARK_AQUA]]{0} <password>
Party.Help.6=Pour expulser un joueur de la guilde, utilisez [[DARK_AQUA]]{0} <player>
Party.Help.7=Pour transmettre la possession de votre groupe, utilisez [[DARK_AQUA]]{0} <player>
Party.Help.8=Pour d\u00e9faire le groupe, utilisez [[DARK_AQUA]]{0}
Party.Help.9=Utilisez [[DARK_AQUA]]{0} [[RED]]pour partager des objets avec les membres du groupe
Party.Help.10=Utilisez [[DARK_AQUA]]{0} [[RED]]pour activer le partage d\'EXP entre les membres du groupe.
Party.InformedOnJoin={0} [[GREEN]]a rejoint votre groupe
Party.InformedOnQuit={0} [[GREEN]]a quitt\u00e9 votre groupe
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]a modifi\u00e9 le nom du groupe en [[WHITE]]{1}
Party.InvalidName=[[DARK_RED]]Ce n\'est pas un nom valide de guilde.
Party.Invite.Self=Vous ne pouvez pas vous inviter vous-m\u00eame !
Party.IsLocked=Ce groupe est d\u00e9j\u00e0 verrouill\u00e9 !
Party.IsntLocked=Cette guilde n\'est pas verrouill\u00e9e !
Party.Locked=Le groupe est verrouill\u00e9, seul le chef de groupe peut inviter.
Party.NotInYourParty=[[DARK_RED]]{0} n\'est pas dans votre guilde.
Party.NotOwner=[[DARK_RED]]Vous n\'\u00eates pas le chef de cette guilde.
Party.Target.NotOwner=[[DARK_RED]]{0} n\'est pas le chef de la guilde.
Party.Owner.New=[[GREEN]]{0} est le nouveau chef de la guilde.
Party.Owner.NotLeader=[[DARK_RED]]Vous n\'\u00eates d\u00e9sormais plus le chef de la guilde.
Party.Owner.Player=[[GREEN]]Vous \u00eates d\u00e9sormais le chef de la guilde.
Party.Password.None=Cette guilde est prot\u00e9g\u00e9e par un mot de passe. S\'il vous pla\u00eet, renseignez le mot de passe pour la rejoindre.
Party.Password.Incorrect=Le mot de passe de la guilde est incorrect.
Party.Password.Set=[[GREEN]]Mot de passe de la guilde r\u00e9gl\u00e9 \u00e0 {0}
Party.Password.Removed=[[GREEN]]Le mot de passe du groupe a \u00e9t\u00e9 enlev\u00e9.
Party.Player.Invalid=Ce joueur n\'existe pas.
Party.NotOnline=[[DARK_RED]]{0} n\'est pas connect\u00e9 !
Party.Player.InSameParty={0} est d\u00e9j\u00e0 dans votre guilde !
Party.PlayerNotInParty=[[DARK_RED]]{0} n\'est pas dans votre guilde
Party.Specify=Vous devez sp\u00e9cifier une guilde.
Party.Teleport.Dead=Vous ne pouvez pas vous t\u00e9l\u00e9porter sur un joueur mort.
Party.Teleport.Hurt=Vous avez \u00e9t\u00e9 bless\u00e9 dans les derni\u00e8res {0} secondes et vous ne pouvez par cons\u00e9quent pas \u00eatre t\u00e9l\u00e9port\u00e9.
Party.Teleport.Player=[[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}.
Party.Teleport.Self=Vous ne pouvez pas vous t\u00e9l\u00e9porter \u00e0 vous m\u00eame !
Party.Teleport.Target=[[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous.
Party.Teleport.Disabled={0} n\'a pas rendu possible la t\u00e9l\u00e9portation.
Party.Rename.Same=C\'est d\u00e9j\u00e0 le nom de votre groupe!
Party.Join.Self=Vous ne pouvez pas vous rejoindre vous-m\u00eame !
Party.Unlocked=[[GRAY]]Le groupe est d\u00e9verrouill\u00e9.
Party.Disband=[[GRAY]]La guilde a \u00e9t\u00e9 dissoute
Party.Alliance.Formed=[[GRAY]]Votre groupe est d\u00e9sormais alli\u00e9 avec [[GREEN]]{0}
Party.Alliance.Disband=[[GRAY]]Votre groupe n\'est d\u00e9sormais plus alli\u00e9 avec [[RED]]{0}
Party.Status.Locked=[[DARK_RED]](INVITATION-SEULEMENT)
Party.Status.Unlocked=[[DARK_GREEN]](OUVERT)
Party.LevelUp=Le niveau de votre guilde a \u00e9t\u00e9 augment\u00e9 de {0}. Total ({1})
Party.Feature.Chat=Tchat de guilde
Party.Feature.Teleport=T\u00e9l\u00e9portation de guilde
Party.Feature.Alliance=Alliances
Party.Feature.ItemShare=Partage d\'objets
Party.Feature.XpShare=Partage d\'EXP
Party.Feature.Locked.Chat=Bloqu\u00e9 jusqu\'\u00e0 {0}+ (Tchat de guilde)
Party.Feature.Locked.Teleport=Bloqu\u00e9 jusqu\'\u00e0 {0}+ (T\u00e9l\u00e9portation de guilde)
Party.Feature.Locked.Alliance=Bloqu\u00e9 jusqu\'\u00e0 {0}+ (Alliances)
Party.Feature.Locked.ItemShare=Bloqu\u00e9 jusqu\'\u00e0 {0}+ (Partage d\'objets)
Party.Feature.Locked.XpShare=Bloqu\u00e9 jusqu\'\u00e0 {0}+ (Partage d\'EXP)
Party.Feature.Disabled.1=Le tchat de guilde n\'est pas d\u00e9bloqu\u00e9 pour le moment.
Party.Feature.Disabled.2=La t\u00e9l\u00e9portation de guilde n\'est pas d\u00e9bloqu\u00e9e pour le moment.
Party.Feature.Disabled.3=Les alliances de guilde ne sont pas d\u00e9bloqu\u00e9es pour le moment.
Party.Feature.Disabled.4=Le partage d\'objets avec la guilde n\'est pas d\u00e9bloqu\u00e9 pour le moment.
Party.Feature.Disabled.5=Le partage d\'EXP gr\u00e2ce \u00e0 la guilde n\'est pas d\u00e9bloqu\u00e9 pour le moment.
Party.ShareType.Xp=EXP
Party.ShareType.Item=OBJET
Party.ShareMode.None=AUCUN
Party.ShareMode.Equal=EGAL
Party.ShareMode.Random=Al\u00e9atoire
Party.ItemShare.Category.Loot=R\u00e9compenses
Party.ItemShare.Category.Mining=Minage
Party.ItemShare.Category.Herbalism=Herboristerie
Party.ItemShare.Category.Woodcutting=B\u00fbcheronnage
Party.ItemShare.Category.Misc=Divers
Commands.XPGain.Acrobatics=Chuter
Commands.XPGain.Alchemy=Confection de potions
Commands.XPGain.Archery=Attaquer des monstres
Commands.XPGain.Axes=Attaquer des monstres
Commands.XPGain.Child=Gagne les niveaux des Talents Parents
Commands.XPGain.Excavation=Creuser et d\u00e9couvrir des tr\u00e9sors
Commands.XPGain.Fishing=P\u00eacher
Commands.XPGain.Herbalism=Cueillette de v\u00e9g\u00e9taux
Commands.XPGain.Mining=Miner de la Pierre & des Minerais
Commands.XPGain.Repair=R\u00e9paration
Commands.XPGain.Swords=Attaquer des monstres
Commands.XPGain.Taming=Apprivoisement d\'Animaux, ou combat avec vous loups
Commands.XPGain.Unarmed=Attaquer des monstres
Commands.XPGain.Woodcutting=Abbatage de bois
Commands.XPGain=[[DARK_GRAY]]Gain d\'exp\u00e9rience: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Votre barre d\'XP est maintenant verrouill\u00e9e sur {0} !
Commands.xplock.unlocked=[[GOLD]]Votre barre d\'XP est maintenant [[GREEN]]D\u00c9VERROUILL\u00c9E[[GOLD]] !!
Commands.xprate.modified=Le TAUX D\'EXP a \u00e9t\u00e9 pass\u00e9 \u00e0 {0}
Commands.xprate.over=L\u2019\u00e9v\u00e9nement de bonus d\'XP mcMMO est TERMIN\u00c9 !!
Commands.xprate.proper.0=L\'usage correct pour changer le taux d\'XP est /xprate <valeur> <true/false>
Commands.xprate.proper.1=L\'usage correct pour restaurer le taux d\'XP est /xprate reset
Commands.xprate.proper.2=Veuillez sp\u00e9cifier true ou false pour indiquer si il s\'agit ou pas d\'un \u00e9v\u00e9nement temporaire
Commands.xprate.started.0=[[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER !
Commands.xprate.started.1=[[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x !
XPRate.Event=[[GOLD]]Un \u00e9v\u00e9nement bonus d\'Exp\u00e9rience est actuellement lanc\u00e9 ! Le bonus est de {0}x !
Effects.Effects=EFFETS
Effects.Child=[[DARK_GRAY]]NIVEAU: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1}
Guides.Available=[[GRAY]]Guide pour le/la {0} est disponible - \u00e9crivez /{1} ? [page]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
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Guides.Acrobatics.Section.0=[[DARK_AQUA]]A propos de l\'Acrobatie:\n[[YELLOW]]L\'acrobatie est l\'art de bouger gracieusement dans mcMMO.\n[[YELLOW]]Donne des bonus au combat et de r\u00e9sistance aux d\u00e9g\u00e2ts physiques.\n[[DARK_AQUA]]GAIN D\'XP:\n[[YELLOW]]Pour gagner de l\'exp\u00e9rience, vous devez esquiver des d\u00e9g\u00e2ts\n[[YELLOW]]en combat ou encaisser des d\u00e9g\u00e2ts de chute.
Guides.Acrobatics.Section.1=[[DARK_AQUA]]Comment fonctionne la Roulade?\n[[YELLOW]]Vous avez une chance, lorsque vous prenez des d\u00e9g\u00e2ts dus \u00e0 une chute,\n[[YELLOW]]d\'esquiver ces d\u00e9g\u00e2ts. Maintenez la touche pour s\'accroupir\n[[YELLOW]]pour doubler les chances d\'esquiver ces d\u00e9g\u00e2ts.\n[[YELLOW]]Cette manipulation activera la Roulade Gracieuse. \n[[YELLOW]]La Roulade Gracieuse fonctionne comme une Roulade classique,\n[[YELLOW]]mais vous avez deux fois plus de chance d\'\u00e9chapper aux d\u00e9g\u00e2ts.\n[[YELLOW]]Votre pourcentage de chance de Roulade d\u00e9pend du niveau de votre Comp\u00e9tence.
Guides.Acrobatics.Section.2=[[DARK_AQUA]]Comment fonctionne l\'esquive?\n[[YELLOW]]L\'esquive est une capacit\u00e9 passive qui peut vous permettre de\n[[YELLOW]]diminuer les d\u00e9g\u00e2ts de moiti\u00e9 lorsque vous \u00eates bless\u00e9 au combat.\n[[YELLOW]]Les chances d\'esquiver sont fonction de votre niveau de comp\u00e9tence.
Guides.Alchemy.Section.0=[[DARK_AQUA]]A propos de l\'alchimie:\n[[YELLOW]]L\'alchimie est l\'art de pr\u00e9parer des potions.\n[[YELLOW]]Donne des bonus de vitesse \u00e0 la pr\u00e9paration des potions mais aussi\n[[YELLOW]]l\'ajout de nouvelles potions (pr\u00e9c\u00e8demment) incraftables.\n[[DARK_AQUA]]GAIN D\'XP:\n[[YELLOW]]Pour gagner de l\'exp\u00e9rience vous devez pr\u00e9parer des potions.
Guides.Alchemy.Section.1=[[DARK_AQUA]]Comment fonctionne Catalyse?\n[[YELLOW]]Catalyse acc\u00e8lere le processus de pr\u00e9paration des potions,\n[[YELLOW]]jusqu\'\u00e0 4x plus vite au niveau 1000.\n[[YELLOW]]Par d\u00e9faut, cette capacit\u00e9 est d\u00e9bloqu\u00e9e au niveau 100.
Guides.Alchemy.Section.2=[[DARK_AQUA]]Comment fonctionne Concoction?\n[[YELLOW]]Concoction vous permet de pr\u00e9parer plus de potions \u00e0 l\'aide [[YELLOW]]d\'ingr\u00e9dients sp\u00e9ciaux..\n[[YELLOW]]Les ingr\u00e9dients que vous pouvez utiliser sont d\u00e9termin\u00e9s\n[[YELLOW]]par votre rang. Il y a 8 rangs \u00e0 d\u00e9bloquer.
Guides.Alchemy.Section.3=[[DARK_AQUA]]Ingr\u00e9dients pour la confections de niveau 4 :\n[[YELLOW]]Poudre d\'Incendiaire, \u0152il Ferment\u00e9 d\u2019Araign\u00e9e, Larme de Ghast, Redstone,\n[[YELLOW]]Poudre de Pierre Lumineuse, Sucre, Melon Scintillant, Carotte Dor\u00e9e,\n[[YELLOW]]Cr\u00e8me de Magma, Verrue du Nether, \u0152il d\'Araign\u00e9e, Poudre \u00e0 Canon, N\u00e9nuphar,\n[[YELLOW]]Poisson-Globe\n[[YELLOW]](Potions de Minecraft Vanilla)
Guides.Alchemy.Section.4=[[DARK_AQUA]]Ingr\u00e9dients pour la confections de niveau 2 :\n[[YELLOW]]Carotte (Potion de H\u00e2te)\n[[YELLOW]]Boule de Slime (Potion de Lassitude)\n[[DARK_AQUA]]Ingr\u00e9dients pour la confections de niveau 3 :\n[[YELLOW]]Quartz (Potion d\'Absorption)\n[[YELLOW]]Champignon Rouge (Potion de Saut Boost\u00e9)
Guides.Alchemy.Section.5=[[DARK_AQUA]]Ingr\u00e9dients pour la confections de niveau 4 :\n[[YELLOW]]Pomme (Potion de Boost de Vie)\n[[YELLOW]]Viande Putr\u00e9fi\u00e9e (Potion de Faim)\n[[DARK_AQUA]]Ingr\u00e9dients pour la confections de niveau 5 :\n[[YELLOW]]Champignon Brun (Potion de Naus\u00e9e)\n[[YELLOW]]Poche d\'Encre (Potion d\'Aveuglement)
Guides.Alchemy.Section.6=[[DARK_AQUA]]Ingr\u00e9dients pour la confections de niveau 6 :\n[[YELLOW]]Herbes Hautes (Potion de Saturation)\n[[DARK_AQUA]]Ingr\u00e9dients pour la confections de niveau 7 :\n[[YELLOW]]Patate Empoisonn\u00e9e (Potion de Wither)\n[[DARK_AQUA]]Ingr\u00e9dients pour la confections de niveau 8 :\n[[YELLOW]]Pomme d\'or normale (Potion de R\u00e9sistance)
Guides.Archery.Section.0=[[DARK_AQUA]]A propos de l\'Archerie:\n[[YELLOW]]L\'archerie est l\'art du tir \u00e0 l\'arc.\n[[YELLOW]]Cette comp\u00e9tence fournit divers bonus de combat, par exemple une\n[[YELLOW]]augmentation des d\u00e9g\u00e2ts proportionelle \u00e0 votre niveau, la capacit\u00e9\n[[YELLOW]]de rendre confus d\'autres joueurs en PvP,etc. En plus de cela, vous\n[[YELLOW]]pouvez aussi r\u00e9cup\u00e9rer quelques fl\u00e8ches des corps de vos ennemis.\n[[DARK_AQUA]]GAIN D\'XP:\n[[YELLOW]]Pour gagner de l\'exp\u00e9rience dans cette discipline vous devez infliger\n[[YELLOW]]des d\u00e9g\u00e2ts \u00e0 l\'aide de vos fl\u00e8ches.
Guides.Archery.Section.1=[[DARK_AQUA]]Comment fonctionne tir pr\u00e9cis?\n[[YELLOW]]Tir pr\u00e9cis augmente les d\u00e9g\u00e2ts de vos tirs.\n[[YELLOW]]L\'augmentation des d\u00e9g\u00e2ts est fonction de\n[[YELLOW]]votre niveau en tir \u00e0 l\'arc..\n[[YELLOW]]Par d\u00e9faut, vos d\u00e9g\u00e2ts augmentent de 10% tous les\n[[YELLOW]]50 niveaux, jusqu\'\u00e0 un maximum de 200% de bonus.
Guides.Archery.Section.2=[[DARK_AQUA]]Comment fonctionne d\u00e9sorienter?\n[[YELLOW]]Vous avez une chance de d\u00e9sorienter votre cible lorsque vous lui\n[[YELLOW]]tirez dessus. Sous l\'effet de d\u00e9sorienter, votre cible regarde droit\n[[YELLOW]]vers le ciel pendant une courte dur\u00e9e.\n[[YELLOW]]Un tir qui d\u00e9soriente inflige 4 d\u00e9g\u00e2ts suppl\u00e9mentaires (2 coeurs).
Guides.Archery.Section.3=[[DARK_AQUA]]Comment fonctionne la r\u00e9cup\u00e9ration de fl\u00e8ches?\n[[YELLOW]]Vous avez une chance de r\u00e9cup\u00e9rer certaines de vos fl\u00e8ches\n[[YELLOW]]lorsque vous tuez un mob \u00e0 l\'arc.\n[[YELLOW]]Cette chance augmente avec votre niveau en Tir \u00e0 l\'arc.\n[[YELLOW]]Cette capacit\u00e9 augmente de 0.1% par niveau, jusqu\'\u00e0 100%\n[[YELLOW]]au niveau 1000.
Guides.Axes.Section.0=[[DARK_AQUA]]Concernant les Haches:\n[[YELLOW]]Avec la comp\u00e9tence Hache vous pouvez utiliser votre Hache pour bien plus\n[[YELLOW]]que de la d\u00e9forestation! Vous pourrez d\u00e9couper des mobs et des joueurs\n[[YELLOW]]pour gagner de l\'exp\u00e9rience, attaquer des mobs avec un effet de recul\n[[YELLOW]]et infliger des coups critiques MORTELS sur mobs et joueurs.\n[[YELLOW]]Votre hache devient aussi un outil redoutable pour perforer\n[[YELLOW]]l\'armure de vos ennemis au fur et \u00e0 mesure que votre niveau\n[[YELLOW]]augmente.\n[[DARK_AQUA]]Gain d\'exp\u00e9rience:\n[[YELLOW]]Pour gagner de l\'exp\u00e9rience, il vous faut attaquer un joueur ou un mob\n[[YELLOW]]avec une Hache.
Guides.Axes.Section.1=[[DARK_AQUA]]Comment fonctionne le Pourfendeur de Cr\u00e2nes?\n[[YELLOW]]Cette capacit\u00e9 vous permet d\'infliger des d\u00e9g\u00e2ts de zone.\n[[YELLOW]]Ce d\u00e9g\u00e2t de zone infligera la moiti\u00e9 de ce que vous avez inflig\u00e9 \u00e0 votre\n[[YELLOW]]cible principale et s\'av\u00e8re donc utile pour s\'attaquer \u00e0 des hordes de mobs.
Guides.Axes.Section.2=[[DARK_AQUA]]Comment fonctionne le Coup Critique?\n[[YELLOW]]Le Coup Critique est une capacit\u00e9 automatique qui donne une chance\n[[YELLOW]]d\'infliger des d\u00e9g\u00e2ts suppl\u00e9mentaires.\n[[YELLOW]]Par d\u00e9faut, par pallier de 2 niveaux dans la Comp\u00e9tence Hache, vous gagnez\n[[YELLOW]]0.1% de chance de porter le Coup Critique, causant 2 fois plus de d\u00e9g\u00e2ts aux mobs\n[[YELLOW]]ou 1.5 fois de d\u00e9g\u00e2ts aux joueurs.
Guides.Axes.Section.3=[[DARK_AQUA]]Comment fonctionne la Ma\u00eetrise de la Hache?\n[[YELLOW]] la Ma\u00eetrise de la Hache est une capacit\u00e9 automatique qui permet d\'infliger plus de d\u00e9g\u00e2ts\n[[YELLOW]]\u00e0 vos cibles en utilisant une Hache.\n[[YELLOW]]Par d\u00e9faut, ce bonus augmente vos d\u00e9g\u00e2t inflig\u00e9s de 1 par pallier de 50 niveaux\n[[YELLOW]]pour atteindre un maximum de 4 au niveau 200.
Guides.Axes.Section.4=[[DARK_AQUA]]Comment fonctionne l\'Impact d\'Armure?\n[[YELLOW]]Frappez avez suffisamment de force pour briser une armure!\n[[YELLOW]]Cette capacit\u00e9 a une chance passive de d\u00e9t\u00e9riorer l\'armure de votre ennemi.\n[[YELLOW]] de votre ennemi. Ces d\u00e9g\u00e2ts augmentent avec votre niveau de la Comp\u00e9tence Haches.
Guides.Axes.Section.5=[[DARK_AQUA]]Comment fonctionne l\'Impact Am\u00e9lior\u00e9?\n[[YELLOW]]Vous avez une chance, automatique, pour obtenir un impact plus important\n[[YELLOW]]lorsque vous attaquez avec votre hache.\n[[YELLOW]]Par d\u00e9faut cette chance est de 25%. Cette capacit\u00e9 a\n[[YELLOW]]un effet de recul consid\u00e9rable, similaire \u00e0 l\u2019enchantement Frappe II.\n[[YELLOW]]En plus, les d\u00e9g\u00e2ts sont augment\u00e9s avec cette capacit\u00e9.
Guides.Excavation.Section.0=[[DARK_AQUA]]A propos de l\'Excavation :\n[[YELLOW]]L\'Excavation est l\'action de creuser la terre pour y trouver des tr\u00e9sors.\n[[YELLOW]]En excavant le monde, vous trouverez des tr\u00e9sors.\n[[YELLOW]]Plus vous effectuerez ceci, plus vous pourrez trouver de tr\u00e9sors.\n[[DARK_AQUA]]Gain d\'exp\u00e9rience:\n[[YELLOW]]Pour gagner de l\'exp\u00e9rience dans cette comp\u00e9tence vous devez creuser avec une pelle en main.\n[[YELLOW]]Seulement certains mat\u00e9riaux peuvent \u00eatre creus\u00e9s pour des tr\u00e9sors et de l\'exp\u00e9rience.
Guides.Excavation.Section.1=[[DARK_AQUA]]Mat\u00e9riaux compatibles:\n[[YELLOW]]Herbe, Terre, Sable, Argile, Gravier, Mycelium, Sable des \u00e2mes
Guides.Excavation.Section.2=[[DARK_AQUA]]Comment utiliser le Giga Broyeur:\n[[YELLOW]]Avec une pioche dans votre main, faites clic droit pour pr\u00e9parer votre outil.\n[[YELLOW]]Une fois cela fait, vous avez jusqu\'\u00e0 4 secondes pour commencer \u00e0 miner\n[[YELLOW]]des mat\u00e9riaux compatibles, ce qui activera le Broyeur.
Guides.Excavation.Section.3=[[DARK_AQUA]]Comment fonctionne Foreur?\n[[YELLOW]]Foreur est une capacit\u00e9 avec temps de recharge, li\u00e9e\n[[YELLOW]]\u00e0 votre comp\u00e9tence d\'excavation. Cela triple les chances\n[[YELLOW]]de trouver des tr\u00e9sors et d\u00e9truis instantan\u00e9ment les\n[[YELLOW]]blocs excavables.
Guides.Excavation.Section.4=[[DARK_AQUA]]Comment fonctionne Chasseur de Tr\u00e9sors?\n[[YELLOW]]Les tr\u00e9sors r\u00e9cup\u00e9rables requi\u00e8rent d\'avoir un certain niveau\n[[YELLOW]]en excavation pour avoir une chance de les faire tomber, en [[YELLOW]]cons\u00e9quence de quoi il est difficile d\'estimer son utilit\u00e9.\n[[YELLOW]]Mais gardez \u00e0 l\'esprit que plus votre niveau est \u00e9lev\u00e9,\n[[YELLOW]]plus vous pourrez trouver de tr\u00e9sors diff\u00e9rents.\n[[YELLOW]]Rappelez vous aussi que chaque type de bloc excavable\n[[YELLOW]]contient sa propre liste de tr\u00e9sors uniques.\n[[YELLOW]]En d\'autres termes, vous trouverez des tr\u00e9sors diff\u00e9rents en creusant\n[[YELLOW]]du sable plut\u00f4t que du gravier (par exemple).
Guides.Excavation.Section.5=[[DARK_AQUA]]Notes sur l\'Excavation:\n[[YELLOW]]Les loots de l\'excavation sont enti\u00e8rement modifiables\n[[YELLOW]]donc les r\u00e9sultats varient selon les serveurs.
Guides.Fishing.Section.0=[[DARK_AQUA]]Concernant la P\u00eache:\n[[YELLOW]]La Comp\u00e9tence P\u00eache rend la P\u00eache int\u00e9ressante!\n[[YELLOW]]Trouvez des tr\u00e9sors cach\u00e9s, et d\u00e9robez des objets aux mobs!\n[[DARK_AQUA]]Gain d\'Exp\u00e9rience:\n[[YELLOW]]P\u00eachez des poissons!
Guides.Fishing.Section.1=[[DARK_AQUA]]Comment fonctionne le Chasseur de Tr\u00e9sors?\n[[YELLOW]]Cette capacit\u00e9 vous permet de trouver des tr\u00e9sors en p\u00eachant\n[[YELLOW]]avec une petite chance de trouver des objets enchant\u00e9s.\n[[YELLOW]]Tous les tr\u00e9sors possibles sont trouvables \u00e0 n\'importe\n[[YELLOW]]quel niveau de la Comp\u00e9tence P\u00eache. Trouver un objet\n[[YELLOW]]d\u00e9pend n\u00e9anmoins de la raret\u00e9 de ce dernier.\n[[YELLOW]]Plus votre Comp\u00e9tence P\u00eache est \u00e9lev\u00e9e, plus\n[[YELLOW]]vous aurez de chances de trouver de meilleurs tr\u00e9sors!
Guides.Fishing.Section.2=[[DARK_AQUA]]Comment fonctionne la P\u00eache sur Glace?\n[[YELLOW]]Cette capacit\u00e9 passive vous permet de p\u00eacher sur des lacs gel\u00e9s!\n[[YELLOW]]Lancez votre cane \u00e0 p\u00eache dans un lac gel\u00e9 et cette capacit\u00e9\n[[YELLOW]]cr\u00e9era un trou dans la glace pour p\u00eacher.
Guides.Fishing.Section.3=[[DARK_AQUA]]Comment fonctionne Ma\u00eetre P\u00eacheur?\n[[YELLOW]]Cette capacit\u00e9 passive augmente la chance d\'une touche sur votre ligne de p\u00eache.\n[[YELLOW]]Lorsque vous avez d\u00e9bloqu\u00e9 cette capacit\u00e9, en p\u00eachant dans un bateau\n[[YELLOW]]ou lorsque vous \u00eates dans un biome oc\u00e9an, la chance d\'une touche est doubl\u00e9e.
Guides.Fishing.Section.4=[[DARK_AQUA]]Comment fonctionne la Secousse?\n[[YELLOW]]Cette capacit\u00e9 active vous permet de r\u00e9cup\u00e9rer des objets sur les mobs\n[[YELLOW]]en les crochetant avec une cane \u00e0 p\u00eache.\n[[YELLOW]]Les mobs feront alors tomber au sol ce qu\'ils laisseraient normalement \u00e0 leur mort.\n[[YELLOW]]Il est aussi possible de r\u00e9cup\u00e9rer des cr\u00e2nes de mobs, qui sont normalement\n[[YELLOW]]non r\u00e9cup\u00e9rables.
Guides.Fishing.Section.5=[[DARK_AQUA]]Comment fonctionne le Repas du P\u00eacheur?\n[[YELLOW]]Cette capacit\u00e9 passive vous permet d\'augmenter la vie r\u00e9cup\u00e9r\u00e9e\n[[YELLOW]]en mangeant du poisson.
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes sur la P\u00eache:\n[[YELLOW]]Les loots de la P\u00eache sont enti\u00e8rement modifiables\n[[YELLOW]]donc les r\u00e9sultats varient selon les serveurs.
Guides.Herbalism.Section.0=[[DARK_AQUA]]A propos de l\'herboristerie:\n[[YELLOW]]L\'herboristerie concerne la culture et la r\u00e9colte de plantes et d\'herbes.\n[[DARK_AQUA]]GAIN D\'XP:\n[[YELLOW]]R\u00e9colte de plantes et d\'herbes.
Guides.Herbalism.Section.1=[[DARK_AQUA]]Blocs compatibles\n[[YELLOW]]Bl\u00e9, Potatoes, Carrotes, Melons, \n[[YELLOW]]Citrouilles, Canne \u00e0 sucre, F\u00e8ves de Cacao, Fleurs, Cactus, Champignons,\n[[YELLOW]]Verrues du Nether, N\u00e9nuphars, et Lianes.
Guides.Herbalism.Section.2=[[DARK_AQUA]]Comment fonctionne Main Verte?\n[[YELLOW]]Main Verte est une capacit\u00e9 activ\u00e9e, gr\u00e2ce \u00e0 un clic-droit\n[[YELLOW]]lorsque vous tenez une houe.\n[[YELLOW]]Main Verte donne au joueur une chance de r\u00e9cup\u00e9rer 3x ce que\n[[YELLOW]]donnerai la plante r\u00e9colt\u00e9e. Vous pouvez \u00e9galement utiliser des\n[[YELLOW]]graines pour insufler la vie \u00e0 certains blocs \n[[YELLOW]]afin de les transformer.
Guides.Herbalism.Section.3=[[DARK_AQUA]]Comment Mains Vertes (Plantations) fonctionne ?\n[[YELLOW]]Cette capacit\u00e9 passive va automatiquement replanter les \n[[YELLOW]]plantations lorsque celles-ci ont \u00e9t\u00e9 r\u00e9colt\u00e9es.\n[[YELLOW]]Les chances de succ\u00e8es d\u00e9pendent de votre talent Herborisme.
Guides.Herbalism.Section.4=[[DARK_AQUA]]Comment Mains Vertes (Pierre/Briques de Pierre/Terre) fonctionent-elles ?\n[[YELLOW]]Cette cpacit\u00e9 active vous permet de transformer les blocs dans leur\n[[YELLOW]]forme homologue (Pierre Moussue/Brique de Pierre Moussue/Herbe).\n[[YELLOW]]Vous pouvez faire ceci en effectuant un clic droit\n[[YELLOW]]sur le bloc, en tenant des graines. une graine sera alors consomm\u00e9e.
Guides.Herbalism.Section.5=[[DARK_AQUA]]Comment fonctionne r\u00e9gime fermier?\n[[YELLOW]]Cette capacit\u00e9 passive augmente le montant d\'\u00e9nergie rendue \n[[YELLOW]]lorsque vous mangez du pain, cookies, past\u00e8que, soupe \n[[YELLOW]]de champignons, carottes et patates.
Guides.Herbalism.Section.6=[[DARK_AQUA]]Comment fonctione Chance d\'Hyrule?\n[[YELLOW]]Cette capacit\u00e9 passive vous donne une chance de trouver des\n[[YELLOW]]objets rares lorsque vous cassez certains blocs avec une \u00e9p\u00e9e.
Guides.Herbalism.Section.7=[[DARK_AQUA]]Comment fonctionne Double Drops?\n[[YELLOW]]Cette capacit\u00e9 passive donne au joueur\n[[YELLOW]]plus d\'objets lors de ses r\u00e9coltes.
Guides.Mining.Section.0=[[DARK_AQUA]]A propos du Minage:\n[[YELLOW]]Le Minage consiste \u00e0 miner de la pierre et des minerais.\n[[YELLOW]]Il occtroie des bonus sur le nombre de minerais obtenus lors du minage.\n[[DARK_AQUA]]Gain d\'exp\u00e9rience:\n[[YELLOW]]Pour gagner de l\'exp\u00e9rience dans cette comp\u00e9tence, vous devez simplement miner avec une pioche.\n[[YELLOW]]Seulement certains blocs rapportent de l\'exp\u00e9rience.
Guides.Mining.Section.1=[[DARK_AQUA]]Mat\u00e9riaux compatibles:\n[[YELLOW]]Pierre lisse, Minerais de Charbon, Minerais de Fer, Minerais d\'Or, Minerais de Diamant, Minerais de Redstone,\n[[YELLOW]]Minerais de Lapis, Obsidienne, Pierre Moussue, Pierre de l\'End,\n[[YELLOW]]Pierre Lumineuse, et Netherrack.
Guides.Mining.Section.2=[[DARK_AQUA]]Comment utiliser le Broyeur:\n[[YELLOW]]Avec une pioche dans votre main, faites clic droit pour pr\u00e9parer votre outil.\n[[YELLOW]]Une fois cela fait, vous avez jusqu\'\u00e0 4 secondes pour commencer \u00e0 miner\n[[YELLOW]]des mat\u00e9riaux compatibles, ce qui activera le Broyeur.
Guides.Mining.Section.3=[[DARK_AQUA]]Qu\'est-ce que le Super Briseur?\n[[YELLOW]]Le Super Briseur est une capacit\u00e9 avec un temps de r\u00e9cup\u00e9ration li\u00e9 \u00e0 la Comp\u00e9tence\n[[YELLOW]]minage. Il triple vos chances de r\u00e9cup\u00e9rer des objets et\n[[YELLOW]]permet la casse instantan\u00e9e sur des minerais.
Guides.Mining.Section.4=[[DARK_AQUA]]Comment utiliser le Minage Explosif:\n[[YELLOW]]Avec un d\u00e9tonateur en main, \u00e0 savoir un briquet par d\u00e9faut,\n[[YELLOW]]s\'accroupir et faire un clic droit sur de la TNT \u00e0 distance. Ceci fera\n[[YELLOW]]exploser instantan\u00e9ment la TNT.
Guides.Mining.Section.5=[[DARK_AQUA]]Comment fonctionne le Minage par Explosions?\n[[YELLOW]]Le Minage par Explosions est une capacit\u00e9 avec un temps de recharge li\u00e9 au talent\n[[YELLOW]]de Minage. Il donne des bonus lors de l\'utilisation nde TNT pour le minage et vous permet\n[[YELLOW]]de contr\u00f4ler l\'explosion de TNT. Il y a 3 parties du Minage par Explosions.\n[[YELLOW]]La premi\u00e8re est les Grosses Bombes. Elle vous permet d\'augmenter le rayon d\'explosion.\n[[YELLOW]]La seconde est la Demolition Experte, qui diminue les d\u00e9g\u00e2ts provenants des explosions de TNT\n[[YELLOW]]La troisi\u00e8me augmente le nombre de minerais obtenus par la TNT et diminue les pertes.
Guides.Repair.Section.0=[[DARK_AQUA]]A propos de la R\u00e9paration :\n[[YELLOW]]La r\u00e9paration vous permet d\'utiliser un bloc de fer pour r\u00e9parer\n[[YELLOW]]des armures et des outils.\n[[DARK_AQUA]]Gain d\'exp\u00e9rience:\n[[YELLOW]]R\u00e9parer des outils ou des armures en utilisant l\'enclume de mcMMO.\n[[YELLOW]]C\'est un bloc de fer par d\u00e9faut et il ne doit pas \u00eatre confondu avec\n[[YELLOW]]l\'enclume de Minecraft Vanilla.
Guides.Repair.Section.1=[[DARK_AQUA]]Comment utiliser R\u00e9paration?\n[[YELLOW]]Placez une enclume mcMMO et faites un clic droit pour r\u00e9parer l\'objet\n[[YELLOW]]que vous avez en main. Ceci consomme 1 objet \u00e0 chaque utilisation.
Guides.Repair.Section.2=[[DARK_AQUA]]Comment fonctionne Ma\u00eetrise de la Forge?\n[[YELLOW]]Ma\u00eetrise de la Forge augmente la quantit\u00e9 de r\u00e9parations effectu\u00e9es.\n[[YELLOW]]La quantit\u00e9 de durabilit\u00e9 suppl\u00e9mentaire attribu\u00e9e est fonction de \n[[YELLOW]]votre niveau en R\u00e9paration.
Guides.Repair.Section.3=[[DARK_AQUA]]Comment fonctionne la Super R\u00e9paration?\n[[YELLOW]]La Super R\u00e9paration est une capacit\u00e9 passive . Lors de la r\u00e9paration d\'un \u00e9l\u00e9ment ,\n[[YELLOW]]elle accorde aux joueurs une chance de r\u00e9parer un \u00e9l\u00e9ment avec\n[[YELLOW]]une double efficacit\u00e9.
Guides.Repair.Section.4=[[DARK_AQUA]]Comment fonctionne Forge arcanique?\n[[YELLOW]]Cette capacit\u00e9 passive vous permet de r\u00e9parer des objets avec une\n[[YELLOW]]certaine chance de conserver les enchantements. Ces derniers\n[[YELLOW]]pourrons \u00eatre conserv\u00e9 \u00e0 leur niveau, rendus \u00e0 un niveau inf\u00e9rieur\n[[YELLOW]]ou compl\u00e8tement perdus.
Guides.Salvage.Section.0=[[DARK_AQUA]]A propos du Recyclage:\n[[YELLOW]]Le Recyclage vous permet d\'utiliser un bloc d\'or pour r\u00e9cup\u00e9rer des mati\u00e8res premi\u00e8res\n[[YELLOW]]sur de l\'armure ou des outils.\n[[DARK_AQUA]]Gain d\'Exp\u00e9rience:\n[[YELLOW]]Le Recyclage est une Comp\u00e9tence enfant des comp\u00e9tences R\u00e9paration et P\u00eache, votre niveau\n[[YELLOW]]de Recyclage est donc bas\u00e9 sur les niveaux des comp\u00e9tences R\u00e9paration et P\u00eache.
Guides.Salvage.Section.1=[[DARK_AQUA]]Comment utiliser le Recyclage?\n[[YELLOW]]Placez une Enclume de Recyclage mcMMO et faites un clic-droit pour recycler \n[[YELLOW]]l\'objet que vous avez en main. Ceci cassera votre objet\n[[YELLOW]]et vous rendra les mat\u00e9riaux qui composent l\'objet.\n[[YELLOW]]Par exemple, recycler une pioche en fer vous rendra des barres de fer.
Guides.Salvage.Section.2=[[DARK_AQUA]]Comment fonctionne le Recyclage Avanc\u00e9?\n[[YELLOW]]Lorsque d\u00e9bloqu\u00e9e, cette capacit\u00e9 vous permet de recycler des objets d\u00e9t\u00e9rior\u00e9s.\n[[YELLOW]]Votre pourcentage de r\u00e9cup\u00e9ration de mat\u00e9riaux augmente avec votre niveau. Un pourcentage\n[[YELLOW]]plus \u00e9lev\u00e9 signifie que vous pouvez r\u00e9cup\u00e9rer davantage de mat\u00e9riaux.\n[[YELLOW]]Avec le Recyclage Avanc\u00e9 vous r\u00e9cup\u00e9rerez toujours un mat\u00e9riaux \n[[YELLOW]]sauf si l\'objet est trop endommag\u00e9. Vous n\'aurez donc pas \u00e0 vous\n[[YELLOW]]soucier de casser des objets sans avoir rien r\u00e9cup\u00e9r\u00e9.
Guides.Salvage.Section.3=[[DARK_AQUA]]Voici une illustration pour expliquer comment cela fonctionne:\n[[YELLOW]]Disons que nous recyclons une pioche en or endommag\u00e9e \u00e0 20%,\n[[YELLOW]]ce qui veux dire que le montant maximum que vous pouvez r\u00e9cup\u00e9rer est 2 (66%).\n[[YELLOW]](parce que la pioche est constitu\u00e9e de 3 lingots, valant chacun\n[[YELLOW]]33,33% de durabilit\u00e9). Si votre pourcentage de r\u00e9cup\u00e9ration de mat\u00e9riaux\n[[YELLOW]]est en dessous de 66% vous ne pourrez pas r\u00e9cup\u00e9rer 2 lingots.\n[[YELLOW]]Si ce pourcentage est au dessus de 66% vous pourrez r\u00e9cup\u00e9rer le\n[[YELLOW]]\"montant maximum\", donc 2 lingots.
Guides.Salvage.Section.4=[[DARK_AQUA]]Comment fonctionne le Recyclage Arcanique?\n[[YELLOW]]Cette capacit\u00e9 vous permet de r\u00e9cup\u00e9rer des livres enchant\u00e9s lors que vous recyclez\n[[YELLOW]]des objets enchant\u00e9s. En fonction de votre niveau, la chance de r\u00e9cup\u00e9rer avec succ\u00e8s\n[[YELLOW]]des enchantements entiers ou partiels varie.\n[[YELLOW]]Lorsqu\'un enchantement est partiellement r\u00e9cup\u00e9r\u00e9, le livre enchant\u00e9\n[[YELLOW]]aura un niveau d\'enchantement plus bas compar\u00e9 \u00e0 l\'enchantement\n[[YELLOW]]de l\'objet que recyclez.
Guides.Smelting.Section.0=Arrive bient\u00f4t...
Guides.Swords.Section.0=[[DARK_AQUA]]A propos du combat \u00e0 l\'\u00e9p\u00e9e::\n[[YELLOW]]Cette comp\u00e9tence octroie un bonus si vous combattez avec\n[[YELLOW]]une \u00e9p\u00e9e.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Le gain d\'XP est bas\u00e9 sur le montant des d\u00e9gats inflig\u00e9s aux mobs \n[[YELLOW]]et autres joueurs avec une \u00e9p\u00e9e.
Guides.Swords.Section.1=[[DARK_AQUA]]Comment fonctionne coups d\u00e9chirants?\n[[YELLOW]]Coups d\u00e9chirants est une capacit\u00e9 acitv\u00e9e, vous pouvez l\'activer\n[[YELLOW]]avec un clic droit, une \u00e9p\u00e9e \u00e0 la main. Cette capacit\u00e9 vous permet \n[[YELLOW]]d\'infliger des d\u00e9g\u00e2ts de zone (AoE). Cette AoE inflige un bonus de 25%\n[[YELLOW]]de dommage et fais saigner la cilbe pendant 5 ticks.
Guides.Swords.Section.2=[[DARK_AQUA]]Comment fonctionne la Contre-Attaque?\n[[YELLOW]]La Contre-Attaque est une capacit\u00e9 active. En bloquant les attaques\n[[YELLOW]]des mobs, vous avez une chance de repousser 50% des\n[[YELLOW]]d\u00e9g\u00e2ts qui vous sont inflig\u00e9s.
Guides.Swords.Section.3=[[DARK_AQUA]]Comment fonctionne le Saignement?\n[[YELLOW]]Le Saignement fait saigner vos ennemis, perdant de la vie toutes les deux secondes.\n[[YELLOW]]La cible saignera jusqu\'\u00e0 ce que l\'effet s\'estompe, ou qu\'il meure,\n[[YELLOW]]en fonction de ce qui arrive en premier!\n[[YELLOW]]La durabilit\u00e9 du Saignement est augment\u00e9 avec votre Comp\u00e9tence \u00c9p\u00e9e.
Guides.Taming.Section.0=[[DARK_AQUA]]A propos de l\'Apprivoisement:\n[[YELLOW]]L\'apprivoisement conf\u00e8re au joueur divers bonus de combat\n[[YELLOW]]lorsqu\'il utilise un animal (loup/ocelot).\n[[DARK_AQUA]]GAIN D\'XP:\n[[YELLOW]]Pour gagner de l\'exp\u00e9rience, vous devez apprivoiser des loups ou des\n[[YELLOW]]ocelots
Guides.Taming.Section.1=[[DARK_AQUA]]Comment fonctionne l\'Appel de la Nature?\n[[YELLOW]]Appel de la Nature est une capacit\u00e9 active qui vous permet de faire appel\n[[YELLOW]]\u00e0 un loup ou un ocelot. Vous pouvez faire ceci en faisant\n[[YELLOW]]un clic gauche en tenant des os ou du poisson.
Guides.Taming.Section.2=[[DARK_AQUA]]Comment fonctionne connaissance des b\u00eates?\n[[YELLOW]]Connaissance des b\u00eates permet au joueur d\'inspecter les stats\n[[YELLOW]]de ses animaux. Cliquez gauche un loup ou un ocelot pour\n[[YELLOW]]utiliser Connaissance des b\u00eates.
Guides.Taming.Section.3=[[DARK_AQUA]]Comment fonctione Gore?\n[[YELLOW]]Gore est une capacit\u00e9 passive qui a une chance d\'infliger un effet\n[[YELLOW]]de saignement sur la cible de votre loup.
Guides.Taming.Section.4=[[DARK_AQUA]]Comment fonctionne Griffes aiguis\u00e9es?\n[[YELLOW]]Griffes aiguis\u00e9es ajoute un bonus de d\u00e9g\u00e2ts inflig\u00e9s par votre loup.\n[[YELLOW]]Le bonus de d\u00e9g\u00e2ts d\u00e9pend de votre niveau en Apprivoisement.
Guides.Taming.Section.5=[[DARK_AQUA]]Comment fonctionne Attentif \u00e0 l\'environnement?\n[[YELLOW]]Cette capacit\u00e9 passive permet \u00e0 votre loup de se t\u00e9l\u00e9porter sur vous\n[[YELLOW]]lorsqu\'il se rapproche de dangers (cactus, lave, etc). Cela lui donne\n[[YELLOW]]\u00e9galemment l\'immunit\u00e9 contre les d\u00e9g\u00e2ts de chute.
Guides.Taming.Section.6=[[DARK_AQUA]]Comment fonctionne Poil \u00c9pais?\n[[YELLOW]]Cette capacit\u00e9 passive rend vos loups moins vuln\u00e9rables\n[[YELLOW]]et r\u00e9sistants au feu.
Guides.Taming.Section.7=[[DARK_AQUA]]Comment fonctionne r\u00e9sistance aux chocs?\n[[YELLOW]]Cette capacit\u00e9 passive r\u00e9duit les d\u00e9g\u00e2ts inflig\u00e9s \u00e0 vos loups\n[[YELLOW]]par les explosions.
Guides.Taming.Section.8=[[DARK_AQUA]]Comment fonctionne Service Fast Food?\n[[YELLOW]]Cette capacit\u00e9 passive donne \u00e0 vos loups une chance de\n[[YELLOW]]se soigner lorsqu\'ils effectuent une attaque.
Guides.Unarmed.Section.0=[[DARK_AQUA]]A propos des Poings:\n[[YELLOW]]Utiliser ses Poings pour se battre donnera des bonus divers lorsque\n[[YELLOW]]vous combattez.\n[[DARK_AQUA]]Gain d\'Exp\u00e9rience:\n[[YELLOW]]Vous gagnez de l\'exp\u00e9rience en fonction des d\u00e9g\u00e2ts inflig\u00e9s aux mobs\n[[YELLOW]]ou aux autres joueurs lors d\'un combat avec vos Poings.
Guides.Unarmed.Section.1=[[DARK_AQUA]]Comment fonctionne la Furie?\n[[YELLOW]]Furie est une capacit\u00e9 active qui est activ\u00e9e en faisant un clic-droit,\n[[YELLOW]]en n\'ayant rien \u00e0 la main. En mode Furie, vous infligerez 50% plus\n[[YELLOW]]de d\u00e9g\u00e2ts et vous pourrez casser des mat\u00e9riaux faibles instantan\u00e9ment,\n[[YELLOW]]comme l\'Herbe et la Terre.
Guides.Unarmed.Section.2=[[DARK_AQUA]]Comment fonctionne le Bras de Fer?\n[[YELLOW]]Bras de Fer augmente les d\u00e9g\u00e2ts inflig\u00e9s lorsque vous attaquez des mobs ou\n[[YELLOW]]des joueurs avec les Poings.
Guides.Unarmed.Section.3=[[DARK_AQUA]]Comment fonctionne la D\u00e9viation de Fl\u00e8che?\n[[YELLOW]]La D\u00e9viation de Fl\u00e8che est une capacit\u00e9 \n[[YELLOW]]qui permet de d\u00e9vier une fl\u00e8che tir\u00e9e par un Squelette ou un joueur.\n[[YELLOW]]Cette fl\u00e8che tombera alors au sol, inoffensive.
Guides.Unarmed.Section.4=[[DARK_AQUA]]Comment fonctionne la Poigne de Fer?\n[[YELLOW]]Poigne de Fer est une capacit\u00e9 passive qui contre le d\u00e9sarmement. En am\u00e9liorant\n[[YELLOW]]votre comp\u00e9tence Poings, la chance de parer un d\u00e9sarmement augmente.
Guides.Unarmed.Section.5=[[DARK_AQUA]]Comment fonctionne d\u00e9sarmement?\n[[YELLOW]]Cette capacit\u00e9 passive permet le joueur de d\u00e9sarmer d\'autres joueurs,\n[[YELLOW]]provoquant la chute au sol de ses objets \u00e9quip\u00e9s.
Guides.Woodcutting.Section.0=[[DARK_AQUA]]A propos de b\u00fbcheronnage:\n[[YELLOW]]Le b\u00fbcheronnage concerne l\'abattement d\'arbres.\n[[DARK_AQUA]]Gain d\'Exp\u00e9rience:\n[[YELLOW]]Vous gagniez de l\'exp\u00e9rience pour chaque bloc de bois cass\u00e9.
Guides.Woodcutting.Section.1=[[DARK_AQUA]]Comment fonctionne le Fendeur d\'Arbres?\n[[YELLOW]]Le Fendage d\'Arbres est une capacit\u00e9 active, en faisant un clic-droit\n[[YELLOW]]avec une hache \u00e0 la main, vous activerez cette capacit\u00e9. Ceci vous\n[[YELLOW]]permettra d\'abattre un arbre int\u00e9gralement, en r\u00e9cup\u00e9rant\n[[YELLOW]]toutes les b\u00fbches d\'un coup.
Guides.Woodcutting.Section.2=[[DARK_AQUA]]Comment fonctionne le Souffleur de Feuilles?\n[[YELLOW]]Souffleur de Feuilles est une capacit\u00e9 passive qui permet de casser un\n[[YELLOW]]bloc de feuilles instantan\u00e9ment quand vous les cassez avec un hache. Par d\u00e9faut,\n[[YELLOW]]cette capacit\u00e9 est disponible au niveau 100 de la Comp\u00e9tence B\u00fbcheronnage.
Guides.Woodcutting.Section.3=[[DARK_AQUA]]Comment fonctionne Double Bois?\n[[YELLOW]]Cette capacit\u00e9 passive vous donne une chance\n[[YELLOW]]de r\u00e9cup\u00e9rer une b\u00fbche suppl\u00e9mentaire par bloc de bois cass\u00e9.
Inspect.Offline=Tu n\'as pas la permission d\'inspecter un joueur hors ligne!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
Item.ChimaeraWing.Fail=**\u00c9CHEC D\'AILE DE CHIM\u00c8RE !**
Item.ChimaeraWing.Pass=**AILE DE CHIM\u00c8RE**
Item.ChimaeraWing.Name=Aile de Chim\u00e8re
Item.ChimaeraWing.Lore=[[GRAY]]Vous t\u00e9l\u00e9porte \u00e0 votre lit.
Item.Generic.Wait=Vous devez attendre avant de pouvoir utiliser cela de nouveau ! [[YELLOW]]({0}s)
Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s)
Item.FluxPickaxe.Name=Pioche de Flux
Item.FluxPickaxe.Lore.1=[[GRAY]]A une chance de fondre des minerais instantan\u00e9ment.
Item.FluxPickaxe.Lore.2=[[GRAY]]Requi\u00e8re niveau de Forge {0}+
Teleport.Commencing=[[GRAY]]La t\u00e9l\u00e9portation commence dans [[GOLD]]({0}) [[GRAY]]secondes, pri\u00e8re de ne pas bouger...
Teleport.Cancelled=[[DARK_RED]]T\u00e9l\u00e9portation annul\u00e9e !
Skills.Child=[[GOLD]](TALENT ENFANT)
Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
Skills.Parents=PARENTS
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.ChildStats={0}[[GREEN]]{1}
Skills.TooTired=Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
Skills.Cancelled={0} annul\u00e9(e) !
Skills.ConfirmOrCancel=[[GREEN]]Fa\u00eetes de nouveau un clic droit pour confirmer [[GOLD]]{0}[[GREEN]]. Clic gauche pour annuler.
Stats.Header.Combat=[[GOLD]]-=COMP\u00c9TENCES DE COMBAT=-
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
Perks.XP.Name=Exp\u00e9rience
Perks.XP.Desc=Gain d\'EXP boost\u00e9 dans certains talents.
Perks.Lucky.Name=Chance
Perks.Lucky.Desc=Donnes {0} comp\u00e9tences et abilet\u00e9s 33.3% de chance d\'\u00eatre activ\u00e9es.
Perks.Lucky.Desc.Login=Donne \u00e0 certaines comp\u00e9tences 33.3% de chance d\'\u00eatre activ\u00e9es.
Perks.Lucky.Bonus=[[GOLD]] ({0} avec votre avantage de chance)
Perks.Cooldowns.Name=Reg\u00e9n\u00e9ration rapide
Perks.Cooldowns.Desc=Temps d\'attente r\u00e9duits de {0}.
Perks.ActivationTime.Name=Endurance
Perks.ActivationTime.Desc=Augmente la dur\u00e9e de l\'abil\u00e9t\u00e9 de {0} secondes.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s avec votre avantage d\'endurance)
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Le mode Hardcore {0} a \u00e9t\u00e9 d\u00e9sactiv\u00e9 pour {1}.
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Le mode Hardcore {0} a \u00e9t\u00e9 activ\u00e9 pour {1}.
Hardcore.DeathStatLoss.Name=P\u00e9nalit\u00e9s sur les talents lors de la mort
Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]Vous avez perdu [[BLUE]]{0}[[DARK_RED]] niveau(x) dans votre mort.
Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] Le pourcentage de perte de statistiques a \u00e9t\u00e9 chang\u00e9 \u00e0 {0}.
Hardcore.Vampirism.Name=Vampirisme
Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u00e9tait trop maladroit pour am\u00e9liorer votre connaissance.
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]Vous avez vol\u00e9 [[BLUE]]{0}[[DARK_AQUA]] niveau(x) de [[YELLOW]]{1}.
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] Il n\'a pas \u00e9t\u00e9 capable de vous voler votre connaissance !
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] a vol\u00e9 [[BLUE]]{1}[[DARK_RED]] de vos niveaux !
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] Le pourcentage de perte de statistiques a \u00e9t\u00e9 chang\u00e9 \u00e0 {0}.
MOTD.Donate=[[DARK_AQUA]]Donation Info:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Mode Hardcore activ\u00e9 : [[DARK_RED]]{0}
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]P\u00e9nalit\u00e9s sur les talents lors de la mort : [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Pourcentage de perte de statistiques de Vampirisme: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO Comp\u00e9tences]
MOTD.Version=[[GOLD]][mcMMO] Version [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website
Smelting.Ability.FluxMining=Chance de Minage en Flux : [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=Multiplicateur d\'efficacit\u00e9 des Combustibles: [[YELLOW]]{0}x
Smelting.Ability.Locked.0=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveaux de talent (BOOST D\'EXPERIENCE VANILLA)
Smelting.Ability.Locked.1=Bloqu\u00e9 jusqu\'\u00e0 {0}+ niveaux du talent (MINAGE PAR EXPLOSIONS)
Smelting.Ability.SecondSmelt=Chance de seconde cuisson: [[YELLOW]]{0}
Smelting.Ability.VanillaXPBoost=Multiplicateur d\'EXP Vanilla: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=Efficacit\u00e9 du combustible
Smelting.SubSkill.FuelEfficiency.Description=Augmente la dur\u00e9e de vie du combustible utilis\u00e9 dans les fours lors des cuissons
Smelting.SubSkill.SecondSmelt.Name=Seconde Cuisson
Smelting.SubSkill.SecondSmelt.Description=Double les ressources obtenues par cuisson
Smelting.Effect.4=Bonus d\'experience Vanilla
Smelting.Effect.5=Augmente l\'EXP Vanilla aquise lors des cuissons
Smelting.SubSkill.FluxMining.Name=Minage en Flux
Smelting.SubSkill.FluxMining.Description=Chance pour que les minerais soient instantan\u00e9ment cuits lors de leur minage
Smelting.Listener=Cuisson:
Smelting.SkillName=FONTE
Commands.Description.addlevels=Ajouter des niveaux McMMO a un utilisateur
Commands.Description.adminchat=Modifie le tchat McMMO admin en activ\u00e9/d\u00e9sactiv\u00e9 ou envoie des messages dans le tchat admin
Commands.Description.addxp=Ajoute de l\'EXP McMMO \u00e0 un utilisateur
Commands.Description.hardcore=Modifier le pourcentage de difficult\u00e9 de mcMMO ou activer ou non le mode hardcore
Commands.Description.inspect=Voir les infos d\u00e9taill\u00e9es d\'un autre joueur
Commands.Description.mcability=Modifie la possibilit\u00e9 que les capacit\u00e9s McMMO soient pr\u00eates par un clic droit en activ\u00e9/d\u00e9sactiv\u00e9
Commands.Description.mccooldown=Voir tous les temps d\'attentes des capacit\u00e9s McMMO
Commands.Description.mcgod=Modifie le mode Dieu de McMMO en activ\u00e9/d\u00e9sactiv\u00e9
Commands.Description.mchud=Change le style du HUD McMMO
Commands.Description.mcmmo=Montre une br\u00e8ve description de McMMO
Commands.Description.mcnotify=Modifie l\'affichage des notifications dans le tchat des capacit\u00e9s mcMMO en activ\u00e9/d\u00e9sactiv\u00e9
Commands.Description.mcpurge=Purge les utilisateurs avec aucun niveaux McMMO et les utilisateurs qui ne se sont pas connect\u00e9s dans les {0} derniers mois de la base de donn\u00e9es McMMO.
Commands.Description.mcrank=Montre le classement McMMO d\'un joueur
Commands.Description.mcrefresh=Rafra\u00eechi tous les temps d\'attente McMMO
Commands.Description.mcremove=Enl\u00e8ve un utilisateur de la base de donn\u00e9es
Commands.Description.mcscoreboard=Modifiez votre tableau des scores McMMO
Commands.Description.mcstats=Montre vos niveaux McMMO et votre EXP
Commands.Description.mctop=Montre le classement McMMO
Commands.Description.mmoedit=Modifie les niveaux McMMO pour un utilisateur
Commands.Description.mmoupdate=Migration de la base de donn\u00e9es mcMMO \u00e0 partir d\'une ancienne vers l\'actuelle.
Commands.Description.mcconvert=Convertie les types de base de donn\u00e9es ou les types de formule d\'experience
Commands.Description.mmoshowdb=Montre le nom de la base de donn\u00e9es actuellement utilis\u00e9e (vous pouvez obtenir la derni\u00e8re avec /mmoupdate)
Commands.Description.party=Contr\u00f4le les divers r\u00e9glages des guildes McMMO
Commands.Description.partychat=Modifie le tchat McMMO de la guilde en activ\u00e9/d\u00e9sactiv\u00e9 ou envoie des messages dans le tchat de la guilde.
Commands.Description.ptp=Vous t\u00e9l\u00e9porte \u00e0 un membre de votre groupe mcMMO
Commands.Description.Skill=Affiche des infos d\u00e9taill\u00e9es du talent McMMO {0}
Commands.Description.skillreset=Remet \u00e0 0 tous les niveaux McMMO pour un utilisateur
Commands.Description.vampirism=Modifie le mode Dieu de McMMO en activ\u00e9/d\u00e9sactiv\u00e9
Commands.Description.xplock=Bloque votre barre d\'EXP McMMO pour un talent sp\u00e9cifique
Commands.Description.xprate=Modifie le taux d\'EXP McMMO ou d\u00e9bute un event XP McMMO
UpdateChecker.Outdated=Vous utilisez une ancienne version de McMMO !
UpdateChecker.NewAvailable=Une nouvelle version est disponible sur BukkitDev.
Scoreboard.Header.PlayerStats=Statistiques McMMO
Scoreboard.Header.PlayerCooldowns=Temps d\'attente McMMO
Scoreboard.Header.PlayerRank=Classement McMMO
Scoreboard.Header.PlayerInspect=Statistiques McMMO: {0}
Scoreboard.Header.PowerLevel=Niveau de puissance
Scoreboard.Misc.PowerLevel=[[GOLD]]Niveau de puissance
Scoreboard.Misc.Level=[[DARK_AQUA]]Niveau
Scoreboard.Misc.CurrentXP=[[GREEN]]EXP actuelle
Scoreboard.Misc.RemainingXP=EXP restante
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Temps d\'attente
Scoreboard.Misc.Overall=[[GOLD]]Global
Scoreboard.Misc.Ability=Capacit\u00e9
Profile.Loading.Success=[[GREEN]]G\u00e9nial! Vos donn\u00e9es McMMO ont \u00e9t\u00e9 charg\u00e9es.
Profile.Loading.Failure=McMMO ne peut toujours pas charger vos donn\u00e9es. Vous devriez sans doute [[AQUA]]contacter le possesseur du serveur.\n[[YELLOW]]Vous pouvez toujours jouer sur le serveur, mais vous n\'aurez [[BOLD]]pas de niveaux McMMO[[YELLOW]] et chaque EXP obtenu[[BOLD]]ne sera pas sauvergard\u00e9[[YELLOW]].
Profile.Loading.AdminFailureNotice=[[DARK_RED]][A][[RED]] McMMO a \u00e9t\u00e9 incapable de charger les donn\u00e9es du joueur [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Veuillez inspecter votre installation de la base de donn\u00e9es.

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@@ -1,162 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**Kecses Landol\u00e1s**
Acrobatics.Combat.Proc=[[GREEN]]**Elker\u00fclve**
Acrobatics.Listener=Akrobatika:
Acrobatics.SkillName=AKROBATIKA
Acrobatics.Skillup=Akrobatika fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
Archery.Listener=\u00cdj\u00e1szat:
Archery.SkillName=\u00cdJ\u00c1SZAT
Archery.Skillup=\u00cdj\u00e1szat fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
Axes.Ability.Bonus.0=Mesteri balta
Axes.Ability.Lower=[[GRAY]]**LETETTED A BALT\u00c1DAT**
Axes.Ability.Ready=[[GREEN]]**ELK\u00c9SZ\u00cdTETTED BALT\u00c1DAT**
Axes.Combat.GI.Struck=**HATALMAS EREJ\u0170 \u00dcT\u00c9S**
Axes.SubSkill.CriticalStrikes.Description=Dupla sebz\u00e9s
Axes.SubSkill.AxeMastery.Name=Mesteri balta
Axes.Listener=Balt\u00e1k:
Axes.SkillName=BALT\u00c1K
Axes.Skills.SS.On=[[GREEN]]**Koponya T\u00f6r\u0151 AKTIV\u00c1LVA**
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] haszn\u00e1lta a [[RED]]Koponya T\u00f6r\u0151t!
Excavation.Ability.Lower=[[GRAY]]**LETETTED AZ \u00c1S\u00d3DAT**
Excavation.Ability.Ready=[[GREEN]]**EL\u0150VETTED AZ \u00c1S\u00d3DAT**
Excavation.Listener=\u00c1s\u00e1s:
Excavation.SkillName=\u00c1S\u00c1S
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]A TE [[YELLOW]]Giga B\u00e1ny\u00e1sz B\u00e1ny\u00e1sz Cs\u00e1k\u00e1ny [[GREEN]]k\u00e9pesseged friss\u00fclt!
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] haszn\u00e1latban [[RED]]Giga B\u00e1ny\u00e1sz Cs\u00e1k\u00e1ny!
Excavation.Skillup=\u00c1s\u00e1s fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
Fishing.SubSkill.IceFishing.Name=J\u00e9g Horg\u00e1szat
Fishing.Listener=Horg\u00e1szat:
Fishing.SkillName=HORG\u00c1SZAT
Herbalism.Ability.Lower=[[GRAY]]**LETETTED A KAP\u00c1DAT**
Herbalism.Ability.Ready=[[GREEN]]**EL\u0150K\u00c9SZ\u00cdTETTED A KAP\u00c1DAT**
Herbalism.Listener=Gy\u00f3gyn\u00f6v\u00e9nytan:
Herbalism.SkillName=GY\u00d3GYN\u00d6V\u00c9NYTAN
Herbalism.Skillup=Gy\u00f3gyn\u00f6v\u00e9nytan fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
Mining.Ability.Length=Szupercs\u00e1k\u00e1ny t\u00e1vols\u00e1g: [[YELLOW]]{0}s
Mining.Ability.Lower=[[GRAY]]**LETETTED A CS\u00c1K\u00c1NYOD**
Mining.Ability.Ready=[[GREEN]]**CS\u00c1K\u00c1NYOD K\u00c9SZEN \u00c1LL**
Mining.Listener=B\u00e1ny\u00e1sz\u00e1s:
Mining.SkillName=B\u00c1NY\u00c1SZ\u00c1S
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]A [[YELLOW]] Szuper Z\u00faz\u00f3 [[GREEN]]k\u00e9pess\u00e9ged \u00fajra haszn\u00e1lhat\u00f3!
Mining.Skillup=B\u00e1ny\u00e1szat fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
Mining.Blast.Refresh=[[GREEN]]A [[YELLOW]]Robban\u00f3 B\u00e1ny\u00e1szat [[GREEN]]k\u00e9pess\u00e9ged \u00fajra el\u00e9rhet\u0151!
Repair.SubSkill.Repair.Name=Jav\u00edt\u00e1s
Repair.SubSkill.Repair.Description=Eszk\u00f6z\u00f6k \u00e9s felszerel\u00e9sek jav\u00edt\u00e1sa
Repair.SubSkill.GoldRepair.Description=Arany eszk\u00f6z\u00f6k \u00e9s felszerel\u00e9sek jav\u00edt\u00e1sa
Repair.SubSkill.IronRepair.Description=Vas eszk\u00f6z\u00f6k \u00e9s felszerel\u00e9sek jav\u00edt\u00e1sa
Repair.SubSkill.StoneRepair.Description=K\u0151 eszk\u00f6z\u00f6k jav\u00edt\u00e1sa
Repair.SubSkill.RepairMastery.Name=Jav\u00edt\u00f3 mester
Repair.SubSkill.SuperRepair.Name=Szuper jav\u00edt\u00e1s
Repair.SubSkill.DiamondRepair.Description=Gy\u00e9m\u00e1nt eszk\u00f6z\u00f6k \u00e9s felszerel\u00e9sek jav\u00edt\u00e1sa
Repair.SubSkill.ArcaneForging.Description=M\u00e1gikus t\u00e1rgyak megjav\u00edt\u00e1sa
Repair.Listener=Jav\u00edt\u00e1s:
Repair.SkillName=JAV\u00cdT\u00c1S
Repair.Skills.AdeptDiamond=[[DARK_RED]]Nem vagy el\u00e9g k\u00e9pzett ahhoz, hogy gy\u00e9m\u00e1nt t\u00e1rgyakat jav\u00edts.
Repair.Skills.AdeptGold=[[DARK_RED]]Nem vagy el\u00e9g k\u00e9pzett ahhoz, hogy arany t\u00e1rgyakat jav\u00edts.
Repair.Skills.AdeptIron=[[DARK_RED]]Nem vagy el\u00e9g k\u00e9pzett ahhoz, hogy vas t\u00e1rgyakat jav\u00edts.
Repair.Skills.AdeptStone=[[DARK_RED]]Nem vagy el\u00e9g k\u00e9pzett ahhoz, hogy arany t\u00e1rgyakat jav\u00edts.
Repair.Skills.StackedItems=[[DARK_RED]]Nem tudsz jav\u00edtani st\u00f3colt t\u00e1rgyakat
Repair.Skillup=Jav\u00edt\u00e1s fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
Repair.Pretty.Name=Jav\u00edt\u00e1s
Repair.Arcane.Fail=A t\u00e1rgyon l\u00e9v\u0151 var\u00e1zslat szertefoszlott.
Swords.Ability.Lower=[[GRAY]]**ELTETTED A KARDOD**
Swords.Ability.Ready=[[GREEN]]**A KARDOD K\u00c9SZEN \u00c1LL**
Swords.Combat.Bleeding.Started=[[DARK_RED]] V\u00e9rzel!
Swords.Combat.Bleeding.Stopped=[[GRAY]]A v\u00e9rz\u00e9s [[GREEN]]elm\u00falt[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ELLENS\u00c9G V\u00c9RZIK**
Swords.Listener=Kardok:
Swords.SkillName=KARDOK
Swords.Skills.SS.On=[[GREEN]]**F\u0170R\u00c9SZES CSAP\u00c1S AKTIV\u00c1LVA**
Swords.Skillup=Harc fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
Taming.SubSkill.ShockProof.Description=Robban\u00e1si Sebz\u00e9s Ellen\u00e1ll\u00e1s
Taming.SubSkill.FastFoodService.Name=Gyors Kaja Szolg\u00e1ltat\u00e1s
Taming.Listener.Wolf=[[DARK_GRAY]]A farkasod visszat\u00e9rt hozz\u00e1d...
Taming.Listener=Szelid\u00edt\u00e9s:
Taming.SkillName=SZELID\u00cdT\u00c9S
Taming.Skillup=Szelid\u00edt\u00e9s fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
Unarmed.Ability.Lower=[[GRAY]]**LETETTED KEZEIDET**
Unarmed.Ability.Ready=[[GREEN]]**EL\u0150K\u00c9SZ\u00cdTETTED KEZEIDET**
Unarmed.Listener=Fegyvertelen:
Unarmed.SkillName=FEGYVERTELEN
Unarmed.Skills.Berserk.Off=**Tombol\u00e1sod befejez\u0151d\u00f6tt**
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] haszn\u00e1lta a [[RED]]Tombol\u00e1st!
Unarmed.Skillup=Fegyvertelen fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
Woodcutting.Ability.0=Lev\u00e9l F\u00faj\u00f3
Woodcutting.Ability.1=Elf\u00fajja a leveleket.
Woodcutting.Listener=Fav\u00e1g\u00e1s:
Woodcutting.SkillName=FAV\u00c1G\u00c1S
Woodcutting.Skills.TreeFeller.Off=**Fa D\u00f6nt\u00e9s befejezve**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**FA D\u00d6NT\u0150 AKTIV\u00c1LVA **
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] haszn\u00e1latban [[RED]]Fa D\u00f6nt\u0151!
Woodcutting.Skills.TreeFeller.Threshold=Ez a fa t\u00fal nagy!
Woodcutting.Skillup=Fav\u00e1g\u00e1s fejl\u0151d\u00f6tt {0} szinttel. \u00d6sszesen: ({1})
Ability.Generic.Refresh=[[GREEN]]**K\u00c9PESS\u00c9GEK FRISS\u00cdTVE!**
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.BeastLoreHealth=[[DARK_AQUA]]\u00c9let ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Tulajdonos ([[RED]]{0}[[DARK_AQUA]])
Combat.TouchedFuzzy=[[DARK_RED]]Bolyhosat \u00e9rintettem. Elsz\u00e9d\u00fcltem.
Commands.AdminChat.Off=Admin Chat [[RED]]kikapcsolva
Commands.AdminChat.On=Admin Chat [[RED]]bekapcsolva
Commands.AdminToggle=- Admin chat \u00e1tv\u00e1ltva
Commands.Disabled=Ez a parancs jelenleg le van tiltva.
Commands.DoesNotExist=Ilyen nev\u0171 j\u00e1t\u00e9kos nincs az adatb\u00e1zisban!
Commands.GodMode.Disabled=mcMMO Istenm\u00f3d letiltva
Commands.GodMode.Forbidden=[mcMMO] Istenm\u00f3d nem lehets\u00e9ges ebben a vil\u00e1gban! (N\u00e9zd meg a jogokat)
Commands.Party.Invite.Accepted=[[GREEN]]Megh\u00edv\u00e1st sikeresen elfogadtad {0} party-ra!
Commands.Invite.Success=[[GREEN]]Megh\u00edv\u00f3 sikeresen elk\u00fcldve.
Commands.mcc.Header=---[][[YELLOW]]mcMMO Parancsok[[RED]][]---
Commands.mcgod=- V\u00e1lt\u00e1s GodModba
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - M\u00f3dos\u00edtva
Commands.Other=[[GREEN]]--Egy\u00e9b Parancsok--
Commands.Party.Accept=- Parti megh\u00edv\u00e1s elfogadva
Commands.Party.Chat.Off=Party Chat [[RED]]kikapcsolva
Commands.Party.Chat.On=Party Chat [[GREEN]]bekapcsolva
Commands.Party.Commands=[[GREEN]]--Party Parancsok--
Commands.Party.Invite.0=FIGYELEM: [[GREEN]]Kapt\u00e1l egy party megh\u00edv\u00f3t a {0} party-ba. Megh\u00edv\u00f3: {1}
Commands.Party.Rename=[[GRAY]]A party \u00faj neve: [[WHITE]]{0}
Commands.Party.Kick=Kidobtak a csoportb\u00f3l {0}!
Commands.Party.Leave=Elhagytad a party-t
Commands.Party.Quit=- Kil\u00e9pt\u00e9l a jelenlegi partib\u00f3l
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] Energia szint [[YELLOW]Ranglista--
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] Dics\u0151s\u00e9glista--
Commands.Stats.Self=STATISZTIK\u00c1ID
Commands.Stats=- mcMMO Statisztik\u00e1d
Commands.ToggleAbility=- K\u00e9pess\u00e9g aktiv\u00e1l\u00e1sa jobb gombbal
Commands.Usage.PartyName=n\u00e9v
Commands.Usage.Password=jelsz\u00f3
Party.InformedOnJoin={0} [[GREEN]]csatlakozott a party-dba
Party.InformedOnQuit={0} [[GREEN]]elment a party-db\u00f3l
Party.Player.Invalid=Nincs ilyen nev\u0171 j\u00e1t\u00e9kos.
Party.Player.InSameParty={0} m\u00e1r bent van a party-dban!
Party.PlayerNotInParty=[[DARK_RED]]{0} nincs benne a party-ba
Party.Teleport.Dead=Nem teleport\u00e1lhatsz halott j\u00e1t\u00e9kosra.
Party.Teleport.Target=[[GREEN]]{0} hozz\u00e1d teleport\u00e1lt.
Party.Unlocked=[[GRAY]]Csoport nyitva
Party.ShareType.Item=T\u00c1RGY
Party.ShareMode.Random=V\u00c9LETLEN
Party.ItemShare.Category.Mining=B\u00e1ny\u00e1sz\u00e1s
Party.ItemShare.Category.Woodcutting=Fav\u00e1g\u00e1s
Commands.XPGain.Acrobatics=Es\u00e9s
Commands.XPGain.Axes=Sz\u00f6rnyek T\u00e1mad\u00e1sa
Commands.XPGain.Excavation=\u00c1sni \u00e9s kincset tal\u00e1lni.
Commands.XPGain.Herbalism=N\u00f6v\u00e9nyek betakar\u00edt\u00e1sa
Commands.XPGain.Mining=K\u0151 \u00e9s \u00e9rcek kib\u00e1ny\u00e1sz\u00e1sa
Commands.XPGain.Repair=Jav\u00edt\u00e1s
Commands.XPGain.Swords=Sz\u00f6rnyek sebz\u00e9se
Commands.XPGain.Taming=\u00c1llatok idom\u00edt\u00e1sa vagy harc a farkasoddal
Commands.XPGain=[[DARK_GRAY]]KAPOTT TP: [[WHITE]]{0}
Commands.xplock.unlocked=[[GOLD]]Az XP cs\u00edkod [[GREEN]]FELOLDVA[[GOLD]]!
Commands.xprate.started.0=[[GOLD]]mcMMO XP event kezdet\u00e9t vette!
XPRate.Event=[[GOLD]]mcMMO-ban most TP r\u00e1ta n\u00f6vel\u0151 esem\u00e9ny van! TP r\u00e1ta {0}x!
Effects.Effects=EFFEKTEK
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Page.OutOfRange=Ez a lap nem l\u00e9tezik, \u00f6sszesen {0} lap van.
Guides.Smelting.Section.0=Hamarosan...
Skills.Disarmed=[[DARK_RED]]Lefegyvereztek!
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=T\u00fal f\u00e1radt vagy hogy haszn\u00e1ld ezt a k\u00e9pess\u00e9get. [[YELLOW]]({0}s)
Stats.Header.Combat=[[GOLD]]-=HARCI K\u00c9PZETTS\u00c9GEK=-
Stats.Header.Gathering=[[GOLD]]-= GY\u0170JT\u00d6GET\u0150 K\u00c9PESS\u00c9GEK=-
Stats.Header.Misc=[[GOLD]]-=EGY\u00c9B SKILLEK=-
Stats.Own.Stats=[[GREEN]][mcMMO] Statisztik\u00e1k
MOTD.Version=[[GOLD]][mcMMO] Jelenlegi verzi\u00f3: [[DARK_AQUA]]{0}

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@@ -1,903 +0,0 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato**
Acrobatics.Combat.Proc=[[GREEN]]**Schivato**
Acrobatics.DodgeChance=Possibilit\u00E0 di Schivata: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=Capriola
Acrobatics.SubSkill.Roll.Description=Riduce o annulla il danno da caduta
Acrobatics.SubSkill.GracefulRoll.Name=Capriola Aggraziata
Acrobatics.SubSkill.GracefulRoll.Description=Il doppio pi\u00F9 efficiente di una normale Capriola
Acrobatics.SubSkill.Dodge.Name=Schivata
Acrobatics.SubSkill.Dodge.Description=Riduce il danno degli attacchi della met\u00E0
Acrobatics.Listener=Acrobatica:
Acrobatics.SubSkill.Roll.Chance=Possibilit\u00E0 di Capriola: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=Possibilit\u00E0 di Capriola Aggraziata: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Capriola Eseguita**
Acrobatics.SkillName=ACROBATICA
Acrobatics.Skillup=L'abilit\u00E0 Acrobatica \u00E8 aumentata di {0}. Totale ({1})
#ALCHEMY
Alchemy.SubSkill.Catalysis.Name=Catalisi
Alchemy.SubSkill.Catalysis.Description=Aumenta la velocit\u00E0 di produzione delle pozioni
Alchemy.SubSkill.Concoctions.Name=Intrugli
Alchemy.SubSkill.Concoctions.Description=Crea pozioni con pi\u00F9 ingredienti
Alchemy.Listener=Alchimia:
Alchemy.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (CATALISI)
Alchemy.Catalysis.Speed=Velocit\u00E0 di Preparazione: [[YELLOW]]{0}
Alchemy.Concoctions.Rank=Grado Intrugli: [[YELLOW]]{0}/{1}
Alchemy.Concoctions.Ingredients=Ingredienti [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
Alchemy.SkillName=ALCHIMIA
Alchemy.Skillup=L'abilit\u00E0 Alchimia \u00E8 aumentata di {0}. Totale ({1})
#ARCHERY
Archery.Combat.DazeChance=Possibilit\u00E0 di Stordire: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=Possibilit\u00E0 di Recuperare Frecce: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=Tiro da Maestro
Archery.SubSkill.SkillShot.Description=Aumenta il danno fatto con gli archi
Archery.SubSkill.Daze.Name=Stordire (Giocatori)
Archery.SubSkill.Daze.Description=Disorienta i nemici e infligge {0} Danni
Archery.SubSkill.ArrowRetrieval.Name=Recupero Frecce
Archery.SubSkill.ArrowRetrieval.Description=Probabilit\u00E0 di recuperare frecce dai cadaveri
Archery.Listener=Tiro con l'Arco:
Archery.SkillName=Arco
Archery.Skillup=L'abilit\u00E0 Tiro con l'Arco \u00E8 aumentata di {0}. Totale ({1})
#AXES
Axes.Ability.Bonus.0=Maestria con l'Ascia
Axes.Ability.Bonus.1={0} Danni Bonus
Axes.Ability.Bonus.2=Sfonda Armature
Axes.Ability.Bonus.3=Infliggi {0} Danni Bonus alle armature
Axes.Ability.Bonus.4=Impatto Maggiore
Axes.Ability.Bonus.5=Infliggi {0} danni bonus ai nemici senza armatura
Axes.Ability.Lower=[[GRAY]]**ABBASSI L'ASCIA**
Axes.Ability.Ready=[[GREEN]]**PREPARI L'ASCIA**
Axes.Combat.CritStruck=[[DARK_RED]]Hai subito un colpo CRITICO!
Axes.Combat.CritChance=Probabilit\u00E0 di un colpo critico: [[YELLOW]]{0}
Axes.Combat.CriticalHit=COLPO CRITICO!
Axes.Combat.GI.Proc=[[GREEN]]**COLPITO CON GRANDE FORZA**
Axes.Combat.GI.Struck=**COLPITO DA IMPATTO MAGGIORE**
Axes.Combat.SS.Struck=[[DARK_RED]]Colpito da SPACCA CRANI!
Axes.Combat.SS.Length=Durata di Spacca Crani: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=Spacca Crani (Capacit\u00E0)
Axes.SubSkill.SkullSplitter.Description=Infligge Danno ad Area
Axes.SubSkill.CriticalStrikes.Name=Colpi Critici
Axes.SubSkill.CriticalStrikes.Description=Doppio Danno
Axes.SubSkill.AxeMastery.Name=Maestria con l'Ascia
Axes.SubSkill.AxeMastery.Description=Aggiunge Danni bonus
Axes.SubSkill.ArmorImpact.Name=Sfonda Armature
Axes.SubSkill.ArmorImpact.Description=Colpisci con forza sufficiente da fracassare le armature
Axes.SubSkill.GreaterImpact.Name=Impatto Maggiore
Axes.SubSkill.GreaterImpact.Description=Infligge danno bonus ai nemici senza armatura
Axes.Listener=Asce:
Axes.SkillName=ASCE
Axes.Skills.SS.Off=**Spacca Crani si \u00E8 esaurito**
Axes.Skills.SS.On=[[GREEN]]**Spacca Crani ATTIVATA**
Axes.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Spacca Crani [[GREEN]]si \u00E8 rigenerata!
Axes.Skills.SS.Other.Off=Spacca Crani[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Crani!
Axes.Skillup=L'abilit\u00E0 Asce \u00E8 aumentata di {0}. Totale ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA**
Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA**
Excavation.SubSkill.GigaDrillBreaker.Name=Giga-Trivella Demolitrice (CAPACIT\u00C0)
Excavation.SubSkill.GigaDrillBreaker.Description=Drop x3, XP x3, +Velocit\u00E0
Excavation.SubSkill.TreasureHunter.Name=Cacciatore di Tesori
Excavation.SubSkill.TreasureHunter.Description=Capacit\u00E0 di disseppellire tesori
Excavation.Effect.Length=Durata di Giga-Trivella Demolitrice: [[YELLOW]]{0}s
Excavation.Listener=Escavazione:
Excavation.SkillName=ESCAVAZIONE
Excavation.Skills.GigaDrillBreaker.Off=**Giga-Trivella Demolitrice si \u00E8 esaurita**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA-TRIVELLA DEMOLITRICE ATTIVATA**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Giga-Trivella Demolitrice [[GREEN]]si \u00E8 rigenerata!
Excavation.Skills.GigaDrillBreaker.Other.Off=Giga-Trivella Demolitrice[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice!
Excavation.Skillup=L'abilit\u00E0 Escavazione \u00E8 aumentata di {0}. Totale ({1})
#FISHING
Fishing.Ability.Chance=Possibilit\u00E0 di Morso: [[YELLOW]]{0}
Fishing.Ability.Info=Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori**
Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (SCUOTERE)
Fishing.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (PESCA SUL GHIACCIO)
Fishing.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (PESCATORE PROVETTO)
Fishing.Ability.Rank=Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
Fishing.Ability.TH.DropRate=Tasso di Drop: [[DARK_RED]]Trap: [[YELLOW]]{0} [[GRAY]]Comune: [[YELLOW]]{1} [[GREEN]]Non Comune: [[YELLOW]]{2}\n[[BLUE]]Raro: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epico: [[YELLOW]]{4} [[GOLD]]Leggendario: [[YELLOW]]{5} [[AQUA]]Record: [[YELLOW]]{6}
Fishing.Ability.TH.MagicRate=Possibilit\u00E0 di Cacciatore di Magia: [[YELLOW]]{0}
Fishing.Ability.Shake=Probabilit\u00E0 di Scuotere: [[YELLOW]]{0}
Fishing.Ability.IceFishing=Pesca sul Ghiaccio: Vai a pescare sul ghiaccio
Fishing.Ability.FD=Dieta del Pescatore: [[YELLOW]]Grado {0}
Fishing.SubSkill.TreasureHunter.Name=Cacciatore di Tesori (Passivo)
Fishing.SubSkill.TreasureHunter.Description=Ripesca oggetti vari
Fishing.SubSkill.MagicHunter.Name=Cacciatore di Magia
Fishing.SubSkill.MagicHunter.Description=Trova Oggetti Incantati
Fishing.SubSkill.Shake.Name=Scuotere (contro Entit\u00E0)
Fishing.SubSkill.Shake.Description=Scrolla oggetti di dosso ai mob con una canna da pesca
Fishing.SubSkill.FishermansDiet.Name=Dieta del Pescatore
Fishing.SubSkill.FishermansDiet.Description=Aumenta la fame recuperata tramite cibi pescati
Fishing.SubSkill.MasterAngler.Name=Pescatore Provetto
Fishing.SubSkill.MasterAngler.Description=Migliora le possibilit\u00E0 di ricevere un morso mentre si pesca
Fishing.SubSkill.IceFishing.Name=Pesca sul Ghiaccio
Fishing.SubSkill.IceFishing.Description=Ti permette di pescare nei biomi ghiacciati
Fishing.Chance.Raining=[[BLUE]] Bonus Pioggia
Fishing.Listener=Pesca:
Fishing.Ability.TH.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
Fishing.Ability.TH.Boom=[[GRAY]]TEMPO DI BOOM!!!
Fishing.Ability.TH.Poison=[[GRAY]]C'\u00E8 qualcosa che non va bene...
Fishing.SkillName=PESCA
Fishing.Skillup=L'abilit\u00E0 Pesca \u00E8 aumentata di {0}. Totale ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=Possibilit\u00E0 di Doppio Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=Dieta del Contadino: [[YELLOW]]Grado {0}
Herbalism.Ability.GTe.Length=Durata di Terra Verde: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=Ti servono pi\u00F9 semi per diffondere Terra Verde.
Herbalism.Ability.GTh.Chance=Possibilit\u00E0 di Pollice Verde: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO**
Herbalism.Ability.GTh.Stage=Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0}
Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE**
Herbalism.Ability.HylianLuck=Probabilit\u00E0 di Fortuna Hylian: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**ABBASSI LA ZAPPA**
Herbalism.Ability.Ready=[[GREEN]]**PREPARI LA ZAPPA**
Herbalism.Ability.ShroomThumb.Chance=Possibilit\u00E0 di Pollice Fungo: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**POLLICE FUNGO FALLITO**
Herbalism.SubSkill.GreenTerra.Name=Terra Verde (CAPACIT\u00C0)
Herbalism.SubSkill.GreenTerra.Description=Diffonde il Verde, Drop x3
Herbalism.SubSkill.GreenThumb.Name=Pollice Verde (Grano)
Herbalism.SubSkill.GreenThumb.Description=Auto-Pianta il grano quando viene raccolto
Herbalism.Effect.4=Pollice Verde (Blocchi)
Herbalism.SubSkill.GreenThumb.Description.2=Rende i mattoni muscosi, o fa crescere l'erba
Herbalism.SubSkill.FarmersDiet.Name=Dieta del Contadino
Herbalism.SubSkill.FarmersDiet.Description=Aumenta la fame recuperata tramite cibi coltivati
Herbalism.SubSkill.DoubleDrops.Name=Doppi Drop (Ogni Pianta)
Herbalism.SubSkill.DoubleDrops.Description=Raddoppia il normale drop
Herbalism.SubSkill.HylianLuck.Name=Fortuna Hylian
Herbalism.SubSkill.HylianLuck.Description=D\u00E0 una modesta possibilit\u00E0 di trovare oggetti rari
Herbalism.SubSkill.ShroomThumb.Name=Pollice Fungo
Herbalism.SubSkill.ShroomThumb.Description=Diffonde il micelio su terra & erba
Herbalism.HylianLuck=[[GREEN]]Oggi la fortuna di Hyrule \u00E8 con te!
Herbalism.Listener=Erboristeria:
Herbalism.SkillName=ERBORISTERIA
Herbalism.Skills.GTe.Off=**Terra Verde si \u00E8 esaurita**
Herbalism.Skills.GTe.On=[[GREEN]]**TERRA VERDE ATTIVATA**
Herbalism.Skills.GTe.Refresh=[[GREEN]]La tua abilit\u00E0 [[YELLOW]]Terra Verde [[GREEN]]si \u00E8 rigenerata!
Herbalism.Skills.GTe.Other.Off=Terra Verde[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde!
Herbalism.Skillup=L'abilit\u00E0 Erboristeria \u00E8 aumentata di {0}. Totale ({1})
#MINING
Mining.Ability.Length=Durata di Super Demolitore: [[YELLOW]]{0}s
Mining.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ESTRAZIONE ESPLOSIVA)
Mining.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00C0 {0} (BOMBE PI\u00D9 GRANDI)
Mining.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (PERIZIA NELLE DEMOLIZIONI)
Mining.Ability.Lower=[[GRAY]]**ABBASSI IL PICCONE**
Mining.Ability.Ready=[[GREEN]]**PREPARI IL PICCONE**
Mining.SubSkill.SuperBreaker.Name=Super Demolitore (CAPACIT\u00C0)
Mining.SubSkill.SuperBreaker.Description=+ Velocit\u00E0, Possibilit\u00E0 di Triplo Drop
Mining.SubSkill.DoubleDrops.Name=Doppi Drop
Mining.SubSkill.DoubleDrops.Description=Raddoppia il normale drop
Mining.SubSkill.BlastMining.Name=Estrazione Esplosiva
Mining.SubSkill.BlastMining.Description=Bonus a estrarre minerali col TNT
Mining.SubSkill.BiggerBombs.Name=Bombe Pi\u00F9 Grandi
Mining.SubSkill.BiggerBombs.Description=Incrementa il raggio di esplosione del TNT
Mining.SubSkill.DemolitionsExpertise.Name=Perizia nelle Demolizioni
Mining.SubSkill.DemolitionsExpertise.Description=Riduce il danno da esplosioni di TNT
Mining.Effect.Decrease=Riduzione del Danno da Esperto di Demolizioni: [[YELLOW]]{0}
Mining.Effect.DropChance=Possibilit\u00E0 di Doppio Drop: [[YELLOW]]{0}
Mining.Listener=Estrazione:
Mining.SkillName=ESTRAZIONE
Mining.Skills.SuperBreaker.Off=**Super Demolitore si \u00E8 esaurito**
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER DEMOLITORE ATTIVATO**
Mining.Skills.SuperBreaker.Other.Off=Super Demolitore[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00E8 rigenerata!
Mining.Skillup=L'abilit\u00E0 Estrazione \u00E8 aumentata di {0}. Totale ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect=+{0} minerale raccolto, -{1} macerie prodotte, drop x{2}
Mining.Blast.Radius.Increase=Incremento del Raggio di Esplosione: [[YELLOW]]+{0}
Mining.Blast.Rank=Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00E8 rigenerata!
#REPAIR
Repair.SubSkill.Repair.Name=Riparazione
Repair.SubSkill.Repair.Description=Ripara Attrezzi & Armature
Repair.SubSkill.GoldRepair.Name=Riparazione Oro (ABILIT\u00C0 {0}+)
Repair.SubSkill.GoldRepair.Description=Ripara Attrezzi & Armature d'Oro
Repair.SubSkill.IronRepair.Name=Riparazione Ferro (ABILIT\u00C0 {0}+)
Repair.SubSkill.IronRepair.Description=Ripara Attrezzi & Armature di Ferro
Repair.SubSkill.StoneRepair.Name=Riparazione Pietra (ABILIT\u00C0 {0}+)
Repair.SubSkill.StoneRepair.Description=Ripara Attrezzi di Pietra
Repair.SubSkill.RepairMastery.Name=Maestria nella Riparazione
Repair.SubSkill.RepairMastery.Description=Riparazione incrementata
Repair.SubSkill.SuperRepair.Name=Super Riparazione
Repair.SubSkill.SuperRepair.Description=Doppia efficacia
Repair.SubSkill.DiamondRepair.Name=Ripara Diamante (ABILIT\u00C0 {0}+)
Repair.SubSkill.DiamondRepair.Description=Ripara Attrezzi & Armature di Diamante
Repair.SubSkill.ArcaneForging.Name=Forgiatura Arcana
Repair.SubSkill.ArcaneForging.Description=Ripara oggetti magici
Repair.Error=[[DARK_RED]]mcMMO si \u00E8 imbattuto in un errore mentre tentava di riparare questo oggetto!
Repair.Listener.Anvil=[[DARK_RED]]Hai piazzato un'incudine; le incudini possono riparare attrezzi e armature.
Repair.Listener=Riparazione:
Repair.SkillName=RIPARAZIONE
Repair.Skills.AdeptDiamond=[[DARK_RED]]Non sei abbastanza abile da riparare il Diamante.
Repair.Skills.AdeptGold=[[DARK_RED]]Non sei abbastanza abile da riparare l'Oro.
Repair.Skills.AdeptIron=[[DARK_RED]]Non sei abbastanza abile da riparare il Ferro.
Repair.Skills.AdeptStone=[[DARK_RED]]Non sei abbastanza abile da riparare la Pietra.
Repair.Skills.Adept=Devi essere di livello [[YELLOW]]{0}[[RED]] per riparare [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Ti \u00E8 sembrato facile.
Repair.Skills.FullDurability=[[GRAY]]\u00C8 gi\u00E0 a piena durevolezza.
Repair.Skills.Mastery=Maestria nella Riparazione: [[YELLOW]]{0} durabilit\u00E0 aggiuntiva ripristinata
Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
Repair.Skills.Super.Chance=Possibilit\u00E0 Super Riparazione: [[YELLOW]]{0}
Repair.Skillup=L'abilit\u00E0 Riparazione \u00E8 aumentata di {0}. Totale ({1})
Repair.Pretty.Name=Riparazione
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00E0 di Degradazione di FA: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=Il potere arcano di questo oggetto \u00E8 diminuito.
Repair.Arcane.Fail=Il potere arcano ha abbandonato l'oggetto permanentemente.
Repair.Arcane.Lost=Non sei stato abbastanza abile da mantenere alcun incantesimo.
Repair.Arcane.Perfect=[GREEN]]Hai mantenuto le energie arcane in questo oggetto.
Repair.Arcane.Rank=Forgiatura Arcana: [[YELLOW]]Grado {0}/4
#SALVAGE
Salvage.Pretty.Name=Rottamazione
Salvage.SubSkill.AdvancedSalvage.Name=Rottamazione Avanzata
Salvage.SubSkill.AdvancedSalvage.Description=Rottama oggetti danneggiati
Salvage.SubSkill.ArcaneSalvaging.Name=Rottamazione Arcana
Salvage.SubSkill.ArcaneSalvaging.Description=Estrai incantesimi dagli oggetti
Salvage.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ROTTAMAZIONE AVANZATA)
Salvage.Ability.Bonus.0=Rottamazione Avanzata
Salvage.Ability.Bonus.1=Massima resa {0} oggetti distrutti
Salvage.Arcane.Rank=Recupero Arcano: [[YELLOW]]Grado {0}/{1}
Salvage.Arcane.ExtractFull=[[GRAY]]Probabilit\u00E0 di incantamento AS completo
Salvage.Arcane.ExtractPartial=[[GRAY]]Probabilit\u00E0 di incantamento AS parziale
Salvage.Skills.Success=[[GREEN]]Oggetto rottamato!
Salvage.Skills.Adept.Damaged=[[DARK_RED]]Non sei abbastanza abile da rottamare gli oggetti danneggiati.
Salvage.Skills.Adept.Level=Devi essere di livello [[YELLOW]]{0}[[RED]] per rottamare [[YELLOW]]{1}
Salvage.Skills.TooDamaged=[[DARK_RED]]Questo oggetto \u00E8 troppo danneggiato per essere rottamato.
Salvage.Skills.ArcaneFailed=Non sei stato capace di estrarre la conoscenza contenuta in questo oggetto.
Salvage.Skills.ArcanePartial=Sei stato solo in grado di estrarre alcune delle conoscenze contenute all'interno di questo oggetto.
Salvage.Skills.ArcaneSuccess=[[GREEN]]Sei in grado di estrarre tutte le conoscenze contenute in questo oggetto!
Salvage.Listener.Anvil=[[DARK_RED]]Hai piazzato un'incudine da Rottamazione, usala per Rottamare attrezzi e armature.
Salvage.Listener=Rottamazione:
Salvage.SkillName=ROTTAMAZIONE
#SWORDS
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
Swords.Combat.Bleed.Chance=Possibilit\u00E0 di Emorragia: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=Durata di Emorragia: [[YELLOW]]{0} tick
Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick si verifica ogni 2 secondi
Swords.Combat.Bleeding.Started=[[DARK_RED]] Stai sanguinando!
Swords.Combat.Bleeding.Stopped=[[GRAY]]L'emorragia si \u00E8 [[GREEN]]fermata[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN'EMORRAGIA**
Swords.Combat.Counter.Chance=Possibilit\u00E0 di Contrattacco: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Colpisci con un contrattacco!
Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI!
Swords.SubSkill.CounterAttack.Name=Contrattacco
Swords.SubSkill.CounterAttack.Description=Riflette il {0} del danno sub\u00ECto mentre si blocca
Swords.SubSkill.SerratedStrikes.Name=Colpi Seghettati (CAPACIT\u00C0)
Swords.SubSkill.SerratedStrikes.Description={0} Danni EaA, Emorragia+ EaA
Swords.Effect.4=Colpi Seghettati Emorragia+
Swords.Effect.5={0} Tick di Emorragia
Swords.SubSkill.Bleed.Name=Emorragia
Swords.SubSkill.Bleed.Description=Infligge danno ciclico da sanguinamento
Swords.Listener=Spade:
Swords.SkillName=SPADE
Swords.Skills.SS.Off=**Colpi Seghettati si \u00E8 esaurito**
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Swords.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Colpi Seghettati [[GREEN]]si \u00E8 rigenerata!
Swords.Skills.SS.Other.Off=Colpi Seghettati[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati!
Swords.Skillup=L'abilit\u00E0 Spade \u00E8 aumentata di {0}. Totale ({1})
Swords.SS.Length=Durata di Colpi Seghettati: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Sicurezza Ambientale
Taming.Ability.Bonus.1=I lupi evitano il pericolo
Taming.Ability.Bonus.2=Pelliccia Folta
Taming.Ability.Bonus.3=1/{0} Danno, Resistenza al Fuoco
Taming.Ability.Bonus.4=A Prova d'Urto
Taming.Ability.Bonus.5=Gli esplosivi fanno 1/{0} del normale danno
Taming.Ability.Bonus.6=Artigli Affilati
Taming.Ability.Bonus.7=+{0} al Danno
Taming.Ability.Bonus.8=Servizio Fast Food
Taming.Ability.Bonus.9={0} Probabilit\u00E0 di guarire quando si attacca
Taming.Ability.Bonus.10=Segugio del Cielo
Taming.Ability.Bonus.11=Recupera salute quando viene danneggiato da magia o veleno
Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (SICUREZZA AMBIENTALE)
Taming.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (PELLICCIA FOLTA)
Taming.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (A PROVA D'URTO)
Taming.Ability.Locked.3=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ARTIGLI AFFILATI)
Taming.Ability.Locked.4=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (SERVIZIO FAST FOOD)
Taming.Ability.Locked.5=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (SEGUGIO DEL CIELO)
Taming.Combat.Chance.Gore=Possibilit\u00E0 di Sbranare: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=Conoscenza delle Bestie
Taming.SubSkill.BeastLore.Description=Esamina lupi e ocelot picchiandoli con un osso
Taming.SubSkill.ShockProof.Name=A Prova d'Urto
Taming.SubSkill.ShockProof.Description=Riduzione del Danno da Esplosione.
Taming.SubSkill.CallOfTheWild.Name=Richiamo della Natura
Taming.SubSkill.CallOfTheWild.Description=Evoca un animale al tuo fianco
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW: Accovacciati e fai click destro con\n {0} {1} (Ocelot), {2} {3} (Lupo), {4} {5} (Cavallo)
Taming.SubSkill.FastFoodService.Name=Servizio Fast Food
Taming.SubSkill.FastFoodService.Description=Probabilit\u00E0 per i lupi di guarire quando attaccano
Taming.SubSkill.HolyHound.Name=Segugio del Cielo
Taming.SubSkill.HolyHound.Description=Guarito da Magia & Veleno
Taming.SubSkill.Gore.Name=Sbranare
Taming.SubSkill.Gore.Description=Colpo Critico che applica Emorragia
Taming.SubSkill.SharpenedClaws.Name=Artigli Affilati
Taming.SubSkill.SharpenedClaws.Description=Danno Bonus
Taming.SubSkill.EnvironmentallyAware.Name=Sicurezza Ambientale
Taming.SubSkill.EnvironmentallyAware.Description=Evita Cactus/Lava, Immune alle Cadute
Taming.SubSkill.ThickFur.Name=Pelliccia Folta
Taming.SubSkill.ThickFur.Description=Riduzione del Danno, Resistenza al Fuoco
Taming.Listener.Wolf=[[DARK_GRAY]]Il tuo lupo si precipita da te...
Taming.Listener=Addomesticamento:
Taming.SkillName=ADDOMESTICAMENTO
Taming.Skillup=L'abilit\u00E0 Addomesticamento \u00E8 aumentata di {0}. Totale ({1})
Taming.Summon.Complete=[[GREEN]]Evocazione completa
Taming.Summon.Lifespan=(Durata: {0}s)
Taming.Summon.Fail.Ocelot=Hai troppi ocelot vicino per poterne evocare degli altri.
Taming.Summon.Fail.Wolf=Hai troppi lupi vicino per poterne evocare degli altri.
Taming.Summon.Fail.Horse=Hai troppi cavalli nelle vicinanze per evocarne altri.
Taming.Summon.Fail.TooMany=Hai raggiunto il limite massimo di animali evocabili. [[YELLOW]]({0})
Taming.Summon.Name.Format={1} di {0}
#UNARMED
Unarmed.Ability.Berserk.Length=Durata di Furore: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
Unarmed.Ability.Chance.ArrowDeflect=Possibilit\u00E0 di Deviare Freccia: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=Possibilit\u00E0 di Disarmare: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=Probabilit\u00E0 di Presa di Ferro: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=Il tuo avversario ha una presa di ferro!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]La tua presa di ferro ha evitato che venissi disarmato!
Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI**
Unarmed.Ability.Ready=[[GREEN]]**PREPARI I PUGNI**
Unarmed.SubSkill.Berserk.Name=Furore (CAPACIT\u00C0)
Unarmed.SubSkill.Berserk.Description=+50% Danni, Rompe materiali fragili
Unarmed.SubSkill.Disarm.Name=Disarmare (Giocatori)
Unarmed.SubSkill.Disarm.Description=Fa cadere l'oggetto tenuto in mano dal nemico
Unarmed.SubSkill.IronArmStyle.Name=Stile del Braccio di Ferro
Unarmed.SubSkill.IronArmStyle.Description=Ti indurisce il braccio col passare del tempo
Unarmed.SubSkill.ArrowDeflect.Name=Deviazione Frecce
Unarmed.SubSkill.ArrowDeflect.Description=Deviare frecce
Unarmed.SubSkill.IronGrip.Name=Presa di Ferro
Unarmed.SubSkill.IronGrip.Description=Ti impedisce di venire disarmato
Unarmed.Listener=Lotta:
Unarmed.SkillName=LOTTA
Unarmed.Skills.Berserk.Off=**Furore si \u00E8 esaurito**
Unarmed.Skills.Berserk.On=[[GREEN]]**FURORE ATTIVATO**
Unarmed.Skills.Berserk.Other.Off=Furore[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Furore [[GREEN]]si \u00E8 rigenerata!
Unarmed.Skillup=L'abilit\u00E0 Lotta \u00E8 aumentata di {0}. Totale ({1})
#WOODCUTTING
Woodcutting.Ability.0=Soffia Foglie
Woodcutting.Ability.1=Soffia via le foglie
Woodcutting.Ability.Chance.DDrop=Possibilit\u00E0 di Doppio Drop: [[YELLOW]]{0}
Woodcutting.Ability.Length=Durata di Abbatti Alberi: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (SOFFIA FOGLIE)
Woodcutting.SubSkill.TreeFeller.Name=Abbattitore d'Alberi (CAPACIT\u00C0)
Woodcutting.SubSkill.TreeFeller.Description=Fa esplodere gli alberi
Woodcutting.SubSkill.LeafBlower.Name=Soffia Foglie
Woodcutting.SubSkill.LeafBlower.Description=Soffia via le foglie
Woodcutting.SubSkill.HarvestLumber.Name=Doppi Drop
Woodcutting.SubSkill.HarvestLumber.Description=Raddoppia il normale drop
Woodcutting.Listener=Taglialegna:
Woodcutting.SkillName=TAGLIALEGNA
Woodcutting.Skills.TreeFeller.Off=**Abbattitore d'Alberi si \u00E8 esaurito**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**ABBATTITORE D'ALBERI ATTIVATO**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Abbattitore d'Alberi [[GREEN]]si \u00E8 rigenerata!
Woodcutting.Skills.TreeFeller.Other.Off=Abbattitore d'Alberi[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Abbattitore d'Alberi!
Woodcutting.Skills.TreeFeller.Splinter=LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI!
Woodcutting.Skills.TreeFeller.Threshold=Quell'albero \u00E8 troppo grande!
Woodcutting.Skillup=L'abilit\u00E0 Taglialegna \u00E8 aumentata di {0}. Totale ({1})
#ABILITIY
##generic
Ability.Generic.Refresh=[[GREEN]]**CAPACIT\u00C0 RIGENERATE!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**FRECCIA DEVIATA**
Combat.BeastLore=[[GREEN]]**CONOSCENZA DELLE BESTIE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Salute ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Proprietario ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**SBRANATO**
Combat.StruckByGore=**SEI STATO SBRANATO**
Combat.TargetDazed=Il bersaglio \u00E8 rimasto [[DARK_RED]]Stordito
Combat.TouchedFuzzy=Urto Stordino. Vado nel Pallone.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO:,[[GOLD]]mcMMO \u00E8 una mod GdR [[RED]]open source[[GOLD]] creata nel Febbraio 2011,[[GOLD]]da [[BLUE]]com.gmail.nossr50[[GOLD]]. L'obiettivo \u00E8 quello di fornire un'esperienza GdR di qualit\u00E0.,[[DARK_AQUA]]Suggerimenti:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcmmo help[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00C0[[GREEN]] per vedere informazioni dettagliate su un'abilit\u00E0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](Fondatore),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Segnalazione Bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,
Commands.addlevels.AwardAll.1=[[GREEN]]Ti sono stati aggiudicati {0} livelli in tutte le abilit\u00E0!
Commands.addlevels.AwardAll.2=Tutte le abilit\u00E0 sono state modificate per {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]Ti sono stati aggiudicati {0} livelli in {1}!
Commands.addlevels.AwardSkill.2={0} \u00E8 stata modificata per {1}.
Commands.addxp.AwardAll=[[GREEN]]Ti sono stati aggiudicati {0} punti esperienza in tutte le abilit\u00E0!
Commands.addxp.AwardSkill=[[GREEN]]Ti sono stati aggiudicati {0} punti esperienza in {1}!
Commands.Ability.Off=Uso delle capacit\u00E0 [[RED]]disattivato
Commands.Ability.On=Uso delle capacit\u00E0 [[GREEN]]attivato
Commands.Ability.Toggle=L'uso delle abilit\u00E0 \u00E8 stato attivato/disattivato per [[YELLOW]]{0}
Commands.AdminChat.Off=Chat solo Amministratori [[RED]]Inattiva
Commands.AdminChat.On=Chat solo Amministratori [[GREEN]]Attiva
Commands.AdminToggle=[[GREEN]]- Attiva/disattiva la chat amministratori
Commands.Chat.Console=*Console*
Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]Ricariche Abilit\u00E0 mcMMO[[GOLD]] =--
Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1} secondi rimanenti
Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]Pronto!
Commands.Database.Cooldown=Devi aspettare {0} secondi prima di poter usare questo comando ancora.
Commands.Database.Processing=Il comando precedente \u00E8 ancora in fase di elaborazione. Attendere prego.
Commands.Disabled=Questo comando \u00E8 disabilitato.
Commands.DoesNotExist=Il giocatore non esiste nel database!
Commands.GodMode.Disabled=Modalit\u00E0 Dio di mcMMO Disabilitata
Commands.GodMode.Enabled=Modalit\u00E0 Dio di mcMMO Abilitata
Commands.GodMode.Forbidden=[mcMMO] Modalit\u00E0 Dio non permessa in questo mondo (Vedi i Permessi)
Commands.GodMode.Toggle=La modalit\u00E0 Dio \u00E8 stata attivata/disattivata per [[YELLOW]]{0}
Commands.Healthbars.Changed.HEARTS=[mcMMO] Il tuo tipo di barra della salute \u00E8 stato cambiato a [[RED]]Cuori[[WHITE]].
Commands.Healthbars.Changed.BAR=[mcMMO] Il tuo tipo di barra della salute \u00E8 stato cambiato a [[YELLOW]]Caselle[[WHITE]].
Commands.Healthbars.Changed.DISABLED=[mcMMO] Le tue barre di salute dei mob sono state [[GRAY]]disabilitate[[WHITE]].
Commands.Healthbars.Invalid=Tipo di barra della salute non valido!
Commands.Inspect=<giocatore> [[GREEN]]- Visualizza informazioni dettagliate sul giocatore
Commands.Invite.Success=[[GREEN]]Invito inviato con successo.
Commands.Leaderboards=<abilit\u00E0> <pagina> [[GREEN]]- Classifiche
Commands.mcc.Header=---[][[GREEN]]Comandi di mcMMO[[RED]][]---
Commands.mcgod=[[GREEN]]- Attiva o disattiva la Modalit\u00E0 Dio
Commands.mchud.Invalid=Quello non \u00E8 un tipo di HUD valido.
Commands.mcpurge.Success=[[GREEN]]Il database \u00E8 stato ripulito con successo!
Commands.mcrank.Heading=[[GOLD]]-=GRADUATORIA PERSONALE=-
Commands.mcrank.Overall=Complessivo[[GREEN]] - [[GOLD]]Grado [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=BERSAGLIO: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]Grado [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Non Classificato
Commands.mcrefresh.Success=Le ricariche di {0} sono stati rigenerate.
Commands.mcremove.Success=[[GREEN]]{0} \u00E8 stato rimosso con successo dal database!
Commands.mctop.Tip=[[GOLD]]Suggerimento: Usa [[RED]]/mcrank[[GOLD]] per visualizzare tutte le tue graduatorie personali!
Commands.mmoedit=[giocatore] <abilit\u00E0> <nuovovalore> [[GREEN]] - Modifica il bersaglio
Commands.mmoedit.AllSkills.1=[[GREEN]]Il tuo livello in tutte le abilit\u00E0 \u00E8 stato portato a {0}!
Commands.mmoedit.Modified.1=[[GREEN]]Il tuo livello di {0} \u00E8 stato portato a {1}!
Commands.mmoedit.Modified.2={0} \u00E8 stata modificata per {1}.
Commands.mcconvert.Database.Same=Stai gi\u00E0 usando il database {0}!
Commands.mcconvert.Database.InvalidType={0} non \u00E8 un tipo di database valido.
Commands.mcconvert.Database.Start=[[GRAY]]Avviando la conversione da {0} a {1}...
Commands.mcconvert.Database.Finish=[[GRAY]]Migrazione del database completa; il database {1} ora ha tutti i dati dal database {0}.
Commands.mmoshowdb=Il database attualmente in uso \u00E8 [[GREEN]]{0}
Commands.mcconvert.Experience.Invalid=Tipo di formula sconosciuta! I tipi validi sono: [[GREEN]]LINEAR [[RED]]e [[GREEN]]EXPONENTIAL.
Commands.mcconvert.Experience.Same=Tipo di formula {0} gi\u00E0 in uso
Commands.mcconvert.Experience.Start=[[GRAY]]Avviando conversione da {0} a {1}
Commands.mcconvert.Experience.Finish=[[GRAY]]Conversione formula completata; adesso in uso {0} XP.
Commands.ModDescription=[[GREEN]]- Leggi breve descrizione di mod
Commands.NoConsole=Questo comando non supporta l'uso da console.
Commands.Notifications.Off=Notifiche delle capacit\u00E0 [[RED]]disattivate
Commands.Notifications.On=Notifiche delle capacit\u00E0 [[GREEN]]attivate
Commands.Offline=Questo comando non funziona per i giocatori offline.
Commands.NotLoaded=Il profilo del giocatore non \u00E8 stato ancora caricato.
Commands.Other=---[][[GREEN]]ALTRI COMANDI[[RED]][]---
Commands.Party.Header=-----[][[GREEN]]GRUPPO[[RED]][]-----
Commands.Party.Features.Header=-----[][[GREEN]]CARATTERISTICHE[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]NOME: [[WHITE]]{0} {1} [[DARK_GRAY]]LIVELLO: [[DARK_AQUA]]{2}
Commands.Party.Status.Alliance=[[DARK_GRAY]]ALLEATO: [[WHITE]]{0}
Commands.Party.UnlockedFeatures=[[DARK_GRAY]]Caratteristiche sbloccate: [[GRAY]][[ITALIC]]{0}
Commands.Party.ShareMode=[[DARK_GRAY]]MODALIT\u00C0 SPARTIZIONE:
Commands.Party.ItemShare=[[GRAY]]OGGETTI [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]ESPERIENZA [[DARK_AQUA]]({0})
Commands.Party.ItemShareCategories=[[DARK_GRAY]]Condivisione Oggetti: [[GRAY]][[ITALIC]]{0}
Commands.Party.MembersNear=[[DARK_GRAY]]VICINO A TE [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=[[GREEN]]- Accetta l'invito di un gruppo
Commands.Party.Chat.Off=Chat Gruppo [[GREEN]]Inattiva
Commands.Party.Chat.On=Chat Gruppo [[GREEN]]Attiva
Commands.Party.Commands=---[][[GREEN]]COMANDI GRUPPO[[RED]][]---
Commands.Party.Invite.0=AVVISO: [[GREEN]]Hai ricevuto un invito ad unirti al gruppo {0} da {1}
Commands.Party.Invite.1=Digita [[GREEN]]/party accept[[YELLOW]] per accettare l'invito
Commands.Party.Invite=[[GREEN]]- Invia un invito a entrare nel gruppo
Commands.Party.Invite.Accepted=[[GREEN]]Invito Accettato. Ti sei unito al gruppo {0}
Commands.Party.Join=[[GRAY]]Ti sei unito al Gruppo: {0}
Commands.Party.Create=[[GRAY]]Creato il Gruppo: {0}
Commands.Party.Rename=[[GRAY]]Nome del gruppo cambiato a: [[WHITE]]{0}
Commands.Party.SetSharing=[[GRAY]]Modalit\u00E0 spartizione del gruppo {0} impostata a: [[DARK_AQUA]]{1}
Commands.Party.ToggleShareCategory=[[GRAY]]La condivisione oggetti del gruppo per [[GOLD]]{0} [[GRAY]]\u00E8 stata [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]Il gruppo {0} esiste gi\u00E0!
Commands.Party.Kick=Sei stato espulso dal gruppo {0}!
Commands.Party.Leave=Hai abbandonato quel gruppo
Commands.Party.Members.Header=-----[][[GREEN]]MEMBRI[[RED]][]-----
Commands.Party.None=Non sei in un gruppo.
Commands.Party.Quit=[[GREEN]]- Abbandona il tuo gruppo attuale
Commands.Party.Teleport=[[GREEN]]- Teletrasportati da un membro del gruppo
Commands.Party.Toggle=[[GREEN]]- Attiva/disattiva la Chat Gruppo
Commands.Party1=[[GREEN]]- Crea un nuovo gruppo
Commands.Party2=[[GREEN]]- Unisciti a un gruppo di giocatori
Commands.Party.Alliance.Header=-----[][[GREEN]]ALLEANZA DEL GRUPPO[[RED]][]-----
Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]\u00C8 ALLEATO CON: [[WHITE]]{1}
Commands.Party.Alliance.Members.Header=-----[][[GREEN]]MEMBRI ALLEANZA[[RED]][]-----
Commands.Party.Alliance.Invite.0=AVVISO: [[GREEN]]Hai ricevuto un invito di alleanza del gruppo per {0} da {1}
Commands.Party.Alliance.Invite.1=Digita [[GREEN]]/party alliance accept[[YELLOW]] per accettare l'invito
Commands.Party.Alliance.Invite.Accepted=[[GREEN]]Invito di alleanza accettato.
Commands.Party.Alliance.None=Il tuo gruppo non ha un alleato.
Commands.Party.Alliance.AlreadyAllies=Il tuo gruppo ha gi\u00E0 un'alleato. Sciogli l'alleanza con [[DARK_AQUA]]/party alliance disband
Commands.Party.Alliance.Help.0=Questo gruppo non ha formato un'alleanza. Invita un capo gruppo.
Commands.Party.Alliance.Help.1=fai un'alleanza con [[DARK_AQUA]]/party alliance invite <giocatore>[[RED]].
Commands.ptp.Enabled=Teletrasporto del gruppo [[GREEN]]abilitato
Commands.ptp.Disabled=Teletrasporto del gruppo [[RED]]disabilitato
Commands.ptp.NoRequests=Non hai richieste di teletrasporto in questo momento
Commands.ptp.NoWorldPermissions=[mcMMO] Non hai il permesso di teletrasportarti verso il mondo {0}.
Commands.ptp.Request1={0} [[GREEN]]ha richiesto di teletrasportarsi da te.
Commands.ptp.Request2=[[GREEN]]Per teletrasportarti digita [[YELLOW]]/ptp accept[[GREEN]]. La richiesta scadr\u00E0 tra [[RED]]{0} [[GREEN]]secondi.
Commands.ptp.AcceptAny.Enabled=Conferma delle richieste di teletrasporto del gruppo [[GREEN]]abilitata
Commands.ptp.AcceptAny.Disabled=Conferma delle richieste di teletrasporto del gruppo [[RED]]disabilitata
Commands.ptp.RequestExpired=La richiesta di teletrasporto del gruppo \u00E8 scaduta!
Commands.PowerLevel.Leaderboard=--Classifica mcMMO dei [[BLUE]]Livelli di Potere[[YELLOW]]--
Commands.PowerLevel.Capped=[[DARK_RED]]LIVELLO DI POTERE: [[GREEN]]{0} [[DARK_RED]]LIVELLO MASSIMO: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]LIVELLO DI POTERE: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]Tutti i tuoi livelli di abilit\u00E0 sono stati azzerati con successo.
Commands.Reset.Single=[[GREEN]]La tua abilit\u00E0 {0} \u00E8 stata azzerata con successo.
Commands.Reset=[[GREEN]]- Reimposta un livello di abilit\u00E0 a 0
Commands.Scoreboard.Clear=[[DARK_AQUA]]scoreboard mcMMO cancellata.
Commands.Scoreboard.NoBoard=La scoreboard mcMMO non \u00E8 attiva.
Commands.Scoreboard.Keep=[[DARK_AQUA]]La scoreboard mcMMO rimmarr\u00E0 fino a quando non userai [[GREEN]]/mcscoreboard clear[[DARK_AQUA]].
Commands.Scoreboard.Timer=[[DARK_AQUA]]La scoreboard mcMMO sar\u00E0 cancellata tra [[GOLD]]{0}[[DARK_AQUA]] secondi da adesso.
Commands.Scoreboard.Help.0=[[GOLD]] == [[GREEN]]Aiuto per [[RED]]/mcscoreboard[[GOLD]] ==
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - cancella la scoreboard McMMO
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - mantiene la scoreboard mcMMO attiva
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - cancella la scoreboard McMMO dopo [[LIGHT_PURPLE]]n[[WHITE]] secondi
Commands.Scoreboard.Tip.Keep=[[GOLD]]Suggerimento: Usa [[RED]]/mcscoreboard keep[[GOLD]] mentre la scoreboard \u00E8 attiva per evitare che vada via.
Commands.Scoreboard.Tip.Clear=[[GOLD]]Suggerimento: Usa [[RED]]/mcscoreboard clear[[GOLD]] per sbarazzarti della scoreboard.
Commands.Skill.Invalid=Questo non \u00E8 un nome di abilit\u00E0 valido!
Commands.Skill.Leaderboard=--Classifica mcMMO di [[BLUE]]{0}[[YELLOW]]--
Commands.SkillInfo=[[GREEN]]- Vedi informazioni dettagliate su un'abilit\u00E0
Commands.Stats.Self=LE TUE STATISTICHE
Commands.Stats=[[GREEN]]- Visualizza le tue statistiche mcMMO
Commands.ToggleAbility=[[GREEN]]- Attiva o disattiva l'attivazione delle abilit\u00E0 con click destro
Commands.Usage.0=[[RED]]L'uso appropriato \u00E8 /{0}
Commands.Usage.1=L'uso appropriato \u00E8 /{0} {1}
Commands.Usage.2=L'uso appropriato \u00E8 /{0} {1} {2}
Commands.Usage.3=L'uso appropriato \u00E8 /{0} {1} {2} {3}
Commands.Usage.FullClassName=nome classe
Commands.Usage.Level=livello
Commands.Usage.Message=messaggio
Commands.Usage.Page=pagina
Commands.Usage.PartyName=nome
Commands.Usage.Password=password
Commands.Usage.Player=giocatore
Commands.Usage.Rate=tasso
Commands.Usage.Skill=abilit\u00E0
Commands.Usage.XP=xp
mcMMO.NoInvites=Non hai inviti in questo momento
mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti.
mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un'abilit\u00E0 non sar\u00E0 mostrata qui.
##party
Party.Forbidden=[mcMMO] I gruppi non sono permessi in questo mondo (vedi i Permessi)
Party.Help.0=L'uso appropriato \u00E8 [[DARK_AQUA]]{0} <giocatore> [password].
Party.Help.1=Per creare un gruppo, usa [[DARK_AQUA]]{0} <nome> [password].
Party.Help.2=Consulta [[DARK_AQUA]]{0} [[RED]]per maggiori informazioni
Party.Help.3=Usa [[DARK_AQUA]]{0} <giocatore> [password] [[RED]]per unirti o [[DARK_AQUA]]{1} [[RED]]per congedarti
Party.Help.4=Per chiudere o aprire il tuo gruppo, usa [[DARK_AQUA]]{0}
Party.Help.5=Per proteggere il tuo gruppo con una password, usa [[DARK_AQUA]]{0} <password>
Party.Help.6=Per espellere un giocatore dal tuo gruppo, usa [[DARK_AQUA]]{0} <giocatore>
Party.Help.7=Per trasferire la propriet\u00E0 del tuo gruppo, usa [[DARK_AQUA]]{0} <giocatore>
Party.Help.8=Per sciogliere il tuo gruppo, usa [[DARK_AQUA]]{0}
Party.Help.9=Usa [[DARK_AQUA]]{0} [[RED]]per condividere oggetti con i membri del tuo gruppo
Party.Help.10=Usa [[DARK_AQUA]]{0} [[RED]]per abilitare la condivisione di XP con i membri del tuo gruppo
Party.InformedOnJoin={0} [[GREEN]]si \u00E8 unito al tuo gruppo
Party.InformedOnQuit={0} [[GREEN]]ha abbandonato il tuo gruppo
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]ha impostato il nome del gruppo a [[WHITE]]{1}
Party.InvalidName=[[DARK_RED]]Questo non \u00E8 un nome di gruppo valido.
Party.Invite.Self=Non puoi invitare te stesso!
Party.IsLocked=Questo gruppo \u00E8 gi\u00E0 chiuso!
Party.IsntLocked=Questo gruppo non \u00E8 chiuso!
Party.Locked=Il gruppo \u00E8 chiuso, solo il capo del gruppo pu\u00F2 fare inviti.
Party.NotInYourParty=[[DARK_RED]]{0} non \u00E8 nel tuo gruppo
Party.NotOwner=[[DARK_RED]]Non sei il capo del gruppo.
Party.Target.NotOwner=[[DARK_RED]]{0} non \u00E8 il capo del gruppo.
Party.Owner.New=[[GREEN]]{0} \u00E8 il nuovo capo del gruppo.
Party.Owner.NotLeader=[[DARK_RED]]Non sei pi\u00F9 il capo del gruppo.
Party.Owner.Player=[[GREEN]]Ora sei il capo del gruppo.
Party.Password.None=Questo gruppo \u00E8 protetto da password. Sei pregato di fornire una password per unirti ad esso.
Party.Password.Incorrect=La password del gruppo \u00E8 errata.
Party.Password.Set=[[GREEN]]Password del gruppo impostata a {0}
Party.Password.Removed=[[GREEN]]La password del gruppo \u00E8 stata rimossa.
Party.Player.Invalid=Quello non \u00E8 un giocatore valido.
Party.NotOnline=[[DARK_RED]]{0} non \u00E8 online!
Party.Player.InSameParty={0} \u00E8 gi\u00E0 nel tuo gruppo!
Party.PlayerNotInParty=[[DARK_RED]]{0} non \u00E8 in un gruppo
Party.Specify=Devi specificare un gruppo.
Party.Teleport.Dead=Non puoi teletrasportarti da un giocatore morto.
Party.Teleport.Hurt=Sei stato ferito negli ultimi {0} secondi e non puoi teletrasportarti.
Party.Teleport.Player=[[GREEN]]Ti sei teletrasportato da {0}.
Party.Teleport.Self=Non puoi teletrasportarti verso te stesso!
Party.Teleport.Target=[[GREEN]]{0} ti ha teletrasportato.
Party.Teleport.Disabled={0} non consente il teletrasporto del gruppo.
Party.Rename.Same=Questo \u00E8 gi\u00E0 il nome del tuo gruppo!
Party.Join.Self=Non puoi unirti a te stesso!
Party.Unlocked=[[GRAY]]Il gruppo \u00E8 aperto
Party.Disband=[[GRAY]]Il gruppo \u00E8 stato sciolto
Party.Alliance.Formed=[[GRAY]]Il tuo gruppo \u00E8 ora alleato con [[GREEN]]{0}
Party.Alliance.Disband=[[GRAY]]Il tuo gruppo non \u00E8 pi\u00F9 alleato con [[RED]]{0}
Party.Status.Locked=[[DARK_RED]](SOLO SU INVITO)
Party.Status.Unlocked=[[DARK_GREEN]](APERTO)
Party.LevelUp=Livello del gruppo aumentato di {0}. Totale ({1})
Party.Feature.Chat=Chat Gruppo
Party.Feature.Teleport=Teletrasporto del Gruppo
Party.Feature.Alliance=Alleanze
Party.Feature.ItemShare=Condivisione Oggetti
Party.Feature.XpShare=Condivisione XP
Party.Feature.Locked.Chat=BLOCCATO FINO A {0}+ (CHAT GRUPPO)
Party.Feature.Locked.Teleport=BLOCCATO FINO A {0}+ (TELETRASPORTO DEL GRUPPO)
Party.Feature.Locked.Alliance=BLOCCATO FINO A {0}+ (ALLEANZE)
Party.Feature.Locked.ItemShare=BLOCCATO FINO A {0}+ (CONDIVISIONE OGGETTI)
Party.Feature.Locked.XpShare=BLOCCATO FINO A {0}+ (CONDIVISIONE XP)
Party.Feature.Disabled.1=La chat del gruppo non \u00E8 stata ancora sbloccata.
Party.Feature.Disabled.2=Il teletrasporto del gruppo non \u00E8 stato ancora sbloccato.
Party.Feature.Disabled.3=Le alleanze del gruppo non sono ancora state sbloccate.
Party.Feature.Disabled.4=La condivisione del gruppo degli oggetti non \u00E8 ancora sbloccata.
Party.Feature.Disabled.5=La condivisione di XP del gruppo non \u00E8 stata ancora sbloccata.
Party.ShareType.Xp=XP
Party.ShareType.Item=OGGETTO
Party.ShareMode.None=NESSUNA
Party.ShareMode.Equal=EQUA
Party.ShareMode.Random=CASUALE
Party.ItemShare.Category.Loot=Bottino
Party.ItemShare.Category.Mining=Estrazione
Party.ItemShare.Category.Herbalism=Erboristeria
Party.ItemShare.Category.Woodcutting=Taglialegna
Party.ItemShare.Category.Misc=Varie
##xp
Commands.XPGain.Acrobatics=Cadere
Commands.XPGain.Alchemy=Preparazione Pozioni
Commands.XPGain.Archery=Attaccare Mostri
Commands.XPGain.Axes=Attaccando Mostri
Commands.XPGain.Child=Ottiene livelli dalle Abilit\u00E0 Madri
Commands.XPGain.Excavation=Scavare e trovare tesori
Commands.XPGain.Fishing=Pescare (ma va'?!)
Commands.XPGain.Herbalism=Raccogliere Piante
Commands.XPGain.Mining=Estrarre Pietra e Minerali Grezzi
Commands.XPGain.Repair=Riparare
Commands.XPGain.Swords=Attaccare Mostri
Commands.XPGain.Taming=Addomesticare Animali, o combattere con i tuoi lupi
Commands.XPGain.Unarmed=Attaccare Mostri
Commands.XPGain.Woodcutting=Abbattere alberi
Commands.XPGain=[[DARK_GRAY]]GUADAGNO XP: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]La tua BARRA XP \u00E8 ora bloccata a {0}!
Commands.xplock.unlocked=[[GOLD]]La tua BARRA XP \u00E8 ora [[GREEN]]SBLOCCATA[[GOLD]]!
Commands.xprate.modified=Il TASSO XP \u00E8 stato portato a {0}
Commands.xprate.over=L'evento mcMMO di tasso XP \u00E8 FINITO!!
Commands.xprate.proper.0=L'uso corretto per cambiare il tasso di XP \u00E8 /xprate <numero intero> <true/false>
Commands.xprate.proper.1=L'uso corretto per ripristinare il tasso di XP al valore originale \u00E8 /xprate reset
Commands.xprate.proper.2=Per favore specifica "true" o "false" per indicare se questo \u00E8 un evento XP o meno
Commands.xprate.started.0=[[GOLD]]\u00C8 INIZIATO UN EVENTO XP PER mcMMO!
Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA \u00C8 {0}x!
XPRate.Event=[[GOLD]]\u00C8 in corso un evento mcMMO sul tasso XP! Il tasso XP \u00E8 {0}x!
#EFFECTS
##generic
Effects.Effects=EFFETTI
Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Available=[[GRAY]]Guida per {0} disponibile - digita /{1} ? [pagina]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guida[[GOLD]]=-
Guides.Page.Invalid=Non \u00E8 un numero di pagina valido!
Guides.Page.OutOfRange=Quella pagina non esiste, ci sono solo {0} pagine in totale.
Guides.Usage=L'uso \u00E8 /{0} ? [pagina]
##Acrobatics
Guides.Acrobatics.Section.0=[[DARK_AQUA]]Riguardo L'Acrobatica:\n[[YELLOW]]L'Acrobatica \u00E8 l'arte di muoversi con grazia in mcMMO.\n[[YELLOW]]Essa fornisce bonus di combattimento e bonus di danni ambientali.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]eseguire schivate in combattimento\n[[YELLOW]]o sopravvivere a cadute che danneggiano.
Guides.Acrobatics.Section.1=[[DARK_AQUA]]Come funziona Rotolamento?\n[[YELLOW]]Hai una possibilit\u00E0 passiva quando prendi danni da caduta\n[[YELLOW]]di annullare il danno subito. Puoi tenere premuto il pulsante di\n[[YELLOW]]accovacciata per raddoppiare la possibilit\u00E0 durante la caduta.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di quella\n[[YELLOW]]standard. Le Capriole Aggraziate sono come quelle normali\n[[YELLOW]]ma hanno il doppio delle probabilit\u00E0 di verificarsi e forniscono\n[[YELLOW]]pi\u00F9 sicurezza. La possibilit\u00E0 di capriola \u00E8 legata al livello abilit\u00E0
Guides.Acrobatics.Section.2=[[DARK_AQUA]]Come funziona la Schivata?\n[[YELLOW]]La Schivata \u00E8 una possibilit\u00E0 passiva quando si \u00E8\n[[YELLOW]]feriti in combattimento di dimezzare il danno preso.\n[[YELLOW]]\u00C8 legato al tuo livello di abilit\u00E0.
##Alchemy
Guides.Alchemy.Section.0=[[DARK_AQUA]]Riguardo l'Alchimia:\n[[YELLOW]]L'Alchimia riguarda il preparare pozioni.\n[[YELLOW]]Fornisce un aumento di velocit\u00E0 nella produzione di pozioni, cos\u00EC\n[[YELLOW]]come l'aggiunta di nuove (prima) pozioni introvabili.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi preparare pozioni.
Guides.Alchemy.Section.1=[[DARK_AQUA]]Come funziona la Catalisi?\n[[YELLOW]]La Catalisi accelera il processo di preparazione,\n[[YELLOW]]con una velocit\u00E0 massima di 4x al livello 1000.\n[[YELLOW]]Questa abilit\u00E0 \u00E8 sbloccata al livello 100 di default.
Guides.Alchemy.Section.2=[[DARK_AQUA]]Come funziona Intrugli?\n[[YELLOW]]Intrugli consente di preparare pi\u00F9 pozioni con ingredienti\n[[YELLOW]]personalizzati. Quali ingredienti speciali sono sbloccati\n[[YELLOW]]\u00C8 determinato dal tuo Grado. Ci sono 8 Gradi da sbloccare.
Guides.Alchemy.Section.3=[[DARK_AQUA]]Ingredienti Intrugli livello 1:\n[[YELLOW]]Polvere di Blaze, Occhio di Ragno Fermentato, Lacrima di Ghast,\n[[YELLOW]]Polvere di Luminite, Zucchero, Melone Luccicante,\n[[YELLOW]]Carota d'Oro, Crema di Magma, Verruca del Nether,\n[[YELLOW]]Occhio di Ragno, Zolfo, Ninfea, Pesce Palla\n[[YELLOW]](Pozioni Vanilla)
Guides.Alchemy.Section.4=[[DARK_AQUA]]Ingredienti Intrugli livello 2:\n[[YELLOW]]Carota (Pozione della Velocit\u00E0)\n[[YELLOW]]Palla di Gelatina (Pozione di Noia)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 3:\n[[YELLOW]]Quarzo (Pozione di Assorbimento)\n[[YELLOW]]Fungo Rosso (Pozione del Salto)
Guides.Alchemy.Section.5=[[DARK_AQUA]]Ingredienti Intrugli livello 4:\n[[YELLOW]]Mela (Pozione di Potenziamento Salute)\n[[YELLOW]]Carne Marcia (Pozione della Fame)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 5:\n[[YELLOW]]Fungo Marrone (Pozione di Nausea)\n[[YELLOW]]Sacca d'Inchiostro (Pozione di Cecit\u00E0)
Guides.Alchemy.Section.6=[[DARK_AQUA]]Ingredienti Intrugli livello 6:\n[[YELLOW]]Felce (Pozione di Saturazione)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 7:\n[[YELLOW]]Patata Velenosa (Pozione di Decadimento)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Mela d'Oro (Pozione di Resistenza)
##Archery
Guides.Archery.Section.0=[[DARK_AQUA]]Riguardo Tiro con l'Arco:\n[[YELLOW]]Tiro con l'Arco riguarda il tirare con arco e freccia.\n[[YELLOW]]Fornisce vari bonus di combattimento, come un incremento\n[[YELLOW]]di danno che scala con il livello e l'abilit\u00E0 di stordire i tuoi\n[[YELLOW]]avversari in PvP. Inoltre puoi recuperare alcune delle\n[[YELLOW]]frecce spese dai cadaveri dei tuoi nemici.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]colpire i mob o gli altri giocatori.
Guides.Archery.Section.1=[[DARK_AQUA]]Come funziona Tiro da Maestro?\n[[YELLOW]]Tiro da Maestro fornisce un danno aggiuntivo ai tuoi colpi.\n[[YELLOW]]Il danno bonus da Tiro da Maestro aumenta\n[[YELLOW]]all'aumentare del livello di Tiro con l'Arco.\n[[YELLOW]]Con le impostazioni di default, il danno dei tiri con l'arco\n[[YELLOW]]aumenta del 10% ogni 50 livelli, fino a un massimo del 200%.
Guides.Archery.Section.2=[[DARK_AQUA]]Come funziona Stordire?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di stordire gli altri giocatori quando\n[[YELLOW]]li colpisci. Quando Stordire si innesca costringe gli avversari\n[[YELLOW]]a guardare verso l'alto per una breve durata.\n[[YELLOW]]Un colpo di Stordire procura anche ulteriori 4 danni (2 cuori).
Guides.Archery.Section.3=[[DARK_AQUA]]Come funziona Recupero Frecce?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di recuperare alcune\n[[YELLOW]]delle tue frecce quando uccidi un mob con l'arco.\n[[YELLOW]]Questa possibilit\u00E0 \u00E8 aumentata dal livello in Tiro con l'Arco.\n[[YELLOW]Di default, questa capacit\u00E0 aumenta di 0.1% per livello,\n[[YELLOW]]fino al 100% al livello 1000.
##Axes
Guides.Axes.Section.0=[[DARK_AQUA]]Riguardo Asce:\n[[YELLOW]]Con l'abilit\u00E0 Asce \u00E8 possibile utilizzare l'ascia per molto di\n[[YELLOW]]pi\u00F9 che solo deforestare! \u00E8 possibile incidere e sgretolare\n[[YELLOW]]mob e giocatori per guadagnare XP, colpire mob con l'effetto\n[[YELLOW]]di contraccolpo e infliggere danni critici MORTALI sui mob e\n[[YELLOW]]giocatori. La tua ascia diventa anche un biotrituratore\n[[YELLOW]]portatile, abbattendo l'armatura del nemico con facilit\u00E0 con\n[[YELLOW]]l'aumentare del livello.\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi colpire mob\n[[YELLOW]]o altri giocatori con la tua Ascia.
Guides.Axes.Section.1=[[DARK_AQUA]]Come funziona Spacca Crani?\n[[YELLOW]]Questa capacit\u00E0 consente di fare un colpo EaA\n[[YELLOW]](Effetto ad Area). Questo EaA infligger\u00E0 la met\u00E0 del danno\n[[YELLOW]]fatto all'obbiettivo principale, quindi \u00E8 ottimo per sgombrare\n[[YELLOW]]grandi mucchi di mob.
Guides.Axes.Section.2=[[DARK_AQUA]]Come funziona Colpi Critici?\n[[YELLOW]]Colpi Critici \u00E8 una capacit\u00E0 passiva che d\u00E0 ai giocatori\n[[YELLOW]]la possibilit\u00E0 di fare danno aggiuntivo.\n[[YELLOW]]Con le impostazioni predefinite, ogni 2 livelli in Asce aggiudica\n[[YELLOW]]lo 0.1% di possibilit\u00E0 di fare un Colpo Critico, causando 2 volte\n[[YELLOW]]il danno ai mob, o 1.5 volte il danno agli altri giocatori.
Guides.Axes.Section.3=[[DARK_AQUA]]Come funziona Mestria con l'Ascia?\n[[YELLOW]]Maestria con l'Ascia \u00E8 una capacit\u00E0 passiva\n[[YELLOW]]che aggiunge danno ai tuoi colpi quando usi delle Asce.\n[[YELLOW]]Di default il bonus danno aumenta di 1 ogni 50 livelli,\n[[YELLOW]]fino a 4 danni extra al livello 200.
Guides.Axes.Section.4=[[DARK_AQUA]]Come funziona Sfonda Armature?\n[[YELLOW]]Un attacco con abbastanza forza da frantumare un armatura!\n[[YELLOW]]Sfonda Armature ha una possibilit\u00E0 passiva di danneggiare\n[[YELLOW]]l'armatura dell'avversario. Il livello in Asce aumenta il danno.
Guides.Axes.Section.5=[[DARK_AQUA]]Come funziona Impatto Maggiore?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di ottenere un maggiore impatto\n[[YELLOW]]colpendo i mob o i giocatori con un'ascia.\n[[YELLOW]]Di default la possibilit\u00E0 \u00E8 del 25%. Questa capacit\u00E0\n[[YELLOW]]ha un estremo effetto contraccolpo, simile all'incantesimo\n[[YELLOW]]Contraccolpo. Inoltre, infligge danno bonus al bersaglio.
##Excavation
Guides.Excavation.Section.0=[[DARK_AQUA]]Riguardo l'Escavazione:\n[[YELLOW]]L'Escavazione \u00E8 l'atto di scavare per trovare tesori.\n[[YELLOW]]Scavando la terra si trovano tesori.\n[[YELLOW]]Quanto pi\u00F9 si esegue questa operazione\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP devi scavare con una pala in mano.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per tesori e XP.
Guides.Excavation.Section.1=[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio,\n[[YELLOW]]Sabbia delle Anime, Neve
Guides.Excavation.Section.2=[[DARK_AQUA]]Come usare Giga-Trivella Demolitrice:\n[[YELLOW]]Con una pala in mano tasto destro del mouse per preparare\n[[YELLOW]]lo strumento. Una volta in questo stato si dispone di circa\n[[YELLOW]]4 secondi per fare contatto con i materiali compatibili,\n[[YELLOW]]questo attiver\u00E0 Giga-Trivella Demolitrice.
Guides.Excavation.Section.3=[[DARK_AQUA]]Cos'\u00E8 Giga-Trivella Demolitrice?\n[[YELLOW]]Giga-Trivella Demolitrice \u00E8 una capacit\u00E0 con raffreddamento\n[[YELLOW]]legata all'abilit\u00E0 Escavazione. Triplica la possibilit\u00E0\n[[YELLOW]]di trovare tesori e abilita la rottura istantanea\n[[YELLOW]]sui materiali di Escavazione.
Guides.Excavation.Section.4=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Ogni possibile tesoro per Escavazione ha il suo livello\n[[YELLOW]]di abilit\u00E0 richiesto per essere droppato, di conseguenza \u00E8\n[[YELLOW]]difficile dire quanto ti sta aiutando.\n[[YELLOW]]Basta tenere a mente che pi\u00F9 alta \u00E8 l'abilit\u00E0 di Escavazione,\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n[[YELLOW]]E anche tenere a mente che ogni tipo di materiale\n[[YELLOW]]di Escavazione compatibile ha la sua lista di tesori unici.\n[[YELLOW]]In altre parole si trovano diversi tesori nella Terra\n[[YELLOW]]da quelli che si troverebbero nella Ghiaia.
Guides.Excavation.Section.5=[[DARK_AQUA]]Note sull'Escavazione:\n[[YELLOW]]I drop dell'Escavazione sono completamente personalizzabili\n[[YELLOW]]Quindi, i risultati variano da server a server.
##Fishing
Guides.Fishing.Section.0=[[DARK_AQUA]]Riguardo la Pesca:\n[[YELLOW]]Con l'abilit\u00E0 Pesca, pescare \u00E8 di nuovo emozionante!\n[[YELLOW]]Trovare tesori nascosti, e scrollare oggetti dai mob.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Catturare pesci.
Guides.Fishing.Section.1=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Questa capacit\u00E0 consente di trovare tesori pescando\n[[YELLOW]]con una piccola possibilit\u00E0 di oggetti incantati.\n[[YELLOW]]Ogni possibile tesoro di pesca ha una possibilit\u00E0\n[[YELLOW]]di uscire a ogni livello. Dipende per\u00F2 dalla\n[[YELLOW]]rarit\u00E0 dell'oggetto ogni quanto esce.\n[[YELLOW]]Pi\u00F9 \u00E8 alta la tua abilit\u00E0 di Pesca, maggiori\n[[YELLOW]]sono le possibilit\u00E0 di trovare tesori migliori.
Guides.Fishing.Section.2=[[DARK_AQUA]]Come funziona Pesca sul Ghiaccio?\n[[YELLOW]]Questa capacit\u00E0 passiva permette di pescare nei laghi\n[[YELLOW]]ghiacciati! Lancia la tua canna da pesca e la capacit\u00E0\n[[YELLOW]]creer\u00E0 un piccolo buco nel ghiaccio dove pescare.
Guides.Fishing.Section.3=[[DARK_AQUA]]Come funziona Pescatore Provetto?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la possibilit\u00E0 di far abboccare\n[[YELLOW]]mentre si pesca. Quando hai sbloccato questa capacit\u00E0,\n[[YELLOW]]pescare in barca o in un bioma oceano raddoppia\n[[YELLOW]]la possibilit\u00E0 di far abboccare.
Guides.Fishing.Section.4=[[DARK_AQUA]]Come funziona Scuotere?\n[[YELLOW]]Questa capacit\u00E0 attiva consente di scrollare oggetti sciolti\n[[YELLOW]]dai mob agganciandoli con una canna da pesca.\n[[YELLOW]]I mob dropperanno gli oggetti che normalmente droppano\n[[YELLOW]]alla morte. \u00C8 anche possibile acquisire le teste dei mob,\n[[YELLOW]]che sono normalmente inottenibili in modalit\u00E0 sopravvivenza.
Guides.Fishing.Section.5=[[DARK_AQUA]]Come funziona Dieta del Pescatore?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando pesce.
Guides.Fishing.Section.6=[[DARK_AQUA]]Note sulla Pesca:\n[[YELLOW]]I drop di pesca sono completamente personalizzabili,\n[[YELLOW]]quindi variano da server a server.
##Herbalism
Guides.Herbalism.Section.0=[[DARK_AQUA]]Riguardo l'Erboristeria:\n[[YELLOW]]L'Erboristeria riguarda il raccogliere le erbe e le piante.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Raccogliendo piante ed erbe.
Guides.Herbalism.Section.1=[[DARK_AQUA]]Blocchi Compatibili\n[[YELLOW]]Grano, Patate, Carote, Meloni, \n[[YELLOW]]Zucchine, Canne da Zucchero, Fave di Cacao, Fiori, Cactus,\n[[YELLOW]]Funghi, Verruche del Nether, Ninfee, e Rampicanti.
Guides.Herbalism.Section.2=[[DARK_AQUA]]Come funziona Terra Verde?\n[[YELLOW]]Terra Verde \u00E8 una capacit\u00E0 attiva, puoi fare tasto destro\n[[YELLOW]]mentre tieni in mano una zappa per attivare Terra Verde.\n[[YELLOW]]Terra Verde concede una possibilit\u00E0 di ottenere drop 3x\n[[YELLOW]]dalle piante raccolte. D\u00E0 anche ai giocatori la capacit\u00E0\n[[YELLOW]]di diffondere la vita nei blocchi e trasformarli utilizzando\n[[YELLOW]]semi dal tuo inventario.
Guides.Herbalism.Section.3=[[DARK_AQUA]]Come funziona Pollice Verde (Colture)?\n[[YELLOW]]Questa abilit\u00E0 passiva ripianta le colture quando\n[[YELLOW]]vengono raccolte.\n[[YELLOW]]Questa possibilit\u00E0 dipende dal tuo livello in Erboristeria.
Guides.Herbalism.Section.4=[[DARK_AQUA]]Come funziona Pollice Verde (Pietre/Mattoni di Pietra/Terra)?\n[[YELLOW]]Questa capacit\u00E0 attiva consente di trasformare i blocchi nelle\n[[YELLOW]]controparti "piante correlate". Puoi farlo con click destro\n[[YELLOW]]su un blocco, con in mano dei semi. Consumer\u00E0 1 seme.
Guides.Herbalism.Section.5=[[DARK_AQUA]]Come funziona Dieta del Contadino?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando Pane, Biscotti, Meloni, Zuppe di Funghi, Carote,\n[[YELLOW]]e Patate.
Guides.Herbalism.Section.6=[[DARK_AQUA]]Come funziona Fortuna Hylian?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 una possibilit\u00E0 di trovare\n[[YELLOW]]oggetti rari quando certi blocchi sono rotti con una spada.
Guides.Herbalism.Section.7=[[DARK_AQUA]]Come funziona il Doppio Drop?\n[[YELLOW]]Questa abilit\u00E0 passiva d\u00E0 ai giocatori pi\u00F9 resa\n[[YELLOW]]dai loro raccolti.
##Mining
Guides.Mining.Section.0=[[DARK_AQUA]]Riguardo l'Estrazione:\n[[YELLOW]]L'Estrazione consiste nell'estrarre pietra e minerali.\n[[YELLOW]]Fornisce bonus alla quantit\u00E0 di materiali droppati minando.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi minare con un piccone.\n[[YELLOW]]Solo alcuni blocchi assegnano XP.
Guides.Mining.Section.1=[[DARK_AQUA]]Materiali compatibili:\n[[YELLOW]]Pietra, Carbone Grezzo, Ferro Grezzo, Oro Grezzo, Diamante Grezzo, Pietrarossa Grezza,\n[[YELLOW]]Lapislazzuli Grezzo, Ossidiana, Pietra Muschiosa, Pietra dell'End,\n[[YELLOW]]Luminite e Netherrack.
Guides.Mining.Section.2=[[DARK_AQUA]]Come usare il Super Demolitore:\n[[YELLOW]]Con un piccone in mano, tasto destro del mouse\n[[YELLOW]]per preparare lo strumento.\n[[YELLOW]]Una volta in questo stato si dispone di 4 secondi\n[[YELLOW]]per entrare in contatto con i materiali compatibili,\n[[YELLOW]]che attiveranno il Super Demolitore.
Guides.Mining.Section.3=[[DARK_AQUA]]Cos'\u00E8 il Super Demolitore?\n[[YELLOW]]Il Super Demolitore \u00E8 una capacit\u00E0 a tempo legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Triplica la possibilit\u00E0 di drop di oggetti extra e\n[[YELLOW]]abilita la rottura istantanea dei materiali estratti.
Guides.Mining.Section.4=[[DARK_AQUA]]Come usare l'Estrazione Esplosiva:\n[[YELLOW]]Con un detonatore in mano, un acciarino di default,\n[[YELLOW]]accovacciati e fai click destro su TNT a distanza. Questo causer\u00E0\n[[YELLOW]]l'esplosione istantanea della TNT.
Guides.Mining.Section.5=[[DARK_AQUA]]Come funziona Estrazione Esplosiva?\n[[YELLOW]]Estrazione Esplosiva \u00E8 una capacit\u00E0 legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Da bonus minando con la TNT e consente di\n[[YELLOW]]detonare da lontano la TNT. Ci sono tre parti di Estrazione\n[[YELLOW]]Esplosiva. La prima parte \u00E8 Bombe Pi\u00F9 Grandi, che aumenta il\n[[YELLOW]]raggio d'esplosione. La seconda parte \u00E8 Esperto di Demolizioni,\n[[YELLOW]]che riduce il danno dalle esplosioni di TNT. La terza parte\n[[YELLOW]]aumenta semplicemente la quantit\u00E0 di minerali droppati dalla \n[[YELLOW]]TNT e riduce i detriti droppati.
##Repair
Guides.Repair.Section.0=[[DARK_AQUA]]Riguardo la Riparazione:\n[[YELLOW]]La Riparazione consente di utilizzare un blocco di ferro\n[[YELLOW]]per riparare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Riparando strumenti e armature con l'incudine mcMMO.\n[[YELLOW]]Questa \u00E8 di default un blocco di ferro e non deve essere\n[[YELLOW]]confusa con l'incudine di Minecraft Vanilla.
Guides.Repair.Section.1=[[DARK_AQUA]]Come posso usare Riparazione?\n[[YELLOW]]Piazza un'incudine mcMMO e fai click destro per riparare \n[[YELLOW]]l'oggetto in mano. Questo consuma 1 oggetto per ogni uso.
Guides.Repair.Section.2=[[DARK_AQUA]]Come funziona Maestria nella Riparazione?\n[[YELLOW]]Maestria nella Riparazione aumenta la quantit\u00E0 di riparazione.\n[[YELLOW]]La riparazione extra dipende dal tuo livello di Riparazione.
Guides.Repair.Section.3=[[DARK_AQUA]]Come funziona Super Riparazione?\n[[YELLOW]]Super Riparazione \u00E8 una capacit\u00E0 passiva. Riparando un oggetto,\n[[YELLOW]]concede ai giocatori una possibilit\u00E0 di riparare un oggetto con\n[[YELLOW]]doppia efficacia.
Guides.Repair.Section.4=[[DARK_AQUA]]Come funziona Forgiatura Arcana?\n[[YELLOW]]Questa capacit\u00E0 passiva consente di riparare oggetti con\n[[YELLOW]]una certa possibilit\u00E0 di mantenere i suoi incantesimi. Gli\n[[YELLOW]]incantesimi possono essere mantenuti ai loro livelli,\n[[YELLOW]]degradati a livelli pi\u00F9 bassi, o persi del tutto.
##Salvage
Guides.Salvage.Section.0=[[DARK_AQUA]]Riguardo la Rottamazione:\n[[YELLOW]]La Rottamazione consente di usare un blocco d'oro\n[[YELLOW]]per rottamare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Rottamazione \u00E8 un'abilit\u00E0 figlia di Riparazione\n[[YELLOW]]e Pesca, il livello di abilit\u00E0 \u00E8 basato sui livelli\n[[YELLOW]]di Pesca e Riparazione.
Guides.Salvage.Section.1=[[DARK_AQUA]]Come posso usare la Rottamazione?\n[[YELLOW]]Piazza un'incudine di Rottamazione mcMMO e facci click\n[[YELLOW]]destro per rottamare l'oggetto che hai in mano. Esso si\n[[YELLOW]]romper\u00E0 e restituir\u00E0 i materiali usati per costruirlo.\n\n[[YELLOW]]Per esempio, rottamando un piccone di ferro dar\u00E0 lingotti\n[[YELLOW]]di ferro.
Guides.Salvage.Section.2=[[DARK_AQUA]]Come funziona la Rottamazione Avanzata?\n[[YELLOW]]Quando sbloccata, questa capacit\u00E0 consente di rottamare\n[[YELLOW]]oggetti danneggiati. La percentuale di resa aumenta con\n[[YELLOW]]il salire di livello. Una resa maggiore significa che si possono\n[[YELLOW]]ottenere pi\u00F9 materiali indietro. Con la Rottamazione\n[[YELLOW]]Avanzata si otterr\u00E0 sempre 1 materiale indietro, a meno che\n[[YELLOW]]non sia troppo danneggiato. Quindi non ci si deve preoccupare\n[[YELLOW]]di distruggere oggetti senza ottenere nulla in cambio.
Guides.Salvage.Section.3=[[DARK_AQUA]]Per illustrare come funziona, ecco un esempio:\n[[YELLOW]]Diciamo che rottamiamo un piccone d'oro danneggiato per il 20%,\n[[YELLOW]]ci\u00F2 significa che l'importo massimo che potrebbe ottenere solo 2\n[[YELLOW]](Perch\u00E9 il piccone \u00E8 fatto con 3 lingotti - ciascuno del valore di\n[[YELLOW]]33,33% durabilit\u00E0) che \u00E8 uguale a 66%. Se la percentuale di\n[[YELLOW]]resa \u00E8 sotto il 66% non si \u00E8 in grado di ottenere 2 lingotti.\n[[YELLOW]]Se \u00E8 al di sopra di questo valore si \u00E8 in grado di ottenere lo\n[[YELLOW]]"intero importo", il che significa che si otterranno 2 lingotti.
Guides.Salvage.Section.4=[[DARK_AQUA]]Come funziona la Rottamazione Arcana?\n[[YELLOW]]Questa capacit\u00E0 consente di ottenere libri incantati\n[[YELLOW]]durante la rottamazione di oggetti incantati. A seconda del\n[[YELLOW]]livello la possibilit\u00E0 di estrarre con successo\n[[YELLOW]]un incantesimo totale o parziale varia.\n\n[[YELLOW]]Quando un incantesimo \u00E8 parzialmente estratto, il libro\n[[YELLOW]]incantato avr\u00E0 un livello inferiore.
##Smelting
Guides.Smelting.Section.0=Prossimamente...
##Swords
Guides.Swords.Section.0=[[DARK_AQUA]]Riguardo Spade:\n[[YELLOW]]Questa abilit\u00E0 d\u00E0 bonus di combattimento a chi\n[[YELLOW]]combatte con una spada.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Il guadagno degli XP \u00E8 basato sul danno inflitto\n[[YELLOW]]ai mob o ad altri giocatori con una spada.
Guides.Swords.Section.1=[[DARK_AQUA]]Come funziona Colpi Seghettati?\n[[YELLOW]]Colpi Seghettati \u00E8 una capacit\u00E0 attiva, puoi attivarla facendo\n[[YELLOW]]click destro con una spada. Questa capacit\u00E0 permette di fare\n[[YELLOW]]un colpo EaA (Effetto ad Area). Questo EaA far\u00E0 il 25% in pi\u00F9\n[[YELLOW]]di danni e infligger\u00E0 un effetto di sanguinamento che dura 5 tick.
Guides.Swords.Section.2=[[DARK_AQUA]]Come funziona Contrattacco?\n[[YELLOW]]Contrattacco \u00E8 una capacit\u00E0 attiva. Quando si ricevono\n[[YELLOW]]colpi dai mob, hai una possibilit\u00E0 di riflettere il 50% \n[[YELLOW]]del danno preso.
Guides.Swords.Section.3=[[DARK_AQUA]]Come funziona Emorragia?\n[[YELLOW]]Emorragia causa ai nemici danno ogni due secondi. Il \n[[YELLOW]]bersaglio sanguina fino allo svanire dell'effetto,\n[[YELLOW]]o alla morte, quello che viene prima.\n[[YELLOW]]La durata dell'Emorragia \u00E8 aumentata dall'abilit\u00E0 Spade.
##Taming
Guides.Taming.Section.0=[[DARK_AQUA]]Riguardo l'Addomesticamento:\n[[YELLOW]]L'Addomesticamento dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano lupi addomesticati.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi addomesticare\n[[YELLOW]]lupi/ocelot o entrare in combattimento con i tuoi lupi.
Guides.Taming.Section.1=[[DARK_AQUA]]Come funziona Richiamo della Natura?\n[[YELLOW]]Richiamo della Natura \u00E8 una capacit\u00E0 attiva che consente\n[[YELLOW]]di evocare un lupo o un ocelot al proprio fianco. Puoi\n[[YELLOW]]farlo facendo click sinistro con in mano ossa o pesce.
Guides.Taming.Section.2=[[DARK_AQUA]]Come funziona Conoscenza delle Bestie?\n[[YELLOW]]Conoscenza delle Bestie consente ai giocatori di ispezionare\n[[YELLOW]]gli animali da compagnia e controllare lo stato di lupi\n[[YELLOW]]e ocelot. Click-sinistro su un lupo o un ocelot\n[[YELLOW]]per usare Conoscenza delle Bestie.
Guides.Taming.Section.3=[[DARK_AQUA]]Come funziona Sbranare?\n[[YELLOW]]Sbranare \u00E8 una capacit\u00E0 passiva che ha una possibilit\u00E0\n[[YELLOW]]di infliggere un effetto sanguinamento ai bersagli dei lupi.
Guides.Taming.Section.4=[[DARK_AQUA]]Come funziona Artigli Affilati?\n[[YELLOW]]Artigli Affilati offre un bonus di danni al danno inflitto\n[[YELLOW]]dai lupi. Il bonus danni dipende dal livello di Addomesticamento.
Guides.Taming.Section.5=[[DARK_AQUA]]Come funziona Sicurezza Ambientale?\n[[YELLOW]]Questa capacit\u00E0 passiva consente ai lupi di teletrasportarsi\n[[YELLOW]]da te quando si trovano vicino ai pericoli come Cactus/Lava.\n[[YELLOW]]D\u00E0 anche ai lupi l'immunit\u00E0 alle cadute.
Guides.Taming.Section.6=[[DARK_AQUA]]Come funziona Pelliccia Folta?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno\n[[YELLOW]]e rende i lupi resistenti al fuoco.
Guides.Taming.Section.7=[[DARK_AQUA]]Come funziona A Prova d'Urto?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno fatto ai lupi\n[[YELLOW]]dalle esplosioni.
Guides.Taming.Section.8=[[DARK_AQUA]]Come funziona il Servizio Fast Food?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 ai lupi la possibilit\u00E0 di guarire\n[[YELLOW]]ogni volta che fanno un attacco.
##Unarmed
Guides.Unarmed.Section.0=[[DARK_AQUA]]Riguardo la Lotta:\n[[YELLOW]]La Lotta dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano i pugni come arma.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si ottengono in base alla quantit\u00E0 di danno\n[[YELLOW]]inflitto ai mob o agli altri giocatori senza armi.
Guides.Unarmed.Section.1=[[DARK_AQUA]]Come funziona Furore?\n[[YELLOW]]Furore \u00E8 una capacit\u00E0 attiva che si attiva con il click\n[[YELLOW]]destro. In modalit\u00E0 Furore, Fai il 50% di danni\n[[YELLOW]]in pi\u00F9 e puoi rompere istantaneamente i materiali\n[[YELLOW]]deboli, come Terra ed Erba.
Guides.Unarmed.Section.2=[[DARK_AQUA]]Come funziona Braccio di Ferro?\n[[YELLOW]]Braccio di Ferro aumenta il danno quando si colpiscono\n[[YELLOW]]mob o giocatori con i pugni.
Guides.Unarmed.Section.3=[[DARK_AQUA]]Come funziona Deviazione Frecce?\n[[YELLOW]]Deviare Frecce \u00E8 una capacit\u00E0 passiva che d\u00E0 la\n[[YELLOW]]possibilit\u00E0 di deviare frecce tirate da Scheletri o altri\n[[YELLOW]]giocatori. La freccia cadr\u00E0 a terra innocuamente.
Guides.Unarmed.Section.4=[[DARK_AQUA]]Come funziona Presa di Ferro?\n[[YELLOW]]Presa di Ferro \u00E8 una capacit\u00E0 passiva che disarma.\n[[YELLOW]]Come sale il livello di lotta, aumenta la possibilit\u00E0\n[[YELLOW]]di prevenire un disarmo.
Guides.Unarmed.Section.5=[[DARK_AQUA]]Come funziona Disarmo?\n[[YELLOW]]Questa capacit\u00E0 passiva permette ai giocatori di\n[[YELLOW]]disarmare gli altri giocatori, facendo cadere\n[[YELLOW]]a terra l'oggetto in mano del bersaglio.
##Woodcutting
Guides.Woodcutting.Section.0=[[DARK_AQUA]]Riguardo Taglialegna:\n[[YELLOW]]Taglialegna sta tutto nell'abbattere alberi.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si guadagnano ogni volta che si rompono ceppi di legno.
Guides.Woodcutting.Section.1=[[DARK_AQUA]]Come funziona Abbattitore d'Alberi?\n[[YELLOW]]Abbattitore d'Alberi \u00E8 una capacit\u00E0 attiva, puoi fare\n[[YELLOW]]click destro con in mano un'Ascia. Questo causer\u00E0\n[[YELLOW]]la rottura istantanea dell'albero, droppando tutto\n[[YELLOW]]il suo legno contemporaneamente.
Guides.Woodcutting.Section.2=[[DARK_AQUA]]Come funziona Soffia Foglie?\n[[YELLOW]]Soffia Foglie \u00E8 una capacit\u00E0 passiva che causer\u00E0 la\n[[YELLOW]]rottura istantanea dei blocchi di foglie colpiti con un ascia.\n[[YELLOW]]Di default, questa capacit\u00E0 si sblocca al livello 100.
Guides.Woodcutting.Section.3=[[DARK_AQUA]]Come funziona Doppi Drop?\n[[YELLOW]]Questa \u00E8 una capacit\u00E0 passiva che permette di ottenere\n[[YELLOW]]un blocco extra per ogni ceppo di legno che si taglia.
#INSPECT
Inspect.Offline=Non hai il permesso di esaminare giocatori disconnessi!
Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0}
Inspect.TooFar=Sei troppo lontano da quel giocatore per esaminarlo!
#ITEMS
Item.ChimaeraWing.Fail=**ALA CHIMERICA FALLITA!**
Item.ChimaeraWing.Pass=**ALA CHIMERICA**
Item.ChimaeraWing.Name=Ala Chimerica
Item.ChimaeraWing.Lore=[[GRAY]]Ti teletrasporta al tuo letto.
Item.Generic.Wait=Devi aspettare prima di poterlo usare di nuovo! [[YELLOW]]({0}s)
Item.Injured.Wait=Sei stato ferito di recente e devi aspettare per usarlo. [[YELLOW]]({0}s)
Item.FluxPickaxe.Name=Piccone Cuocente
Item.FluxPickaxe.Lore.1=[[GRAY]]Ha la possibilit\u00E0 di fusione immediata dei minerali.
Item.FluxPickaxe.Lore.2=[[GRAY]]Richiede livello di Fusione {0}+
#TELEPORTATION
Teleport.Commencing=[[GRAY]]Il teletrasporto avr\u00E0 inizio fra [[GOLD]]({0}) [[GRAY]]secondi, resta fermo per favore...
Teleport.Cancelled=[[DARK_RED]]Teletrasporto annullato!
#SKILLS
Skills.Child=[[GOLD]](ABILIT\u00C0 FIGLIA)
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Hai bisogno di pi\u00F9 [[GRAY]]{0}
Skills.Parents=ABILIT\u00C0 MADRI
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.ChildStats={0}[[GREEN]]{1}
Skills.TooTired=Sei troppo stanco per usare ancora questa capacit\u00E0. [[YELLOW]]({0}s)
Skills.Cancelled={0} annullata!
Skills.ConfirmOrCancel=[[GREEN]]Clicca ancora col destro per confermare [[GOLD]]{0}[[GREEN]]. Clicca col sinistro per annullare.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=ABILIT\u00C0 DI COMBATTIMENTO=-
Stats.Header.Gathering=[[GOLD]]-=ABILIT\u00C0 DI RACCOLTA=-
Stats.Header.Misc=[[GOLD]]-=ABILIT\u00C0 VARIE=-
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiche
#PERKS
Perks.XP.Name=Esperienza
Perks.XP.Desc=Ricevi XP incrementati in determinate abilit\u00E0.
Perks.Lucky.Name=Fortuna
Perks.Lucky.Desc=Aumenta del 33.3% le probabilit\u00E0 di attivarsi delle abilit\u00E0 e capacit\u00E0 di {0}.
Perks.Lucky.Desc.Login=Aumenta del 33.3% le probabilit\u00E0 di attivarsi di certe abilit\u00E0 e capacit\u00E0.
Perks.Lucky.Bonus=[[GOLD]] ({0} con il Vantaggio Fortuna)
Perks.Cooldowns.Name=Recupero Rapido
Perks.Cooldowns.Desc=Riduce la durata della ricarica di {0}.
Perks.ActivationTime.Name=Resistenza
Perks.ActivationTime.Desc=Incrementa il tempo di attivazione della capacit\u00E0 di {0} secondi.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s con il Vantaggio Resistenza)
#HARDCORE
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} disattivata per {1}.
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} attivata per {1}.
Hardcore.DeathStatLoss.Name=Penalit\u00E0 alle Abilit\u00E0 per Morte
Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]Hai perso [[BLUE]]{0}[[DARK_RED]] livelli dalla morte.
Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] La percentuale di perdita delle statistiche \u00E8 stata portata a {0}.
Hardcore.Vampirism.Name=Vampirismo
Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] era troppo inesperto per concedere alcuna conoscenza.
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]Hai rubato [[BLUE]]{0}[[DARK_AQUA]] livelli da [[YELLOW]]{1}.
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] non \u00E8 riuscito a rubarti ci\u00F2 che conosci!
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] ti ha rubato [[BLUE]]{1}[[DARK_RED]] livelli!
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] La percentuale di perdita \u00E8 cambiata a {0}.
#MOTD
MOTD.Donate=[[DARK_AQUA]]Info Donazioni:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Modalit\u00E0 hardcore abilitata: [[DARK_RED]]{0}
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Penalit\u00E0 alle Abilit\u00E0 causa Morte: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Salasso di Statistiche da Vampirismo: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[Vantaggi mcMMO]
MOTD.Version=[[GOLD]][mcMMO] versione [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - Sito di mcMMO
#SMELTING
Smelting.Ability.FluxMining=Possibilit\u00E0 di Estrazione Cuocente: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=Moltiplicatore di Efficienza Combustibile: [[YELLOW]]{0}x
Smelting.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (INCREMENTO XP VANILLA)
Smelting.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ESTRAZIONE CUOCENTE)
Smelting.Ability.SecondSmelt=Possibilit\u00E0 di Seconda Fusione: [[YELLOW]]{0}
Smelting.Ability.VanillaXPBoost=Moltiplicatore XP Vanilla: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=Efficienza Combustibile
Smelting.SubSkill.FuelEfficiency.Description=Aumenta il tempo di combustione del carburante usato nelle fornaci
Smelting.SubSkill.SecondSmelt.Name=Seconda Fusione
Smelting.SubSkill.SecondSmelt.Description=Raddoppia le risorse guadagnate con la fusione
Smelting.Effect.4=Incremento XP Vanilla
Smelting.Effect.5=Aumenta i normali XP ottenuti fondendo
Smelting.SubSkill.FluxMining.Name=Estrazione Cuocente
Smelting.SubSkill.FluxMining.Description=Probabilit\u00E0 che i minerali siano fusi istantaneamente mentre li si estrae
Smelting.Listener=Fusione:
Smelting.SkillName=FUSIONE
#COMMAND DESCRIPTIONS
Commands.Description.addlevels=Aggiungi XP di mcMMO a un utente
Commands.Description.adminchat=Attiva o disattiva la chat amministratori di mcMMO o invia messaggi in chat amministratori
Commands.Description.addxp=Aggiunge XP mcMMO a un utente
Commands.Description.hardcore=Modifica la percentuale hardcore di mcMMO o attiva/disattiva la modalit\u00E0 hardcore
Commands.Description.inspect=Visualizza dettagliate informazioni mcMMO su un altro giocatore
Commands.Description.mcability=Attiva o disattiva il fatto che le capacit\u00E0 mcMMO vengano preparate con un clic destro.
Commands.Description.mccooldown=Vedi tutto sulle ricariche delle abilit\u00E0 mcMMO
Commands.Description.mcgod=Attiva o Disattiva la modalit\u00E0 dio mcMMO
Commands.Description.mchud=Cambia il tuo stile di HUD di mcMMO
Commands.Description.mcmmo=Mostra una breve descrizione di mcMMO
Commands.Description.mcnotify=Attiva o disattiva la visualizzazione delle notifiche delle capacit\u00E0 di mcMMO in chat
Commands.Description.mcpurge=Elimina dal database mcMMO gli utenti senza livelli mcMMO e quelli che non si sono connessi negli ultimi {0} mesi.
Commands.Description.mcrank=Mostra la graduatoria mcMMO di un giocatore
Commands.Description.mcrefresh=Rigenera tutte le ricariche di mcMMO
Commands.Description.mcremove=Rimuovi un utente dal database mcMMO
Commands.Description.mcscoreboard=Gestisci la tua Scoreboard mcMMO
Commands.Description.mcstats=Mostra i tuoi livelli e XP mcMMO
Commands.Description.mctop=Mostra le classifiche mcMMO
Commands.Description.mmoedit=Modifica i livelli mcMMO di un utente
Commands.Description.mmoupdate=Migra un database mcMMO da un database vecchio a quello attuale
Commands.Description.mcconvert=Converte tipi di database oppure tipi di formule esperienza
Commands.Description.mmoshowdb=Mostra il nome dell'attuale tipo di database (per uso successivo con /mmoupdate)
Commands.Description.party=Controlla varie impostazioni del gruppo mcMMO
Commands.Description.partychat=Attiva o disattiva la chat del gruppo mcMMO o invia un messaggio in chat gruppo
Commands.Description.ptp=Teletrasportati da un membro del gruppo mcMMO
Commands.Description.Skill=Visualizza informazioni dettagliate sull'abilit\u00E0 mcMMO {0}
Commands.Description.skillreset=Azzera i livelli mcMMO di un utente
Commands.Description.vampirism=Modify the mcMMO vampirism percentage or toggle vampirism mode on/off
Commands.Description.xplock=Blocca la tua barra XP di mcMMO su una specifica abilit\u00E0 di mcMMO
Commands.Description.xprate=Modifica il tasso XP di mcMMO o d\u00E0 inizio a un evento XP mcMMO.
#UPDATE CHECKER
UpdateChecker.Outdated=Stai usando una versione non aggiornata di mcMMO!
UpdateChecker.NewAvailable=\u00C8 disponibile una nuova versione su BukkitDev.
#SCOREBOARD HEADERS
Scoreboard.Header.PlayerStats=Statistiche mcMMO
Scoreboard.Header.PlayerCooldowns=Ricariche mcMMO
Scoreboard.Header.PlayerRank=Graduatorie McMMO
Scoreboard.Header.PlayerInspect=Statistiche mcMMO: {0}
Scoreboard.Header.PowerLevel=Livello di Potere
Scoreboard.Misc.PowerLevel=[[GOLD]]Livello di Potere
Scoreboard.Misc.Level=[[DARK_AQUA]]Livello
Scoreboard.Misc.CurrentXP=[[GREEN]]XP attuali
Scoreboard.Misc.RemainingXP=XP restanti
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Ricarica
Scoreboard.Misc.Overall=[[GOLD]]Complessivo
Scoreboard.Misc.Ability=Capacit\u00E0
#DATABASE RECOVERY
Profile.Loading.Success=[[GREEN]]Il tuo profilo mcMMO \u00E8 stato caricato.
Profile.Loading.Failure=mcMMO non pu\u00F2 ancora caricare i tuoi dati. Si consiglia di [[AQUA]]contattare il proprietario del server.\n[[YELLOW]]Puoi ancora giocare sul server, ma non avrai [[BOLD]]livelli mcMMO[[YELLOW]] e gli XP che otterrai [[BOLD]]non verranno salvati[[YELLOW]].
Profile.Loading.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO non \u00E8 stato in grado di caricare i dati del giocatore [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Si prega di controllare la configurazione del database.

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# korean locale file v2.0
# -----------------
# Setting up a new standard for string names, for easier localization.
# SkillName.SubType.LocalEffect.Increment
# Skill name, such as ACROBATICS, MINING.
# Sub-type, such as EFFECT, ABILITY, COMBAT.
# Local Effect, local text for Skill Name; ACROBATICS_ROLL, IGNITIONTIME,GRACECHANCE.
# Increment, for multi-line or array-like lists.
# ######
#
# EXAMPLES:
#
# Acrobatics.Ability.Proc
# Axes.Ability.Refresh.1
#
# --wolfwork
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**\uC6B0\uC544\uD55C \uAD6C\uB974\uAE30**
Acrobatics.Combat.Proc=[[GREEN]]**\uD68C\uD53C**
Acrobatics.DodgeChance=\uD68C\uD53C \uD655\uB960: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=\uAD6C\uB974\uAE30
Acrobatics.SubSkill.Roll.Description=\uCD94\uB77D \uB370\uBBF8\uC9C0 \uAC10\uC18C \uB610\uB294 \uBB34\uD6A8
Acrobatics.SubSkill.GracefulRoll.Name=\uC6B0\uC544\uD55C \uAD6C\uB974\uAE30
Acrobatics.SubSkill.GracefulRoll.Description=\uAD6C\uB974\uAE30 2\uBC30 \uD6A8\uACFC
Acrobatics.SubSkill.Dodge.Name=\uD68C\uD53C
Acrobatics.SubSkill.Dodge.Description=\uB099\uD558 \uB370\uBBF8\uC9C0 \uC808\uBC18 \uAC10\uC18C
Acrobatics.Listener=\uACE1\uC608(ACROBATICS):
Acrobatics.SubSkill.Roll.Chance=\uAD6C\uB974\uAE30 \uD655\uB960: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=\uC6B0\uC544\uD55C \uAD6C\uB974\uAE30 \uD655\uB960: [[YELLOW]]{0}
Acrobatics.Roll.Text=**\uAD6C\uB974\uAE30**
Acrobatics.SkillName=\uACE1\uC608
Acrobatics.Skillup=\uB099\uBC95 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#ALCHEMY
Alchemy.SubSkill.Catalysis.Name=\uCD09\uB9E4
Alchemy.SubSkill.Catalysis.Description=\uD3EC\uC158 \uC591\uC870 \uC18D\uB3C4 \uC99D\uAC00
Alchemy.SubSkill.Concoctions.Name=\uD63C\uD569
Alchemy.SubSkill.Concoctions.Description=\uB354 \uB9CE\uC740 \uC131\uBD84\uC758 \uD3EC\uC158 \uC591\uC870
Alchemy.Listener=\uC5F0\uAE08\uC220(ALCHEMY):
Alchemy.Ability.Locked.0={0}\uB808\uBCA8 \uB54C \uAE30\uC220\uD574\uC81C (\uCD09\uB9E4)
Alchemy.Catalysis.Speed=\uC591\uC870 \uC18D\uB3C4: [[YELLOW]]{0}
Alchemy.Concoctions.Rank=\uD63C\uD569 \uB7AD\uD06C: [[YELLOW]]{0}/{1}
Alchemy.Concoctions.Ingredients=\uC131\uBD84 [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
Alchemy.SkillName=\uC5F0\uAE08\uC220
Alchemy.Skillup=\uC5F0\uAE08\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#ARCHERY
Archery.Combat.DazeChance=\uD604\uD639 \uD655\uB960: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=\uD654\uC0B4 \uD68C\uC218 \uD655\uB960: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=\uC3D8\uAE30 \uC19C\uC528 \uCD94\uAC00 \uD53C\uD574 \uD655\uB960: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=\uC3D8\uAE30 \uC19C\uC528
Archery.SubSkill.SkillShot.Description=\uD65C \uD53C\uD574 \uC601\uAD6C \uC99D\uAC00
Archery.SubSkill.Daze.Name=\uD604\uD639 (\uD50C\uB808\uC774\uC5B4)
Archery.SubSkill.Daze.Description=\uC801\uC5D0\uAC8C \uD63C\uB780, {0} \uD53C\uD574 \uCD94\uAC00
Archery.SubSkill.ArrowRetrieval.Name=\uD654\uC0B4 \uD68C\uC218
Archery.SubSkill.ArrowRetrieval.Description=\uC2DC\uCCB4\uC5D0\uC11C \uD654\uC0B4 \uD68C\uC218 \uD655\uB960 \uC99D\uAC00
Archery.Listener=\uAD81\uC220(ARCHERY):
Archery.SkillName=\uAD81\uC220
Archery.Skillup=\uAD81\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#AXES
Axes.Ability.Bonus.0=\uB3C4\uB07C \uB9C8\uC2A4\uD130\uB9AC
Axes.Ability.Bonus.1={0} \uCD94\uAC00 \uD53C\uD574
Axes.Ability.Bonus.2=\uAC11\uC637 \uCDA9\uACA9
Axes.Ability.Bonus.3=\uBC29\uC5B4\uAD6C \uCD94\uAC00 \uD53C\uD574: {0}
Axes.Ability.Bonus.4=\uC5C4\uCCAD\uB09C \uCDA9\uACA9
Axes.Ability.Bonus.5=\uBE44\uBB34\uC7A5 \uCD94\uAC00 \uD53C\uD574: {0}
Axes.Ability.Lower=[[GRAY]]**\uB3C4\uB07C \uC900\uBE44 \uD574\uC81C**
Axes.Ability.Ready=[[GREEN]]**\uB3C4\uB07C \uC900\uBE44 \uC644\uB8CC**
Axes.Combat.CritStruck=[[DARK_RED]]\uD06C\uB9AC\uD2F0\uCEEC \uD788\uD2B8\uC5D0 \uB9DE\uC558\uC2B5\uB2C8\uB2E4!
Axes.Combat.CritChance=\uD06C\uB9AC\uD2F0\uCEEC \uD788\uD2B8 \uD655\uB960: [[YELLOW]]{0}
Axes.Combat.CriticalHit=\uD06C\uB9AC\uD2F0\uCEEC \uD788\uD2B8!
Axes.Combat.GI.Proc=[[GREEN]]**\uCD5C\uACE0\uC758 \uAC15\uD0C0\uB97C \uB54C\uB838\uC2B5\uB2C8\uB2E4**
Axes.Combat.GI.Struck=**\uC5C4\uCCAD\uB09C \uCDA9\uACA9\uC744 \uBC1B\uC558\uC2B5\uB2C8\uB2E4**
Axes.Combat.SS.Struck=[[DARK_RED]]\uBF08 \uCABC\uAC1C\uAE30\uC5D0 \uB9DE\uC558\uC2B5\uB2C8\uB2E4!
Axes.Combat.SS.Length=\uBF08 \uCABC\uAC1C\uAE30 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
Axes.SubSkill.SkullSplitter.Name=\uBF08 \uCABC\uAC1C\uAE30 (\uB2A5\uB825)
Axes.SubSkill.SkullSplitter.Description=\uAD11\uC5ED \uCD94\uAC00 \uD53C\uD574
Axes.SubSkill.CriticalStrikes.Name=\uD06C\uB9AC\uD2F0\uCEEC \uC2A4\uD2B8\uB77C\uC774\uD06C
Axes.SubSkill.CriticalStrikes.Description=\uD53C\uD574 2\uBC30
Axes.SubSkill.AxeMastery.Name=\uB3C4\uB07C \uB9C8\uC2A4\uD130\uB9AC
Axes.SubSkill.AxeMastery.Description=\uCD94\uAC00 \uD2B9\uD61C \uD53C\uD574
Axes.SubSkill.ArmorImpact.Name=\uAC11\uC637 \uCDA9\uACA9
Axes.SubSkill.ArmorImpact.Description=\uAC11\uC637 \uD30C\uAD34 \uACF5\uACA9
Axes.SubSkill.GreaterImpact.Name=\uC5C4\uCCAD\uB09C \uCDA9\uACA9
Axes.SubSkill.GreaterImpact.Description=\uBE44\uBB34\uC7A5 \uCD94\uAC00 \uD53C\uD574
Axes.Listener=\uBD80\uC220(AXES):
Axes.SkillName=\uBD80\uC220
Axes.Skills.SS.Off=**\uBF08 \uCABC\uAC1C\uAE30 \uBC1C\uB3D9 \uD574\uC81C**
Axes.Skills.SS.On=[[GREEN]]**\uBF08 \uCABC\uAC1C\uAE30 \uBC1C\uB3D9**
Axes.Skills.SS.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uBF08 \uCABC\uAC1C\uAE30 [[GREEN]]\uAE30\uC220\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
Axes.Skills.SS.Other.Off={0}\uB2D8\uC774 [[RED]]\uBF08 \uCABC\uAC1C\uAE30\uB97C[[GREEN]] \uC900\uBE44 \uD574\uC81C\uD588\uC2B5\uB2C8\uB2E4
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC774 [[RED]]\uBF08 \uCABC\uAC1C\uAE30\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Axes.Skillup=\uBD80\uC220 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D ({1}) \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**\uC0BD \uC900\uBE44 \uD574\uC81C**
Excavation.Ability.Ready=[[GREEN]]**\uC0BD \uC900\uBE44 \uC644\uB8CC**
Excavation.SubSkill.GigaDrillBreaker.Name=\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4 (\uB2A5\uB825)
Excavation.SubSkill.GigaDrillBreaker.Description=\uB4DC\uB86D \uC18D\uB3C4 3\uBC30, \uACBD\uD5D8\uCE58 3\uBC30, \uC18D\uB3C4 \uC99D\uAC00
Excavation.SubSkill.TreasureHunter.Name=\uBCF4\uBB3C \uC0AC\uB0E5\uAFBC
Excavation.SubSkill.TreasureHunter.Description=\uBCF4\uBB3C \uBC1C\uAD74 \uB2A5\uB825
Excavation.Effect.Length=\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
Excavation.Listener=\uBC1C\uAD74(EXCAVATION):
Excavation.SkillName=\uBC1C\uAD74
Excavation.Skills.GigaDrillBreaker.Off=**\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4 \uBC1C\uB3D9 \uD574\uC81C**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4 \uBC1C\uB3D9**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4 [[GREEN]]\uAE30\uC220\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
Excavation.Skills.GigaDrillBreaker.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uAE30\uAC00 \uB4DC\uB9B4 \uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9 \uD588\uC2B5\uB2C8\uB2E4!
Excavation.Skillup=\uBC1C\uAD74 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#FISHING
Fishing.Ability.Chance=\uC785\uC9C8 \uD655\uB960: [[YELLOW]]{0}
Fishing.Ability.Info=\uB9E4\uC9C1 \uD5CC\uD130: [[GRAY]] **\uD2B8\uB808\uC838 \uD5CC\uD130 \uB7AD\uD06C \uD5A5\uC0C1**
Fishing.Ability.Locked.0={0}\uB808\uBCA8 \uB54C \uAE30\uC220 \uD574\uC81C (\uD754\uB4E4\uAE30)
Fishing.Ability.Locked.1={0}\uB808\uBCA8 \uB54C \uAE30\uC220 \uD574\uC81C (\uC5BC\uC74C \uB09A\uC2DC)
Fishing.Ability.Locked.2={0}\uB808\uBCA8 \uB54C \uAE30\uC220 \uD574\uC81C (\uB09A\uC2DC\uAFBC \uC7A5\uC778)
Fishing.Ability.Rank=\uD2B8\uB808\uC838 \uD5CC\uD130 \uB7AD\uD06C: [[YELLOW]]{0}/5\uB7AD\uD06C
Fishing.Ability.TH.DropRate=\uB4DC\uB86D \uBE44\uC728: [[DARK_RED]]\uD568\uC815: [[YELLOW]]{0} [[GRAY]]\uACF5\uD1B5: [[YELLOW]]{1} [[GREEN]]\uBE44\uACF5\uD1B5: [[YELLOW]]{2}\n[[BLUE]]\uB808\uC5B4: [[YELLOW]]{3} [[LIGHT_PURPLE]]\uC5D0\uD53D: [[YELLOW]]{4} [[GOLD]]\uB808\uC804\uB4DC\uB9AC: [[YELLOW]]{5} [[AQUA]]\uB808\uCF54\uB4DC: [[YELLOW]]{6}
Fishing.Ability.TH.MagicRate=\uB9E4\uC9C1 \uD5CC\uD130 \uD655\uB960: [[YELLOW]]{0}
Fishing.Ability.Shake=\uD754\uB4E4\uAE30 \uD655\uB960: [[YELLOW]]{0}
Fishing.Ability.IceFishing=\uC5BC\uC74C \uB09A\uC2DC: \uC5BC\uC74C\uC5D0\uC11C \uB09A\uC2DC
Fishing.Ability.FD=\uC5B4\uBD80\uC758 \uB2E4\uC774\uC5B4\uD2B8 \uB7AD\uD06C: [[YELLOW]]{0}\uB7AD\uD06C
Fishing.SubSkill.TreasureHunter.Name=\uD2B8\uB808\uC838 \uD5CC\uD130 (\uD328\uC2DC\uBE0C)
Fishing.SubSkill.TreasureHunter.Description=\uBB3C\uAC74(\uADF8\uC678) \uB09A\uC2DC
Fishing.SubSkill.MagicHunter.Name=\uB9E4\uC9C1 \uD5CC\uD130
Fishing.SubSkill.MagicHunter.Description=\uC778\uCC48\uD2B8 \uC544\uC774\uD15C \uBC1C\uACAC
Fishing.SubSkill.Shake.Name=\uD754\uB4E4\uAE30 (vs. \uB3C5\uB9BD\uCCB4)
Fishing.SubSkill.Shake.Description=\uC544\uC774\uD15C\uC744 \uBAB9\uC774\uB098 \uB09A\uC2DC\uC5D0\uC11C \uC5BB\uC74C
Fishing.SubSkill.FishermansDiet.Name=\uC5B4\uBD80\uC758 \uB2E4\uC774\uC5B4\uD2B8
Fishing.SubSkill.FishermansDiet.Description=\uC5B4\uB958 \uC74C\uC2DD \uD5C8\uAE30 \uD68C\uBCF5 \uC99D\uAC00
Fishing.SubSkill.MasterAngler.Name=\uB09A\uC2DC\uAFBC \uC7A5\uC778
Fishing.SubSkill.MasterAngler.Description=\uB09A\uC2DC\uC911 \uC785\uC9C8 \uD655\uB960 \uC99D\uAC00
Fishing.SubSkill.IceFishing.Name=\uC5BC\uC74C \uB09A\uC2DC
Fishing.SubSkill.IceFishing.Description=\uC5BC\uC74C\uC774 \uB36E\uD600\uC788\uB294 \uD658\uACBD\uC5D0\uC11C \uB09A\uC2DC \uAC00\uB2A5
Fishing.Chance.Raining=[[BLUE]] \uBE44 \uD2B9\uD61C
Fishing.Listener=\uB09A\uC2DC(FISHING):
Fishing.Ability.TH.MagicFound=[[GRAY]]\uC774 \uC785\uC9C8\uC5D0\uC11C \uB9C8\uBC95\uC774 \uB290\uAEF4\uC9D1\uB2C8\uB2E4...
Fishing.Ability.TH.Boom=[[GRAY]]\uD3ED\uBC1C \uC2DC\uAC04!!!
Fishing.Ability.TH.Poison=[[GRAY]]\uB08C\uC0C8\uAC00 \uC88B\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4...
Fishing.SkillName=\uB09A\uC2DC
Fishing.Skillup=\uB09A\uC2DC \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#HERBALISM
Herbalism.Ability.DoubleDropChance=2\uBC30 \uB4DC\uB86D \uD655\uB960: [[YELLOW]]{0}
Herbalism.Ability.FD=\uB18D\uBD80\uC758 \uB2E4\uC774\uC5B4\uD2B8: [[YELLOW]]{0}\uB7AD\uD06C
Herbalism.Ability.GTe.Length=\uC7AC\uBC30\uC758 \uB300\uC9C0 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
Herbalism.Ability.GTe.NeedMore=\uC7AC\uBC30\uC758 \uB300\uC9C0\uC5D0 \uBFCC\uB9B4 \uC528\uAC00 \uC880\uB354 \uD544\uC694\uD569\uB2C8\uB2E4.
Herbalism.Ability.GTh.Chance=\uC7AC\uBC30\uC758 \uC7AC\uB2A5 \uD655\uB960: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**\uC7AC\uBC30\uC758 \uC7AC\uB2A5 \uC2E4\uD328**
Herbalism.Ability.GTh.Stage=\uC7AC\uBC30\uC758 \uC7AC\uB2A5 \uB2E8\uACC4: [[YELLOW]] \uC791\uBB3C \uC7AC\uBC30 {0}\uB2E8\uACC4
Herbalism.Ability.GTh=[[GREEN]]**\uC7AC\uBC30\uC758 \uC7AC\uB2A5**
Herbalism.Ability.HylianLuck=\uD558\uC77C\uB9AC\uC548\uC758 \uD589\uC6B4 \uD655\uB960: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**\uD638\uBBF8 \uC900\uBE44 \uD574\uC81C**
Herbalism.Ability.Ready=[[GREEN]]**\uD638\uBBF8 \uC900\uBE44 \uC644\uB8CC**
Herbalism.Ability.ShroomThumb.Chance=\uBC84\uC12F\uC7AC\uBC30\uC790\uC758 \uC228\uACB0 \uD655\uB960: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**\uBC84\uC12F\uC7AC\uBC30\uC790\uC758 \uC228\uACB0 \uC2E4\uD328**
Herbalism.SubSkill.GreenTerra.Name=\uC7AC\uBC30\uC758 \uB300\uC9C0 (\uB2A5\uB825)
Herbalism.SubSkill.GreenTerra.Description=\uB300\uC9C0 \uBFCC\uB9AC\uAE30, \uB4DC\uB86D 3\uBC30
Herbalism.SubSkill.GreenThumb.Name=\uC7AC\uBC30\uC758 \uC7AC\uB2A5 (\uBC00)
Herbalism.SubSkill.GreenThumb.Description=\uC218\uD655\uC2DC \uC790\uB3D9 \uC528 \uC2EC\uAE30
Herbalism.Effect.4=\uC7AC\uBC30\uC758 \uC7AC\uB2A5 (\uBE14\uB85D\uB4E4)
Herbalism.SubSkill.GreenThumb.Description.2=\uC774\uB07C\uB080 \uBE14\uB85D \uB9CC\uB4E4\uAE30, \uC794\uB514 \uC790\uB77C\uAC8C\uD558\uAE30
Herbalism.SubSkill.FarmersDiet.Name=\uB18D\uBD80\uC758 \uB2E4\uC774\uC5B4\uD2B8
Herbalism.SubSkill.FarmersDiet.Description=\uB18D\uC791\uBB3C \uBC30\uACE0\uD488 \uD68C\uBCF5 \uD5A5\uC0C1
Herbalism.SubSkill.DoubleDrops.Name=2\uBC30 \uB4DC\uB86D (\uBAA8\uB4E0 \uC791\uBB3C)
Herbalism.SubSkill.DoubleDrops.Description=\uD56D\uC0C1 \uB4DC\uB86D 2\uBC30
Herbalism.SubSkill.HylianLuck.Name=\uD558\uC77C\uB9AC\uC548\uC758 \uD589\uC6B4
Herbalism.SubSkill.HylianLuck.Description=\uC801\uC740 \uD655\uB960\uB85C \uB808\uC5B4\uC544\uC774\uD15C \uC5BB\uC74C
Herbalism.SubSkill.ShroomThumb.Name=\uBC84\uC12F\uC7AC\uBC30\uC790\uC758 \uC228\uACB0
Herbalism.SubSkill.ShroomThumb.Description=\uD759 & \uC794\uB514\uC5D0 \uADE0\uC0AC\uCCB4 \uC0B4\uD3EC
Herbalism.HylianLuck=[[GREEN]]\uD558\uC774\uB784\uC758 \uD589\uC6B4\uC774 \uC624\uB298 \uB108\uC5D0\uAC8C \uB530\uB974\uB294\uAD6C\uB098!
Herbalism.Listener=\uC57D\uCD08\uD559(HERBALISM):
Herbalism.SkillName=\uC57D\uCD08\uD559
Herbalism.Skills.GTe.Off=**\uC7AC\uBC30\uC758 \uB300\uC9C0 \uBE44\uD65C\uC131\uD654\uB428**
Herbalism.Skills.GTe.On=[[GREEN]]**\uC7AC\uBC30\uC758 \uB300\uC9C0 \uD65C\uC131\uD654\uB428**
Herbalism.Skills.GTe.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uC7AC\uBC30\uC758 \uB300\uC9C0 [[GREEN]]\uAE30\uC220\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
Herbalism.Skills.GTe.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uC7AC\uBC30\uC758 \uB300\uC9C0\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uC7AC\uBC30\uC758 \uB300\uC9C0\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Herbalism.Skillup=\uC57D\uCD08\uD559 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#MINING
Mining.Ability.Length=\uD30C\uAD34\uC790 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}s
Mining.Ability.Locked.0={0}\uB808\uBCA8 \uB54C \uAE30\uC220 \uD574\uC81C (\uD3ED\uBC1C \uCC44\uAD74)
Mining.Ability.Locked.1={0}\uB808\uBCA8 \uB54C \uAE30\uC220 \uD574\uC81C (\uAC70\uB300 \uD3ED\uBC1C)
Mining.Ability.Locked.2={0}\uB808\uBCA8 \uB54C \uAE30\uC220 \uD574\uC81C (\uC804\uBB38 \uD3ED\uD30C)
Mining.Ability.Lower=[[GRAY]]**\uACE1\uAD2D\uC774 \uC900\uBE44 \uD574\uC81C**
Mining.Ability.Ready=[[GREEN]]**\uACE1\uAD2D\uC774 \uC900\uBE44 \uC644\uB8CC**
Mining.SubSkill.SuperBreaker.Name=\uD30C\uAD34\uC790 (\uB2A5\uB825)
Mining.SubSkill.SuperBreaker.Description=\uC18D\uB3C4 \uD5A5\uC0C1, \uB4DC\uB86D \uD655\uB960 3\uBC30
Mining.SubSkill.DoubleDrops.Name=\uB4DC\uB86D 2\uBC30
Mining.SubSkill.DoubleDrops.Description=\uD56D\uC0C1 \uB4DC\uB86D 2\uBC30
Mining.SubSkill.BlastMining.Name=\uD3ED\uBC1C \uCC44\uAD74
Mining.SubSkill.BlastMining.Description=TNT\uB85C \uCC44\uAD74\uC2DC \uCD94\uAC00 \uAD11\uBB3C
Mining.SubSkill.BiggerBombs.Name=\uAC70\uB300 \uD3ED\uBC1C
Mining.SubSkill.BiggerBombs.Description=TNT \uD3ED\uBC1C\uAC70\uB9AC \uC99D\uAC00
Mining.SubSkill.DemolitionsExpertise.Name=\uC804\uBB38 \uD3ED\uD30C
Mining.SubSkill.DemolitionsExpertise.Description=TNT \uD3ED\uBC1C \uD53C\uD574 \uAC10\uC18C
Mining.Effect.Decrease=\uC804\uBB38 \uD3ED\uD30C \uD53C\uD574 \uAC10\uC18C: [[YELLOW]]{0}
Mining.Effect.DropChance=\uB4DC\uB86D 2\uBC30 \uD655\uB960: [[YELLOW]]{0}
Mining.Listener=\uCC44\uAD11(MINING):
Mining.SkillName=\uCC44\uAD11
Mining.Skills.SuperBreaker.Off=**\uD30C\uAD34\uC790 \uBC1C\uB3D9 \uD574\uC81C**
Mining.Skills.SuperBreaker.On=[[GREEN]]**\uD30C\uAD34\uC790 \uBC1C\uB3D9**
Mining.Skills.SuperBreaker.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD30C\uAD34\uC790\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD30C\uAD34\uC790\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD30C\uAD34\uC790\uB294 [[GREEN]]\uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
Mining.Skillup=\uCC44\uAD11 \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**\uD3ED\uBC1C**
Mining.Blast.Effect=+{0} \uAD11\uBB3C \uC774\uC775, -{1} \uD30C\uD3B8 \uC0B0\uCD9C, {2}x \uB4DC\uB86D
Mining.Blast.Radius.Increase=\uD3ED\uBC1C \uBC18\uACBD \uC99D\uAC00: [[YELLOW]]+{0}
Mining.Blast.Rank=\uD3ED\uBC1C \uCC44\uAD74: [[YELLOW]]{0}/8\uB7AD\uD06C [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD3ED\uBC1C \uCC44\uAD74\uC744 \uC0AC\uC6A9\uD558\uC168\uC2B5\uB2C8\uB2E4!
Mining.Blast.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD3ED\uBC1C \uCC44\uAD74 [[GREEN]]\uAE30\uC220\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
#REPAIR
Repair.SubSkill.Repair.Name=\uC218\uB9AC
Repair.SubSkill.Repair.Description=\uB3C4\uAD6C & \uBC29\uC5B4\uAD6C \uC218\uB9AC
Repair.SubSkill.GoldRepair.Name=\uAE08 \uC218\uB9AC ({0}\uB808\uBCA8 \uC774\uC0C1)
Repair.SubSkill.GoldRepair.Description=\uAE08 \uB3C4\uAD6C & \uBC29\uC5B4\uAD6C \uC218\uB9AC
Repair.SubSkill.IronRepair.Name=\uCCA0 \uC218\uB9AC ({0}\uB808\uBCA8 \uC774\uC0C1)
Repair.SubSkill.IronRepair.Description=\uCCA0 \uB3C4\uAD6C & \uBC29\uC5B4\uAD6C \uC218\uB9AC
Repair.SubSkill.StoneRepair.Name=\uB3CC \uC218\uB9AC ({0}\uB808\uBCA8 \uC774\uC0C1)
Repair.SubSkill.StoneRepair.Description=\uB3CC \uB3C4\uAD6C \uC218\uB9AC
Repair.SubSkill.RepairMastery.Name=\uC218\uB9AC \uB9C8\uC2A4\uD130\uB9AC
Repair.SubSkill.RepairMastery.Description=\uC218\uB9AC \uC591 \uC99D\uAC00
Repair.SubSkill.SuperRepair.Name=\uC288\uD37C \uC218\uB9AC
Repair.SubSkill.SuperRepair.Description=\uD6A8\uC728 2\uBC30
Repair.SubSkill.DiamondRepair.Name=\uB2E4\uC774\uC544\uBAAC\uB4DC \uC218\uB9AC ({0} \uB808\uBCA8)
Repair.SubSkill.DiamondRepair.Description=\uB2E4\uC774\uC544\uBAAC\uB4DC \uB3C4\uAD6C & \uBC29\uC5B4\uAD6C \uC218\uB9AC
Repair.SubSkill.ArcaneForging.Name=\uC778\uCC48\uD2B8 \uC544\uC774\uD15C \uC218\uB9AC
Repair.SubSkill.ArcaneForging.Description=\uB9C8\uBC95 \uC544\uC774\uD15C \uC218\uB9AC
Repair.Error=[[DARK_RED]]mcMMO\uC774 \uC544\uC774\uD15C\uC744 \uC218\uB9AC\uD558\uB824\uACE0 \uC2DC\uB3C4\uD558\uB294 \uB3D9\uC548 \uC624\uB958\uAC00 \uBC1C\uC0DD\uD588\uC2B5\uB2C8\uB2E4!
Repair.Listener.Anvil=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uBAA8\uB8E8\uB97C \uB193\uC558\uC2B5\uB2C8\uB2E4, \uBAA8\uB8E8\uB294 \uB3C4\uAD6C\uB4E4\uACFC \uBC29\uC5B4\uAD6C\uB97C \uC218\uB9AC\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.
Repair.Listener=\uC218\uB9AC(REPAIR):
Repair.SkillName=\uC218\uB9AC
Repair.Skills.AdeptDiamond=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uC544\uC9C1 \uB2E4\uC774\uC544\uBAAC\uB4DC\uB97C \uC218\uB9AC\uD560 \uC218 \uC788\uB294 \uAE30\uC220\uC744 \uBC30\uC6B0\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4.
Repair.Skills.AdeptGold=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uC544\uC9C1 \uAE08\uC744 \uC218\uB9AC\uD560 \uC218 \uC788\uB294 \uAE30\uC220\uC744 \uBC30\uC6B0\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4.
Repair.Skills.AdeptIron=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uC544\uC9C1 \uCCA0\uC744 \uC218\uB9AC\uD560 \uC218 \uC788\uB294 \uAE30\uC220\uC744 \uBC30\uC6B0\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4.
Repair.Skills.AdeptStone=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uC544\uC9C1 \uB3CC\uC744 \uC218\uB9AC\uD560 \uC218 \uC788\uB294 \uAE30\uC220\uC744 \uBC30\uC6B0\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4.
Repair.Skills.Adept=\uB2F9\uC2E0\uC740 [[YELLOW]]{1}\uC744/\uB97C \uC218\uB9AC\uD560\uB824\uBA74 [[YELLOW]]{0}[[RED]]\uB808\uBCA8\uC774 \uD544\uC694\uD569\uB2C8\uB2E4
Repair.Skills.FeltEasy=[[GRAY]]\uC26C\uC6B4 \uB290\uB08C~
Repair.Skills.FullDurability=[[GRAY]]\uB0B4\uAD6C\uB3C4\uAC00 \uAF49 \uCC3C\uC2B5\uB2C8\uB2E4.
Repair.Skills.Mastery=\uC218\uB9AC \uB9C8\uC2A4\uD130\uB9AC: [[YELLOW]]\uCD94\uAC00 \uB0B4\uAD6C\uC131 \uBCF5\uAD6C: {0}
Repair.Skills.StackedItems=[[DARK_RED]]\uD55C\uBC88\uC5D0 \uB9CE\uC740 \uC544\uC774\uD15C\uC744 \uC218\uB9AC\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
Repair.Skills.Super.Chance=\uC288\uD37C \uC218\uB9AC \uD655\uB960: [[YELLOW]]{0}
Repair.Skillup=\uC218\uB9AC \uAE30\uC220\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
Repair.Pretty.Name=\uC218\uB9AC
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]\uC778\uCC48\uD2B8 \uC218\uB9AC \uACA9\uD558 \uD655\uB960: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]\uC778\uCC48\uD2B8 \uC218\uB9AC \uC131\uACF5 \uD655\uB960: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=\uC774 \uC544\uC774\uD15C\uC758 \uC778\uCC48\uD2B8\uB294 \uAC10\uC18C\uD588\uC2B5\uB2C8\uB2E4.
Repair.Arcane.Fail=\uC774 \uC544\uC774\uD15C\uC758 \uC778\uCC48\uD2B8\uB294 \uC601\uAD6C\uC801\uC73C\uB85C \uC18C\uBA78\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
Repair.Arcane.Lost=\uB2F9\uC2E0\uC740 \uBAA8\uB4E0 \uC778\uCC48\uD2B8\uB97C \uC720\uC9C0\uD560 \uAE30\uC220\uC774 \uCDA9\uBD84\uCE58 \uC54A\uC2B5\uB2C8\uB2E4.
Repair.Arcane.Perfect=[[GREEN]]\uC774 \uC544\uC774\uD15C\uC758 \uC778\uCC48\uD2B8\uB97C \uC9C0\uC18D\uC2DC\uCF30\uC2B5\uB2C8\uB2E4.
Repair.Arcane.Rank=\uC778\uCC48\uD2B8 \uC218\uB9AC: [[YELLOW]]{0}/{1}\uB7AD\uD06C
#SALVAGE
Salvage.Pretty.Name=\uD68C\uC218
Salvage.SubSkill.AdvancedSalvage.Name=\uC804\uBB38\uC801\uC778 \uD68C\uC218
Salvage.SubSkill.AdvancedSalvage.Description=\uC190\uC0C1\uB41C \uC544\uC774\uD15C \uD68C\uC218
Salvage.SubSkill.ArcaneSalvaging.Name=\uC2E0\uBE44\uB85C\uC6B4 \uD68C\uC218
Salvage.SubSkill.ArcaneSalvaging.Description=\uC544\uC774\uD15C\uC758 \uC778\uCC48\uD2B8 \uCD94\uCD9C
Salvage.Ability.Locked.0={0} \uB808\uBCA8 \uB54C \uAE30\uC220\uD574\uC81C (\uC804\uBB38\uC801\uC778 \uD68C\uC218)
Salvage.Ability.Bonus.0=\uC804\uBB38\uC801\uC778 \uD68C\uC218
Salvage.Ability.Bonus.1=\uBD80\uC154\uC9C4 \uC544\uC774\uD15C\uC758 \uCD5C\uB300 \uCD94\uCD9C\uB7C9 {0}
Salvage.Arcane.Rank=\uC2E0\uBE44\uB85C\uC6B4 \uD68C\uC218: [[YELLOW]]Rank {0}/{1}
Salvage.Arcane.ExtractFull=[[GRAY]]\uCD5C\uB300-\uC778\uCC48\uD2B8 \uAE30\uD68C \uBD80\uACFC
Salvage.Arcane.ExtractPartial=[[GRAY]]\uC77C\uBD80-\uC778\uCC48\uD2B8 \uAE30\uD68C \uBD80\uACFC
Salvage.Skills.Success=[[GREEN]]\uC544\uC774\uD15C \uD68C\uC218\uB428!
Salvage.Skills.Adept.Damaged=[[DARK_RED]]\uC190\uC0C1\uB41C \uC544\uC774\uD15C\uC744 \uD68C\uC218\uD560 \uB2A5\uB825\uC774 \uC5C6\uC2B5\uB2C8\uB2E4.
Salvage.Skills.Adept.Level={1}\uB97C [[RED]]\uD68C\uC218\uD558\uB824\uBA74 [[YELLOW]]{0}[[RED]] \uB808\uBCA8\uC774 \uB418\uC57C\uD569\uB2C8\uB2E4
Salvage.Skills.TooDamaged=[[DARK_RED]]\uC774 \uC544\uC774\uD15C\uC740 \uC2EC\uD558\uAC8C \uC190\uC0C1\uB418\uC5B4 \uD68C\uC218\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
Salvage.Skills.ArcaneFailed=\uB2F9\uC2E0\uC740 \uC774 \uC544\uC774\uD15C \uC18D\uC758 \uC9C0\uC2DD\uC744 \uCD94\uCD9C\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
Salvage.Skills.ArcanePartial=\uB2F9\uC2E0\uC740 \uC774 \uC544\uC774\uD15C \uC18D\uC758 \uC9C0\uC2DD\uC758 \uC77C\uBD80\uB9CC \uCD94\uCD9C\uD560 \uC218 \uC788\uC5C8\uC2B5\uB2C8\uB2E4.
Salvage.Skills.ArcaneSuccess=[[GREEN]]\uB2F9\uC2E0\uC740 \uC774 \uC544\uC774\uD15C\uC758 \uBAA8\uB4E0 \uC9C0\uC2DD\uC744 \uCD94\uCD9C\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4!
Salvage.Listener.Anvil=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uD68C\uC218 \uBAA8\uB8E8\uB97C \uB193\uC558\uC2B5\uB2C8\uB2E4, \uB3C4\uAD6C\uB098 \uBC29\uC5B4\uAD6C \uD68C\uC218\uC5D0 \uC4F0\uC785\uB2C8\uB2E4.
Salvage.Listener=\uD68C\uC218(SALVAGE):
Salvage.SkillName=\uD68C\uC218
#SWORDS
Swords.Ability.Lower=[[GRAY]]**\uAC80 \uC900\uBE44 \uD574\uC81C**
Swords.Ability.Ready=[[GREEN]]**\uAC80 \uC900\uBE44 \uC644\uB8CC**
Swords.Combat.Bleed.Chance=\uCD9C\uD608 \uD655\uB960: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=\uCD9C\uD608 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0} \uD2F1
Swords.Combat.Bleed.Note=[[GRAY]]\uC54C\uB9BC: [[YELLOW]]1 \uD2F1\uC740 2\uCD08\uC785\uB2C8\uB2E4
Swords.Combat.Bleeding.Started=[[DARK_RED]] \uB2F9\uC2E0\uC740 \uD53C\uB97C \uD758\uB9AC\uACE0 \uC788\uC2B5\uB2C8\uB2E4!
Swords.Combat.Bleeding.Stopped=[[GRAY]]\uCD9C\uD608\uC774 [[GREEN]]\uBA48\uCDC4\uC2B5\uB2C8\uB2E4[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**\uCD9C\uD608**
Swords.Combat.Counter.Chance=\uCE74\uC6B4\uD130 \uC5B4\uD0DD \uD655\uB960: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]\uCE74\uC6B4\uD130 \uC5B4\uD0DD\uC5D0 \uB9DE\uC558\uC2B5\uB2C8\uB2E4!
Swords.Combat.Countered=[[GREEN]]**\uCE74\uC6B4\uD130-\uC5B4\uD0DD**
Swords.Combat.SS.Struck=[[DARK_RED]]\uD1B1\uB0A0 \uACF5\uACA9\uC5D0 \uB9DE\uC558\uC2B5\uB2C8\uB2E4!
Swords.SubSkill.CounterAttack.Name=\uCE74\uC6B4\uD130 \uC5B4\uD0DD
Swords.SubSkill.CounterAttack.Description={0} \uD53C\uD574 \uBC18\uC0AC
Swords.SubSkill.SerratedStrikes.Name=\uD1B1\uB0A0 \uACF5\uACA9 (\uB2A5\uB825)
Swords.SubSkill.SerratedStrikes.Description=\uD53C\uD574 {0} \uC99D\uAC00, \uCD9C\uD608 \uC99D\uAC00
Swords.Effect.4=\uD1B1\uB0A0 \uACF5\uACA9 \uCD9C\uD608 \uC99D\uAC00
Swords.Effect.5={0} \uD2F1 \uCD9C\uD608
Swords.SubSkill.Bleed.Name=\uCD9C\uD608
Swords.SubSkill.Bleed.Description=\uACFC\uB2E4 \uCD9C\uD608
Swords.Listener=\uAC80\uC220(SWORDS):
Swords.SkillName=\uAC80\uC220
Swords.Skills.SS.Off=**\uD1B1\uB0A0 \uACF5\uACA9 \uBC1C\uB3D9 \uD574\uC81C**
Swords.Skills.SS.On=[[GREEN]]**\uD1B1\uB0A0 \uACF5\uACA9 \uBC1C\uB3D9**
Swords.Skills.SS.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uD1B1\uB0A0 \uACF5\uACA9 [[GREEN]]\uC2A4\uD0AC\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
Swords.Skills.SS.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD1B1\uB0A0 \uACF5\uACA9 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9 \uD574\uC81C\uD588\uC2B5\uB2C8\uB2E4!
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uD1B1\uB0A0 \uACF5\uACA9 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Swords.Skillup=\uAC80\uC220 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
Swords.SS.Length=\uD1B1\uB0A0 \uACF5\uACA9 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
#TAMING
Taming.Ability.Bonus.0=\uD658\uACBD \uC778\uC2DD
Taming.Ability.Bonus.1=\uB291\uB300 \uC704\uD5D8 \uD68C\uD53C
Taming.Ability.Bonus.2=\uB450\uAEBC\uC6B4 \uD138
Taming.Ability.Bonus.3=1/{0} \uD53C\uD574, \uB0B4\uD654\uC131(\uBD88\uC800\uD56D\uB825)
Taming.Ability.Bonus.4=\uCDA9\uACA9 \uC99D\uBA85
Taming.Ability.Bonus.5=\uD56D\uC0C1 1/{0} \uD3ED\uBC1C \uD53C\uD574
Taming.Ability.Bonus.6=\uB0A0\uCE74\uB85C\uC6B4 \uBC1C\uD1B1
Taming.Ability.Bonus.7=+{0} \uD53C\uD574
Taming.Ability.Bonus.8=\uBE60\uB978 \uC74C\uC2DD \uC81C\uACF5
Taming.Ability.Bonus.9={0} \uD655\uB960\uB85C \uACF5\uACA9\uC2DC \uD68C\uBCF5
Taming.Ability.Bonus.10=\uC2E0\uC131\uD55C \uC0AC\uB0E5\uAC1C
Taming.Ability.Bonus.11=\uB9C8\uBC95\uC774\uB098 \uB3C5\uC73C\uB85C \uC778\uD55C \uC190\uC0C1 \uD68C\uBCF5
Taming.Ability.Locked.0={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uD658\uACBD \uC778\uC2DD)
Taming.Ability.Locked.1={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uB450\uAEBC\uC6B4 \uD138)
Taming.Ability.Locked.2={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uCDA9\uACA9 \uC99D\uBA85)
Taming.Ability.Locked.3={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uB0A0\uCE74\uB85C\uC6B4 \uBC1C\uD1B1)
Taming.Ability.Locked.4={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uBE60\uB978 \uC74C\uC2DD \uC81C\uACF5)
Taming.Ability.Locked.5={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uC2E0\uC131\uD55C \uC0AC\uB0E5\uAC1C)
Taming.Combat.Chance.Gore=\uB3CC\uC9C4 \uD655\uB960: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=\uC9D0\uC2B9\uC758 \uD3EC\uD6A8
Taming.SubSkill.BeastLore.Description=\uBF08\uB85C \uB291\uB300/\uC624\uC140\uB86F \uAC80\uC0AC
Taming.SubSkill.ShockProof.Name=\uCDA9\uACA9 \uC99D\uBA85
Taming.SubSkill.ShockProof.Description=\uD3ED\uBC1C \uD53C\uD574 \uC808\uAC10
Taming.SubSkill.CallOfTheWild.Name=\uC9D0\uC2B9\uC758 \uD3EC\uD6A8
Taming.SubSkill.CallOfTheWild.Description=\uC606\uC5D0 \uB3D9\uBB3C \uC18C\uD658
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW (\uC624\uC140\uB86F): \uCB48\uADF8\uB9AC\uBA74\uC11C \uBB3C\uACE0\uAE30\uB97C \uB4E4\uACE0 {0}\uBC88 \uC88C \uD074\uB9AD
Taming.Effect.15=[[GRAY]]COTW (\uB291\uB300): \uCB48\uADF8\uB9AC\uBA74\uC11C \uBF08\uB97C \uB4E4\uACE0 {0}\uBC88 \uC88C \uD074\uB9AD
Taming.SubSkill.Gore.Name0=[[GRAY]]COTW (\uB9D0): \uCB48\uADF8\uB9AC\uBA74\uC11C \uC0AC\uACFC\uB97C \uB4E4\uACE0 {0}\uBC88 \uC88C \uD074\uB9AD
Taming.SubSkill.FastFoodService.Name=\uBE60\uB978 \uC74C\uC2DD \uC81C\uACF5
Taming.SubSkill.FastFoodService.Description=\uACF5\uACA9\uC2DC \uCE58\uB8CC \uAE30\uD68C
Taming.SubSkill.HolyHound.Name=\uC2E0\uC131\uD55C \uC0AC\uB0E5\uAC1C
Taming.SubSkill.HolyHound.Description=\uB9C8\uBC95 & \uB3C5 \uD53C\uD574 \uCE58\uB8CC
Taming.SubSkill.Gore.Name=\uB3CC\uC9C4
Taming.SubSkill.Gore.Description=\uD06C\uB9AC\uD2F0\uCEEC \uC2A4\uD06C\uB77C\uC774\uD06C \uCD9C\uD608 \uC801\uC6A9
Taming.SubSkill.SharpenedClaws.Name=\uB0A0\uCE74\uB85C\uC6B4 \uBC1C\uD1B1
Taming.SubSkill.SharpenedClaws.Description=\uCD94\uAC00 \uD53C\uD574
Taming.SubSkill.EnvironmentallyAware.Name=\uD658\uACBD \uC778\uC2DD
Taming.SubSkill.EnvironmentallyAware.Description=\uC120\uC778\uC7A5/\uC6A9\uC554 \uACF5\uD3EC\uC99D, \uB099\uC0AC \uD53C\uD574 \uAC10\uC18C
Taming.SubSkill.ThickFur.Name=\uB450\uAEBC\uC6B4 \uD138
Taming.SubSkill.ThickFur.Description=\uD53C\uD574 \uAC10\uC18C, \uB0B4\uD654\uC131(\uBD88\uC800\uD56D\uB825)
Taming.Listener.Wolf=[[DARK_GRAY]]\uB291\uB300\uAC00 \uB2F9\uC2E0\uC5D0\uAC8C \uB418\uB3CC\uC544\uAC10...
Taming.Listener=\uC870\uB828(TAMING):
Taming.SkillName=\uC870\uB828
Taming.Skillup=\uC870\uB828 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
Taming.Summon.Complete=[[GREEN]]\uC18C\uD658 \uC644\uB8CC
Taming.Summon.Fail.Ocelot=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uC624\uC140\uB86F\uC774 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
Taming.Summon.Fail.Wolf=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uB291\uB300\uAC00 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
Taming.Summon.Fail.Horse=\uB2F9\uC2E0 \uADFC\uCC98\uC5D0 \uC774\uBBF8 \uB9CE\uC740 \uB9D0\uC774 \uC788\uC5B4 \uB354\uB294 \uC18C\uD658\uC2DC\uD0AC \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
Taming.Summon.Name.Format={0}\uC758 {1}
#UNARMED
Unarmed.Ability.Berserk.Length=\uBC84\uC11C\uCEE4 \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
Unarmed.Ability.Bonus.0=\uC544\uC774\uC5B8 \uC554 \uC2A4\uD0C0\uC77C
Unarmed.Ability.Bonus.1=+{0} \uD53C\uD574 \uC5C5\uADF8\uB808\uC774\uB4DC
Unarmed.Ability.Chance.ArrowDeflect=\uD654\uC0B4 \uD68C\uD53C \uD655\uB960: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=\uBE44\uBB34\uC7A5 \uD655\uB960: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=\uAC15\uCCA0 \uC8FC\uBA39 \uD655\uB960: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=\uC0C1\uB300\uB294 \uAC15\uCCA0 \uC8FC\uBA39\uC744 \uAC00\uC9C0\uACE0 \uC788\uC2B5\uB2C8\uB2E4!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]\uAC15\uCCA0 \uC8FC\uBA39\uC758 \uBE44\uBB34\uC7A5\uC744 \uC77C\uC2DC\uC801\uC73C\uB85C \uBC29\uC5B4\uD588\uC2B5\uB2C8\uB2E4!
Unarmed.Ability.Lower=[[GRAY]]**\uC190 \uC900\uBE44 \uD574\uC81C**
Unarmed.Ability.Ready=[[GREEN]]**\uC190 \uC900\uBE44 \uC644\uB8CC**
Unarmed.SubSkill.Berserk.Name=\uBC84\uC11C\uCEE4 (\uB2A5\uB825)
Unarmed.SubSkill.Berserk.Description=+50% \uD53C\uD574, \uC57D\uD55C \uAD11\uBB3C\uB4E4\uC744 \uBD80\uC228
Unarmed.SubSkill.Disarm.Name=\uBE44\uBB34\uC7A5 (\uD50C\uB808\uC774\uC5B4)
Unarmed.SubSkill.Disarm.Description=\uC801\uC774 \uB4E4\uACE0\uC788\uB294 \uC544\uC774\uD15C \uB4DC\uB86D
Unarmed.SubSkill.IronArmStyle.Name=\uAC15\uCCA0 \uD314 \uD615\uD0DC
Unarmed.SubSkill.IronArmStyle.Description=\uACAC\uACE0\uD574\uC9C0\uB294 \uD314
Unarmed.SubSkill.ArrowDeflect.Name=\uD654\uC0B4 \uD68C\uD53C
Unarmed.SubSkill.ArrowDeflect.Description=\uD68C\uD53C \uD654\uC0B4
Unarmed.SubSkill.IronGrip.Name=\uC544\uC774\uC5B8 \uADF8\uB9BD
Unarmed.SubSkill.IronGrip.Description=\uBE44\uBB34\uC7A5 \uC0C1\uD0DC \uBC29\uC9C0
Unarmed.Listener=\uBE44\uBB34\uC7A5(UNARMED):
Unarmed.SkillName=\uBE44\uBB34\uC7A5
Unarmed.Skills.Berserk.Off=**\uBC84\uC11C\uCEE4 \uBC1C\uB3D9 \uD574\uC81C**
Unarmed.Skills.Berserk.On=[[GREEN]]**\uBC84\uC11C\uCEE4 \uBC1C\uB3D9**
Unarmed.Skills.Berserk.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uBC84\uC11C\uCEE4\uB97C \uC0AC\uC6A9\uD569\uB2C8\uB2E4!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uBC84\uC11C\uCEE4 [[GREEN]]\uC2A4\uD0AC\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
Unarmed.Skillup=\uBE44\uBB34\uC7A5 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#WOODCUTTING
Woodcutting.Ability.0=\uB098\uBB47\uC78E \uB5A8\uC5B4\uD2B8\uB9AC\uAE30
Woodcutting.Ability.1=\uB098\uBB47\uC78E \uCCAD\uC18C
Woodcutting.Ability.Chance.DDrop=\uB4DC\uB86D 2\uBC30 \uD655\uB960: [[YELLOW]]{0}
Woodcutting.Ability.Length=\uB098\uBB34\uAFBC \uC9C0\uC18D\uC2DC\uAC04: [[YELLOW]]{0}\uCD08
Woodcutting.Ability.Locked.0={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uC774 \uD574\uC81C\uB429\uB2C8\uB2E4 (\uB098\uBB47\uC78E \uBC14\uB78C)
Woodcutting.SubSkill.TreeFeller.Name=\uB098\uBB34\uAFBC (\uB2A5\uB825)
Woodcutting.SubSkill.TreeFeller.Description=\uB098\uBB34 \uD3ED\uBC1C\uC2DC\uD0A4\uAE30
Woodcutting.SubSkill.LeafBlower.Name=\uB098\uBB47\uC78E \uB5A8\uC5B4\uD2B8\uB9AC\uAE30
Woodcutting.SubSkill.LeafBlower.Description=\uB098\uBB47\uC78E \uCCAD\uC18C
Woodcutting.SubSkill.HarvestLumber.Name=\uB4DC\uB86D 2\uBC30
Woodcutting.SubSkill.HarvestLumber.Description=\uD56D\uC0C1 \uB4DC\uB86D 2\uBC30
Woodcutting.Listener=\uBC8C\uBAA9(WOODCUTTING):
Woodcutting.SkillName=\uBC8C\uBAA9
Woodcutting.Skills.TreeFeller.Off=**\uB098\uBB34\uAFBC \uBC1C\uB3D9 \uD574\uC81C**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\uB098\uBB34\uAFBC \uBC1C\uB3D9**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]\uB2F9\uC2E0\uC758 [[YELLOW]]\uB098\uBB34\uAFBC [[GREEN]]\uC2A4\uD0AC\uC740 \uC774\uC81C \uC0AC\uC6A9 \uAC00\uB2A5\uD569\uB2C8\uB2E4!
Woodcutting.Skills.TreeFeller.Other.Off={0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uB098\uBB34\uAFBC \uC2A4\uD0AC\uC744 \uC0AC\uC6A9 \uD574\uC81C\uD588\uC2B5\uB2C8\uB2E4!
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\uB2D8\uC740 [[RED]]\uB098\uBB34\uAFBC \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD588\uC2B5\uB2C8\uB2E4!
Woodcutting.Skills.TreeFeller.Splinter=\uB3C4\uB07C \uD30C\uD3B8 \uC870\uAC01 \uC218\uC9D1!
Woodcutting.Skills.TreeFeller.Threshold=\uADF8 \uB098\uBB34\uB294 \uB108\uBB34 \uD07D\uB2C8\uB2E4!
Woodcutting.Skillup=\uBC8C\uBAA9 \uC2A4\uD0AC\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
#ABILITIY
##generic
Ability.Generic.Refresh=[[GREEN]]**\uB2A5\uB825\uC774 \uC7AC \uACF5\uAE09 \uB418\uC5C8\uC2B5\uB2C8\uB2E4!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**\uD654\uC0B4 \uD68C\uD53C**
Combat.BeastLore=[[GREEN]]**\uC9D0\uC2B9\uC758 \uD3EC\uD6A8**
Combat.BeastLoreHealth=[[DARK_AQUA]]\uCCB4\uB825: ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]\uC8FC\uC778: ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**\uB3CC\uC9C4**
Combat.StruckByGore=**\uB3CC\uC9C4\uC5D0 \uB9DE\uC558\uC2B5\uB2C8\uB2E4**
Combat.TargetDazed=\uBAA9\uD45C\uAC00 [[DARK_RED]]\uD63C\uB780\uC2A4\uB7EC\uC6CC\uD569\uB2C8\uB2E4
Combat.TouchedFuzzy=[[DARK_RED]]\uD63C\uB780\uC774 \uC77C\uC5B4\uB0AC\uC2B5\uB2C8\uB2E4. \uC544~ \uC5B4\uC9C0\uB7EC\uC6CC.
#COMMANDS
##generic
mcMMO.Description=mcMMO[[DARK_AQUA]] \uD504\uB85C\uC81D\uD2B8\uC5D0 \uB300\uD574\uC11C:,[[GOLD]]mcMMO\uB294 \uD55C [[RED]]\uC624\uD508 \uC18C\uC2A4[[GOLD]] RPG \uBAA8\uB4DC\uB85C 2011\uB144 2\uC6D4\uC5D0 [[BLUE]]com.gmail.nossr50[[GOLD]]\uB2D8\uC774 \uB9CC\uB4E4\uC5C8\uC2B5\uB2C8\uB2E4. \uBAA9\uD45C\uB294 \uC9C8\uC88B\uC740 RPG \uACBD\uD5D8\uC744 \uC81C\uACF5\uD558\uB294 \uAC83 \uC785\uB2C8\uB2E4.,[[DARK_AQUA]]\uD301:,[[GOLD]] - [[RED]]/mcmmo help[[GREEN]] \uBA85\uB839\uC5B4\uB4E4\uC744 \uBD05\uB2C8\uB2E4,[[GOLD]] - [[GREEN]]\uD0C0\uC785 [[RED]]/\uC2A4\uD0AC\uC774\uB984[[GREEN]] \uC790\uC138\uD55C \uC2A4\uD0AC \uC815\uBCF4\uB97C \uBD05\uB2C8\uB2E4,[[DARK_AQUA]]\uAC1C\uBC1C\uC790\uB4E4:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](\uC81C\uC791\uC790),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\uD504\uB85C\uC81D\uD2B8 \uC8FC\uC7A5),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](\uAC1C\uBC1C\uC790),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\uAC1C\uBC1C\uC790),[[DARK_AQUA]]\uC720\uC6A9\uD55C \uB9C1\uD06C:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] \uBC84\uADF8 \uBCF4\uACE0,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \uCC44\uD305,
Commands.addlevels.AwardAll.1=[[GREEN]]\uB2F9\uC2E0\uC740 \uBAA8\uB4E0 \uC2A4\uD0AC\uC5D0 {0} \uB808\uBCA8\uC744 \uC9C0\uAE09\uD588\uC2B5\uB2C8\uB2E4!
Commands.addlevels.AwardAll.2=\uBAA8\uB4E0 \uC2A4\uD0AC\uC774 {0}\uB85C \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4
Commands.addlevels.AwardSkill.1=[[GREEN]]\uB2F9\uC2E0\uC740 {0} \uB808\uBCA8\uC744 {1}\uC5D0 \uC9C0\uAE09\uD558\uC600\uC2B5\uB2C8\uB2E4!
Commands.addlevels.AwardSkill.2={1} \uB2D8\uC740 {0}\uC744/\uB97C \uC218\uC815\uD558\uC600\uC2B5\uB2C8\uB2E4
Commands.addxp.AwardAll=[[GREEN]]\uB2F9\uC2E0\uC740 \uBAA8\uB4E0 \uC2A4\uD0AC\uC5D0 {0} \uACBD\uD5D8\uCE58\uB97C \uC9C0\uAE09\uD588\uC2B5\uB2C8\uB2E4!
Commands.addxp.AwardSkill=[[GREEN]]\uB2F9\uC2E0\uC740 {0} \uACBD\uD5D8\uCE58\uB97C {1}\uC5D0 \uC9C0\uAE09\uD558\uC600\uC2B5\uB2C8\uB2E4!
Commands.Ability.Off=\uB2A5\uB825 \uC0AC\uC6A9\uC774 [[RED]]\uAEBC\uC84C\uC2B5\uB2C8\uB2E4
Commands.Ability.On=\uB2A5\uB825 \uC0AC\uC6A9\uC774 [[GREEN]]\uCF1C\uC84C\uC2B5\uB2C8\uB2E4
Commands.Ability.Toggle=\uB2A5\uB825 \uC0AC\uC6A9\uC740 [[YELLOW]]{0}(\uC73C)\uB85C \uC804\uD658\uB418\uC5C8\uC2B5\uB2C8\uB2E4
Commands.AdminChat.Off=\uAD00\uB9AC\uC790 \uCC44\uD305\uC774 [[RED]]\uAEBC\uC84C\uC2B5\uB2C8\uB2E4
Commands.AdminChat.On=\uAD00\uB9AC\uC790 \uCC44\uD305\uC774 [[GREEN]]\uCF1C\uC84C\uC2B5\uB2C8\uB2E4
Commands.AdminToggle=[[GREEN]]- \uAD00\uB9AC\uC790 \uCC44\uD305\uC744 \uCF1C\uAE30/\uB044\uAE30\uD569\uB2C8\uB2E4
Commands.Chat.Console=*\uC2DC\uC2A4\uD15C*
Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]mcMMO \uB2A5\uB825 \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04[[GOLD]] =--
Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1}\uCD08 \uB0A8\uC74C
Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]\uC900\uBE44!
Commands.Database.Cooldown=\uC774 \uBA85\uB839\uC5B4\uB97C \uB2E4\uC2DC \uCE58\uAE30\uC804\uC5D0 1\uCD08\uB97C \uAE30\uB2EC\uB824\uC57C\uB9CC \uD569\uB2C8\uB2E4.
Commands.Database.Processing=\uB2F9\uC2E0\uC758 \uC774\uC804 \uBA85\uB839\uC5B4\uB294 \uC5EC\uC804\uD788 \uC791\uC5C5\uC911\uC785\uB2C8\uB2E4. \uAE30\uB2E4\uB824\uC8FC\uC138\uC694.
Commands.Disabled=\uC774 \uBA85\uB839\uC5B4\uB294 \uBE44\uD65C\uC131\uD654 \uB418\uC788\uC2B5\uB2C8\uB2E4.
Commands.DoesNotExist=[[RED]]\uD50C\uB808\uC774\uC5B4\uB294 \uB370\uC774\uD130\uBCA0\uC774\uC2A4\uC5D0 \uC874\uC7AC\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4!
Commands.GodMode.Disabled=mcMMO \uBD88\uC0AC\uC2E0 \uBAA8\uB4DC \uBE44\uD65C\uC131\uD654
Commands.GodMode.Enabled=mcMMO \uBD88\uC0AC\uC2E0 \uBAA8\uB4DC \uD65C\uC131\uD654
Commands.GodMode.Forbidden=[mcMMO] \uC774 \uC6D4\uB4DC\uC5D0\uC11C \uBD88\uC0AC\uC2E0 \uBAA8\uB4DC\uB294 \uD5C8\uC6A9 \uAE08\uC9C0\uC785\uB2C8\uB2E4 (\uD384\uBBF8\uC120 \uD655\uC778)
Commands.GodMode.Toggle=\uBD88\uC0AC\uC2E0 \uBAA8\uB4DC\uB294 [[YELLOW]]{0}[[WHITE]](\uC73C)\uB85C \uC804\uD658\uB418\uC5C8\uC2B5\uB2C8\uB2E4
Commands.Healthbars.Changed.HEARTS=[mcMMO] \uB2F9\uC2E0\uC758 \uCCB4\uB825\uBC14 \uBCF4\uAE30 \uBC29\uC2DD\uC740 [[RED]]\uD558\uD2B8[[WHITE]]\uB85C \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
Commands.Healthbars.Changed.BAR=[mcMMO] \uB2F9\uC2E0\uC758 \uCCB4\uB825\uBC14 \uBCF4\uAE30 \uBC29\uC2DD\uC740 [[YELLOW]]\uBC15\uC2A4[[WHITE]]\uB85C \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
Commands.Healthbars.Changed.DISABLED=[mcMMO] \uB2F9\uC2E0\uC758 \uBAB9 \uCCB4\uB825\uBC14\uB294 [[GRAY]]\uBE44\uD65C\uC131\uD654[[WHITE]] \uB418\uC5C8\uC2B5\uB2C8\uB2E4.
Commands.Healthbars.Invalid=\uC798\uBABB\uB41C \uCCB4\uB825\uBC14 \uD0C0\uC785!
Commands.Inspect=<\uD50C\uB808\uC774\uC5B4> [[GREEN]]- \uC0C1\uC138\uD55C \uD50C\uB808\uC774\uC5B4 \uC815\uBCF4\uB97C \uBD05\uB2C8\uB2E4
Commands.Invite.Success=[[GREEN]]\uCD08\uB300\uB97C \uC131\uACF5\uC801\uC73C\uB85C \uBCF4\uB0C8\uC2B5\uB2C8\uB2E4.
Commands.Leaderboards=<\uC2A4\uD0AC> <\uD398\uC774\uC9C0> [[GREEN]]- mcMMO \uC2A4\uD0AC \uC815\uBCF4
Commands.mcc.Header=---[][[GREEN]]mcMMO \uBA85\uB839\uC5B4[[RED]][]---
Commands.mcgod=[[GREEN]]- \uBD88\uC0AC\uC2E0 \uBAA8\uB4DC \uCF1C\uAE30/\uB044\uAE30
Commands.mchud.Invalid=HUD \uD0C0\uC785\uC774 \uC62C\uBC14\uB974\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
Commands.mcpurge.Success=[[GREEN]]\uB370\uC774\uD130\uBCA0\uC774\uC2A4\uAC00 \uC131\uACF5\uC801\uC73C\uB85C \uCD08\uAE30\uD654\uB42C\uC2B5\uB2C8\uB2E4!
Commands.mcrank.Heading=[[GOLD]]-=\uAC1C\uC778 \uC21C\uC704=-
Commands.mcrank.Overall=\uC885\uD569[[GREEN]] - [[GOLD]]\uB7AD\uD06C [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=\uD0C0\uAC9F: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]\uB7AD\uD06C [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]\uB7AD\uD06C\uC5C6\uC74C
Commands.mcrefresh.Success={0}\uC758 \uCFE8\uB2E4\uC6B4\uC774 \uCD08\uAE30\uD654\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
Commands.mcremove.Success=[[GREEN]]{0}\uB2D8\uC758 \uB370\uC774\uD130\uBCA0\uC774\uC2A4\uAC00 \uC131\uACF5\uC801\uC73C\uB85C \uC0AD\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
Commands.mctop.Tip=[[GOLD]]\uD301: [[RED]]/mcrank[[GOLD]] \uBA85\uB839\uC5B4\uB97C \uC0AC\uC6A9\uD558\uBA74 \uBAA8\uB4E0 \uAC1C\uC778 \uC21C\uC704\uB97C \uBCFC\uC218 \uC788\uC2B5\uB2C8\uB2E4!
Commands.mmoedit=[\uD50C\uB808\uC774\uC5B4] <\uC2A4\uD0AC> <\uC0C8\uAC12> [[GREEN]] - \uB300\uC0C1\uC744 \uC218\uC815\uD569\uB2C8\uB2E4
Commands.mmoedit.AllSkills.1=[[GREEN]]\uB2F9\uC2E0\uC758 \uBAA8\uB4E0 \uC2A4\uD0AC \uB808\uBCA8\uC774 {0}\uB85C \uC124\uC815\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
Commands.mmoedit.Modified.1=[[GREEN]]\uB2F9\uC2E0\uC758 {0} \uB808\uBCA8\uC774 {1}\uB85C \uC124\uC815\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
Commands.mmoedit.Modified.2={0}\uB2D8\uC740 {1}\uB97C \uC218\uC815\uD588\uC2B5\uB2C8\uB2E4.
Commands.mcconvert.Database.Same=\uB2F9\uC2E0\uC740 \uC774\uBBF8 {0} \uB370\uC774\uD130\uBCA0\uC774\uC2A4\uB97C \uC0AC\uC6A9\uC911\uC785\uB2C8\uB2E4!
Commands.mcconvert.Database.InvalidType={0} \uC740/\uB294 \uC798\uBABB\uB41C \uB370\uC774\uD130\uBCA0\uC774\uC2A4 \uD0C0\uC785\uC785\uB2C8\uB2E4.
Commands.mcconvert.Database.Start=[[GRAY]]{0}\uC5D0\uC11C {1}(\uC73C)\uB85C \uC804\uD658 \uC2DC\uC791\uC911...
Commands.mcconvert.Database.Finish=[[GRAY]]\uB370\uC774\uD130\uBCA0\uC774\uC2A4 \uC774\uB3D9 \uC644\uB8CC; {1} \uB370\uC774\uD130\uBCA0\uC774\uC2A4\uB294 \uC774\uC81C {0} \uB370\uC774\uD130\uBCA0\uC774\uC2A4\uB85C\uBD80\uD130 \uBAA8\uB4E0 \uC790\uB8CC\uB97C \uAC00\uC9D1\uB2C8\uB2E4.
Commands.mmoshowdb=\uD604\uC7AC \uC0AC\uC6A9\uD558\uB294 \uB370\uC774\uD130\uBCA0\uC774\uC2A4: [[GREEN]]{0}
Commands.mcconvert.Experience.Invalid=\uC798\uBABB\uB41C \uACF5\uC2DD \uD0C0\uC785! \uC62C\uBC14\uB978 \uD0C0\uC785: [[GREEN]]LINEAR [[RED]]\uADF8\uB9AC\uACE0 [[GREEN]]EXPONENTIAL.
Commands.mcconvert.Experience.Same=\uC774\uBBF8 {0} \uACF5\uC2DD\uC744 \uC0AC\uC6A9\uC911\uC785\uB2C8\uB2E4
Commands.mcconvert.Experience.Start=[[GRAY]]{0} \uC5D0\uC11C {1} \uACE1\uC120\uC73C\uB85C \uBCC0\uD658 \uC2DC\uC791
Commands.mcconvert.Experience.Finish=[[GRAY]]\uACF5\uC2DD \uBCC0\uD658 \uC644\uB8CC; \uC774\uC81C {0} XP \uACE1\uC120\uC785\uB2C8\uB2E4.
Commands.ModDescription=[[GREEN]]- \uD50C\uB7EC\uADF8\uC778\uC5D0 \uB300\uD55C \uC815\uBCF4\uB97C \uBD05\uB2C8\uB2E4
Commands.NoConsole=\uC774 \uBA85\uB839\uC5B4\uB294 \uCF58\uC194\uC5D0\uC11C\uC758 \uC0AC\uC6A9\uC744 \uC9C0\uC6D0\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
Commands.Notifications.Off=\uB2A5\uB825 \uC54C\uB9BC\uC774 [[RED]]\uCF1C\uC84C\uC2B5\uB2C8\uB2E4
Commands.Notifications.On=\uB2A5\uB825 \uC54C\uB9BC\uC774 [[GREEN]]\uAEBC\uC84C\uC2B5\uB2C8\uB2E4
Commands.Offline=\uC774 \uBA85\uB839\uC5B4\uB294 \uC624\uD504\uB77C\uC778 \uD50C\uB808\uC774\uC5B4\uC5D0\uAC8C \uB3D9\uC791\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
Commands.NotLoaded=\uD50C\uB808\uC774\uC5B4 \uD504\uB85C\uD30C\uC77C\uC740 \uBD88\uB7EC\uC640\uC9C0\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4Player profile is not loaded yet.
Commands.Other=---[][[GREEN]]\uAE30\uD0C0 \uBA85\uB839\uC5B4[[RED]][]---
Commands.Party.Header=-----[][[GREEN]]\uD30C\uD2F0[[RED]][]-----
Commands.Party.Features.Header=-----[][[GREEN]]\uD2B9\uC9D5[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]\uC774\uB984: [[WHITE]]{0} {1} [[DARK_GRAY]]\uB808\uBCA8: [[DARK_AQUA]]{2}
Commands.Party.Status.Alliance=[[DARK_GRAY]]\uB3D9\uB9F9: [[WHITE]]{0}
Commands.Party.UnlockedFeatures=[[DARK_GRAY]]\uD574\uC81C\uB41C \uD2B9\uC9D5: [[GRAY]][[ITALIC]]{0}
Commands.Party.ShareMode=[[DARK_GRAY]]\uACF5\uC720 \uBAA8\uB4DC:
Commands.Party.ItemShare=[[GRAY]]\uC544\uC774\uD15C [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
Commands.Party.ItemShareCategories=[[DARK_GRAY]]\uACF5\uC720\uC911\uC778 \uC544\uC774\uD15C: [[GRAY]][[ITALIC]]{0}
Commands.Party.MembersNear=[[DARK_GRAY]]\uB2F9\uC2E0\uC758 \uADFC\uCC98 [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=[[GREEN]]- \uD30C\uD2F0 \uCD08\uB300 \uD5C8\uC6A9
Commands.Party.Chat.Off=\uD30C\uD2F0 \uCC44\uD305\uC744 [[RED]]\uB055\uB2C8\uB2E4
Commands.Party.Chat.On=\uD30C\uD2F0 \uCC44\uD305\uC744 [[GREEN]]\uCF2D\uB2C8\uB2E4
Commands.Party.Commands=---[][[GREEN]]\uD30C\uD2F0 \uBA85\uB839\uC5B4[[RED]][]---
Commands.Party.Invite.0=\uC54C\uB9BC: [[GREEN]]\uB2F9\uC2E0\uC740 {1} \uB2D8\uC73C\uB85C\uBD80\uD130 {0} \uD30C\uD2F0 \uCD08\uB300\uC5D0 \uAD8C\uC720\uBC1B\uC558\uC2B5\uB2C8\uB2E4
Commands.Party.Invite.1=\uD0C0\uC785 [[GREEN]]/party accept[[YELLOW]] \uBA85\uB839\uC5B4\uB97C \uCE58\uBA74 \uD30C\uD2F0 \uCD08\uB300\uC5D0 \uC2B9\uB099\uB429\uB2C8\uB2E4
Commands.Party.Invite=<\uD50C\uB808\uC774\uC5B4> [[GREEN]]- \uD30C\uD2F0 \uCD08\uB300\uB97C \uBCF4\uB0C5\uB2C8\uB2E4
Commands.Party.Invite.Accepted=[[GREEN]]\uCD08\uB300 \uC218\uB77D\uB428. \uB2F9\uC2E0\uC740 {0} \uD30C\uD2F0\uC5D0 \uAC00\uC785\uB418\uC5C8\uC2B5\uB2C8\uB2E4
Commands.Party.Join=\uCC38\uC5EC\uB41C \uD30C\uD2F0: {0}
Commands.Party.Create=[[GRAY]]\uB9CC\uB4E4\uC5B4\uC9C4 \uD30C\uD2F0: {0}
Commands.Party.Rename=[[GRAY]]\uBCC0\uACBD\uB41C \uD30C\uD2F0 \uC774\uB984: [[WHITE]]{0}
Commands.Party.SetSharing=[[GRAY]]\uD30C\uD2F0 {0} \uACF5\uC720 \uC124\uC815: [[DARK_AQUA]]{1}
Commands.Party.ToggleShareCategory=[[GRAY]]\uD30C\uD2F0 \uC544\uC774\uD15C \uACF5\uC720 [[GOLD]]{0} [[GRAY]]\uAC00 [[DARK_AQUA]]{1}\uB418\uC5C8\uC2B5\uB2C8\uB2E4
Commands.Party.AlreadyExists=[[DARK_RED]]{0} \uD30C\uD2F0\uC740/\uB294 \uC774\uBBF8 \uC874\uC7AC\uD569\uB2C8\uB2E4!
Commands.Party.Kick=\uB2F9\uC2E0\uC740 {0} \uD30C\uD2F0\uC5D0\uC11C \uCD94\uBC29 \uB2F9\uD558\uC600\uC2B5\uB2C8\uB2E4.
Commands.Party.Leave=\uD30C\uD2F0\uB97C \uB5A0\uB0AC\uC2B5\uB2C8\uB2E4
Commands.Party.Members.Header=-----[][[GREEN]]\uB9F4\uBC84\uB4E4[[RED]][]-----
Commands.Party.None=\uB2F9\uC2E0\uC740 \uD30C\uD2F0\uC5D0 \uCC38\uC5EC\uB418\uC5B4 \uC788\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
Commands.Party.Quit=[[GREEN]]- \uD604\uC7AC \uCC38\uC5EC \uB418\uC5B4\uC788\uB294 \uD30C\uD2F0\uB97C \uB098\uAC11\uB2C8\uB2E4
Commands.Party.Teleport=[[GREEN]]- \uD30C\uD2F0 \uB9F4\uBC84\uD55C\uD14C \uD154\uB808\uD3EC\uD2B8\uD569\uB2C8\uB2E4
Commands.Party.Toggle=[[GREEN]]- \uD30C\uD2F0 \uCC44\uD305\uC744 \uCF1C\uAE30/\uB044\uAE30 \uD569\uB2C8\uB2E4
Commands.Party1=[[GREEN]]- \uC0C8 \uD30C\uD2F0\uB97C \uB9CC\uB4ED\uB2C8\uB2E4
Commands.Party2=[[GREEN]]- \uD50C\uB808\uC774\uC5B4\uAC00 \uD30C\uD2F0\uC5D0 \uAC00\uC785\uD569\uB2C8\uB2E4
Commands.Party.Alliance.Header=-----[][[GREEN]]\uD30C\uD2F0 \uB3D9\uB9F9[[RED]][]-----
Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]\uD30C\uD2F0\uC758 \uB3D9\uB9F9: [[WHITE]]{1}
Commands.Party.Alliance.Members.Header=-----[][[GREEN]]\uB3D9\uB9F9 \uAD6C\uC131\uC6D0[[RED]][]-----
Commands.Party.Alliance.Invite.0=\uC54C\uB9BC: [[GREEN]]{1} \uD30C\uD2F0\uB85C\uBD80\uD130 {0} \uD30C\uD2F0\uC640\uC758 \uB3D9\uB9F9 \uCD08\uB300\uB97C \uBC1B\uC558\uC2B5\uB2C8\uB2E4
Commands.Party.Alliance.Invite.1=\uD0C0\uC785 [[GREEN]]/party alliance accept[[YELLOW]] \uCD08\uB300\uC5D0 \uC218\uB77D\uD569\uB2C8\uB2E4
Commands.Party.Alliance.Invite.Accepted=[[GREEN]]\uB3D9\uB9F9 \uCD08\uB300 \uC218\uB77D\uB428.
Commands.Party.Alliance.None=\uB2F9\uC2E0\uC740 \uB3D9\uB9F9\uC744 \uAC00\uC9C0\uACE0 \uC788\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
Commands.Party.Alliance.AlreadyAllies=\uB2F9\uC2E0\uC758 \uD30C\uD2F0\uB294 \uC774\uBBF8 \uB3D9\uB9F9\uC744 \uAC00\uC9C0\uACE0 \uC788\uC2B5\uB2C8\uB2E4. \uAD00\uACC4\uB97C \uD574\uC9C0\uD558\uB824\uBA74 [[DARK_AQUA]]/party alliance disband
Commands.Party.Alliance.Help.0=\uC774 \uD30C\uD2F0\uB294 \uB3D9\uB9F9 \uD615\uD0DC\uB97C \uAC00\uC9C0\uACE0 \uC788\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4. \uD30C\uD2F0\uC7A5\uC744 \uCD08\uB300\uD558\uC138\uC694
Commands.Party.Alliance.Help.1=\uB3D9\uB9F9\uC744 \uD558\uB824\uBA74 [[DARK_AQUA]]/party alliance invite <player>[[RED]].
Commands.ptp.Enabled=\uD30C\uD2F0 \uD154\uB808\uD3EC\uD2B8 [[GREEN]]\uD65C\uC131\uD654\uB428
Commands.ptp.Disabled=\uD30C\uD2F0 \uD154\uB808\uD3EC\uD2B8 [[RED]]\uBE44\uD65C\uC131\uD654\uB428
Commands.ptp.NoRequests=\uB2F9\uC2E0\uC740 \uC774 \uC2DC\uAC04\uC5D0 \uD154\uB808\uD3EC\uD2B8 \uC694\uCCAD\uC744 \uD558\uC2E4 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4
Commands.ptp.NoWorldPermissions=[mcMMO] \uB2F9\uC2E0\uC740 \uC6D4\uB4DC {0}(\uC73C)\uB85C \uD154\uB808\uD3EC\uD2B8\uD560 \uAD8C\uD55C\uC774 \uC5C6\uC2B5\uB2C8\uB2E4.
Commands.ptp.Request1={0} [[GREEN]]\uB2D8\uC774 \uB2F9\uC2E0\uC5D0\uAC8C \uD154\uB808\uD3EC\uD2B8\uB97C \uC2E0\uCCAD\uD588\uC2B5\uB2C8\uB2E4.
Commands.ptp.Request2=[[GREEN]]\uD154\uB808\uD3EC\uD2B8\uD558\uB824\uBA74, \uD0C0\uC785 [[YELLOW]]/ptp accept[[GREEN]]. [[RED]]{0}[[GREEN]]\uCD08\uC5D0 \uC694\uCCAD\uC774 \uB9CC\uAE30\uB429\uB2C8\uB2E4.
Commands.ptp.AcceptAny.Enabled=\uD30C\uD2F0 \uD154\uB808\uD3EC\uD2B8 \uC694\uCCAD \uD655\uC778 [[GREEN]]\uD65C\uC131\uD654\uB428
Commands.ptp.AcceptAny.Disabled=\uD30C\uD2F0 \uD154\uB808\uD3EC\uD2B8 \uC694\uCCAD \uD655\uC778 [[RED]]\uBE44\uD65C\uC131\uD654\uB428
Commands.ptp.RequestExpired=\uD30C\uD2F0 \uD154\uB808\uD3EC\uD2B8 \uC694\uCCAD\uC774 \uB9CC\uAE30\uB428!
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] \uCD1D \uB808\uBCA8 [[YELLOW]]\uC810\uC218\uD45C--
Commands.PowerLevel.Capped=[[DARK_RED]]\uCD1D \uB808\uBCA8: [[GREEN]]{0} [[DARK_RED]]\uCD5C\uB300 \uB808\uBCA8: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]\uCD1D \uB808\uBCA8: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]\uB2F9\uC2E0\uC758 \uBAA8\uB4E0 \uC2A4\uD0AC\uC774 \uC131\uACF5\uC801\uC73C\uB85C \uCD08\uAE30\uD654\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
Commands.Reset.Single=[[GREEN]]\uB2F9\uC2E0\uC758 {0} \uC2A4\uD0AC\uC774 \uC131\uACF5\uC801\uC73C\uB85C \uCD08\uAE30\uD654\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
Commands.Reset=[[GREEN]]\uC2A4\uD0AC \uB808\uBCA8\uC744 0\uC73C\uB85C \uCD08\uAE30\uD654 \uC2DC\uD0B5\uB2C8\uB2E4
Commands.Scoreboard.Clear=[[DARK_AQUA]]mcMMO \uC810\uC218\uD310 \uCCAD\uC18C\uB428.
Commands.Scoreboard.NoBoard=mcMMO \uC810\uC218\uD310\uC774 \uD65C\uC131\uD654 \uB418\uC5B4\uC788\uC9C0 \uC54A\uC74C.
Commands.Scoreboard.Keep=[[DARK_AQUA]]mcMMO \uC810\uC218\uD310\uC740 \uB2F9\uC2E0\uC774 [[GREEN]]/mcscoreboard clear[[DARK_AQUA]]\uB97C \uC0AC\uC6A9\uD560 \uB54C\uAE4C\uC9C0 \uC720\uC9C0\uB420 \uAC83\uC784.
Commands.Scoreboard.Timer=[[DARK_AQUA]]mcMMO \uC810\uC218\uD310\uC740 \uC9C0\uAE08\uC73C\uB85C\uBD80\uD130 [[GOLD]]{0}[[DARK_AQUA]]\uCD08 \uB0B4\uC5D0 \uCCAD\uC18C\uB420 \uC608\uC815\uC784.
Commands.Scoreboard.Help.0=[[GOLD]] == [[RED]]/mcscoreboard [[GREEN]]\uB3C4\uC6C0\uB9D0[[GOLD]] ==
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - McMMO \uC810\uC218\uD310\uC744 \uCCAD\uC18C\uD568
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - McMMO \uC810\uC218\uD310\uC744 \uC720\uC9C0\uD568
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - McMMO \uC810\uC218\uD310\uC744 [[LIGHT_PURPLE]]n[[WHITE]]\uCD08 \uD6C4\uC5D0 \uCCAD\uC18C\uD568
Commands.Scoreboard.Tip.Keep=[[GOLD]]\uD301: [[RED]]/mcscoreboard keep[[GOLD]] \uC810\uC218\uD310\uC744 \uBCF4\uC774\uAC8C \uD56D\uC0C1 \uC720\uC9C0.
Commands.Scoreboard.Tip.Clear=[[GOLD]]\uD301: [[RED]]/mcscoreboard clear[[GOLD]] \uC810\uC218\uD310 \uAC10\uCDA4.
Commands.Skill.Invalid=\uC798\uBABB\uB41C \uC2A4\uD0AC \uC774\uB984 \uC785\uB2C8\uB2E4!
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] \uC810\uC218\uD45C--
Commands.SkillInfo=[[GREEN]]- \uC2A4\uD0AC\uC5D0 \uB300\uD55C \uC790\uC138\uD55C \uC815\uBCF4\uB97C \uBD05\uB2C8\uB2E4
Commands.Stats.Self=\uB2F9\uC2E0\uC758 \uD1B5\uACC4
Commands.Stats=[[GREEN]]- \uB2F9\uC2E0\uC758 mcMMO \uD1B5\uACC4 \uBCF4\uAE30
Commands.ToggleAbility=[[GREEN]]- \uC6B0\uD074\uB9AD\uC2DC \uC0AC\uC6A9\uB418\uB294 \uC2A4\uD0AC\uB4E4\uC744 \uCF1C\uAE30/\uB044\uAE30 \uD569\uB2C8\uB2E4
Commands.Usage.0=\uC62C\uBC14\uB978 \uC0AC\uC6A9\uBC95 /{0}
Commands.Usage.1=\uC62C\uBC14\uB978 \uC0AC\uC6A9\uBC95 /{0} {1}
Commands.Usage.2=\uC62C\uBC14\uB978 \uC0AC\uC6A9\uBC95 /{0} {1} {2}
Commands.Usage.3=\uC62C\uBC14\uB978 \uC0AC\uC6A9\uBC95 /{0} {1} {2} {3}
Commands.Usage.FullClassName=\uD074\uB808\uC2A4\uC774\uB984
Commands.Usage.Level=\uB808\uBCA8
Commands.Usage.Message=\uBA54\uC138\uC9C0
Commands.Usage.Page=\uD398\uC774\uC9C0
Commands.Usage.PartyName=\uC774\uB984
Commands.Usage.Password=\uBE44\uBC00\uBC88\uD638
Commands.Usage.Player=\uD50C\uB808\uC774\uC5B4
Commands.Usage.Rate=\uBC30\uC728
Commands.Usage.Skill=\uC2A4\uD0AC
Commands.Usage.XP=xp
mcMMO.NoInvites=\uC774 \uC2DC\uAC04\uC5D0 \uB2F9\uC2E0\uC740 \uCD08\uB300\uD558\uC9C0 \uBABB\uD569\uB2C8\uB2E4
mcMMO.NoPermission=[[DARK_RED]]\uAD8C\uD55C\uC774 \uBD80\uC871\uD569\uB2C8\uB2E4.
mcMMO.NoSkillNote=[[DARK_GRAY]]\uB9CC\uC57D \uB2F9\uC2E0\uC774 \uC2A4\uD0AC\uC744 \uC0AC\uC6A9\uD560 \uC218 \uC5C6\uB2E4\uBA74 \uC5EC\uAE30\uC5D0 \uD45C\uC2DC\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
##party
Party.Forbidden=[mcMMO] \uC774 \uC6D4\uB4DC\uC5D0\uC11C \uD30C\uD2F0\uB97C \uD558\uC2E4 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4 (\uD384\uBBF8\uC120 \uD655\uC778)
Party.Help.0=\uC62C\uBC14\uB978 \uC0AC\uC6A9\uBC95 [[DARK_AQUA]]{0} <\uD50C\uB808\uC774\uC5B4> [\uBE44\uBC00\uBC88\uD638].
Party.Help.1=\uD30C\uD2F0\uB97C \uB9CC\uB4E4\uB824\uBA74, [[DARK_AQUA]]{0} <\uC774\uB984> [\uBE44\uBC00\uBC88\uD638].
Party.Help.2=\uD30C\uD2F0 \uC815\uBCF4\uB97C \uBCFC\uB824\uBA74 [[DARK_AQUA]]{0}
Party.Help.3=\uD30C\uD2F0\uC5D0 \uAC00\uC785\uD560\uB824\uBA74 [[DARK_AQUA]]{0} <\uD50C\uB808\uC774\uC5B4> [\uBE44\uBC00\uBC88\uD638] [[RED]]\uB098\uAC08\uB824\uBA74 [[DARK_AQUA]]{1}
Party.Help.4=\uD30C\uD2F0\uB97C \uC7A0\uAE08/\uC7A0\uAE08\uD574\uC81C \uD560\uB824\uBA74, [[DARK_AQUA]]{0}
Party.Help.5=\uBE44\uBC00\uBC88\uD638\uB85C \uD30C\uD2F0\uB97C \uBCF4\uD638\uD560\uB824\uBA74, [[DARK_AQUA]]{0} <\uBE44\uBC00\uBC88\uD638>
Party.Help.6=\uD30C\uD2F0\uC5D0\uC11C \uD50C\uB808\uC774\uC5B4\uB97C \uCD94\uBC29\uC2DC\uD0AC\uB824\uBA74, [[DARK_AQUA]]{0} <\uD50C\uB808\uC774\uC5B4>
Party.Help.7=\uD30C\uD2F0\uC7A5\uC744 \uAD50\uCCB4\uD560\uB824\uBA74, [[DARK_AQUA]]{0} <\uD50C\uB808\uC774\uC5B4>
Party.Help.8=\uD30C\uD2F0\uB97C \uD574\uCCB4\uD560\uB824\uBA74, [[DARK_AQUA]]{0}
Party.Help.9=\uD30C\uD2F0 \uB9F4\uBC84\uB4E4\uACFC \uC544\uC774\uD15C\uC744 \uACF5\uC720\uD558\uB824\uBA74 [[DARK_AQUA]]{0}
Party.Help.10=\uD30C\uD2F0 \uB9F4\uBC84\uB4E4\uACFC \uACBD\uD5D8\uCE58 \uACF5\uC720\uB97C \uD65C\uC131\uD654\uD654\uB824\uBA74 [[DARK_AQUA]]{0}
Party.InformedOnJoin={0} [[GREEN]]\uB2D8\uC774 \uB2F9\uC2E0\uC758 \uD30C\uD2F0\uC5D0 \uCC38\uC5EC\uD588\uC2B5\uB2C8\uB2E4
Party.InformedOnQuit={0} [[GREEN]]\uB2D8\uC774 \uB2F9\uC2E0\uC758 \uD30C\uD2F0\uC5D0\uC11C \uB5A0\uB0AC\uC2B5\uB2C8\uB2E4
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]\uB2D8\uC774 \uD30C\uD2F0 \uC774\uB984\uC744 [[WHITE]]{1}\uB85C \uC124\uC815\uD588\uC2B5\uB2C8\uB2E4
Party.InvalidName=[[DARK_RED]]\uC798\uBABB\uB41C \uD30C\uD2F0 \uC774\uB984\uC785\uB2C8\uB2E4.
Party.Invite.Self=\uC790\uAE30\uC790\uC2E0\uC744 \uCD08\uB300\uD560 \uC218\uB294 \uC5C6\uC2B5\uB2C8\uB2E4!
Party.IsLocked=\uC774 \uD30C\uD2F0\uB294 \uC774\uBBF8 \uC7A0\uACA8\uC838 \uC788\uC2B5\uB2C8\uB2E4!
Party.IsntLocked=\uC774 \uD30C\uD2F0\uB294 \uC7A0\uACA8\uC838 \uC788\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4!
Party.Locked=\uD30C\uD2F0\uAC00 \uC7A0\uACBC\uC2B5\uB2C8\uB2E4, \uC624\uC9C1 \uD30C\uD2F0\uC7A5\uB9CC\uC774 \uCD08\uB300\uB97C \uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.
Party.NotInYourParty=[[DARK_RED]]{0}\uB2D8\uC740 \uB2F9\uC2E0\uC758 \uD30C\uD2F0\uC5D0 \uC5C6\uC2B5\uB2C8\uB2E4
Party.NotOwner=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uD30C\uD2F0\uC7A5\uC774 \uC544\uB2D9\uB2C8\uB2E4.
Party.Target.NotOwner=[[DARK_RED]]{0}\uB2D8\uC740 \uD30C\uD2F0\uC7A5\uC774 \uC544\uB2D9\uB2C8\uB2E4.
Party.Owner.New=[[GREEN]]{0}\uB2D8\uC774 \uC0C8 \uD30C\uD2F0\uC7A5\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4.
Party.Owner.NotLeader=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uC774\uC81C \uD30C\uD2F0\uC7A5\uC774 \uC544\uB2D9\uB2C8\uB2E4.
Party.Owner.Player=[[GREEN]]\uB2F9\uC2E0\uC740 \uC774\uC81C \uD30C\uD2F0\uC7A5\uC785\uB2C8\uB2E4.
Party.Password.None=\uC774 \uD30C\uD2F0\uB294 \uBE44\uBC00\uBC88\uD638\uB85C \uBCF4\uD638\uB418\uACE0 \uC788\uC2B5\uB2C8\uB2E4. \uAC00\uC785\uD560\uB54C \uBE44\uBC00\uBC88\uD638\uB97C \uC81C\uACF5\uD574\uC8FC\uC138\uC694.
Party.Password.Incorrect=\uD30C\uD2F0 \uBE44\uBC00\uBC88\uD638\uAC00 \uC62C\uBC14\uB974\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
Party.Password.Set=[[GREEN]]\uC124\uC815\uD55C \uD30C\uD2F0 \uBE44\uBC00\uBC88\uD638\uB294 {0} \uC785\uB2C8\uB2E4
Party.Password.Removed=[[GREEN]]\uD30C\uD2F0 \uBE44\uBC00\uBC88\uD638\uAC00 \uCCAD\uC18C\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
Party.Player.Invalid=\uADF8 \uD50C\uB808\uC774\uC5B4\uB294 \uC62C\uBC14\uB974\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
Party.NotOnline=[[DARK_RED]]{0}\uB2D8\uC740 \uC811\uC18D\uC911\uC774 \uC544\uB2D9\uB2C8\uB2E4!
Party.Player.InSameParty={0}\uB2D8\uC740 \uC774\uBBF8 \uB2F9\uC2E0\uC758 \uD30C\uD2F0\uC5D0 \uC788\uC2B5\uB2C8\uB2E4!
Party.PlayerNotInParty=[[DARK_RED]]{0}\uB2D8\uC740 \uD30C\uD2F0\uC5D0 \uC5C6\uC2B5\uB2C8\uB2E4
Party.Specify=\uB2F9\uC2E0\uC740 \uD30C\uD2F0\uB97C \uBA85\uAE30\uD574\uC57C\uD569\uB2C8\uB2E4.
Party.Teleport.Dead=\uB2F9\uC2E0\uC740 \uC8FD\uC740 \uD50C\uB808\uC774\uC5B4\uC5D0\uAC8C\uB85C \uD154\uB808\uD3EC\uD2B8 \uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
Party.Teleport.Hurt=\uB2F9\uC2E0\uC740 \uB9C8\uC9C0\uB9C9\uC73C\uB85C {0}\uCD08\uC5D0 \uB2E4\uCCD0 \uD154\uB808\uD3EC\uD2B8 \uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.
Party.Teleport.Player=[[GREEN]]\uB2F9\uC2E0\uC740 {0}\uB85C \uD154\uB808\uD3EC\uD2B8\uD588\uC2B5\uB2C8\uB2E4.
Party.Teleport.Self=\uC790\uAE30\uC790\uC2E0\uD55C\uD14C \uD154\uB808\uD3EC\uD2B8 \uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4!
Party.Teleport.Target=[[GREEN]]{0}\uB2D8\uC774 \uB2F9\uC2E0\uC5D0\uAC8C\uB85C \uD154\uB808\uD3EC\uD2B8\uD588\uC2B5\uB2C8\uB2E4.
Party.Teleport.Disabled={0}\uB2D8\uC740 \uD30C\uD2F0 \uD154\uB808\uD3EC\uD2B8\uB97C \uD5C8\uC6A9\uD558\uACE0 \uC788\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
Party.Rename.Same=\uC774\uBBF8 \uB2F9\uC2E0\uC758 \uD30C\uD2F0 \uC774\uB984\uC785\uB2C8\uB2E4!
Party.Join.Self=\uC790\uAE30\uC790\uC2E0\uC744 \uAC00\uC785\uC2DC\uD0AC\uC218 \uC5C6\uC2B5\uB2C8\uB2E4!
Party.Unlocked=[[GRAY]]\uD30C\uD2F0\uAC00 \uC7A0\uAE08\uD574\uC81C \uB418\uC5C8\uC2B5\uB2C8\uB2E4
Party.Disband=[[GRAY]]\uADF8 \uD30C\uD2F0\uAC00 \uD574\uCCB4\uB418\uC5C8\uC2B5\uB2C8\uB2E4
Party.Alliance.Formed=[[GRAY]]\uB2F9\uC2E0\uC758 \uD30C\uD2F0\uB294 \uC774\uC81C [[GREEN]]{0} \uD30C\uD2F0\uC640 \uB3D9\uB9F9\uC785\uB2C8\uB2E4
Party.Alliance.Disband=[[GRAY]]\uB2F9\uC2E0\uC758 \uD30C\uD2F0\uB294 \uB354 \uC774\uC0C1 [[RED]]{0} \uD30C\uD2F0\uC640 \uB3D9\uB9F9\uC774 \uC544\uB2D9\uB2C8\uB2E4
Party.Status.Locked=[[DARK_RED]](\uCD08\uB300\uB9CC-\uD5C8\uC6A9)
Party.Status.Unlocked=[[DARK_GREEN]](\uAC1C\uBC29)
Party.LevelUp=\uD30C\uD2F0 \uB808\uBCA8\uC774 {0} \uC62C\uB77C \uCD1D {1} \uB808\uBCA8\uC774 \uB418\uC5C8\uC2B5\uB2C8\uB2E4
Party.Feature.Chat=\uD30C\uD2F0 \uCC44\uD305
Party.Feature.Teleport=\uD30C\uD2F0 \uD154\uB808\uD3EC\uD2B8
Party.Feature.Alliance=\uB3D9\uB9F9
Party.Feature.ItemShare=\uC544\uC774\uD15C \uACF5\uC720
Party.Feature.XpShare=\uACBD\uD5D8\uCE58 \uACF5\uC720
Party.Feature.Locked.Chat={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uD30C\uD2F0 \uCC44\uD305)
Party.Feature.Locked.Teleport={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uD30C\uD2F0 \uD154\uB808\uD3EC\uD2B8)
Party.Feature.Locked.Alliance={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uB3D9\uB9F9)
Party.Feature.Locked.ItemShare={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uC544\uC774\uD15C \uACF5\uC720)
Party.Feature.Locked.XpShare={0}\uB808\uBCA8 \uB54C \uC2A4\uD0AC\uD574\uC81C (\uACBD\uD5D8\uCE58 \uACF5\uC720)
Party.Feature.Disabled.1=\uD30C\uD2F0 \uCC44\uD305\uC740 \uC544\uC9C1 \uD574\uC81C\uB418\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4.
Party.Feature.Disabled.2=\uD30C\uD2F0 \uD154\uB808\uD3EC\uD2B8\uB294 \uC544\uC9C1 \uD574\uC81C\uB418\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4.
Party.Feature.Disabled.3=\uD30C\uD2F0 \uB3D9\uB9F9\uC740 \uC544\uC9C1 \uD574\uC81C\uB418\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4.
Party.Feature.Disabled.4=\uC544\uC774\uD15C \uACF5\uC720\uB294 \uC544\uC9C1 \uD574\uC81C\uB418\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4.
Party.Feature.Disabled.5=\uACBD\uD5D8\uCE58 \uACF5\uC720\uB294 \uC544\uC9C1 \uD574\uC81C\uB418\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4.
Party.ShareType.Xp=\uACBD\uD5D8\uCE58
Party.ShareType.Item=\uC544\uC774\uD15C
Party.ShareMode.None=\uC5C6\uC74C
Party.ShareMode.Equal=\uADE0\uB4F1
Party.ShareMode.Random=\uBB34\uC791\uC704
Party.ItemShare.Category.Loot=\uAC15\uD0C8
Party.ItemShare.Category.Mining=\uCC44\uAD11
Party.ItemShare.Category.Herbalism=\uC57D\uCD08\uD559
Party.ItemShare.Category.Woodcutting=\uBC8C\uBAA9
Party.ItemShare.Category.Misc=\uAE30\uD0C0
##xp
Commands.XPGain.Acrobatics=\uB5A8\uC5B4\uC9C0\uAE30
Commands.XPGain.Alchemy=\uD3EC\uC158 \uC591\uC870\uD558\uAE30
Commands.XPGain.Archery=\uBAAC\uC2A4\uD130 \uACF5\uACA9\uD558\uAE30
Commands.XPGain.Axes=\uBAAC\uC2A4\uD130 \uACF5\uACA9\uD558\uAE30
Commands.XPGain.Child=\uC0C1\uC704 \uC2A4\uD0AC\uB4E4\uB85C \uBD80\uD130 \uB808\uBCA8\uB4E4\uC744 \uC5BB\uC2B5\uB2C8\uB2E4
Commands.XPGain.Excavation=\uB545 \uD30C\uAC70\uB098 \uBCF4\uBB3C \uBC1C\uACAC\uD558\uAE30
Commands.XPGain.Fishing=\uB09A\uC2DC\uD558\uAE30
Commands.XPGain.Herbalism=\uC2DD\uBB3C \uC218\uC9D1\uD558\uAE30
Commands.XPGain.Mining=\uB3CC\uC774\uB098 \uAD11\uC11D \uCE90\uAE30
Commands.XPGain.Repair=\uC218\uB9AC\uD558\uAE30
Commands.XPGain.Swords=\uBAAC\uC2A4\uD130 \uACF5\uACA9\uD558\uAE30
Commands.XPGain.Taming=\uB3D9\uBB3C\uC744 \uC870\uB828\uD558\uAC70\uB098, \uC870\uB828\uB41C \uB3D9\uBB3C\uB85C \uC0AC\uB0E5\uD558\uAE30
Commands.XPGain.Unarmed=\uBAAC\uC2A4\uD130 \uACF5\uACA9\uD558\uAE30
Commands.XPGain.Woodcutting=\uB098\uBB34 \uC790\uB974\uAE30
Commands.XPGain=[[DARK_GRAY]]\uACBD\uD5D8\uCE58 \uC5BB\uB294 \uBC29\uBC95: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]\uB2F9\uC2E0\uC758 \uACBD\uD5D8\uCE58 \uBC14\uB294 {0}\uB85C \uC7A0\uACBC\uC2B5\uB2C8\uB2E4!
Commands.xplock.unlocked=[[GOLD]]\uB2F9\uC2E0\uC758 \uACBD\uD5D8\uCE58 \uBC14\uB294 [[GREEN]]\uC7A0\uAE08 \uD574\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4[[GOLD]]!
Commands.xprate.modified=\uACBD\uD5D8\uCE58 \uBC30\uC728\uC774 {0}\uBC30\uB85C \uC218\uC815\uB418\uC5C8\uC2B5\uB2C8\uB2E4
Commands.xprate.over=mcMMO \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8\uAC00 \uC885\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4!!
Commands.xprate.proper.0=\uACBD\uD5D8\uCE58 \uBC30\uC728 \uC774\uBCA4\uD2B8\uB97C \uC0AC\uC6A9\uBC95: [[WHITE]]/xprate <\uBC30\uC728> <true/false>
Commands.xprate.proper.1=\uACBD\uD5D8\uCE58 \uBC30\uC728\uC744 \uCD08\uAE30\uD654 \uBC29\uBC95: [[WHITE]]/xprate reset
Commands.xprate.proper.2=\uC774\uAC83\uC740 XP \uC774\uBCA4\uD2B8\uC778\uC9C0 \uC544\uB2CC\uC9C0 true \uB610\uB294 false\uB85C \uB098\uD0C0\uB0B4\uAE30 \uC704\uD574 \uC9C0\uC815\uD558\uC2ED\uC2DC\uC624
Commands.xprate.started.0=[[GOLD]]mcMMO \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8\uAC00 \uC2DC\uC791\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
Commands.xprate.started.1=[[GOLD]]mcMMO \uACBD\uD5D8\uCE58 \uBC30\uC728\uC740 {0}\uBC30 \uC785\uB2C8\uB2E4!
XPRate.Event=[[GOLD]]mcMMO \uB294 \uD604\uC7AC \uACBD\uD5D8\uCE58 \uC774\uBCA4\uD2B8 \uC911\uC785\uB2C8\uB2E4! \uACBD\uD5D8\uCE58\uB294 {0}\uBC30 \uC785\uB2C8\uB2E4!
#EFFECTS
##generic
Effects.Effects=\uD6A8\uACFC
Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Available=[[GRAY]]{0} \uAC00\uC774\uB4DC\uAC00 \uC788\uC2B5\uB2C8\uB2E4 - \uD0C0\uC785 /{1} ? [\uD398\uC774\uC9C0]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \uAC00\uC774\uB4DC[[GOLD]]=-
Guides.Page.Invalid=\uC62C\uBC14\uB978 \uD398\uC774\uC9C0 \uBC88\uD638\uAC00 \uC544\uB2D9\uB2C8\uB2E4!
Guides.Page.OutOfRange=\uADF8 \uD398\uC774\uC9C0\uB294 \uC874\uC7AC\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4, \uC624\uC9C1 \uCD1D {0} \uD398\uC774\uC9C0\uAC00 \uC788\uC2B5\uB2C8\uB2E4.
Guides.Usage=\uC0AC\uC6A9\uBC95 /{0} ? [\uD398\uC774\uC9C0]
##Acrobatics
Guides.Acrobatics.Section.0=[[DARK_AQUA]]\uACE1\uC608\uC5D0 \uB300\uD558\uC5EC:\n[[YELLOW]]\uACE1\uC608\uB294 mcMMO\uC758 \uC6B0\uC640\uD558\uAC8C \uC6C0\uC9C1\uC774\uB294 \uC608\uC220\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uC804\uD22C \uD2B9\uD61C\uC640 \uD658\uACBD \uC190\uC0C1 \uD2B9\uD61C\uB97C \uC99D\uAC00\uC2DC\uD0B5\uB2C8\uB2E4.\n\n[[DARK_AQUA]]XP \uC5BB\uAE30:\n[[YELLOW]]\uC774 \uC2A4\uD0AC\uC758 XP\uB97C \uC5BB\uC744\uB824\uBA74 \uC804\uD22C\uB098 \uC0DD\uC874\uC5D0\uC11C \uD53C\uD574\uB97C \n[[YELLOW]]\uC785\uB294 \uB099\uD558\uC5D0\uC11C \uCC29\uC9C0 \uD589\uB3D9\uC774 \uC694\uAD6C\uB429\uB2C8\uB2E4.
Guides.Acrobatics.Section.1=[[DARK_AQUA]]\uC5B4\uB5BB\uAC8C \uAD6C\uB974\uAE30\uB97C \uD558\uB098\uC694?\n[[YELLOW]]\uB2F9\uC2E0\uC774 \uB099\uD558 \uD53C\uD574\uB97C \uBC1B\uC744 \uB54C \uD53C\uD574\uB97C \uBB34\uD6A8\uD654\uD560\n[[YELLOW]]\uC9C0\uC18D\uC801\uC778 \uAE30\uD68C\uB97C \uAC00\uC9C0\uAC8C \uB429\uB2C8\uB2E4. \uCB48\uAD6C\uB9AC\uAE30 \uBC84\uD2BC\uC744 \uB204\uB974\uACE0 \uC788\uC73C\uBA74\n[[YELLOW]]\uB5A8\uC5B4\uC9C0\uB294 \uB3D9\uC548 \uB450\uBC30\uC758 \uAE30\uD68C\uB97C \uAC00\uC9C0\uAC8C \uB429\uB2C8\uB2E4.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level
Guides.Acrobatics.Section.2=[[DARK_AQUA]]\uC5B4\uB5BB\uAC8C \uD68C\uD53C\uB97C \uD558\uB098\uC694?\n[[YELLOW]]\uD68C\uD53C\uB294 \uB2F9\uC2E0\uC774 \uC804\uD22C\uC5D0\uC11C \uC0C1\uCC98\uB97C \uC785\uC744 \uB54C \uC785\uB294\n[[YELLOW]]\uD53C\uD574\uB97C \uBC18\uAC10\uC2DC\uD0A4\uB294 \uC9C0\uC18D\uC801\uC778 \uAE30\uD68C\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uC774\uAC83\uC740 \uB2F9\uC2E0\uC758 \uC2A4\uD0AC \uB808\uBCA8\uACFC \uC5F0\uACB0\uB429\uB2C8\uB2E4.
##Alchemy
Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions.
Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default.
Guides.Alchemy.Section.2=[[DARK_AQUA]]How does Concoctions work?\n[[YELLOW]]Concoctions allows brewing of more potions with custom ingredients.\n[[YELLOW]]Which special ingredients are unlocked is determined\n[[YELLOW]]by your Rank. There are 8 ranks to unlock.
Guides.Alchemy.Section.3=[[DARK_AQUA]]Concoctions tier 1 ingredients:\n[[YELLOW]]Blaze Powder, Fermented Spider Eye, Ghast Tear, Redstone,\n[[YELLOW]]Glowstone Dust, Sugar, Glistering Melon, Golden Carrot,\n[[YELLOW]]Magma Cream, Nether Wart, Spider Eye, Suplhur, Water Lily,\n[[YELLOW]]Pufferfish\n[[YELLOW]](Vanilla Potions)
Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping)
Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness)
Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance)
##Archery
Guides.Archery.Section.0=[[DARK_AQUA]]\uAD81\uC220\uC5D0 \uB300\uD558\uC5EC:\n[[YELLOW]]\uAD81\uC220\uC740 \uD65C\uACFC \uD654\uC0B4\uB85C \uC3D8\uB294 \uAC83\uC744 \uB73B\uD569\uB2C8\uB2E4.\n[[YELLOW]]\uAD81\uC220\uC740 PVP\uC5D0\uC11C \uB2F9\uC2E0\uC774 \uC801\uC744 \uD604\uD639\uC2DC\uD0A4\uB294 \uB2A5\uB825\uACFC\n[[YELLOW]]\uB808\uBCA8 \uD06C\uAE30\uC758 \uB370\uBBF8\uC9C0 \uBD80\uC2A4\uD130\uB97C \uAC19\uC740 \uAC83\uC73C\uB85C\n[[YELLOW]]\uC804\uD22C \uBCF4\uB108\uC2A4\uB97C \uC81C\uACF5\uD569\uB2C8\uB2E4. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.
Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.
Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).
Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
##Axes
Guides.Axes.Section.0=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.
Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.
Guides.Axes.Section.2=[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players.
Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.
Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.
Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
##Excavation
Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.
Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow
Guides.Excavation.Section.2=[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.
Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.
Guides.Excavation.Section.4=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.
Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
##Fishing
Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.
Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures.
Guides.Fishing.Section.2=[[DARK_AQUA]]How does Ice Fishing work?\n[[YELLOW]]This passive skill allows you to fish in ice lakes!\n[[YELLOW]]Cast your fishing rod in an ice lake and the ability will\n[[YELLOW]]create a small hole in the ice to fish in.
Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]This passive skill increases the bite chance while fishing.\n[[YELLOW]]When you've unlocked this ability, fishing while in\n[[YELLOW]]a boat or when an ocean biome doubles the bite chance.
Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.
##Herbalism
Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.
Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.
Guides.Herbalism.Section.2=[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.
Guides.Herbalism.Section.3=[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.
Guides.Herbalism.Section.4=[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]"plant-related" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.
Guides.Herbalism.Section.5=[[DARK_AQUA]]How does Farmer's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.
Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.
Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
##Mining
Guides.Mining.Section.0=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.
Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.
Guides.Mining.Section.2=[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.
Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.
Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.
Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
##Repair
Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.
Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.
Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.
Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.
Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.
##Salvage
Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars.
Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return.
Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots.
Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item.
##Smelting
Guides.Smelting.Section.0=Coming soon...
##Swords
Guides.Swords.Section.0=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.
Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.
Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken.
Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
##Taming
Guides.Taming.Section.0=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.
Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.
Guides.Taming.Section.2=[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.
Guides.Taming.Section.3=[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves' targets.
Guides.Taming.Section.4=[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.
Guides.Taming.Section.5=[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.
Guides.Taming.Section.6=[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.
Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.
Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
##Unarmed
Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.
Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.
Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.
Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.
Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.
Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
##Woodcutting
Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.
Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.
Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.
Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
#INSPECT
Inspect.Offline=[[RED]]\uADF8 \uD50C\uB808\uC774\uC5B4\uB294 \uC624\uD504\uB77C\uC778 \uC785\uB2C8\uB2E4, \uC624\uC9C1 op\uB4E4\uB9CC \uAC80\uC0AC\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4!
Inspect.OfflineStats=mcMMO \uC624\uD504\uB77C\uC778 \uC720\uC800 \uC2A4\uD15F\uC740 [[YELLOW]]{0} \uC785\uB2C8\uB2E4
Inspect.Stats=[[GREEN]]mcMMO \uC2A4\uD15F\uC740 [[YELLOW]]{0} \uC785\uB2C8\uB2E4
Inspect.TooFar=\uB2F9\uC2E0\uC740 \uADF8 \uD50C\uB808\uC774\uC5B4\uC640 \uB108\uBB34 \uBA40\uB9AC \uB5A8\uC5B4\uC838 \uC788\uC5B4 \uAC80\uC0AC\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4!
#ITEMS
Item.ChimaeraWing.Fail=**\uD0A4\uBA54\uB77C\uC758 \uB0A0\uAC1C \uC2E4\uD328!**
Item.ChimaeraWing.Pass=**\uD0A4\uBA54\uB77C \uB0A0\uAC1C**
Item.ChimaeraWing.Name=\uD0A4\uBA54\uB77C \uB0A0\uAC1C
Item.ChimaeraWing.Lore=[[GRAY]]\uB2F9\uC2E0\uC758 \uCE68\uB300\uB85C \uD154\uB808\uD3EC\uD2B8\uD569\uB2C8\uB2E4.
Item.Generic.Wait=\uD0A4\uBA54\uB77C\uC758 \uB0A0\uAC1C\uB97C \uB2E4\uC2DC \uC0AC\uC6A9\uD560\uB824\uBA74 [[YELLOW]]({0}\uCD08) [[RED]]\uAE30\uB2EC\uB824\uC57C \uD569\uB2C8\uB2E4!
Item.Injured.Wait=\uB2F9\uC2E0\uC740 \uCD5C\uADFC\uC5D0 \uBD80\uC0C1\uC744 \uB2F9\uD588\uACE0 \uC0AC\uC6A9\uD560\uB824\uBA74 [[YELLOW]]({0}\uCD08) [[WHITE]]\uAE30\uB2EC\uB824\uC57C \uD569\uB2C8\uB2E4
Item.FluxPickaxe.Name=\uC6A9\uD574 \uACE1\uAD2D\uC774
Item.FluxPickaxe.Lore.1=[[GRAY]]\uAD11\uBB3C\uC744 \uC989\uC2DC \uC81C\uB828\uD560 \uAE30\uD68C\uB97C \uAC00\uC9D1\uB2C8\uB2E4.
Item.FluxPickaxe.Lore.2=[[GRAY]]\uC81C\uB828 \uC694\uAD6C \uB808\uBCA8 {0} \uC774\uC0C1
#TELEPORTATION
Teleport.Commencing=[[GRAY]]\uD154\uB808\uD3EC\uD2B8\uAC00 [[GOLD]]({0}) [[GRAY]]\uCD08\uC548\uC5D0 \uC2DC\uC791\uB429\uB2C8\uB2E4, \uAC00\uB9CC\uD788 \uAE30\uB2EC\uB824\uC8FC\uC138\uC694...
Teleport.Cancelled=[[DARK_RED]]\uD154\uB808\uD3EC\uD2B8 \uCDE8\uC18C\uB428!
#SKILLS
Skills.Child=[[GOLD]](\uD558\uC704 \uC2A4\uD0AC)
Skills.Disarmed=[[DARK_RED]]\uB2F9\uC2E0\uC740 \uBB34\uC7A5 \uD574\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]\uB2F9\uC2E0\uC740 [[GRAY]]{0}\uAC00 \uB354 \uD544\uC694\uD569\uB2C8\uB2E4
Skills.Parents=\uC0C1\uC704\uB4E4
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.ChildStats={0}[[GREEN]]{1}
Skills.TooTired=\uC2A4\uD0AC \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04: ({0}\uCD08)
Skills.Cancelled={0} \uCDE8\uC18C\uB428!
Skills.ConfirmOrCancel=[[GREEN]]\uB2E4\uC2DC \uC6B0-\uD074\uB9AD\uC744 \uD558\uBA74 \uD655\uC778 [[GOLD]]{0}[[GREEN]]. \uC88C-\uD074\uB9AD\uC744 \uD558\uBA74 \uCDE8\uC18C\uAC00 \uB429\uB2C8\uB2E4.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=\uC804\uD22C \uC2A4\uD0AC=-
Stats.Header.Gathering=[[GOLD]]-=\uC218\uC9D1 \uC2A4\uD0AC=-
Stats.Header.Misc=[[GOLD]]-=\uAE30\uD0C0 \uC2A4\uD0AC=-
Stats.Own.Stats=[[GREEN]][mcMMO] \uC2A4\uD15F
#PERKS
Perks.XP.Name=\uACBD\uD5D8\uCE58
Perks.XP.Desc=\uD2B9\uC815 \uC2A4\uD0AC\uC5D0 \uACBD\uD5D8\uCE58 \uBD80\uC2A4\uD2B8\uB97C \uBC1B\uC74C.
Perks.Lucky.Name=\uD589\uC6B4
Perks.Lucky.Desc={0} \uC2A4\uD0AC\uACFC \uB2A5\uB825\uC5D0 33.3%\uC758 \uB354 \uB9CE\uC740 \uD65C\uC131\uD654 \uD655\uB960\uC744 \uBD80\uC5EC\uD569\uB2C8\uB2E4.
Perks.Lucky.Desc.Login=\uD2B9\uC815 \uC2A4\uD0AC\uACFC \uB2A5\uB825\uC5D0 33.3%\uC758 \uB354 \uB9CE\uC740 \uD65C\uC131\uD654 \uD655\uB960\uC744 \uBD80\uC5EC\uD569\uB2C8\uB2E4.
Perks.Lucky.Bonus=[[GOLD]] ({0} \uC6B4\uC88B\uC740 \uD2B9\uC804\uACFC \uD568\uAED8)
Perks.Cooldowns.Name=\uBE60\uB978 \uD68C\uBCF5
Perks.Cooldowns.Desc=\uC7AC\uC0AC\uC6A9\uB300\uAE30\uC2DC\uAC04\uC744 {0}\uB9CC\uD07C \uC904\uC785\uB2C8\uB2E4
Perks.ActivationTime.Name=\uC778\uB0B4\uB825
Perks.ActivationTime.Desc=\uB2A5\uB825 \uD65C\uC131 \uC2DC\uAC04\uC774 {0}\uCD08\uB85C \uC99D\uAC00\uD569\uB2C8\uB2E4.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}\uCD08\uC758 \uC778\uB0B4\uB825 \uD2B9\uC804)
#HARDCORE
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC {0}\uAC00 {1}\uC5D0 \uBE44\uD65C\uC131\uD654\uB428.
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC {0}\uAC00 {1}\uC5D0 \uD65C\uC131\uD654\uB428.
Hardcore.DeathStatLoss.Name=\uC2A4\uD0AC \uB370\uC2A4 \uD328\uB110\uD2F0
Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]\uB2F9\uC2E0\uC740 \uC8FD\uC5B4\uC11C [[BLUE]]{0}[[DARK_RED]] \uB808\uBCA8\uC744 \uC783\uC5C8\uC2B5\uB2C8\uB2E4.
Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] \uC2A4\uD15F \uAC10\uC18C \uBE44\uC728\uC774 {0}\uB85C \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4..
Hardcore.Vampirism.Name=\uBC40\uD30C\uC774\uC5B4\uB9AC\uC810
Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\uB2D8\uC740 \uD2B9\uBCC4\uD55C \uAE30\uC220\uC744 \uAC00\uC9C0\uACE0 \uC788\uC9C0\uC54A\uC544 \uB2F9\uC2E0\uC774 \uAC00\uC838\uAC08 \uC9C0\uC2DD\uC774 \uC5C6\uC2B5\uB2C8\uB2E4.
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]\uB2F9\uC2E0\uC740 [[YELLOW]]{1}[[DARK_AQUA]]\uB2D8\uC73C\uB85C\uBD80\uD130 [[BLUE]]{0}[[DARK_AQUA]] \uB808\uBCA8\uC744 \uD6D4\uCCE4\uC2B5\uB2C8\uB2E4.
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\uB2D8\uC740 \uB2F9\uC2E0\uC758 \uC9C0\uC2DD\uC744 \uAC00\uC838\uAC08\uC218 \uC5C6\uC5C8\uC2B5\uB2C8\uB2E4!
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]]\uB2D8\uC740 \uB2F9\uC2E0\uC5D0\uAC8C\uC11C [[BLUE]]{1}[[DARK_RED]] \uB808\uBCA8\uC744 \uD6D4\uCCD0\uAC14\uC2B5\uB2C8\uB2E4!
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \uC2A4\uD15F \uD761\uD608 \uBE44\uC728\uC774 {0}\uB85C \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4.
#MOTD
MOTD.Donate=[[DARK_AQUA]]\uAE30\uBD80 \uC815\uBCF4:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC \uD65C\uC131\uD654\uB428: [[DARK_RED]]{0}
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\uB370\uC2A4 \uD328\uB110\uD2F0 \uB2A5\uB825: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uC2A4\uD15F \uD761\uC218: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO \uD2B9\uC804]
MOTD.Version=[[GOLD]][mcMMO] \uAD6C\uB3D9\uC911\uC778 \uBC84\uC804 [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO \uC6F9\uC0AC\uC774\uD2B8
#SMELTING
Smelting.Ability.FluxMining=\uC720\uB3D9 \uCC44\uAD74 \uD655\uB960: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=\uC720\uB3D9 \uD6A8\uC728\uC131 \uBC30\uC728: [[YELLOW]]{0}x
Smelting.Ability.Locked.0={0}\uB808\uBCA8 \uB54C \uAE30\uC220\uC774 \uD574\uC81C\uB429\uB2C8\uB2E4 (\uBC14\uB2D0\uB77C XP \uBD80\uC2A4\uD2B8)
Smelting.Ability.Locked.1={0}\uB808\uBCA8 \uB54C \uAE30\uC220\uC774 \uD574\uC81C\uB429\uB2C8\uB2E4 (\uC720\uB3D9 \uCC44\uAD74)
Smelting.Ability.SecondSmelt=\uB450\uBC88\uC9F8 \uC7AC\uB828 \uD655\uB960: [[YELLOW]{0}
Smelting.Ability.VanillaXPBoost=\uBC14\uB2D0\uB77C XP \uBC30\uC728: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=\uC720\uB3D9 \uD6A8\uC728\uC131
Smelting.SubSkill.FuelEfficiency.Description=\uD654\uB85C\uC5D0\uC11C \uC7AC\uB828\uC2DC \uC5F0\uB8CC \uC5F0\uC18C \uC2DC\uAC04 \uC99D\uAC00
Smelting.SubSkill.SecondSmelt.Name=\uB450\uBC88\uC9F8 \uC81C\uB828
Smelting.SubSkill.SecondSmelt.Description=\uC81C\uB828\uC2DC \uC5BB\uB294 \uC790\uC6D0 2\uBC30
Smelting.Effect.4=\uBC14\uB2D0\uB77C XP \uBD80\uC2A4\uD2B8
Smelting.Effect.5=\uC81C\uB828\uC911 \uBC14\uB2D0\uB77C XP \uC5BB\uAE30 \uC99D\uAC00
Smelting.SubSkill.FluxMining.Name=\uC720\uB3D9 \uCC44\uAD74
Smelting.SubSkill.FluxMining.Description=\uCC44\uAD74\uC911 \uAD11\uBB3C \uC989\uC2DC \uC7AC\uB828 \uD655\uB960
Smelting.FluxMining.Success=[[GREEN]]\uAD11\uBB3C\uC774 \uC7AC\uB828\uB418\uC5C8\uC2B5\uB2C8\uB2E4!
Smelting.Listener=\uC81C\uB828(Smelting):
Smelting.SkillName=\uC81C\uB828
#COMMAND DESCRIPTIONS
Commands.Description.addlevels=mcMMO \uB808\uBCA8\uC744 \uC720\uC800\uC5D0\uAC8C \uCD94\uAC00
Commands.Description.adminchat=mcMMO \uAD00\uB9AC\uC790 \uCC44\uD305 \uCF1C\uAE30/\uB044\uAE30\uB098 \uAD00\uB9AC\uC790 \uCC44\uD305 \uBA54\uC138\uC9C0 \uBCF4\uB0B4\uAE30
Commands.Description.addxp=mcMMO \uACBD\uD5D8\uCE58\uB97C \uC720\uC800\uC5D0\uAC8C \uCD94\uAC00
Commands.Description.hardcore=mcMMO \uD558\uB4DC\uCF54\uC5B4 \uD655\uB960 \uC218\uC815\uC774\uB098 \uD558\uB4DC\uCF54\uC5B4 \uBAA8\uB4DC \uCF1C\uAE30/\uB044\uAE30
Commands.Description.inspect=\uB2E4\uB978 \uD50C\uB808\uC774\uC5B4\uC758 mcMMO \uC790\uC138\uD55C \uC815\uBCF4 \uBCF4\uAE30
Commands.Description.mcability=mcMMO \uC6B0-\uD074\uB9AD \uB2A5\uB825 \uCF1C\uAE30/\uB044\uAE30
Commands.Description.mccooldown=\uBAA8\uB4E0 mcMMO \uB2A5\uB825 \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04 \uBCF4\uAE30
Commands.Description.mcgod=mcMMO \uBD88\uC0AC\uC2E0-\uBAA8\uB4DC \uCF1C\uAE30/\uB044\uAE30
Commands.Description.mchud=mcMMO HUD \uBC29\uC2DD \uBCC0\uACBD
Commands.Description.mcmmo=mcMMO \uC81C\uC791\uC790 \uC124\uBA85 \uBCF4\uAE30
Commands.Description.mcnotify=mcMMO \uB2A5\uB825 \uCC44\uD305 \uC54C\uB9BC \uBCF4\uAE30 \uCF1C\uAE30/\uB044\uAE30
Commands.Description.mcpurge={0} \uB2EC \uC774\uC0C1 \uC811\uC18D\uC548\uD55C \uC720\uC800\uC758 mcMMO \uB808\uBCA8\uACFC \uC720\uC800\uB97C mcMMO \uB370\uC774\uD130\uBCA0\uC774\uC2A4\uC5D0\uC11C \uCD08\uAE30\uD654\uC2DC\uD0B4
Commands.Description.mcrank=\uD50C\uB808\uC774\uC5B4 mcMMO \uC21C\uC704 \uBCF4\uAE30
Commands.Description.mcrefresh=\uBAA8\uB4E0 mcMMO \uCFE8\uB2E4\uC6B4 \uCD08\uAE30\uD654
Commands.Description.mcremove=\uC720\uC800 mcMMO \uB370\uC774\uD130\uBCA0\uC774\uC2A4 \uC0AD\uC81C
Commands.Description.mcscoreboard=\uB2F9\uC2E0\uC758 mcMMO \uC810\uC218\uD310 \uAD00\uB9AC
Commands.Description.mcstats=\uC790\uC2E0\uC758 mcMMO \uB808\uBCA8\uACFC XP \uBCF4\uAE30
Commands.Description.mctop=mcMMO \uC810\uC218\uD45C \uBCF4\uAE30
Commands.Description.mmoedit=\uC720\uC800\uC758 mcMMO \uB808\uBCA8 \uC218\uC815
Commands.Description.mmoupdate=mcMMO \uB370\uC774\uD130\uBCA0\uC774\uC2A4\uB97C flatfile\uC5D0\uC11C MySQL\uB85C \uC804\uD658
Commands.Description.mcconvert=\uB370\uC774\uD130\uBCA0\uC774\uC2A4 \uD0C0\uC785 \uB610\uB294 \uACBD\uD5D8 \uACF5\uC2DD \uD0C0\uC785 \uC804\uD658
Commands.Description.mmoshowdb=\uD604\uC7AC \uB370\uC774\uD130\uBCA0\uC774\uC2A4 \uD0C0\uC785 \uC774\uB984 \uBCF4\uAE30(\uB098\uC911\uC5D0 /mmoupdate\uC640 \uD568\uAED8 \uC4F0\uC785\uB2C8\uB2E4)
Commands.Description.party=\uB2E4\uC591\uD55C mcMMO \uD30C\uD2F0 \uC124\uC815 \uAD00\uB9AC
Commands.Description.partychat=mcMMO \uD30C\uD2F0 \uCC44\uD305 \uCF1C\uAE30/\uB044\uAE30\uB098 \uD30C\uD2F0 \uCC44\uD305 \uBA54\uC138\uC9C0 \uBCF4\uB0B4\uAE30
Commands.Description.ptp=mcMMO \uD30C\uD2F0 \uB9F4\uBC84 \uD154\uB808\uD3EC\uD2B8
Commands.Description.Skill=mcMMO \uAE30\uC220 {0}\uC758 \uC790\uC138\uD55C \uC815\uBCF4 \uBCF4\uAE30
Commands.Description.skillreset=\uC720\uC800\uC758 mcMMO \uB808\uBCA8 \uC7AC\uC124\uC815
Commands.Description.vampirism=mcMMO \uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uBE44\uC728\uC774\uB098 \uBC40\uD30C\uC774\uC5B4\uB9AC\uC810 \uBAA8\uB4DC \uCF1C\uAE30/\uB044\uAE30
Commands.Description.xplock=\uBA85\uD655\uD55C mcMMO \uAE30\uC220\uC758 mcMMO xp \uBC14\uB97C \uC7A0\uAE08
Commands.Description.xprate=mcMMO XP \uBC30\uC728 \uC218\uC815\uC774\uB098 mcMMO XP \uC774\uBCA4\uD2B8 \uC2DC\uC791
#UPDATE CHECKER
UpdateChecker.outdated=\uB2F9\uC2E0\uC740 mcMMO \uAD6C\uBC84\uC804\uC744 \uC0AC\uC6A9\uC911\uC785\uB2C8\uB2E4!
UpdateChecker.newavailable=\uC2E0 \uBC84\uC804\uC774 BukkitDev\uC5D0 \uC5C5\uB85C\uB4DC\uB418\uC5B4 \uC788\uC2B5\uB2C8\uB2E4.
#SCOREBOARD HEADERS
Scoreboard.Header.PlayerStats=mcMMO \uC2A4\uD15F
Scoreboard.Header.PlayerCooldowns=mcMMO \uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04
Scoreboard.Header.PlayerRank=mcMMO \uC21C\uC704
Scoreboard.Header.PlayerInspect=mcMMO \uC2A4\uD15F:
Scoreboard.Header.PowerLevel=\uCD1D \uB808\uBCA8
Scoreboard.Misc.PowerLevel=[[GOLD]]\uCD1D \uB808\uBCA8
Scoreboard.Misc.Level=[[DARK_AQUA]]\uB808\uBCA8
Scoreboard.Misc.CurrentXP=[[GREEN]]\uD604\uC7AC XP
Scoreboard.Misc.RemainingXP=\uB0A8\uC740 XP
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\uC7AC \uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04
Scoreboard.Misc.Overall=[[GOLD]]\uC885\uD569
#DATABASE RECOVERY
Profile.Loading.Success=[[GREEN]]\uB2F9\uC2E0\uC758 mcMMO \uD504\uB85C\uD30C\uC77C\uC774 \uBD88\uB7EC\uC640\uC84C\uC2B5\uB2C8\uB2E4.
Profile.Loading.Failure=mcMMO\uB294 \uC5EC\uC804\uD788 \uB2F9\uC2E0\uC758 \uB370\uC774\uD130\uB97C \uC77D\uC744 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4. \uB2F9\uC2E0\uC740 \uC544\uB9C8\uB3C4 [[AQUA]]\uC11C\uBC84\uAD00\uB9AC\uC790\uC640 \uC5F0\uB77D[[RED]]\uD558\uAE30\uB97C \uC6D0\uD560 \uAC83\uC785\uB2C8\uB2E4.\n[[YELLOW]]\uB2F9\uC2E0\uC740 \uC5EC\uC804\uD788 \uC11C\uBC84\uC5D0\uC11C \uAC8C\uC784\uC911\uC774\uC9C0\uB9CC, \uB2F9\uC2E0\uC740 [[BOLD]]mcMMO \uB808\uBCA8\uC774 \uC5C6\uACE0[[YELLOW]] \uB2F9\uC2E0\uC774 \uC5BB\uC740 \uC5B4\uB290 XP\uB3C4 [[BOLD]]\uC800\uC7A5\uB418\uC9C0 \uC54A\uC744 \uAC81\uB2C8\uB2E4[[YELLOW]].
Profile.Loading.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO\uB294 [[YELLOW]]{0}[[RED]] \uD50C\uB808\uC774\uC5B4 \uB370\uC774\uD130 \uC77D\uAE30\uAC00 \uBD88\uAC00\uB2A5\uD569\uB2C8\uB2E4. [[LIGHT_PURPLE]]\uB2F9\uC2E0\uC758 \uB370\uC774\uD130\uBCA0\uC774\uC2A4 \uC124\uCE58\uB97C \uAC80\uC0AC\uD574\uC8FC\uC138\uC694.

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Acrobatics.Ability.Proc=[[GREEN]]**VeiligeLanding**
Acrobatics.Combat.Proc=[[GREEN]]**Ontweken**
Acrobatics.DodgeChance=Ontwijk Kans: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=Rollen
Acrobatics.SubSkill.GracefulRoll.Name=Veilige Roll
Acrobatics.SubSkill.Dodge.Name=Ontwijken
Acrobatics.Listener=Acrobatiek
Acrobatics.SubSkill.Roll.Chance=Rol Kans: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=Elegante Rol Kans: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Gerold**
Acrobatics.SkillName=ACROBATIEK
Acrobatics.Skillup=Acrobatiek toegenomen met {0}. Totaal ({1})
Archery.SubSkill.SkillShot.Name=Ervaringsschot
Archery.SubSkill.SkillShot.Description=Neemt de schade van bogen toe
Archery.SubSkill.Daze.Name=Verdoven (Spelers)
Archery.SubSkill.Daze.Description=Verward tegenstanders en doet {0} schade
Archery.SubSkill.ArrowRetrieval.Description=Kans om pijlen te krijgen van lijken
Archery.Listener=Boogschieten:
Archery.SkillName=BOOGSCHIETEN
Archery.Skillup=Boogschieten ervaring toegenomen met {0}. Totaal ({1})
Axes.Ability.Bonus.0=Bijl Meesterschap
Axes.Ability.Bonus.1=Bonus {0} schade
Axes.Ability.Bonus.4=Grotere impact
Axes.Ability.Lower=[[GREEN]]**JE STOP JE BIJL WEER WEG**
Axes.Ability.Ready=[[GREEN]]**JE HOUDT JE BIJL GEREED**
Axes.Combat.CritStruck=[[DARK_RED]]Je bent KRITISCH geraakt
Axes.Combat.CriticalHit=Kritische Klap
Axes.Combat.GI.Proc=[[GREEN]] ** GESLAGEN MET GROTE KRACHT **
Axes.Combat.GI.Struck=**GETROFFEN MET MEER SCHADE**
Axes.Combat.SS.Length=Schedel Splijter Lengte: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=Schedel Splijter
Axes.SubSkill.SkullSplitter.Description=Veroorzaak AoE Schade
Axes.SubSkill.CriticalStrikes.Name=Kritieke Slag
Axes.SubSkill.CriticalStrikes.Description=Verdubbelde Schade
Axes.SubSkill.AxeMastery.Name=Bijl Meesterschap
Axes.SubSkill.AxeMastery.Description=Voegt DMG bonus toe
Axes.SubSkill.ArmorImpact.Description=Slag met genoeg kracht om armor te verbrijzelen
Axes.SubSkill.GreaterImpact.Name=Grotere impact
Axes.SubSkill.GreaterImpact.Description=Deal bonus schade aan unarmored vijanden
Axes.Listener=Bijlen
Axes.SkillName=BIJLEN
Axes.Skills.SS.Off=** Skull Splitter is uitgewerkt **
Axes.Skills.SS.On=[[GREEN]]**SCHEDEL SPLIJTER GEACTIVEERD**
Axes.Skills.SS.Refresh=[[GREEN]]Je [[YELLOW]]Schedel Splijter [[GREEN]]kracht is hersteld!
Axes.Skills.SS.Other.Off=Skull Splitter [[GREEN]]is uitgewerkt voor [[GEEL]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Schedel Splijter[[DARK_GREEN]]gebruikt!
Axes.Skillup=Bijl ervaring toegenomen met {0}. Totaal ({1})
Excavation.Ability.Lower=[[GRAY]]**JE STOP JE SCHEP WEER WEG**
Excavation.Ability.Ready=[[GREEN]]**JE HOUDT JE SCHEP GEREED**
Excavation.SubSkill.GigaDrillBreaker.Name=Giga Drill Breker
Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed
Excavation.SubSkill.TreasureHunter.Name=Schatten Jager
Excavation.SubSkill.TreasureHunter.Description=Mogelijkheid om te graven naar schatten
Excavation.Listener=Uitgraving:
Excavation.SkillName=Uitgraving
Excavation.Skills.GigaDrillBreaker.Off=** Giga Drill Breeker is uitgewerkt **
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREKER GEACTIVEERD**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Je [[YELLOW]]Giga Drill Breeker [[GREEN]] kracht is hersteld!
Excavation.Skills.GigaDrillBreaker.Other.Off=Giga Drill Breaker [[GREEN]] is uitgewerkt voor [[GEEL]] {0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Giga Drill Breaker [[DARK_GREEN]]gebruikt!
Excavation.Skillup=Uitgravings ervaring toegenomen met {0}. Totaal ({1})
Fishing.Ability.Info=Magische Jager: [[GRAY]] ** verbetert bij Treasure Hunter Rank **
Fishing.Ability.Shake=Schud Kans: [[YELLOW]]{0}
Fishing.Ability.IceFishing=Ice Vissen: Ga vissen in ijs
Fishing.SubSkill.TreasureHunter.Name=Schatten Jager (Passief)
Fishing.SubSkill.TreasureHunter.Description=Vis misc. objecten op
Fishing.SubSkill.MagicHunter.Name=Magische Jager
Fishing.SubSkill.MagicHunter.Description=Vind Enchanted Spullen
Fishing.SubSkill.Shake.Name=Schudden (vs. Wezens)
Fishing.SubSkill.Shake.Description=Schud items af van mobs w/ hengel
Fishing.SubSkill.FishermansDiet.Name=Visserman\'s dieet
Fishing.SubSkill.FishermansDiet.Description=Verbetert de honger hersteld vanaf geviste voedingsmiddelen
Fishing.SubSkill.MasterAngler.Name=Meester Hengelaar
Fishing.SubSkill.MasterAngler.Description=Verbetert de kans op het bijten tijdens het vissen
Fishing.SubSkill.IceFishing.Name=Ijs Vissen
Fishing.SubSkill.IceFishing.Description=Stelt je in staat om te vissen in de ijzige biomen
Fishing.Chance.Raining=[[BLUE]] Regen Bonus
Fishing.Listener=Vissen:
Fishing.Ability.TH.MagicFound=[[GRAY]]Jij voelt een vleugje magie met deze vangst...
Fishing.SkillName=VISSEN
Herbalism.Ability.FD=Boeren Dieet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTh=[[GREEN]]**GROEN DUIMPJE**
Herbalism.Ability.Lower=[[GRAY]]**JE STOP JE ZEIS WEER WEG**
Herbalism.Ability.Ready=[[GREEN]]**JE HOUDT JE ZEIS GEREED**
Herbalism.SubSkill.GreenThumb.Name=Groene Duim (Graan)
Herbalism.SubSkill.GreenThumb.Description.2=Maak stenen bemost, of laat gras groeien
Herbalism.SubSkill.FarmersDiet.Name=Boeren dieet
Herbalism.SubSkill.FarmersDiet.Description=Verbetert de honger herstel van gekweekte voedingsmiddelen
Herbalism.SubSkill.DoubleDrops.Name=Dubbele drops (Alle Kruiden)
Herbalism.SubSkill.DoubleDrops.Description=Het dubbele van de normale buit
Herbalism.SubSkill.HylianLuck.Name=Hylian Geluk
Herbalism.SubSkill.HylianLuck.Description=Geeft een kleine kans om zeldzame voorwerpen te vinden
Herbalism.Listener=Kruidenkunde:
Herbalism.SkillName=Kruidenkunde
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA GEACTIVEERD**
Herbalism.Skills.GTe.Refresh=[[GREEN]]Je [[YELLOW]]Green Terra [[GREEN]]kracht is hersteld!
Herbalism.Skills.GTe.Other.Off=Green Terra[[GREEN]]is uitgewerkt voor [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]]heeft[[RED]]Groene Aarde[[DARK_GREEN]]gebruikt!
Mining.Ability.Length=Super BrekerLengte: [[YELLOW]]{0}s
Mining.Ability.Lower=[[GREEN]]**JE STOP JE PIKHOUWEL WEER WEG *
Mining.Ability.Ready=[[GREEN]]**JE HOUDT JE PIKHOUWEEL GEREED**
Mining.SubSkill.DoubleDrops.Name=Dubbele Drops
Mining.SubSkill.DoubleDrops.Description=Het dubbele van de normale buit
Mining.SubSkill.BlastMining.Name=Explosie Mining
Mining.SubSkill.BlastMining.Description=Bonussen voor het minen met TNT
Mining.SubSkill.BiggerBombs.Name=Grotere bommen
Mining.SubSkill.BiggerBombs.Description=Verhoogt TNT explosie radius
Mining.SubSkill.DemolitionsExpertise.Description=Vermindert schade door TNT explosies
Mining.Listener=Mijnbouw:
Mining.SkillName=MIJNBOUW
Mining.Skills.SuperBreaker.Off=** Super Breaker is uitgewerkt **
Mining.Skills.SuperBreaker.Other.Off=Super Breker [[GREEN]]is uitgewerkt voor [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Je[[YELLOW]]Super Breeker [[GREEN]]kracht is hersteld!
Mining.Skillup=Mijn ervaring toegenomen met {0}. Totaal: ({1})
Mining.Blast.Boom=[[GRAY]]**BOEM**
Mining.Blast.Radius.Increase=Ontploffings Radius Verhoging: [[YELLOW]] {0}
Mining.Blast.Rank=Explosie Mining: [[YELLOW]] Rang {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]] Blast Mining![DARK_GREEN] gebruikt
Mining.Blast.Refresh=[[GREEN]]Je [[YELLOW]]explosie mijn [[GREEN]]kracht is hersteld!
Repair.SubSkill.Repair.Name=Repareren
Repair.SubSkill.Repair.Description=Repareer Diamanten Gereedschap & Wapenuitrusting
Repair.SubSkill.GoldRepair.Name=Goud Repareren ({0}+ SKILL)
Repair.SubSkill.GoldRepair.Description=Repareer Goude Gereedschap & Wapenuitrusting
Repair.SubSkill.IronRepair.Name=Ijzer Repareren ({0}+ SKILL)
Repair.SubSkill.IronRepair.Description=Repareer Ijzere Gereedschap & Wapenuitrusting
Repair.SubSkill.StoneRepair.Name=Stenen Repareren ({0}+ SKILL)
Repair.SubSkill.StoneRepair.Description=Repareer Stenen Gereedschap & Wapenuitrusting
Repair.SubSkill.RepairMastery.Name=Reparatie Meesterschap
Repair.SubSkill.RepairMastery.Description=Toegenomen reparatie aantal
Repair.SubSkill.SuperRepair.Name=Super Reparatie
Repair.SubSkill.SuperRepair.Description=Verdubbelde effectiefheid
Repair.SubSkill.DiamondRepair.Name=Diamanten Reparatie ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=Repareer Diamanten Gereedschap & Wapenuitrusting
Repair.SubSkill.ArcaneForging.Name=Arcane Smeden
Repair.SubSkill.ArcaneForging.Description=Magische voorwerpen repareren
Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
Repair.Listener=Repareer:
Repair.SkillName=REPAREER
Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren.
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
Repair.Skills.AdeptIron=[[DARK_RED]]Je bent niet vaardig genoeg om Ijzer te repareren.
Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te repareren.
Repair.Skills.FeltEasy=[[GRAY]]Dat voelde makkelijk.
Repair.Skills.FullDurability=[[GRIJS]] Dat is bij volledige duurzaamheid.
Repair.Skillup=Repareer ervaring toegenomen met {0}. Totaal: ({1})
Repair.Pretty.Name=Repareer
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Kans: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]] Mystiek Smeden Succes Percentage: [[YELLOW]]{0}%
Repair.Arcane.Fail=Mysterieuze kracht heeft het voorwerp voorgoed verlaten.
Repair.Arcane.Lost=Je hebt niet genoeg ervaring om de betoveringen te behouden
Swords.Ability.Lower=[[GREEN]]**JE STOP JE ZWAARD WEER WEG**
Swords.Ability.Ready=[[GREEN]]**JIJ HOUD JOU WAPEN GEREED**
Swords.Combat.Bleed.Chance=Bloed Kans: [[YELLOW]]{0}
Swords.Combat.Bleeding.Started=[[DARK_RED]] Jij bloedt!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
Swords.Combat.Counter.Hit=[[DARK_RED]]Geraakt door een tegenaanval
Swords.Combat.Countered=[[GREEN]]**TEGEN-AANVAL**
Swords.Combat.SS.Struck=[[DARK_RED]]Geraakt door GEKARTELDE SLAG!
Swords.SubSkill.CounterAttack.Name=Tegenaanval
Swords.SubSkill.SerratedStrikes.Name=Gekartelde Slag (Vermogen)
Swords.SubSkill.SerratedStrikes.Description={0} DMG AoE, Bloeden+ AoE
Swords.Effect.4=Gekartelde Slag Bloed+
Swords.Effect.5={0} Tick Bloeden
Swords.SubSkill.Bleed.Name=Bloeden
Swords.Listener=Zwaarden:
Swords.SkillName=ZWAARDEN
Swords.Skills.SS.Off=**Serrated Strikes is uitgewerkt**
Swords.Skills.SS.On=[[GREEN]]**GEKARTELDE SLAG GEACTIVEERD**
Swords.Skills.SS.Refresh=[[GREEN]]Je [[YELLOW]]Gekarteld Slag [[GREEN]] kracht is hersteld!
Swords.Skills.SS.Other.Off=Gekartelde Slag[[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Gekartelde Slag[[DARK_GREEN]]gebruikt!
Swords.Skillup=Zwaarden ervaring toegenomen met {0}. Totaal: ({1})
Swords.SS.Length=Serrated Strikes Lengte: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Omgevings bewust
Taming.Ability.Bonus.1=Wolven vermijden gevaar
Taming.Ability.Bonus.2=Dikke Vacht
Taming.Ability.Bonus.4=Schok Proef
Taming.Ability.Bonus.6=Geslepen Klauwen
Taming.Ability.Bonus.7=+{0} Schade
Taming.Ability.Bonus.8=Snel Eten Service
Taming.SubSkill.ShockProof.Name=Schokbestendig
Taming.SubSkill.ShockProof.Description=Explosieve Schade Verkleining
Taming.SubSkill.CallOfTheWild.Name=Roep van het WIld
Taming.SubSkill.CallOfTheWild.Description=Roep een dier aan je zijde op
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW (Ocelot): Buk en linkermuisknop met {0} Vis in je hand
Taming.Effect.15=[[GRAY]]COTW (Wolf): Buk en linkermuisknop met {0} Botten in je hand
Taming.SubSkill.FastFoodService.Name=Fast Food Service
Taming.SubSkill.FastFoodService.Description=Kans voor wolven na een aanval te regeneren
Taming.SubSkill.Gore.Description=Kritische Slag dat Blood toepast
Taming.SubSkill.SharpenedClaws.Name=Geslepen Klauwen
Taming.SubSkill.SharpenedClaws.Description=Schade Bonus
Taming.SubSkill.EnvironmentallyAware.Name=Omgevings bewust
Taming.SubSkill.ThickFur.Name=Dikke Vacht
Taming.Listener.Wolf=[[DARK_GRAY]]Jouw wolf dribbelt terug naar je...
Taming.Listener=Temmen:
Taming.SkillName=TEMMEN
Taming.Skillup=Temmings ervaring toegenomen met {0}. Totaal ({1})
Taming.Summon.Complete=[[GREEN]]Oproepen voltooid
Taming.Summon.Fail.Ocelot=Je hebt te veel ocelots in de buurt om nog meer op te roepen.
Taming.Summon.Fail.Wolf=Je hebt te veel wolven in de buurt om nog meer op te roepen.
Unarmed.Ability.Berserk.Length=Razernij Lengte: [[YELLOW]]{0}s
Unarmed.Ability.Lower=[[GRAY]]**JE STOP JE HAND WEER WEG**
Unarmed.Ability.Ready=[[GREEN]]**JE HOUDT JE HAND GEREED**
Unarmed.SubSkill.Berserk.Name=Razernij (KRACHT)
Unarmed.SubSkill.Disarm.Name=Ontwapen (spelers)
Unarmed.SubSkill.IronArmStyle.Description=Verhardt uw arm in de loop van de tijd
Unarmed.SubSkill.ArrowDeflect.Name=Pijlen afweren
Unarmed.SubSkill.ArrowDeflect.Description=Pijlen afweren
Unarmed.SubSkill.IronGrip.Name=Ijzeren Grip
Unarmed.SubSkill.IronGrip.Description=Voorkomt dat je ontwapend wordt
Unarmed.Listener=Ongewapend:
Unarmed.SkillName=Ongewapend
Unarmed.Skills.Berserk.Off=**Razernij is uitgewerkt**
Unarmed.Skills.Berserk.On=[[GREEN]]**RAZERNIJ GEACTIVEERD**
Unarmed.Skills.Berserk.Other.Off=Razernij [[GREEN]]is uitgewerkt voor [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Razernij [[DARK_GREEN]]gebruikt!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Je [[YELLOW]]Razernij [[GREEN]]kracht is hersteld!
Woodcutting.Ability.0=Bladblazer
Woodcutting.Ability.1=Bladeren wegblazen
Woodcutting.Ability.Length=Boom Feller Lengte: [[GEEL]]{0}s
Woodcutting.Ability.Locked.0=Vergrendeld totdat {0}+ VAARDIGHEID (BLADBLAZER)
Woodcutting.SubSkill.TreeFeller.Name=Tree Feller
Woodcutting.SubSkill.TreeFeller.Description=Laat bomen ontploffen
Woodcutting.SubSkill.LeafBlower.Name=Bladblazer
Woodcutting.SubSkill.LeafBlower.Description=Blaas alle bladeren weg
Woodcutting.SubSkill.HarvestLumber.Name=Dubbele drops
Woodcutting.SubSkill.HarvestLumber.Description=Het dubbele van de normale buit
Woodcutting.Listener=Houthakken:
Woodcutting.SkillName=Houthakken
Woodcutting.Skills.TreeFeller.Off=** Boom Feller is uitgewerkt **
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**BOOM FELLER GEACTIVEERD**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Je [[YELLOW]]Boom Feller [[GREEN]]kracht is hersteld!
Woodcutting.Skills.TreeFeller.Other.Off=Boom Feller [[GREEN]] is uitgewerkt voor [[GEEL]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK)GREEN]]heeft[[RED]]Tree Feller[[DARK_GREEN]]gebruikt!
Woodcutting.Skills.TreeFeller.Splinter=JOU BIJL SPLINTERT IN DUIZENDEN STUKJES!
Woodcutting.Skills.TreeFeller.Threshold=Die boom is te groot!
Woodcutting.Skillup=Houthakken toegenomen met {0}. Totaal ({1})
Ability.Generic.Refresh=[[GREEN]]**ABILITIES VERVEST!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.ArrowDeflect=[[WHITE]]**PIJL AFGEWEERD**
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
Combat.StruckByGore=**VAST DOOR GESTOLD BLOED**
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
Commands.AdminChat.Off=Alleen Admin gesprek[[RED]]Uit
Commands.AdminChat.On=Alleen Admin gesprek[[RED]]Aan
Commands.AdminToggle=- Zet Admin Chat aan/uit
Commands.Chat.Console=*Console*
Commands.Disabled=Deze opdracht is gedeactiveerd.
Commands.DoesNotExist=Speler bestaat niet in de database!
Commands.GodMode.Disabled=mcMMO GodModus Uitgeschakeld
Commands.GodMode.Enabled=mcMMO Godmode ag zet het tog uit...
Commands.GodMode.Forbidden=[mcMMO] God Modus is niet toegestaan in deze wereld (Zie Permissions)
Commands.Party.Invite.Accepted=[[GREEN]]Uitnodiging geacepteerd. Jij hebt de groep {0} betreden
Commands.Invite.Success=[[GREEN]]Uitnodiging verstuurd!
Commands.mcc.Header=---[][[YELLOW]]mcMMO Commando\'s[[RED]][]---
Commands.mcgod=- GodModus Schakelen
Commands.mcrank.Player=DOELWIT: [[WHITE]]{0}
Commands.mmoedit=[player] <Kracht> <Nieuwe waarde> [[RED]] - Pas doel aan
Commands.mmoedit.Modified.1=[[GREEN]]Uw level in {0} is veranderd naar {1}
Commands.mmoedit.Modified.2={0} is aangepast voor {1}.
Commands.mcconvert.Database.Same=Je makt al gebruik van de {0} database!
Commands.mcconvert.Database.InvalidType={0} is geen geldig soort database.
Commands.ModDescription=- Lees instructie mod beschrijving
Commands.NoConsole=Deze commando wordt niet ondersteund vanuit de console.
Commands.Other=[[GREEN]]--OVERIGE COMMANDS--
Commands.Party.Header=-----[][[GREEN]]GROEP[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]NAAM: [[WHITE]]{0} {1}
Commands.Party.ShareMode=[[DARK_GRAY]]DEEL MODUS:
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
Commands.Party.Accept=- Accepteer groep uitnodiging
Commands.Party.Chat.Off=Groep\'s Chat [[RED]]Uit
Commands.Party.Chat.On=Groep\'s Chat [[GREEN]]Aan
Commands.Party.Commands=[[GREEN]]--GROEP COMMANDOS--
Commands.Party.Invite.0=ALERT: [[GREEN]]Jij hebt een groep uitnodiging ontvangen voor {0} van {1}
Commands.Party.Invite=- Verstuur groepsuitnodiging
Commands.Party.Join=[[GRAY]]heeft zich aangesloten bij de groep: {0}
Commands.Party.Create=[[GRAY]]Groep aangemaakt: {0}
Commands.Party.Rename=[[GRAY]]Groep\'s naan veranderd naar: [[WHITE]]{0}
Commands.Party.ToggleShareCategory=[[GRAY]]Groep item delen in [[GOLD]]{0} [[GRAY]]is nu [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]Groep {0} bestaat al!
Commands.Party.Kick=Je bent verwijderd uit de groep {0}!
Commands.Party.Leave=Je hebt de groep verlaten
Commands.Party.Members.Header=-----[][[GREEN]]LEDEN[[RED]][]-----
Commands.Party.None=Je bent niet in een groep.
Commands.Party.Quit=- Verlaat je huidige groep
Commands.Party.Teleport=<player> [[RED]]- Teleport naar een groepslid
Commands.Party.Toggle=- Zet Party Chat aan/uit
Commands.Party.1=- Maak een nieuwe groep
Commands.Party.2=- Ga bij een spelers groep
Commands.ptp.NoRequests=Je hebt geen teleporteren aanvragen op dit moment
Commands.ptp.RequestExpired=Groep\'s teleport verzoek is verlopen!
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] Kracht Level [[YELLOW]]Leiderbord--
Commands.PowerLevel=[[DARK_RED]]KRACHT LEVEL: [[GREEN]]{0}
Commands.Reset=Reset een niveau level naar 0
Commands.Skill.Invalid=Dat is geen geldig skillname!
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] Ranglijst --
Commands.Stats.Self=Je status
Commands.Stats=- Laat je mcMMO statussen zien
Commands.ToggleAbility=- Toggle Kracht activering met rechts klikken
Commands.Usage.Level=niveau
Commands.Usage.Message=bericht
Commands.Usage.PartyName=naam
Commands.Usage.Password=wachtwoord
Commands.Usage.Player=speler
Commands.Usage.Skill=Niveau
Commands.Usage.XP=xp
mcMMO.NoPermission=[[DARK_RED]]Te wijning permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]als je geen toegang hebt tot een vermogen, wordt die hier niet getoont
Party.Forbidden=[mcMMO] Groepen zijn niet toegestaan in deze wereld (zie Machtigingen)
Party.Help.1=Maak een groep aan met [[DARK_AQUA]]{0} <name> [password].
Party.Help.10=Gebruik [[DARK_AQUA]]{0} [[RED]]om XP delen met groepsleden te activeren
Party.InformedOnJoin={0} [[GREEN]]heeft zich aangesloten bij je groep
Party.InformedOnQuit={0} [[GREEN]]heeft de groep verlaten
Party.InvalidName=[[DARK_RED]]Dat is geen geldige groep\'s naam.
Party.Invite.Self=Je kan jezelf niet uitnodigen!
Party.IsLocked=Deze groep is al gesloten!
Party.IsntLocked=Deze groep is niet gesloten!
Party.Locked=De groep is gesloten, alleen de groepsleider kan spelers uitnodigen.
Party.NotInYourParty=[[DARK_RED]]{0} zit niet in jou groep
Party.NotOwner=[[DARK_RED]]Jij bent niet de groepsleider.
Party.Owner.New=[[GREEN]]{0} is de nieuwe groep leider.
Party.Owner.NotLeader=[[DARK_RED]]Jij bent niet meer de groepsleider.
Party.Owner.Player=[[GREEN]]Jij bent nu de groep eigenaar.
Party.Password.None=Deze groep is vergrendeld met een wachtwoord. Voer het wachtwoord in om in deze groep te komen.
Party.Password.Incorrect=Groeps- wachtwoord is incorrect.
Party.Password.Set=[[GREEN]]Groep wachtwoord veranderd in {0}
Party.Password.Removed=[[GREEN]]Groepswachtwoord is verwijderd.
Party.Player.Invalid=Dat is geen geldige speler.
Party.NotOnline=[[DARK_RED]]{0} is niet online!
Party.Player.InSameParty={0} zit al in uw groep!
Party.PlayerNotInParty=[[DARK_RED]]{0} zit niet in een groep
Party.Specify=Je moet een groep invullen.
Party.Teleport.Dead=[RED]Je kan niet naar een dode speler teleporteren.
Party.Teleport.Hurt=Je hebt schade opgelopen in de afgelopen {0} seconden en je kan niet teleporten.
Party.Teleport.Player=[[GREEN]] Je hebt geteleporteerd naar {0}.
Party.Teleport.Target=[[GREEN]]{0} is naar jou toe gedeporteerd.
Party.Teleport.Disabled={0} staat groeps-teleportaties niet toe.
Party.Rename.Same=Dat is al de naam van uw groep!
Party.Join.Self=Je kan niet meedoen met jezelf!
Party.Unlocked=[[GRAY]]Groep is ontgrendeld
Party.Disband=[[GRAY]] De partij werd ontbonden
Party.Status.Locked=[[DARK_RED]](ALLEEN-UITNODIGING)
Party.Status.Unlocked=[[DARK_GREEN]](OPEN)
Party.ShareType.Xp=EXP
Party.ShareType.Item=ITEM
Party.ShareMode.None=NIKS
Party.ShareMode.Equal=GELIJK
Party.ShareMode.Random=WILLEKEURIG
Party.XpShare.Disabled=Groep experience delen in uitgeschakeld.
Party.ItemShare.Disabled=Groeps item delen is uitgezet.
Party.ItemShare.Category.Loot=Buit
Party.ItemShare.Category.Mining=Mijnbouw
Party.ItemShare.Category.Herbalism=Kruidenkunde
Party.ItemShare.Category.Woodcutting=Houthakken
Commands.XPGain.Acrobatics=Vallen
Commands.XPGain.Archery=Monsters aanvallen
Commands.XPGain.Axes=Monsters aanvallen
Commands.XPGain.Excavation=Graven en schatten vinden
Commands.XPGain.Fishing=Vissen (Wat denk je zelf?)
Commands.XPGain.Herbalism=Kruiden Verzamelen
Commands.XPGain.Mining=Het Mijnen van Steen & Erts
Commands.XPGain.Repair=Repareren
Commands.XPGain.Swords=Monsters aanvallen
Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven
Commands.XPGain.Unarmed=Monsters aanvallen
Commands.XPGain.Woodcutting=Bomen omhakken
Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Jou XP BALK is nu bevroren op {0}!
Commands.xplock.unlocked=[[GOLD]]Jou XP BALK is nu[[GREEN]]ONTGRENDELD[[GOLD]]!
Commands.xprate.over=mcMMO XP Verdubbeling Evenement is VOORBIJ!!
Commands.xprate.proper.0=Juiste gebruiking om de XP snelheid te veranderen is /xprate <integer> <true/false>
Commands.xprate.proper.1=De juiste manier om de XP rate te herstellen is /xprate reset
Commands.xprate.started.0=[[GOLD]]XP EVENEMENT VOOR MCMMO IS BEGONNEN!
XPRate.Event=[[GOLD]]mcMMO is momenteel in een XP verdubbeling evenement! XP verdubbeling is {0}x!
Effects.Effects=EFFECTEN
Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Handleiding[[GOLD]]=-
Guides.Page.Invalid=Geen geldig paginanummer!
Guides.Page.OutOfRange=Deze pagina bestaat niet, er zijn in totaal {0} pagina\'s.
Guides.Smelting.Section.0=Komt binnenkort...
Inspect.OfflineStats=mcMMO statistieken voor offline-speler [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Statistieken voor [[YELLOW]]{0}
Inspect.TooFar=Jij bent te ver weg om deze speler te inspecteren!
Item.ChimaeraWing.Fail=**CHIMAERA VLEUGEL MISLUKT**
Item.ChimaeraWing.Pass=**CHIMAERA VLEUGEL**
Item.ChimaeraWing.Name=Chimaera Vleugel
Item.ChimaeraWing.Lore=[[GRAY]] Teleporteert je naar je bed.
Item.Injured.Wait=Je bent recent gewond geraakt en je moet wachter om dit te gebruiken. [[YELLOW]]({0}s)
Teleport.Commencing=[[GRAY]]Teleport poging in [[GOLD]]({0}) [[GRAY]]seconden, Sta stil AUB...
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
Skills.NeedMore=[[DARK_RED]]Jij hebt te weinig [[GRAY]]{0}
Skills.TooTired=Jij bent te moe om die kracht opnieuw te gebruiken. [[YELLOW]]({0}s)
Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
Stats.Header.Gathering=[[GOLD]]-=VERZAMELAAR VAARDIGHEDEN=-
Stats.Header.Misc=[[GOLD]]-=MISC ERVARING=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
Perks.XP.Name=Ervaring
Perks.XP.Desc=Ontvangt meer XP in bepaalde vaardigheden.
Perks.Lucky.Name=Geluk
Perks.Lucky.Bonus=[[GOLD]] ({0} met Geluks Perk)
Perks.Cooldowns.Name=Snel Herstel
Perks.Cooldowns.Desc=Vermindert de cooldown duur met {0}.
Perks.ActivationTime.Name=Uithoudingsvermogen
Perks.ActivationTime.Desc=Verhoogt het vermogen activering tijd met {0} seconden.
Hardcore.Vampirism.Name=Vampirisme
MOTD.Donate=[[DARK_AQUA]]Donatie Info:
Smelting.SubSkill.FuelEfficiency.Name=Brandstof Effici\u00ebntie
Smelting.Listener=Smelten:
Smelting.SkillName=SMELTEN
Commands.Description.mcstats=Toon je mcMMO niveaus en XP
Commands.Description.party=Beheer verscheidene mcMMO groep instellingen
Commands.Description.ptp=Teleport naar een groepslid
UpdateChecker.Outdated=U gebruikt een verouderde versie van mcMMO!
UpdateChecker.NewAvailable=Er is een nieuwe versie beschikbaar op BukkitDev.
Scoreboard.Header.PlayerStats=mcMMO Status
Scoreboard.Header.PlayerRank=mcMMO Ranglijsten
Scoreboard.Header.PlayerInspect=mcMMO Status:
Scoreboard.Header.PowerLevel=Power Niveau
Scoreboard.Misc.PowerLevel=Power Niveau
Scoreboard.Misc.Level=Niveau
Scoreboard.Misc.CurrentXP=Huidige XP
Scoreboard.Misc.RemainingXP=Resterende XP
Scoreboard.Misc.Overall=Globaal

View File

@@ -1,575 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**Mi\u0119kkie L\u0105dowanie**
Acrobatics.Combat.Proc=[[GREEN]]**Unikni\u0119to**
Acrobatics.DodgeChance=Szansa na Unik: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=Przewr\u00f3t
Acrobatics.SubSkill.Roll.Description=Redukuje lub te\u017c ca\u0142kowicie usuwa obra\u017cenia od upadku
Acrobatics.SubSkill.GracefulRoll.Name=\u0141agodny Przewr\u00f3t
Acrobatics.SubSkill.GracefulRoll.Description=Dwukrotnie bardziej efektywne niz zwykly Przewrot
Acrobatics.SubSkill.Dodge.Name=Unik
Acrobatics.SubSkill.Dodge.Description=Redukuje obra\u017cenia o po\u0142owe
Acrobatics.Listener=Akrobatyka:
Acrobatics.SubSkill.Roll.Chance=Szansa na Przewr\u00f3t: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=Szansa na \u0141agodny Przewr\u00f3t: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Przewr\u00f3t**
Acrobatics.SkillName=AKROBATYKA
Acrobatics.Skillup=Umiejetnosc akrobatyka wzrosla o {0}. Razem ({1})
Archery.Combat.DazeChance=Szansa na Oszolomienie: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=Szansa na Odzyskanie Strza\u0142: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=Dodatkowe Obra\u017cenia dla Umiej\u0119tno\u015bci: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=Umiej\u0119tno\u015b\u0107 Aktywna
Archery.SubSkill.SkillShot.Description=Zwi\u0119ksza obra\u017cenia zadane z \u0142uku
Archery.SubSkill.Daze.Name=Oszo\u0142omienie
Archery.SubSkill.Daze.Description=Oszalamia, straszy i zadaje {0} obrazen.
Archery.SubSkill.ArrowRetrieval.Name=Odzyskiwanie Strza\u0142
Archery.SubSkill.ArrowRetrieval.Description=Szansa na wyci\u0105gni\u0119cie strza\u0142 z martwego cia\u0142a
Archery.Listener=Lucznictwo
Archery.SkillName=LUCZNICTWO
Archery.Skillup=Umiejetnosc lucznictwo wzrosla o {0}. Razem ({1})
Axes.Ability.Bonus.0=Mistrzostwo pos\u0142ugiwania si\u0119 siekier\u0105
Axes.Ability.Bonus.1={0} Bonusowych obra\u017ce\u0144
Axes.Ability.Bonus.2=Wstrz\u0105s od Zbroi
Axes.Ability.Bonus.3=Zadaje {0} dodatkowych obra\u017ce\u0144 dla opancerzonych cel\u00f3w
Axes.Ability.Bonus.4=Trafienie Krytyczne
Axes.Ability.Bonus.5=Zadaje {0} dodatkowych obra\u017ce\u0144 dla nieopancerzonych cel\u00f3w
Axes.Ability.Lower=[[GRAY]]**CHOWASZ SIEKIERE**
Axes.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJ\u0104 SIEKIERE**
Axes.Combat.CritStruck=[[DARK_RED]]Trafiono cie krytycznie!
Axes.Combat.CritChance=Szansa na Trafienie Krytyczne: [[YELLOW]]{0}
Axes.Combat.CriticalHit=TRAFIENIE KRYTYCZNE!
Axes.Combat.GI.Proc=[[GREEN]]**UDERZONO Z WIELK\u0104 MOC\u0104**
Axes.Combat.GI.Struck=TRAFIENIE KRYTYCZNE!
Axes.Combat.SS.Length=D\u0142ugo\u015bc \u0141amacza Czaszki: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=\u0141amacz Czaszek
Axes.SubSkill.SkullSplitter.Description=Zadaje obra\u017cenia obszarowe
Axes.SubSkill.CriticalStrikes.Name=Krytyczne Uderzenia
Axes.SubSkill.CriticalStrikes.Description=Podwojne obrazania
Axes.SubSkill.AxeMastery.Name=Mistrzostwo pos\u0142ugiwania si\u0119 siekier\u0105
Axes.SubSkill.AxeMastery.Description=Dodaje bonus do obrazen
Axes.SubSkill.ArmorImpact.Name=Wstrz\u0105s od Zbroi
Axes.SubSkill.ArmorImpact.Description=Uderz z odpowiedni\u0105 si\u0142a aby przebi\u0107 zbroj\u0119
Axes.SubSkill.GreaterImpact.Name=Trafienie Krytyczne
Axes.SubSkill.GreaterImpact.Description=Zadaje dodatkowe obra\u017cenia nieopancerzonym celom
Axes.Listener=Siekiery:
Axes.SkillName=TOPORY
Axes.Skills.SS.Off=**\u0141amacz Czaszek si\u0119 sko\u0144czy\u0142**
Axes.Skills.SS.On=[[GREEN]]**\u0141amacz Czaszek AKTYWOWANY**
Axes.Skills.SS.Refresh=[[GREEN]]Twoja zdolno\u015b\u0107 [[YELLOW]]\u0141amacz Czaszek [[GREEN]]jest ju\u017c dost\u0119pna!
Axes.Skills.SS.Other.Off=\u0141amacz Czaszek[[GREEN]] si\u0119 sko\u0144czy\u0142 [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] u\u017cy\u0142 [[RED]]\u0141amacza Czaszki!
Axes.Skillup=Umiej\u0119tno\u015b\u0107 \u015bcinania wzros\u0142a o {0}. Razem ({1})
Excavation.Ability.Lower=[[GRAY]]**CHOWASZ \u0141OPAT\u0118**
Excavation.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJ\u0104 \u0141OPAT\u0118**
Excavation.SubSkill.GigaDrillBreaker.Name=Mia\u017cdz\u0105ce Wiert\u0142o
Excavation.SubSkill.GigaDrillBreaker.Description=3x Szansa na znalezienie przedmiotu, 3x mno\u017cnik zdobywania do\u015bwiadczenia, +pr\u0119dko\u015b\u0107
Excavation.SubSkill.TreasureHunter.Name=Lowca Skarbow
Excavation.SubSkill.TreasureHunter.Description=Umiej\u0119tno\u015b\u0107 wykopywania skarb\u00f3w.
Excavation.Effect.Length=D\u0142ugo\u015bc Mia\u017cdz\u0105cego Wiert\u0142a: [[YELLOW]]{0}s
Excavation.Listener=Wykopaliska:
Excavation.SkillName=KOPANIE
Excavation.Skills.GigaDrillBreaker.Off=**Mia\u017cdz\u0105ce Wiert\u0142o si\u0119 sko\u0144czy\u0142o**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**MIA\u017bDZ\u0104CE WIERT\u0141O AKTYWOWANE**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Twoja zdolno\u015b\u0107 [[YELLOW]]Mia\u017cdz\u0105ce Wiert\u0142o [[GREEN]]jest ju\u017c dost\u0119pna!
Excavation.Skills.GigaDrillBreaker.Other.Off=Mia\u017cdz\u0105ce Wiert\u0142o[[GREEN]] si\u0119 sko\u0144czy\u0142o [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] u\u017cy\u0142 [[RED]]Mia\u017cdz\u0105ce Wiert\u0142o!
Excavation.Skillup=Umiej\u0119tno\u015b\u0107 wykopalisk wzros\u0142a o {0}. Razem({1})
Fishing.Ability.Chance=Szansa na zlapanie ryby: [[YELLOW]]{0}
Fishing.Ability.Info=Magiczny \u0141owca: [[GRAY]] **Ulepsza si\u0119 wraz z rang\u0105 Poszukiwacza Skarb\u00f3w**
Fishing.Ability.Locked.0=ZABLOKOWANY DO POZIOMU {0}+ SKILL
Fishing.Ability.Locked.1=DOSTEPNE OD POZIOMU {0}+ (LODOWE LOWIENIE RYB)
Fishing.Ability.Rank=Ranga lowienia skarbow: [[YELLOW]]{0}/5
Fishing.Ability.TH.MagicRate=Szanse na Magicznego \u0141owc\u0119: [[YELLOW]]{0}
Fishing.Ability.Shake=Szansa na Wstrz\u0105s: [[YELLOW]]{0}
Fishing.Ability.IceFishing=Lodowe lowienie ryb: Idz lowic ryby w lodzie
Fishing.Ability.FD=Dieta Rybaka: [[YELLOW]]Ranga {0}
Fishing.SubSkill.TreasureHunter.Name=Lowca Skarbow (Pasywna)
Fishing.SubSkill.TreasureHunter.Description=\u0141owi\u0107 r\u00f3\u017cne obiekty
Fishing.SubSkill.MagicHunter.Name=Magiczny Lowca
Fishing.SubSkill.MagicHunter.Description=Znajdowanie Zakletych Przedmiotow
Fishing.SubSkill.Shake.Name=Potrz\u0105\u015bni\u0119cie (przeciwko jednostkom)
Fishing.SubSkill.Shake.Description=Okradaj potwory z przedmiot\u00f3w u\u017cywaj\u0105c w\u0119dki.
Fishing.SubSkill.FishermansDiet.Name=Dieta Rybaka
Fishing.SubSkill.FishermansDiet.Description=Zwi\u0119ksza nasycenie posi\u0142k\u00f3w (ryby)
Fishing.SubSkill.MasterAngler.Description=Zwieksza szanse na zlapanie ryby na haczyk
Fishing.SubSkill.IceFishing.Name=Lodowe lowienie ryb
Fishing.SubSkill.IceFishing.Description=Pozwala na lowienie ryb w zimowych biomach
Fishing.Chance.Raining=[[BLUE]] Bonus od Deszczu
Fishing.Listener=Rybactwo
Fishing.Ability.TH.MagicFound=[[GRAY]]Wyczuwasz w pobli\u017cu \u017ar\u00f3d\u0142o magii...
Fishing.SkillName=RYBACTWO
Fishing.Skillup=Umiej\u0119tno\u015b\u0107 \u0142owienia wzros\u0142a o {0}. Razem ({1})
Herbalism.Ability.DoubleDropChance=Szansa na Podw\u00f3jny Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=Dieta Farmera: [[YELLOW]]Poziom {0}
Herbalism.Ability.GTe.Length=D\u0142ugo\u015b\u0107 ?Green Terra?: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=Potrzebujesz wi\u0119cej nasion aby u\u017cy\u0107 Zielonego \u017bycia.
Herbalism.Ability.GTh.Chance=Szansa na Zielony Palec: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=[[GREEN]]**ZIELONY PALEC SI\u0118 NIE UDA\u0141**
Herbalism.Ability.GTh.Stage=Etap Zielonego Dotyku: [[YELLOW]] Ro\u015bliny rosn\u0105 w etapie {0}
Herbalism.Ability.GTh=[[GREEN]]**ZIELONY PALEC**
Herbalism.Ability.HylianLuck=Szansa na Szczescie Hylian: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**CHOWASZ SWOJ\u0104 MOTYKE**
Herbalism.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ MOTYKE**
Herbalism.SubSkill.GreenTerra.Name=Zielone \u017bycie (ZDOLNO\u015a\u0106)
Herbalism.SubSkill.GreenTerra.Description=Rozprzestrzenia \u017cycie na powierzchni, 3x wi\u0119ksza szansa na zdobycie przedmiot\u00f3w
Herbalism.SubSkill.GreenThumb.Name=Zielony palec (Pszenica)
Herbalism.SubSkill.GreenThumb.Description=Automatycznie zasadza ro\u015bliny podczas ich zbierania
Herbalism.SubSkill.GreenThumb.Description.2=Oplata ceg\u0142y zieleni\u0105, lub te\u017c wspomaga rozw\u00f3j trawy.
Herbalism.SubSkill.FarmersDiet.Name=Dieta Farmerska
Herbalism.SubSkill.FarmersDiet.Description=Zwi\u0119ksza nasycenie posi\u0142k\u00f3w
Herbalism.SubSkill.DoubleDrops.Name=Podw\u00f3jny Drop (Wszystkie Zielska)
Herbalism.SubSkill.DoubleDrops.Description=Podwaja ilo\u015b\u0107 zdobywanych przedmiot\u00f3w
Herbalism.SubSkill.HylianLuck.Name=Szczescie Hylian
Herbalism.SubSkill.HylianLuck.Description=Daje niewielka szanse na znalezienie rzadkich przedmiot\u00f3w
Herbalism.HylianLuck=[[GREEN]]Szczescie Hyrule jest dzisiaj z Toba!
Herbalism.Listener=Zielarstwo
Herbalism.SkillName=ZIELARSTWO
Herbalism.Skills.GTe.On=[[GREEN]]**?GREEN TERRA? AKTYWOWANA**
Herbalism.Skills.GTe.Refresh=[[GREEN]]Twoja zdolno\u015b\u0107 [[YELLOW]]?Green Terra?[[GREEN]]jest ju\u017c gotowa!
Herbalism.Skills.GTe.Other.Off=?Green Terra?[[GREEN]] si\u0119 sko\u0144czy\u0142o [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] u\u017cy\u0142 [[RED]]?Green Terra?!
Herbalism.Skillup=Umiej\u0119tno\u015b\u0107 zielarstwa wzros\u0142a o {0}. Ca\u0142kowicie ({1})
Mining.Ability.Length=D\u0142ugo\u015bc Super Kopacza: [[YELLOW]]{0}s
Mining.Ability.Locked.0=ZABLOKOWANE DO POZIOMU {0}+ SKILL
Mining.Ability.Locked.1=ZABLOKOWANE DO POZIOMU {0}+ SKILL
Mining.Ability.Locked.2=ZABLOKOWANE DO POZIOMU {0}+ SKILL
Mining.Ability.Lower=[[GRAY]]**CHOWASZ SW\u00d3J KILOF**
Mining.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJA SIEKIERE**
Mining.SubSkill.SuperBreaker.Name=Super \u0141amacz (ZDOLNO\u015a\u0106)
Mining.SubSkill.SuperBreaker.Description=Szybko\u015b\u0107+, Szansa potr\u00f3jnego dropa
Mining.SubSkill.DoubleDrops.Name=Podwojny Drop
Mining.SubSkill.DoubleDrops.Description=Podwaja ilo\u015b\u0107 zdobywanych przedmiot\u00f3w
Mining.SubSkill.BlastMining.Name=Szybki Kopacz
Mining.SubSkill.BlastMining.Description=Bonus do wydobycia z TNT
Mining.SubSkill.BiggerBombs.Name=Wieksze bomby
Mining.SubSkill.BiggerBombs.Description=Zwieksza zasieg wybuchu TNT
Mining.SubSkill.DemolitionsExpertise.Name=Mistrzostwo w pos\u0142ugiwaniu si\u0119 materia\u0142ami wybuchowymi
Mining.SubSkill.DemolitionsExpertise.Description=Zmniejsza obrazenia od explozji TNT
Mining.Effect.Decrease=Redukcja Obra\u017ce\u0144 od Materia\u0142\u00f3w Wybuchowych: [[YELLOW]]{0}
Mining.Effect.DropChance=Szansa na Podw\u00f3jny Drop: [[YELLOW]]{0}
Mining.Listener=G\u00f3rnictwo
Mining.SkillName=GORNICTWO
Mining.Skills.SuperBreaker.Off=**Super \u0141amacz si\u0119 sko\u0144czy\u0142**
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER \u0141AMACZ AKTYWOWANY**
Mining.Skills.SuperBreaker.Other.Off=Super Kopacz[[GREEN]] si\u0119 sko\u0144czy\u0142 [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] u\u017cy\u0142 [[RED]]Super Kopacza!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Twoja zdolno\u015b\u0107 [[YELLOW]]Super \u0141amacz [[GREEN]]jest ju\u017c dost\u0119pna!
Mining.Skillup=Umiejetnosc Gornictwa wzrosla o {0}. Calkowicie ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Radius.Increase=Zasi\u0119g zwi\u0119kszony o: [[YELLOW]]+{0}
Mining.Blast.Rank=Szybki Kopacz: [[YELLOW]] Ranga {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] u\u017cy\u0142 [[RED]]Szybkiego Kopacza!
Mining.Blast.Refresh=[[GREEN]]Twoja zdolno\u015b\u0107 [[YELLOW]]B\u0142yskawiczny Kopacz [[GREEN]]jest ju\u017c dost\u0119pna!
Repair.SubSkill.Repair.Name=Naprawa
Repair.SubSkill.Repair.Description=Naprawa Narz\u0119dzi i Pancerza
Repair.SubSkill.GoldRepair.Name=Naprawa Z\u0142ota ({0}+ SKILL)
Repair.SubSkill.GoldRepair.Description=Naprawa Z\u0142otych Narz\u0119dzi i Pancerza
Repair.SubSkill.IronRepair.Name=Naprawa \u017belaza ({0}+ SKILL)
Repair.SubSkill.IronRepair.Description=Naprawa \u017belaznych Narz\u0119dzi i Pancerza
Repair.SubSkill.StoneRepair.Name=Naprawa Kamienia ({0}+ SKILL)
Repair.SubSkill.StoneRepair.Description=Naprawa Kamiennych Narz\u0119dzi
Repair.SubSkill.RepairMastery.Name=Mistrzostwo napraw
Repair.SubSkill.RepairMastery.Description=Zwi\u0119kszono ilo\u015b\u0107 napraw
Repair.SubSkill.SuperRepair.Name=Super Naprawa
Repair.SubSkill.SuperRepair.Description=Podw\u00f3jnia efektywno\u015b\u0107
Repair.SubSkill.DiamondRepair.Name=Naprawa Diamentu ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=Naprawa diamentowych narzedzi i pancerza
Repair.SubSkill.ArcaneForging.Name=Kowalstwo Ezoteryczne
Repair.SubSkill.ArcaneForging.Description=Naprawa rzeczy magicznych
Repair.SubSkill.Salvage.Name=Odzyskiwanie ({0}+ SKILL)
Repair.SubSkill.Salvage.Description=Odzyskiwanie Narz\u0119dzi i Pancerza
Repair.Error=[[DARK_RED]]mcMMO napotka\u0142 problem pr\u00f3buj\u0105c naprawi\u0107 ten przedmiot!
Repair.Listener.Anvil=[[DARK_RED]]Postawi\u0142e\u015b kowad\u0142o - kowad\u0142a s\u0142u\u017c\u0105 do naprawiania narz\u0119dzi i zbroi.
Repair.Listener.Anvil2=[[DARK_RED]]Postawi\u0142e\u015b kowad\u0142o Odzysku, u\u017cyj go aby Odzyska\u0107 narz\u0119dzia oraz zbroj\u0119.
Repair.Listener=Naprawa:
Repair.SkillName=Naprawa
Repair.Skills.AdeptSalvage=[[DARK_RED]]Nie masz odpowiedniego poziomu aby Odzyskiwa\u0107 przedmioty.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Masz za niski poziom aby naprawia\u0107 diament.
Repair.Skills.AdeptGold=[[DARK_RED]]Masz za niski poziom aby naprawia\u0107 z\u0142oto.
Repair.Skills.AdeptIron=[[DARK_RED]]Masz za niski poziom aby naprawia\u0107 \u017celazo.
Repair.Skills.AdeptStone=[[DARK_RED]]Masz za niski poziom aby naprawi\u0107 kamie\u0144.
Repair.Skills.Adept=Musisz mie\u0107 [[YELLOW]]{0}[[RED]] poziom \u017ceby naprawi\u0107 [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Bu\u0142ka z mas\u0142em.
Repair.Skills.FullDurability=[[GRAY]]Ten przedmiot jest ju\u017c w pe\u0142ni sprawny.
Repair.Skills.SalvageSuccess=[[GRAY]]Przedmiot Odzyskany!
Repair.Skills.NotFullDurability=[[DARK_RED]]Nie mo\u017cesz odzyska\u0107 uszkodzonych przedmiot\u00f3w.
Repair.Skills.Mastery=Mistrzostwo Napraw: [[YELLOW]] {0} dodatkowej wytrzyma\u0142o\u015bci dla przedmiot\u00f3w
Repair.Skills.StackedItems=[[DARK_RED]]Nie mo\u017cesz naprawia\u0107 zestackowanych przedmiot\u00f3w.
Repair.Skills.Super.Chance=Szansa Super Naprawy: [[YELLOW]]{0}
Repair.Skillup=Umiejetnosc naprawiania wzrosla o {0}. Razem ({1})
Repair.Pretty.Name=Naprawa
Salvage.Pretty.Name=Przetapianie
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Szansa na zdegradowanie: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]AF Szanse na sukces: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=Energia magiczna tego przedmiotu spad\u0142a.
Repair.Arcane.Fail=Moc Arcane na zawsze opuscila przedmiot !
Repair.Arcane.Lost=Nie posiada\u0142e\u015b wystarczaj\u0105co du\u017co do\u015bwiadczenia aby zatrzyma\u0107 ulepszenia.
Repair.Arcane.Perfect=[[GREEN]]Nasyci\u0142e\u015b ten przedmiot magiczn\u0105 moc\u0105.
Repair.Arcane.Rank=Kowalstwo Ezoteryczne: [[YELLOW]]Ranga {0}/4
Swords.Ability.Lower=[[GRAY]]**CHOWASZ SW\u00d3J MIECZ**
Swords.Ability.Ready=[[GREEN]] **PODNIOSLES SWOJ MIECZ**
Swords.Combat.Bleed.Chance=Szansa na Krwawienie: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=D\u0142ugo\u015bc Krwotoku: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 tykni\u0119cie zdarza si\u0119 co 2 sekundy
Swords.Combat.Bleeding.Started=[[DARK_RED]] Krwawisz!
Swords.Combat.Bleeding.Stopped=[[GRAY]]Krwawienie [[GREEN]]usta\u0142o[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**PRZECIWNIK KRAWI**
Swords.Combat.Counter.Chance=Szansa na Kontratak: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Kontratak!
Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK**
Swords.Combat.SS.Struck=[[DARK_RED]]Zosta\u0142e\u015b powalony przez Z\u0104BKOWANY ATAK!
Swords.SubSkill.CounterAttack.Name=Kontratak
Swords.SubSkill.SerratedStrikes.Name=Z\u0105bkowany Atak (ZDOLNO\u015a\u0106)
Swords.SubSkill.SerratedStrikes.Description={0} obrazen obszarowych, Krawienie+ obszarowo
Swords.Effect.4=Z\u0105bkowany Atak spowodowa\u0142 krwawienie
Swords.Effect.5={0} Czas miedzy krawieniem
Swords.SubSkill.Bleed.Name=Krwawienie
Swords.SubSkill.Bleed.Description=Spowodowano krwawienie
Swords.Listener=Miecze
Swords.SkillName=MIECZE
Swords.Skills.SS.Off=**Z\u0105bkowany Atak si\u0119 sko\u0144czy\u0142**
Swords.Skills.SS.On=[[GREEN]]**?Z\u0104BKOWANY? ATAK AKTYWOWANY**
Swords.Skills.SS.Refresh=[[GREEN]]Tw\u00f3j [[YELLOW]]Z\u0105bkowany Atak [[GREEN]]jest ju\u017c dost\u0119pny!
Swords.Skills.SS.Other.Off=Z\u0105bkowany Atak[[GREEN]] si\u0119 sko\u0144czy\u0142 [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] u\u017cy\u0142 [[RED]]Z\u0105bkowanego Ciosu!
Swords.Skillup=Umiej\u0119tno\u015b\u0107 Pos\u0142ugiwania si\u0119 Mieczem wzros\u0142a o {0}. Ca\u0142kowicie ({1})
Swords.SS.Length=D\u0142ugo\u015b\u0107 Z\u0105bkowanego Ataku: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Przyjazne dla \u015brodowiska
Taming.Ability.Bonus.1=Wilki unikn\u0119\u0142y zagro\u017cenia
Taming.Ability.Bonus.2=Grube Futro
Taming.Ability.Bonus.3=1/{0} Obrazenia, Odpornosc na ogien
Taming.Ability.Bonus.4=Odporno\u015b\u0107 na wstrz\u0105sy
Taming.Ability.Bonus.5=Eksplozje powoduja 1/{0} typowych obrazen
Taming.Ability.Bonus.6=Zaostrzone Pazury
Taming.Ability.Bonus.7=+{0} Obrazen
Taming.Ability.Bonus.8=Serwis FastFood\'u
Taming.Ability.Bonus.9={0} Szansa przy ataku na odnowienie \u017cycia
Taming.Ability.Bonus.11=Odzyskuj zdrowie podczas otrzymania obrazen od magii czy trucizny
Taming.Ability.Locked.0=ZABLOKOWANE DO POZIOMU {0}+ SKILL
Taming.Ability.Locked.1=ZABLOKOWANE DO POZIOMU {0}+ SKILL
Taming.Ability.Locked.2=ZABLOKOWANE DO POZIOMU {0}+ SKILL
Taming.Ability.Locked.3=ZABLOKOWANE DO POZIOMU {0}+ SKILL
Taming.Ability.Locked.4=ZABLOKOWANE DO POZIOMU {0}+ SKILL
Taming.Combat.Chance.Gore=Szansa na Brutalno\u015b\u0107: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=Wiedza o zwierz\u0119tach
Taming.SubSkill.BeastLore.Description=Ko\u015b\u0107 - przyci\u0105ga uwag\u0119 wilk\u00f3w i ocelot\u00f3w
Taming.SubSkill.ShockProof.Name=Odporno\u015b\u0107 na wstrz\u0105sy
Taming.SubSkill.ShockProof.Description=Redukcja obra\u017ce\u0144 wybuchowych
Taming.SubSkill.CallOfTheWild.Name=Wezwanie Dzikich
Taming.SubSkill.CallOfTheWild.Description=Przywo\u0142uje zwierze po twojej stronie
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW (Ocelot): Kucnij i kliknij LPM {0} z ryb\u0105 w r\u0119ce
Taming.Effect.15=[[GRAY]]COTW (Wolf): Kucnij i kliknij LPM {0} z ko\u015bci\u0105 w d\u0142oni
Taming.SubSkill.FastFoodService.Name=Serwis FastFood\'u
Taming.SubSkill.FastFoodService.Description=Szansa dla wilk\u00f3w na odnowienie \u017cycia przy ataku
Taming.SubSkill.Gore.Name=Brutalno\u015b\u0107
Taming.SubSkill.Gore.Description=Cios krytyczny kt\u00f3ry wywo\u0142uje krwawienie
Taming.SubSkill.SharpenedClaws.Name=Zaostrzone Pazury
Taming.SubSkill.SharpenedClaws.Description=Dodatkowe Obra\u017cenia
Taming.SubSkill.EnvironmentallyAware.Name=Przyjazne dla \u015brodowiska
Taming.SubSkill.EnvironmentallyAware.Description=Strach przed Kaktusami/Law\u0105, Odporno\u015b\u0107 obra\u017cenia ze spadania
Taming.SubSkill.ThickFur.Name=Grube Futro
Taming.SubSkill.ThickFur.Description=Redukcja Obra\u017ce\u0144, Odporno\u015b\u0107 na ogie\u0144
Taming.Listener.Wolf=[[DARK_GRAY]]Tw\u00f3j wilk biegnie do ciebie...
Taming.Listener=Oswajanie:
Taming.SkillName=OSWAJANIE
Taming.Skillup=Umiej\u0119tno\u015b\u0107 oswajania wzros\u0142a o {0}. Razem ({1})
Taming.Summon.Complete=[[GREEN]]Przywo\u0142ywanie uko\u0144czone
Taming.Summon.Fail.Ocelot=Obecnie masz przy sobie zbyt du\u017co ocelot\u00f3w aby przywo\u0142a\u0107 kolejnego.
Taming.Summon.Fail.Wolf=Obecnie masz przy sobie zbyt du\u017co wilk\u00f3w aby przywo\u0142a\u0107 kolejnego.
Unarmed.Ability.Berserk.Length=D\u0142ugo\u015b\u0107 Berserka: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Styl \u017belaznej D\u0142oni
Unarmed.Ability.Bonus.1=Ulepszenie obra\u017ce\u0144 +{0}
Unarmed.Ability.Chance.ArrowDeflect=Szansa na Odbicie Strza\u0142y: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=Szansa na Rozbrojenie: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=Szansa za Zelazny Chwyt: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=Tw\u00f3j przeciwnik ma \u017celazny u\u015bcisk!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Tw\u00f3j \u017belazny Uchwyt uchroni\u0142 ci\u0119 przed Rozbrojeniem!
Unarmed.Ability.Lower=[[GRAY]]**OPUSZCZASZ SWOJE PI\u0118\u015aCI**
Unarmed.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJE PIESCI**
Unarmed.SubSkill.Berserk.Name=Berserk (Zdolnosc)
Unarmed.SubSkill.Berserk.Description=+50% DMG, Niszczy slabe materialy
Unarmed.SubSkill.Disarm.Name=Rozbrojenie
Unarmed.SubSkill.Disarm.Description=Rozbraja przeciwnika z przedmiotu trzymanego przez niego w r\u0119ku
Unarmed.SubSkill.IronArmStyle.Name=Styl zelaznego ramienia
Unarmed.SubSkill.IronArmStyle.Description=Wzmacnia twoj\u0105 d\u0142o\u0144 w czasie
Unarmed.SubSkill.ArrowDeflect.Name=Odbicie strzaly
Unarmed.SubSkill.ArrowDeflect.Description=Odbijanie strzal
Unarmed.SubSkill.IronGrip.Name=Zelazny Chwyt
Unarmed.SubSkill.IronGrip.Description=Zapobiega przed Twoim rozbrojeniem
Unarmed.Listener=NIEUZBROJONY
Unarmed.SkillName=NIEUZBROJONY
Unarmed.Skills.Berserk.Off=**Berserk si\u0119 sko\u0144czy\u0142**
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK AKTYWOWANY**
Unarmed.Skills.Berserk.Other.Off=Berserk[[GREEN]] si\u0119 sko\u0144czy\u0142 [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] u\u017cy\u0142 [[RED]]Berserka!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Twoja zdolno\u015b\u0107 [[YELLOW]]Berserka [[GREEN]]jest ju\u017c dost\u0119pna!
Unarmed.Skillup=Umiej\u0119tno\u015b\u0107 boksowania zwi\u0119kszona o {0}. Ca\u0142kowicie ({1})
Woodcutting.Ability.0=Dmucharka do li\u015bci
Woodcutting.Ability.1=Zdmuchuje li\u015bcie
Woodcutting.Ability.Chance.DDrop=Szansa na Dwukrotny Drop: [[YELLOW]]{0}
Woodcutting.Ability.Length=D\u0142ugo\u015bc Powalacza Drzew: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=ZABLOKOWANY DO POZIOMU {0}+ SKILL
Woodcutting.SubSkill.TreeFeller.Name=Powalacz Drzew
Woodcutting.SubSkill.TreeFeller.Description=Sprawia, i\u017c drzewa eksploduj\u0105
Woodcutting.SubSkill.LeafBlower.Name=Dmucharka do li\u015bci
Woodcutting.SubSkill.LeafBlower.Description=Zdmuchuje li\u015bcie
Woodcutting.SubSkill.HarvestLumber.Name=Podwojny Drop
Woodcutting.SubSkill.HarvestLumber.Description=Podwaja ilo\u015b\u0107 zdobywanych przedmiot\u00f3w
Woodcutting.Listener=\u015aCINANIE DRZEW
Woodcutting.SkillName=\u015aCINANIE DRZEW
Woodcutting.Skills.TreeFeller.Off=**Powalacz Drzew si\u0119 sko\u0144czy\u0142**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**POWALACZ DRZEW AKTYWOWANY**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Twoja zdolno\u015b\u0107 [[YELLOW]]Powalacz Drzew [[GREEN]] jest ju\u017c dost\u0119pna!
Woodcutting.Skills.TreeFeller.Other.Off=Powalenie Drzewa[[GREEN]] si\u0119 sko\u0144czy\u0142o [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] u\u017cy\u0142 [[RED]]Powalacza Drzew!
Woodcutting.Skills.TreeFeller.Splinter=TWOJA SIEKIERA ROZPAD\u0141A SI\u0118 NA DRZAZGI!
Woodcutting.Skills.TreeFeller.Threshold=To drzewo jest zbyt du\u017ce!
Woodcutting.Skillup=Umiej\u0119tno\u015b\u0107 \u015bcinania wzros\u0142a o {0}. Razem ({1})
Ability.Generic.Refresh=[[GREEN]]**UMIEJ\u0118TNO\u015aCI DOST\u0118PNE!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
Combat.BeastLoreHealth=[[DARK_AQUA]]\u017bycie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**KRWOTOK**
Combat.StruckByGore=**WYKRWAWIASZ SI\u0118**
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
mcMMO.Description=[[DARK_AQUA]]O [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO jest [[RED]]open source[[GOLD]] modem RPG stworzonym w lutym 2011 r.,[[GOLD]]przez [[BLUE]]com.gmail.nossr50[[GOLD]]. Celem jest wprowadzenie doswiadczen RPG.,[[DARK_AQUA]]Porady:,[[GOLD]] - [[GREEN]]Uzywaj [[RED]]/mcmmo help[[GREEN]] by zobaczyc komendy,[[GOLD]] - [[GREEN]]Pisz [[RED]]/NAZWA_UMIEJETNOSCI[[GREEN]] by zobaczyc informacje na jej temat,[[DARK_AQUA]]Programisci:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](Zalozyciel),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Manager projektu),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Developer),[[DARK_AQUA]]Przydatne linki:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Zglaszanie bled\u00f3w,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,
Commands.addlevels.AwardAll.1=[[GREEN]]Otrzyma\u0142e\u015b {0} poziom\u00f3w we wszystkich dziedzinach!
Commands.addlevels.AwardAll.2=Wszystkie dziedziny zosta\u0142y zmienione na poziom {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]Zdoby\u0142e\u015b {0} poziom\u00f3w w dziedzinie {1}!
Commands.addlevels.AwardSkill.2={0} zosta\u0142 zmieniony dla {1}.
Commands.addxp.AwardAll=[[GREEN]]Otrzyma\u0142e\u015b {0} XP\'a we wszystkich dziedzinach!
Commands.addxp.AwardSkill=[[GREEN]]Otrzyma\u0142e\u015b {0} XP\'a we dziedzinie {1}!
Commands.Ability.Off=Umiej\u0119tno\u015b\u0107 wy\u0142\u0105czona [[RED]]
Commands.Ability.On=Umiej\u0119tno\u015b\u0107 w\u0142\u0105czona [[GREEN]]
Commands.AdminChat.Off=Czat tylko dla adminow [[RED]] Wylaczony
Commands.AdminChat.On=Czat tylko dla adminow [[RED]] W\u0142\u0105czony
Commands.AdminToggle=- Wlacza/wylacza czat adminow
Commands.Chat.Console=\"Konsola\"
Commands.Disabled=Komenda ta jest wylaczona.
Commands.DoesNotExist=Nie ma takiego gracza!
Commands.GodMode.Disabled=Nie\u015bmiertelno\u015b\u0107 wy\u0142\u0105czona
Commands.GodMode.Enabled=Nie\u015bmiertelno\u015b\u0107 w\u0142\u0105czona
Commands.GodMode.Forbidden=[mcMMO] Nie\u015bmiertelno\u015b\u0107 nie jest dozwolona na tym \u015bwiecie.
Commands.Inspect=<player> [[RED]]- Pokazuje informacje o graczu
Commands.Party.Invite.Accepted=[[GREEN]]Zaproszenie zaakceptowane. Do\u0142\u0105czy\u0142e\u015b do dru\u017cyny {0}
Commands.Invite.Success=[[GREEN]]Pomyslnie wyslano zaproszenie
Commands.Leaderboards=<skill> <page> [[RED]]- Rankingi
Commands.mcc.Header=---[][[YELLOW]]mcMMO Komendy[[RED]][]---
Commands.mcgod=- W\u0142\u0105cza/Wy\u0142\u0105cza Nie\u015bmiertelno\u015b\u0107
Commands.mchud.Invalid=Nie ma takiego Typu Interfejsu.
Commands.mcpurge.Success=[[GREEN]]Baza danych zosta\u0142a wyczyszczona!
Commands.mcrank.Heading=[[GOLD]]-=OSOBISTE RANKINGI=-
Commands.mcrank.Overall=Og\u00f3lne Statystyki[[GREEN]] - [[GOLD]]Ranga [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=CEL: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]Ranga [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Bez Rangi
Commands.mcrefresh.Success=Umiejetnosci [[RED]]{0} zostaly odnowione.
Commands.mcremove.Success=[[GREEN]]{0} zosta\u0142 usuni\u0119ty z bazy danych!
Commands.mctop.Tip=[[GOLD]]Porada: Wpisz [[RED]]/mcrank[[GOLD]] aby zobaczy\u0107 swoje rankingi!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modyfikuje cel
Commands.mmoedit.Modified.1=[[GREEN]]Tw\u00f3j poziom w {0} zosta\u0142 zmieniony na {1}!
Commands.mmoedit.Modified.2={0} zosta\u0142 zmieniony na {1}.
Commands.ModDescription=- Przeczytaj opis
Commands.NoConsole=Konsola nie obs\u0142uguje tej komendy.
Commands.Notifications.Off=Informacje na temat umiejetnosci [[RED]]wylaczone
Commands.Notifications.On=Informacje na temat umiejetnosci [[GREEN]]wlaczone
Commands.Other=[[GREEN]]--POZOSTA\u0141E KOMENDY--
Commands.Party.Header=-----[][[GREEN]]DRUZYNA[[RED]][]-----
Commands.Party.ShareMode=[[DARK_GRAY]]TRYB DZIELENIA SIE:
Commands.Party.ItemShare=[[GRAY]]PRZEDMIOT [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
Commands.Party.MembersNear=[[DARK_GRAY]]OBOK CIEBIE [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=- Akceptuje zaproszenie grupy
Commands.Party.Chat.Off=Czat wy\u0142acznie dla dru\u017cyny [[RED]]Off
Commands.Party.Chat.On=Czat wy\u0142acznie dla dru\u017cyny w\u0142\u0105czony [[RED]]
Commands.Party.Commands=[[GREEN]]--KOMENDY DLA DRU\u017bYN--
Commands.Party.Invite.0=ALERT: [[GREEN]]Otrzyma\u0142e\u015b zaproszenie do dru\u017cyny {0} od {1}
Commands.Party.Invite.1=Wpisz [[GREEN]]/party accept[[YELLOW]] by akceptowac zaproszenie
Commands.Party.Invite=- Wysyla zaproszenie do druzyny
Commands.Party.Join=[[GRAY]]Dolaczono do druzyny: {0}
Commands.Party.Create=[[GRAY]]Utworzono druzyne: {0}
Commands.Party.Rename=[[GRAY]]Nazwa druzyny zmieniona na: [[WHITE]]{0}
Commands.Party.SetSharing=[[GRAY]]Druzyny {0} dzielenie sie przedmiotami ustawiono na: [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]Druzyna {0} juz istnieje!
Commands.Party.Kick=Zosta\u0142e\u015b wyrzucony z dru\u017cyny {0}!
Commands.Party.Leave=Opu\u015bci\u0142e\u015b dru\u017cyn\u0119.
Commands.Party.Members.Header=-----[][[GREEN]]CZLONKOWIE[[RED]][]-----
Commands.Party.None=Nie jestes w druzynie.
Commands.Party.Quit=- Opuszcza obecn\u0105 dru\u017cyne
Commands.Party.Teleport=<player> [[RED]]- Teleportacja do czlonka grupy.
Commands.Party.Toggle=- W\u0142\u0105cza/Wy\u0142\u0105cza czat dla dru\u017cyn
Commands.Party.1=- Tworzy nowa druzyne
Commands.Party.2=- Dolacza do druzyny gracza
Commands.ptp.Enabled=Teleportacja druzynowa [[GREEN]]aktywna
Commands.ptp.Disabled=Teleportacja druzynowa [[RED]]wylaczona
Commands.ptp.NoRequests=Nie masz zadnych zadan teleportacji w tym momencie
Commands.ptp.NoWorldPermissions=[mcMMO] Nie masz uprawnien do teleportacji do swiata {0}.
Commands.ptp.Request1={0} [[GREEN]]chce sie steleportowac do Ciebie.
Commands.ptp.Request2=[[GREEN]]By sie steleportowac, wpisz [[YELLOW]]/ptp accept. [[GREEN]]Zadanie wygasa po [[RED]]{0} [[GREEN]]sekundach.
Commands.ptp.AcceptAny.Disabled=Potwierdzenie zadania teleportacji druzynowej [[RED]]wylaczone
Commands.ptp.RequestExpired=Zadanie druzynowego teleportu wygaslo!
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] Poziom Mocy [[YELLOW]]Ranking--
Commands.PowerLevel.Capped=[[DARK_RED]]POZIOM MOCY: [[GREEN]]{0} [[DARK_RED]]MAKSYMALNY POZIOM: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]POZIOM MOCY: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]Wszystkie twoje umiej\u0119tno\u015bci zosta\u0142y zresetowane.
Commands.Reset.Single=[[GREEN]]Tw\u00f3j poziom w {0} zosta\u0142 zresetowany.
Commands.Reset=Resetuje poziom umiej\u0119tno\u015bci do 0
Commands.Skill.Invalid=Nie ma takiej umiej\u0119tno\u015bci!
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking--
Commands.SkillInfo=- Zobacz szczeg\u00f3lowe informacje na temat tej umiejetnosci
Commands.Stats.Self=TWOJE STATYSTYKI
Commands.Stats=- Zobacz swoje statystyki
Commands.ToggleAbility=- W\u0142\u0105cza/Wy\u0142\u0105cza zdolno\u015b\u0107 PPM
Commands.Usage.1=W\u0142a\u015bciwa komenda to /{0} {1}
Commands.Usage.2=W\u0142a\u015bciwa komenda to /{0} {1} {2}
Commands.Usage.3=W\u0142a\u015bciwa komenda to /{0} {1} {2} {3}
Commands.Usage.Level=poziom
Commands.Usage.Message=wiadomo\u015b\u0107
Commands.Usage.Page=strona
Commands.Usage.Password=haslo
Commands.Usage.Player=gracz
Commands.Usage.Skill=zdolno\u015b\u0107
Commands.Usage.XP=xp
mcMMO.NoInvites=Nie masz zadnych zaproszen
mcMMO.NoPermission=[[DARK_RED]]Nie wystarczaj\u0105ce uprawnienia.
mcMMO.NoSkillNote=[[DARK_GRAY]]Je\u015bli nie posiadasz dost\u0119pu do zdolno\u015bci, nie b\u0119dzie ona tu ukazana.
Party.Forbidden=[mcMMO] Dru\u017cyny nie s\u0105 dozwolone na tym \u015bwiecie
Party.Help.9=Uzyj [[DARK_AQUA]]{0} [[RED]]by dzielic sie przedmiotami z czlonkami druzyny
Party.Help.10=Uzyj [[DARK_AQUA]]{0} [[RED]]by aktywowac dzielenie sie XP z czlonkami druzyny
Party.InformedOnJoin={0} [[GREEN]]dolaczyl do Twojej druzyny
Party.InformedOnQuit={0} [[GREEN]]opuscil Twoja druzyne
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]zmienil nazwe druzyny na [[WHITE]]{1}
Party.InvalidName=[[DARK_RED]]Nie istnieje dru\u017cyna o takiej nazwie!
Party.Invite.Self=Nie mozesz zaprosic siebie samego!
Party.IsLocked=Ta grupa jest juz zamknieta!
Party.IsntLocked=Ta grupa nie jest zamkni\u0119ta!
Party.Locked=Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
Party.NotInYourParty=[[DARK_RED]]{0} nie jest cz\u0142onkiem twojej dru\u017cyny.
Party.NotOwner=[[DARK_RED]]Nie jeste\u015b liderem grupy.
Party.Owner.New=[[GREEN]]{0} jest nowym liderem grupy.
Party.Owner.NotLeader=[[DARK_RED]]Nie jeste\u015b ju\u017c liderem grupy.
Party.Owner.Player=[[GREEN]]Jeste\u015b teraz liderem grupy.
Party.Password.Incorrect=Has\u0142o grupy nieprawid\u0142owe.
Party.Password.Set=[[GREEN]]Haslo grupy zmienione na: {0}
Party.Password.Removed=[[GREEN]]Haslo druzyny zostalo wyczyszczone.
Party.Player.Invalid=Nie ma takiego gracza.
Party.NotOnline=[[DARK_RED]]{0} jest offline!
Party.Player.InSameParty={0} juz jest w Twojej druzynie!
Party.PlayerNotInParty=[[DARK_RED]]{0} nie jest w druzynie
Party.Teleport.Dead=Nie mo\u017cesz si\u0119 teleportowa\u0107 do zmar\u0142ego gracza.
Party.Teleport.Hurt=Zostales ranny przed {0} sekundami i nie mozesz sie steleportowac.
Party.Teleport.Player=[[GREEN]]Teleportowa\u0142e\u015b si\u0119 do {0}.
Party.Teleport.Self=Nie mo\u017cesz teleportowa\u0107 si\u0119 do samego siebie!
Party.Teleport.Target=[[GREEN]]{0} teleportowa\u0142 si\u0119 do Ciebie.
Party.Teleport.Disabled={0} nie zezwala na teleportacje druzynowa.
Party.Rename.Same=Taka juz jest wlasnie nazwa Twojej druzyny!
Party.Join.Self=Nie mozesz dolaczyc do samego siebie!
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
Party.Disband=[[GRAY]]Druzyna zostala rozwiazana
Party.Status.Locked=[[DARK_RED]](TYLKO NA ZAPROSZENIE)
Party.ShareType.Xp=EXP
Party.ShareType.Item=PRZEDMIOTOWY
Party.ShareMode.Equal=R\u00d3WNY
Party.ShareMode.Random=LOSOWY
Party.ItemShare.Disabled=Druzynowe dzielenie sie przedmiotami jest wylaczone.
Party.ItemShare.Category.Loot=Loot
Party.ItemShare.Category.Mining=G\u00f3rnictwo
Party.ItemShare.Category.Herbalism=Zielarstwo
Party.ItemShare.Category.Woodcutting=Scinanie drzew
Party.ItemShare.Category.Misc=R\u00f3zne
Commands.XPGain.Acrobatics=Upadanie
Commands.XPGain.Archery=Atak potworow
Commands.XPGain.Axes=Atak potworow
Commands.XPGain.Child=Podnosi poziomy z nadrzednych umiejetnosci
Commands.XPGain.Excavation=Kopanie i odnajdywanie skarb\u00f3w
Commands.XPGain.Fishing=Rybactwo
Commands.XPGain.Herbalism=Zbieranie Zi\u00f3\u0142
Commands.XPGain.Mining=Wydobywa Kamie\u0144 i Surowce
Commands.XPGain.Repair=Naprawianie
Commands.XPGain.Swords=Atak potworow
Commands.XPGain.Taming=Oswoj zwierze, lub walcz ze swoimi wilkami.
Commands.XPGain.Unarmed=Atak potworow
Commands.XPGain.Woodcutting=\u015acina drzewa
Commands.XPGain=[[DARK_GRAY]Zdobyte do\u015bwiadczenie: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Tw\u00f3j pasek XP\'a jest zablokowany {0}!
Commands.xplock.unlocked=[[GOLD]]Tw\u00f3j pasek XP\'a jest odblokowany {0}!
Commands.xprate.modified=Modyfikator zdobywania do\u015bwiadczenia zosta\u0142 zmieniony na {0}
Commands.xprate.over=[[GOLD]]Event[[RED]] zwi\u0119kszonego zdobywania XP\'a jest zako\u0144czony!
Commands.xprate.proper.0=Aby zmieni\u0107 mno\u017cnik XP - /xprate <mno\u017cnik> <true/false>
Commands.xprate.proper.1=Aby przywr\u00f3ci\u0107 normalny mno\u017cnik zdobywania XP\'a - /xprate reset
Commands.xprate.proper.2=Wpisz true/false aby okre\u015bli\u0107 czy jest to EVENT czy te\u017c nie
Commands.xprate.started.0=[[GOLD]]EVENT zwi\u0119kszonego zdobywania XP\'a w\u0142a\u015bnie si\u0119 zacz\u0105\u0142!
Commands.xprate.started.1=[[GOLD]]Mno\u017cnik zdobywania XP\'a wynosi {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
Effects.Effects=EFEKTY
Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]Poziom: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenie[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Available=[[GRAY]]Przewodnik dla {0} jest dost\u0119pny - wpisz /{1} ? [strona]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Przewodnik[[GOLD]]=-
Guides.Page.Invalid=Niew\u0142a\u015bciwa strona!
Guides.Page.OutOfRange=Ta strona nie istnieje, jest tylko {0} stron.
Guides.Usage=W\u0142a\u015bciwa Komenda to /{0} ? [strona]
Guides.Smelting.Section.0=Wkrotce...
Inspect.Offline=Nie masz odpowiednich uprawnie\u0144 aby przygl\u0105da\u0107 si\u0119 graczom offline!
Inspect.OfflineStats=Statystyki Gracza Offline [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]Statystyki Gracza [[YELLOW]]{0}
Inspect.TooFar=Jeste\u015b zbyt daleko aby przyjrze\u0107 si\u0119 temu graczowi!
Item.ChimaeraWing.Fail=**U\u017bYCIE SKRZYD\u0141A CHIMERY NIE POWIOD\u0141O SI\u0118**
Item.ChimaeraWing.Pass=**SKRZYD\u0141O CHIMERY**
Item.ChimaeraWing.Name=Skrzydlo Chimery
Item.ChimaeraWing.Lore=[[GRAY]]Teleportuje Cie do Twojego l\u00f3zka.
Item.Generic.Wait=Musisz poczekac, nim bedziesz m\u00f3gl uzyc tego ponownie! [[YELLOW]]({0}s)
Item.Injured.Wait=Zosta\u0142e\u015b ostatnio ranny i musisz poczeka\u0107 aby tego u\u017cy\u0107. [[YELLOW]]({0}s)
Teleport.Commencing=[[GRAY]]Teleportacja za [[GOLD]]({0}) [[GRAY]]sekund, nie ruszaj sie...
Teleport.Cancelled=[[DARK_RED]]Teleportacja anulowana!
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
Skills.ConfirmOrCancel=[[GREEN]]Prawy-klik ponownie by potwierdzic [[GOLD]]{0}[[GREEN]]. Lewy-klik by anulowac.
Stats.Header.Combat=[[GOLD]]-=UMIEJ\u0118TNO\u015aCI BOJOWE=-
Stats.Header.Gathering=[[GOLD]]-=UMIEJ\u0118TNO\u015aCI ZBIERANIA=-
Stats.Header.Misc=[[GOLD]]-=ROZNE UMIEJETNOSCI=-
Stats.Own.Stats=[[GREEN]][mcMMO] Statystyki
Perks.XP.Name=Do\u015bwiadczenie
Perks.XP.Desc=Otrzymuje {0}x XP\'a.
Perks.Lucky.Name=Szcz\u0119\u015bcie
Perks.Lucky.Desc=Daje {0} i umiej\u0119tno\u015bciom o 33.3% lepsz\u0105 szanse na aktywacj\u0119.
Perks.Lucky.Desc.Login=Daje wybranym skillom i umiej\u0119tno\u015bciom o 33.3% lepsz\u0105 szanse na aktywacj\u0119.
Perks.Lucky.Bonus=[[GOLD]] ({0} ze zdolno\u015bci\u0105 Szcz\u0119\u015bcia)
Perks.Cooldowns.Name=Szybka Regeneracja
Perks.Cooldowns.Desc=Zmniejsza czas odnowienia zdolno\u015bci o {0}.
Perks.ActivationTime.Name=Wytrzyma\u0142o\u015b\u0107
Perks.ActivationTime.Desc=Zwi\u0119ksza czas na u\u017cycie zdolno\u015bci o {0} sekund.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}s ze zdolno\u015bci\u0105 Wytrzyma\u0142o\u015bci)
MOTD.Donate=[[DARK_AQUA]]Informacje o Dotacji:
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Kara za \u015amier\u0107: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Statystyki Wampirycznych Pijawek: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO Zdolno\u015bci]
MOTD.Version=[[GOLD]][mcMMO] Obecna Wersja [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - Strona mcMMO
Smelting.Ability.FuelEfficiency=Mnoznik wydajnosci paliwa: [[YELLOW]]{0}x
Smelting.Ability.Locked.0=DOSTEPNE OD POZIOMU {0}+ (VANILLA XP BOOST)
Smelting.Ability.Locked.1=DOSTEPNE OD POZIOMU {0}+ (FLUX MINING)
Smelting.Ability.SecondSmelt=Szansa na drugie przetopienie: [[YELLOW]]{0}
Smelting.Ability.VanillaXPBoost=Vanilla mnoznik XP: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=Wydajnosc paliwa
Smelting.SubSkill.FuelEfficiency.Description=Zwieksza czas spalania sie paliwa w piecu podczas przetapiania
Smelting.SubSkill.SecondSmelt.Name=Drugie przetopienie
Smelting.SubSkill.SecondSmelt.Description=Podwaja zasoby zdobyte z przetapiania
Smelting.Effect.4=Vanilla XP Boost
Smelting.Effect.5=Zwieksza XP zdobywane poprzez przetapianie
Smelting.SubSkill.FluxMining.Description=Szansa dla zl\u00f3z by zostaly natychmiastowo przetopione podczas wykopywania
Smelting.FluxMining.Success=[[GREEN]]Zloze przetopilo sie samoistnie!
Smelting.Listener=Przetapianie:
Smelting.SkillName=PRZETAPIANIE
Commands.Description.adminchat=Wlacza/wylacza czat admin\u00f3w lub wysyla wiadomosc na czat admin\u00f3w
Commands.Description.mcnotify=Wlacza/wylacza informacje na temat umiejetnosci mcMMO na czacie
Commands.Description.vampirism=Zmodyfikuj wartosc procentowa na aktywowanie wampiryzmu mcMMO lub go wlacz/wylacz
UpdateChecker.Outdated=Uzywasz przestarzalej wersji mcMMO!
UpdateChecker.NewAvailable=Dostepna jest nowa wersja na BukkitDev.

View File

@@ -1,197 +0,0 @@
Acrobatics.Combat.Proc=[[GREEN]]**Esquivou**
Acrobatics.SubSkill.Roll.Name=Rolar
Acrobatics.SubSkill.Dodge.Name=Esquivou
Acrobatics.Listener=Acrobacias:
Acrobatics.Roll.Text=**Rolou**
Acrobatics.SkillName=Acrobacia
Acrobatics.Skillup=Habilidade Acrobacia aumentada em {0}. Total ({1})
Archery.SubSkill.SkillShot.Name=Tiro Habilidoso
Archery.SubSkill.SkillShot.Description=Aumenta o dano feito com arcos
Archery.SubSkill.ArrowRetrieval.Description=Chance de recuperar flechas dos corpos
Archery.Listener=Arqueiro
Archery.SkillName=ARQUEIRO
Archery.Skillup=Habilidade Arqueiro aumentada em {0}. Total ({1})
Axes.Ability.Bonus.0=Machado
Axes.Ability.Lower=[[GRAY]]**VOCE ABAIXA SEU MACHADO**
Axes.Ability.Ready=[[GREEN]]**VOCE PREPARA SEU MACHADO**
Axes.Combat.GI.Struck=**GOLPEADO POR UM GRANDE IMPACTO**
Axes.SubSkill.CriticalStrikes.Description=Dano Duplo
Axes.SubSkill.AxeMastery.Description=Adiciona dano extra
Axes.Listener=Machados:
Axes.SkillName=Machado
Axes.Skills.SS.On=[[GREEN]]**Racha Cranio ATIVADO**
Axes.Skills.SS.Refresh=[[GREEN]]Sua [[YELLOW]] Racha Cranio [[GREEN]] habilidade esta pronta.
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Racha Cranios!
Axes.Skillup=Habilidade em Machado aumentada em {0}. Total ({1})
Excavation.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA PA**
Excavation.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA PA**
Excavation.SubSkill.TreasureHunter.Description=Habilidade de cavar tesouros
Excavation.Listener=Escavacao:
Excavation.SkillName=Escava\u00e7\u00e3o
Excavation.Skillup=Habilidade de Escavacao aumentada em {0}. Total ({1})
Fishing.Listener=Pescaria:
Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=PESCARIA
Fishing.Skillup=Habilidade em Pescaria aumentada em {0}. Total ({1})
Herbalism.Ability.GTh=[[GREEN]]**DEDAO VERDE**
Herbalism.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA ENXADA**
Herbalism.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA ENXADA**
Herbalism.Listener=Herbalismo
Herbalism.SkillName=HERBALISMO
Herbalism.Skills.GTe.Refresh=[[GREEN]]Sua [[YELLOW]]pronta sua habilidade de [[GREEN]]Terra Verde
Herbalism.Skills.GTe.Other.Off=Terra Verde[[GREEN]] acabou para o [[YELLOW]]{0}
Herbalism.Skillup=Habilidade em Herbalismo aumentada em {0}. Total ({1})
Mining.Ability.Length=Super Partir Duracao: [[YELLOW]]{0}s
Mining.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA PICARETA**
Mining.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA PICARETA**
Mining.Listener=Mineracao:
Mining.SkillName=MINERAR
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]A tua [[YELLOW]]habilidade Super Partir [[GREEN]]esta pronta!
Mining.Skillup=Habilidade Minerar aumentada em {0}. Total ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Refresh=[[GREEN]]A tua [[YELLOW]]habilidade de explosao [[GREEN]]esta pronta!
Repair.SubSkill.Repair.Name=Reparar
Repair.SubSkill.SuperRepair.Name=Super Reparo
Repair.SubSkill.DiamondRepair.Name=Reparar Diamante ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=Reparar ferramentas e armadura de Diamante
Repair.SubSkill.ArcaneForging.Description=Reparar itens magicos
Repair.Listener=Reparar:
Repair.SkillName=REPARAR
Repair.Skills.AdeptDiamond=[[DARK_RED]]Voce nao tem nivel suficiente pra reparar Diamante.
Repair.Skills.AdeptGold=[[DARK_RED]]Voc\u00ea n\u00e3o tem nivel suficiente pra reparar Ouro.
Repair.Skills.AdeptStone=[[DARK_RED]]Voce nao tem nivel suficiente pra reparar Pedra.
Repair.Skills.FeltEasy=[[GRAY]]Isso pareceu facil.
Repair.Skillup=Habilidade de Reparacao aumentada em {0}. Total ({1})
Repair.Arcane.Chance.Success=[[GRAY]]AF Percentagem de Sucesso: [[YELLOW]]{0}%
Repair.Arcane.Fail=Poder misterioso saiu permanentemente do item.
Repair.Arcane.Lost=Voce nao foi habilidoso o suficiente para manter os encantamentos.
Swords.Ability.Lower=[[GRAY]]**VOCE ABAIXA SUA ESPADA**
Swords.Ability.Ready=[[GREEN]]**VOCE PREPARA SUA ESPADA**
Swords.Combat.Bleeding.Stopped=[[GRAY]]O sangramento[[GREEN]]parou[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**INIMIGO A SANGRAR**
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
Swords.SubSkill.CounterAttack.Name=Contra-ataque
Swords.SubSkill.Bleed.Name=Sangrou
Swords.Listener=Espadas:
Swords.SkillName=Espada
Swords.Skills.SS.On=[[GREEN]]**ATAQUE DE SERRA ACTIVADO**
Swords.Skills.SS.Other.Off=Ataque de cerra[[GREEN]] acabou para [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]] quebra rapida!
Swords.Skillup=Habilidade com Espadas aumentada em {0}. Total ({1})
Taming.Ability.Bonus.1=Lobos evitam o perigo
Taming.Ability.Bonus.6=Garras Afiadas
Taming.SubSkill.ShockProof.Description=Reducao de dano explosivo
Taming.SubSkill.CallOfTheWild.Name=Chamado da Selva
Taming.SubSkill.CallOfTheWild.Description=Invoca um animal ao seu lado
Taming.SubSkill.FastFoodService.Description=Chance dos lobos se curarem ao atacarem
Taming.SubSkill.SharpenedClaws.Name=Garras Afiadas
Taming.SubSkill.SharpenedClaws.Description=Dano Bonus
Taming.Listener.Wolf=[[DARK_GRAY]]O seu lobo correu de volta ate voce...
Taming.Listener=Domar
Taming.SkillName=DOMAR
Taming.Skillup=Habilidade de Domesticar aumentada em {0}. Total ({1})
Unarmed.Listener=Desarmado:
Unarmed.SkillName=DESARMAR
Unarmed.Skills.Berserk.Off=**Berserk acabou**
Unarmed.Skills.Berserk.Other.Off=Quebra rapida[[GREEN]] acabou para [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Berserk!
Woodcutting.Ability.0=Soprador de Folhas
Woodcutting.Ability.1=Soprar Folhas
Woodcutting.SubSkill.TreeFeller.Description=Faz arvores explodirem.
Woodcutting.SubSkill.HarvestLumber.Name=Drops duplos
Woodcutting.Listener=Lenhador
Woodcutting.SkillName=Lenhador
Woodcutting.Skills.TreeFeller.Other.Off=Corta Arvores[[GREEN]] acabou para o [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Splinter=SEU MACHADO SE QUEBROU EM DEZENAS DE PEDACOS!
Woodcutting.Skills.TreeFeller.Threshold=Essa arvore e muito grande!
Woodcutting.Skillup=Habilidade como Lenhador aumentada em {0}. Total ({1})
Ability.Generic.Template={0}:[[YELLOW]]{1}
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE ANIMAIS*
Combat.BeastLoreHealth=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]*MORDIDA*
Combat.StruckByGore=*ATINGIDO POR MORDIDA*
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
Commands.addlevels.AwardAll.1=[[GREEN]]Voce ganhou {0} leveis em todas suas skills!
Commands.addlevels.AwardAll.2=Todas suas skills foram alteradas para {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]Voce ganhou {0} leveis em {1}!
Commands.addlevels.AwardSkill.2={0} foi modificado para {1}.
Commands.addxp.AwardAll=[[GREEN]]Voce ganhou {0} experiencias em todas skills!
Commands.addxp.AwardSkill=[[GREEN]]Voce ganhou {0} experiencias em {1}!
Commands.AdminChat.Off=Chat Admin [[RED]]Desligado
Commands.AdminChat.On=Chat de Admin [[GREEN]]Ligado
Commands.AdminToggle=- Liga o Admin chat
Commands.Disabled=Este comando esta desabilitado.
Commands.DoesNotExist=Player nao existe na database!
Commands.GodMode.Disabled=mcMMO Modo God desabilitado
Commands.GodMode.Enabled=mcMMO Godmode Ligado
Commands.Invite.Accepted=[[GREEN]]Convite aceito. Voce se juntou ao grupo {0}
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modifica alvo
Commands.ModDescription=- Leia a descricao breve do mod
Commands.NoConsole=Esse comando nao suporta uso no console
Commands.Party.Accept=- Aceitar convite de grupo
Commands.Party.Chat.Off=Chat de grupo [[RED]]Desligado
Commands.Party.Commands=[[GREEN]]--COMANDOS DE GRUPO--
Commands.Party.Invite.0=ALERTA: [[GREEN]]Voce recebeu um convite para o grupo {0} de {1}
Commands.Party.Kick=Voce foi kickado do grupo {0}!
Commands.Party.Leave=Voce saiu do grupo
Commands.Party.None=Voce nao esta em um grupo.
Commands.Party.Quit=- Deixe seu grupo atual
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Podium--
Commands.PowerLevel=[[DARK_RED]]N\u00cdVEL DE PODER: [[GREEN]]{0}
Commands.Scoreboard.Clear=[[DARK_AQUA]]mcMMO scoreboard sumiu.
Commands.Scoreboard.NoBoard=The mcMMO scoreboard nao esta ativo.
Commands.Scoreboard.Keep=[[DARK_AQUA]]O mcMMO scoreboard vai estar visivel ate voce usar [[GREEN]]/mcscoreboard clear[[DARK_AQUA]].
Commands.Scoreboard.Timer=[[DARK_AQUA]]O mcMMO scoreboard vai sumir em [[GOLD]]{0}[[DARK_AQUA]] segundos.
Commands.Scoreboard.Help.0=[[GOLD]] == [[GREEN]]Ajuda para [[RED]]/mcscoreboard[[GOLD]] ==
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - oculta o McMMO scoreboard
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - mantem o McMMO scoreboard visivel
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - oculta o McMMO scoreboard depois de [[LIGHT_PURPLE]]n[[WHITE]] segundos
Commands.Scoreboard.Tip.Keep=[[GOLD]]Dica: Use [[RED]]/mcscoreboard keep[[GOLD]] enquanto ele estiver visivel para fazer com que ele fique sempre visivel .
Commands.Scoreboard.Tip.Clear=[[GOLD]]Dica: Use [[RED]]/mcscoreboard clear[[GOLD]] para ocultar o McMMO scoreboard.
Commands.Stats.Self=SEUS STATS
mcMMO.NoPermission=[[DARK_RED]]Permissoes insuficientes.
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.InvalidName=[[DARK_RED]]Isto nao e um nome valido.
Party.Locked=Equipe esta bloqueada, soh o lider pode convidar.
Party.NotInYourParty=[[DARK_RED]]{0} nao est\u00e1 na sua equipe
Party.Password.Set=[[GREEN]]Senha da equipe: {0}
Party.Player.Invalid=Isto nao e um jogador valido.
Party.Teleport.Dead=Voce nao pode teleportar para um jogador morto.
Party.Teleport.Player=[[GREEN]]Voce teleportou para {0}.
Party.Teleport.Target=[[GREEN]]{0} teleportou-se para voce.
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
Commands.XPGain.Acrobatics=CAINDO
Commands.XPGain.Archery=Atacando Monstros
Commands.XPGain.Axes=Atacando Monstros
Commands.XPGain.Excavation=Cavando e achando tesouros
Commands.XPGain.Herbalism=Colhendo Ervas
Commands.XPGain.Mining=Minerar Pedra & Min\u00e9rio
Commands.XPGain.Swords=Atacando Monstros
Commands.XPGain.Taming=Domesticar animais, ou combater com os seus lobos
Commands.XPGain=[[DARK_GRAY]]XP ADQUIRIDO: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est\u00e1 travada em {0}!
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
Commands.xprate.over=Evento de XP Rate acabou!!
XPRate.Event=[[GOLD]]mcMMO esta em um evento de XP aumentada! O aumento de XP e {0}x!
Effects.Effects=EFEITOS
Inspect.OfflineStats=Estatisticas do mcMMO para o player offline [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]Estatisticas do mcMMO para [[YELLOW]]{0}
Inspect.TooFar=Voce esta muito longe para inspecionar este Player!
Item.ChimaeraWing.Fail=**ASAS DE QUIMERA FALHARAM!**
Item.ChimaeraWing.Pass=**ASAS DE QUIMERA**
Item.Injured.Wait=Voce foi ferido recentemente e deve esperar para usar isto. [[YELLOW]]({0}s)
Skills.Disarmed=[[DARK_RED]]Voc\u00ea foi Desarmado!
Skills.NeedMore=[[DARK_RED]]Voc\u00ea precisa de mais
Skills.TooTired=Voc\u00ea est\u00e1 cansado pra usar essa habilidade.
Skills.Cancelled={0} cancelado!
Stats.Header.Combat=[[GOLD]]-=SKILLS DE COMBATE=-
Stats.Header.Gathering=[[GOLD]]-=SKILLS DE RECOLHA=-
Stats.Header.Misc=[[GOLD]]-=OUTRAS SKILLS=-
Scoreboard.Header.PlayerCooldowns=mcMMO Restantes
Scoreboard.Misc.CurrentXP=[[GREEN]]XP Atual
Scoreboard.Misc.RemainingXP=XP Restante
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Faltando
Scoreboard.Misc.Overall=[[GOLD]]Geral

View File

@@ -1,777 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 **
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
Acrobatics.DodgeChance=\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0438\u0442\u044c\u0441\u044f: [[YELLOW]]{0} %
Acrobatics.SubSkill.Roll.Name=\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435
Acrobatics.SubSkill.Roll.Description=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0438\u043b\u0438 \u0438\u0433\u043d\u043e\u0440\u0438\u0440\u0443\u0435\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u043f\u0430\u0434\u0435\u043d\u0438\u044f
Acrobatics.SubSkill.GracefulRoll.Name=\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435
Acrobatics.SubSkill.GracefulRoll.Description=\u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u0435\u0435 \u043e\u0431\u044b\u0447\u043d\u043e\u0433\u043e \u0441\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f \u0432 \u0434\u0432\u0430 \u0440\u0430\u0437\u0430.
Acrobatics.SubSkill.Dodge.Name=\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435
Acrobatics.SubSkill.Dodge.Description=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0423\u0440\u043e\u043d \u0432 \u0434\u0432\u0430 \u0440\u0430\u0437\u0430
Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:
Acrobatics.SubSkill.Roll.Chance=\u0428\u0430\u043d\u0441 \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f: [[YELLOW]]{0} %
Acrobatics.SubSkill.Roll.GraceChance=\u0428\u0430\u043d\u0441 \u0418\u0437\u044f\u0449\u043d\u043e\u0433\u043e \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f: [[YELLOW]]{0} %
Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435**
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
Acrobatics.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Archery.Combat.DazeChance=\u0428\u0430\u043d\u0441 \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c: [[YELLOW]]{0} %
Archery.Combat.RetrieveChance=\u0428\u0430\u043d\u0441 \u0418\u0437\u0432\u043b\u0435\u0447\u044c \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
Archery.Combat.SkillshotBonus=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
Archery.SubSkill.SkillShot.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
Archery.SubSkill.Daze.Name=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
Archery.SubSkill.Daze.Description=\u0414\u0435\u0437\u043e\u0440\u0435\u043d\u0442\u0438\u0440\u0443\u0435\u0442 \u0432\u0440\u0430\u0433\u043e\u0432 \u0438 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0443\u0440\u043e\u043d\u0430
Archery.SubSkill.ArrowRetrieval.Name=\u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b
Archery.SubSkill.ArrowRetrieval.Description=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u0442\u0440\u0443\u043f\u043e\u0432
Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430:
Archery.SkillName=\u0421\u0422\u0420\u0415\u041b\u042c\u0411\u0410 \u0418\u0417 \u041b\u0423\u041a\u0410
Archery.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Axes.Ability.Bonus.0=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
Axes.Ability.Bonus.1=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430
Axes.Ability.Bonus.2=\u0411\u0440\u043e\u043d\u0435\u0431\u043e\u0439\u043d\u044b\u0439 \u0423\u0434\u0430\u0440
Axes.Ability.Bonus.3=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u0431\u0440\u043e\u043d\u0435
Axes.Ability.Bonus.4=\u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u0423\u0434\u0430\u0440
Axes.Ability.Bonus.5=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u0431\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u043c \u0432\u0440\u0430\u0433\u0430\u043c
Axes.Ability.Lower=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Axes.Ability.Ready=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Axes.Combat.CritStruck=[[DARK_RED]]\u0412\u0430\u043c \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0435!
Axes.Combat.CritChance=\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0443\u0434\u0430\u0440: [[YELLOW]]{0}%
Axes.Combat.CriticalHit=\u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u0418\u0419 \u0423\u0414\u0410\u0420!
Axes.Combat.GI.Proc=[[GREEN]]**\u0423\u0414\u0410\u0420 \u0421 \u041e\u0413\u0420\u041e\u041c\u041d\u041e\u0419 \u0421\u0418\u041b\u041e\u0419**
Axes.Combat.GI.Struck=**\u041f\u041e\u0420\u0410\u0416\u0415\u041d \u0412\u0415\u041b\u0418\u041a\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c**
Axes.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0410\u0421\u041a\u0410\u041b\u042b\u0412\u0410\u0422\u0415\u041b\u0415\u041c \u0427\u0415\u0420\u0415\u041f\u041e\u0412!
Axes.Combat.SS.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\": [[YELLOW]]{0}\u0441.
Axes.SubSkill.SkullSplitter.Name=\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432 (\u0423\u043c\u0435\u043d\u0438\u0435)
Axes.SubSkill.SkullSplitter.Description=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440
Axes.SubSkill.CriticalStrikes.Name=\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440
Axes.SubSkill.CriticalStrikes.Description=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0423\u0440\u043e\u043d
Axes.SubSkill.AxeMastery.Name=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
Axes.SubSkill.AxeMastery.Description=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d
Axes.SubSkill.ArmorImpact.Name=\u0411\u0440\u043e\u043d\u0435\u0431\u043e\u0439\u043d\u044b\u0439 \u0423\u0434\u0430\u0440
Axes.SubSkill.ArmorImpact.Description=\u0423\u0434\u0430\u0440 \u0441 \u0442\u0430\u043a\u043e\u0439 \u0441\u0438\u043b\u043e\u0439, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0435\u0442 \u0431\u0440\u043e\u043d\u044e
Axes.SubSkill.GreaterImpact.Name=\u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u0423\u0434\u0430\u0440
Axes.SubSkill.GreaterImpact.Description=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u0431\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u043c \u0432\u0440\u0430\u0433\u0430\u043c
Axes.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c:
Axes.SkillName=\u0412\u041b\u0410\u0414\u0415\u041d\u0418\u0415 \u0422\u041e\u041f\u041e\u0420\u041e\u041c
Axes.Skills.SS.Off=**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
Axes.Skills.SS.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
Axes.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c\u0427\u0435\u0440\u0435\u043f\u043e\u0432\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
Axes.Skills.SS.Other.Off=\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"!
Axes.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Excavation.Ability.Lower=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Excavation.Ability.Ready=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Excavation.SubSkill.GigaDrillBreaker.Name=\u041c\u0435\u0433\u0430 \u0411\u0443\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
Excavation.SubSkill.GigaDrillBreaker.Description=\u0422\u0440\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f, \u0422\u0440\u043e\u0439\u043d\u043e\u0439 \u041e\u043f\u044b\u0442, \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0430\u044f \u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u0420\u0430\u0441\u043a\u043e\u043f\u043e\u043a
Excavation.SubSkill.TreasureHunter.Name=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438
Excavation.SubSkill.TreasureHunter.Description=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043a\u0430\u0442\u044c \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430
Excavation.Effect.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\": [[YELLOW]]{0}\u0441.
Excavation.Listener=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438:
Excavation.SkillName=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0430
Excavation.Skills.GigaDrillBreaker.Off=**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
Excavation.Skills.GigaDrillBreaker.Other.Off=\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"!
Excavation.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Fishing.Ability.Chance=\u0428\u0430\u043d\u0441 \u041f\u043e\u043a\u043b\u0435\u0432\u043a\u0438: [[YELLOW]]{0}
Fishing.Ability.Info=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438**
Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410)
Fishing.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041f\u041e\u0414\u041b\u0415\u0414\u041d\u0410\u042f \u0420\u042b\u0411\u0410\u041b\u041a\u0410)
Fishing.Ability.Locked.2=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041c\u0410\u0421\u0422\u0415\u0420 \u0420\u042b\u0411\u041e\u041b\u041e\u0412)
Fishing.Ability.Rank=\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
Fishing.Ability.TH.DropRate=\u0428\u0430\u043d\u0441\u044b \u0414\u0440\u043e\u043f\u0430: [[DARK_RED]]\u041b\u043e\u0432\u0443\u0448\u043a\u0430: [[YELLOW]]{0} [[GRAY]]\u041e\u0431\u044b\u0447\u043d\u044b\u0439: [[YELLOW]]{1} [[GREEN]]\u041d\u0435\u043e\u0431\u044b\u0447\u043d\u044b\u0439: [[YELLOW]]{2}\n[[BLUE]]\u0420\u0435\u0434\u043a\u0438\u0439: [[YELLOW]]{3} [[LIGHT_PURPLE]]\u042d\u043f\u0438\u0447\u0435\u0441\u043a\u0438\u0439: [[YELLOW]]{4} [[GOLD]]\u041b\u0435\u0433\u0435\u043d\u0434\u0430\u0440\u043d\u044b\u0439: [[YELLOW]]{5} [[AQUA]]\u0420\u0435\u043a\u043e\u0440\u0434\u043d\u044b\u0439: [[YELLOW]]{6}
Fishing.Ability.TH.MagicRate=\u0428\u0430\u043d\u0441 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[YELLOW]]{0}
Fishing.Ability.Shake=\u0428\u0430\u043d\u0441 \u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0438: [[YELLOW]]{0}%
Fishing.Ability.IceFishing=\u041f\u043e\u0434\u043b\u0435\u0434\u043d\u0430\u044f \u0420\u044b\u0431\u0430\u043b\u043a\u0430: \u0418\u0434\u0438\u0442\u0435 \u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c \u043d\u0430 \u043b\u0435\u0434
Fishing.Ability.FD=\u0420\u044b\u0431\u0430\u0446\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}
Fishing.SubSkill.TreasureHunter.Name=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435)
Fishing.SubSkill.TreasureHunter.Description=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
Fishing.SubSkill.MagicHunter.Name=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439
Fishing.SubSkill.MagicHunter.Description=\u041d\u0430\u0445\u043e\u0434\u043a\u0430 \u0417\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u044b\u0445 \u041f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
Fishing.SubSkill.Shake.Name=\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430 (\u0421\u0443\u0449\u0435\u0441\u0442\u0432)
Fishing.SubSkill.Shake.Description=\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u0434\u043e\u0447\u043a\u0438
Fishing.SubSkill.FishermansDiet.Name=\u0420\u044b\u0431\u0430\u0446\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430
Fishing.SubSkill.FishermansDiet.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u0435 \u0433\u043e\u043b\u043e\u0434\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0440\u044b\u0431\u0430\u0446\u043a\u043e\u0439 \u0435\u0434\u044b
Fishing.SubSkill.MasterAngler.Name=\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u044b\u0431\u043e\u043b\u043e\u0432
Fishing.SubSkill.MasterAngler.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u043f\u043e\u043a\u043b\u0435\u0432\u043a\u0438 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0440\u044b\u0431\u0430\u043b\u043a\u0438
Fishing.SubSkill.IceFishing.Name=\u041f\u043e\u0434\u043b\u0435\u0434\u043d\u0430\u044f \u0420\u044b\u0431\u0430\u043b\u043a\u0430
Fishing.SubSkill.IceFishing.Description=\u041f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c \u0432 \u0441\u043d\u0435\u0436\u043d\u044b\u0445 \u0431\u0438\u043e\u043c\u0430\u0445
Fishing.Chance.Raining=[[BLUE]] \u0411\u043e\u043d\u0443\u0441 \u0414\u043e\u0436\u0434\u044f
Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e:
Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.Ability.TH.Boom=[[GRAY]]\u0412\u0420\u0415\u041c\u042f \u0412\u0417\u0420\u042b\u0412\u0410\u0422\u042c!!!
Fishing.Ability.TH.Poison=[[GRAY]]\u0427\u0442\u043e-\u0442\u043e \u0441\u0434\u0435\u0441\u044c \u043d\u0435 \u0442\u0430\u043a...
Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e
Fishing.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Herbalism.Ability.DoubleDropChance=\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} %
Herbalism.Ability.FD=\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}
Herbalism.Ability.GTe.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
Herbalism.Ability.GTe.NeedMore=\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u0435\u043c\u044f\u043d \u0434\u043b\u044f \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u044f \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u044f.
Herbalism.Ability.GTh.Chance=\u0428\u0430\u043d\u0441 \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c**
Herbalism.Ability.GTh.Stage=\u0421\u0442\u0430\u0434\u0438\u044f \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]] \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u044f \u0440\u0430\u0441\u0442\u0443\u0442 \u043d\u0430 \u0441\u0442\u0430\u0434\u0438\u0438 {0}
Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415**
Herbalism.Ability.HylianLuck=\u0428\u0430\u043d\u0441 \u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u043e\u0439 \u0423\u0434\u0430\u0447\u0438: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Herbalism.Ability.Ready=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Herbalism.Ability.ShroomThumb.Chance=\u0428\u0430\u043d\u0441 \u0413\u0440\u0438\u0431\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**\u0413\u0420\u0418\u0411\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415**
Herbalism.SubSkill.GreenTerra.Name=\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 (\u0423\u041c\u0415\u041d\u0418\u0415)
Herbalism.SubSkill.GreenTerra.Description=\u0420\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u0417\u0435\u043c\u043b\u0438, \u0422\u0440\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f
Herbalism.SubSkill.GreenThumb.Name=\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 (\u041f\u0448\u0435\u043d\u0438\u0446\u0430)
Herbalism.SubSkill.GreenThumb.Description=\u0410\u0432\u0442\u043e-\u041f\u043e\u0441\u0430\u0434\u043a\u0430 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u0439 \u043f\u0440\u0438 \u0443\u0431\u043e\u0440\u043a\u0435 \u0443\u0440\u043e\u0436\u0430\u044f
Herbalism.Effect.4=\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 (\u0411\u043b\u043e\u043a\u0438)
Herbalism.SubSkill.GreenThumb.Description.2=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0437\u0430\u043c\u0448\u043b\u044f\u0442\u044c \u043a\u0430\u043c\u0435\u043d\u044c \u0438\u043b\u0438 \u0440\u0430\u0441\u0442\u0438\u0442\u044c \u0442\u0440\u0430\u0432\u0443
Herbalism.SubSkill.FarmersDiet.Name=\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430
Herbalism.SubSkill.FarmersDiet.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u0435 \u0433\u043e\u043b\u043e\u0434\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0444\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u043e\u0439 \u0435\u0434\u044b
Herbalism.SubSkill.DoubleDrops.Name=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f (\u0412\u0441\u0435\u0445 \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u0439)
Herbalism.SubSkill.DoubleDrops.Description=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434
Herbalism.SubSkill.HylianLuck.Name=\u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u0430\u044f \u0423\u0434\u0430\u0447\u0430
Herbalism.SubSkill.HylianLuck.Description=\u0414\u0430\u0435\u0442 \u043d\u0435\u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0440\u0435\u0434\u043a\u0438\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b
Herbalism.SubSkill.ShroomThumb.Name=\u0413\u0440\u0438\u0431\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435
Herbalism.SubSkill.ShroomThumb.Description=\u0420\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u043c\u0438\u0446\u0435\u043b\u0438\u044f \u043d\u0430 \u0433\u0440\u044f\u0437\u044c \u0438 \u0442\u0440\u0430\u0432\u0443
Herbalism.HylianLuck=[[GREEN]]\u0423\u0434\u0430\u0447\u0430 \u0425\u0430\u0439\u0440\u0443\u043b\u0430 \u0441\u0435\u0433\u043e\u0434\u043d\u044f \u0441 \u0442\u043e\u0431\u043e\u0439!
Herbalism.Listener=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:
Herbalism.SkillName=\u0422\u0420\u0410\u0412\u041d\u0418\u0427\u0415\u0421\u0422\u0412\u041e
Herbalism.Skills.GTe.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
Herbalism.Skills.GTe.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
Herbalism.Skills.GTe.Other.Off=[[GREEN]] \u0423\u043c\u0435\u043d\u0438\u0435 \"[[RED]]\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435[[GREEN]] \" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]] \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"!
Herbalism.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Mining.Ability.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\": [[YELLOW]]{0}\u0441.
Mining.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041f\u041e\u0414\u0420\u042b\u0412\u041d\u0410\u042f \u0414\u041e\u0411\u042b\u0427\u0410)
Mining.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0411\u041e\u041b\u042c\u0428\u0418\u0415 \u0411\u041e\u041c\u0411\u042b)
Mining.Ability.Locked.2=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u042d\u041a\u0421\u041f\u0415\u0420\u0422 \u0412\u0417\u0420\u042b\u0412\u041e\u0412)
Mining.Ability.Lower=[[GREEN]]**\u041a\u0418\u0420\u041a\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Mining.Ability.Ready=[[GREEN]]**\u041a\u0418\u0420\u041a\u0410 \u041f\u041e\u0414\u0413\u041e\u0422\u041e\u0412\u041b\u0415\u041d\u0410**
Mining.SubSkill.SuperBreaker.Name=\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430 (\u0423\u041c\u0415\u041d\u0418\u0415)
Mining.SubSkill.SuperBreaker.Description=\u0428\u0430\u043d\u0441 \u0422\u0440\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430, \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u043d\u0430\u044f \u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c
Mining.SubSkill.DoubleDrops.Name=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f
Mining.SubSkill.DoubleDrops.Description=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434
Mining.SubSkill.BlastMining.Name=\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430
Mining.SubSkill.BlastMining.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0434\u043e\u0431\u044b\u0447\u0443 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430
Mining.SubSkill.BiggerBombs.Name=\u0411\u043e\u043b\u044c\u0448\u0438\u0435 \u0411\u043e\u043c\u0431\u044b
Mining.SubSkill.BiggerBombs.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0440\u0430\u0434\u0438\u0443\u0441 \u0432\u0437\u0440\u044b\u0432\u0430 \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430
Mining.SubSkill.DemolitionsExpertise.Name=\u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u0412\u0437\u0440\u044b\u0432\u043e\u0432
Mining.SubSkill.DemolitionsExpertise.Description=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u0430 \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430
Mining.Effect.Decrease=\u0421\u043d\u0438\u0436\u0435\u043d\u0438\u0435 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439 \u0434\u043b\u044f \u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u0412\u0437\u0440\u044b\u0432\u043e\u0432 \u043d\u0430: [[YELLOW]]{0}
Mining.Effect.DropChance=\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} %
Mining.Listener=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e:
Mining.SkillName=\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u0422\u0412\u041e
Mining.Skills.SuperBreaker.Off=**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
Mining.Skills.SuperBreaker.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
Mining.Skills.SuperBreaker.Other.Off=\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\"!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
Mining.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Mining.Blast.Boom=[[GRAY]]**\u0411\u0423\u041c**
Mining.Blast.Effect=+{0} \u0440\u0443\u0434\u044b, -{1} \u043c\u0443\u0441\u043e\u0440\u0430, {2}x \u0434\u0440\u043e\u043f
Mining.Blast.Radius.Increase=\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\u0437\u0440\u044b\u0432\u0430 \u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d: [[YELLOW]]+{0}
Mining.Blast.Rank=\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430\"!
Mining.Blast.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
Repair.SubSkill.Repair.Name=\u0420\u0435\u043c\u043e\u043d\u0442
Repair.SubSkill.Repair.Description=\u0420\u0435\u043c\u043e\u043d\u0442 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
Repair.SubSkill.GoldRepair.Name=\u0420\u0435\u043c\u043e\u043d\u0442 \u0417\u043e\u043b\u043e\u0442\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 ({0}+ \u0443\u0440\u043e\u0432\u0435\u043d\u044c)
Repair.SubSkill.GoldRepair.Description=\u0420\u0435\u043c\u043e\u043d\u0442 \u0417\u043e\u043b\u043e\u0442\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
Repair.SubSkill.IronRepair.Name=\u0420\u0435\u043c\u043e\u043d\u0442 \u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 ({0}+ \u0443\u0440\u043e\u0432\u0435\u043d\u044c)
Repair.SubSkill.IronRepair.Description=\u0420\u0435\u043c\u043e\u043d\u0442 \u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
Repair.SubSkill.StoneRepair.Name=\u0420\u0435\u043c\u043e\u043d\u0442 \u041a\u0430\u043c\u0435\u043d\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 ({0}+ \u0443\u0440\u043e\u0432\u0435\u043d\u044c)
Repair.SubSkill.StoneRepair.Description=\u0420\u0435\u043c\u043e\u043d\u0442 \u041a\u0430\u043c\u0435\u043d\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432
Repair.SubSkill.RepairMastery.Name=\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430
Repair.SubSkill.RepairMastery.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0440\u0435\u043c\u043e\u043d\u0442\u0430
Repair.SubSkill.SuperRepair.Name=\u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442
Repair.SubSkill.SuperRepair.Description=\u0414\u0432\u043e\u0439\u043d\u0430\u044f \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c
Repair.SubSkill.DiamondRepair.Name=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 ({0}+ \u0443\u0440\u043e\u0432\u0435\u043d\u044c)
Repair.SubSkill.DiamondRepair.Description=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
Repair.SubSkill.ArcaneForging.Name=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430
Repair.SubSkill.ArcaneForging.Description=\u0420\u0435\u043c\u043e\u043d\u0442 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439
Repair.SubSkill.Salvage.Name=\u0420\u0430\u0437\u0431\u043e\u0440\u043a\u0430 \u0412\u0435\u0449\u0435\u0439 ({0}+ SKILL)
Repair.SubSkill.Salvage.Description=\u0420\u0430\u0437\u0431\u043e\u0440\u043a\u0430 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
Repair.Error=[[DARK_RED]]mcMMO \u043e\u0431\u043d\u0430\u0440\u0443\u0436\u0438\u043b \u043e\u0448\u0438\u0431\u043a\u0443 \u043f\u044b\u0442\u0430\u044f\u0441\u044c \u043f\u043e\u0447\u0438\u043d\u0438\u0442\u044c \u044d\u0442\u043e\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442!
Repair.Listener.Anvil=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e.
Repair.Listener.Anvil2=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u0420\u0430\u0437\u0431\u043e\u0440\u043e\u0447\u043d\u0443\u044e \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 \u0435\u0435 \u0434\u043b\u044f \u0420\u0430\u0437\u0431\u043e\u0440\u043a\u0438 \u043e\u0440\u0443\u0436\u0438\u044f \u0438 \u0431\u0440\u043e\u043d\u0438.
Repair.Listener=\u0420\u0435\u043c\u043e\u043d\u0442:
Repair.SkillName=\u0420\u0415\u041c\u041e\u041d\u0422
Repair.Skills.AdeptSalvage=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0440\u0430\u0437\u0431\u0438\u0440\u0430\u0442\u044c \u0432\u0435\u0449\u0438.
Repair.Skills.AdeptDiamond=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0430\u043b\u043c\u0430\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
Repair.Skills.AdeptGold=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u044b\u0435 \u0432\u0435\u0449\u0438.
Repair.Skills.AdeptIron=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
Repair.Skills.AdeptStone=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u043a\u0430\u043c\u0435\u043d\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
Repair.Skills.Adept=\u0423 \u0412\u0430\u0441 \u0434\u043e\u043b\u0436\u0435\u043d \u0431\u044b\u0442\u044c \u0443\u0440\u043e\u0432\u0435\u043d\u044c [[YELLOW]]{0}[[RED]], \u0447\u0442\u043e\u0431\u044b \u043e\u0442\u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]\u042d\u0442\u043e \u0431\u044b\u043b\u043e \u043b\u0435\u0433\u043a\u043e.
Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c.
Repair.Skills.SalvageSuccess=[[GRAY]]\u041f\u0440\u0435\u0434\u043c\u0435\u0442 \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u043d!
Repair.Skills.NotFullDurability=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u043d\u044b\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b..
Repair.Skills.Mastery=\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0} \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438
Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445.
Repair.Skills.Super.Chance=\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0} %
Repair.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Repair.Pretty.Name=\u0420\u0435\u043c\u043e\u043d\u0442
Salvage.Pretty.Name=\u0423\u0442\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u044f
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u043f\u0440\u0438 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0435: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \"\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438\": [[YELLOW]]{0}%
Repair.Arcane.Downgrade=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f.
Repair.Arcane.Fail=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u043d\u0430\u0432\u0441\u0435\u0433\u0434\u0430 \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0430 \u043f\u0440\u0435\u0434\u043c\u0435\u0442.
Repair.Arcane.Lost=\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f.
Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0430\u043b\u0438 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u0443\u044e \u0441\u0438\u043b\u0443 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430.
Repair.Arcane.Rank=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4
Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Swords.Combat.Bleed.Chance=\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u041a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0430\u0449\u0438\u0439 \u0423\u0434\u0430\u0440: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f: [[YELLOW]]{0} \u0442\u0438\u043a\u043e\u0432
Swords.Combat.Bleed.Note=[[GRAY]]\u0417\u0410\u041c\u0415\u0422\u041a\u0410: [[YELLOW]]1 \u0422\u0438\u043a \u0441\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e!
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 [[GREEN]]\u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e\u0441\u044c[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**\u0412\u0420\u0410\u0413 \u0418\u0421\u0422\u0415\u041a\u0410\u0415\u0422 \u041a\u0420\u041e\u0412\u042c\u042e**
Swords.Combat.Counter.Chance=\u0428\u0430\u043d\u0441 \u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0438: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u043a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u043e\u0439!
Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c!
Swords.SubSkill.CounterAttack.Name=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430
Swords.SubSkill.CounterAttack.Description=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 {0} \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430 \u043f\u0440\u0438 \u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0438
Swords.SubSkill.SerratedStrikes.Name=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
Swords.SubSkill.SerratedStrikes.Description={0} \u0423\u0440\u043e\u043d\u0430 \u043e\u0442 \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0430, \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435
Swords.Effect.5={0} \u0422\u0438\u043a\u043e\u0432 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
Swords.SubSkill.Bleed.Name=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
Swords.SubSkill.Bleed.Description=\u0417\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c
Swords.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u043c\u0435\u0447\u0430\u043c\u0438:
Swords.SkillName=\u0412\u041b\u0410\u0414\u0415\u041d\u0418\u0415 \u041c\u0415\u0427\u0415\u041c
Swords.Skills.SS.Off=**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
Swords.Skills.SS.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\" \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u043d\u043e**
Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
Swords.Skills.SS.Other.Off=[[GREEN]]\u0423\u043c\u0435\u043d\u0438\u0435 \"[[RED]]\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440[[GREEN]]\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"!
Swords.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u041c\u0435\u0447\u0435\u043c\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Swords.SS.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441.
Taming.Ability.Bonus.0=\u0417\u043d\u0430\u043d\u0438\u0435 \u041e\u043a\u0440\u0443\u0436\u0430\u044e\u0449\u0435\u0439 \u0421\u0440\u0435\u0434\u044b
Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
Taming.Ability.Bonus.3=1/{0} \u0423\u0440\u043e\u043d\u0430, \u041e\u0433\u043d\u0435\u0441\u0442\u043e\u0439\u043a\u043e\u0441\u0442\u044c
Taming.Ability.Bonus.4=\u041d\u0430\u0434\u0435\u0436\u043d\u0430\u044f \u0417\u0430\u0449\u0438\u0442\u0430
Taming.Ability.Bonus.5=\u0412\u0437\u0440\u044b\u0432\u044b \u043d\u0430\u043d\u043e\u0441\u044f\u0442 1/{0} \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430
Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438
Taming.Ability.Bonus.7=+{0} \u0423\u0440\u043e\u043d\u0430
Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435
Taming.Ability.Bonus.9={0}% \u0428\u0430\u043d\u0441 \u0432\u044b\u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435
Taming.Ability.Bonus.10=\u0421\u0432\u044f\u0442\u043e\u0439 \u041f\u0435\u0441
Taming.Ability.Bonus.11=\u0412\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f \u043f\u0440\u0438 \u0443\u0440\u043e\u043d\u0435 \u043c\u0430\u0433\u0438\u0435\u0439 \u0438\u043b\u0438 \u0437\u0435\u043b\u044c\u0435\u043c.
Taming.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0417\u041d\u0410\u041d\u0418\u0415 \u041e\u041a\u0420\u0423\u0416\u0410\u042e\u0429\u0415\u0419 \u0421\u0420\u0415\u0414\u042b)
Taming.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0413\u0423\u0421\u0422\u041e\u0419 \u041c\u0415\u0425)
Taming.Ability.Locked.2=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041d\u0410\u0414\u0415\u0416\u041d\u0410\u042f \u0417\u0410\u0429\u0418\u0422\u0410)
Taming.Ability.Locked.3=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041e\u0421\u0422\u0420\u042b\u0415 \u041a\u041e\u0413\u0422\u0418)
Taming.Ability.Locked.4=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0411\u042b\u0421\u0422\u0420\u041e\u0415 \u041f\u0418\u0422\u0410\u041d\u0418\u0415)
Taming.Ability.Locked.5=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0421\u0412\u042f\u0422\u041e\u0419 \u041f\u0415\u0421)
Taming.Combat.Chance.Gore=\u0428\u0430\u043d\u0441 \u0423\u043a\u0443\u0441\u0430: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=\u0417\u043d\u0430\u043d\u0438\u0435 \u0417\u0432\u0435\u0440\u0435\u0439
Taming.SubSkill.BeastLore.Description=\u0423\u0434\u0430\u0440 \u043a\u043e\u0441\u0442\u044c\u044e \u0434\u043b\u044f \u043f\u0440\u043e\u0432\u0435\u0440\u043a\u0438 \u0432\u043e\u043b\u043a\u043e\u0432 \u0438 \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432
Taming.SubSkill.ShockProof.Name=\u041d\u0430\u0434\u0435\u0436\u043d\u0430\u044f \u0417\u0430\u0449\u0438\u0442\u0430
Taming.SubSkill.ShockProof.Description=\u0421\u043d\u0438\u0436\u0435\u043d\u0438\u0435 \u0443\u0440\u043e\u043d\u0430 \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u043e\u0432
Taming.SubSkill.CallOfTheWild.Name=\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432
Taming.SubSkill.CallOfTheWild.Description=\u041f\u0440\u0438\u0437\u044b\u0432 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u043d\u0430 \u0441\u0432\u043e\u044e \u0441\u0442\u043e\u0440\u043e\u043d\u0443
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW (\u041e\u0446\u0435\u043b\u043e\u0442): \u041f\u0440\u0438\u0441\u044f\u0434\u044c\u0442\u0435 \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043b\u0435\u0432\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u043e\u0439 \u043c\u044b\u0448\u0438 \u0441 {0} \u0420\u044b\u0431\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435
Taming.Effect.15=[[GRAY]]COTW (\u0412\u043e\u043b\u043a): \u041f\u0440\u0438\u0441\u044f\u0434\u044c\u0442\u0435 \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043b\u0435\u0432\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u043e\u0439 \u043c\u044b\u0448\u0438 \u0441 {0} \u041a\u043e\u0441\u0442\u044c\u044e \u0432 \u0440\u0443\u043a\u0435
Taming.SubSkill.Gore.Name0=[[GRAY]]COTW (\u041b\u043e\u0448\u0430\u0434\u044c): \u041f\u0440\u0438\u0441\u044f\u0434\u044c\u0442\u0435 \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u041b\u041a\u041c \u0441 {0} \u044f\u0431\u043b\u043e\u043a\u0430\u043c\u0438 \u0432 \u0440\u0443\u043a\u0435.
Taming.SubSkill.FastFoodService.Name=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435
Taming.SubSkill.FastFoodService.Description=\u0423 \u0432\u043e\u043b\u043a\u043e\u0432 \u0435\u0441\u0442\u044c \u0448\u0430\u043d\u0441 \u0432\u044b\u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435
Taming.SubSkill.HolyHound.Name=\u0421\u0432\u044f\u0442\u043e\u0439 \u041f\u0435\u0441
Taming.SubSkill.HolyHound.Description=\u0418\u0437\u043b\u0435\u0447\u0435\u043d \u0412\u043e\u043b\u0448\u0435\u0431\u0441\u0442\u0432\u043e\u043c \u0438 \u042f\u0434\u043e\u043c
Taming.SubSkill.Gore.Name=\u0423\u043a\u0443\u0441
Taming.SubSkill.Gore.Description=\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438 \u0423\u0434\u0430\u0440, \u0438\u0437-\u0437\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u043d\u0430\u0447\u0438\u043d\u0430\u0435\u0442\u0441\u044f \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
Taming.SubSkill.SharpenedClaws.Name=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438
Taming.SubSkill.SharpenedClaws.Description=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d
Taming.SubSkill.EnvironmentallyAware.Name=\u0417\u043d\u0430\u043d\u0438\u0435 \u041e\u043a\u0440\u0443\u0436\u0430\u044e\u0449\u0435\u0439 \u0421\u0440\u0435\u0434\u044b
Taming.SubSkill.EnvironmentallyAware.Description=\u0411\u043e\u044f\u0437\u043d\u044c \u041a\u0430\u043a\u0442\u0443\u0441\u043e\u0432 \u0438 \u041b\u0430\u0432\u044b, \u0418\u043c\u0443\u043d\u0438\u0442\u0435\u0442 \u043a \u0423\u0440\u043e\u043d\u0443 \u043e\u0442 \u041f\u0430\u0434\u0435\u043d\u0438\u044f
Taming.SubSkill.ThickFur.Name=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
Taming.SubSkill.ThickFur.Description=\u0421\u043d\u0438\u0436\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430, \u041e\u0433\u043d\u0435\u0441\u0442\u043e\u0439\u043a\u043e\u0441\u0442\u044c
Taming.Listener.Wolf=[[DARK_GRAY]]\u0412\u0430\u0448 \u0432\u043e\u043b\u043a \u0445\u043e\u0447\u0435\u0442 \u0432\u0435\u0440\u043d\u0443\u0442\u0441\u044f \u043a \u0412\u0430\u043c...
Taming.Listener=\u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435:
Taming.SkillName=\u0423\u041a\u0420\u041e\u0429\u0415\u041d\u0418\u0415
Taming.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Taming.Summon.Complete=[[GREEN]]\u0412\u044b\u0437\u043e\u0432 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d
Taming.Summon.Fail.Ocelot=\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432.
Taming.Summon.Fail.Wolf=\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u0432\u043e\u043b\u043a\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435.
Taming.Summon.Fail.Horse=\u0412\u043e\u043a\u0440\u0443\u0433 \u0432\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u043b\u043e\u0448\u0430\u0434\u0435\u0439 \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435.
Taming.Summon.Name.Format={0}s {1}
Unarmed.Ability.Berserk.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441.
Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
Unarmed.Ability.Chance.ArrowDeflect=\u0428\u0430\u043d\u0441 \u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0421\u0442\u0440\u0435\u043b: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=\u0428\u0430\u043d\u0441 \u0416\u0435\u043b\u0435\u0437\u043d\u043e\u0439 \u0425\u0432\u0430\u0442\u043a\u0438: [[YELLOW]{0}
Unarmed.Ability.IronGrip.Attacker=\u0423 \u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]\u0412\u0430\u0448\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430 \u043f\u0440\u0435\u0434\u043e\u0442\u0432\u0440\u0430\u0442\u0438\u043b\u0430 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435!
Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Unarmed.Ability.Ready=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Unarmed.SubSkill.Berserk.Name=\u0411\u0435\u0440\u0441\u0435\u0440\u043a (\u0423\u041c\u0415\u041d\u0418\u0415)
Unarmed.SubSkill.Berserk.Description=+50% \u043a \u0423\u0440\u043e\u043d\u0443, \u0420\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0435 \u043c\u044f\u0433\u043a\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432
Unarmed.SubSkill.Disarm.Name=\u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
Unarmed.SubSkill.Disarm.Description=\u0412\u044b\u0431\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0438\u0437 \u0440\u0443\u043a \u0432\u0440\u0430\u0433\u0430
Unarmed.SubSkill.IronArmStyle.Name=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
Unarmed.SubSkill.IronArmStyle.Description=\u0421\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0435\u043c \u0443\u043a\u0440\u0435\u043f\u043b\u044f\u0435\u0442 \u0412\u0430\u0448\u0438 \u0440\u0443\u043a\u0438
Unarmed.SubSkill.ArrowDeflect.Name=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b
Unarmed.SubSkill.ArrowDeflect.Description=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0441\u0442\u0440\u0435\u043b
Unarmed.SubSkill.IronGrip.Name=\u0416\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0425\u0432\u0430\u0442\u043a\u0430
Unarmed.SubSkill.IronGrip.Description=\u041f\u0440\u0435\u043f\u044f\u0442\u0441\u0442\u0432\u0443\u0435\u0442 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u044e \u0432\u0430\u0441 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u043e\u043c
Unarmed.Listener=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:
Unarmed.SkillName=\u0411\u0415\u0417\u041e\u0420\u0423\u0416\u041d\u042b\u0419
Unarmed.Skills.Berserk.Off=**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
Unarmed.Skills.Berserk.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
Unarmed.Skills.Berserk.Other.Off=[[GREEN]]\u0423\u043c\u0435\u043d\u0438\u0435 \"[[RED]]\u0411\u0435\u0440\u0441\u0435\u0440\u043a[[GREEN]]\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0432\u043a\u043b\u044e\u0447\u0438\u043b [[RED]]\u0443\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\"!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
Unarmed.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0439\u0442\u0435 \u043b\u0438\u0441\u0442\u044c\u044f \u043f\u0440\u043e\u0447\u044c!
Woodcutting.Ability.Chance.DDrop=\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}
Woodcutting.Ability.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\": [[YELLOW]]{0}\u0441.
Woodcutting.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0421\u0414\u0423\u0412\u0410\u0422\u0415\u041b\u042c \u041b\u0418\u0421\u0422\u042c\u0415\u0412)
Woodcutting.SubSkill.TreeFeller.Name=\u041b\u0435\u0441\u043e\u0440\u0443\u0431 (\u0423\u041c\u0415\u041d\u0418\u0415)
Woodcutting.SubSkill.TreeFeller.Description=\u0412\u0437\u0440\u044b\u0432\u0430\u0435\u0442 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
Woodcutting.SubSkill.LeafBlower.Name=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
Woodcutting.SubSkill.LeafBlower.Description=\u0421\u0434\u0443\u0432\u0430\u0442\u044c \u043b\u0438\u0441\u0442\u044c\u044f
Woodcutting.SubSkill.HarvestLumber.Name=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f
Woodcutting.SubSkill.HarvestLumber.Description=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u0432\u044b\u043f\u0430\u0434\u0430\u044e\u0449\u0438\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432.
Woodcutting.Listener=\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e:
Woodcutting.SkillName=\u041b\u0415\u0421\u041e\u0420\u0423\u0411\u0421\u0422\u0412\u041e
Woodcutting.Skills.TreeFeller.Off=[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
Woodcutting.Skills.TreeFeller.Other.Off=[[GREEN]]\u0423\u043c\u0435\u043d\u0438\u0435 \"[[RED]]\u041b\u0435\u0441\u043e\u0440\u0443\u0431[[GREEN]]\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\"!
Woodcutting.Skills.TreeFeller.Splinter=\u0412\u0410\u0428 \u0422\u041e\u041f\u041e\u0420 \u0420\u0410\u0421\u041a\u041e\u041b\u041e\u041b\u0421\u042f \u041d\u0410 \u0414\u0415\u0421\u042f\u0422\u041a\u0418 \u041a\u0423\u0421\u041a\u041e\u0412!
Woodcutting.Skills.TreeFeller.Threshold=\u042d\u0442\u043e \u0434\u0435\u0440\u0435\u0432\u043e \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0434\u043b\u0438\u043d\u043d\u043e\u0435!
Woodcutting.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Ability.Generic.Refresh=[[GREEN]]**\u0423\u041c\u0415\u041d\u0418\u042f \u0412\u041e\u0421\u0421\u0422\u0410\u041d\u041e\u0412\u041b\u0415\u041d\u042b!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.ArrowDeflect=[[WHITE]]**\u0421\u0422\u0420\u0415\u041b\u0410 \u041e\u0422\u0421\u041a\u041e\u0427\u0418\u041b\u0410**
Combat.BeastLore=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0417\u043d\u0430\u043d\u0438\u0435 \u0417\u0432\u0435\u0440\u0435\u0439\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
Combat.BeastLoreHealth=[[DARK_AQUA]]\u0417\u0434\u043e\u0440\u043e\u0432\u044c\u0435 ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]\u0412\u043b\u0430\u0434\u0435\u043b\u0435\u0446 ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**\u0423\u041a\u0423\u0428\u0415\u041d**
Combat.StruckByGore=**\u0412\u042b \u0411\u042b\u041b\u0418 \u0423\u041a\u0423\u0428\u0415\u041d\u042b**
Combat.TargetDazed=\u0412\u0430\u0448\u0430 \u0446\u0435\u043b\u044c [[DARK_RED]]\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430
Combat.TouchedFuzzy=[[DARK_RED]]\u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e. \u041a\u0440\u0443\u0436\u0438\u0442\u0441\u044f \u0433\u043e\u043b\u043e\u0432\u0430.
mcMMO.Description=[[DARK_AQUA]]\u041e \u043f\u0440\u043e\u044d\u043a\u0442\u0435 [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u044d\u0442\u043e [[RED]]\u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439[[GOLD]] RPG \u043c\u043e\u0434, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u0435\u0432\u0440\u0430\u043b\u0435 2011,[[GOLD]]\u043a\u043e\u043c\u043c\u0430\u043d\u0434\u043e\u0439 [[BLUE]]com.gmail.nossr50[[GOLD]]. \u0415\u0433\u043e \u0446\u0435\u043b\u044c\u044e \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0438\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0433\u043e RPG \u043e\u043f\u044b\u0442\u0430 \u0432 \u0438\u0433\u0440\u0435.,[[DARK_AQUA]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0438:,[[GOLD]] - [[GREEN]]\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcmmo help[[GREEN]] \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u0435 \u043a\u043e\u043c\u043c\u0430\u043d\u0434\u044b,[[GOLD]] - [[GREEN]]\u041d\u0430\u043f\u0435\u0447\u0430\u0442\u0430\u0439\u0442\u0435 [[RED]]/SKILLNAME[[GREEN]] \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435,[[DARK_AQUA]]\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](\u041e\u0441\u043d\u043e\u0432\u0430\u0442\u0435\u043b\u044c),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u041b\u0438\u0434\u0435\u0440 \u041f\u0440\u043e\u044d\u043a\u0442\u0430),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]]\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[DARK_AQUA]]\u041f\u043e\u043b\u0435\u0437\u043d\u044b\u0435 \u0441\u0441\u044b\u043b\u043a\u0438:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] \u041e\u0442\u0447\u0435\u0442\u044b \u043e \u0431\u0430\u0433\u0430\u0445,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u0447\u0430\u0442,
Commands.addlevels.AwardAll.1=[[GREEN]]\u0412\u044b \u0431\u044b\u043b\u0438 \u043d\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043d\u044b {0} \u043e\u0447\u043a\u0430\u043c\u0438 \u043e\u043f\u044b\u0442\u0430 \u0432\u043e \u0432\u0441\u0435\u0445 \u043d\u0430\u0432\u044b\u043a\u0430\u0445!
Commands.addlevels.AwardAll.2=\u0412\u0441\u0435 \u043d\u0430\u0432\u044b\u043a\u0438 \u0431\u044b\u043b\u0438 \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u044b \u043d\u0430 {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]\u0412\u044b \u0431\u044b\u043b\u0438 \u043d\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043d\u044b {0} \u0443\u0440\u043e\u0432\u043d\u044f\u043c\u0438 \u0432 {1}!
Commands.addlevels.AwardSkill.2={0} \u0431\u044b\u043b\u043e \u043c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043e \u0434\u043b\u044f {1}.
Commands.addxp.AwardAll=[[GREEN]]\u0412\u044b \u0431\u044b\u043b\u0438 \u043d\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043d\u044b {0} \u043e\u0447\u043a\u0430\u043c\u0438 \u043e\u043f\u044b\u0442\u0430 \u0432\u043e \u0432\u0441\u0435\u0445 \u043d\u0430\u0432\u044b\u043a\u0430\u0445!
Commands.addxp.AwardSkill=[[GREEN]]\u0412\u044b \u0431\u044b\u043b\u0438 \u043d\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043d\u044b {0} \u043e\u0447\u043a\u0430\u043c\u0438 \u043e\u043f\u044b\u0442\u0430 \u0432 {1}!
Commands.Ability.Off=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430
Commands.Ability.On=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[GREEN]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0430
Commands.Ability.Toggle=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \u0432\u043a\u043b./\u043e\u0442\u043a\u043b. \u0434\u043b\u044f [[YELLOW]]{0}
Commands.AdminChat.Off=\u0420\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
Commands.AdminChat.On=\u0420\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438 [[RED]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d
Commands.AdminToggle=- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438
Commands.Chat.Console=*\u041a\u043e\u043d\u0441\u043e\u043b\u044c*
Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]\u041a\u0443\u043b\u0434\u0430\u0443\u043d\u044b \u0423\u043c\u0435\u043d\u0438\u0439 mcMMO[[GOLD]] =--
Commands.Cooldowns.Row.N=\\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1} \u0441\u0435\u043a\u0443\u043d\u0434 \u043e\u0441\u0442\u0430\u043b\u043e\u0441\u044c
Commands.Cooldowns.Row.Y=\\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]\u0413\u043e\u0442\u043e\u0432!
Commands.Database.Cooldown=\u0412\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c 1 \u0441\u0435\u043a\u0443\u043d\u0434\u0443 \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u043e\u043f\u044f\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u0443 \u043a\u043e\u043c\u0430\u043d\u0434\u0443.
Commands.Disabled=\u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430.
Commands.DoesNotExist=\u0418\u0433\u0440\u043e\u043a\u0430 \u043d\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u0432 \u0431\u0430\u0437\u0435 \u0434\u0430\u043d\u043d\u044b\u0445!
Commands.GodMode.Disabled=\u0420\u0435\u0436\u0438\u043c-\u0431\u043e\u0433\u0430 mcMMO \u041e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
Commands.GodMode.Enabled=\u0420\u0435\u0436\u0438\u043c-\u0431\u043e\u0433\u0430 mcMMO \u0412\u043a\u043b\u044e\u0447\u0435\u043d
Commands.GodMode.Forbidden=[mcMMO] \u0420\u0435\u0436\u0438\u043c \u0411\u043e\u0433\u0430 \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions)
Commands.GodMode.Toggle=\u0420\u0435\u0436\u0438\u043c \u0411\u043e\u0433\u0430 \u0432\u043a\u043b./\u043e\u0442\u043a\u043b. \u0434\u043b\u044f [[YELLOW]]{0}
Commands.Healthbars.Changed.HEARTS=[mcMMO] \u0422\u0438\u043f \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0448\u043a\u0430\u043b\u044b \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f \u0431\u044b\u043b \u0438\u0437\u043c\u0435\u043d\u0435\u043d \u043d\u0430 [[YELLOW]]\u0421\u0435\u0440\u0434\u0446\u0430[[WHITE]].
Commands.Healthbars.Changed.BAR=[mcMMO] \u0422\u0438\u043f \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0448\u043a\u0430\u043b\u044b \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f \u0431\u044b\u043b \u0438\u0437\u043c\u0435\u043d\u0435\u043d \u043d\u0430 [[YELLOW]]\u041a\u0432\u0430\u0434\u0440\u0430\u0442\u044b[[WHITE]].
Commands.Healthbars.Changed.DISABLED=[mcMMO] \u041e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0448\u043a\u0430\u043b\u044b \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f \u043c\u043e\u0431\u043e\u0432 [[GRAY]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u043e[[WHITE]].
Commands.Healthbars.Invalid=\u041d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0442\u0438\u043f \u0448\u043a\u0430\u043b\u044b \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f!
Commands.Inspect=<player> [[RED]]- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u0438\u0433\u0440\u043e\u043a\u0435
Commands.Party.Invite.Accepted=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u043e. \u0412\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u043b\u0438\u0441\u044c \u043a \u0433\u0440\u0443\u043f\u0435 {0}
Commands.Invite.Success=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u043e\u0442\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u043e.
Commands.Leaderboards=<skill> <page> [[RED]]- \u0421\u043f\u0438\u0441\u043a\u0438 \u041b\u0438\u0434\u0435\u0440\u043e\u0432
Commands.mcc.Header=---[][[YELLOW]]\u041a\u043e\u043c\u0430\u043d\u0434\u044b mcMMO[[RED]][]---
Commands.mcgod=- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c-\u0431\u043e\u0433\u0430 mcMMO
Commands.mchud.Invalid=\u042d\u0442\u043e \u043d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439 \u0442\u0438\u043f \u041f\u0430\u043d\u0435\u043b\u0438 \u0412\u0430\u0436\u043d\u043e\u0439 \u0418\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438.
Commands.mcpurge.Success=[[GREEN]]\u0411\u0430\u0437\u0430 \u0434\u0430\u043d\u043d\u044b\u0445 \u0431\u044b\u043b\u0430 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
Commands.mcrank.Heading=[[GOLD]]-=\u041f\u0415\u0420\u0421\u041e\u041d\u0410\u041b\u042c\u041d\u042b\u0415 \u0420\u0410\u041d\u0413\u0418=-
Commands.mcrank.Overall=\u041e\u0431\u0449\u0438\u0439[[GREEN]] - [[GOLD]]\u0420\u0430\u043d\u0433 [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=\u0426\u0415\u041b\u042c: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]\u0420\u0430\u043d\u0433 [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]\u0420\u044f\u0434\u043e\u0432\u043e\u0439
Commands.mcrefresh.Success={0} \u043e\u0447\u043a\u043e\u0432 \u0443\u043c\u0435\u043d\u0438\u0439 \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e
Commands.mcremove.Success=[[GREEN]]{0} \u0431\u044b\u043b \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u0443\u0434\u0430\u043b\u0435\u043d \u0438\u0437 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445!
Commands.mctop.Tip=[[GOLD]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0430: \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcrank[[GOLD]] \u0447\u0442\u043e\u0431\u044b \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0432\u0441\u0435 \u0432\u0430\u0448\u0438 \u043f\u0435\u0440\u0441\u043e\u043d\u0430\u043b\u044c\u043d\u044b\u0435 \u0440\u0430\u043d\u0433\u0438!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u041c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a\u0438 \u0446\u0435\u043b\u0438
Commands.mmoedit.AllSkills.1=[[GREEN]]\u0412\u0430\u0448 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u0432\u043e \u0432\u0441\u0435\u0445 \u043d\u0430\u0432\u044b\u043a\u0430\u0445 \u0431\u044b\u043b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d \u043d\u0430 {0}!
Commands.mmoedit.Modified.1=[[GREEN]]\u0412\u0430\u0448 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u0432 {0} \u0431\u044b\u043b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d \u043d\u0430 {1}!
Commands.mmoedit.Modified.2={0} \u0431\u044b\u043b\u043e \u043c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043e \u0434\u043b\u044f {1}.
Commands.mcconvert.Database.Same=\u0412\u044b \u0443\u0436\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0435 \u0431\u0430\u0437\u0443 \u0434\u0430\u043d\u043d\u044b\u0445 {0}!
Commands.mcconvert.Database.InvalidType={0} \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043d\u0435\u0434\u043e\u043f\u0443\u0441\u0442\u0438\u043c\u044b\u043c \u0442\u0438\u043f\u043e\u043c \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445.
Commands.mcconvert.Database.Start=[[GRAY]]\u041d\u0430\u0447\u0430\u043b\u043e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0430\u0446\u0438\u0438 \u0438\u0437 {0} \u0432 {1}...
Commands.mcconvert.Database.Finish=[[GRAY]]\u041c\u0438\u0433\u0440\u0430\u0446\u0438\u044f \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d\u0430; \u0431\u0430\u0437\u0430 \u0434\u0430\u043d\u043d\u044b\u0445 {1} \u0442\u0435\u043f\u0435\u0440\u044c \u0432\u043a\u043b\u044e\u0447\u0430\u0435\u0442 \u0432\u0441\u0435 \u0434\u0430\u043d\u043d\u044b\u0435 \u0438\u0437 {0}.
Commands.mmoshowdb=\u0422\u0435\u043a\u0443\u0449\u0430\u044f \u0431\u0430\u0437\u0430 \u0434\u0430\u043d\u043d\u044b\u0445 [[GREEN]]{0}
Commands.mcconvert.Experience.Invalid=\u041d\u0435\u0438\u0437\u0432\u0435\u0441\u0442\u043d\u044b\u0439 \u0442\u0438\u043f \u0444\u043e\u0440\u043c\u0443\u043b\u044b! \u0414\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u0435 \u0442\u0438\u043f\u044b: [[GREEN]]\u041b\u0418\u041d\u0415\u0419\u041d\u0418\u0419 [[RED]]\u0438 [[GREEN]]\u042d\u041a\u0421\u041f\u041e\u041d\u0415\u041d\u0426\u0418\u0410\u041b\u042c\u041d\u042b\u0419.
Commands.mcconvert.Experience.Same=\u0423\u0436\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0442\u0438\u043f \u0444\u043e\u0440\u043c\u0443\u043b\u044b {0}
Commands.mcconvert.Experience.Start=[[GRAY]]\u041d\u0430\u0447\u0430\u043b\u043e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0430\u0446\u0438\u0438 \u0438\u0437 {0} \u0432 \u043a\u0440\u0438\u0432\u0443\u044e {1}
Commands.mcconvert.Experience.Finish=[[GRAY]]\u041a\u043e\u043d\u0432\u0435\u0440\u0442\u0430\u0446\u0438\u044f \u0444\u043e\u0440\u043c\u0443\u043b\u044b \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d\u0430; \u0442\u0435\u043f\u0435\u0440\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u043a\u0440\u0438\u0432\u0430\u044f \u043e\u043f\u044b\u0442\u0430 {0}.
Commands.ModDescription=- \u041f\u0440\u043e\u0447\u0438\u0442\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u043e\u0435 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u043c\u043e\u0434\u0430
Commands.NoConsole=\u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043d\u0435 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0441 \u043a\u043e\u043d\u0441\u043e\u043b\u0438
Commands.Notifications.Off=\u0423\u0432\u0435\u0434\u043e\u043c\u043b\u0435\u043d\u0438\u044f \u043e\u0431 \u0443\u043c\u0435\u043d\u0438\u044f\u0445 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u044b
Commands.Notifications.On=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0443\u0432\u0435\u0434\u043e\u043c\u043b\u0435\u043d\u0438\u044f \u043f\u0435\u0440\u0435\u043a\u043b\u044e\u0447\u0435\u043d\u043e [[GREEN]] \u043d\u0430
Commands.Offline=[RED]] \u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0432 \u0430\u0432\u0442\u043e\u043d\u043e\u043c\u043d\u043e\u043c \u0440\u0435\u0436\u0438\u043c\u0435 \u0438\u0433\u0440\u043e\u043a\u043e\u0432.
Commands.Other=[[GREEN]]--\u0414\u0420\u0423\u0413\u0418\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b--
Commands.Party.Header=-----[][[GREEN]]\u0413\u0420\u0423\u041f\u041f\u0410[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]\u041d\u0410\u0417\u0412\u0410\u041d\u0418\u0415: [[WHITE]]{0} {1}
Commands.Party.ShareMode=[[DARK_GRAY]]\u0420\u0415\u0416\u0418\u041c \u0421\u041e\u0412\u041c\u0415\u0421\u0422\u041d\u041e\u0413\u041e \u041f\u041e\u041b\u042c\u0417\u041e\u0412\u0410\u041d\u0418\u042f:
Commands.Party.ItemShare=[[GRAY]]\u041f\u0420\u0415\u0414\u041c\u0415\u0422 [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]\u041e\u041f\u042b\u0422 [[DARK_AQUA]]({0})
Commands.Party.ItemShareCategories=[[DARK_GRAY]]\u0414\u0435\u043b\u0435\u0436 \u041f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432: [[GRAY]][[ITALIC]]{0}
Commands.Party.MembersNear=[[DARK_GRAY]]\u0412\u041e\u0417\u041b\u0415 \u0412\u0410\u0421 [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=- \u041f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443
Commands.Party.Chat.Off=\u0413\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
Commands.Party.Chat.On=\u0413\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0427\u0430\u0442 [[RED]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d
Commands.Party.Commands=[[GREEN]]--\u0413\u0420\u0423\u041f\u041f\u041e\u0412\u042b\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b--
Commands.Party.Invite.0=\u0412\u041d\u0418\u041c\u0410\u041d\u0418\u0415: [[GREEN]]\u0412\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 {0} \u043e\u0442 {1}
Commands.Party.Invite.1=\u041d\u0430\u043f\u0435\u0447\u0430\u0442\u0430\u0439\u0442\u0435 [[GREEN]]/party accept[[YELLOW]], \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443
Commands.Party.Invite=- \u041e\u0442\u043f\u0440\u0430\u0432\u0438\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443
Commands.Party.Join=[[GRAY]]\u0423\u0447\u0430\u0441\u0442\u043d\u0438\u043a \u0413\u0440\u0443\u043f\u043f\u044b: {0}
Commands.Party.Create=[[GRAY]]\u0421\u043e\u0437\u0434\u0430\u043d\u0430 \u0413\u0440\u0443\u043f\u043f\u0430: {0}
Commands.Party.Rename=[[GRAY]]\u041d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0433\u0440\u0443\u043f\u043f\u044b \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u043e \u043d\u0430: [[WHITE]]{0}
Commands.Party.SetSharing=[[GRAY]]\u0423 \u0433\u0440\u0443\u043f\u043f\u044b {0} \u0432 \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u043d\u043e\u043c \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0438: [[DARK_AQUA]]{1}
Commands.Party.ToggleShareCategory=[[GRAY]]\u0414\u0435\u043b\u0435\u0436 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430\u043c\u0438 \u0432 \u0433\u0440\u0443\u043f\u0435 \u0434\u043b\u044f [[GOLD]]{0} [[GRAY]] [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]\u0413\u0440\u0443\u043f\u043f\u0430 {0} \u0443\u0436\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442!
Commands.Party.Kick=\u0412\u044b \u0432\u044b\u0433\u043d\u0430\u043d\u044b \u0438\u0437 \u0433\u0440\u0443\u043f\u043f\u044b {0}!
Commands.Party.Leave=\u0412\u044b \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0438 \u0433\u0440\u0443\u043f\u043f\u0443
Commands.Party.Members.Header=-----[][[GREEN]]\u0423\u0427\u0410\u0421\u0422\u041d\u0418\u041a\u0418[[RED]][]-----
Commands.Party.None=\u0412\u044b \u043d\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435.
Commands.Party.Quit=- \u041f\u043e\u043a\u0438\u043d\u0443\u0442\u044c \u0442\u0435\u043a\u0443\u0449\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443
Commands.Party.Teleport=<player> [[RED]]- \u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0447\u043b\u0435\u043d\u0443 \u0433\u0440\u0443\u043f\u043f\u044b
Commands.Party.Toggle=- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0447\u0430\u0442
Commands.Party.1=- \u0421\u043e\u0437\u0434\u0430\u0442\u044c \u043d\u043e\u0432\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443
Commands.Party.2=- \u041f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0433\u0440\u043e\u043a\u043e\u0432
Commands.ptp.Enabled=\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u043a \u0443\u0447\u0430\u0441\u0442\u043d\u0438\u043a\u0430\u043c \u0433\u0440\u0443\u043f\u043f\u044b [[GREEN]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0430
Commands.ptp.Disabled=\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u043a \u0443\u0447\u0430\u0441\u0442\u043d\u0438\u043a\u0430\u043c \u0433\u0440\u0443\u043f\u043f\u044b [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430
Commands.ptp.NoRequests=\u041d\u0430 \u0434\u0430\u043d\u043d\u044b\u0439 \u043c\u043e\u043c\u0435\u043d\u0442 \u0437\u0430\u043f\u0440\u043e\u0441\u043e\u0432 \u043d\u0430 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044e \u043a \u0432\u0430\u043c \u043d\u0435\u0442
Commands.ptp.NoWorldPermissions=[mcMMO] \u0423 \u0432\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0430\u0432 \u0434\u043b\u044f \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u0438 \u0432 \u044d\u0442\u043e\u0442 \u043c\u0438\u0440 {0}.
Commands.ptp.Request1={0} [[GREEN]]\u0437\u0430\u043f\u0440\u0430\u0448\u0438\u0432\u0430\u0435\u0442 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u0438\u0435 \u043d\u0430 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044e \u043a \u0432\u0430\u043c.
Commands.ptp.Request2=[[GREEN]]\u0414\u043b\u044f \u043f\u0440\u0438\u043d\u044f\u0442\u0438\u044f \u0437\u0430\u043f\u0440\u043e\u0441\u0430 \u043d\u0430 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044e \u043d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[YELLOW]]/ptp accept. [[GREEN]]\u0417\u0430\u043f\u0440\u043e\u0441 \u0431\u0443\u0434\u0435\u0442 \u043f\u0440\u043e\u0441\u0440\u043e\u0447\u0435\u043d \u0447\u0435\u0440\u0435\u0437 [[RED]]{0} [[GREEN]]\u0441\u0435\u043a\u0443\u043d\u0434.
Commands.ptp.AcceptAny.Enabled=\u041f\u043e\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043d\u0438\u0435 \u0437\u0430\u043f\u0440\u043e\u0441\u0430 \u043d\u0430 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044e [[GREEN]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d\u043e
Commands.ptp.AcceptAny.Disabled=\u041f\u043e\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043d\u0438\u0435 \u0437\u0430\u043f\u0440\u043e\u0441\u0430 \u043d\u0430 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044e [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u043e
Commands.ptp.RequestExpired=\u0417\u0430\u043f\u0440\u043e\u0441 \u043d\u0430 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044e \u043f\u0440\u043e\u0441\u0440\u043e\u0447\u0435\u043d!
Commands.PowerLevel.Leaderboard=--\u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432 mcMMO \u043f\u043e[[BLUE]] \u041e\u0431\u0449\u0435\u043c\u0443 \u0423\u0440\u043e\u0432\u043d\u044e [[YELLOW]]--
Commands.PowerLevel.Capped=[[DARK_RED]]\u041e\u0411\u0429\u0418\u0419 \u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} [[DARK_RED]]\u041c\u0410\u041a\u0421\u0418\u041c\u0410\u041b\u042c\u041d\u042b\u0419 \u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]\u041e\u0411\u0429\u0418\u0419 \u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]\u0412\u0441\u0435 \u0432\u0430\u0448\u0438 \u0443\u0440\u043e\u0432\u043d\u0438 \u043d\u0430\u0432\u044b\u043a\u043e\u0432 \u0431\u044b\u043b\u0438 \u0441\u0431\u0440\u043e\u0448\u0435\u043d\u044b \u0443\u0441\u043f\u0435\u0448\u043d\u043e.
Commands.Reset.Single=[[GREEN]]\u0412\u0430\u0448 {0} \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \u0431\u044b\u043b \u0441\u0431\u0440\u043e\u0448\u0435\u043d \u0443\u0441\u043f\u0435\u0448\u043d\u043e.
Commands.Reset=\u0421\u0431\u0440\u043e\u0441 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0434\u043e 0
Commands.Scoreboard.Clear=[[DARK_AQUA]]\u0422\u0430\u0431\u043b\u0438\u0446\u0430 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 mcMMO \u0443\u0431\u0440\u0430\u043d\u0430.
Commands.Scoreboard.NoBoard=\u0422\u0430\u0431\u043b\u0438\u0446\u0430 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 mcMMO \u043d\u0435 \u0430\u043a\u0442\u0438\u0432\u043d\u0430.
Commands.Scoreboard.Keep=[[DARK_AQUA]]\u0422\u0430\u0431\u043b\u0438\u0446\u0430 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 mcMMO \u0431\u0443\u0434\u0435\u0442 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f \u0434\u043e \u0442\u0435\u0445 \u043f\u043e\u0440 \u043f\u043e\u043a\u0430 \u0432\u044b \u043d\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0435 [[GREEN]]/mcscoreboard clear[[DARK_AQUA]].
Commands.Scoreboard.Timer=[[DARK_AQUA]]\u0422\u0430\u0431\u043b\u0438\u0446\u0430 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 mcMMO \u0438\u0441\u0447\u0435\u0437\u043d\u0435\u0442 \u0447\u0435\u0440\u0435\u0437 [[GOLD]]{0}[[DARK_AQUA]] \u0441\u0435\u043a\u0443\u043d\u0434.
Commands.Scoreboard.Help.0=[[GOLD]] == [[GREEN]]\u041f\u043e\u043c\u043e\u0449\u044c \u043f\u043e [[RED]]/mcscoreboard[[GOLD]] ==
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - \u0443\u0431\u0440\u0430\u0442\u044c \u0442\u0430\u0431\u043b\u0438\u0446\u0443 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 McMMO
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - \u043f\u043e\u0441\u0442\u043e\u044f\u043d\u043d\u043e \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c \u0442\u0430\u0431\u043b\u0438\u0446\u0443 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 mcMMO
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - \u0443\u0431\u0440\u0430\u0442\u044c \u0442\u0430\u0431\u043b\u0438\u0446\u0443 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 McMMO \u0447\u0435\u0440\u0435\u0437 [[LIGHT_PURPLE]]n[[WHITE]] \u0441\u0435\u043a\u0443\u043d\u0434
Commands.Scoreboard.Tip.Keep=[[GOLD]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0430: \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcscoreboard keep[[GOLD]] \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 \u0442\u0430\u0431\u043b\u0438\u0446\u044b \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043e\u043d\u0430 \u043d\u0435 \u0438\u0441\u0447\u0435\u0437\u0430\u043b\u0430.
Commands.Scoreboard.Tip.Clear=[[GOLD]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0430: \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcscoreboard clear[[GOLD]] \u0447\u0442\u043e\u0431\u044b \u0443\u0431\u0440\u0430\u0442\u044c \u0442\u0430\u0431\u043b\u0438\u0446\u0443 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432.
Commands.Skill.Invalid=\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u043d\u0430\u0432\u044b\u043a\u0430!
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] \u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432--
Commands.SkillInfo=- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435
Commands.Stats.Self=\u0412\u0410\u0428\u0410 \u0421\u0422\u0410\u0422\u0418\u0421\u0422\u0418\u041a\u0410
Commands.Stats=- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0412\u0430\u0448\u0443 mcMMO \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0443
Commands.ToggleAbility=- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u043f\u0440\u0430\u0432\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u0438 \u043c\u044b\u0448\u0438
Commands.Usage.0=\u041f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 /{0}
Commands.Usage.1=\u041f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 /{0} {1}
Commands.Usage.2=\u041f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 /{0} {1} {2}
Commands.Usage.3=\u041f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 /{0} {1} {2} {3}
Commands.Usage.FullClassName=classname
Commands.Usage.Level=level
Commands.Usage.Message=message
Commands.Usage.Page=page
Commands.Usage.PartyName=\u0438\u043c\u044f
Commands.Usage.Password=password
Commands.Usage.Player=player
Commands.Usage.Rate=rate
Commands.Usage.Skill=skill
Commands.Usage.XP=xp
mcMMO.NoInvites=\u0421\u0435\u0439\u0447\u0430\u0441 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0439
mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432.
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0432\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443, \u0442\u043e \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0451\u043d.
Party.Forbidden=[mcMMO] \u0413\u0440\u0443\u043f\u043f\u044b \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u044b \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions)
Party.Help.0=\u041f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 [[DARK_AQUA]]{0} <player> [password].
Party.Help.1=\u0427\u0442\u043e\u0431\u044b \u0441\u043e\u0437\u0434\u0430\u0442\u044c \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} <name> [password].
Party.Help.2=\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} [[RED]]\u0434\u043b\u044f \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e\u0439 \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438.
Party.Help.3=\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} <player> [password] [[RED]]\u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u0438\u043b\u0438 [[DARK_AQUA]]{1} [[RED]]\u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0439\u0442\u0438
Party.Help.4=\u0427\u0442\u043e\u0431\u044b \u0437\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0438\u043b\u0438 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0430\u0448\u0443 \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0}
Party.Help.5=\u0427\u0442\u043e\u0431\u044b \u0437\u0430\u0449\u0438\u0442\u0438\u0442\u044c \u043f\u0430\u0440\u043e\u043b\u0435\u043c \u0432\u0430\u0448\u0443 \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} <password>
Party.Help.6=\u0427\u0442\u043e\u0431\u044b \u0432\u044b\u0433\u043d\u0430\u0442\u044c \u0438\u0433\u0440\u043e\u043a\u0430 \u0438\u0437 \u0432\u0430\u0448\u0435\u0439 \u043f\u0430\u0442\u0438, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]] {0} <player>
Party.Help.7=\u0427\u0442\u043e\u0431\u044b \u043f\u0435\u0440\u0435\u0434\u0430\u0442\u044c \u043f\u0440\u0430\u0432\u043e \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u0432\u0430\u0448\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u043e\u0439 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} <player>
Party.Help.8=\u0427\u0442\u043e\u0431\u044b \u0440\u0430\u0441\u043f\u0443\u0441\u0442\u0438\u0442\u044c \u0432\u0430\u0448\u0443 \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0}
Party.Help.9=\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} [[RED]]\u0434\u043b\u044f \u0434\u0435\u043b\u0435\u0436\u0430 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430\u043c\u0438 \u043c\u0435\u0436\u0434\u0443 \u0443\u0447\u0430\u0441\u0442\u043d\u0438\u043a\u0430\u043c\u0438 \u0433\u0440\u0443\u043f\u043f\u044b
Party.Help.10=\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} [[RED]]\u0447\u0442\u043e\u0431\u044b \u0432\u043a\u043b\u044e\u0447\u0438\u0442\u044c \u0434\u0435\u043b\u0435\u0436 \u043e\u043f\u044b\u0442\u0430 \u043c\u0435\u0436\u0434\u0443 \u0443\u0447\u0430\u0441\u0442\u043d\u0438\u043a\u0430\u043c\u0438 \u0433\u0440\u0443\u043f\u043f\u044b
Party.InformedOnJoin={0} [[GREEN]]\u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u043b\u0441\u044f \u043a \u0432\u0430\u0448\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u0435
Party.InformedOnQuit={0} [[GREEN]]\u043f\u043e\u043a\u0438\u043d\u0443\u043b \u0432\u0430\u0448\u0443 \u0433\u0440\u0443\u043f\u043f\u0443
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]\u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u043b \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0433\u0440\u0443\u043f\u043f\u044b \u043d\u0430 [[WHITE]]{1}
Party.InvalidName=[[DARK_RED]]\u041d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0433\u0440\u0443\u043f\u043f\u044b.
Party.Invite.Self=\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u0438\u0433\u043b\u0430\u0441\u0438\u0442\u044c \u0441\u0430\u043c\u0438 \u0441\u0435\u0431\u044f!
Party.IsLocked=\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0443\u0436\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430!
Party.IsntLocked=\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u043d\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430!
Party.Locked=\u0413\u0440\u0443\u043f\u043f\u0430 \u0437\u0430\u043f\u0430\u0440\u043e\u043b\u0435\u043d\u0430, \u0442\u043e\u043b\u044c\u043a\u043e \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0430\u0442\u044c.
Party.NotInYourParty=[[DARK_RED]]{0} \u043d\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435
Party.NotOwner=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b.
Party.Owner.New=[[GREEN]]{0} \u0442\u0435\u043f\u0435\u0440\u044c \u043d\u043e\u0432\u044b\u0439 \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b.
Party.Owner.NotLeader=[[DARK_RED]]\u0412\u044b \u0431\u043e\u043b\u044c\u0448\u0435 \u043d\u0435 \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b.
Party.Owner.Player=[[GREEN]]\u0422\u0435\u043f\u0435\u0440\u044c \u0432\u044b \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b.
Party.Password.None=\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0437\u0430\u0449\u0438\u0449\u0435\u043d\u0430 \u043f\u0430\u0440\u043e\u043b\u0435\u043c. \u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u0432\u0432\u0435\u0434\u0438\u0442\u0435 \u043f\u0430\u0440\u043e\u043b\u044c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f.
Party.Password.Incorrect=\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u043d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439.
Party.Password.Set=[[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d {0}
Party.Password.Removed=[[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0431\u044b\u043b \u0443\u0434\u0430\u043b\u0435\u043d.
Party.Player.Invalid=\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u043a.
Party.NotOnline=[[DARK_RED]]{0} \u043d\u0435 \u0432 \u043e\u043d\u043b\u0430\u0439\u043d\u0435!
Party.Player.InSameParty={0} \u0443\u0436\u0435 \u0432 \u0432\u0430\u0448\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u0435!
Party.PlayerNotInParty=[[DARK_RED]]{0} \u043d\u0435 \u0441\u043e\u0441\u0442\u043e\u0438\u0442 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435
Party.Specify=\u0412\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u0443\u043a\u0430\u0437\u0430\u0442\u044c \u0433\u0440\u0443\u043f\u043f\u0443.
Party.Teleport.Dead=\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u0441\u044f \u043a \u043c\u0435\u0440\u0442\u0432\u043e\u043c\u0443 \u0438\u0433\u0440\u043e\u043a\u0443.
Party.Teleport.Hurt=\u0412\u0430\u043c \u0431\u044b\u043b \u043d\u0430\u043d\u0435\u0441\u0435\u043d \u0443\u0440\u043e\u043d \u043d\u0430 \u043f\u0440\u043e\u0442\u044f\u0436\u0435\u043d\u0438\u0438 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0445 {0} \u0441\u0435\u043a\u0443\u043d\u0434, \u0442\u0430\u043a \u0447\u0442\u043e \u0432\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f.
Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
Party.Teleport.Self=\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0441\u0430\u043c\u043e\u043c\u0443 \u0441\u0435\u0431\u0435!
Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c.
Party.Teleport.Disabled=\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u043a \u0443\u0447\u0430\u0441\u0442\u043d\u0438\u043a\u0430\u043c \u0433\u0440\u0443\u043f\u043f\u044b {0} \u0437\u0430\u043f\u0440\u0435\u0449\u0435\u043d\u0430
Party.Rename.Same=\u042d\u0442\u043e \u0443\u0436\u0435 \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435\u043c \u0432\u0430\u0448\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u044b!
Party.Join.Self=\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0438\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0441\u0430\u043c\u043e\u043c\u0443 \u0441\u0435\u0431\u0435!
Party.Unlocked=[[GRAY]]\u0413\u0440\u0443\u043f\u043f\u0430 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430
Party.Disband=[[GRAY]\u0413\u0440\u0443\u043f\u043f\u0430 \u0431\u044b\u043b\u0430 \u0440\u0430\u0441\u043f\u0443\u0449\u0435\u043d\u0430
Party.Status.Locked=[[DARK_RED]](\u0422\u041e\u041b\u042c\u041a\u041e \u041f\u041e \u041f\u0420\u0418\u0413\u041b\u0410\u0428\u0415\u041d\u0418\u042e)
Party.Status.Unlocked=[[DARK_GREEN]](\u041e\u0422\u041a\u0420\u042b\u0422\u041e)
Party.ShareType.Xp=\u041e\u041f\u042b\u0422
Party.ShareType.Item=\u041f\u0420\u0415\u0414\u041c\u0415\u0422
Party.ShareMode.None=\u041d\u0418\u0427\u0415\u0413\u041e
Party.ShareMode.Equal=\u0420\u0410\u0412\u041d\u042b\u0419
Party.ShareMode.Random=\u0421\u041b\u0423\u0427\u0410\u0419\u041d\u041e
Party.XpShare.Disabled=\u0414\u0435\u043b\u0435\u0436 \u043e\u043f\u044b\u0442\u0430 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435 \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d.
Party.ItemShare.Disabled=\u0414\u0435\u043b\u0435\u0436 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435 \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d.
Party.ItemShare.Category.Loot=\u0414\u043e\u0431\u044b\u0447\u0430
Party.ItemShare.Category.Mining=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e
Party.ItemShare.Category.Herbalism=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e
Party.ItemShare.Category.Woodcutting=\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e
Party.ItemShare.Category.Misc=\u0420\u0430\u0437\u043d\u043e\u0435
Commands.XPGain.Acrobatics=\u041f\u0440\u044b\u0433\u0430\u0439\u0442\u0435 \u0441 \u0432\u044b\u0441\u043e\u0442\u044b
Commands.XPGain.Archery=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
Commands.XPGain.Axes=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
Commands.XPGain.Child=\u041f\u0435\u0440\u0435\u0434\u0430\u0435\u0442 \u0443\u0440\u043e\u0432\u043d\u0438 \u0438\u0437 \u0420\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u0441\u043a\u043e\u0433\u043e \u041d\u0430\u0432\u044b\u043a\u0430
Commands.XPGain.Excavation=\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e \u0438 \u043f\u043e\u0438\u0441\u043a \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449
Commands.XPGain.Fishing=\u041d\u0443\u0436\u043d\u043e \u043f\u043e\u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c
Commands.XPGain.Herbalism=\u0421\u0431\u043e\u0440 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u0439
Commands.XPGain.Mining=\u0414\u043e\u0431\u044b\u0432\u0430\u0439\u0442\u0435 \u043a\u0430\u043c\u0435\u043d\u044c \u0438 \u0440\u0443\u0434\u044b
Commands.XPGain.Repair=\u0420\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u0443\u0439\u0442\u0435 \u0432\u0435\u0449\u0438
Commands.XPGain.Swords=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
Commands.XPGain.Taming=\u0423\u043a\u0440\u043e\u0449\u0430\u0439\u0442\u0435 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u0438\u043b\u0438 \u0441\u0440\u0430\u0436\u0430\u0439\u0442\u0435\u0441\u044c \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0441\u0432\u043e\u0438\u0445 \u0432\u043e\u043b\u043a\u043e\u0432
Commands.XPGain.Unarmed=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
Commands.XPGain.Woodcutting=\u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
Commands.XPGain=[[DARK_GRAY]]\u041f\u041e\u041b\u0423\u0427\u0415\u041d\u041e \u041e\u041f\u042b\u0422\u0410: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]\u0412\u0430\u0448\u0430 \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c \u0437\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430 \u043d\u0430 {0}!
Commands.xplock.unlocked=[[GOLD]]\u0412\u0430\u0448\u0430 \u043f\u0430\u043d\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c [[GREEN]]\u0420\u0410\u0417\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u0410[[GOLD]]!
Commands.xprate.modified=\u0412\u0430\u0448 \u0423\u0440\u043e\u0432\u0435\u043d\u044c \u041e\u043f\u044b\u0442\u0430 \u0431\u044b\u043b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d \u043d\u0430 {0}
Commands.xprate.over=\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u0441\u043d\u043e\u0432\u0430 \u043f\u0440\u043e\u0438\u0441\u0445\u043e\u0434\u0438\u0442 \u0432 \u043e\u0431\u044b\u0447\u043d\u043e\u043c \u0440\u0435\u0436\u0438\u043c\u0435!
Commands.xprate.proper.0=\u0427\u0442\u043e\u0431\u044b \u0438\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /xprate <integer> <true/false>
Commands.xprate.proper.1=\u0427\u0442\u043e\u0431\u044b \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u044c \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u0443\u044e \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /xprate reset
Commands.xprate.proper.2=\u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430, \u0432\u044b\u0431\u0435\u0440\u0438\u0442\u0435 true \u0438\u043b\u0438 false \u0447\u0442\u043e\u0431\u044b \u0443\u043a\u0430\u0437\u0430\u0442\u044c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043b\u0438 \u044d\u0442\u043e \u0440\u0435\u0436\u0438\u043c\u043e\u043c \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u043d\u043e\u0433\u043e \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430
Commands.xprate.started.0=[[GOLD]]\u0421\u041a\u041e\u0420\u041e\u0421\u0422\u042c \u041f\u041e\u041b\u0423\u0427\u0415\u041d\u0418\u042f \u041e\u041f\u042b\u0422\u0410 \u0423\u0412\u0415\u041b\u0418\u0427\u0415\u041d\u0410!
Commands.xprate.started.1=[[GOLD]]\u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0441\u0435\u0439\u0447\u0430\u0441 {0}x!
XPRate.Event=[[GOLD]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u043e! \u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 - {0}x!
Effects.Effects=\u042d\u0424\u0424\u0415\u041a\u0422\u042b
Effects.Child=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} [[DARK_AQUA]]\u041e\u041f\u042b\u0422[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Available=[[GRAY]]\u0420\u0443\u043a\u043e\u0432\u043e\u0434\u0441\u0442\u0432\u043e \u0434\u043b\u044f {0} \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u043e - \u043d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 /{1} ? [\u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u0420\u0443\u043a\u043e\u0432\u043e\u0434\u0441\u0442\u0432\u043e[[GOLD]]=-
Guides.Page.Invalid=\u041d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439 \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u044b!
Guides.Page.OutOfRange=\u042d\u0442\u0430 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430 \u043d\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442, \u0432\u0441\u0435\u0433\u043e \u0435\u0441\u0442\u044c {0} \u0441\u0442\u0440\u0430\u043d\u0438\u0446.
Guides.Usage=\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /{0} ? [\u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430]
Guides.Acrobatics.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:\n[[YELLOW]]\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430 - \u044d\u0442\u043e \u043d\u0430\u0432\u044b\u043a \u0433\u0440\u0430\u0446\u0438\u043e\u0437\u043d\u043e\u0433\u043e \u043f\u0435\u0440\u0435\u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u0432 mcMMO.\n[[YELLOW]]\u041e\u043d \u0434\u0430\u0435\u0442 \u0431\u043e\u043d\u0443\u0441\u044b \u0432 \u0431\u043e\u044e \u0438 \u0437\u0430\u0449\u0438\u0449\u0430\u0435\u0442 \u043e\u0442 \u043f\u0440\u0438\u0440\u043e\u0434\u043d\u044b\u0445 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0432 \u044d\u0442\u043e\u043c \u043d\u0430\u0432\u044b\u043a\u0435, \u043d\u0443\u0436\u043d\u043e \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0442\u044c \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f \n[[YELLOW]]\u0432 \u0431\u043e\u044e \u0438\u043b\u0438 \u043f\u0430\u0434\u0430\u0442\u044c \u0441 \u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0432\u044b\u0441\u043e\u0442\u044b, \u043f\u043e\u043b\u0443\u0447\u0430\u044f \u0443\u0440\u043e\u043d.
Guides.Acrobatics.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041f\u0440\u044b\u0436\u043e\u043a?\n[[YELLOW]]\u0423 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u0448\u0430\u043d\u0441 \u0441\u0432\u0435\u0441\u0442\u0438 \u043d\u0430 \u043d\u0435\u0442 \u0443\u0440\u043e\u043d \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043d\u044b\u0439 \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438.\n[[YELLOW]]\u0415\u0441\u043b\u0438 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043f\u0440\u044b\u0436\u043a\u0430 \u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043a\u043d\u043e\u043f\u043a\u0443 \u043a\u0440\u0430\u0441\u0442\u044c\u0441\u044f (Left Shift),\n[[YELLOW]]\u0442\u043e \u043c\u043e\u0436\u043d\u043e \u0443\u0434\u0432\u043e\u0438\u0442\u044c \u044d\u0442\u043e\u0442 \u0448\u0430\u043d\u0441.\n[[YELLOW]]\u042d\u0442\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0432\u044b\u0437\u043e\u0432\u0435\u0442 \u0418\u0437\u044f\u0449\u043d\u044b\u0439 \u041f\u0440\u044b\u0436\u043e\u043a \u0432\u043c\u0435\u0441\u0442\u043e \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u043e\u0433\u043e.\n[[YELLOW]]\u0418\u0437\u044f\u0449\u043d\u044b\u0435 \u041f\u0440\u044b\u0436\u043a\u0438 \u043f\u043e\u0445\u043e\u0436\u0438 \u043d\u0430 \u043e\u0431\u044b\u0447\u043d\u044b\u0435, \u043d\u043e \u043f\u0440\u043e\u0438\u0441\u0445\u043e\u0434\u044f\u0442 \u0432 \u0434\u0432\u0430\n[[YELLOW]]\u0440\u0430\u0437\u0430 \u0440\u0435\u0436\u0435 \u0438 \u0434\u0430\u044e\u0442 \u0431\u043e\u043b\u044c\u0448\u0443\u044e \u0437\u0430\u0449\u0438\u0442\u0443 \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438.\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u0443\u0434\u0430\u0447\u043d\u044b\u0439 \u043f\u0440\u044b\u0436\u043e\u043a \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430.
Guides.Acrobatics.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u0411\u043b\u0430\u0433\u043e\u0434\u0430\u0440\u044f \u044d\u0442\u043e\u043c\u0443 \u0443\u043c\u0435\u043d\u0438\u044e \u0443 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u0443\u043a\u043b\u043e\u043d\u0438\u0442\u044c\u0441\u044f\n[[YELLOW]]\u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0431\u044b\u0442\u0432\u044b, \u0447\u0442\u043e \u0432\u0434\u0432\u043e\u0435 \u0443\u043c\u0435\u043d\u044c\u0448\u0438\u0442 \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043d\u044b\u0439 \u0443\u0440\u043e\u043d.\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u0443\u0434\u0430\u0447\u043d\u043e\u0435 \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430.
Guides.Archery.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u041b\u0443\u043a\u0430:\n[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430 \u0434\u0430\u0435\u0442 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0431\u043e\u043d\u0443\u0441\u044b, \u0442\u0430\u043a\u0438\u0435 \u043a\u0430\u043a\n[[YELLOW]]\u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0443\u0440\u043e\u043d\u0430, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430,\n[[YELLOW]]\u0438\u043b\u0438 \u0443\u043c\u0435\u043d\u0438\u0435 \u0448\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0430\u0448\u0438\u0445 \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u043e\u0432 \u0432 \u041f\u0432\u041f.\n[[YELLOW]]\u0422\u0430\u043a\u0436\u0435 \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u0432\u0435\u0440\u043d\u0443\u0442\u044c \u0432\u0430\u0448\u0438 \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u043f\u043e\u0432\u0435\u0440\u0436\u0435\u043d\u043d\u044b\u0445 \u0432\u0440\u0430\u0433\u043e\u0432.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0437\u0430 \u044d\u0442\u043e\u0442 \u043d\u0430\u0432\u044b\u043a \u0441\u0442\u0440\u0435\u043b\u044f\u0439\u0442\u0435 \u0432 \u043c\u043e\u0431\u043e\u0432 \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043e\u043a\u043e\u0432.
Guides.Archery.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b?\n[[YELLOW]]\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b \u0434\u0430\u0435\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u0441\u0442\u0440\u0435\u043b\u044c\u0431\u0435.\n[[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435 \u0440\u0430\u0441\u0442\u0435\u0442 \u0443\u0440\u043e\u0432\u043d\u0435\u043c\n[[YELLOW]]\u043d\u0430\u0432\u044b\u043a\u0430 \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0443\u0440\u043e\u043d \u043e\u0442 \u0441\u0442\u0440\u0435\u043b\u044c\u0431\u044b \n[[YELLOW]]\u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u043d\u0430 10% \u043a\u0430\u0436\u0434\u044b\u0435 50 \u0443\u0440\u043e\u0432\u043d\u0435\u0439, \u0434\u043e \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e\n[[YELLOW]]\u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u044f \u0432 200% \u0431\u043e\u043d\u0443\u0441\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430.
Guides.Archery.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435?\n[[YELLOW]]\u0412\u044b \u0438\u043c\u0435\u0435\u0442\u0435 \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u0448\u043e\u043a\u0438\u0440\u043e\u0432\u0442\u044c \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043e\u043a\u043e\u0432,\n[[YELLOW]]\u0441\u0442\u0440\u0435\u043b\u044f\u044f \u0432 \u043d\u0438\u0445. \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 \u0432\u044b\u043d\u0443\u0436\u0434\u0430\u0435\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430 \n[[YELLOW]]\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0441\u0442\u0440\u043e\u0433\u043e \u0432\u0432\u0435\u0440\u0445 \u043d\u0430 \u043f\u0440\u043e\u0442\u044f\u0436\u0435\u043d\u0438\u0438 \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0438.\n[[YELLOW]]\u0428\u043e\u043a\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u0441\u0442\u0440\u0435\u043b \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 +4 \u0443\u0440\u043e\u043d\u0430.
Guides.Archery.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b?\n[[YELLOW]]\u0412\u044b \u0438\u043c\u0435\u0435\u0442\u0435 \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u0432\u0435\u0440\u043d\u0443\u0442\u044c \u0441\u0432\u043e\u0438 \u0441\u0442\u0440\u0435\u043b\u044b, \u043a\u043e\u0433\u0434\u0430\n[[YELLOW]]\u0443\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043c\u043e\u0431\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0432\u0430\u0448\u0435\u0433\u043e \u043b\u0443\u043a\u0430. \u042d\u0442\u043e\u0442 \u0448\u0430\u043d\u0441 \u0440\u0430\u0441\u0442\u0435\u0442\n[[YELLOW]]\u0441 \u0443\u0440\u043e\u0432\u043d\u0435\u043c \u043d\u0430\u0432\u044b\u043a\u0430 \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u044d\u0442\u043e\n[[YELLOW]]\u0443\u043c\u0435\u043d\u0438\u0435 \u0440\u0430\u0441\u0442\u0435\u0442 \u043d\u0430 0.1% \u0441 \u043a\u0430\u0436\u0434\u044b\u043c \u0443\u0440\u043e\u0432\u043d\u0435\u043c, \u0434\u043e \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u044b\u0445\n[[YELLOW]]100% \u043d\u0430 1000 \u0443\u0440\u043e\u0432\u043d\u0435.
Guides.Axes.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u0422\u043e\u043f\u043e\u0440\u043e\u043c:\n[[YELLOW]]\u0421 \u044d\u0442\u0438\u043c \u043d\u0430\u0432\u044b\u043a\u043e\u043c \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0441\u0432\u043e\u0439 \u0442\u043e\u043f\u043e\u0440 \u043d\u0435 \u0442\u043e\u043b\u044c\u043a\u043e\n[[YELLOW]]\u0434\u043b\u044f \u0440\u0443\u0431\u043a\u0438 \u043b\u0435\u0441\u0430! \u0412\u044b \u0442\u0430\u043a\u0436\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043a\u0440\u043e\u043c\u0441\u0430\u0442\u044c \u043c\u043e\u0431\u043e\u0432\n[[YELLOW]]\u0438 \u0438\u0433\u0440\u043e\u043a\u043e\u0432 \u0434\u043b\u044f \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430, \u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c \u0438\u043c \u0441\u043c\u0435\u0440\u0442\u0435\u043b\u044c\u043d\u044b\u0435\n[[YELLOW]]\u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u0438 \u043e\u0442\u0431\u0440\u0430\u0441\u044b\u0432\u0430\u0442\u044c \u043e\u0442 \u0441\u0435\u0431\u044f.\n[[YELLOW]]\u0422\u0430\u043a\u0436\u0435 \u0432\u0430\u0448 \u0442\u043e\u043f\u043e\u0440 \u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0441\u044f \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u043c \u0434\u043b\u044f \u0431\u044b\u0441\u0442\u0440\u043e\u0433\u043e \u0438\n[[YELLOW]]\u043b\u0435\u0433\u043a\u043e\u0433\u043e \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u044f \u0431\u0440\u043e\u043d\u0438 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u043e\u0432.\n[[YELLOW]]\u0427\u0435\u043c \u0432\u044b\u0448\u0435 \u0432\u0430\u0448 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430, \u0442\u0435\u043c \u0431\u044b\u0441\u0442\u0440\u0435\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0435\u0442\u0441\u044f \u0431\u0440\u043e\u043d\u044f.\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0432 \u044d\u0442\u043e\u043c \u043d\u0430\u0432\u044b\u043a\u0435, \u0432\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u0442\u043e\u043f\u043e\u0440\u043e\u043c \n[[YELLOW]]\u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043c\u043e\u0431\u0430\u043c \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c.
Guides.Axes.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c \u0443\u0434\u0430\u0440 \u043f\u043e \u043e\u0431\u043b\u0430\u0441\u0442\u0438. \u041f\u043e\u0441\u043b\u0435 \u044d\u0442\u043e\u0433\u043e \u0443\u0434\u0430\u0440\u0430\n[[YELLOW]]\u0432\u0441\u0435 \u0432 \u043e\u0431\u043b\u0430\u0441\u0442\u0438 \u043f\u043e\u043b\u0443\u0447\u0430\u0442 \u043f\u043e\u043b\u043e\u0432\u0438\u043d\u0443 \u0443\u0440\u043e\u043d\u0430, \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043d\u043e\u0433\u043e \u0432\u0430\u043c\u0438 \u0433\u043b\u0430\u0432\u043d\u043e\u0439 \u0446\u0435\u043b\u0438,\n[[YELLOW]]\u0442\u0430\u043a \u0447\u0442\u043e \u044d\u0442\u043e \u0445\u043e\u0440\u043e\u0448\u0438\u0439 \u0441\u043f\u043e\u0441\u043e\u0431 \u0431\u044b\u0441\u0442\u0440\u043e \u0443\u043d\u0438\u0447\u0442\u043e\u0436\u0430\u0442\u044c \u0441\u043a\u043e\u043f\u043b\u0435\u043d\u0438\u044f \u043c\u043e\u0431\u043e\u0432.
Guides.Axes.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440?\n[[YELLOW]]\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u0448\u0430\u043d\u0441\n[[YELLOW]]\u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \n[[YELLOW]]\u043a\u0430\u0436\u0434\u044b\u0435 2 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u0422\u043e\u043f\u043e\u0440\u043e\u043c \u0434\u0430\u044e\u0442 \u0432\u0430\u043c +0.1%\n[[YELLOW]]\u0448\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440, \u0438\u0437-\u0437\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u043c\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\n[[YELLOW]]\u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0443\u0440\u043e\u043d, \u0430 \u0434\u0440\u0443\u0433\u0438\u0435 \u0438\u0433\u0440\u043e\u043a\u0438 \u043f\u043e\u043b\u0443\u0442\u043e\u0440\u043d\u044b\u0439.
Guides.Axes.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430?\n[[YELLOW]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0434\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u0442\n[[YELLOW]]\u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043a \u0432\u0430\u0448\u0438\u043c \u0430\u0442\u0430\u043a\u0430\u043c \u0442\u043e\u043f\u043e\u0440\u043e\u043c.\n[[YELLOW]]\u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0431\u043e\u043d\u0443\u0441\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u0432\u043e\u0437\u0440\u0430\u0441\u0442\u0430\u0435\u0442 \u043d\u0430 1 \u043a\u0430\u0436\u0434\u044b\u0435 50 \u0443\u0440\u043e\u0432\u043d\u0435\u0439\n[[YELLOW]]\u043d\u0430\u0432\u044b\u043a\u0430, \u0434\u043e \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u044f 4 \u043d\u0430 200 \u0443\u0440\u043e\u0432\u043d\u0435.
Guides.Axes.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0411\u0440\u043e\u043d\u0435\u0431\u043e\u0439\u043d\u044b\u0439 \u0423\u0434\u0430\u0440?\n[[YELLOW]]\u0411\u0435\u0439\u0442\u0435 \u0441 \u0442\u0430\u043a\u043e\u0439 \u0441\u0438\u043b\u043e\u0439, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u043a\u0440\u0443\u0448\u0430\u0442\u044c \u0431\u0440\u043e\u043d\u044e \u0432\u0440\u0430\u0433\u043e\u0432!\n[[YELLOW]]\u0423\u043c\u0435\u043d\u0438\u0435 \u0411\u0440\u043e\u043d\u0435\u0431\u043e\u0439\u043d\u044b\u0439 \u0423\u0434\u0430\u0440 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u043f\u043e\u0432\u0440\u0435\u0434\u0438\u0442\u044c \u0431\u0440\u043e\u043d\u044e\n[[YELLOW]]\u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430. \u0421\u0438\u043b\u0430 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430.
Guides.Axes.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u0423\u0434\u0430\u0440?\n[[YELLOW]]\u0412\u044b \u0438\u043c\u0435\u0435\u0442\u0435 \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u0423\u0434\u0430\u0440, \u0441\u0440\u0430\u0436\u0430\u044f\u0441\u044c \u0441 \n[[YELLOW]]\u0442\u043e\u043f\u043e\u0440\u043e\u043c \u043f\u0440\u043e\u0442\u0438\u0432 \u043c\u043e\u0431\u043e\u0432 \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043e\u043a\u043e\u0432. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \n[[YELLOW]]\u044d\u0442\u043e\u0442 \u0448\u0430\u043d\u0441 \u0440\u0430\u0432\u0435\u043d 25%. \u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u044d\u0444\u0444\u0435\u043a\u0442\n[[YELLOW]]\u044d\u043a\u0441\u0442\u0440\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u043e\u0442\u0431\u0440\u0430\u0441\u044b\u0432\u0430\u043d\u0438\u044f, \u043a\u0430\u043a \u043f\u0440\u0438 \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u0438 \u041e\u0442\u0431\u0440\u0430\u0441\u044b\u0432\u0430\u043d\u0438\u0435 II\n[[YELLOW]]\u041f\u043b\u044e\u0441 \u043a\u043e \u0432\u0441\u0435\u043c\u0443, \u044d\u0442\u043e\u0442 \u0443\u0434\u0430\u0440 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f.
Guides.Excavation.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438:\n[[YELLOW]]\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438 \u044f\u0432\u043b\u044f\u044e\u0442\u0441\u044f \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u043c \u043a\u043e\u043f\u0430\u043d\u0438\u044f \u0441\u044b\u043f\u0443\u0447\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432.\n[[YELLOW]]\u0412 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 \u0440\u0430\u0441\u043a\u043e\u043f\u043e\u043a \u0432\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u043d\u0430\u0439\u0442\u0438 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430.\n[[YELLOW]]\u0427\u0435\u043c \u0431\u043e\u043b\u044c\u0448\u0435 \u0432\u044b \u043a\u043e\u043f\u0430\u0435\u0442\u0435, \u0442\u0435\u043c \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449 \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u043d\u0430\u0439\u0442\u0438.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0437\u0430 \u044d\u0442\u043e\u0442 \u043d\u0430\u0432\u044b\u043a, \u0432\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u043a\u043e\u043f\u0430\u0442\u044c \u0441 \u043b\u043e\u043f\u0430\u0442\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435.\n[[YELLOW]]\u0422\u043e\u043b\u044c\u043a\u043e \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u044b\u0435 \u0431\u043b\u043e\u043a\u0438 \u043f\u0440\u0438 \u043a\u043e\u043f\u0430\u043d\u0438\u0438 \u0434\u0430\u044e\u0442 \u043e\u043f\u044b\u0442 \u0438 \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0442 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430.
Guides.Excavation.Section.1=[[DARK_AQUA]]\u0421\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044b:\n[[YELLOW]]\u0422\u0440\u0430\u0432\u0430, \u0413\u0440\u044f\u0437\u044c, \u041f\u0435\u0441\u043e\u043a, \u0413\u043b\u0438\u043d\u0430, \u0413\u0440\u0430\u0432\u0438\u0439, \u041c\u0438\u0446\u0435\u043b\u0438\u0439, \u041f\u0435\u0441\u043e\u043a \u0414\u0443\u0448.
Guides.Excavation.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u041c\u0435\u0433\u0430 \u0411\u0443\u0440:\n[[YELLOW]]\u0421 \u043b\u043e\u043f\u0430\u0442\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u041f\u041a\u041c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0433\u043e\u0442\u043e\u0432\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442.\n[[YELLOW]]\u041f\u043e\u0441\u043b\u0435 \u044d\u0442\u043e\u0433\u043e \u0443 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u043e\u043a\u043e\u043b\u043e 4 \u0441\u0435\u043a\u0443\u043d\u0434 \u0434\u043b\u044f \u0440\u0430\u0441\u043a\u043e\u043f\u043e\u043a\n[[YELLOW]]\u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0445 \u0431\u043b\u043e\u043a\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u043c\u0435\u043d\u0438\u044f \u041c\u0435\u0433\u0430 \u0411\u0443\u0440.
Guides.Excavation.Section.3=[[DARK_AQUA]]\u0427\u0442\u043e \u0442\u0430\u043a\u043e\u0435 \u041c\u0435\u0433\u0430 \u0411\u0443\u0440?\n[[YELLOW]]\u041c\u0435\u0433\u0430 \u0411\u0443\u0440 - \u044d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e\u0435 \u0441 \u043d\u0430\u0432\u044b\u043a\u043e\u043c \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438.\n[[YELLOW]]\u041e\u043d\u043e \u0443\u0442\u0440\u0430\u0438\u0432\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 \u0438 \u0434\u0430\u0435\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c\n[[YELLOW]]\u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0442\u044c \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0435 \u0431\u043b\u043e\u043a\u0438 \u0441 \u043e\u0434\u043d\u043e\u0433\u043e \u0443\u0434\u0430\u0440\u0430.
Guides.Excavation.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438?\n[[YELLOW]]\u0412\u0441\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043c\u043e\u0433\u0443\u0442 \u0431\u044b\u0442\u044c \u043d\u0430\u0439\u0434\u0435\u043d\u044b \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e\n[[YELLOW]]\u043d\u0430\u0432\u044b\u043a\u0430 \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438, \u0438\u043c\u0435\u044e\u0442 \u0441\u0432\u043e\u0438 \u0442\u0440\u0435\u0431\u043e\u0432\u0430\u043d\u0438\u044f \u0443\u0440\u043e\u0432\u043d\u044f \u043c\u0430\u0441\u0442\u0435\u0440\u0441\u0442\u0432\u0430\n[[YELLOW]]\u0447\u0442\u043e\u0431\u044b \u0438\u0445 \u043d\u0430\u0439\u0442\u0438. \u0421\u043b\u0435\u0434\u043e\u0432\u0430\u0442\u0435\u043b\u044c\u043d\u043e, \u0442\u0440\u0443\u0434\u043d\u043e \u0441\u043a\u0430\u0437\u0430\u0442\u044c, \u043d\u0430\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0432\u0430\u043c\n[[YELLOW]]\u043f\u043e\u043c\u043e\u0436\u0435\u0442 \u044d\u0442\u043e\u0442 \u043d\u0430\u0432\u044b\u043a. \u041f\u0440\u043e\u0441\u0442\u043e \u0437\u043d\u0430\u0439\u0442\u0435, \u0447\u0435\u043c \u0432\u044b\u0448\u0435 \u0432\u0430\u0448 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u0420\u0430\u0441\u043a\u043e\u043f\u043e\u043a,\n[[YELLOW]]\u0442\u0435\u043c \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449 \u043c\u043e\u0436\u0435\u0442 \u0431\u044b\u0442\u044c \u043d\u0430\u0439\u0434\u0435\u043d\u043e, \u0438 \u0442\u0435\u043c \u0446\u0435\u043d\u043d\u0435\u0435 \u043e\u043d\u0438 \u0431\u0443\u0434\u0443\u0442.\n[[YELLOW]]\u0422\u0430\u043a \u0436\u0435 \u0438\u043c\u0435\u0439\u0442\u0435 \u0432\u0432\u0438\u0434\u0443, \u0447\u0442\u043e \u043a\u0430\u0436\u0434\u044b\u0439 \u0442\u0438\u043f \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432 \u0420\u0430\u0441\u043a\u043e\u043f\u043e\u043a \u0438\u043c\u0435\u0435\u0442 \u0441\u0432\u043e\u0439\n[[YELLOW]]\u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0439 \u0441\u043f\u0438\u0441\u043e\u043a \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449. \u0414\u0440\u0443\u0433\u0438\u043c\u0438 \u0441\u043b\u043e\u0432\u0430\u043c\u0438, \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \n[[YELLOW]]\u043c\u043e\u0433\u0443\u0442 \u0431\u044b\u0442\u044c \u043d\u0430\u0439\u0434\u0435\u043d\u043d\u044b\u0435 \u0432 \u0417\u0435\u043c\u043b\u0435, \u0431\u0443\u0434\u0443\u0442 \u043e\u0442\u043b\u0438\u0447\u0430\u0442\u044c\u0441\u044f \u043e\u0442 \u0442\u0435\u0445, \u0447\u0442\u043e \u0432\u044b\n[[YELLOW]]\u043c\u043e\u0436\u0435\u0442\u0435 \u043d\u0430\u0439\u0442\u0438 \u0432 \u0413\u0440\u0430\u0432\u0438\u0438.
Guides.Excavation.Section.5=[[DARK_AQUA]]\u0417\u0430\u043c\u0435\u0442\u043a\u0438 \u043e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438:\n[[YELLOW]]\u041d\u0430\u0445\u043e\u0434\u0438\u043c\u044b\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 \u043f\u0440\u0438 \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0430\u0445 \u043f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e \u043d\u0430\u0441\u0442\u0440\u0430\u0438\u0432\u0430\u0435\u043c\u044b\u0435.\n[[YELLOW]]\u0422\u0430\u043a \u0447\u0442\u043e, \u043d\u0430 \u0440\u0430\u0437\u043d\u044b\u0445 \u0441\u0435\u0440\u0432\u0435\u0440\u0430\u0445 \u043d\u0430\u0445\u043e\u0434\u043a\u0438 \u043c\u043e\u0433\u0443\u0442 \u0441\u0438\u043b\u044c\u043d\u043e \u043e\u0442\u043b\u0438\u0447\u0430\u0442\u044c\u0441\u044f.
Guides.Fishing.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e:\n[[YELLOW]]\u0421 \u044d\u0442\u0438\u043c \u043d\u0430\u0432\u044b\u043a\u043e\u043c \u0440\u044b\u0431\u0430\u043b\u043a\u0430 \u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0441\u044f \u0437\u0430\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u044e\u0449\u0435\u0439!\n[[YELLOW]]\u041d\u0430\u0445\u043e\u0434\u0438\u0442\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 \u0438 \u0432\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b \u0438\u0437 \u043c\u043e\u0431\u043e\u0432!\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0412\u0441\u0435 \u043f\u0440\u043e\u0441\u0442\u043e - \u043b\u043e\u0432\u0438\u0442\u0435 \u0440\u044b\u0431\u0443.
Guides.Fishing.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043d\u0430\u0445\u043e\u0434\u0438\u0442\u044c \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0440\u044b\u0431\u0430\u043b\u043a\u0438,\n[[YELLOW]]\u0435\u0441\u0442\u044c \u0448\u0430\u043d\u0441, \u0447\u0442\u043e \u043e\u043d\u0438 \u0431\u0443\u0434\u0443\u0442 \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u043c\u0438. \u041a\u0430\u0436\u0434\u043e\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0435\n[[YELLOW]]\u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0435 \u0438\u043c\u0435\u0435\u0442 \u0441\u0432\u043e\u0435 \u0442\u0440\u0435\u0431\u043e\u0432\u0430\u043d\u0438\u0435 \u043f\u043e \u043d\u0430\u0432\u044b\u043a\u0443 \u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e,\n[[YELLOW]]\u0447\u0442\u043e\u0431\u044b \u0435\u0433\u043e \u043d\u0430\u0439\u0442\u0438.\n\n[[YELLOW]]\u0427\u0435\u043c \u0431\u043e\u043b\u044c\u0448\u0435 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e,\n[[YELLOW]]\u0442\u0435\u043c \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449 \u043c\u043e\u0436\u043d\u043e \u043d\u0430\u0439\u0442\u0438.
Guides.Fishing.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041f\u043e\u0434\u043b\u0435\u0434\u043d\u0430\u044f \u0420\u044b\u0431\u0430\u043b\u043a\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c \u0432\n[[YELLOW]]\u043b\u0435\u0434\u044f\u043d\u044b\u0445 \u0432\u043e\u0434\u043e\u0435\u043c\u0430\u0445. \u041f\u0440\u043e\u0441\u0442\u043e \u0437\u0430\u0431\u0440\u043e\u0441\u044c\u0442\u0435 \u0443\u0434\u043e\u0447\u043a\u0443 \u043d\u0430 \u043b\u0435\u0434\n[[YELLOW]]\u0438 \u0442\u0430\u043c \u043e\u0431\u0440\u0430\u0437\u0443\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0440\u0443\u0431\u044c \u0434\u043b\u044f \u043b\u043e\u0432\u043b\u0438 \u0440\u044b\u0431\u044b.
Guides.Fishing.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u044b\u0431\u0430\u0446\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u044f \u0433\u043e\u043b\u043e\u0434\u0430\n[[YELLOW]]\u043f\u0440\u0438 \u043f\u043e\u0435\u0434\u0430\u043d\u0438\u0438 \u0440\u044b\u0431\u044b.
Guides.Fishing.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0442\u044c \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b \u0438\u0437 \u043c\u043e\u0431\u043e\u0432,\n[[YELLOW]]\u0437\u0430\u0446\u0435\u043f\u0430\u044f \u0438\u0445 \u0443\u0434\u043e\u0447\u043a\u043e\u0439. \u042d\u0442\u043e \u0431\u0443\u0434\u0443\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043e\u0431\u044b\u0447\u043d\u043e\n[[YELLOW]]\u0432\u044b\u043f\u0430\u0434\u0430\u044e\u0442 \u0438\u0437 \u043d\u0438\u0445 \u043f\u0440\u0438 \u0441\u043c\u0435\u0440\u0442\u0438. \u0422\u0430\u043a \u0436\u0435 \u043c\u043e\u0436\u043d\u043e \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c \n[[YELLOW]]\u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u0435 \u043e\u0431\u044b\u0447\u043d\u043e \u0432 \u0440\u0435\u0436\u0438\u043c\u0435 \u0432\u044b\u0436\u0438\u0432\u0430\u043d\u0438\u044f \u0433\u043e\u043b\u043e\u0432\u044b \u043c\u043e\u0431\u043e\u0432.
Guides.Fishing.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u044b\u0431\u0430\u0446\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u044f \u0433\u043e\u043b\u043e\u0434\u0430\n[[YELLOW]]\u043f\u0440\u0438 \u043f\u043e\u0435\u0434\u0430\u043d\u0438\u0438 \u0440\u044b\u0431\u044b.
Guides.Fishing.Section.6=[[DARK_AQUA]]\u0417\u0430\u043c\u0435\u0442\u043a\u0438 \u043e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0441\u0432\u043e:\n[[YELLOW]]\u0414\u0440\u043e\u043f \u0432\u0435\u0449\u0435\u0439 \u043f\u0440\u0438 \u0440\u044b\u0431\u0430\u043b\u043a\u0435 \u043f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e \u043d\u0430\u0441\u0442\u0440\u0430\u0435\u0432\u0430\u0435\u043c\u044b\u0439,\n[[YELLOW]]\u0442\u0430\u043a \u0447\u0442\u043e \u043d\u0430 \u0440\u0430\u0437\u043d\u044b\u0445 \u0441\u0435\u0440\u0432\u0435\u0440\u0430\u0445 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u044b \u043c\u043e\u0433\u0443\u0442 \u0431\u044b\u0442\u044c \u0440\u0430\u0437\u043d\u044b\u0435.
Guides.Herbalism.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:\n[[YELLOW]]\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e - \u044d\u0442\u043e \u0432\u0441\u0435 \u0447\u0442\u043e \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0441\u0431\u043e\u0440\u0430 \u0442\u0440\u0430\u0432 \u0438 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u0439.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0421\u043e\u0431\u0438\u0440\u0430\u0439\u0442\u0435 \u0442\u0440\u0430\u0432\u044b \u0438 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u044f.
Guides.Herbalism.Section.1=[[DARK_AQUA]]\u0421\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0435 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u044f:\n[[YELLOW]]\u041f\u0448\u0435\u043d\u0438\u0446\u0430, \u041a\u0430\u0440\u0442\u043e\u0448\u043a\u0430, \u041c\u043e\u0440\u043a\u043e\u0432\u044c, \u0410\u0440\u0431\u0443\u0437\u044b, \n[[YELLOW]]\u0422\u044b\u043a\u0432\u044b, \u0421\u0430\u0445\u0430\u0440\u043d\u044b\u0435 \u0422\u0440\u043e\u0441\u043d\u0438\u043a\u0438, \u041a\u0430\u043a\u0430\u043e \u0411\u043e\u0431\u044b, \u0426\u0432\u0435\u0442\u044b, \u041a\u0430\u043a\u0442\u0443\u0441\u044b,\n[[YELLOW]]\u0413\u0440\u0438\u0431\u044b, \u0410\u0434\u0441\u043a\u0438\u0435 \u041d\u0430\u0440\u043e\u0441\u0442\u044b, \u041a\u0443\u0432\u0448\u0438\u043d\u043a\u0438, \u041b\u0438\u0430\u043d\u044b.
Guides.Herbalism.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044f\n[[YELLOW]]\u043d\u0430\u0436\u0430\u0442\u0438\u0435\u043c \u041f\u041a\u041c \u0441 \u043c\u043e\u0442\u044b\u0433\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435. \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \n[[YELLOW]]\u0448\u0430\u043d\u0441 \u0442\u0440\u043e\u0439\u043d\u043e\u0433\u043e \u0434\u0440\u043e\u043f\u0430 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u0439, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0434\u0430\u0435\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \n[[YELLOW]]\u0432\u0441\u0435\u043b\u0438\u0442\u044c \u0436\u0438\u0437\u043d\u044c \u0432 \u043c\u0435\u0440\u0442\u0432\u044b\u0435 \u0431\u043b\u043e\u043a\u0438, \u0442\u0440\u0430\u043d\u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0438\u0445 \n[[YELLOW]]\u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f \u0441\u0435\u043c\u0435\u043d\u0430 \u0438\u0437 \u0432\u0430\u0448\u0435\u0433\u043e \u0438\u043d\u0432\u0435\u043d\u0442\u0430\u0440\u044f. \u041d\u0430\u043f\u0440\u0438\u043c\u0435\u0440,\n[[YELLOW]]\u043c\u043e\u0436\u043d\u043e \u043f\u0440\u0435\u0432\u0440\u0430\u0442\u0438\u0442\u044c \u043e\u0431\u044b\u0447\u043d\u044b\u0439 \u0431\u0443\u043b\u044b\u0436\u043d\u0438\u043a \u0432 \u0437\u0430\u043c\u0448\u0435\u043b\u044b\u0439.
Guides.Herbalism.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 (\u043d\u0430 \u0443\u0440\u043e\u0436\u0430\u0439)?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u0448\u0430\u043d\u0441 \u0430\u0432\u0442\u043e\u043c\u0430\u0442\u0438\u0447\u0435\u0441\u043a\u0438\n[[YELLOW]]\u043f\u043e\u0441\u0430\u0434\u0438\u0442\u044c \u043d\u043e\u0432\u044b\u0435 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u044f \u043f\u0440\u0438 \u0441\u0431\u043e\u0440\u0435 \u0443\u0436\u0435 \u0441\u043e\u0437\u0440\u0435\u0432\u0448\u0438\u0445. \n[[YELLOW]]\u042d\u0442\u043e\u0442 \u0448\u0430\u043d\u0441 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e.
Guides.Herbalism.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 (\u043d\u0430 \u043a\u0430\u043c\u0435\u043d\u044c/\u0433\u0440\u044f\u0437\u044c)?\n[[YELLOW]]\u042d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u043f\u0440\u0435\u0432\u0440\u0430\u0449\u0430\u0442\u044c \u043c\u0435\u0440\u0442\u0432\u044b\u0435 \u0431\u043b\u043e\u043a\u0438 \u0432 \u0438\u0445\n[[YELLOW]]\u0436\u0438\u0432\u044b\u0435 \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u044f. \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u044d\u0442\u043e \u043a\u043b\u0438\u043a\u043d\u0443\u0432 \u041f\u041a\u041c\n[[YELLOW]]\u043d\u0430 \u0431\u043b\u043e\u043a \u0441 \u0441\u0435\u043c\u0435\u043d\u0430\u043c\u0438 \u0432 \u0440\u0443\u043a\u0435. \u042d\u0442\u043e \u043f\u043e\u0442\u0440\u0430\u0442\u0438\u0442 1 \u0441\u0435\u043c\u044f\u0447\u043a\u043e.
Guides.Herbalism.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u044f \u0433\u043e\u043b\u043e\u0434\u0430\n[[YELLOW]]\u043f\u0440\u0438 \u043f\u043e\u0435\u0434\u0430\u043d\u0438\u0438 \u0425\u043b\u0435\u0431\u0430, \u041f\u0435\u0447\u0435\u043d\u044c\u044f, \u0410\u0440\u0431\u0443\u0437\u0430, \u0413\u0440\u0438\u0431\u043d\u043e\u0433\u043e \u0421\u0443\u043f\u0430,\n[[YELLOW]]\u041c\u043e\u0440\u043a\u043e\u0432\u0438 \u0438 \u041a\u0430\u0440\u0442\u043e\u0448\u043a\u0438.
Guides.Herbalism.Section.6=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u0430\u044f \u0423\u0434\u0430\u0447\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0440\u0435\u0434\u043a\u0438\u0435\n[[YELLOW]]\u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b, \u043b\u043e\u043c\u0430\u044f \u043c\u0435\u0447\u0435\u043c \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u044b\u0435 \u0431\u043b\u043e\u043a\u0438.
Guides.Herbalism.Section.7=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0431\u043e\u043b\u044c\u0448\u0438\u0439 \u0432\u044b\u0445\u043e\u0434 \u043f\u0440\u0438 \u0441\u0431\u043e\u0440\u0435 \u0443\u0440\u043e\u0436\u0430\u044f.
Guides.Mining.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e:\n[[YELLOW]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e \u0432\u043a\u043b\u044e\u0447\u0430\u0435\u0442 \u0432 \u0441\u0435\u0431\u044f \u0434\u043e\u0431\u044b\u0447\u0443 \u043a\u0430\u043c\u043d\u044f \u0438 \u0440\u0443\u0434. \u041e\u043d\u043e \u0434\u0430\u0435\u0442 \u0448\u0430\u043d\u0441,\n[[YELLOW]]\u0447\u0442\u043e \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0440\u0435\u0434\u043a\u0438\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044b \u0431\u0443\u0434\u0443\u0442 \u043d\u0430\u0439\u0434\u0435\u043d\u044b \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0434\u043e\u0431\u044b\u0447\u0438.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442, \u0432\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u0432\u0435\u0441\u0442\u0438 \u0434\u043e\u0431\u044b\u0447\u0443 \u0441 \u043a\u0438\u0440\u043a\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435.\n[[YELLOW]]\u041e\u043f\u044b\u0442 \u0434\u0430\u0435\u0442\u0441\u044f \u0437\u0430 \u0434\u043e\u0431\u044b\u0447\u0443 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u044b\u0445 \u0431\u043b\u043e\u043a\u043e\u0432.
Guides.Mining.Section.1=[[DARK_AQUA]]\u0421\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0435 \u0411\u043b\u043e\u043a\u0438:\n[[YELLOW]]\u041a\u0430\u043c\u0435\u043d\u044c, \u0423\u0433\u043e\u043b\u044c, \u0416\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0420\u0443\u0434\u0430, \u0417\u043e\u043b\u043e\u0442\u0430\u044f \u0420\u0443\u0434\u0430, \u0410\u043b\u043c\u0430\u0437\u043d\u0430\u044f \u0420\u0443\u0434\u0430, \u0420\u0435\u0434\u0441\u0442\u043e\u0443\u043d,\n[[YELLOW]]\u041b\u0430\u0437\u0443\u0440\u0438\u0442\u043e\u0432\u0430\u044f \u0420\u0443\u0434\u0430, \u041e\u0431\u0441\u0438\u0434\u0438\u0430\u043d, \u0417\u0430\u043c\u0448\u043b\u0435\u043d\u043d\u044b\u0439 \u0431\u0443\u043b\u044b\u0436\u043d\u0438\u043a, \u041a\u0430\u043c\u0435\u043d\u044c \u041a\u0440\u0430\u044f,\n[[YELLOW]]\u0421\u0432\u0435\u0442\u044f\u0449\u0438\u0439\u0441\u044f \u041a\u0430\u043c\u0435\u043d\u044c \u0438 \u0410\u0434\u0441\u043a\u0438\u0439 \u041a\u0430\u043c\u0435\u043d\u044c.
Guides.Mining.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430:\n[[YELLOW]]\u0421 \u043a\u0438\u0440\u043a\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u041f\u041a\u041c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0433\u043e\u0442\u043e\u0432\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442.\n[[YELLOW]]\u041f\u043e\u0441\u043b\u0435 \u044d\u0442\u043e\u0433\u043e \u0443 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u043e\u043a\u043e\u043b\u043e 4 \u0441\u0435\u043a\u0443\u043d\u0434 \u0434\u043b\u044f \u0434\u043e\u0431\u044b\u0447\u0438\n[[YELLOW]]\u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0445 \u0431\u043b\u043e\u043a\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u043c\u0435\u043d\u0438\u044f \u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430.
Guides.Mining.Section.3=[[DARK_AQUA]]\u0427\u0442\u043e \u0442\u0430\u043a\u043e\u0435 \u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430?\n[[YELLOW]]\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430 - \u044d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e\u0435 \u0441 \u043d\u0430\u0432\u044b\u043a\u043e\u043c \u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e.\n[[YELLOW]]\u041e\u043d\u043e \u0443\u0442\u0440\u0430\u0438\u0432\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 \u0438 \u0434\u0430\u0435\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c\n[[YELLOW]]\u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0442\u044c \u0431\u043b\u043e\u043a\u0438 \u0441 \u043e\u0434\u043d\u043e\u0433\u043e \u0443\u0434\u0430\u0440\u0430.
Guides.Mining.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430:\n[[YELLOW]]\u0421 \u0434\u0435\u0442\u043e\u043d\u0430\u0442\u043e\u0440\u043e\u043c \u0432 \u0440\u0443\u043a\u0435 (\u0437\u0430\u0436\u0438\u0433\u0430\u043b\u043a\u0430 \u043f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e), \u0441\u043e\u0431\u043b\u044e\u0434\u0430\u044f\n[[YELLOW]]\u0434\u0438\u0441\u0442\u0430\u043d\u0446\u0438\u044e, \u043f\u0440\u0438\u0441\u044f\u0434\u044c\u0442\u0435, \u043d\u0430\u0432\u0435\u0434\u0438\u0442\u0435 \u043f\u0435\u0440\u0435\u043a\u0440\u0435\u0441\u0442\u0438\u0435 \u043d\u0430 TNT \u0438 \n[[YELLOW]]\u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u041f\u041a\u041c, \u044d\u0442\u043e \u043f\u0440\u0438\u0432\u0435\u0434\u0435\u0442 \u043a \u0435\u0433\u043e \u043c\u0433\u043d\u043e\u0432\u0435\u043d\u043d\u043e\u043c\u0443 \u0432\u0437\u0440\u044b\u0432\u0443.
Guides.Mining.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430?\n[[YELLOW]]\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430 - \u044d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e\u0435 \u0441 \u043d\u0430\u0432\u044b\u043a\u043e\u043c\n[[YELLOW]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e. \u041e\u043d\u043e \u0434\u0430\u0435\u0442 \u0431\u043e\u043d\u0443\u0441\u044b \u043f\u0440\u0438 \u0432\u0437\u0440\u044b\u0432\u0435 TNT \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442\n[[YELLOW]]\u0432\u0437\u0440\u044b\u0432\u0430\u0442\u044c \u0435\u0433\u043e \u043d\u0430 \u0440\u0430\u0441\u0441\u0442\u043e\u044f\u043d\u0438\u0438. \u0415\u0441\u0442\u044c \u0442\u0440\u0438 \u043e\u0441\u0431\u0435\u043d\u043d\u043e\u0441\u0442\u0438 \u041f\u043e\u0434\u0440\u044b\u0432\u043d\u043e\u0439 \u0414\u043e\u0431\u044b\u0447\u0438. \n[[YELLOW]]\u041f\u0435\u0440\u0432\u0430\u044f - \u044d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u0411\u043e\u043b\u044c\u0448\u0438\u0435 \u0411\u043e\u043c\u0431\u044b, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\n[[YELLOW]]\u0432\u0437\u0440\u044b\u0432\u0430 TNT. \u0412\u0442\u043e\u0440\u0430\u044f - \u0443\u043c\u0435\u043d\u0438\u0435 \u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u0412\u0437\u0440\u044b\u0432\u043e\u0432, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \n[[YELLOW]]\u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043d\u044b\u0435 \u0432\u0430\u043c\u0438 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u0430 TNT. \u0422\u0440\u0435\u0442\u044c\u044f - \u0443\u043c\u0435\u043d\u044c\u0448\u0435\u043d\u0438\u0435\n[[YELLOW]]\u0434\u0440\u043e\u043f\u0430 \u043f\u0440\u043e\u0441\u0442\u044b\u0445 \u043a\u0430\u043c\u043d\u0435\u0439, \u0438 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0434\u0440\u043e\u043f\u0430 \u043f\u043e\u043b\u0435\u0437\u043d\u044b\u0445 \u0440\u0443\u0434.
Guides.Repair.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u0435\u043c\u043e\u043d\u0442:\n[[YELLOW]]\u0420\u0435\u043c\u043e\u043d\u0442 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u0431\u043b\u043e\u043a \u0434\u043b\u044f \u043f\u043e\u0447\u0438\u043d\u043a\u0438 \u0431\u0440\u043e\u043d\u0438\n[[YELLOW]]\u0438 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432, \u0438\u043b\u0438 \u0436\u0435 \u0437\u043e\u043b\u043e\u0442\u043e\u0439 \u0431\u043b\u043e\u043a \u0434\u043b\u044f \u0438\u0445 \u0440\u0430\u0437\u0431\u043e\u0440\u043a\u0438 \u043d\u0430 \u0441\u044b\u0440\u044c\u0435. \n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0438\u043d\u0438\u0442\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f mcMMO \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e. \n[[YELLOW]]\u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u044d\u0442\u043e \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u0431\u043b\u043e\u043a \u0438 \u044d\u0442\u0443 \n[[YELLOW]]\u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442 \u043f\u0443\u0442\u0430\u0442\u044c \u0441 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b\u044c\u043d\u043e\u0439.
Guides.Repair.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438?\n[[YELLOW]]\u0420\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u0442\u0435 mcMMO \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043f\u043e \u043d\u0435\u0439 \u041f\u041a\u041c \n[[YELLOW]]\u0434\u043b\u044f \u043f\u043e\u0447\u0438\u043d\u043a\u0438 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0432 \u0440\u0443\u043a\u0435. \u042d\u0442\u043e \u0441\u0442\u043e\u0438\u0442 \u0435\u0434\u0435\u043d\u0438\u0446\u0443 \u0441\u044b\u0440\u044c\u044f.
Guides.Repair.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430?\n[[YELLOW]]\u0423\u043c\u0435\u043d\u0438\u0435 \u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430 \u043f\u043e\u0432\u044b\u0448\u0430\u0435\u0442 \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c \u043f\u043e\u0447\u0438\u043d\u043a\u0438.\n[[YELLOW]]\u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0420\u0435\u043c\u043e\u043d\u0442\u0430.
Guides.Repair.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442?\n[[YELLOW]]\u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435. \u041f\u0440\u0438 \u043f\u043e\u0447\u0438\u043d\u043a\u0435\n[[YELLOW]]\u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u043e\u043d\u043e \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u0448\u0430\u043d\u0441 \u043e\u0442\u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0435\u0433\u043e\n[[YELLOW]]\u0441 \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c\u044e.
Guides.Repair.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b\n[[YELLOW]]\u0441 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u043b\u0435\u043d\u043d\u044b\u043c\u0448\u0430\u043d\u0441\u043e\u043c \u0441\u043e\u0445\u0440\u0430\u043d\u0438\u0442\u044c \u0438\u0445 \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u0435. \n[[YELLOW]]\u042d\u0442\u043e \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u0435 \u043c\u043e\u0436\u0435\u0442 \u043e\u0441\u0442\u0430\u0442\u044c\u0441\u044f \u043d\u0430 \u043f\u0440\u0435\u0436\u043d\u0435\u043c \u0443\u0440\u043e\u0432\u043d\u0435,\n[[YELLOW]]\u0441\u043d\u0438\u0437\u0438\u0442\u044c\u0441\u044f \u0438\u043b\u0438 \u0438\u0441\u0447\u0435\u0437\u043d\u0443\u0442\u044c.
Guides.Repair.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u0430\u0437\u0431\u043e\u0440\u043a\u0430 \u0412\u0435\u0449\u0435\u0439?\n[[YELLOW]]\u0420\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u0442\u0435 \u0420\u0430\u0437\u0431\u043e\u0440\u043e\u0447\u043d\u0443\u044e \u041d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e mcMMO \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043f\u043e \n[[YELLOW]]\u043d\u0435\u0439 \u041f\u041a\u041c, \u0447\u0442\u043e\u0431\u044b \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0432 \u0440\u0443\u043a\u0435 \u043d\u0430 \u0441\u044b\u0440\u044c\u0435. \u042d\u0442\u043e \u0443\u043d\u0438\u0447\u0442\u043e\u0436\u0438\u0442\n[[YELLOW]]\u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0438 \u0432\u0435\u0440\u043d\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u043d\u043e\u0435 \u0441\u044b\u0440\u044c\u0435. \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c\n[[YELLOW]]\u0442\u043e\u043b\u044c\u043a\u043e \u043d\u0435\u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
Guides.Swords.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u041c\u0435\u0447\u0435\u043c:\n[[YELLOW]]\u042d\u0442\u043e\u0442 \u043d\u0430\u0432\u044b\u043a \u0434\u0430\u0435\u0442 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0431\u043e\u043d\u0443\u0441\u044b \u043f\u0440\u0438 \u0431\u0438\u0442\u0432\u0435 \u043c\u0435\u0447\u0435\u043c.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u041e\u043f\u044b\u0442 \u043d\u0430\u0447\u0438\u0441\u043b\u044f\u0435\u0442\u0441\u044f \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u0443\u0440\u043e\u043d\u0430, \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043d\u043e\u0433\u043e \n[[YELLOW]]\u043c\u043e\u0431\u0430\u043c \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043c\u0435\u0447\u0430.
Guides.Swords.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440?\n[[YELLOW]]\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044f \n[[YELLOW]]\u043d\u0430\u0436\u0430\u0442\u0438\u0435\u043c \u041f\u041a\u041c \u0441 \u043c\u0435\u0447\u0435\u043c \u0432 \u0440\u0443\u043a\u0435. \u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0441\u043e\u0432\u0435\u0440\u0448\u0438\u0442\u044c \n[[YELLOW]]\u0443\u0434\u0430\u0440 \u043f\u043e \u043e\u0431\u043b\u0430\u0441\u0442\u0438, \u0447\u0442\u043e \u043d\u0430\u043d\u0435\u0441\u0435\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e 25% \u0443\u0440\u043e\u043d\u0430\n[[YELLOW]]\u0438 \u0432\u044b\u0437\u043e\u0432\u0435\u0442 \u044d\u0444\u0444\u0435\u043a\u0442 \u043a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u043f\u0440\u043e\u0434\u043b\u0438\u0442\u0441\u044f 5 \u0442\u0438\u043a\u043e\u0432.
Guides.Swords.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430?\n[[YELLOW]]\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430 - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0434\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u043f\u0440\u0438\n[[YELLOW]]\u043f\u0440\u0438 \u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0438 \u0443\u0434\u0430\u0440\u043e\u0432 \u043e\u0442\u0440\u0430\u0437\u0438\u0442\u044c 50% \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430.
Guides.Swords.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u0437\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u043e\u0432 \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u0443\u0440\u043e\u043d \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b.\n[[YELLOW]]\u0426\u0435\u043b\u044c \u0431\u0443\u0434\u0435\u0442 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u044d\u0444\u0444\u0435\u043a\u0442\u0430\n[[YELLOW]]\u0438\u043b\u0438 \u043d\u0435 \u043d\u0430\u0441\u0442\u0443\u043f\u0438\u0442 \u0441\u043c\u0435\u0440\u0442\u044c. \u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u044d\u0444\u0444\u0435\u043a\u0442\u0430\n[[YELLOW]]\u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u041c\u0435\u0447\u0435\u043c.
Guides.Smelting.Section.0=\u0421\u043a\u043e\u0440\u043e \u0431\u0443\u0434\u0435\u0442...
Guides.Taming.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435:\n[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0438\u0433\u0440\u043e\u043a\u0430\u043c \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0431\u043e\u043d\u0443\u0441\u044b \u0432 \u0431\u0438\u0442\u0432\u0435\n[[YELLOW]]\u0441 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435\u043c \u0437\u0432\u0435\u0440\u0435\u0439.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0432 \u044d\u0442\u043e\u043c \u043d\u0430\u0432\u044b\u043a\u0435, \u0432\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u043f\u0440\u0438\u0440\u0443\u0447\u0430\u0442\u044c \u0432\u043e\u043b\u043a\u043e\u0432\n[[YELLOW]]\u0438\u043b\u0438 \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0441\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0432\u043e\u043b\u043a\u043e\u0432.
Guides.Taming.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432?\n[[YELLOW]]\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432 - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c\n[[YELLOW]]\u043f\u0440\u0438\u0437\u044b\u0432\u0430\u0442\u044c \u043a \u0441\u0435\u0431\u0435 \u043f\u0440\u0438\u0440\u0443\u0447\u0435\u043d\u043d\u044b\u0445 \u0432\u043e\u043b\u043a\u043e\u0432 \u0438\u043b\u0438 \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432. \u042d\u0442\u043e \u043c\u043e\u0436\u043d\u043e\n[[YELLOW]]\u0441\u0434\u0435\u043b\u0430\u0442\u044c \u043d\u0430\u0436\u0430\u0432 \u041b\u041a\u041c, \u0434\u0435\u0440\u0436\u0430 \u0432 \u0440\u0443\u043a\u0435 \u043a\u043e\u0441\u0442\u0438 \u0438\u043b\u0438 \u0440\u044b\u0431\u0443.
Guides.Taming.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0417\u043d\u0430\u043d\u0438\u0435 \u0417\u0432\u0435\u0440\u0435\u0439?\n[[YELLOW]]\u0417\u043d\u0430\u043d\u0438\u0435 \u0417\u0432\u0435\u0440\u0435\u0439 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0438\u0433\u0440\u043e\u043a\u0430\u043c \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0442\u044c \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435 \u0438\u0445 \u043f\u0438\u0442\u043e\u043c\u0446\u0435\u0432\n[[YELLOW]]\u0438 \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0438\u0445. \u041a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u041b\u041a\u041c \u043f\u043e \u0432\u043e\u043b\u043a\u0443 \u0438\u043b\u0438 \n[[YELLOW]]\u043e\u0446\u0435\u043b\u043e\u0442\u0443, \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0417\u043d\u0430\u043d\u0438\u0435 \u0417\u0432\u0435\u0440\u0435\u0439.
Guides.Taming.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0423\u043a\u0443\u0441?\n[[YELLOW]]\u0423\u043a\u0443\u0441 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0434\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u0447\u0442\u043e \u0430\u0442\u0430\u043a\u0430\n[[YELLOW]]\u0432\u0430\u0448\u0438\u0445 \u0432\u043e\u043b\u043a\u043e\u0432 \u043f\u0440\u0438\u0432\u0435\u0434\u0435\u0442 \u043a \u043a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044e \u0446\u0435\u043b\u0438.
Guides.Taming.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438?\n[[YELLOW]]\u0423\u043c\u0435\u043d\u0438\u0435 \u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u0448\u0438\u043c\u0438 \u0432\u043e\u043b\u043a\u0430\u043c \u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c\n[[YELLOW]]\u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435.
Guides.Taming.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0417\u043d\u0430\u043d\u0438\u0435 \u041e\u043a\u0440\u0443\u0436\u0430\u044e\u0449\u0435\u0439 \u0421\u0440\u0435\u0434\u044b?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u0448\u0438\u043c \u0432\u043e\u043b\u043a\u0430\u043c \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u0441\u044f\n[[YELLOW]]\u043a \u0432\u0430\u043c,\u0435\u0441\u043b\u0438 \u0438\u043c \u0443\u0433\u0440\u043e\u0436\u0430\u0435\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u044c, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440 \u041a\u0430\u043a\u0442\u0443\u0441/\u041b\u0430\u0432\u0430. \u041e\u043d\u043e \u0442\u0430\u043a\u0436\u0435\n[[YELLOW]]\u0434\u0430\u0435\u0442 \u0432\u0430\u0448\u0438\u043c \u0432\u043e\u043b\u043a\u0430\u043c \u0437\u0430\u0449\u0438\u0442\u0443 \u043e\u0442 \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u0443\u0440\u043e\u043d\u0430 \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438.
Guides.Taming.Section.6=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u044b\u0439 \u0432\u0430\u0448\u0438\u043c\u0438 \u0432\u043e\u043b\u043a\u0430\u043c\u0438\n[[YELLOW]]\u0443\u0440\u043e\u043d \u0438 \u043d\u0430\u0434\u0435\u043b\u044f\u0435\u0442 \u0438\u0445 \u043e\u0433\u043d\u0435\u0441\u0442\u043e\u0439\u043a\u043e\u0441\u0442\u044c\u044e.
Guides.Taming.Section.7=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041d\u0430\u0434\u0435\u0436\u043d\u0430\u044f \u0417\u0430\u0449\u0438\u0442\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u044b\u0439 \u0432\u0430\u0448\u0438\u043c\u0438\n[[YELLOW]]\u0432\u043e\u043b\u043a\u0430\u043c\u0438 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u0432\u0437\u0440\u044b\u0432\u0430\u0445.
Guides.Taming.Section.8=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u0448\u0438\u043c \u0432\u043e\u043b\u043a\u0430\u043c \u0448\u0430\u043d\u0441\n[[YELLOW]]\u0438\u0441\u0446\u0435\u043b\u0438\u0442\u044c\u0441\u044f, \u043a\u043e\u0433\u0434\u0430 \u043e\u043d\u0438 \u0430\u0442\u0430\u043a\u0443\u044e\u0442 \u043a\u043e\u0433\u043e-\u043b\u0438\u0431\u043e.
Guides.Unarmed.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:\n[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439 \u0434\u0430\u0435\u0442 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0431\u043e\u0435\u0432\u044b\u0435 \u0431\u043e\u043d\u0443\u0441\u044b, \u043a\u043e\u0433\u0434\u0430\n[[YELLOW]]\u0432\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0435 \u0432\u0430\u0448\u0438 \u043a\u0443\u043b\u0430\u043a\u0438 \u043a\u0430\u043a \u043e\u0440\u0443\u0436\u0438\u0435.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u041a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u043e\u0433\u043e \u043e\u043f\u044b\u0442\u0430 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u043d\u0430, \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043d\u043e\u0433\u043e\n[[YELLOW]]\u043a\u0443\u043b\u0430\u043a\u0430\u043c\u0438 \u043c\u043e\u0431\u0430\u043c \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c.
Guides.Unarmed.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0411\u0435\u0440\u0441\u0435\u0440\u043a?\n[[YELLOW]]\u0411\u0435\u0440\u0441\u0435\u0440\u043a - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u0436\u0430\u0442\u0438\u0435\u043c \u041f\u041a\u041c.\n[[YELLOW]]\u041a\u043e\u0433\u0434\u0430 \u043e\u043d\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e \u0432\u044b \u0431\u0443\u0434\u0435\u0442\u0435 \u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c \u043d\u0430 50% \u0431\u043e\u043b\u044c\u0448\u0435 \u0443\u0440\u043e\u043d\u0430 \u0438\n[[YELLOW]]\u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u043c\u0433\u043d\u043e\u0432\u0435\u043d\u043d\u043e \u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0442\u044c \u0445\u0440\u0443\u043f\u043a\u0438\u0435 \u0431\u043b\u043e\u043a\u0438, \u043a\u0430\u043a \u0413\u0440\u044f\u0437\u044c \u0438 \u0422\u0440\u0430\u0432\u0430.
Guides.Unarmed.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a?\n[[YELLOW]]\u0423\u043c\u0435\u043d\u0438\u0435 \u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d, \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439\n[[YELLOW]]\u043a\u0443\u043b\u0430\u043a\u0430\u043c\u0438 \u043c\u043e\u0431\u0430\u043c \u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c.
Guides.Unarmed.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b?\n[[YELLOW]]\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u0448\u0430\u043d\u0441\n[[YELLOW]]\u043e\u0442\u0440\u0430\u0436\u0430\u0442\u044c \u0441\u0442\u0440\u0435\u043b\u044b, \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u044b\u0435 \u0421\u043a\u0435\u043b\u0435\u0442\u0430\u043c\u0438 \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u043c\u0438 \u0438\u0433\u0440\u043e\u043a\u0430\u043c\u0438.\n[[YELLOW]]\u0421\u0442\u0440\u0435\u043b\u0430 \u0443\u043f\u0430\u0434\u0435\u0442 \u043d\u0430 \u0437\u0435\u043c\u043b\u044e \u0431\u0435\u0437 \u043f\u0440\u0438\u0447\u0435\u043d\u0435\u043d\u0438\u044f \u0432\u0430\u043c \u0432\u0440\u0435\u0434\u0430.
Guides.Unarmed.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0416\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0425\u0432\u0430\u0442\u043a\u0430?\n[[YELLOW]]\u0416\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0425\u0432\u0430\u0442\u043a\u0430 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u043f\u0440\u0435\u043f\u044f\u0442\u0441\u0442\u0432\u0443\u0435\u0442\n[[YELLOW]]\u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u044e. \u0428\u0430\u043d\u0441 \u0440\u0430\u0441\u0442\u0435\u0442 \u0432\u043c\u0435\u0441\u0442\u0435 \u0441 \u0443\u0440\u043e\u0432\u043d\u0435\u043c \u043d\u0430\u0432\u044b\u043a\u0430 \u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439.
Guides.Unarmed.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0430\u0442\u044c \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043e\u043a\u043e\u0432,\n[[YELLOW]]\u0442\u043e \u0435\u0441\u0442\u044c \u043f\u0440\u0438\u0432\u043e\u0434\u0438\u0442 \u043a \u0432\u044b\u043f\u0430\u0434\u0435\u043d\u0438\u044e \u043d\u0430 \u0437\u0435\u043c\u043b\u044e \u043e\u0440\u0443\u0436\u0438\u044f \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u0430.
Guides.Woodcutting.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e:\n[[YELLOW]]\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e - \u044d\u0442\u043e \u0432\u0441\u0435 \u0447\u0442\u043e \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0440\u0443\u0431\u043a\u0438 \u0434\u0435\u0440\u0435\u0432\u044c\u0435\u0432.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u041e\u043f\u044b\u0442 \u0434\u0430\u0435\u0442\u0441\u044f \u043f\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0438 \u0431\u043b\u043e\u043a\u043e\u0432 \u0434\u0440\u0435\u0432\u0435\u0441\u0438\u043d\u044b.
Guides.Woodcutting.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041b\u0435\u0441\u043e\u0440\u0443\u0431?\n[[YELLOW]]\u041b\u0435\u0441\u043e\u0440\u0443\u0431 - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044f\n[[YELLOW]]\u043d\u0430\u0436\u0430\u0442\u0438\u0435\u043c \u041f\u041a\u041c \u0441 \u0442\u043e\u043f\u043e\u0440\u043e\u043c \u0432 \u0440\u0443\u043a\u0435. \u042d\u0442\u043e \u043f\u0440\u0438\u0432\u0435\u0434\u0435\u0442 \u043a \u0442\u043e\u043c\u0443, \n[[YELLOW]]\u0447\u0442\u043e \u0432\u0441\u0435 \u0434\u0435\u0440\u0435\u0432\u043e \u0432\u043c\u0438\u0433 \u0431\u0443\u0434\u0435\u0442 \u0441\u0440\u0443\u0431\u043b\u0435\u043d\u043e, \u0438 \u0432\u0441\u0435 \u0431\u043b\u043e\u043a\u0438 \u0434\u0440\u0435\u0432\u0435\u0441\u0438\u043d\u044b\n[[YELLOW]]\u0432\u044b\u043f\u0430\u0434\u0443\u0442 \u0437\u0430 \u0440\u0430\u0437.
Guides.Woodcutting.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432?\n[[YELLOW]]\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u043f\u0440\u0438\u0432\u043e\u0434\u0438\u0442\n[[YELLOW]]\u043a \u0442\u043e\u043c\u0443, \u0447\u0442\u043e \u0431\u043b\u043e\u043a\u0438 \u043b\u0438\u0441\u0442\u0432\u044b \u0432\u043c\u0438\u0433 \u0440\u0430\u0437\u0440\u0443\u0448\u0430\u044e\u0442\u0441\u044f \u043f\u0440\u0438 \u0443\u0434\u0430\u0440\u0435 \u0442\u043e\u043f\u043e\u0440\u043e\u043c. \n[[YELLOW]]\u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u044d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u043d\u0430 \u0443\u0440\u043e\u0432\u043d\u0435 100.
Guides.Woodcutting.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u0432\u044b\u043f\u0430\u0434\u0435\u043d\u0438\u044f\n[[YELLOW]]\u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0431\u043b\u043e\u043a\u0430 \u0434\u0440\u0435\u0432\u0435\u0441\u0438\u043d\u044b \u043f\u0440\u0438 \u0440\u0443\u0431\u043a\u0435.
Inspect.Offline=\u0423 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0430\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0442\u044c \u043e\u0444\u0444\u043b\u0430\u0439\u043d \u0438\u0433\u0440\u043e\u043a\u043e\u0432!
Inspect.OfflineStats=mcMMO \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 \u0434\u043b\u044f \u041e\u0444\u0444\u043b\u0430\u0439\u043d \u0418\u0433\u0440\u043e\u043a\u043e\u0432 [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 \u0434\u043b\u044f [[YELLOW]]{0}
Inspect.TooFar=\u0412\u044b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0434\u0430\u043b\u0435\u043a\u043e \u0447\u0442\u043e\u0431\u044b \u0438\u043d\u0441\u043f\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u043a\u0430!
Item.ChimaeraWing.Fail=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u041d\u0415 \u0421\u041c\u041e\u0413\u041b\u0418 \u0423\u041d\u0415\u0421\u0422\u0418 \u0412\u0410\u0421!**
Item.ChimaeraWing.Pass=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u0423\u041d\u0415\u0421\u041b\u0418 \u0412\u0410\u0421!**
Item.ChimaeraWing.Name=\u041a\u0440\u044b\u043b\u044c\u044f \u0425\u0438\u043c\u0435\u0440\u044b
Item.ChimaeraWing.Lore=[[GRAY]]\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u0443\u0435\u0442 \u0432\u0430\u0441 \u043a \u0432\u0430\u0448\u0435\u0439 \u043a\u0440\u043e\u0432\u0430\u0442\u0438.
Item.Generic.Wait=\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e \u0441\u043d\u043e\u0432\u0430! [[YELLOW]]({0}\u0441)
Item.Injured.Wait=\u0412\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e. [[YELLOW]]({0}s)
Teleport.Commencing=[[GRAY]]\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u0447\u0435\u0440\u0435\u0437 [[GOLD]]({0}) [[GRAY]]\u0441\u0435\u043a\u0443\u043d\u0434, \u043f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u043d\u0435 \u0434\u0432\u0438\u0433\u0430\u0439\u0442\u0435\u0441\u044c...
Teleport.Cancelled=[[DARK_RED]]\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u043e\u0442\u043c\u0435\u043d\u0435\u043d\u0430!
Skills.Child=[[GOLD]](\u041d\u0410\u0421\u041b\u0415\u0414\u0421\u0422\u0412\u0415\u041d\u041d\u042b\u0419 \u041d\u0410\u0412\u042b\u041a)
Skills.Disarmed=[[DARK_RED]]\u0412\u044b \u043e\u0431\u0435\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u044b!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]\u041d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0430
Skills.Parents=\u0420\u041e\u0414\u0418\u0422\u0415\u041b\u042c\u0421\u041a\u0418\u0419
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] \u041e\u041f\u042b\u0422([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.ChildStats={0}[[GREEN]]{1}
Skills.TooTired=\u0412\u044b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0443\u0441\u0442\u0430\u043b\u0438, \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0435\u0449\u0451 \u0440\u0430\u0437.
Skills.Cancelled={0} \u043e\u0442\u043c\u0435\u043d\u0435\u043d\u043e!
Skills.ConfirmOrCancel=[[GREEN]]\u041d\u0430\u0436\u043c\u0438\u0442\u0435 \u041f\u041a\u041c \u0435\u0449\u0435 \u0440\u0430\u0437 \u0434\u043b\u044f \u043f\u043e\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043d\u0438\u044f [[GOLD]]{0}[[GREEN]]. \u041b\u041a\u041c \u0434\u043b\u044f \u043e\u0442\u043c\u0435\u043d\u044b.
Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430
Perks.XP.Name=\u041e\u043f\u044b\u0442
Perks.XP.Desc=\u041f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u044b\u0439 \u043e\u043f\u044b\u0442 \u0443\u043c\u043d\u043e\u0436\u0430\u0435\u0442\u0441\u044f \u043d\u0430 {0}.
Perks.Lucky.Name=\u0423\u0434\u0430\u0447\u0430
Perks.Lucky.Desc=\u0414\u0430\u0435\u0442 \u043d\u0430 33.3% \u0431\u043e\u043b\u044c\u0448\u0435 \u0448\u0430\u043d\u0441\u043e\u0432 \u0430\u043a\u0442\u0438\u0432\u0430\u0446\u0438\u0438 \u043d\u0430\u0432\u044b\u043a\u043e\u0432 \u0438 \u0443\u043c\u0435\u043d\u0438\u0439 {0}.
Perks.Lucky.Desc.Login=\u0414\u0430\u0435\u0442 \u043d\u0430 33.3% \u0431\u043e\u043b\u044c\u0448\u0435 \u0448\u0430\u043d\u0441\u043e\u0432 \u0430\u043a\u0442\u0438\u0432\u0430\u0446\u0438\u0438 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u044b\u0445 \u043d\u0430\u0432\u044b\u043a\u043e\u0432 \u0438 \u0443\u043c\u0435\u043d\u0438\u0439.
Perks.Lucky.Bonus=[[GOLD]] ({0} \u0441\u043e \u0421\u0447\u0430\u0441\u0442\u043b\u0438\u0432\u044b\u043c \u041f\u0435\u0440\u043a\u043e\u043c)
Perks.Cooldowns.Name=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u0412\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435
Perks.Cooldowns.Desc=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u043c\u0435\u043d\u0438\u044f \u043d\u0430 {0}.
Perks.ActivationTime.Name=\u0412\u044b\u043d\u043e\u0441\u043b\u0438\u0432\u043e\u0441\u0442\u044c
Perks.ActivationTime.Desc=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0432\u0440\u0435\u043c\u044f \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044f \u0443\u043c\u0435\u043d\u0438\u044f \u043d\u0430 {0} \u0441\u0435\u043a\u0443\u043d\u0434.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}% \u0441 \u0421\u0447\u0430\u0441\u0442\u043b\u0438\u0432\u044b\u043c \u041f\u0435\u0440\u043a\u043e\u043c)
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \u0420\u0435\u0436\u0438\u043c \u0425\u0430\u0440\u0434\u043a\u043e\u0440 {0} \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d. {1}
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \u0420\u0435\u0436\u0438\u043c \u0425\u0430\u0440\u0434\u043a\u043e\u0440 {0} \u0432\u043a\u043b\u044e\u0447\u0435\u043d. {1}
Hardcore.DeathStatLoss.Name=\u0412\u0437\u044b\u0441\u043a\u0430\u043d\u0438\u0435 \u0437\u043d\u0430\u043d\u0438\u0439 \u043f\u0440\u0438 \u0441\u043c\u0435\u0440\u0442\u0438.
Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]\u0412\u044b \u043f\u043e\u0442\u0435\u0440\u044f\u043b\u0438 [[BLUE]]{0}[[DARK_RED]] \u043f\u0440\u0438 \u0441\u043c\u0435\u0440\u0442\u0438.
Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] \u041f\u0440\u043e\u0446\u0435\u043d\u0442 \u043f\u043e\u0442\u0435\u0440\u0438 \u0437\u043d\u0430\u043d\u0438\u0439 \u0431\u044b\u043b \u0438\u0437\u043c\u0435\u043d\u0435\u043d \u043d\u0430 {0}.
Hardcore.Vampirism.Name=\u0412\u0430\u043c\u043f\u0438\u0440\u0438\u0437\u043c
Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043d\u0435\u043e\u043f\u044b\u0442\u0435\u043d, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u044c \u0432\u0430\u043c \u043a\u0430\u043a\u0438\u0435-\u043b\u0438\u0431\u043e \u0437\u043d\u0430\u043d\u0438\u044f.
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0412\u044b \u0443\u043a\u0440\u0430\u043b\u0438 [[BLUE]]{0}[[DARK_AQUA]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0443 [[YELLOW]]{1}.
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u043d\u0435\u0441\u043f\u043e\u0441\u043e\u0431\u0435\u043d \u0443\u043a\u0440\u0430\u0441\u0442\u044c \u0432\u0430\u0448\u0438 \u0437\u043d\u0430\u043d\u0438\u044f!
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] \u0443\u043a\u0440\u0430\u043b \u0443 \u0432\u0430\u0441 [[BLUE]]{1}[[DARK_RED]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439!
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \u041f\u0440\u043e\u0446\u0435\u043d\u0442 \u043f\u043e\u0433\u043b\u043e\u0449\u0435\u043d\u0438\u044f \u0437\u043d\u0430\u043d\u0438\u0439 \u0431\u044b\u043b \u0438\u0437\u043c\u0435\u043d\u0435\u043d \u043d\u0430 {0}.
MOTD.Donate=[[DARK_AQUA]]\u0418\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044f \u043e \u043f\u043e\u0436\u0435\u0440\u0442\u0432\u043e\u0432\u0430\u043d\u0438\u044f\u0445:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0420\u0435\u0436\u0438\u043c \u0425\u0430\u0440\u0434\u043a\u043e\u0440 \u0432\u043a\u043b\u044e\u0447\u0435\u043d: [[DARK_RED]]{0}
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u041d\u0430\u0432\u044b\u043a \u0421\u043c\u0435\u0440\u0442\u043d\u043e\u0439 \u041a\u0430\u0437\u043d\u0438: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0412\u0430\u043c\u043f\u0438\u0440\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u041f\u043e\u0433\u043b\u043e\u0449\u0435\u043d\u0438\u0435 \u041e\u043f\u044b\u0442\u0430: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO Perks]
MOTD.Version=[[GOLD]][mcMMO] \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0432\u0435\u0440\u0441\u0438\u044f [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - \u0421\u0430\u0439\u0442 mcMMO
Smelting.Ability.FluxMining=\u0428\u0430\u043d\u0441 \u041f\u043e\u0442\u043e\u043a\u043e\u0432\u043e\u0439 \u0414\u043e\u0431\u044b\u0447\u0438: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=\u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u0438 \u0422\u043e\u043f\u043b\u0438\u0432\u0430: [[YELLOW]]{0}x
Smelting.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0423\u0412\u0415\u041b\u0418\u0427\u0415\u041d\u0418\u0415 \u041e\u041f\u042b\u0422\u0410)
Smelting.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041f\u041e\u0422\u041e\u041a\u041e\u0412\u0410\u042f \u0414\u041e\u0411\u042b\u0427\u0410)
Smelting.Ability.SecondSmelt=\u0428\u0430\u043d\u0441 \u0412\u0442\u043e\u0440\u043e\u0439 \u0412\u044b\u043f\u043b\u0430\u0432\u043a\u0438: [[YELLOW]]{0}
Smelting.Ability.VanillaXPBoost=\u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=\u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c \u0422\u043e\u043f\u043b\u0438\u0432\u0430
Smelting.SubSkill.FuelEfficiency.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u0433\u043e\u0440\u0435\u043d\u0438\u044f \u0442\u043e\u043f\u043b\u0438\u0432\u0430, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u043c\u043e\u0433\u043e \u043f\u0440\u0438 \u0432\u044b\u043f\u043b\u0430\u0432\u043a\u0435 \u0432 \u043f\u0435\u0447\u043a\u0435
Smelting.SubSkill.SecondSmelt.Name=\u0412\u0442\u043e\u0440\u0430\u044f \u0412\u044b\u043f\u043b\u0430\u0432\u043a\u0430
Smelting.SubSkill.SecondSmelt.Description=\u0423\u0434\u0432\u043e\u0435\u043d\u0438\u0435 \u0440\u0435\u0441\u0443\u0440\u0441\u043e\u0432, \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u044b\u0445 \u043f\u0440\u0438 \u0432\u044b\u043f\u043b\u0430\u0432\u043a\u0435
Smelting.Effect.4=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430
Smelting.Effect.5=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u043e\u0433\u043e \u043f\u0440\u0438 \u0432\u044b\u043f\u043b\u0430\u0432\u043a\u0435
Smelting.SubSkill.FluxMining.Name=\u041f\u043e\u0442\u043e\u043a\u043e\u0432\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430
Smelting.SubSkill.FluxMining.Description=\u0428\u0430\u043d\u0441 \u0447\u0442\u043e \u0440\u0443\u0434\u0430 \u043f\u0435\u0440\u0435\u043f\u043b\u0430\u0432\u0438\u0442\u0441\u044f \u043f\u0440\u0438 \u0434\u043e\u0431\u044b\u0447\u0435
Smelting.FluxMining.Success=[[GREEN]]\u042d\u0442\u0430 \u0440\u0443\u0434\u0430 \u043f\u0435\u0440\u0435\u043f\u043b\u0430\u0432\u0438\u043b\u0430\u0441\u044c \u0441\u0430\u043c\u0430 \u0441\u043e\u0431\u043e\u0439!
Smelting.Listener=\u0412\u044b\u043f\u043b\u0430\u0432\u043a\u0430:
Smelting.SkillName=\u0412\u042b\u041f\u041b\u0410\u0412\u041a\u0410
Commands.Description.addlevels=\u0414\u043e\u0431\u0430\u0432\u0438\u0442\u044c mcMMO \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0434\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439
Commands.Description.adminchat=\u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438 \u0438\u043b\u0438 \u043f\u043e\u0441\u043b\u0430\u0442\u044c \u0430\u0434\u043c\u0438\u043d\u0441\u043a\u043e\u0435 \u0441\u043e\u043e\u0431\u0449\u0435\u043d\u0438\u0435
Commands.Description.addxp=\u0414\u043e\u0431\u0430\u0432\u0438\u0442\u044c \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044e \u043e\u043f\u044b\u0442 mcMMO
Commands.Description.hardcore=\u0418\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u043f\u0440\u043e\u0446\u0435\u043d\u0442 \u0441\u043b\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0432 mcMMO \u0438\u043b\u0438 \u0432\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c \u0445\u0430\u0440\u0434\u043a\u043e\u0440
Commands.Description.inspect=\u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e mcMMO \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u0434\u0440\u0443\u0433\u043e\u043c \u0438\u0433\u0440\u043e\u043a\u0435
Commands.Description.mcability=\u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0430\u043a\u0442\u0438\u0432\u0430\u0446\u0438\u044e \u0443\u043c\u0435\u043d\u0438\u0439 mcMMO \u043a\u043b\u0438\u043a\u043e\u043c \u041f\u041a\u041c
Commands.Description.mccooldown=\u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0432\u0441\u0435 \u043a\u0443\u043b\u0434\u0430\u0443\u043d\u044b \u0443\u043c\u0435\u043d\u0438\u0439 mcMMO
Commands.Description.mcgod=\u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c-\u0431\u043e\u0433\u0430 mcMMO
Commands.Description.mchud=\u0418\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u0441\u0442\u0438\u043b\u044c \u041f\u0430\u043d\u0435\u043b\u0438 \u0412\u0430\u0436\u043d\u043e\u0439 \u0418\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438 mcMMO!
Commands.Description.mcmmo=\u041f\u043e\u043a\u0430\u0437\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u043e\u0435 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 mcMMO
Commands.Description.mcnotify=\u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0432 \u0447\u0430\u0442\u0435 \u0443\u0432\u0435\u0434\u043e\u043c\u043b\u0435\u043d\u0438\u0439 \u043e\u0431 \u0443\u043c\u0435\u043d\u0438\u044f\u0445 mcMMO
Commands.Description.mcpurge=\u0423\u0434\u0430\u043b\u0438\u0442\u044c \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439 \u0431\u0435\u0437 \u0443\u0440\u043e\u0432\u043d\u0435\u0439 mcMMO \u0438 \u0442\u0435\u0445, \u043a\u0442\u043e \u043d\u0435 \u043f\u043e\u0434\u043a\u043b\u044e\u0447\u0430\u043b\u0438\u0441\u044c \u0431\u043e\u043b\u044c\u0448\u0435 {0} \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0438\u0437 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445 mcMMO.
Commands.Description.mcrank=\u041f\u043e\u043a\u0430\u0437\u0430\u0442\u044c mcMMO \u0440\u0435\u0439\u0442\u0438\u043d\u0433 \u0438\u0433\u0440\u043e\u043a\u0430
Commands.Description.mcrefresh=\u041e\u0431\u043d\u043e\u0432\u0438\u0442\u044c \u0432\u0441\u0435 \u043a\u0443\u043b\u0434\u0430\u0443\u043d\u044b \u0434\u043b\u044f mcMMO
Commands.Description.mcremove=\u0423\u0434\u0430\u043b\u0438\u0442\u044c \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f \u0438\u0437 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445 mcMMO
Commands.Description.mcscoreboard=\u0423\u043f\u0440\u0430\u0432\u043b\u044f\u0439\u0442\u0435 \u0432\u0430\u0448\u0435\u0439 \u0442\u0430\u0431\u043b\u0438\u0446\u0435\u0439 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 mcMMO
Commands.Description.mcstats=\u041f\u043e\u043a\u0430\u0437\u0430\u0442\u044c \u0432\u0430\u0448\u0438 mcMMO \u0443\u0440\u043e\u0432\u043d\u0438 \u0438 \u043e\u043f\u044b\u0442
Commands.Description.mctop=\u041f\u043e\u043a\u0430\u0437\u0430\u0442\u044c \u0441\u043f\u0438\u0441\u043e\u043a \u043b\u0438\u0434\u0435\u0440\u043e\u0432 mcMMO
Commands.Description.mmoedit=\u0418\u0437\u043c\u0435\u043d\u0438\u0442\u044c mcMMO \u0443\u0440\u043e\u0432\u043d\u044f \u0434\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439
Commands.Description.mmoupdate=\u041c\u0438\u0433\u0440\u0430\u0446\u0438\u044f \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445 mcMMO \u0438\u0437 \u0441\u0442\u0430\u0440\u043e\u0439 \u0432 \u0442\u0435\u043a\u0443\u0449\u0443\u044e
Commands.Description.mcconvert=\u041a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442 \u0442\u0438\u043f \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445 \u0438\u043b\u0438 \u0442\u0438\u043f \u0444\u043e\u0440\u043c\u0443\u043b\u044b \u043e\u043f\u044b\u0442\u0430
Commands.Description.mmoshowdb=\u041f\u043e\u043a\u0430\u0437\u0430\u0442\u044c \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0442\u0435\u043a\u0443\u0449\u0435\u0433\u043e \u0442\u0438\u043f\u0430 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445 (\u0434\u043b\u044f \u0434\u0430\u043b\u044c\u043d\u0435\u0439\u0448\u0435\u0433\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e /mmoupdate)
Commands.Description.party=\u0423\u043f\u0440\u0430\u0432\u043b\u044f\u0442\u044c \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u043c\u0438 \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0430\u043c\u0438 \u043f\u0430\u0442\u0438 mcMMO
Commands.Description.partychat=\u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0447\u0430\u0442 \u0438\u043b\u0438 \u043e\u0442\u043e\u0441\u043b\u0430\u0442\u044c \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0435 \u0441\u043e\u043e\u0431\u0449\u0435\u043d\u0438\u0435.
Commands.Description.ptp=\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442 \u043a mcMMO \u0447\u043b\u0435\u043d\u0430\u043c \u0433\u0440\u0443\u043f\u043f\u044b
Commands.Description.Skill=\u041f\u043e\u043a\u0430\u0437\u0430\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0430\u0445 mcMMO \u0434\u043b\u044f {0}
Commands.Description.skillreset=\u0421\u0431\u0440\u043e\u0441\u0438\u0442\u044c \u0443\u0440\u043e\u0432\u043d\u0438 mcMMO \u0434\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f
Commands.Description.vampirism=\u0418\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u043f\u0440\u043e\u0446\u0435\u043d\u0442 \u0432\u0430\u043c\u043f\u0438\u0440\u0438\u0437\u043c\u0430 \u0432 mcMMO \u0438\u043b\u0438 \u0432\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c \u0432\u0430\u043c\u043f\u0438\u0440\u0438\u0437\u043c\u0430
Commands.Description.xplock=\u0417\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 mcMMO \u0434\u043b\u044f \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u043e\u0433\u043e \u043d\u0430\u0432\u044b\u043a\u0430.
Commands.Description.xprate=\u0418\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 mcMMO
UpdateChecker.Outdated=\u0412\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0435 \u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0443\u044e \u0432\u0435\u0440\u0441\u0438\u044e mcMMO!
UpdateChecker.NewAvailable=\u0415\u0441\u0442\u044c \u043d\u043e\u0432\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f, \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430\u044f \u043d\u0430 BukkitDev.
Scoreboard.Header.PlayerStats=\u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 mcMMO
Scoreboard.Header.PlayerCooldowns=\u041a\u0443\u043b\u0434\u0430\u0443\u043d\u044b mcMMO
Scoreboard.Header.PlayerRank=\u0420\u0430\u043d\u0436\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 mcMMO
Scoreboard.Header.PlayerInspect=\u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 mcMMO:
Scoreboard.Header.PowerLevel=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u0421\u0438\u043b\u044b
Scoreboard.Misc.PowerLevel=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u0421\u0438\u043b\u044b
Scoreboard.Misc.Level=\u0423\u0440\u043e\u0432\u0435\u043d\u044c
Scoreboard.Misc.CurrentXP=\u0422\u0435\u043a\u0443\u0449\u0438\u0439 \u043e\u043f\u044b\u0442
Scoreboard.Misc.RemainingXP=\u041e\u0441\u0442\u0430\u043b\u044c\u043d\u043e\u0439 \u043e\u043f\u044b\u0442
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\u041a\u0443\u043b\u0434\u0430\u0443\u043d
Scoreboard.Misc.Overall=\u041e\u0431\u0449\u0438\u0439
Recovery.Notice=\u0423\u0432\u0435\u0434\u043e\u043c\u043b\u0435\u043d\u0438\u0435: mcMMO [[DARK_RED]]\u043d\u0435 \u0443\u0434\u0430\u043b\u043e\u0441\u044c \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0434\u0430\u043d\u043d\u044b\u0435.[[RED]] \u041f\u043e\u0432\u0442\u043e\u0440 5 \u0440\u0430\u0437...
Recovery.Success=[[GREEN]]\u0423\u0441\u043f\u0435\u0445! \u0414\u0430\u043d\u043d\u044b\u0435 mcMMO \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u044b.
Recovery.Failure=mcMMO \u0432\u0441\u0435 \u0435\u0449\u0435 \u043d\u0435 \u0443\u0434\u0430\u0435\u0442\u0441\u044f \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0434\u0430\u043d\u043d\u044b\u0435. \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 [[AQUA]]\u043e\u0431\u0440\u0430\u0442\u0438\u0442\u044c\u0441\u044f \u043a \u0432\u043b\u0430\u0434\u0435\u043b\u044c\u0446\u0443 \u0441\u0435\u0440\u0432\u0435\u0440\u0430.\n[[YELLOW]]\u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0434\u0430\u043b\u044c\u0448\u0435 \u0438\u0433\u0440\u0430\u0442\u044c \u043d\u0430 \u0441\u0435\u0440\u0432\u0435\u0440\u0435, \u043d\u043e \u0432\u044b[[BOLD]]\u043d\u0435 \u0431\u0443\u0434\u0435\u0442\u0435 \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u0443\u0440\u043e\u0432\u043d\u0438 mcMMO[[YELLOW]] \u0438 \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u044b\u0439 \u0432\u0430\u043c\u0438 \u043e\u043f\u044b\u0442 [[BOLD]]\u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d[[YELLOW]].
Recovery.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO \u043d\u0435 \u0443\u0434\u0430\u043b\u043e\u0441\u044c \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0434\u0430\u043d\u043d\u044b\u0435 \u0438\u0433\u0440\u043e\u043a\u0430 \u043e [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]\u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u043f\u0440\u043e\u0432\u0435\u0440\u0442\u0435 \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0438 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445.

View File

@@ -1,151 +0,0 @@
Acrobatics.Combat.Proc=[[GREEN]]**Duckade**
Acrobatics.Listener=Akrobatik:
Acrobatics.SkillName=AKROBATIK
Acrobatics.Skillup=Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
Archery.SubSkill.SkillShot.Name=D\u00f6dsskott
Archery.SubSkill.SkillShot.Description=\u00d6kad skada med b\u00e5gar
Archery.SubSkill.Daze.Name=F\u00f6rvirra (Players)
Archery.SubSkill.ArrowRetrieval.Description=Chans f\u00f6r att \u00e5terta pilar fr\u00e5n kroppar
Archery.Listener=B\u00e5gskytte:
Archery.Skillup=Pilskyttef\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
Axes.Ability.Bonus.0=Yxm\u00e4stare
Axes.Ability.Lower=[[GRAY]]**DU S\u00c4NKER FIN YXA**
Axes.Combat.CritStruck=[[DARK_RED]]Du var KRITISKT skadad
Axes.Combat.GI.Struck=**SLAGEN AV ST\u00d6RRE EFFEKT**
Axes.Combat.SS.Length=Skallsplittrare l\u00e4ngd [[YELLOW]]{0}s
Axes.SubSkill.CriticalStrikes.Description=Dubbel Skada
Axes.SubSkill.AxeMastery.Description=L\u00e4gger till bonus skada
Axes.SkillName=YXOR
Axes.Skills.SS.On=[[GREEN]]**Skallsplittrare AKTIVERAD**
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]Skallsplittrar [[GREEN]]f\u00f6rm\u00e5gan \u00e4r vederkvickad!
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har anv\u00e4nt [[RED]]Skallsplittrare!
Axes.Skillup=Yxf\u00e4rdigheten har \u00f6kat med {0}. Totalt ({1})
Excavation.Ability.Ready=[[GREEN]]**DU H\u00d6JER DIN SPADE**
Excavation.Listener=Gr\u00e4vning:
Excavation.SkillName=Gr\u00e4vning
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA BORR KROSSAREN AKTIVERAD**
Excavation.Skillup=Gr\u00e4vningsf\u00e4rdigheten har \u00f6kat med {0}. Totalt ({1})
Fishing.Ability.TH.MagicFound=[[GRAY]] Du f\u00e5r en k\u00e4nsla av magi med denna f\u00e5ngst....
Herbalism.Ability.GTh=[[GREEN]]**GR\u00d6NA FINGRAR**
Herbalism.Ability.Ready=[[GREEN]]**DU H\u00d6JER DIN SKYFFEL**
Herbalism.Listener=V\u00e4xtk\u00e4nnedom:
Herbalism.Skills.GTe.Refresh=[[GREEN]]Dina[[YELLOW]]Gr\u00f6na fingrar [[GREEN]]f\u00f6rm\u00e5ga \u00e4r vederkvickad!
Herbalism.Skills.GTe.Other.Off=[[RED]Gr\u00f6na fingrar[GREEN]] har avklingat f\u00f6r [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har anv\u00e4nt [[RED]]Gr\u00f6n Jord!
Mining.Ability.Length=Superbrytarl\u00e4ngd: [[YELLOW]]{0}s
Mining.Ability.Lower=[[GRAY]]**DU S\u00c4NKER DIN HACKA**
Mining.Ability.Ready=[[GREEN]]**DU F\u00d6RBEREDER DIN HACKA**
Mining.Listener=Gruvdrift:
Mining.Skills.SuperBreaker.Other.Off=Supebrytning[[GREEN]] har avklingat f\u00f6r [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[YELLOW]]Superbrytar [[GREEN]]f\u00f6rm\u00e5ga har uppdaterats!
Mining.Skillup=Hackf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
Mining.Blast.Radius.Increase=\u00d6KNING AV SPR\u00c4NGNINGSRADIEN: [[YELLOW]]+{0}
Mining.Blast.Rank=Explosions Gruvdrift: [[YELLOW]] Grad {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har anv\u00e4nt [[RED]]Explosions Gruvdrift
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Explosionshacknings [[GREEN]]f\u00f6rm\u00e5ga har vederkvickas!
Repair.SubSkill.Repair.Name=Reparera
Repair.SubSkill.RepairMastery.Name=Reparationsm\u00e4stare
Repair.SubSkill.RepairMastery.Description=\u00d6kad reparationsm\u00e4ngd
Repair.SubSkill.SuperRepair.Name=Super reparation
Repair.SubSkill.SuperRepair.Description=Dubbel effektivitet
Repair.SubSkill.DiamondRepair.Name=Diamant Reparation ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=Reparera Diamant-verktyg och rustning
Repair.SubSkill.ArcaneForging.Name=Magisk smide
Repair.SubSkill.ArcaneForging.Description=Reparera magiska objekt
Repair.Listener=Reparera
Repair.SkillName=Reparera
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du \u00e4r inte skicklig nog f\u00f6r att reparera Diamant.
Repair.Skills.AdeptGold=[[DARK_RED]]Du \u00e4r inte skicklig nog f\u00f6r att reparera Guld.
Repair.Skills.AdeptStone=[[DARK_RED]]Du \u00e4r inte skicklig nog f\u00f6r att reparera Sten.
Repair.Skillup=Smidesf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Chans f\u00f6r nedgradering: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]AF Framg\u00e5ngsgrad: [[YELLOW]]{0}%
Repair.Arcane.Fail=Sv\u00e5rbegriplig kraft har permanent l\u00e4mnat f\u00f6rem\u00e5let.
Repair.Arcane.Lost=Du har inte f\u00e4rdigheter nog f\u00f6r att beh\u00e5lla n\u00e5gra f\u00f6rtrollningar
Swords.Ability.Lower=[[GRAY]]**DU S\u00c4NKER DITT SV\u00c4RD**
Swords.Ability.Ready=[[GREEN]]**DU G\u00d6R DIG REDO MED SV\u00c4RDET**
Swords.Combat.Bleeding.Stopped=[[GRAY]]F\u00f6rbl\u00f6dningen har [[GREEN]]stoppats[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**FIENDEN BL\u00d6DER**
Swords.Combat.Counter.Hit=[[DARK_RED]]Tr\u00e4ff med en motattack
Swords.Combat.Countered=[[GREEN]]**MOTATTACK**
Swords.Combat.SS.Struck=[[DARK_RED]]Tr\u00e4ffad av S\u00c5GTANDAT SLAG:
Swords.SubSkill.SerratedStrikes.Name=Bl\u00f6dande slag
Swords.Effect.4=S\u00e5gtandat slag bl\u00f6dning+
Swords.Listener=Sv\u00e4rd:
Swords.SkillName=SV\u00c4RD
Swords.Skills.SS.On=[[GREEN]]**S\u00c5GTANDADE SLAG AKTIVERADE**
Swords.Skills.SS.Refresh=[[GREEN]]Dina [[YELLOW]]Bl\u00f6dande slag [[GREEN]]har vederkvickas!
Swords.Skills.SS.Other.Off=S\u00e5gtandat slag[[GREEN]] hat avklingat h\u00e4r f\u00f6r [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har anv\u00e4nt [[RED]]S\u00e5gtandat slag!
Taming.Ability.Bonus.2=Tjock P\u00e4ls
Taming.SubSkill.ShockProof.Name=Shocks\u00e4ker
Taming.SubSkill.ShockProof.Description=Explotionsskademinskning
Taming.SubSkill.CallOfTheWild.Name=Det vildas rop
Taming.SubSkill.CallOfTheWild.Description=Frammana ett djur till din sida
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW (Ocelot): Huka och v\u00e4nster-klicka med {0} Fisk i handen
Taming.Effect.15=[[GRAY]]COTW (Wolf): Huka och v\u00e4sterklicka med {0} ett ben i handen
Taming.SubSkill.FastFoodService.Name=Snabbmattj\u00e4nst.
Taming.SubSkill.FastFoodService.Description=Chans f\u00f6r vargar att l\u00e4ka vid attak
Taming.Listener.Wolf=[[DARK_GRAY]]din varg rusar tillbaka till dig...
Taming.Listener=T\u00e4mja:
Taming.Skillup=T\u00e4mjningsf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
Unarmed.Ability.Berserk.Length=Berserk l\u00e4ngd: [[YELLOW]]{0}s
Unarmed.Listener=Obev\u00e4pnad
Unarmed.Skills.Berserk.Off=**B\u00e4rs\u00e4rk slut**
Unarmed.Skills.Berserk.Other.Off=B\u00e4rs\u00e4rk[[GREEN]] har avklingat f\u00f6r [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har anv\u00e4nt [[RED]]B\u00e4rs\u00e4rk!
Woodcutting.Ability.0=L\u00f6vbl\u00e5sare
Woodcutting.Ability.1=Bl\u00e5s bort l\u00f6v
Woodcutting.SkillName=TR\u00c4DHUGGNING
Woodcutting.Skills.TreeFeller.Off=**Tr\u00e4df\u00e4llning har avklingat**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]Din [[YELLOW]]tr\u00e4df\u00e4llarkraft [[GREEN]]har vederkvickats!
Woodcutting.Skills.TreeFeller.Other.Off=tr\u00e5df\u00e4llning[[GREEN]] har avklingat f\u00f6r [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har anv\u00e4nt [[RED]]Tr\u00e4d f\u00e4llare
Woodcutting.Skills.TreeFeller.Splinter=DIN YXA SPLITTRAS I TUSEN BITAR!
Woodcutting.Skillup=Tr\u00e4dhuggningsf\u00e4rdigheten har \u00f6kat med {0}. Totalt ({1})
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.BeastLore=[[GREEN]]**MONSTERKUNSKAP**
Combat.BeastLoreHealth=[[DARK_AQUA]]H\u00e4lsa ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f6rde luddigt. K\u00e4nde suddigt.
Commands.AdminChat.Off=Admin chatt endast [[RED]]Av
Commands.AdminToggle=- V\u00e4xla admin chat
Commands.Disabled=Det h\u00e4r kommandot \u00e4r avst\u00e4ngt.
Commands.DoesNotExist=Spelaren finns inte i databasen!
Commands.GodMode.Disabled=mcMMO Gudsl\u00e4ge avaktiverat
Commands.Party.Invite.Accepted=[[GREEN]]F\u00f6rfr\u00e5gan accepterad. Du har nu g\u00e5tt med i gruppen {0}
Commands.mcgod=- V\u00e4xla till gudsl\u00e4ge
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u00c4ndra m\u00e5l
Commands.ModDescription=- L\u00e4s sammanfattad mod beskrivning.
Commands.Party.Accept=- Acceptera gruppinbjudan
Commands.Party.Chat.Off=Endast Gruppchat [[RED]]av.
Commands.Party.Invite.0=VARNING: [[GREEN]]Du har f\u00e5tt en gruppinbjudan till {0} fr\u00e5n {1}
Commands.Party.Kick=Du blev kickad fr\u00e5n gruppen {0}!
Commands.Party.Leave=Du har l\u00e4mnat gruppen
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] Kraftniv\u00e5[[YELLOW]]Leaderboard--
Commands.PowerLevel=[[DARK_RED]]KRAFTNIV\u00c5: [[GREEN]]{0}
Commands.ToggleAbility=- V\u00e4xla aktiv egenskap med h\u00f6gerklick.
mcMMO.NoSkillNote=[[DARK_GRAY]]Om du inte har tillg\u00e5ng till en f\u00e4rdighet visas den inte h\u00e4r.
Party.Player.Invalid=Det \u00e4r ingen giltlig spelare.
Party.Teleport.Dead=Du kan inte teleportera dig till en d\u00f6d spelare.
Party.Teleport.Target=[[GREEN]]{0} har teleporterat till dig.
Party.Unlocked=[[GRAY]]Gruppen \u00e4r nu uppl\u00e5st
Commands.XPGain.Axes=Anfallande monster
Commands.XPGain.Excavation=Gr\u00e4va och hitta skatter
Commands.XPGain.Fishing=Fiske (Ta reda p\u00e5 det!)
Commands.XPGain.Herbalism=Sk\u00f6rda \u00f6rter
Commands.XPGain.Mining=Hugger Sten & Mineraler
Commands.XPGain.Swords=Attackerar Monster
Commands.XPGain.Taming=Djurt\u00e4mjning, eller sl\u00e5ss m/ dina vargar
Commands.XPGain=[[DARK_GRAY]]XP \u00d6KAT: [[WHITE]]{0}
Commands.xprate.proper.0=Riktigt anv\u00e4ndande f\u00f6r att \u00e4ndra XP graden \u00e4r /xprate <integer> <true/false>
XPRate.Event=[[GOLD]]mcMMO \u00e4r f\u00f6rnuvarande med i ett XP evenemang! XP f\u00f6rh\u00e5llandet ligger p\u00e5 {0}x!
Effects.Effects=EFFEKTER
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Item.ChimaeraWing.Pass=**CHIMAERA VINGE**
Item.Injured.Wait=Du blev skadad f\u00f6r en liten stund sedan och m\u00e5ste v\u00e4nta med att anv\u00e4nda den h\u00e4r skillen. [[YELLOW]]({0}s)
Skills.Disarmed=[[DARK_RED]]Du har avv\u00e4pnats!
Stats.Header.Combat=[[GOLD]]-=Stridsf\u00e4rdigheter=-
Stats.Header.Gathering=[[GOLD]]-=SAMLA F\u00d6RM\u00c5GOR=-
Stats.Header.Misc=[[GOLD]]-=Varierande F\u00e4rdogheter=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats

View File

@@ -1,635 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=Dodge \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=Roll
Acrobatics.SubSkill.Roll.Description=\u0e25\u0e14\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e15\u0e01\u0e08\u0e32\u0e01\u0e17\u0e35\u0e48\u0e2a\u0e39\u0e07
Acrobatics.SubSkill.GracefulRoll.Name=Graceful Roll
Acrobatics.SubSkill.GracefulRoll.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e1b\u0e23\u0e30\u0e2a\u0e34\u0e17\u0e18\u0e34\u0e20\u0e32\u0e1e\u0e2a\u0e2d\u0e07\u0e40\u0e17\u0e48\u0e32
Acrobatics.SubSkill.Dodge.Name=Dodge
Acrobatics.SubSkill.Dodge.Description=\u0e25\u0e14\u0e01\u0e32\u0e23\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e04\u0e23\u0e36\u0e48\u0e07\u0e2b\u0e19\u0e36\u0e48\u0e07
Acrobatics.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Acrobatics:
Acrobatics.SubSkill.Roll.Chance=Roll \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=Graceful Roll \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Acrobatics.Roll.Text=**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 Rolled**
Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Acrobatics \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Archery.Combat.DazeChance=Daze \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=Retrieve Arrows \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e14\u0e49\u0e27\u0e22\u0e18\u0e19\u0e39: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=Skill Shot
Archery.SubSkill.SkillShot.Description=\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e14\u0e49\u0e27\u0e22\u0e18\u0e19\u0e39\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19
Archery.SubSkill.Daze.Name=(Players) \u0e16\u0e39\u0e01\u0e17\u0e33\u0e43\u0e2b\u0e49\u0e21\u0e36\u0e19\u0e07\u0e07
Archery.SubSkill.Daze.Description=Disorients \u0e28\u0e31\u0e15\u0e23\u0e39\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22 {0}
Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
Archery.SubSkill.ArrowRetrieval.Description=\u0e21\u0e35\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e18\u0e19\u0e39\u0e04\u0e37\u0e19\u0e2b\u0e25\u0e31\u0e07\u0e01\u0e32\u0e23\u0e2a\u0e31\u0e07\u0e2b\u0e32\u0e23
Archery.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Archery:
Archery.SkillName=ARCHERY
Archery.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Archery \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19{0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Axes.Ability.Bonus.0=\u0e17\u0e31\u0e01\u0e29\u0e30 Axe Mastery
Axes.Ability.Bonus.1=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22 {0}
Axes.Ability.Bonus.2=Armor Impact
Axes.Ability.Bonus.3=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22 {0} \u0e43\u0e2b\u0e49\u0e01\u0e31\u0e1a\u0e40\u0e01\u0e23\u0e32\u0e30
Axes.Ability.Bonus.4=Greater Impact
Axes.Ability.Bonus.5=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22 {0} \u0e43\u0e2b\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 unarmored
Axes.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Axe**
Axes.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Axe**
Axes.Combat.CritStruck=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e17\u0e33 CRITICALLY HIT \u0e43\u0e2a\u0e48\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19!
Axes.Combat.CritChance=Critically Strike \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Axes.Combat.CriticalHit=\u0e42\u0e08\u0e21\u0e15\u0e35 CRITICAL!
Axes.Combat.GI.Proc=[[GREEN]]**\u0e17\u0e33\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e14\u0e49\u0e27\u0e22 GREAT FORCE**
Axes.Combat.GI.Struck=**\u0e42\u0e08\u0e21\u0e15\u0e35\u0e14\u0e49\u0e27\u0e22 GREATER IMPACT**
Axes.Combat.SS.Length=Skull Splitter \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
Axes.SubSkill.SkullSplitter.Name=Skull Splitter
Axes.SubSkill.SkullSplitter.Description=\u0e17\u0e33\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e27\u0e07\u0e01\u0e27\u0e49\u0e32\u0e07
Axes.SubSkill.CriticalStrikes.Name=Critical Strikes
Axes.SubSkill.CriticalStrikes.Description=\u0e01\u0e32\u0e23\u0e42\u0e08\u0e21\u0e15\u0e35\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19
Axes.SubSkill.AxeMastery.Name=\u0e17\u0e31\u0e01\u0e29\u0e30 Axe Mastery
Axes.SubSkill.AxeMastery.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e42\u0e1a\u0e19\u0e31\u0e2a\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22
Axes.SubSkill.ArmorImpact.Name=Armor Impact
Axes.SubSkill.ArmorImpact.Description=\u0e42\u0e08\u0e21\u0e15\u0e35\u0e40\u0e02\u0e49\u0e32\u0e40\u0e2a\u0e37\u0e49\u0e2d\u0e40\u0e01\u0e23\u0e32\u0e30\u0e17\u0e33\u0e43\u0e2b\u0e49\u0e40\u0e01\u0e23\u0e32\u0e30\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e21\u0e32\u0e01
Axes.SubSkill.GreaterImpact.Name=Greater Impact
Axes.SubSkill.GreaterImpact.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e43\u0e2b\u0e49\u0e01\u0e31\u0e1a\u0e17\u0e31\u0e01\u0e29\u0e30 Unarmored
Axes.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Axes:
Axes.SkillName=AXES
Axes.Skills.SS.Off=**\u0e17\u0e31\u0e01\u0e29\u0e30 Skull Splitter \u0e2b\u0e21\u0e14\u0e2a\u0e20\u0e32\u0e1e**
Axes.Skills.SS.On=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 Skull Splitter**
Axes.Skills.SS.Refresh=[[GREEN]]\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e17\u0e31\u0e01\u0e29\u0e30 [[YELLOW]]Skull Splitter [[GREEN]]\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c\u0e40\u0e2a\u0e23\u0e47\u0e08\u0e41\u0e25\u0e49\u0e27!
Axes.Skills.SS.Other.Off=Skull Splitter[[GREEN]] \u0e23\u0e2d\u0e01\u0e32\u0e23\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0e44\u0e14\u0e49\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 [[RED]]Skull Splitter!
Axes.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Axes \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Excavation.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Shovel**
Excavation.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Shovel**
Excavation.SubSkill.GigaDrillBreaker.Name=Giga Drill Breaker
Excavation.SubSkill.GigaDrillBreaker.Description=\u0e2d\u0e31\u0e15\u0e23\u0e32\u0e14\u0e23\u0e2d\u0e1b 3x , EXP 3x, +\u0e04\u0e27\u0e32\u0e21\u0e40\u0e23\u0e47\u0e27
Excavation.SubSkill.TreasureHunter.Name=Treasure Hunter
Excavation.SubSkill.TreasureHunter.Description=\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e43\u0e19\u0e01\u0e32\u0e23\u0e02\u0e38\u0e14\u0e2b\u0e32\u0e2a\u0e21\u0e1a\u0e31\u0e15\u0e34
Excavation.Effect.Length=Giga Drill Breaker \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
Excavation.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Excavation:
Excavation.SkillName=EXCAVATION
Excavation.Skills.GigaDrillBreaker.Off=**\u0e17\u0e31\u0e01\u0e29\u0e30 Giga Drill Breaker \u0e2b\u0e21\u0e14\u0e2a\u0e20\u0e32\u0e1e**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 GIGA DRILL BREAKER**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e17\u0e31\u0e01\u0e29\u0e30 [[YELLOW]]Giga Drill Breaker [[GREEN]]\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c\u0e40\u0e2a\u0e23\u0e47\u0e08\u0e41\u0e25\u0e49\u0e27!
Excavation.Skills.GigaDrillBreaker.Other.Off=Giga Drill Breaker[[GREEN]] \u0e23\u0e2d\u0e01\u0e32\u0e23\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0e44\u0e14\u0e49\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 [[RED]]Giga Drill Breaker!
Excavation.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Excavation \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Fishing.Ability.Chance=Bite \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Fishing.Ability.Info=\u0e17\u0e31\u0e01\u0e29\u0e30 Magic Hunter: [[GRAY]] **\u0e40\u0e1b\u0e25\u0e35\u0e48\u0e22\u0e19\u0e41\u0e1b\u0e25\u0e07\u0e42\u0e14\u0e22\u0e23\u0e30\u0e14\u0e31\u0e1a\u0e17\u0e31\u0e01\u0e29\u0e30 Treasure Hunter**
Fishing.Ability.Locked.0=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (SHAKE)
Fishing.Ability.Locked.1=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0} (ICE FISHING)
Fishing.Ability.Rank=Treasure Hunter \u0e23\u0e30\u0e14\u0e31\u0e1a: [[YELLOW]]{0}/5
Fishing.Ability.TH.MagicRate=Magic Hunter \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Fishing.Ability.Shake=Shake \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Fishing.Ability.IceFishing=Ice Fishing: \u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e15\u0e01\u0e1b\u0e25\u0e32\u0e43\u0e19\u0e19\u0e49\u0e33\u0e41\u0e02\u0e47\u0e07\u0e44\u0e14\u0e49
Fishing.Ability.FD=Fisherman\'\'s Diet \u0e23\u0e30\u0e14\u0e31\u0e1a: [[YELLOW]]{0}
Fishing.SubSkill.TreasureHunter.Name=Treasure Hunter (Passive)
Fishing.SubSkill.TreasureHunter.Description=\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e27\u0e31\u0e15\u0e16\u0e38\u0e08\u0e32\u0e01\u0e01\u0e32\u0e23\u0e15\u0e01\u0e1b\u0e25\u0e32
Fishing.SubSkill.MagicHunter.Name=Magic Hunter
Fishing.SubSkill.MagicHunter.Description=\u0e04\u0e49\u0e19\u0e2b\u0e32\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07 enchanted
Fishing.SubSkill.Shake.Name=Shake (vs. Entities)
Fishing.SubSkill.Shake.Description=\u0e40\u0e02\u0e22\u0e48\u0e32\u0e40\u0e2d\u0e32\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e08\u0e32\u0e01 monster w/ \u0e14\u0e49\u0e27\u0e22\u0e04\u0e31\u0e19\u0e40\u0e1a\u0e47\u0e14
Fishing.SubSkill.FishermansDiet.Name=Fisherman\'s Diet
Fishing.SubSkill.FishermansDiet.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e04\u0e27\u0e32\u0e21\u0e2d\u0e34\u0e48\u0e21\u0e08\u0e32\u0e01\u0e01\u0e32\u0e23\u0e01\u0e34\u0e19\u0e1b\u0e25\u0e32
Fishing.SubSkill.MasterAngler.Name=Master Angler
Fishing.SubSkill.MasterAngler.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e1b\u0e25\u0e32\u0e21\u0e32\u0e01\u0e02\u0e36\u0e49\u0e19\u0e08\u0e32\u0e01\u0e01\u0e32\u0e23\u0e15\u0e01\u0e1b\u0e25\u0e32
Fishing.SubSkill.IceFishing.Name=Ice Fishing
Fishing.SubSkill.IceFishing.Description=\u0e2d\u0e19\u0e38\u0e0d\u0e32\u0e15\u0e34\u0e43\u0e2b\u0e49\u0e15\u0e01\u0e1b\u0e25\u0e32\u0e43\u0e19\u0e19\u0e49\u0e33\u0e41\u0e02\u0e47\u0e07
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
Fishing.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Fishing:
Fishing.Ability.TH.MagicFound=[[GRAY]]\u0e04\u0e38\u0e13\u0e23\u0e39\u0e49\u0e2a\u0e36\u0e01\u0e44\u0e14\u0e49\u0e16\u0e36\u0e07\u0e2a\u0e31\u0e21\u0e1c\u0e31\u0e2a\u0e02\u0e2d\u0e07\u0e40\u0e27\u0e17\u0e21\u0e19\u0e15\u0e23\u0e4c\u0e14\u0e49\u0e27\u0e22\u0e01\u0e32\u0e23\u0e08\u0e31\u0e1a\u0e2a\u0e34\u0e48\u0e07\u0e19\u0e35\u0e49 ...
Fishing.SkillName=FISHING
Fishing.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Fishing \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Herbalism.Ability.DoubleDropChance=Double Drop \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Herbalism.Ability.FD=Farmer\'\'s Diet \u0e23\u0e30\u0e14\u0e31\u0e1a: [[YELLOW]] {0}
Herbalism.Ability.GTe.Length=Green Terra \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
Herbalism.Ability.GTe.NeedMore=\u0e41\u0e15\u0e48\u0e04\u0e38\u0e13\u0e15\u0e49\u0e2d\u0e07\u0e01\u0e32\u0e23\u0e40\u0e21\u0e25\u0e47\u0e14\u0e1e\u0e31\u0e19\u0e18\u0e38\u0e4c\u0e21\u0e32\u0e01\u0e02\u0e36\u0e49\u0e19\u0e40\u0e1e\u0e37\u0e48\u0e2d\u0e43\u0e0a\u0e49 Green Terra.
Herbalism.Ability.GTh.Chance=Green Thumb \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**GREEN THUMB \u0e25\u0e49\u0e21\u0e40\u0e2b\u0e25\u0e27**
Herbalism.Ability.GTh.Stage=Green Thumb \u0e08\u0e33\u0e19\u0e27\u0e19: [[YELLOW]]{0}
Herbalism.Ability.GTh=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 GREEN THUMB**
Herbalism.Ability.HylianLuck=Hylian Luck \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Hoe**
Herbalism.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Hoe**
Herbalism.Ability.ShroomThumb.Chance=Shroom Thumb \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**SHROOM THUMB \u0e25\u0e49\u0e21\u0e40\u0e2b\u0e25\u0e27**
Herbalism.SubSkill.GreenTerra.Name=Green Terra
Herbalism.SubSkill.GreenTerra.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e2d\u0e31\u0e15\u0e23\u0e32\u0e01\u0e32\u0e23\u0e14\u0e23\u0e2d\u0e1b x3
Herbalism.SubSkill.GreenThumb.Name=Green Thumb (\u0e02\u0e49\u0e32\u0e27\u0e40\u0e17\u0e48\u0e32\u0e19\u0e31\u0e49\u0e19)
Herbalism.SubSkill.GreenThumb.Description=\u0e1e\u0e37\u0e0a\u0e42\u0e15\u0e2d\u0e31\u0e15\u0e42\u0e19\u0e21\u0e31\u0e15\u0e34\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e40\u0e01\u0e47\u0e1a\u0e40\u0e01\u0e35\u0e48\u0e22\u0e27
Herbalism.SubSkill.GreenThumb.Description.2=\u0e17\u0e33\u0e2d\u0e34\u0e10\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e23\u0e37\u0e2d\u0e17\u0e33\u0e43\u0e2b\u0e49\u0e2b\u0e0d\u0e49\u0e32\u0e40\u0e15\u0e34\u0e1a\u0e42\u0e15
Herbalism.SubSkill.FarmersDiet.Name=Farmer\'s Diet
Herbalism.SubSkill.FarmersDiet.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e04\u0e27\u0e32\u0e21\u0e2d\u0e34\u0e48\u0e21\u0e08\u0e32\u0e01\u0e01\u0e32\u0e23\u0e01\u0e34\u0e19\u0e2d\u0e32\u0e2b\u0e32\u0e23
Herbalism.SubSkill.DoubleDrops.Name=Drops x2 (\u0e2a\u0e21\u0e38\u0e19\u0e44\u0e1e\u0e23\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14)
Herbalism.SubSkill.DoubleDrops.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e2d\u0e31\u0e04\u0e23\u0e32\u0e01\u0e32\u0e23 Drops
Herbalism.SubSkill.HylianLuck.Name=Hylian Luck
Herbalism.SubSkill.HylianLuck.Description=\u0e43\u0e2b\u0e49\u0e21\u0e35\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e40\u0e25\u0e47\u0e01\u0e19\u0e49\u0e2d\u0e22\u0e43\u0e19\u0e01\u0e32\u0e23\u0e2b\u0e32\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e17\u0e35\u0e48\u0e2b\u0e32\u0e22\u0e32\u0e01
Herbalism.SubSkill.ShroomThumb.Name=Shroom Thumb
Herbalism.SubSkill.ShroomThumb.Description=\u0e01\u0e23\u0e30\u0e08\u0e32\u0e22\u0e40\u0e2a\u0e49\u0e19\u0e43\u0e22\u0e14\u0e34\u0e19\u0e41\u0e25\u0e30\u0e2b\u0e0d\u0e49\u0e32
Herbalism.HylianLuck=[[GREEN]]\u0e04\u0e38\u0e13\u0e21\u0e35\u0e42\u0e0a\u0e04\u0e43\u0e19\u0e27\u0e31\u0e19\u0e19\u0e35\u0e49!
Herbalism.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Herbalism:
Herbalism.SkillName=HERBALISM
Herbalism.Skills.GTe.On=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 GREEN TERRA**
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c\u0e40\u0e2a\u0e23\u0e47\u0e08\u0e41\u0e25\u0e49\u0e27!
Herbalism.Skills.GTe.Other.Off=Green Terra[[GREEN]] \u0e23\u0e2d\u0e01\u0e32\u0e23\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0e44\u0e14\u0e49\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 [[RED]]Green Terra!
Herbalism.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Herbalism \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Mining.Ability.Length=Super Breaker \u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}s
Mining.Ability.Locked.0=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (BLAST MINING)
Mining.Ability.Locked.1=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (BIGGER BOMBS)
Mining.Ability.Locked.2=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (DEMOLITIONS EXPERTISE)
Mining.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Pickaxe**
Mining.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Pickaxe**
Mining.SubSkill.SuperBreaker.Name=Super Breaker
Mining.SubSkill.SuperBreaker.Description=+\u0e04\u0e27\u0e32\u0e21\u0e40\u0e23\u0e47\u0e27, \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e14\u0e23\u0e2d\u0e1b x3
Mining.SubSkill.DoubleDrops.Name=Drops x2
Mining.SubSkill.DoubleDrops.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e2d\u0e31\u0e04\u0e23\u0e32\u0e01\u0e32\u0e23 Drops
Mining.SubSkill.BlastMining.Name=Blast Mining
Mining.SubSkill.BlastMining.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e41\u0e23\u0e48\u0e08\u0e32\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49 TNT
Mining.SubSkill.BiggerBombs.Name=Bigger Bombs
Mining.SubSkill.BiggerBombs.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e23\u0e31\u0e28\u0e21\u0e35\u0e02\u0e2d\u0e07 TNT
Mining.SubSkill.DemolitionsExpertise.Name=Demolitions Expertise
Mining.SubSkill.DemolitionsExpertise.Description=\u0e25\u0e14\u0e01\u0e32\u0e23\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e08\u0e32\u0e01 TNT
Mining.Effect.Decrease=Demolitions \u0e25\u0e14\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22: [[YELLOW]]{0}
Mining.Effect.DropChance=Double Drop \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Mining.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Mining:
Mining.SkillName=MINING
Mining.Skills.SuperBreaker.Off=**\u0e17\u0e31\u0e01\u0e29\u0e30 Super Breaker \u0e2b\u0e21\u0e14\u0e2a\u0e20\u0e32\u0e1e**
Mining.Skills.SuperBreaker.On=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 SUPER BREAKER**
Mining.Skills.SuperBreaker.Other.Off=Super Breaker[[GREEN]] \u0e23\u0e2d\u0e01\u0e32\u0e23\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0e44\u0e14\u0e49\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e23\u0e16\u0e17\u0e31\u0e01\u0e29\u0e30 [[YELLOW]]Super Breaker [[GREEN]]\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c\u0e40\u0e2a\u0e23\u0e47\u0e08\u0e41\u0e25\u0e49\u0e27!
Mining.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Mining \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect=+{0} \u0e1c\u0e25\u0e1c\u0e25\u0e34\u0e15\u0e41\u0e23\u0e48, -{1} \u0e1c\u0e25\u0e1c\u0e25\u0e34\u0e15\u0e40\u0e28\u0e29, {2}x \u0e14\u0e23\u0e2d\u0e1b
Mining.Blast.Radius.Increase=\u0e23\u0e31\u0e28\u0e21\u0e35\u0e02\u0e2d\u0e07\u0e23\u0e30\u0e40\u0e1a\u0e34\u0e14\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19: [[YELLOW]]+{0}
Mining.Blast.Rank=\u0e17\u0e31\u0e01\u0e29\u0e30 Blast Mining: [[YELLOW]] \u0e23\u0e30\u0e14\u0e31\u0e1a {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0e44\u0e14\u0e49\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e17\u0e31\u0e01\u0e29\u0e30 [[YELLOW]]Blast Mining [[GREEN]]\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c\u0e40\u0e2a\u0e23\u0e47\u0e08\u0e41\u0e25\u0e49\u0e27!
Repair.SubSkill.Repair.Name=\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21
Repair.SubSkill.Repair.Description=\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21\u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e41\u0e25\u0e30\u0e40\u0e01\u0e23\u0e32\u0e30
Repair.SubSkill.GoldRepair.Name=\u0e0b\u0e48\u0e2d\u0e21\u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e17\u0e2d\u0e07 (\u0e17\u0e31\u0e01\u0e29\u0e30\u0e15\u0e49\u0e2d\u0e07\u0e01\u0e32\u0e23 {0}+)
Repair.SubSkill.GoldRepair.Description=\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21 \u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e17\u0e2d\u0e07\u0e41\u0e25\u0e30\u0e40\u0e01\u0e23\u0e32\u0e30
Repair.SubSkill.IronRepair.Name=\u0e0b\u0e48\u0e2d\u0e21\u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e40\u0e2b\u0e25\u0e47\u0e01 (\u0e17\u0e31\u0e01\u0e29\u0e30\u0e15\u0e49\u0e2d\u0e07\u0e01\u0e32\u0e23 {0}+)
Repair.SubSkill.IronRepair.Description=\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21 \u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e40\u0e2b\u0e25\u0e47\u0e01\u0e41\u0e25\u0e30\u0e40\u0e01\u0e23\u0e32\u0e30
Repair.SubSkill.StoneRepair.Name=\u0e0b\u0e48\u0e2d\u0e21\u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e2b\u0e34\u0e19 (\u0e17\u0e31\u0e01\u0e29\u0e30\u0e15\u0e49\u0e2d\u0e07\u0e01\u0e32\u0e23 {0}+)
Repair.SubSkill.StoneRepair.Description=\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21\u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e2b\u0e34\u0e19
Repair.SubSkill.RepairMastery.Name=\u0e17\u0e31\u0e01\u0e29\u0e30 Repair Mastery
Repair.SubSkill.RepairMastery.Description=\u0e08\u0e33\u0e19\u0e27\u0e19\u0e40\u0e07\u0e34\u0e19\u0e17\u0e35\u0e48\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19\u0e43\u0e19\u0e01\u0e32\u0e23\u0e0b\u0e48\u0e2d\u0e21
Repair.SubSkill.SuperRepair.Name=Super Repair
Repair.SubSkill.SuperRepair.Description=\u0e1c\u0e25\u0e01\u0e32\u0e23\u0e44\u0e14\u0e49 Double
Repair.SubSkill.DiamondRepair.Name=\u0e17\u0e31\u0e01\u0e29\u0e30 Diamond Repair ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21 \u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e40\u0e1e\u0e0a\u0e23\u0e41\u0e25\u0e30\u0e40\u0e01\u0e23\u0e32\u0e30
Repair.SubSkill.ArcaneForging.Name=Arcane Forging
Repair.SubSkill.ArcaneForging.Description=\u0e0b\u0e48\u0e2d\u0e21\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e01\u0e32\u0e23\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e1b\u0e23\u0e30\u0e2a\u0e34\u0e17\u0e18\u0e34\u0e20\u0e32\u0e1e\u0e02\u0e36\u0e49\u0e19
Repair.SubSkill.Salvage.Name=\u0e17\u0e31\u0e01\u0e29\u0e30 Salvage (\u0e15\u0e49\u0e2d\u0e07\u0e01\u0e32\u0e23\u0e17\u0e31\u0e01\u0e29\u0e30 {0}+)
Repair.SubSkill.Salvage.Description=\u0e01\u0e39\u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e41\u0e25\u0e30\u0e40\u0e01\u0e23\u0e32\u0e30
Repair.Error=[[DARK_RED]]mcMMO \u0e1e\u0e1a\u0e02\u0e49\u0e2d\u0e1c\u0e34\u0e14\u0e1e\u0e25\u0e32\u0e14\u0e1e\u0e22\u0e32\u0e22\u0e32\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21\u0e2a\u0e34\u0e19\u0e04\u0e49\u0e32\u0e23\u0e32\u0e22\u0e01\u0e32\u0e23\u0e19\u0e35\u0e49!
Repair.Listener.Anvil=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e27\u0e32\u0e07 Anvil \u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21\u0e40\u0e04\u0e23\u0e37\u0e48\u0e2d\u0e07\u0e21\u0e37\u0e2d\u0e41\u0e25\u0e30\u0e40\u0e01\u0e23\u0e32\u0e30.
Repair.Listener.Anvil2=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e27\u0e32\u0e07\u0e17\u0e31\u0e48\u0e07\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e01\u0e39\u0e49\u0e40\u0e04\u0e23\u0e37\u0e48\u0e2d\u0e07\u0e21\u0e37\u0e2d\u0e41\u0e25\u0e30\u0e40\u0e01\u0e23\u0e32\u0e30.
Repair.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Repair:
Repair.SkillName=REPAIR
Repair.Skills.AdeptSalvage=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e0a\u0e33\u0e19\u0e32\u0e0d\u0e1e\u0e2d\u0e17\u0e35\u0e48\u0e08\u0e30\u0e01\u0e2d\u0e1a\u0e01\u0e39\u0e49\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e19\u0e35\u0e49.
Repair.Skills.AdeptDiamond=[[DARK_RED]]\u0e17\u0e31\u0e01\u0e29\u0e30 Repair \u0e44\u0e21\u0e48\u0e1e\u0e2d\u0e17\u0e35\u0e48\u0e08\u0e30\u0e0b\u0e48\u0e2d\u0e21\u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e40\u0e1e\u0e0a\u0e23.
Repair.Skills.AdeptGold=[[DARK_RED]]\u0e17\u0e31\u0e01\u0e29\u0e30 Repair \u0e44\u0e21\u0e48\u0e1e\u0e2d\u0e17\u0e35\u0e48\u0e08\u0e30\u0e0b\u0e48\u0e2d\u0e21\u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e17\u0e2d\u0e07.
Repair.Skills.AdeptIron=[[DARK_RED]]\u0e17\u0e31\u0e01\u0e29\u0e30 Repair \u0e44\u0e21\u0e48\u0e1e\u0e2d\u0e17\u0e35\u0e48\u0e08\u0e30\u0e0b\u0e48\u0e2d\u0e21\u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e40\u0e2b\u0e25\u0e47\u0e01.
Repair.Skills.AdeptStone=[[DARK_RED]]\u0e17\u0e31\u0e01\u0e29\u0e30 Repair \u0e44\u0e21\u0e48\u0e1e\u0e2d\u0e17\u0e35\u0e48\u0e08\u0e30\u0e0b\u0e48\u0e2d\u0e21\u0e2d\u0e38\u0e1b\u0e01\u0e23\u0e13\u0e4c\u0e2b\u0e34\u0e19.
Repair.Skills.Adept=\u0e04\u0e38\u0e13\u0e21\u0e35\u0e23\u0e30\u0e14\u0e31\u0e1a\u0e01\u0e32\u0e23\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21 [[YELLOW]]{0}[[RED]] \u0e40\u0e1e\u0e35\u0e22\u0e07\u0e1e\u0e2d\u0e17\u0e35\u0e48\u0e08\u0e30\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21 [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]\u0e23\u0e39\u0e49\u0e2a\u0e36\u0e01\u0e27\u0e48\u0e32\u0e21\u0e31\u0e19\u0e07\u0e48\u0e32\u0e22.
Repair.Skills.FullDurability=[[GRAY]]\u0e2a\u0e34\u0e48\u0e07\u0e19\u0e35\u0e49\u0e21\u0e35\u0e04\u0e27\u0e32\u0e21\u0e04\u0e07\u0e17\u0e19\u0e40\u0e15\u0e47\u0e21\u0e41\u0e25\u0e49\u0e27.
Repair.Skills.SalvageSuccess=[[GRAY]]\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e16\u0e39\u0e01\u0e01\u0e39\u0e49\u0e04\u0e37\u0e19!
Repair.Skills.NotFullDurability=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e01\u0e2d\u0e1a\u0e01\u0e39\u0e49\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e19\u0e35\u0e49.
Repair.Skills.Mastery=Repair Mastery: [[YELLOW]]\u0e40\u0e1e\u0e34\u0e48\u0e21 {0} \u0e15\u0e48\u0e2d\u0e01\u0e32\u0e23\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21
Repair.Skills.StackedItems=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e0b\u0e48\u0e2d\u0e21\u0e41\u0e0b\u0e21\u0e23\u0e32\u0e22\u0e01\u0e32\u0e23\u0e0b\u0e49\u0e2d\u0e19\u0e01\u0e31\u0e19\u0e44\u0e14\u0e49.
Repair.Skills.Super.Chance=Super Repair \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Repair.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Repair \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Repair.Pretty.Name=Repair
Salvage.Pretty.Name=Salvage
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF \u0e21\u0e35\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e25\u0e14\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]AF \u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e2a\u0e33\u0e40\u0e23\u0e47\u0e08: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=\u0e2d\u0e33\u0e19\u0e32\u0e08\u0e25\u0e35\u0e49\u0e25\u0e31\u0e1a\u0e44\u0e14\u0e49\u0e25\u0e14\u0e25\u0e07\u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a\u0e23\u0e32\u0e22\u0e01\u0e32\u0e23\u0e19\u0e35\u0e49.
Repair.Arcane.Fail=\u0e2d\u0e33\u0e19\u0e32\u0e08\u0e25\u0e35\u0e49\u0e25\u0e31\u0e1a\u0e44\u0e14\u0e49\u0e17\u0e34\u0e49\u0e07\u0e2d\u0e22\u0e48\u0e32\u0e07\u0e16\u0e32\u0e27\u0e23.
Repair.Arcane.Lost=\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e21\u0e35\u0e17\u0e31\u0e01\u0e29\u0e30\u0e1e\u0e2d\u0e17\u0e35\u0e48\u0e08\u0e30\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e1b\u0e23\u0e30\u0e2a\u0e34\u0e17\u0e18\u0e34\u0e20\u0e32\u0e1e
Repair.Arcane.Perfect=[[GREEN]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e2d\u0e22\u0e48\u0e32\u0e07\u0e22\u0e31\u0e48\u0e07\u0e22\u0e37\u0e19\u0e1e\u0e25\u0e31\u0e07\u0e07\u0e32\u0e19\u0e25\u0e35\u0e49\u0e25\u0e31\u0e1a\u0e43\u0e19\u0e23\u0e32\u0e22\u0e01\u0e32\u0e23\u0e19\u0e35\u0e49.
Repair.Arcane.Rank=Arcane Forging \u0e23\u0e30\u0e14\u0e31\u0e1a: [[YELLOW]]{0}/4
Swords.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 Sword**
Swords.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Sword**
Swords.Combat.Bleed.Chance=Bleed \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=Bleed \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick \u0e40\u0e01\u0e34\u0e14\u0e02\u0e36\u0e49\u0e19\u0e17\u0e38\u0e01 2 \u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u0e04\u0e38\u0e13\u0e01\u0e33\u0e25\u0e31\u0e07\u0e40\u0e25\u0e37\u0e2d\u0e14\u0e44\u0e2b\u0e25!
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u0e17\u0e31\u0e01\u0e29\u0e30 Enemy Bleeding \u0e2b\u0e21\u0e14\u0e2a\u0e20\u0e32\u0e1e[[GREEN]]
Swords.Combat.Bleeding=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 ENEMY BLEEDING**
Swords.Combat.Counter.Chance=Counter Attack \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]\u0e42\u0e08\u0e21\u0e15\u0e35\u0e14\u0e49\u0e27\u0e22 counter-attack!
Swords.Combat.Countered=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 COUNTER-ATTACKED**
Swords.Combat.SS.Struck=[[DARK_RED]]\u0e23\u0e39\u0e49\u0e2a\u0e36\u0e01\u0e21\u0e36\u0e19\u0e07\u0e07 \u0e40\u0e1e\u0e23\u0e32\u0e30 \u0e17\u0e31\u0e01\u0e29\u0e30 SERRATED STRIKES!
Swords.SubSkill.CounterAttack.Name=Counter Attack
Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes
Swords.SubSkill.SerratedStrikes.Description={0} \u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e01\u0e23\u0e30\u0e08\u0e32\u0e22, \u0e40\u0e25\u0e37\u0e2d\u0e14\u0e44\u0e2b\u0e25+ \u0e01\u0e23\u0e30\u0e08\u0e32\u0e22
Swords.Effect.4=Serrated Strikes Bleed+
Swords.Effect.5={0} Tick \u0e15\u0e48\u0e2d\u0e01\u0e32\u0e23\u0e40\u0e25\u0e37\u0e2d\u0e14\u0e44\u0e2b\u0e25
Swords.SubSkill.Bleed.Name=Bleed
Swords.SubSkill.Bleed.Description=\u0e40\u0e25\u0e37\u0e2d\u0e14\u0e44\u0e2b\u0e25\u0e2d\u0e2d\u0e01
Swords.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Swords:
Swords.SkillName=SWORDS
Swords.Skills.SS.Off=**\u0e17\u0e31\u0e01\u0e29\u0e30 Serrated Strikes \u0e2b\u0e21\u0e14\u0e2a\u0e20\u0e32\u0e1e**
Swords.Skills.SS.On=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e28\u0e30 SERRATED STRIKES**
Swords.Skills.SS.Refresh=[[GREEN]]\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e17\u0e31\u0e01\u0e29\u0e30 [[YELLOW]]Serrated Strikes [[GREEN]]\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c\u0e40\u0e2a\u0e23\u0e47\u0e08\u0e41\u0e25\u0e49\u0e27!
Swords.Skills.SS.Other.Off=Serrated Strikes[[GREEN]] \u0e23\u0e2d\u0e01\u0e32\u0e23\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0e44\u0e14\u0e49\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 [[RED]]Serrated Strikes!
Swords.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Swords \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Swords.SS.Length=Serrated Strikes \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=\u0e2b\u0e21\u0e32\u0e1b\u0e48\u0e32\u0e2b\u0e25\u0e35\u0e01\u0e40\u0e25\u0e35\u0e48\u0e22\u0e07\u0e2d\u0e31\u0e19\u0e15\u0e23\u0e32\u0e22
Taming.Ability.Bonus.2=Thick Fur
Taming.Ability.Bonus.3=1/{0} \u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22 \u0e15\u0e49\u0e32\u0e19\u0e17\u0e32\u0e19\u0e44\u0e1f
Taming.Ability.Bonus.4=Shock Proof
Taming.Ability.Bonus.5=\u0e41\u0e23\u0e07\u0e23\u0e30\u0e40\u0e1a\u0e34\u0e14\u0e40\u0e1b\u0e47\u0e19 1/{0} \u0e08\u0e32\u0e01\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e1b\u0e01\u0e15\u0e34
Taming.Ability.Bonus.6=Sharpened Claws
Taming.Ability.Bonus.7=\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22+{0}
Taming.Ability.Bonus.8=Fast Food Service
Taming.Ability.Bonus.9={0} \u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e42\u0e08\u0e21\u0e15\u0e35\u0e41\u0e25\u0e49\u0e27\u0e08\u0e30\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e1e\u0e25\u0e31\u0e07\u0e0a\u0e35\u0e27\u0e34\u0e15
Taming.Ability.Bonus.10=Holy Hound
Taming.Ability.Bonus.11=\u0e1f\u0e37\u0e49\u0e19\u0e2a\u0e38\u0e02\u0e20\u0e32\u0e1e\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e40\u0e01\u0e34\u0e14\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e08\u0e32\u0e01\u0e40\u0e27\u0e17\u0e21\u0e19\u0e15\u0e23\u0e4c\u0e2b\u0e23\u0e37\u0e2d\u0e22\u0e32\u0e1e\u0e34\u0e29
Taming.Ability.Locked.0=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (ENVIRONMENTALLY AWARE)
Taming.Ability.Locked.1=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (THICK FUR)
Taming.Ability.Locked.2=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (SHOCK PROOF)
Taming.Ability.Locked.3=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (SHARPENED CLAWS)
Taming.Ability.Locked.4=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (FAST FOOD SERVICE)
Taming.Ability.Locked.5=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (HOLY HOUND)
Taming.Combat.Chance.Gore=Gore \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=Beast Lore
Taming.SubSkill.BeastLore.Description=\u0e01\u0e23\u0e30\u0e14\u0e39\u0e01\u0e43\u0e0a\u0e49\u0e15\u0e23\u0e27\u0e08\u0e2b\u0e21\u0e32\u0e1b\u0e48\u0e32\u0e41\u0e25\u0e30 ocelots
Taming.SubSkill.ShockProof.Name=Shock Proof
Taming.SubSkill.ShockProof.Description=\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e08\u0e32\u0e01\u0e23\u0e30\u0e40\u0e1a\u0e34\u0e14\u0e25\u0e14\u0e25\u0e07
Taming.SubSkill.CallOfTheWild.Name=Call of the Wild
Taming.SubSkill.CallOfTheWild.Description=\u0e40\u0e23\u0e35\u0e22\u0e01\u0e2a\u0e31\u0e15\u0e27\u0e4c\u0e21\u0e32\u0e14\u0e49\u0e32\u0e19\u0e02\u0e49\u0e32\u0e07\u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW (Ocelot): \u0e21\u0e2d\u0e1a\u0e1b\u0e25\u0e32\u0e43\u0e19\u0e21\u0e37\u0e2d {0} \u0e0a\u0e34\u0e49\u0e19\u0e42\u0e14\u0e22\u0e01\u0e32\u0e23\u0e04\u0e25\u0e34\u0e01\u0e0b\u0e49\u0e32\u0e22
Taming.Effect.15=[[GRAY]]COTW (Wolf): \u0e21\u0e2d\u0e1a\u0e01\u0e23\u0e30\u0e14\u0e39\u0e01\u0e43\u0e19\u0e21\u0e37\u0e2d {0} \u0e0a\u0e34\u0e49\u0e19\u0e42\u0e14\u0e22\u0e04\u0e25\u0e34\u0e01\u0e0b\u0e49\u0e32\u0e22
Taming.SubSkill.FastFoodService.Name=Fast Food Service
Taming.SubSkill.FastFoodService.Description=\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a\u0e2b\u0e21\u0e32\u0e1b\u0e48\u0e32\u0e17\u0e35\u0e48\u0e08\u0e30\u0e23\u0e31\u0e01\u0e29\u0e32\u0e15\u0e31\u0e27\u0e40\u0e2d\u0e07\u0e43\u0e19\u0e01\u0e32\u0e23\u0e42\u0e08\u0e21\u0e15\u0e35
Taming.SubSkill.HolyHound.Name=Holy Hound
Taming.SubSkill.HolyHound.Description=\u0e23\u0e31\u0e01\u0e29\u0e32\u0e1e\u0e34\u0e29\u0e41\u0e25\u0e30\u0e40\u0e27\u0e17\u0e21\u0e19\u0e15\u0e4c
Taming.SubSkill.Gore.Name=Gore
Taming.SubSkill.Gore.Description=\u0e42\u0e08\u0e21\u0e15\u0e35\u0e17\u0e33 Critical \u0e41\u0e25\u0e30\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e17\u0e33\u0e43\u0e2b\u0e49\u0e40\u0e25\u0e37\u0e2d\u0e14\u0e44\u0e2b\u0e25
Taming.SubSkill.SharpenedClaws.Name=Sharpened Claws
Taming.SubSkill.SharpenedClaws.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22
Taming.SubSkill.EnvironmentallyAware.Name=Environmentally Aware
Taming.SubSkill.EnvironmentallyAware.Description=\u0e25\u0e14\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e08\u0e32\u0e01\u0e01\u0e23\u0e30\u0e1a\u0e2d\u0e07\u0e40\u0e1e\u0e0a\u0e23 \u0e25\u0e32\u0e27\u0e32 \u0e01\u0e32\u0e23\u0e15\u0e01\u0e08\u0e32\u0e01\u0e17\u0e35\u0e48\u0e2a\u0e39\u0e07
Taming.SubSkill.ThickFur.Name=Thick Fur
Taming.SubSkill.ThickFur.Description=\u0e25\u0e14\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e08\u0e32\u0e01\u0e44\u0e1f
Taming.Listener.Wolf=[[DARK_GRAY]]\u0e2b\u0e21\u0e32\u0e1b\u0e48\u0e32\u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e01\u0e25\u0e31\u0e1a\u0e21\u0e32\u0e2b\u0e32\u0e04\u0e38\u0e13...
Taming.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Taming:
Taming.SkillName=TAMING
Taming.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Taming \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Taming.Summon.Complete=[[GREEN]]\u0e40\u0e23\u0e35\u0e22\u0e01\u0e2a\u0e31\u0e15\u0e27\u0e4c\u0e2d\u0e2d\u0e01\u0e21\u0e32\u0e2a\u0e33\u0e40\u0e23\u0e47\u0e08
Taming.Summon.Fail.Ocelot=\u0e04\u0e38\u0e13\u0e21\u0e35 ocelots \u0e21\u0e32\u0e01\u0e40\u0e01\u0e34\u0e19\u0e44\u0e1b\u0e44\u0e21\u0e48\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e40\u0e23\u0e35\u0e22\u0e01\u0e2d\u0e2d\u0e01\u0e21\u0e32\u0e44\u0e14\u0e49
Taming.Summon.Fail.Wolf=\u0e04\u0e38\u0e13\u0e21\u0e35 wolf \u0e21\u0e32\u0e01\u0e40\u0e01\u0e34\u0e19\u0e44\u0e1b\u0e44\u0e21\u0e48\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e40\u0e23\u0e35\u0e22\u0e01\u0e2d\u0e2d\u0e01\u0e21\u0e32\u0e44\u0e14\u0e49
Taming.Summon.Name.Format={0}s {1}
Unarmed.Ability.Berserk.Length=Berserk \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} \u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19
Unarmed.Ability.Chance.ArrowDeflect=Arrow Deflect \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=Disarm \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=Iron Grip \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=\u0e1d\u0e48\u0e32\u0e22\u0e15\u0e23\u0e07\u0e02\u0e49\u0e32\u0e21\u0e21\u0e35 iron grip!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Iron grip \u0e17\u0e33\u0e43\u0e2b\u0e49\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22!
Unarmed.Ability.Lower=[[GRAY]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 \u0e21\u0e37\u0e2d**
Unarmed.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 \u0e21\u0e37\u0e2d**
Unarmed.SubSkill.Berserk.Name=Berserk
Unarmed.SubSkill.Berserk.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e01\u0e32\u0e23\u0e17\u0e33\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22 +50%, \u0e17\u0e33\u0e25\u0e32\u0e22\u0e27\u0e31\u0e15\u0e16\u0e38\u0e17\u0e35\u0e48\u0e2d\u0e48\u0e2d\u0e19
Unarmed.SubSkill.Disarm.Name=Disarm (Players)
Unarmed.SubSkill.Disarm.Description=\u0e02\u0e42\u0e21\u0e22\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e43\u0e19\u0e21\u0e37\u0e2d\u0e02\u0e2d\u0e07\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19
Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
Unarmed.SubSkill.IronArmStyle.Description=\u0e41\u0e02\u0e47\u0e07\u0e15\u0e31\u0e27\u0e41\u0e02\u0e19\u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e40\u0e27\u0e25\u0e32\u0e1c\u0e48\u0e32\u0e19\u0e44\u0e1b
Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect
Unarmed.SubSkill.ArrowDeflect.Description=Deflect arrows
Unarmed.SubSkill.IronGrip.Name=Iron Grip
Unarmed.SubSkill.IronGrip.Description=\u0e1b\u0e49\u0e2d\u0e07\u0e01\u0e31\u0e19\u0e44\u0e21\u0e48\u0e43\u0e2b\u0e49\u0e04\u0e38\u0e13\u0e08\u0e32\u0e01\u0e01\u0e32\u0e23\u0e16\u0e39\u0e01\u0e1b\u0e25\u0e14
Unarmed.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Unarmed:
Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=**\u0e17\u0e31\u0e01\u0e29\u0e30 Berserk \u0e2b\u0e21\u0e14\u0e2a\u0e20\u0e32\u0e1e**
Unarmed.Skills.Berserk.On=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 BERSERK**
Unarmed.Skills.Berserk.Other.Off=Berserk[[GREEN]] \u0e23\u0e2d\u0e01\u0e32\u0e23\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0e44\u0e14\u0e49\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e17\u0e31\u0e01\u0e29\u0e30 [[YELLOW]]Berserk [[GREEN]]\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c\u0e40\u0e2a\u0e23\u0e47\u0e08\u0e41\u0e25\u0e49\u0e27!
Unarmed.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Unarmed \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Woodcutting.Ability.0=\u0e17\u0e31\u0e01\u0e29\u0e30 Leaf Blower
Woodcutting.Ability.1=\u0e17\u0e33\u0e25\u0e32\u0e22\u0e43\u0e1a\u0e44\u0e21\u0e49\u0e2d\u0e2d\u0e01
Woodcutting.Ability.Chance.DDrop=Double Drop \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Woodcutting.Ability.Length=Tree Feller \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
Woodcutting.Ability.Locked.0=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (LEAF BLOWER)
Woodcutting.SubSkill.TreeFeller.Name=Tree Feller
Woodcutting.SubSkill.TreeFeller.Description=\u0e17\u0e33\u0e43\u0e2b\u0e49\u0e15\u0e49\u0e19\u0e44\u0e21\u0e49\u0e23\u0e30\u0e40\u0e1a\u0e34\u0e14
Woodcutting.SubSkill.LeafBlower.Name=Leaf Blower
Woodcutting.SubSkill.LeafBlower.Description=\u0e17\u0e33\u0e25\u0e32\u0e22\u0e43\u0e1a\u0e44\u0e21\u0e49\u0e2d\u0e2d\u0e01
Woodcutting.SubSkill.HarvestLumber.Name=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e2d\u0e31\u0e15\u0e23\u0e32\u0e01\u0e32\u0e23 Drops
Woodcutting.SubSkill.HarvestLumber.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e2d\u0e31\u0e04\u0e23\u0e32\u0e01\u0e32\u0e23 Drops
Woodcutting.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Woodcutting:
Woodcutting.SkillName=WOODCUTTING
Woodcutting.Skills.TreeFeller.Off=**\u0e17\u0e31\u0e01\u0e29\u0e30 Tree Feller \u0e2b\u0e21\u0e14\u0e2a\u0e20\u0e32\u0e1e**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 TREE FELLER**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e17\u0e31\u0e01\u0e29\u0e30 [[YELLOW]]Tree Feller [[GREEN]]\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c\u0e40\u0e2a\u0e23\u0e47\u0e08\u0e41\u0e25\u0e49\u0e27!
Woodcutting.Skills.TreeFeller.Other.Off=Tree Feller[[GREEN]] \u0e23\u0e2d\u0e01\u0e32\u0e23\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0e44\u0e14\u0e49\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 [[RED]]Tree Feller!
Woodcutting.Skills.TreeFeller.Splinter=\u0e02\u0e27\u0e32\u0e19\u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13\u0e1e\u0e31\u0e07\u0e41\u0e25\u0e49\u0e27!
Woodcutting.Skills.TreeFeller.Threshold=\u0e15\u0e49\u0e19\u0e44\u0e21\u0e49\u0e15\u0e49\u0e19\u0e19\u0e35\u0e49\u0e43\u0e2b\u0e0d\u0e48\u0e40\u0e01\u0e34\u0e19\u0e44\u0e1b!
Woodcutting.Skillup=\u0e17\u0e31\u0e01\u0e29\u0e30 Woodcutting \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
Ability.Generic.Refresh=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.ArrowDeflect=[[WHITE]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]\u0e23\u0e30\u0e14\u0e31\u0e1a\u0e40\u0e25\u0e37\u0e2d\u0e14 ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]\u0e40\u0e08\u0e49\u0e32\u0e02\u0e2d\u0e07 ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 GORED**
Combat.StruckByGore=**\u0e04\u0e38\u0e13\u0e16\u0e39\u0e01\u0e17\u0e31\u0e01\u0e29\u0e30 Gored**
Combat.TargetDazed=\u0e40\u0e1b\u0e49\u0e32\u0e2b\u0e21\u0e32\u0e22\u0e17\u0e35\u0e48 [[DARK_RED]]\u0e21\u0e36\u0e19\u0e07\u0e07
Combat.TouchedFuzzy=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e23\u0e39\u0e49\u0e2a\u0e36\u0e01\u0e21\u0e36\u0e19 \u0e40\u0e1e\u0e23\u0e32\u0e30 \u0e17\u0e31\u0e01\u0e29\u0e30 Touched Fuzzy.
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]com.gmail.nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcmmo help[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](Founder & Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Former Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,
Commands.addlevels.AwardAll.1=[[GREEN]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e23\u0e32\u0e07\u0e27\u0e31\u0e25 {0} \u0e17\u0e38\u0e01\u0e17\u0e31\u0e01\u0e29\u0e30!
Commands.addlevels.AwardAll.2=\u0e17\u0e31\u0e01\u0e29\u0e30\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e01\u0e32\u0e23\u0e41\u0e01\u0e49\u0e44\u0e02\u0e40\u0e1e\u0e37\u0e48\u0e2d {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e23\u0e32\u0e07\u0e27\u0e31\u0e25 {0} \u0e43\u0e19\u0e17\u0e31\u0e01\u0e29\u0e30 {1}!
Commands.addlevels.AwardSkill.2={0} \u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e01\u0e32\u0e23\u0e41\u0e01\u0e49\u0e44\u0e02\u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a {1}.
Commands.addxp.AwardAll=[[GREEN]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e23\u0e32\u0e07\u0e27\u0e31\u0e25 {0} \u0e1b\u0e23\u0e30\u0e2a\u0e1a\u0e01\u0e32\u0e23\u0e13\u0e4c\u0e43\u0e19\u0e17\u0e31\u0e01\u0e29\u0e30\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14!
Commands.addxp.AwardSkill=[[GREEN]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e23\u0e32\u0e07\u0e27\u0e31\u0e25 {0} \u0e1b\u0e23\u0e30\u0e2a\u0e1a\u0e01\u0e32\u0e23\u0e13\u0e4c\u0e17\u0e31\u0e01\u0e29\u0e30 {1}!
Commands.Ability.Off=Ability \u0e2d\u0e22\u0e39\u0e48\u0e43\u0e19\u0e42\u0e2b\u0e21\u0e14[[GREEN]]\u0e1b\u0e34\u0e14
Commands.Ability.On=Ability \u0e2d\u0e22\u0e39\u0e48\u0e43\u0e19\u0e42\u0e2b\u0e21\u0e14[[GREEN]]\u0e40\u0e1b\u0e34\u0e14
Commands.AdminChat.Off=Admin Chat [[RED]]\u0e16\u0e39\u0e01\u0e1b\u0e34\u0e14
Commands.AdminChat.On=Admin Chat [[GREEN]]\u0e40\u0e1b\u0e34\u0e14\u0e43\u0e0a\u0e49\u0e07\u0e32\u0e19
Commands.AdminToggle=- \u0e40\u0e1b\u0e25\u0e35\u0e48\u0e22\u0e19\u0e42\u0e2b\u0e21\u0e14 admin chat
Commands.Chat.Console=*Console*
Commands.Disabled=\u0e04\u0e33\u0e2a\u0e31\u0e48\u0e07\u0e19\u0e35\u0e49\u0e16\u0e39\u0e01\u0e1b\u0e34\u0e14\u0e44\u0e27\u0e49.
Commands.DoesNotExist=\u0e44\u0e21\u0e48\u0e1e\u0e1a\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19\u0e43\u0e19\u0e10\u0e32\u0e19\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25!
Commands.GodMode.Disabled=mcMMO \u0e42\u0e2b\u0e21\u0e14 God \u0e16\u0e39\u0e01\u0e1b\u0e34\u0e14\u0e2d\u0e22\u0e39\u0e48
Commands.GodMode.Enabled=mcMMO \u0e42\u0e2b\u0e21\u0e14 God \u0e16\u0e39\u0e01\u0e40\u0e1b\u0e34\u0e14
Commands.GodMode.Forbidden=[mcMMO] \u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e2d\u0e19\u0e38\u0e0d\u0e32\u0e15\u0e1a\u0e19\u0e42\u0e25\u0e01\u0e19\u0e35\u0e49 (\u0e14\u0e39 Permissions)
Commands.Inspect=<player> [[RED]]- \u0e14\u0e39\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25\u0e23\u0e32\u0e22\u0e25\u0e30\u0e40\u0e2d\u0e35\u0e22\u0e14\u0e02\u0e2d\u0e07\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19
Commands.Party.Invite.Accepted=[[GREEN]]\u0e22\u0e34\u0e19\u0e22\u0e2d\u0e21\u0e01\u0e32\u0e23\u0e23\u0e31\u0e1a\u0e40\u0e0a\u0e34\u0e0d. \u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e40\u0e02\u0e49\u0e32 party {0}
Commands.Invite.Success=[[GREEN]]\u0e2a\u0e48\u0e07\u0e04\u0e33\u0e40\u0e0a\u0e34\u0e0d\u0e41\u0e25\u0e49\u0e27\u0e1b\u0e23\u0e30\u0e2a\u0e1a\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e33\u0e40\u0e23\u0e47\u0e08.
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
Commands.mcc.Header=---[][[YELLOW]]\u0e04\u0e33\u0e2a\u0e31\u0e48\u0e07 mcMMO[[RED]][]---
Commands.mcgod=- \u0e42\u0e2b\u0e21\u0e14 God
Commands.mchud.Invalid=\u0e44\u0e21\u0e48\u0e1e\u0e1a HUD \u0e0a\u0e19\u0e34\u0e14\u0e19\u0e35\u0e49.
Commands.mcpurge.Success=[[GREEN]]\u0e10\u0e32\u0e19\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25\u0e01\u0e33\u0e25\u0e31\u0e07\u0e25\u0e49\u0e32\u0e07\u0e40\u0e23\u0e35\u0e22\u0e1a\u0e23\u0e49\u0e2d\u0e22\u0e41\u0e25\u0e49\u0e27!
Commands.mcrank.Heading=[[GOLD]]-=\u0e01\u0e32\u0e23\u0e08\u0e31\u0e14\u0e2d\u0e31\u0e19\u0e14\u0e31\u0e1a\u0e02\u0e2d\u0e07\u0e1a\u0e38\u0e04\u0e04\u0e25=-
Commands.mcrank.Overall=\u0e23\u0e27\u0e21\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14[[GREEN]] - [[GOLD]]\u0e23\u0e30\u0e14\u0e31\u0e1a [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=\u0e40\u0e1b\u0e49\u0e32\u0e2b\u0e21\u0e32\u0e22: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]\u0e25\u0e33\u0e14\u0e31\u0e1a [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]Unranked
Commands.mcrefresh.Success={0}\'\'\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35 \u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c\u0e2a\u0e33\u0e40\u0e23\u0e47\u0e08.
Commands.mcremove.Success=[[GREEN]]{0} \u0e08\u0e30\u0e16\u0e39\u0e01\u0e25\u0e1a\u0e2d\u0e2d\u0e01\u0e08\u0e32\u0e01\u0e10\u0e32\u0e19\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25\u0e17\u0e35\u0e48\u0e1b\u0e23\u0e30\u0e2a\u0e1a\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e33\u0e40\u0e23\u0e47\u0e08!
Commands.mctop.Tip=[[GOLD]]Tip: \u0e43\u0e0a\u0e49 [[RED]]/mcrank[[GOLD]] \u0e40\u0e1e\u0e37\u0e48\u0e2d\u0e14\u0e39\u0e25\u0e33\u0e14\u0e31\u0e1a\u0e02\u0e2d\u0e07\u0e1a\u0e38\u0e04\u0e04\u0e25!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u0e41\u0e01\u0e49\u0e44\u0e02\u0e40\u0e1b\u0e49\u0e32\u0e2b\u0e21\u0e32\u0e22
Commands.mmoedit.AllSkills.1=[[GREEN]]\u0e23\u0e30\u0e14\u0e31\u0e1a\u0e17\u0e31\u0e01\u0e29\u0e30\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14\u0e16\u0e39\u0e01\u0e15\u0e31\u0e49\u0e07\u0e40\u0e1b\u0e47\u0e19 {0}!
Commands.mmoedit.Modified.1=[[GREEN]]\u0e23\u0e30\u0e14\u0e31\u0e1a\u0e40\u0e14\u0e34\u0e21\u0e04\u0e38\u0e13\u0e04\u0e37\u0e2d {0} \u0e16\u0e39\u0e01\u0e40\u0e1b\u0e25\u0e35\u0e48\u0e22\u0e19\u0e40\u0e1b\u0e47\u0e19 {1}!
Commands.mmoedit.Modified.2={0} \u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e01\u0e32\u0e23\u0e41\u0e01\u0e49\u0e44\u0e02\u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a {1}.
Commands.ModDescription=- \u0e2d\u0e48\u0e32\u0e19\u0e04\u0e33\u0e2d\u0e18\u0e34\u0e1a\u0e32\u0e22
Commands.NoConsole=\u0e04\u0e33\u0e2a\u0e31\u0e48\u0e07\u0e19\u0e35\u0e49\u0e08\u0e30\u0e44\u0e21\u0e48\u0e2a\u0e19\u0e31\u0e1a\u0e2a\u0e19\u0e38\u0e19\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e04\u0e2d\u0e19\u0e42\u0e0b\u0e25.
Commands.Notifications.Off=\u0e01\u0e32\u0e23\u0e41\u0e08\u0e49\u0e07\u0e40\u0e15\u0e37\u0e2d\u0e19\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e43\u0e19\u0e01\u0e32\u0e23\u0e2a\u0e25\u0e31\u0e1a [[RED]]\u0e16\u0e39\u0e01\u0e1b\u0e34\u0e14
Commands.Notifications.On=\u0e01\u0e32\u0e23\u0e41\u0e08\u0e49\u0e07\u0e40\u0e15\u0e37\u0e2d\u0e19\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e43\u0e19\u0e01\u0e32\u0e23\u0e2a\u0e25\u0e31\u0e1a [[RED]]\u0e16\u0e39\u0e01\u0e40\u0e1b\u0e34\u0e14
Commands.Offline=\u0e04\u0e33\u0e2a\u0e31\u0e48\u0e07\u0e19\u0e35\u0e49\u0e08\u0e30\u0e44\u0e21\u0e48\u0e17\u0e33\u0e07\u0e32\u0e19\u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19 Offline.
Commands.Other=[[GREEN]]--\u0e04\u0e33\u0e2a\u0e31\u0e48\u0e07\u0e2d\u0e37\u0e48\u0e19\u0e46--
Commands.Party.Header=-----[][[GREEN]]PARTY[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]\u0e0a\u0e37\u0e48\u0e2d: [[WHITE]]{0} {1}
Commands.Party.ShareMode=[[DARK_GRAY]]\u0e42\u0e2b\u0e21\u0e14\u0e41\u0e1a\u0e48\u0e07\u0e1b\u0e31\u0e19:
Commands.Party.ItemShare=[[GRAY]]\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07 [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
Commands.Party.ItemShareCategories=[[DARK_GRAY]]\u0e41\u0e1a\u0e48\u0e07\u0e1b\u0e31\u0e19\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07: [[GRAY]][[ITALIC]]{0}
Commands.Party.MembersNear=[[DARK_GRAY]]\u0e17\u0e35\u0e48\u0e2d\u0e22\u0e39\u0e48\u0e43\u0e01\u0e25\u0e49\u0e04\u0e38\u0e13 [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=- \u0e22\u0e34\u0e19\u0e22\u0e2d\u0e21\u0e04\u0e33\u0e40\u0e0a\u0e34\u0e0d
Commands.Party.Chat.Off=Party Chat [[RED]]\u0e16\u0e39\u0e01\u0e1b\u0e34\u0e14
Commands.Party.Chat.On=Party Chat [[GREEN]]\u0e40\u0e1b\u0e34\u0e14
Commands.Party.Commands=[[GREEN]]--\u0e04\u0e33\u0e2a\u0e31\u0e48\u0e07 PARTY--
Commands.Party.Invite.0=ALERT: [[GREEN]]\u0e04\u0e38\u0e13\u0e16\u0e39\u0e01\u0e40\u0e0a\u0e34\u0e0d\u0e40\u0e02\u0e49\u0e32 party {0} \u0e08\u0e32\u0e01 {1}
Commands.Party.Invite.1=\u0e43\u0e0a\u0e49 [[GREEN]]/party accept[[YELLOW]] \u0e40\u0e1e\u0e34\u0e48\u0e2d\u0e22\u0e2d\u0e21\u0e23\u0e31\u0e1a\u0e01\u0e32\u0e23\u0e23\u0e31\u0e1a\u0e40\u0e0a\u0e34\u0e0d
Commands.Party.Invite=- \u0e2a\u0e48\u0e07\u0e04\u0e33\u0e40\u0e0a\u0e34\u0e0d Party
Commands.Party.Join=[[GRAY]]\u0e44\u0e14\u0e49\u0e40\u0e02\u0e49\u0e32\u0e23\u0e48\u0e27\u0e21 Party: {0}
Commands.Party.Create=[[GRAY]]\u0e2a\u0e23\u0e49\u0e32\u0e07 Party: {0}
Commands.Party.Rename=[[GRAY]]\u0e0a\u0e37\u0e48\u0e2d Party \u0e40\u0e1b\u0e25\u0e35\u0e48\u0e22\u0e19\u0e40\u0e1b\u0e47\u0e19: [[WHITE]]{0}
Commands.Party.SetSharing=[[GRAY]]Party {0} \u0e41\u0e1a\u0e48\u0e07\u0e1b\u0e31\u0e19\u0e16\u0e39\u0e01\u0e15\u0e31\u0e49\u0e07\u0e40\u0e1b\u0e47\u0e19: [[DARK_AQUA]]{1}
Commands.Party.ToggleShareCategory=[[GRAY]]Party \u0e41\u0e1a\u0e48\u0e07\u0e1b\u0e31\u0e19\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e43\u0e2b\u0e49 [[GOLD]]{0} [[GRAY]]\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]Party {0} \u0e21\u0e35\u0e2d\u0e22\u0e39\u0e48\u0e41\u0e25\u0e49\u0e27!
Commands.Party.Kick=\u0e04\u0e38\u0e13\u0e16\u0e39\u0e01\u0e19\u0e33\u0e2d\u0e2d\u0e01\u0e08\u0e32\u0e01 party{0}!
Commands.Party.Leave=\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e2d\u0e2d\u0e01\u0e08\u0e32\u0e01 party
Commands.Party.Members.Header=-----[][[GREEN]]\u0e2a\u0e21\u0e32\u0e0a\u0e34\u0e01[[RED]][]-----
Commands.Party.None=\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e2d\u0e22\u0e39\u0e48\u0e43\u0e19 party.
Commands.Party.Quit=- \u0e2d\u0e2d\u0e01\u0e08\u0e32\u0e01\u0e07\u0e32\u0e19 party \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13\u0e43\u0e19\u0e1b\u0e31\u0e08\u0e08\u0e38\u0e1a\u0e31\u0e19
Commands.Party.Teleport=<player> [[RED]]- Teleport to \u0e44\u0e1b\u0e2b\u0e32\u0e2a\u0e21\u0e32\u0e0a\u0e34\u0e01 party
Commands.Party.Toggle=- \u0e40\u0e1b\u0e25\u0e35\u0e48\u0e22\u0e19\u0e42\u0e2b\u0e21\u0e14 Party Chat
Commands.Party.1=- \u0e2a\u0e23\u0e49\u0e32\u0e07 Party \u0e43\u0e2b\u0e21\u0e48
Commands.Party.2=- \u0e40\u0e02\u0e49\u0e32\u0e23\u0e48\u0e27\u0e21 Party \u0e02\u0e2d\u0e07\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19
Commands.ptp.Enabled=Party teleporting [[GREEN]]\u0e16\u0e39\u0e01\u0e40\u0e1b\u0e34\u0e14
Commands.ptp.Disabled=Party teleporting [[RED]]\u0e16\u0e39\u0e01\u0e1b\u0e34\u0e14
Commands.ptp.NoRequests=\u0e04\u0e38\u0e13\u0e22\u0e31\u0e07\u0e44\u0e21\u0e48\u0e21\u0e35\u0e01\u0e32\u0e23\u0e23\u0e49\u0e2d\u0e07\u0e02\u0e2d teleport \u0e43\u0e19\u0e40\u0e27\u0e25\u0e32\u0e19\u0e35\u0e49
Commands.ptp.NoWorldPermissions=[mcMMO] \u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e2d\u0e19\u0e38\u0e0d\u0e32\u0e15\u0e43\u0e2b\u0e49 teleport \u0e43\u0e19\u0e42\u0e25\u0e01\u0e19\u0e35\u0e49 {0}.
Commands.ptp.Request1={0} [[GREEN]]\u0e15\u0e49\u0e2d\u0e07\u0e01\u0e32\u0e23 teleport \u0e21\u0e32\u0e2b\u0e32\u0e04\u0e38\u0e13.
Commands.ptp.Request2=[[GREEN]]\u0e40\u0e1e\u0e37\u0e48\u0e2d teleport \u0e43\u0e0a\u0e49 [[YELLOW]]/ptp accept. [[GREEN]]\u0e20\u0e32\u0e22\u0e43\u0e19 [[RED]]{0} [[GREEN]]\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35.
Commands.ptp.AcceptAny.Enabled=Party teleport [[GREEN]]\u0e16\u0e39\u0e01\u0e40\u0e1b\u0e34\u0e14
Commands.ptp.AcceptAny.Disabled=Party teleport [[RED]]\u0e16\u0e39\u0e01\u0e1b\u0e34\u0e14
Commands.ptp.RequestExpired=Party teleport \u0e2b\u0e21\u0e14\u0e40\u0e27\u0e25\u0e32\u0e41\u0e25\u0e49\u0e27!
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] \u0e23\u0e30\u0e14\u0e31\u0e1a\u0e1e\u0e25\u0e31\u0e07 [[YELLOW]]Leaderboard--
Commands.PowerLevel.Capped=[[DARK_RED]]\u0e23\u0e30\u0e14\u0e31\u0e1a\u0e1e\u0e25\u0e31\u0e07: [[GREEN]]{0} [[DARK_RED]]\u0e23\u0e30\u0e14\u0e31\u0e1a\u0e40\u0e15\u0e47\u0e21: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]\u0e23\u0e30\u0e14\u0e31\u0e1a\u0e1e\u0e25\u0e31\u0e07: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]\u0e17\u0e31\u0e01\u0e29\u0e30\u0e17\u0e38\u0e01\u0e17\u0e31\u0e01\u0e29\u0e30\u0e16\u0e39\u0e01\u0e15\u0e31\u0e49\u0e07\u0e04\u0e48\u0e32\u0e43\u0e2b\u0e21\u0e48.
Commands.Reset.Single=[[GREEN]]\u0e17\u0e31\u0e01\u0e29\u0e30 {0} \u0e23\u0e30\u0e14\u0e31\u0e1a\u0e17\u0e31\u0e01\u0e29\u0e30\u0e44\u0e14\u0e49\u0e15\u0e31\u0e49\u0e07\u0e04\u0e48\u0e32\u0e43\u0e2b\u0e21\u0e48\u0e40\u0e23\u0e35\u0e22\u0e1a\u0e23\u0e49\u0e2d\u0e22\u0e41\u0e25\u0e49\u0e27.
Commands.Reset=\u0e15\u0e31\u0e49\u0e07\u0e04\u0e48\u0e32\u0e17\u0e31\u0e01\u0e29\u0e30\u0e43\u0e2b\u0e21\u0e48\u0e43\u0e2b\u0e49\u0e40\u0e1b\u0e47\u0e19 0
Commands.Skill.Invalid=\u0e44\u0e21\u0e48\u0e21\u0e35\u0e0a\u0e37\u0e48\u0e2d\u0e17\u0e31\u0e01\u0e29\u0e30\u0e19\u0e35\u0e49!
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
Commands.Stats.Self=\u0e2a\u0e16\u0e34\u0e15\u0e34\u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13
Commands.Stats=- \u0e14\u0e39\u0e2a\u0e16\u0e34\u0e15\u0e34 mcMMO \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13
Commands.ToggleAbility=- \u0e40\u0e1b\u0e34\u0e14\u0e43\u0e0a\u0e49\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e42\u0e14\u0e22\u0e01\u0e32\u0e23\u0e04\u0e25\u0e34\u0e01\u0e02\u0e27\u0e32
Commands.Usage.0=\u0e04\u0e27\u0e23\u0e43\u0e0a\u0e49 /{0}
Commands.Usage.1=\u0e04\u0e27\u0e23\u0e43\u0e0a\u0e49 /{0} {1}
Commands.Usage.2=\u0e04\u0e27\u0e23\u0e43\u0e0a\u0e49 /{0} {1} {2}
Commands.Usage.3=\u0e04\u0e27\u0e23\u0e43\u0e0a\u0e49 /{0} {1} {2} {3}
Commands.Usage.Level=\u0e23\u0e30\u0e14\u0e31\u0e1a
Commands.Usage.Message=\u0e02\u0e49\u0e2d\u0e04\u0e27\u0e32\u0e21
Commands.Usage.Page=\u0e2b\u0e19\u0e49\u0e32
Commands.Usage.PartyName=\u0e0a\u0e37\u0e48\u0e2d
Commands.Usage.Password=\u0e23\u0e2b\u0e31\u0e2a\u0e1c\u0e48\u0e32\u0e19
Commands.Usage.Player=\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19
Commands.Usage.Rate=\u0e2d\u0e31\u0e15\u0e23\u0e32
Commands.Usage.Skill=\u0e17\u0e31\u0e01\u0e29\u0e30
Commands.Usage.XP=Exp
mcMMO.NoInvites=\u0e04\u0e38\u0e13\u0e22\u0e31\u0e07\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e16\u0e39\u0e01\u0e40\u0e0a\u0e34\u0e0d\u0e15\u0e2d\u0e19\u0e19\u0e35\u0e49
mcMMO.NoPermission=[[DARK_RED]]\u0e2a\u0e34\u0e17\u0e18\u0e34\u0e4c\u0e44\u0e21\u0e48\u0e40\u0e1e\u0e35\u0e22\u0e07\u0e1e\u0e2d.
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0e2b\u0e32\u0e01\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e21\u0e35\u0e01\u0e32\u0e23\u0e40\u0e02\u0e49\u0e32\u0e16\u0e36\u0e07\u0e17\u0e31\u0e01\u0e29\u0e30\u0e21\u0e31\u0e19\u0e08\u0e30\u0e44\u0e21\u0e48\u0e16\u0e39\u0e01\u0e41\u0e2a\u0e14\u0e07\u0e17\u0e35\u0e48\u0e19\u0e35\u0e48
Party.Forbidden=[mcMMO] \u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e2d\u0e19\u0e38\u0e0d\u0e32\u0e15\u0e1a\u0e19\u0e42\u0e25\u0e01\u0e19\u0e35\u0e49 (\u0e14\u0e39 Permissions)
Party.Help.0=\u0e04\u0e27\u0e23\u0e43\u0e0a\u0e49 [[DARK_AQUA]]{0} <player> [password].
Party.Help.1=\u0e2a\u0e23\u0e49\u0e32\u0e07 Party \u0e43\u0e2b\u0e21\u0e48\u0e43\u0e0a\u0e49 [[DARK_AQUA]]{0} <name> [password].
Party.Help.2=\u0e1b\u0e23\u0e36\u0e01\u0e29\u0e32 [[DARK_AQUA]]{0} [[RED]]\u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e40\u0e15\u0e34\u0e21
Party.Help.3=\u0e43\u0e0a\u0e49 [[DARK_AQUA]]{0} <player> [password] [[RED]]\u0e40\u0e1e\u0e37\u0e48\u0e2d\u0e40\u0e02\u0e49\u0e32 [[DARK_AQUA]]{1} [[RED]]\u0e2b\u0e23\u0e37\u0e2d\u0e2d\u0e2d\u0e01
Party.Help.4=\u0e40\u0e1e\u0e37\u0e48\u0e2d\u0e25\u0e47\u0e2d\u0e04\u0e2b\u0e23\u0e37\u0e2d\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e04 Party \u0e43\u0e0a\u0e49 [[DARK_AQUA]]{0}
Party.Help.5=\u0e23\u0e2b\u0e31\u0e2a\u0e1c\u0e48\u0e32\u0e19\u0e40\u0e1e\u0e37\u0e48\u0e2d\u0e1b\u0e49\u0e2d\u0e07\u0e01\u0e31\u0e19 Party \u0e43\u0e0a\u0e49 [[DARK_AQUA]]{0} <password>
Party.Help.6=\u0e40\u0e15\u0e30\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19\u0e08\u0e32\u0e01 Party \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13\u0e43\u0e0a\u0e49 [[DARK_AQUA]]{0} <player>
Party.Help.7=\u0e43\u0e19\u0e01\u0e32\u0e23\u0e42\u0e2d\u0e19\u0e2b\u0e31\u0e27\u0e2b\u0e19\u0e49\u0e32\u0e02\u0e2d\u0e07 Party \u0e43\u0e0a\u0e49 [[DARK_AQUA]]{0} <player>
Party.Help.8=\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01 Party \u0e43\u0e0a\u0e49 [[DARK_AQUA]]{0}
Party.Help.9=\u0e43\u0e0a\u0e49 [[DARK_AQUA]]{0} [[RED]]\u0e40\u0e1e\u0e37\u0e48\u0e2d\u0e41\u0e1a\u0e48\u0e07\u0e1b\u0e31\u0e19\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e43\u0e19 party \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13
Party.Help.10=\u0e43\u0e0a\u0e49 [[DARK_AQUA]]{0} [[RED]]\u0e40\u0e1e\u0e37\u0e48\u0e2d\u0e41\u0e1a\u0e48\u0e07\u0e1b\u0e31\u0e19 EXP \u0e43\u0e2b\u0e49\u0e01\u0e31\u0e1a party \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13
Party.InformedOnJoin={0} [[GREEN]]\u0e44\u0e14\u0e49\u0e40\u0e02\u0e49\u0e32\u0e23\u0e48\u0e27\u0e21 Party \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13
Party.InformedOnQuit={0} [[GREEN]]\u0e44\u0e14\u0e49\u0e2d\u0e2d\u0e01\u0e08\u0e32\u0e01 Party \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]\u0e44\u0e14\u0e49\u0e40\u0e1b\u0e25\u0e35\u0e48\u0e22\u0e19\u0e0a\u0e37\u0e48\u0e2d Party \u0e40\u0e1b\u0e47\u0e19 [[WHITE]]{1}
Party.InvalidName=[[DARK_RED]]\u0e44\u0e21\u0e48\u0e1e\u0e1a\u0e0a\u0e37\u0e48\u0e2d party \u0e19\u0e35\u0e49.
Party.Invite.Self=\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e40\u0e0a\u0e34\u0e0d\u0e15\u0e31\u0e27\u0e40\u0e2d\u0e07\u0e44\u0e14\u0e49!
Party.IsLocked=Party \u0e16\u0e39\u0e01\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e2d\u0e22\u0e39\u0e48\u0e41\u0e25\u0e49\u0e27!
Party.IsntLocked=party \u0e22\u0e31\u0e07\u0e44\u0e21\u0e48\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01!
Party.Locked=Party \u0e16\u0e39\u0e01\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e27\u0e49 \u0e15\u0e49\u0e2d\u0e07\u0e43\u0e2b\u0e49\u0e2b\u0e31\u0e27\u0e2b\u0e19\u0e49\u0e32 Party \u0e40\u0e0a\u0e34\u0e0d\u0e40\u0e17\u0e48\u0e32\u0e19\u0e31\u0e49\u0e19.
Party.NotInYourParty=[[DARK_RED]]{0} \u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e2d\u0e22\u0e39\u0e48\u0e43\u0e19 party \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13
Party.NotOwner=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e40\u0e1b\u0e47\u0e19\u0e2b\u0e31\u0e27\u0e2b\u0e19\u0e49\u0e32 Party.
Party.Owner.New=[[GREEN]]{0} \u0e44\u0e14\u0e49\u0e40\u0e1b\u0e47\u0e19\u0e2b\u0e31\u0e27\u0e2b\u0e19\u0e49\u0e32 Party \u0e43\u0e2b\u0e21\u0e48.
Party.Owner.NotLeader=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e08\u0e30\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e40\u0e1b\u0e47\u0e19\u0e2b\u0e31\u0e27\u0e2b\u0e19\u0e49\u0e32 Party.
Party.Owner.Player=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e40\u0e1b\u0e47\u0e19\u0e2b\u0e31\u0e27\u0e2b\u0e19\u0e49\u0e32 Party.
Party.Password.None=Party \u0e19\u0e35\u0e49\u0e21\u0e35\u0e23\u0e2b\u0e31\u0e2a\u0e1c\u0e48\u0e32\u0e19\u0e1b\u0e49\u0e2d\u0e07\u0e01\u0e31\u0e19 \u0e42\u0e1b\u0e23\u0e14\u0e23\u0e30\u0e1a\u0e38\u0e23\u0e2b\u0e31\u0e2a\u0e1c\u0e48\u0e32\u0e19\u0e17\u0e35\u0e48\u0e08\u0e30\u0e40\u0e02\u0e49\u0e32\u0e23\u0e48\u0e27\u0e21.
Party.Password.Incorrect=\u0e23\u0e2b\u0e31\u0e2a\u0e1c\u0e48\u0e32\u0e19 Party \u0e44\u0e21\u0e48\u0e16\u0e39\u0e01\u0e15\u0e49\u0e2d\u0e07.
Party.Password.Set=[[GREEN]]\u0e23\u0e2b\u0e31\u0e2a\u0e1c\u0e48\u0e32\u0e19 Party \u0e16\u0e39\u0e01\u0e15\u0e31\u0e49\u0e07\u0e40\u0e1b\u0e47\u0e19 {0}
Party.Password.Removed=[[GREEN]]\u0e23\u0e2b\u0e31\u0e2a\u0e1c\u0e48\u0e32\u0e19 Party \u0e16\u0e39\u0e01\u0e25\u0e49\u0e32\u0e07\u0e2d\u0e2d\u0e01.
Party.Player.Invalid=\u0e0a\u0e37\u0e48\u0e2d\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19\u0e1c\u0e34\u0e14\u0e1e\u0e25\u0e32\u0e14.
Party.NotOnline=[[DARK_RED]]{0} \u0e44\u0e21\u0e48\u0e44\u0e14\u0e49 Online!
Party.Player.InSameParty={0} \u0e44\u0e14\u0e49\u0e2d\u0e22\u0e39\u0e48\u0e43\u0e19 Party \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13\u0e41\u0e25\u0e49\u0e27!
Party.PlayerNotInParty=[[DARK_RED]]{0} \u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e2d\u0e22\u0e39\u0e48\u0e43\u0e19 Party
Party.Specify=\u0e04\u0e38\u0e13\u0e15\u0e49\u0e2d\u0e07\u0e23\u0e30\u0e1a\u0e38 Party.
Party.Teleport.Dead=\u0e04\u0e39\u0e13\u0e44\u0e21\u0e48\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16 teleport \u0e44\u0e1b\u0e2b\u0e32\u0e1c\u0e39\u0e40\u0e25\u0e48\u0e19\u0e19\u0e35\u0e49\u0e44\u0e14\u0e49.
Party.Teleport.Hurt=\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e1a\u0e32\u0e14\u0e40\u0e08\u0e47\u0e1a\u0e43\u0e19\u0e0a\u0e48\u0e27\u0e07 {0} \u0e27\u0e34\u0e19\u0e32\u0e17\u0e35\u0e41\u0e25\u0e30\u0e44\u0e21\u0e48\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16 teleport.
Party.Teleport.Player=[[GREEN]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49 teleport \u0e44\u0e1b\u0e2b\u0e32 {0}.
Party.Teleport.Self=\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16 teleport \u0e44\u0e1b\u0e2b\u0e32\u0e04\u0e38\u0e13\u0e40\u0e2d\u0e07\u0e44\u0e14\u0e49
Party.Teleport.Target=[[GREEN]]{0} \u0e44\u0e14\u0e49\u0e17\u0e33\u0e01\u0e32\u0e23 teleport \u0e21\u0e32\u0e2b\u0e32\u0e04\u0e38\u0e13.
Party.Teleport.Disabled={0} \u0e44\u0e21\u0e48\u0e2d\u0e19\u0e38\u0e0d\u0e32\u0e15\u0e43\u0e2b\u0e49\u0e1a\u0e38\u0e04\u0e04\u0e25 teleport.
Party.Rename.Same=\u0e0a\u0e37\u0e48\u0e2d\u0e19\u0e35\u0e49\u0e21\u0e35\u0e43\u0e19 Party \u0e41\u0e25\u0e49\u0e27!
Party.Join.Self=\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e40\u0e02\u0e49\u0e32\u0e23\u0e48\u0e27\u0e21\u0e14\u0e49\u0e27\u0e22\u0e15\u0e31\u0e27\u0e04\u0e38\u0e13\u0e40\u0e2d\u0e07!
Party.Unlocked=[[GRAY]]Party \u0e16\u0e39\u0e01\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01
Party.Disband=[[GRAY]]Party \u0e16\u0e39\u0e01\u0e1b\u0e34\u0e14\u0e44\u0e27\u0e49
Party.Status.Locked=[[DARK_RED]](\u0e40\u0e0a\u0e34\u0e0d\u0e2d\u0e22\u0e48\u0e32\u0e07\u0e40\u0e14\u0e35\u0e22\u0e27)
Party.Status.Unlocked=[[DARK_GREEN]](\u0e40\u0e1b\u0e34\u0e14)
Party.ShareType.Xp=EXP
Party.ShareType.Item=\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07
Party.ShareMode.None=NONE
Party.ShareMode.Equal=\u0e40\u0e17\u0e48\u0e32\u0e01\u0e31\u0e19
Party.ShareMode.Random=\u0e2a\u0e38\u0e48\u0e21
Party.XpShare.Disabled=Party \u0e41\u0e1a\u0e48\u0e07\u0e1b\u0e31\u0e19\u0e1b\u0e23\u0e30\u0e2a\u0e1a\u0e01\u0e32\u0e23\u0e13\u0e4c\u0e16\u0e39\u0e01\u0e1b\u0e34\u0e14.
Party.ItemShare.Disabled=Party \u0e41\u0e1a\u0e48\u0e07\u0e1b\u0e31\u0e19\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e16\u0e39\u0e01\u0e1b\u0e34\u0e14.
Party.ItemShare.Category.Loot=Loot
Party.ItemShare.Category.Mining=Mining
Party.ItemShare.Category.Herbalism=Herbalism
Party.ItemShare.Category.Woodcutting=Woodcutting
Party.ItemShare.Category.Misc=Misc
Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=\u0e17\u0e33\u0e01\u0e32\u0e23\u0e42\u0e08\u0e21\u0e15\u0e35 Monster
Commands.XPGain.Axes=\u0e17\u0e33\u0e01\u0e32\u0e23\u0e42\u0e08\u0e21\u0e15\u0e35 Monster
Commands.XPGain.Child=\u0e23\u0e30\u0e14\u0e31\u0e1a\u0e23\u0e32\u0e07\u0e27\u0e31\u0e25\u0e08\u0e32\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30
Commands.XPGain.Excavation=\u0e02\u0e38\u0e14\u0e41\u0e25\u0e30\u0e2b\u0e32\u0e2a\u0e21\u0e1a\u0e31\u0e15\u0e34
Commands.XPGain.Fishing=Fishing!
Commands.XPGain.Herbalism=Harvesting Herbs
Commands.XPGain.Mining=\u0e01\u0e32\u0e23\u0e17\u0e33\u0e40\u0e2b\u0e21\u0e37\u0e2d\u0e07\u0e41\u0e23\u0e48\u0e2b\u0e34\u0e19\u0e41\u0e25\u0e30\u0e41\u0e23\u0e48
Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=\u0e17\u0e33\u0e01\u0e32\u0e23\u0e42\u0e08\u0e21\u0e15\u0e35 Monster
Commands.XPGain.Taming=\u0e2a\u0e31\u0e15\u0e27\u0e4c\u0e40\u0e25\u0e35\u0e49\u0e22\u0e07\u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13\u0e01\u0e33\u0e25\u0e31\u0e07\u0e1d\u0e36\u0e01\u0e1d\u0e19\u0e01\u0e32\u0e23\u0e15\u0e48\u0e2d\u0e2a\u0e39\u0e49
Commands.XPGain.Unarmed=\u0e17\u0e33\u0e01\u0e32\u0e23\u0e42\u0e08\u0e21\u0e15\u0e35 Monster
Commands.XPGain.Woodcutting=\u0e2a\u0e31\u0e1a\u0e15\u0e49\u0e19\u0e44\u0e21\u0e49\u0e25\u0e49\u0e21\u0e25\u0e07
Commands.XPGain=[[DARK_GRAY]]EXP \u0e17\u0e35\u0e48\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]BAR EXP \u0e16\u0e39\u0e01\u0e1b\u0e14\u0e25\u0e47\u0e2d\u0e01 {0}!
Commands.xplock.unlocked=[[GOLD]]EXP BAR \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e16\u0e39\u0e01 [[GREEN]]\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01[[GOLD]]!
Commands.xprate.modified=\u0e2d\u0e31\u0e04\u0e23\u0e32 EXP \u0e16\u0e39\u0e01\u0e41\u0e01\u0e49\u0e44\u0e02\u0e40\u0e1b\u0e47\u0e19 {0}
Commands.xprate.over=mcMMO \u0e2d\u0e31\u0e15\u0e23\u0e32EXP \u0e15\u0e2d\u0e19\u0e19\u0e35\u0e49\u0e21\u0e32\u0e01\u0e02\u0e36\u0e49\u0e19!!
Commands.xprate.proper.0=\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e07\u0e32\u0e19\u0e17\u0e35\u0e48\u0e40\u0e2b\u0e21\u0e32\u0e30\u0e2a\u0e21\u0e43\u0e19\u0e01\u0e32\u0e23\u0e40\u0e1b\u0e25\u0e35\u0e48\u0e22\u0e19\u0e2d\u0e31\u0e15\u0e23\u0e32 EXP \u0e40\u0e1b\u0e47\u0e19 /xprate <integer> <true/false>
Commands.xprate.proper.1=\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e07\u0e32\u0e19\u0e17\u0e35\u0e48\u0e40\u0e2b\u0e21\u0e32\u0e30\u0e2a\u0e21\u0e43\u0e19\u0e01\u0e32\u0e23\u0e40\u0e23\u0e35\u0e22\u0e01\u0e04\u0e37\u0e19\u0e2d\u0e31\u0e15\u0e23\u0e32 EXP \u0e40\u0e1e\u0e37\u0e48\u0e2d\u0e40\u0e23\u0e34\u0e48\u0e21\u0e15\u0e49\u0e19\u0e16\u0e39\u0e01\u0e15\u0e31\u0e49\u0e07\u0e04\u0e48\u0e32\u0e43\u0e2b\u0e21\u0e48 xprate /
Commands.xprate.proper.2=\u0e42\u0e1b\u0e23\u0e14\u0e23\u0e30\u0e1a\u0e38\u0e08\u0e23\u0e34\u0e07\u0e2b\u0e23\u0e37\u0e2d\u0e40\u0e17\u0e47\u0e08\u0e40\u0e1e\u0e37\u0e48\u0e2d\u0e41\u0e2a\u0e14\u0e07\u0e27\u0e48\u0e32\u0e19\u0e35\u0e49\u0e40\u0e1b\u0e47\u0e19\u0e40\u0e2b\u0e15\u0e38\u0e01\u0e32\u0e23\u0e13\u0e4c EXP \u0e2b\u0e23\u0e37\u0e2d\u0e44\u0e21\u0e48
Commands.xprate.started.0=[[GOLD]]\u0e40\u0e2b\u0e15\u0e38\u0e01\u0e32\u0e23\u0e13\u0e4c EXP \u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a mcMMO \u0e44\u0e14\u0e49\u0e40\u0e23\u0e34\u0e48\u0e21\u0e15\u0e49\u0e19!
Commands.xprate.started.1=[[GOLD]]mcMMO \u0e2d\u0e31\u0e15\u0e23\u0e32 EXP \u0e15\u0e2d\u0e19\u0e19\u0e35\u0e49 {0}x!
XPRate.Event=[[GOLD]]mcMMO \u0e02\u0e13\u0e30\u0e19\u0e35\u0e49\u0e2d\u0e22\u0e39\u0e48\u0e43\u0e19\u0e40\u0e2b\u0e15\u0e38\u0e01\u0e32\u0e23\u0e13\u0e4c\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e2d\u0e31\u0e15\u0e23\u0e32\u0e1b\u0e23\u0e30\u0e2a\u0e1a\u0e01\u0e32\u0e23\u0e13\u0e4c! \u0e2d\u0e31\u0e15\u0e23\u0e32\u0e1b\u0e23\u0e30\u0e2a\u0e1a\u0e01\u0e32\u0e23\u0e13\u0e4c \u0e40\u0e1b\u0e47\u0e19 {0} \u0e40\u0e17\u0e48\u0e32!
Effects.Effects=EFFECTS
Effects.Child=[[DARK_GRAY]]\u0e23\u0e30\u0e14\u0e31\u0e1a: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]\u0e23\u0e30\u0e14\u0e31\u0e1a: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Available=[[GRAY]]\u0e41\u0e19\u0e30\u0e19\u0e33 {0} \u0e04\u0e27\u0e23\u0e43\u0e0a\u0e49 - \u0e0a\u0e19\u0e34\u0e14 /{1} ? [\u0e2b\u0e19\u0e49\u0e32]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u0e41\u0e19\u0e30\u0e19\u0e33[[GOLD]]=-
Guides.Page.Invalid=\u0e44\u0e21\u0e48\u0e43\u0e0a\u0e48\u0e15\u0e31\u0e27\u0e40\u0e25\u0e02\u0e17\u0e35\u0e48\u0e16\u0e39\u0e01\u0e15\u0e49\u0e2d\u0e07!
Guides.Page.OutOfRange=\u0e44\u0e21\u0e48\u0e21\u0e35\u0e2b\u0e19\u0e49\u0e32\u0e19\u0e35\u0e2d\u0e22\u0e39\u0e48 \u0e21\u0e35\u0e40\u0e1e\u0e35\u0e22\u0e07 {0} \u0e2b\u0e19\u0e49\u0e32.
Guides.Usage=\u0e43\u0e0a\u0e49 /{0} ? [\u0e2b\u0e19\u0e49\u0e32]
Guides.Smelting.Section.0=\u0e40\u0e23\u0e47\u0e27\u0e46\u0e19\u0e35\u0e49...
Inspect.Offline=\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e2a\u0e34\u0e17\u0e18\u0e34\u0e4c\u0e43\u0e19\u0e01\u0e32\u0e23\u0e15\u0e23\u0e27\u0e08\u0e2a\u0e2d\u0e1a\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19 Offline!
Inspect.OfflineStats=mcMMO \u0e2a\u0e16\u0e34\u0e15\u0e34\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19 Offline [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO \u0e2a\u0e16\u0e34\u0e15\u0e34\u0e02\u0e2d\u0e07 [[YELLOW]]{0}
Inspect.TooFar=\u0e04\u0e38\u0e13\u0e2d\u0e22\u0e39\u0e48\u0e44\u0e01\u0e25\u0e40\u0e01\u0e34\u0e19\u0e44\u0e1b\u0e17\u0e35\u0e48\u0e08\u0e30\u0e15\u0e23\u0e27\u0e08\u0e2a\u0e2d\u0e1a\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19\u0e17\u0e35\u0e48!
Item.ChimaeraWing.Fail=**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 CHIMAERA WING \u0e25\u0e49\u0e21\u0e40\u0e2b\u0e25\u0e27!**
Item.ChimaeraWing.Pass=**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 CHIMAERA WING**
Item.ChimaeraWing.Name=Chimaera Wing
Item.ChimaeraWing.Lore=[[GRAY]]Teleports \u0e44\u0e1b\u0e22\u0e31\u0e07\u0e40\u0e15\u0e35\u0e22\u0e07\u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13.
Item.Generic.Wait=\u0e04\u0e38\u0e13\u0e15\u0e49\u0e2d\u0e07\u0e23\u0e2d\u0e40\u0e1e\u0e37\u0e48\u0e2d\u0e43\u0e0a\u0e49\u0e21\u0e31\u0e19\u0e2d\u0e35\u0e01\u0e04\u0e23\u0e31\u0e49\u0e07\u0e43\u0e19! [[YELLOW]]({0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35)
Item.Injured.Wait=\u0e04\u0e39\u0e13\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e15\u0e48\u0e2d\u0e40\u0e19\u0e37\u0e48\u0e2d\u0e07\u0e15\u0e49\u0e2d\u0e07\u0e23\u0e2d. [[YELLOW]]({0} \u0e27\u0e34\u0e19\u0e32\u0e17\u0e35)
Teleport.Commencing=[[GRAY]]\u0e04\u0e33\u0e2a\u0e31\u0e48\u0e07 teleport \u0e15\u0e49\u0e2d\u0e07\u0e23\u0e2d [[GOLD]]({0}) [[GRAY]]\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35, \u0e01\u0e23\u0e38\u0e13\u0e32\u0e22\u0e37\u0e19\u0e2d\u0e22\u0e39\u0e48\u0e01\u0e31\u0e1a\u0e17\u0e35\u0e48...
Teleport.Cancelled=[[DARK_RED]]Teleportation \u0e16\u0e39\u0e01\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01!
Skills.Child=[[GOLD]](\u0e17\u0e31\u0e01\u0e29\u0e30 CHILD)
Skills.Disarmed=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e44\u0e14\u0e49\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]\u0e04\u0e38\u0e13\u0e15\u0e49\u0e2d\u0e07\u0e01\u0e32\u0e23\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e40\u0e15\u0e34\u0e21 [[GRAY]]{0}
Skills.Parents=PARENTS
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] EXP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=\u0e04\u0e38\u0e13\u0e40\u0e2b\u0e19\u0e37\u0e48\u0e2d\u0e22\u0e40\u0e01\u0e34\u0e19\u0e44\u0e1b\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e19\u0e31\u0e49\u0e19\u0e2d\u0e35\u0e01\u0e04\u0e23\u0e31\u0e49\u0e07. [[YELLOW]]({0}s)
Skills.Cancelled={0} \u0e16\u0e39\u0e01\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01!
Skills.ConfirmOrCancel=[[GOLD]]-=[[GREEN]]{0} \u0e41\u0e19\u0e30\u0e19\u0e33[[GOLD]]=-
Stats.Header.Combat=[[GOLD]]-=\u0e17\u0e31\u0e01\u0e29\u0e30\u0e01\u0e32\u0e23\u0e15\u0e48\u0e2d\u0e2a\u0e39\u0e49=-
Stats.Header.Gathering=[[GOLD]]-=\u0e17\u0e31\u0e01\u0e29\u0e30 GATHERING=-
Stats.Header.Misc=[[GOLD]]-=\u0e17\u0e31\u0e01\u0e29\u0e30 MISC=-
Stats.Own.Stats=[[GREEN]][mcMMO] \u0e2a\u0e16\u0e34\u0e15\u0e34
Perks.XP.Name=\u0e1b\u0e23\u0e30\u0e2a\u0e1a\u0e01\u0e32\u0e23\u0e13\u0e4c
Perks.XP.Desc=\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a {0}x EXP.
Perks.Lucky.Name=\u0e42\u0e0a\u0e04
Perks.Lucky.Desc=\u0e43\u0e2b\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 {0} \u0e41\u0e25\u0e30\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e21\u0e35\u0e42\u0e2d\u0e01\u0e32\u0e2a 33.3% \u0e14\u0e35\u0e01\u0e27\u0e48\u0e32\u0e17\u0e35\u0e48\u0e08\u0e30\u0e40\u0e1b\u0e34\u0e14\u0e43\u0e0a\u0e49\u0e07\u0e32\u0e19
Perks.Lucky.Desc.Login=\u0e43\u0e2b\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e1a\u0e32\u0e07\u0e2d\u0e22\u0e48\u0e32\u0e07\u0e41\u0e25\u0e30\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e43\u0e19\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e17\u0e35\u0e48 33.3% \u0e14\u0e35\u0e01\u0e27\u0e48\u0e32\u0e17\u0e35\u0e48\u0e08\u0e30\u0e40\u0e1b\u0e34\u0e14\u0e43\u0e0a\u0e49\u0e07\u0e32\u0e19
Perks.Lucky.Bonus=[[GOLD]] ({0} \u0e14\u0e49\u0e27\u0e22 Lucky Perk)
Perks.Cooldowns.Name=Fast Recovery
Perks.Cooldowns.Desc=\u0e25\u0e14\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c {0}.
Perks.ActivationTime.Name=\u0e04\u0e27\u0e32\u0e21\u0e2d\u0e14\u0e17\u0e19
Perks.ActivationTime.Desc=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e40\u0e27\u0e25\u0e32\u0e01\u0e32\u0e23\u0e40\u0e1b\u0e34\u0e14\u0e43\u0e0a\u0e49\u0e07\u0e32\u0e19\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16 {0} \u0e27\u0e34\u0e19\u0e32\u0e17\u0e35.
Perks.ActivationTime.Bonus=[[GOLD]] ({0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35 \u0e14\u0e49\u0e27\u0e22 Endurance Perk)
MOTD.Donate=[[DARK_AQUA]]\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25 Donation:
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0e17\u0e31\u0e01\u0e29\u0e30 Death Penalty: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0e16\u0e39\u0e01\u0e02\u0e42\u0e21\u0e22\u0e2a\u0e16\u0e34\u0e15\u0e34: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO Perks]
MOTD.Version=[[GOLD]][mcMMO] \u0e43\u0e0a\u0e49 version [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website
Smelting.Ability.FluxMining=Flux Mining \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=Fuel Efficiency \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19: [[YELLOW]]{0}x
Smelting.Ability.Locked.0=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (VANILLA XP BOOST)
Smelting.Ability.Locked.1=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (FLUX MINING)
Smelting.Ability.SecondSmelt=Second Smelt \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
Smelting.Ability.VanillaXPBoost=Vanilla EXP \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=Fuel Efficiency
Smelting.SubSkill.FuelEfficiency.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e40\u0e27\u0e25\u0e32\u0e01\u0e32\u0e23\u0e40\u0e1c\u0e32\u0e44\u0e2b\u0e21\u0e49\u0e02\u0e2d\u0e07\u0e40\u0e0a\u0e37\u0e49\u0e2d\u0e40\u0e1e\u0e25\u0e34\u0e07\u0e17\u0e35\u0e48\u0e43\u0e0a\u0e49\u0e43\u0e19\u0e40\u0e15\u0e32\u0e2b\u0e25\u0e2d\u0e21\u0e16\u0e25\u0e38\u0e07
Smelting.SubSkill.SecondSmelt.Name=Second Smelt
Smelting.SubSkill.SecondSmelt.Description=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e17\u0e23\u0e31\u0e1e\u0e22\u0e32\u0e01\u0e23\u0e17\u0e35\u0e48\u0e44\u0e14\u0e49\u0e08\u0e32\u0e01\u0e01\u0e32\u0e23\u0e16\u0e25\u0e38\u0e07
Smelting.Effect.4=Vanilla EXP \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19
Smelting.Effect.5=\u0e40\u0e1e\u0e34\u0e48\u0e21 Vanilla EXP \u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e43\u0e19\u0e02\u0e13\u0e30\u0e17\u0e35\u0e48\u0e16\u0e25\u0e38\u0e07
Smelting.SubSkill.FluxMining.Name=Flux Mining
Smelting.SubSkill.FluxMining.Description=\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a\u0e41\u0e23\u0e48\u0e17\u0e35\u0e48\u0e08\u0e30\u0e16\u0e25\u0e38\u0e07\u0e17\u0e31\u0e19\u0e17\u0e35\u0e43\u0e19\u0e02\u0e13\u0e30\u0e17\u0e35\u0e48\u0e01\u0e32\u0e23\u0e17\u0e33\u0e40\u0e2b\u0e21\u0e37\u0e2d\u0e07\u0e41\u0e23\u0e48
Smelting.FluxMining.Success=[[GREEN]]\u0e41\u0e23\u0e48\u0e16\u0e39\u0e01\u0e16\u0e25\u0e38\u0e07!
Smelting.Listener=\u0e17\u0e31\u0e01\u0e29\u0e30 Smelting:
Smelting.SkillName=SMELTING
Commands.Description.addlevels=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e23\u0e30\u0e14\u0e31\u0e1a\u0e43\u0e2b\u0e49\u0e01\u0e31\u0e1a\u0e1c\u0e39\u0e49\u0e43\u0e0a\u0e49 mcMMO
Commands.Description.adminchat=\u0e2a\u0e25\u0e31\u0e1a mcMMO \u0e1c\u0e39\u0e49\u0e14\u0e39\u0e41\u0e25\u0e23\u0e30\u0e1a\u0e1a\u0e41\u0e0a\u0e17\u0e1a\u0e19 on/off \u0e2b\u0e23\u0e37\u0e2d\u0e2a\u0e48\u0e07\u0e02\u0e49\u0e2d\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e19\u0e17\u0e19\u0e32\u0e1c\u0e39\u0e49\u0e14\u0e39\u0e41\u0e25\u0e23\u0e30\u0e1a\u0e1a
Commands.Description.addxp=\u0e40\u0e1e\u0e34\u0e48\u0e21 mcMMO EXP \u0e43\u0e2b\u0e49\u0e01\u0e31\u0e1a\u0e1c\u0e39\u0e49\u0e43\u0e0a\u0e49
Commands.Description.hardcore=\u0e41\u0e01\u0e49\u0e44\u0e02\u0e23\u0e49\u0e2d\u0e22\u0e25\u0e30 Hardcore mcMMO \u0e2b\u0e23\u0e37\u0e2d\u0e42\u0e2b\u0e21\u0e14 Hardcore \u0e2a\u0e25\u0e31\u0e1a on/off
Commands.Description.inspect=\u0e14\u0e39\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25\u0e23\u0e32\u0e22\u0e25\u0e30\u0e40\u0e2d\u0e35\u0e22\u0e14\u0e40\u0e01\u0e35\u0e48\u0e22\u0e27\u0e01\u0e31\u0e1a mcMMO \u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19\u0e04\u0e19\u0e2d\u0e37\u0e48\u0e19
Commands.Description.mcability=\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e43\u0e19\u0e01\u0e32\u0e23\u0e2a\u0e25\u0e31\u0e1a mcMMO \u0e01\u0e32\u0e23\u0e40\u0e15\u0e23\u0e35\u0e22\u0e21\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e04\u0e25\u0e34\u0e01\u0e02\u0e27\u0e32 on/off
Commands.Description.mcgod=\u0e2a\u0e25\u0e31\u0e1a mcMMO GodMode on/off
Commands.Description.mchud=\u0e40\u0e1b\u0e25\u0e35\u0e48\u0e22\u0e19\u0e2a\u0e44\u0e15\u0e25\u0e4c\u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13 mcMMO HUD
Commands.Description.mcmmo=\u0e41\u0e2a\u0e14\u0e07\u0e04\u0e33\u0e2d\u0e18\u0e34\u0e1a\u0e32\u0e22\u0e2a\u0e31\u0e49\u0e19\u0e40\u0e01\u0e35\u0e48\u0e22\u0e27\u0e01\u0e31\u0e1a mcMMO
Commands.Description.mcnotify=\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e43\u0e19\u0e01\u0e32\u0e23\u0e2a\u0e25\u0e31\u0e1a mcMMO \u0e2a\u0e19\u0e17\u0e19\u0e32\u0e01\u0e32\u0e23\u0e41\u0e08\u0e49\u0e07\u0e40\u0e15\u0e37\u0e2d\u0e19\u0e01\u0e32\u0e23\u0e41\u0e2a\u0e14\u0e07\u0e1c\u0e25 on/off
Commands.Description.mcpurge=\u0e1c\u0e39\u0e49\u0e43\u0e0a\u0e49\u0e17\u0e35\u0e48\u0e44\u0e21\u0e48\u0e21\u0e35\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e30\u0e2d\u0e32\u0e14\u0e23\u0e30\u0e14\u0e31\u0e1a mcMMO \u0e41\u0e25\u0e30\u0e1c\u0e39\u0e49\u0e43\u0e0a\u0e49\u0e17\u0e35\u0e48\u0e22\u0e31\u0e07\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e40\u0e0a\u0e37\u0e48\u0e2d\u0e21\u0e15\u0e48\u0e2d\u0e43\u0e19\u0e0a\u0e48\u0e27\u0e07\u0e2b\u0e25\u0e32\u0e22\u0e40\u0e14\u0e37\u0e2d\u0e19\u0e17\u0e35\u0e48 {0} \u0e08\u0e32\u0e01\u0e10\u0e32\u0e19\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25 mcMMO
Commands.Description.mcrank=\u0e41\u0e2a\u0e14\u0e07\u0e01\u0e32\u0e23\u0e08\u0e31\u0e14\u0e2d\u0e31\u0e19\u0e14\u0e31\u0e1a mcMMO \u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19
Commands.Description.mcrefresh=\u0e23\u0e35\u0e40\u0e1f\u0e23\u0e0a\u0e04\u0e39\u0e25\u0e14\u0e32\u0e27\u0e19\u0e4c\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14\u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a mcMMO
Commands.Description.mcremove=\u0e25\u0e1a\u0e1c\u0e39\u0e49\u0e43\u0e0a\u0e49\u0e08\u0e32\u0e01\u0e10\u0e32\u0e19\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25 mcMMO
Commands.Description.mcstats=\u0e41\u0e2a\u0e14\u0e07\u0e23\u0e30\u0e14\u0e31\u0e1a mcMMO \u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13\u0e41\u0e25\u0e30 EXP
Commands.Description.mctop=\u0e41\u0e2a\u0e14\u0e07\u0e01\u0e23\u0e30\u0e14\u0e32\u0e19\u0e1c\u0e39\u0e49\u0e19\u0e33 mcMMO
Commands.Description.mmoedit=\u0e41\u0e01\u0e49\u0e44\u0e02\u0e23\u0e30\u0e14\u0e31\u0e1a mcMMO \u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a\u0e1c\u0e39\u0e49\u0e43\u0e0a\u0e49
Commands.Description.party=\u0e04\u0e27\u0e1a\u0e04\u0e38\u0e21\u0e01\u0e32\u0e23\u0e15\u0e31\u0e49\u0e07\u0e04\u0e48\u0e32\u0e15\u0e48\u0e32\u0e07\u0e46 Party
Commands.Description.partychat=\u0e2a\u0e25\u0e31\u0e1a mcMMO Party \u0e01\u0e32\u0e23\u0e41\u0e0a\u0e17\u0e2b\u0e23\u0e37\u0e2d\u0e2a\u0e48\u0e07\u0e02\u0e49\u0e2d\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e19\u0e17\u0e19\u0e32\u0e02\u0e2d\u0e07\u0e1a\u0e38\u0e04\u0e04\u0e25
Commands.Description.ptp=Teleport \u0e44\u0e1b\u0e2b\u0e32\u0e2a\u0e21\u0e32\u0e0a\u0e34\u0e01 Party
Commands.Description.Skill=\u0e41\u0e2a\u0e14\u0e07\u0e02\u0e49\u0e2d\u0e21\u0e39\u0e25\u0e23\u0e32\u0e22\u0e25\u0e30\u0e40\u0e2d\u0e35\u0e22\u0e14\u0e17\u0e31\u0e01\u0e29\u0e30 mcMMO {0}
Commands.Description.skillreset=\u0e15\u0e31\u0e49\u0e07\u0e04\u0e48\u0e32\u0e23\u0e30\u0e14\u0e31\u0e1a mcMMO \u0e2a\u0e33\u0e2b\u0e23\u0e31\u0e1a\u0e1c\u0e39\u0e49\u0e43\u0e0a\u0e49
Commands.Description.vampirism=\u0e41\u0e01\u0e49\u0e44\u0e02\u0e23\u0e49\u0e2d\u0e22\u0e25\u0e30 vampirism mcMMO \u0e2b\u0e23\u0e37\u0e2d\u0e42\u0e2b\u0e21\u0e14\u0e2a\u0e25\u0e31\u0e1a vampirism on/off
Commands.Description.xplock=\u0e25\u0e47\u0e2d\u0e04 mcMMO \u0e1a\u0e32\u0e23\u0e4c\u0e02\u0e2d\u0e07\u0e04\u0e38\u0e13 EXP \u0e17\u0e31\u0e01\u0e29\u0e30 mcMMO \u0e40\u0e09\u0e1e\u0e32\u0e30
Commands.Description.xprate=\u0e41\u0e01\u0e49\u0e44\u0e02\u0e2d\u0e31\u0e15\u0e23\u0e32 mcMMO EXP \u0e2b\u0e23\u0e37\u0e2d\u0e40\u0e23\u0e34\u0e48\u0e21\u0e15\u0e49\u0e19\u0e40\u0e2b\u0e15\u0e38\u0e01\u0e32\u0e23\u0e13\u0e4c mcMMO EXP
UpdateChecker.Outdated=You are using an outdated version of mcMMO!
UpdateChecker.NewAvailable=There is a new version available on BukkitDev.

View File

@@ -1,799 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d**
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
Acrobatics.DodgeChance=\u95ea\u907f\u51e0\u7387: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=\u7ffb\u6eda
Acrobatics.SubSkill.Roll.Description=\u51cf\u5c11\u6216\u8005\u53d6\u6d88\u6389\u843d\u4f24\u5bb3
Acrobatics.SubSkill.GracefulRoll.Name=\u4f18\u96c5\u7684\u7ffb\u6eda
Acrobatics.SubSkill.GracefulRoll.Description=\u4e24\u500d\u7684\u7ffb\u6eda\u6548\u679c
Acrobatics.SubSkill.Dodge.Name=\u95ea\u907f
Acrobatics.SubSkill.Dodge.Description=\u51cf\u5c11\u4e00\u534a\u7684\u4f24\u5bb3
Acrobatics.Listener=\u6742\u6280(Acrobatics):
Acrobatics.SubSkill.Roll.Chance=\u7ffb\u6eda\u51e0\u7387: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=\u4f18\u96c5\u7684\u7ffb\u6eda\u51e0\u7387: [[YELLOW]]{0}
Acrobatics.Roll.Text=**\u7ffb\u6eda**
Acrobatics.SkillName=\u6742\u6280
Acrobatics.Skillup=\u6742\u6280\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
Alchemy.SubSkill.Catalysis.Name=\u50ac\u5316
Alchemy.SubSkill.Catalysis.Description=\u63d0\u5347\u836f\u6c34\u917f\u9020\u901f\u5ea6
Alchemy.SubSkill.Concoctions.Name=\u6df7\u5408
Alchemy.SubSkill.Concoctions.Description=\u917f\u9020\u5e26\u6709\u591a\u91cd\u539f\u6599\u7684\u836f\u6c34
Alchemy.Listener=\u70bc\u91d1(Alchemy):
Alchemy.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001,\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u50ac\u5316\uff09
Alchemy.Catalysis.Speed=\u917f\u9020\u901f\u5ea6: [[YELLOW]]{0}
Alchemy.Concoctions.Rank=\u6df7\u5408\u7b49\u7ea7: [[YELLOW]]{0}/{1}
Alchemy.Concoctions.Ingredients=\u914d\u65b9 [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
Alchemy.SkillName=\u70bc\u91d1
Alchemy.Skillup=\u70bc\u91d1\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
Archery.Combat.DazeChance=\u51fb\u6655\u51e0\u7387: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=\u56de\u6536\u7bad\u77e2\u7684\u51e0\u7387: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\u5bb3: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=\u6280\u5de7\u5c04\u51fb
Archery.SubSkill.SkillShot.Description=\u589e\u52a0\u5f13\u7bad\u4f24\u5bb3
Archery.SubSkill.Daze.Name=\u51fb\u6655 (\u9650\u73a9\u5bb6\u4e4b\u95f4)
Archery.SubSkill.Daze.Description=\u8ff7\u60d1\u654c\u4eba\u5e76\u9020\u6210 {0} \u4f24\u5bb3
Archery.SubSkill.ArrowRetrieval.Name=\u56de\u6536\u5f13\u7bad
Archery.SubSkill.ArrowRetrieval.Description=\u6709\u51e0\u7387\u4ece\u5c38\u4f53\u4e0a\u56de\u6536\u7bad\u77e2
Archery.Listener=\u7bad\u672f(Archery):
Archery.SkillName=\u7bad\u672f
Archery.Skillup=\u7bad\u672f\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
Axes.Ability.Bonus.0=\u65a7\u5934\u7cbe\u901a
Axes.Ability.Bonus.1=\u5956\u52b1 {0} \u4f24\u5bb3
Axes.Ability.Bonus.2=\u51b2\u51fb
Axes.Ability.Bonus.3=\u5bf9\u6709\u62a4\u7532\u654c\u4eba\u9020\u6210 {0} \u70b9\u989d\u5916\u4f24\u5bb3
Axes.Ability.Bonus.4=\u5f3a\u70c8\u51b2\u51fb
Axes.Ability.Bonus.5=\u5bf9\u65e0\u62a4\u7532\u654c\u4eba\u9020\u6210 {0} \u70b9\u989d\u5916\u4f24\u5bb3
Axes.Ability.Lower=[[GRAY]]**\u4f60\u6536\u8d77\u4e86\u4f60\u7684\u65a7\u5934**
Axes.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u65a7\u5934**
Axes.Combat.CritStruck=[[DARK_RED]]\u4f60\u6253\u51fa\u4e86\u66b4\u51fb!
Axes.Combat.CritChance=\u81f4\u547d\u4e00\u51fb: [[YELLOW]]{0}%
Axes.Combat.CriticalHit=\u66b4\u51fb!
Axes.Combat.GI.Proc=[[GREEN]]**\u5de8\u529b\u6253\u51fb**
Axes.Combat.GI.Struck=**\u88ab\u5f3a\u70c8\u51b2\u51fb\u51fb\u4e2d**
Axes.Combat.SS.Struck=[[DARK_RED]]\u88ab\u65a9\u9996\u8005\u6280\u80fd\u653b\u51fb!
Axes.Combat.SS.Length=\u65a9\u9996\u8005\u6280\u80fd\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=\u65a9\u9996\u8005 (\u4e3b\u52a8\u6280\u80fd)
Axes.SubSkill.SkullSplitter.Description=\u9020\u6210\u8303\u56f4\u4f24\u5bb3
Axes.SubSkill.CriticalStrikes.Name=\u81f4\u547d\u4e00\u51fb
Axes.SubSkill.CriticalStrikes.Description=\u53cc\u500d\u4f24\u5bb3
Axes.SubSkill.AxeMastery.Name=\u65a7\u5934\u7cbe\u901a
Axes.SubSkill.AxeMastery.Description=\u589e\u52a0\u989d\u5916\u4f24\u5bb3
Axes.SubSkill.ArmorImpact.Name=\u51b2\u51fb
Axes.SubSkill.ArmorImpact.Description=\u7528\u8db3\u591f\u7684\u529b\u91cf\u51fb\u788e\u62a4\u7532
Axes.SubSkill.GreaterImpact.Name=\u5f3a\u70c8\u51b2\u51fb
Axes.SubSkill.GreaterImpact.Description=\u5bf9\u65e0\u62a4\u7532\u654c\u4eba\u9020\u6210\u989d\u5916\u4f24\u5bb3
Axes.Listener=\u65a7\u6280(Axes):
Axes.SkillName=\u65a7\u6280
Axes.Skills.SS.Off=**\u65a9\u9996\u8005\u6280\u80fd\u5df2\u7ed3\u675f**
Axes.Skills.SS.On=[[GREEN]]**\u65a9\u9996\u8005\u6280\u80fd\u542f\u52a8**
Axes.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u65a9\u9996\u8005 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\uff01\uff01\uff01
Axes.Skills.SS.Other.Off=\u65a9\u9996\u8005[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u4f7f\u7528\u4e86 [[RED]]\u65a9\u9996\u8005!
Axes.Skillup=\u65a7\u5934\u6280\u80fd\u589e\u52a0\u4e86 {0}. \u603b\u5171 ({1})
Excavation.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u94f2\u5b50**
Excavation.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u94f2\u5b50**
Excavation.SubSkill.GigaDrillBreaker.Name=\u66b4\u8d70\u94bb\u5934 (\u4e3b\u52a8\u6280\u80fd)
Excavation.SubSkill.GigaDrillBreaker.Description=3x \u6389\u843d\u7387, 3x \u7ecf\u9a8c\u503c, +\u901f\u5ea6
Excavation.SubSkill.TreasureHunter.Name=\u5b9d\u7269\u730e\u4eba
Excavation.SubSkill.TreasureHunter.Description=\u6316\u51fa\u5b9d\u85cf\u7684\u80fd\u529b
Excavation.Effect.Length=\u66b4\u8d70\u94bb\u5934\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Excavation.Listener=\u6316\u6398(Excavation):
Excavation.SkillName=\u6316\u6398
Excavation.Skills.GigaDrillBreaker.Off=**\u66b4\u8d70\u94bb\u5934\u5df2\u7ecf\u7ed3\u675f\u4e86**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\u66b4\u8d70\u94bb\u5934\u6fc0\u6d3b**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u66b4\u8d70\u94bb\u5934 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86!
Excavation.Skills.GigaDrillBreaker.Other.Off=\u66b4\u8d70\u94bb\u5934[[GREEN]] \u8fdb\u5165\u51b7\u5374 [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u66b4\u8d70\u94bb\u5934!
Excavation.Skillup=\u6316\u6398\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1})
Fishing.Ability.Chance=\u6495\u54ac\u51e0\u7387: [[YELLOW]]{0}
Fishing.Ability.Info=\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u5b9d\u85cf\u730e\u4eba\u7b49\u7ea7\u63d0\u9ad8 **
Fishing.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001,\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u6447\uff09
Fishing.Ability.Locked.1={0}+ \u7ea7\u540e\u89e3\u9501 (\u51b0\u9493)
Fishing.Ability.Locked.2=\u9501\u5b9a\u72b6\u6001,\u76f4\u5230 {0}+ \u6280\u80fd (\u9493\u9c7c\u5927\u5e08)
Fishing.Ability.Rank=\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
Fishing.Ability.TH.DropRate=\u6389\u5b9d\u7387: [[DARK_RED]]\u9677\u9631: [[YELLOW]]{0} [[GRAY]]\u5e38\u89c1: [[YELLOW]]{1} [[GREEN]]\u7f55\u89c1: [[YELLOW]]{2}\n[[BLUE]]\u7a00\u6709: [[YELLOW]]{3} [[LIGHT_PURPLE]]\u53f2\u8bd7: [[YELLOW]]{4} [[GOLD]]\u4f20\u8bf4: [[YELLOW]]{5} [[AQUA]]\u521b\u7eaa\u5f55: [[YELLOW]]{6}
Fishing.Ability.TH.MagicRate=\u9b54\u6cd5\u730e\u4eba\u51e0\u7387: [[YELLOW]]{0}
Fishing.Ability.Shake=\u9c7c\u94a9\u7a83\u53d6\u51e0\u7387: [[YELLOW]]{0}
Fishing.Ability.IceFishing=\u51b0\u9493: \u5728\u51b0\u4e0a\u9493\u9c7c
Fishing.Ability.FD=\u6e14\u6c11\u7684\u98df\u8c31: [[YELLOW]]\u6392\u540d {0}
Fishing.SubSkill.TreasureHunter.Name=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
Fishing.SubSkill.TreasureHunter.Description=\u9493\u5230\u6742\u7269
Fishing.SubSkill.MagicHunter.Name=\u9b54\u6cd5\u730e\u4eba
Fishing.SubSkill.MagicHunter.Description=\u627e\u5230\u9644\u9b54\u7269\u54c1
Fishing.SubSkill.Shake.Name=\u6643\u52a8\u602a\u7269 (\u5bf9\u602a\u7269\u4f7f\u7528)
Fishing.SubSkill.Shake.Description=\u7528\u9c7c\u7aff\u628a\u602a\u7269\u8eab\u4e0a\u7684\u4e1c\u897f\u6447\u4e0b\u6765
Fishing.SubSkill.FishermansDiet.Name=\u6e14\u592b\u98df\u8c31
Fishing.SubSkill.FishermansDiet.Description=\u63d0\u9ad8\u9c7c\u7c7b\u98df\u7269\u6062\u590d\u7684\u9971\u98df\u5ea6
Fishing.SubSkill.MasterAngler.Name=\u9493\u9c7c\u5927\u5e08
Fishing.SubSkill.MasterAngler.Description=\u63d0\u9ad8\u9493\u9c7c\u54ac\u94a9\u51e0\u7387
Fishing.SubSkill.IceFishing.Name=\u51b0\u9493
Fishing.SubSkill.IceFishing.Description=\u5141\u8bb8\u4f60\u5728\u51b0\u51b7\u7684\u73af\u5883\u4e0b\u9493\u9c7c
Fishing.Chance.Raining=[[BLUE]] \u5927\u91cf\u5956\u52b1
Fishing.Listener=\u9493\u9c7c(Fishing):
Fishing.Ability.TH.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8...
Fishing.Ability.TH.Boom=[[GRAY]]\u7e41\u8363\u65f6\u671f!!!
Fishing.Ability.TH.Poison=[[GRAY]]\u4ec0\u4e48\u4e1c\u897f,\u95fb\u8d77\u6765\u597d\u81ed\u554a...
Fishing.SkillName=\u9493\u9c7c
Fishing.Skillup=\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
Herbalism.Ability.DoubleDropChance=\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
Herbalism.Ability.FD=\u519c\u592b\u98df\u8c31: [[YELLOW]]\u6392\u540d {0}
Herbalism.Ability.GTe.Length=\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=\u4f60\u9700\u8981\u66f4\u591a\u7684\u79cd\u5b50\u8fdb\u884c\u7eff\u5316
Herbalism.Ability.GTh.Chance=\u7eff\u5316\u51e0\u7387: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**\u7eff\u5316\u5931\u8d25**
Herbalism.Ability.GTh.Stage=\u7eff\u5316:[[YELLOW]]\u519c\u4f5c\u7269\u751f\u957f\u671f{0}
Herbalism.Ability.GTh=[[GREEN]]**\u7eff\u5316**
Herbalism.Ability.HylianLuck=\u6d77\u62c9\u5c14\u7684\u795d\u798f\u89e6\u53d1\u51e0\u7387: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u9504\u5934**
Herbalism.Ability.Ready=[[GREEN]]**\u4f60\u6311\u8d77\u4e86\u4f60\u7684\u9504\u5934**
Herbalism.Ability.ShroomThumb.Chance=\u83cc\u4e1d\u5316\u51e0\u7387: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**\u83cc\u4e1d\u5316\u5931\u8d25**
Herbalism.SubSkill.GreenTerra.Name=\u571f\u795e\u5e87\u4f51 (\u4e3b\u52a8\u6280\u80fd)
Herbalism.SubSkill.GreenTerra.Description=\u64ad\u6492\u5973\u795e\u7684\u6069\u60e0, \u83b7\u5f973\u500d\u6389\u7387
Herbalism.SubSkill.GreenThumb.Name=\u7eff\u5316 (\u5c0f\u9ea6)
Herbalism.SubSkill.GreenThumb.Description=\u6536\u83b7\u7684\u65f6\u5019\u81ea\u52a8\u79cd\u690d\u5c0f\u9ea6
Herbalism.Effect.4=\u7eff\u5316 (\u65b9\u5757)
Herbalism.SubSkill.GreenThumb.Description.2=\u788e\u77f3/\u77f3\u5757 -> \u7528\u79cd\u5b50\u4f7f\u5b83\u4eec\u53d8\u6210\u9752\u82d4\u77f3,\u6216\u8005\u8ba9\u8349\u751f\u957f
Herbalism.SubSkill.FarmersDiet.Name=\u519c\u592b\u98df\u8c31
Herbalism.SubSkill.FarmersDiet.Description=\u98df\u7528\u519c\u4ea7\u54c1\u65f6\u989d\u5916\u56de\u590d\u9965\u997f\u5ea6
Herbalism.SubSkill.DoubleDrops.Name=\u53cc\u500d\u6389\u843d (\u6240\u6709\u7684\u690d\u7269)
Herbalism.SubSkill.DoubleDrops.Description=\u53cc\u500d\u7269\u54c1
Herbalism.SubSkill.HylianLuck.Name=\u6d77\u62c9\u5c14\u7684\u795d\u798f
Herbalism.SubSkill.HylianLuck.Description=\u7ed9\u4e88\u5c0f\u51e0\u7387\u627e\u5230\u7a00\u6709\u7269\u54c1\u7684\u80fd\u529b
Herbalism.SubSkill.ShroomThumb.Name=\u83cc\u4e1d\u5316
Herbalism.SubSkill.ShroomThumb.Description=\u5411\u6ce5\u571f&\u8349\u5730\u6563\u64ad\u83cc\u4e1d
Herbalism.HylianLuck=[[GREEN]]\u613f\u6d77\u62c9\u5c14\u7684\u795d\u798f\u4e0e\u4f60\u540c\u5728!
Herbalism.Listener=\u8349\u836f\u5b66(Herbalism):
Herbalism.SkillName=\u8349\u836f\u5b66
Herbalism.Skills.GTe.Off=**\u571f\u795e\u5e87\u4f51\u6280\u80fd\u5df2\u7ed3\u675f**
Herbalism.Skills.GTe.On=[[GREEN]]**\u6fc0\u6d3b\u571f\u795e\u5e87\u4f51\u6280\u80fd**
Herbalism.Skills.GTe.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u571f\u795e\u5e87\u4f51 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01
Herbalism.Skills.GTe.Other.Off=\u571f\u795e\u5e87\u4f51[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u571f\u795e\u5e87\u4f51!
Herbalism.Skillup=\u8349\u836f\u5b66\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1})
Mining.Ability.Length=\u8d85\u7ea7\u788e\u77f3\u673a\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Mining.Ability.Locked.0=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u7206\u7834\u5f00\u91c7)
Mining.Ability.Locked.1=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u5927\u53f7\u70b8\u5f39)
Mining.Ability.Locked.2=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u7206\u7834\u4e13\u5bb6)
Mining.Ability.Lower=[[GRAY]]**\u4f60\u6536\u8d77\u4e86\u4f60\u7684\u9550\u5b50**
Mining.Ability.Ready=[[GREEN]]**\u4f60\u62ff\u8d77\u4e86\u4f60\u7684\u77ff\u9504**
Mining.SubSkill.SuperBreaker.Name=\u8d85\u7ea7\u788e\u77f3\u673a (\u4e3b\u52a8\u6280\u80fd)
Mining.SubSkill.SuperBreaker.Description=\u901f\u5ea6+, 3\u500d\u6389\u843d\u7387
Mining.SubSkill.DoubleDrops.Name=\u53cc\u500d\u6389\u843d
Mining.SubSkill.DoubleDrops.Description=\u53cc\u500d\u7269\u54c1
Mining.SubSkill.BlastMining.Name=\u7206\u7834\u5f00\u91c7
Mining.SubSkill.BlastMining.Description=\u4f7f\u7528TNT\u70b8\u77ff\u65f6\u4f1a\u83b7\u5f97\u989d\u5916\u5956\u52b1
Mining.SubSkill.BiggerBombs.Name=\u5927\u53f7\u70b8\u5f39
Mining.SubSkill.BiggerBombs.Description=\u589e\u52a0TNT\u7206\u70b8\u8303\u56f4
Mining.SubSkill.DemolitionsExpertise.Name=\u7206\u7834\u4e13\u5bb6
Mining.SubSkill.DemolitionsExpertise.Description=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3
Mining.Effect.Decrease=\u7206\u7834\u4e13\u5bb6\u4f24\u5bb3\u51cf\u5c11: [[YELLOW]]{0}
Mining.Effect.DropChance=\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
Mining.Listener=\u6316\u77ff(Mining):
Mining.SkillName=\u6316\u77ff
Mining.Skills.SuperBreaker.Off=**\u8d85\u7ea7\u788e\u77f3\u673a\u5df2\u7ed3\u675f**
Mining.Skills.SuperBreaker.On=[[GREEN]]**\u8d85\u7ea7\u788e\u77f3\u673a\u5df2\u6fc0\u6d3b**
Mining.Skills.SuperBreaker.Other.Off=\u8d85\u7ea7\u788e\u77f3\u673a[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u8d85\u7ea7\u788e\u77f3\u673a!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684[[YELLOW]] \u8d85\u7ea7\u788e\u77f3\u673a [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01
Mining.Skillup=\u6316\u77ff\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
Mining.Blast.Boom=[[GRAY]]**\u5623**
Mining.Blast.Effect=+{0} \u77ff\u7269\u91cf, -{1} \u788e\u7247\u91cf, {2}x \u6389\u843d
Mining.Blast.Radius.Increase=\u7206\u70b8\u534a\u5f84\u63d0\u5347: [[YELLOW]]+{0}
Mining.Blast.Rank=\u7206\u7834\u5f00\u91c7: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7206\u7834\u5f00\u91c7!
Mining.Blast.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u7206\u7834\u5f00\u91c7 [[GREEN]]\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!
Repair.SubSkill.Repair.Name=\u4fee\u7406
Repair.SubSkill.Repair.Description=\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907
Repair.SubSkill.GoldRepair.Name=\u4fee\u7406\u9ec4\u91d1 ({0}+ SKILL)
Repair.SubSkill.GoldRepair.Description=\u4fee\u7406\u9ec4\u91d1\u5de5\u5177\u548c\u88c5\u5907
Repair.SubSkill.IronRepair.Name=\u4fee\u7406\u94c1\u8d28\u7269\u54c1 ({0}+ SKILL)
Repair.SubSkill.IronRepair.Description=\u4fee\u7406\u94c1\u8d28\u5de5\u5177\u548c\u62a4\u7532
Repair.SubSkill.StoneRepair.Name=\u4fee\u7406\u77f3\u5934\u7269\u54c1 ({0}+ SKILL)
Repair.SubSkill.StoneRepair.Description=\u4fee\u7406\u77f3\u5934\u5de5\u5177
Repair.SubSkill.RepairMastery.Name=\u4fee\u7406\u7cbe\u901a
Repair.SubSkill.RepairMastery.Description=\u5df2\u589e\u52a0\u4fee\u7406\u6570\u91cf
Repair.SubSkill.SuperRepair.Name=\u8d85\u7ea7\u4fee\u7406
Repair.SubSkill.SuperRepair.Description=\u53cc\u500d\u6548\u679c
Repair.SubSkill.DiamondRepair.Name=\u94bb\u77f3\u4fee\u7406 ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=\u4fee\u7406\u94bb\u77f3\u5de5\u5177\u548c\u88c5\u5907
Repair.SubSkill.ArcaneForging.Name=\u79d8\u6cd5\u953b\u9020
Repair.SubSkill.ArcaneForging.Description=\u4fee\u7406\u9644\u9b54\u7269\u54c1
Repair.Error=[[DARK_RED]]mcMMO \u5728\u5c1d\u8bd5\u4fee\u7406\u6b64\u7269\u54c1\u65f6\u53d1\u751f\u4e86\u9519\u8bef!
Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u653e\u7f6e\u7684\u94c1\u65b9\u5757\u53ef\u4ee5\u7528\u6765\u4fee\u7406\u5de5\u5177\u548c\u9632\u5177.
Repair.Listener=\u4fee\u7406\uff1a
Repair.SkillName=\u4fee\u7406
Repair.Skills.AdeptDiamond=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u94bb\u77f3\u88c5\u5907.
Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u9ec4\u91d1\u88c5\u5907.
Repair.Skills.AdeptIron=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u4e0d\u8db3\u4ee5\u4fee\u590d\u94c1\u8d28\u88c5\u5907.
Repair.Skills.AdeptStone=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u590d\u77f3\u5934\u88c5\u5907
Repair.Skills.Adept=\u4f60\u5fc5\u987b\u8fbe\u5230\u7b49\u7ea7 [[YELLOW]]{0}[[RED]] \u624d\u80fd\u4fee\u7406 [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355.
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86
Repair.Skills.Mastery=\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u989d\u5916\u56de\u590d {0} \u8010\u4e45\u5ea6
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1.
Repair.Skills.Super.Chance=\u8d85\u7ea7\u4fee\u7406\u51e0\u7387: [[YELLOW]]{0}
Repair.Skillup=\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1})
Repair.Pretty.Name=\u4fee\u7406
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u9644\u9b54\u964d\u7ea7\u51e0\u7387: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]\u795e\u79d8\u953b\u9020\u6210\u529f\u7387: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7ea7\u5df2\u4e0b\u964d.
Repair.Arcane.Fail=\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u5df2\u6d88\u5931.
Repair.Arcane.Lost=\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c5e\u6027.
Repair.Arcane.Perfect=[[GREEN]]\u4f60\u6210\u529f\u5730\u4fdd\u7559\u4e86\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54.
Repair.Arcane.Rank=\u79d8\u6cd5\u953b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4
Salvage.Pretty.Name=\u5206\u89e3
Salvage.SubSkill.AdvancedSalvage.Name=\u8fdb\u9636\u5206\u89e3
Salvage.SubSkill.AdvancedSalvage.Description=\u5206\u89e3\u635f\u574f\u7684\u7269\u54c1
Salvage.SubSkill.ArcaneSalvaging.Name=\u795e\u79d8\u5206\u89e3
Salvage.SubSkill.ArcaneSalvaging.Description=\u4ece\u7269\u54c1\u4e2d\u62c6\u89e3\u51fa\u9644\u9b54
Salvage.Ability.Locked.0=\u80fd\u529b\u9501\u5b9a\u76f4\u81f3 {0}+ \u6280\u80fd\u7b49\u7ea7 (\u8fdb\u9636\u5206\u89e3)
Salvage.Ability.Bonus.0=\u8fdb\u9636\u5206\u89e3
Salvage.Ability.Bonus.1=\u6700\u5927\u9650\u5ea6\u56de\u6536 {0} \u635f\u574f\u7684\u7269\u54c1
Salvage.Arcane.Rank=\u795e\u79d8\u5206\u89e3: [[YELLOW]]\u7b49\u7ea7 {0}/{1}
Salvage.Arcane.ExtractFull=[[GRAY]]\u5b8c\u5168\u62c6\u89e3\u51fa\u9644\u9b54\u51e0\u7387
Salvage.Arcane.ExtractPartial=[[GRAY]]\u90e8\u5206\u62c6\u89e3\u51fa\u9644\u9b54\u51e0\u7387
Salvage.Skills.Success=[[GREEN]]\u7269\u54c1\u5df2\u5206\u89e3\uff01
Salvage.Skills.Adept.Damaged=[[DARK_RED]]\u60a8\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u5206\u89e3\u635f\u574f\u7684\u7269\u54c1\u3002
Salvage.Skills.Adept.Level=\u60a8\u5fc5\u987b\u8fbe\u5230 [[YELLOW]]{0}[[RED]] \u7ea7\u624d\u80fd\u5206\u89e3 [[YELLOW]]{1}
Salvage.Skills.TooDamaged=[[DARK_RED]]\u8be5\u7269\u54c1\u635f\u574f\u8fc7\u4e8e\u4e25\u91cd\uff0c\u65e0\u6cd5\u5206\u89e3\u3002
Salvage.Skills.ArcaneFailed=\u60a8\u65e0\u6cd5\u62c6\u89e3\u51fa\u672c\u7269\u54c1\u6240\u8574\u542b\u7684\u77e5\u8bc6\u3002
Salvage.Skills.ArcanePartial=\u60a8\u53ea\u80fd\u62c6\u89e3\u51fa\u672c\u7269\u54c1\u6240\u8574\u542b\u7684\u90e8\u5206\u77e5\u8bc6\u3002
Salvage.Skills.ArcaneSuccess=[[GREEN]]\u60a8\u80fd\u591f\u5b8c\u5168\u62c6\u89e3\u51fa\u672c\u7269\u54c1\u6240\u542b\u7684\u77e5\u8bc6\uff01
Salvage.Listener.Anvil=[[DARK_RED]]\u60a8\u5df2\u7ecf\u653e\u7f6e\u4e86\u4e00\u4e2a\u5206\u89e3\u7827\uff0c\u4f7f\u7528\u5b83\u6765\u5206\u89e3\u5de5\u5177\u548c\u62a4\u7532\u3002
Salvage.Listener=\u5206\u89e3:
Salvage.SkillName=\u5206\u89e3
Anvil.Unbreakable=\u8be5\u7269\u54c1\u662f\u65e0\u6cd5\u7834\u574f\u7684\uff01
Swords.Ability.Lower=[[GRAY]]**\u4f60\u6536\u597d\u4e86\u4f60\u7684\u5251**
Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b\u4e2d**
Swords.Combat.Bleed.Chance=\u653e\u8840\u51e0\u7387: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=\u6d41\u8840\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]\u6ce8\u610f: [[YELLOW]]\u6bcf\u4e24\u79d2\u51cf\u4e00\u6ef4\u8840
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u4f60\u6b63\u5728\u6d41\u8840!
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u653e\u8840 [[GREEN]]\u5df2\u505c\u6b62[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**\u654c\u4eba\u6b63\u5728\u4e0d\u65ad\u6d41\u8840**
Swords.Combat.Counter.Chance=\u53cd\u51fb\u51e0\u7387: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]\u4f60\u53cd\u51fb\u4e86\u5bf9\u624b!
Swords.Combat.Countered=[[GREEN]]**\u53cd\u51fb\u4e86\u654c\u4eba**
Swords.Combat.SS.Struck=[[DARK_RED]]\u53d1\u52a8\u5229\u5203\u7a81\u523a!
Swords.SubSkill.CounterAttack.Name=\u53cd\u51fb
Swords.SubSkill.CounterAttack.Description=\u683c\u6863\u65f6\u53cd\u5f39{0}\u4f24\u5bb3\u503c
Swords.SubSkill.SerratedStrikes.Name=\u5229\u5203\u7a81\u523a (\u4e3b\u52a8\u6280\u80fd)
Swords.SubSkill.SerratedStrikes.Description={0} \u653b\u51fb\u8303\u56f4, \u653e\u8840\u8303\u56f4
Swords.Effect.4=\u5229\u5203\u7a81\u523a \u6d41\u8840\u4f24\u5bb3\u589e\u52a0
Swords.Effect.5={0} \u6b21 \u6d41\u8840
Swords.SubSkill.Bleed.Name=\u653e\u8840
Swords.SubSkill.Bleed.Description=\u4ea7\u751f\u653e\u8840\u4f24\u5bb3
Swords.Listener=\u5251\u672f(Swords):
Swords.SkillName=\u5251\u672f
Swords.Skills.SS.Off=**\u5229\u5203\u7a81\u523a\u5df2\u7ecf\u7ed3\u675f\u4e86**
Swords.Skills.SS.On=[[GREEN]]**\u5229\u5203\u7a81\u523a\u542f\u52a8**
Swords.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u5229\u5203\u7a81\u523a [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86!
Swords.Skills.SS.Other.Off=\u5229\u5203\u7a81\u523a[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u5229\u5203\u7a81\u523a!
Swords.Skillup=\u5251\u672f\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1})
Swords.SS.Length=\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=\u73af\u5883\u611f\u77e5
Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669
Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb
Taming.Ability.Bonus.3=1/{0} \u4f24\u5bb3, \u706b\u7130\u62b5\u6297
Taming.Ability.Bonus.4=\u51b2\u51fb\u62b5\u6297
Taming.Ability.Bonus.5=\u7206\u70b8\u9020\u6210 1/{0} \u666e\u901a\u4f24\u5bb3
Taming.Ability.Bonus.6=\u5229\u722a
Taming.Ability.Bonus.7=+{0} \u4f24\u5bb3
Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1
Taming.Ability.Bonus.9={0} \u7684\u51e0\u7387\u653b\u51fb\u65f6\u56de\u8840
Taming.Ability.Bonus.10=\u72ac\u795e\u7684\u5e87\u62a4
Taming.Ability.Bonus.11=\u53d7\u5230\u9b54\u6cd5\u6216\u4e2d\u6bd2\u4f24\u5bb3\u65f6\u6062\u590d\u751f\u547d\u503c
Taming.Ability.Locked.0={0}+ \u7ea7\u540e\u89e3\u9501 (\u73af\u5883\u611f\u77e5)
Taming.Ability.Locked.1=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u539a\u5b9e\u7684\u76ae\u6bdb)
Taming.Ability.Locked.2=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u51b2\u51fb\u62b5\u6297)
Taming.Ability.Locked.3=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u5229\u722a)
Taming.Ability.Locked.4={0}+ \u7ea7\u540e\u89e3\u9501 (FAST FOOD SERVICE)
Taming.Ability.Locked.5={0}+ \u7ea7\u540e\u89e3\u9501 (\u72ac\u795e\u7684\u5e87\u62a4)
Taming.Combat.Chance.Gore=\u55dc\u8840\u51e0\u7387: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=\u9a6f\u517d\u77e5\u8bc6
Taming.SubSkill.BeastLore.Description=\u7528\u9aa8\u5934\u53f3\u952e\u5355\u51fb\u72fc\u6216\u8005\u8c79\u732b\u4ee5\u68c0\u67e5\u5b83\u4eec\u7684\u72b6\u51b5
Taming.SubSkill.ShockProof.Name=\u51b2\u51fb\u62b5\u6297
Taming.SubSkill.ShockProof.Description=\u7206\u70b8\u4f24\u5bb3\u51cf\u5c11
Taming.SubSkill.CallOfTheWild.Name=\u91ce\u6027\u547c\u5524
Taming.SubSkill.CallOfTheWild.Description=\u4e3a\u4f60\u53ec\u5524\u4e00\u53ea\u5ba0\u7269
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]\u53ec\u5524 (\u8c79\u732b): \u624b\u91cc\u62ff\u7740 {0} \u6761\u9c7c,\u6309\u4f4f\u6f5c\u884c\u540c\u65f6\u5355\u51fb\u5de6\u952e\u53ec\u5524.
Taming.Effect.15=[[GRAY]]\u53ec\u5524 (\u72fc): \u624b\u91cc\u62ff\u7740 {0} \u6839\u9aa8\u5934,\u6309\u4f4f\u6f5c\u884c\u540c\u65f6\u5355\u51fb\u5de6\u952e\u53ec\u5524.
Taming.SubSkill.Gore.Name0=[[GRAY]]\u53ec\u5524 (\u9a6c): \u624b\u91cc\u62ff\u7740 {0} \u4e2a\u82f9\u679c,\u6309\u4f4f\u6f5c\u884c\u540c\u65f6\u5355\u51fb\u5de6\u952e\u53ec\u5524.
Taming.SubSkill.FastFoodService.Name=\u5feb\u9910\u670d\u52a1
Taming.SubSkill.FastFoodService.Description=\u4e00\u5b9a\u51e0\u7387\u4f7f\u72fc\u5728\u653b\u51fb\u65f6\u56de\u590d\u81ea\u8eab\u8840\u91cf
Taming.SubSkill.HolyHound.Name=\u72ac\u795e\u7684\u5e87\u62a4
Taming.SubSkill.HolyHound.Description=\u5df2\u88ab\u9b54\u6cd5 & \u4e2d\u6bd2\u6548\u679c\u6cbb\u6108
Taming.SubSkill.Gore.Name=\u55dc\u8840
Taming.SubSkill.Gore.Description=\u81f4\u547d\u653b\u51fb\u4f1a\u7ed9\u76ee\u6807\u653e\u8840
Taming.SubSkill.SharpenedClaws.Name=\u5229\u722a
Taming.SubSkill.SharpenedClaws.Description=\u4f24\u5bb3\u5956\u52b1
Taming.SubSkill.EnvironmentallyAware.Name=\u73af\u5883\u611f\u77e5
Taming.SubSkill.EnvironmentallyAware.Description=\u4ed9\u4eba\u638c/\u5ca9\u6d46 \u6050\u60e7\u75c7, \u514d\u75ab\u6389\u843d\u4f24\u5bb3
Taming.SubSkill.ThickFur.Name=\u539a\u5b9e\u7684\u76ae\u6bdb
Taming.SubSkill.ThickFur.Description=\u524a\u51cf\u53d7\u5230\u7684\u4f24\u5bb3, \u706b\u7130\u62b5\u6297
Taming.Listener.Wolf=[[DARK_GRAY]]\u4f60\u7684\u72fc\u98de\u901f\u5730\u8dd1\u56de\u4e86\u4f60\u8eab\u8fb9...
Taming.Listener=\u9a6f\u517d(Taming):
Taming.SkillName=\u9a6f\u517d
Taming.Skillup=\u9a6f\u517d\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1})
Taming.Summon.Complete=[[GREEN]]\u53ec\u5524\u5b8c\u6bd5
Taming.Summon.Fail.Ocelot=\u4f60\u4e0d\u80fd\u53ec\u5524\u8c79\u732b\u56e0\u4e3a\u4f60\u53ec\u5524\u4e86\u592a\u591a\u4e86.
Taming.Summon.Fail.Wolf=\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u72fc,\u65e0\u6cd5\u53ec\u5524\u66f4\u591a.
Taming.Summon.Fail.Horse=\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u9a6c\u4e86,\u65e0\u6cd5\u53ec\u5524.
Taming.Summon.Name.Format={0}\u7684 {1}
Unarmed.Ability.Berserk.Length=\u72c2\u66b4\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3
Unarmed.Ability.Chance.ArrowDeflect=\u7bad\u77e2\u504f\u5411\u51e0\u7387: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=\u7f34\u68b0\u51e0\u7387: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=\u8d85\u5f3a\u63e1\u529b\u89e6\u53d1\u51e0\u7387: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=\u4f60\u7684\u5bf9\u624b\u6709\u8d85\u5f3a\u63e1\u529b!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]\u4f60\u7684\u8d85\u5f3a\u63e1\u529b\u62b5\u6321\u4f4f\u4e86\u5bf9\u65b9\u7684\u7f34\u68b0\u653b\u51fb!
Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u62f3\u5934**
Unarmed.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u62f3\u5934**
Unarmed.SubSkill.Berserk.Name=\u72c2\u66b4 (\u4e3b\u52a8\u6280\u80fd)
Unarmed.SubSkill.Berserk.Description=+50% \u4f24\u5bb3, \u80fd\u7834\u574f\u786c\u5ea6\u4f4e\u7684\u65b9\u5757
Unarmed.SubSkill.Disarm.Name=\u7f34\u68b0 (\u4ec5\u9650\u73a9\u5bb6)
Unarmed.SubSkill.Disarm.Description=\u4f7f\u654c\u4eba\u624b\u4e2d\u6b66\u5668\u6389\u843d
Unarmed.SubSkill.IronArmStyle.Name=\u94c1\u8155\u6a21\u5f0f
Unarmed.SubSkill.IronArmStyle.Description=\u4f7f\u4f60\u7684\u62a4\u7532\u968f\u65f6\u95f4\u589e\u52a0\u800c\u589e\u5f3a
Unarmed.SubSkill.ArrowDeflect.Name=\u7bad\u77e2\u504f\u5411
Unarmed.SubSkill.ArrowDeflect.Description=\u8ba9\u7bad\u77e2\u504f\u5411
Unarmed.SubSkill.IronGrip.Name=\u8d85\u5f3a\u63e1\u529b
Unarmed.SubSkill.IronGrip.Description=\u9632\u6b62\u4f60\u88ab\u7f34\u68b0
Unarmed.Listener=\u683c\u6597(Unarmed):
Unarmed.SkillName=\u683c\u6597
Unarmed.Skills.Berserk.Off=**\u72c2\u66b4\u6280\u80fd\u5df2\u7ed3\u675f**
Unarmed.Skills.Berserk.On=[[GREEN]]**\u72c2\u66b4\u6fc0\u6d3b**
Unarmed.Skills.Berserk.Other.Off=\u72c2\u66b4[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86!
Unarmed.Skillup=\u683c\u6597\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6
Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6
Woodcutting.Ability.Chance.DDrop=\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
Woodcutting.Ability.Length=\u6811\u6728\u780d\u4f10\u8005\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}\u79d2
Woodcutting.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001,\u76f4\u5230 {0}+ \u6280\u80fd (\u5439\u53f6\u673a)
Woodcutting.SubSkill.TreeFeller.Name=\u7cbe\u9510\u4f10\u6728\u5de5(\u6280\u80fd)
Woodcutting.SubSkill.TreeFeller.Description=\u7206\u53d1\u5f0f\u7684\u780d\u6811
Woodcutting.SubSkill.LeafBlower.Name=\u4e71\u780d\u65e0\u53cc
Woodcutting.SubSkill.LeafBlower.Description=\u626b\u9664\u6811\u53f6
Woodcutting.SubSkill.HarvestLumber.Name=\u53cc\u500d\u6389\u843d
Woodcutting.SubSkill.HarvestLumber.Description=\u53cc\u500d\u6389\u843d\u7269\u54c1
Woodcutting.Listener=\u4f10\u6728(Woodcutting):
Woodcutting.SkillName=\u4f10\u6728
Woodcutting.Skills.TreeFeller.Off=**\u4f10\u6728\u6280\u80fd\u5df2\u7ed3\u675f**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u4f10\u6728\u6280\u80fd\u6fc0\u6d3b**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u4f10\u6728 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86\uff01
Woodcutting.Skills.TreeFeller.Other.Off=\u4f10\u6728\u6280\u80fd[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u4f10\u6728\u6280\u80fd!
Woodcutting.Skills.TreeFeller.Splinter=\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01
Woodcutting.Skills.TreeFeller.Threshold=\u90a3\u68f5\u6811\u592a\u5927\u4e86!
Woodcutting.Skillup=\u4f10\u6728\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1})
Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411**
Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6**
Combat.BeastLoreHealth=[[DARK_AQUA]]\u751f\u547d\u503c ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]\u62e5\u6709\u8005 ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**\u76ee\u6807\u88ab\u653e\u8840**
Combat.StruckByGore=**\u4f60\u88ab\u653e\u8840\u4e86**
Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655
Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729
mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90[[GOLD]] RPG mod \u521b\u5efa\u4e8e2011\u5e742\u6708,[[GOLD]]by [[BLUE]]com.gmail.nossr50[[GOLD]]. \u76ee\u6807\u4e3a\u73a9\u5bb6\u63d0\u4f9b\u4e00\u4e2a\u9ad8\u8d28\u91cf\u7684RPG\u4f53\u9a8c.,[[DARK_AQUA]]\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcmmo help[[GREEN]] \u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/\u6280\u80fd\u540d[[GREEN]] \u67e5\u770b\u8be6\u7ec6\u7684\u6280\u80fd\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](\u521b\u59cb\u4eba),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9879\u76ee\u7ec4\u957f),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\u5f00\u53d1\u8005),[[DARK_AQUA]]\u6709\u7528\u7684\u94fe\u63a5:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] \u62a5\u544aBUG,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[YELLOW]]\u53c2\u4e0e\u8fc7\u7ffb\u8bd1\u4e0e\u6da6\u8272\u7684\u4eba[[DARK_AQUA]]:,[[GREEN]]hzk11o11k11o wolski Chikaze(Cirno) 664365842 zesty HDfunctions CNAmira,[[DARK_AQUA]]\u4fee\u6b63\u8865\u6f0f\u5de5\u4f5c\u8fd8\u5728\u7ee7\u7eed...
Commands.addlevels.AwardAll.1=[[GREEN]]\u4f60\u7684\u6240\u6709\u7b49\u7ea7\u88ab\u5956\u52b1\u4e0a\u5347\u4e86 {0} \u7ea7!
Commands.addlevels.AwardAll.2=\u6240\u6709\u6280\u80fd\u7b49\u7ea7\u5df2\u88ab\u8bbe\u7f6e\u4e3a {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]\u4f60\u5728 {1} \u91cc\u5347\u4e86 {0} \u7ea7!
Commands.addlevels.AwardSkill.2={0} \u56e0\u4e3a {1} \u800c\u88ab\u4fee\u6539.
Commands.addxp.AwardAll=[[GREEN]]\u4f60\u7684\u6240\u6709\u6280\u80fd\u83b7\u5f97 {0} \u70b9\u7ecf\u9a8c!
Commands.addxp.AwardSkill=[[GREEN]]\u4f60\u5728 {1} \u88ab\u5956\u52b1\u4e86 {0} \u70b9\u7ecf\u9a8c!
Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5173\u95ed
Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5f00\u542f
Commands.Ability.Toggle=\u6280\u80fd\u4f7f\u7528\u5df2\u5207\u6362\u4e3a [[YELLOW]]{0}
Commands.AdminChat.Off=\u4ec5\u7ba1\u7406\u804a\u5929\u6a21\u5f0f [[RED]]\u5173\u95ed
Commands.AdminChat.On=\u4ec5\u7ba1\u7406\u804a\u5929\u6a21\u5f0f [[GREEN]]\u5f00\u542f
Commands.AdminToggle=- \u5207\u6362\u7ba1\u7406\u5458\u804a\u5929
Commands.Chat.Console=*\u63a7\u5236\u53f0*
Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]mcMMO \u80fd\u529b\u51b7\u5374[[GOLD]] =--
Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - \u5269\u4f59 [[GOLD]]{1} \u79d2
Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]\u5df2\u5c31\u7eea\uff01
Commands.Database.Cooldown=\u518d\u6b21\u4f7f\u7528\u8fd9\u4e2a\u547d\u4ee4\u8fd8\u9700\u8981\u7b49\u5f851\u79d2.
Commands.Disabled=\u8fd9\u4e2a\u6307\u4ee4\u88ab\u7981\u7528\u4e86.
Commands.DoesNotExist=\u8be5\u540d\u73a9\u5bb6\u4e0d\u5b58\u5728\u4e8e\u6570\u636e\u5e93\u4e2d\uff01
Commands.GodMode.Disabled=mcMMO \u4e0a\u5e1d\u6a21\u5f0f\u5173\u95ed
Commands.GodMode.Enabled=mcMMO \u4e0a\u5e1d\u6a21\u5f0f\u5f00\u542f
Commands.GodMode.Forbidden=[mcMMO] \u4e0a\u5e1d\u6a21\u5f0f\u4e0d\u5141\u8bb8\u5728\u8fd9\u4e2a\u4e16\u754c\u5f00\u542f (\u8be6\u60c5\u8bf7\u770b\u6743\u9650\u914d\u7f6e)
Commands.GodMode.Toggle=\u4e0a\u5e1d\u6a21\u5f0f\u5df2\u5207\u6362\u4e3a [[YELLOW]]{0}
Commands.Healthbars.Changed.HEARTS=[mcMMO] \u4f60\u7684\u8840\u6761\u663e\u793a\u7c7b\u578b\u5df2\u66f4\u6539\u4e3a [[RED]]\u5fc3\u5f62[[WHITE]].
Commands.Healthbars.Changed.BAR=[mcMMO] \u4f60\u7684\u8840\u6761\u663e\u793a\u7c7b\u578b\u5df2\u66f4\u6539\u4e3a [[RED]]\u65b9\u5f62[[WHITE]].
Commands.Healthbars.Changed.DISABLED=[mcMMO] \u4f60\u7684\u602a\u7269\u8840\u6761\u663e\u793a\u5df2\u88ab [[GRAY]]\u7981\u7528[[WHITE]].
Commands.Healthbars.Invalid=\u65e0\u6548\u7684\u8840\u6761\u7c7b\u578b!
Commands.Inspect=<player> [[RED]]-\u67e5\u770b\u73a9\u5bb6\u8be6\u7ec6\u4fe1\u606f
Commands.Party.Invite.Accepted=[[GREEN]]\u63a5\u53d7\u9080\u8bf7,\u4f60\u6210\u4e3a\u4e86\u961f\u4f0d {0} \u4e2d\u7684\u4e00\u5458.
Commands.Invite.Success=[[GREEN]]\u9080\u8bf7\u53d1\u9001\u6210\u529f.
Commands.Leaderboards=<skill> <page> [[RED]]- \u6392\u884c\u699c
Commands.mcc.Header=---[][[YELLOW]]mcMMO \u6307\u4ee4[[RED]][]---
Commands.mcgod=- \u5207\u6362\u4e0a\u5e1d\u6a21\u5f0f
Commands.mchud.Invalid=\u90a3\u5e76\u4e0d\u662f\u53ef\u7528\u7684HUD\u7c7b\u578b.
Commands.mcpurge.Success=[[GREEN]]\u6570\u636e\u5df2\u91cd\u7f6e!
Commands.mcrank.Heading=[[GOLD]]-=\u4e2a\u4eba\u6392\u540d=-
Commands.mcrank.Overall=\u7efc\u5408[[GREEN]] - [[GOLD]]\u6392\u540d [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=\u76ee\u6807: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]\u6392\u540d [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]\u65e0\u6392\u540d
Commands.mcrefresh.Success={0} \u7684\u51b7\u5374\u65f6\u95f4\u5df2\u5237\u65b0
Commands.mcremove.Success=[[GREEN]]{0} \u5df2\u4ece\u6570\u636e\u5e93\u4e2d\u6210\u529f\u79fb\u9664!
Commands.mctop.Tip=[[GOLD]]\u63d0\u793a: \u4f7f\u7528 [[RED]]/mcrank[[GOLD]] \u6765\u67e5\u770b\u4f60\u6240\u6709\u7684\u4e2a\u4eba\u6392\u540d!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u7f16\u8f91\u76ee\u6807
Commands.mmoedit.AllSkills.1=[[GREEN]]\u4f60\u7684\u6240\u6709\u6280\u80fd\u7b49\u7ea7\u8bbe\u7f6e\u4e3a {0}!
Commands.mmoedit.Modified.1=[[GREEN]]\u4f60\u7684\u7b49\u7ea7 {0} \u88ab\u8bbe\u7f6e\u4e3a {1}!
Commands.mmoedit.Modified.2={0} \u5df2\u66f4\u6539\u4e3a {1}.
Commands.mcconvert.Database.Same=\u4f60\u5df2\u7ecf\u5728\u4f7f\u7528 {0} \u6570\u636e\u5e93!
Commands.mcconvert.Database.InvalidType={0} \u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u6570\u636e\u5e93\u7c7b\u578b.
Commands.mcconvert.Database.Start=[[GRAY]]\u5f00\u59cb\u4ece{0}\u8f6c\u6362\u81f3{1}...
Commands.mcconvert.Database.Finish=[[GRAY]]\u6570\u636e\u5e93\u8fc1\u79fb\u5b8c\u6210; {1}\u6570\u636e\u5e93\u73b0\u5728\u62e5\u6709{0}\u6570\u636e\u5e93\u7684\u6240\u6709\u6570\u636e.
Commands.mmoshowdb=\u5f53\u524d\u4f7f\u7528\u7684\u6570\u636e\u5e93\u4e3a [[GREEN]]{0}
Commands.mcconvert.Experience.Invalid=\u9519\u8bef\u7684\u516c\u5f0f\u7c7b\u578b! \u6709\u6548\u7c7b\u578b\u4e3a: [[GREEN]]\u7ebf\u6027 [[RED]]\u548c [[GREEN]]\u6307\u6570.
Commands.mcconvert.Experience.Same=\u6b63\u5728\u4f7f\u7528\u516c\u5f0f{0}
Commands.mcconvert.Experience.Start=[[GRAY]]\u5f00\u59cb\u4ece{0}\u8f6c\u6362\u5230{1}\u66f2\u7ebf
Commands.mcconvert.Experience.Finish=[[GRAY]]\u516c\u5f0f\u8f6c\u6362\u5b8c\u6210; \u73b0\u5728\u4f7f\u7528 {0} \u7ecf\u9a8c\u66f2\u7ebf.
Commands.ModDescription=- \u8bf7\u9605\u8bfb\u7b80\u8981\u63d2\u4ef6\u63cf\u8ff0
Commands.NoConsole=\u8fd9\u4e2a\u6307\u4ee4\u4e0d\u652f\u6301\u5728\u63a7\u5236\u53f0\u4f7f\u7528.
Commands.Notifications.Off=\u6280\u80fd\u63d0\u793a [[RED]]\u5173\u95ed
Commands.Notifications.On=\u6280\u80fd\u63d0\u793a [[GREEN]]\u5f00\u542f
Commands.Offline=\u8fd9\u4e2a\u6307\u4ee4\u5bf9\u79bb\u7ebf\u73a9\u5bb6\u65e0\u6548
Commands.NotLoaded=\u73a9\u5bb6\u8d44\u6599\u5c1a\u672a\u52a0\u8f7d\u3002
Commands.Other=[[GREEN]]--\u5176\u4ed6\u547d\u4ee4--
Commands.Party.Header=-----[][[GREEN]]\u961f\u4f0d[[RED]][]-----
Commands.Party.Features.Header=-----[][[GREEN]]\u529f\u80fd[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]\u540d\u5b57: [[WHITE]]{0} {1} [[DARK_GRAY]]\u7b49\u7ea7: [[DARK_AQUA]]{2}
Commands.Party.Status.Alliance=[[DARK_GRAY]]\u540c\u76df: [[WHITE]]{0}
Commands.Party.UnlockedFeatures=[[DARK_GRAY]]\u5df2\u89e3\u9501\u529f\u80fd: [[GRAY]][[ITALIC]]{0}
Commands.Party.ShareMode=[[DARK_GRAY]]\u5171\u4eab\u6a21\u5f0f:
Commands.Party.ItemShare=[[GRAY]]\u7269\u54c1 [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]\u7ecf\u9a8c [[DARK_AQUA]]({0})
Commands.Party.ItemShareCategories=[[DARK_GRAY]]\u7269\u54c1\u5206\u914d: [[GRAY]][[ITALIC]]{0}
Commands.Party.MembersNear=[[DARK_GRAY]]\u4f60\u9644\u8fd1 [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=- \u63a5\u53d7\u961f\u4f0d\u9080\u8bf7
Commands.Party.Chat.Off=\u53ea\u5141\u8bb8\u961f\u4f0d\u804a\u5929 [[RED]]\u5173\u95ed
Commands.Party.Chat.On=\u56e2\u961f\u804a\u5929 [[GREEN]]\u5f00\u542f
Commands.Party.Commands=[[GREEN]]--\u7ec4\u961f\u547d\u4ee4--
Commands.Party.Invite.0=\u6ce8\u610f: [[GREEN]]\u4f60\u6536\u5230\u4e86\u4e00\u4e2a\u7ec4\u961f\u9080\u8bf7 {0} \u6765\u81ea {1}
Commands.Party.Invite.1=\u8f93\u5165 [[GREEN]]/party accept[[YELLOW]] \u6765\u63a5\u53d7\u9080\u8bf7
Commands.Party.Invite=- \u53d1\u9001\u7ec4\u961f\u9080\u8bf7
Commands.Party.Invite.Accepted=[[GREEN]]\u5df2\u63a5\u53d7\u7ec4\u961f\u9080\u8bf7\u3002\u60a8\u5df2\u7ecf\u52a0\u5165\u961f\u4f0d {0}
Commands.Party.Join=[[GRAY]]\u52a0\u5165\u7684\u961f\u4f0d: {0}
Commands.Party.Create=[[GRAY]]\u5df2\u521b\u5efa\u961f\u4f0d: {0}
Commands.Party.Rename=[[GRAY]]\u961f\u4f0d\u540d\u53d8\u66f4\u4e3a: [[WHITE]]{0}
Commands.Party.SetSharing=[[GRAY]]\u961f\u4f0d {0} \u5171\u4eab\u8bbe\u7f6e\u4e3a: [[DARK_AQUA]]{1}
Commands.Party.ToggleShareCategory=[[GRAY]]\u961f\u4f0d\u7269\u54c1\u5206\u914d\u7531 [[GOLD]]{0} [[GRAY]] \u53d8\u4e3a [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]\u961f\u4f0d {0} \u5df2\u5b58\u5728!
Commands.Party.Kick=\u4f60\u5df2\u88ab {0} \u8e22\u51fa!
Commands.Party.Leave=\u4f60\u79bb\u5f00\u4e86\u8fd9\u652f\u961f\u4f0d
Commands.Party.Members.Header=-----[][[GREEN]]\u6210\u5458[[RED]][]-----
Commands.Party.None=\u4f60\u4e0d\u5728\u961f\u4f0d\u4e2d.
Commands.Party.Quit=- \u79bb\u5f00\u4f60\u73b0\u6709\u7684\u961f\u4f0d
Commands.Party.Teleport=<player> [[RED]]- \u4f20\u9001\u5230\u961f\u4f0d\u6210\u5458
Commands.Party.Toggle=- \u5207\u6362\u961f\u4f0d\u804a\u5929
Commands.Party1=- \u521b\u5efa\u4e00\u4e2a\u65b0\u961f\u4f0d
Commands.Party2=- \u52a0\u5165\u4e00\u4e2a\u73a9\u5bb6\u7684\u961f\u4f0d
Commands.Party.Alliance.Header=-----[][[GREEN]]\u961f\u4f0d\u540c\u76df[[RED]][]-----
Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]\u540c\u76df\u6709: [[WHITE]]{1}
Commands.Party.Alliance.Members.Header=-----[][[GREEN]]\u540c\u76df\u6210\u5458[[RED]][]-----
Commands.Party.Alliance.Invite.0=\u8b66\u544a: [[GREEN]]\u60a8\u4ece {1} \u6536\u5230\u961f\u4f0d\u540c\u76df\u9080\u8bf7\u6765 {0}
Commands.Party.Alliance.Invite.1=\u8f93\u5165 [[GREEN]]/party alliance accept[[YELLOW]] \u6765\u63a5\u53d7\u9080\u8bf7
Commands.Party.Alliance.Invite.Accepted=[[GREEN]]\u5df2\u63a5\u53d7\u540c\u76df\u9080\u8bf7\u3002
Commands.Party.Alliance.None=\u60a8\u6ca1\u6709\u540c\u76df\u3002
Commands.Party.Alliance.AlreadyAllies=\u60a8\u7684\u961f\u4f0d\u5df2\u7ecf\u6709\u4e00\u4e2a\u540c\u76df\u3002\u4f7f\u7528 [[DARK_AQUA]]/party alliance disband [[RED]]\u6765\u89e3\u6563
Commands.Party.Alliance.Help.0=\u8fd9\u4e2a\u961f\u4f0d\u6ca1\u6709\u7ec4\u6210\u540c\u76df\uff0c\u4f7f\u7528 [[DARK_AQUA]]/party alliance invite <player>[[RED]] \u9080\u8bf7
Commands.Party.Alliance.Help.1=\u5b83\u7684\u961f\u957f\u6765\u7ed3\u76df\u3002
Commands.ptp.Enabled=\u961f\u4f0d\u4f20\u9001 [[GREEN]]\u542f\u7528
Commands.ptp.Disabled=\u961f\u4f0d\u4f20\u9001 [[RED]]\u7981\u7528
Commands.ptp.NoRequests=\u5f53\u524d\u6ca1\u6709\u4f20\u9001\u8bf7\u6c42
Commands.ptp.NoWorldPermissions=[mcMMO] \u4f60\u6ca1\u6709\u6743\u9650\u4f20\u9001\u5230\u4e16\u754c {0}.
Commands.ptp.Request1={0} [[GREEN]]\u5df2\u7ecf\u5411\u4f60\u53d1\u51fa\u8bf7\u6c42\u4f20\u9001
Commands.ptp.Request2=[[GREEN]]\u540c\u610f\u4f20\u9001\u8f93\u5165 [[YELLOW]]/ptp accept. [[GREEN]]\u8bf7\u6c42\u5c06\u5728 [[RED]]{0} [[GREEN]] \u79d2\u540e\u5931\u6548
Commands.ptp.AcceptAny.Enabled=\u961f\u4f0d\u4f20\u9001\u8bf7\u6c42\u786e\u8ba4 [[GREEN]]\u542f\u7528
Commands.ptp.AcceptAny.Disabled=\u961f\u4f0d\u4f20\u9001\u8bf7\u6c42\u786e\u8ba4 [[RED]]\u7981\u7528
Commands.ptp.RequestExpired=\u961f\u4f0d\u4f20\u9001\u8bf7\u6c42\u5df2\u5931\u6548!
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] \u6218\u6597\u529b [[YELLOW]]\u6392\u884c\u699c--
Commands.PowerLevel.Capped=[[DARK_RED]]\u6218\u6597\u529b: [[GREEN]]{0} [[DARK_RED]]\u6700\u9ad8\u7b49\u7ea7: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]\u6218\u6597\u529b: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]\u4f60\u7684\u6280\u672f\u6c34\u5e73\u5df2\u590d\u4f4d\u6210\u529f.
Commands.Reset.Single=[[GREEN]]\u4f60\u7684 {0} \u6280\u80fd\u7b49\u7ea7\u5df2\u6210\u529f\u91cd\u7f6e.
Commands.Reset=\u91cd\u7f6e\u6280\u80fd\u7b49\u7ea7\u4e3a0
Commands.Scoreboard.Clear=[[DARK_AQUA]]mcMMO \u8bb0\u5206\u677f\u5df2\u6e05\u7a7a\u3002
Commands.Scoreboard.NoBoard=mcMMO \u8bb0\u5206\u677f\u5f53\u524d\u672a\u6fc0\u6d3b\u3002
Commands.Scoreboard.Keep=[[DARK_AQUA]]mcMMO \u8bb0\u5206\u677f\u5c06\u60ac\u505c\u76f4\u5230\u60a8\u4f7f\u7528 [[GREEN]]/mcscoreboard clear[[DARK_AQUA]]\u3002
Commands.Scoreboard.Timer=[[DARK_AQUA]]mcMMO \u8bb0\u5206\u677f\u5c06\u5728 [[GOLD]]{0}[[DARK_AQUA]] \u79d2\u540e\u6e05\u7a7a\u3002
Commands.Scoreboard.Help.0=[[GOLD]] == [[RED]]/mcscoreboard [[GREEN]]\u5e2e\u52a9[[GOLD]] ==
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - \u6e05\u7a7a mcMMO \u8bb0\u5206\u677f
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - \u4fdd\u6301 mcMMO \u8bb0\u5206\u677f\u60ac\u505c
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - [[LIGHT_PURPLE]]n[[WHITE]] \u79d2\u540e\u6e05\u7a7a mcMMO \u8bb0\u5206\u677f
Commands.Scoreboard.Tip.Keep=[[GOLD]]\u63d0\u793a: \u5f53\u8bb0\u5206\u677f\u663e\u793a\u65f6\u4f7f\u7528 [[RED]]/mcscoreboard keep[[GOLD]] \u6765\u4fdd\u6301\u5b83\u4e0d\u6d88\u5931\u3002
Commands.Scoreboard.Tip.Clear=[[GOLD]]\u63d0\u793a: \u4f7f\u7528 [[RED]]/mcscoreboard clear[[GOLD]] \u6765\u5173\u95ed\u8ba1\u5206\u677f\u3002
Commands.Skill.Invalid=\u8fd9\u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u6280\u80fd\u540d\u5b57!
Commands.Skill.ChildSkill=\u5b50\u6280\u80fd\u5bf9\u8be5\u547d\u4ee4\u65e0\u6548\uff01
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] \u6392\u884c\u699c--
Commands.SkillInfo=- \u67e5\u770b\u6280\u80fd\u7684\u8be6\u7ec6\u4fe1\u606f
Commands.Stats.Self=\u4f60\u7684\u4fe1\u606f
Commands.Stats=- \u67e5\u770b\u4f60\u7684mcMMO\u7edf\u8ba1\u4fe1\u606f
Commands.ToggleAbility=- \u7528\u9f20\u6807\u53f3\u952e\u5207\u6362\u6280\u80fd\u6fc0\u6d3b\u6a21\u5f0f
Commands.Usage.0=\u6b63\u786e\u7684\u7528\u6cd5 /{0}
Commands.Usage.1=\u6b63\u786e\u7684\u7528\u6cd5\u5e94\u4e3a /{0} {1}
Commands.Usage.2=\u6b63\u786e\u7684\u7528\u6cd5 /{0} {1} {2}
Commands.Usage.3=\u6b63\u786e\u7684\u7528\u6cd5 /{0} {1} {2} {3}
Commands.Usage.FullClassName=\u6570\u636e\u7c7b\u578b
Commands.Usage.Level=\u7b49\u7ea7
Commands.Usage.Message=\u6d88\u606f
Commands.Usage.Page=\u9875
Commands.Usage.PartyName=\u540d\u79f0
Commands.Usage.Password=\u5bc6\u7801
Commands.Usage.Player=\u73a9\u5bb6
Commands.Usage.Rate=\u6bd4\u7387
Commands.Usage.Skill=\u6280\u80fd
Commands.Usage.XP=\u7ecf\u9a8c\u503c
mcMMO.NoInvites=\u4f60\u73b0\u5728\u6ca1\u6709\u6536\u5230\u4efb\u4f55\u9080\u8bf7
mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3.
mcMMO.NoSkillNote=[[DARK_GRAY]]\u5982\u679c\u4f60\u6ca1\u6709\u67d0\u4e2a\u6280\u80fd\u7684\u4f7f\u7528\u6743\u9650\u90a3\u4e48\u4ed6\u5c06\u4e0d\u4f1a\u5728\u8fd9\u91cc\u663e\u793a.
Party.Forbidden=[mcMMO] \u961f\u4f0d\u529f\u80fd\u4e0d\u5141\u8bb8\u5728\u8fd9\u4e2a\u4e16\u754c\u5f00\u542f (\u8be6\u60c5\u8bf7\u770b\u6743\u9650\u914d\u7f6e)
Party.Help.0=\u6b63\u786e\u7684\u7528\u6cd5 [[DARK_AQUA]]{0} <player> [password].
Party.Help.1=\u521b\u5efa\u4e00\u4e2a\u961f\u4f0d, \u4f7f\u7528 [[DARK_AQUA]]{0} <name> [password].
Party.Help.2=\u67e5\u9605 [[DARK_AQUA]]{0} [[RED]]\u83b7\u53d6\u66f4\u591a\u4fe1\u606f
Party.Help.3=\u4f7f\u7528 [[DARK_AQUA]]{0} <player> [password] [[RED]]\u52a0\u5165\u6216 [[DARK_AQUA]]{1} [[RED]]\u9000\u51fa
Party.Help.4=\u9501\u5b9a\u6216\u89e3\u9501\u4f60\u7684\u961f\u4f0d, \u4f7f\u7528 [[DARK_AQUA]]{0}
Party.Help.5=\u8bbe\u7f6e\u961f\u4f0d\u5bc6\u7801, \u4f7f\u7528 [[DARK_AQUA]]{0} <password>
Party.Help.6=\u4ece\u4f60\u7684\u961f\u4f0d\u4e2d\u8e22\u51fa\u73a9\u5bb6, \u4f7f\u7528 [[DARK_AQUA]]{0} <player>
Party.Help.7=\u79fb\u4ea4\u961f\u957f, \u4f7f\u7528 [[DARK_AQUA]]{0} <player>
Party.Help.8=\u89e3\u6563\u961f\u4f0d, \u4f7f\u7528 [[DARK_AQUA]]{0}
Party.Help.9=\u4f7f\u7528 [[DARK_AQUA]]{0} [[RED]]\u6765\u4e0e\u4f60\u7684\u961f\u4f0d\u6210\u5458\u5206\u4eab\u7269\u54c1
Party.Help.10=\u4f7f\u7528 [[DARK_AQUA]]{0} [[RED]]\u5f00\u542f\u4e0e\u4f60\u7684\u961f\u4f0d\u6210\u5458\u5206\u4eab\u7ecf\u9a8c
Party.InformedOnJoin={0} [[GREEN]]\u5df2\u7ecf\u52a0\u5165\u4f60\u7684\u961f\u4f0d
Party.InformedOnQuit={0} [[GREEN]]\u79bb\u5f00\u4e86\u961f\u4f0d
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]\u5df2\u8bbe\u7f6e\u961f\u4f0d\u540d\u4e3a [[WHITE]]{1}
Party.InvalidName=[[DARK_RED]]\u90a3\u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u961f\u4f0d\u540d\u5b57.
Party.Invite.Self=\u4f60\u4e0d\u80fd\u9080\u8bf7\u81ea\u5df1!
Party.IsLocked=\u8fd9\u4e2a\u961f\u4f0d\u5df2\u7ecf\u9501\u5b9a!
Party.IsntLocked=\u8fd9\u4e2a\u961f\u4f0d\u5e76\u6ca1\u6709\u9501\u5b9a!
Party.Locked=\u961f\u4f0d\u88ab\u9501\u5b9a, \u53ea\u6709\u961f\u957f\u53ef\u4ee5\u9080\u8bf7.
Party.NotInYourParty=[[DARK_RED]]{0} \u4f60\u4e0d\u5728\u4f60\u7684\u56e2\u961f
Party.NotOwner=[[DARK_RED]]\u4f60\u4e0d\u662f\u961f\u957f
Party.Target.NotOwner=[[DARK_RED]]{0} \u4e0d\u662f\u961f\u957f\u3002
Party.Owner.New=[[GREEN]]{0} \u73b0\u5728\u662f\u65b0\u7684\u6d3e\u7cfb\u9886\u961f.
Party.Owner.NotLeader=[[DARK_RED]]\u4f60\u5df2\u7ecf\u4e0d\u518d\u662f\u6d3e\u7cfb\u5185\u7684\u9886\u961f.
Party.Owner.Player=[[GREEN]]\u4f60\u73b0\u5728\u4e0d\u662f\u961f\u957f\u4e86
Party.Password.None=\u52a0\u5165\u8fd9\u4e2a\u961f\u4f0d\u9700\u8981\u5bc6\u7801. \u8bf7\u63d0\u4f9b\u5bc6\u7801\u518d\u52a0\u5165
Party.Password.Incorrect=\u961f\u4f0d\u5bc6\u7801\u9519\u8bef
Party.Password.Set=[[GREEN]]\u961f\u4f0d\u5bc6\u7801\u8bbe\u7f6e\u4e3a {0}
Party.Password.Removed=[[GREEN]]\u961f\u4f0d\u5bc6\u7801\u5df2\u88ab\u6e05\u9664
Party.Player.Invalid=\u8fd9\u4e0d\u662f\u4e00\u540d\u6709\u6548\u7684\u73a9\u5bb6
Party.NotOnline=[[DARK_RED]]{0} \u4e0d\u5728\u7ebf!
Party.Player.InSameParty={0} \u5df2\u7ecf\u5728\u961f\u4f0d\u4e2d!
Party.PlayerNotInParty=[[DARK_RED]]{0} \u4e0d\u5728\u961f\u4f0d\u91cc
Party.Specify=\u4f60\u5fc5\u987b\u6307\u5b9a\u4e00\u4e2a\u961f\u4f0d
Party.Teleport.Dead=\u4f60\u4e0d\u80fd\u4f20\u9001\u5230\u6b7b\u4ea1\u7684\u73a9\u5bb6\u8eab\u8fb9
Party.Teleport.Hurt=\u4f60\u53d7\u5230\u4f24\u5bb3, \u81f3\u5c11 {0} \u79d2\u5185\u4e0d\u80fd\u4f20\u9001
Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7ecf\u4f20\u9001\u5230 {0}.
Party.Teleport.Self=\u4f60\u4e0d\u80fd\u4f20\u9001\u5230\u4f60\u81ea\u5df1\u90a3\u91cc!
Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7ecf\u4f20\u9001\u5230\u4f60\u8eab\u8fb9.
Party.Teleport.Disabled={0} \u4e0d\u5141\u8bb8\u961f\u4f0d\u4f20\u9001
Party.Rename.Same=\u8fd9\u5df2\u7ecf\u662f\u4f60\u7684\u961f\u4f0d\u540d\u5b57\u4e86!
Party.Join.Self=\u4f60\u4e0d\u80fd\u52a0\u5165\u4f60\u81ea\u5df1!
Party.Unlocked=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u9501
Party.Disband=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u6563
Party.Alliance.Formed=[[GRAY]]\u60a8\u7684\u961f\u4f0d\u5f53\u524d\u4e0e [[GREEN]]{0} [[GRAY]]\u7ed3\u76df
Party.Alliance.Disband=[[GRAY]]\u60a8\u7684\u961f\u4f0d\u4e0d\u518d\u4e0e [[RED]]{0} [[GRAY]]\u7ed3\u76df
Party.Status.Locked=[[DARK_RED]](\u4ec5\u9080\u8bf7)
Party.Status.Unlocked=[[DARK_GREEN]](\u5f00\u542f)
Party.LevelUp=\u961f\u4f0d\u7b49\u7ea7\u63d0\u5347 {0} \u7ea7. \u603b\u8ba1 ({1})
Party.Feature.Chat=\u961f\u4f0d\u804a\u5929
Party.Feature.Teleport=\u961f\u4f0d\u4f20\u9001
Party.Feature.Alliance=\u540c\u76df
Party.Feature.ItemShare=\u7269\u54c1\u5171\u4eab
Party.Feature.XpShare=\u7ecf\u9a8c\u5171\u4eab
Party.Feature.Locked.Chat=\u529f\u80fd\u9501\u5b9a\u76f4\u81f3 {0}+ \u7ea7(\u961f\u4f0d\u804a\u5929)
Party.Feature.Locked.Teleport=\u529f\u80fd\u9501\u5b9a\u76f4\u81f3 {0}+ (\u961f\u4f0d\u4f20\u9001)
Party.Feature.Locked.Alliance=\u529f\u80fd\u9501\u5b9a\u76f4\u81f3 {0}+ (\u540c\u76df)
Party.Feature.Locked.ItemShare=\u529f\u80fd\u9501\u5b9a\u76f4\u81f3 {0}+ (\u7269\u54c1\u5171\u4eab)
Party.Feature.Locked.XpShare=\u529f\u80fd\u9501\u5b9a\u76f4\u81f3 {0}+ (\u7ecf\u9a8c\u5171\u4eab)
Party.Feature.Disabled.1=\u961f\u4f0d\u804a\u5929\u5c1a\u672a\u89e3\u9501\u3002
Party.Feature.Disabled.2=\u961f\u4f0d\u4f20\u9001\u5c1a\u672a\u89e3\u9501\u3002
Party.Feature.Disabled.3=\u961f\u4f0d\u540c\u76df\u5c1a\u672a\u89e3\u9501\u3002
Party.Feature.Disabled.4=\u961f\u4f0d\u7269\u54c1\u5171\u4eab\u5c1a\u672a\u89e3\u9501\u3002
Party.Feature.Disabled.5=\u961f\u4f0d\u7ecf\u9a8c\u5171\u4eab\u5c1a\u672a\u89e3\u9501\u3002
Party.ShareType.Xp=\u7ecf\u9a8c
Party.ShareType.Item=\u7269\u54c1
Party.ShareMode.None=\u65e0
Party.ShareMode.Equal=\u5747\u5206
Party.ShareMode.Random=\u968f\u673a
Party.ItemShare.Category.Loot=\u63a0\u593a
Party.ItemShare.Category.Mining=\u6316\u77ff
Party.ItemShare.Category.Herbalism=\u8349\u836f\u5b66
Party.ItemShare.Category.Woodcutting=\u4f10\u6728
Party.ItemShare.Category.Misc=\u6742\u9879
Commands.XPGain.Acrobatics=\u6389\u843d
Commands.XPGain.Alchemy=\u917f\u9020\u836f\u6c34
Commands.XPGain.Archery=\u7a7a\u624b\u653b\u51fb\u602a\u7269
Commands.XPGain.Axes=\u653b\u51fb\u602a\u7269
Commands.XPGain.Child=\u4ece\u4e3b\u6280\u80fd\u83b7\u53d6\u7b49\u7ea7
Commands.XPGain.Excavation=\u6316\u5230\u5b9d\u7269
Commands.XPGain.Fishing=\u9493\u9c7c (\u53bb\u60f3\u60f3\u5427\uff01)
Commands.XPGain.Herbalism=\u6536\u83b7\u4f5c\u7269
Commands.XPGain.Mining=\u6316\u6398\u77f3\u5934\u548c\u77ff\u7269
Commands.XPGain.Repair=\u4fee\u7406
Commands.XPGain.Swords=\u653b\u51fb\u602a\u7269
Commands.XPGain.Taming=\u9a6f\u517d, \u548c\u4f60\u7684\u72fc\u4e00\u8d77\u6218\u6597
Commands.XPGain.Unarmed=\u653b\u51fb\u602a\u7269
Commands.XPGain.Woodcutting=\u6b63\u5728\u780d\u5012\u6811\u6728
Commands.XPGain=[[DARK_GRAY]]\u83b7\u5f97\u7ecf\u9a8c: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u9501\u5b9a\u5728 {0}!
Commands.xplock.unlocked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u73b0\u5728 [[GREEN]]\u89e3\u9664\u9501\u5b9a\u4e86[[GOLD]]!
Commands.xprate.modified=\u7ecf\u9a8c\u500d\u7387\u5df2\u8bbe\u7f6e\u4e3a {0}
Commands.xprate.over=mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u7ed3\u675f!!
Commands.xprate.proper.0=\u60f3\u4fee\u6539\u7ecf\u9a8c\u83b7\u53d6\u7387\u8bf7\u8f93\u5165 /xprate <integer> <true/false>
Commands.xprate.proper.1=\u60f3\u628a\u7ecf\u9a8c\u83b7\u53d6\u7387\u8c03\u6574\u4e3a\u9ed8\u8ba4\u8bf7\u8f93\u5165 /xprate reset
Commands.xprate.proper.2=\u8bf7\u6307\u5b9a true \u6216 false \u6765\u8868\u660e\u8fd9\u662f\u5426\u662f\u4e00\u4e2a\u7ecf\u9a8c\u4e8b\u4ef6
Commands.xprate.started.0=[[GOLD]] mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u5df2\u5f00\u59cb!
Commands.xprate.started.1=[[GOLD]]mcMMO \u7ecf\u9a8c\u83b7\u53d6\u7387\u73b0\u5728\u4e3a {0}x!
XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d
Effects.Effects=\u6548\u679c
Effects.Child=[[DARK_GRAY]]\u7b49\u7ea7: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]\u7b49\u7ea7: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Available=[[GRAY]]{0} \u7684\u5411\u5bfc - \u8f93\u5165/{1} ? [\u9875\u6570]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u5411\u5bfc[[GOLD]]=-
Guides.Page.Invalid=\u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u9875\u6570!
Guides.Page.OutOfRange=\u90a3\u9875\u4e0d\u5b58\u5728, \u603b\u5171\u53ea\u6709 {0} \u9875
Guides.Usage=\u7528\u6cd5 /{0} ? [\u9875\u6570]
Guides.Acrobatics.Section.0=[[DARK_AQUA]]\u5173\u4e8e\u6742\u6280:\n[[YELLOW]]\u6742\u6280\u662f mcMMO \u4e2d\u4f18\u96c5\u79fb\u52a8\u7684\u827a\u672f\u3002\n[[YELLOW]]\u5b83\u63d0\u4f9b\u4e86\u6218\u6597\u52a0\u6210\u548c\u73af\u5883\u4f24\u5bb3\u52a0\u6210\u3002\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u83b7\u53d6:\n[[YELLOW]]\u901a\u8fc7\u5728\u6218\u6597\u4e2d\u95ea\u907f\u6216\u8005\u4ece\u9ad8\u5904\n[[YELLOW]]\u8dcc\u843d\u65f6\u53d7\u4f24\u5e76\u5e78\u5b58\u6765\u83b7\u5f97\u7ecf\u9a8c\u3002
Guides.Acrobatics.Section.1=[[DARK_AQUA]]\u7ffb\u6eda\u662f\u5982\u4f55\u5de5\u4f5c\u7684\uff1f\n[[YELLOW]]\u5f53\u60a8\u53d7\u5230\u8dcc\u843d\u4f24\u5bb3\u65f6\u60a8\u6709\u88ab\u52a8\u673a\u4f1a\u6765\u514d\u53d7\u4f24\u5bb3\u3002\n[[YELLOW]]\u60a8\u53ef\u4ee5\u5728\u8dcc\u843d\u4e2d\u6309\u4f4f\u6f5c\u884c\u952e\u6765\u63d0\u5347\u89e6\u53d1\u51e0\u7387\u3002\n[[YELLOW]]\u8fd9\u5c06\u89e6\u53d1\u4e00\u4e2a\u4f18\u96c5\u5730\u7ffb\u6eda\u800c\u4e0d\u662f\u666e\u901a\u7684\u7ffb\u6eda\u3002\n[[YELLOW]]\u4f18\u96c5\u5730\u7ffb\u6eda\u7c7b\u4f3c\u666e\u901a\u7684\u7ffb\u6eda\u4f46\u662f\u5b83\u6709\u53cc\u500d\u51e0\u7387\n[[YELLOW]]\u53d1\u751f\uff0c\u5e76\u4e14\u80fd\u591f\u63d0\u4f9b\u6bd4\u666e\u901a\u5730\u7ffb\u6eda\u66f4\u9ad8\u7684\u4f24\u5bb3\u51cf\u514d\u3002\n[[YELLOW]]\u7ffb\u6eda\u51e0\u7387\u53d6\u51b3\u4e8e\u60a8\u7684\u6280\u80fd\u7b49\u7ea7
Guides.Acrobatics.Section.2=[[DARK_AQUA]]\u95ea\u907f\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u95ea\u907f\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\n[[YELLOW]]\u4ed6\u5728\u4f60\u88ab\u653b\u51fb\u65f6\u6709\u4e00\u5b9a\u51e0\u7387\u88ab\u6fc0\u53d1\n[[YELLOW]]\u8fd9\u4e2a\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173
Guides.Alchemy.Section.0=[[DARK_AQUA]]\u5173\u4e8e\u70bc\u91d1:\n[[YELLOW]]\u70bc\u91d1\u662f\u836f\u6c34\u917f\u9020\u7684\u6280\u80fd\u3002\n[[YELLOW]]\u5b83\u63d0\u5347\u4e86\u836f\u6c34\u917f\u9020\u65f6\u7684\u901f\u5ea6\uff0c\u5e76\u4e14\u52a0\u5165\u4e86\n[[YELLOW]]\u65b0\u7684\uff08\u76f8\u5bf9\u4e4b\u524d\uff09\u65e0\u6cd5\u83b7\u53d6\u7684\u836f\u6c34\u3002\n\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u83b7\u53d6\uff1a\n[[YELLOW]]\u901a\u8fc7\u917f\u9020\u836f\u6c34\u6765\u83b7\u53d6\u7ecf\u9a8c\u3002
Guides.Alchemy.Section.1=[[DARK_AQUA]]\u50ac\u5316\u662f\u5982\u4f55\u5de5\u4f5c\u7684\uff1f\n[[YELLOW]]\u50ac\u5316\u63d0\u5347\u917f\u9020\u7684\u901f\u5ea6\uff0c\u5728 1000 \u7ea7\n[[YELLOW]]\u65f6\u80fd\u8fbe\u5230\u6700\u9ad8 4 \u500d\u3002\n[[YELLOW]]\u6b64\u80fd\u529b\u9ed8\u8ba4\u5728 100 \u7ea7\u89e3\u9501\u3002
Guides.Alchemy.Section.2=[[DARK_AQUA]]\u6df7\u5408\u662f\u5982\u4f55\u5de5\u4f5c\u7684\uff1f\n[[YELLOW]]\u6df7\u5408\u5141\u8bb8\u4f7f\u7528\u81ea\u8ba2\u539f\u6599\u917f\u9020\u66f4\u591a\u836f\u6c34\u3002\n[[YELLOW]]\u7279\u6b8a\u539f\u6599\u6839\u636e\u60a8\u7684\u7b49\u7ea7\u6765\u89e3\u9501\u3002\n[[YELLOW]]\u603b\u5171\u6709 8 \u4e2a\u7b49\u7ea7\u9700\u8981\u89e3\u9501\u3002
Guides.Alchemy.Section.3=[[DARK_AQUA]]\u6df7\u5408\u7b2c 1 \u9636\u539f\u6599:\n[[YELLOW]]\u70c8\u7130\u7c89, \u53d1\u9175\u86db\u773c, \u6076\u9b42\u4e4b\u6cea, \u7ea2\u77f3,\n[[YELLOW]]\u8424\u77f3\u7c89, \u7cd6, \u95ea\u70c1\u7684\u897f\u74dc, \u91d1\u80e1\u841d\u535c,\n[[YELLOW]]\u5ca9\u6d46\u818f, \u5730\u72f1\u75a3, \u8718\u86db\u773c, \u706b\u836f, \u7761\u83b2,\n[[YELLOW]]\u6cb3\u8c5a\n[[YELLOW]](\u7eaf\u51c0\u836f\u6c34)
Guides.Alchemy.Section.4=[[DARK_AQUA]]\u6df7\u5408\u7b2c 2 \u9636\u539f\u6599:\n[[YELLOW]]\u80e1\u841d\u535c (\u6025\u8feb\u836f\u6c34)\n[[YELLOW]]\u7c98\u6db2\u7403 (\u8fdf\u949d\u836f\u6c34)\n\n[[DARK_AQUA]]\u6df7\u5408\u7b2c 3 \u9636\u539f\u6599:\n[[YELLOW]]\u4e0b\u754c\u77f3\u82f1 (\u4f24\u5bb3\u5438\u6536\u836f\u6c34)\n[[YELLOW]]\u7ea2\u8272\u8611\u83c7 (\u8df3\u8dc3\u836f\u6c34)
Guides.Alchemy.Section.5=[[DARK_AQUA]]\u6df7\u5408\u7b2c 4 \u9636\u539f\u6599:\n[[YELLOW]]\u82f9\u679c (\u751f\u547d\u52a0\u6210\u836f\u6c34)\n[[YELLOW]]\u8150\u8089 (\u9965\u997f\u836f\u6c34)\n\n[[DARK_AQUA]]\u6df7\u5408\u7b2c 5 \u9636\u539f\u6599:\n[[YELLOW]]\u8910\u8272\u8611\u83c7 (\u53cd\u80c3\u836f\u6c34)\n[[YELLOW]]\u58a8\u56ca (\u5931\u660e\u836f\u6c34)
Guides.Alchemy.Section.6=[[DARK_AQUA]]\u6df7\u5408\u7b2c 6 \u9636\u539f\u6599:\n[[YELLOW]]\u8568\u7c7b (\u9971\u548c\u836f\u6c34)\n\n[[DARK_AQUA]]\u6df7\u5408\u7b2c 7 \u9636\u539f\u6599:\n[[YELLOW]]\u6bd2\u9a6c\u94c3\u85af (Potion of Decay)\n\n[[\u8150\u70c2\u836f\u6c34]]\u6df7\u5408\u7b2c 8 \u9636\u539f\u6599:\n[[YELLOW]]\u666e\u901a\u91d1\u82f9\u679c (\u6297\u6027\u63d0\u5347\u836f\u6c34)
Guides.Axes.Section.0=[[DARK_AQUA]]\u5173\u4e8e \u65a7\u6280:\n[[YELLOW]]\u6709\u4e86\u65a7\u5934\u6280\u80fd,\u65a7\u5b50\u4e0d\u518d\u53ea\u662f\u780d\u6811\u800c\u5df2.\n[[YELLOW]]\u4f60\u8fd8\u53ef\u4ee5\u780d\u5176\u4ed6\u751f\u7269\u548c\u73a9\u5bb6\u6765\u8d5a\u53d6\u7ecf\u9a8c.\n[[YELLOW]]\u6253\u51fb\u751f\u7269\u65f6\u9644\u52a0\u51fb\u9000\u6548\u679c.\n[[YELLOW]]\u8fd8\u4f1a\u5bf9\u751f\u7269\u548c\u73a9\u5bb6\u9020\u6210\u81f4\u547d\u4f24\u5bb3.\n[[YELLOW]]\u4f60\u7684\u65a7\u5b50\u4f1a\u50cf\u4f10\u6728\u673a\u4e00\u6837.\n[[YELLOW]]\u8f7b\u677e\u524a\u6389\u654c\u4eba\u7684\u62a4\u7532.\n[[YELLOW]]\u6548\u679c\u968f\u7740\u6280\u80fd\u7b49\u7ea7\u63d0\u9ad8.\n[[DARK_AQUA]]\u7ecf\u9a8c\u7684\u83b7\u53d6:\n[[YELLOW]]\u624b\u6301\u65a7\u5b50\u653b\u51fb\u5176\u4ed6\u751f\u7269\u6216\u73a9\u5bb6.
Guides.Axes.Section.1=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u65a9\u9996\u8005?\n[[YELLOW]]\u8fd9\u4e2a\u6280\u80fd\u4f1a\u9020\u6210\u8303\u56f4\u6253\u51fb\u4f24\u5bb3\n[[YELLOW]]\u4f24\u5bb3\u7b49\u4e8e\u5bf9\u4e3b\u8981\u653b\u51fb\u76ee\u6807\u9020\u6210\u4f24\u5bb3\u768450%\n[[YELLOW]]\u6240\u4ee5\u5f88\u5bb9\u6613\u6e05\u7406\u6389\u4e00\u5927\u7247\u602a\u7269
Guides.Axes.Section.2=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u81f4\u547d\u4e00\u51fb?\n[[YELLOW]]\u8fd9\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\n[[YELLOW]]\u4e00\u5b9a\u51e0\u7387\u5bf9\u76ee\u6807\u9020\u6210\u989d\u5916\u4f24\u5bb3\n[[YELLOW]]\u9ed8\u8ba4\u6bcf2\u7ea7\u589e\u52a0 0.1%\n[[YELLOW]]\u5bf9\u751f\u7269\u9020\u62102\u500d\u4f24\u5bb3\n[[YELLOW]]\u5bf9\u73a9\u5bb6\u9020\u62101.5\u500d\u4f24\u5bb3
Guides.Axes.Section.3=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u65a7\u7cbe\u901a?\n[[YELLOW]]\u8fd9\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\n[[YELLOW]]\u4f7f\u7528\u65a7\u5b50\u653b\u51fb\u65f6\u9644\u52a0\u989d\u5916\u4f24\u5bb3\n[[YELLOW]]\u9ed8\u8ba4\u6bcf50\u7ea7\u989d\u5916\u63d0\u9ad81\u70b9\u4f24\u5bb3\n[[YELLOW]]4\u70b9\u989d\u5916\u4f24\u5bb3\u5c01\u9876
Guides.Axes.Section.5=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u5f3a\u529b\u51b2\u51fb?\n[[YELLOW]]\u8fd9\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\n[[YELLOW]]\u4f7f\u7528\u65a7\u5b50\u653b\u51fb\u65f6\u4e00\u5b9a\u51e0\u7387\u7ed9\u654c\u4eba\u5e26\u6765\u5de8\u5927\u7684\u51b2\u51fb\u529b\n[[YELLOW]]\u9ed8\u8ba4\u51e0\u7387\u4e3a 25%\n[[YELLOW]]\u6548\u679c\u76f8\u5f53\u4e8e \u51fb\u9000 II \u7684\u9644\u9b54\u6548\u679c\n[[YELLOW]]\u6b64\u5916\u8fd8\u4f1a\u5bf9\u76ee\u6807\u9020\u6210\u989d\u5916\u4f24\u5bb3
Guides.Mining.Section.0=[[DARK_AQUA]]\u5173\u4e8e \u6316\u77ff:\n[[YELLOW]]\u5728\u6316\u77ff\u7684\u65f6\u5019,\u6316\u77ff\u6280\u80fd\u53ef\u4ee5\u63d0\u4f9b\u591a\u91cd\u77ff\u7269\u6389\u843d\u7684\u5956\u52b1.\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u63d0\u5347:\n[[YELLOW]]\u4f60\u5fc5\u987b\u4f7f\u7528\u9550\u5b50\u6316\u6389\u6709\u6548\u7684\u65b9\u5757\u624d\u80fd\u589e\u52a0\u672c\u6280\u80fd\u7684\u7ecf\u9a8c.
Guides.Mining.Section.1=[[DARK_AQUA]]\u517c\u5bb9\u6750\u6599:\n[[YELLOW]]\u77f3\u5934,\u7164\u77ff\u77f3,\u94c1\u77ff\u77f3,\u91d1\u77ff\u77f3,\u94bb\u77f3\u77ff\u77f3,\u7ea2\u77f3\u77ff\u77f3,\n[[YELLOW]]\u9752\u91d1\u77f3\u77ff\u77f3,\u9ed1\u66dc\u77f3,\u82d4\u77f3,\u672b\u5730\u77f3,\n[[YELLOW]]\u8424\u77f3,\u5730\u72f1\u5ca9.
Guides.Mining.Section.2=[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u8d85\u7ea7\u788e\u77f3\u673a:\n[[YELLOW]]\u628a\u9550\u5b50\u62ff\u5728\u4f60\u7684\u624b\u4e0a,\u6309\u4e0b\u53f3\u952e\u6765\u51c6\u5907\u4f60\u7684\u9550\u5b50.\n[[YELLOW]]\u4f60\u5c06\u67094\u79d2\u949f\u7684\u65f6\u95f4\u6765\u6fc0\u53d1\u4f60\u7684\u6280\u80fd.\n[[YELLOW]]\u5f53\u4f60\u6572\u4e0b\u5bf9\u5e94\u7684\u77f3\u5934\u4ee5\u540e,\u8d85\u7ea7\u788e\u77f3\u673a\u5c06\u88ab\u6fc0\u6d3b.
Guides.Mining.Section.3=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u8d85\u7ea7\u788e\u77f3\u673a?\n[[YELLOW]]\u8d85\u7ea7\u788e\u77f3\u673a\u662f\u4e00\u4e2a\u4e3b\u52a8\u6280\u80fd\n[[YELLOW]]\u5b83\u80fd\u4f7f\u4f60\u5728\u6316\u6389\u5bf9\u5e94\u77ff\u77f3\u7684\u65f6\u5019\u589e\u52a03\u500d\u6389\u843d\u51e0\u7387\n[[YELLOW]]\u5e76\u4e14\u5728\u6280\u80fd\u65f6\u95f4\u5185\u77ac\u95f4\u7834\u574f\u77f3\u5934\u548c\u77ff\u77f3
Guides.Mining.Section.4=[[DARK_AQUA]\u5982\u4f55\u4f7f\u7528\u7206\u7834\u5f00\u91c7:\n[[YELLOW]]\u628a\u96f7\u7ba1\u62ff\u5728\u624b\u4e0a,\u9ed8\u8ba4\u7684\u60c5\u51b5\u4e0b\u662f\u6253\u706b\u5668.\n[[YELLOW]]\u5728\u4e00\u5b9a\u8ddd\u79bb\u5185\u53f3\u952e\u70b9\u51fbTNT,\u8fd9\u5c06\u4f1a\u4f7f\u5f97TNT\u5728\u77ac\u95f4\u5185\u7206\u70b8.
Guides.Mining.Section.5=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u7206\u7834\u5f00\u91c7?\n[[YELLOW]]\u7206\u7834\u5f00\u91c7\u662f\u4e00\u4e2a\u9700\u8981\u51b7\u5374\u65f6\u95f4\u7684\u6316\u77ff\u6280\u80fd\n[[YELLOW]]\u5b83\u80fd\u4f7f\u4f60\u5728\u4f7f\u7528TNT\u70b8\u77ff\u65f6\u83b7\u5f97\u989d\u5916\u5956\u52b1\n[[YELLOW]]\u7206\u7834\u5f00\u91c7\u603b\u5171\u67093\u4e2a\u529f\u80fd\n[[YELLOW]]\u5927\u53f7\u70b8\u5f39:\u4f7f\u4f60\u7684TNT\u7206\u70b8\u8303\u56f4\u6269\u5927\n[[YELLOW]]\u7206\u7834\u4e13\u5bb6:\u964d\u4f4e\u4f60\u53d7\u5230TNT\u7684\u7206\u70b8\u4f24\u5bb3\n[[YELLOW]]\u7206\u7834\u5f00\u91c7:\u4f7f\u4f60\u70b9\u71c3\u7684TNT\u70b8\u4e0b\u8303\u56f4\u5185\u4e00\u5b9a\u6570\u91cf\u7684\u77ff\u77f3
Guides.Repair.Section.1=[[DARK_AQUA]]\u6211\u600e\u4e48\u624d\u80fd\u4fee\u7406?\n[[YELLOW]]\u653e\u7f6e\u4e00\u4e2a mcMMO \u7684\u94c1\u7827\u5e76\u4e14\u70b9\u51fb\u53f3\u952e\u6765\u4fee\u7406.\n[[YELLOW]]\u4f60\u76ee\u524d\u62ff\u5728\u624b\u4e0a\u7684\u7269\u54c1,\u6bcf\u70b9\u51fb\u4e00\u6b21\u6d88\u8017\u4e00\u4e2a\u7269\u54c1.
Guides.Repair.Section.3=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u8d85\u7ea7\u4fee\u7406?\n[[YELLOW]]\u8fd9\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\n[[YELLOW]]\u5f53\u73a9\u5bb6\u8fdb\u884c\u4fee\u7406\u65f6\u4f1a\u6062\u590d\u53cc\u500d\u7684\u8010\u4e45
Guides.Swords.Section.0=[[DARK_AQUA]]\u5173\u4e8e\u5251\u672f:\n[[YELLOW]]\u5251\u672f\u8ba9\u73a9\u5bb6\u5728\u4f7f\u7528\u5251\u6218\u6597\u65f6\u83b7\u5f97\u989d\u5916\u52a0\u6210\u6548\u679c.\n\n[[DARK_AQUA]]\u5982\u4f55\u83b7\u53d6\u7ecf\u9a8c:\n[[YELLOW]]\u8981\u83b7\u53d6\u7ecf\u9a8c\u4f60\u5fc5\u987b\u7528\u5251\u653b\u51fb\u654c\u4eba.
Guides.Swords.Section.1=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u5229\u5203\u7a81\u523a?\n[[YELLOW]]\u5229\u5203\u7a81\u523a\u662f\u4e00\u4e2a\u4e3b\u52a8\u6280\u80fd.\n[[YELLOW]]\u4f60\u53ef\u4ee5\u5c06\u62ff\u5728\u624b\u4e0a\u7684\u5251\u6309\u4e0b\u53f3\u952e\u6765\u542f\u52a8\u5b83.\n[[YELLOW]]\u8fd9\u4e2a\u6280\u80fd\u5c06\u9020\u621025%\u7684\u989d\u5916\u8303\u56f4\u4f24\u5bb3\n[[YELLOW]]\u5e76\u4e14\u9644\u5e26\u81f3\u5c115\u4e2aticks\u7684\u653e\u8840\u6548\u679c
Guides.Swords.Section.2=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u53cd\u51fb?\n[[YELLOW]]\u53cd\u51fb\u662f\u4e00\u4e2a\u4e3b\u52a8\u6280\u80fd\n[[YELLOW]]\u5f53\u683c\u6863\u602a\u7269\u6240\u9020\u6210\u7684\u4f24\u5bb3\u65f6\n[[YELLOW]]\u4f60\u6709\u673a\u4f1a\u53cd\u5c0450%\u6240\u53d7\u5230\u7684\u4f24\u5bb3
Guides.Swords.Section.3=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u653e\u8840?\n[[YELLOW]]\u653e\u8840\u5c06\u9020\u6210\u654c\u4eba\u6bcf\u4e24\u79d2\u949f\u53d7\u5230\u4f24\u5bb3\n[[YELLOW]]\u76ee\u6807\u4e0d\u505c\u7684\u6d41\u8840\u76f4\u5230\u6548\u679c\u7ed3\u675f\u6216\u662f\u6b7b\u4ea1\n[[YELLOW]]\u653e\u8840\u7684\u65f6\u95f4\u968f\u7740\u4f60\u7684\u5251\u672f\u7684\u63d0\u5347\u800c\u589e\u52a0
Guides.Smelting.Section.0=\u5373\u5c06\u5230\u6765...
Guides.Taming.Section.1=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u91ce\u6027\u547c\u5524?\n[[YELLOW]]\u8fd9\u662f\u4e00\u4e2a\u4e3b\u52a8\u6280\u80fd\n[[YELLOW]]\u5b83\u53ef\u4ee5\u53ec\u5524\u4e00\u53ea\u72fc,\u8c79\u732b\u6216\u8005\u9a6c\u5230\u4f60\u8eab\u8fb9\n[[YELLOW]]\u624b\u6301\u9aa8\u5934,\u751f\u9c7c\u6216\u82f9\u679c\u6765\u8fdb\u884c\u53ec\u5524
Guides.Taming.Section.8=[[DARK_AQUA]]\u4ec0\u4e48\u662f\u5feb\u9910\u670d\u52a1?\n[[YELLOW]]\u8fd9\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\n[[YELLOW]]\u653b\u51fb\u65f6\u6062\u590d\u72fc\u7684\u751f\u547d\u503c
Inspect.Offline=\u4f60\u6ca1\u6709\u67e5\u8be2\u4e0d\u5728\u7ebf\u73a9\u5bb6\u4fe1\u606f\u7684\u6743\u9650!
Inspect.OfflineStats=\u4e0d\u5728\u7ebf\u73a9\u5bb6\u7684mcmmo\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0}
Inspect.Stats={0} [[GREEN]]\u7684 mcMMO \u7edf\u8ba1\u4fe1\u606f
Inspect.TooFar=\u4f60\u65e0\u6cd5\u68c0\u67e5\u90a3\u4e2a\u73a9\u5bb6\u56e0\u4e3a\u4f60\u4eec\u8ddd\u79bb\u592a\u8fdc\u4e86!
Item.ChimaeraWing.Fail=**\u5947\u7f8e\u62c9\u4e4b\u7ffc\u5931\u8d25\u4e86!**
Item.ChimaeraWing.Pass=**\u5947\u7f8e\u62c9\u4e4b\u7ffc**
Item.ChimaeraWing.Name=\u5947\u7f8e\u62c9\u4e4b\u7ffc
Item.ChimaeraWing.Lore=[[GRAY]]\u4f20\u9001\u81f3\u4f60\u7684\u5e8a.
Item.Generic.Wait=\u4f60\u9700\u8981\u7b49\u5f85\u4e00\u6bb5\u65f6\u95f4\u624d\u80fd\u518d\u6b21\u4f7f\u7528! [[YELLOW]]({0}s)
Item.Injured.Wait=\u4f60\u6700\u8fd1\u53d7\u4f24\u4e86\u6240\u4ee5\u4f60\u5fc5\u987b\u7b49\u4e00\u6bb5\u65f6\u95f4\u624d\u80fd\u4f7f\u7528\u8fd9\u4e2a. [[YELLOW]]({0}s)
Item.FluxPickaxe.Name=\u707c\u70ed\u4e4b\u9550
Item.FluxPickaxe.Lore.1=[[GRAY]]\u6709\u51e0\u7387\u77ac\u95f4\u7194\u70bc\u77ff\u7269\u3002
Item.FluxPickaxe.Lore.2=[[GRAY]]\u9700\u8981\u7194\u70bc\u7b49\u7ea7 {0}+
Teleport.Commencing=[[GRAY]]\u4f20\u9001\u5c06\u5728 [[GOLD]]({0}) [[GRAY]] \u79d2\u540e\u8fdb\u884c, \u8bf7\u4fdd\u6301\u7ad9\u7acb\u4e0d\u52a8...
Teleport.Cancelled=[[DARK_RED]]\u4f20\u9001\u5df2\u53d6\u6d88!
Skills.Child=[[GOLD]](\u5206\u652f\u6280\u80fd)
Skills.Disarmed=[[DARK_RED]]\u4f60\u88ab\u7f34\u68b0\u4e86!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]\u4f60\u9700\u8981\u66f4\u591a\u7684 [[GRAY]]{0}
Skills.Parents=\u4e3b\u6280\u80fd
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.ChildStats={0}[[GREEN]]{1}
Skills.TooTired=\u4f60\u592a\u7d2f\u4e86\u6682\u65f6\u65e0\u6cd5\u4f7f\u7528\u8be5\u6280\u80fd.[[YELLOW]]({0}s)
Skills.Cancelled={0} \u5df2\u53d6\u6d88!
Skills.ConfirmOrCancel=[[GREEN]]\u518d\u6b21\u53f3\u952e\u4ee5\u786e\u5b9a [[GOLD]]{0}[[GREEN]]. \u5de6\u952e\u53d6\u6d88.
Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=-
Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
Perks.XP.Name=\u7ecf\u9a8c
Perks.XP.Desc=\u83b7\u5f97 {0}x \u7ecf\u9a8c.
Perks.Lucky.Name=\u5e78\u8fd0
Perks.Lucky.Desc=\u7ed9\u4e88 {0} \u6280\u80fd\u548c\u80fd\u529b33.3%\u7684\u66f4\u9ad8\u51e0\u7387\u89e6\u53d1
Perks.Lucky.Desc.Login=\u7ed9\u4e88\u6280\u80fd\u548c\u80fd\u529b33.3%\u5f97\u66f4\u9ad8\u51e0\u7387\u89e6\u53d1
Perks.Lucky.Bonus=[[GOLD]] ({0} \u7684\u597d\u8fd0\u52a0\u6210)
Perks.Cooldowns.Name=\u5feb\u901f\u6062\u590d
Perks.Cooldowns.Desc=\u51cf\u5c11\u51b7\u5374\u65f6\u95f4 {0}.
Perks.ActivationTime.Name=\u8010\u529b
Perks.ActivationTime.Desc=\u63d0\u9ad8\u80fd\u529b\u6fc0\u6d3b\u65f6\u95f4 {0} \u79d2.
Perks.ActivationTime.Bonus=[[GOLD]] ({0} \u79d2\u989d\u5916\u6301\u7eed\u65f6\u95f4)
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \u786c\u6838\u6a21\u5f0f {0} \u5173\u95ed. {1}
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \u786c\u6838\u6a21\u5f0f {0} \u542f\u7528. {1}
Hardcore.DeathStatLoss.Name=\u6280\u80fd\u6b7b\u4ea1\u60e9\u7f5a
Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]\u6b7b\u4ea1,\u4f60\u5931\u53bb\u4e86 [[BLUE]]{0}[[DARK_RED]].
Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] \u72b6\u6001\u9057\u5931\u7387\u53d8\u66f4\u4e3a {0}.
Hardcore.Vampirism.Name=\u5438\u8840\u6a21\u5f0f
Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\u592a\u4e0d\u719f\u7ec3\u6388\u4e88\u4f60\u83b7\u5f97\u4efb\u4f55\u7684\u77e5\u8bc6.
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]\u4f60\u4ece[[YELLOW]]{1}[[DARK_AQUA]]\u90a3\u5077\u53d6\u4e86[[BLUE]]{0}[[DARK_AQUA]]\u4e2a\u7b49\u7ea7.
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\u65e0\u6cd5\u4ece\u4f60\u8fd9\u5077\u53d6\u4efb\u4f55\u7684\u77e5\u8bc6!
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]]\u4ece\u4f60\u8fd9\u5077\u53d6\u4e86[[BLUE]]{1}[[DARK_RED]]\u4e2a\u7b49\u7ea7!
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \u72b6\u6001\u5438\u6536\u7387\u53d8\u66f4\u4e3a {0}.
MOTD.Donate=[[DARK_AQUA]]\u6350\u8d60\u4fe1\u606f:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\u786c\u6838\u6a21\u5f0f\u5df2\u542f\u7528: [[DARK_RED]]{0}
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u6280\u80fd\u6b7b\u4ea1\u60e9\u7f5a: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirism\u7edf\u8ba1: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO \u80fd\u529b]
MOTD.Version=[[GOLD]][mcMMO] \u6b63\u5728\u8fd0\u884c\u7248\u672c [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO \u7f51\u5740
Smelting.Ability.FluxMining=\u70bd\u70ed\u7684\u9550\u5b50\u89e6\u53d1\u51e0\u7387: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=\u71c3\u6599\u6548\u7387\u52a0\u500d: [[YELLOW]]{0}x
Smelting.Ability.Locked.0={0}+ \u7ea7\u540e\u89e3\u9501 (\u66f4\u591a\u51b6\u70bc\u7ecf\u9a8c\u7403)
Smelting.Ability.Locked.1={0}+ \u7ea7\u540e\u89e3\u9501 (FLUX MINING)
Smelting.Ability.SecondSmelt=\u4e8c\u6b21\u7194\u70bc\u51e0\u7387: [[YELLOW]]{0}
Smelting.Ability.VanillaXPBoost=\u7ecf\u9a8c\u52a0\u500d: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=\u71c3\u6599\u6548\u7387
Smelting.SubSkill.FuelEfficiency.Description=\u7194\u70bc\u65f6\u63d0\u9ad8\u7194\u7089\u5185\u71c3\u6599\u7684\u71c3\u70e7\u65f6\u95f4
Smelting.SubSkill.SecondSmelt.Name=\u4e8c\u6b21\u7194\u70bc
Smelting.SubSkill.SecondSmelt.Description=\u901a\u8fc7\u51b6\u70bc\u83b7\u5f97\u53cc\u500d\u8d44\u6e90
Smelting.Effect.4=\u66f4\u591a\u51b6\u70bc\u7ecf\u9a8c\u7403
Smelting.Effect.5=\u63d0\u9ad8\u51b6\u70bc\u83b7\u53d6\u7684\u7ecf\u9a8c\u7403
Smelting.SubSkill.FluxMining.Name=\u70bd\u70ed\u7684\u9550\u5b50
Smelting.SubSkill.FluxMining.Description=\u6316\u77ff\u65f6\u4e00\u5b9a\u51e0\u7387\u4f7f\u77ff\u77f3\u7acb\u5373\u88ab\u7194\u70bc
Smelting.Listener=\u51b6\u70bc:
Smelting.SkillName=\u51b6\u70bc
Commands.Description.addlevels=\u7ed9\u73a9\u5bb6\u589e\u52a0 mcMMO \u7b49\u7ea7
Commands.Description.adminchat=\u5207\u6362 mcMMO \u7ba1\u7406\u5458\u804a\u5929\u6216\u53d1\u9001\u7ba1\u7406\u5458\u804a\u5929\u4fe1\u606f
Commands.Description.addxp=\u7ed9\u73a9\u5bb6\u589e\u52a0 mcMMO \u7ecf\u9a8c
Commands.Description.hardcore=\u4fee\u6539 mcMMO hardcore \u767e\u5206\u6bd4\u6216\u5207\u6362 hardcore \u6a21\u5f0f\u5f00/\u5173
Commands.Description.inspect=\u67e5\u770b\u73a9\u5bb6\u8be6\u7ec6\u7684 mcMMO \u4fe1\u606f
Commands.Description.mcability=\u5207\u6362 mcMMO \u6280\u80fd\u80fd\u5426\u88ab\u53f3\u952e\u6fc0\u6d3b
Commands.Description.mcgod=\u5207\u6362 mcMMO \u4e0a\u5e1d\u6a21\u5f0f
Commands.Description.mchud=\u53d8\u66f4\u4f60\u7684 mcMMO HUD \u6837\u5f0f
Commands.Description.mcmmo=\u663e\u793a mcMMO \u7684\u7b80\u5355\u63cf\u8ff0
Commands.Description.mcnotify=\u5207\u6362 mcMMO \u6280\u80fd\u63d0\u793a\u5f00\u5173
Commands.Description.mcpurge=\u6e05\u9664\u6ca1\u6709 mcMMO \u7b49\u7ea7\u7684\u73a9\u5bb6\u548c\u8d85\u8fc7 {0} \u4e2a\u6708\u6ca1\u6709\u767b\u5f55\u7684\u73a9\u5bb6\u7684 mcMMO \u6570\u636e
Commands.Description.mcrank=\u663e\u793a\u73a9\u5bb6\u7684 mcMMO \u6392\u540d
Commands.Description.mcrefresh=\u5237\u65b0\u6240\u6709\u7684 mcMMO \u51b7\u5374\u65f6\u95f4
Commands.Description.mcremove=\u4ece mcMMO \u6570\u636e\u5e93\u4e2d\u79fb\u9664\u4e00\u4e2a\u73a9\u5bb6
Commands.Description.mcstats=\u663e\u793a\u4f60\u7684 mcMMO \u7b49\u7ea7\u548c\u7ecf\u9a8c
Commands.Description.mctop=\u663e\u793a mcMMO \u6392\u884c\u699c
Commands.Description.mmoedit=\u7ed9\u73a9\u5bb6\u8bbe\u7f6e mcMMO \u7b49\u7ea7
Commands.Description.mmoupdate=\u4ece\u4e00\u4e2a\u65e7\u7684 mcMMO \u6570\u636e\u5e93\u8fc1\u79fb\u5230\u5f53\u524d\u6570\u636e\u5e93\u5185
Commands.Description.mcconvert=\u8f6c\u6362\u6570\u636e\u5e93\u7684\u7c7b\u578b\u6216\u7ecf\u9a8c\u503c\u516c\u5f0f\u7684\u7c7b\u578b
Commands.Description.mmoshowdb=\u663e\u793a\u5f53\u524d\u6570\u636e\u5e93\u7c7b\u578b\u540d\u79f0 (\u8fc7\u540e\u66f4\u65b0\u4f7f\u7528 /mmoupdate)
Commands.Description.party=\u63a7\u5236\u5404\u79cd mcMMO \u961f\u4f0d\u8bbe\u7f6e
Commands.Description.partychat=\u5207\u6362 mcMMO \u961f\u4f0d\u804a\u5929\u6216\u53d1\u9001\u961f\u4f0d\u804a\u5929\u6d88\u606f
Commands.Description.ptp=\u4f20\u9001\u81f3 mcMMO \u961f\u4f0d\u6210\u5458
Commands.Description.Skill=\u663e\u793a {0} \u8be6\u7ec6\u7684mcMMO\u6280\u80fd\u4fe1\u606f
Commands.Description.skillreset=\u91cd\u7f6e mcMMO \u7b49\u7ea7
Commands.Description.vampirism=\u66f4\u6539 mcMMO \u69a8\u53d6\u767e\u5206\u6bd4 \u6216\u5207\u6362 vampirism \u6a21\u5f0f\u5f00/\u5173
Commands.Description.xplock=\u9501\u5b9a\u6307\u5b9a mcMMO \u6280\u80fd\u7684\u7ecf\u9a8c\u6761
Commands.Description.xprate=\u66f4\u6539 mcMMO \u7ecf\u9a8c\u500d\u7387\u6216\u5f00\u542f\u4e00\u4e2a mcMMO \u7ecf\u9a8c\u7ffb\u500d\u4e8b\u4ef6
UpdateChecker.Outdated=\u4f60\u6b63\u4f7f\u7528\u7740\u4e00\u4e2a\u8fc7\u65f6\u7248\u672c\u7684 mcMMO !
UpdateChecker.NewAvailable=\u53d1\u73b0 BukkitDev \u4e0a\u6709\u53ef\u7528\u65b0\u7248\u672c.
Scoreboard.Header.PlayerStats=mcMMO \u7edf\u8ba1
Scoreboard.Header.PlayerCooldowns=mcMMO \u51b7\u5374
Scoreboard.Header.PlayerRank=mcMMO \u6392\u540d
Scoreboard.Header.PlayerInspect=mcMMO \u7edf\u8ba1: {0}
Scoreboard.Header.PowerLevel=\u6218\u6597\u529b
Scoreboard.Misc.PowerLevel=[[GOLD]]\u6218\u6597\u529b
Scoreboard.Misc.Level=[[DARK_AQUA]]\u7b49\u7ea7
Scoreboard.Misc.CurrentXP=[[GREEN]]\u5f53\u524d\u7ecf\u9a8c
Scoreboard.Misc.RemainingXP=\u5347\u7ea7\u6240\u9700\u7ecf\u9a8c
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\u51b7\u5374
Scoreboard.Misc.Overall=[[GOLD]]\u603b\u4f53
Scoreboard.Misc.Ability=\u80fd\u529b
Recovery.Notice=\u6ce8\u610f: mcMMO[[DARK_RED]]\u65e0\u6cd5\u8f7d\u5165\u4f60\u7684\u6570\u636e.[[RED]] \u91cd\u8bd55\u6b21...
Recovery.Success=[[GREEN]]\u6210\u529f!\u4f60\u7684mcMMO\u6570\u636e\u5df2\u8f7d\u5165.
Recovery.Failure=mcMMO\u65e0\u6cd5\u8f7d\u5165\u4f60\u7684\u6570\u636e,\u4f60\u53ef\u80fd\u9700\u8981\u8054\u7cfb[[AQUA]]\u6e38\u620f\u7ba1\u7406\u5458\n[[YELLOW]]\u4f60\u53ef\u4ee5\u7ee7\u7eed\u6e38\u620f,\u4f46\u4f60[[BOLD]]\u65e0\u6cd5\u5f97\u5230mcMMO\u7b49\u7ea7[[YELLOW]]\u548c\u4efb\u4f55\u7ecf\u9a8c[[BOLD]]\u6240\u6709\u6570\u636e\u4e0d\u4f1a\u88ab\u4fdd\u5b58[[YELLOW]].
Recovery.AdminFailureNotice=[[DARK_RED]][A][[RED]]mcMMO\u65e0\u6cd5\u8f7d\u5165\u73a9\u5bb6[[YELLOW]]{0}[[RED]]\u7684\u6570\u636e. [[LIGHT_PURPLE]]\u8bf7\u68c0\u67e5\u4f60\u7684\u6570\u636e\u5e93\u6216\u8bbe\u7f6e.

View File

@@ -1,777 +0,0 @@
Acrobatics.Ability.Proc=[[GREEN]]**\u5b8c\u7f8e\u8457\u9678**
Acrobatics.Combat.Proc=[[GREEN]]**\u8ff4\u907f**
Acrobatics.DodgeChance=\u8ff4\u907f\u6a5f\u7387: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.Name=\u7ffb\u6efe
Acrobatics.SubSkill.Roll.Description=\u6e1b\u5c11\u6216\u53d6\u6d88\u6389\u843d\u50b7\u5bb3
Acrobatics.SubSkill.GracefulRoll.Name=\u6f02\u4eae\u7ffb\u6efe
Acrobatics.SubSkill.GracefulRoll.Description=\u5169\u500d\u7684\u7ffb\u6efe\u6548\u679c
Acrobatics.SubSkill.Dodge.Name=\u8ff4\u907f
Acrobatics.SubSkill.Dodge.Description=\u6e1b\u5c11\u4e00\u534a\u7684\u50b7\u5bb3
Acrobatics.Listener=\u96dc\u6280:
Acrobatics.SubSkill.Roll.Chance=\u7ffb\u6efe\u6a5f\u7387: [[YELLOW]]{0}
Acrobatics.SubSkill.Roll.GraceChance=\u6f02\u4eae\u7ffb\u6efe\u6a5f\u7387: [[YELLOW]]{0}
Acrobatics.Roll.Text=**\u7ffb\u6efe**
Acrobatics.SkillName=\u96dc\u6280
Acrobatics.Skillup=\u96dc\u6280\u7b49\u7d1a\u4e0a\u5347\u4e86{0}\u7b49. \u5171({1})\u7b49
Archery.Combat.DazeChance=\u6688\u7729\u6a5f\u7387: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=\u56de\u6536\u7bad\u77e2\u7684\u6a5f\u7387: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=\u6280\u8853\u5c04\u64ca\u734e\u52f5\u50b7\u5bb3: [[YELLOW]]{0}
Archery.SubSkill.SkillShot.Name=\u6280\u8853\u5c04\u64ca
Archery.SubSkill.SkillShot.Description=\u589e\u52a0\u5f13\u7bad\u50b7\u5bb3
Archery.SubSkill.Daze.Name=\u6688\u7729(\u9650\u5b9a\u73a9\u5bb6)
Archery.SubSkill.Daze.Description=\u8ff7\u60d1\u6575\u4eba\u4e26\u9020\u6210 {0}\u9ede\u50b7\u5bb3
Archery.SubSkill.ArrowRetrieval.Name=\u56de\u6536\u5f13\u7bad
Archery.SubSkill.ArrowRetrieval.Description=\u6709\u6a5f\u7387\u5f9e\u5c4d\u9ad4\u4e0a\u53d6\u5f97\u7bad\u77e2
Archery.Listener=\u7bad\u8853:
Archery.SkillName=\u7bad\u8853
Archery.Skillup=\u7bad\u8853\u6280\u80fd\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7ea7 ({1})!
Axes.Ability.Bonus.0=\u65a7\u982d\u7cbe\u901a
Axes.Ability.Bonus.1=\u734e\u52f5 {0} \u50b7\u5bb3
Axes.Ability.Bonus.2=\u9632\u5177\u7834\u58de\u8005
Axes.Ability.Bonus.3=\u5c0d\u6709\u88dd\u7532\u6575\u4eba\u984d\u5916\u9020\u6210 {0} \u50b7\u5bb3
Axes.Ability.Bonus.4=\u5f37\u529b\u653b\u64ca
Axes.Ability.Bonus.5=\u5c0d\u7121\u88dd\u7532\u6575\u4eba\u984d\u5916\u9020\u6210 {0} \u50b7\u5bb3
Axes.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u65a7\u982d**
Axes.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7dca\u4e86\u4f60\u7684\u65a7\u982d**
Axes.Combat.CritStruck=[[DARK_RED]]\u4f60\u6253\u51fa\u4e86\u6703\u5fc3\u4e00\u64ca!
Axes.Combat.CritChance=\u66b4\u64ca\u6a5f\u7387: [[YELLOW]]{0}%
Axes.Combat.CriticalHit=\u6703\u5fc3\u4e00\u64ca!
Axes.Combat.GI.Proc=[[GREEN]]**\u66b4\u529b\u6253\u64ca**
Axes.Combat.GI.Struck=**\u88ab\u5f37\u529b\u653b\u64ca\u64ca\u4e2d**
Axes.Combat.SS.Struck=[[DARK_RED]]\u88ab\u5288\u9871\u65ac\u64ca\u4e2d!
Axes.Combat.SS.Length=\u5288\u9871\u65ac\u6301\u7e8c\u6642\u9593: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=\u5288\u9871\u65ac (\u4e3b\u52d5\u6280\u80fd)
Axes.SubSkill.SkullSplitter.Description=\u9020\u6210\u7bc4\u570d\u50b7\u5bb3
Axes.SubSkill.CriticalStrikes.Name=\u6703\u5fc3\u4e00\u64ca
Axes.SubSkill.CriticalStrikes.Description=\u96d9\u500d\u50b7\u5bb3
Axes.SubSkill.AxeMastery.Name=\u65a7\u982d\u7cbe\u901a
Axes.SubSkill.AxeMastery.Description=\u589e\u52a0\u984d\u5916\u50b7\u5bb3
Axes.SubSkill.ArmorImpact.Name=\u9632\u5177\u7834\u58de\u8005
Axes.SubSkill.ArmorImpact.Description=\u7528\u8db3\u5920\u7684\u529b\u91cf\u4f86\u7a81\u7834\u88dd\u7532
Axes.SubSkill.GreaterImpact.Name=\u5f37\u529b\u653b\u64ca
Axes.SubSkill.GreaterImpact.Description=\u5c0d\u7121\u88dd\u7532\u6575\u4eba\u9020\u6210\u66f4\u591a\u50b7\u5bb3
Axes.Listener=\u65a7\u6280:
Axes.SkillName=\u65a7\u6280
Axes.Skills.SS.Off=**\u5288\u9871\u65ac\u5df2\u7d50\u675f**
Axes.Skills.SS.On=[[GREEN]]**\u5288\u9871\u65ac\u5df2\u4f7f\u7528**
Axes.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u5288\u9871\u65ac [[GREEN]]\u80fd\u529b\u5df2\u53ef\u4f7f\u7528\uff01
Axes.Skills.SS.Other.Off=\u5288\u9871\u65ac[[GREEN]] \u5df2\u7d93\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u4f7f\u7528\u4e86 [[RED]]\u5288\u9871\u65ac!
Axes.Skillup=\u65a7\u6280\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
Excavation.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u93df\u5b50**
Excavation.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7dca\u4e86\u4f60\u7684\u93df\u5b50**
Excavation.SubSkill.GigaDrillBreaker.Name=\u66b4\u8d70\u947d\u982d (\u4e3b\u52d5\u6280\u80fd)
Excavation.SubSkill.GigaDrillBreaker.Description=3x \u6389\u843d\u7387, 3x \u7d93\u9a57\u503c, +\u901f\u5ea6
Excavation.SubSkill.TreasureHunter.Name=\u5bf6\u7269\u7375\u4eba
Excavation.SubSkill.TreasureHunter.Description=\u6316\u51fa\u5bf6\u85cf\u7684\u80fd\u529b
Excavation.Effect.Length=\u66b4\u8d70\u947d\u982d\u6301\u7e8c\u6642\u9593: [[YELLOW]]{0}s
Excavation.Listener=\u6316\u6398:
Excavation.SkillName=\u6316\u6398
Excavation.Skills.GigaDrillBreaker.Off=**\u66b4\u8d70\u947d\u982d\u5df2\u7ed3\u675f**
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\u66b4\u8d70\u947d\u982d\u6280\u80fd\u4f7f\u7528**
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u66b4\u8d70\u947d\u982d [[GREEN]]\u6280\u80fd\u5df2\u7d93\u53ef\u4ee5\u4f7f\u7528\u4e86!
Excavation.Skills.GigaDrillBreaker.Other.Off=\u66b4\u8d70\u947d\u982d[[GREEN]] \u5df2\u7d93\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u66b4\u8d70\u947d\u982d!
Excavation.Skillup=\u6316\u6398\u6280\u80fd\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
Fishing.Ability.Chance=\u54ac\u788e\u6a5f\u7387: [[YELLOW]]{0}
Fishing.Ability.Info=\u9b54\u6cd5\u7375\u4eba: [[GRAY]] ** \u96a8\u8457\u5bf6\u85cf\u7375\u4eba\u7b49\u7d1a\u63d0\u9ad8 **
Fishing.Ability.Locked.0=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ \uff08\u6416\u6643\uff09
Fishing.Ability.Locked.1=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u51b0\u91e3)
Fishing.Ability.Locked.2=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u5782\u91e3\u5927\u5e2b)
Fishing.Ability.Rank=\u5bf6\u7269\u7375\u4eba\u7b49\u7d1a: [[YELLOW]]{0}/5
Fishing.Ability.TH.DropRate=\u6389\u5bf6\u7387: [[DARK_RED]]\u9677\u9631: [[YELLOW]]{0} [[GRAY]]\u5e38\u898b: [[YELLOW]]{1} [[GREEN]]\u7f55\u898b: [[YELLOW]]{2}\n[[BLUE]]\u7a00\u6709: [[YELLOW]]{3} [[LIGHT_PURPLE]]\u53f2\u8a69: [[YELLOW]]{4} [[GOLD]]\u50b3\u8aaa: [[YELLOW]]{5} [[AQUA]]\u5275\u7d00\u9304: [[YELLOW]]{6}
Fishing.Ability.TH.MagicRate=\u9b54\u6cd5\u7375\u4eba\u6a5f\u7387: [[YELLOW]]{0}
Fishing.Ability.Shake=\u6416\u6643\u6a5f\u7387: [[YELLOW]]{0}
Fishing.Ability.IceFishing=\u51b0\u91e3: \u5728\u51b0\u4e0a\u91e3\u9b5a
Fishing.Ability.FD=\u6f01\u4eba\u4fbf\u7576: [[YELLOW]]\u7b49\u7d1a {0}
Fishing.SubSkill.TreasureHunter.Name=\u5bf6\u7269\u7375\u4eba (\u88ab\u52d5\u6280\u80fd)
Fishing.SubSkill.TreasureHunter.Description=\u6389\u5230\u96dc\u7269
Fishing.SubSkill.MagicHunter.Name=\u9b54\u6cd5\u7375\u4eba
Fishing.SubSkill.MagicHunter.Description=\u627e\u5230\u9644\u9b54\u7269\u54c1
Fishing.SubSkill.Shake.Name=\u6416\u6643 (\u5c0d\u602a\u7269\u4f7f\u7528)
Fishing.SubSkill.Shake.Description=\u7528\u91e3\u7aff\u628a\u602a\u7269\u7684\u7269\u54c1\u53d6\u4e0b\u4f86
Fishing.SubSkill.FishermansDiet.Name=\u6f01\u4eba\u4fbf\u7576
Fishing.SubSkill.FishermansDiet.Description=\u98df\u7528\u9b5a\u98df\u54c1\u6642\u984d\u5916\u6062\u5fa9\u98fd\u98df\u5ea6
Fishing.SubSkill.MasterAngler.Name=\u5782\u91e3\u5927\u5e2b
Fishing.SubSkill.MasterAngler.Description=\u589e\u52a0\u5728\u91e3\u9b5a\u6642\u4e0a\u9264\u7684\u6a5f\u7387
Fishing.SubSkill.IceFishing.Name=\u51b0\u91e3
Fishing.SubSkill.IceFishing.Description=\u5141\u8a31\u4f60\u5728\u51b0\u5929\u96ea\u5730\u88e1\u91e3\u9b5a
Fishing.Chance.Raining=[[BLUE]] \u5927\u91cf\u734e\u52f5
Fishing.Listener=\u91e3\u9b5a:
Fishing.Ability.TH.MagicFound=[[GRAY]]\u4f60\u611f\u53d7\u5230\u9b54\u529b\u7684\u6ce2\u52d5...
Fishing.Ability.TH.Boom=[[GRAY]]\u6536\u7a6b\u6642\u9593!!!
Fishing.Ability.TH.Poison=[[GRAY]]\u4ec0\u9ebc\u6771\u897f,\u805e\u8d77\u4f86\u597d\u81ed\u554a...
Fishing.SkillName=\u91e3\u9b5a
Fishing.Skillup=\u91e3\u9b5a\u6280\u80fd\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
Herbalism.Ability.DoubleDropChance=\u96d9\u500d\u6389\u843d\u6a5f\u7387: [[YELLOW]]{0}
Herbalism.Ability.FD=\u8fb2\u592b\u79c1\u623f\u83dc: [[YELLOW]]\u7b49\u7d1a {0}
Herbalism.Ability.GTe.Length=\u7da0\u5316\u6301\u7e8c\u6642\u9593: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=\u4f60\u9700\u8981\u66f4\u591a\u7a2e\u5b50\u624d\u53ef\u7da0\u5316.
Herbalism.Ability.GTh.Chance=\u7da0\u624b\u6307\u6a5f\u7387: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**\u7da0\u624b\u6307\u5931\u6557**
Herbalism.Ability.GTh.Stage=\u7da0\u624b\u6307\u968e\u6bb5: [[YELLOW]]\u4f5c\u7269\u6210\u9577\u81f3\u968e\u6bb5 {0}
Herbalism.Ability.GTh=[[GREEN]]**\u7da0\u624b\u6307**
Herbalism.Ability.HylianLuck=\u6d77\u502b\u7684\u795d\u798f\u6a5f\u7387: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u92e4\u982d**
Herbalism.Ability.Ready=[[GREEN]]**\u4f60\u8209\u9ad8\u4e86\u4f60\u7684\u92e4\u982d**
Herbalism.Ability.ShroomThumb.Chance=\u8611\u83c7\u624b\u89f8\u767c\u6a5f\u7387: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**\u78e8\u83c7\u624b\u4f7f\u7528\u5931\u6557**
Herbalism.SubSkill.GreenTerra.Name=\u7da0\u5316 (\u4e3b\u52d5\u6280\u80fd)
Herbalism.SubSkill.GreenTerra.Description=\u6563\u64ad\u4e0a\u5e1d\u7684\u6069\u60e0,3\u500d\u6389\u843d\u7269
Herbalism.SubSkill.GreenThumb.Name=\u7da0\u624b\u6307 (\u5c0f\u9ea5)
Herbalism.SubSkill.GreenThumb.Description=\u6536\u6210\u6642\u81ea\u52d5\u7a2e\u690d\u5c0f\u9ea5
Herbalism.Effect.4=\u7da0\u624b\u6307 (\u5927\u91cf)
Herbalism.SubSkill.GreenThumb.Description.2=\u4f7f\u7528\u7a2e\u5b50\u8b93\u9d5d\u5375\u77f3\u8b8a\u9752\u82d4\u77f3,\u6216\u8b93\u6ce5\u571f\u8b8a\u8349\u5730
Herbalism.SubSkill.FarmersDiet.Name=\u8fb2\u592b\u79c1\u623f\u83dc
Herbalism.SubSkill.FarmersDiet.Description=\u98df\u7528\u8fb2\u98df\u54c1\u6642\u984d\u5916\u6062\u5fa9\u98fd\u98df\u5ea6
Herbalism.SubSkill.DoubleDrops.Name=\u96d9\u500d\u6389\u843d (\u6240\u6709\u7684\u690d\u7269)
Herbalism.SubSkill.DoubleDrops.Description=\u96d9\u500d\u6389\u843d\u7269\u54c1
Herbalism.SubSkill.HylianLuck.Name=\u6d77\u502b\u7684\u795d\u798f
Herbalism.SubSkill.HylianLuck.Description=\u4f7f\u4f60\u64c1\u6709\u5fae\u5c0f\u6a5f\u7387\u767c\u73fe\u7a00\u6709\u7269\u54c1
Herbalism.SubSkill.ShroomThumb.Name=\u8611\u83c7\u624b
Herbalism.SubSkill.ShroomThumb.Description=\u6563\u64ad\u83cc\u7d72\u9ad4\u81f3\u571f\u548c\u8349
Herbalism.HylianLuck=[[GREEN]]\u8c50\u6536\u5973\u795e\u4eca\u65e5\u8207\u4f60\u540c\u5728!
Herbalism.Listener=\u8349\u85e5\u5b78:
Herbalism.SkillName=\u8349\u85e5\u5b78
Herbalism.Skills.GTe.On=[[GREEN]]**\u767c\u52d5\u7da0\u5316**
Herbalism.Skills.GTe.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u7da0\u5316 [[GREEN]]\u80fd\u529b\u5df2\u53ef\u4f7f\u7528!
Herbalism.Skills.GTe.Other.Off=\u7da0\u5316[[GREEN]] \u5373\u5c07\u7ed3\u675f [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7da0\u5316!
Herbalism.Skillup=\u8349\u85e5\u5b78\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
Mining.Ability.Length=\u8d85\u7d1a\u788e\u77f3\u6a5f\u6301\u7e8c\u6642\u9593: [[YELLOW]]{0}s
Mining.Ability.Locked.0=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u6316\u7926\u7206\u767c)
Mining.Ability.Locked.1=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u5de8\u5927\u7206\u7834)
Mining.Ability.Locked.2=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u7206\u7834\u5c08\u5bb6)
Mining.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u93ac\u5b50**
Mining.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7dca\u8457\u4f60\u7684\u93ac\u5b50**
Mining.SubSkill.SuperBreaker.Name=\u8d85\u7d1a\u788e\u77f3\u6a5f (\u4e3b\u52d5\u6280\u80fd)
Mining.SubSkill.SuperBreaker.Description=\u901f\u5ea6+, 3\u500d\u6389\u843d\u7387
Mining.SubSkill.DoubleDrops.Name=\u96d9\u500d\u6389\u843d
Mining.SubSkill.DoubleDrops.Description=\u96d9\u500d\u6389\u843d\u7269\u54c1
Mining.SubSkill.BlastMining.Name=\u6316\u7926\u7206\u767c
Mining.SubSkill.BlastMining.Description=\u4f7f\u7528TNT\u6316\u7926\u6703\u7372\u5f97\u984d\u5916\u734e\u52f5
Mining.SubSkill.BiggerBombs.Name=\u5de8\u5927\u7206\u7834
Mining.SubSkill.BiggerBombs.Description=\u589e\u52a0TNT\u7206\u70b8\u7bc4\u570d
Mining.SubSkill.DemolitionsExpertise.Name=\u7206\u7834\u5c08\u5bb6
Mining.SubSkill.DemolitionsExpertise.Description=\u6e1b\u5c11\u4f86\u81eaTNT\u7684\u50b7\u5bb3
Mining.Effect.Decrease=\u7206\u7834\u5c08\u5bb6\u50b7\u5bb3\u6e1b\u5c11: [[YELLOW]]{0}
Mining.Effect.DropChance=\u96d9\u500d\u6389\u843d\u6a5f\u7387: [[YELLOW]]{0}
Mining.Listener=\u6316\u7926:
Mining.SkillName=\u6316\u7926
Mining.Skills.SuperBreaker.Off=**\u8d85\u7d1a\u788e\u77f3\u6a5f\u5df2\u7ed3\u675f**
Mining.Skills.SuperBreaker.On=[[GREEN]]**\u8d85\u7d1a\u788e\u77f3\u6a5f\u5df2\u4f7f\u7528**
Mining.Skills.SuperBreaker.Other.Off=\u8d85\u7d1a\u788e\u77f3\u6a5f[[GREEN]] \u5df2\u7d93\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u8d85\u7d1a\u788e\u77f3\u6a5f!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684[[YELLOW]] \u8d85\u7d1a\u788e\u77f3\u6a5f [[GREEN]]\u80fd\u529b\u5df2\u53ef\u518d\u6b21\u4f7f\u7528\uff01
Mining.Skillup=\u6316\u7926\u6280\u80fd\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
Mining.Blast.Boom=[[GRAY]]**\u78b0!**
Mining.Blast.Effect=+{0} \u7926\u7269\u7522\u91cf, -{1}\u5783\u573e\u7522\u91cf, {2}x \u6389\u843d\u91cf
Mining.Blast.Radius.Increase=\u7206\u70b8\u534a\u5f91\u63d0\u5347: [[YELLOW]]+{0}
Mining.Blast.Rank=\u6316\u7926\u7206\u767c: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u6316\u7926\u7206\u767c!
Mining.Blast.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u6316\u7926\u7206\u767c [[GREEN]]\u51b7\u537b\u6642\u9593\u5df2\u7d50\u675f!
Repair.SubSkill.Repair.Name=\u4fee\u7406
Repair.SubSkill.Repair.Description=\u4fee\u7406\u5de5\u5177\u548c\u88dd\u5099
Repair.SubSkill.GoldRepair.Name=\u4fee\u7406\u9ec3\u91d1 ({0}+ SKILL)
Repair.SubSkill.GoldRepair.Description=\u4fee\u7406\u91d1\u88fd\u5de5\u5177\u548c\u88dd\u5099
Repair.SubSkill.IronRepair.Name=\u4fee\u7406\u9435 ({0}+ SKILL)
Repair.SubSkill.IronRepair.Description=\u4fee\u7406\u9435\u88fd\u5de5\u5177\u548c\u88dd\u5099
Repair.SubSkill.StoneRepair.Name=\u4fee\u7406\u77f3\u982d ({0}+ SKILL)
Repair.SubSkill.StoneRepair.Description=\u4fee\u7406\u77f3\u88fd\u5de5\u5177
Repair.SubSkill.RepairMastery.Name=\u4fee\u7406\u7cbe\u901a
Repair.SubSkill.RepairMastery.Description=\u5df2\u589e\u52a0\u4fee\u7406\u6578\u91cf
Repair.SubSkill.SuperRepair.Name=\u8d85\u7d1a\u4fee\u7406
Repair.SubSkill.SuperRepair.Description=\u96d9\u500d\u6548\u679c
Repair.SubSkill.DiamondRepair.Name=\u947d\u77f3\u4fee\u7406 ({0}+ SKILL)
Repair.SubSkill.DiamondRepair.Description=\u4fee\u7406\u947d\u77f3\u5de5\u5177\u548c\u88dd\u5099
Repair.SubSkill.ArcaneForging.Name=\u79d8\u6cd5\u935b\u9020
Repair.SubSkill.ArcaneForging.Description=\u4fee\u7406\u9644\u9b54\u7269\u54c1
Repair.SubSkill.Salvage.Name=\u56de\u6536 ({0}+ SKILL)
Repair.SubSkill.Salvage.Description=\u56de\u6536\u5de5\u5177\u548c\u88dd\u7532
Repair.Error=[[DARK_RED]]mcMMO \u5728\u4fee\u6b63\u6642\u767c\u751f\u4e86\u932f\u8aa4!
Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u5df2\u7d93\u653e\u7f6e\u4e86\u4e00\u500b\u9435\u7827,\u4f60\u53ef\u4ee5\u5728\u9435\u7827\u4e0a\u4fee\u7406\u5de5\u5177\u548c\u88dd\u7532
Repair.Listener.Anvil2=[[DARK_RED]]\u4f60\u653e\u7f6e\u4e86\u4e00\u500b\u56de\u6536\u53f0,\u4f7f\u7528\u5b83\u4f86\u56de\u6536\u5de5\u5177\u548c\u88dd\u7532
Repair.Listener=\u4fee\u7406\uff1a
Repair.SkillName=\u4fee\u7406
Repair.Skills.AdeptSalvage=[[DARK_RED]]\u56e0\u70ba\u719f\u7df4\u5ea6\u4e0d\u5920\u6240\u4ee5\u4f60\u4e0d\u80fd\u56de\u6536\u5b83\u5011
Repair.Skills.AdeptDiamond=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7d1a\u4e0d\u8db3\u4ee5\u4fee\u7406\u947d\u77f3\u88dd\u5099!
Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7d1a\u4e0d\u8db3\u4ee5\u4fee\u7406\u9ec4\u91d1\u88dd\u5099!
Repair.Skills.AdeptIron=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7d1a\u4e0d\u8db3\u4ee5\u4fee\u7406\u9435\u88fd\u88dd\u5099!
Repair.Skills.AdeptStone=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7d1a\u4e0d\u8db3\u4ee5\u4fee\u7406\u77f3\u982d\u88dd\u5099!
Repair.Skills.Adept=\u4f60\u5fc5\u9808\u9054\u5230\u7b49\u7d1a [[YELLOW]]{0}[[RED]] \u624d\u53ef\u4fee\u7406[[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u4f86\u5f88\u7c21\u55ae.
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88dd\u5099\u8010\u4e45\u5ea6\u5df2\u6eff!
Repair.Skills.SalvageSuccess=[[GRAY]]\u7269\u54c1\u5df2\u56de\u6536!
Repair.Skills.NotFullDurability=[[DARK_RED]]\u4f60\u7121\u6cd5\u56de\u6536\u5df2\u53d7\u640d\u7684\u7269\u54c1
Repair.Skills.Mastery=\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u984d\u5916\u56de\u5fa9 {0}% \u8010\u4e45\u5ea6
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u7121\u6cd5\u4fee\u7406\u758a\u52a0\u7684\u7269\u54c1
Repair.Skills.Super.Chance=\u8d85\u7d1a\u4fee\u7406\u6a5f\u7387: [[YELLOW]]{0}
Repair.Skillup=\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
Repair.Pretty.Name=\u4fee\u7406
Salvage.Pretty.Name=\u56de\u6536
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u9644\u9b54\u964d\u7d1a\u6a5f\u7387: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]\u81ea\u52d5\u7784\u6e96\u7684\u6210\u529f\u7387: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=\u9019\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7d1a\u5df2\u4e0b\u964d
Repair.Arcane.Fail=\u9019\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u5df2\u6d88\u5931!
Repair.Arcane.Lost=\u4f60\u7684\u6280\u80fd\u7b49\u7d1a\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c6c\u6027.
Repair.Arcane.Perfect=[[GREEN]]\u4f60\u6210\u529f\u5730\u4fdd\u7559\u4e86\u9019\u4ef6\u7269\u54c1\u7684\u9644\u9b54.
Repair.Arcane.Rank=\u79d8\u6cd5\u935b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4
Swords.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u528d**
Swords.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7dca\u8457\u4f60\u7684\u528d**
Swords.Combat.Bleed.Chance=\u653e\u8840\u6a5f\u7387: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=\u653e\u8840\u6301\u7e8c\u6642\u9593: [[YELLOW]]{0} \u9031\u671f
Swords.Combat.Bleed.Note=[[GRAY]]\u6ce8\u610f: [[YELLOW]]\u6bcf\u5169\u79d2\u6e1b\u4e00\u6ef4\u8840
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u4f60\u6b63\u5728\u6d41\u8840!
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u653e\u8840\u5df2[[GREEN]]\u505c\u6b62[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**\u6575\u4eba\u6b63\u5728\u4e0d\u65b7\u6d41\u8840**
Swords.Combat.Counter.Chance=\u53cd\u64ca\u6a5f\u7387: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]\u4f60\u53cd\u64ca\u4e86\u5c0d\u624b!
Swords.Combat.Countered=[[GREEN]]**\u53cd\u5c04\u4e86\u6575\u4eba\u7684\u653b\u64ca**
Swords.Combat.SS.Struck=[[DARK_RED]]\u88ab\u5272\u88c2\u65ac\u653b\u64ca\uff01
Swords.SubSkill.CounterAttack.Name=\u53cd\u64ca
Swords.SubSkill.CounterAttack.Description=\u683c\u6a94\u6642\u53cd\u5f48{0}\u50b7\u5bb3\u503c
Swords.SubSkill.SerratedStrikes.Name=\u5272\u88c2\u65ac (\u4e3b\u52d5\u6280\u80fd)
Swords.SubSkill.SerratedStrikes.Description={0} \u50b7\u5bb3\u7bc4\u570d, \u653e\u8840\u7bc4\u570d
Swords.Effect.4=\u5272\u88c2\u65ac\u6d41\u8840\u50b7\u5bb3\u589e\u52a0
Swords.Effect.5={0} \u6d41\u8840\u9031\u671f
Swords.SubSkill.Bleed.Name=\u653e\u8840
Swords.SubSkill.Bleed.Description=\u7522\u751f\u653e\u8840\u7684\u6301\u7e8c\u50b7\u5bb3
Swords.Listener=\u528d\u8853:
Swords.SkillName=\u528d\u8853
Swords.Skills.SS.Off=[[DARK_RED]]\u5272\u88c2\u65ac\u7d50\u675f\u4e86\uff01
Swords.Skills.SS.On=[[GREEN]]**\u767c\u52d5\u5272\u88c2\u65ac**
Swords.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u5272\u88c2\u65ac [[GREEN]]\u6280\u80fd\u5df2\u53ef\u4f7f\u7528!
Swords.Skills.SS.Other.Off=\u5272\u88c2\u65ac[[GREEN]] \u5373\u5c07\u7d50\u675f [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u5272\u88c2\u65ac!
Swords.Skillup=\u528d\u8853\u6280\u80fd\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
Swords.SS.Length=\u5272\u88c2\u65ac\u6301\u7e8c\u6642\u9593: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=\u5371\u6a5f\u610f\u8b58
Taming.Ability.Bonus.1=\u72fc\u6703\u907f\u958b\u5371\u96aa
Taming.Ability.Bonus.2=\u6bdb\u76ae\u5f37\u5316
Taming.Ability.Bonus.3=1/{0} \u50b7\u5bb3/\u706b\u7130\u50b7\u5bb3
Taming.Ability.Bonus.4=\u885d\u64ca\u683c\u64cb
Taming.Ability.Bonus.5=\u7206\u70b8\u50b7\u5bb3\u6e1b\u514d\u70ba 1/{0}
Taming.Ability.Bonus.6=\u5229\u722a
Taming.Ability.Bonus.7=+{0} \u50b7\u5bb3
Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52d9
Taming.Ability.Bonus.9={0} \u4e00\u5b9a\u6a5f\u7387\u5728\u653b\u64ca\u6642\u6062\u5fa9\u8840\u91cf
Taming.Ability.Bonus.10=\u795e\u72ac
Taming.Ability.Bonus.11=\u7576\u88ab\u6cd5\u8853\u653b\u64ca\u6216\u4e2d\u6bd2\u6642\u6062\u5fa9\u751f\u547d\u503c
Taming.Ability.Locked.0=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u5371\u6a5f\u610f\u8b58)
Taming.Ability.Locked.1=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u6bdb\u76ae\u5f37\u5316)
Taming.Ability.Locked.2=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u885d\u64ca\u683c\u64cb)
Taming.Ability.Locked.3=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u5229\u722a)
Taming.Ability.Locked.4=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u5feb\u9910\u670d\u52d9)
Taming.Ability.Locked.5=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u795e\u72ac)
Taming.Combat.Chance.Gore=\u6d41\u8840\u6a5f\u7387: [[YELLOW]]{0}
Taming.SubSkill.BeastLore.Name=\u99b4\u7378\u4e4b\u80fd
Taming.SubSkill.BeastLore.Description=\u62ff\u8457\u9aa8\u982d\u4e26\u4f7f\u7528\u6ed1\u9f20\u53f3\u9375\u4f86\u78ba\u8a8d\u72fc\u8207\u5c71\u8c93\u7684\u72c0\u6cc1
Taming.SubSkill.ShockProof.Name=\u885d\u64ca\u683c\u64cb
Taming.SubSkill.ShockProof.Description=\u7206\u70b8\u50b7\u5bb3\u6e1b\u514d
Taming.SubSkill.CallOfTheWild.Name=\u91ce\u6027\u547c\u558a
Taming.SubSkill.CallOfTheWild.Description=\u70ba\u4f60\u81ea\u5df1\u53ec\u559a\u4e00\u96bb\u52d5\u7269
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]\u53ec\u559a (\u5c71\u8c93): \u6309\u4f4fshift\u540c\u6642\u4e26\u6309\u4f4f\u5de6\u9375 \u9084\u9700\u8981\u62ff {0} \u689d\u9b5a\u5728\u624b\u88e1
Taming.Effect.15=[[GRAY]]\u53ec\u559a (\u72fc): \u6309\u4f4fshift\u540c\u6642\u4e26\u6309\u4f4f\u5de6\u9375 \u9084\u9700\u8981\u62ff {0} \u6839\u9aa8\u982d\u5728\u624b\u88e1
Taming.SubSkill.Gore.Name0=[[GRAY]]\u53ec\u559a (\u99ac): \u6309\u4f4fshift\u540c\u6642\u4e26\u6309\u4f4f\u5de6\u9375 \u9084\u9700\u8981\u62ff {0} \u500b\u860b\u679c\u5728\u624b\u88e1
Taming.SubSkill.FastFoodService.Name=\u5feb\u9910\u670d\u52d9
Taming.SubSkill.FastFoodService.Description=\u4e00\u5b9a\u6a5f\u7387\u4f7f\u72fc\u5728\u653b\u64ca\u6642\u6062\u5fa9\u8840\u91cf
Taming.SubSkill.HolyHound.Name=\u795e\u72ac
Taming.SubSkill.HolyHound.Description=\u6cd5\u8853&\u4e2d\u6bd2\u5c07\u6703\u89f8\u767c\u6cbb\u7642.
Taming.SubSkill.Gore.Name=\u6d41\u8840
Taming.SubSkill.Gore.Description=\u6703\u5fc3\u4e00\u64ca\u4f7f\u76ee\u6a19\u6d41\u8840
Taming.SubSkill.SharpenedClaws.Name=\u5229\u722a
Taming.SubSkill.SharpenedClaws.Description=\u50b7\u5bb3\u734e\u52f5
Taming.SubSkill.EnvironmentallyAware.Name=\u5371\u6a5f\u610f\u8b58
Taming.SubSkill.EnvironmentallyAware.Description=\u4ed9\u4eba\u638c/\u5ca9\u6f3f \u6050\u61fc\u75c7, \u514d\u75ab\u6389\u5165\u50b7\u5bb3
Taming.SubSkill.ThickFur.Name=\u6bdb\u76ae\u5f37\u5316
Taming.SubSkill.ThickFur.Description=\u524a\u6e1b\u706b\u7130\u50b7\u5bb3
Taming.Listener.Wolf=[[DARK_GRAY]]\u4f60\u7684\u72fc\u8fc5\u901f\u5730\u56de\u5230\u4e86\u4f60\u7684\u8eab\u908a...
Taming.Listener=\u99b4\u7378:
Taming.SkillName=\u99b4\u7378
Taming.Skillup=\u99b4\u7378\u6280\u80fd\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
Taming.Summon.Complete=[[GREEN]]\u53ec\u63db\u5b8c\u7562
Taming.Summon.Fail.Ocelot=\u4f60\u4e0d\u80fd\u53ec\u63db\u5c71\u8c93\u56e0\u70ba\u4f60\u5df2\u7d93\u53ec\u559a\u592a\u591a\u4e86.
Taming.Summon.Fail.Wolf=\u4f60\u4e0d\u80fd\u53ec\u63db\u72fc\u56e0\u70ba\u4f60\u5df2\u7d93\u53ec\u559a\u592a\u591a\u4e86.
Taming.Summon.Fail.Horse=\u4f60\u4e0d\u80fd\u53ec\u63db\u99ac\u56e0\u70ba\u4f60\u5df2\u7d93\u53ec\u559a\u592a\u591a\u4e86.
Taming.Summon.Name.Format={0}s {1}
Unarmed.Ability.Berserk.Length=\u72c2\u66b4\u6301\u7e8c\u6642\u9593: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=\u9435\u81c2\u98a8\u683c
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u50b7\u5bb3
Unarmed.Ability.Chance.ArrowDeflect=\u64ca\u843d\u5f13\u7bad\u6a5f\u7387: [[YELLOW]]{0}
Unarmed.Ability.Chance.Disarm=\u64ca\u843d\u6b66\u5668\u6a5f\u7387: [[YELLOW]]{0}
Unarmed.Ability.Chance.IronGrip=\u9435\u722a\u6a5f\u7387: [[YELLOW]]{0}
Unarmed.Ability.IronGrip.Attacker=\u4f60\u7684\u5c0d\u624b\u6709\u9435\u722a!
Unarmed.Ability.IronGrip.Defender=[[GREEN]]\u4f60\u7684\u9435\u722a\u4f7f\u4f60\u7684\u6b66\u5668\u514d\u65bc\u88ab\u64ca\u843d!
Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u9b06\u4e86\u4f60\u7684\u62f3\u982d**
Unarmed.Ability.Ready=[[GREEN]]**\u4f60\u7dca\u63e1\u8457\u4f60\u7684\u62f3\u982d**
Unarmed.SubSkill.Berserk.Name=\u72c2\u66b4 (\u4e3b\u52d5\u6280\u80fd)
Unarmed.SubSkill.Berserk.Description=+50%\u50b7\u5bb3 \u80fd\u7834\u58de\u786c\u5ea6\u4f4e\u7684\u65b9\u584a
Unarmed.SubSkill.Disarm.Name=\u64ca\u843d\u6b66\u5668 (\u50c5\u9650\u65bc\u73a9\u5bb6)
Unarmed.SubSkill.Disarm.Description=\u4f7f\u6575\u4eba\u624b\u4e2d\u6b66\u5668\u6389\u843d
Unarmed.SubSkill.IronArmStyle.Name=\u9435\u81c2\u98a8\u683c
Unarmed.SubSkill.IronArmStyle.Description=\u4f7f\u4f60\u7684\u88dd\u7532\u96a8\u6642\u9593\u589e\u52a0\u800c\u589e\u5f37
Unarmed.SubSkill.ArrowDeflect.Name=\u64ca\u843d\u5f13\u7bad
Unarmed.SubSkill.ArrowDeflect.Description=\u8b93\u5f13\u7bad\u504f\u5411
Unarmed.SubSkill.IronGrip.Name=\u9435\u722a
Unarmed.SubSkill.IronGrip.Description=\u9632\u6b62\u4f60\u7684\u6b66\u5668\u88ab\u64ca\u843d
Unarmed.Listener=\u640f\u64ca:
Unarmed.SkillName=\u640f\u64ca
Unarmed.Skills.Berserk.Off=**\u72c2\u66b4\u5df2\u7ed3\u675f**
Unarmed.Skills.Berserk.On=[[GREEN]]**\u767c\u52d5\u72c2\u66b4**
Unarmed.Skills.Berserk.Other.Off=\u72c2\u66b4[[GREEN]] \u5373\u5c07\u7ed3\u675f [[YELLOW]]{0}
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u5df2\u53ef\u4f7f\u7528!
Unarmed.Skillup=\u640f\u64ca\u6280\u80fd\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
Woodcutting.Ability.0=\u79cb\u98a8\u6383\u843d\u8449
Woodcutting.Ability.1=\u6383\u9664\u8449\u5b50
Woodcutting.Ability.Chance.DDrop=\u96d9\u500d\u6389\u843d\u6a5f\u7387: [[YELLOW]]{0}
Woodcutting.Ability.Length=\u4f10\u6728\u5de5\u6301\u7e8c\u6642\u9593: [[YELLOW]]{0}s
Woodcutting.Ability.Locked.0=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u79cb\u98a8\u6383\u843d\u8449)
Woodcutting.SubSkill.TreeFeller.Name=\u4f10\u6728\u5de5(\u6280\u80fd)
Woodcutting.SubSkill.TreeFeller.Description=\u7206\u767c\u780d\u6a39
Woodcutting.SubSkill.LeafBlower.Name=\u79cb\u98a8\u6383\u843d\u8449
Woodcutting.SubSkill.LeafBlower.Description=\u6383\u9664\u8449\u5b50
Woodcutting.SubSkill.HarvestLumber.Name=\u96d9\u500d\u6389\u843d
Woodcutting.SubSkill.HarvestLumber.Description=\u96d9\u500d\u6389\u843d\u7269\u54c1
Woodcutting.Listener=\u4f10\u6728:
Woodcutting.SkillName=\u4f10\u6728
Woodcutting.Skills.TreeFeller.Off=**\u4f10\u6728\u5de5\u5df2\u7ed3\u675f**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u555f\u52d5\u4f10\u6728\u5de5**
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u4f10\u6728\u5de5 [[GREEN]]\u5df2\u53ef\u4f7f\u7528\uff01
Woodcutting.Skills.TreeFeller.Other.Off=\u4f10\u6728\u5de5[[GREEN]] \u5373\u5c07\u7ed3\u675f [[YELLOW]]{0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u4f10\u6728\u5de5!
Woodcutting.Skills.TreeFeller.Splinter=\u4f60\u7684\u65a7\u982d\u8b8a\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01
Woodcutting.Skills.TreeFeller.Threshold=\u9019\u68f5\u6a39\u592a\u5927\u4e86!
Woodcutting.Skillup=\u4f10\u6728\u6280\u80fd\u4e0a\u5347\u4e86 {0}! \u7e3d\u7b49\u7d1a ({1})!
Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u537b\u5b8c\u7562!**
Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1}
Combat.ArrowDeflect=[[WHITE]]**\u64ca\u843d\u5f13\u7bad**
Combat.BeastLore=[[GREEN]]**\u99b4\u7378\u4e4b\u80fd**
Combat.BeastLoreHealth=[[DARK_AQUA]]\u751f\u547d\u503c ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]\u64c1\u6709\u8005 ([[RED]]{0}[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**\u6d41\u8840**
Combat.StruckByGore=**\u4f60\u958b\u59cb\u6d41\u8840\u4e86**
Combat.TargetDazed=\u76ee\u6a19\u5df2\u88ab [[DARK_RED]] \u64ca\u6688
Combat.TouchedFuzzy=[[DARK_RED]]\u982d\u6688\u76ee\u7729...
mcMMO.Description=[[DARK_AQUA]]\u95dc\u65bc [[YELLOW]]mcMMO[[DARK_AQUA]] \u5c08\u6848:,[[GOLD]]mcMMO\u662f\u4e00\u500b[[RED]]\u958b\u653e\u539f\u59cb\u78bc\u7684[[GOLD]] RPG \u6a21\u7d44\u59cb\u65bc2011\u5e74\u4e8c\u6708,[[GOLD]]\u5efa\u7acb\u8005 [[BLUE]]com.gmail.nossr50[[GOLD]]. \u65e8\u5728\u63d0\u4f9b\u4e00\u500b\u9ad8\u54c1\u8ceaRPG\u9ad4\u9a57.,[[DARK_AQUA]]\u5c0f\u6280\u5de7:,[[GOLD]] - [[GREEN]]\u8f38\u5165 [[RED]]/mcmmo help[[GREEN]] \u4ee5\u4e86\u89e3\u6240\u6709\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f38\u5165 [[RED]]/\u6280\u80fd\u540d\u7a31 [[GREEN]]\u4ee5\u4e86\u89e3\u6280\u80fd\u7d30\u7bc0,[[DARK_AQUA]]\u958b\u767c\u8005:,[[GOLD]] - [[GREEN]]com.gmail.nossr50 [[BLUE]](\u8d0a\u52a9\u8005),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u5c08\u6848\u9818\u5c0e\u4eba),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u958b\u767c\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u958b\u767c\u8005),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\u958b\u767c\u8005),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](\u958b\u767c\u8005),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\u958b\u767c\u8005),[[DARK_AQUA]]\u5be6\u7528\u9023\u7d50:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] \u932f\u8aa4\u56de\u5831,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u983b\u9053,
Commands.addlevels.AwardAll.1=[[GREEN]]\u5728\u5168\u90e8\u7684\u6280\u80fd\u88e1\u4f60\u9084\u5dee {0} \u7b49\u7d1a!
Commands.addlevels.AwardAll.2=\u6240\u6709\u6280\u80fd\u7b49\u7d1a\u5df2\u88ab\u8a2d\u5b9a\u70ba {0}.
Commands.addlevels.AwardSkill.1=[[GREEN]]{1}\u6280\u80fd\u5df2\u589e\u52a0{0}\u7b49!
Commands.addlevels.AwardSkill.2={0} \u56e0\u70ba {1} \u800c\u4fee\u6539.
Commands.addxp.AwardAll=[[GREEN]]\u5728\u5168\u90e8\u7684\u6280\u80fd\u88e1\u4f60\u9084\u5dee {0} \u7d93\u9a57\u503c!
Commands.addxp.AwardSkill=[[GREEN]]\u4f60\u5728 {1} \u4e2d\u88ab\u734e\u52f5\u4e86 {0} \u7d93\u9a57\u503c!
Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[RED]]\u95dc\u9589
Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u555f\u52d5
Commands.Ability.Toggle=\u6280\u80fd\u4f7f\u7528\u5df2\u88ab\u5207\u63db\u70ba [[YELLOW]]{0}
Commands.AdminChat.Off=\u7ba1\u7406\u54e1\u804a\u5929\u6a21\u5f0f [[RED]]\u95dc\u9589
Commands.AdminChat.On=\u7ba1\u7406\u54e1\u804a\u5929\u6a21\u5f0f [[GREEN]]\u958b\u555f
Commands.AdminToggle=- \u5207\u63db\u7ba1\u7406\u54e1\u804a\u5929\u6a21\u5f0f
Commands.Chat.Console=*\u63a7\u5236\u53f0*
Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]mcMMO \u80fd\u529b\u51b7\u537b\u6642\u9593[[GOLD]] =--
Commands.Cooldowns.Row.N=\\ [[RED]]{0}[[WHITE]] - [[GOLD]]\u5c1a\u9918 {1} \u79d2
Commands.Cooldowns.Row.Y=\\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]] \u5df2\u53ef\u4f7f\u7528!
Commands.Database.Cooldown=\u518d\u6b21\u4f7f\u7528\u6b64\u547d\u4ee4\u4e4b\u524d,\u4f60\u5fc5\u9808\u7b49\u4e0a1\u79d2.
Commands.Disabled=\u9019\u500b\u6307\u4ee4\u88ab\u7981\u7528\u4e86.
Commands.DoesNotExist=\u6b64\u73a9\u5bb6\u4e0d\u5b58\u5728\uff01
Commands.GodMode.Disabled=mcMMO \u795e\u4e4b\u6a21\u5f0f\u53d6\u6d88
Commands.GodMode.Enabled=mcMMO \u795e\u4e4b\u6a21\u5f0f\u958b\u555f
Commands.GodMode.Forbidden=[mcMMO] \u795e\u4e4b\u6a21\u5f0f\u4e0d\u5141\u8a31\u5728\u9019\u4e16\u754c\u958b\u555f (\u8acb\u89c0\u770b\u6b0a\u9650\u8a2d\u5b9a)
Commands.GodMode.Toggle=\u795e\u4e4b\u6a21\u5f0f\u5df2\u88ab\u5207\u63db\u70ba [[YELLOW]]{0}
Commands.Healthbars.Changed.HEARTS=[mcMMO] \u4f60\u7684\u8840\u689d\u986f\u793a\u6a21\u5f0f\u5df2\u66f4\u6539\u70ba [[RED]]\u611b\u5fc3[[WHITE]].
Commands.Healthbars.Changed.BAR=[mcMMO] \u4f60\u7684\u8840\u689d\u986f\u793a\u6a21\u5f0f\u5df2\u66f4\u6539\u70ba [[YELLOW]]\u65b9\u584a[[WHITE]].
Commands.Healthbars.Changed.DISABLED=[mcMMO] \u4f60\u7684\u602a\u7269\u8840\u689d\u5df2 [[GRAY]]\u505c\u7528[[WHITE]].
Commands.Healthbars.Invalid=\u4e0d\u6b63\u78ba\u7684\u8840\u689d\u985e\u578b!
Commands.Inspect=<player> [[RED]]-\u67e5\u770b\u73a9\u5bb6\u8a73\u7d30\u8a0a\u606f
Commands.Party.Invite.Accepted=[[GREEN]]\u63a5\u53d7\u9080\u8acb\uff0c\u4f60\u52a0\u5165\u4e86\u968a\u4f0d {0}
Commands.Invite.Success=[[GREEN]]\u9080\u8acb\u8a0a\u606f\u767c\u9001\u6210\u529f
Commands.Leaderboards=<skill> <page> [[RED]]- \u6392\u884c\u699c
Commands.mcc.Header=---[][[YELLOW]]mcMMO \u6307\u4ee4[[RED]][]---
Commands.mcgod=- \u5207\u63db\u70ba\u795e\u4e4b\u6a21\u5f0f
Commands.mchud.Invalid=\u90a3\u4e0d\u662f\u4e00\u500b\u53ef\u7528\u7684HUD\u985e\u578b.
Commands.mcpurge.Success=[[GREEN]]\u6578\u64da\u5df2\u91cd\u7f6e!
Commands.mcrank.Heading=[[GOLD]]-=\u500b\u4eba\u6392\u884c=-
Commands.mcrank.Overall=\u6574\u9ad4[[GREEN]] - [[GOLD]]\u6392\u884c [[WHITE]]#[[GREEN]]{0}
Commands.mcrank.Player=\u76ee\u6a19: [[WHITE]]{0}
Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]\u6392\u540d [[WHITE]]#[[GREEN]]{1}
Commands.mcrank.Unranked=[[WHITE]]\u6392\u884c\u699c\u5916
Commands.mcrefresh.Success={0} \u79d2\u5f8c\u51b7\u537b\u6642\u9593\u5b8c\u7562.
Commands.mcremove.Success=[[GREEN]]{0} \u5df2\u6210\u529f\u5f9e\u6578\u64da\u88e1\u79fb\u9664!
Commands.mctop.Tip=[[GOLD]]\u5c0f\u6487\u6b65: \u6253 [[RED]]/mcrank[[GOLD]] \u53ef\u4ee5\u89c0\u770b\u4f60\u7684\u6392\u540d!
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u7de8\u8f2f\u76ee\u6a19
Commands.mmoedit.AllSkills.1=[\u7da0\u8272]\u60a8\u6240\u6709\u7684\u6280\u80fd\u7b49\u7d1a\u88ab\u8a2d\u5b9a\u70ba{0}\uff01
Commands.mmoedit.Modified.1=[[GREEN]]\u4f60\u7684 {0} \u7b49\u7d1a\u88ab\u8a2d\u5b9a\u70ba {1}!
Commands.mmoedit.Modified.2={0} \u56e0\u70ba {1} \u800c\u4fee\u6539.
Commands.mcconvert.Database.Same=\u4f60\u6b63\u5728\u4f7f\u7528{0}\u8cc7\u6599\u5eab!
Commands.mcconvert.Database.InvalidType={0}\u4e0d\u662f\u4e00\u500b\u6b63\u78ba\u7684\u8cc7\u6599\u5eab\u7a2e\u985e.
Commands.mcconvert.Database.Start=[[GRAY]]\u958b\u59cb\u5f9e{0}\u8f49\u63db\u81f3{1}...
Commands.mcconvert.Database.Finish=[[GRAY]]\u8cc7\u6599\u5eab\u9077\u79fb\u5b8c\u6210; {1}\u8cc7\u6599\u5eab\u73fe\u5728\u64c1\u6709{0}\u8cc7\u6599\u5eab\u7684\u6240\u6709\u8cc7\u6599.
Commands.mmoshowdb=\u76ee\u524d\u4f7f\u7528\u7684\u8cc7\u6599\u5eab\u662f [[GREEN]]{0}
Commands.mcconvert.Experience.Invalid=\u4e0d\u660e\u7684\u516c\u5f0f\u7a2e\u985e! \u6b63\u78ba\u7684\u7a2e\u985e\u70ba: [[GREEN]]LINEAR [[RED]]\u548c [[GREEN]]EXPONENTIAL.
Commands.mcconvert.Experience.Same=\u6b63\u5728\u4f7f\u7528{0}\u516c\u5f0f
Commands.mcconvert.Experience.Start=[[GRAY]]\u958b\u59cb\u5f9e{0}\u8f49\u63db\u5230{1}\u66f2\u7dda
Commands.mcconvert.Experience.Finish=[[GRAY]]\u516c\u5f0f\u8f49\u63db\u5b8c\u6210; \u73fe\u5728\u958b\u59cb\u4f7f\u7528{0} XP\u66f2\u7dda.
Commands.ModDescription=- \u8acb\u95b1\u8b80\u63d2\u4ef6\u63cf\u8ff0
Commands.NoConsole=\u9019\u500b\u6307\u4ee4\u4e0d\u53ef\u4f7f\u7528
Commands.Notifications.Off=\u5207\u63db\u80fd\u529b\u901a\u77e5\u70ba [[RED]]\u95dc\u9589
Commands.Notifications.On=\u5207\u63db\u80fd\u529b\u901a\u77e5\u70ba [[GREEN]]\u958b\u555f
Commands.Offline=[RED]]\u9019\u500b\u6307\u4ee4\u4e26\u4e0d\u9069\u7528\u65bc\u96e2\u7dda\u73a9\u5bb6.
Commands.Other=[[GREEN]]--\u5176\u4ed6\u6307\u4ee4--
Commands.Party.Header=-----[][[GREEN]]\u968a\u4f0d[[RED]][]-----
Commands.Party.Status=[[DARK_GRAY]]\u540d\u5b57: [[WHITE]]{0} {1}
Commands.Party.ShareMode=[[DARK_GRAY]]\u5206\u4eab\u6a21\u5f0f:
Commands.Party.ItemShare=[[GRAY]]\u7269\u54c1 [[DARK_AQUA]]({0})
Commands.Party.ExpShare=[[GRAY]]\u7d93\u9a57\u503c [[DARK_AQUA]]({0})
Commands.Party.ItemShareCategories=[[DARK_GRAY]]\u5171\u4eab\u7269\u54c1: [[GRAY]][[ITALIC]]{0}
Commands.Party.MembersNear=[[DARK_GRAY]]\u63a5\u8fd1\u4f60 [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
Commands.Party.Accept=- \u63a5\u53d7\u968a\u4f0d\u9080\u8acb
Commands.Party.Chat.Off=\u968a\u4f0d\u804a\u5929\u6a21\u5f0f[[RED]]\u53d6\u6d88
Commands.Party.Chat.On=\u968a\u4f0d\u804a\u5929\u6a21\u5f0f [[GREEN]]\u958b\u555f
Commands.Party.Commands=[[GREEN]]--\u7d44\u968a\u6307\u4ee4--
Commands.Party.Invite.0=\u6ce8\u610f: [[GREEN]]\u4f60\u6536\u5230\u4e86\u4f86\u81ea {1} \u7684\u968a\u4f0d\u9080\u8acb {0}
Commands.Party.Invite.1=\u8f38\u5165 [[GREEN]]/party accept[[YELLOW]] \u4f86\u63a5\u53d7\u9080\u8acb
Commands.Party.Invite=- \u5df2\u767c\u9001\u968a\u4f0d\u9080\u8acb
Commands.Party.Join=[[GRAY]]\u52a0\u5165\u7684\u968a\u4f0d: {0}
Commands.Party.Create=[[GRAY]]\u5275\u5efa\u7684\u968a\u4f0d\u540d\u7a31: {0}
Commands.Party.Rename=[[GRAY]]\u968a\u4f0d\u540d\u7a31\u5df2\u66f4\u6539\u70ba: [[WHITE]]{0}
Commands.Party.SetSharing=[[GRAY]]\u968a\u4f0d {0} \u5206\u4eab\u8a2d\u5b9a\u70ba: [[DARK_AQUA]]{1}
Commands.Party.ToggleShareCategory=[[GRAY]]\u968a\u4f0d\u5171\u4eab\u7684\u7269\u54c1[[GOLD]]{0} [[GRAY]] \u5df2\u7d93 [[DARK_AQUA]]{1}
Commands.Party.AlreadyExists=[[DARK_RED]]\u5c0d\u4f0d{0} \u5df2\u5b58\u5728!
Commands.Party.Kick=\u4f60\u5df2\u88ab {0} \u8e22\u51fa\u968a\u4f0d!
Commands.Party.Leave=\u4f60\u96e2\u958b\u4e86\u9019\u652f\u968a\u4f0d
Commands.Party.Members.Header=[RED]] ----- [] [GREEN]\u6210\u54e1[RED] [] -----
Commands.Party.None=\u4f60\u4e0d\u5728\u968a\u4f0d\u4e2d.
Commands.Party.Quit=- \u96e2\u958b\u4f60\u73fe\u5728\u7684\u968a\u4f0d
Commands.Party.Teleport=<player> [[RED]]- \u50b3\u9001\u5230\u968a\u4f0d\u6210\u54e1\u65c1
Commands.Party.Toggle=- \u5207\u63db\u968a\u4f0d\u804a\u5929
Commands.Party.1=- \u5275\u5efa\u65b0\u7684\u968a\u4f0d
Commands.Party.2=- \u52a0\u5165\u73a9\u5bb6\u7684\u968a\u4f0d\u88e1
Commands.ptp.Enabled=\u968a\u4f0d\u50b3\u9001 [[GREEN]]\u5141\u8a31
Commands.ptp.Disabled=\u968a\u4f0d\u50b3\u9001 [[RED]]\u4e0d\u5141\u8a31
Commands.ptp.NoRequests=\u4f60\u73fe\u5728\u4e0d\u53ef\u4ee5\u50b3\u9001
Commands.ptp.NoWorldPermissions=[mcMMO]\u60a8\u6c92\u6709\u6b0a\u9650\u50b3\u9001\u5230\u4e16\u754c{0}.
Commands.ptp.Request1={0} [[GREEN]]\u5df2\u50b3\u9001\u81f3\u4f60\u65c1\u908a.
Commands.ptp.Request2=[[GREEN]]\u4f60\u50b3\u9001\u7684\u8a71\u8acb\u8f38\u5165[[YELLOW]]/ptp accept. [[GREEN]]\u5728[[RED]]{0} [[GREEN]]\u79d2\u5167\u5fc5\u9808\u5b8c\u6210
Commands.ptp.AcceptAny.Enabled=\u968a\u4f0d\u50b3\u9001\u8acb\u6c42\u78ba\u8a8d [[GREEN]]\u555f\u7528
Commands.ptp.AcceptAny.Disabled=\u968a\u4f0d\u50b3\u9001\u8acb\u6c42\u78ba\u8a8d[[RED]]\u7981\u7528
Commands.ptp.RequestExpired=\u968a\u4f0d\u50b3\u9001\u5df2\u6210\u529f!
Commands.PowerLevel.Leaderboard=--mcMMO[[BLUE]] \u6230\u9b25\u529b [[YELLOW]]\u6392\u884c\u699c--
Commands.PowerLevel.Capped=[[DARK_RED]]\u6230\u9b25\u529b: [[GREEN]]{0} [[DARK_RED]]\u6700\u9ad8\u7b49\u7d1a: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]\u6230\u9b25\u529b: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]\u4f60\u5168\u90e8\u7684\u6280\u80fd\u7b49\u7d1a\u4ee5\u91cd\u7f6e\u6210\u529f.
Commands.Reset.Single=[[GREEN]]\u4f60\u7684 {0} \u6280\u80fd\u7b49\u7d1a\u4ee5\u91cd\u7f6e\u6210\u529f.
Commands.Reset=\u8a2d\u5b9a\u6280\u80fd\u7b49\u7d1a\u70ba0
Commands.Scoreboard.Clear=[[DARK_AQUA]]\u5df2\u6e05\u9664 mcMMO \u5f97\u5206\u699c.
Commands.Scoreboard.NoBoard=mcMMO \u5f97\u5206\u699c\u4e26\u672a\u555f\u7528.
Commands.Scoreboard.Keep=[[DARK_AQUA]]mcMMO \u5f97\u5206\u699c\u6703\u6301\u7e8c\u986f\u793a\u76f4\u5230\u4f60\u8f38\u5165 [[GREEN]]/mcscoreboard clear[[DARK_AQUA]].
Commands.Scoreboard.Timer=[[DARK_AQUA]]mcMMO \u5f97\u5206\u699c\u5c07\u5728 [[GOLD]]{0}[[DARK_AQUA]] \u79d2\u540e\u6e05\u9664.
Commands.Scoreboard.Help.0=[[GOLD]] == [[RED]]/mcscoreboard [[GREEN]]\u8aaa\u660e [[GOLD]]==
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - \u6e05\u9664 McMMO \u5f97\u5206\u699c
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - \u6301\u7e8c\u986f\u793a mcMMO \u5f97\u5206\u699c
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] \u6642\u9593 [n] [[WHITE]] - \u5728 [[LIGHT_PURPLE]]n[[WHITE]] \u79d2\u4e4b\u5f8c\u6e05\u9664 McMMO \u5f97\u5206\u699c
Commands.Scoreboard.Tip.Keep=[[GOLD]]\u5c0f\u6280\u5de7: \u7576\u5f97\u5206\u699c\u51fa\u73fe\u6642\u8f38\u5165 [[RED]]/mcscoreboard keep[[GOLD]] \u4f86\u907f\u514d\u5b83\u6d88\u5931.
Commands.Scoreboard.Tip.Clear=[[GOLD]]\u5c0f\u6280\u5de7: \u8f38\u5165 [[RED]]/mcscoreboard clear[[GOLD]] \u4f86\u6e05\u9664\u5f97\u5206\u699c.
Commands.Skill.Invalid=\u9019\u4e0d\u662f\u4e00\u500b\u6709\u6548\u7684\u6280\u80fd\u540d\u5b57!
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] \u6392\u884c\u699c--
Commands.SkillInfo=- \u67e5\u770b\u6280\u80fd\u7684\u8a73\u7d30\u8cc7\u8a0a
Commands.Stats.Self=\u4f60\u7684\u8a0a\u606f
Commands.Stats=- \u67e5\u770b\u4f60\u7684mcMMO\u7d71\u8a08\u8a0a\u606f
Commands.ToggleAbility=- \u7528\u6ed1\u9f20\u53f3\u9375\u5207\u63db\u6280\u80fd\u4f7f\u7528\u6a21\u5f0f
Commands.Usage.0=\u6b63\u78ba\u7528\u6cd5\u70ba/{0}
Commands.Usage.1=\u8acb\u8f38\u5165 /{0} {1}
Commands.Usage.2=\u8acb\u8f38\u5165 /{0} {1} {2}
Commands.Usage.3=\u8acb\u8f38\u5165 /{0} {1} {2} {3}
Commands.Usage.FullClassName=\u985e\u5225\u540d\u7a31
Commands.Usage.Level=\u7b49\u7d1a
Commands.Usage.Message=\u8a0a\u606f
Commands.Usage.Page=\u9801\u6578
Commands.Usage.PartyName=\u540d\u7a31
Commands.Usage.Password=\u5bc6\u78bc
Commands.Usage.Player=\u73a9\u5bb6
Commands.Usage.Rate=\u6a5f\u7387
Commands.Usage.Skill=\u6280\u80fd
Commands.Usage.XP=\u7d93\u9a57\u503c
mcMMO.NoInvites=\u4f60\u6c92\u6709\u6536\u5230\u4efb\u4f55\u968a\u4f0d\u9080\u8acb
mcMMO.NoPermission=[[DARK_RED]]\u6b0a\u9650\u4e0d\u8db3
mcMMO.NoSkillNote=[[DARK_GRAY]]\u5982\u679c\u4f60\u7121\u6cd5\u4f7f\u7528\u90a3\u4e9b\u6280\u80fd\u5c31\u4e0d\u6703\u51fa\u73fe\u5728\u9019\u88e1
Party.Forbidden=[mcMMO] \u968a\u4f0d\u529f\u80fd\u4e0d\u5141\u8a31\u5728\u9019\u4e16\u754c\u958b\u555f (\u8acb\u89c0\u770b\u6b0a\u9650\u8a2d\u5b9a)
Party.Help.0=\u6b63\u78ba\u7528\u6cd5\u70ba[[DARK_AQUA]]{0} <player> [password].
Party.Help.1=\u8981\u5275\u5efa\u4e00\u500b\u968a\u4f0d\uff0c\u8acb\u4f7f\u7528[[DARK_AQUA]] {0} <name> [password].
Party.Help.2=\u66f4\u591a\u8cc7\u8a0a\u8acb\u8aee\u8a62[[DARK_AQUA]]{0}
Party.Help.3=\u4f7f\u7528 [[DARK_AQUA]]{0} <player> [password] [[RED]]\u4f86\u52a0\u5165\u6216\u4f7f\u7528 [[DARK_AQUA]]{1} [[RED]]\u4f86\u96e2\u958b
Party.Help.4=\u6b32\u9396\u5b9a\u6216\u89e3\u9396\u4f60\u7684\u968a\u4f0d\uff0c\u4f7f\u7528[[DARK_AQUA]] {0}
Party.Help.5=\u6b32\u4f7f\u7528\u5bc6\u78bc\u4fdd\u8b77\u4f60\u7684\u968a\u4f0d\uff0c\u8acb\u4f7f\u7528[[DARK_AQUA]] {0}<password>
Party.Help.6=\u8981\u5f9e\u968a\u4f0d\u4e2d\u8e22\u6389\u6210\u54e1\uff0c\u4f7f\u7528[[DARK_AQUA]] {0} <player>
Party.Help.7=\u8981\u8f49\u79fb\u4f60\u7684\u968a\u4f0d\u6240\u6709\u6b0a\uff0c\u4f7f\u7528[[DARK_AQUA]] {0} <player>
Party.Help.8=\u8981\u89e3\u6563\u968a\u4f0d\uff0c\u4f7f\u7528[[DARK_AQUA]] {0}
Party.Help.9=\u4f7f\u7528 [[DARK_AQUA]]{0} [[RED]]\u4f86\u548c\u968a\u54e1\u5206\u4eab\u7269\u54c1
Party.Help.10=\u4f7f\u7528 [[DARK_AQUA]]{0} [[RED]]\u4f86\u555f\u7528\u548c\u968a\u54e1\u5206\u4eab\u7d93\u9a57
Party.InformedOnJoin={0} [[GREEN]]\u52a0\u5165\u4e86\u4f60\u7684\u968a\u4f0d
Party.InformedOnQuit={0} [[GREEN]]\u96e2\u958b\u4e86\u4f60\u7684\u968a\u4f0d
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]\u5c07\u968a\u4f0d\u540d\u7a31\u8a2d\u5b9a\u70ba [[WHITE]]{1}
Party.InvalidName=[[DARK_RED]]\u90a3\u4e0d\u662f\u4e00\u500b\u6709\u6548\u7684\u968a\u4f0d\u540d\u7a31.
Party.Invite.Self=\u4f60\u4e0d\u80fd\u9080\u8acb\u81ea\u5df1\uff01
Party.IsLocked=\u9019\u500b\u968a\u4f0d\u5df2\u7d93\u9396\u5b9a\u4e86!
Party.IsntLocked=\u9019\u500b\u968a\u4f0d\u4e26\u6c92\u6709\u9396\u5b9a!
Party.Locked=\u9019\u500b\u968a\u4f0d\u5df2\u9396\u5b9a!\u53ea\u6709\u968a\u9577\u53ef\u4ee5\u9080\u8acb!
Party.NotInYourParty=[[DARK_RED]]{0} \u4f60\u4e0d\u5728\u4f60\u7684\u5718\u968a
Party.NotOwner=[[DARK_RED]]\u4f60\u4e26\u975e\u968a\u9577.
Party.Owner.New=[[GREEN]]{0} \u6210\u70ba\u65b0\u968a\u9577.
Party.Owner.NotLeader=[[DARK_RED]]\u56e0\u9592\u7f6e\u904e\u4e45,\u968a\u9577\u81ea\u52d5\u8f49\u8b93.
Party.Owner.Player=[[GREEN]]\u4f60\u6210\u70ba\u4e86\u968a\u9577.
Party.Password.None=\u9019\u500b\u968a\u4f0d\u6709\u5bc6\u78bc\u4fdd\u8b77. \u8acb\u63d0\u4f9b\u5bc6\u78bc\u4f86\u52a0\u5165.
Party.Password.Incorrect=\u968a\u4f0d\u5bc6\u78bc\u932f\u8aa4.
Party.Password.Set=[[GREEN]]\u968a\u4f0d\u5bc6\u78bc\u8a2d\u5b9a\u70ba {0}
Party.Password.Removed=[[GREEN]]\u968a\u4f0d\u5bc6\u78bc\u5df2\u522a\u9664.
Party.Player.Invalid=\u6b64\u73a9\u5bb6\u4e0d\u5b58\u5728
Party.NotOnline=[[DARK_RED]]{0} \u4e26\u4e0d\u5728\u7dda\u4e0a!
Party.Player.InSameParty={0} \u5df2\u7d93\u5728\u4f60\u968a\u4f0d\u88e1\u4e86!
Party.PlayerNotInParty=[[DARK_RED]]{0} \u5df2\u4e0d\u5728\u4f60\u7684\u5718\u968a
Party.Specify=\u4f60\u5fc5\u9808\u6307\u5b9a\u4e00\u500b\u968a\u4f0d.
Party.Teleport.Dead=\u4f60\u4e0d\u80fd\u50b3\u9001\u81f3\u6b7b\u4ea1\u7684\u73a9\u5bb6\u65c1
Party.Teleport.Hurt=\u4f60\u5728{0}\u79d2\u524d\u88ab\u653b\u64ca\u6240\u4ee5\u7121\u6cd5\u50b3\u9001.
Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7d93\u50b3\u9001\u5230 {0}.
Party.Teleport.Self=\u4f60\u7121\u6cd5\u50b3\u9001\u5230\u4f60\u81ea\u5df1\u8eab\u65c1!
Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7d93\u50b3\u9001\u5230\u4f60\u8eab\u908a.
Party.Teleport.Disabled={0} \u4e0d\u5141\u8a31\u968a\u4f0d\u50b3\u9001.
Party.Rename.Same={0}\u4f60\u7684\u968a\u4f0d\u5df2\u7d93\u662f\u9019\u500b\u540d\u5b57\u4e86!
Party.Join.Self=\u4f60\u7121\u6cd5\u52a0\u5165\u81ea\u5df1!
Party.Unlocked=[[GRAY]]\u968a\u4f0d\u5df2\u89e3\u9396!
Party.Disband=[[GRAY]]\u968a\u4f0d\u5df2\u89e3\u6563
Party.Status.Locked=[[DARK_RED]](\u53ea\u53ef\u9080\u8acb)
Party.Status.Unlocked=[[DARK_GREEN]](\u958b\u555f)
Party.ShareType.Xp=\u7d93\u9a57\u503c
Party.ShareType.Item=\u7269\u54c1
Party.ShareMode.None=\u7121
Party.ShareMode.Equal=\u5e73\u5206
Party.ShareMode.Random=\u96a8\u6a5f
Party.XpShare.Disabled=\u968a\u4f0d\u7d93\u9a57\u5171\u4eab\u5df2\u505c\u7528.
Party.ItemShare.Disabled=\u968a\u4f0d\u7684\u7269\u54c1\u5206\u4eab\u95dc\u9589.
Party.ItemShare.Category.Loot=\u62fe\u53d6
Party.ItemShare.Category.Mining=\u6316\u7926
Party.ItemShare.Category.Herbalism=\u8349\u85e5\u5b78
Party.ItemShare.Category.Woodcutting=\u4f10\u6728
Party.ItemShare.Category.Misc=\u96dc\u9805
Commands.XPGain.Acrobatics=\u6389\u843d
Commands.XPGain.Archery=\u653b\u64ca\u602a\u7269
Commands.XPGain.Axes=\u653b\u64ca\u602a\u7269
Commands.XPGain.Child=\u5f9e\u524d\u7f6e\u6280\u80fd\u7372\u53d6\u7b49\u7d1a
Commands.XPGain.Excavation=\u6316\u5230\u5bf6\u7269
Commands.XPGain.Fishing=\u91e3\u9b5a!(\u53bb\u60f3\u60f3\u5427!)
Commands.XPGain.Herbalism=\u6536\u7a6b\u8fb2\u4f5c\u7269
Commands.XPGain.Mining=\u6316\u6398\u77f3\u982d\u548c\u7926\u7269
Commands.XPGain.Repair=\u4fee\u7406
Commands.XPGain.Swords=\u653b\u64ca\u602a\u7269
Commands.XPGain.Taming=\u99b4\u7378, \u6216\u548c\u4f60\u7684\u72fc\u4e00\u8d77\u6230\u9b25
Commands.XPGain.Unarmed=\u653b\u64ca\u602a\u7269
Commands.XPGain.Woodcutting=\u780d\u6a39
Commands.XPGain=[[DARK_GRAY]]\u7372\u5f97\u7d93\u9a57\u503c:[[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]\u4f60\u7684\u7d93\u9a57\u503c\u9396\u5b9a\u5728 {0}!
Commands.xplock.unlocked=[[GOLD]]\u4f60\u7684\u7d93\u9a57\u503c\u73fe\u5728 [[GREEN]]\u89e3\u9664\u9396\u5b9a\u4e86[[GOLD]]!
Commands.xprate.modified=\u7d93\u9a57\u503c\u500d\u6578\u5df2\u88ab\u8a2d\u5b9a\u70ba {0}
Commands.xprate.over=mcMMO \u7d93\u9a57\u52a0\u500d\u7ed3\u675f!!
Commands.xprate.proper.0=\u60f3\u4fee\u6539\u7d93\u9a57\u503c\u7372\u5f97\u7387\u8acb\u8f38\u5165 /xprate <integer> <true/false>
Commands.xprate.proper.1=\u60f3\u628a\u7d93\u9a57\u503c\u7372\u5f97\u7387\u8abf\u70ba\u9810\u8a2d\u503c\u8acb\u8f38\u5165 /xprate reset
Commands.xprate.proper.2=\u8acb\u8f38\u5165 true \u6216 false \u4f86\u8868\u793a\u9019\u662f\u4e00\u500b\u7d93\u9a57\u4e8b\u4ef6
Commands.xprate.started.0=[[GOLD]] mcMMO \u7d93\u9a57\u52a0\u500d\u6642\u6bb5\u958b\u59cb!
Commands.xprate.started.1=[[GOLD]]mcMMO \u7d93\u9a57\u503c\u73fe\u5728\u52a0\u500d {0}x!
XPRate.Event=[[GOLD]]mcMMO\u73fe\u6b63\u8655\u65bc\u7d93\u9a57\u503c\u52a0\u500d\u968e\u6bb5!\u7d93\u9a57\u503c\u6bd4\u4f8b\u70ba{0}!
Effects.Effects=\u6548\u679c
Effects.Child=[[DARK_GRAY]]\u7b49\u7d1a: [[GREEN]]{0}
Effects.Level=[[DARK_GRAY]]\u7b49\u7d1a: [[GREEN]]{0} [[DARK_AQUA]]\u7d93\u9a57\u503c[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Parent=[[GOLD]]{0} -
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
Guides.Available=[[GRAY]] \u95dc\u65bc{0}\u7684\u8aaa\u660e - \u8f38\u5165 /{1} ? [\u9801\u6578]
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u6307\u5357[[GOLD]]=-
Guides.Page.Invalid=\u4e0d\u5b58\u5728\u7684\u9801\u6578
Guides.Page.OutOfRange=\u9019\u9801\u78bc\u4e0d\u5b58\u5728,\u7e3d\u5171\u53ea\u6709{0} \u9801.
Guides.Usage=\u8acb\u8f38\u5165 /{0}
Guides.Acrobatics.Section.0=[DARK_AQUA]]\u95dc\u65bc\u96dc\u6280:\n[[YELLOW]]\u96dc\u6280\u53ef\u4ee5\u8b93\u4f60\u5728MMO\u88e1\u73a9\u5f97\u5f88\u512a\u96c5.\n[[YELLOW]]\u5b83\u53ef\u4ee5\u8b93\u4f60\u5728\u6230\u9b25\u4e2d\u53ca\u74b0\u5883\u4e2d\u53d6\u5f97\u512a\u52e2.\n\n[[DARK_AQUA]]\u7d93\u9a57\u5982\u4f55\u7372\u53d6:\n[[YELLOW]]\u5728\u6230\u9b25\u4e2d\u9583\u8eb2\u653b\u64ca\u6216\u5f9e\u9ad8\u8655\u589c\u843d\u5c07\n[[YELLOW]]\u53ef\u7372\u5f97\u7d93\u9a57.
Guides.Acrobatics.Section.1=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u7ffb\u6efe?\n[[YELLOW]]\u4f60\u6709\u4e00\u5b9a\u7684\u6a5f\u7387\u53ef\u4ee5\u6e1b\u514d\u5f9e\u9ad8\u8655\u589c\u843d\n[[YELLOW]]\u7684\u50b7\u5bb3. \u4f60\u53ef\u4ee5\u6309\u4f4f\u6f5b\u884c\u9375(\u9810\u8a2dshift)\n[[YELLOW]]\u4f86\u5f97\u5230\u96d9\u500d\u7684\u7ffb\u6efe\u6a5f\u7387.\n[[YELLOW]]\u9019\u5c07\u89f8\u767c\u5b8c\u7f8e\u8457\u9678\u800c\u4e0d\u53ea\u662f\u55ae\u7d14\u7684\u7ffb\u6efe.\n[[YELLOW]]\u5b8c\u7f8e\u8457\u9678\u6548\u679c\u8207\u7ffb\u6efe\u985e\u4f3c,\u4f46\u6709\u5169\u500d\n[[YELLOW]]\u7684\u89f8\u767c\u6a5f\u7387\u4e14\u53ef\u6e1b\u514d\u66f4\u591a\u50b7\u5bb3.\n[[YELLOW]]\u7ffb\u6efe\u6a5f\u7387\u95dc\u4fc2\u5230\u4f60\u7684\u96dc\u6280\u7b49\u7d1a.
Guides.Acrobatics.Section.2=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u8ff4\u907f?\n[YELLOW]]\u8ff4\u907f\u662f\u6709\u6a5f\u7387\u6e1b \u514d\u5728\u6230\u9b25\u4e2d\n[[YELLOW]]\u6575\u4eba\u5c0d\u4f60\u7684\u50b7\u5bb3.\n[[YELLOW]]\u9019\u6a5f\u7387\u95dc\u4fc2\u5230\u4f60\u7684\u96dc\u6280\u7b49\u7d1a.
Guides.Archery.Section.0=[[DARK_AQUA]]\u7bad\u8853:\n[[YELLOW]]\u7bad\u8853\u662f\u7528\u5f13\u5c04\u7bad\u7684\u6280\u80fd.\n[[YELLOW]]\u7bad\u8853\u6709\u5404\u7a2e\u52a0\u4e58\u6548\u679c,\u5982\u52a0\u4e58\u653b\u64ca\n[[YELLOW]]\u6688\u7729\u5c0d\u624b\u7b49\u6548\u679c.\n[[YELLOW]]\u6b64\u5916\u4f60\u4e5f\u6709\u6a5f\u7387\u56de\u6536\u5df2\u7d93\u5c04\u4e2d\u6575\u4eba\u7684\u7bad\n[[YELLOW]] \u4ee5\u4e0a\u6a5f\u7387\u95dc\u4fc2\u5230\u7b49\u7d1a.\n\n[[DARK_AQUA]]\u7372\u53d6\u7d93\u9a57:\n[[YELLOW]]\u8981\u7372\u5f97\u7d93\u9a57\u5fc5\u9808\u7528\u5f13\u5c04\u4e2d\u602a\u7269\u6216\u73a9\u5bb6.
Guides.Archery.Section.1=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u6280\u8853\u5c04\u64ca?\n[[YELLOW]]\u6280\u8853\u5c04\u64ca\u5c07\u52a0\u4e58\u4f60\u7684\u5c04\u7bad\u57fa\u672c\u653b\u64ca\u529b.\n[[YELLOW]]\u52a0\u4e58\u7684\u7a0b\u5ea6\u95dc\u4fc2\u5230\u4f60\u7684\u7bad\u8853\u7b49\u7d1a.\n[[YELLOW]]\u9810\u8a2d\u72c0\u614b\u4e0b, \u6bcf\u534750\u7d1a\u52a0\u4e5810%\u653b\u64ca\u529b, \n[[YELLOW]]\u6700\u9ad8\u5230200%\u52a0\u4e58.
Guides.Archery.Section.2=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u6688\u7729\u6548\u679c?\n[[YELLOW]]\u7576\u4f60\u64ca\u4e2d\u76ee\u6a19\u6642\u6709\u88ab\u52d5\u6a5f\u7387\u4f7f\u76ee\u6a19\u6688\u7729.\n[[YELLOW]]\u6688\u7dda\u89f8\u767c\u6642\u5c07\u5f37\u5236\u4f60\u7684\u76ee\u6a19\u5446\u6eef\u4e00\u5c0f\u6bb5\u6642\u9593.\n[[YELLOW]]\u6688\u7729\u6548\u679c\u6709\u52a0\u4e584\u9ede\u50b7\u5bb3(2\u5fc3).
Guides.Archery.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u56de\u6536\u5f13\u7bad?\n[[YELLOW]]\u4f60\u6709\u6a5f\u7387\u5728\u6bba\u6b7b\u602a\u7269\u5f8c\u56de\u6536\u5c04\u51fa\u53bb\u7684\u7bad.\n[[YELLOW]]\u6a5f\u7387\u95dc\u4fc2\u5230\u4f60\u7684\u7bad\u8853\u7b49\u7d1a.\n[[YELLOW]]\u9810\u8a2d\u72c0\u614b\u4e0b,\u6bcf\u5347\u4e00\u7b49\u589e\u52a00.1%\u6a5f\u7387,\n[[YELLOW]]\u7b49\u7d1a\u5230\u90541000\u6642\u5c07\u6709100%\u56de\u6536\u7387.
Guides.Axes.Section.0=[[DARK_AQUA]]\u95dc\u65bc\u65a7\u6280:\n[[YELLOW]]\u6709\u4e86\u65a7\u6280, \u4f60\u5c31\u53ef\u4ee5\u4e0d\u5fc5\u53ea\u662f\u4e82\u63ee\u4e82\u780d\n[[YELLOW]]\u4f60\u53ef\u4ee5\u66f4\u6709\u6548\u5730\u64ca\u6bba\u53ef\u60e1\u7684\u602a\u7269\u5011!\n[[YELLOW]]\u800c\u4e14\u53ef\u4ee5\u5728\u63ee\u64ca\u6642\u70b8\u98db\u6216\u767c\u51fa\u81f4\u547d\u7684\u66b4\u64ca\n[[YELLOW]]\u4ee5\u91cd\u5275 \u5c0d\u624b.\n[[YELLOW]]\u4f60\u7684\u65a7\u982d\u4e5f\u53ef\u4ee5\u6210\u70ba\u4e00\u53f0\u524a\u6728\u6a5f,\n[[YELLOW]]\u91cd\u5275\u5c0d\u624b\u7684\u88dd\u7532,\u96a8\u8457\u64cd\u65a7\u6280\u80fd\u5347\u9ad8\u800c\n[[YELLOW]]\u63d0\u5347\u6548\u679c.\n[[DARK_AQUA]]\u5982\u4f55\u7372\u53d6\u7d93\u9a57:\n[[YELLOW]]\u8981\u7372\u53d6\u7d93\u9a57\u4f60\u5fc5\u9808\u7528\u65a7\u982d\u653b\u64ca\u73a9\u5bb6\u6216\u602a\u7269
Guides.Axes.Section.1=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u5288\u9871\u65ac?\n[[YELLOW]]\u9019\u662f\u4e00\u500b\u4e3b\u52d5\u6280\u80fd(\u7bc4\u570d\u6280).\n[[YELLOW]]\u9031\u906d\u88ab\u6ce2\u53ca\u7684\u50b7\u5bb3\u70ba\u4e3b\u8981\u76ee\u6a19\u7684\u4e00\u534a\n[[YELLOW]]\u662f\u7528\u4f86\u6e05\u9664\u4e00\u5768\u602a\u7269\u7684\u5fc5\u5099\u7d55\u62db.
Guides.Axes.Section.2=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u6703\u5fc3\u4e00\u64ca?\n[[YELLOW]]\u6703\u5fc3\u4e00\u64ca\u662f\u4e00\u500b\u53ef\u4ee5\u9020\u6210\u52a0\u4e58\u50b7\u5bb3\u7684\u88ab\u52d5\u6280\u80fd.\n[[YELLOW]]\u9810\u8a2d\u65a7\u6280\u6bcf\u5347\u5169\u7b49,\u53ef\u589e\u52a00.1%\u66b4\u64ca\u7387\n[[YELLOW]]\u5c0d\u602a\u7269\u67092\u500d\u653b\u64ca\u529b\u5c0d\u73a9\u5bb6\u67091.5\u500d.
Guides.Axes.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u65a7\u982d\u7cbe\u901a?\n[[YELLOW]]\u65a7\u982d\u7cbe\u901a\u53ef\u4ee5\u52a0\u4e58\u65a7\u982d\u7684\u57fa\u672c\u653b\u64ca \u529b\n[[YELLOW]]\u9810\u8a2d\u4e2d\u6bcf50\u7b49\u589e\u52a01\u9ede\u50b7\u5bb3(\u534a\u5fc3)\n[[YELLOW]]200\u7b49\u9054\u5230\u6975\u96504\u9ede\u50b7\u5bb3.
Guides.Axes.Section.4=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u9632\u5177\u7834\u58de\u8005?\n[[YELLOW]]\u66b4\u529b\u7684\u6253\u64ca\u4f7f\u9632\u5177\u7c89\u788e!\n[[YELLOW]]\u9632\u5177\u7834\u58de\u8005\u6709\u88ab\u52d5\u6a5f\u7387\u9020\u6210\u5c0d\u624b\u9632\u5177\u88ab\u7834\u58de!\n[[YELLOW]]\u7834\u58de\u7a0b\u5ea6\u95dc\u4fc2\u5230\u4f60\u7684\u65a7\u982d\u6280\u80fd\u7b49\u7d1a.
Guides.Axes.Section.5=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u5f37\u529b\u653b\u64ca?\n[[YELLOW]]\u5728\u653b\u64ca\u73a9\u5bb6\u6216\u602a\u7269\u6642\u6709\u88ab\u52d5\u6a5f\u7387\u70b8\u98db\u5c0d\u624b\n[[YELLOW]]\u9810\u8a2d\u6a5f\u7387\u70ba25%. \u70b8\u98db\u6548\u679c\u76f8\u7576\u65bc\u64ca\u9000II\u7684\u9644\u9b54\n[[YELLOW]]\u5916\u52a0\u5c0d\u76ee\u6a19\u7684\u52a0\u4e58\u653b\u64ca.
Guides.Excavation.Section.0=[[DARK_AQUA]]\u95dc\u65bc\u6316\u6398:\n[[YELLOW]]\u6316\u6398\u662f\u4e00\u500b\u95dc\u65bc\u6316\u571f\u8207\u6316\u5bf6\u7684\u6280\u80fd.\n[[YELLOW]]\u6316\u6398\u5730\u9762\u53ef\u4ee5\u627e\u5230\u5bf6\u7269.\n[[YELLOW]]\u6316\u6108\u591a\u5bf6\u7269\u6108\u591a.\n\n[[DARK_AQUA]]\u7372\u53d6\u7d93\u9a57:\n[[YELLOW]]\u8981\u7372\u53d6\u7d93\u9a57\u5fc5\u9808\u6301 \u6709\u93df\u5b50.\n[[YELLOW]]\u53ea\u6709\u7279\u5b9a\u7269\u8cea\u624d\u80fd\u6316\u5230\u5bf6\u7269\u6216\u7d93\u9a57.
Guides.Excavation.Section.1=[[DARK_AQUA]]\u76f8\u5bb9\u7684\u7269\u8cea:\n[[YELLOW]]\u8349\u76ae, \u571f, \u6c99, \u9ecf\u571f, \u792b\u77f3, \u83cc\u7d72\u9ad4, \u9748\u9b42\u6c99
Guides.Excavation.Section.2=[[DARK_AQUA]]\u5982\u4f55\u7528\u66b4\u8d70\u947d\u982d:\n[[YELLOW]]\u624b\u6301\u93df\u5b50\u4e26\u9ede\u53f3\u9375.\n[[YELLOW]]\u9032\u5165\u6b64\u72c0\u614b\u7d04\u80fd\u7dad\u63014\u79d2\n[[YELLOW]]\u4e00\u65e6\u63a5\u89f8\u5230\u76f8\u5bb9\u7684\u7269\u8cea\u4fbf\u80fd\n[[YELLOW]]\u89f8\u767c\u66b4\u8d70\u947d\u982d.
Guides.Excavation.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u66b4\u8d70\u947d\u982d?\n[[YELLOW]]\u66b4\u8d70\u947d\u982d\u662f\u4e3b\u52d5\u6280\u80fd,\u6301\u7e8c\u6642\u9593\u95dc\u4fc2\u5230\n[[YELLOW]]\u6316\u6398\u6280\u80fd\u7b49\u7d1a,\u5b83\u53ef \u4ee5\u8b93\u4f60\u6709\u6a5f\u7387\u7372\u5f97\u5bf6\u7269\n[[YELLOW]]\u9084\u6709\u76f4\u63a5\u6467\u6bc0\u6307\u5b9a\u65b9\u584a.
Guides.Excavation.Section.4=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u5bf6\u7269\u7375\u4eba?\n[[YELLOW]]\u6240\u6709\u5bf6\u7269\u90fd\u6709\u81ea\u5df1\u7684\u6700\u4f4e\u6389\u843d\u7b49\u7d1a\n[[YELLOW]]\u6240\u4ee5\u5bf6\u7269\u5c0d\u4f60\u4e0d\u898b\u5f97\u6709\u7528.\n[[YELLOW]]\u53ea\u9700\u8981 \u8a18\u5f97\u6108\u6316\u6398\u7b49\u7d1a\u6108\u9ad8,\n[[YELLOW]]\u5c31\u80fd\u6316\u9053\u6108\u591a\u5bf6.\n[[YELLOW]]\u9084\u6709\u6bcf\u4e00\u7a2e\u4e0d\u540c\u7684\u6750\u8cea,\n[[YELLOW]]\u53ef\u80fd\u6389\u51fa\u4f86\u7684\u5bf6\u7269\u90fd\u4e0d\u540c.\n[[YELLOW]]\u63db\u53e5\u8a71\u8aaa\u4f60\u80fd\u5f9e\u571f\u88e1\u6316\u51fa\u6bd4\u792b\u77f3\n[[YELLOW]]\u66f4\u591a\u7a2e\u985e\u7684\u5bf6\u7269.
Guides.Excavation.Section.5=[[DARK_AQUA]]\u6316\u6398\u7684\u6ce8\u610f\u4e8b\u9805:\n[[YELLOW]]\u6316\u6398\u7684\u6389\u843d\u7269\u662f\u53ef\u96a8\u610f\u8abf\u6574\u7684,\n[[YELLOW]]\u4e0d\u540c\u4f3a\u670d\u5668\u5c07\u6709\u6240\u5dee\u7570.
Guides.Fishing.Section.0=[[DARK_AQUA]]\u95dc\u65bc\u91e3\u9b5a:\n[[YELLOW]]\u6709\u4e86\u91e3\u9b5a\u6280\u80fd,\u91e3\u9b5a\u66f4\u6709\u8da3\u4e86!\n[[YELLOW]]\u53ef\u4ee5\u6389\u5bf6\u7269,\u5f9e\u602a\u7269\u8eab\u4e0a\u76dc\u5bf6.\n\n[[DARK_AQUA]]\u7372\u53d6\u7d93\u9a57:\n[[YELLOW]]\u6293\u5230\u9b5a.
Guides.Fishing.Section.1=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u5bf6\u7269\u7375\u4eba?\n[[YELLOW]]\u9019\u500b\u6280\u80fd\u8b93\u4f60\u5728\u91e3\u9b5a\u6642\u91e3\u5230\u5bf6\u7269\n[[YELLOW]]\u6709\u5c0f\u6a5f\u7387\u91e3\u5230\u9644\u9b54\u9053\u5177.\n[[YELLOW]]\u6bcf\u7a2e\u5bf6\u7269\u7684\u51fa\u73fe\u95dc\u4fc2\u5230\n[[YELLOW]]\u4f60\u7684\u91e3\u9b5a\u7b49\u7d1a. \u91e3\u9b5a\u7b49\u7d1a\u6108\u9ad8,\n[[YELLOW]]\u5c31\u80fd\u91e3\u5230\u6108\u591a\u6108\u597d\u7684\u5bf6\u7269.
Guides.Fishing.Section.2=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u51b0\u91e3?\n[[YELLOW]]\u9019\u500b\u88ab\u52d5\u6280\u80fd\u8b93\u4f60\u5728\u51b0\u6e56\u4e0a\u6355\u9b5a!\n[[YELLOW]]\u5728\u51b0\u6e56\u4e0a\u7529\u52d5\u4f60\u7684\u91e3\u7aff\n[[YELLOW]]\u5c07\u6703\u5728\u51b0\u4e0a\u88fd\u9020\u51fa\u53ef\u4f9b\u91e3\u9b5a\u7684\u5c0f\u6d1e.
Guides.Fishing.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u5782\u91e3\u5927\u5e2b?\n[[YELLOW]]\u9019\u500b\u88ab\u52d5\u6280\u80fd\u5c07\u589e\u52a0\u4e0a\u9264\u7684\u6a5f\u7387.\n[[YELLOW]]\u7576\u4f60\u7372\u5f97\u9019\u500b\u80fd\u529b, \u5728\u8239\u4e0a\u6216\u6d77\u6d0b\u751f\u614b\n[[YELLOW]]\u91e3\u9b5a\u5c07\u6703\u7372\u5f97\u96d9\u500d\u4e0a\u9264\u6a5f\u7387.
Guides.Fishing.Section.4=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u6416\u6643?\n[[YELLOW]]\u9019\u500b\u6280\u80fd\u8b93\u4f60\u53ef\u4ee5\u5f9e\u602a\u7269\u8eab\u4e0a\u626f\u4e0b\u5bf6\u7269.\n[[YELLOW]]\u53ea\u8981\u4f7f\u7528\u91e3\u7aff\u91e3\u602a\u7269,\n[[YELLOW]]\u80fd\u91e3\u51fa\u602a\u7269\u6b7b\u4ea1\u6642\u6703\u6389\u7684\u5bf6\u7269.\n[[YELLOW]]\u9019\u6280\u80fd\u751a\u81f3\u80fd\u91e3\u51fa\u8eab\u5b58\u6a21\u5f0f\u7121\u6cd5\u7372\u5f97\u7684\n[[YELLOW]]\u602a\u7269\u982d\u9871.
Guides.Fishing.Section.5=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u6f01\u4eba\u4fbf\u7576?\n[[YELLOW]]\u9019\u662f\u4e00\u500b\u88ab\u52d5\u6280\u80fd\u8b93\u4f60\u80fd\u5728\u5403\u9b5a\u6642\u6709\n[[YELLOW]]\u66f4\u591a\u7684\u98fd\u98df\u5ea6.
Guides.Fishing.Section.6=[[DARK_AQUA]]\u91e3\u9b5a\u7684\u6ce8\u610f\u4e8b\u9805:\n[[YELLOW]]\u6389\u843d\u8a2d\u5b9a\u662f\u53ef\u8abf\u6574\u7684,\n[[YELLOW]]\u5404\u4f3a\u670d\u5668\u53ef\u80fd\u6709\u6240\u4e0d\u540c.
Guides.Herbalism.Section.0=[[DARK_AQUA]]\u95dc\u65bc\u8349\u85e5\u5b78:\n[[YELLOW]]\u8349\u85e5\u5b78\u662f\u95dc\u65bc\u63a1\u6536\u8349\u85e5\u8207\u690d\u7269\u7684\u6280\u80fd.\n\n[[DARK_AQUA]]\u7372\u53d6\u7d93\u9a57:\n[[YELLOW]]\u63a1\u6536\u8349\u85e5\u6216\u690d\u7269.
Guides.Herbalism.Section.1=[[DARK_AQUA]]\u53ef\u4f5c\u7528\u7684\u8349\u85e5/\u690d\u7269\n[[YELLOW]]\u5c0f\u9ea5, \u99ac\u9234\u85af, \u80e1\u863f\u8514, \u897f\u74dc, \n[[YELLOW]]\u5357\u74dc, \u7518\u8517, \u53ef\u53ef\u8c46, \u82b1, \u4ed9\u4eba\u638c, \u9999\u83c7,\n[[YELLOW]]\u5730\u7344\u7599\u7629, \u84ee\u8449, \u8207\u85e4.
Guides.Herbalism.Section.2=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u7da0\u5316?\n[[YELLOW]]\u7da0\u5316\u662f\u4e00\u500b\u4e3b\u52d5\u6280\u80fd, \u7576\u4f60\u624b\u6301\u92e4\u982d\u6642\n[[YELLOW]]\u9ede\u64ca\u53f3\u9375\u53ef\u767c\u52d5\u6280\u80fd. \u7da0\u5316\u63d0\u9ad8\u4e09\u88ab\u6536\u7a6b\u7684\u6a5f\u7387. \n[[YELLOW]]\u540c\u6642\u4e5f\u8b93\u73a9\u5bb6\u6709\u80fd\u529b\u4f7f\u7528\u8eab\u4e0a\u7684\u7a2e\u5b50\u4f86\u8f49\u5316\n[[YELLOW]]\u65b9\u584a\u4e26\u8ce6\u4e88\u751f\u547d.
Guides.Herbalism.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u7da0\u624b\u6307(\u4f5c\u7269)?\n[[YELLOW]]\u9019\u662f\u4e00\u500b\u88ab\u52d5\u6280\u80fd,\u8b93\u4f5c\u7269\u5728\u63a1\u6536\u6642\n[[YELLOW]]\u81ea\u52d5\u7a2e\u56de\u53bb.\n[[YELLOW]]\u6210\u529f\u7387\u95dc\u4fc2\u5230\u4f60\u7684\u8349\u85e5\u5b78\u6280\u80fd\u7b49\u7d1a.
Guides.Herbalism.Section.4=\u4ec0\u9ebc\u662f\u7da0\u624b\u6307(\u5375\u77f3/\u77f3\u78da/\u571f)?\n[[YELLOW]]\u9019\u662f\u4e00\u500b\u4e3b\u52d5\u6280\u80fd,\u8b93\u4f60\u5728\u624b\u62ff\u8457\u7a2e\u5b50\u6642,\n[[YELLOW]]\u5c0d\u5375\u77f3/\u77f3\u78da/\u571f,\u9ede\u64ca\u53f3\u9375,\u53ef\u4f7f\u5b83\u5011\u8b8a\u6210\n[[YELLOW]]\u690d\u7269\u5f62\u614b,\u6703\u6d88\u8017\u4e00\u9846\u7a2e\u5b50.
Guides.Herbalism.Section.5=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u8fb2\u592b\u79c1\u623f\u83dc?\n[[YELLOW]]\u9019\u662f\u4e00\u500b\u88ab\u52d5\u6280\u80fd, \u53ef\u589e\u52a0\u4e0b\u5217\u98df\u7269\u7684\u98fd\u98df\u5ea6\u56de\u5fa9 -\n[[YELLOW]]\u9eb5\u5305, \u9905\u4e7e, \u897f\u74dc, \u8611\u83c7\u6e6f, \u80e1\u863f\u8514, \u99ac\u9234\u85af.
Guides.Herbalism.Section.6=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u6d77\u502b\u7684\u795d\u798f?\n[[YELLOW]]\u9019\u662f\u4e00\u500b\u4e3b\u52d5\u6280\u80fd,\u6709\u6a5f\u7387\u5728\u7528\u528d\u7834\u58de\u7279\u5b9a\n[[YELLOW]]\u65b9\u584a\u6642\u7372\u5f97\u7a00\u6709\u9053\u5177.
Guides.Herbalism.Section.7=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u96d9\u500d\u6389\u843d?\n[[YELLOW]]\u9019\u662f\u4e00\u500b\u88ab\u52d5\u6280\u80fd\u4f7f\u73a9\u5bb6\u80fd\u52a0\u500d\u6536\u7372.
Guides.Mining.Section.0=[[DARK_AQUA]]\u95dc\u65bc\u6316\u7926:\n[[YELLOW]]\u6316\u7926\u7531\u63a1\u77f3\u8207\u63a1\u7926\u6240\u7d44\u6210. \u5b83\u63d0\u4f9b\u6316\u7926\u6642\n[[YELLOW]\u7684\u984d\u5916\u7926\u7269\u6389\u843d\u91cf.\n\n[[DARK_AQUA]]\u5982\u4f55\u7372\u53d6\u7d93\u9a57:\n[[YELLOW]]\u8981\u589e\u9032\u6316\u7926\u6280\u80fd,\u4f60\u5fc5\u9808\u7528\u93ac\u5b50\u6316\u7926.\n[[YELLOW]]\u53ea\u6709\u6316\u6398\u6307\u5b9a\u7926\u7269\u80fd\u589e\u52a0\u7d93\u9a57.
Guides.Mining.Section.1=[[DARK_AQUA]]\u76f8\u5bb9\u7684\u7926\u7269:\n[[YELLOW]]\u77f3\u982d, \u70ad\u7926\u8108, \u9435\u7926\u8108, \u91d1\u7926\u8108, \u947d\u77f3\u7926\u8108, \u7d05\u77f3\u7926\u8108,\n[[YELLOW]]\u9752\u91d1\u77f3\u7926\u8108, \u9ed1\u66dc\u77f3, \u9752\u82d4\u77f3, \u7d42\u754c\u77f3,\n[[YELLOW]]\u87a2\u5149\u77f3, \u9084\u6709\u5730\u7344\u77f3.
Guides.Mining.Section.2=[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u8d85\u7d1a\u788e\u77f3\u6a5f:\n[[YELLOW]]\u624b\u62ff\u8457\u93ac\u5b50\u9ede\u6ed1\u9f20\u53f3\u9375\u4ee5\u6e96\u5099\u597d\u958b\u555f\u6280\u80fd.\n[[YELLOW]]\u4e00\u65e6\u958b\u555f\u6280\u80fd\u5c07\u6709\u6578\u79d2\u7684\u6642\u9593\u53ef\u4ee5\u8b93\u4f60\n[[YELLOW]]\u5feb\u901f\u7834\u58de\u6307\u5b9a\u7926\u7269,\u53ea\u6709\u76f8\u5bb9\u7684\u7926\u7269\u53ef\u4ee5\n[[YELLOW]]\u89f8\u767c\u6280\u80fd.
Guides.Mining.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u8d85\u7d1a\u788e\u77f3\u6a5f?\n[[YELLOW]]\u8d85\u7d1a\u788e\u77f3\u6a5f\u662f\u4e00\u500b\u9700\u8981\u51b7\u537b\u6642\u9593\u7684\u6316\u7926\u6280\u80fd.\n[[YELLOW]]\u5b83\u80fd\u4f7f\u4f60\u5728\u6316\u6389\u5c0d\u61c9\u7926\u77f3\u7684\u6642\u5019\u589e\u52a03\u500d\u6389\u843d\u6a5f\u7387.\n[[YELLOW]]\u4e26\u4e14\u5728\u6280\u80fd\u6642\u9593\u5167\u77ac\u9593\u7834\u58de\u77f3\u982d\u548c\u7926\u77f3.
Guides.Mining.Section.4=[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u7206\u7834\u6316\u6398:\n[[YELLOW]]\u624b\u6301\u6253\u706b\u77f3, \u9810\u8a2d\u7531\u71e7\u77f3\u53ca\u9435\u9320\u7d44\u6210,\n[[YELLOW]]\u8e72\u4e0b\u4e26\u7528\u53f3\u9375\u9ede\u53caTNT. \u9019\u6703\u4f7fTNT\n[[YELLOW]]\u76f4\u63a5\u7206\u70b8, \u6700\u597d\u7ad9\u9060\u4e00\u9ede.
Guides.Mining.Section.5=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u7206\u7834\u6316\u6398?\n[[YELLOW]]\u7206\u7834\u6316\u6398\u662f\u4e00\u500b\u4e3b\u52d5\u6280\u80fd, \u51b7\u537b\u6642\u9593\u95dc\u4fc2\u5230\u4f60\u7684\u6316\u7926\n[[YELLOW]]\u6280\u80fd\u7b49\u7d1a. \u5b83\u53ef\u4ee5\u8b93\u4f60\u5728\u4f7f\u7528TNT\u6316\u7926\u77f3\u6709\u66f4\u591a\u798f\u5229\n[[YELLOW]]\u4e14\u53ef\u4ee5\u9059\u63a7\u5f15\u7206TNT. \u7206\u7834\u6316\u6398\u5206\u6210\u4e09\u90e8\u5206.\n[[YELLOW]]\u7b2c\u4e00\u90e8\u5206\u7a31\u70ba\u5de8\u5927\u7206\u7834, \u53ef \u4ee5\u64f4\u5927\u4f60\u7684\u7206\u7834\u7bc4\u570d.\n[[YELLOW]]\u7b2c\u4e8c\u90e8\u5206\u7a31\u70ba\u7206\u7834\u5c08\u5bb6, \u53ef\u4ee5\u6e1b\u514dTNT\u5c0d\u4f60\u7684\u50b7\u5bb3\n[[YELLOW]]\u7b2c\u4e09\u90e8\u5206\u7a31\u70ba\u7cbe\u6e96\u7206\u7834, \u589e\u52a0\u6389\u843d\u7269\u6578\u91cf, \u6e1b\u5c11\u5783\u573e\u6389\n[[YELLOW]]\u843d\u7269\u6578\u91cf, \u5f88\u68d2\u5427.
Guides.Repair.Section.0=[[DARK_AQUA]]\u4fee\u5fa9:\n[[YELLOW]]\u4fee\u5fa9\u6280\u80fd\u8b93\u4f60\u53ef\u4ee5\u4f7f\u7528\u9435\u78da(MMO\u9435\u7827)\n[[YELLOW]]\u4fee\u5fa9\u5de5\u5177,\u6216\u4f7f\u7528\u91d1\u78da\u56de\u6536\u5de5\u5177.\n\n[[DARK_AQUA]]\u7d93\u9a57\u7372\u53d6:\n[[YELLOW]]\u7528MMO\u9435\u7827\u4fee\u5fa9\u5de5\u5177.\n[[YELLOW]]\u9810\u8a2d\u662f\u9435\u78da,\u4e0d\u8981\u548c\u4e00\u822c\u7684\u9435\u7827\u641e\u6df7.
Guides.Repair.Section.1=[[DARK_AQUA]]\u5982\u4f55\u4fee\u5fa9?\n[[YELLOW]]\u624b\u6301\u8981\u4fee\u5fa9\u7684\u5de5\u5177\u5c0d\u9435\u78da\u9ede\u64ca\u53f3\u9375\n[[YELLOW]]\u6703\u6d88\u80171\u500b\u4e3b\u539f\u6599.
Guides.Repair.Section.2=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u4fee\u7406\u7cbe\u901a?\n[[YELLOW]]\u55ae\u6b21\u4fee\u5fa9\u7684\u8010\u4e45\u5ea6\u52a0\u4e58.\n[[YELLOW]]\u9019\u95dc\u4fc2\u5230\u4f60\u7684\u4fee\u5fa9\u7b49\u7d1a.
Guides.Repair.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u8d85\u7d1a\u4fee\u7406?\n[[YELLOW]]\u8d85\u7d1a\u4fee\u7406\u662f\u88ab\u52d5\u6280\u80fd. \u7576\u4fee\u7406\u4e00\u500b\u7269\u54c1\u6642,\n[[YELLOW]]\u73a9\u5bb6\u6709\u6a5f\u7387\u4fee\u5fa9\u5169\u500d\u8010\u4e45\u5ea6.
Guides.Repair.Section.4=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u79d8\u6cd5\u935b\u9020?\n[[YELLOW]]\u79d8\u6cd5\u935b\u9020\u8b93\u4f60\u6709\u6a5f\u7387\u7559\u4f4f\u5de5\u5177\u7684\u9644\u9b54.\n[[YELLOW]]\u9644\u9b54\u53ef\u80fd\u5728\u4fee\u5fa9\u6642\u964d\u7d1a\u6216\u6d88\u5931.
Guides.Repair.Section.5=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u56de\u6536?\n[[YELLOW]]\u5c07\u624b\u4e2d\u7684\u7269\u54c1\u5c0dmcMMO\u56de\u6536\u7827(\u9810\u8a2d\u91d1\u78da)\n[[YELLOW]]\u9ede\u64ca\u53f3\u9375. \u6703\u5c07\u7269\u54c1\u62c6\u89e3\u56de\u6240\u4f7f\u7528\u7684\u539f\u6599.\n[[YELLOW]]\u6ce8\u610f: \u4f60\u53ea\u80fd\u56de\u6536\u7121\u8017\u640d\u7684\u5de5\u5177\u6216\u88dd\u5099
Guides.Swords.Section.0=[[DARK_AQUA]]\u528d\u8853:\n[[YELLOW]]\u528d\u8853\u8b93\u73a9\u5bb6\u5728\u4f7f\u7528\u528d\u6230\u9b25\u6642\u7372\u5f97\u5404\u7a2e\u52a0\u4e58\u6548\u679c.\n\n[[DARK_AQUA]]\u5982\u4f55\u7372\u53d6\u7d93\u9a57:\n[[YELLOW]]\u8981\u7372\u53d6\u7d93\u9a57\u4f60\u5fc5\u9808\u7528\u528d\u653b\u64ca\u73a9\u5bb6\u6216\u602a\u7269.
Guides.Swords.Section.1=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u5272\u88c2\u65ac?\n[[YELLOW]]\u5272\u88c2\u65ac\u662f\u4e00\u500b\u4e3b\u52d5\u6280\u80fd, \u4f60\u53ef\u4ee5\u5c07\u528d\u62ff\u518d\u624b\u4e0a\u4e26\u6309\u4e0b\u53f3\u9375\u555f\u52d5\u5b83.\n[[YELLOW]]\u9019\u500b\u6280\u80fd\u8b93\u4f60\u767c\u52d5\u7bc4\u570d\u653b\u64ca. \u9019\u500b\u7bc4\u570d\u6280\u80fd\u5c07\u9020\u621025%\u7684\u984d\u5916\u50b7\u5bb3,\n[[YELLOW]]\u4e26\u4e14\u9644\u5e36\u81f3\u5c115\u500bticks\u7684\u653e\u8840\u6548\u679c.
Guides.Swords.Section.2=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u53cd\u64ca?\n[[YELLOW]]\u53cd\u64ca\u662f\u4e00\u500b\u4e3b\u52d5\u6280\u80fd. \u7576\u683c\u6a94\u602a\u7269\u6240\u9020\u6210\u7684\u50b7\u5bb3\u6642, \u4f60\u6709\u6a5f\u6703\u53cd\u5c04\n[[YELLOW]]50%\u6240\u53d7\u5230\u7684\u50b7\u5bb3.
Guides.Swords.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u653e\u8840?\n[[YELLOW]]\u653e\u8840\u5c07\u9020\u6210\u6575\u4eba\u6bcf\u5169\u79d2\u9418\u53d7\u5230\u50b7\u5bb3. \u76ee\u6a19\u5c07\u6703\u4e0d \u505c\u7684\u6d41\u8840\u76f4\u5230\u6548\u679c\n[[YELLOW]]\u7d50\u675f, \u6216\u662f\u6b7b\u4ea1. \u653e\u8840\u7684\u6642\u9593\u96a8\u8457\u4f60\u7684\u528d\u8853\u7684\u63d0\u6607\u800c\u589e\u52a0.
Guides.Smelting.Section.0=\u4e0b\u6b21\u9084\u6709...
Guides.Taming.Section.0=[[DARK_AQUA]]\u99b4\u7378\n[[YELLOW]]\u99b4\u7378\u6280\u80fd\u8b93\u73a9\u5bb6\u80fd\u5728\u7528\u72fc\u6230\u9b25\u6642\n[[YELLOW]]\u6642\u6709\u52a0\u4e58\u6548\u679c.\n\n[[DARK_AQUA]]\u7d93\u9a57\u7372\u53d6:\n[[YELLOW]]\u8981\u7372\u53d6\u7d93\u9a57,\u9808\u8a13\u670d\u72fc\u6216\u8c79\u8c93,\n[[YELLOW]]\u6216\u8207\u4f60\u7684\u72fc\u4e00\u540c\u6230\u9b25.
Guides.Taming.Section.1=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u91ce\u6027\u547c\u558a?\n[[YELLOW]]\u91ce\u6027\u547c\u558a\u662f\u4e00\u500b\u4e3b\u52d5\u6280\u80fd\u8b93\u4f60\n[[YELLOW]]\u53ef\u4ee5\u53ec\u559a\u4e00\u96bb\u72fc\u6216\u8c79\u8c93,\n[[YELLOW]]\u53ea\u8981\u624b\u630110\u8ddf\u9aa8\u982d\u6216\u751f\u9b5a,\u9ede\u5de6\u9375.
Guides.Taming.Section.2=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u99b4\u7378\u4e4b\u80fd?\n[[YELLOW]]\u99b4\u7378\u4e4b\u80fd\u8b93\u4f60\u5bdf\u89ba\u5bf5\u7269\u7684\u72c0\u614b,\n[[YELLOW]]\u5c0d\u5bf5\u7269\u9ede\u64ca\u5de6\u9375\u5c31\u80fd\u4f7f\u7528\u9019\u9805\u80fd\u529b.
Guides.Taming.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u8840\u8165\u653b\u64ca?\n[[YELLOW]]\u8840\u8165\u653b\u64ca\u662f\u4e00\u500b\u4e3b\u52d5\u6280\u80fd,\u80fd\u9020\u6210\n[[YELLOW]]\u72fc\u7684\u653b\u64ca\u76ee\u6a19\u6709\u6a5f\u7387\u9677\u5165\u6d41\u8840\u72c0\u614b.
Guides.Taming.Section.4=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u5229\u722a?\n[[YELLOW]]\u5229\u722a\u4f7f\u72fc\u7684\u653b\u64ca\u529b\u96a8\u8457\u99b4\u7378\u7b49\u7d1a\n[[YELLOW]]\u589e\u52a0\u800c\u589e\u52a0.
Guides.Taming.Section.5=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u5371\u6a5f\u610f\u8b58?\n[[YELLOW]]\u9019\u500b\u88ab\u52d5\u6280\u80fd\u80fd\u8b93\u72fc\u5728\u9047\u5230\u5371\u96aa\u6642\n[[YELLOW]]\u8fc5\u901f\u56de\u5230\u4f60\u8eab\u908a(\u5982\u4ed9\u4eba\u638c\u6216\u5ca9\u6f3f),\n[[YELLOW]]\u4e5f\u53ef\u4ee5\u6e1b\u514d\u6454\u843d\u50b7\u5bb3.
Guides.Taming.Section.6=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u6bdb\u76ae\u5f37\u5316?\n[[YELLOW]]\u9019\u662f\u4e00\u500b\u88ab\u52d5\u6280\u80fd\u80fd\u8b93\u72fc\n[[YELLOW]]\u53d7\u5230\u653b\u64ca\u6216\u71c3\u71d2\u6642\u6e1b\u514d\u50b7\u5bb3.
Guides.Taming.Section.7=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u885d\u64ca\u683c\u64cb?\n[[YELLOW]]\u9019\u662f\u4e00\u500b\u88ab\u52d5\u6280\u80fd,\u8b93\u72fc\u7fa4\n[[YELLOW]]\u6e1b\u514d\u7206\u70b8\u50b7\u5bb3.
Guides.Taming.Section.8=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u5feb\u9910\u670d\u52d9?\n[[YELLOW]]\u9019\u662f\u4e00\u500b\u88ab\u52d5\u6280\u80fd,\u8b93\u72fc\u7fa4\u5728\u653b\u64ca\u6642\n[[YELLOW]]\u6709\u6a5f\u7387\u56de\u5fa9\u8840\u91cf.
Guides.Unarmed.Section.0=[[DARK_AQUA]]\u640f\u64ca:\n[[YELLOW]]\u640f\u64ca\u8b93\u73a9\u5bb6\u5728\u4f7f\u7528\u62f3\u982d\u4f5c\u6230\u6642\u6709\n[[YELLOW]]\u5404\u7a2e\u52a0\u4e58\u6548\u679c.\n\n[[DARK_AQUA]]\u7d93\u9a57\u7372\u53d6:\n[[YELLOW]]\u5728\u7528\u624b\u653b\u64ca\u602a\u7269\u6216\u73a9\u5bb6\u6642\u53ef\u4ee5\u7372\u53d6\u7d93\u9a57.
Guides.Unarmed.Section.1=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u72c2\u66b4?\n[[YELLOW]]\u72c2\u66b4\u662f\u4e3b\u52d5\u6280\u80fd,\u7a7a\u624b\u6642\u9ede\u64ca\u53f3\u9375\u767c\u52d5.\n[[YELLOW]]\u72c2\u66b4\u53ef\u4ee5\u52a0\u4e5850%\u5c0d\u65b9\u584a\u7684\u50b7\u5bb3,\n[[YELLOW]]\u4f7f\u4f60\u53ef\u4ee5\u8f15\u9b06\u7834\u58de\u8106\u5f31\u7269\u9ad4,\n[[YELLOW]]\u5982\u571f\u8207\u7802.
Guides.Unarmed.Section.2=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u9435\u81c2?\n[[YELLOW]]\u9435\u81c2\u80fd\u589e\u52a0\u5f92\u624b\u653b\u64ca\u602a\u7269\u6216\n[[YELLOW]]\u73a9\u5bb6\u7684\u5a01\u529b.
Guides.Unarmed.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u64ca\u843d\u5f13\u7bad?\n[[YELLOW]]\u64ca\u843d\u5f13\u7bad\u662f\u4e00\u500b\u88ab\u52d5\u6280\u80fd,\u8b93\u4f60\u6709\u6a5f\u7387\n[[YELLOW]]\u80fd\u64ca\u843d\u9ab7\u9acf\u7372\u73a9\u5bb6\u5c04\u5411\u4f60\u7684\u7bad.\n[[YELLOW]]\u7bad\u6703\u88ab\u64ca\u843d\u81f3\u5730\u9762.
Guides.Unarmed.Section.4=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u9435\u722a?\n[[YELLOW]]\u9435\u722a\u53ef\u4ee5\u6709\u6a5f\u7387\u4f7f\u64ca\u843d\u6b66\u5668\u7121\u6548\u5316.\n[[YELLOW]]\u6a5f\u7387\u95dc\u4fc2\u5230\u640f\u64ca\u6280\u80fd\u7b49\u7d1a.
Guides.Unarmed.Section.5=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u64ca\u843d\u6b66\u5668?\n[[YELLOW]]\u9019\u500b\u88ab\u52d5\u6280\u80fd\u8b93\u73a9\u5bb6\u89e3\u9664\u5176\u4ed6\u73a9\u5bb6\u7684\u6b66\u88dd,\n[[YELLOW]]\u4f7f\u76ee\u6a19\u6240\u88dd\u5099\u7684\u7269\u54c1\u6389\u843d\u5230\u5730\u4e0a.
Guides.Woodcutting.Section.0=[[DARK_AQUA]]\u95dc\u65bc\u4f10\u6728:\n[[YELLOW]] \u4f10\u6728\u5c31\u662f\u628a\u6a39\u780d\u5012.\n\n[[DARK_AQUA]]\u7372\u53d6\u7d93\u9a57:\n[[YELLOW]]\u7834\u58de\u6a39\u5e79\u53ef\u7372\u53d6\u7d93\u9a57.
Guides.Woodcutting.Section.1=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u4f10\u6728\u5de5?\n[[YELLOW]]\u4f10\u6728\u5de5\u662f\u4e3b\u52d5\u6280\u80fd,\u6301\u6709\u65a7\u982d\u6642\u9ede\u53f3\u9375\n[[YELLOW]]\u53ef\u4ee5\u767c\u52d5.\u5c07\u5c0e\u81f4\u6574\u68f5\u6a39\u6728\u76f4\u63a5\u7834\u58de,\n[[YELLOW]]\u6240\u6709\u679d\u8449\u90fd\u5c07\u6389\u843d.
Guides.Woodcutting.Section.2=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u79cb\u98a8\u6383\u843d\u8449?\n[[YELLOW]]\u79cb\u98a8\u6383\u843d\u8449\u662f\u4e00\u500b\u88ab\u52d5\u6280\u80fd,\n[[YELLOW]]\u7576\u4f60\u7528\u65a7\u982d\u7834\u58de\u6a39\u8449\u6642,\u6a39\u8449\u5c07\u76f4\u63a5\u6467\u6bc0.\n[[YELLOW]]\u9019\u500b\u6280\u80fd\u9810\u8a2d\u5728100\u7b49\u958b\u653e.
Guides.Woodcutting.Section.3=[[DARK_AQUA]]\u4ec0\u9ebc\u662f\u96d9\u500d\u6389\u843d?\n[[YELLOW]]\u9019\u500b\u88ab\u52d5\u6280\u80fd\u53ef\u4ee5\u8b93\u4f60\u6709\u6a5f\u7387\u5728\u4f10\u6728\n[[YELLOW]]\u6642\u6a39\u6728\u6389\u843d\u66f4\u591a\u539f\u6728.
Inspect.Offline=\u4f60\u6c92\u6709\u67e5\u8a62\u96e2\u7dda\u73a9\u5bb6\u8a0a\u606f\u7684\u6b0a\u9650!
Inspect.OfflineStats=\u96e2\u7dda\u73a9\u5bb6\u7684 [mcMMO] \u7d71\u8a08\u8a0a\u606f [[YELLOW]]{0}
Inspect.Stats=[[GREEN]][mcMMO] \u7684\u7d71\u8a08\u8a0a\u606f [[YELLOW]]{0}
Inspect.TooFar=\u56e0\u8ddd\u96e2\u592a\u9060\u7121\u6cd5\u67e5\u770b\u90a3\u4f4d\u73a9\u5bb6!
Item.ChimaeraWing.Fail=**\u5947\u7f8e\u62c9\u4e4b\u7ffc\u4f7f\u7528\u5931\u6557\u4e86!**
Item.ChimaeraWing.Pass=**\u5947\u7f8e\u62c9\u4e4b\u7ffc**
Item.ChimaeraWing.Name=\u5947\u7f8e\u62c9\u4e4b\u7ffc
Item.ChimaeraWing.Lore=[[GRAY]]\u50b3\u9001\u4f60\u5230\u4f60\u7684\u5e8a\u908a.
Item.Generic.Wait=\u4f60\u5fc5\u9808\u7b49\u5f85\u76f4\u5230\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528! [[YELLOW]]({0}s)
Item.Injured.Wait=\u4f60\u904e\u5ea6\u75b2\u52de\u5fc5\u9808\u7b49\u5f85\u4e00\u6bb5\u6642\u9593\u5f8c\u624d\u53ef\u4f7f\u7528. [[YELLOW]]({0}s)
Teleport.Commencing=[[GRAY]]\u5373\u5c07\u5728 [[GOLD]]({0}) [[GRAY]]\u79d2\u5f8c\u50b3\u9001, \u8acb\u4e0d\u8981\u4e82\u52d5...
Teleport.Cancelled=[[DARK_RED]]\u53d6\u6d88\u50b3\u9001!
Skills.Child=[[GOLD]](\u5b50\u6280\u80fd)
Skills.Disarmed=[[DARK_RED]]\u4f60\u7684\u6b66\u5668\u88ab\u64ca\u843d!
Skills.Header=-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]\u4f60\u9700\u8981\u66f4\u591a[[GRAY]]{0}
Skills.Parents=\u524d\u7f6e
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.ChildStats={0}[[GREEN]]{1}
Skills.TooTired=\u6b64\u6280\u80fd\u6b63\u8655\u65bc\u51b7\u537b\u6642\u9593. [[YELLOW]]({0}s)
Skills.Cancelled={0} \u53d6\u6d88!
Skills.ConfirmOrCancel=[[GREEN]]\u518d\u6b21\u6309\u4e0b\u6ed1\u9f20\u53f3\u9375\u4f86\u78ba\u8a8d [[GOLD]]{0}[[GREEN]]. \u6ed1\u9f20\u5de6\u9375\u53d6\u6d88.
Stats.Header.Combat=[[GOLD]]-=\u683c\u9b25\u6280\u80fd=-
Stats.Header.Gathering=[[GOLD]]-=\u63a1\u96c6\u6280\u80fd=-
Stats.Header.Misc=[[GOLD]]-=\u96dc\u985e\u6280\u80fd=-
Stats.Own.Stats=[[GREEN]][mcMMO] \u72c0\u614b
Perks.XP.Name=\u7d93\u9a57\u503c
Perks.XP.Desc=\u67d0\u6a23\u6280\u80fd\u7372\u5f97\u5927\u91cf\u7d93\u9a57\u503c.
Perks.Lucky.Name=\u5e78\u904b
Perks.Lucky.Desc=\u7d66\u4e88 {0} \u6280\u80fd\u9ad8\u65bc33.3%\u4ee5\u4e0a\u7684\u6a5f\u7387\u89f8\u767c
Perks.Lucky.Desc.Login=\u7d66\u4e88\u6280\u80fd\u9ad8\u65bc33.3%\u4ee5\u4e0a\u7684\u6a5f\u7387\u89f8\u767c
Perks.Lucky.Bonus=[[GOLD]] ({0}\u5f88\u8d70\u904b)
Perks.Cooldowns.Name=\u5feb\u901f\u56de\u5fa9
Perks.Cooldowns.Desc=\u6e1b\u5c11\u51b7\u537b\u6642\u9593 {0}
Perks.ActivationTime.Name=\u8010\u529b
Perks.ActivationTime.Desc=\u63d0\u9ad8\u80fd\u529b \u6301\u7e8c\u6642\u9593: {0} \u79d2
Perks.ActivationTime.Bonus=[[GOLD]] ({0}\u8010\u4e45\u52a0\u4e58)
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \u786c\u6d3e\u6a21\u5f0f {0} \u95dc\u9589. {1}
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \u786c\u6d3e\u6a21\u5f0f {0} \u958b\u555f. {1}
Hardcore.DeathStatLoss.Name=\u6b7b\u4ea1\u6280\u80fd\u61f2\u7f70
Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]\u56e0\u70ba\u6b7b\u4ea1\u4f60\u5931\u53bb\u4e86[[BLUE]]{0}[[DARK_RED]].
Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] \u72c0\u614b\u907a\u5931\u7387\u8b8a\u66f4\u70ba {0}.
Hardcore.Vampirism.Name=\u5438\u8840\u6a21\u5f0f
Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\u592a\u4e0d\u7d14\u719f\u4ee5\u81f3\u65bc\u7121\u6cd5\u8b93\u4f60\u7372\u5f97\u4efb\u4f55\u7684\u77e5\u8b58.
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]\u4f60\u5f9e[[YELLOW]]{1}[[DARK_AQUA]]\u90a3\u5077\u53d6\u4e86[[BLUE]]{0}[[DARK_AQUA]]\u500b\u7b49\u7d1a .
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\u7121\u6cd5\u5f9e\u4f60\u9019\u5077\u53d6\u4efb\u4f55\u7684\u77e5\u8b58!
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]]\u5f9e\u4f60\u9019\u5077\u53d6\u4e86[[BLUE]]{1}[[DARK_RED]]\u500b\u7b49\u7d1a!
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \u72c0\u614b\u5438\u6536\u7387\u8b8a\u66f4\u70ba {0}.
MOTD.Donate=[[DARK_AQUA]]\u8d0a\u52a9\u8cc7\u8a0a:
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\u786c\u6d3e\u6a21\u5f0f\u5df2\u555f\u7528: [[DARK_RED]]{0}
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u6b7b\u4ea1\u6280\u80fd\u61f2\u7f70: [[DARK_RED]]{0}%
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u5438\u8840\u7372\u5f97\u72c0\u614b: [[DARK_RED]]{0}%
MOTD.PerksPrefix=[mcMMO \u984d\u5916\u734e\u52f5]
MOTD.Version=[[GOLD]][mcMMO] \u6b63\u904b\u4f5c\u7684\u7248\u672c [[DARK_AQUA]]{0}
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO \u9996\u9801
Smelting.Ability.FluxMining=\u6d41\u80fd\u6316\u7926\u6a5f\u7387: [[YELLOW]]{0}
Smelting.Ability.FuelEfficiency=\u71c3\u71d2\u6548\u7387\u52a0\u4e58: [[YELLOW]]{0}x
Smelting.Ability.Locked.0=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u4e00\u822c\u7d93\u9a57\u52a0\u6210)
Smelting.Ability.Locked.1=\u9396\u5b9a\u76f4\u5230\u6280\u80fd {0}+ (\u6d41\u80fd\u6316\u7926)
Smelting.Ability.SecondSmelt=\u518d\u51b6\u7149\u6a5f\u7387: [[YELLOW]]{0}
Smelting.Ability.VanillaXPBoost=\u4e00\u822c\u7d93\u9a57\u52a0\u4e58: [[YELLOW]]{0}x
Smelting.SubSkill.FuelEfficiency.Name=\u71c3\u6599\u6548\u7387
Smelting.SubSkill.FuelEfficiency.Description=\u589e\u52a0\u71c3\u6599\u5728\u7194\u7210\u88e1\u71c3\u71d2\u7684\u6642\u9593
Smelting.SubSkill.SecondSmelt.Name=\u518d\u51b6\u7149
Smelting.SubSkill.SecondSmelt.Description=\u51b6\u7149\u7926\u7269\u52a0\u500d
Smelting.Effect.4=\u4e00\u822c\u7d93\u9a57\u52a0\u4e58
Smelting.Effect.5=\u589e\u52a0\u51b6\u7149\u6642\u7684\u4e00\u822c\u7d93\u9a57
Smelting.SubSkill.FluxMining.Name=\u6d41\u80fd\u6316\u7926
Smelting.SubSkill.FluxMining.Description=\u6316\u539f\u7926\u6642\u6709\u6a5f\u7387\u76f4\u63a5\u6389\u51fa\u51b6\u7149\u597d\u7684\u7926\u7269
Smelting.FluxMining.Success=[[GREEN]]\u7926\u7269\u81ea\u52d5\u51b6\u7149!
Smelting.Listener=\u51b6\u7149:
Smelting.SkillName=\u51b6\u7149
Commands.Description.addlevels=\u7d66\u4e88\u73a9\u5bb6McMMO\u7b49\u7d1a
Commands.Description.adminchat=\u5207\u63dbmcMMO\u7ba1\u7406\u54e1\u804a\u5929\u958b/\u95dc\u6216\u767c\u9001\u7d66\u7ba1\u7406\u54e1\u7684\u804a\u5929\u6d88\u606f
Commands.Description.addxp=\u7d66\u4e88\u73a9\u5bb6mcMMO\u7d93\u9a57\u503c
Commands.Description.hardcore=\u8abf\u6574mcMMO\u786c\u6d3e\u6bd4\u4f8b\u6216\u5207\u63db\u786c\u6d3e\u6a21\u5f0f (\u958b/\u95dc)
Commands.Description.inspect=\u89c0\u770b\u5176\u5b83\u4f7f\u7528\u8005\u7684\u8a73\u7d30mcMMO\u8cc7\u8a0a
Commands.Description.mcability=\u4f7f\u7528\u53f3\u9375\u767c\u52d5mcMMO\u6280\u80fd(\u958b/\u95dc)
Commands.Description.mccooldown=\u67e5\u770b\u6240\u6709 mcMMO \u80fd\u529b\u7684\u51b7\u537b\u6642\u9593
Commands.Description.mcgod=\u5207\u63dbmcMMo\u795e\u4e4b\u6a21\u5f0f(\u958b/\u95dc)
Commands.Description.mchud=\u66f4\u63db\u4f60\u7684McMMO HUD\u98a8\u683c
Commands.Description.mcmmo=\u986f\u793amcMMO\u7684\u7c21\u8981\u8aaa\u660e
Commands.Description.mcnotify=\u5207\u63dbmcMMO\u7684\u804a\u5929\u986f\u793a\u901a\u77e5 (\u958b/\u95dc)
Commands.Description.mcpurge=\u6e05\u9664mcMMO\u6280\u80fd\u7b49\u7d1a\u70ba0\u6216\u8d85\u904e{0}\u500b\u6708\u672a\u767b\u5165\u7684\u7528\u6236\u8cc7\u6599.
Commands.Description.mcrank=\u986f\u793a\u6240\u6709mcMMO\u7684\u6392\u540d
Commands.Description.mcrefresh=\u66f4\u65b0\u6240\u6709McMMO\u6280\u80fd\u51b7\u537b\u6642\u9593
Commands.Description.mcremove=\u5f9emcMMO\u8cc7\u6599\u5eab\u4e2d\u522a\u9664\u4f7f\u7528\u8005
Commands.Description.mcscoreboard=\u7ba1\u7406\u4f60\u7684 mcMMO \u5f97\u5206\u699c
Commands.Description.mcstats=\u986f\u793a\u4f60\u7684MMO\u7b49\u7d1a\u8207\u7d93\u9a57
Commands.Description.mctop=\u986f\u793amcMMO\u6392\u884c\u699c
Commands.Description.mmoedit=\u4fee\u6539\u73a9\u5bb6McMMO\u7b49\u7d1a
Commands.Description.mmoupdate=\u5f9e\u820a\u7684 mcMMO \u8cc7\u6599\u5eab\u9077\u79fb\u5230\u76ee\u524d\u4f7f\u7528\u7684\u8cc7\u6599\u5eab
Commands.Description.mcconvert=\u8f49\u63db\u8cc7\u6599\u5eab\u7684\u7a2e\u985e\u6216\u7d93\u9a57\u503c\u516c\u5f0f\u7684\u7a2e\u985e
Commands.Description.mmoshowdb=\u986f\u793a\u76ee\u524d\u7684\u8cc7\u6599\u5eab\u985e\u5225 (\u70ba\u4e86\u4e4b\u5f8c\u5728 /mmoupdate \u4e2d\u4f7f\u7528)
Commands.Description.party=\u63a7\u5236\u5404\u7a2emcMMO\u968a\u4f0d\u8a2d\u7f6e
Commands.Description.partychat=\u5207\u63dbmcMMO\u968a\u4f0d\u804a\u5929(\u958b/\u95dc)\u6216\u767c\u9001\u968a\u4f0d\u804a\u5929\u8a0a\u606f
Commands.Description.ptp=\u50b3\u9001\u5230\u4e00\u500bmcMMO\u968a\u4f0d\u6210\u54e1\u65c1
Commands.Description.Skill=\u986f\u793a\u8a73\u7d30\u7684{0}mcMMO\u6280\u80fd\u8cc7\u8a0a
Commands.Description.skillreset=\u91cd\u7f6e\u73a9\u5bb6McMMO\u7b49\u7d1a
Commands.Description.vampirism=\u8abf\u6574mcMMO\u5438\u8840\u6bd4\u4f8b\u6216\u5207\u63db\u5438\u8840\u6a21\u5f0f (\u958b/\u95dc)
Commands.Description.xplock=\u9396\u4f4f\u4f60\u4e00\u500b\u7279\u5b9amcMMO\u6280\u80fd\u7684\u7d93\u9a57\u6b04
Commands.Description.xprate=\u8abf\u6574mcMMO\u7d93\u9a57\u503c\u6bd4\u4f8b\u6216\u8209\u8fa6mcMMO\u7d93\u9a57\u503c\u52a0\u500d\u6d3b\u52d5
UpdateChecker.Outdated=\u60a8\u4f7f\u7528\u7684\u662f\u904e\u6642\u7684\u7248\u672cmcMMO\uff01
UpdateChecker.NewAvailable=\u6709\u65b0\u7684\u7248\u672cBukkitDev\u3002
Scoreboard.Header.PlayerStats=mcMMO \u72c0\u614b
Scoreboard.Header.PlayerCooldowns=mcMMO \u51b7\u537b\u6642\u9593
Scoreboard.Header.PlayerRank=mcMMO \u6392\u540d
Scoreboard.Header.PlayerInspect=mcMMO \u72c0\u614b:
Scoreboard.Header.PowerLevel=\u6230\u9b25\u529b
Scoreboard.Misc.PowerLevel=\u6230\u9b25\u529b
Scoreboard.Misc.Level=\u7b49\u7d1a
Scoreboard.Misc.CurrentXP=\u76ee\u524d\u7d93\u9a57\u503c
Scoreboard.Misc.RemainingXP=\u5269\u9918\u7d93\u9a57\u503c
Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\u51b7\u537b\u6642\u9593
Scoreboard.Misc.Overall=\u6574\u9ad4
Recovery.Notice=\u6ce8\u610f: mcMMO[[DARK_RED]]\u7121\u6cd5\u8f09\u5165\u4f60\u7684\u8cc7\u6599.[[RED]] \u91cd\u8a665\u6b21...
Recovery.Success=[[GREEN]]\u6210\u529f!\u4f60\u7684mcMMO\u8cc7\u6599\u5df2\u8f09\u5165.
Recovery.Failure=mcMMO\u7121\u6cd5\u8f09\u5165\u4f60\u7684\u8cc7\u6599,\u4f60\u53ef\u80fd\u9700\u8981\u806f\u7e6b[[AQUA]]\u904a\u6232\u7ba1\u7406\u54e1\n[[YELLOW]]\u4f60\u53ef\u4ee5\u7e7c\u7e8c\u904a\u6232,\u4f46\u4f60[[BOLD]]\u7121\u6cd5\u5f97\u5230mcMMO\u7b49\u7d1a[[YELLOW]]\u548c\u4efb\u4f55\u7d93\u9a57[[BOLD]]\u6240\u6709\u8cc7\u6599\u4e0d\u6703\u88ab\u5132\u5b58[[YELLOW]].
Recovery.AdminFailureNotice=[[DARK_RED]][A][[RED]]mcMMO\u7121\u6cd5\u8f09\u5165\u73a9\u5bb6[[YELLOW]]{0}[[RED]]\u7684\u8cc7\u6599. [[LIGHT_PURPLE]]\u8acb\u6aa2\u67e5\u4f60\u7684\u8cc7\u6599\u5eab\u6216\u8a2d\u5b9a.

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