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Added bias and gain functions.
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@@ -121,6 +121,25 @@ namespace bx
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return result;
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}
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// References:
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// - Bias And Gain Are Your Friend
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// http://blog.demofox.org/2012/09/24/bias-and-gain-are-your-friend/
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// - http://demofox.org/biasgain.html
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inline float fbias(float _time, float _bias)
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{
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return _time / ( ( (1.0f/_bias - 2.0f)*(1.0f - _time) ) + 1.0f);
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}
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inline float fgain(float _time, float _gain)
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{
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if (_time < 0.5f)
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{
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return fbias(_time * 2.0f, _gain) * 0.5f;
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}
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return fbias(_time * 2.0f - 1.0f, 1.0f - _gain) * 0.5f + 0.5f;
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}
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inline void vec3Move(float* __restrict _result, const float* __restrict _a)
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{
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_result[0] = _a[0];
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