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https://github.com/bkaradzic/bx.git
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Fix misspelling (Handness -> Handedness) (#277)
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@@ -31,7 +31,7 @@ namespace bx
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typedef float (*LerpFn)(float _a, float _b, float _t);
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///
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struct Handness
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struct Handedness
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{
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enum Enum
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{
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@@ -574,7 +574,7 @@ namespace bx
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, const Vec3& _eye
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, const Vec3& _at
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, const Vec3& _up = { 0.0f, 1.0f, 0.0f }
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, Handness::Enum _handness = Handness::Left
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, Handedness::Enum _handedness = Handedness::Left
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);
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///
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@@ -587,7 +587,7 @@ namespace bx
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, float _near
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, float _far
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, bool _homogeneousNdc
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, Handness::Enum _handness = Handness::Left
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, Handedness::Enum _handedness = Handedness::Left
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);
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///
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@@ -597,7 +597,7 @@ namespace bx
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, float _near
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, float _far
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, bool _homogeneousNdc
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, Handness::Enum _handness = Handness::Left
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, Handedness::Enum _handedness = Handedness::Left
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);
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///
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@@ -608,7 +608,7 @@ namespace bx
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, float _near
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, float _far
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, bool _homogeneousNdc
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, Handness::Enum _handness = Handness::Left
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, Handedness::Enum _handedness = Handedness::Left
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);
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///
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@@ -617,7 +617,7 @@ namespace bx
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, const float _fov[4]
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, float _near
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, bool _homogeneousNdc
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, Handness::Enum _handness = Handness::Left
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, Handedness::Enum _handedness = Handedness::Left
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, NearFar::Enum _nearFar = NearFar::Default
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);
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@@ -630,7 +630,7 @@ namespace bx
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, float _rt
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, float _near
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, bool _homogeneousNdc
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, Handness::Enum _handness = Handness::Left
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, Handedness::Enum _handedness = Handedness::Left
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, NearFar::Enum _nearFar = NearFar::Default
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);
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@@ -641,7 +641,7 @@ namespace bx
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, float _aspect
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, float _near
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, bool _homogeneousNdc
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, Handness::Enum _handness = Handness::Left
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, Handedness::Enum _handedness = Handedness::Left
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, NearFar::Enum _nearFar = NearFar::Default
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);
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@@ -656,7 +656,7 @@ namespace bx
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, float _far
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, float _offset
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, bool _homogeneousNdc
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, Handness::Enum _handness = Handness::Left
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, Handedness::Enum _handedness = Handedness::Left
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);
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///
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52
src/math.cpp
52
src/math.cpp
@@ -238,10 +238,10 @@ namespace bx
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return result;
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}
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void mtxLookAt(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up, Handness::Enum _handness)
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void mtxLookAt(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up, Handedness::Enum _handedness)
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{
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const Vec3 view = normalize(
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Handness::Right == _handness
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Handedness::Right == _handedness
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? sub(_eye, _at)
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: sub(_at, _eye)
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);
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@@ -268,7 +268,7 @@ namespace bx
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_result[15] = 1.0f;
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}
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static void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _homogeneousNdc, Handness::Enum _handness)
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static void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _homogeneousNdc, Handedness::Enum _handedness)
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{
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const float diff = _far-_near;
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const float aa = _homogeneousNdc ? ( _far+_near)/diff : _far/diff;
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@@ -277,14 +277,14 @@ namespace bx
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memSet(_result, 0, sizeof(float)*16);
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_result[ 0] = _width;
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_result[ 5] = _height;
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_result[ 8] = (Handness::Right == _handness) ? _x : -_x;
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_result[ 9] = (Handness::Right == _handness) ? _y : -_y;
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_result[10] = (Handness::Right == _handness) ? -aa : aa;
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_result[11] = (Handness::Right == _handness) ? -1.0f : 1.0f;
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_result[ 8] = (Handedness::Right == _handedness) ? _x : -_x;
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_result[ 9] = (Handedness::Right == _handedness) ? _y : -_y;
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_result[10] = (Handedness::Right == _handedness) ? -aa : aa;
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_result[11] = (Handedness::Right == _handedness) ? -1.0f : 1.0f;
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_result[14] = -bb;
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}
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void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _homogeneousNdc, Handness::Enum _handness)
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void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _homogeneousNdc, Handedness::Enum _handedness)
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{
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const float invDiffRl = 1.0f/(_rt - _lt);
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const float invDiffUd = 1.0f/(_ut - _dt);
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@@ -292,22 +292,22 @@ namespace bx
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const float height = 2.0f*_near * invDiffUd;
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const float xx = (_rt + _lt) * invDiffRl;
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const float yy = (_ut + _dt) * invDiffUd;
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mtxProjXYWH(_result, xx, yy, width, height, _near, _far, _homogeneousNdc, _handness);
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mtxProjXYWH(_result, xx, yy, width, height, _near, _far, _homogeneousNdc, _handedness);
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}
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void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _homogeneousNdc, Handness::Enum _handness)
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void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _homogeneousNdc, Handedness::Enum _handedness)
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{
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mtxProj(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _homogeneousNdc, _handness);
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mtxProj(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _homogeneousNdc, _handedness);
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}
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void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _homogeneousNdc, Handness::Enum _handness)
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void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _homogeneousNdc, Handedness::Enum _handedness)
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{
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const float height = 1.0f/tan(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjXYWH(_result, 0.0f, 0.0f, width, height, _near, _far, _homogeneousNdc, _handness);
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mtxProjXYWH(_result, 0.0f, 0.0f, width, height, _near, _far, _homogeneousNdc, _handedness);
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}
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static void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _homogeneousNdc, Handness::Enum _handness, NearFar::Enum _nearFar)
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static void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _homogeneousNdc, Handedness::Enum _handedness, NearFar::Enum _nearFar)
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{
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float aa;
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float bb;
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@@ -325,14 +325,14 @@ namespace bx
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memSet(_result, 0, sizeof(float)*16);
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_result[ 0] = _width;
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_result[ 5] = _height;
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_result[ 8] = (Handness::Right == _handness) ? _x : -_x;
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_result[ 9] = (Handness::Right == _handness) ? _y : -_y;
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_result[10] = (Handness::Right == _handness) ? -aa : aa;
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_result[11] = (Handness::Right == _handness) ? -1.0f : 1.0f;
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_result[ 8] = (Handedness::Right == _handedness) ? _x : -_x;
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_result[ 9] = (Handedness::Right == _handedness) ? _y : -_y;
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_result[10] = (Handedness::Right == _handedness) ? -aa : aa;
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_result[11] = (Handedness::Right == _handedness) ? -1.0f : 1.0f;
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_result[14] = -bb;
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}
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void mtxProjInf(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _homogeneousNdc, Handness::Enum _handness, NearFar::Enum _nearFar)
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void mtxProjInf(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _homogeneousNdc, Handedness::Enum _handedness, NearFar::Enum _nearFar)
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{
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const float invDiffRl = 1.0f/(_rt - _lt);
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const float invDiffUd = 1.0f/(_ut - _dt);
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@@ -340,22 +340,22 @@ namespace bx
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const float height = 2.0f*_near * invDiffUd;
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const float xx = (_rt + _lt) * invDiffRl;
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const float yy = (_ut + _dt) * invDiffUd;
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mtxProjInfXYWH(_result, xx, yy, width, height, _near, _homogeneousNdc, _handness, _nearFar);
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mtxProjInfXYWH(_result, xx, yy, width, height, _near, _homogeneousNdc, _handedness, _nearFar);
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}
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void mtxProjInf(float* _result, const float _fov[4], float _near, bool _homogeneousNdc, Handness::Enum _handness, NearFar::Enum _nearFar)
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void mtxProjInf(float* _result, const float _fov[4], float _near, bool _homogeneousNdc, Handedness::Enum _handedness, NearFar::Enum _nearFar)
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{
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mtxProjInf(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _homogeneousNdc, _handness, _nearFar);
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mtxProjInf(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _homogeneousNdc, _handedness, _nearFar);
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}
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void mtxProjInf(float* _result, float _fovy, float _aspect, float _near, bool _homogeneousNdc, Handness::Enum _handness, NearFar::Enum _nearFar)
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void mtxProjInf(float* _result, float _fovy, float _aspect, float _near, bool _homogeneousNdc, Handedness::Enum _handedness, NearFar::Enum _nearFar)
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{
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const float height = 1.0f/tan(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjInfXYWH(_result, 0.0f, 0.0f, width, height, _near, _homogeneousNdc, _handness, _nearFar);
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mtxProjInfXYWH(_result, 0.0f, 0.0f, width, height, _near, _homogeneousNdc, _handedness, _nearFar);
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}
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void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _homogeneousNdc, Handness::Enum _handness)
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void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _homogeneousNdc, Handedness::Enum _handedness)
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{
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const float aa = 2.0f/(_right - _left);
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const float bb = 2.0f/(_top - _bottom);
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@@ -370,7 +370,7 @@ namespace bx
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memSet(_result, 0, sizeof(float)*16);
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_result[ 0] = aa;
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_result[ 5] = bb;
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_result[10] = Handness::Right == _handness ? -cc : cc;
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_result[10] = Handedness::Right == _handedness ? -cc : cc;
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_result[12] = dd + _offset;
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_result[13] = ee;
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_result[14] = ff;
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