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https://github.com/bkaradzic/bx.git
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Merge pull request #101 from dariomanesku/master
Added infinite and reverse proj mtx.
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@@ -631,7 +631,8 @@ namespace bx
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mtxLookAtLh(_result, _eye, _at, _up);
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}
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inline void mtxProjRhXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
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template <bool LeftHanded>
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inline void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
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{
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const float diff = _far-_near;
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const float aa = _oglNdc ? (_far+_near)/diff : _far/diff;
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@@ -640,14 +641,15 @@ namespace bx
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = _width;
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_result[ 5] = _height;
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_result[ 8] = _x;
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_result[ 9] = _y;
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_result[10] = -aa;
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_result[11] = -1.0f;
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_result[ 8] = LeftHanded ? -_x : _x;
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_result[ 9] = LeftHanded ? -_y : _y;
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_result[10] = LeftHanded ? aa : -aa;
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_result[11] = LeftHanded ? 1.0f : -1.0f;
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_result[14] = -bb;
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}
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inline void mtxProjRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
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template <bool LeftHanded>
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inline void mtxProj_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
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{
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const float invDiffRl = 1.0f/(_rt - _lt);
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const float invDiffUd = 1.0f/(_ut - _dt);
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@@ -655,38 +657,55 @@ namespace bx
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const float height = 2.0f*_near * invDiffUd;
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const float xx = (_rt + _lt) * invDiffRl;
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const float yy = (_ut + _dt) * invDiffUd;
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mtxProjRhXYWH(_result, xx, yy, width, height, _near, _far, _oglNdc);
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mtxProjXYWH<LeftHanded>(_result, xx, yy, width, height, _near, _far, _oglNdc);
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}
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inline void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
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template <bool LeftHanded>
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inline void mtxProj_impl(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
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{
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mtxProjRh(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
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mtxProj_impl<LeftHanded>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
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}
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inline void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
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template <bool LeftHanded>
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inline void mtxProj_impl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
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{
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const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjRhXYWH(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
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mtxProjXYWH<LeftHanded>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
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}
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inline void mtxProjLhXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
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#define mtxProj mtxProj_impl<true>
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#define mtxProjLh mtxProj_impl<true>
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#define mtxProjRh mtxProj_impl<false>
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template <bool Reverse, bool LeftHanded>
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inline void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _oglNdc = false)
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{
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const float diff = _far-_near;
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const float aa = _oglNdc ? (_far+_near)/diff : _far/diff;
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const float bb = _oglNdc ? (2.0f*_far*_near)/diff : _near*aa;
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float aa;
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float bb;
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if (Reverse)
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{
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aa = _oglNdc ? -1.0f : 0.0f;
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bb = _oglNdc ? -2.0f*_near : -_near;
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}
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else
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{
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aa = 1.0f;
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bb = _oglNdc ? 2.0f*_near : _near;
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}
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = _width;
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_result[ 5] = _height;
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_result[ 8] = -_x;
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_result[ 9] = -_y;
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_result[10] = aa;
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_result[11] = 1.0f;
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_result[ 8] = LeftHanded ? -_x : _x;
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_result[ 9] = LeftHanded ? -_y : _y;
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_result[10] = LeftHanded ? aa : -aa;
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_result[11] = LeftHanded ? 1.0f : -1.0f;
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_result[14] = -bb;
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}
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inline void mtxProjLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
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template <bool Reverse, bool LeftHanded>
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inline void mtxProjInf_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
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{
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const float invDiffRl = 1.0f/(_rt - _lt);
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const float invDiffUd = 1.0f/(_ut - _dt);
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@@ -694,37 +713,31 @@ namespace bx
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const float height = 2.0f*_near * invDiffUd;
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const float xx = (_rt + _lt) * invDiffRl;
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const float yy = (_ut + _dt) * invDiffUd;
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mtxProjLhXYWH(_result, xx, yy, width, height, _near, _far, _oglNdc);
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mtxProjInfXYWH<Reverse,LeftHanded>(_result, xx, yy, width, height, _near, _oglNdc);
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}
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inline void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
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template <bool Reverse, bool LeftHanded>
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inline void mtxProjInf_impl(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
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{
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mtxProjLh(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
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mtxProjInf_impl<Reverse,LeftHanded>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
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}
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inline void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
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template <bool Reverse, bool LeftHanded>
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inline void mtxProjInf_impl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
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{
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const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjLhXYWH(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
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mtxProjInfXYWH<Reverse,LeftHanded>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
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}
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inline void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
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{
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mtxProjLh(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
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}
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#define mtxProjInf mtxProjInf_impl<false, true>
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#define mtxProjInfLh mtxProjInf_impl<false, true>
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#define mtxProjInfRh mtxProjInf_impl<false, false>
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#define mtxProjRevInfLh mtxProjInf_impl<true, true>
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#define mtxProjRevInfRh mtxProjInf_impl<true, false>
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inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
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{
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mtxProjLh(_result, _fov, _near, _far, _oglNdc);
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}
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
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{
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mtxProjLh(_result, _fovy, _aspect, _near, _far, _oglNdc);
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}
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inline void mtxOrthoLh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
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template <bool LeftHanded>
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inline void mtxOrtho_impl(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
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{
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const float aa = 2.0f/(_right - _left);
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const float bb = 2.0f/(_top - _bottom);
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@@ -736,36 +749,16 @@ namespace bx
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = aa;
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_result[ 5] = bb;
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_result[10] = cc;
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_result[10] = LeftHanded ? cc : -cc;
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_result[12] = dd + _offset;
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_result[13] = ee;
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_result[14] = ff;
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_result[15] = 1.0f;
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}
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inline void mtxOrthoRh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
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{
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const float aa = 2.0f/(_right - _left);
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const float bb = 2.0f/(_top - _bottom);
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const float cc = (_oglNdc ? 2.0f : 1.0f) / (_far - _near);
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const float dd = (_left + _right)/(_left - _right);
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const float ee = (_top + _bottom)/(_bottom - _top);
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const float ff = _oglNdc ? (_near + _far)/(_near - _far) : _near/(_near - _far);
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = aa;
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_result[ 5] = bb;
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_result[10] = -cc;
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_result[12] = dd + _offset;
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_result[13] = ee;
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_result[14] = ff;
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_result[15] = 1.0f;
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}
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inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
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{
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return mtxOrthoLh(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
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}
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#define mtxOrtho mtxOrtho_impl<true>
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#define mtxOrthoLh mtxOrtho_impl<true>
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#define mtxOrthoRh mtxOrtho_impl<false>
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inline void mtxRotateX(float* _result, float _ax)
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{
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