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mtxOrtho: add option for creating OpenGL style orthographic projections
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@@ -715,14 +715,14 @@ namespace bx
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mtxProjRh(_result, _fovy, _aspect, _near, _far, _oglNdc);
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}
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inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f)
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inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
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{
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const float aa = 2.0f/(_right - _left);
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const float bb = 2.0f/(_top - _bottom);
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const float cc = 1.0f/(_far - _near);
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const float cc = _oglNdc ? 2.0f/(_far - _near) : 1.0f/(_far - _near);
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const float dd = (_left + _right)/(_left - _right);
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const float ee = (_top + _bottom)/(_bottom - _top);
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const float ff = _near / (_near - _far);
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const float ff = _oglNdc ? (_near + _far)/(_near - _far) : _near/(_near - _far);
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = aa;
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